rnd-19981220-3
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING         0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for elements with content */
52 #define MAX_ELEMCONT            8
53
54 /* values for the control window */
55 #define ED_CTRL_BUTTONS_GFX_YPOS        236
56 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS    142
57
58 #define ED_CTRL1_BUTTONS_HORIZ  4
59 #define ED_CTRL1_BUTTONS_VERT   4
60 #define ED_CTRL1_BUTTON_XSIZE   22
61 #define ED_CTRL1_BUTTON_YSIZE   22
62 #define ED_CTRL1_BUTTONS_XPOS   6
63 #define ED_CTRL1_BUTTONS_YPOS   6
64 #define ED_CTRL2_BUTTONS_HORIZ  3
65 #define ED_CTRL2_BUTTONS_VERT   2
66 #define ED_CTRL2_BUTTON_XSIZE   30
67 #define ED_CTRL2_BUTTON_YSIZE   20
68 #define ED_CTRL2_BUTTONS_XPOS   5
69 #define ED_CTRL2_BUTTONS_YPOS   100
70 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
71 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
72 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
73
74 /* values for counter gadgets */
75 #define ED_COUNT_VALUE_XOFFSET  5
76 #define ED_COUNT_VALUE_YOFFSET  3
77 #define ED_COUNT_SCORE_XPOS     (TILEX)
78 #define ED_COUNT_SCORE_YPOS     (14 * MINI_TILEY)
79 #define ED_COUNT_ELEMCONT_XPOS  (TILEX)
80 #define ED_COUNT_ELEMCONT_YPOS  (17 * MINI_TILEY)
81
82 /* values for element content drawing areas */
83 #define ED_AREA_ELEMCONT_XPOS   (TILEX)
84 #define ED_AREA_ELEMCONT_YPOS   (10 * TILEY)
85
86 /* control button identifiers */
87 #define ED_CTRL_ID_SINGLE_ITEMS         0
88 #define ED_CTRL_ID_CONNECTED_ITEMS      1
89 #define ED_CTRL_ID_LINE                 2
90 #define ED_CTRL_ID_TEXT                 3
91 #define ED_CTRL_ID_RECTANGLE            4
92 #define ED_CTRL_ID_FILLED_BOX           5
93 #define ED_CTRL_ID_WRAP_UP              6
94 #define ED_CTRL_ID_PROPERTIES           7
95 #define ED_CTRL_ID_FLOOD_FILL           8
96 #define ED_CTRL_ID_WRAP_LEFT            9
97 #define ED_CTRL_ID_UNUSED1              10
98 #define ED_CTRL_ID_WRAP_RIGHT           11
99 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
100 #define ED_CTRL_ID_BRUSH                13
101 #define ED_CTRL_ID_WRAP_DOWN            14
102 #define ED_CTRL_ID_UNUSED2              15
103 #define ED_CTRL_ID_UNDO                 16
104 #define ED_CTRL_ID_INFO                 17
105 #define ED_CTRL_ID_SAVE                 18
106 #define ED_CTRL_ID_CLEAR                19
107 #define ED_CTRL_ID_TEST                 20
108 #define ED_CTRL_ID_EXIT                 21
109
110 /* counter button identifiers */
111 #define ED_CTRL_ID_SCORE_DOWN           22
112 #define ED_CTRL_ID_SCORE_UP             23
113 #define ED_CTRL_ID_ELEMCONT_DOWN        24
114 #define ED_CTRL_ID_ELEMCONT_UP          25
115
116 /* drawing area identifiers */
117 #define ED_CTRL_ID_DRAWING_LEVEL        26
118 #define ED_CTRL_ID_ELEMCONT_0           27
119 #define ED_CTRL_ID_ELEMCONT_7           34
120 #define ED_CTRL_ID_AMOEBA_CONTENT       35
121
122 #define ED_NUM_GADGETS                  36
123
124 /* values for counter gadgets */
125 #define ED_COUNTER_SCORE                0
126 #define ED_COUNTER_ELEMCONT             1
127
128 #define ED_NUM_COUNTERS                 2
129
130 static struct
131 {
132   int x, y;
133   int gadget_id;
134 } counter_info[ED_NUM_COUNTERS] =
135 {
136   { ED_COUNT_SCORE_XPOS,        ED_COUNT_SCORE_YPOS,
137     ED_CTRL_ID_SCORE_DOWN },
138   { ED_COUNT_ELEMCONT_XPOS,     ED_COUNT_ELEMCONT_YPOS,
139     ED_CTRL_ID_ELEMCONT_DOWN }
140 };
141
142 /* forward declaration for internal use */
143 static void DrawDrawingWindow();
144 static void DrawPropertiesWindow();
145 static void CopyLevelToUndoBuffer();
146 static void HandleDrawingAreas(struct GadgetInfo *);
147 static void HandleCounterButtons(struct GadgetInfo *);
148 static void HandleControlButtons(struct GadgetInfo *);
149
150 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
151 static boolean level_editor_gadgets_created = FALSE;
152
153 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
154 static int properties_element = 0;
155
156 static short ElementContent[MAX_ELEMCONT][3][3];
157 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
158 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
159 static int undo_buffer_position = 0;
160 static int undo_buffer_steps = 0;
161
162 static int random_placement_percentage = 10;
163 static int random_placement_num_objects = 10;
164 #if 0
165 static int random_placement_method = RANDOM_USE_PERCENTAGE;
166 #else
167 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
168 #endif
169
170 /* pointer to score value */
171 static int *gadget_score_value;
172 static int *gadget_areas_value;
173
174 static int level_xpos,level_ypos;
175 static int edit_mode;
176 static boolean name_typing;
177 static int new_element1 = EL_MAUERWERK;
178 static int new_element2 = EL_LEERRAUM;
179 static int new_element3 = EL_ERDREICH;
180
181 int element_shift;
182 int editor_element[] =
183 {
184   EL_CHAR_A + ('B' - 'A'),
185   EL_CHAR_A + ('O' - 'A'),
186   EL_CHAR_A + ('U' - 'A'),
187   EL_CHAR_A + ('L' - 'A'),
188
189   EL_CHAR_MINUS,
190   EL_CHAR_A + ('D' - 'A'),
191   EL_CHAR_A + ('E' - 'A'),
192   EL_CHAR_A + ('R' - 'A'),
193
194   EL_CHAR_A + ('D' - 'A'),
195   EL_CHAR_A + ('A' - 'A'),
196   EL_CHAR_A + ('S' - 'A'),
197   EL_CHAR_A + ('H' - 'A'),
198
199   EL_SPIELFIGUR,
200   EL_LEERRAUM,
201   EL_ERDREICH,
202   EL_BETON,
203
204   EL_FELSBODEN,
205   EL_SIEB2_LEER,
206   EL_AUSGANG_ZU,
207   EL_AUSGANG_AUF,
208
209   EL_EDELSTEIN_BD,
210   EL_BUTTERFLY_O,
211   EL_FIREFLY_O,
212   EL_FELSBROCKEN,
213
214   EL_BUTTERFLY_L,
215   EL_FIREFLY_L,
216   EL_BUTTERFLY_R,
217   EL_FIREFLY_R,
218
219   EL_AMOEBE_BD,
220   EL_BUTTERFLY_U,
221   EL_FIREFLY_U,
222   EL_LEERRAUM,
223
224   EL_CHAR_A + ('E' - 'A'),
225   EL_CHAR_A + ('M' - 'A'),
226   EL_CHAR_A + ('E' - 'A'),
227   EL_CHAR_MINUS,
228
229   EL_CHAR_A + ('R' - 'A'),
230   EL_CHAR_A + ('A' - 'A'),
231   EL_CHAR_A + ('L' - 'A'),
232   EL_CHAR_A + ('D' - 'A'),
233
234   EL_CHAR_A + ('M' - 'A'),
235   EL_CHAR_A + ('I' - 'A'),
236   EL_CHAR_A + ('N' - 'A'),
237   EL_CHAR_A + ('E' - 'A'),
238
239   EL_SPIELER1,
240   EL_SPIELER2,
241   EL_SPIELER3,
242   EL_SPIELER4,
243
244   EL_SPIELFIGUR,
245   EL_LEERRAUM,
246   EL_ERDREICH,
247   EL_FELSBROCKEN,
248
249   EL_BETON,
250   EL_MAUERWERK,
251   EL_FELSBODEN,
252   EL_SIEB_LEER,
253
254   EL_EDELSTEIN,
255   EL_DIAMANT,
256   EL_KOKOSNUSS,
257   EL_BOMBE,
258
259   EL_ERZ_EDEL,
260   EL_ERZ_DIAM,
261   EL_MORAST_LEER,
262   EL_MORAST_VOLL,
263
264   EL_DYNAMIT_AUS,
265   EL_DYNAMIT,
266   EL_AUSGANG_ZU,
267   EL_AUSGANG_AUF,
268
269   EL_MAMPFER,
270   EL_KAEFER_O,
271   EL_FLIEGER_O,
272   EL_ROBOT,
273
274   EL_KAEFER_L,
275   EL_FLIEGER_L,
276   EL_KAEFER_R,
277   EL_FLIEGER_R,
278
279   EL_ABLENK_AUS,
280   EL_KAEFER_U,
281   EL_FLIEGER_U,
282   EL_UNSICHTBAR,
283
284   EL_BADEWANNE1,
285   EL_SALZSAEURE,
286   EL_BADEWANNE2,
287   EL_LEERRAUM,
288
289   EL_BADEWANNE3,
290   EL_BADEWANNE4,
291   EL_BADEWANNE5,
292   EL_LEERRAUM,
293
294   EL_TROPFEN,
295   EL_AMOEBE_TOT,
296   EL_AMOEBE_NASS,
297   EL_AMOEBE_NORM,
298
299   EL_SCHLUESSEL1,
300   EL_SCHLUESSEL2,
301   EL_SCHLUESSEL3,
302   EL_SCHLUESSEL4,
303
304   EL_PFORTE1,
305   EL_PFORTE2,
306   EL_PFORTE3,
307   EL_PFORTE4,
308
309   EL_PFORTE1X,
310   EL_PFORTE2X,
311   EL_PFORTE3X,
312   EL_PFORTE4X,
313
314   EL_CHAR_A + ('M' - 'A'),
315   EL_CHAR_A + ('O' - 'A'),
316   EL_CHAR_A + ('R' - 'A'),
317   EL_CHAR_A + ('E' - 'A'),
318
319   EL_PFEIL_L,
320   EL_PFEIL_R,
321   EL_PFEIL_O,
322   EL_PFEIL_U,
323
324   EL_AMOEBE_VOLL,
325   EL_EDELSTEIN_GELB,
326   EL_EDELSTEIN_ROT,
327   EL_EDELSTEIN_LILA,
328
329   EL_ERZ_EDEL_BD,
330   EL_ERZ_EDEL_GELB,
331   EL_ERZ_EDEL_ROT,
332   EL_ERZ_EDEL_LILA,
333
334   EL_LIFE,
335   EL_PACMAN_O,
336   EL_ZEIT_VOLL,
337   EL_ZEIT_LEER,
338
339   EL_PACMAN_L,
340   EL_MAMPFER2,
341   EL_PACMAN_R,
342   EL_MAUER_LEBT,
343
344   EL_LIFE_ASYNC,
345   EL_PACMAN_U,
346   EL_BIRNE_AUS,
347   EL_BIRNE_EIN,
348
349   EL_DYNABOMB_NR,
350   EL_DYNABOMB_SZ,
351   EL_DYNABOMB_XL,
352   EL_BADEWANNE,
353
354   EL_MAULWURF,
355   EL_PINGUIN,
356   EL_SCHWEIN,
357   EL_DRACHE,
358
359   EL_SONDE,
360   EL_MAUER_X,
361   EL_MAUER_Y,
362   EL_MAUER_XY,
363
364   EL_CHAR_A + ('S' - 'A'),
365   EL_CHAR_A + ('O' - 'A'),
366   EL_CHAR_A + ('K' - 'A'),
367   EL_CHAR_A + ('O' - 'A'),
368
369   EL_CHAR_MINUS,
370   EL_CHAR_A + ('B' - 'A'),
371   EL_CHAR_A + ('A' - 'A'),
372   EL_CHAR_A + ('N' - 'A'),
373
374   EL_SOKOBAN_OBJEKT,
375   EL_SOKOBAN_FELD_LEER,
376   EL_SOKOBAN_FELD_VOLL,
377   EL_BETON,
378
379 /*
380   EL_CHAR_A + ('D' - 'A'),
381   EL_CHAR_A + ('Y' - 'A'),
382   EL_CHAR_A + ('N' - 'A'),
383   EL_CHAR_A + ('A' - 'A'),
384
385   EL_CHAR_A + ('B' - 'A'),
386   EL_CHAR_A + ('L' - 'A'),
387   EL_CHAR_A + ('A' - 'A'),
388   EL_CHAR_A + ('S' - 'A'),
389
390   EL_CHAR_MINUS,
391   EL_CHAR_A + ('T' - 'A'),
392   EL_CHAR_A + ('E' - 'A'),
393   EL_CHAR_A + ('R' - 'A'),
394 */
395
396   EL_LEERRAUM,
397   EL_LEERRAUM,
398   EL_LEERRAUM,
399   EL_LEERRAUM,
400
401   EL_CHAR_AUSRUF,
402   EL_CHAR_ZOLL,
403   EL_CHAR_DOLLAR,
404   EL_CHAR_PROZ,
405
406   EL_CHAR_APOSTR,
407   EL_CHAR_KLAMM1,
408   EL_CHAR_KLAMM2,
409   EL_CHAR_PLUS,
410
411   EL_CHAR_KOMMA,
412   EL_CHAR_MINUS,
413   EL_CHAR_PUNKT,
414   EL_CHAR_SLASH,
415
416   EL_CHAR_0 + 0,
417   EL_CHAR_0 + 1,
418   EL_CHAR_0 + 2,
419   EL_CHAR_0 + 3,
420
421   EL_CHAR_0 + 4,
422   EL_CHAR_0 + 5,
423   EL_CHAR_0 + 6,
424   EL_CHAR_0 + 7,
425
426   EL_CHAR_0 + 8,
427   EL_CHAR_0 + 9,
428   EL_CHAR_DOPPEL,
429   EL_CHAR_SEMIKL,
430
431   EL_CHAR_LT,
432   EL_CHAR_GLEICH,
433   EL_CHAR_GT,
434   EL_CHAR_FRAGE,
435
436   EL_CHAR_AT,
437   EL_CHAR_A + 0,
438   EL_CHAR_A + 1,
439   EL_CHAR_A + 2,
440
441   EL_CHAR_A + 3,
442   EL_CHAR_A + 4,
443   EL_CHAR_A + 5,
444   EL_CHAR_A + 6,
445
446   EL_CHAR_A + 7,
447   EL_CHAR_A + 8,
448   EL_CHAR_A + 9,
449   EL_CHAR_A + 10,
450
451   EL_CHAR_A + 11,
452   EL_CHAR_A + 12,
453   EL_CHAR_A + 13,
454   EL_CHAR_A + 14,
455
456   EL_CHAR_A + 15,
457   EL_CHAR_A + 16,
458   EL_CHAR_A + 17,
459   EL_CHAR_A + 18,
460
461   EL_CHAR_A + 19,
462   EL_CHAR_A + 20,
463   EL_CHAR_A + 21,
464   EL_CHAR_A + 22,
465
466   EL_CHAR_A + 23,
467   EL_CHAR_A + 24,
468   EL_CHAR_A + 25,
469   EL_CHAR_AE,
470
471   EL_CHAR_OE,
472   EL_CHAR_UE,
473   EL_CHAR_COPY
474 };
475 int elements_in_list = sizeof(editor_element)/sizeof(int);
476
477 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
478 {
479   int x,y;
480   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
481   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
482
483   XCopyArea(display,drawto,drawto,gc,
484             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
485             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
486             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
487   if (dx)
488   {
489     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
490     for(y=0;y<2*SCR_FIELDY;y++)
491       DrawMiniElementOrWall(x,y,from_x,from_y);
492   }
493   else if (dy)
494   {
495     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
496     for(x=0;x<2*SCR_FIELDX;x++)
497       DrawMiniElementOrWall(x,y,from_x,from_y);
498   }
499
500   redraw_mask |= REDRAW_FIELD;
501   BackToFront();
502 }
503
504 void InitLevelEditorGadgets()
505 {
506   int i;
507
508   for (i=0; i<ED_NUM_GADGETS; i++)
509     level_editor_gadget[i] = NULL;
510 }
511
512 static void CreateControlButtons()
513 {
514   int i;
515
516   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
517   {
518     Pixmap gd_pixmap = pix[PIX_DOOR];
519     struct GadgetInfo *gi;
520     int gd_xoffset, gd_yoffset;
521     int gd_x1, gd_x2, gd_y1, gd_y2;
522     int width, height;
523     int button_type;
524     int radio_button_nr;
525     boolean radio_button_pressed;
526     unsigned long event_mask;
527     int id = i;
528
529     if (id == ED_CTRL_ID_SINGLE_ITEMS ||
530         id == ED_CTRL_ID_CONNECTED_ITEMS ||
531         id == ED_CTRL_ID_LINE ||
532         id == ED_CTRL_ID_TEXT ||
533         id == ED_CTRL_ID_RECTANGLE ||
534         id == ED_CTRL_ID_FILLED_BOX ||
535         id == ED_CTRL_ID_FLOOD_FILL ||
536         id == ED_CTRL_ID_BRUSH)
537     {
538       button_type = GD_TYPE_RADIO_BUTTON;
539       radio_button_nr = 1;
540       radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
541       event_mask = GD_EVENT_PRESSED;
542     }
543     else
544     {
545       button_type = GD_TYPE_NORMAL_BUTTON;
546       radio_button_nr = 0;
547       radio_button_pressed = FALSE;
548
549       if (id == ED_CTRL_ID_WRAP_LEFT ||
550           id == ED_CTRL_ID_WRAP_RIGHT ||
551           id == ED_CTRL_ID_WRAP_UP ||
552           id == ED_CTRL_ID_WRAP_DOWN)
553         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
554       else
555         event_mask = GD_EVENT_RELEASED;
556     }
557
558     if (id < ED_NUM_CTRL1_BUTTONS)
559     {
560       int x = i % ED_CTRL1_BUTTONS_HORIZ;
561       int y = i / ED_CTRL1_BUTTONS_HORIZ;
562
563       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
564       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
565       width = ED_CTRL1_BUTTON_XSIZE;
566       height = ED_CTRL1_BUTTON_YSIZE;
567     }
568     else
569     {
570       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
571       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
572
573       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
574       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
575       width = ED_CTRL2_BUTTON_XSIZE;
576       height = ED_CTRL2_BUTTON_YSIZE;
577     }
578
579     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
580     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
581     gd_y1  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
582     gd_y2  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
583
584     gi = CreateGadget(GDI_CUSTOM_ID, id,
585                       GDI_X, EX + gd_xoffset,
586                       GDI_Y, EY + gd_yoffset,
587                       GDI_WIDTH, width,
588                       GDI_HEIGHT, height,
589                       GDI_TYPE, button_type,
590                       GDI_STATE, GD_BUTTON_UNPRESSED,
591                       GDI_RADIO_NR, radio_button_nr,
592                       GDI_RADIO_PRESSED, radio_button_pressed,
593                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
594                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
595                       GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
596                       GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
597                       GDI_EVENT_MASK, event_mask,
598                       GDI_CALLBACK, HandleControlButtons,
599                       GDI_END);
600
601     if (gi == NULL)
602       Error(ERR_EXIT, "cannot create gadget");
603
604     level_editor_gadget[id] = gi;
605   }
606 }
607
608 static void CreateCounterButtons()
609 {
610   int i, j;
611
612   for (i=0; i<ED_NUM_COUNTERS; i++)
613   {
614     for (j=0; j<2; j++)
615     {
616       Pixmap gd_pixmap = pix[PIX_DOOR];
617       struct GadgetInfo *gi;
618       int gd_xoffset;
619       int gd_x1, gd_x2, gd_y;
620       int id = counter_info[i].gadget_id + j;
621       unsigned long event_mask;
622
623       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
624
625       gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
626       gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
627       gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
628       gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
629
630       gi = CreateGadget(GDI_CUSTOM_ID, id,
631                         GDI_X, SX + counter_info[i].x + gd_xoffset,
632                         GDI_Y, SY + counter_info[i].y,
633                         GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
634                         GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
635                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
636                         GDI_STATE, GD_BUTTON_UNPRESSED,
637                         GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
638                         GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
639                         GDI_EVENT_MASK, event_mask,
640                         GDI_CALLBACK, HandleCounterButtons,
641                         GDI_END);
642
643       if (gi == NULL)
644         Error(ERR_EXIT, "cannot create gadget");
645
646       level_editor_gadget[id] = gi;
647     }
648   }
649 }
650
651 static void CreateDrawingAreas()
652 {
653   struct GadgetInfo *gi;
654   unsigned long event_mask;
655   int id;
656   int i;
657
658   event_mask =
659     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
660     GD_EVENT_OFF_BORDERS;
661
662   /* one for the level drawing area ... */
663   id = ED_CTRL_ID_DRAWING_LEVEL;
664   gi = CreateGadget(GDI_CUSTOM_ID, id,
665                     GDI_X, SX,
666                     GDI_Y, SY,
667                     GDI_WIDTH, SXSIZE,
668                     GDI_HEIGHT, SYSIZE,
669                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
670                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
671                     GDI_EVENT_MASK, event_mask,
672                     GDI_CALLBACK, HandleDrawingAreas,
673                     GDI_END);
674
675   if (gi == NULL)
676     Error(ERR_EXIT, "cannot create gadget");
677
678   level_editor_gadget[id] = gi;
679
680   /* ... up to eight areas for element content ... */
681   for (i=0; i<MAX_ELEMCONT; i++)
682   {
683     int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
684     int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
685
686     id = ED_CTRL_ID_ELEMCONT_0 + i;
687     gi = CreateGadget(GDI_CUSTOM_ID, id,
688                       GDI_X, gx,
689                       GDI_Y, gy,
690                       GDI_WIDTH, 3 * MINI_TILEX,
691                       GDI_HEIGHT, 3 * MINI_TILEY,
692                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
693                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
694                       GDI_EVENT_MASK, event_mask,
695                       GDI_CALLBACK, HandleDrawingAreas,
696                       GDI_END);
697
698     if (gi == NULL)
699       Error(ERR_EXIT, "cannot create gadget");
700
701     level_editor_gadget[id] = gi;
702   }
703
704   /* ... and one for the amoeba content */
705   id = ED_CTRL_ID_AMOEBA_CONTENT;
706   gi = CreateGadget(GDI_CUSTOM_ID, id,
707                     GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
708                     GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
709                     GDI_WIDTH, MINI_TILEX,
710                     GDI_HEIGHT, MINI_TILEY,
711                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
712                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
713                     GDI_EVENT_MASK, event_mask,
714                     GDI_CALLBACK, HandleDrawingAreas,
715                     GDI_END);
716
717   if (gi == NULL)
718     Error(ERR_EXIT, "cannot create gadget");
719
720   level_editor_gadget[id] = gi;
721 }
722
723 static void CreateLevelEditorGadgets()
724 {
725   if (level_editor_gadgets_created)
726     return;
727
728   CreateControlButtons();
729   CreateCounterButtons();
730   CreateDrawingAreas();
731
732   level_editor_gadgets_created = TRUE;
733 }
734
735 static void MapControlButtons()
736 {
737   int i;
738
739   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
740     MapGadget(level_editor_gadget[i]);
741 }
742
743 static void MapCounterButtons(int id)
744 {
745   int i;
746
747   for (i=0; i<2; i++)
748     MapGadget(level_editor_gadget[counter_info[id].gadget_id + i]);
749 }
750
751 static void MapDrawingArea(int id)
752 {
753   MapGadget(level_editor_gadget[id]);
754 }
755
756 static void MapMainDrawingArea()
757 {
758   MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
759 }
760
761 static void UnmapDrawingArea(int id)
762 {
763   UnmapGadget(level_editor_gadget[id]);
764 }
765
766 void UnmapLevelEditorWindowGadgets()
767 {
768   int i;
769
770   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
771     UnmapGadget(level_editor_gadget[i]);
772 }
773
774 void UnmapLevelEditorGadgets()
775 {
776   int i;
777
778   for (i=0; i<ED_NUM_GADGETS; i++)
779     UnmapGadget(level_editor_gadget[i]);
780 }
781
782 void DrawLevelEd()
783 {
784   int i, x, y, graphic;
785
786   level_xpos=-1;
787   level_ypos=-1;
788   edit_mode = ED_MODE_DRAWING;
789   name_typing = FALSE;
790   element_shift = 0;
791
792   CloseDoor(DOOR_CLOSE_ALL);
793
794   if (level_editor_test_game)
795   {
796     for(x=0; x<lev_fieldx; x++)
797       for(y=0; y<lev_fieldy; y++)
798         Feld[x][y] = Ur[x][y];
799
800     for(x=0; x<lev_fieldx; x++)
801       for(y=0; y<lev_fieldy; y++)
802         Ur[x][y] = OrigBackup[x][y];
803
804     level_editor_test_game = FALSE;
805   }
806   else
807   {
808     undo_buffer_position = -1;
809     undo_buffer_steps = -1;
810     CopyLevelToUndoBuffer();
811   }
812
813   DrawMiniLevel(level_xpos,level_ypos);
814   FadeToFront();
815
816   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
817             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
818             DXSIZE,DYSIZE,
819             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
820   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
821             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
822             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
823             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
824             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
825             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
826
827   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
828   {
829     if (i < elements_in_list)
830       graphic = el2gfx(editor_element[i]);
831     else
832       graphic = GFX_LEERRAUM;
833
834     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
835                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
836                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
837                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
838                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
839                        graphic);
840   }
841
842   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
843                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
844                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
845                      el2gfx(new_element1));
846   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
847                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
848                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
849                      el2gfx(new_element2));
850   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
851                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
852                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
853                      el2gfx(new_element3));
854   DrawTextExt(pix[PIX_DB_DOOR],gc,
855               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
856               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
857               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
858   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
859             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
860             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
861             7,FONT3_YSIZE,
862             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
863             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
864   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
865             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
866             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
867             7,FONT3_YSIZE,
868             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
869             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
870
871   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
872             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
873             VXSIZE,VYSIZE,
874             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
875
876   /* draw bigger door */
877   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
878             DOOR_GFX_PAGEX7, 0,
879             108, 64,
880             EX - 4, EY - 12);
881
882   /* draw new control window */
883   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
884             DOOR_GFX_PAGEX8, 236,
885             EXSIZE, EYSIZE,
886             EX, EY);
887
888   redraw_mask |= REDRAW_ALL;
889
890   OpenDoor(DOOR_OPEN_1);
891
892   if (!level_editor_gadgets_created)
893     CreateLevelEditorGadgets();
894
895   MapControlButtons();
896   MapMainDrawingArea();
897
898   /*
899   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
900   */
901 }
902
903 void DrawControlWindow()
904 {
905   int i,x,y;
906
907   ClearWindow();
908   UnmapLevelEditorWindowGadgets();
909
910   /* Inhalt der Mampfer */
911   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
912            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
913   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
914   {
915     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
916     XFillRectangle(display,drawto,gc,
917                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
918                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
919                    3*MINI_TILEX+2,3*MINI_TILEY+2);
920   }
921   XCopyArea(display,drawto,drawto,gc,
922             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
923             4*5*MINI_TILEX,5*MINI_TILEY,
924             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
925   for(i=0;i<4;i++)
926   {
927     for(y=0;y<3;y++) for(x=0;x<3;x++)
928       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
929
930     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
931              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
932              int2str(i+1,1),FS_SMALL,FC_YELLOW);
933   }
934
935   /* Inhalt der Amöbe */
936   for(y=0;y<2;y++) for(x=0;x<2;x++)
937   {
938     DrawMiniElement(29+x,26+y,EL_ERDREICH);
939     XFillRectangle(display,drawto,gc,
940                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
941                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
942                    MINI_TILEX+2,MINI_TILEY+2);
943   }
944   XCopyArea(display,drawto,drawto,gc,
945             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
946             3*MINI_TILEX,3*MINI_TILEY,
947             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
948   DrawMiniElement(29,26,level.amoebe_inhalt);
949
950   for(i=0;i<11+3+2;i++)
951   {
952     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
953               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
954               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
955               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
956               ED_COUNT_GADGET_XPOS,
957               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
958
959     if (i<11)
960       DrawText(ED_COUNT_VALUE_XPOS,
961                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
962                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
963     else if (i==11)
964       DrawText(ED_COUNT_VALUE_XPOS,
965                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
966                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
967     else if (i==12)
968       DrawText(ED_COUNT_VALUE_XPOS,
969                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
970                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
971     else if (i==13)
972       DrawText(ED_COUNT_VALUE_XPOS,
973                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
974                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
975     else if (i==14)
976       DrawText(ED_COUNT_VALUE_XPOS,
977                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
978                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
979     else if (i==15)
980       DrawText(ED_COUNT_VALUE_XPOS,
981                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
982                int2str(level.time,3),FS_SMALL,FC_YELLOW);
983   }
984
985   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
986            "Score for Emerald",FS_SMALL,FC_YELLOW);
987   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
988            "Score for Diamond",FS_SMALL,FC_YELLOW);
989   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
990            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
991   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
992            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
993   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
994            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
995   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
996            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
997   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
998            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
999   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
1000            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
1001   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
1002            "Score for dynamite",FS_SMALL,FC_YELLOW);
1003   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
1004            "Score for key",FS_SMALL,FC_YELLOW);
1005   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
1006            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
1007   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
1008            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
1009   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
1010            "Time for magic wall",FS_SMALL,FC_YELLOW);
1011   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
1012            "Time for wheel",FS_SMALL,FC_YELLOW);
1013   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
1014            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
1015   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
1016            "Time available for this level",FS_SMALL,FC_YELLOW);
1017
1018   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1019             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
1020             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1021             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
1022             ED_COUNT_GADGET_XPOS,
1023             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1024   for(i=1;i<31;i++)
1025     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1026               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1027               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1028               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1029               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1030               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1031   DrawText(ED_COUNT_GADGET_XPOS+5,
1032            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1033            level.name,FS_SMALL,FC_YELLOW);
1034   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1035            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1036            "Title",FS_SMALL,FC_YELLOW);
1037
1038   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1039            "Playfield size:",FS_SMALL,FC_YELLOW);
1040   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1041             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1042             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1043             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1044             ED_SIZE_GADGET_XPOS,
1045             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1046   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1047             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1048             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1049             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1050             ED_SIZE_GADGET_XPOS,
1051             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1052   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1053            "Width",FS_SMALL,FC_YELLOW);
1054   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1055            "Height",FS_SMALL,FC_YELLOW);
1056   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1057            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1058   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1059            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1060 }
1061
1062 void AdjustLevelScrollPosition()
1063 {
1064   if (level_xpos < -1)
1065     level_xpos = -1;
1066   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1067     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1068   if (lev_fieldx < 2*SCR_FIELDX - 2)
1069     level_xpos = -1;
1070
1071   if (level_ypos < -1)
1072     level_ypos = -1;
1073   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1074     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1075   if (lev_fieldy < 2*SCR_FIELDY - 2)
1076     level_ypos = -1;
1077 }
1078
1079 void LevelEd(int mx, int my, int button)
1080 {
1081   static int last_button = 0;
1082   static int in_field_pressed = FALSE;
1083   static boolean use_floodfill = FALSE;
1084
1085
1086   /*
1087   int x = (mx-SX)/MINI_TILEX; 
1088   int y = (my-SY)/MINI_TILEY; 
1089   */
1090
1091   /*
1092   HandlePressedControlButtons();
1093   HandleDrawingFunctions(mx, my, button);
1094   */
1095
1096   if (use_floodfill)            /********** FLOOD FILL **********/
1097   {
1098
1099
1100 #if 0
1101
1102     if (button)
1103     {
1104       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1105       {
1106         int from_x, from_y;
1107         int fill_element;
1108
1109         if (x>lev_fieldx || y>lev_fieldy ||
1110             (x==0 && level_xpos<0) ||
1111             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1112             (y==0 && level_ypos<0) ||
1113             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1114           return;
1115
1116         from_x = x+level_xpos;
1117         from_y = y+level_ypos;
1118         fill_element = (button==1 ? new_element1 :
1119                         button==2 ? new_element2 :
1120                         button==3 ? new_element3 : 0);
1121
1122         FloodFill(from_x,from_y,fill_element);
1123         DrawMiniLevel(level_xpos,level_ypos);
1124       }
1125
1126       use_floodfill = FALSE;
1127       CloseDoor(DOOR_CLOSE_1);
1128       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1129     }
1130     return;
1131
1132 #endif
1133
1134
1135
1136   }
1137   else                          /********** EDIT/CTRL-FENSTER **********/
1138   {
1139     static unsigned long choice_delay = 0;
1140     int choice = CheckElemButtons(mx,my,button);
1141     int elem_pos = choice-ED_BUTTON_ELEM;
1142
1143     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1144          (choice == ED_BUTTON_EDOWN &&
1145           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1146         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1147     {
1148       int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1149       int i;
1150
1151 #if 0
1152       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1153               elements_in_list);
1154       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1155 #else
1156       step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1157       element_shift += step;
1158 #endif
1159
1160       if (element_shift<0)
1161         element_shift = 0;
1162       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1163         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1164       if (element_shift % MAX_ELEM_X)
1165         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1166
1167       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1168         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1169     }
1170     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1171     {
1172       int new_element;
1173
1174       if (elem_pos+element_shift < elements_in_list)
1175         new_element = editor_element[elem_pos+element_shift];
1176       else
1177         new_element = EL_LEERRAUM;
1178
1179       if (last_button==1)
1180         new_element1 = new_element;
1181       else if (last_button==2)
1182         new_element2 = new_element;
1183       else if (last_button==3)
1184         new_element3 = new_element;
1185
1186       DrawMiniGraphicExt(drawto,gc,
1187                          DX+ED_WIN_MB_LEFT_XPOS,
1188                          DY+ED_WIN_MB_LEFT_YPOS,
1189                          el2gfx(new_element1));
1190       DrawMiniGraphicExt(drawto,gc,
1191                          DX+ED_WIN_MB_MIDDLE_XPOS,
1192                          DY+ED_WIN_MB_MIDDLE_YPOS,
1193                          el2gfx(new_element2));
1194       DrawMiniGraphicExt(drawto,gc,
1195                          DX+ED_WIN_MB_RIGHT_XPOS,
1196                          DY+ED_WIN_MB_RIGHT_YPOS,
1197                          el2gfx(new_element3));
1198       redraw_mask |= REDRAW_DOOR_1;
1199
1200       /*
1201       properties_element = new_element;
1202       if (edit_mode == ED_MODE_PROPERTIES)
1203         DrawPropertiesWindow();
1204       */
1205
1206     }
1207   
1208     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1209     {
1210
1211
1212
1213 #if 0
1214
1215       switch(CheckEditButtons(mx,my,button))
1216       {
1217         case ED_BUTTON_CTRL:
1218           CloseDoor(DOOR_CLOSE_2);
1219           DrawControlWindow();
1220           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1221                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1222                     VXSIZE,VYSIZE,
1223                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1224           OpenDoor(DOOR_OPEN_2);
1225           edit_mode = ED_MODE_INFO;
1226           break;
1227         case ED_BUTTON_FILL:
1228           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1229           use_floodfill = TRUE;
1230           return;
1231           break;
1232         case ED_BUTTON_LEFT:
1233           if (level_xpos>=0)
1234           {
1235             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1236               break;
1237             if (lev_fieldx<2*SCR_FIELDX-2)
1238               break;
1239
1240             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1241             if (level_xpos<-1)
1242               level_xpos = -1;
1243             if (button==1)
1244               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1245             else
1246               DrawMiniLevel(level_xpos,level_ypos);
1247           }
1248           break;
1249         case ED_BUTTON_RIGHT:
1250           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1251           {
1252             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1253               break;
1254             if (lev_fieldx<2*SCR_FIELDX-2)
1255               break;
1256
1257             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1258             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1259               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1260             if (button==1)
1261               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1262             else
1263               DrawMiniLevel(level_xpos,level_ypos);
1264           }
1265           break;
1266         case ED_BUTTON_UP:
1267           if (level_ypos>=0)
1268           {
1269             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1270               break;
1271             if (lev_fieldy<2*SCR_FIELDY-2)
1272               break;
1273
1274             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1275             if (level_ypos<-1)
1276               level_ypos = -1;
1277             if (button==1)
1278               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1279             else
1280               DrawMiniLevel(level_xpos,level_ypos);
1281           }
1282           break;
1283         case ED_BUTTON_DOWN:
1284           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1285           {
1286             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1287               break;
1288             if (lev_fieldy<2*SCR_FIELDY-2)
1289               break;
1290
1291             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1292             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1293               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1294             if (button==1)
1295               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1296             else
1297               DrawMiniLevel(level_xpos,level_ypos);
1298           }
1299           break;
1300         default:
1301           break;
1302       }
1303
1304 #endif
1305
1306
1307
1308 #if 0
1309
1310       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1311       {
1312         int new_element;
1313
1314         if (button && !motion_status)
1315           in_field_pressed = TRUE;
1316
1317         if (!button || !in_field_pressed || button<1 || button>3 ||
1318             (y==0 && level_ypos<0) ||
1319             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1320             (x==0 && level_xpos<0) ||
1321             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1322             x>lev_fieldx || y>lev_fieldy)
1323           return;
1324
1325         new_element = (button==1 ? new_element1 :
1326                        button==2 ? new_element2 :
1327                        button==3 ? new_element3 : 0);
1328
1329         if (new_element != Feld[x+level_xpos][y+level_ypos])
1330         {
1331           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1332           {
1333             int x,y;
1334
1335             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1336             {
1337               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1338               {
1339                 Feld[x][y] = EL_LEERRAUM;
1340                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1341                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1342                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1343               }
1344             }
1345           }
1346
1347           Feld[x+level_xpos][y+level_ypos] = new_element;
1348           DrawMiniElement(x,y,new_element);
1349         }
1350       }
1351       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1352         in_field_pressed = FALSE;
1353
1354 #endif
1355
1356
1357
1358     }
1359     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1360     {
1361       int choice = CheckCountButtons(mx,my,button);
1362       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1363
1364       if (choice >= 0 && choice < 36 &&
1365           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1366       {
1367         if (!(choice % 2))
1368           step = -step;
1369
1370         choice /= 2;
1371
1372         if (choice<11)
1373         {
1374           level.score[choice] += step;
1375           if (level.score[choice]<0)
1376             level.score[choice] = 0;
1377           else if (level.score[choice]>255)
1378             level.score[choice] = 255;
1379         }
1380         else if (choice==11)
1381         {
1382           level.tempo_amoebe += step;
1383           if (level.tempo_amoebe<0)
1384             level.tempo_amoebe = 0;
1385           else if (level.tempo_amoebe>255)
1386             level.tempo_amoebe = 255;
1387         }
1388         else if (choice==12)
1389         {
1390           level.dauer_sieb += step;
1391           if (level.dauer_sieb<0)
1392             level.dauer_sieb = 0;
1393           else if (level.dauer_sieb>255)
1394             level.dauer_sieb = 255;
1395         }
1396         else if (choice==13)
1397         {
1398           level.dauer_ablenk += step;
1399           if (level.dauer_ablenk<0)
1400             level.dauer_ablenk = 0;
1401           else if (level.dauer_ablenk>255)
1402             level.dauer_ablenk = 255;
1403         }
1404         else if (choice==14)
1405         {
1406           level.edelsteine += step;
1407           if (level.edelsteine<0)
1408             level.edelsteine = 0;
1409           else if (level.edelsteine>999)
1410             level.edelsteine = 999;
1411         }
1412         else if (choice==15)
1413         {
1414           level.time += step;
1415           if (level.time<0)
1416             level.time = 0;
1417           else if (level.time>999)
1418             level.time = 999;
1419         }
1420         else if (choice==16)
1421         {
1422           lev_fieldx += step;
1423           if (lev_fieldx<MIN_LEV_FIELDX)
1424             lev_fieldx = MIN_LEV_FIELDX;
1425           else if (lev_fieldx>MAX_LEV_FIELDX)
1426             lev_fieldx = MAX_LEV_FIELDX;
1427           level.fieldx = lev_fieldx;
1428         }
1429         else if (choice==17)
1430         {
1431           lev_fieldy += step;
1432           if (lev_fieldy<MIN_LEV_FIELDY)
1433             lev_fieldy = MIN_LEV_FIELDY;
1434           else if (lev_fieldy>MAX_LEV_FIELDY)
1435             lev_fieldy = MAX_LEV_FIELDY;
1436           level.fieldy = lev_fieldy;
1437         }
1438
1439         if (choice<11)
1440           DrawText(ED_COUNT_VALUE_XPOS,
1441                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1442                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1443         else if (choice==11)
1444           DrawText(ED_COUNT_VALUE_XPOS,
1445                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1446                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1447         else if (choice==12)
1448           DrawText(ED_COUNT_VALUE_XPOS,
1449                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1450                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1451         else if (choice==13)
1452           DrawText(ED_COUNT_VALUE_XPOS,
1453                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1454                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1455         else if (choice==14)
1456           DrawText(ED_COUNT_VALUE_XPOS,
1457                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1458                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1459         else if (choice==15)
1460           DrawText(ED_COUNT_VALUE_XPOS,
1461                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1462                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1463         else if (choice==16)
1464           DrawText(ED_SIZE_VALUE_XPOS,
1465                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1466                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1467         else if (choice==17)
1468           DrawText(ED_SIZE_VALUE_XPOS,
1469                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1470                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1471
1472         redraw_mask &= ~REDRAW_FIELD;
1473         if (choice<16)
1474           XCopyArea(display,drawto,window,gc,
1475                     ED_COUNT_VALUE_XPOS,
1476                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1477                     3*FONT2_XSIZE,FONT2_YSIZE,
1478                     ED_COUNT_VALUE_XPOS,
1479                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1480         else
1481           XCopyArea(display,drawto,window,gc,
1482                     ED_SIZE_VALUE_XPOS,
1483                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1484                     3*FONT2_XSIZE,FONT2_YSIZE,
1485                     ED_SIZE_VALUE_XPOS,
1486                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1487         XFlush(display);
1488       }
1489
1490
1491
1492 #if 0
1493
1494       switch(CheckCtrlButtons(mx,my,button))
1495       {
1496         case ED_BUTTON_EDIT:
1497           CloseDoor(DOOR_CLOSE_2);
1498           AdjustLevelScrollPosition();
1499           DrawMiniLevel(level_xpos,level_ypos);
1500           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1501                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1502                     VXSIZE,VYSIZE,
1503                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1504           OpenDoor(DOOR_OPEN_2);
1505           edit_mode = ED_MODE_DRAWING;
1506           break;
1507         case ED_BUTTON_CLEAR:
1508           if (Request("Are you sure to clear this level ?",REQ_ASK))
1509           {
1510             for(x=0;x<MAX_LEV_FIELDX;x++) 
1511               for(y=0;y<MAX_LEV_FIELDY;y++) 
1512                 Feld[x][y] = EL_ERDREICH;
1513             DrawMiniLevel(level_xpos,level_ypos);
1514           }
1515           break;
1516         case ED_BUTTON_UNDO:
1517           if (leveldir[leveldir_nr].readonly ||
1518               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1519           {
1520             CloseDoor(DOOR_CLOSE_ALL);
1521             game_status=MAINMENU;
1522             DrawMainMenu();
1523           }
1524           else
1525           {
1526             CloseDoor(DOOR_CLOSE_1);
1527             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1528           }
1529           break;
1530         case ED_BUTTON_EXIT:
1531           {
1532             int figur_vorhanden = FALSE;
1533
1534             if (leveldir[leveldir_nr].readonly)
1535             {
1536               Request("This level is read only !",REQ_CONFIRM);
1537               break;
1538             }
1539
1540             for(y=0;y<lev_fieldy;y++) 
1541               for(x=0;x<lev_fieldx;x++)
1542                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1543                   figur_vorhanden = TRUE;
1544
1545             if (!figur_vorhanden)
1546               Request("No Level without Gregor Mc Duffin please !",
1547                          REQ_CONFIRM);
1548             else
1549             {
1550               if (Request("Save this level and kill the old ?",
1551                              REQ_ASK | REQ_STAY_OPEN))
1552               {
1553                 for(x=0;x<lev_fieldx;x++)
1554                   for(y=0;y<lev_fieldy;y++) 
1555                     Ur[x][y]=Feld[x][y];
1556                 SaveLevel(level_nr);
1557               }
1558               CloseDoor(DOOR_CLOSE_ALL);
1559               game_status=MAINMENU;
1560               DrawMainMenu();
1561             }
1562           }
1563           break;
1564         default:
1565           break;
1566       }
1567
1568 #endif
1569
1570
1571
1572       if (mx>=ED_COUNT_GADGET_XPOS &&
1573           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1574           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1575           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1576       {
1577         if (!name_typing)
1578         {
1579           name_typing = TRUE;
1580           DrawText(ED_COUNT_GADGET_XPOS+5,
1581                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1582                    level.name,FS_SMALL,FC_GREEN);
1583           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1584                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1585                    "<",FS_SMALL,FC_RED);
1586         }
1587       }
1588       else
1589       {
1590         if (name_typing)
1591         {
1592           name_typing = FALSE;
1593           DrawText(ED_COUNT_GADGET_XPOS+5,
1594                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1595                    level.name,FS_SMALL,FC_YELLOW);
1596           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1597                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1598                    " ",FS_SMALL,FC_RED);
1599         }
1600       }
1601
1602       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1603           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1604       {
1605         int new_element;
1606
1607         if (!button || button<1 || button>3)
1608           return;
1609
1610         new_element = (button==1 ? new_element1 :
1611                        button==2 ? new_element2 :
1612                        button==3 ? new_element3 : 0);
1613
1614         if (new_element != level.amoebe_inhalt)
1615         {
1616           level.amoebe_inhalt = new_element;
1617           DrawMiniElement(29,26,new_element);
1618         }
1619       }
1620
1621       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1622           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1623       {
1624         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1625         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1626         int i = x/5;
1627         int new_element;
1628
1629         x = x-i*5;
1630         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1631         {
1632           if (button && !motion_status)
1633             in_field_pressed = TRUE;
1634
1635           if (!button || !in_field_pressed || button<1 || button>3)
1636             return;
1637
1638           new_element = (button==1 ? new_element1 :
1639                          button==2 ? new_element2 :
1640                          button==3 ? new_element3 : 0);
1641
1642           if (new_element != level.mampfer_inhalt[i][x][y])
1643           {
1644             level.mampfer_inhalt[i][x][y] = new_element;
1645             DrawMiniElement(1+5*i+x,2+y,new_element);
1646           }
1647         }
1648         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1649           in_field_pressed = FALSE;
1650       }
1651       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1652         in_field_pressed = FALSE;
1653     }
1654   }
1655
1656   last_button = button;
1657
1658   BackToFront();
1659 }
1660
1661 void LevelNameTyping(KeySym key)
1662 {
1663   unsigned char ascii = 0;
1664   int len = strlen(level.name);
1665
1666   if (!name_typing)
1667     return;
1668
1669   if (key>=XK_A && key<=XK_Z)
1670     ascii = 'A'+(char)(key-XK_A);
1671   else if (key>=XK_a && key<=XK_z)
1672     ascii = 'a'+(char)(key-XK_a);
1673   else if (key>=XK_0 && key<=XK_9)
1674     ascii = '0'+(char)(key-XK_0);
1675 #ifdef XK_LATIN1
1676   else if (key>=XK_space && key<=XK_at)
1677     ascii = ' '+(char)(key-XK_space);
1678   else if (key==XK_Adiaeresis)
1679     ascii = 'Ä';
1680   else if (key==XK_Odiaeresis)
1681     ascii = 'Ö';
1682   else if (key==XK_Udiaeresis)
1683     ascii = 'Ü';
1684   else if (key==XK_adiaeresis)
1685     ascii = 'ä';
1686   else if (key==XK_odiaeresis)
1687     ascii = 'ö';
1688   else if (key==XK_udiaeresis)
1689     ascii = 'ü';
1690   else if (key==XK_underscore)
1691     ascii = '_';
1692 #endif
1693
1694   if (ascii && len<MAX_LEVNAMLEN-2)
1695   {
1696     level.name[len] = ascii;
1697     level.name[len+1] = 0;
1698     len++;
1699
1700     DrawTextExt(drawto,gc,
1701                 ED_COUNT_GADGET_XPOS+5,
1702                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1703                 level.name,FS_SMALL,FC_GREEN);
1704     DrawTextExt(window,gc,
1705                 ED_COUNT_GADGET_XPOS+5,
1706                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1707                 level.name,FS_SMALL,FC_GREEN);
1708     DrawTextExt(drawto,gc,
1709                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1710                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1711                 "<",FS_SMALL,FC_RED);
1712     DrawTextExt(window,gc,
1713                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1714                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1715                 "<",FS_SMALL,FC_RED);
1716   }
1717   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1718   {
1719     level.name[len-1] = 0;
1720     len--;
1721
1722     DrawTextExt(drawto,gc,
1723                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1724                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1725                 "< ",FS_SMALL,FC_GREEN);
1726     DrawTextExt(window,gc,
1727                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1728                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1729                 "< ",FS_SMALL,FC_GREEN);
1730   }
1731   else if (key==XK_Return)
1732   {
1733     DrawTextExt(drawto,gc,
1734                 ED_COUNT_GADGET_XPOS+5,
1735                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1736                 level.name,FS_SMALL,FC_YELLOW);
1737     DrawTextExt(window,gc,
1738                 ED_COUNT_GADGET_XPOS+5,
1739                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1740                 level.name,FS_SMALL,FC_YELLOW);
1741     DrawTextExt(drawto,gc,
1742                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1743                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1744                 " ",FS_SMALL,FC_YELLOW);
1745     DrawTextExt(window,gc,
1746                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1747                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1748                 " ",FS_SMALL,FC_YELLOW);
1749
1750     name_typing = FALSE;
1751   }
1752 }
1753
1754 static void DrawCounterValueField(int counter_id, int value)
1755 {
1756   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1757   int y = SY + counter_info[counter_id].y;
1758
1759   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1760             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1761             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1762             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1763             x, y);
1764
1765   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1766            int2str(value, 3), FS_SMALL, FC_YELLOW);
1767 }
1768
1769 #define TEXT_COLLECTING         "Score for collecting"
1770 #define TEXT_SMASHING           "Score for smashing"
1771 #define TEXT_CRACKING           "Score for cracking"
1772 #define TEXT_SPEED              "Speed of growth"
1773 #define TEXT_DURATION           "Duration when activated"
1774
1775 static void DrawDrawingWindow()
1776 {
1777   ClearWindow();
1778   UnmapLevelEditorWindowGadgets();
1779   MapMainDrawingArea();
1780   AdjustLevelScrollPosition();
1781   DrawMiniLevel(level_xpos, level_ypos);
1782 }
1783
1784 static void DrawElementContentAreas()
1785 {
1786   static int num_areas = MAX_ELEMCONT;
1787   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1788   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1789   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1790   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1791   int i, x, y;
1792
1793   for (i=0; i<MAX_ELEMCONT; i++)
1794     for (y=0; y<3; y++)
1795       for (x=0; x<3; x++)
1796         ElementContent[i][x][y] =
1797           (i < 4 ? level.mampfer_inhalt[i][x][y] : EL_LEERRAUM);
1798
1799   for (i=0; i<MAX_ELEMCONT; i++)
1800     UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1801
1802   /* display counter to choose number of element content areas */
1803   gadget_areas_value = &num_areas;
1804   DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
1805   x = counter_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
1806   y = counter_info[ED_COUNTER_ELEMCONT].y;
1807   DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1808             FC_YELLOW, "number of content areas");
1809   MapCounterButtons(ED_COUNTER_ELEMCONT);
1810
1811   /* delete content areas in case of reducing number of them */
1812   XFillRectangle(display, backbuffer, gc,
1813                  SX, area_sy - MINI_TILEX,
1814                  SXSIZE, 12 * MINI_TILEY);
1815
1816   /* draw some decorative border for the objects */
1817   for (i=0; i<num_areas; i++)
1818   {
1819     for (y=0; y<4; y++)
1820       for (x=0; x<4; x++)
1821         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1822                         EL_ERDREICH);
1823
1824     XFillRectangle(display, drawto, gc,
1825                    area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
1826                    area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
1827                    3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
1828   }
1829
1830   /* copy border to the right location */
1831   XCopyArea(display, drawto, drawto, gc,
1832             area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
1833             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1834
1835   for (i=0; i<num_areas; i++)
1836   {
1837     for (y=0; y<3; y++)
1838       for (x=0; x<3; x++)
1839         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1840                         ElementContent[i][x][y]);
1841
1842     DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
1843               area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
1844               FC_YELLOW, "%d", i + 1);
1845   }
1846
1847   for (i=0; i<num_areas; i++)
1848     MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1849 }
1850
1851 static void DrawAmoebaContentArea()
1852 {
1853   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1854   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1855   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1856   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1857   int x, y;
1858
1859   ElementContent[0][0][0] = level.amoebe_inhalt;
1860
1861   /* draw decorative border for the object */
1862   for (y=0; y<2; y++)
1863     for (x=0; x<2; x++)
1864       DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
1865
1866   XFillRectangle(display, drawto, gc,
1867                  area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
1868                  MINI_TILEX + 2, MINI_TILEY + 2);
1869
1870   /* copy border to the right location */
1871   XCopyArea(display, drawto, drawto, gc,
1872             area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
1873             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1874
1875   DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
1876
1877   MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
1878 }
1879
1880 static void DrawPropertiesWindow()
1881 {
1882   int i, x, y;
1883   int num_elements_in_level;
1884   static struct
1885   {
1886     int element;
1887     int *counter_value;
1888     char *text;
1889   } elements_with_counter[] =
1890   {
1891     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
1892     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
1893     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
1894     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
1895     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
1896     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
1897     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
1898     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
1899     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
1900     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
1901     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
1902     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
1903     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
1904     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
1905     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
1906     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
1907     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
1908     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
1909     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
1910     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
1911     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
1912     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
1913     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
1914     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
1915     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
1916     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
1917     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
1918     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
1919     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
1920     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
1921     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
1922     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
1923     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
1924     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
1925     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
1926     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
1927     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
1928     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
1929     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
1930     { EL_SIEB_LEER,     &level.dauer_sieb,      TEXT_DURATION },
1931     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
1932     { -1, NULL, NULL }
1933   };
1934
1935   ClearWindow();
1936   UnmapLevelEditorWindowGadgets();
1937
1938   /* draw some decorative border for the object */
1939   for (y=0; y<3; y++)
1940     for (x=0; x<3; x++)
1941       DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
1942
1943   XFillRectangle(display, drawto, gc,
1944                  SX + TILEX + MINI_TILEX/2 - 1,
1945                  SY + TILEY + MINI_TILEY/2 - 1,
1946                  TILEX + 2, TILEY + 2);
1947
1948   /* copy border to the right location */
1949   XCopyArea(display, drawto, drawto, gc,
1950             SX + TILEX, SY + TILEY,
1951             2 * TILEX, 2 * TILEY,
1952             SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
1953
1954   DrawGraphic(1, 1, el2gfx(properties_element));
1955   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1956            FS_SMALL, FC_YELLOW);
1957
1958   num_elements_in_level = 0;
1959   for (y=0; y<lev_fieldy; y++) 
1960     for (x=0; x<lev_fieldx; x++)
1961       if (Feld[x][y] == properties_element)
1962         num_elements_in_level++;
1963
1964   DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1965             num_elements_in_level);
1966
1967   /* check if there are elements where a score can be chosen for */
1968   for (i=0; elements_with_counter[i].element != -1; i++)
1969   {
1970     if (elements_with_counter[i].element == properties_element)
1971     {
1972       int x = counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1973       int y = counter_info[ED_COUNTER_SCORE].y;
1974
1975       gadget_score_value = elements_with_counter[i].counter_value;
1976       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1977       DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1978                 FC_YELLOW, elements_with_counter[i].text);
1979       MapCounterButtons(ED_COUNTER_SCORE);
1980       break;
1981     }
1982   }
1983
1984   if (properties_element == EL_MAMPFER)
1985     DrawElementContentAreas();
1986   else if (IS_AMOEBOID(properties_element))
1987     DrawAmoebaContentArea();
1988 }
1989
1990 static void swap_numbers(int *i1, int *i2)
1991 {
1992   int help = *i1;
1993
1994   *i1 = *i2;
1995   *i2 = help;
1996 }
1997
1998 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1999 {
2000   int help_x = *x1;
2001   int help_y = *y1;
2002
2003   *x1 = *x2;
2004   *x2 = help_x;
2005
2006   *y1 = *y2;
2007   *y2 = help_y;
2008 }
2009
2010 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
2011 {
2012   int lx = sx + level_xpos;
2013   int ly = sy + level_ypos;
2014
2015   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
2016
2017   if (change_level)
2018     Feld[lx][ly] = element;
2019 }
2020
2021 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
2022                      int element, boolean change_level)
2023 {
2024   if (from_y == to_y)                   /* horizontal line */
2025   {
2026     int x;
2027     int y = from_y;
2028
2029     if (from_x > to_x)
2030       swap_numbers(&from_x, &to_x);
2031
2032     for (x=from_x; x<=to_x; x++)
2033       DrawLineElement(x, y, element, change_level);
2034   }
2035   else if (from_x == to_x)              /* vertical line */
2036   {
2037     int x = from_x;
2038     int y;
2039
2040     if (from_y > to_y)
2041       swap_numbers(&from_y, &to_y);
2042
2043     for (y=from_y; y<=to_y; y++)
2044       DrawLineElement(x, y, element, change_level);
2045   }
2046   else                                  /* diagonal line */
2047   {
2048     int len_x = ABS(to_x - from_x);
2049     int len_y = ABS(to_y - from_y);
2050     int x, y;
2051
2052     if (len_y < len_x)                  /* a < 1 */
2053     {
2054       float a = (float)len_y / (float)len_x;
2055
2056       if (from_x > to_x)
2057         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2058
2059       for (x=0; x<=len_x; x++)
2060       {
2061         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2062
2063         DrawLineElement(from_x + x, from_y + y, element, change_level);
2064       }
2065     }
2066     else                                /* a >= 1 */
2067     {
2068       float a = (float)len_x / (float)len_y;
2069
2070       if (from_y > to_y)
2071         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2072
2073       for (y=0; y<=len_y; y++)
2074       {
2075         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2076
2077         DrawLineElement(from_x + x, from_y + y, element, change_level);
2078       }
2079     }
2080   }
2081 }
2082
2083 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2084                           int element, boolean change_level)
2085 {
2086   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2087   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2088   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2089   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2090 }
2091
2092 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2093                           int element, boolean change_level)
2094 {
2095   int y;
2096
2097   if (from_y > to_y)
2098     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2099
2100   for (y=from_y; y<=to_y; y++)
2101     DrawLine(from_x, y, to_x, y, element, change_level);
2102 }
2103
2104 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2105 {
2106   int from_sx, from_sy;
2107   int to_sx, to_sy;
2108
2109   if (from_x > to_x)
2110     swap_numbers(&from_x, &to_x);
2111
2112   if (from_y > to_y)
2113     swap_numbers(&from_y, &to_y);
2114
2115   from_sx = SX + from_x * MINI_TILEX;
2116   from_sy = SY + from_y * MINI_TILEY;
2117   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2118   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2119
2120   XSetForeground(display, gc, WhitePixel(display, screen));
2121
2122   XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2123   XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2124   XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2125   XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2126
2127   XSetForeground(display, gc, BlackPixel(display, screen));
2128
2129   if (from_x == to_x && from_y == to_y)
2130     MarkTileDirty(from_x/2, from_y/2);
2131   else
2132     redraw_mask |= REDRAW_FIELD;
2133 }
2134
2135 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2136                        int element, boolean change_level)
2137 {
2138   if (element == -1 || change_level)
2139     DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2140   else
2141     DrawAreaBorder(from_x, from_y, to_x, to_y);
2142 }
2143
2144 /* values for CopyBrushExt() */
2145 #define CB_AREA_TO_BRUSH        0
2146 #define CB_BRUSH_TO_LEVEL       1
2147
2148 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2149 {
2150   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2151   static brush_from_x, brush_from_y;
2152   static brush_to_x, brush_to_y;
2153   int x, y;
2154
2155   if (from_x > to_x)
2156     swap_numbers(&from_x, &to_x);
2157
2158   if (from_y > to_y)
2159     swap_numbers(&from_y, &to_y);
2160
2161   if (mode == CB_AREA_TO_BRUSH)
2162   {
2163     for (y=from_y; y<=to_y; y++)
2164       for (x=from_x; x<=to_x; x++)
2165         brush_buffer[x][y] = Feld[x][y];
2166
2167     brush_from_x = from_x;
2168     brush_from_y = from_y;
2169     brush_to_x = to_x;
2170     brush_to_y = to_y;
2171   }
2172   else
2173   {
2174     for (y=brush_from_y; y<=brush_to_y; y++)
2175       for (x=brush_from_x; x<=brush_to_x; x++)
2176         Feld[x][y] = brush_buffer[x][y];
2177     CopyLevelToUndoBuffer();
2178   }
2179 }
2180
2181 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2182 {
2183   CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2184 }
2185
2186 #if 0
2187 static void CopyBrushToLevel()
2188 {
2189   CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2190 }
2191 #endif
2192
2193 static void FloodFill(int from_x, int from_y, int fill_element)
2194 {
2195   int i,x,y;
2196   int old_element;
2197   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2198   static int safety = 0;
2199
2200   /* check if starting field still has the desired content */
2201   if (Feld[from_x][from_y] == fill_element)
2202     return;
2203
2204   safety++;
2205
2206   if (safety > lev_fieldx*lev_fieldy)
2207     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2208
2209   old_element = Feld[from_x][from_y];
2210   Feld[from_x][from_y] = fill_element;
2211
2212   for(i=0;i<4;i++)
2213   {
2214     x = from_x + check[i][0];
2215     y = from_y + check[i][1];
2216
2217     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2218       FloodFill(x, y, fill_element);
2219   }
2220
2221   safety--;
2222 }
2223
2224 /* values for DrawLevelText() modes */
2225 #define TEXT_INIT       0
2226 #define TEXT_SETCURSOR  1
2227 #define TEXT_WRITECHAR  2
2228 #define TEXT_BACKSPACE  3
2229 #define TEXT_NEWLINE    4
2230 #define TEXT_END        5
2231
2232 static void DrawLevelText(int sx, int sy, char letter, int mode)
2233 {
2234   static short delete_buffer[MAX_LEV_FIELDX];
2235   static int start_sx, start_sy;
2236   static int last_sx, last_sy;
2237   static boolean typing = FALSE;
2238   int letter_element = EL_CHAR_ASCII0 + letter;
2239   int lx, ly;
2240
2241   if (mode != TEXT_INIT)
2242   {
2243     if (!typing)
2244       return;
2245
2246     if (mode != TEXT_SETCURSOR)
2247     {
2248       sx = last_sx;
2249       sy = last_sy;
2250     }
2251
2252     lx = last_sx + level_xpos;
2253     ly = last_sy + level_ypos;
2254   }
2255
2256   switch (mode)
2257   {
2258     case TEXT_INIT:
2259       if (typing)
2260         DrawLevelText(0, 0, 0, TEXT_END);
2261
2262       typing = TRUE;
2263       start_sx = last_sx = sx;
2264       start_sy = last_sy = sy;
2265       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2266       break;
2267
2268     case TEXT_SETCURSOR:
2269       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2270       DrawAreaBorder(sx, sy, sx, sy);
2271       last_sx = sx;
2272       last_sy = sy;
2273       break;
2274
2275     case TEXT_WRITECHAR:
2276       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2277       {
2278         delete_buffer[sx - start_sx] = Feld[lx][ly];
2279         Feld[lx][ly] = letter_element;
2280
2281         if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2282           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2283         else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2284           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2285         else
2286           DrawLevelText(0, 0, 0, TEXT_END);
2287       }
2288       break;
2289
2290     case TEXT_BACKSPACE:
2291       if (sx > start_sx)
2292       {
2293         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2294         DrawMiniElement(sx - 1, sy, new_element3);
2295         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2296       }
2297       break;
2298
2299     case TEXT_NEWLINE:
2300       if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2301         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2302       else
2303         DrawLevelText(0, 0, 0, TEXT_END);
2304       break;
2305
2306     case TEXT_END:
2307       CopyLevelToUndoBuffer();
2308       DrawMiniElement(sx, sy, Feld[lx][ly]);
2309       typing = FALSE;
2310       break;
2311
2312     default:
2313       break;
2314   }
2315 }
2316
2317 static void CopyLevelToUndoBuffer()
2318 {
2319   int x, y;
2320
2321   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2322
2323   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2324     undo_buffer_steps++;
2325
2326   for(x=0; x<lev_fieldx; x++)
2327     for(y=0; y<lev_fieldy; y++)
2328       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2329 }
2330
2331 static void RandomPlacement(int button)
2332 {
2333   int new_element;
2334   int x, y;
2335
2336   new_element = (button == 1 ? new_element1 :
2337                  button == 2 ? new_element2 :
2338                  button == 3 ? new_element3 : 0);
2339
2340   if (random_placement_method == RANDOM_USE_PERCENTAGE)
2341   {
2342     for(x=0; x<lev_fieldx; x++)
2343       for(y=0; y<lev_fieldy; y++)
2344         if (RND(100) < random_placement_percentage)
2345           Feld[x][y] = new_element;
2346   }
2347   else
2348   {
2349     int elements_left = random_placement_num_objects;
2350
2351     while (elements_left > 0)
2352     {
2353       x = RND(lev_fieldx);
2354       y = RND(lev_fieldy);
2355
2356       if (Feld[x][y] != new_element)
2357       {
2358         Feld[x][y] = new_element;
2359         elements_left--;
2360       }
2361     }
2362   }
2363
2364   DrawMiniLevel(level_xpos, level_ypos);
2365   CopyLevelToUndoBuffer();
2366 }
2367
2368 static void HandleDrawingAreas(struct GadgetInfo *gi)
2369 {
2370   static boolean started_inside_drawing_area = FALSE;
2371   static boolean draw_with_brush = FALSE;
2372   boolean inside_drawing_area = !gi->event.off_borders;
2373   boolean button_press_event;
2374   boolean button_release_event;
2375   boolean draw_level = (gi->custom_id == ED_CTRL_ID_DRAWING_LEVEL);
2376   int new_element;
2377   int button = gi->event.button;
2378   int sx = gi->event.x, sy = gi->event.y;
2379   int lx, ly;
2380   int x, y;
2381
2382   /*
2383   if (edit_mode != ED_MODE_DRAWING)
2384     return;
2385   */
2386
2387   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2388   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2389
2390   if (draw_level)
2391   {
2392     sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
2393     sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
2394     lx = sx + level_xpos;
2395     ly = sy + level_ypos;
2396
2397     lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
2398     ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
2399     sx = lx - level_xpos;
2400     sy = ly - level_ypos;
2401   }
2402   else
2403   {
2404     sx = (sx < 0 ? 0 : sx > 2 ? 2 : sx);
2405     sy = (sy < 0 ? 0 : sy > 2 ? 2 : sy);
2406   }
2407
2408   if (button_press_event)
2409     started_inside_drawing_area = inside_drawing_area;
2410
2411   if (!started_inside_drawing_area)
2412     return;
2413
2414   if (!button && !button_release_event)
2415     return;
2416
2417   new_element = (button == 1 ? new_element1 :
2418                  button == 2 ? new_element2 :
2419                  button == 3 ? new_element3 : 0);
2420
2421   if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2422     return;
2423
2424   switch (drawing_function)
2425   {
2426     case ED_CTRL_ID_SINGLE_ITEMS:
2427       if (draw_level)
2428       {
2429         if (button_release_event)
2430           CopyLevelToUndoBuffer();
2431
2432         if (!button)
2433           break;
2434
2435         if (new_element != Feld[lx][ly])
2436         {
2437           if (new_element == EL_SPIELFIGUR)
2438           {
2439             /* remove player at old position */
2440             for(y=0; y<lev_fieldy; y++)
2441             {
2442               for(x=0; x<lev_fieldx; x++)
2443               {
2444                 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2445                 {
2446                   Feld[x][y] = EL_LEERRAUM;
2447                   if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2448                       y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2449                     DrawMiniElement(x - level_xpos, y - level_ypos,
2450                                     EL_LEERRAUM);
2451                 }
2452               }
2453             }
2454           }
2455
2456           Feld[lx][ly] = new_element;
2457           DrawMiniElement(sx, sy, new_element);
2458         }
2459       }
2460       else
2461       {
2462         DrawMiniGraphicExt(drawto, gc,
2463                            gi->x + sx * MINI_TILEX,
2464                            gi->y + sy * MINI_TILEY,
2465                            el2gfx(new_element));
2466         DrawMiniGraphicExt(window, gc,
2467                            gi->x + sx * MINI_TILEX,
2468                            gi->y + sy * MINI_TILEY,
2469                            el2gfx(new_element));
2470       }
2471       break;
2472
2473     case ED_CTRL_ID_CONNECTED_ITEMS:
2474       {
2475         static int last_sx = -1;
2476         static int last_sy = -1;
2477
2478         if (button_release_event)
2479           CopyLevelToUndoBuffer();
2480
2481         if (button)
2482         {
2483           if (!button_press_event)
2484             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2485
2486           last_sx = sx;
2487           last_sy = sy;
2488         }
2489       }
2490       break;
2491
2492     case ED_CTRL_ID_LINE:
2493     case ED_CTRL_ID_RECTANGLE:
2494     case ED_CTRL_ID_FILLED_BOX:
2495     case ED_CTRL_ID_BRUSH:
2496       {
2497         static int last_sx = -1;
2498         static int last_sy = -1;
2499         static int start_sx = -1;
2500         static int start_sy = -1;
2501         void (*draw_func)(int, int, int, int, int, boolean);
2502
2503         if (drawing_function == ED_CTRL_ID_LINE)
2504           draw_func = DrawLine;
2505         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2506           draw_func = DrawRectangle;
2507         else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2508           draw_func = DrawFilledBox;
2509         else
2510           draw_func = SelectArea;
2511
2512         if (button_press_event)
2513         {
2514           draw_func(sx, sy, sx, sy, new_element, FALSE);
2515           start_sx = last_sx = sx;
2516           start_sy = last_sy = sy;
2517         }
2518         else if (button_release_event)
2519         {
2520           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2521           if (drawing_function == ED_CTRL_ID_BRUSH)
2522           {
2523             CopyAreaToBrush(start_sx, start_sy, sx, sy);
2524             draw_with_brush = TRUE;
2525           }
2526           else
2527             CopyLevelToUndoBuffer();
2528         }
2529         else if (last_sx != sx || last_sy != sy)
2530         {
2531           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2532           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2533           last_sx = sx;
2534           last_sy = sy;
2535         }
2536       }
2537       break;
2538
2539     case ED_CTRL_ID_TEXT:
2540       if (button_press_event)
2541         DrawLevelText(sx, sy, 0, TEXT_INIT);
2542       break;
2543
2544     case ED_CTRL_ID_FLOOD_FILL:
2545       if (button_press_event && Feld[lx][ly] != new_element)
2546       {
2547         FloodFill(lx, ly, new_element);
2548         DrawMiniLevel(level_xpos, level_ypos);
2549         CopyLevelToUndoBuffer();
2550       }
2551       break;
2552
2553     default:
2554       break;
2555   }
2556 }
2557
2558 static void HandleCounterButtons(struct GadgetInfo *gi)
2559 {
2560   int id = gi->custom_id;
2561   int button = gi->event.button;
2562   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2563
2564   switch (id)
2565   {
2566     case ED_CTRL_ID_SCORE_DOWN:
2567     case ED_CTRL_ID_SCORE_UP:
2568       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2569       if (*gadget_score_value < 0)
2570         *gadget_score_value = 0;
2571       else if (*gadget_score_value > 255)
2572         *gadget_score_value = 255;
2573
2574       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2575       break;
2576
2577     case ED_CTRL_ID_ELEMCONT_DOWN:
2578     case ED_CTRL_ID_ELEMCONT_UP:
2579       *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
2580       if (*gadget_areas_value < 1)
2581         *gadget_areas_value = 1;
2582       else if (*gadget_areas_value > MAX_ELEMCONT)
2583         *gadget_areas_value = MAX_ELEMCONT;
2584
2585       DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2586       DrawElementContentAreas();
2587       break;
2588
2589     default:
2590       break;
2591   }
2592 }
2593
2594 static void HandleControlButtons(struct GadgetInfo *gi)
2595 {
2596   int id = gi->custom_id;
2597   int button = gi->event.button;
2598   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2599   int new_element;
2600   int player_present = FALSE;
2601   int level_changed = FALSE;
2602   int x, y;
2603
2604   new_element = (button == 1 ? new_element1 :
2605                  button == 2 ? new_element2 :
2606                  button == 3 ? new_element3 : 0);
2607
2608   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2609     DrawLevelText(0, 0, 0, TEXT_END);
2610
2611   if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2612   {
2613     DrawDrawingWindow();
2614     edit_mode = ED_MODE_DRAWING;
2615   }
2616
2617   switch (id)
2618   {
2619     case ED_CTRL_ID_SINGLE_ITEMS:
2620     case ED_CTRL_ID_CONNECTED_ITEMS:
2621     case ED_CTRL_ID_LINE:
2622     case ED_CTRL_ID_TEXT:
2623     case ED_CTRL_ID_RECTANGLE:
2624     case ED_CTRL_ID_FILLED_BOX:
2625     case ED_CTRL_ID_FLOOD_FILL:
2626     case ED_CTRL_ID_BRUSH:
2627       drawing_function = id;
2628       break;
2629
2630     case ED_CTRL_ID_WRAP_LEFT:
2631       if (level_xpos >= 0)
2632       {
2633         if (lev_fieldx < 2*SCR_FIELDX - 2)
2634           break;
2635
2636         level_xpos -= step;
2637         if (level_xpos <- 1)
2638           level_xpos = -1;
2639         if (button == 1)
2640           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2641         else
2642           DrawMiniLevel(level_xpos, level_ypos);
2643       }
2644       break;
2645
2646     case ED_CTRL_ID_WRAP_RIGHT:
2647       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2648       {
2649         if (lev_fieldx < 2*SCR_FIELDX - 2)
2650           break;
2651
2652         level_xpos += step;
2653         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2654           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2655         if (button == 1)
2656           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2657         else
2658           DrawMiniLevel(level_xpos, level_ypos);
2659       }
2660       break;
2661
2662     case ED_CTRL_ID_WRAP_UP:
2663       if (level_ypos >= 0)
2664       {
2665         if (lev_fieldy < 2*SCR_FIELDY - 2)
2666           break;
2667
2668         level_ypos -= step;
2669         if (level_ypos < -1)
2670           level_ypos = -1;
2671         if (button == 1)
2672           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2673         else
2674           DrawMiniLevel(level_xpos, level_ypos);
2675       }
2676       break;
2677
2678     case ED_CTRL_ID_WRAP_DOWN:
2679       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2680       {
2681         if (lev_fieldy < 2*SCR_FIELDY - 2)
2682           break;
2683
2684         level_ypos += step;
2685         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2686           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2687         if (button == 1)
2688           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2689         else
2690           DrawMiniLevel(level_xpos, level_ypos);
2691       }
2692       break;
2693
2694     case ED_CTRL_ID_PROPERTIES:
2695       properties_element = new_element;
2696       DrawPropertiesWindow();
2697       edit_mode = ED_MODE_PROPERTIES;
2698       break;
2699
2700     case ED_CTRL_ID_RANDOM_PLACEMENT:
2701       RandomPlacement(button);
2702       break;
2703
2704     case ED_CTRL_ID_UNDO:
2705       if (undo_buffer_steps == 0)
2706       {
2707         Request("Undo buffer empty !", REQ_CONFIRM);
2708         break;
2709       }
2710
2711       undo_buffer_position =
2712         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2713       undo_buffer_steps--;
2714
2715       for(x=0; x<lev_fieldx; x++)
2716         for(y=0; y<lev_fieldy; y++)
2717           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2718       DrawMiniLevel(level_xpos,level_ypos);
2719       break;
2720
2721     case ED_CTRL_ID_INFO:
2722       if (edit_mode != ED_MODE_INFO)
2723       {
2724         DrawControlWindow();
2725         edit_mode = ED_MODE_INFO;
2726       }
2727       else
2728       {
2729         AdjustLevelScrollPosition();
2730         DrawMiniLevel(level_xpos, level_ypos);
2731         edit_mode = ED_MODE_DRAWING;
2732       }
2733       break;
2734
2735     case ED_CTRL_ID_CLEAR:
2736       for(x=0; x<MAX_LEV_FIELDX; x++) 
2737         for(y=0; y<MAX_LEV_FIELDY; y++) 
2738           Feld[x][y] = new_element3;
2739       CopyLevelToUndoBuffer();
2740
2741       DrawMiniLevel(level_xpos, level_ypos);
2742       break;
2743
2744     case ED_CTRL_ID_SAVE:
2745       if (leveldir[leveldir_nr].readonly)
2746       {
2747         Request("This level is read only !", REQ_CONFIRM);
2748         break;
2749       }
2750
2751       for(y=0; y<lev_fieldy; y++) 
2752         for(x=0; x<lev_fieldx; x++)
2753           if (Feld[x][y] != Ur[x][y])
2754             level_changed = TRUE;
2755
2756       if (!level_changed)
2757       {
2758         Request("Level has not changed !", REQ_CONFIRM);
2759         break;
2760       }
2761
2762       for(y=0; y<lev_fieldy; y++) 
2763         for(x=0; x<lev_fieldx; x++)
2764           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2765             player_present = TRUE;
2766
2767       if (!player_present)
2768         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2769       else
2770       {
2771         if (Request("Save this level and kill the old ?", REQ_ASK))
2772         {
2773           for(x=0; x<lev_fieldx; x++)
2774             for(y=0; y<lev_fieldy; y++) 
2775               Ur[x][y] = Feld[x][y];
2776           SaveLevel(level_nr);
2777         }
2778       }
2779       break;
2780
2781     case ED_CTRL_ID_TEST:
2782       for(y=0; y<lev_fieldy; y++) 
2783         for(x=0; x<lev_fieldx; x++)
2784           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2785             player_present = TRUE;
2786
2787       if (!player_present)
2788         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2789       else
2790       {
2791         for(x=0; x<lev_fieldx; x++)
2792           for(y=0; y<lev_fieldy; y++)
2793             OrigBackup[x][y] = Ur[x][y];
2794
2795         for(x=0; x<lev_fieldx; x++)
2796           for(y=0; y<lev_fieldy; y++)
2797             Ur[x][y] = Feld[x][y];
2798
2799         level_editor_test_game = TRUE;
2800         game_status = PLAYING;
2801         InitGame();
2802       }
2803       break;
2804
2805     case ED_CTRL_ID_EXIT:
2806       for(y=0; y<lev_fieldy; y++) 
2807         for(x=0; x<lev_fieldx; x++)
2808           if (Feld[x][y] != Ur[x][y])
2809             level_changed = TRUE;
2810
2811       if (!level_changed ||
2812           Request("Level has changed! Exit without saving ?",
2813                   REQ_ASK | REQ_STAY_OPEN))
2814       {
2815         CloseDoor(DOOR_CLOSE_1);
2816
2817         /*
2818         CloseDoor(DOOR_CLOSE_ALL);
2819         */
2820
2821         /* draw smaller door */
2822         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2823                   DOOR_GFX_PAGEX7, 64,
2824                   108, 64,
2825                   EX - 4, EY - 12);
2826         redraw_mask |= REDRAW_ALL;
2827
2828         game_status = MAINMENU;
2829         DrawMainMenu();
2830       }
2831       else
2832       {
2833         CloseDoor(DOOR_CLOSE_1);
2834         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2835                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2836                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2837         OpenDoor(DOOR_OPEN_1);
2838       }
2839       break;
2840
2841     default:
2842       if (gi->event.type == GD_EVENT_PRESSED)
2843         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2844       else if (gi->event.type == GD_EVENT_RELEASED)
2845         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2846       else if (gi->event.type == GD_EVENT_MOVING)
2847         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2848       else
2849         printf("default: HandleControlButtons: ?\n");
2850       break;
2851   }
2852 }
2853
2854 void HandleLevelEditorKeyInput(KeySym key)
2855 {
2856   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2857   {
2858     char *keyname = getKeyNameFromKeySym(key);
2859     char letter = 0;
2860
2861     if (strlen(keyname) == 1)
2862       letter = keyname[0];
2863     else if (strcmp(keyname, "space") == 0)
2864       letter = ' ';
2865     else if (strcmp(keyname, "less") == 0)
2866       letter = '<';
2867     else if (strcmp(keyname, "equal") == 0)
2868       letter = '=';
2869     else if (strcmp(keyname, "greater") == 0)
2870       letter = '>';
2871
2872     /* map lower case letters to upper case */
2873     if (letter >= 'a' && letter <= 'z')
2874       letter += (int)('A' - 'a');
2875     else if (letter == 'ä')
2876       letter = 'Ä';
2877     else if (letter == 'ä')
2878       letter = 'Ö';
2879     else if (letter == 'ä')
2880       letter = 'Ü';
2881
2882     if (letter)
2883       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
2884     else if (key == XK_Delete || key == XK_BackSpace)
2885       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
2886     else if (key == XK_Return)
2887       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
2888   }
2889 }