small fix to prevent graphic drawing overflow
[rocksndiamonds.git] / src / editor.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // editor.c
10 // ============================================================================
11
12 #include <math.h>
13
14 #include "libgame/libgame.h"
15
16 #include "editor.h"
17 #include "screens.h"
18 #include "tools.h"
19 #include "files.h"
20 #include "game.h"
21 #include "init.h"
22 #include "tape.h"
23
24
25 #define INFOTEXT_UNKNOWN_ELEMENT        "unknown"
26
27
28 /*
29   -----------------------------------------------------------------------------
30   screen and artwork graphic pixel position definitions
31   -----------------------------------------------------------------------------
32 */
33
34 /* values for the control window */
35 #define ED_CTRL1_BUTTONS_HORIZ          4
36 #define ED_CTRL1_BUTTONS_VERT           4
37 #define ED_CTRL2_BUTTONS_HORIZ          3
38 #define ED_CTRL2_BUTTONS_VERT           2
39 #define ED_CTRL3_BUTTONS_HORIZ          3
40 #define ED_CTRL3_BUTTONS_VERT           1
41 #define ED_CTRL4_BUTTONS_HORIZ          2
42 #define ED_CTRL4_BUTTONS_VERT           1
43 #define ED_CTRL5_BUTTONS_HORIZ          1
44 #define ED_CTRL5_BUTTONS_VERT           1
45
46 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
47 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
48 #define ED_NUM_CTRL3_BUTTONS   (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
49 #define ED_NUM_CTRL4_BUTTONS   (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
50 #define ED_NUM_CTRL5_BUTTONS   (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
51 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS   + ED_NUM_CTRL2_BUTTONS)
52 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
53 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
54 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
55
56 /* values for the element list */
57 #define ED_ELEMENTLIST_XPOS             (editor.palette.x)
58 #define ED_ELEMENTLIST_YPOS             (editor.palette.y)
59 #define ED_ELEMENTLIST_XSIZE            (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
60 #define ED_ELEMENTLIST_YSIZE            (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
61 #define ED_ELEMENTLIST_BUTTONS_HORIZ    (editor.palette.cols)
62 #define ED_ELEMENTLIST_BUTTONS_VERT     (editor.palette.rows)
63 #define ED_NUM_ELEMENTLIST_BUTTONS      (ED_ELEMENTLIST_BUTTONS_HORIZ * \
64                                          ED_ELEMENTLIST_BUTTONS_VERT)
65
66 /* standard distances */
67 #define ED_GADGET_NORMAL_DISTANCE       (editor.gadget.normal_spacing)
68 #define ED_GADGET_SMALL_DISTANCE        (editor.gadget.small_spacing)
69 #define ED_GADGET_TINY_DISTANCE         (editor.gadget.tiny_spacing)
70 #define ED_GADGET_LINE_DISTANCE         (editor.gadget.line_spacing)
71 #define ED_GADGET_TEXT_DISTANCE         (editor.gadget.text_spacing)
72 #define ED_TAB_BAR_HEIGHT               (editor.gadget.separator_line.height)
73 #define ED_DRAWINGAREA_TEXT_DISTANCE    (ED_GADGET_TEXT_DISTANCE +      \
74                                          ED_DRAWINGAREA_BORDER_SIZE)
75 #define ED_GADGET_SPACE_DISTANCE        (getFontWidth(FONT_TEXT_1))
76
77 /* values for drawingarea gadgets */
78 #define IMG_BORDER_1                    IMG_EDITOR_ELEMENT_BORDER
79 #define IMG_BORDER_2                    IMG_EDITOR_ELEMENT_BORDER_INPUT
80 #define ED_ELEMENT_BORDER               (graphic_info[IMG_BORDER_1].border_size)
81 #define ED_DRAWINGAREA_BORDER_SIZE      (graphic_info[IMG_BORDER_2].border_size)
82 #define ED_DRAWINGAREA_TILE_SIZE        (editor.drawingarea.tile_size)
83
84 /* values for checkbutton gadgets */
85 #define ED_CHECKBUTTON_XSIZE         (graphic_info[IMG_EDITOR_CHECKBOX].width)
86 #define ED_CHECKBUTTON_YSIZE         (graphic_info[IMG_EDITOR_CHECKBOX].height)
87
88 #define ED_TABBUTTON_XSIZE           (graphic_info[IMG_EDITOR_TABBUTTON].width)
89 #define ED_TABBUTTON_YSIZE           (graphic_info[IMG_EDITOR_TABBUTTON].height)
90
91 #define ED_LEVEL_SETTINGS_TABS_X        (editor.settings.tabs.x)
92 #define ED_LEVEL_SETTINGS_TABS_Y        (editor.settings.tabs.y)
93 #define ED_ELEMENT_SETTINGS_TABS_X      (editor.settings.tabs.x)
94 #define ED_ELEMENT_SETTINGS_TABS_Y      (editor.settings.tabs.y +       \
95                                          editor.settings.tabs.yoffset2)
96
97 #define ED_SETTINGS_TABS_XOFFSET        (editor.settings.tabs.draw_xoffset)
98 #define ED_SETTINGS_TABS_YOFFSET        (editor.settings.tabs.draw_yoffset)
99
100 #define ED_LEVEL_SETTINGS_XSTART        (ED_LEVEL_SETTINGS_TABS_X +     \
101                                          ED_SETTINGS_TABS_XOFFSET)
102 #define ED_LEVEL_SETTINGS_YSTART        (ED_LEVEL_SETTINGS_TABS_Y +     \
103                                          ED_TABBUTTON_YSIZE +           \
104                                          ED_GADGET_TINY_DISTANCE +      \
105                                          ED_TAB_BAR_HEIGHT +            \
106                                          ED_SETTINGS_TABS_YOFFSET +     \
107                                          getFontHeight(FONT_TEXT_1) +   \
108                                          ED_GADGET_TEXT_DISTANCE)
109 #define ED_ELEMENT_SETTINGS_XSTART      (ED_ELEMENT_SETTINGS_TABS_X +   \
110                                          ED_SETTINGS_TABS_XOFFSET)
111 #define ED_ELEMENT_SETTINGS_YSTART      (ED_ELEMENT_SETTINGS_TABS_Y +   \
112                                          ED_TABBUTTON_YSIZE +           \
113                                          ED_GADGET_TINY_DISTANCE +      \
114                                          ED_TAB_BAR_HEIGHT +            \
115                                          ED_SETTINGS_TABS_YOFFSET)
116
117 #define ED_SETTINGS_XOFFSET             (ED_CHECKBUTTON_XSIZE +         \
118                                          ED_GADGET_TEXT_DISTANCE)
119 #define ED_SETTINGS_YOFFSET             (ED_CHECKBUTTON_YSIZE +         \
120                                          ED_GADGET_LINE_DISTANCE)
121
122 #define ED_POS_LEVEL_SETTINGS_RANGE     (10000)
123 #define ED_POS_LEVEL_SETTINGS_FIRST     (1 * ED_POS_LEVEL_SETTINGS_RANGE)
124 #define ED_POS_LEVEL_SETTINGS_LAST      (2 * ED_POS_LEVEL_SETTINGS_RANGE - 1)
125 #define ED_POS_ELEMENT_SETTINGS_FIRST   (2 * ED_POS_LEVEL_SETTINGS_RANGE)
126 #define ED_POS_ELEMENT_SETTINGS_LAST    (3 * ED_POS_LEVEL_SETTINGS_RANGE - 1)
127
128 #define ED_LEVEL_SETTINGS_XPOS(n)       (ED_POS_LEVEL_SETTINGS_FIRST + (n))
129 #define ED_LEVEL_SETTINGS_YPOS(n)       (ED_POS_LEVEL_SETTINGS_FIRST + (n))
130
131 #define ED_ELEMENT_SETTINGS_XPOS(n)     (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
132 #define ED_ELEMENT_SETTINGS_YPOS(n)     (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
133
134 #define IS_POS_LEVEL_SETTINGS(n)      ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
135                                        (n) <= ED_POS_LEVEL_SETTINGS_LAST)
136 #define IS_POS_ELEMENT_SETTINGS(n)    ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
137                                        (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
138
139 #define ED_LEVEL_SETTINGS_LINE(n)       ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
140 #define ED_ELEMENT_SETTINGS_LINE(n)     ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
141
142 #define ED_LEVEL_SETTINGS_X(n)          (ED_LEVEL_SETTINGS_XSTART +     \
143                                          (n) * ED_SETTINGS_XOFFSET)
144 #define ED_LEVEL_SETTINGS_Y(n)          (ED_LEVEL_SETTINGS_YSTART +     \
145                                          (n) * ED_SETTINGS_YOFFSET)
146
147 #define ED_ELEMENT_SETTINGS_X(n)        (ED_ELEMENT_SETTINGS_XSTART +   \
148                                          (n) * ED_SETTINGS_XOFFSET)
149 #define ED_ELEMENT_SETTINGS_Y(n)        (ED_ELEMENT_SETTINGS_YSTART +   \
150                                          (n) * ED_SETTINGS_YOFFSET)
151
152 #define ED_POS_TO_LEVEL_SETTINGS_X(n)   \
153   (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
154 #define ED_POS_TO_LEVEL_SETTINGS_Y(n)   \
155   (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
156
157 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
158   (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
159 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
160   (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
161
162 #define ED_SETTINGS_X(n)                (IS_POS_LEVEL_SETTINGS(n) ?     \
163                                          ED_POS_TO_LEVEL_SETTINGS_X(n) : \
164                                          IS_POS_ELEMENT_SETTINGS(n) ?   \
165                                          ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
166 #define ED_SETTINGS_Y(n)                (IS_POS_LEVEL_SETTINGS(n) ?     \
167                                          ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
168                                          IS_POS_ELEMENT_SETTINGS(n) ?   \
169                                          ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
170
171 #define ED_TAB_SETTINGS_X(n)            (IS_POS_LEVEL_SETTINGS(n) ?     \
172                                          ED_LEVEL_SETTINGS_TABS_X :     \
173                                          ED_ELEMENT_SETTINGS_TABS_X)
174 #define ED_TAB_SETTINGS_Y(n)            (IS_POS_LEVEL_SETTINGS(n) ?     \
175                                          ED_LEVEL_SETTINGS_TABS_Y :     \
176                                          ED_ELEMENT_SETTINGS_TABS_Y)
177
178 #define ED_SETTINGS_XOFF(n)             (5 * ((n) % 4) *                \
179                                          ED_DRAWINGAREA_TILE_SIZE)
180 #define ED_SETTINGS_YOFF(n)             (5 * ((n) / 4) *                \
181                                          ED_DRAWINGAREA_TILE_SIZE)
182
183 #define ED_AREA_XOFFSET_1(n)            ((n) != 0 ?                     \
184                                          ED_DRAWINGAREA_BORDER_SIZE : 0)
185 #define ED_AREA_YOFFSET_1(n)            ((n) != 0 ?                     \
186                                          (ED_CHECKBUTTON_YSIZE -        \
187                                           ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
188
189 #define ED_AREA_XOFFSET_2(n)      (0)
190 #define ED_AREA_YOFFSET_2(n)      ((n) == 3 ?                   \
191                                    ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
192
193 #define ED_AREA_SETTINGS_X(i)      (ED_SETTINGS_X((i).x) +              \
194                                     ED_SETTINGS_XOFF((i).xoffset) +     \
195                                     ED_AREA_XOFFSET_1((i).x) -          \
196                                     ED_AREA_XOFFSET_2((i).area_xsize))
197 #define ED_AREA_SETTINGS_Y(i)      (ED_SETTINGS_Y((i).y) +              \
198                                     ED_SETTINGS_YOFF((i).yoffset) +     \
199                                     ED_AREA_YOFFSET_1((i).y) -          \
200                                     ED_AREA_YOFFSET_2((i).area_ysize))
201
202 /* values for element content drawing areas */
203 #define ED_AREA_1X1_LSETTINGS_XPOS(n)   ED_LEVEL_SETTINGS_XPOS(n)
204 #define ED_AREA_1X1_LSETTINGS_YPOS(n)   ED_LEVEL_SETTINGS_YPOS(n)
205 #define ED_AREA_1X1_LSETTINGS_XOFF      (0)
206 #define ED_AREA_1X1_LSETTINGS_YOFF      (0)
207
208 #define ED_AREA_1X1_SETTINGS_XPOS(n)    ED_ELEMENT_SETTINGS_XPOS(n)
209 #define ED_AREA_1X1_SETTINGS_YPOS(n)    ED_ELEMENT_SETTINGS_YPOS(n)
210 #define ED_AREA_1X1_SETTINGS_XOFF       (0)
211 #define ED_AREA_1X1_SETTINGS_YOFF       (0)
212
213 #define ED_AREA_3X3_SETTINGS_XPOS(n)    ED_ELEMENT_SETTINGS_XPOS(n)
214 #define ED_AREA_3X3_SETTINGS_YPOS(n)    ED_ELEMENT_SETTINGS_YPOS(n)
215 #define ED_AREA_3X3_SETTINGS_XOFF       (0)
216 #define ED_AREA_3X3_SETTINGS_YOFF       (0)
217
218 /* element content */
219 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
220 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
221
222 /* yamyam content */
223 #define ED_XPOS_YAM                     0
224 #define ED_YPOS_YAM                     5
225 #define ED_AREA_YAMYAM_CONTENT_XPOS     ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
226 #define ED_AREA_YAMYAM_CONTENT_YPOS     ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
227 #define ED_AREA_YAMYAM_CONTENT_XOFF(n)  ED_AREA_ELEMENT_CONTENT_XOFF(n)
228 #define ED_AREA_YAMYAM_CONTENT_YOFF(n)  ED_AREA_ELEMENT_CONTENT_YOFF(n)
229 #define ED_AREA_YAMYAM_CONTENT_X(n)     (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
230                                          ED_SETTINGS_XOFF(n))
231 #define ED_AREA_YAMYAM_CONTENT_Y(n)     (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
232                                          ED_SETTINGS_YOFF(n) +          \
233                                          ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
234                                          ED_AREA_YOFFSET_2(3))
235
236 /* magic ball content */
237 #define ED_XPOS_BALL                    0
238 #define ED_YPOS_BALL                    6
239 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
240 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
241 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
242 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
243 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
244                                          ED_SETTINGS_XOFF(n))
245 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
246                                          ED_SETTINGS_YOFF(n) +          \
247                                          ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
248                                          ED_AREA_YOFFSET_2(3))
249
250 /* values for scrolling gadgets for drawing area */
251 #define ED_SCROLLBUTTON_XSIZE           (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
252 #define ED_SCROLLBUTTON_YSIZE           (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
253
254 #define ED_SCROLL_UP_XPOS               (SXSIZE - ED_SCROLLBUTTON_XSIZE)
255 #define ED_SCROLL_UP_YPOS               (0)
256 #define ED_SCROLL_DOWN_XPOS             ED_SCROLL_UP_XPOS
257 #define ED_SCROLL_DOWN_YPOS             (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
258 #define ED_SCROLL_LEFT_XPOS             (0)
259 #define ED_SCROLL_LEFT_YPOS             (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
260 #define ED_SCROLL_RIGHT_XPOS            (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
261 #define ED_SCROLL_RIGHT_YPOS            ED_SCROLL_LEFT_YPOS
262 #define ED_SCROLL_HORIZONTAL_XPOS       (ED_SCROLL_LEFT_XPOS +          \
263                                          ED_SCROLLBUTTON_XSIZE)
264 #define ED_SCROLL_HORIZONTAL_YPOS       ED_SCROLL_LEFT_YPOS
265 #define ED_SCROLL_HORIZONTAL_XSIZE      (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
266 #define ED_SCROLL_HORIZONTAL_YSIZE      ED_SCROLLBUTTON_YSIZE
267 #define ED_SCROLL_VERTICAL_XPOS         ED_SCROLL_UP_XPOS
268 #define ED_SCROLL_VERTICAL_YPOS         (ED_SCROLL_UP_YPOS +            \
269                                          ED_SCROLLBUTTON_YSIZE)
270 #define ED_SCROLL_VERTICAL_XSIZE        ED_SCROLLBUTTON_XSIZE
271 #define ED_SCROLL_VERTICAL_YSIZE        (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
272
273 /* values for scrolling gadgets for element list */
274 #define ED_SCROLLBUTTON2_XSIZE          (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
275 #define ED_SCROLLBUTTON2_YSIZE          (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
276
277 #define ED_SCROLL2_UP_XPOS              (ED_ELEMENTLIST_XPOS +          \
278                                          ED_ELEMENTLIST_BUTTONS_HORIZ * \
279                                          ED_ELEMENTLIST_XSIZE)
280 #define ED_SCROLL2_UP_YPOS              ED_ELEMENTLIST_YPOS
281 #define ED_SCROLL2_DOWN_XPOS            ED_SCROLL2_UP_XPOS
282 #define ED_SCROLL2_DOWN_YPOS            (ED_SCROLL2_UP_YPOS +           \
283                                          ED_ELEMENTLIST_BUTTONS_VERT *  \
284                                          ED_ELEMENTLIST_YSIZE -         \
285                                          ED_SCROLLBUTTON2_YSIZE)
286 #define ED_SCROLL2_VERTICAL_XPOS        ED_SCROLL2_UP_XPOS
287 #define ED_SCROLL2_VERTICAL_YPOS        (ED_SCROLL2_UP_YPOS +           \
288                                          ED_SCROLLBUTTON2_YSIZE)
289 #define ED_SCROLL2_VERTICAL_XSIZE       ED_SCROLLBUTTON2_XSIZE
290 #define ED_SCROLL2_VERTICAL_YSIZE       (ED_ELEMENTLIST_BUTTONS_VERT *  \
291                                          ED_ELEMENTLIST_YSIZE -         \
292                                          2 * ED_SCROLLBUTTON2_YSIZE)
293
294 /* values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() */
295 #define INFOTEXT_FONT           FONT_TEXT_2
296 #define INFOTEXT_XSIZE          SXSIZE
297 #define INFOTEXT_YSIZE          getFontHeight(INFOTEXT_FONT)
298 #define INFOTEXT_YSIZE_FULL     (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
299 #define INFOTEXT_XPOS           SX
300 #define INFOTEXT_YPOS           (SY + SYSIZE - INFOTEXT_YSIZE)
301
302
303 /*
304   -----------------------------------------------------------------------------
305   editor gadget definitions
306   -----------------------------------------------------------------------------
307 */
308
309 /* drawing toolbox buttons */
310 #define GADGET_ID_NONE                  -1
311 #define GADGET_ID_TOOLBOX_FIRST         0
312
313 #define GADGET_ID_SINGLE_ITEMS          (GADGET_ID_TOOLBOX_FIRST + 0)
314 #define GADGET_ID_CONNECTED_ITEMS       (GADGET_ID_TOOLBOX_FIRST + 1)
315 #define GADGET_ID_LINE                  (GADGET_ID_TOOLBOX_FIRST + 2)
316 #define GADGET_ID_ARC                   (GADGET_ID_TOOLBOX_FIRST + 3)
317 #define GADGET_ID_RECTANGLE             (GADGET_ID_TOOLBOX_FIRST + 4)
318 #define GADGET_ID_FILLED_BOX            (GADGET_ID_TOOLBOX_FIRST + 5)
319 #define GADGET_ID_WRAP_UP               (GADGET_ID_TOOLBOX_FIRST + 6)
320 #define GADGET_ID_TEXT                  (GADGET_ID_TOOLBOX_FIRST + 7)
321 #define GADGET_ID_FLOOD_FILL            (GADGET_ID_TOOLBOX_FIRST + 8)
322 #define GADGET_ID_WRAP_LEFT             (GADGET_ID_TOOLBOX_FIRST + 9)
323 #define GADGET_ID_ZOOM                  (GADGET_ID_TOOLBOX_FIRST + 10)
324 #define GADGET_ID_WRAP_RIGHT            (GADGET_ID_TOOLBOX_FIRST + 11)
325 #define GADGET_ID_RANDOM_PLACEMENT      (GADGET_ID_TOOLBOX_FIRST + 12)
326 #define GADGET_ID_GRAB_BRUSH            (GADGET_ID_TOOLBOX_FIRST + 13)
327 #define GADGET_ID_WRAP_DOWN             (GADGET_ID_TOOLBOX_FIRST + 14)
328 #define GADGET_ID_PICK_ELEMENT          (GADGET_ID_TOOLBOX_FIRST + 15)
329
330 #define GADGET_ID_UNDO                  (GADGET_ID_TOOLBOX_FIRST + 16)
331 #define GADGET_ID_INFO                  (GADGET_ID_TOOLBOX_FIRST + 17)
332 #define GADGET_ID_SAVE                  (GADGET_ID_TOOLBOX_FIRST + 18)
333 #define GADGET_ID_CLEAR                 (GADGET_ID_TOOLBOX_FIRST + 19)
334 #define GADGET_ID_TEST                  (GADGET_ID_TOOLBOX_FIRST + 20)
335 #define GADGET_ID_EXIT                  (GADGET_ID_TOOLBOX_FIRST + 21)
336
337 #define GADGET_ID_CUSTOM_COPY_FROM      (GADGET_ID_TOOLBOX_FIRST + 22)
338 #define GADGET_ID_CUSTOM_COPY_TO        (GADGET_ID_TOOLBOX_FIRST + 23)
339 #define GADGET_ID_CUSTOM_EXCHANGE       (GADGET_ID_TOOLBOX_FIRST + 24)
340 #define GADGET_ID_CUSTOM_COPY           (GADGET_ID_TOOLBOX_FIRST + 25)
341 #define GADGET_ID_CUSTOM_PASTE          (GADGET_ID_TOOLBOX_FIRST + 26)
342
343 #define GADGET_ID_PROPERTIES            (GADGET_ID_TOOLBOX_FIRST + 27)
344
345 /* counter gadget identifiers */
346 #define GADGET_ID_COUNTER_FIRST         (GADGET_ID_TOOLBOX_FIRST + 28)
347
348 #define GADGET_ID_SELECT_LEVEL_DOWN     (GADGET_ID_COUNTER_FIRST + 0)
349 #define GADGET_ID_SELECT_LEVEL_TEXT     (GADGET_ID_COUNTER_FIRST + 1)
350 #define GADGET_ID_SELECT_LEVEL_UP       (GADGET_ID_COUNTER_FIRST + 2)
351 #define GADGET_ID_LEVEL_XSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 3)
352 #define GADGET_ID_LEVEL_XSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 4)
353 #define GADGET_ID_LEVEL_XSIZE_UP        (GADGET_ID_COUNTER_FIRST + 5)
354 #define GADGET_ID_LEVEL_YSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 6)
355 #define GADGET_ID_LEVEL_YSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 7)
356 #define GADGET_ID_LEVEL_YSIZE_UP        (GADGET_ID_COUNTER_FIRST + 8)
357 #define GADGET_ID_LEVEL_RANDOM_DOWN     (GADGET_ID_COUNTER_FIRST + 9)
358 #define GADGET_ID_LEVEL_RANDOM_TEXT     (GADGET_ID_COUNTER_FIRST + 10)
359 #define GADGET_ID_LEVEL_RANDOM_UP       (GADGET_ID_COUNTER_FIRST + 11)
360 #define GADGET_ID_LEVEL_GEMSLIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 12)
361 #define GADGET_ID_LEVEL_GEMSLIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 13)
362 #define GADGET_ID_LEVEL_GEMSLIMIT_UP    (GADGET_ID_COUNTER_FIRST + 14)
363 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 15)
364 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 16)
365 #define GADGET_ID_LEVEL_TIMELIMIT_UP    (GADGET_ID_COUNTER_FIRST + 17)
366 #define GADGET_ID_LEVEL_TIMESCORE_DOWN  (GADGET_ID_COUNTER_FIRST + 18)
367 #define GADGET_ID_LEVEL_TIMESCORE_TEXT  (GADGET_ID_COUNTER_FIRST + 19)
368 #define GADGET_ID_LEVEL_TIMESCORE_UP    (GADGET_ID_COUNTER_FIRST + 20)
369 #define GADGET_ID_LEVEL_RANDOM_SEED_DOWN (GADGET_ID_COUNTER_FIRST + 21)
370 #define GADGET_ID_LEVEL_RANDOM_SEED_TEXT (GADGET_ID_COUNTER_FIRST + 22)
371 #define GADGET_ID_LEVEL_RANDOM_SEED_UP  (GADGET_ID_COUNTER_FIRST + 23)
372 #define GADGET_ID_ELEMENT_VALUE1_DOWN   (GADGET_ID_COUNTER_FIRST + 24)
373 #define GADGET_ID_ELEMENT_VALUE1_TEXT   (GADGET_ID_COUNTER_FIRST + 25)
374 #define GADGET_ID_ELEMENT_VALUE1_UP     (GADGET_ID_COUNTER_FIRST + 26)
375 #define GADGET_ID_ELEMENT_VALUE2_DOWN   (GADGET_ID_COUNTER_FIRST + 27)
376 #define GADGET_ID_ELEMENT_VALUE2_TEXT   (GADGET_ID_COUNTER_FIRST + 28)
377 #define GADGET_ID_ELEMENT_VALUE2_UP     (GADGET_ID_COUNTER_FIRST + 29)
378 #define GADGET_ID_ELEMENT_VALUE3_DOWN   (GADGET_ID_COUNTER_FIRST + 30)
379 #define GADGET_ID_ELEMENT_VALUE3_TEXT   (GADGET_ID_COUNTER_FIRST + 31)
380 #define GADGET_ID_ELEMENT_VALUE3_UP     (GADGET_ID_COUNTER_FIRST + 32)
381 #define GADGET_ID_ELEMENT_VALUE4_DOWN   (GADGET_ID_COUNTER_FIRST + 33)
382 #define GADGET_ID_ELEMENT_VALUE4_TEXT   (GADGET_ID_COUNTER_FIRST + 34)
383 #define GADGET_ID_ELEMENT_VALUE4_UP     (GADGET_ID_COUNTER_FIRST + 35)
384 #define GADGET_ID_YAMYAM_CONTENT_DOWN   (GADGET_ID_COUNTER_FIRST + 36)
385 #define GADGET_ID_YAMYAM_CONTENT_TEXT   (GADGET_ID_COUNTER_FIRST + 37)
386 #define GADGET_ID_YAMYAM_CONTENT_UP     (GADGET_ID_COUNTER_FIRST + 38)
387 #define GADGET_ID_BALL_CONTENT_DOWN     (GADGET_ID_COUNTER_FIRST + 39)
388 #define GADGET_ID_BALL_CONTENT_TEXT     (GADGET_ID_COUNTER_FIRST + 40)
389 #define GADGET_ID_BALL_CONTENT_UP       (GADGET_ID_COUNTER_FIRST + 41)
390 #define GADGET_ID_ANDROID_CONTENT_DOWN  (GADGET_ID_COUNTER_FIRST + 42)
391 #define GADGET_ID_ANDROID_CONTENT_TEXT  (GADGET_ID_COUNTER_FIRST + 43)
392 #define GADGET_ID_ANDROID_CONTENT_UP    (GADGET_ID_COUNTER_FIRST + 44)
393 #define GADGET_ID_ENVELOPE_XSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 45)
394 #define GADGET_ID_ENVELOPE_XSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 46)
395 #define GADGET_ID_ENVELOPE_XSIZE_UP     (GADGET_ID_COUNTER_FIRST + 47)
396 #define GADGET_ID_ENVELOPE_YSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 48)
397 #define GADGET_ID_ENVELOPE_YSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 49)
398 #define GADGET_ID_ENVELOPE_YSIZE_UP     (GADGET_ID_COUNTER_FIRST + 50)
399 #define GADGET_ID_INVENTORY_SIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 51)
400 #define GADGET_ID_INVENTORY_SIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 52)
401 #define GADGET_ID_INVENTORY_SIZE_UP     (GADGET_ID_COUNTER_FIRST + 53)
402 #define GADGET_ID_CUSTOM_SCORE_DOWN     (GADGET_ID_COUNTER_FIRST + 54)
403 #define GADGET_ID_CUSTOM_SCORE_TEXT     (GADGET_ID_COUNTER_FIRST + 55)
404 #define GADGET_ID_CUSTOM_SCORE_UP       (GADGET_ID_COUNTER_FIRST + 56)
405 #define GADGET_ID_CUSTOM_GEMCOUNT_DOWN  (GADGET_ID_COUNTER_FIRST + 57)
406 #define GADGET_ID_CUSTOM_GEMCOUNT_TEXT  (GADGET_ID_COUNTER_FIRST + 58)
407 #define GADGET_ID_CUSTOM_GEMCOUNT_UP    (GADGET_ID_COUNTER_FIRST + 59)
408 #define GADGET_ID_CUSTOM_VALUE_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 60)
409 #define GADGET_ID_CUSTOM_VALUE_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 61)
410 #define GADGET_ID_CUSTOM_VALUE_FIX_UP   (GADGET_ID_COUNTER_FIRST + 62)
411 #define GADGET_ID_CUSTOM_VALUE_RND_DOWN (GADGET_ID_COUNTER_FIRST + 63)
412 #define GADGET_ID_CUSTOM_VALUE_RND_TEXT (GADGET_ID_COUNTER_FIRST + 64)
413 #define GADGET_ID_CUSTOM_VALUE_RND_UP   (GADGET_ID_COUNTER_FIRST + 65)
414 #define GADGET_ID_PUSH_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 66)
415 #define GADGET_ID_PUSH_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 67)
416 #define GADGET_ID_PUSH_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 68)
417 #define GADGET_ID_PUSH_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 69)
418 #define GADGET_ID_PUSH_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 70)
419 #define GADGET_ID_PUSH_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 71)
420 #define GADGET_ID_DROP_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 72)
421 #define GADGET_ID_DROP_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 73)
422 #define GADGET_ID_DROP_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 74)
423 #define GADGET_ID_DROP_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 75)
424 #define GADGET_ID_DROP_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 76)
425 #define GADGET_ID_DROP_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 77)
426 #define GADGET_ID_MOVE_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 78)
427 #define GADGET_ID_MOVE_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 79)
428 #define GADGET_ID_MOVE_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 80)
429 #define GADGET_ID_MOVE_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 81)
430 #define GADGET_ID_MOVE_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 82)
431 #define GADGET_ID_MOVE_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 83)
432 #define GADGET_ID_EXPLOSION_DELAY_DOWN  (GADGET_ID_COUNTER_FIRST + 84)
433 #define GADGET_ID_EXPLOSION_DELAY_TEXT  (GADGET_ID_COUNTER_FIRST + 85)
434 #define GADGET_ID_EXPLOSION_DELAY_UP    (GADGET_ID_COUNTER_FIRST + 86)
435 #define GADGET_ID_IGNITION_DELAY_DOWN   (GADGET_ID_COUNTER_FIRST + 87)
436 #define GADGET_ID_IGNITION_DELAY_TEXT   (GADGET_ID_COUNTER_FIRST + 88)
437 #define GADGET_ID_IGNITION_DELAY_UP     (GADGET_ID_COUNTER_FIRST + 89)
438 #define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 90)
439 #define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 91)
440 #define GADGET_ID_CHANGE_DELAY_FIX_UP   (GADGET_ID_COUNTER_FIRST + 92)
441 #define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 93)
442 #define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 94)
443 #define GADGET_ID_CHANGE_DELAY_RND_UP   (GADGET_ID_COUNTER_FIRST + 95)
444 #define GADGET_ID_CHANGE_CONT_RND_DOWN  (GADGET_ID_COUNTER_FIRST + 96)
445 #define GADGET_ID_CHANGE_CONT_RND_TEXT  (GADGET_ID_COUNTER_FIRST + 97)
446 #define GADGET_ID_CHANGE_CONT_RND_UP    (GADGET_ID_COUNTER_FIRST + 98)
447 #define GADGET_ID_GROUP_CONTENT_DOWN    (GADGET_ID_COUNTER_FIRST + 99)
448 #define GADGET_ID_GROUP_CONTENT_TEXT    (GADGET_ID_COUNTER_FIRST + 100)
449 #define GADGET_ID_GROUP_CONTENT_UP      (GADGET_ID_COUNTER_FIRST + 101)
450
451 /* drawing area identifiers */
452 #define GADGET_ID_DRAWING_AREA_FIRST    (GADGET_ID_COUNTER_FIRST + 102)
453
454 #define GADGET_ID_DRAWING_LEVEL         (GADGET_ID_DRAWING_AREA_FIRST + 0)
455 #define GADGET_ID_YAMYAM_CONTENT_0      (GADGET_ID_DRAWING_AREA_FIRST + 1)
456 #define GADGET_ID_YAMYAM_CONTENT_1      (GADGET_ID_DRAWING_AREA_FIRST + 2)
457 #define GADGET_ID_YAMYAM_CONTENT_2      (GADGET_ID_DRAWING_AREA_FIRST + 3)
458 #define GADGET_ID_YAMYAM_CONTENT_3      (GADGET_ID_DRAWING_AREA_FIRST + 4)
459 #define GADGET_ID_YAMYAM_CONTENT_4      (GADGET_ID_DRAWING_AREA_FIRST + 5)
460 #define GADGET_ID_YAMYAM_CONTENT_5      (GADGET_ID_DRAWING_AREA_FIRST + 6)
461 #define GADGET_ID_YAMYAM_CONTENT_6      (GADGET_ID_DRAWING_AREA_FIRST + 7)
462 #define GADGET_ID_YAMYAM_CONTENT_7      (GADGET_ID_DRAWING_AREA_FIRST + 8)
463 #define GADGET_ID_MAGIC_BALL_CONTENT_0  (GADGET_ID_DRAWING_AREA_FIRST + 9)
464 #define GADGET_ID_MAGIC_BALL_CONTENT_1  (GADGET_ID_DRAWING_AREA_FIRST + 10)
465 #define GADGET_ID_MAGIC_BALL_CONTENT_2  (GADGET_ID_DRAWING_AREA_FIRST + 11)
466 #define GADGET_ID_MAGIC_BALL_CONTENT_3  (GADGET_ID_DRAWING_AREA_FIRST + 12)
467 #define GADGET_ID_MAGIC_BALL_CONTENT_4  (GADGET_ID_DRAWING_AREA_FIRST + 13)
468 #define GADGET_ID_MAGIC_BALL_CONTENT_5  (GADGET_ID_DRAWING_AREA_FIRST + 14)
469 #define GADGET_ID_MAGIC_BALL_CONTENT_6  (GADGET_ID_DRAWING_AREA_FIRST + 15)
470 #define GADGET_ID_MAGIC_BALL_CONTENT_7  (GADGET_ID_DRAWING_AREA_FIRST + 16)
471 #define GADGET_ID_ANDROID_CONTENT       (GADGET_ID_DRAWING_AREA_FIRST + 17)
472 #define GADGET_ID_AMOEBA_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 18)
473 #define GADGET_ID_START_ELEMENT         (GADGET_ID_DRAWING_AREA_FIRST + 19)
474 #define GADGET_ID_ARTWORK_ELEMENT       (GADGET_ID_DRAWING_AREA_FIRST + 20)
475 #define GADGET_ID_EXPLOSION_ELEMENT     (GADGET_ID_DRAWING_AREA_FIRST + 21)
476 #define GADGET_ID_INVENTORY_CONTENT     (GADGET_ID_DRAWING_AREA_FIRST + 22)
477 #define GADGET_ID_CUSTOM_GRAPHIC        (GADGET_ID_DRAWING_AREA_FIRST + 23)
478 #define GADGET_ID_CUSTOM_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 24)
479 #define GADGET_ID_CUSTOM_MOVE_ENTER     (GADGET_ID_DRAWING_AREA_FIRST + 25)
480 #define GADGET_ID_CUSTOM_MOVE_LEAVE     (GADGET_ID_DRAWING_AREA_FIRST + 26)
481 #define GADGET_ID_CUSTOM_CHANGE_TARGET  (GADGET_ID_DRAWING_AREA_FIRST + 27)
482 #define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 28)
483 #define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 29)
484 #define GADGET_ID_CUSTOM_CHANGE_ACTION  (GADGET_ID_DRAWING_AREA_FIRST + 30)
485 #define GADGET_ID_GROUP_CONTENT         (GADGET_ID_DRAWING_AREA_FIRST + 31)
486 #define GADGET_ID_RANDOM_BACKGROUND     (GADGET_ID_DRAWING_AREA_FIRST + 32)
487
488 /* text input identifiers */
489 #define GADGET_ID_TEXT_INPUT_FIRST      (GADGET_ID_DRAWING_AREA_FIRST + 33)
490
491 #define GADGET_ID_LEVEL_NAME            (GADGET_ID_TEXT_INPUT_FIRST + 0)
492 #define GADGET_ID_LEVEL_AUTHOR          (GADGET_ID_TEXT_INPUT_FIRST + 1)
493 #define GADGET_ID_ELEMENT_NAME          (GADGET_ID_TEXT_INPUT_FIRST + 2)
494
495 /* text area identifiers */
496 #define GADGET_ID_TEXT_AREA_FIRST       (GADGET_ID_TEXT_INPUT_FIRST + 3)
497
498 #define GADGET_ID_ENVELOPE_INFO         (GADGET_ID_TEXT_AREA_FIRST + 0)
499
500 /* selectbox identifiers */
501 #define GADGET_ID_SELECTBOX_FIRST       (GADGET_ID_TEXT_AREA_FIRST + 1)
502
503 #define GADGET_ID_TIME_OR_STEPS         (GADGET_ID_SELECTBOX_FIRST + 0)
504 #define GADGET_ID_GAME_ENGINE_TYPE      (GADGET_ID_SELECTBOX_FIRST + 1)
505 #define GADGET_ID_WIND_DIRECTION        (GADGET_ID_SELECTBOX_FIRST + 2)
506 #define GADGET_ID_PLAYER_SPEED          (GADGET_ID_SELECTBOX_FIRST + 3)
507 #define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 4)
508 #define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 5)
509 #define GADGET_ID_CUSTOM_DEADLINESS     (GADGET_ID_SELECTBOX_FIRST + 6)
510 #define GADGET_ID_CUSTOM_MOVE_PATTERN   (GADGET_ID_SELECTBOX_FIRST + 7)
511 #define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 8)
512 #define GADGET_ID_CUSTOM_MOVE_STEPSIZE  (GADGET_ID_SELECTBOX_FIRST + 9)
513 #define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 10)
514 #define GADGET_ID_CUSTOM_SMASH_TARGETS  (GADGET_ID_SELECTBOX_FIRST + 11)
515 #define GADGET_ID_CUSTOM_SLIPPERY_TYPE  (GADGET_ID_SELECTBOX_FIRST + 12)
516 #define GADGET_ID_CUSTOM_ACCESS_TYPE    (GADGET_ID_SELECTBOX_FIRST + 13)
517 #define GADGET_ID_CUSTOM_ACCESS_LAYER   (GADGET_ID_SELECTBOX_FIRST + 14)
518 #define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 15)
519 #define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 16)
520 #define GADGET_ID_CHANGE_TIME_UNITS     (GADGET_ID_SELECTBOX_FIRST + 17)
521 #define GADGET_ID_CHANGE_DIRECT_ACTION  (GADGET_ID_SELECTBOX_FIRST + 18)
522 #define GADGET_ID_CHANGE_OTHER_ACTION   (GADGET_ID_SELECTBOX_FIRST + 19)
523 #define GADGET_ID_CHANGE_SIDE           (GADGET_ID_SELECTBOX_FIRST + 20)
524 #define GADGET_ID_CHANGE_PLAYER         (GADGET_ID_SELECTBOX_FIRST + 21)
525 #define GADGET_ID_CHANGE_PAGE           (GADGET_ID_SELECTBOX_FIRST + 22)
526 #define GADGET_ID_CHANGE_REPLACE_WHEN   (GADGET_ID_SELECTBOX_FIRST + 23)
527 #define GADGET_ID_ACTION_TYPE           (GADGET_ID_SELECTBOX_FIRST + 24)
528 #define GADGET_ID_ACTION_MODE           (GADGET_ID_SELECTBOX_FIRST + 25)
529 #define GADGET_ID_ACTION_ARG            (GADGET_ID_SELECTBOX_FIRST + 26)
530 #define GADGET_ID_SELECT_CHANGE_PAGE    (GADGET_ID_SELECTBOX_FIRST + 27)
531 #define GADGET_ID_GROUP_CHOICE_MODE     (GADGET_ID_SELECTBOX_FIRST + 28)
532
533 /* textbutton identifiers */
534 #define GADGET_ID_TEXTBUTTON_FIRST      (GADGET_ID_SELECTBOX_FIRST + 29)
535
536 #define GADGET_ID_LEVELINFO_LEVEL       (GADGET_ID_TEXTBUTTON_FIRST + 0)
537 #define GADGET_ID_LEVELINFO_EDITOR      (GADGET_ID_TEXTBUTTON_FIRST + 1)
538 #define GADGET_ID_PROPERTIES_INFO       (GADGET_ID_TEXTBUTTON_FIRST + 2)
539 #define GADGET_ID_PROPERTIES_CONFIG     (GADGET_ID_TEXTBUTTON_FIRST + 3)
540 #define GADGET_ID_PROPERTIES_CONFIG_1   (GADGET_ID_TEXTBUTTON_FIRST + 4)
541 #define GADGET_ID_PROPERTIES_CONFIG_2   (GADGET_ID_TEXTBUTTON_FIRST + 5)
542 #define GADGET_ID_PROPERTIES_CHANGE     (GADGET_ID_TEXTBUTTON_FIRST + 6)
543 #define GADGET_ID_SAVE_AS_TEMPLATE      (GADGET_ID_TEXTBUTTON_FIRST + 7)
544 #define GADGET_ID_ADD_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 8)
545 #define GADGET_ID_DEL_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 9)
546
547 /* graphicbutton identifiers */
548 #define GADGET_ID_GRAPHICBUTTON_FIRST   (GADGET_ID_TEXTBUTTON_FIRST + 10)
549
550 #define GADGET_ID_PREV_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 0)
551 #define GADGET_ID_NEXT_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 1)
552 #define GADGET_ID_COPY_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 2)
553 #define GADGET_ID_PASTE_CHANGE_PAGE     (GADGET_ID_GRAPHICBUTTON_FIRST + 3)
554
555 /* gadgets for scrolling of drawing area */
556 #define GADGET_ID_SCROLLING_FIRST       (GADGET_ID_GRAPHICBUTTON_FIRST + 4)
557
558 #define GADGET_ID_SCROLL_UP             (GADGET_ID_SCROLLING_FIRST + 0)
559 #define GADGET_ID_SCROLL_DOWN           (GADGET_ID_SCROLLING_FIRST + 1)
560 #define GADGET_ID_SCROLL_LEFT           (GADGET_ID_SCROLLING_FIRST + 2)
561 #define GADGET_ID_SCROLL_RIGHT          (GADGET_ID_SCROLLING_FIRST + 3)
562 #define GADGET_ID_SCROLL_HORIZONTAL     (GADGET_ID_SCROLLING_FIRST + 4)
563 #define GADGET_ID_SCROLL_VERTICAL       (GADGET_ID_SCROLLING_FIRST + 5)
564
565 /* gadgets for scrolling element list */
566 #define GADGET_ID_SCROLLING_LIST_FIRST  (GADGET_ID_SCROLLING_FIRST + 6)
567
568 #define GADGET_ID_SCROLL_LIST_UP        (GADGET_ID_SCROLLING_LIST_FIRST + 0)
569 #define GADGET_ID_SCROLL_LIST_DOWN      (GADGET_ID_SCROLLING_LIST_FIRST + 1)
570 #define GADGET_ID_SCROLL_LIST_VERTICAL  (GADGET_ID_SCROLLING_LIST_FIRST + 2)
571
572 /* checkbuttons/radiobuttons for level/element properties */
573 #define GADGET_ID_CHECKBUTTON_FIRST     (GADGET_ID_SCROLLING_LIST_FIRST + 3)
574
575 #define GADGET_ID_RANDOM_PERCENTAGE     (GADGET_ID_CHECKBUTTON_FIRST + 0)
576 #define GADGET_ID_RANDOM_QUANTITY       (GADGET_ID_CHECKBUTTON_FIRST + 1)
577 #define GADGET_ID_RANDOM_RESTRICTED     (GADGET_ID_CHECKBUTTON_FIRST + 2)
578 #define GADGET_ID_STICK_ELEMENT         (GADGET_ID_CHECKBUTTON_FIRST + 3)
579 #define GADGET_ID_EM_SLIPPERY_GEMS      (GADGET_ID_CHECKBUTTON_FIRST + 4)
580 #define GADGET_ID_EM_EXPLODES_BY_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 5)
581 #define GADGET_ID_USE_SPRING_BUG        (GADGET_ID_CHECKBUTTON_FIRST + 6)
582 #define GADGET_ID_USE_TIME_ORB_BUG      (GADGET_ID_CHECKBUTTON_FIRST + 7)
583 #define GADGET_ID_RANDOM_BALL_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 8)
584 #define GADGET_ID_INITIAL_BALL_STATE    (GADGET_ID_CHECKBUTTON_FIRST + 9)
585 #define GADGET_ID_GROW_INTO_DIGGABLE    (GADGET_ID_CHECKBUTTON_FIRST + 10)
586 #define GADGET_ID_AUTO_EXIT_SOKOBAN     (GADGET_ID_CHECKBUTTON_FIRST + 11)
587 #define GADGET_ID_CONTINUOUS_SNAPPING   (GADGET_ID_CHECKBUTTON_FIRST + 12)
588 #define GADGET_ID_BLOCK_SNAP_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 13)
589 #define GADGET_ID_BLOCK_LAST_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 14)
590 #define GADGET_ID_SP_BLOCK_LAST_FIELD   (GADGET_ID_CHECKBUTTON_FIRST + 15)
591 #define GADGET_ID_INSTANT_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 16)
592 #define GADGET_ID_SHIFTED_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 17)
593 #define GADGET_ID_LAZY_RELOCATION       (GADGET_ID_CHECKBUTTON_FIRST + 18)
594 #define GADGET_ID_USE_START_ELEMENT     (GADGET_ID_CHECKBUTTON_FIRST + 19)
595 #define GADGET_ID_USE_ARTWORK_ELEMENT   (GADGET_ID_CHECKBUTTON_FIRST + 20)
596 #define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
597 #define GADGET_ID_INITIAL_GRAVITY       (GADGET_ID_CHECKBUTTON_FIRST + 22)
598 #define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 23)
599 #define GADGET_ID_CAN_PASS_TO_WALKABLE  (GADGET_ID_CHECKBUTTON_FIRST + 24)
600 #define GADGET_ID_CAN_FALL_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 25)
601 #define GADGET_ID_CAN_MOVE_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 26)
602 #define GADGET_ID_DONT_COLLIDE_WITH     (GADGET_ID_CHECKBUTTON_FIRST + 27)
603 #define GADGET_ID_ENVELOPE_AUTOWRAP     (GADGET_ID_CHECKBUTTON_FIRST + 28)
604 #define GADGET_ID_ENVELOPE_CENTERED     (GADGET_ID_CHECKBUTTON_FIRST + 29)
605 #define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 30)
606 #define GADGET_ID_CUSTOM_CAN_EXPLODE    (GADGET_ID_CHECKBUTTON_FIRST + 31)
607 #define GADGET_ID_CUSTOM_EXPLODE_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 32)
608 #define GADGET_ID_CUSTOM_EXPLODE_SMASH  (GADGET_ID_CHECKBUTTON_FIRST + 33)
609 #define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 34)
610 #define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 35)
611 #define GADGET_ID_CUSTOM_DEADLY         (GADGET_ID_CHECKBUTTON_FIRST + 36)
612 #define GADGET_ID_CUSTOM_CAN_MOVE       (GADGET_ID_CHECKBUTTON_FIRST + 37)
613 #define GADGET_ID_CUSTOM_CAN_FALL       (GADGET_ID_CHECKBUTTON_FIRST + 38)
614 #define GADGET_ID_CUSTOM_CAN_SMASH      (GADGET_ID_CHECKBUTTON_FIRST + 39)
615 #define GADGET_ID_CUSTOM_SLIPPERY       (GADGET_ID_CHECKBUTTON_FIRST + 40)
616 #define GADGET_ID_CUSTOM_ACCESSIBLE     (GADGET_ID_CHECKBUTTON_FIRST + 41)
617 #define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 42)
618 #define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 43)
619 #define GADGET_ID_CUSTOM_USE_GRAPHIC    (GADGET_ID_CHECKBUTTON_FIRST + 44)
620 #define GADGET_ID_CUSTOM_USE_TEMPLATE   (GADGET_ID_CHECKBUTTON_FIRST + 45)
621 #define GADGET_ID_CUSTOM_CAN_CHANGE     (GADGET_ID_CHECKBUTTON_FIRST + 46)
622 #define GADGET_ID_CHANGE_USE_CONTENT    (GADGET_ID_CHECKBUTTON_FIRST + 47)
623 #define GADGET_ID_CHANGE_USE_EXPLOSION  (GADGET_ID_CHECKBUTTON_FIRST + 48)
624 #define GADGET_ID_CHANGE_ONLY_COMPLETE  (GADGET_ID_CHECKBUTTON_FIRST + 49)
625 #define GADGET_ID_CHANGE_USE_RANDOM     (GADGET_ID_CHECKBUTTON_FIRST + 50)
626 #define GADGET_ID_CHANGE_HAS_ACTION     (GADGET_ID_CHECKBUTTON_FIRST + 51)
627 #define GADGET_ID_CHANGE_DELAY          (GADGET_ID_CHECKBUTTON_FIRST + 52)
628 #define GADGET_ID_CHANGE_BY_DIRECT_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 53)
629 #define GADGET_ID_CHANGE_BY_OTHER_ACT   (GADGET_ID_CHECKBUTTON_FIRST + 54)
630
631 /* gadgets for buttons in element list */
632 #define GADGET_ID_ELEMENTLIST_FIRST     (GADGET_ID_CHECKBUTTON_FIRST + 55)
633 #define GADGET_ID_ELEMENTLIST_LAST      (GADGET_ID_ELEMENTLIST_FIRST +  \
634                                         ED_NUM_ELEMENTLIST_BUTTONS - 1)
635
636 #define NUM_EDITOR_GADGETS              (GADGET_ID_ELEMENTLIST_LAST + 1)
637
638 /* radio button numbers */
639 #define RADIO_NR_NONE                   0
640 #define RADIO_NR_DRAWING_TOOLBOX        1
641 #define RADIO_NR_RANDOM_ELEMENTS        2
642
643 /* values for counter gadgets */
644 #define ED_COUNTER_ID_SELECT_LEVEL      0
645 #define ED_COUNTER_ID_LEVEL_XSIZE       1
646 #define ED_COUNTER_ID_LEVEL_YSIZE       2
647 #define ED_COUNTER_ID_LEVEL_GEMSLIMIT   3
648 #define ED_COUNTER_ID_LEVEL_TIMELIMIT   4
649 #define ED_COUNTER_ID_LEVEL_TIMESCORE   5
650 #define ED_COUNTER_ID_LEVEL_RANDOM_SEED 6
651 #define ED_COUNTER_ID_LEVEL_RANDOM      7
652 #define ED_COUNTER_ID_ELEMENT_VALUE1    8
653 #define ED_COUNTER_ID_ELEMENT_VALUE2    9
654 #define ED_COUNTER_ID_ELEMENT_VALUE3    10
655 #define ED_COUNTER_ID_ELEMENT_VALUE4    11
656 #define ED_COUNTER_ID_YAMYAM_CONTENT    12
657 #define ED_COUNTER_ID_BALL_CONTENT      13
658 #define ED_COUNTER_ID_ANDROID_CONTENT   14
659 #define ED_COUNTER_ID_ENVELOPE_XSIZE    15
660 #define ED_COUNTER_ID_ENVELOPE_YSIZE    16
661 #define ED_COUNTER_ID_INVENTORY_SIZE    17
662 #define ED_COUNTER_ID_CUSTOM_SCORE      18
663 #define ED_COUNTER_ID_CUSTOM_GEMCOUNT   19
664 #define ED_COUNTER_ID_CUSTOM_VALUE_FIX  20
665 #define ED_COUNTER_ID_CUSTOM_VALUE_RND  21
666 #define ED_COUNTER_ID_PUSH_DELAY_FIX    22
667 #define ED_COUNTER_ID_PUSH_DELAY_RND    23
668 #define ED_COUNTER_ID_DROP_DELAY_FIX    24
669 #define ED_COUNTER_ID_DROP_DELAY_RND    25
670 #define ED_COUNTER_ID_MOVE_DELAY_FIX    26
671 #define ED_COUNTER_ID_MOVE_DELAY_RND    27
672 #define ED_COUNTER_ID_EXPLOSION_DELAY   28
673 #define ED_COUNTER_ID_IGNITION_DELAY    29
674 #define ED_COUNTER_ID_GROUP_CONTENT     30
675 #define ED_COUNTER_ID_CHANGE_DELAY_FIX  31
676 #define ED_COUNTER_ID_CHANGE_DELAY_RND  32
677 #define ED_COUNTER_ID_CHANGE_CONT_RND   33
678
679 #define ED_NUM_COUNTERBUTTONS           34
680
681 #define ED_COUNTER_ID_LEVEL_FIRST       ED_COUNTER_ID_LEVEL_XSIZE
682 #define ED_COUNTER_ID_LEVEL_LAST        ED_COUNTER_ID_LEVEL_RANDOM_SEED
683 #define ED_COUNTER_ID_EDITOR_FIRST      ED_COUNTER_ID_LEVEL_RANDOM
684 #define ED_COUNTER_ID_EDITOR_LAST       ED_COUNTER_ID_LEVEL_RANDOM
685
686 #define ED_COUNTER_ID_CUSTOM1_FIRST     ED_COUNTER_ID_CUSTOM_SCORE
687 #define ED_COUNTER_ID_CUSTOM1_LAST      ED_COUNTER_ID_DROP_DELAY_RND
688 #define ED_COUNTER_ID_CUSTOM2_FIRST     ED_COUNTER_ID_MOVE_DELAY_FIX
689 #define ED_COUNTER_ID_CUSTOM2_LAST      ED_COUNTER_ID_IGNITION_DELAY
690 #define ED_COUNTER_ID_CUSTOM_FIRST      ED_COUNTER_ID_CUSTOM1_FIRST
691 #define ED_COUNTER_ID_CUSTOM_LAST       ED_COUNTER_ID_CUSTOM2_LAST
692
693 #define ED_COUNTER_ID_CHANGE_FIRST      ED_COUNTER_ID_CHANGE_DELAY_FIX
694 #define ED_COUNTER_ID_CHANGE_LAST       ED_COUNTER_ID_CHANGE_CONT_RND
695
696 /* values for scrollbutton gadgets */
697 #define ED_SCROLLBUTTON_ID_AREA_UP      0
698 #define ED_SCROLLBUTTON_ID_AREA_DOWN    1
699 #define ED_SCROLLBUTTON_ID_AREA_LEFT    2
700 #define ED_SCROLLBUTTON_ID_AREA_RIGHT   3
701 #define ED_SCROLLBUTTON_ID_LIST_UP      4
702 #define ED_SCROLLBUTTON_ID_LIST_DOWN    5
703
704 #define ED_NUM_SCROLLBUTTONS            6
705
706 #define ED_SCROLLBUTTON_ID_AREA_FIRST   ED_SCROLLBUTTON_ID_AREA_UP
707 #define ED_SCROLLBUTTON_ID_AREA_LAST    ED_SCROLLBUTTON_ID_AREA_RIGHT
708
709 /* values for scrollbar gadgets */
710 #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
711 #define ED_SCROLLBAR_ID_AREA_VERTICAL   1
712 #define ED_SCROLLBAR_ID_LIST_VERTICAL   2
713
714 #define ED_NUM_SCROLLBARS               3
715
716 #define ED_SCROLLBAR_ID_AREA_FIRST      ED_SCROLLBAR_ID_AREA_HORIZONTAL
717 #define ED_SCROLLBAR_ID_AREA_LAST       ED_SCROLLBAR_ID_AREA_VERTICAL
718
719 /* values for text input gadgets */
720 #define ED_TEXTINPUT_ID_LEVEL_NAME      0
721 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR    1
722 #define ED_TEXTINPUT_ID_ELEMENT_NAME    2
723
724 #define ED_NUM_TEXTINPUT                3
725
726 #define ED_TEXTINPUT_ID_LEVEL_FIRST     ED_TEXTINPUT_ID_LEVEL_NAME
727 #define ED_TEXTINPUT_ID_LEVEL_LAST      ED_TEXTINPUT_ID_LEVEL_AUTHOR
728
729 /* values for text area gadgets */
730 #define ED_TEXTAREA_ID_ENVELOPE_INFO    0
731
732 #define ED_NUM_TEXTAREAS                        1
733
734 #define ED_TEXTAREA_ID_LEVEL_FIRST      ED_TEXTAREA_ID_ENVELOPE
735 #define ED_TEXTAREA_ID_LEVEL_LAST       ED_TEXTAREA_ID_ENVELOPE
736
737 /* values for selectbox gadgets */
738 #define ED_SELECTBOX_ID_TIME_OR_STEPS           0
739 #define ED_SELECTBOX_ID_GAME_ENGINE_TYPE        1
740 #define ED_SELECTBOX_ID_WIND_DIRECTION          2
741 #define ED_SELECTBOX_ID_PLAYER_SPEED            3
742 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE      4
743 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER     5
744 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 6
745 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 7
746 #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION   8
747 #define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN     9
748 #define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION   10      
749 #define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE    11
750 #define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE  12
751 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS    13
752 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE    14
753 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS       15
754 #define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE   16
755 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS       17
756 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION    18
757 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION     19
758 #define ED_SELECTBOX_ID_CHANGE_SIDE             20
759 #define ED_SELECTBOX_ID_CHANGE_PLAYER           21
760 #define ED_SELECTBOX_ID_CHANGE_PAGE             22
761 #define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN     23
762 #define ED_SELECTBOX_ID_ACTION_TYPE             24
763 #define ED_SELECTBOX_ID_ACTION_MODE             25
764 #define ED_SELECTBOX_ID_ACTION_ARG              26
765 #define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE      27
766 #define ED_SELECTBOX_ID_GROUP_CHOICE_MODE       28
767
768 #define ED_NUM_SELECTBOX                        29
769
770 #define ED_SELECTBOX_ID_LEVEL_FIRST     ED_SELECTBOX_ID_TIME_OR_STEPS
771 #define ED_SELECTBOX_ID_LEVEL_LAST      ED_SELECTBOX_ID_WIND_DIRECTION
772
773 #define ED_SELECTBOX_ID_CUSTOM1_FIRST   ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
774 #define ED_SELECTBOX_ID_CUSTOM1_LAST    ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
775 #define ED_SELECTBOX_ID_CUSTOM2_FIRST   ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
776 #define ED_SELECTBOX_ID_CUSTOM2_LAST    ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
777 #define ED_SELECTBOX_ID_CUSTOM_FIRST    ED_SELECTBOX_ID_CUSTOM1_FIRST
778 #define ED_SELECTBOX_ID_CUSTOM_LAST     ED_SELECTBOX_ID_CUSTOM2_LAST
779
780 #define ED_SELECTBOX_ID_CHANGE_FIRST    ED_SELECTBOX_ID_CHANGE_TIME_UNITS
781 #define ED_SELECTBOX_ID_CHANGE_LAST     ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
782
783 /* values for textbutton gadgets */
784 #define ED_TEXTBUTTON_ID_LEVELINFO_LEVEL        0
785 #define ED_TEXTBUTTON_ID_LEVELINFO_EDITOR       1
786 #define ED_TEXTBUTTON_ID_PROPERTIES_INFO        2
787 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG      3
788 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1    4
789 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2    5
790 #define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE      6
791 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE       7
792 #define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE        8
793 #define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE        9
794
795 #define ED_NUM_TEXTBUTTONS                      10
796
797 #define ED_TEXTBUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
798 #define ED_TEXTBUTTON_ID_LEVELINFO_LAST  ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
799
800 #define ED_TEXTBUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
801 #define ED_TEXTBUTTON_ID_PROPERTIES_LAST  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
802
803 #define ED_TEXTBUTTON_ID_CHANGE_FIRST   ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
804 #define ED_TEXTBUTTON_ID_CHANGE_LAST    ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
805
806 /* values for graphicbutton gadgets */
807 #define ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE    0
808 #define ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE    1
809 #define ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE    2
810 #define ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE   3
811
812 #define ED_NUM_GRAPHICBUTTONS                   4
813
814 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST  ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
815 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST   ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
816
817 /* values for checkbutton gadgets */
818 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED     0
819 #define ED_CHECKBUTTON_ID_STICK_ELEMENT         1
820 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS      2
821 #define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE   3
822 #define ED_CHECKBUTTON_ID_USE_SPRING_BUG        4
823 #define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG      5
824 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT   6
825 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE    7
826 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE    8
827 #define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN     9
828 #define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING   10
829 #define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD      11
830 #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD      12
831 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD   13
832 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION    14
833 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION    15
834 #define ED_CHECKBUTTON_ID_LAZY_RELOCATION       16
835 #define ED_CHECKBUTTON_ID_USE_START_ELEMENT     17
836 #define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT   18
837 #define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 19
838 #define ED_CHECKBUTTON_ID_INITIAL_GRAVITY       20
839 #define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 21
840 #define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE  22
841 #define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID    23
842 #define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID    24
843 #define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH     25
844 #define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP     26
845 #define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED     27
846 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC    28
847 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE   29
848 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE     30
849 #define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 31
850 #define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 32
851 #define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 33
852 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 34
853 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE       35
854 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL       36
855 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH      37
856 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY       38
857 #define ED_CHECKBUTTON_ID_CUSTOM_DEADLY         39
858 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE    40
859 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE   41
860 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH  42
861 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 43
862 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE     44
863 #define ED_CHECKBUTTON_ID_CHANGE_DELAY          45
864 #define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT  46
865 #define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT   47
866 #define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION  48
867 #define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT    49
868 #define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE  50
869 #define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM     51
870 #define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION     52
871
872 #define ED_NUM_CHECKBUTTONS                     53
873
874 #define ED_CHECKBUTTON_ID_EDITOR_FIRST  ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
875 #define ED_CHECKBUTTON_ID_EDITOR_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
876
877 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
878 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST  ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
879 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
880 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST  ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
881 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST  ED_CHECKBUTTON_ID_CUSTOM1_FIRST
882 #define ED_CHECKBUTTON_ID_CUSTOM_LAST   ED_CHECKBUTTON_ID_CUSTOM2_LAST
883
884 #define ED_CHECKBUTTON_ID_CHANGE_FIRST  ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
885 #define ED_CHECKBUTTON_ID_CHANGE_LAST   ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
886
887 /* values for radiobutton gadgets */
888 #define ED_RADIOBUTTON_ID_PERCENTAGE    0
889 #define ED_RADIOBUTTON_ID_QUANTITY      1
890
891 #define ED_NUM_RADIOBUTTONS             2
892
893 #define ED_RADIOBUTTON_ID_EDITOR_FIRST  ED_RADIOBUTTON_ID_PERCENTAGE
894 #define ED_RADIOBUTTON_ID_EDITOR_LAST   ED_RADIOBUTTON_ID_QUANTITY
895
896 /* values for drawing area gadgets */
897 #define ED_DRAWING_ID_DRAWING_LEVEL             0
898 #define ED_DRAWING_ID_YAMYAM_CONTENT_0          1
899 #define ED_DRAWING_ID_YAMYAM_CONTENT_1          2
900 #define ED_DRAWING_ID_YAMYAM_CONTENT_2          3
901 #define ED_DRAWING_ID_YAMYAM_CONTENT_3          4
902 #define ED_DRAWING_ID_YAMYAM_CONTENT_4          5
903 #define ED_DRAWING_ID_YAMYAM_CONTENT_5          6
904 #define ED_DRAWING_ID_YAMYAM_CONTENT_6          7
905 #define ED_DRAWING_ID_YAMYAM_CONTENT_7          8
906 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0      9
907 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1      10
908 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2      11
909 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3      12
910 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4      13
911 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5      14
912 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6      15
913 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7      16
914 #define ED_DRAWING_ID_ANDROID_CONTENT           17
915 #define ED_DRAWING_ID_AMOEBA_CONTENT            18
916 #define ED_DRAWING_ID_START_ELEMENT             19
917 #define ED_DRAWING_ID_ARTWORK_ELEMENT           20
918 #define ED_DRAWING_ID_EXPLOSION_ELEMENT         21
919 #define ED_DRAWING_ID_INVENTORY_CONTENT         22
920 #define ED_DRAWING_ID_CUSTOM_GRAPHIC            23
921 #define ED_DRAWING_ID_CUSTOM_CONTENT            24
922 #define ED_DRAWING_ID_CUSTOM_MOVE_ENTER         25
923 #define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE         26
924 #define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET      27
925 #define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT     28
926 #define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER     29
927 #define ED_DRAWING_ID_CUSTOM_CHANGE_ACTION      30
928 #define ED_DRAWING_ID_GROUP_CONTENT             31
929 #define ED_DRAWING_ID_RANDOM_BACKGROUND         32
930
931 #define ED_NUM_DRAWING_AREAS                    33
932
933
934 /*
935   -----------------------------------------------------------------------------
936   some internally used definitions
937   -----------------------------------------------------------------------------
938 */
939
940 /* values for CopyLevelToUndoBuffer() */
941 #define UNDO_IMMEDIATE                  0
942 #define UNDO_ACCUMULATE                 1
943
944 /* values for scrollbars */
945 #define ED_SCROLL_NO                    0
946 #define ED_SCROLL_LEFT                  1
947 #define ED_SCROLL_RIGHT                 2
948 #define ED_SCROLL_UP                    4
949 #define ED_SCROLL_DOWN                  8
950
951 /* screens in the level editor */
952 #define ED_MODE_DRAWING                 0
953 #define ED_MODE_INFO                    1
954 #define ED_MODE_PROPERTIES              2
955
956 /* sub-screens in the global settings section */
957 #define ED_MODE_LEVELINFO_LEVEL         ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
958 #define ED_MODE_LEVELINFO_EDITOR        ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
959
960 /* sub-screens in the element properties section */
961 #define ED_MODE_PROPERTIES_INFO         ED_TEXTBUTTON_ID_PROPERTIES_INFO
962 #define ED_MODE_PROPERTIES_CONFIG       ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
963 #define ED_MODE_PROPERTIES_CONFIG_1     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
964 #define ED_MODE_PROPERTIES_CONFIG_2     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
965 #define ED_MODE_PROPERTIES_CHANGE       ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
966
967 /* how many steps can be cancelled */
968 #define NUM_UNDO_STEPS                  (64 + 1)
969
970 /* values for elements with score for certain actions */
971 #define MIN_SCORE                       0
972 #define MAX_SCORE                       999
973
974 /* values for elements with count for collecting */
975 #define MIN_COLLECT_COUNT               0
976 #define MAX_COLLECT_COUNT               999
977
978 /* values for random placement */
979 #define RANDOM_USE_PERCENTAGE           0
980 #define RANDOM_USE_QUANTITY             1
981
982 /* default value for element tile size in drawing area */
983 #define DEFAULT_EDITOR_TILESIZE         MINI_TILESIZE
984
985
986 /*
987   -----------------------------------------------------------------------------
988   some internally used data structure definitions
989   -----------------------------------------------------------------------------
990 */
991
992 static struct
993 {
994   int graphic;
995   int gadget_id;
996   struct XY *pos;
997   int gadget_type;
998   char *infotext;
999   char shortcut;
1000 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1001 {
1002   /* note: some additional characters are already reserved for "cheat mode"
1003      shortcuts (":XYZ" style) -- for details, see "events.c" */
1004
1005   /* ---------- toolbox control buttons ------------------------------------ */
1006
1007   {
1008     IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE,          GADGET_ID_SINGLE_ITEMS,
1009     &editor.button.draw_single,                 GD_TYPE_RADIO_BUTTON,
1010     "draw single items",                        's'
1011   },
1012   {
1013     IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED,       GADGET_ID_CONNECTED_ITEMS,
1014     &editor.button.draw_connected,              GD_TYPE_RADIO_BUTTON,
1015     "draw connected items",                     'd'
1016   },
1017   {
1018     IMG_GFX_EDITOR_BUTTON_DRAW_LINE,            GADGET_ID_LINE,
1019     &editor.button.draw_line,                   GD_TYPE_RADIO_BUTTON,
1020     "draw lines",                               'l'
1021   },
1022   {
1023     IMG_GFX_EDITOR_BUTTON_DRAW_ARC,             GADGET_ID_ARC,
1024     &editor.button.draw_arc,                    GD_TYPE_RADIO_BUTTON,
1025     "draw arcs",                                'a'
1026   },
1027   {
1028     IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE,       GADGET_ID_RECTANGLE,
1029     &editor.button.draw_rectangle,              GD_TYPE_RADIO_BUTTON,
1030     "draw outline rectangles",                  'r'
1031   },
1032   {
1033     IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX,      GADGET_ID_FILLED_BOX,
1034     &editor.button.draw_filled_box,             GD_TYPE_RADIO_BUTTON,
1035     "draw filled rectangles",                   'R'
1036   },
1037   {
1038     IMG_GFX_EDITOR_BUTTON_ROTATE_UP,            GADGET_ID_WRAP_UP,
1039     &editor.button.rotate_up,                   GD_TYPE_NORMAL_BUTTON,
1040     "wrap (rotate) level up",                   0
1041   },
1042   {
1043     IMG_GFX_EDITOR_BUTTON_DRAW_TEXT,            GADGET_ID_TEXT,
1044     &editor.button.draw_text,                   GD_TYPE_RADIO_BUTTON,
1045     "enter text elements",                      't'
1046   },
1047   {
1048     IMG_GFX_EDITOR_BUTTON_FLOOD_FILL,           GADGET_ID_FLOOD_FILL,
1049     &editor.button.flood_fill,                  GD_TYPE_RADIO_BUTTON,
1050     "flood fill",                               'f'
1051   },
1052   {
1053     IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT,          GADGET_ID_WRAP_LEFT,
1054     &editor.button.rotate_left,                 GD_TYPE_NORMAL_BUTTON,
1055     "wrap (rotate) level left",                 0
1056   },
1057   {
1058     IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL,           GADGET_ID_ZOOM,
1059     &editor.button.zoom_level,                  GD_TYPE_NORMAL_BUTTON,
1060     "zoom level tile size",                     '+'
1061   },
1062   {
1063     IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT,         GADGET_ID_WRAP_RIGHT,
1064     &editor.button.rotate_right,                GD_TYPE_NORMAL_BUTTON,
1065     "wrap (rotate) level right",                0
1066   },
1067   {
1068     IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM,          GADGET_ID_RANDOM_PLACEMENT,
1069     &editor.button.draw_random,                 GD_TYPE_NORMAL_BUTTON,
1070     "random element placement",                 0
1071   },
1072   {
1073     IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH,           GADGET_ID_GRAB_BRUSH,
1074     &editor.button.grab_brush,                  GD_TYPE_RADIO_BUTTON,
1075     "grab brush",                               'b'
1076   },
1077   {
1078     IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN,          GADGET_ID_WRAP_DOWN,
1079     &editor.button.rotate_down,                 GD_TYPE_NORMAL_BUTTON,
1080     "wrap (rotate) level down",                 0
1081   },
1082   {
1083     IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,         GADGET_ID_PICK_ELEMENT,
1084     &editor.button.pick_element,                GD_TYPE_RADIO_BUTTON,
1085     "pick drawing element",                     ','
1086   },
1087
1088   /* ---------- level control buttons -------------------------------------- */
1089
1090   {
1091     IMG_GFX_EDITOR_BUTTON_UNDO,                 GADGET_ID_UNDO,
1092     &editor.button.undo,                        GD_TYPE_NORMAL_BUTTON,
1093     "undo/redo last operation",                 'u'
1094   },
1095   {
1096     IMG_GFX_EDITOR_BUTTON_CONF,                 GADGET_ID_INFO,
1097     &editor.button.conf,                        GD_TYPE_NORMAL_BUTTON,
1098     "properties of level",                      'I'
1099   },
1100   {
1101     IMG_GFX_EDITOR_BUTTON_SAVE,                 GADGET_ID_SAVE,
1102     &editor.button.save,                        GD_TYPE_NORMAL_BUTTON,
1103     "save level",                               'S'
1104   },
1105   {
1106     IMG_GFX_EDITOR_BUTTON_CLEAR,                GADGET_ID_CLEAR,
1107     &editor.button.clear,                       GD_TYPE_NORMAL_BUTTON,
1108     "clear level",                              'C'
1109   },
1110   {
1111     IMG_GFX_EDITOR_BUTTON_TEST,                 GADGET_ID_TEST,
1112     &editor.button.test,                        GD_TYPE_NORMAL_BUTTON,
1113     "test level",                               'T'
1114   },
1115   {
1116     IMG_GFX_EDITOR_BUTTON_EXIT,                 GADGET_ID_EXIT,
1117     &editor.button.exit,                        GD_TYPE_NORMAL_BUTTON,
1118     "exit level editor",                        'E'
1119   },
1120
1121   /* ---------- CE and GE control buttons ---------------------------------- */
1122
1123   {
1124     IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM,         GADGET_ID_CUSTOM_COPY_FROM,
1125     &editor.button.ce_copy_from,                GD_TYPE_RADIO_BUTTON,
1126     "copy settings from other element",         0
1127   },
1128   {
1129     IMG_GFX_EDITOR_BUTTON_CE_COPY_TO,           GADGET_ID_CUSTOM_COPY_TO,
1130     &editor.button.ce_copy_to,                  GD_TYPE_RADIO_BUTTON,
1131     "copy settings to other element",           0
1132   },
1133   {
1134     IMG_GFX_EDITOR_BUTTON_CE_SWAP,              GADGET_ID_CUSTOM_EXCHANGE,
1135     &editor.button.ce_swap,                     GD_TYPE_RADIO_BUTTON,
1136     "exchange element with other element",      0
1137   },
1138   {
1139     IMG_GFX_EDITOR_BUTTON_CE_COPY,              GADGET_ID_CUSTOM_COPY,
1140     &editor.button.ce_copy,                     GD_TYPE_NORMAL_BUTTON,
1141     "copy settings from this element",          0
1142   },
1143   {
1144     IMG_GFX_EDITOR_BUTTON_CE_PASTE,             GADGET_ID_CUSTOM_PASTE,
1145     &editor.button.ce_paste,                    GD_TYPE_NORMAL_BUTTON,
1146     "paste settings to this element",           0
1147   },
1148
1149   /* ---------- palette control buttons ------------------------------------ */
1150
1151   {
1152     IMG_GFX_EDITOR_BUTTON_PROPERTIES,           GADGET_ID_PROPERTIES,
1153     &editor.button.properties,                  GD_TYPE_NORMAL_BUTTON,
1154     "properties of drawing element",            'p'
1155   }
1156 };
1157
1158 static int random_placement_value = 10;
1159 static int random_placement_method = RANDOM_USE_QUANTITY;
1160 static int random_placement_background_element = EL_SAND;
1161 static boolean random_placement_background_restricted = FALSE;
1162 static boolean stick_element_properties_window = FALSE;
1163 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1164 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1165 static struct ElementChangeInfo custom_element_change;
1166 static struct ElementGroupInfo group_element_info;
1167 static struct ElementInfo custom_element;
1168
1169 static struct
1170 {
1171   int x, y;
1172   int min_value, max_value;
1173   int gadget_id_down, gadget_id_up;
1174   int gadget_id_text;
1175   int gadget_id_align;
1176   int *value;
1177   char *text_above, *text_left, *text_right;
1178 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1179 {
1180   /* ---------- current level number --------------------------------------- */
1181
1182   {
1183     -1, -1,     /* these values are not constant, but can change at runtime */
1184     1,                                  100,
1185     GADGET_ID_SELECT_LEVEL_DOWN,        GADGET_ID_SELECT_LEVEL_UP,
1186     GADGET_ID_SELECT_LEVEL_TEXT,        GADGET_ID_NONE,
1187     &level_nr,
1188     NULL,                               NULL, NULL
1189   },
1190
1191   /* ---------- level and editor settings ---------------------------------- */
1192
1193   {
1194     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(4),
1195     MIN_LEV_FIELDX,                     MAX_LEV_FIELDX,
1196     GADGET_ID_LEVEL_XSIZE_DOWN,         GADGET_ID_LEVEL_XSIZE_UP,
1197     GADGET_ID_LEVEL_XSIZE_TEXT,         GADGET_ID_NONE,
1198     &level.fieldx,
1199     "playfield size:",                  NULL, "width",
1200   },
1201   {
1202     -1,                                 ED_LEVEL_SETTINGS_YPOS(4),
1203     MIN_LEV_FIELDY,                     MAX_LEV_FIELDY,
1204     GADGET_ID_LEVEL_YSIZE_DOWN,         GADGET_ID_LEVEL_YSIZE_UP,
1205     GADGET_ID_LEVEL_YSIZE_TEXT,         GADGET_ID_LEVEL_XSIZE_UP,
1206     &level.fieldy,
1207     NULL,                               " ", "height",
1208   },
1209   {
1210     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(5),
1211     0,                                  999,
1212     GADGET_ID_LEVEL_GEMSLIMIT_DOWN,     GADGET_ID_LEVEL_GEMSLIMIT_UP,
1213     GADGET_ID_LEVEL_GEMSLIMIT_TEXT,     GADGET_ID_NONE,
1214     &level.gems_needed,
1215     NULL,                               "number of gems to collect:", NULL
1216   },
1217   {
1218     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(7),
1219     0,                                  9999,
1220     GADGET_ID_LEVEL_TIMELIMIT_DOWN,     GADGET_ID_LEVEL_TIMELIMIT_UP,
1221     GADGET_ID_LEVEL_TIMELIMIT_TEXT,     GADGET_ID_NONE,
1222     &level.time,
1223     "time or step limit to solve level:", NULL, NULL
1224   },
1225   {
1226     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(9),
1227     0,                                  999,
1228     GADGET_ID_LEVEL_TIMESCORE_DOWN,     GADGET_ID_LEVEL_TIMESCORE_UP,
1229     GADGET_ID_LEVEL_TIMESCORE_TEXT,     GADGET_ID_NONE,
1230     &level.score[SC_TIME_BONUS],
1231     "score for each second/step left:", NULL, NULL
1232   },
1233   {
1234     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(12),
1235     0,                                  9999,
1236     GADGET_ID_LEVEL_RANDOM_SEED_DOWN,   GADGET_ID_LEVEL_RANDOM_SEED_UP,
1237     GADGET_ID_LEVEL_RANDOM_SEED_TEXT,   GADGET_ID_NONE,
1238     &level.random_seed,
1239     NULL,                               "random seed:", "(0 => random)"
1240   },
1241   {
1242     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1243     1,                                  100,
1244     GADGET_ID_LEVEL_RANDOM_DOWN,        GADGET_ID_LEVEL_RANDOM_UP,
1245     GADGET_ID_LEVEL_RANDOM_TEXT,        GADGET_ID_NONE,
1246     &random_placement_value,
1247     "random element placement:",        NULL, "in"
1248   },
1249
1250   /* ---------- element settings: configure (various elements) ------------- */
1251
1252   {
1253     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1254     MIN_SCORE,                          MAX_SCORE,
1255     GADGET_ID_ELEMENT_VALUE1_DOWN,      GADGET_ID_ELEMENT_VALUE1_UP,
1256     GADGET_ID_ELEMENT_VALUE1_TEXT,      GADGET_ID_NONE,
1257     NULL,                               /* will be set when used */
1258     NULL,                               NULL, NULL
1259   },
1260   {
1261     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
1262     MIN_SCORE,                          MAX_SCORE,
1263     GADGET_ID_ELEMENT_VALUE2_DOWN,      GADGET_ID_ELEMENT_VALUE2_UP,
1264     GADGET_ID_ELEMENT_VALUE2_TEXT,      GADGET_ID_NONE,
1265     NULL,                               /* will be set when used */
1266     NULL,                               NULL, NULL
1267   },
1268   {
1269     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1270     MIN_SCORE,                          MAX_SCORE,
1271     GADGET_ID_ELEMENT_VALUE3_DOWN,      GADGET_ID_ELEMENT_VALUE3_UP,
1272     GADGET_ID_ELEMENT_VALUE3_TEXT,      GADGET_ID_NONE,
1273     NULL,                               /* will be set when used */
1274     NULL,                               NULL, NULL
1275   },
1276   {
1277     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1278     MIN_SCORE,                          MAX_SCORE,
1279     GADGET_ID_ELEMENT_VALUE4_DOWN,      GADGET_ID_ELEMENT_VALUE4_UP,
1280     GADGET_ID_ELEMENT_VALUE4_TEXT,      GADGET_ID_NONE,
1281     NULL,                               /* will be set when used */
1282     NULL,                               NULL, NULL
1283   },
1284   {
1285     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1286     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1287     GADGET_ID_YAMYAM_CONTENT_DOWN,      GADGET_ID_YAMYAM_CONTENT_UP,
1288     GADGET_ID_YAMYAM_CONTENT_TEXT,      GADGET_ID_NONE,
1289     &level.num_yamyam_contents,
1290     NULL,                               NULL, "number of content areas"
1291   },
1292   {
1293     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1294     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1295     GADGET_ID_BALL_CONTENT_DOWN,        GADGET_ID_BALL_CONTENT_UP,
1296     GADGET_ID_BALL_CONTENT_TEXT,        GADGET_ID_NONE,
1297     &level.num_ball_contents,
1298     NULL,                               NULL, "number of content areas"
1299   },
1300   {
1301     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1302     MIN_ANDROID_ELEMENTS,               MAX_ANDROID_ELEMENTS,
1303     GADGET_ID_ANDROID_CONTENT_DOWN,     GADGET_ID_ANDROID_CONTENT_UP,
1304     GADGET_ID_ANDROID_CONTENT_TEXT,     GADGET_ID_NONE,
1305     &level.num_android_clone_elements,
1306     NULL,                               NULL, "number of clonable elements"
1307   },
1308   {
1309     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1310     MIN_ENVELOPE_XSIZE,                 MAX_ENVELOPE_XSIZE,
1311     GADGET_ID_ENVELOPE_XSIZE_DOWN,      GADGET_ID_ENVELOPE_XSIZE_UP,
1312     GADGET_ID_ENVELOPE_XSIZE_TEXT,      GADGET_ID_NONE,
1313     NULL,                               /* will be set when used */
1314     NULL,                               NULL, "width",
1315   },
1316   {
1317     -1,                                 ED_ELEMENT_SETTINGS_YPOS(0),
1318     MIN_ENVELOPE_YSIZE,                 MAX_ENVELOPE_YSIZE,
1319     GADGET_ID_ENVELOPE_YSIZE_DOWN,      GADGET_ID_ENVELOPE_YSIZE_UP,
1320     GADGET_ID_ENVELOPE_YSIZE_TEXT,      GADGET_ID_ENVELOPE_XSIZE_UP,
1321     NULL,                               /* will be set when used */
1322     NULL,                               " ", "height",
1323   },
1324   {
1325     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1326     MIN_INITIAL_INVENTORY_SIZE,         MAX_INITIAL_INVENTORY_SIZE,
1327     GADGET_ID_INVENTORY_SIZE_DOWN,      GADGET_ID_INVENTORY_SIZE_UP,
1328     GADGET_ID_INVENTORY_SIZE_TEXT,      GADGET_ID_NONE,
1329     &level.initial_inventory_size[0],
1330     NULL,                               NULL, "number of inventory elements"
1331   },
1332
1333   /* ---------- element settings: configure 1 (custom elements) ------------ */
1334
1335   {
1336     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
1337     MIN_SCORE,                          MAX_SCORE,
1338     GADGET_ID_CUSTOM_SCORE_DOWN,        GADGET_ID_CUSTOM_SCORE_UP,
1339     GADGET_ID_CUSTOM_SCORE_TEXT,        GADGET_ID_NONE,
1340     &custom_element.collect_score_initial,
1341     NULL,                               "CE score", " "
1342   },
1343   {
1344     -1,                                 ED_ELEMENT_SETTINGS_YPOS(5),
1345     MIN_COLLECT_COUNT,                  MAX_COLLECT_COUNT,
1346     GADGET_ID_CUSTOM_GEMCOUNT_DOWN,     GADGET_ID_CUSTOM_GEMCOUNT_UP,
1347     GADGET_ID_CUSTOM_GEMCOUNT_TEXT,     GADGET_ID_CUSTOM_SCORE_UP,
1348     &custom_element.collect_count_initial,
1349     NULL,                               "CE count", NULL
1350   },
1351   {
1352     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
1353     0,                                  9999,
1354     GADGET_ID_CUSTOM_VALUE_FIX_DOWN,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1355     GADGET_ID_CUSTOM_VALUE_FIX_TEXT,    GADGET_ID_NONE,
1356     &custom_element.ce_value_fixed_initial,
1357     NULL,                               "CE value", NULL
1358   },
1359   {
1360     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
1361     0,                                  9999,
1362     GADGET_ID_CUSTOM_VALUE_RND_DOWN,    GADGET_ID_CUSTOM_VALUE_RND_UP,
1363     GADGET_ID_CUSTOM_VALUE_RND_TEXT,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1364     &custom_element.ce_value_random_initial,
1365     NULL,                               "+random", NULL
1366   },
1367   {
1368     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(6),
1369     0,                                  999,
1370     GADGET_ID_PUSH_DELAY_FIX_DOWN,      GADGET_ID_PUSH_DELAY_FIX_UP,
1371     GADGET_ID_PUSH_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1372     &custom_element.push_delay_fixed,
1373     NULL,                               "push delay", NULL
1374   },
1375   {
1376     -1,                                 ED_ELEMENT_SETTINGS_YPOS(6),
1377     0,                                  999,
1378     GADGET_ID_PUSH_DELAY_RND_DOWN,      GADGET_ID_PUSH_DELAY_RND_UP,
1379     GADGET_ID_PUSH_DELAY_RND_TEXT,      GADGET_ID_PUSH_DELAY_FIX_UP,
1380     &custom_element.push_delay_random,
1381     NULL,                               "+random", NULL
1382   },
1383   {
1384     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(7),
1385     0,                                  999,
1386     GADGET_ID_DROP_DELAY_FIX_DOWN,      GADGET_ID_DROP_DELAY_FIX_UP,
1387     GADGET_ID_DROP_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1388     &custom_element.drop_delay_fixed,
1389     NULL,                               "drop delay", NULL
1390   },
1391   {
1392     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
1393     0,                                  999,
1394     GADGET_ID_DROP_DELAY_RND_DOWN,      GADGET_ID_DROP_DELAY_RND_UP,
1395     GADGET_ID_DROP_DELAY_RND_TEXT,      GADGET_ID_DROP_DELAY_FIX_UP,
1396     &custom_element.drop_delay_random,
1397     NULL,                               "+random", NULL
1398   },
1399
1400   /* ---------- element settings: configure 2 (custom elements) ------------ */
1401
1402   {
1403     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
1404     0,                                  999,
1405     GADGET_ID_MOVE_DELAY_FIX_DOWN,      GADGET_ID_MOVE_DELAY_FIX_UP,
1406     GADGET_ID_MOVE_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1407     &custom_element.move_delay_fixed,
1408     NULL,                               "move delay", NULL
1409   },
1410   {
1411     -1,                                 ED_ELEMENT_SETTINGS_YPOS(5),
1412     0,                                  999,
1413     GADGET_ID_MOVE_DELAY_RND_DOWN,      GADGET_ID_MOVE_DELAY_RND_UP,
1414     GADGET_ID_MOVE_DELAY_RND_TEXT,      GADGET_ID_MOVE_DELAY_FIX_UP,
1415     &custom_element.move_delay_random,
1416     NULL,                               "+random", NULL
1417   },
1418   {
1419     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(12),
1420     0,                                  999,
1421     GADGET_ID_EXPLOSION_DELAY_DOWN,     GADGET_ID_EXPLOSION_DELAY_UP,
1422     GADGET_ID_EXPLOSION_DELAY_TEXT,     GADGET_ID_NONE,
1423     &custom_element.explosion_delay,
1424     NULL,                               "explosion delay", NULL
1425   },
1426   {
1427     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
1428     0,                                  999,
1429     GADGET_ID_IGNITION_DELAY_DOWN,      GADGET_ID_IGNITION_DELAY_UP,
1430     GADGET_ID_IGNITION_DELAY_TEXT,      GADGET_ID_NONE,
1431     &custom_element.ignition_delay,
1432     NULL,                               "ignition delay", "(by fire)"
1433   },
1434
1435   /* ---------- element settings: configure (group elements) --------------- */
1436
1437   {
1438     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1439     MIN_ELEMENTS_IN_GROUP,              MAX_ELEMENTS_IN_GROUP,
1440     GADGET_ID_GROUP_CONTENT_DOWN,       GADGET_ID_GROUP_CONTENT_UP,
1441     GADGET_ID_GROUP_CONTENT_TEXT,       GADGET_ID_NONE,
1442     &group_element_info.num_elements,
1443     NULL,                               NULL, "number of elements in group"
1444   },
1445
1446   /* ---------- element settings: advanced (custom elements) --------------- */
1447
1448   {
1449     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(2),
1450     0,                                  999,
1451     GADGET_ID_CHANGE_DELAY_FIX_DOWN,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1452     GADGET_ID_CHANGE_DELAY_FIX_TEXT,    GADGET_ID_NONE,
1453     &custom_element_change.delay_fixed,
1454     NULL,                               "CE delay", NULL,
1455   },
1456   {
1457     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
1458     0,                                  999,
1459     GADGET_ID_CHANGE_DELAY_RND_DOWN,    GADGET_ID_CHANGE_DELAY_RND_UP,
1460     GADGET_ID_CHANGE_DELAY_RND_TEXT,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1461     &custom_element_change.delay_random,
1462     NULL,                               "+random", NULL
1463   },
1464   {
1465     ED_ELEMENT_SETTINGS_XPOS(3),        ED_ELEMENT_SETTINGS_YPOS(12),
1466     0,                                  100,
1467     GADGET_ID_CHANGE_CONT_RND_DOWN,     GADGET_ID_CHANGE_CONT_RND_UP,
1468     GADGET_ID_CHANGE_CONT_RND_TEXT,     GADGET_ID_NONE,
1469     &custom_element_change.random_percentage,
1470     NULL,                               "use random replace:", "%"
1471   },
1472 };
1473
1474 static struct
1475 {
1476   int x, y;
1477   int gadget_id;
1478   int size;
1479   char *value;
1480   char *text_above, *infotext;
1481 } textinput_info[ED_NUM_TEXTINPUT] =
1482 {
1483   {
1484     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1485     GADGET_ID_LEVEL_NAME,
1486     MAX_LEVEL_NAME_LEN,
1487     level.name,
1488     "Title:", "Title"
1489   },
1490   {
1491     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(2),
1492     GADGET_ID_LEVEL_AUTHOR,
1493     MAX_LEVEL_AUTHOR_LEN,
1494     level.author,
1495     "Author:", "Author"
1496   },
1497   {
1498     -1, -1,     /* these values are not constant, but can change at runtime */
1499     GADGET_ID_ELEMENT_NAME,
1500     MAX_ELEMENT_NAME_LEN - 2,           /* currently 2 chars less editable */
1501     custom_element.description,
1502     NULL, "Element name"
1503   }
1504 };
1505
1506 static struct
1507 {
1508   int x, y;
1509   int gadget_id;
1510   int xsize, ysize;
1511   char *value;
1512   char *text_above, *infotext;
1513 } textarea_info[ED_NUM_TEXTAREAS] =
1514 {
1515   {
1516     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1517     GADGET_ID_ENVELOPE_INFO,
1518     MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1519     NULL,
1520     "Envelope Content:", "Envelope Content"
1521   }
1522 };
1523
1524 static struct ValueTextInfo options_time_or_steps[] =
1525 {
1526   { 0,                          "seconds"                       },
1527   { 1,                          "steps"                         },
1528
1529   { -1,                         NULL                            }
1530 };
1531
1532 static struct ValueTextInfo options_game_engine_type[] =
1533 {
1534   { GAME_ENGINE_TYPE_RND,       "Rocks'n'Diamonds"              },
1535   { GAME_ENGINE_TYPE_EM,        "Emerald Mine"                  },
1536   { GAME_ENGINE_TYPE_SP,        "Supaplex"                      },
1537
1538   { -1,                         NULL                            }
1539 };
1540
1541 static struct ValueTextInfo options_wind_direction[] =
1542 {
1543   { MV_START_NONE,              "none"                          },
1544   { MV_START_LEFT,              "left"                          },
1545   { MV_START_RIGHT,             "right"                         },
1546   { MV_START_UP,                "up"                            },
1547   { MV_START_DOWN,              "down"                          },
1548
1549   { -1,                         NULL                            }
1550 };
1551
1552 static struct ValueTextInfo options_player_speed[] =
1553 {
1554   { 0,                          "frozen"                        },
1555   { 1,                          "very slow"                     },
1556   { 2,                          "slow"                          },
1557   { 4,                          "normal"                        },
1558   { 8,                          "fast"                          },
1559   { 16,                         "very fast"                     },
1560   { 32,                         "ultrafast"                     },
1561
1562   { -1,                         NULL                            }
1563 };
1564
1565 static struct ValueTextInfo options_access_type[] =
1566 {
1567   { EP_WALKABLE,                "walkable"                      },
1568   { EP_PASSABLE,                "passable"                      },
1569
1570   { -1,                         NULL                            }
1571 };
1572
1573 static struct ValueTextInfo options_access_layer[] =
1574 {
1575   { EP_ACCESSIBLE_OVER,         "over"                          },
1576   { EP_ACCESSIBLE_INSIDE,       "inside"                        },
1577   { EP_ACCESSIBLE_UNDER,        "under"                         },
1578
1579   { -1,                         NULL                            }
1580 };
1581
1582 static struct ValueTextInfo options_access_protected[] =
1583 {
1584   { 0,                          "unprotected"                   },
1585   { 1,                          "protected"                     },
1586
1587   { -1,                         NULL                            }
1588 };
1589
1590 static struct ValueTextInfo options_access_direction[] =
1591 {
1592   { MV_NO_DIRECTION,            "no direction"                  },
1593   { MV_LEFT,                    "left"                          },
1594   { MV_RIGHT,                   "right"                         },
1595   { MV_UP,                      "up"                            },
1596   { MV_DOWN,                    "down"                          },
1597   { MV_LEFT  | MV_UP,           "left + up"                     },
1598   { MV_LEFT  | MV_DOWN,         "left + down"                   },
1599   { MV_RIGHT | MV_UP,           "right + up"                    },
1600   { MV_RIGHT | MV_DOWN,         "right + down"                  },
1601   { MV_HORIZONTAL,              "horizontal"                    },
1602   { MV_VERTICAL,                "vertical"                      },
1603   { MV_HORIZONTAL | MV_UP,      "horizontal + up"               },
1604   { MV_HORIZONTAL | MV_DOWN,    "horizontal + down"             },
1605   { MV_VERTICAL   | MV_LEFT,    "vertical + left"               },
1606   { MV_VERTICAL   | MV_RIGHT,   "vertical + right"              },
1607   { MV_ALL_DIRECTIONS,          "all directions"                },
1608
1609   { -1,                         NULL                            }
1610 };
1611
1612 static struct ValueTextInfo options_walk_to_action[] =
1613 {
1614   { EP_DIGGABLE,                "diggable"                      },
1615   { EP_COLLECTIBLE_ONLY,        "collectible"                   },
1616   { EP_DROPPABLE,               "collectible & droppable"       },
1617   { EP_THROWABLE,               "collectible & throwable"       },
1618   { EP_PUSHABLE,                "pushable"                      },
1619
1620   { -1,                         NULL                            }
1621 };
1622
1623 static struct ValueTextInfo options_move_pattern[] =
1624 {
1625   { MV_LEFT,                    "left"                          },
1626   { MV_RIGHT,                   "right"                         },
1627   { MV_UP,                      "up"                            },
1628   { MV_DOWN,                    "down"                          },
1629   { MV_HORIZONTAL,              "horizontal"                    },
1630   { MV_VERTICAL,                "vertical"                      },
1631   { MV_ALL_DIRECTIONS,          "all directions"                },
1632   { MV_WIND_DIRECTION,          "wind direction"                },
1633   { MV_TOWARDS_PLAYER,          "towards player"                },
1634   { MV_AWAY_FROM_PLAYER,        "away from player"              },
1635   { MV_ALONG_LEFT_SIDE,         "along left side"               },
1636   { MV_ALONG_RIGHT_SIDE,        "along right side"              },
1637   { MV_TURNING_LEFT,            "turning left"                  },
1638   { MV_TURNING_RIGHT,           "turning right"                 },
1639   { MV_TURNING_LEFT_RIGHT,      "turning left, right"           },
1640   { MV_TURNING_RIGHT_LEFT,      "turning right, left"           },
1641   { MV_TURNING_RANDOM,          "turning random"                },
1642   { MV_MAZE_RUNNER,             "maze runner style"             },
1643   { MV_MAZE_HUNTER,             "maze hunter style"             },
1644   { MV_WHEN_PUSHED,             "when pushed"                   },
1645   { MV_WHEN_DROPPED,            "when dropped/thrown"           },
1646
1647   { -1,                         NULL                            }
1648 };
1649
1650 static struct ValueTextInfo options_move_direction[] =
1651 {
1652   { MV_START_AUTOMATIC,         "automatic"                     },
1653   { MV_START_LEFT,              "left"                          },
1654   { MV_START_RIGHT,             "right"                         },
1655   { MV_START_UP,                "up"                            },
1656   { MV_START_DOWN,              "down"                          },
1657   { MV_START_RANDOM,            "random"                        },
1658   { MV_START_PREVIOUS,          "previous"                      },
1659
1660   { -1,                         NULL                            }
1661 };
1662
1663 static struct ValueTextInfo options_move_stepsize[] =
1664 {
1665   { 0,                          "not moving"                    },
1666   { 1,                          "very slow"                     },
1667   { 2,                          "slow"                          },
1668   { 4,                          "normal"                        },
1669   { 8,                          "fast"                          },
1670   { 16,                         "very fast"                     },
1671   { 32,                         "even faster"                   },
1672
1673   { -1,                         NULL                            }
1674 };
1675
1676 static struct ValueTextInfo options_move_leave_type[] =
1677 {
1678   { LEAVE_TYPE_UNLIMITED,       "leave behind"                  },
1679   { LEAVE_TYPE_LIMITED,         "change it to"                  },
1680
1681   { -1,                         NULL                            }
1682 };
1683
1684 static struct ValueTextInfo options_smash_targets[] =
1685 {
1686   { EP_CAN_SMASH_PLAYER,        "player"                        },
1687 #if 0
1688   { EP_CAN_SMASH_ENEMIES,       "enemies"                       },
1689 #endif
1690   { EP_CAN_SMASH_EVERYTHING,    "everything"                    },
1691
1692   { -1,                         NULL                            }
1693 };
1694
1695 static struct ValueTextInfo options_slippery_type[] =
1696 {
1697   { SLIPPERY_ANY_RANDOM,        "random"                        },
1698   { SLIPPERY_ANY_LEFT_RIGHT,    "left, right"                   },
1699   { SLIPPERY_ANY_RIGHT_LEFT,    "right, left"                   },
1700   { SLIPPERY_ONLY_LEFT,         "only left"                     },
1701   { SLIPPERY_ONLY_RIGHT,        "only right"                    },
1702
1703   { -1,                         NULL                            }
1704 };
1705
1706 static struct ValueTextInfo options_deadliness[] =
1707 {
1708   { EP_DONT_RUN_INTO,           "running into"                  },
1709   { EP_DONT_COLLIDE_WITH,       "colliding with"                },
1710   { EP_DONT_GET_HIT_BY,         "getting hit by"                },
1711   { EP_DONT_TOUCH,              "touching"                      },
1712
1713   { -1,                         NULL                            }
1714 };
1715
1716 static struct ValueTextInfo options_explosion_type[] =
1717 {
1718   { EXPLODES_3X3,               "3x3"                           },
1719   { EXPLODES_CROSS,             "3+3"                           },
1720   { EXPLODES_1X1,               "1x1"                           },
1721
1722   { -1,                         NULL                            }
1723 };
1724
1725 static struct ValueTextInfo options_time_units[] =
1726 {
1727   { 1,                          "frames"                        },
1728   { FRAMES_PER_SECOND,          "seconds"                       },
1729
1730   { -1,                         NULL                            }
1731 };
1732
1733 static struct ValueTextInfo options_change_direct_action[] =
1734 {
1735   { CE_TOUCHED_BY_PLAYER,       "touched by player"             },
1736   { CE_PRESSED_BY_PLAYER,       "pressed by player"             },
1737   { CE_SWITCHED_BY_PLAYER,      "switched by player"            },
1738   { CE_SNAPPED_BY_PLAYER,       "snapped by player"             },
1739   { CE_PUSHED_BY_PLAYER,        "pushed by player"              },
1740   { CE_ENTERED_BY_PLAYER,       "entered by player"             },
1741   { CE_LEFT_BY_PLAYER,          "left by player"                },
1742   { CE_DROPPED_BY_PLAYER,       "dropped/thrown by player"      },
1743   { CE_SWITCHED,                "switched"                      },
1744   { CE_HITTING_SOMETHING,       "hitting something"             },
1745   { CE_HIT_BY_SOMETHING,        "hit by something"              },
1746 #if 0
1747   { CE_BLOCKED,                 "blocked"                       },
1748 #endif
1749   { CE_IMPACT,                  "impact (on something)"         },
1750   { CE_SMASHED,                 "smashed (from above)"          },
1751 #if 0
1752   { CE_VALUE_CHANGES,           "CE value changes"              },
1753   { CE_SCORE_CHANGES,           "CE score changes"              },
1754 #endif
1755   { CE_VALUE_GETS_ZERO,         "CE value gets 0"               },
1756   { CE_SCORE_GETS_ZERO,         "CE score gets 0"               },
1757
1758   { -1,                         NULL                            }
1759 };
1760
1761 static struct ValueTextInfo options_change_other_action[] =
1762 {
1763   { CE_PLAYER_TOUCHES_X,        "player touches"                },
1764   { CE_PLAYER_PRESSES_X,        "player presses"                },
1765   { CE_PLAYER_SWITCHES_X,       "player switches"               },
1766   { CE_PLAYER_SNAPS_X,          "player snaps"                  },
1767   { CE_PLAYER_PUSHES_X,         "player pushes"                 },
1768   { CE_PLAYER_ENTERS_X,         "player enters"                 },
1769   { CE_PLAYER_LEAVES_X,         "player leaves"                 },
1770   { CE_PLAYER_DIGS_X,           "player digs"                   },
1771   { CE_PLAYER_COLLECTS_X,       "player collects"               },
1772   { CE_PLAYER_DROPS_X,          "player drops/throws"           },
1773   { CE_TOUCHING_X,              "touching"                      },
1774   { CE_HITTING_X,               "hitting"                       },
1775   { CE_DIGGING_X,               "digging"                       },
1776   { CE_HIT_BY_X,                "hit by"                        },
1777   { CE_SWITCH_OF_X,             "switch of"                     },
1778   { CE_CHANGE_OF_X,             "change by page of"             },
1779   { CE_EXPLOSION_OF_X,          "explosion of"                  },
1780   { CE_MOVE_OF_X,               "move of"                       },
1781   { CE_CREATION_OF_X,           "creation of"                   },
1782   { CE_VALUE_CHANGES_OF_X,      "CE value changes of"           },
1783   { CE_SCORE_CHANGES_OF_X,      "CE score changes of"           },
1784   { CE_VALUE_GETS_ZERO_OF_X,    "CE value gets 0 of"            },
1785   { CE_SCORE_GETS_ZERO_OF_X,    "CE score gets 0 of"            },
1786
1787   { -1,                         NULL                            }
1788 };
1789
1790 static struct ValueTextInfo options_change_trigger_side[] =
1791 {
1792   { CH_SIDE_LEFT,               "left"                          },
1793   { CH_SIDE_RIGHT,              "right"                         },
1794   { CH_SIDE_TOP,                "top"                           },
1795   { CH_SIDE_BOTTOM,             "bottom"                        },
1796   { CH_SIDE_LEFT_RIGHT,         "left/right"                    },
1797   { CH_SIDE_TOP_BOTTOM,         "top/bottom"                    },
1798   { CH_SIDE_ANY,                "any"                           },
1799
1800   { -1,                         NULL                            }
1801 };
1802
1803 static struct ValueTextInfo options_change_trigger_player[] =
1804 {
1805   { CH_PLAYER_1,                "1"                             },
1806   { CH_PLAYER_2,                "2"                             },
1807   { CH_PLAYER_3,                "3"                             },
1808   { CH_PLAYER_4,                "4"                             },
1809   { CH_PLAYER_ANY,              "any"                           },
1810
1811   { -1,                         NULL                            }
1812 };
1813
1814 static struct ValueTextInfo options_change_trigger_page[] =
1815 {
1816   { (1 << 0),                   "1"                             },
1817   { (1 << 1),                   "2"                             },
1818   { (1 << 2),                   "3"                             },
1819   { (1 << 3),                   "4"                             },
1820   { (1 << 4),                   "5"                             },
1821   { (1 << 5),                   "6"                             },
1822   { (1 << 6),                   "7"                             },
1823   { (1 << 7),                   "8"                             },
1824   { (1 << 8),                   "9"                             },
1825   { (1 << 9),                   "10"                            },
1826   { (1 << 10),                  "11"                            },
1827   { (1 << 11),                  "12"                            },
1828   { (1 << 12),                  "13"                            },
1829   { (1 << 13),                  "14"                            },
1830   { (1 << 14),                  "15"                            },
1831   { (1 << 15),                  "16"                            },
1832   { (1 << 16),                  "17"                            },
1833   { (1 << 17),                  "18"                            },
1834   { (1 << 18),                  "19"                            },
1835   { (1 << 19),                  "20"                            },
1836   { (1 << 20),                  "21"                            },
1837   { (1 << 21),                  "22"                            },
1838   { (1 << 22),                  "23"                            },
1839   { (1 << 23),                  "24"                            },
1840   { (1 << 24),                  "25"                            },
1841   { (1 << 25),                  "26"                            },
1842   { (1 << 26),                  "27"                            },
1843   { (1 << 27),                  "28"                            },
1844   { (1 << 28),                  "29"                            },
1845   { (1 << 29),                  "30"                            },
1846   { (1 << 30),                  "31"                            },
1847   { (1 << 31),                  "32"                            },
1848   { CH_PAGE_ANY,                "any"                           },
1849
1850   { -1,                         NULL                            }
1851 };
1852
1853 static struct ValueTextInfo options_change_replace_when[] =
1854 {
1855   { CP_WHEN_EMPTY,              "empty"                         },
1856   { CP_WHEN_WALKABLE,           "walkable"                      },
1857   { CP_WHEN_DIGGABLE,           "diggable"                      },
1858   { CP_WHEN_COLLECTIBLE,        "collectible"                   },
1859   { CP_WHEN_REMOVABLE,          "removable"                     },
1860   { CP_WHEN_DESTRUCTIBLE,       "destructible"                  },
1861
1862   { -1,                         NULL                            }
1863 };
1864
1865 static struct ValueTextInfo options_action_type[] =
1866 {
1867   { CA_NO_ACTION,               "no action"                     },
1868   { CA_UNDEFINED,               " "                             },
1869   { CA_HEADLINE_LEVEL_ACTIONS,  "[level]"                       },
1870   { CA_RESTART_LEVEL,           "restart level"                 },
1871   { CA_SHOW_ENVELOPE,           "show envelope"                 },
1872   { CA_SET_LEVEL_TIME,          "set time"                      },
1873   { CA_SET_LEVEL_SCORE,         "set score"                     },
1874   { CA_SET_LEVEL_GEMS,          "set gems"                      },
1875   { CA_SET_LEVEL_WIND,          "set wind dir."                 },
1876   { CA_SET_LEVEL_RANDOM_SEED,   "set rand. seed"                },
1877   { CA_UNDEFINED,               " "                             },
1878   { CA_HEADLINE_PLAYER_ACTIONS, "[player]"                      },
1879   { CA_MOVE_PLAYER,             "move player"                   },
1880   { CA_EXIT_PLAYER,             "exit player"                   },
1881   { CA_KILL_PLAYER,             "kill player"                   },
1882   { CA_SET_PLAYER_KEYS,         "set keys"                      },
1883   { CA_SET_PLAYER_SPEED,        "set speed"                     },
1884   { CA_SET_PLAYER_SHIELD,       "set shield"                    },
1885   { CA_SET_PLAYER_GRAVITY,      "set gravity"                   },
1886   { CA_SET_PLAYER_ARTWORK,      "set artwork"                   },
1887   { CA_SET_PLAYER_INVENTORY,    "set inventory"                 },
1888   { CA_UNDEFINED,               " "                             },
1889   { CA_HEADLINE_CE_ACTIONS,     "[CE]"                          },
1890   { CA_SET_CE_VALUE,            "set CE value"                  },
1891   { CA_SET_CE_SCORE,            "set CE score"                  },
1892   { CA_SET_CE_ARTWORK,          "set CE artwork"                },
1893   { CA_UNDEFINED,               " "                             },
1894   { CA_HEADLINE_ENGINE_ACTIONS, "[engine]"                      },
1895   { CA_SET_ENGINE_SCAN_MODE,    "set scan mode"                 },
1896
1897   { -1,                         NULL                            }
1898 };
1899
1900 static struct ValueTextInfo options_action_mode_none[] =
1901 {
1902   { CA_MODE_UNDEFINED,          " "                             },
1903
1904   { -1,                         NULL                            }
1905 };
1906
1907 static struct ValueTextInfo options_action_mode_assign[] =
1908 {
1909   { CA_MODE_SET,                "="                             },
1910
1911   { -1,                         NULL                            }
1912 };
1913
1914 static struct ValueTextInfo options_action_mode_add_remove[] =
1915 {
1916   { CA_MODE_ADD,                "+"                             },
1917   { CA_MODE_SUBTRACT,           "-"                             },
1918
1919   { -1,                         NULL                            }
1920 };
1921
1922 static struct ValueTextInfo options_action_mode_calculate[] =
1923 {
1924   { CA_MODE_SET,                "="                             },
1925   { CA_MODE_ADD,                "+"                             },
1926   { CA_MODE_SUBTRACT,           "-"                             },
1927   { CA_MODE_MULTIPLY,           "*"                             },
1928   { CA_MODE_DIVIDE,             "/"                             },
1929   { CA_MODE_MODULO,             "%"                             },
1930
1931   { -1,                         NULL                            }
1932 };
1933
1934 static struct ValueTextInfo options_action_arg_none[] =
1935 {
1936   { CA_ARG_UNDEFINED,           "         "                     },
1937
1938   { -1,                         NULL                            }
1939 };
1940
1941 static struct ValueTextInfo options_action_arg_player[] =
1942 {
1943   { CA_ARG_PLAYER_HEADLINE,     "[player]"                      },
1944   { CA_ARG_PLAYER_1,            "1"                             },
1945   { CA_ARG_PLAYER_2,            "2"                             },
1946   { CA_ARG_PLAYER_3,            "3"                             },
1947   { CA_ARG_PLAYER_4,            "4"                             },
1948   { CA_ARG_PLAYER_ANY,          "any"                           },
1949   { CA_ARG_PLAYER_TRIGGER,      "trigger"                       },
1950   { CA_ARG_PLAYER_ACTION,       "action ->"                     },
1951
1952   { -1,                         NULL                            }
1953 };
1954
1955 static struct ValueTextInfo options_action_arg_number[] =
1956 {
1957   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1958   { CA_ARG_0,                   "0"                             },
1959   { CA_ARG_1,                   "1"                             },
1960   { CA_ARG_2,                   "2"                             },
1961   { CA_ARG_3,                   "3"                             },
1962   { CA_ARG_4,                   "4"                             },
1963   { CA_ARG_5,                   "5"                             },
1964   { CA_ARG_10,                  "10"                            },
1965   { CA_ARG_100,                 "100"                           },
1966   { CA_ARG_1000,                "1000"                          },
1967   { CA_ARG_UNDEFINED,           " "                             },
1968   { CA_ARG_NUMBER_MIN,          "min"                           },
1969   { CA_ARG_NUMBER_MAX,          "max"                           },
1970   { CA_ARG_UNDEFINED,           " "                             },
1971   { CA_ARG_NUMBER_RESET,        "reset"                         },
1972   { CA_ARG_UNDEFINED,           " "                             },
1973   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
1974   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
1975   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
1976   { CA_ARG_UNDEFINED,           " "                             },
1977   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
1978   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
1979   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
1980   { CA_ARG_UNDEFINED,           " "                             },
1981   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
1982   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
1983   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
1984   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
1985   { CA_ARG_UNDEFINED,           " "                             },
1986   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
1987   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
1988   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
1989   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
1990
1991   { -1,                         NULL                            }
1992 };
1993
1994 static struct ValueTextInfo options_action_arg_value[] =
1995 {
1996   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1997   { CA_ARG_0,                   "0"                             },
1998   { CA_ARG_1,                   "1"                             },
1999   { CA_ARG_2,                   "2"                             },
2000   { CA_ARG_3,                   "3"                             },
2001   { CA_ARG_4,                   "4"                             },
2002   { CA_ARG_5,                   "5"                             },
2003   { CA_ARG_10,                  "10"                            },
2004   { CA_ARG_100,                 "100"                           },
2005   { CA_ARG_1000,                "1000"                          },
2006   { CA_ARG_UNDEFINED,           " "                             },
2007   { CA_ARG_NUMBER_MIN,          "min"                           },
2008   { CA_ARG_NUMBER_MAX,          "max"                           },
2009   { CA_ARG_UNDEFINED,           " "                             },
2010   { CA_ARG_NUMBER_RESET,        "reset"                         },
2011   { CA_ARG_UNDEFINED,           " "                             },
2012   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
2013   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
2014   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
2015   { CA_ARG_UNDEFINED,           " "                             },
2016   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
2017   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
2018   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
2019   { CA_ARG_UNDEFINED,           " "                             },
2020   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
2021   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
2022   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
2023   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
2024   { CA_ARG_UNDEFINED,           " "                             },
2025   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
2026   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
2027   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
2028   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
2029   { CA_ARG_UNDEFINED,           " "                             },
2030   { CA_ARG_ELEMENT_NR_HEADLINE, "[element]"                     },
2031   { CA_ARG_ELEMENT_NR_TARGET,   "target"                        },
2032   { CA_ARG_ELEMENT_NR_TRIGGER,  "trigger"                       },
2033   { CA_ARG_ELEMENT_NR_ACTION,   "action ->"                     },
2034
2035   { -1,                         NULL                            }
2036 };
2037
2038 static struct ValueTextInfo options_action_arg_envelope[] =
2039 {
2040   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
2041   { CA_ARG_1,                   "1"                             },
2042   { CA_ARG_2,                   "2"                             },
2043   { CA_ARG_3,                   "3"                             },
2044   { CA_ARG_4,                   "4"                             },
2045   { CA_ARG_UNDEFINED,           " "                             },
2046   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
2047   { CA_ARG_ELEMENT_TARGET,      "target"                        },
2048   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
2049   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
2050
2051   { -1,                         NULL                            }
2052 };
2053
2054 static struct ValueTextInfo options_action_arg_key[] =
2055 {
2056   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
2057   { CA_ARG_1,                   "1"                             },
2058   { CA_ARG_2,                   "2"                             },
2059   { CA_ARG_3,                   "3"                             },
2060   { CA_ARG_4,                   "4"                             },
2061   { CA_ARG_5,                   "5"                             },
2062   { CA_ARG_6,                   "6"                             },
2063   { CA_ARG_7,                   "7"                             },
2064   { CA_ARG_8,                   "8"                             },
2065   { CA_ARG_UNDEFINED,           " "                             },
2066   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
2067   { CA_ARG_ELEMENT_TARGET,      "target"                        },
2068   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
2069   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
2070
2071   { -1,                         NULL                            }
2072 };
2073
2074 static struct ValueTextInfo options_action_arg_speed[] =
2075 {
2076   { CA_ARG_SPEED_HEADLINE,      "[speed]"                       },
2077   { CA_ARG_SPEED_NOT_MOVING,    "frozen"                        },
2078   { CA_ARG_SPEED_VERY_SLOW,     "very slow"                     },
2079   { CA_ARG_SPEED_SLOW,          "slow"                          },
2080   { CA_ARG_SPEED_NORMAL,        "normal"                        },
2081   { CA_ARG_SPEED_FAST,          "fast"                          },
2082   { CA_ARG_SPEED_VERY_FAST,     "very fast"                     },
2083   { CA_ARG_SPEED_EVEN_FASTER,   "ultrafast"                     },
2084   { CA_ARG_UNDEFINED,           " "                             },
2085   { CA_ARG_SPEED_SLOWER,        "slower"                        },
2086   { CA_ARG_SPEED_FASTER,        "faster"                        },
2087   { CA_ARG_UNDEFINED,           " "                             },
2088   { CA_ARG_SPEED_RESET,         "reset"                         },
2089
2090   { -1,                         NULL                            }
2091 };
2092
2093 static struct ValueTextInfo options_action_arg_shield[] =
2094 {
2095   { CA_ARG_SHIELD_HEADLINE,     "[shield]"                      },
2096   { CA_ARG_SHIELD_OFF,          "off"                           },
2097   { CA_ARG_SHIELD_NORMAL,       "normal"                        },
2098   { CA_ARG_SHIELD_DEADLY,       "deadly"                        },
2099
2100   { -1,                         NULL                            }
2101 };
2102
2103 static struct ValueTextInfo options_action_arg_artwork[] =
2104 {
2105   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
2106   { CA_ARG_ELEMENT_TARGET,      "target"                        },
2107   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
2108   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
2109   { CA_ARG_UNDEFINED,           " "                             },
2110   { CA_ARG_ELEMENT_RESET,       "reset"                         },
2111
2112   { -1,                         NULL                            }
2113 };
2114
2115 static struct ValueTextInfo options_action_arg_gravity[] =
2116 {
2117   { CA_ARG_GRAVITY_HEADLINE,    "[gravity]"                     },
2118   { CA_ARG_GRAVITY_ON,          "on"                            },
2119   { CA_ARG_GRAVITY_OFF,         "off"                           },
2120   { CA_ARG_GRAVITY_TOGGLE,      "toggle"                        },
2121
2122   { -1,                         NULL                            }
2123 };
2124
2125 static struct ValueTextInfo options_action_arg_direction[] =
2126 {
2127   { CA_ARG_DIRECTION_HEADLINE,  "[dir.]"                        },
2128   { CA_ARG_DIRECTION_NONE,      "none"                          },
2129   { CA_ARG_DIRECTION_LEFT,      "left"                          },
2130   { CA_ARG_DIRECTION_RIGHT,     "right"                         },
2131   { CA_ARG_DIRECTION_UP,        "up"                            },
2132   { CA_ARG_DIRECTION_DOWN,      "down"                          },
2133   { CA_ARG_DIRECTION_TRIGGER,   "trigger"                       },
2134   { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger"                   },
2135
2136   { -1,                         NULL                            }
2137 };
2138
2139 static struct ValueTextInfo options_action_arg_scan_mode[] =
2140 {
2141   { CA_ARG_SCAN_MODE_HEADLINE,  "[mode]"                        },
2142   { CA_ARG_SCAN_MODE_NORMAL,    "normal"                        },
2143   { CA_ARG_SCAN_MODE_REVERSE,   "reverse"                       },
2144
2145   { -1,                         NULL                            }
2146 };
2147
2148 static struct ValueTextInfo options_action_arg_inventory[] =
2149 {
2150   { CA_ARG_INVENTORY_HEADLINE,  "[add]"                         },
2151   { CA_ARG_ELEMENT_TARGET,      "+ target"                      },
2152   { CA_ARG_ELEMENT_TRIGGER,     "+ trigger"                     },
2153   { CA_ARG_ELEMENT_ACTION,      "+ action"                      },
2154   { CA_ARG_UNDEFINED,           " "                             },
2155   { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]"                     },
2156   { CA_ARG_INVENTORY_RM_TARGET, "- target"                      },
2157   { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger"                     },
2158   { CA_ARG_INVENTORY_RM_ACTION, "- action"                      },
2159   { CA_ARG_INVENTORY_RM_FIRST,  "- first"                       },
2160   { CA_ARG_INVENTORY_RM_LAST,   "- last"                        },
2161   { CA_ARG_INVENTORY_RM_ALL,    "- all"                         },
2162   { CA_ARG_UNDEFINED,           " "                             },
2163   { CA_ARG_INVENTORY_RESET,     "reset"                         },
2164
2165   { -1,                         NULL                            }
2166 };
2167
2168 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2169 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2170 {
2171   { -1,                         NULL                            }
2172 };
2173
2174 static struct ValueTextInfo options_group_choice_mode[] =
2175 {
2176   { ANIM_RANDOM,                "random"                        },
2177   { ANIM_LOOP,                  "loop"                          },
2178   { ANIM_LINEAR,                "linear"                        },
2179   { ANIM_PINGPONG,              "pingpong"                      },
2180   { ANIM_PINGPONG2,             "pingpong 2"                    },
2181
2182   { -1,                         NULL                            }
2183 };
2184
2185 static struct ValueTextInfo *action_arg_modes[] =
2186 {
2187   options_action_mode_none,
2188   options_action_mode_assign,
2189   options_action_mode_add_remove,
2190   options_action_mode_calculate,
2191 };
2192
2193 static struct
2194 {
2195   int value;
2196   int mode;
2197   struct ValueTextInfo *options;
2198 }
2199 action_arg_options[] =
2200 {
2201   { CA_NO_ACTION,               0,      options_action_arg_none,        },
2202   { CA_EXIT_PLAYER,             0,      options_action_arg_player,      },
2203   { CA_KILL_PLAYER,             0,      options_action_arg_player,      },
2204   { CA_MOVE_PLAYER,             0,      options_action_arg_direction,   },
2205   { CA_RESTART_LEVEL,           0,      options_action_arg_none,        },
2206   { CA_SHOW_ENVELOPE,           0,      options_action_arg_envelope,    },
2207   { CA_SET_LEVEL_TIME,          3,      options_action_arg_number,      },
2208   { CA_SET_LEVEL_GEMS,          3,      options_action_arg_number,      },
2209   { CA_SET_LEVEL_SCORE,         3,      options_action_arg_number,      },
2210   { CA_SET_LEVEL_WIND,          1,      options_action_arg_direction,   },
2211   { CA_SET_LEVEL_RANDOM_SEED,   1,      options_action_arg_number,      },
2212   { CA_SET_PLAYER_KEYS,         2,      options_action_arg_key,         },
2213   { CA_SET_PLAYER_SPEED,        1,      options_action_arg_speed,       },
2214   { CA_SET_PLAYER_SHIELD,       1,      options_action_arg_shield,      },
2215   { CA_SET_PLAYER_GRAVITY,      1,      options_action_arg_gravity,     },
2216   { CA_SET_PLAYER_ARTWORK,      1,      options_action_arg_artwork,     },
2217   { CA_SET_PLAYER_INVENTORY,    0,      options_action_arg_inventory,   },
2218   { CA_SET_CE_VALUE,            3,      options_action_arg_value,       },
2219   { CA_SET_CE_SCORE,            3,      options_action_arg_value,       },
2220   { CA_SET_CE_ARTWORK,          1,      options_action_arg_artwork,     },
2221   { CA_SET_ENGINE_SCAN_MODE,    1,      options_action_arg_scan_mode,   },
2222
2223   { -1,                         FALSE,  NULL                            }
2224 };
2225
2226 static struct
2227 {
2228   int x, y;
2229   int gadget_id;
2230   int gadget_id_align;
2231   int size;     /* char size of selectbox or '-1' (dynamically determined) */
2232   struct ValueTextInfo *options;
2233   int *value;
2234   char *text_left, *text_right, *infotext;
2235 } selectbox_info[ED_NUM_SELECTBOX] =
2236 {
2237   /* ---------- level and editor settings ---------------------------------- */
2238
2239   {
2240     -1,                                 ED_LEVEL_SETTINGS_YPOS(7),
2241     GADGET_ID_TIME_OR_STEPS,            GADGET_ID_LEVEL_TIMELIMIT_UP,
2242     -1,
2243     options_time_or_steps,
2244     &level.use_step_counter,
2245     NULL, "(0 => no limit)",            "time or step limit"
2246   },
2247   {
2248     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(11),
2249     GADGET_ID_GAME_ENGINE_TYPE,         GADGET_ID_NONE,
2250     -1,
2251     options_game_engine_type,
2252     &level.game_engine_type,
2253     "game engine:", NULL,               "game engine"
2254   },
2255   {
2256     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(10),
2257     GADGET_ID_WIND_DIRECTION,           GADGET_ID_NONE,
2258     -1,
2259     options_wind_direction,
2260     &level.wind_direction_initial,
2261     "initial wind direction:", NULL,    "initial wind direction"
2262   },
2263
2264   /* ---------- element settings: configure (several elements) ------------- */
2265
2266   {
2267     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
2268     GADGET_ID_PLAYER_SPEED,             GADGET_ID_NONE,
2269     -1,
2270     options_player_speed,
2271     &level.initial_player_stepsize[0],
2272     "initial player speed:", NULL,      "initial player speed"
2273   },
2274
2275   /* ---------- element settings: configure 1 (custom elements) ------------ */
2276
2277   {
2278     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2279     GADGET_ID_CUSTOM_ACCESS_TYPE,       GADGET_ID_NONE,
2280     -1,
2281     options_access_type,
2282     &custom_element.access_type,
2283     NULL, NULL,                         "type of access to this field"
2284   },
2285   {
2286     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
2287     GADGET_ID_CUSTOM_ACCESS_LAYER,      GADGET_ID_CUSTOM_ACCESS_TYPE,
2288     -1,
2289     options_access_layer,
2290     &custom_element.access_layer,
2291     NULL, NULL,                         "layer of access for this field"
2292   },
2293   {
2294     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
2295     GADGET_ID_CUSTOM_ACCESS_PROTECTED,  GADGET_ID_CUSTOM_ACCESS_LAYER,
2296     -1,
2297     options_access_protected,
2298     &custom_element.access_protected,
2299     NULL, NULL,                         "protected access for this field"
2300   },
2301   {
2302     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2303     GADGET_ID_CUSTOM_ACCESS_DIRECTION,  GADGET_ID_NONE,
2304     -1,
2305     options_access_direction,
2306     &custom_element.access_direction,
2307     "from", NULL,                       "access direction for this field"
2308   },
2309   {
2310     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2311     GADGET_ID_CUSTOM_WALK_TO_ACTION,    GADGET_ID_NONE,
2312     -1,
2313     options_walk_to_action,
2314     &custom_element.walk_to_action,
2315     NULL, NULL,                         "diggable/collectible/pushable"
2316   },
2317
2318   /* ---------- element settings: configure 2 (custom elements) ------------ */
2319
2320   {
2321     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(1),
2322     GADGET_ID_CUSTOM_MOVE_PATTERN,      GADGET_ID_NONE,
2323     -1,
2324     options_move_pattern,
2325     &custom_element.move_pattern,
2326     "can move", NULL,                   "element move pattern"
2327   },
2328   {
2329     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2330     GADGET_ID_CUSTOM_MOVE_DIRECTION,    GADGET_ID_NONE,
2331     -1,
2332     options_move_direction,
2333     &custom_element.move_direction_initial,
2334     "starts moving", NULL,              "initial element move direction"
2335   },
2336   {
2337     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2338     GADGET_ID_CUSTOM_MOVE_STEPSIZE,     GADGET_ID_NONE,
2339     -1,
2340     options_move_stepsize,
2341     &custom_element.move_stepsize,
2342     "move/fall speed", NULL,            "speed of element movement"
2343   },
2344   {
2345     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2346     GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,   GADGET_ID_NONE,
2347     -1,
2348     options_move_leave_type,
2349     &custom_element.move_leave_type,
2350     // left text with leading spaces to place gadget next to "can dig" gadget
2351     // (needed because drawing area gadgets created after selectbox gadgets)
2352     // "can dig:    can", ":",          "leave behind or change element"
2353     "            can", ":",             "leave behind or change element"
2354   },
2355   {
2356     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
2357     GADGET_ID_CUSTOM_SMASH_TARGETS,     GADGET_ID_CUSTOM_CAN_SMASH,
2358     -1,
2359     options_smash_targets,
2360     &custom_element.smash_targets,
2361     "can smash", NULL,                  "elements that can be smashed"
2362   },
2363   {
2364     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
2365     GADGET_ID_CUSTOM_SLIPPERY_TYPE,     GADGET_ID_NONE,
2366     -1,
2367     options_slippery_type,
2368     &custom_element.slippery_type,
2369     "slippery", NULL,                   "where other elements fall down"
2370   },
2371   {
2372     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
2373     GADGET_ID_CUSTOM_DEADLINESS,        GADGET_ID_NONE,
2374     -1,
2375     options_deadliness,
2376     &custom_element.deadliness,
2377     "deadly when", NULL,                "deadliness of element"
2378   },
2379   {
2380     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(10),
2381     GADGET_ID_CUSTOM_EXPLOSION_TYPE,    GADGET_ID_NONE,
2382     -1,
2383     options_explosion_type,
2384     &custom_element.explosion_type,
2385     "can explode", NULL,                "explosion type"
2386   },
2387
2388   /* ---------- element settings: advanced (custom elements) --------------- */
2389
2390   {
2391     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(3),
2392     GADGET_ID_CHANGE_TIME_UNITS,        GADGET_ID_NONE,
2393     -1,
2394     options_time_units,
2395     &custom_element_change.delay_frames,
2396     "delay time given in", NULL,        "delay time units for change"
2397   },
2398   {
2399     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(4),
2400     GADGET_ID_CHANGE_DIRECT_ACTION,     GADGET_ID_NONE,
2401     -1,
2402     options_change_direct_action,
2403     &custom_element_change.direct_action,
2404     NULL, NULL,                         "type of direct action"
2405   },
2406   {
2407     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(5),
2408     GADGET_ID_CHANGE_OTHER_ACTION,      GADGET_ID_NONE,
2409     -1,
2410     options_change_other_action,
2411     &custom_element_change.other_action,
2412     NULL, "element:",                   "type of other element action"
2413   },
2414   {
2415     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(6),
2416     GADGET_ID_CHANGE_SIDE,              GADGET_ID_NONE,
2417     -1,
2418     options_change_trigger_side,
2419     &custom_element_change.trigger_side,
2420     "at", "side",                       "element side triggering change"
2421   },
2422   {
2423     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2424     GADGET_ID_CHANGE_PLAYER,            GADGET_ID_NONE,
2425     -1,
2426     options_change_trigger_player,
2427     &custom_element_change.trigger_player,
2428     "player:", " ",                     "player that causes change"
2429   },
2430   {
2431     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2432     GADGET_ID_CHANGE_PAGE,              GADGET_ID_CHANGE_PLAYER,
2433     -1,
2434     options_change_trigger_page,
2435     &custom_element_change.trigger_page,
2436     "page:", NULL,                      "change page that causes change"
2437   },
2438   {
2439     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(10),
2440     GADGET_ID_CHANGE_REPLACE_WHEN,      GADGET_ID_NONE,
2441     -1,
2442     options_change_replace_when,
2443     &custom_element_change.replace_when,
2444     "replace when", NULL,               "which elements can be replaced"
2445   },
2446   {
2447     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
2448     GADGET_ID_ACTION_TYPE,              GADGET_ID_NONE,
2449     -1,
2450     options_action_type,
2451     &custom_element_change.action_type,
2452     NULL, NULL,                         "action on specified condition"
2453   },
2454   {
2455     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2456     GADGET_ID_ACTION_MODE,              GADGET_ID_ACTION_TYPE,
2457     -1,
2458     options_action_mode_none,
2459     &custom_element_change.action_mode,
2460     NULL, NULL,                         "action operator"
2461   },
2462   {
2463     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2464     GADGET_ID_ACTION_ARG,               GADGET_ID_ACTION_MODE,
2465     -1,
2466     options_action_arg_none,
2467     &custom_element_change.action_arg,
2468     NULL, NULL,                         "action parameter"
2469   },
2470   {
2471     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(14),
2472     GADGET_ID_SELECT_CHANGE_PAGE,       GADGET_ID_NONE,
2473     3,
2474     options_change_page,
2475     &custom_element.current_change_page,
2476     NULL, NULL,                         "element change page"
2477   },
2478
2479   /* ---------- element settings: configure (group elements) --------------- */
2480
2481   {
2482     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
2483     GADGET_ID_GROUP_CHOICE_MODE,        GADGET_ID_NONE,
2484     -1,
2485     options_group_choice_mode,
2486     &group_element_info.choice_mode,
2487     "choice type:", NULL,               "type of group element choice"
2488   },
2489 };
2490
2491 static struct
2492 {
2493   int x, y;
2494   int gadget_id;
2495   int gadget_id_align;
2496   int size;
2497   char *text;
2498   char *text_left, *text_right, *infotext;
2499 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2500 {
2501   {
2502     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
2503     GADGET_ID_LEVELINFO_LEVEL,          GADGET_ID_NONE,
2504     8,                                  "Level",                        
2505     NULL, NULL,                         "Configure level properties"
2506   },
2507   {
2508     -1,                                 -1,
2509     GADGET_ID_LEVELINFO_EDITOR,         GADGET_ID_LEVELINFO_LEVEL,
2510     8,                                  "Editor",                       
2511     NULL, NULL,                         "Configure editor properties"
2512   },
2513   {
2514     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2515     GADGET_ID_PROPERTIES_INFO,          GADGET_ID_NONE,
2516     8,                                  "Info",                 
2517     NULL, NULL,                         "Show information about element"
2518   },
2519   {
2520     -1,                                 -1,
2521     GADGET_ID_PROPERTIES_CONFIG,        GADGET_ID_PROPERTIES_INFO,
2522     8,                                  "Config",
2523     NULL, NULL,                         "Configure element properties"
2524   },
2525   {
2526     -1,                                 -1,
2527     GADGET_ID_PROPERTIES_CONFIG_1,      GADGET_ID_PROPERTIES_INFO,
2528     8,                                  "Config 1",
2529     NULL, NULL,                         "Configure element properties, part 1"
2530   },
2531   {
2532     -1,                                 -1,
2533     GADGET_ID_PROPERTIES_CONFIG_2,      GADGET_ID_PROPERTIES_CONFIG_1,
2534     8,                                  "Config 2",
2535     NULL, NULL,                         "Configure element properties, part 2"
2536   },
2537   {
2538     -1,                                 -1,
2539     GADGET_ID_PROPERTIES_CHANGE,        GADGET_ID_PROPERTIES_CONFIG_2,
2540     8,                                  "Change",
2541     NULL, NULL,                         "Configure custom element change pages"
2542   },
2543   {
2544     -1,                                 -1,
2545     GADGET_ID_SAVE_AS_TEMPLATE,         GADGET_ID_CUSTOM_USE_TEMPLATE,
2546     -1,                                 "Save",
2547     " ", "As Template",                 "Save current settings as new template"
2548   },
2549   {
2550     -1,                                 -1,
2551     GADGET_ID_ADD_CHANGE_PAGE,          GADGET_ID_PASTE_CHANGE_PAGE,
2552     -1,                                 "New",
2553     NULL, NULL,                         "Add new change page"
2554   },
2555   {
2556     -1,                                 -1,
2557     GADGET_ID_DEL_CHANGE_PAGE,          GADGET_ID_ADD_CHANGE_PAGE,
2558     -1,                                 "Delete",
2559     NULL, NULL,                         "Delete current change page"
2560   },
2561 };
2562
2563 static struct
2564 {
2565   int graphic;
2566   int x, y;
2567   int gadget_id;
2568   int gadget_id_align;
2569   char *text_left, *text_right, *infotext;
2570 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2571 {
2572   {
2573     IMG_EDITOR_COUNTER_DOWN,
2574     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(14),
2575     GADGET_ID_PREV_CHANGE_PAGE,         GADGET_ID_NONE,
2576     NULL, NULL,                         "select previous change page"
2577   },
2578   {
2579     IMG_EDITOR_COUNTER_UP,
2580     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2581     GADGET_ID_NEXT_CHANGE_PAGE,         GADGET_ID_SELECT_CHANGE_PAGE,
2582     NULL, "change page",                "select next change page"
2583   },
2584   {
2585     IMG_GFX_EDITOR_BUTTON_CP_COPY,
2586     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2587     GADGET_ID_COPY_CHANGE_PAGE,         GADGET_ID_NEXT_CHANGE_PAGE,
2588     " ", NULL,                          "copy settings from this change page"
2589   },
2590   {
2591     IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2592     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2593     GADGET_ID_PASTE_CHANGE_PAGE,        GADGET_ID_COPY_CHANGE_PAGE,
2594     NULL, NULL,                         "paste settings to this change page"
2595   },
2596 };
2597
2598 static struct
2599 {
2600   int x, y;
2601 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2602
2603 static struct
2604 {
2605   int graphic;
2606   int gadget_id;
2607   char *infotext;
2608 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2609 {
2610   {
2611     IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2612     GADGET_ID_SCROLL_UP,
2613     "scroll level editing area up"
2614   },
2615   {
2616     IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2617     GADGET_ID_SCROLL_DOWN,
2618     "scroll level editing area down"
2619   },
2620   {
2621     IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2622     GADGET_ID_SCROLL_LEFT,
2623     "scroll level editing area left"
2624   },
2625   {
2626     IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2627     GADGET_ID_SCROLL_RIGHT,
2628     "scroll level editing area right"
2629   },
2630   {
2631     IMG_EDITOR_PALETTE_SCROLL_UP,
2632     GADGET_ID_SCROLL_LIST_UP,
2633     "scroll element list up ('Page Up')"
2634   },
2635   {
2636     IMG_EDITOR_PALETTE_SCROLL_DOWN,
2637     GADGET_ID_SCROLL_LIST_DOWN,
2638     "scroll element list down ('Page Down')"
2639   },
2640 };
2641
2642 static struct
2643 {
2644   int x, y;
2645   int width, height;
2646   int wheel_x, wheel_y;
2647   int wheel_width, wheel_height;
2648 } scrollbar_pos[ED_NUM_SCROLLBARS];
2649
2650 static struct
2651 {
2652   int graphic;
2653   int type;
2654   int gadget_id;
2655   char *infotext;
2656 } scrollbar_info[ED_NUM_SCROLLBARS] =
2657 {
2658   {
2659     IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2660     GD_TYPE_SCROLLBAR_HORIZONTAL,
2661     GADGET_ID_SCROLL_HORIZONTAL,
2662     "scroll level editing area horizontally"
2663   },
2664   {
2665     IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2666     GD_TYPE_SCROLLBAR_VERTICAL,
2667     GADGET_ID_SCROLL_VERTICAL,
2668     "scroll level editing area vertically"
2669   },
2670   {
2671     IMG_EDITOR_PALETTE_SCROLLBAR,
2672     GD_TYPE_SCROLLBAR_VERTICAL,
2673     GADGET_ID_SCROLL_LIST_VERTICAL,
2674     "scroll element list vertically"
2675   }
2676 };
2677
2678
2679 static struct
2680 {
2681   int x, y;
2682   int gadget_id;
2683   int gadget_id_align;
2684   int radio_button_nr;
2685   int *value;
2686   int checked_value;
2687   char *text_left, *text_right, *infotext;
2688 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2689 {
2690   {
2691     -1,                                 ED_LEVEL_SETTINGS_YPOS(0),
2692     GADGET_ID_RANDOM_PERCENTAGE,        GADGET_ID_LEVEL_RANDOM_UP,
2693     RADIO_NR_RANDOM_ELEMENTS,
2694     &random_placement_method,           RANDOM_USE_PERCENTAGE,
2695     " ", "percentage",                  "use percentage for random elements"
2696   },
2697   {
2698     -1,                                 ED_LEVEL_SETTINGS_YPOS(0),
2699     GADGET_ID_RANDOM_QUANTITY,          GADGET_ID_RANDOM_PERCENTAGE,
2700     RADIO_NR_RANDOM_ELEMENTS,
2701     &random_placement_method,           RANDOM_USE_QUANTITY,
2702     " ", "quantity",                    "use quantity for random elements"
2703   }
2704 };
2705
2706 static struct
2707 {
2708   int x, y;
2709   int gadget_id;
2710   int gadget_id_align;
2711   boolean *value;
2712   char *text_left, *text_right, *infotext;
2713 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2714 {
2715   /* ---------- level and editor settings ---------------------------------- */
2716
2717   {
2718     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(1),
2719     GADGET_ID_RANDOM_RESTRICTED,        GADGET_ID_NONE,
2720     &random_placement_background_restricted,
2721     NULL,
2722     "restrict random placement to:",    "set random placement restriction"
2723   },
2724
2725   /* ---------- element settings: configure (various elements) ------------- */
2726
2727   {
2728     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2729     GADGET_ID_STICK_ELEMENT,            GADGET_ID_NONE,
2730     &stick_element_properties_window,
2731     NULL,
2732     "stick this screen to edit content","stick this screen to edit content"
2733   },
2734   {
2735     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2736     GADGET_ID_EM_SLIPPERY_GEMS,         GADGET_ID_NONE,
2737     &level.em_slippery_gems,
2738     NULL,
2739     "slip down from certain flat walls","use EM/DC style slipping behaviour"
2740   },
2741   {
2742     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2743     GADGET_ID_EM_EXPLODES_BY_FIRE,      GADGET_ID_NONE,
2744     &level.em_explodes_by_fire,
2745     NULL,
2746     "explodes with chain reaction",     "use R'n'D style explosion behaviour"
2747   },
2748   {
2749     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2750     GADGET_ID_USE_SPRING_BUG,           GADGET_ID_NONE,
2751     &level.use_spring_bug,
2752     NULL,
2753     "use spring pushing bug",           "use odd spring pushing behaviour"
2754   },
2755   {
2756     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2757     GADGET_ID_USE_TIME_ORB_BUG,         GADGET_ID_NONE,
2758     &level.use_time_orb_bug,
2759     NULL,
2760     "use time orb bug",                 "use odd time orb behaviour"
2761   },
2762   {
2763     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2764     GADGET_ID_RANDOM_BALL_CONTENT,      GADGET_ID_NONE,
2765     &level.ball_random,
2766     NULL,
2767     "create single random element",     "only create one element from content"
2768   },
2769   {
2770     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2771     GADGET_ID_INITIAL_BALL_STATE,       GADGET_ID_NONE,
2772     &level.ball_state_initial,
2773     NULL,
2774     "magic ball initially activated",   "activate magic ball after level start"
2775   },
2776   {
2777     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2778     GADGET_ID_GROW_INTO_DIGGABLE,       GADGET_ID_NONE,
2779     &level.grow_into_diggable,
2780     NULL,
2781     "can grow into anything diggable",  "grow into more than just sand"
2782   },
2783   {
2784     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2785     GADGET_ID_AUTO_EXIT_SOKOBAN,        GADGET_ID_NONE,
2786     &level.auto_exit_sokoban,
2787     NULL,
2788     "exit level if all fields solved",  "automatically finish Sokoban levels"
2789   },
2790   {
2791     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2792     GADGET_ID_CONTINUOUS_SNAPPING,      GADGET_ID_NONE,
2793     &level.continuous_snapping,
2794     NULL,
2795     "continuous snapping",              "use snapping without releasing key"
2796   },
2797   {
2798     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
2799     GADGET_ID_BLOCK_SNAP_FIELD,         GADGET_ID_NONE,
2800     &level.block_snap_field,
2801     NULL,
2802     "block snapped field when snapping", "use snapping delay to show animation"
2803   },
2804   {
2805     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2806     GADGET_ID_BLOCK_LAST_FIELD,         GADGET_ID_NONE,
2807     &level.block_last_field,
2808     NULL,
2809     "block last field when moving",     "player blocks last field when moving"
2810   },
2811   {
2812     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2813     GADGET_ID_SP_BLOCK_LAST_FIELD,      GADGET_ID_NONE,
2814     &level.sp_block_last_field,
2815     NULL,
2816     "block last field when moving",     "player blocks last field when moving"
2817   },
2818   {
2819     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
2820     GADGET_ID_INSTANT_RELOCATION,       GADGET_ID_NONE,
2821     &level.instant_relocation,
2822     NULL,
2823     "no scrolling when relocating",     "player gets relocated without delay"
2824   },
2825   {
2826     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
2827     GADGET_ID_SHIFTED_RELOCATION,       GADGET_ID_NONE,
2828     &level.shifted_relocation,
2829     NULL,
2830     "no centering when relocating",     "level not centered after relocation"
2831   },
2832   {
2833     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
2834     GADGET_ID_LAZY_RELOCATION,          GADGET_ID_NONE,
2835     &level.lazy_relocation,
2836     NULL,
2837     "only redraw off-screen relocation","no redraw if relocation target visible"
2838   },
2839   {
2840     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2841     GADGET_ID_USE_START_ELEMENT,        GADGET_ID_NONE,
2842     &level.use_start_element[0],
2843     NULL,
2844     "use level start element:",        "start level at this element's position"
2845   },
2846   {
2847     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(11),
2848     GADGET_ID_USE_ARTWORK_ELEMENT,      GADGET_ID_NONE,
2849     &level.use_artwork_element[0],
2850     NULL,
2851     "use artwork from element:",        "use player artwork from other element"
2852   },
2853   {
2854     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
2855     GADGET_ID_USE_EXPLOSION_ELEMENT,    GADGET_ID_NONE,
2856     &level.use_explosion_element[0],
2857     NULL,
2858     "use explosion from element:",      "use explosion properties from element"
2859   },
2860   {
2861     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
2862     GADGET_ID_INITIAL_GRAVITY,          GADGET_ID_NONE,
2863     &level.initial_player_gravity[0],
2864     NULL,
2865     "use initial gravity",              "set initial player gravity"
2866   },
2867   {
2868     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2869     GADGET_ID_USE_INITIAL_INVENTORY,    GADGET_ID_NONE,
2870     &level.use_initial_inventory[0],
2871     NULL,
2872     "use initial inventory:",           "use collected elements on level start"
2873   },
2874   {
2875     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(6),
2876     GADGET_ID_CAN_PASS_TO_WALKABLE,     GADGET_ID_NONE,
2877     &level.can_pass_to_walkable,
2878     NULL,
2879     "can pass to walkable element",     "player can pass to empty or walkable"
2880   },
2881   {
2882     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2883     GADGET_ID_CAN_FALL_INTO_ACID,       GADGET_ID_NONE,
2884     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
2885     NULL,
2886     "can fall into acid (with gravity)","player can fall into acid pool"
2887   },
2888   {
2889     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2890     GADGET_ID_CAN_MOVE_INTO_ACID,       GADGET_ID_NONE,
2891     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
2892     NULL,
2893     "can move into acid",               "element can move into acid pool"
2894   },
2895   {
2896     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2897     GADGET_ID_DONT_COLLIDE_WITH,        GADGET_ID_NONE,
2898     &custom_element_properties[EP_DONT_COLLIDE_WITH],
2899     NULL,
2900     "deadly when colliding with",       "element is deadly when hitting player"
2901   },
2902   {
2903     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2904     GADGET_ID_ENVELOPE_AUTOWRAP,        GADGET_ID_NONE,
2905     &level.envelope[0].autowrap,
2906     NULL,
2907     "auto-wrap",                        "automatically wrap envelope text"
2908   },
2909   {
2910     -1,                                 ED_ELEMENT_SETTINGS_YPOS(1),
2911     GADGET_ID_ENVELOPE_CENTERED,        GADGET_ID_ENVELOPE_AUTOWRAP,
2912     &level.envelope[0].centered,
2913     " ",
2914     "centered",                         "automatically center envelope text"
2915   },
2916
2917   /* ---------- element settings: configure 1 (custom elements) ----------- */
2918
2919   {
2920     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2921     GADGET_ID_CUSTOM_USE_GRAPHIC,       GADGET_ID_NONE,
2922     &custom_element.use_gfx_element,
2923     NULL,
2924     "use graphic of element:",          "use existing element graphic"
2925   },
2926   {
2927     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(14),
2928     GADGET_ID_CUSTOM_USE_TEMPLATE,      GADGET_ID_NONE,
2929     &level.use_custom_template,
2930     NULL,
2931     "use template",                     "use template for custom properties"
2932   },
2933   {
2934     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2935     GADGET_ID_CUSTOM_ACCESSIBLE,        GADGET_ID_NONE,
2936     &custom_element_properties[EP_ACCESSIBLE],
2937     NULL,
2938     NULL,                               "player can walk to or pass this field"
2939   },
2940   {
2941     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2942     GADGET_ID_CUSTOM_GRAV_REACHABLE,    GADGET_ID_NONE,
2943     &custom_element_properties[EP_GRAVITY_REACHABLE],
2944     NULL,
2945     "reachable despite gravity",        "player can walk/dig despite gravity"
2946   },
2947   {
2948     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(11),
2949     GADGET_ID_CUSTOM_USE_LAST_VALUE,    GADGET_ID_NONE,
2950     &custom_element.use_last_ce_value,
2951     NULL,
2952     "use last CE value after change",   "use last CE value after change"
2953   },
2954   {
2955     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
2956     GADGET_ID_CUSTOM_WALK_TO_OBJECT,    GADGET_ID_NONE,
2957     &custom_element_properties[EP_WALK_TO_OBJECT],
2958     NULL,
2959     NULL,                               "player can dig/collect/push element"
2960   },
2961   {
2962     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
2963     GADGET_ID_CUSTOM_INDESTRUCTIBLE,    GADGET_ID_NONE,
2964     &custom_element_properties[EP_INDESTRUCTIBLE],
2965     NULL,
2966     "indestructible",                   "element is indestructible"
2967   },
2968
2969   /* ---------- element settings: configure 2 (custom elements) ----------- */
2970
2971   {
2972     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2973     GADGET_ID_CUSTOM_CAN_MOVE,          GADGET_ID_NONE,
2974     &custom_element_properties[EP_CAN_MOVE],
2975     NULL,
2976     NULL,                               "element can move with some pattern"
2977   },
2978   {
2979     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
2980     GADGET_ID_CUSTOM_CAN_FALL,          GADGET_ID_NONE,
2981     &custom_element_properties[EP_CAN_FALL],
2982     NULL,
2983     "can fall",                         "element can fall down"
2984   },
2985   {
2986     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
2987     GADGET_ID_CUSTOM_CAN_SMASH,         GADGET_ID_CUSTOM_CAN_FALL,
2988     &custom_element_properties[EP_CAN_SMASH],
2989     " ",
2990     NULL,                               "element can smash other elements"
2991   },
2992   {
2993     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
2994     GADGET_ID_CUSTOM_SLIPPERY,          GADGET_ID_NONE,
2995     &custom_element_properties[EP_SLIPPERY],
2996     NULL,
2997     NULL,                               "other elements can fall down from it"
2998   },
2999   {
3000     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
3001     GADGET_ID_CUSTOM_DEADLY,            GADGET_ID_NONE,
3002     &custom_element_properties[EP_DEADLY],
3003     NULL,
3004     NULL,                               "element can kill the player"
3005   },
3006   {
3007     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
3008     GADGET_ID_CUSTOM_CAN_EXPLODE,       GADGET_ID_NONE,
3009     &custom_element_properties[EP_CAN_EXPLODE],
3010     NULL,
3011     NULL,                               "element can explode"
3012   },
3013   {
3014     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(11),
3015     GADGET_ID_CUSTOM_EXPLODE_FIRE,      GADGET_ID_NONE,
3016     &custom_element_properties[EP_EXPLODES_BY_FIRE],
3017     NULL,
3018     "by fire",                          "element can explode by fire/explosion"
3019   },
3020   {
3021     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
3022     GADGET_ID_CUSTOM_EXPLODE_SMASH,     GADGET_ID_CUSTOM_EXPLODE_FIRE,
3023     &custom_element_properties[EP_EXPLODES_SMASHED],
3024     " ",
3025     "smashed",                          "element can explode when smashed"
3026   },
3027   {
3028     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
3029     GADGET_ID_CUSTOM_EXPLODE_IMPACT,    GADGET_ID_CUSTOM_EXPLODE_SMASH,
3030     &custom_element_properties[EP_EXPLODES_IMPACT],
3031     " ",
3032     "impact",                           "element can explode on impact"
3033   },
3034
3035   /* ---------- element settings: advanced (custom elements) --------------- */
3036
3037   {
3038     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3039     GADGET_ID_CUSTOM_CAN_CHANGE,        GADGET_ID_NONE,
3040     &custom_element_change.can_change,
3041     NULL,
3042     "element changes to:",              "change element on specified condition"
3043   },
3044   {
3045     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
3046     GADGET_ID_CHANGE_DELAY,             GADGET_ID_NONE,
3047     &custom_element_change_events[CE_DELAY],
3048     NULL,
3049     NULL,                               "element changes after delay"
3050   },
3051   {
3052     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
3053     GADGET_ID_CHANGE_BY_DIRECT_ACT,     GADGET_ID_NONE,
3054     &custom_element_change_events[CE_BY_DIRECT_ACTION],
3055     NULL,
3056     NULL,                               "element changes by direct action"
3057   },
3058   {
3059     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
3060     GADGET_ID_CHANGE_BY_OTHER_ACT,      GADGET_ID_NONE,
3061     &custom_element_change_events[CE_BY_OTHER_ACTION],
3062     NULL,
3063     NULL,                               "element changes by other element"
3064   },
3065   {
3066     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
3067     GADGET_ID_CHANGE_USE_EXPLOSION,     GADGET_ID_NONE,
3068     &custom_element_change.explode,
3069     NULL,
3070     "explode instead of change",        "element explodes instead of change"
3071   },
3072   {
3073     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
3074     GADGET_ID_CHANGE_USE_CONTENT,       GADGET_ID_NONE,
3075     &custom_element_change.use_target_content,
3076     NULL,
3077     "use extended change target:",      "element changes to more elements"
3078   },
3079   {
3080     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(11),
3081     GADGET_ID_CHANGE_ONLY_COMPLETE,     GADGET_ID_NONE,
3082     &custom_element_change.only_if_complete,
3083     NULL,
3084     "replace all or nothing",           "only replace when all can be changed"
3085   },
3086   {
3087     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(12),
3088     GADGET_ID_CHANGE_USE_RANDOM,        GADGET_ID_NONE,
3089     &custom_element_change.use_random_replace,
3090     NULL,
3091     NULL,                               "use percentage for random replace"
3092   },
3093   {
3094     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
3095     GADGET_ID_CHANGE_HAS_ACTION,        GADGET_ID_NONE,
3096     &custom_element_change.has_action,
3097     NULL,
3098     NULL,                               "execute action on specified condition"
3099   },
3100 };
3101
3102 static struct
3103 {
3104   int x, y;
3105   int xoffset, yoffset;
3106   int gadget_id;
3107   int gadget_id_align;
3108   int *value;
3109   int area_xsize, area_ysize;
3110   char *text_left, *text_right, *text_below, *infotext;
3111 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3112 {
3113   /* ---------- level playfield content ------------------------------------ */
3114
3115   {
3116     0,                                  0,
3117     0,                                  0,
3118     GADGET_ID_DRAWING_LEVEL,            GADGET_ID_NONE,
3119     NULL,
3120     -1, -1,     /* these values are not constant, but can change at runtime */
3121     NULL, NULL, NULL,                   NULL
3122   },
3123
3124   /* ---------- yam yam content -------------------------------------------- */
3125
3126   {
3127     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3128     ED_AREA_YAMYAM_CONTENT_XOFF(0),     ED_AREA_YAMYAM_CONTENT_YOFF(0),
3129     GADGET_ID_YAMYAM_CONTENT_0,         GADGET_ID_NONE,
3130     &level.yamyam_content[0].e[0][0],   3, 3,
3131     NULL, NULL, "1",                    NULL
3132   },
3133   {
3134     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3135     ED_AREA_YAMYAM_CONTENT_XOFF(1),     ED_AREA_YAMYAM_CONTENT_YOFF(1),
3136     GADGET_ID_YAMYAM_CONTENT_1,         GADGET_ID_NONE,
3137     &level.yamyam_content[1].e[0][0],   3, 3,
3138     NULL, NULL, "2",                    NULL
3139   },
3140   {
3141     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3142     ED_AREA_YAMYAM_CONTENT_XOFF(2),     ED_AREA_YAMYAM_CONTENT_YOFF(2),
3143     GADGET_ID_YAMYAM_CONTENT_2,         GADGET_ID_NONE,
3144     &level.yamyam_content[2].e[0][0],   3, 3,
3145     NULL, NULL, "3",                    NULL
3146   },
3147   {
3148     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3149     ED_AREA_YAMYAM_CONTENT_XOFF(3),     ED_AREA_YAMYAM_CONTENT_YOFF(3),
3150     GADGET_ID_YAMYAM_CONTENT_3,         GADGET_ID_NONE,
3151     &level.yamyam_content[3].e[0][0],   3, 3,
3152     NULL, NULL, "4",                    NULL
3153   },
3154   {
3155     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3156     ED_AREA_YAMYAM_CONTENT_XOFF(4),     ED_AREA_YAMYAM_CONTENT_YOFF(4),
3157     GADGET_ID_YAMYAM_CONTENT_4,         GADGET_ID_NONE,
3158     &level.yamyam_content[4].e[0][0],   3, 3,
3159     NULL, NULL, "5",                    NULL
3160   },
3161   {
3162     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3163     ED_AREA_YAMYAM_CONTENT_XOFF(5),     ED_AREA_YAMYAM_CONTENT_YOFF(5),
3164     GADGET_ID_YAMYAM_CONTENT_5,         GADGET_ID_NONE,
3165     &level.yamyam_content[5].e[0][0],   3, 3,
3166     NULL, NULL, "6",                    NULL
3167   },
3168   {
3169     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3170     ED_AREA_YAMYAM_CONTENT_XOFF(6),     ED_AREA_YAMYAM_CONTENT_YOFF(6),
3171     GADGET_ID_YAMYAM_CONTENT_6,         GADGET_ID_NONE,
3172     &level.yamyam_content[6].e[0][0],   3, 3,
3173     NULL, NULL, "7",                    NULL
3174   },
3175   {
3176     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3177     ED_AREA_YAMYAM_CONTENT_XOFF(7),     ED_AREA_YAMYAM_CONTENT_YOFF(7),
3178     GADGET_ID_YAMYAM_CONTENT_7,         GADGET_ID_NONE,
3179     &level.yamyam_content[7].e[0][0],   3, 3,
3180     NULL, NULL, "8",                    NULL
3181   },
3182
3183   /* ---------- magic ball content ----------------------------------------- */
3184
3185   {
3186     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3187     ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3188     GADGET_ID_MAGIC_BALL_CONTENT_0,     GADGET_ID_NONE,
3189     &level.ball_content[0].e[0][0],     3, 3,
3190     NULL, NULL, "1",                    NULL
3191   },
3192   {
3193     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3194     ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3195     GADGET_ID_MAGIC_BALL_CONTENT_1,     GADGET_ID_NONE,
3196     &level.ball_content[1].e[0][0],     3, 3,
3197     NULL, NULL, "2",                    NULL
3198   },
3199   {
3200     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3201     ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3202     GADGET_ID_MAGIC_BALL_CONTENT_2,     GADGET_ID_NONE,
3203     &level.ball_content[2].e[0][0],     3, 3,
3204     NULL, NULL, "3",                    NULL
3205   },
3206   {
3207     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3208     ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3209     GADGET_ID_MAGIC_BALL_CONTENT_3,     GADGET_ID_NONE,
3210     &level.ball_content[3].e[0][0],     3, 3,
3211     NULL, NULL, "4",                    NULL
3212   },
3213   {
3214     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3215     ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3216     GADGET_ID_MAGIC_BALL_CONTENT_4,     GADGET_ID_NONE,
3217     &level.ball_content[4].e[0][0],     3, 3,
3218     NULL, NULL, "5",                    NULL
3219   },
3220   {
3221     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3222     ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3223     GADGET_ID_MAGIC_BALL_CONTENT_5,     GADGET_ID_NONE,
3224     &level.ball_content[5].e[0][0],     3, 3,
3225     NULL, NULL, "6",                    NULL
3226   },
3227   {
3228     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3229     ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3230     GADGET_ID_MAGIC_BALL_CONTENT_6,     GADGET_ID_NONE,
3231     &level.ball_content[6].e[0][0],     3, 3,
3232     NULL, NULL, "7",                    NULL
3233   },
3234   {
3235     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3236     ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3237     GADGET_ID_MAGIC_BALL_CONTENT_7,     GADGET_ID_NONE,
3238     &level.ball_content[7].e[0][0],     3, 3,
3239     NULL, NULL, "8",                    NULL
3240   },
3241
3242   /* ---------- android content -------------------------------------------- */
3243
3244   {
3245     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(5),
3246     ED_AREA_1X1_SETTINGS_XOFF,          ED_AREA_1X1_SETTINGS_YOFF,
3247     GADGET_ID_ANDROID_CONTENT,          GADGET_ID_NONE,
3248     &level.android_clone_element[0],    MAX_ANDROID_ELEMENTS, 1,
3249     "elements:", NULL, NULL,            "elements android can clone"
3250   },
3251
3252   /* ---------- amoeba content --------------------------------------------- */
3253
3254   {
3255     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(3),
3256     ED_AREA_1X1_SETTINGS_XOFF,          ED_AREA_1X1_SETTINGS_YOFF,
3257     GADGET_ID_AMOEBA_CONTENT,           GADGET_ID_NONE,
3258     &level.amoeba_content,              1, 1,
3259     "content:", NULL, NULL,             "amoeba content"
3260   },
3261
3262   /* ---------- level start element ---------------------------------------- */
3263
3264   {
3265     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(10),
3266     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3267     GADGET_ID_START_ELEMENT,            GADGET_ID_USE_START_ELEMENT,
3268     &level.start_element[0],            1, 1,
3269     NULL, NULL, NULL,                   "level start element"
3270   },
3271
3272   /* ---------- player artwork element ------------------------------------- */
3273
3274   {
3275     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(11),
3276     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3277     GADGET_ID_ARTWORK_ELEMENT,          GADGET_ID_USE_ARTWORK_ELEMENT,
3278     &level.artwork_element[0],          1, 1,
3279     NULL, NULL, NULL,                   "element for player artwork"
3280   },
3281
3282   /* ---------- player explosion element ----------------------------------- */
3283
3284   {
3285     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(12),
3286     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3287     GADGET_ID_EXPLOSION_ELEMENT,        GADGET_ID_USE_EXPLOSION_ELEMENT,
3288     &level.explosion_element[0],        1, 1,
3289     NULL, NULL, NULL,                   "element for player explosion"
3290   },
3291
3292   /* ---------- player initial inventory ----------------------------------- */
3293
3294   {
3295     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3296     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3297     GADGET_ID_INVENTORY_CONTENT,        GADGET_ID_USE_INITIAL_INVENTORY,
3298     &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3299     NULL, NULL, NULL,                   "content for initial inventory"
3300   },
3301
3302   /* ---------- element settings: configure 1 (custom elements) ----------- */
3303
3304   /* ---------- custom graphic --------------------------------------------- */
3305
3306   {
3307     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3308     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3309     GADGET_ID_CUSTOM_GRAPHIC,           GADGET_ID_CUSTOM_USE_GRAPHIC,
3310     &custom_element.gfx_element_initial,1, 1,
3311     NULL, NULL, NULL,                   "custom graphic element"
3312   },
3313
3314   /* ---------- element settings: configure 2 (custom elements) ----------- */
3315
3316   /* ---------- custom content (when exploding) ---------------------------- */
3317
3318   {
3319     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(10),
3320     0,                                  ED_AREA_3X3_SETTINGS_YOFF,
3321     GADGET_ID_CUSTOM_CONTENT,           GADGET_ID_NONE, /* align three rows */
3322     &custom_element.content.e[0][0],    3, 3,
3323     "content:", NULL, NULL,             NULL
3324   },
3325
3326   /* ---------- custom enter and leave element (when moving) --------------- */
3327
3328   {
3329     ED_AREA_1X1_SETTINGS_XPOS(1),       ED_AREA_1X1_SETTINGS_YPOS(3),
3330     ED_AREA_1X1_SETTINGS_XOFF,          ED_AREA_1X1_SETTINGS_YOFF,
3331     GADGET_ID_CUSTOM_MOVE_ENTER,        GADGET_ID_NONE,
3332     &custom_element.move_enter_element, 1, 1,
3333     "can dig:", " ", NULL,              "element that can be digged/collected"
3334   },
3335   {
3336     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(3),
3337     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3338     GADGET_ID_CUSTOM_MOVE_LEAVE,        GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3339     &custom_element.move_leave_element, 1, 1,
3340     NULL, NULL, NULL,                   "element that will be left behind"
3341   },
3342
3343   /* ---------- element settings: advanced (custom elements) --------------- */
3344
3345   /* ---------- custom change target --------------------------------------- */
3346
3347   {
3348     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3349     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3350     GADGET_ID_CUSTOM_CHANGE_TARGET,     GADGET_ID_CUSTOM_CAN_CHANGE,
3351     &custom_element_change.target_element, 1, 1,
3352     NULL, "after/when:", NULL,          "new target element after change"
3353   },
3354
3355   /* ---------- custom change content (extended change target) ------------- */
3356
3357   {
3358     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(9),
3359     0,                                  ED_AREA_3X3_SETTINGS_YOFF,
3360     GADGET_ID_CUSTOM_CHANGE_CONTENT,    GADGET_ID_NONE, /* align three rows */
3361     &custom_element_change.target_content.e[0][0], 3, 3,
3362     NULL, NULL, NULL,                   "new extended elements after change"
3363   },
3364
3365   /* ---------- custom change trigger (element causing change) ------------- */
3366
3367   {
3368     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(5),
3369     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3370     GADGET_ID_CUSTOM_CHANGE_TRIGGER,    GADGET_ID_CHANGE_OTHER_ACTION,
3371     &custom_element_change.initial_trigger_element, 1, 1,
3372     NULL, NULL, NULL,                   "other element triggering change"
3373   },
3374
3375   /* ---------- custom change action (element used for action) ------------- */
3376
3377   {
3378     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(13),
3379     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3380     GADGET_ID_CUSTOM_CHANGE_ACTION,     GADGET_ID_ACTION_ARG,
3381     &custom_element_change.action_element, 1, 1,
3382     NULL, NULL, NULL,                   "element used as action parameter"
3383   },
3384
3385   /* ---------- group element content -------------------------------------- */
3386
3387   {
3388     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(2),
3389     ED_AREA_1X1_SETTINGS_XOFF,          ED_AREA_1X1_SETTINGS_YOFF,
3390     GADGET_ID_GROUP_CONTENT,            GADGET_ID_NONE,
3391     &group_element_info.element[0],     MAX_ELEMENTS_IN_GROUP, 1,
3392     "content:", NULL, NULL,             NULL
3393   },
3394
3395   /* ---------- random background (for random painting) -------------------- */
3396
3397   {
3398     -1,                                 ED_AREA_1X1_LSETTINGS_YPOS(1),
3399     0,                                  ED_AREA_1X1_LSETTINGS_YOFF,
3400     GADGET_ID_RANDOM_BACKGROUND,        GADGET_ID_RANDOM_RESTRICTED,
3401     &random_placement_background_element, 1, 1,
3402     NULL, NULL, NULL,                   "random placement background"
3403   },
3404 };
3405
3406
3407 /*
3408   -----------------------------------------------------------------------------
3409   some internally used variables
3410   -----------------------------------------------------------------------------
3411 */
3412
3413 /* maximal size of level editor drawing area */
3414 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3415
3416 /* actual size of level editor drawing area */
3417 static int ed_fieldx, ed_fieldy;
3418
3419 /* actual position of level editor drawing area in level playfield */
3420 static int level_xpos = -1, level_ypos = -1;
3421
3422 /* actual tile size used to display playfield drawing area */
3423 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3424
3425 #define IN_ED_FIELD(x,y)        IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3426
3427 /* drawing elements on the three mouse buttons */
3428 static int new_element1 = EL_WALL;
3429 static int new_element2 = EL_EMPTY;
3430 static int new_element3 = EL_SAND;
3431
3432 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3433 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3434                                 (button) == 2 ? new_element2 : \
3435                                 (button) == 3 ? new_element3 : EL_EMPTY)
3436
3437 /* forward declaration for internal use */
3438 static void ModifyEditorCounterValue(int, int);
3439 static void ModifyEditorCounterLimits(int, int, int);
3440 static void ModifyEditorSelectboxValue(int, int);
3441 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3442 static void ModifyEditorDrawingArea(int, int, int);
3443 static void ModifyEditorElementList();
3444 static void AdjustElementListScrollbar();
3445 static void RedrawDrawingElements();
3446 static void DrawDrawingWindow();
3447 static void DrawLevelInfoWindow();
3448 static void DrawPropertiesWindow();
3449 static void UpdateCustomElementGraphicGadgets();
3450 static boolean checkPropertiesConfig(int);
3451 static void CopyLevelToUndoBuffer(int);
3452 static void HandleDrawingAreas(struct GadgetInfo *);
3453 static void HandleCounterButtons(struct GadgetInfo *);
3454 static void HandleTextInputGadgets(struct GadgetInfo *);
3455 static void HandleTextAreaGadgets(struct GadgetInfo *);
3456 static void HandleSelectboxGadgets(struct GadgetInfo *);
3457 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3458 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3459 static void HandleRadiobuttons(struct GadgetInfo *);
3460 static void HandleCheckbuttons(struct GadgetInfo *);
3461 static void HandleControlButtons(struct GadgetInfo *);
3462 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3463 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3464
3465 static int num_editor_gadgets = 0;      /* dynamically determined */
3466
3467 static struct GadgetInfo **level_editor_gadget = NULL;
3468 static int *right_gadget_border = NULL;
3469
3470 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3471 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3472 static boolean draw_with_brush = FALSE;
3473 static int properties_element = 0;
3474
3475 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3476 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3477 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3478 static int undo_buffer_position = 0;
3479 static int undo_buffer_steps = 0;
3480 static int redo_buffer_steps = 0;
3481
3482 static int edit_mode;
3483 static int edit_mode_levelinfo;
3484 static int edit_mode_properties;
3485
3486 static int element_shift = 0;
3487
3488 static int editor_el_players[] =
3489 {
3490   EL_PLAYER_1,
3491   EL_PLAYER_2,
3492   EL_PLAYER_3,
3493   EL_PLAYER_4
3494 };
3495 static int *editor_el_players_ptr = editor_el_players;
3496 static int num_editor_el_players = SIZEOF_ARRAY_INT(editor_el_players);
3497
3498 static int editor_hl_boulderdash[] =
3499 {
3500   EL_INTERNAL_CASCADE_BD_ACTIVE,
3501   EL_CHAR('B'),
3502   EL_CHAR('D'),
3503   EL_EMPTY,
3504 };
3505
3506 static int editor_el_boulderdash[] =
3507 {
3508   EL_EMPTY,
3509   EL_SAND,
3510   EL_BD_ROCK,
3511   EL_BD_DIAMOND,
3512
3513   EL_STEELWALL,
3514   EL_BD_WALL,
3515   EL_BD_EXPANDABLE_WALL,
3516   EL_BD_MAGIC_WALL,
3517
3518   EL_BD_AMOEBA,
3519   EL_BD_BUTTERFLY_UP,
3520   EL_BD_FIREFLY_UP,
3521   EL_EXIT_CLOSED,
3522
3523   EL_BD_BUTTERFLY_LEFT,
3524   EL_BD_FIREFLY_LEFT,
3525   EL_BD_BUTTERFLY_RIGHT,
3526   EL_BD_FIREFLY_RIGHT,
3527
3528   EL_EMPTY,
3529   EL_BD_BUTTERFLY_DOWN,
3530   EL_BD_FIREFLY_DOWN,
3531   EL_EXIT_OPEN,
3532 };
3533 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3534 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3535 static int num_editor_hl_boulderdash = SIZEOF_ARRAY_INT(editor_hl_boulderdash);
3536 static int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash);
3537
3538 static int editor_hl_emerald_mine[] =
3539 {
3540   EL_INTERNAL_CASCADE_EM_ACTIVE,
3541   EL_CHAR('E'),
3542   EL_CHAR('M'),
3543   EL_EMPTY,
3544 };
3545
3546 static int editor_el_emerald_mine[] =
3547 {
3548   EL_SAND,
3549   EL_ROCK,
3550   EL_QUICKSAND_EMPTY,
3551   EL_QUICKSAND_FULL,
3552
3553   EL_STEELWALL,
3554   EL_WALL,
3555   EL_WALL_SLIPPERY,
3556   EL_MAGIC_WALL,
3557
3558   EL_EMERALD,
3559   EL_DIAMOND,
3560   EL_NUT,
3561   EL_BOMB,
3562
3563   EL_WALL_EMERALD,
3564   EL_WALL_DIAMOND,
3565   EL_DYNAMITE,
3566   EL_DYNAMITE_ACTIVE,
3567
3568   EL_YAMYAM,
3569   EL_BUG_UP,
3570   EL_SPACESHIP_UP,
3571   EL_ROBOT,
3572
3573   EL_BUG_LEFT,
3574   EL_SPACESHIP_LEFT,
3575   EL_BUG_RIGHT,
3576   EL_SPACESHIP_RIGHT,
3577
3578   EL_ROBOT_WHEEL,
3579   EL_BUG_DOWN,
3580   EL_SPACESHIP_DOWN,
3581   EL_INVISIBLE_WALL,
3582
3583   EL_ACID_POOL_TOPLEFT,
3584   EL_ACID,
3585   EL_ACID_POOL_TOPRIGHT,
3586   EL_AMOEBA_DROP,
3587
3588   EL_ACID_POOL_BOTTOMLEFT,
3589   EL_ACID_POOL_BOTTOM,
3590   EL_ACID_POOL_BOTTOMRIGHT,
3591   EL_AMOEBA_WET,
3592
3593   EL_EM_KEY_1,
3594   EL_EM_KEY_2,
3595   EL_EM_KEY_3,
3596   EL_EM_KEY_4,
3597
3598   EL_EM_GATE_1,
3599   EL_EM_GATE_2,
3600   EL_EM_GATE_3,
3601   EL_EM_GATE_4,
3602
3603   EL_EM_GATE_1_GRAY,
3604   EL_EM_GATE_2_GRAY,
3605   EL_EM_GATE_3_GRAY,
3606   EL_EM_GATE_4_GRAY,
3607
3608   EL_EM_EXIT_CLOSED,
3609   EL_EM_EXIT_OPEN,
3610   EL_EM_STEEL_EXIT_CLOSED,
3611   EL_EM_STEEL_EXIT_OPEN,
3612 };
3613 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
3614 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
3615 static int num_editor_hl_emerald_mine=SIZEOF_ARRAY_INT(editor_hl_emerald_mine);
3616 static int num_editor_el_emerald_mine=SIZEOF_ARRAY_INT(editor_el_emerald_mine);
3617
3618 static int editor_hl_emerald_mine_club[] =
3619 {
3620   EL_INTERNAL_CASCADE_EMC_ACTIVE,
3621   EL_CHAR('E'),
3622   EL_CHAR('M'),
3623   EL_CHAR('C'),
3624 };
3625
3626 static int editor_el_emerald_mine_club[] =
3627 {
3628   EL_EMC_KEY_5,
3629   EL_EMC_KEY_6,
3630   EL_EMC_KEY_7,
3631   EL_EMC_KEY_8,
3632
3633   EL_EMC_GATE_5,
3634   EL_EMC_GATE_6,
3635   EL_EMC_GATE_7,
3636   EL_EMC_GATE_8,
3637
3638   EL_EMC_GATE_5_GRAY,
3639   EL_EMC_GATE_6_GRAY,
3640   EL_EMC_GATE_7_GRAY,
3641   EL_EMC_GATE_8_GRAY,
3642
3643   EL_EMC_STEELWALL_1,
3644   EL_EMC_STEELWALL_2,
3645   EL_EMC_STEELWALL_3,
3646   EL_EMC_STEELWALL_4,
3647
3648   EL_EMC_WALL_13,
3649   EL_EMC_WALL_14,
3650   EL_EMC_WALL_15,
3651   EL_EMC_WALL_16,
3652
3653   EL_EMC_WALL_SLIPPERY_1,
3654   EL_EMC_WALL_SLIPPERY_2,
3655   EL_EMC_WALL_SLIPPERY_3,
3656   EL_EMC_WALL_SLIPPERY_4,
3657
3658   EL_EMC_WALL_1,
3659   EL_EMC_WALL_2,
3660   EL_EMC_WALL_3,
3661   EL_EMC_WALL_4,
3662
3663   EL_EMC_WALL_5,
3664   EL_EMC_WALL_6,
3665   EL_EMC_WALL_7,
3666   EL_EMC_WALL_8,
3667
3668   EL_EMC_WALL_9,
3669   EL_EMC_WALL_10,
3670   EL_EMC_WALL_11,
3671   EL_EMC_WALL_12,
3672
3673   EL_EMC_GRASS,
3674   EL_EMC_FAKE_GRASS,
3675   EL_EMC_PLANT,
3676   EL_EMC_DRIPPER,
3677
3678   EL_EMC_MAGIC_BALL,
3679   EL_EMC_MAGIC_BALL_SWITCH,
3680   EL_SPRING,
3681   EL_EMC_SPRING_BUMPER,
3682
3683   EL_EMC_LENSES,
3684   EL_EMC_MAGNIFIER,
3685   EL_EM_DYNAMITE,
3686   EL_EM_DYNAMITE_ACTIVE,
3687
3688   EL_BALLOON,
3689   EL_YAMYAM_UP,
3690   EL_BALLOON_SWITCH_UP,
3691   EL_BALLOON_SWITCH_ANY,
3692
3693   EL_YAMYAM_LEFT,
3694   EL_BALLOON_SWITCH_LEFT,
3695   EL_YAMYAM_RIGHT,
3696   EL_BALLOON_SWITCH_RIGHT,
3697
3698   EL_EMC_ANDROID,
3699   EL_YAMYAM_DOWN,
3700   EL_BALLOON_SWITCH_DOWN,
3701   EL_BALLOON_SWITCH_NONE,
3702 };
3703 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
3704 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
3705 static int num_editor_hl_emerald_mine_club=SIZEOF_ARRAY_INT(editor_hl_emerald_mine_club);
3706 static int num_editor_el_emerald_mine_club=SIZEOF_ARRAY_INT(editor_el_emerald_mine_club);
3707
3708 static int editor_hl_rnd[] =
3709 {
3710   EL_INTERNAL_CASCADE_RND_ACTIVE,
3711   EL_CHAR('R'),
3712   EL_CHAR('N'),
3713   EL_CHAR('D'),
3714 };
3715
3716 static int editor_el_rnd[] =
3717 {
3718   EL_KEY_1,
3719   EL_KEY_2,
3720   EL_KEY_3,
3721   EL_KEY_4,
3722
3723   EL_GATE_1,
3724   EL_GATE_2,
3725   EL_GATE_3,
3726   EL_GATE_4,
3727
3728   EL_GATE_1_GRAY,
3729   EL_GATE_2_GRAY,
3730   EL_GATE_3_GRAY,
3731   EL_GATE_4_GRAY,
3732
3733   EL_ARROW_LEFT,
3734   EL_ARROW_RIGHT,
3735   EL_ARROW_UP,
3736   EL_ARROW_DOWN,
3737
3738   EL_AMOEBA_DEAD,
3739   EL_AMOEBA_DRY,
3740   EL_AMOEBA_FULL,
3741   EL_GAME_OF_LIFE,
3742
3743   EL_EMERALD_YELLOW,
3744   EL_EMERALD_RED,
3745   EL_EMERALD_PURPLE,
3746   EL_BIOMAZE,
3747
3748   EL_WALL_EMERALD_YELLOW,
3749   EL_WALL_EMERALD_RED,
3750   EL_WALL_EMERALD_PURPLE,
3751   EL_WALL_BD_DIAMOND,
3752
3753   EL_SPEED_PILL,
3754   EL_PACMAN_UP,
3755   EL_TIME_ORB_FULL,
3756   EL_TIME_ORB_EMPTY,
3757
3758   EL_PACMAN_LEFT,
3759   EL_DARK_YAMYAM,
3760   EL_PACMAN_RIGHT,
3761   EL_EMPTY,
3762
3763   EL_BLACK_ORB,
3764   EL_PACMAN_DOWN,
3765   EL_LAMP,
3766   EL_LAMP_ACTIVE,
3767
3768   EL_DYNABOMB_INCREASE_NUMBER,
3769   EL_DYNABOMB_INCREASE_SIZE,
3770   EL_DYNABOMB_INCREASE_POWER,
3771   EL_STONEBLOCK,
3772
3773   EL_MOLE,
3774   EL_PENGUIN,
3775   EL_PIG,
3776   EL_DRAGON,
3777
3778   EL_BUG,
3779   EL_MOLE_UP,
3780   EL_BD_BUTTERFLY,
3781   EL_BD_FIREFLY,
3782
3783   EL_MOLE_LEFT,
3784   EL_SATELLITE,
3785   EL_MOLE_RIGHT,
3786   EL_PACMAN,
3787
3788   EL_SPACESHIP,
3789   EL_MOLE_DOWN,
3790   EL_INVISIBLE_STEELWALL,
3791   EL_INVISIBLE_WALL,
3792
3793   EL_EXPANDABLE_WALL,
3794   EL_EXPANDABLE_WALL_HORIZONTAL,
3795   EL_EXPANDABLE_WALL_VERTICAL,
3796   EL_EXPANDABLE_WALL_ANY,
3797 };
3798 static int *editor_hl_rnd_ptr = editor_hl_rnd;
3799 static int *editor_el_rnd_ptr = editor_el_rnd;
3800 static int num_editor_hl_rnd = SIZEOF_ARRAY_INT(editor_hl_rnd);
3801 static int num_editor_el_rnd = SIZEOF_ARRAY_INT(editor_el_rnd);
3802
3803 static int editor_hl_sokoban[] =
3804 {
3805   EL_INTERNAL_CASCADE_SB_ACTIVE,
3806   EL_CHAR('S'),
3807   EL_CHAR('B'),
3808   EL_EMPTY,
3809 };
3810
3811 static int editor_el_sokoban[] =
3812 {
3813   EL_SOKOBAN_OBJECT,
3814   EL_SOKOBAN_FIELD_EMPTY,
3815   EL_SOKOBAN_FIELD_FULL,
3816   EL_SOKOBAN_FIELD_PLAYER,
3817 };
3818 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
3819 static int *editor_el_sokoban_ptr = editor_el_sokoban;
3820 static int num_editor_hl_sokoban = SIZEOF_ARRAY_INT(editor_hl_sokoban);
3821 static int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban);
3822
3823 static int editor_hl_supaplex[] =
3824 {
3825   EL_INTERNAL_CASCADE_SP_ACTIVE,
3826   EL_CHAR('S'),
3827   EL_CHAR('P'),
3828   EL_EMPTY,
3829 };
3830
3831 static int editor_el_supaplex[] =
3832 {
3833   EL_SP_MURPHY,
3834   EL_EMPTY,
3835   EL_SP_BASE,
3836   EL_SP_BUGGY_BASE,
3837
3838   EL_SP_INFOTRON,
3839   EL_SP_ZONK,
3840   EL_SP_SNIKSNAK,
3841   EL_SP_ELECTRON,
3842
3843   EL_SP_DISK_RED,
3844   EL_SP_DISK_ORANGE,
3845   EL_SP_DISK_YELLOW,
3846   EL_SP_TERMINAL,
3847
3848   EL_SP_EXIT_CLOSED,
3849   EL_SP_PORT_HORIZONTAL,
3850   EL_SP_PORT_VERTICAL,
3851   EL_SP_PORT_ANY,
3852
3853   EL_SP_PORT_LEFT,
3854   EL_SP_PORT_RIGHT,
3855   EL_SP_PORT_UP,
3856   EL_SP_PORT_DOWN,
3857
3858   EL_SP_GRAVITY_PORT_LEFT,
3859   EL_SP_GRAVITY_PORT_RIGHT,
3860   EL_SP_GRAVITY_PORT_UP,
3861   EL_SP_GRAVITY_PORT_DOWN,
3862
3863   EL_SP_GRAVITY_ON_PORT_LEFT,
3864   EL_SP_GRAVITY_ON_PORT_RIGHT,
3865   EL_SP_GRAVITY_ON_PORT_UP,
3866   EL_SP_GRAVITY_ON_PORT_DOWN,
3867
3868   EL_SP_GRAVITY_OFF_PORT_LEFT,
3869   EL_SP_GRAVITY_OFF_PORT_RIGHT,
3870   EL_SP_GRAVITY_OFF_PORT_UP,
3871   EL_SP_GRAVITY_OFF_PORT_DOWN,
3872
3873   EL_SP_HARDWARE_GRAY,
3874   EL_SP_HARDWARE_GREEN,
3875   EL_SP_HARDWARE_BLUE,
3876   EL_SP_HARDWARE_RED,
3877
3878   EL_SP_HARDWARE_BASE_1,
3879   EL_SP_HARDWARE_BASE_2,
3880   EL_SP_HARDWARE_BASE_3,
3881   EL_SP_HARDWARE_BASE_4,
3882
3883   EL_SP_HARDWARE_BASE_5,
3884   EL_SP_HARDWARE_BASE_6,
3885   EL_SP_HARDWARE_YELLOW,
3886   EL_SP_CHIP_TOP,
3887
3888   EL_SP_CHIP_SINGLE,
3889   EL_SP_CHIP_LEFT,
3890   EL_SP_CHIP_RIGHT,
3891   EL_SP_CHIP_BOTTOM,
3892 };
3893 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
3894 static int *editor_el_supaplex_ptr = editor_el_supaplex;
3895 static int num_editor_hl_supaplex = SIZEOF_ARRAY_INT(editor_hl_supaplex);
3896 static int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex);
3897
3898 static int editor_hl_diamond_caves[] =
3899 {
3900   EL_INTERNAL_CASCADE_DC_ACTIVE,
3901   EL_CHAR('D'),
3902   EL_CHAR('C'),
3903   EL_CHAR('2'),
3904 };
3905
3906 static int editor_el_diamond_caves[] =
3907 {
3908   EL_PEARL,
3909   EL_CRYSTAL,
3910   EL_WALL_PEARL,
3911   EL_WALL_CRYSTAL,
3912
3913   EL_CONVEYOR_BELT_1_LEFT,
3914   EL_CONVEYOR_BELT_1_MIDDLE,
3915   EL_CONVEYOR_BELT_1_RIGHT,
3916   EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3917
3918   EL_CONVEYOR_BELT_2_LEFT,
3919   EL_CONVEYOR_BELT_2_MIDDLE,
3920   EL_CONVEYOR_BELT_2_RIGHT,
3921   EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3922
3923   EL_CONVEYOR_BELT_3_LEFT,
3924   EL_CONVEYOR_BELT_3_MIDDLE,
3925   EL_CONVEYOR_BELT_3_RIGHT,
3926   EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3927
3928   EL_CONVEYOR_BELT_4_LEFT,
3929   EL_CONVEYOR_BELT_4_MIDDLE,
3930   EL_CONVEYOR_BELT_4_RIGHT,
3931   EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3932
3933   EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3934   EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3935   EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3936   EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3937
3938   EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3939   EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3940   EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3941   EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3942
3943   EL_TIMEGATE_CLOSED,
3944   EL_TIMEGATE_OPEN,
3945   EL_TIMEGATE_SWITCH,
3946   EL_DC_TIMEGATE_SWITCH,
3947
3948   EL_SWITCHGATE_CLOSED,
3949   EL_SWITCHGATE_OPEN,
3950   EL_SWITCHGATE_SWITCH_UP,
3951   EL_SWITCHGATE_SWITCH_DOWN,
3952
3953   EL_LIGHT_SWITCH,
3954   EL_LIGHT_SWITCH_ACTIVE,
3955   EL_DC_SWITCHGATE_SWITCH_UP,
3956   EL_DC_SWITCHGATE_SWITCH_DOWN,
3957
3958   EL_STEEL_EXIT_CLOSED,
3959   EL_STEEL_EXIT_OPEN,
3960   EL_STEELWALL_SLIPPERY,
3961   EL_INVISIBLE_SAND,
3962
3963   EL_QUICKSAND_FAST_EMPTY,
3964   EL_QUICKSAND_FAST_FULL,
3965   EL_LANDMINE,
3966   EL_DC_LANDMINE,
3967
3968   EL_SHIELD_NORMAL,
3969   EL_SHIELD_DEADLY,
3970   EL_EXTRA_TIME,
3971   EL_DC_MAGIC_WALL,
3972
3973   EL_ENVELOPE_1,
3974   EL_ENVELOPE_2,
3975   EL_ENVELOPE_3,
3976   EL_ENVELOPE_4,
3977
3978   EL_SIGN_RADIOACTIVITY,
3979   EL_SIGN_WHEELCHAIR,
3980   EL_SIGN_PARKING,
3981   EL_SIGN_NO_ENTRY,
3982
3983   EL_SIGN_GIVE_WAY,
3984   EL_SIGN_ENTRY_FORBIDDEN,
3985   EL_SIGN_EMERGENCY_EXIT,
3986   EL_SIGN_YIN_YANG,
3987
3988 #if 0
3989   EL_SIGN_SPERMS,
3990   EL_SIGN_BULLET,
3991   EL_SIGN_HEART,
3992   EL_SIGN_CROSS,
3993
3994   EL_SIGN_FRANKIE,
3995   EL_EMPTY,
3996   EL_EMPTY,
3997   EL_EMPTY,
3998
3999   EL_SPERMS,
4000   EL_BULLET,
4001   EL_HEART,
4002   EL_CROSS,
4003
4004   EL_FRANKIE,
4005   EL_EMPTY,
4006   EL_EMPTY,
4007   EL_EMPTY,
4008 #endif
4009
4010   EL_DC_STEELWALL_2_SINGLE,
4011   EL_DC_STEELWALL_2_TOP,
4012   EL_SIGN_EXCLAMATION,
4013   EL_SIGN_STOP,
4014
4015   EL_DC_STEELWALL_2_LEFT,
4016   EL_DC_STEELWALL_2_MIDDLE,
4017   EL_DC_STEELWALL_2_HORIZONTAL,
4018   EL_DC_STEELWALL_2_RIGHT,
4019
4020   EL_DC_STEELWALL_1_TOPLEFT,
4021   EL_DC_STEELWALL_2_VERTICAL,
4022   EL_DC_STEELWALL_1_TOPRIGHT,
4023   EL_DC_GATE_WHITE,
4024
4025   EL_DC_STEELWALL_1_VERTICAL,
4026   EL_DC_STEELWALL_2_BOTTOM,
4027   EL_DC_KEY_WHITE,
4028   EL_DC_GATE_WHITE_GRAY,
4029
4030   EL_DC_STEELWALL_1_BOTTOMLEFT,
4031   EL_DC_STEELWALL_1_HORIZONTAL,
4032   EL_DC_STEELWALL_1_BOTTOMRIGHT,
4033   EL_DC_GATE_FAKE_GRAY,
4034
4035   EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4036   EL_DC_STEELWALL_1_BOTTOM,
4037   EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4038   EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4039
4040   EL_DC_STEELWALL_1_RIGHT,
4041   EL_EMPTY,
4042   EL_DC_STEELWALL_1_LEFT,
4043   EL_EXPANDABLE_STEELWALL_VERTICAL,
4044
4045   EL_DC_STEELWALL_1_TOPRIGHT_2,
4046   EL_DC_STEELWALL_1_TOP,
4047   EL_DC_STEELWALL_1_TOPLEFT_2,
4048   EL_EXPANDABLE_STEELWALL_ANY,
4049 };
4050 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4051 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4052 static int num_editor_hl_diamond_caves = SIZEOF_ARRAY_INT(editor_hl_diamond_caves);
4053 static int num_editor_el_diamond_caves = SIZEOF_ARRAY_INT(editor_el_diamond_caves);
4054
4055 static int editor_hl_dx_boulderdash[] =
4056 {
4057   EL_INTERNAL_CASCADE_DX_ACTIVE,
4058   EL_CHAR('D'),
4059   EL_CHAR('X'),
4060   EL_EMPTY,
4061 };
4062
4063 static int editor_el_dx_boulderdash[] =
4064 {
4065   EL_EMPTY,
4066   EL_TUBE_RIGHT_DOWN,
4067   EL_TUBE_HORIZONTAL_DOWN,
4068   EL_TUBE_LEFT_DOWN,
4069
4070   EL_TUBE_HORIZONTAL,
4071   EL_TUBE_VERTICAL_RIGHT,
4072   EL_TUBE_ANY,
4073   EL_TUBE_VERTICAL_LEFT,
4074
4075   EL_TUBE_VERTICAL,
4076   EL_TUBE_RIGHT_UP,
4077   EL_TUBE_HORIZONTAL_UP,
4078   EL_TUBE_LEFT_UP,
4079
4080   EL_TRAP,
4081   EL_DX_SUPABOMB,
4082   EL_EMPTY,
4083   EL_EMPTY
4084 };
4085 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4086 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4087 static int num_editor_hl_dx_boulderdash = SIZEOF_ARRAY_INT(editor_hl_dx_boulderdash);
4088 static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
4089
4090 static int editor_hl_chars[] =
4091 {
4092   EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4093   EL_CHAR('T'),
4094   EL_CHAR('X'),
4095   EL_CHAR('T'),
4096 };
4097
4098 static int editor_el_chars[] =
4099 {
4100   EL_CHAR(' '),
4101   EL_CHAR('!'),
4102   EL_CHAR('"'),
4103   EL_CHAR('#'),
4104
4105   EL_CHAR('$'),
4106   EL_CHAR('%'),
4107   EL_CHAR('&'),
4108   EL_CHAR('\''),
4109
4110   EL_CHAR('('),
4111   EL_CHAR(')'),
4112   EL_CHAR('*'),
4113   EL_CHAR('+'),
4114
4115   EL_CHAR(','),
4116   EL_CHAR('-'),
4117   EL_CHAR('.'),
4118   EL_CHAR('/'),
4119
4120   EL_CHAR('0'),
4121   EL_CHAR('1'),
4122   EL_CHAR('2'),
4123   EL_CHAR('3'),
4124
4125   EL_CHAR('4'),
4126   EL_CHAR('5'),
4127   EL_CHAR('6'),
4128   EL_CHAR('7'),
4129
4130   EL_CHAR('8'),
4131   EL_CHAR('9'),
4132   EL_CHAR(':'),
4133   EL_CHAR(';'),
4134
4135   EL_CHAR('<'),
4136   EL_CHAR('='),
4137   EL_CHAR('>'),
4138   EL_CHAR('?'),
4139
4140   EL_CHAR('@'),
4141   EL_CHAR('A'),
4142   EL_CHAR('B'),
4143   EL_CHAR('C'),
4144
4145   EL_CHAR('D'),
4146   EL_CHAR('E'),
4147   EL_CHAR('F'),
4148   EL_CHAR('G'),
4149
4150   EL_CHAR('H'),
4151   EL_CHAR('I'),
4152   EL_CHAR('J'),
4153   EL_CHAR('K'),
4154
4155   EL_CHAR('L'),
4156   EL_CHAR('M'),
4157   EL_CHAR('N'),
4158   EL_CHAR('O'),
4159
4160   EL_CHAR('P'),
4161   EL_CHAR('Q'),
4162   EL_CHAR('R'),
4163   EL_CHAR('S'),
4164
4165   EL_CHAR('T'),
4166   EL_CHAR('U'),
4167   EL_CHAR('V'),
4168   EL_CHAR('W'),
4169
4170   EL_CHAR('X'),
4171   EL_CHAR('Y'),
4172   EL_CHAR('Z'),
4173   EL_CHAR('['),
4174
4175   EL_CHAR('\\'),
4176   EL_CHAR(']'),
4177   EL_CHAR('^'),
4178   EL_CHAR('_'),
4179
4180   EL_CHAR(CHAR_BYTE_COPYRIGHT),
4181   EL_CHAR(CHAR_BYTE_UMLAUT_A),
4182   EL_CHAR(CHAR_BYTE_UMLAUT_O),
4183   EL_CHAR(CHAR_BYTE_UMLAUT_U),
4184
4185   EL_CHAR(CHAR_BYTE_DEGREE),
4186   EL_CHAR(CHAR_BYTE_REGISTERED),
4187   EL_CHAR(FONT_ASCII_CURSOR),
4188   EL_CHAR(FONT_ASCII_BUTTON),
4189
4190   EL_CHAR(FONT_ASCII_UP),
4191   EL_CHAR(FONT_ASCII_DOWN),
4192   EL_CHAR(' '),
4193   EL_CHAR(' ')
4194 };
4195 static int *editor_hl_chars_ptr = editor_hl_chars;
4196 static int *editor_el_chars_ptr = editor_el_chars;
4197 static int num_editor_hl_chars = SIZEOF_ARRAY_INT(editor_hl_chars);
4198 static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
4199
4200 static int editor_hl_steel_chars[] =
4201 {
4202   EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4203   EL_STEEL_CHAR('T'),
4204   EL_STEEL_CHAR('X'),
4205   EL_STEEL_CHAR('T'),
4206 };
4207
4208 static int editor_el_steel_chars[] =
4209 {
4210   EL_STEEL_CHAR(' '),
4211   EL_STEEL_CHAR('!'),
4212   EL_STEEL_CHAR('"'),
4213   EL_STEEL_CHAR('#'),
4214
4215   EL_STEEL_CHAR('$'),
4216   EL_STEEL_CHAR('%'),
4217   EL_STEEL_CHAR('&'),
4218   EL_STEEL_CHAR('\''),
4219
4220   EL_STEEL_CHAR('('),
4221   EL_STEEL_CHAR(')'),
4222   EL_STEEL_CHAR('*'),
4223   EL_STEEL_CHAR('+'),
4224
4225   EL_STEEL_CHAR(','),
4226   EL_STEEL_CHAR('-'),
4227   EL_STEEL_CHAR('.'),
4228   EL_STEEL_CHAR('/'),
4229
4230   EL_STEEL_CHAR('0'),
4231   EL_STEEL_CHAR('1'),
4232   EL_STEEL_CHAR('2'),
4233   EL_STEEL_CHAR('3'),
4234
4235   EL_STEEL_CHAR('4'),
4236   EL_STEEL_CHAR('5'),
4237   EL_STEEL_CHAR('6'),
4238   EL_STEEL_CHAR('7'),
4239
4240   EL_STEEL_CHAR('8'),
4241   EL_STEEL_CHAR('9'),
4242   EL_STEEL_CHAR(':'),
4243   EL_STEEL_CHAR(';'),
4244
4245   EL_STEEL_CHAR('<'),
4246   EL_STEEL_CHAR('='),
4247   EL_STEEL_CHAR('>'),
4248   EL_STEEL_CHAR('?'),
4249
4250   EL_STEEL_CHAR('@'),
4251   EL_STEEL_CHAR('A'),
4252   EL_STEEL_CHAR('B'),
4253   EL_STEEL_CHAR('C'),
4254
4255   EL_STEEL_CHAR('D'),
4256   EL_STEEL_CHAR('E'),
4257   EL_STEEL_CHAR('F'),
4258   EL_STEEL_CHAR('G'),
4259
4260   EL_STEEL_CHAR('H'),
4261   EL_STEEL_CHAR('I'),
4262   EL_STEEL_CHAR('J'),
4263   EL_STEEL_CHAR('K'),
4264
4265   EL_STEEL_CHAR('L'),
4266   EL_STEEL_CHAR('M'),
4267   EL_STEEL_CHAR('N'),
4268   EL_STEEL_CHAR('O'),
4269
4270   EL_STEEL_CHAR('P'),
4271   EL_STEEL_CHAR('Q'),
4272   EL_STEEL_CHAR('R'),
4273   EL_STEEL_CHAR('S'),
4274
4275   EL_STEEL_CHAR('T'),
4276   EL_STEEL_CHAR('U'),
4277   EL_STEEL_CHAR('V'),
4278   EL_STEEL_CHAR('W'),
4279
4280   EL_STEEL_CHAR('X'),
4281   EL_STEEL_CHAR('Y'),
4282   EL_STEEL_CHAR('Z'),
4283   EL_STEEL_CHAR('['),
4284
4285   EL_STEEL_CHAR('\\'),
4286   EL_STEEL_CHAR(']'),
4287   EL_STEEL_CHAR('^'),
4288   EL_STEEL_CHAR('_'),
4289
4290   EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4291   EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4292   EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4293   EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4294
4295   EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4296   EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4297   EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4298   EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4299
4300   EL_STEEL_CHAR(FONT_ASCII_UP),
4301   EL_STEEL_CHAR(FONT_ASCII_DOWN),
4302   EL_STEEL_CHAR(' '),
4303   EL_STEEL_CHAR(' ')
4304 };
4305 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4306 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4307 static int num_editor_hl_steel_chars = SIZEOF_ARRAY_INT(editor_hl_steel_chars);
4308 static int num_editor_el_steel_chars = SIZEOF_ARRAY_INT(editor_el_steel_chars);
4309
4310 static int editor_hl_custom[] =
4311 {
4312   EL_INTERNAL_CASCADE_CE_ACTIVE,
4313   EL_CHAR('C'),
4314   EL_CHAR('E'),
4315   EL_EMPTY,
4316 };
4317
4318 static int editor_el_custom[] =
4319 {
4320   EL_CUSTOM_START + 0,
4321   EL_CUSTOM_START + 1,
4322   EL_CUSTOM_START + 2,
4323   EL_CUSTOM_START + 3,
4324
4325   EL_CUSTOM_START + 4,
4326   EL_CUSTOM_START + 5,
4327   EL_CUSTOM_START + 6,
4328   EL_CUSTOM_START + 7,
4329
4330   EL_CUSTOM_START + 8,
4331   EL_CUSTOM_START + 9,
4332   EL_CUSTOM_START + 10,
4333   EL_CUSTOM_START + 11,
4334
4335   EL_CUSTOM_START + 12,
4336   EL_CUSTOM_START + 13,
4337   EL_CUSTOM_START + 14,
4338   EL_CUSTOM_START + 15,
4339
4340   EL_CUSTOM_START + 16,
4341   EL_CUSTOM_START + 17,
4342   EL_CUSTOM_START + 18,
4343   EL_CUSTOM_START + 19,
4344
4345   EL_CUSTOM_START + 20,
4346   EL_CUSTOM_START + 21,
4347   EL_CUSTOM_START + 22,
4348   EL_CUSTOM_START + 23,
4349
4350   EL_CUSTOM_START + 24,
4351   EL_CUSTOM_START + 25,
4352   EL_CUSTOM_START + 26,
4353   EL_CUSTOM_START + 27,
4354
4355   EL_CUSTOM_START + 28,
4356   EL_CUSTOM_START + 29,
4357   EL_CUSTOM_START + 30,
4358   EL_CUSTOM_START + 31,
4359
4360   EL_CUSTOM_START + 32,
4361   EL_CUSTOM_START + 33,
4362   EL_CUSTOM_START + 34,
4363   EL_CUSTOM_START + 35,
4364
4365   EL_CUSTOM_START + 36,
4366   EL_CUSTOM_START + 37,
4367   EL_CUSTOM_START + 38,
4368   EL_CUSTOM_START + 39,
4369
4370   EL_CUSTOM_START + 40,
4371   EL_CUSTOM_START + 41,
4372   EL_CUSTOM_START + 42,
4373   EL_CUSTOM_START + 43,
4374
4375   EL_CUSTOM_START + 44,
4376   EL_CUSTOM_START + 45,
4377   EL_CUSTOM_START + 46,
4378   EL_CUSTOM_START + 47,
4379
4380   EL_CUSTOM_START + 48,
4381   EL_CUSTOM_START + 49,
4382   EL_CUSTOM_START + 50,
4383   EL_CUSTOM_START + 51,
4384
4385   EL_CUSTOM_START + 52,
4386   EL_CUSTOM_START + 53,
4387   EL_CUSTOM_START + 54,
4388   EL_CUSTOM_START + 55,
4389
4390   EL_CUSTOM_START + 56,
4391   EL_CUSTOM_START + 57,
4392   EL_CUSTOM_START + 58,
4393   EL_CUSTOM_START + 59,
4394
4395   EL_CUSTOM_START + 60,
4396   EL_CUSTOM_START + 61,
4397   EL_CUSTOM_START + 62,
4398   EL_CUSTOM_START + 63,
4399
4400   EL_CUSTOM_START + 64,
4401   EL_CUSTOM_START + 65,
4402   EL_CUSTOM_START + 66,
4403   EL_CUSTOM_START + 67,
4404
4405   EL_CUSTOM_START + 68,
4406   EL_CUSTOM_START + 69,
4407   EL_CUSTOM_START + 70,
4408   EL_CUSTOM_START + 71,
4409
4410   EL_CUSTOM_START + 72,
4411   EL_CUSTOM_START + 73,
4412   EL_CUSTOM_START + 74,
4413   EL_CUSTOM_START + 75,
4414
4415   EL_CUSTOM_START + 76,
4416   EL_CUSTOM_START + 77,
4417   EL_CUSTOM_START + 78,
4418   EL_CUSTOM_START + 79,
4419
4420   EL_CUSTOM_START + 80,
4421   EL_CUSTOM_START + 81,
4422   EL_CUSTOM_START + 82,
4423   EL_CUSTOM_START + 83,
4424
4425   EL_CUSTOM_START + 84,
4426   EL_CUSTOM_START + 85,
4427   EL_CUSTOM_START + 86,
4428   EL_CUSTOM_START + 87,
4429
4430   EL_CUSTOM_START + 88,
4431   EL_CUSTOM_START + 89,
4432   EL_CUSTOM_START + 90,
4433   EL_CUSTOM_START + 91,
4434
4435   EL_CUSTOM_START + 92,
4436   EL_CUSTOM_START + 93,
4437   EL_CUSTOM_START + 94,
4438   EL_CUSTOM_START + 95,
4439
4440   EL_CUSTOM_START + 96,
4441   EL_CUSTOM_START + 97,
4442   EL_CUSTOM_START + 98,
4443   EL_CUSTOM_START + 99,
4444
4445   EL_CUSTOM_START + 100,
4446   EL_CUSTOM_START + 101,
4447   EL_CUSTOM_START + 102,
4448   EL_CUSTOM_START + 103,
4449
4450   EL_CUSTOM_START + 104,
4451   EL_CUSTOM_START + 105,
4452   EL_CUSTOM_START + 106,
4453   EL_CUSTOM_START + 107,
4454
4455   EL_CUSTOM_START + 108,
4456   EL_CUSTOM_START + 109,
4457   EL_CUSTOM_START + 110,
4458   EL_CUSTOM_START + 111,
4459
4460   EL_CUSTOM_START + 112,
4461   EL_CUSTOM_START + 113,
4462   EL_CUSTOM_START + 114,
4463   EL_CUSTOM_START + 115,
4464
4465   EL_CUSTOM_START + 116,
4466   EL_CUSTOM_START + 117,
4467   EL_CUSTOM_START + 118,
4468   EL_CUSTOM_START + 119,
4469
4470   EL_CUSTOM_START + 120,
4471   EL_CUSTOM_START + 121,
4472   EL_CUSTOM_START + 122,
4473   EL_CUSTOM_START + 123,
4474
4475   EL_CUSTOM_START + 124,
4476   EL_CUSTOM_START + 125,
4477   EL_CUSTOM_START + 126,
4478   EL_CUSTOM_START + 127,
4479
4480   EL_CUSTOM_START + 128,
4481   EL_CUSTOM_START + 129,
4482   EL_CUSTOM_START + 130,
4483   EL_CUSTOM_START + 131,
4484
4485   EL_CUSTOM_START + 132,
4486   EL_CUSTOM_START + 133,
4487   EL_CUSTOM_START + 134,
4488   EL_CUSTOM_START + 135,
4489
4490   EL_CUSTOM_START + 136,
4491   EL_CUSTOM_START + 137,
4492   EL_CUSTOM_START + 138,
4493   EL_CUSTOM_START + 139,
4494
4495   EL_CUSTOM_START + 140,
4496   EL_CUSTOM_START + 141,
4497   EL_CUSTOM_START + 142,
4498   EL_CUSTOM_START + 143,
4499
4500   EL_CUSTOM_START + 144,
4501   EL_CUSTOM_START + 145,
4502   EL_CUSTOM_START + 146,
4503   EL_CUSTOM_START + 147,
4504
4505   EL_CUSTOM_START + 148,
4506   EL_CUSTOM_START + 149,
4507   EL_CUSTOM_START + 150,
4508   EL_CUSTOM_START + 151,
4509
4510   EL_CUSTOM_START + 152,
4511   EL_CUSTOM_START + 153,
4512   EL_CUSTOM_START + 154,
4513   EL_CUSTOM_START + 155,
4514
4515   EL_CUSTOM_START + 156,
4516   EL_CUSTOM_START + 157,
4517   EL_CUSTOM_START + 158,
4518   EL_CUSTOM_START + 159,
4519
4520   EL_CUSTOM_START + 160,
4521   EL_CUSTOM_START + 161,
4522   EL_CUSTOM_START + 162,
4523   EL_CUSTOM_START + 163,
4524
4525   EL_CUSTOM_START + 164,
4526   EL_CUSTOM_START + 165,
4527   EL_CUSTOM_START + 166,
4528   EL_CUSTOM_START + 167,
4529
4530   EL_CUSTOM_START + 168,
4531   EL_CUSTOM_START + 169,
4532   EL_CUSTOM_START + 170,
4533   EL_CUSTOM_START + 171,
4534
4535   EL_CUSTOM_START + 172,
4536   EL_CUSTOM_START + 173,
4537   EL_CUSTOM_START + 174,
4538   EL_CUSTOM_START + 175,
4539
4540   EL_CUSTOM_START + 176,
4541   EL_CUSTOM_START + 177,
4542   EL_CUSTOM_START + 178,
4543   EL_CUSTOM_START + 179,
4544
4545   EL_CUSTOM_START + 180,
4546   EL_CUSTOM_START + 181,
4547   EL_CUSTOM_START + 182,
4548   EL_CUSTOM_START + 183,
4549
4550   EL_CUSTOM_START + 184,
4551   EL_CUSTOM_START + 185,
4552   EL_CUSTOM_START + 186,
4553   EL_CUSTOM_START + 187,
4554
4555   EL_CUSTOM_START + 188,
4556   EL_CUSTOM_START + 189,
4557   EL_CUSTOM_START + 190,
4558   EL_CUSTOM_START + 191,
4559
4560   EL_CUSTOM_START + 192,
4561   EL_CUSTOM_START + 193,
4562   EL_CUSTOM_START + 194,
4563   EL_CUSTOM_START + 195,
4564
4565   EL_CUSTOM_START + 196,
4566   EL_CUSTOM_START + 197,
4567   EL_CUSTOM_START + 198,
4568   EL_CUSTOM_START + 199,
4569
4570   EL_CUSTOM_START + 200,
4571   EL_CUSTOM_START + 201,
4572   EL_CUSTOM_START + 202,
4573   EL_CUSTOM_START + 203,
4574
4575   EL_CUSTOM_START + 204,
4576   EL_CUSTOM_START + 205,
4577   EL_CUSTOM_START + 206,
4578   EL_CUSTOM_START + 207,
4579
4580   EL_CUSTOM_START + 208,
4581   EL_CUSTOM_START + 209,
4582   EL_CUSTOM_START + 210,
4583   EL_CUSTOM_START + 211,
4584
4585   EL_CUSTOM_START + 212,
4586   EL_CUSTOM_START + 213,
4587   EL_CUSTOM_START + 214,
4588   EL_CUSTOM_START + 215,
4589
4590   EL_CUSTOM_START + 216,
4591   EL_CUSTOM_START + 217,
4592   EL_CUSTOM_START + 218,
4593   EL_CUSTOM_START + 219,
4594
4595   EL_CUSTOM_START + 220,
4596   EL_CUSTOM_START + 221,
4597   EL_CUSTOM_START + 222,
4598   EL_CUSTOM_START + 223,
4599
4600   EL_CUSTOM_START + 224,
4601   EL_CUSTOM_START + 225,
4602   EL_CUSTOM_START + 226,
4603   EL_CUSTOM_START + 227,
4604
4605   EL_CUSTOM_START + 228,
4606   EL_CUSTOM_START + 229,
4607   EL_CUSTOM_START + 230,
4608   EL_CUSTOM_START + 231,
4609
4610   EL_CUSTOM_START + 232,
4611   EL_CUSTOM_START + 233,
4612   EL_CUSTOM_START + 234,
4613   EL_CUSTOM_START + 235,
4614
4615   EL_CUSTOM_START + 236,
4616   EL_CUSTOM_START + 237,
4617   EL_CUSTOM_START + 238,
4618   EL_CUSTOM_START + 239,
4619
4620   EL_CUSTOM_START + 240,
4621   EL_CUSTOM_START + 241,
4622   EL_CUSTOM_START + 242,
4623   EL_CUSTOM_START + 243,
4624
4625   EL_CUSTOM_START + 244,
4626   EL_CUSTOM_START + 245,
4627   EL_CUSTOM_START + 246,
4628   EL_CUSTOM_START + 247,
4629
4630   EL_CUSTOM_START + 248,
4631   EL_CUSTOM_START + 249,
4632   EL_CUSTOM_START + 250,
4633   EL_CUSTOM_START + 251,
4634
4635   EL_CUSTOM_START + 252,
4636   EL_CUSTOM_START + 253,
4637   EL_CUSTOM_START + 254,
4638   EL_CUSTOM_START + 255
4639 };
4640 static int *editor_hl_custom_ptr = editor_hl_custom;
4641 static int *editor_el_custom_ptr = editor_el_custom;
4642 static int num_editor_hl_custom = SIZEOF_ARRAY_INT(editor_hl_custom);
4643 static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
4644
4645 static int editor_hl_group[] =
4646 {
4647   EL_INTERNAL_CASCADE_GE_ACTIVE,
4648   EL_CHAR('G'),
4649   EL_CHAR('E'),
4650   EL_EMPTY,
4651 };
4652
4653 static int editor_el_group[] =
4654 {
4655   EL_GROUP_START + 0,
4656   EL_GROUP_START + 1,
4657   EL_GROUP_START + 2,
4658   EL_GROUP_START + 3,
4659
4660   EL_GROUP_START + 4,
4661   EL_GROUP_START + 5,
4662   EL_GROUP_START + 6,
4663   EL_GROUP_START + 7,
4664
4665   EL_GROUP_START + 8,
4666   EL_GROUP_START + 9,
4667   EL_GROUP_START + 10,
4668   EL_GROUP_START + 11,
4669
4670   EL_GROUP_START + 12,
4671   EL_GROUP_START + 13,
4672   EL_GROUP_START + 14,
4673   EL_GROUP_START + 15,
4674
4675   EL_GROUP_START + 16,
4676   EL_GROUP_START + 17,
4677   EL_GROUP_START + 18,
4678   EL_GROUP_START + 19,
4679
4680   EL_GROUP_START + 20,
4681   EL_GROUP_START + 21,
4682   EL_GROUP_START + 22,
4683   EL_GROUP_START + 23,
4684
4685   EL_GROUP_START + 24,
4686   EL_GROUP_START + 25,
4687   EL_GROUP_START + 26,
4688   EL_GROUP_START + 27,
4689
4690   EL_GROUP_START + 28,
4691   EL_GROUP_START + 29,
4692   EL_GROUP_START + 30,
4693   EL_GROUP_START + 31
4694 };
4695 static int *editor_hl_group_ptr = editor_hl_group;
4696 static int *editor_el_group_ptr = editor_el_group;
4697 static int num_editor_hl_group = SIZEOF_ARRAY_INT(editor_hl_group);
4698 static int num_editor_el_group = SIZEOF_ARRAY_INT(editor_el_group);
4699
4700 static int editor_hl_reference[] =
4701 {
4702   EL_INTERNAL_CASCADE_REF_ACTIVE,
4703   EL_CHAR('R'),
4704   EL_CHAR('E'),
4705   EL_CHAR('F')
4706 };
4707
4708 static int editor_el_reference[] =
4709 {
4710   EL_TRIGGER_PLAYER,
4711   EL_TRIGGER_ELEMENT,
4712   EL_TRIGGER_CE_VALUE,
4713   EL_TRIGGER_CE_SCORE,
4714
4715   EL_SELF,
4716   EL_ANY_ELEMENT,
4717   EL_CURRENT_CE_VALUE,
4718   EL_CURRENT_CE_SCORE,
4719
4720   EL_PREV_CE_8,
4721   EL_PREV_CE_7,
4722   EL_PREV_CE_6,
4723   EL_PREV_CE_5,
4724
4725   EL_PREV_CE_4,
4726   EL_PREV_CE_3,
4727   EL_PREV_CE_2,
4728   EL_PREV_CE_1,
4729
4730   EL_NEXT_CE_1,
4731   EL_NEXT_CE_2,
4732   EL_NEXT_CE_3,
4733   EL_NEXT_CE_4,
4734
4735   EL_NEXT_CE_5,
4736   EL_NEXT_CE_6,
4737   EL_NEXT_CE_7,
4738   EL_NEXT_CE_8,
4739 };
4740 static int *editor_hl_reference_ptr = editor_hl_reference;
4741 static int *editor_el_reference_ptr = editor_el_reference;
4742 static int num_editor_hl_reference = SIZEOF_ARRAY_INT(editor_hl_reference);
4743 static int num_editor_el_reference = SIZEOF_ARRAY_INT(editor_el_reference);
4744
4745 static int editor_hl_user_defined[] =
4746 {
4747   EL_INTERNAL_CASCADE_USER_ACTIVE,
4748   EL_CHAR('M'),
4749   EL_CHAR('Y'),
4750   EL_EMPTY,
4751 };
4752
4753 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
4754 static int *editor_el_user_defined_ptr = NULL;
4755 static int num_editor_hl_user_defined=SIZEOF_ARRAY_INT(editor_hl_user_defined);
4756 static int num_editor_el_user_defined = 0;
4757
4758 static int editor_hl_dynamic[] =
4759 {
4760   EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
4761   EL_CHAR('U'),
4762   EL_CHAR('S'),
4763   EL_CHAR('E'),
4764 };
4765
4766 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
4767 static int *editor_el_dynamic_ptr = NULL;
4768 static int num_editor_hl_dynamic = SIZEOF_ARRAY_INT(editor_hl_dynamic);
4769 static int num_editor_el_dynamic = 0;
4770
4771 static int editor_hl_empty[] = { EL_EMPTY };
4772 static int *editor_el_empty = NULL;     /* dynamically allocated */
4773
4774 static int *editor_hl_empty_ptr = editor_hl_empty;
4775 static int *editor_el_empty_ptr = NULL;
4776 static int num_editor_hl_empty = 0;
4777 static int num_editor_el_empty = 0;     /* dynamically determined, if needed */
4778
4779 static boolean use_el_empty = FALSE;
4780
4781 static int *editor_elements = NULL;     /* dynamically allocated */
4782 static int num_editor_elements = 0;     /* dynamically determined */
4783
4784 static boolean setup_editor_show_always = TRUE;
4785 static boolean setup_editor_cascade_never = FALSE;
4786
4787 static int editor_hl_unused[] = { EL_EMPTY };
4788 static int *editor_hl_unused_ptr = editor_hl_unused;
4789 static int num_editor_hl_unused = 0;
4790
4791 static struct
4792 {
4793   boolean *setup_value;
4794   boolean *setup_cascade_value;
4795
4796   int **headline_list;
4797   int *headline_list_size;
4798
4799   int **element_list;
4800   int *element_list_size;
4801
4802   boolean last_setup_value;
4803 }
4804 editor_elements_info[] =
4805 {
4806   {
4807     &setup_editor_show_always,
4808     &setup_editor_cascade_never,
4809     &editor_hl_unused_ptr,              &num_editor_hl_unused,
4810     &editor_el_players_ptr,             &num_editor_el_players
4811   },
4812   {
4813     &setup.editor.el_boulderdash,
4814     &setup.editor_cascade.el_bd,
4815     &editor_hl_boulderdash_ptr,         &num_editor_hl_boulderdash,
4816     &editor_el_boulderdash_ptr,         &num_editor_el_boulderdash
4817   },
4818   {
4819     &setup.editor.el_emerald_mine,
4820     &setup.editor_cascade.el_em,
4821     &editor_hl_emerald_mine_ptr,        &num_editor_hl_emerald_mine,
4822     &editor_el_emerald_mine_ptr,        &num_editor_el_emerald_mine
4823   },
4824   {
4825     &setup.editor.el_emerald_mine_club,
4826     &setup.editor_cascade.el_emc,
4827     &editor_hl_emerald_mine_club_ptr,   &num_editor_hl_emerald_mine_club,
4828     &editor_el_emerald_mine_club_ptr,   &num_editor_el_emerald_mine_club
4829   },
4830   {
4831     &setup.editor.el_more,
4832     &setup.editor_cascade.el_rnd,
4833     &editor_hl_rnd_ptr,                 &num_editor_hl_rnd,
4834     &editor_el_rnd_ptr,                 &num_editor_el_rnd
4835   },
4836   {
4837     &setup.editor.el_sokoban,
4838     &setup.editor_cascade.el_sb,
4839     &editor_hl_sokoban_ptr,             &num_editor_hl_sokoban,
4840     &editor_el_sokoban_ptr,             &num_editor_el_sokoban
4841   },
4842   {
4843     &setup.editor.el_supaplex,
4844     &setup.editor_cascade.el_sp,
4845     &editor_hl_supaplex_ptr,            &num_editor_hl_supaplex,
4846     &editor_el_supaplex_ptr,            &num_editor_el_supaplex
4847   },
4848   {
4849     &setup.editor.el_diamond_caves,
4850     &setup.editor_cascade.el_dc,
4851     &editor_hl_diamond_caves_ptr,       &num_editor_hl_diamond_caves,
4852     &editor_el_diamond_caves_ptr,       &num_editor_el_diamond_caves
4853   },
4854   {
4855     &setup.editor.el_dx_boulderdash,
4856     &setup.editor_cascade.el_dx,
4857     &editor_hl_dx_boulderdash_ptr,      &num_editor_hl_dx_boulderdash,
4858     &editor_el_dx_boulderdash_ptr,      &num_editor_el_dx_boulderdash
4859   },
4860   {
4861     &setup.editor.el_chars,
4862     &setup.editor_cascade.el_chars,
4863     &editor_hl_chars_ptr,               &num_editor_hl_chars,
4864     &editor_el_chars_ptr,               &num_editor_el_chars
4865   },
4866   {
4867     &setup.editor.el_steel_chars,
4868     &setup.editor_cascade.el_steel_chars,
4869     &editor_hl_steel_chars_ptr,         &num_editor_hl_steel_chars,
4870     &editor_el_steel_chars_ptr,         &num_editor_el_steel_chars
4871   },
4872   {
4873     &setup.editor.el_custom,
4874     &setup.editor_cascade.el_ce,
4875     &editor_hl_custom_ptr,              &num_editor_hl_custom,
4876     &editor_el_custom_ptr,              &num_editor_el_custom
4877   },
4878   {
4879     &setup.editor.el_custom,
4880     &setup.editor_cascade.el_ge,
4881     &editor_hl_group_ptr,               &num_editor_hl_group,
4882     &editor_el_group_ptr,               &num_editor_el_group
4883   },
4884   {
4885     &setup.editor.el_custom,
4886     &setup.editor_cascade.el_ref,
4887     &editor_hl_reference_ptr,           &num_editor_hl_reference,
4888     &editor_el_reference_ptr,           &num_editor_el_reference
4889   },
4890   {
4891     &setup.editor.el_user_defined,
4892     &setup.editor_cascade.el_user,
4893     &editor_hl_user_defined_ptr,        &num_editor_hl_user_defined,
4894     &editor_el_user_defined_ptr,        &num_editor_el_user_defined
4895   },
4896   {
4897     &setup.editor.el_dynamic,
4898     &setup.editor_cascade.el_dynamic,
4899     &editor_hl_dynamic_ptr,             &num_editor_hl_dynamic,
4900     &editor_el_dynamic_ptr,             &num_editor_el_dynamic,
4901   },
4902   {
4903     &use_el_empty,
4904     &use_el_empty,
4905     &editor_hl_empty_ptr,               &num_editor_hl_empty,
4906     &editor_el_empty_ptr,               &num_editor_el_empty,
4907   },
4908   {
4909     NULL,
4910     NULL,
4911     NULL,                               NULL,
4912     NULL,                               NULL
4913   }
4914 };
4915
4916
4917 /*
4918   -----------------------------------------------------------------------------
4919   functions
4920   -----------------------------------------------------------------------------
4921 */
4922
4923 static int getMaxInfoTextLength()
4924 {
4925   return (SXSIZE / getFontWidth(INFOTEXT_FONT));
4926 }
4927
4928 static int getTextWidthForGadget(char *text)
4929 {
4930   if (text == NULL)
4931     return 0;
4932
4933   return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
4934 }
4935
4936 static int getTextWidthForDrawingArea(char *text)
4937 {
4938   if (text == NULL)
4939     return 0;
4940
4941   return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
4942 }
4943
4944 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
4945 {
4946   return (gi->x + gi->width + getTextWidthForGadget(text));
4947 }
4948
4949 static char *getElementInfoText(int element)
4950 {
4951   char *info_text = NULL;
4952
4953   if (element < MAX_NUM_ELEMENTS)
4954   {
4955     if (strlen(element_info[element].description) > 0)
4956       info_text = element_info[element].description;
4957     else if (element_info[element].custom_description != NULL)
4958       info_text = element_info[element].custom_description;
4959     else if (element_info[element].editor_description != NULL)
4960       info_text = element_info[element].editor_description;
4961   }
4962
4963   if (info_text == NULL)
4964     info_text = INFOTEXT_UNKNOWN_ELEMENT;
4965
4966   return info_text;
4967 }
4968
4969 static char *getElementDescriptionFilenameExt(char *basename)
4970 {
4971   char *elements_subdir = "elements";
4972   static char *elements_subdir2 = NULL;
4973   static char *filename = NULL;
4974
4975   if (elements_subdir2 == NULL)
4976     elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
4977
4978   checked_free(filename);
4979
4980   /* 1st try: look for element description in current level set directory */
4981   filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
4982   if (fileExists(filename))
4983     return filename;
4984
4985   free(filename);
4986
4987   /* 2nd try: look for element description in the game's base directory */
4988   filename = getPath3(options.docs_directory, elements_subdir, basename);
4989   if (fileExists(filename))
4990     return filename;
4991
4992   return NULL;
4993 }
4994
4995 char *getElementDescriptionFilename(int element)
4996 {
4997   char basename[MAX_FILENAME_LEN];
4998   char *filename;
4999
5000   /* 1st try: look for element description file for exactly this element */
5001   sprintf(basename, "%s.txt", element_info[element].token_name);
5002   filename = getElementDescriptionFilenameExt(basename);
5003   if (filename != NULL)
5004     return filename;
5005
5006   /* 2nd try: look for element description file for this element's class */
5007   sprintf(basename, "%s.txt", element_info[element].class_name);
5008   filename = getElementDescriptionFilenameExt(basename);
5009   if (filename != NULL)
5010     return filename;
5011
5012   return NULL;
5013 }
5014
5015 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5016 {
5017   boolean element_found[NUM_FILE_ELEMENTS];
5018   int i, x, y;
5019
5020   /* initialize list of used elements to "not used" */
5021   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5022     element_found[i] = FALSE;
5023
5024   /* find all elements used in current level */
5025   for (y = 0; y < lev_fieldy; y++)
5026     for (x = 0; x < lev_fieldx; x++)
5027       if (Feld[x][y] < NUM_FILE_ELEMENTS)       /* should always be true */
5028         element_found[Feld[x][y]] = TRUE;
5029
5030   *num_elements = 0;
5031
5032   /* count number of elements used in current level */
5033   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5034     if (element_found[i])
5035       (*num_elements)++;
5036
5037   /* add space for up to 3 more elements for padding that may be needed */
5038   *num_elements += 3;
5039
5040   /* free memory for old list of elements, if needed */
5041   checked_free(*elements);
5042
5043   /* allocate memory for new list of elements */
5044   *elements = checked_malloc(*num_elements * sizeof(int));
5045
5046   *num_elements = 0;
5047
5048   /* add all elements used in current level (non-custom/group elements) */
5049   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5050     if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5051       (*elements)[(*num_elements)++] = i;
5052
5053   /* add all elements used in current level (custom/group elements) */
5054   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5055     if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5056       (*elements)[(*num_elements)++] = i;
5057
5058   while (*num_elements % 4)     /* pad with empty elements, if needed */
5059     (*elements)[(*num_elements)++] = EL_EMPTY;
5060 }
5061
5062 static void ReinitializeElementList()
5063 {
5064   static boolean initialization_needed = TRUE;
5065   int pos = 0;
5066   int i, j;
5067
5068   if (initialization_needed)
5069   {
5070     LoadSetup_EditorCascade();          /* load last editor cascade state */
5071
5072     /* initialize editor cascade element from saved cascade state */
5073     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5074     {
5075       int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5076       boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5077
5078       if (IS_EDITOR_CASCADE(*cascade_element))
5079         *cascade_element =
5080           (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5081            EL_CASCADE_INACTIVE(*cascade_element));
5082     }
5083
5084     initialization_needed = FALSE;
5085   }
5086
5087   checked_free(editor_elements);
5088
5089   /* reload optional user defined element list for each invocation of editor */
5090   LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5091                                    &num_editor_el_user_defined);
5092
5093   /* initialize dynamic level element list for each invocation of editor */
5094   InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5095                                &num_editor_el_dynamic);
5096
5097   /* initialize list of empty elements (used for padding, if needed) */
5098   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5099     editor_el_empty[i] = EL_EMPTY;
5100
5101   /* do some sanity checks for each element from element list */
5102   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5103   {
5104     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5105     {
5106       int element = (*editor_elements_info[i].element_list)[j];
5107
5108       if (element >= NUM_FILE_ELEMENTS)
5109         Error(ERR_WARN, "editor element %d is runtime element", element);
5110
5111       if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5112         Error(ERR_WARN, "no element description for element %d", element);
5113     }
5114   }
5115
5116   num_editor_elements = 0;
5117   use_el_empty = FALSE;
5118
5119   /* determine size of element list */
5120   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5121   {
5122     boolean found_inactive_cascade = FALSE;
5123
5124     if (*editor_elements_info[i].setup_value)
5125     {
5126       if (setup.editor.el_headlines)
5127       {
5128         // required for correct padding of palette headline buttons
5129         if (*editor_elements_info[i].headline_list_size > 0)
5130           num_editor_elements += editor.palette.cols;
5131
5132         for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5133         {
5134           int element = (*editor_elements_info[i].headline_list)[j];
5135
5136           if (IS_EDITOR_CASCADE_INACTIVE(element))
5137             found_inactive_cascade = TRUE;
5138         }
5139       }
5140
5141       if (found_inactive_cascade)
5142         continue;
5143
5144       // required for correct padding of palette element buttons
5145       int element_list_size = *editor_elements_info[i].element_list_size;
5146       int element_rows =
5147         (element_list_size + editor.palette.cols - 1) / editor.palette.cols;
5148       int element_buttons = editor.palette.cols * element_rows;
5149
5150       num_editor_elements += element_buttons;
5151     }
5152   }
5153
5154   if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5155   {
5156     /* offer at least as many elements as element buttons exist */
5157     use_el_empty = TRUE;
5158     num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5159
5160     num_editor_elements += num_editor_el_empty;
5161   }
5162
5163   editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5164
5165   /* fill element list */
5166   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5167   {
5168     boolean found_inactive_cascade = FALSE;
5169
5170     if (*editor_elements_info[i].setup_value)
5171     {
5172       if (setup.editor.el_headlines)
5173       {
5174         // required for correct padding of palette headline buttons
5175         int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
5176                              editor.palette.cols : 0);
5177
5178         for (j = 0; j < headline_size; j++)
5179         {
5180           // use empty elements for padding of palette headline buttons
5181           int element = (j < *editor_elements_info[i].headline_list_size ?
5182                          (*editor_elements_info[i].headline_list)[j] :
5183                          editor_el_empty[0]);
5184
5185           editor_elements[pos++] = element;
5186
5187           if (IS_EDITOR_CASCADE_INACTIVE(element))
5188             found_inactive_cascade = TRUE;
5189         }
5190       }
5191
5192       if (found_inactive_cascade)
5193         continue;
5194
5195       // required for correct padding of palette element buttons
5196       int element_list_size = *editor_elements_info[i].element_list_size;
5197       int element_rows =
5198         (element_list_size + editor.palette.cols - 1) / editor.palette.cols;
5199       int element_buttons = editor.palette.cols * element_rows;
5200
5201       // copy all elements from element list
5202       for (j = 0; j < element_list_size; j++)
5203         editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5204
5205       // use empty elements for padding of palette element buttons
5206       for (j = 0; j < element_buttons - element_list_size; j++)
5207         editor_elements[pos++] = editor_el_empty[0];
5208     }
5209   }
5210
5211   /* (this function is also called before editor gadgets are initialized!) */
5212   AdjustElementListScrollbar();
5213 }
5214
5215 void PrintEditorElementList()
5216 {
5217   boolean *stop = &setup.editor.el_user_defined;
5218   int i, j;
5219
5220   for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5221   {
5222     int cascade_element = (*editor_elements_info[i].headline_list)[0];
5223
5224     if (IS_EDITOR_CASCADE(cascade_element))
5225     {
5226       int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5227       char *headline = element_info[cascade_element_show].editor_description;
5228
5229       PrintLineWithPrefix("# ", "-", 77);
5230       Print("# %s\n", headline);
5231       PrintLineWithPrefix("# ", "-", 77);
5232     }
5233
5234     for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5235     {
5236       int element = (*editor_elements_info[i].headline_list)[j];
5237
5238       if (IS_EDITOR_CASCADE(element))
5239         element = EL_CHAR_MINUS;
5240
5241       Print("# %s\n", element_info[element].token_name);
5242     }
5243
5244     if (j > 0)
5245       Print("#\n");
5246
5247     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5248     {
5249       int element = (*editor_elements_info[i].element_list)[j];
5250
5251       Print("# %s\n", element_info[element].token_name);
5252     }
5253
5254     if (j > 0)
5255       Print("#\n");
5256   }
5257 }
5258
5259 static void ReinitializeElementListButtons()
5260 {
5261   static boolean last_setup_value_headlines = FALSE;
5262   static boolean initialization_needed = TRUE;
5263   int i;
5264
5265   if (!initialization_needed)   /* check if editor element setup has changed */
5266   {
5267     if (last_setup_value_headlines != setup.editor.el_headlines)
5268       initialization_needed = TRUE;
5269
5270     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5271       if (editor_elements_info[i].last_setup_value !=
5272           *editor_elements_info[i].setup_value)
5273         initialization_needed = TRUE;
5274   }
5275
5276   if (!initialization_needed)
5277     return;
5278
5279   FreeLevelEditorGadgets();
5280   CreateLevelEditorGadgets();
5281
5282   /* store current setup values for next invocation of this function */
5283   last_setup_value_headlines = setup.editor.el_headlines;
5284   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5285     editor_elements_info[i].last_setup_value =
5286       *editor_elements_info[i].setup_value;
5287
5288   initialization_needed = FALSE;
5289 }
5290
5291 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5292                               boolean input)
5293 {
5294   int border_graphic =
5295     (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5296   struct GraphicInfo *g = &graphic_info[border_graphic];
5297   Bitmap *src_bitmap = g->bitmap;
5298   int src_x = g->src_x;
5299   int src_y = g->src_y;
5300   int border_size = g->border_size;
5301   int border_xpos = g->width  - border_size;
5302   int border_ypos = g->height - border_size;
5303   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
5304   int i;
5305
5306   BlitBitmap(src_bitmap, drawto, src_x, src_y,
5307              border_size, border_size,
5308              dest_x - border_size, dest_y - border_size);
5309   BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
5310              border_size, border_size,
5311              dest_x + width, dest_y - border_size);
5312   BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
5313              border_size, border_size,
5314              dest_x - border_size, dest_y + height);
5315   BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
5316              border_size, border_size,
5317              dest_x + width, dest_y + height);
5318
5319   for (i = 0; i < width / tilesize; i++)
5320   {
5321     BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
5322                tilesize, border_size,
5323                dest_x + i * tilesize, dest_y - border_size);
5324     BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
5325                tilesize, border_size,
5326                dest_x + i * tilesize, dest_y + height);
5327   }
5328
5329   for (i = 0; i < height / tilesize; i++)
5330   {
5331     BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
5332                border_size, tilesize,
5333                dest_x - border_size, dest_y + i * tilesize);
5334     BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
5335                border_size, tilesize,
5336                dest_x + width, dest_y + i * tilesize);
5337   }
5338
5339   ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
5340 }
5341
5342 static void DrawEditorElement(int x, int y, int element)
5343 {
5344   DrawSizedElement(x, y, element, ed_tilesize);
5345 }
5346
5347 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
5348 {
5349   DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
5350 }
5351
5352 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
5353 {
5354   DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
5355 }
5356
5357 static void DrawDrawingArea(int id)
5358 {
5359   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
5360   int x, y;
5361
5362   int *value = drawingarea_info[id].value;
5363   int area_xsize = drawingarea_info[id].area_xsize;
5364   int area_ysize = drawingarea_info[id].area_ysize;
5365   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
5366
5367   for (x = 0; x < area_xsize; x++)
5368     for (y = 0; y < area_ysize; y++)
5369       DrawSizedGraphicExt(drawto,
5370                           gi->x + x * tilesize,
5371                           gi->y + y * tilesize,
5372                           el2edimg(value[x * area_ysize + y]), 0, tilesize);
5373 }
5374
5375 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
5376 {
5377   int x, y;
5378   int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
5379   int dy = (scroll == ED_SCROLL_UP   ? -1 : scroll == ED_SCROLL_DOWN  ? 1 : 0);
5380
5381   BlitBitmap(drawto, drawto,
5382              SX + (dx == -1 ? ed_tilesize : 0),
5383              SY + (dy == -1 ? ed_tilesize : 0),
5384              (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
5385              (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
5386              SX + (dx == +1 ? ed_tilesize : 0),
5387              SY + (dy == +1 ? ed_tilesize : 0));
5388
5389   if (dx)
5390   {
5391     x = (dx == 1 ? 0 : ed_fieldx - 1);
5392     for (y = 0; y < ed_fieldy; y++)
5393       DrawEditorElementOrWall(x, y, from_x, from_y);
5394   }
5395   else if (dy)
5396   {
5397     y = (dy == 1 ? 0 : ed_fieldy - 1);
5398     for (x = 0; x < ed_fieldx; x++)
5399       DrawEditorElementOrWall(x, y, from_x, from_y);
5400   }
5401
5402   redraw_mask |= REDRAW_FIELD;
5403   BackToFront();
5404 }
5405
5406 void getElementListGraphicSource(int element, Bitmap **bitmap, int *x, int *y)
5407 {
5408   int graphic = el2edimg(element);
5409   int tile_size = (editor.palette.tile_size >= TILESIZE ? TILESIZE :
5410                    MINI_TILESIZE);
5411
5412   getSizedGraphicSource(graphic, 0, tile_size, bitmap, x, y);
5413 }
5414
5415 static void CreateControlButtons()
5416 {
5417   struct GadgetInfo *gi;
5418   int i;
5419
5420   /* create toolbox buttons */
5421   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
5422   {
5423     int id = controlbutton_info[i].gadget_id;
5424     int type = controlbutton_info[i].gadget_type;
5425     int graphic = controlbutton_info[i].graphic;
5426     struct XY *pos = controlbutton_info[i].pos;
5427     struct GraphicInfo *gd = &graphic_info[graphic];
5428     int gd_x1 = gd->src_x;
5429     int gd_y1 = gd->src_y;
5430     int gd_x2 = gd->src_x + gd->pressed_xoffset;
5431     int gd_y2 = gd->src_y + gd->pressed_yoffset;
5432     int gd_x1a = gd->src_x + gd->active_xoffset;
5433     int gd_y1a = gd->src_y + gd->active_yoffset;
5434     int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
5435     int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
5436     int x = pos->x;
5437     int y = pos->y;
5438     unsigned int event_mask;
5439     int radio_button_nr = RADIO_NR_NONE;
5440     boolean checked = FALSE;
5441
5442     if (type == GD_TYPE_RADIO_BUTTON)
5443     {
5444       event_mask = GD_EVENT_PRESSED;
5445       radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
5446
5447       if (id == drawing_function)
5448         checked = TRUE;
5449     }
5450     else
5451     {
5452       if (id == GADGET_ID_WRAP_LEFT ||
5453           id == GADGET_ID_WRAP_RIGHT ||
5454           id == GADGET_ID_WRAP_UP ||
5455           id == GADGET_ID_WRAP_DOWN)
5456         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5457       else
5458         event_mask = GD_EVENT_RELEASED;
5459     }
5460
5461     if (id == GADGET_ID_PROPERTIES)
5462     {
5463       x += DX;
5464       y += DY;
5465     }
5466     else
5467     {
5468       x += EX;
5469       y += EY;
5470     }
5471
5472     gi = CreateGadget(GDI_CUSTOM_ID, id,
5473                       GDI_CUSTOM_TYPE_ID, i,
5474                       GDI_INFO_TEXT, controlbutton_info[i].infotext,
5475                       GDI_X, x,
5476                       GDI_Y, y,
5477                       GDI_WIDTH, gd->width,
5478                       GDI_HEIGHT, gd->height,
5479                       GDI_TYPE, type,
5480                       GDI_STATE, GD_BUTTON_UNPRESSED,
5481                       GDI_RADIO_NR, radio_button_nr,
5482                       GDI_CHECKED, checked,
5483                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
5484                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
5485                       GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
5486                       GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
5487                       GDI_EVENT_MASK, event_mask,
5488                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5489                       GDI_CALLBACK_ACTION, HandleControlButtons,
5490                       GDI_END);
5491
5492     if (gi == NULL)
5493       Error(ERR_EXIT, "cannot create gadget");
5494
5495     level_editor_gadget[id] = gi;
5496   }
5497
5498   /* these values are not constant, but can change at runtime */
5499   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x    = ED_SCROLL_UP_XPOS;
5500   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y    = ED_SCROLL_UP_YPOS;
5501   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x  = ED_SCROLL_DOWN_XPOS;
5502   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y  = ED_SCROLL_DOWN_YPOS;
5503   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x  = ED_SCROLL_LEFT_XPOS;
5504   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y  = ED_SCROLL_LEFT_YPOS;
5505   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
5506   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
5507   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x    = ED_SCROLL2_UP_XPOS;
5508   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y    = ED_SCROLL2_UP_YPOS;
5509   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x  = ED_SCROLL2_DOWN_XPOS;
5510   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y  = ED_SCROLL2_DOWN_YPOS;
5511
5512   /* create buttons for scrolling of drawing area and element list */
5513   for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
5514   {
5515     int id = scrollbutton_info[i].gadget_id;
5516     int graphic = scrollbutton_info[i].graphic;
5517     struct GraphicInfo *gd = &graphic_info[graphic];
5518     Bitmap *gd_bitmap = gd->bitmap;
5519     int gd_x1 = gd->src_x;
5520     int gd_y1 = gd->src_y;
5521     int gd_x2 = gd->src_x + gd->pressed_xoffset;
5522     int gd_y2 = gd->src_y + gd->pressed_yoffset;
5523     int width  = gd->width;
5524     int height = gd->height;
5525     int x = scrollbutton_pos[i].x;
5526     int y = scrollbutton_pos[i].y;
5527     unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5528
5529     if (id == GADGET_ID_SCROLL_LIST_UP ||
5530         id == GADGET_ID_SCROLL_LIST_DOWN)
5531     {
5532       x += DX;
5533       y += DY;
5534     }
5535     else
5536     {
5537       x += SX;
5538       y += SY;
5539     }
5540
5541     gi = CreateGadget(GDI_CUSTOM_ID, id,
5542                       GDI_CUSTOM_TYPE_ID, i,
5543                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5544                       GDI_X, x,
5545                       GDI_Y, y,
5546                       GDI_WIDTH, width,
5547                       GDI_HEIGHT, height,
5548                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5549                       GDI_STATE, GD_BUTTON_UNPRESSED,
5550                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5551                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5552                       GDI_EVENT_MASK, event_mask,
5553                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5554                       GDI_CALLBACK_ACTION, HandleControlButtons,
5555                       GDI_END);
5556
5557     if (gi == NULL)
5558       Error(ERR_EXIT, "cannot create gadget");
5559
5560     level_editor_gadget[id] = gi;
5561   }
5562
5563   /* create buttons for element list */
5564   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5565   {
5566     int id = GADGET_ID_ELEMENTLIST_FIRST + i;
5567     int graphic = IMG_EDITOR_PALETTE_BUTTON;
5568     struct GraphicInfo *gd = &graphic_info[graphic];
5569     Bitmap *gd_bitmap = gd->bitmap;
5570     Bitmap *deco_bitmap;
5571     int deco_x, deco_y, deco_xpos, deco_ypos;
5572     int gd_x1 = gd->src_x;
5573     int gd_y1 = gd->src_y;
5574     int gd_x2 = gd->src_x + gd->pressed_xoffset;
5575     int gd_y2 = gd->src_y + gd->pressed_yoffset;
5576     int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
5577     int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
5578     int x = DX + ED_ELEMENTLIST_XPOS + xx * gd->width;
5579     int y = DY + ED_ELEMENTLIST_YPOS + yy * gd->height;
5580     int element = editor_elements[i];
5581     int tile_size = (editor.palette.tile_size >= TILESIZE ? TILESIZE :
5582                      MINI_TILESIZE);
5583     unsigned int event_mask = GD_EVENT_RELEASED;
5584
5585     getElementListGraphicSource(element, &deco_bitmap, &deco_x, &deco_y);
5586     deco_xpos = (gd->width  - tile_size) / 2;
5587     deco_ypos = (gd->height - tile_size) / 2;
5588
5589     gi = CreateGadget(GDI_CUSTOM_ID, id,
5590                       GDI_CUSTOM_TYPE_ID, i,
5591                       GDI_INFO_TEXT, getElementInfoText(element),
5592                       GDI_X, x,
5593                       GDI_Y, y,
5594                       GDI_WIDTH, gd->width,
5595                       GDI_HEIGHT, gd->height,
5596                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5597                       GDI_STATE, GD_BUTTON_UNPRESSED,
5598                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5599                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5600                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5601                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5602                       GDI_DECORATION_SIZE, tile_size, tile_size,
5603                       GDI_DECORATION_SHIFTING, 1, 1,
5604                       GDI_EVENT_MASK, event_mask,
5605                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5606                       GDI_CALLBACK_ACTION, HandleControlButtons,
5607                       GDI_END);
5608
5609     if (gi == NULL)
5610       Error(ERR_EXIT, "cannot create gadget");
5611
5612     level_editor_gadget[id] = gi;
5613   }
5614 }
5615
5616 static void CreateCounterButtons()
5617 {
5618   int max_infotext_len = getMaxInfoTextLength();
5619   int i;
5620
5621   for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
5622   {
5623     int j;
5624     int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); /* down count button */
5625     int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
5626
5627     /* determine horizontal position to the right of specified gadget */
5628     if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
5629       x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
5630            ED_GADGET_TEXT_DISTANCE);
5631
5632     /* determine horizontal offset for leading text */
5633     if (counterbutton_info[i].text_left != NULL)
5634       x += getTextWidthForGadget(counterbutton_info[i].text_left);
5635
5636     for (j = 0; j < 2; j++)
5637     {
5638       struct GadgetInfo *gi;
5639       int id = (j == 0 ?
5640                 counterbutton_info[i].gadget_id_down :
5641                 counterbutton_info[i].gadget_id_up);
5642       int graphic;
5643       struct GraphicInfo *gd;
5644       int gd_x1, gd_x2, gd_y1, gd_y2;
5645       unsigned int event_mask;
5646       char infotext[max_infotext_len + 1];
5647
5648       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5649
5650       if (i == ED_COUNTER_ID_SELECT_LEVEL)
5651       {
5652         graphic = (j == 0 ?
5653                    IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
5654                    IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
5655
5656         event_mask |= GD_EVENT_RELEASED;
5657
5658         if (j == 0)
5659         {
5660           x = DX + editor.button.prev_level.x;
5661           y = DY + editor.button.prev_level.y;
5662         }
5663         else
5664         {
5665           x = DX + editor.button.next_level.x;
5666           y = DY + editor.button.next_level.y;
5667         }
5668       }
5669       else
5670       {
5671         graphic = (j == 0 ?
5672                    IMG_EDITOR_COUNTER_DOWN :
5673                    IMG_EDITOR_COUNTER_UP);
5674       }
5675
5676       gd = &graphic_info[graphic];
5677
5678       gd_x1 = gd->src_x;
5679       gd_y1 = gd->src_y;
5680       gd_x2 = gd->src_x + gd->pressed_xoffset;
5681       gd_y2 = gd->src_y + gd->pressed_yoffset;
5682
5683       sprintf(infotext, "%s counter value by 1, 5 or 10",
5684               (j == 0 ? "decrease" : "increase"));
5685
5686       gi = CreateGadget(GDI_CUSTOM_ID, id,
5687                         GDI_CUSTOM_TYPE_ID, i,
5688                         GDI_INFO_TEXT, infotext,
5689                         GDI_X, x,
5690                         GDI_Y, y,
5691                         GDI_WIDTH, gd->width,
5692                         GDI_HEIGHT, gd->height,
5693                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5694                         GDI_STATE, GD_BUTTON_UNPRESSED,
5695                         GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
5696                         GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
5697                         GDI_EVENT_MASK, event_mask,
5698                         GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5699                         GDI_CALLBACK_ACTION, HandleCounterButtons,
5700                         GDI_END);
5701
5702       if (gi == NULL)
5703         Error(ERR_EXIT, "cannot create gadget");
5704
5705       level_editor_gadget[id] = gi;
5706       right_gadget_border[id] =
5707         getRightGadgetBorder(gi, counterbutton_info[i].text_right);
5708
5709       x += gi->width + ED_GADGET_SMALL_DISTANCE;        /* text count button */
5710
5711       if (j == 0)
5712       {
5713         int font_type = FONT_INPUT_1;
5714         int font_type_active = FONT_INPUT_1_ACTIVE;
5715
5716         id = counterbutton_info[i].gadget_id_text;
5717
5718         event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5719
5720         if (i == ED_COUNTER_ID_SELECT_LEVEL)
5721         {
5722           graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
5723
5724           font_type = FONT_LEVEL_NUMBER;
5725           font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
5726
5727           x = DX + editor.input.level_number.x;
5728           y = DY + editor.input.level_number.y;
5729         }
5730         else
5731         {
5732           graphic = IMG_EDITOR_COUNTER_INPUT;
5733         }
5734
5735         gd = &graphic_info[graphic];
5736
5737         gd_x1 = gd->src_x;
5738         gd_y1 = gd->src_y;
5739         gd_x2 = gd->src_x + gd->active_xoffset;
5740         gd_y2 = gd->src_y + gd->active_yoffset;
5741
5742         gi = CreateGadget(GDI_CUSTOM_ID, id,
5743                           GDI_CUSTOM_TYPE_ID, i,
5744                           GDI_INFO_TEXT, "enter counter value",
5745                           GDI_X, x,
5746                           GDI_Y, y,
5747                           GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
5748                           GDI_NUMBER_VALUE, 0,
5749                           GDI_NUMBER_MIN, counterbutton_info[i].min_value,
5750                           GDI_NUMBER_MAX, counterbutton_info[i].max_value,
5751                           GDI_TEXT_SIZE, 3,     /* minimal counter text size */
5752                           GDI_TEXT_FONT, font_type,
5753                           GDI_TEXT_FONT_ACTIVE, font_type_active,
5754                           GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
5755                           GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
5756                           GDI_BORDER_SIZE, gd->border_size, gd->border_size,
5757                           GDI_DESIGN_WIDTH, gd->width,
5758                           GDI_EVENT_MASK, event_mask,
5759                           GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5760                           GDI_CALLBACK_ACTION, HandleCounterButtons,
5761                           GDI_END);
5762
5763         if (gi == NULL)
5764           Error(ERR_EXIT, "cannot create gadget");
5765
5766         level_editor_gadget[id] = gi;
5767         right_gadget_border[id] =
5768           getRightGadgetBorder(gi, counterbutton_info[i].text_right);
5769
5770         x += gi->width + ED_GADGET_SMALL_DISTANCE;      /* up count button */
5771       }
5772     }
5773   }
5774 }
5775
5776 static void CreateDrawingAreas()
5777 {
5778   int i;
5779
5780   /* these values are not constant, but can change at runtime */
5781   drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
5782   drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
5783
5784   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
5785   {
5786     struct GadgetInfo *gi;
5787     unsigned int event_mask;
5788     int id = drawingarea_info[i].gadget_id;
5789     int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
5790     int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
5791     int area_xsize = drawingarea_info[i].area_xsize;
5792     int area_ysize = drawingarea_info[i].area_ysize;
5793     int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
5794                      ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
5795
5796     event_mask =
5797       GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
5798       GD_EVENT_OFF_BORDERS;
5799
5800     /* determine horizontal position to the right of specified gadget */
5801     if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
5802       x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
5803            ED_DRAWINGAREA_TEXT_DISTANCE);
5804
5805     /* determine horizontal offset for leading text */
5806     if (drawingarea_info[i].text_left != NULL)
5807       x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
5808
5809     gi = CreateGadget(GDI_CUSTOM_ID, id,
5810                       GDI_CUSTOM_TYPE_ID, i,
5811                       GDI_X, x,
5812                       GDI_Y, y,
5813                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
5814                       GDI_AREA_SIZE, area_xsize, area_ysize,
5815                       GDI_ITEM_SIZE, item_size, item_size,
5816                       GDI_EVENT_MASK, event_mask,
5817                       GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
5818                       GDI_CALLBACK_ACTION, HandleDrawingAreas,
5819                       GDI_END);
5820
5821     if (gi == NULL)
5822       Error(ERR_EXIT, "cannot create gadget");
5823
5824     level_editor_gadget[id] = gi;
5825     right_gadget_border[id] =
5826       getRightGadgetBorder(gi, drawingarea_info[i].text_right);
5827   }
5828 }
5829
5830 static void CreateTextInputGadgets()
5831 {
5832   struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
5833   int max_infotext_len = getMaxInfoTextLength();
5834   int i;
5835
5836   for (i = 0; i < ED_NUM_TEXTINPUT; i++)
5837   {
5838     int gd_x1 = gd->src_x;
5839     int gd_y1 = gd->src_y;
5840     int gd_x2 = gd->src_x + gd->active_xoffset;
5841     int gd_y2 = gd->src_y + gd->active_yoffset;
5842     struct GadgetInfo *gi;
5843     unsigned int event_mask;
5844     char infotext[MAX_OUTPUT_LINESIZE + 1];
5845     int id = textinput_info[i].gadget_id;
5846     int x, y;
5847
5848     if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
5849     {
5850       int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
5851       int border_size = gd->border_size;
5852       int font_nr = FONT_INPUT_1;
5853       int font_height = getFontHeight(font_nr);
5854       int xoffset = element_border + TILEX + element_border + 3 * border_size;
5855       int yoffset = element_border + (TILEY - font_height) / 2;
5856
5857       x = (editor.settings.element_name.x != -1 ?
5858            editor.settings.element_name.x :
5859            editor.settings.element_graphic.x + xoffset) - border_size;
5860       y = (editor.settings.element_name.y != -1 ?
5861            editor.settings.element_name.y :
5862            editor.settings.element_graphic.y + yoffset) - border_size;
5863     }
5864     else
5865     {
5866       x = ED_SETTINGS_X(textinput_info[i].x);
5867       y = ED_SETTINGS_Y(textinput_info[i].y);
5868     }
5869
5870     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5871
5872     sprintf(infotext, "Enter %s", textinput_info[i].infotext);
5873     infotext[max_infotext_len] = '\0';
5874
5875     gi = CreateGadget(GDI_CUSTOM_ID, id,
5876                       GDI_CUSTOM_TYPE_ID, i,
5877                       GDI_INFO_TEXT, infotext,
5878                       GDI_X, SX + x,
5879                       GDI_Y, SY + y,
5880                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
5881                       GDI_TEXT_VALUE, textinput_info[i].value,
5882                       GDI_TEXT_SIZE, textinput_info[i].size,
5883                       GDI_TEXT_FONT, FONT_INPUT_1,
5884                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
5885                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
5886                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
5887                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
5888                       GDI_DESIGN_WIDTH, gd->width,
5889                       GDI_EVENT_MASK, event_mask,
5890                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5891                       GDI_CALLBACK_ACTION, HandleTextInputGadgets,
5892                       GDI_END);
5893
5894     if (gi == NULL)
5895       Error(ERR_EXIT, "cannot create gadget");
5896
5897     level_editor_gadget[id] = gi;
5898   }
5899 }
5900
5901 static void CreateTextAreaGadgets()
5902 {
5903   int max_infotext_len = getMaxInfoTextLength();
5904   int i;
5905
5906   for (i = 0; i < ED_NUM_TEXTAREAS; i++)
5907   {
5908     struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
5909     int gd_x1 = gd->src_x;
5910     int gd_y1 = gd->src_y;
5911     int gd_x2 = gd->src_x + gd->active_xoffset;
5912     int gd_y2 = gd->src_y + gd->active_yoffset;
5913     struct GadgetInfo *gi;
5914     unsigned int event_mask;
5915     char infotext[MAX_OUTPUT_LINESIZE + 1];
5916     int id = textarea_info[i].gadget_id;
5917     int area_xsize = textarea_info[i].xsize;
5918     int area_ysize = textarea_info[i].ysize;
5919
5920     event_mask = GD_EVENT_TEXT_LEAVING;
5921
5922     sprintf(infotext, "Enter %s", textarea_info[i].infotext);
5923     infotext[max_infotext_len] = '\0';
5924
5925     gi = CreateGadget(GDI_CUSTOM_ID, id,
5926                       GDI_CUSTOM_TYPE_ID, i,
5927                       GDI_INFO_TEXT, infotext,
5928                       GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
5929                       GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
5930                       GDI_TYPE, GD_TYPE_TEXT_AREA,
5931                       GDI_AREA_SIZE, area_xsize, area_ysize,
5932                       GDI_TEXT_FONT, FONT_INPUT_1,
5933                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
5934                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
5935                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
5936                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
5937                       GDI_DESIGN_WIDTH, gd->width,
5938                       GDI_EVENT_MASK, event_mask,
5939                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5940                       GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
5941                       GDI_END);
5942
5943     if (gi == NULL)
5944       Error(ERR_EXIT, "cannot create gadget");
5945
5946     level_editor_gadget[id] = gi;
5947   }
5948 }
5949
5950 static void CreateSelectboxGadgets()
5951 {
5952   int max_infotext_len = getMaxInfoTextLength();
5953   int i, j;
5954
5955   for (i = 0; i < ED_NUM_SELECTBOX; i++)
5956   {
5957     struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
5958     struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
5959     int gd_x1 = gd->src_x;
5960     int gd_y1 = gd->src_y;
5961     int gd_x2 = gd->src_x + gd->active_xoffset;
5962     int gd_y2 = gd->src_y + gd->active_yoffset;
5963     int selectbox_button_xsize = gd2->width;
5964     struct GadgetInfo *gi;
5965     unsigned int event_mask;
5966     char infotext[MAX_OUTPUT_LINESIZE + 1];
5967     int id = selectbox_info[i].gadget_id;
5968     int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
5969     int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
5970
5971     if (selectbox_info[i].size == -1)   /* dynamically determine size */
5972     {
5973       /* (we cannot use -1 for uninitialized values if we directly compare
5974          with results from strlen(), because the '<' and '>' operation will
5975          implicitely cast -1 to an unsigned integer value!) */
5976       selectbox_info[i].size = 0;
5977
5978       for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
5979         if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
5980           selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
5981
5982       selectbox_info[i].size++;         /* add one character empty space */
5983     }
5984
5985     event_mask = GD_EVENT_RELEASED |
5986       GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5987
5988     /* determine horizontal position to the right of specified gadget */
5989     if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
5990       x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
5991            ED_GADGET_TEXT_DISTANCE);
5992
5993     /* determine horizontal offset for leading text */
5994     if (selectbox_info[i].text_left != NULL)
5995       x += getTextWidthForGadget(selectbox_info[i].text_left);
5996
5997     sprintf(infotext, "Select %s", selectbox_info[i].infotext);
5998     infotext[max_infotext_len] = '\0';
5999
6000     gi = CreateGadget(GDI_CUSTOM_ID, id,
6001                       GDI_CUSTOM_TYPE_ID, i,
6002                       GDI_INFO_TEXT, infotext,
6003                       GDI_X, x,
6004                       GDI_Y, y,
6005                       GDI_TYPE, GD_TYPE_SELECTBOX,
6006                       GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6007                       GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6008                       GDI_TEXT_SIZE, selectbox_info[i].size,
6009                       GDI_TEXT_FONT, FONT_INPUT_1,
6010                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6011                       GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6012                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6013                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6014                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6015                       GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6016                       GDI_DESIGN_WIDTH, gd->width,
6017                       GDI_EVENT_MASK, event_mask,
6018                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6019                       GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6020                       GDI_END);
6021
6022     if (gi == NULL)
6023       Error(ERR_EXIT, "cannot create gadget");
6024
6025     level_editor_gadget[id] = gi;
6026     right_gadget_border[id] =
6027       getRightGadgetBorder(gi, selectbox_info[i].text_right);
6028   }
6029 }
6030
6031 static void CreateTextbuttonGadgets()
6032 {
6033   int max_infotext_len = getMaxInfoTextLength();
6034   int i;
6035
6036   for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6037   {
6038     int id = textbutton_info[i].gadget_id;
6039     int is_tab_button =
6040       ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
6041        (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6042     int graphic =
6043       (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6044     int gadget_distance =
6045       (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6046     struct GraphicInfo *gd = &graphic_info[graphic];
6047     int gd_x1 = gd->src_x;
6048     int gd_y1 = gd->src_y;
6049     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6050     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6051     int gd_x1a = gd->src_x + gd->active_xoffset;
6052     int gd_y1a = gd->src_y + gd->active_yoffset;
6053     int border_xsize = gd->border_size + gd->draw_xoffset;
6054     int border_ysize = gd->border_size;
6055     struct GadgetInfo *gi;
6056     unsigned int event_mask;
6057     char infotext[MAX_OUTPUT_LINESIZE + 1];
6058     int x = SX + ED_TAB_SETTINGS_X(textbutton_info[i].x);
6059     int y = SY + ED_TAB_SETTINGS_Y(textbutton_info[i].y);
6060
6061     if (textbutton_info[i].size == -1)  /* dynamically determine size */
6062       textbutton_info[i].size = strlen(textbutton_info[i].text);
6063
6064     event_mask = GD_EVENT_RELEASED;
6065
6066     sprintf(infotext, "%s", textbutton_info[i].infotext);
6067     infotext[max_infotext_len] = '\0';
6068
6069     /* determine horizontal position to the right of specified gadget */
6070     if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6071     {
6072       int gadget_id_align = textbutton_info[i].gadget_id_align;
6073
6074       x = right_gadget_border[gadget_id_align] + gadget_distance;
6075
6076       if (textbutton_info[i].y == -1)
6077         y = level_editor_gadget[gadget_id_align]->y;
6078     }
6079
6080     /* determine horizontal offset for leading text */
6081     if (textbutton_info[i].text_left != NULL)
6082       x += getTextWidthForGadget(textbutton_info[i].text_left);
6083
6084     gi = CreateGadget(GDI_CUSTOM_ID, id,
6085                       GDI_CUSTOM_TYPE_ID, i,
6086                       GDI_INFO_TEXT, infotext,
6087                       GDI_X, x,
6088                       GDI_Y, y,
6089                       GDI_TYPE, GD_TYPE_TEXT_BUTTON,
6090                       GDI_TEXT_VALUE, textbutton_info[i].text,
6091                       GDI_TEXT_SIZE, textbutton_info[i].size,
6092                       GDI_TEXT_FONT, FONT_INPUT_2,
6093                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
6094                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6095                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6096                       GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6097                       GDI_BORDER_SIZE, border_xsize, border_ysize,
6098                       GDI_DESIGN_WIDTH, gd->width,
6099                       GDI_DECORATION_SHIFTING, 1, 1,
6100                       GDI_EVENT_MASK, event_mask,
6101                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6102                       GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
6103                       GDI_END);
6104
6105     if (gi == NULL)
6106       Error(ERR_EXIT, "cannot create gadget");
6107
6108     level_editor_gadget[id] = gi;
6109     right_gadget_border[id] =
6110       getRightGadgetBorder(gi, textbutton_info[i].text_right);
6111   }
6112 }
6113
6114 static void CreateGraphicbuttonGadgets()
6115 {
6116   struct GadgetInfo *gi;
6117   unsigned int event_mask;
6118   int i;
6119
6120   /* create buttons for scrolling of drawing area and element list */
6121   for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
6122   {
6123     int id = graphicbutton_info[i].gadget_id;
6124     int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
6125     int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
6126     struct GraphicInfo *gd = &graphic_info[graphicbutton_info[i].graphic];
6127     int gd_x1 = gd->src_x;
6128     int gd_y1 = gd->src_y;
6129     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6130     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6131
6132     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6133
6134     /* determine horizontal position to the right of specified gadget */
6135     if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6136       x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6137            ED_GADGET_TEXT_DISTANCE);
6138
6139     /* determine horizontal offset for leading text */
6140     if (graphicbutton_info[i].text_left != NULL)
6141       x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6142
6143     gi = CreateGadget(GDI_CUSTOM_ID, id,
6144                       GDI_CUSTOM_TYPE_ID, i,
6145                       GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6146                       GDI_X, x,
6147                       GDI_Y, y,
6148                       GDI_WIDTH, gd->width,
6149                       GDI_HEIGHT, gd->height,
6150                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6151                       GDI_STATE, GD_BUTTON_UNPRESSED,
6152                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6153                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6154                       GDI_EVENT_MASK, event_mask,
6155                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6156                       GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6157                       GDI_END);
6158
6159     if (gi == NULL)
6160       Error(ERR_EXIT, "cannot create gadget");
6161
6162     level_editor_gadget[id] = gi;
6163     right_gadget_border[id] =
6164       getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6165   }
6166 }
6167
6168 static void CreateScrollbarGadgets()
6169 {
6170   int i;
6171
6172   /* these values are not constant, but can change at runtime */
6173   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6174     SX + ED_SCROLL_HORIZONTAL_XPOS;
6175   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6176     SY + ED_SCROLL_HORIZONTAL_YPOS;
6177   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6178     ED_SCROLL_HORIZONTAL_XSIZE;
6179   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6180     ED_SCROLL_HORIZONTAL_YSIZE;
6181   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x      = SX;
6182   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y      = SY;
6183   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width  = SXSIZE;
6184   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6185
6186   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6187     SX + ED_SCROLL_VERTICAL_XPOS;
6188   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6189     SY + ED_SCROLL_VERTICAL_YPOS;
6190   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6191     ED_SCROLL_VERTICAL_XSIZE;
6192   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6193     ED_SCROLL_VERTICAL_YSIZE;
6194   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x      = SX;
6195   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y      = SY;
6196   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width  = SXSIZE;
6197   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6198
6199   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6200     DX + ED_SCROLL2_VERTICAL_XPOS;
6201   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6202     DY + ED_SCROLL2_VERTICAL_YPOS;
6203   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
6204     ED_SCROLL2_VERTICAL_XSIZE;
6205   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
6206     ED_SCROLL2_VERTICAL_YSIZE;
6207   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = DX;
6208   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = DY;
6209   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width  = DXSIZE;
6210   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = DYSIZE;
6211
6212   for (i = 0; i < ED_NUM_SCROLLBARS; i++)
6213   {
6214     int id = scrollbar_info[i].gadget_id;
6215     int graphic = scrollbar_info[i].graphic;
6216     struct GraphicInfo *gd = &graphic_info[graphic];
6217     int gd_x1 = gd->src_x;
6218     int gd_y1 = gd->src_y;
6219     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6220     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6221     struct GadgetInfo *gi;
6222     int items_max, items_visible, item_position;
6223     unsigned int event_mask;
6224
6225     if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
6226     {
6227       items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
6228       items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
6229       item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
6230     }
6231     else        /* drawing area scrollbars */
6232     {
6233       if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
6234       {
6235         items_max = MAX(lev_fieldx + 2, ed_fieldx);
6236         items_visible = ed_fieldx;
6237         item_position = 0;
6238       }
6239       else
6240       {
6241         items_max = MAX(lev_fieldy + 2, ed_fieldy);
6242         items_visible = ed_fieldy;
6243         item_position = 0;
6244       }
6245     }
6246
6247     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6248
6249     gi = CreateGadget(GDI_CUSTOM_ID, id,
6250                       GDI_CUSTOM_TYPE_ID, i,
6251                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
6252                       GDI_X, scrollbar_pos[i].x,
6253                       GDI_Y, scrollbar_pos[i].y,
6254                       GDI_WIDTH, scrollbar_pos[i].width,
6255                       GDI_HEIGHT, scrollbar_pos[i].height,
6256                       GDI_TYPE, scrollbar_info[i].type,
6257                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
6258                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6259                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
6260                       GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
6261                       GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
6262                       GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
6263                       GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
6264                       GDI_STATE, GD_BUTTON_UNPRESSED,
6265                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6266                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6267                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6268                       GDI_EVENT_MASK, event_mask,
6269                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6270                       GDI_CALLBACK_ACTION, HandleControlButtons,
6271                       GDI_END);
6272
6273     if (gi == NULL)
6274       Error(ERR_EXIT, "cannot create gadget");
6275
6276     level_editor_gadget[id] = gi;
6277   }
6278 }
6279
6280 static void CreateCheckbuttonGadgets()
6281 {
6282   struct GadgetInfo *gi;
6283   unsigned int event_mask;
6284   int i;
6285
6286   event_mask = GD_EVENT_PRESSED;
6287
6288   for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
6289   {
6290     int id = checkbutton_info[i].gadget_id;
6291     int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
6292                    IMG_EDITOR_CHECKBOX);
6293     struct GraphicInfo *gd = &graphic_info[graphic];
6294     int gd_x1 = gd->src_x;
6295     int gd_y1 = gd->src_y;
6296     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6297     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6298     int gd_x1a = gd->src_x + gd->active_xoffset;
6299     int gd_y1a = gd->src_y + gd->active_yoffset;
6300     int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6301     int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6302     int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
6303     int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
6304
6305     /* determine horizontal position to the right of specified gadget */
6306     if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6307       x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
6308            ED_GADGET_TEXT_DISTANCE);
6309
6310     /* determine horizontal offset for leading text */
6311     if (checkbutton_info[i].text_left != NULL)
6312       x += getTextWidthForGadget(checkbutton_info[i].text_left);
6313
6314     gi = CreateGadget(GDI_CUSTOM_ID, id,
6315                       GDI_CUSTOM_TYPE_ID, i,
6316                       GDI_INFO_TEXT, checkbutton_info[i].infotext,
6317                       GDI_X, x,
6318                       GDI_Y, y,
6319                       GDI_WIDTH, gd->width,
6320                       GDI_HEIGHT, gd->height,
6321                       GDI_TYPE, GD_TYPE_CHECK_BUTTON,
6322                       GDI_CHECKED, *checkbutton_info[i].value,
6323                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6324                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6325                       GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6326                       GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6327                       GDI_EVENT_MASK, event_mask,
6328                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6329                       GDI_CALLBACK_ACTION, HandleCheckbuttons,
6330                       GDI_END);
6331
6332     if (gi == NULL)
6333       Error(ERR_EXIT, "cannot create gadget");
6334
6335     level_editor_gadget[id] = gi;
6336     right_gadget_border[id] =
6337       getRightGadgetBorder(gi, checkbutton_info[i].text_right);
6338   }
6339 }
6340
6341 static void CreateRadiobuttonGadgets()
6342 {
6343   struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_RADIOBUTTON];
6344   int gd_x1 = gd->src_x;
6345   int gd_y1 = gd->src_y;
6346   int gd_x2 = gd->src_x + gd->pressed_xoffset;
6347   int gd_y2 = gd->src_y + gd->pressed_yoffset;
6348   int gd_x1a = gd->src_x + gd->active_xoffset;
6349   int gd_y1a = gd->src_y + gd->active_yoffset;
6350   int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6351   int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6352   struct GadgetInfo *gi;
6353   unsigned int event_mask;
6354   int i;
6355
6356   event_mask = GD_EVENT_PRESSED;
6357
6358   for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
6359   {
6360     int id = radiobutton_info[i].gadget_id;
6361     int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
6362     int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
6363
6364     int checked =
6365       (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
6366
6367     /* determine horizontal position to the right of specified gadget */
6368     if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
6369       x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
6370            ED_GADGET_TEXT_DISTANCE);
6371
6372     /* determine horizontal offset for leading text */
6373     if (radiobutton_info[i].text_left != NULL)
6374       x += getTextWidthForGadget(radiobutton_info[i].text_left);
6375
6376     gi = CreateGadget(GDI_CUSTOM_ID, id,
6377                       GDI_CUSTOM_TYPE_ID, i,
6378                       GDI_INFO_TEXT, radiobutton_info[i].infotext,
6379                       GDI_X, x,
6380                       GDI_Y, y,
6381                       GDI_WIDTH, gd->width,
6382                       GDI_HEIGHT, gd->height,
6383                       GDI_TYPE, GD_TYPE_RADIO_BUTTON,
6384                       GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
6385                       GDI_CHECKED, checked,
6386                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6387                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6388                       GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6389                       GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6390                       GDI_EVENT_MASK, event_mask,
6391                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6392                       GDI_CALLBACK_ACTION, HandleRadiobuttons,
6393                       GDI_END);
6394
6395     if (gi == NULL)
6396       Error(ERR_EXIT, "cannot create gadget");
6397
6398     level_editor_gadget[id] = gi;
6399     right_gadget_border[id] =
6400       getRightGadgetBorder(gi, radiobutton_info[i].text_right);
6401   }
6402 }
6403
6404 void CreateLevelEditorGadgets()
6405 {
6406   /* force EDITOR font inside level editor */
6407   SetFontStatus(GAME_MODE_EDITOR);
6408
6409   /* these values are not constant, but can change at runtime */
6410   ed_fieldx = MAX_ED_FIELDX - 1;
6411   ed_fieldy = MAX_ED_FIELDY - 1;
6412
6413   num_editor_gadgets = NUM_EDITOR_GADGETS;
6414
6415   // printf("::: allocating %d gadgets ...\n", num_editor_gadgets);
6416
6417   level_editor_gadget =
6418     checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
6419   right_gadget_border =
6420     checked_calloc(num_editor_gadgets * sizeof(int));
6421
6422   editor_el_empty = checked_calloc(ED_NUM_ELEMENTLIST_BUTTONS * sizeof(int));
6423   editor_el_empty_ptr = editor_el_empty;
6424
6425   ReinitializeElementList();
6426
6427   CreateControlButtons();
6428   CreateScrollbarGadgets();
6429
6430   /* order of function calls is important because of cross-references */
6431   CreateCheckbuttonGadgets();
6432   CreateCounterButtons();
6433   CreateRadiobuttonGadgets();
6434   CreateTextInputGadgets();
6435   CreateTextAreaGadgets();
6436   CreateSelectboxGadgets();
6437   CreateGraphicbuttonGadgets();
6438   CreateTextbuttonGadgets();
6439   CreateDrawingAreas();
6440
6441   ResetFontStatus();
6442 }
6443
6444 void FreeLevelEditorGadgets()
6445 {
6446   int i;
6447
6448   // printf("::: freeing %d gadgets ...\n", num_editor_gadgets);
6449
6450   for (i = 0; i < num_editor_gadgets; i++)
6451   {
6452     FreeGadget(level_editor_gadget[i]);
6453
6454     level_editor_gadget[i] = NULL;
6455   }
6456
6457   checked_free(level_editor_gadget);
6458   checked_free(right_gadget_border);
6459
6460   checked_free(editor_el_empty);
6461 }
6462
6463 static void MapCounterButtons(int id)
6464 {
6465   int font_nr = FONT_TEXT_1;
6466   int font_height = getFontHeight(font_nr);
6467   int gadget_id_down = counterbutton_info[id].gadget_id_down;
6468   int gadget_id_text = counterbutton_info[id].gadget_id_text;
6469   int gadget_id_up   = counterbutton_info[id].gadget_id_up;
6470   struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
6471   struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
6472   struct GadgetInfo *gi_up   = level_editor_gadget[gadget_id_up];
6473   int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
6474   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6475   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
6476   int yoffset = (gi_down->height - font_height) / 2;
6477   int x_left = gi_down->x - xoffset_left;
6478   int x_right;  /* set after gadget position was modified */
6479   int y_above = gi_down->y - yoffset_above;
6480   int x = gi_down->x;
6481   int y;        /* set after gadget position was modified */
6482
6483   /* counter limits must be changed first to prevent value truncation */
6484   ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
6485                             counterbutton_info[id].max_value);
6486
6487   /* right text position might have changed after setting position above */
6488   x_right = gi_up->x + gi_up->width + xoffset_right;
6489
6490   ModifyEditorCounterValue(id, *counterbutton_info[id].value);
6491
6492   /* set position for "value[1,2,3,4]" counter gadgets (score in most cases) */
6493   if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
6494       id <= ED_COUNTER_ID_ELEMENT_VALUE4)
6495   {
6496     ModifyGadget(gi_down, GDI_Y,
6497                  SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
6498     ModifyGadget(gi_text, GDI_Y,
6499                  SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
6500     ModifyGadget(gi_up,   GDI_Y,
6501                  SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
6502   }
6503
6504   /* vertical position might have changed after setting position above */
6505   y = gi_up->y + yoffset;
6506
6507   if (counterbutton_info[id].text_above)
6508     DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
6509
6510   if (counterbutton_info[id].text_left)
6511     DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
6512
6513   if (counterbutton_info[id].text_right)
6514     DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
6515
6516   MapGadget(gi_down);
6517   MapGadget(gi_text);
6518   MapGadget(gi_up);
6519 }
6520
6521 static void MapControlButtons()
6522 {
6523   int counter_id;
6524   int i;
6525
6526   /* map toolbox buttons (excluding special CE toolbox buttons) */
6527   for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
6528     MapGadget(level_editor_gadget[i]);
6529
6530   /* map toolbox buttons (element properties button) */
6531   MapGadget(level_editor_gadget[ED_NUM_CTRL1_4_BUTTONS]);
6532
6533   /* map buttons to select elements */
6534   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6535     MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
6536   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
6537   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
6538   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
6539
6540   /* map buttons to select level */
6541   counter_id = ED_COUNTER_ID_SELECT_LEVEL;
6542   counterbutton_info[counter_id].min_value = leveldir_current->first_level;
6543   counterbutton_info[counter_id].max_value = leveldir_current->last_level;
6544   MapCounterButtons(counter_id);
6545 }
6546
6547 static void MapDrawingArea(int id)
6548 {
6549   int font_nr = FONT_TEXT_1;
6550   int font_height = getFontHeight(font_nr);
6551   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6552   int area_xsize = gi->drawing.area_xsize;
6553   int area_ysize = gi->drawing.area_ysize;
6554   int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
6555   int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
6556   int x_left  = gi->x - xoffset_left;
6557   int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
6558   int x_below = gi->x + (gi->width - xoffset_below) / 2;
6559   int y_side  = gi->y + (gi->height - font_height) / 2;
6560   int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
6561
6562   if (drawingarea_info[id].text_left)
6563     DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
6564
6565   if (drawingarea_info[id].text_right)
6566     DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
6567
6568   if (drawingarea_info[id].text_below)
6569     DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
6570
6571   if (id != ED_DRAWING_ID_DRAWING_LEVEL)
6572   {
6573     DrawElementBorder(gi->x, gi->y,
6574                       area_xsize * ED_DRAWINGAREA_TILE_SIZE,
6575                       area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
6576
6577     DrawDrawingArea(id);
6578   }
6579
6580   MapGadget(gi);
6581 }
6582
6583 static void MapTextInputGadget(int id)
6584 {
6585   int font_nr = FONT_TEXT_1;
6586   int font_height = getFontHeight(font_nr);
6587   struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
6588   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
6589   int x_above = ED_SETTINGS_X(textinput_info[id].x);
6590   int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
6591
6592   if (textinput_info[id].text_above)
6593     DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
6594
6595   ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
6596
6597   MapGadget(gi);
6598 }
6599
6600 static void MapTextAreaGadget(int id)
6601 {
6602   int font_nr = FONT_TEXT_1;
6603   int font_height = getFontHeight(font_nr);
6604   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
6605   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
6606   int x_above = ED_SETTINGS_X(textarea_info[id].x);
6607   int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
6608
6609   if (textarea_info[id].text_above)
6610     DrawTextS(x_above, y_above, font_nr, textarea_info[id].text_above);
6611
6612   ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
6613
6614   MapGadget(gi);
6615 }
6616
6617 static void MapSelectboxGadget(int id)
6618 {
6619   int font_nr = FONT_TEXT_1;
6620   int font_height = getFontHeight(font_nr);
6621   struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
6622   int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
6623   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6624   int yoffset = (gi->height - font_height) / 2;
6625   int x_left = gi->x - xoffset_left;
6626   int x_right = gi->x + gi->width + xoffset_right;
6627   int y = gi->y + yoffset;
6628
6629   if (selectbox_info[id].text_left)
6630     DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
6631
6632   if (selectbox_info[id].text_right)
6633     DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
6634
6635   ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
6636
6637   MapGadget(gi);
6638 }
6639
6640 static void MapTextbuttonGadget(int id)
6641 {
6642   int font_nr = FONT_TEXT_1;
6643   int font_height = getFontHeight(font_nr);
6644   struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
6645   int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
6646   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6647   int yoffset = (gi->height - font_height) / 2;
6648   int x_left = gi->x - xoffset_left;
6649   int x_right = gi->x + gi->width + xoffset_right;
6650   int y = gi->y + yoffset;
6651
6652   /* only show button to delete change pages when more than minimum pages */
6653   if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
6654       custom_element.num_change_pages == MIN_CHANGE_PAGES)
6655     return;
6656
6657   if (textbutton_info[id].text_left)
6658     DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
6659
6660   if (textbutton_info[id].text_right)
6661     DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
6662
6663   MapGadget(gi);
6664 }
6665
6666 static void MapGraphicbuttonGadget(int id)
6667 {
6668   int font_nr = FONT_TEXT_1;
6669   int font_height = getFontHeight(font_nr);
6670   struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
6671   int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
6672   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6673   int yoffset = (gi->height - font_height) / 2;
6674   int x_left = gi->x - xoffset_left;
6675   int x_right = gi->x + gi->width + xoffset_right;
6676   int y = gi->y + yoffset;
6677
6678   if (graphicbutton_info[id].text_left)
6679     DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
6680
6681   if (graphicbutton_info[id].text_right)
6682     DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
6683
6684   MapGadget(gi);
6685 }
6686
6687 static void MapRadiobuttonGadget(int id)
6688 {
6689   int font_nr = FONT_TEXT_1;
6690   int font_height = getFontHeight(font_nr);
6691   struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
6692   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
6693   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6694   int yoffset = (gi->height - font_height) / 2;
6695   int x_left = gi->x - xoffset_left;
6696   int x_right = gi->x + gi->width + xoffset_right;
6697   int y = gi->y + yoffset;
6698   boolean checked =
6699     (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
6700
6701   if (radiobutton_info[id].text_left)
6702     DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
6703
6704   if (radiobutton_info[id].text_right)
6705     DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
6706
6707   ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
6708
6709   MapGadget(gi);
6710 }
6711
6712 static void MapCheckbuttonGadget(int id)
6713 {
6714   int font_nr = FONT_TEXT_1;
6715   int font_height = getFontHeight(font_nr);
6716   struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
6717   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
6718   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6719   int yoffset = (gi->height - font_height) / 2;
6720   int x_left, x_right, y;       /* set after gadget position was modified */
6721
6722   /* set position for gadgets with dynamically determined position */
6723   if (checkbutton_info[id].x != -1)     /* do not change dynamic positions */
6724     ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END);
6725   ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
6726
6727   x_left = gi->x - xoffset_left;
6728   x_right = gi->x + gi->width + xoffset_right;
6729   y = gi->y + yoffset;
6730
6731   if (checkbutton_info[id].text_left)
6732     DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
6733
6734   if (checkbutton_info[id].text_right)
6735     DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
6736
6737   ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
6738
6739   MapGadget(gi);
6740 }
6741
6742 static void MapMainDrawingArea()
6743 {
6744   boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
6745   boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
6746   int i;
6747
6748   for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
6749   {
6750     if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
6751           i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
6752          no_horizontal_scrollbar) ||
6753         ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
6754           i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
6755          no_vertical_scrollbar))
6756       continue;
6757
6758     MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
6759   }
6760
6761   for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
6762   {
6763     if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
6764         (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
6765       continue;
6766
6767     MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
6768   }
6769
6770   MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
6771 }
6772
6773 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
6774 {
6775   int i;
6776
6777   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6778   {
6779     if (i == GADGET_ID_CUSTOM_COPY_FROM ||
6780         i == GADGET_ID_CUSTOM_COPY_TO ||
6781         i == GADGET_ID_CUSTOM_EXCHANGE ||
6782         i == GADGET_ID_CUSTOM_COPY ||
6783         i == GADGET_ID_CUSTOM_PASTE)
6784     {
6785       if (map)
6786         MapGadget(level_editor_gadget[i]);
6787       else
6788         UnmapGadget(level_editor_gadget[i]);
6789     }
6790   }
6791 }
6792
6793 static void MapLevelEditorToolboxCustomGadgets()
6794 {
6795   MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
6796 }
6797
6798 static void UnmapLevelEditorToolboxCustomGadgets()
6799 {
6800   MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
6801 }
6802
6803 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
6804 {
6805   int i;
6806
6807   for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
6808   {
6809     if (i != GADGET_ID_SINGLE_ITEMS &&
6810         i != GADGET_ID_PICK_ELEMENT)
6811     {
6812       struct GadgetInfo *gi = level_editor_gadget[i];
6813
6814       if (map)
6815       {
6816         MapGadget(gi);
6817       }
6818       else
6819       {
6820         int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
6821         struct GraphicInfo *gd = &graphic_info[graphic];
6822
6823         UnmapGadget(gi);
6824
6825         BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
6826                    gi->width, gi->height, gi->x, gi->y);
6827
6828         redraw_mask |= REDRAW_DOOR_3;
6829       }
6830     }
6831   }
6832 }
6833
6834 static void MapLevelEditorToolboxDrawingGadgets()
6835 {
6836   MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
6837 }
6838
6839 static void UnmapLevelEditorToolboxDrawingGadgets()
6840 {
6841   MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
6842 }
6843
6844 static void UnmapDrawingArea(int id)
6845 {
6846   UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
6847 }
6848
6849 static void UnmapLevelEditorFieldGadgets()
6850 {
6851   int i;
6852
6853   for (i = 0; i < num_editor_gadgets; i++)
6854     if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
6855                           level_editor_gadget[i]->y))
6856       UnmapGadget(level_editor_gadget[i]);
6857 }
6858
6859 void UnmapLevelEditorGadgets()
6860 {
6861   int i;
6862
6863   for (i = 0; i < num_editor_gadgets; i++)
6864     UnmapGadget(level_editor_gadget[i]);
6865 }
6866
6867 static void ResetUndoBuffer()
6868 {
6869   undo_buffer_position = -1;
6870   undo_buffer_steps = -1;
6871   redo_buffer_steps = 0;
6872
6873   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
6874
6875   level.changed = FALSE;
6876 }
6877
6878 static void DrawEditModeWindow()
6879 {
6880   ModifyEditorElementList();
6881   RedrawDrawingElements();
6882
6883   if (edit_mode == ED_MODE_INFO)
6884     DrawLevelInfoWindow();
6885   else if (edit_mode == ED_MODE_PROPERTIES)
6886     DrawPropertiesWindow();
6887   else  /* edit_mode == ED_MODE_DRAWING */
6888     DrawDrawingWindow();
6889 }
6890
6891 static boolean LevelChanged()
6892 {
6893   boolean field_changed = FALSE;
6894   int x, y;
6895
6896   for (y = 0; y < lev_fieldy; y++) 
6897     for (x = 0; x < lev_fieldx; x++)
6898       if (Feld[x][y] != level.field[x][y])
6899         field_changed = TRUE;
6900
6901   return (level.changed || field_changed);
6902 }
6903
6904 static boolean PrepareSavingIntoPersonalLevelSet()
6905 {
6906   static LevelDirTree *last_copied_leveldir = NULL;
6907   static LevelDirTree *last_written_leveldir = NULL;
6908   static int last_copied_level_nr = -1;
6909   static int last_written_level_nr = -1;
6910   LevelDirTree *leveldir_former = leveldir_current;
6911   int level_nr_former = level_nr;
6912   int new_level_nr;
6913
6914   // remember last mod/save so that for current session, we write
6915   // back to the same personal copy, asking only about overwrite.
6916   if (leveldir_current == last_copied_leveldir &&
6917       level_nr == last_copied_level_nr)
6918   {
6919     // "cd" to personal level set dir (as used when writing last copy)
6920     leveldir_current = last_written_leveldir;
6921     level_nr = last_written_level_nr;
6922
6923     return TRUE;
6924   }
6925
6926   if (!Request("This level is read only! "
6927                "Save into personal level set?", REQ_ASK))
6928     return FALSE;
6929
6930   // "cd" to personal level set dir (for writing copy the first time)
6931   leveldir_current =
6932     getTreeInfoFromIdentifier(leveldir_first, getLoginName());
6933
6934   // find unused level number
6935   for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
6936   {
6937     static char *level_filename = NULL;
6938
6939     setString(&level_filename, getDefaultLevelFilename(new_level_nr));
6940
6941     if (!fileExists(level_filename))
6942       break;
6943   }
6944
6945   last_copied_leveldir = leveldir_former;
6946   last_copied_level_nr = level_nr_former;
6947
6948   last_written_leveldir = leveldir_current;
6949   last_written_level_nr = level_nr = new_level_nr;
6950
6951   return TRUE;
6952 }
6953
6954 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
6955 {
6956   static char *filename_levelinfo = NULL, *mod_name = NULL;
6957   FILE *file;
6958
6959   // annotate this copy-and-mod in personal levelinfo.conf
6960   setString(&filename_levelinfo,
6961             getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
6962
6963   if ((file = fopen(filename_levelinfo, MODE_APPEND)))
6964   {
6965     fprintf(file, "\n");
6966     fprintf(file, "# level %d was modified from:\n", level_nr);
6967     fprintf(file, "# - previous level set name:    %s\n",
6968             former_name);
6969     fprintf(file, "# - level within previous set:  %d \"%s\"\n",
6970             level.file_info.nr, level.name);
6971     fprintf(file, "# - previous author:            %s\n",
6972             level.author);
6973     fprintf(file, "# - previous save date:         ");
6974
6975     if (level.creation_date.src == DATE_SRC_LEVELFILE)
6976     {
6977       fprintf(file, "%04d-%02d-%02d\n",
6978               level.creation_date.year,
6979               level.creation_date.month,
6980               level.creation_date.day);
6981     }
6982     else
6983     {
6984       fprintf(file, "not recorded\n");
6985     }
6986
6987     fclose(file);
6988   }
6989
6990   if (level_nr > leveldir_current->last_level)
6991   {
6992     static char *temp_levelinfo = NULL;
6993     FILE *temp_file = NULL;
6994     char line[MAX_LINE_LEN];
6995
6996     setString(&temp_levelinfo,
6997               getPath2(getCurrentLevelDir(),
6998                        getStringCat2(LEVELINFO_FILENAME, ".new")));
6999
7000     if ((file = fopen(filename_levelinfo, MODE_READ)) &&
7001         (temp_file = fopen(temp_levelinfo, MODE_WRITE)))
7002     {
7003       while (fgets(line, MAX_LINE_LEN, file))
7004       {
7005         if (!strPrefix(line, "levels:"))
7006           fputs(line, temp_file);
7007         else
7008           fprintf(temp_file, "%-32s%d\n", "levels:", level_nr + 9);
7009       }
7010     }
7011
7012     if (temp_file)
7013       fclose(temp_file);
7014
7015     if (file)
7016       fclose(file);
7017
7018     // needs error handling; also, ok on dos/win?
7019     unlink(filename_levelinfo);
7020     rename(temp_levelinfo, filename_levelinfo);
7021   }
7022
7023   // else: allow the save even if annotation failed
7024
7025   // now... spray graffiti on the old level vital statistics
7026   // user can change these; just trying to set a good baseline
7027
7028   // don't truncate names for fear of making offensive or silly:
7029   // long-named original author only recorded in levelinfo.conf.
7030   // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
7031   if (!strEqual(level.author, leveldir_current->author))
7032   {
7033     setString(&mod_name, getStringCat3(leveldir_current->author,
7034                                        " after ", level.author));
7035
7036     if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7037       setString(&mod_name,
7038                 getStringCat2(leveldir_current->author, " (ed.)"));
7039
7040     if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7041       setString(&mod_name, leveldir_current->author);
7042
7043     strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
7044
7045     // less worried about truncation here
7046     setString(&mod_name, getStringCat2("Mod: ", level.name));
7047     strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
7048   }
7049 }
7050
7051 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
7052                           short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
7053 {
7054   int x, y;
7055
7056   for (x = 0; x < lev_fieldx; x++)
7057     for (y = 0; y < lev_fieldy; y++) 
7058       dst[x][y] = src[x][y];
7059 }
7060
7061 static int setSelectboxValue(int selectbox_id, int new_value)
7062 {
7063   int new_index_value = 0;
7064   int i;
7065
7066   for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
7067     if (selectbox_info[selectbox_id].options[i].value == new_value)
7068       new_index_value = i;
7069
7070   *selectbox_info[selectbox_id].value =
7071     selectbox_info[selectbox_id].options[new_index_value].value;
7072
7073   return new_index_value;
7074 }
7075
7076 static void setSelectboxSpecialActionVariablesIfNeeded()
7077 {
7078   int i;
7079
7080   /* change action mode and arg variables according to action type variable */
7081   for (i = 0; action_arg_options[i].value != -1; i++)
7082   {
7083     if (action_arg_options[i].value == custom_element_change.action_type)
7084     {
7085       int mode = action_arg_options[i].mode;
7086
7087       /* only change if corresponding selectbox has changed */
7088       if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
7089           action_arg_modes[mode])
7090         custom_element_change.action_mode = -1;
7091
7092       /* only change if corresponding selectbox has changed */
7093       if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
7094           action_arg_options[i].options)
7095         custom_element_change.action_arg = -1;
7096
7097       break;
7098     }
7099   }
7100 }
7101
7102 static void setSelectboxSpecialActionOptions()
7103 {
7104   int i;
7105
7106   /* change action mode and arg selectbox according to action type selectbox */
7107   for (i = 0; action_arg_options[i].value != -1; i++)
7108   {
7109     if (action_arg_options[i].value == custom_element_change.action_type)
7110     {
7111       int mode = action_arg_options[i].mode;
7112
7113       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
7114                                    action_arg_modes[mode]);
7115       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
7116                                  custom_element_change.action_mode);
7117
7118       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
7119                                    action_arg_options[i].options);
7120       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
7121                                  custom_element_change.action_arg);
7122       break;
7123     }
7124   }
7125 }
7126
7127 static void copy_custom_element_settings(int element_from, int element_to)
7128 {
7129   struct ElementInfo *ei_from = &element_info[element_from];
7130   struct ElementInfo *ei_to = &element_info[element_to];
7131
7132   copyElementInfo(ei_from, ei_to);
7133 }
7134
7135 static void replace_custom_element_in_settings(int element_from,
7136                                                int element_to)
7137 {
7138   int i, j, x, y;
7139
7140   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7141   {
7142     struct ElementInfo *ei = &element_info[i];
7143
7144     for (y = 0; y < 3; y++)
7145       for (x = 0; x < 3; x++)
7146         if (ei->content.e[x][y] == element_from)
7147           ei->content.e[x][y] = element_to;
7148
7149     for (j = 0; j < ei->num_change_pages; j++)
7150     {
7151       struct ElementChangeInfo *change = &ei->change_page[j];
7152
7153       if (change->target_element == element_from)
7154         change->target_element = element_to;
7155
7156       if (change->initial_trigger_element == element_from)
7157         change->initial_trigger_element = element_to;
7158
7159       if (change->action_element == element_from)
7160         change->action_element = element_to;
7161
7162       for (y = 0; y < 3; y++)
7163         for (x = 0; x < 3; x++)
7164           if (change->target_content.e[x][y] == element_from)
7165             change->target_content.e[x][y] = element_to;
7166     }
7167
7168     if (ei->group != NULL)                              /* group or internal */
7169       for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
7170         if (ei->group->element[j] == element_from)
7171           ei->group->element[j] = element_to;
7172   }
7173 }
7174
7175 static void replace_custom_element_in_playfield(int element_from,
7176                                                 int element_to)
7177 {
7178   int x, y;
7179
7180   for (x = 0; x < lev_fieldx; x++)
7181     for (y = 0; y < lev_fieldy; y++)
7182       if (Feld[x][y] == element_from)
7183         Feld[x][y] = element_to;
7184 }
7185
7186 static boolean CopyCustomElement(int element_old, int element_new,
7187                                  int copy_mode)
7188 {
7189   if (copy_mode == GADGET_ID_CUSTOM_COPY)
7190   {
7191     element_new = (IS_CUSTOM_ELEMENT(element_old) ?
7192                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7193     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7194   }
7195   else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
7196   {
7197     element_old = (IS_CUSTOM_ELEMENT(element_new) ?
7198                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7199     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7200
7201     level.changed = TRUE;
7202   }
7203   else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
7204   {
7205     Request("Please choose custom element!", REQ_CONFIRM);
7206
7207     return FALSE;
7208   }
7209   else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
7210   {
7211     Request("Please choose group element!", REQ_CONFIRM);
7212
7213     return FALSE;
7214   }
7215   else
7216   {
7217     level.changed = TRUE;
7218   }
7219
7220   if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
7221   {
7222     copy_custom_element_settings(element_new, element_old);
7223   }
7224   else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
7225   {
7226     copy_custom_element_settings(element_old, element_new);
7227   }
7228   else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
7229   {
7230     copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
7231     copy_custom_element_settings(element_new, element_old);
7232     copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
7233
7234     replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
7235     replace_custom_element_in_settings(element_new, element_old);
7236     replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
7237
7238     replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
7239     replace_custom_element_in_playfield(element_new, element_old);
7240     replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
7241   }
7242
7243   UpdateCustomElementGraphicGadgets();
7244   DrawPropertiesWindow();
7245
7246   return TRUE;
7247 }
7248
7249 static void CopyCustomElementPropertiesToEditor(int element)
7250 {
7251   int i;
7252   int current_change_page = element_info[element].current_change_page;
7253
7254   /* dynamically (re)build selectbox for selecting change page */
7255   for (i = 0; i < element_info[element].num_change_pages; i++)
7256   {
7257     sprintf(options_change_page_strings[i], "%d", i + 1);
7258
7259     options_change_page[i].value = i;
7260     options_change_page[i].text = options_change_page_strings[i];
7261   }
7262
7263   options_change_page[i].value = -1;
7264   options_change_page[i].text = NULL;
7265
7266   /* needed here to initialize combined element properties */
7267   InitElementPropertiesEngine(level.game_version);
7268
7269   element_info[element].change =
7270     &element_info[element].change_page[current_change_page];
7271
7272   custom_element = element_info[element];
7273   custom_element_change = *element_info[element].change;
7274
7275   /* needed to initially set selectbox options for special action options */
7276   setSelectboxSpecialActionOptions();
7277
7278   /* needed to initially set selectbox value variables to reliable defaults */
7279   for (i = 0; i < ED_NUM_SELECTBOX; i++)
7280     setSelectboxValue(i, *selectbox_info[i].value);
7281
7282   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
7283     custom_element_properties[i] = HAS_PROPERTY(element, i);
7284
7285   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
7286     custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
7287
7288   /* ---------- element settings: configure (custom elements) ------------- */
7289
7290   /* set accessible layer selectbox help value */
7291   custom_element.access_type =
7292     (IS_WALKABLE(element) ? EP_WALKABLE :
7293      IS_PASSABLE(element) ? EP_PASSABLE :
7294      custom_element.access_type);
7295   custom_element.access_layer =
7296     (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
7297      IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
7298      IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
7299      custom_element.access_layer);
7300   custom_element.access_protected =
7301     (IS_PROTECTED(element) ? 1 : 0);
7302   custom_element_properties[EP_ACCESSIBLE] =
7303     (IS_ACCESSIBLE_OVER(element) ||
7304      IS_ACCESSIBLE_INSIDE(element) ||
7305      IS_ACCESSIBLE_UNDER(element));
7306
7307   /* set walk-to-object action selectbox help value */
7308   custom_element.walk_to_action =
7309     (IS_DIGGABLE(element) ? EP_DIGGABLE :
7310      IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
7311      IS_DROPPABLE(element) ? EP_DROPPABLE :
7312      IS_THROWABLE(element) ? EP_THROWABLE :
7313      IS_PUSHABLE(element) ? EP_PUSHABLE :
7314      custom_element.walk_to_action);
7315   custom_element_properties[EP_WALK_TO_OBJECT] =
7316     (IS_DIGGABLE(element) ||
7317      IS_COLLECTIBLE_ONLY(element) ||
7318      IS_DROPPABLE(element) ||
7319      IS_THROWABLE(element) ||
7320      IS_PUSHABLE(element));
7321
7322   /* set smash targets selectbox help value */
7323   custom_element.smash_targets =
7324     (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
7325      CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
7326      CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
7327      custom_element.smash_targets);
7328   custom_element_properties[EP_CAN_SMASH] =
7329     (CAN_SMASH_EVERYTHING(element) ||
7330      CAN_SMASH_ENEMIES(element) ||
7331      CAN_SMASH_PLAYER(element));
7332
7333   /* set deadliness selectbox help value */
7334   custom_element.deadliness =
7335     (DONT_TOUCH(element) ? EP_DONT_TOUCH :
7336      DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
7337      DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
7338      DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
7339      custom_element.deadliness);
7340   custom_element_properties[EP_DEADLY] =
7341     (DONT_TOUCH(element) ||
7342      DONT_GET_HIT_BY(element) ||
7343      DONT_COLLIDE_WITH(element) ||
7344      DONT_RUN_INTO(element));
7345
7346   /* ---------- element settings: advanced (custom elements) --------------- */
7347
7348   /* set "change by direct action" selectbox help value */
7349   custom_element_change.direct_action =
7350     (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
7351      HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
7352      HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
7353      HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
7354      HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
7355      HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
7356      HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
7357      HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
7358      HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
7359      HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
7360      HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
7361      HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
7362      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
7363      HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
7364      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
7365      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
7366      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
7367      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
7368      custom_element_change.direct_action);
7369
7370   /* set "change by other element action" selectbox help value */
7371   custom_element_change.other_action =
7372     (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
7373      HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
7374      HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
7375      HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
7376      HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
7377      HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
7378      HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
7379      HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
7380      HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
7381      HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
7382      HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
7383      HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
7384      HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
7385      HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
7386      HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
7387      HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
7388      HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
7389      HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
7390      HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
7391      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
7392      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
7393      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
7394      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
7395      custom_element_change.other_action);
7396 }
7397
7398 static void CopyGroupElementPropertiesToEditor(int element)
7399 {
7400   group_element_info = *element_info[element].group;
7401   custom_element = element_info[element];       /* needed for description */
7402 }
7403
7404 static void CopyClassicElementPropertiesToEditor(int element)
7405 {
7406   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
7407     custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
7408       getMoveIntoAcidProperty(&level, element);
7409
7410   if (MAYBE_DONT_COLLIDE_WITH(element))
7411     custom_element_properties[EP_DONT_COLLIDE_WITH] =
7412       getDontCollideWithProperty(&level, element);
7413 }
7414
7415 static void CopyElementPropertiesToEditor(int element)
7416 {
7417   if (IS_CUSTOM_ELEMENT(element))
7418     CopyCustomElementPropertiesToEditor(element);
7419   else if (IS_GROUP_ELEMENT(element))
7420     CopyGroupElementPropertiesToEditor(element);
7421   else
7422     CopyClassicElementPropertiesToEditor(element);
7423 }
7424
7425 static void CopyCustomElementPropertiesToGame(int element)
7426 {
7427   int i;
7428   int access_type_and_layer;
7429
7430   /* mark that this custom element has been modified */
7431   custom_element.modified_settings = TRUE;
7432   level.changed = TRUE;
7433
7434   if (level.use_custom_template)
7435   {
7436     if (Request("Copy and modify level template?", REQ_ASK))
7437     {
7438       level.use_custom_template = FALSE;
7439       ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE],
7440                    GDI_CHECKED, FALSE, GDI_END);
7441     }
7442     else
7443     {
7444       LoadLevelTemplate(-1);    /* this resets all element modifications ... */
7445
7446       DrawEditModeWindow();     /* ... and copies them to 'custom_element' */
7447     }
7448   }
7449
7450   element_info[element] = custom_element;
7451   *element_info[element].change = custom_element_change;
7452
7453   /* ---------- element settings: configure (custom elements) ------------- */
7454
7455   /* set accessible property from checkbox and selectbox */
7456   custom_element_properties[EP_WALKABLE_OVER] = FALSE;
7457   custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
7458   custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
7459   custom_element_properties[EP_PASSABLE_OVER] = FALSE;
7460   custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
7461   custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
7462   access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
7463                             EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
7464                            (custom_element.access_layer - EP_ACCESSIBLE_OVER));
7465   custom_element_properties[access_type_and_layer] =
7466     custom_element_properties[EP_ACCESSIBLE];
7467   custom_element_properties[EP_PROTECTED] =
7468     (custom_element.access_protected != 0 &&
7469      custom_element_properties[EP_ACCESSIBLE]);
7470
7471   /* set walk-to-object property from checkbox and selectbox */
7472   custom_element_properties[EP_DIGGABLE] = FALSE;
7473   custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
7474   custom_element_properties[EP_DROPPABLE] = FALSE;
7475   custom_element_properties[EP_THROWABLE] = FALSE;
7476   custom_element_properties[EP_PUSHABLE] = FALSE;
7477   custom_element_properties[custom_element.walk_to_action] =
7478     custom_element_properties[EP_WALK_TO_OBJECT];
7479
7480   /* set smash property from checkbox and selectbox */
7481   custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
7482   custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
7483   custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
7484   custom_element_properties[custom_element.smash_targets] =
7485     custom_element_properties[EP_CAN_SMASH];
7486
7487   /* set deadliness property from checkbox and selectbox */
7488   custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
7489   custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
7490   custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
7491   custom_element_properties[EP_DONT_TOUCH] = FALSE;
7492   custom_element_properties[custom_element.deadliness] =
7493     custom_element_properties[EP_DEADLY];
7494
7495   /* ---------- element settings: advanced (custom elements) --------------- */
7496
7497   /* set player change event from checkbox and selectbox */
7498   custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
7499   custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
7500   custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
7501   custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
7502   custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
7503   custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
7504   custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
7505   custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
7506   custom_element_change_events[CE_SWITCHED] = FALSE;
7507   custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
7508   custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
7509   custom_element_change_events[CE_BLOCKED] = FALSE;
7510   custom_element_change_events[CE_IMPACT] = FALSE;
7511   custom_element_change_events[CE_SMASHED] = FALSE;
7512   custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
7513   custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
7514   custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
7515   custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
7516   custom_element_change_events[custom_element_change.direct_action] =
7517     custom_element_change_events[CE_BY_DIRECT_ACTION];
7518
7519   /* set other element action change event from checkbox and selectbox */
7520   custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
7521   custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
7522   custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
7523   custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
7524   custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
7525   custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
7526   custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
7527   custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
7528   custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
7529   custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
7530   custom_element_change_events[CE_TOUCHING_X] = FALSE;
7531   custom_element_change_events[CE_HITTING_X] = FALSE;
7532   custom_element_change_events[CE_DIGGING_X] = FALSE;
7533   custom_element_change_events[CE_HIT_BY_X] = FALSE;
7534   custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
7535   custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
7536   custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
7537   custom_element_change_events[CE_MOVE_OF_X] = FALSE;
7538   custom_element_change_events[CE_CREATION_OF_X] = FALSE;
7539   custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
7540   custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
7541   custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
7542   custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
7543   custom_element_change_events[custom_element_change.other_action] =
7544     custom_element_change_events[CE_BY_OTHER_ACTION];
7545
7546   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
7547     SET_PROPERTY(element, i, custom_element_properties[i]);
7548
7549   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
7550     SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
7551
7552   /* copy change events also to special level editor variable */
7553   custom_element = element_info[element];
7554   custom_element_change = *element_info[element].change;
7555 }
7556
7557 static void CopyGroupElementPropertiesToGame(int element)
7558 {
7559   element_info[element] = custom_element;
7560   *element_info[element].group = group_element_info;
7561
7562   /* mark that this group element has been modified */
7563   element_info[element].modified_settings = TRUE;
7564   level.changed = TRUE;
7565 }
7566
7567 static void CopyClassicElementPropertiesToGame(int element)
7568 {
7569   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
7570     setMoveIntoAcidProperty(&level, element,
7571                             custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
7572
7573   if (MAYBE_DONT_COLLIDE_WITH(element))
7574     setDontCollideWithProperty(&level, element,
7575                               custom_element_properties[EP_DONT_COLLIDE_WITH]);
7576 }
7577
7578 static void CopyElementPropertiesToGame(int element)
7579 {
7580   if (IS_CUSTOM_ELEMENT(element))
7581     CopyCustomElementPropertiesToGame(element);
7582   else if (IS_GROUP_ELEMENT(element))
7583     CopyGroupElementPropertiesToGame(element);
7584   else
7585     CopyClassicElementPropertiesToGame(element);
7586 }
7587
7588 void CheckElementDescriptions()
7589 {
7590   int i;
7591
7592   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7593     if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
7594       Error(ERR_WARN, "no element description for element '%s'", EL_NAME(i));
7595 }
7596
7597 static int getMaxEdFieldX(boolean has_scrollbar)
7598 {
7599   int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
7600   int sxsize = SXSIZE - scrollbar_width;
7601   int max_ed_fieldx = sxsize / ed_tilesize;
7602
7603   return max_ed_fieldx;
7604 }
7605
7606 static int getMaxEdFieldY(boolean has_scrollbar)
7607 {
7608   int infotext_height = INFOTEXT_YSIZE_FULL;
7609   int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
7610   int sysize = SYSIZE - scrollbar_height - infotext_height;
7611   int max_ed_fieldy = sysize / ed_tilesize;
7612
7613   return max_ed_fieldy;
7614 }
7615
7616 void InitZoomLevelSettings()
7617 {
7618   MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
7619   MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
7620 }
7621
7622 void DrawLevelEd()
7623 {
7624   int fade_mask = REDRAW_FIELD;
7625
7626   FadeSoundsAndMusic();
7627
7628   if (CheckIfGlobalBorderHasChanged())
7629     fade_mask = REDRAW_ALL;
7630
7631   FadeOut(fade_mask);
7632
7633   /* needed if different viewport properties defined for editor */
7634   ChangeViewportPropertiesIfNeeded();
7635
7636   ClearField();
7637
7638   InitZoomLevelSettings();
7639
7640   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
7641
7642 #if DEBUG
7643   CheckElementDescriptions();
7644 #endif
7645
7646   if (level_editor_test_game)
7647   {
7648     CopyPlayfield(level.field, Feld);
7649     CopyPlayfield(FieldBackup, level.field);
7650
7651     level_editor_test_game = FALSE;
7652   }
7653   else
7654   {
7655     edit_mode = ED_MODE_DRAWING;
7656     edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
7657     edit_mode_properties = ED_MODE_PROPERTIES_INFO;
7658
7659     ResetUndoBuffer();
7660
7661     level_xpos = -1;
7662     level_ypos = -1;
7663   }
7664
7665   /* needed for gadgets drawn on background (like palette scrollbar) */
7666   SetDoorBackgroundImage(IMG_UNDEFINED);
7667
7668   /* copy default editor door content to main double buffer */
7669   BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
7670              graphic_info[IMG_BACKGROUND_PALETTE].src_x,
7671              graphic_info[IMG_BACKGROUND_PALETTE].src_y,
7672              MIN(DXSIZE, graphic_info[IMG_BACKGROUND_PALETTE].width),
7673              MIN(DYSIZE, graphic_info[IMG_BACKGROUND_PALETTE].height),
7674              DX, DY);
7675
7676   /* draw bigger door */
7677   DrawSpecialEditorDoor();
7678
7679   /* draw new control window */
7680   BlitBitmap(graphic_info[IMG_BACKGROUND_TOOLBOX].bitmap, drawto,
7681              graphic_info[IMG_BACKGROUND_TOOLBOX].src_x,
7682              graphic_info[IMG_BACKGROUND_TOOLBOX].src_y,
7683              MIN(EXSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].width),
7684              MIN(EYSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].height),
7685              EX, EY);
7686
7687   // redraw_mask |= REDRAW_ALL;
7688
7689   FreeLevelEditorGadgets();
7690   CreateLevelEditorGadgets();
7691
7692   ReinitializeElementList();            /* update dynamic level element list */
7693   ReinitializeElementListButtons();     /* custom element may look different */
7694
7695   InitElementPropertiesGfxElement();
7696
7697   UnmapAllGadgets();
7698   MapControlButtons();
7699
7700   DrawEditModeWindow();
7701
7702   DrawMaskedBorder(fade_mask);
7703
7704   FadeIn(fade_mask);
7705
7706   /* copy actual editor door content to door double buffer for OpenDoor() */
7707   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
7708 }
7709
7710 static void AdjustDrawingAreaGadgets()
7711 {
7712   int ed_xsize = lev_fieldx + 2;
7713   int ed_ysize = lev_fieldy + 2;
7714   int max_ed_fieldx = MAX_ED_FIELDX;
7715   int max_ed_fieldy = MAX_ED_FIELDY;
7716   boolean horizontal_scrollbar_needed;
7717   boolean vertical_scrollbar_needed;
7718   int x, y, width, height;
7719
7720   /* check if we need any scrollbars */
7721   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
7722   vertical_scrollbar_needed   = (ed_ysize > max_ed_fieldy);
7723
7724   /* check if we have a smaller editor field because of scrollbars */
7725   max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
7726   max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
7727
7728   /* check again if we now need more scrollbars because of less space */
7729   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
7730   vertical_scrollbar_needed   = (ed_ysize > max_ed_fieldy);
7731
7732   /* check if editor field gets even smaller after adding new scrollbars */
7733   max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
7734   max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
7735
7736   ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
7737   ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
7738
7739   x = SX + ed_fieldx * ed_tilesize;
7740   y = SY + ed_fieldy * ed_tilesize;
7741
7742   width  = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
7743   height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
7744
7745   /* adjust drawing area gadget */
7746   ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
7747                GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
7748                GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
7749                GDI_END);
7750
7751   /* adjust horizontal scrollbar gadgets */
7752   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
7753                GDI_Y, y,
7754                GDI_END);
7755   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
7756                GDI_X, x - ED_SCROLLBUTTON_XSIZE,
7757                GDI_Y, y,
7758                GDI_END);
7759   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
7760                GDI_Y, y,
7761                GDI_WIDTH, width,
7762                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
7763                GDI_END);
7764
7765   /* adjust vertical scrollbar gadgets */
7766   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
7767                GDI_X, x,
7768                GDI_END);
7769   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
7770                GDI_X, x,
7771                GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
7772                GDI_END);
7773   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
7774                GDI_X, x,
7775                GDI_HEIGHT, height,
7776                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
7777                GDI_END);
7778 }
7779
7780 static void AdjustLevelScrollPosition()
7781 {
7782   if (level_xpos < -1)
7783     level_xpos = -1;
7784   if (level_xpos > lev_fieldx - ed_fieldx + 1)
7785     level_xpos = lev_fieldx - ed_fieldx + 1;
7786   if (lev_fieldx < ed_fieldx - 2)
7787     level_xpos = -1;
7788
7789   if (level_ypos < -1)
7790     level_ypos = -1;
7791   if (level_ypos > lev_fieldy - ed_fieldy + 1)
7792     level_ypos = lev_fieldy - ed_fieldy + 1;
7793   if (lev_fieldy < ed_fieldy - 2)
7794     level_ypos = -1;
7795 }
7796
7797 static void AdjustEditorScrollbar(int id)
7798 {
7799   struct GadgetInfo *gi = level_editor_gadget[id];
7800   int items_max, items_visible, item_position;
7801
7802   if (id == GADGET_ID_SCROLL_HORIZONTAL)
7803   {
7804     items_max = MAX(lev_fieldx + 2, ed_fieldx);
7805     items_visible = ed_fieldx;
7806     item_position = level_xpos + 1;
7807   }
7808   else
7809   {
7810     items_max = MAX(lev_fieldy + 2, ed_fieldy);
7811     items_visible = ed_fieldy;
7812     item_position = level_ypos + 1;
7813   }
7814
7815   if (item_position > items_max - items_visible)
7816     item_position = items_max - items_visible;
7817
7818   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
7819                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
7820 }
7821
7822 static void AdjustElementListScrollbar()
7823 {
7824   struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
7825   int items_max, items_visible, item_position;
7826
7827   /* correct position of element list scrollbar */
7828   if (element_shift < 0)
7829     element_shift = 0;
7830   if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
7831     element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
7832
7833   items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7834   items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7835   item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7836
7837   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
7838                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7839                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
7840 }
7841
7842 static void ModifyEditorCounterValue(int counter_id, int new_value)
7843 {
7844   int *counter_value = counterbutton_info[counter_id].value;
7845   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
7846   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7847
7848   ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
7849
7850   if (counter_value != NULL)
7851     *counter_value = gi->textinput.number_value;
7852 }
7853
7854 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
7855 {
7856   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
7857   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7858
7859   ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
7860
7861   if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7862       counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7863   {
7864     int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
7865     struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7866
7867     ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
7868     ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
7869                  GDI_END);
7870   }
7871 }
7872
7873 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
7874 {
7875   int gadget_id = selectbox_info[selectbox_id].gadget_id;
7876   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7877   int new_index_value = setSelectboxValue(selectbox_id, new_value);
7878
7879   ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
7880 }
7881
7882 static void ModifyEditorSelectboxOptions(int selectbox_id,
7883                                          struct ValueTextInfo *options)
7884 {
7885   int gadget_id = selectbox_info[selectbox_id].gadget_id;
7886   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7887
7888   selectbox_info[selectbox_id].options = options;
7889
7890   /* set index to zero -- list may be shorter now (correct later, if needed) */
7891   ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
7892                GDI_SELECTBOX_OPTIONS, options, GDI_END);
7893 }
7894
7895 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
7896 {
7897   int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
7898   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7899
7900   drawingarea_info[drawingarea_id].area_xsize = xsize;
7901   drawingarea_info[drawingarea_id].area_ysize = ysize;
7902
7903   ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
7904 }
7905
7906 static void ModifyEditorElementList()
7907 {
7908   int i;
7909
7910   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7911   {
7912     int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
7913     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7914     struct GadgetDesign *gd = &gi->deco.design;
7915     int element = editor_elements[element_shift + i];
7916
7917     UnmapGadget(gi);
7918
7919     getElementListGraphicSource(element, &gd->bitmap, &gd->x, &gd->y);
7920
7921     ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
7922
7923     MapGadget(gi);
7924   }
7925 }
7926
7927 static void DrawDrawingElement(int element, struct EditorPaletteElementInfo *e)
7928 {
7929   int graphic = el2edimg(element);
7930   int tile_size = (e->tile_size >= TILESIZE ? TILESIZE : MINI_TILESIZE);
7931
7932   DrawSizedGraphicExt(drawto, DX + e->x, DY + e->y, graphic, 0, tile_size);
7933 }
7934
7935 static void PickDrawingElement(int button, int element)
7936 {
7937   struct
7938   {
7939     int *new_element;
7940     struct EditorPaletteElementInfo *e;
7941   } de, drawing_elements[] =
7942   {
7943     { &new_element1,    &editor.palette.element_left    },
7944     { &new_element2,    &editor.palette.element_middle  },
7945     { &new_element3,    &editor.palette.element_right   },
7946   };
7947
7948   if (button < 1 || button > 3)
7949     return;
7950
7951   de = drawing_elements[button - 1];
7952
7953   DrawDrawingElement((*de.new_element = element), de.e);
7954
7955   redraw_mask |= REDRAW_DOOR_1;
7956 }
7957
7958 static void RedrawDrawingElements()
7959 {
7960   PickDrawingElement(1, new_element1);
7961   PickDrawingElement(2, new_element2);
7962   PickDrawingElement(3, new_element3);
7963 }
7964
7965 static void DrawDrawingWindow()
7966 {
7967   stick_element_properties_window = FALSE;
7968
7969   SetMainBackgroundImage(IMG_UNDEFINED);
7970   ClearField();
7971
7972   UnmapLevelEditorFieldGadgets();
7973   UnmapLevelEditorToolboxCustomGadgets();
7974
7975   AdjustDrawingAreaGadgets();
7976   AdjustLevelScrollPosition();
7977   AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
7978   AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
7979
7980   DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
7981
7982   MapMainDrawingArea();
7983   MapLevelEditorToolboxDrawingGadgets();
7984 }
7985
7986 static int getTabulatorBarWidth()
7987 {
7988   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
7989   struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
7990
7991   return gd_gi4->x - gd_gi1->x + gd_gi4->width;
7992 }
7993
7994 static int getTabulatorBarHeight()
7995 {
7996   return ED_TAB_BAR_HEIGHT;
7997 }
7998
7999 static void DrawLevelInfoTabulatorGadgets()
8000 {
8001   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
8002   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
8003   int gd_x = gd->x + gd_gi1->border.width / 2;
8004   int gd_y = gd->y + gd_gi1->height - 1;
8005   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
8006   int id_first = ED_TEXTBUTTON_ID_LEVELINFO_LEVEL;
8007   int id_last  = ED_TEXTBUTTON_ID_LEVELINFO_EDITOR;
8008   int i;
8009
8010   for (i = id_first; i <= id_last; i++)
8011   {
8012     int gadget_id = textbutton_info[i].gadget_id;
8013     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8014     boolean active = (i != edit_mode_levelinfo);
8015
8016     /* draw background line below tabulator button */
8017     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
8018
8019     /* draw solid line below inactive tabulator buttons */
8020     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
8021       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
8022                     ED_GADGET_TINY_DISTANCE, tab_color);
8023
8024     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
8025     MapTextbuttonGadget(i);
8026   }
8027
8028   /* draw little border line below tabulator buttons */
8029   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
8030     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
8031                   ED_GADGET_TINY_DISTANCE,
8032                   getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
8033 }
8034
8035 static void DrawPropertiesTabulatorGadgets()
8036 {
8037   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8038   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
8039   int gd_x = gd->x + gd_gi1->border.width / 2;
8040   int gd_y = gd->y + gd_gi1->height - 1;
8041   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
8042   int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
8043   int id_last  = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
8044   int i;
8045
8046   /* draw two config tabulators for player elements */
8047   if (ELEM_IS_PLAYER(properties_element))
8048     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
8049
8050   /* draw two config and one "change" tabulator for custom elements */
8051   if (IS_CUSTOM_ELEMENT(properties_element))
8052     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
8053
8054   for (i = id_first; i <= id_last; i++)
8055   {
8056     int gadget_id = textbutton_info[i].gadget_id;
8057     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8058     boolean active = (i != edit_mode_properties);
8059
8060     /* use "config 1" and "config 2" instead of "config" for players and CEs */
8061     if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
8062         (ELEM_IS_PLAYER(properties_element) ||
8063          IS_CUSTOM_ELEMENT(properties_element)))
8064       continue;
8065
8066     /* draw background line below tabulator button */
8067     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
8068
8069     /* draw solid line below inactive tabulator buttons */
8070     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
8071       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
8072                     ED_GADGET_TINY_DISTANCE, tab_color);
8073
8074     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
8075     MapTextbuttonGadget(i);
8076   }
8077
8078   /* draw little border line below tabulator buttons */
8079   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
8080     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
8081                   ED_GADGET_TINY_DISTANCE,
8082                   getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
8083 }
8084
8085 static void DrawLevelInfoLevel()
8086 {
8087   int i;
8088
8089   /* draw counter gadgets */
8090   for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
8091     MapCounterButtons(i);
8092
8093   /* draw selectbox gadgets */
8094   for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
8095     MapSelectboxGadget(i);
8096
8097   /* draw text input gadgets */
8098   for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
8099     MapTextInputGadget(i);
8100 }
8101
8102 static void DrawLevelInfoEditor()
8103 {
8104   int i;
8105
8106   /* draw counter gadgets */
8107   for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
8108     MapCounterButtons(i);
8109
8110   /* draw checkbutton gadgets */
8111   for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
8112     MapCheckbuttonGadget(i);
8113
8114   /* draw radiobutton gadgets */
8115   for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
8116     MapRadiobuttonGadget(i);
8117
8118   /* draw drawing area */
8119   MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
8120 }
8121
8122 static void DrawLevelInfoWindow()
8123 {
8124   char *text = "Global Settings";
8125   int font_nr = FONT_TITLE_1;
8126   struct MenuPosInfo *pos = &editor.settings.headline;
8127   int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
8128   int sy = SY + pos->y;
8129
8130   stick_element_properties_window = FALSE;
8131
8132   UnmapLevelEditorFieldGadgets();
8133
8134   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
8135   ClearField();
8136
8137   DrawText(sx, sy, text, font_nr);
8138
8139   DrawLevelInfoTabulatorGadgets();
8140
8141   if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
8142     DrawLevelInfoLevel();
8143   else  /* (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR) */
8144     DrawLevelInfoEditor();
8145 }
8146
8147 static void DrawCustomContentArea()
8148 {
8149   int id = ED_DRAWING_ID_CUSTOM_CONTENT;
8150   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8151   int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
8152   int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
8153   int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
8154   int xoffset = ED_GADGET_SPACE_DISTANCE;
8155
8156   /* add distance for potential left text (without drawing area border) */
8157   x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
8158
8159   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
8160
8161   MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
8162 }
8163
8164 static void DrawCustomChangeContentArea()
8165 {
8166   int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
8167   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8168   int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
8169   int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
8170   int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
8171   int xoffset = ED_GADGET_SPACE_DISTANCE;
8172
8173   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
8174
8175   MapDrawingArea(id);
8176 }
8177
8178 static void RemoveElementContentArea(int id, int font_height)
8179 {
8180   int border_size = ED_DRAWINGAREA_BORDER_SIZE;
8181
8182   DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
8183                  SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
8184                  3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
8185                  3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
8186                  ED_GADGET_TEXT_DISTANCE + font_height);
8187 }
8188
8189 static void DrawYamYamContentAreas()
8190 {
8191   int font_nr = FONT_TEXT_1;
8192   int font_height = getFontHeight(font_nr);
8193   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
8194   int yoffset = (tilesize - font_height) / 2;
8195   int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
8196   int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
8197   int i;
8198
8199   /* display counter to choose number of element content areas */
8200   MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
8201
8202   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8203   {
8204     int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
8205
8206     if (i < level.num_yamyam_contents)
8207     {
8208       MapDrawingArea(id);
8209     }
8210     else
8211     {
8212       UnmapDrawingArea(id);
8213
8214       /* delete content areas in case of reducing number of them */
8215       RemoveElementContentArea(id, font_height);
8216     }
8217   }
8218
8219   DrawText(x, y + 0 * tilesize, "content", font_nr);
8220   DrawText(x, y + 1 * tilesize, "when",    font_nr);
8221   DrawText(x, y + 2 * tilesize, "smashed", font_nr);
8222 }
8223
8224 static void DrawMagicBallContentAreas()
8225 {
8226   int font_nr = FONT_TEXT_1;
8227   int font_height = getFontHeight(font_nr);
8228   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
8229   int yoffset = (tilesize - font_height) / 2;
8230   int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
8231   int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
8232   int i;
8233
8234   /* display counter to choose number of element content areas */
8235   MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
8236
8237   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8238   {
8239     int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
8240
8241     if (i < level.num_ball_contents)
8242     {
8243       MapDrawingArea(id);
8244     }
8245     else
8246     {
8247       UnmapDrawingArea(id);
8248
8249       /* delete content areas in case of reducing number of them */
8250       RemoveElementContentArea(id, font_height);
8251     }
8252   }
8253
8254   DrawText(x, y + 0 * tilesize, "generated", font_nr);
8255   DrawText(x, y + 1 * tilesize, "when",      font_nr);
8256   DrawText(x, y + 2 * tilesize, "active",    font_nr);
8257 }
8258
8259 static void DrawAndroidElementArea(int element)
8260 {
8261   int id = ED_DRAWING_ID_ANDROID_CONTENT;
8262   int num_elements = level.num_android_clone_elements;
8263   int border_size = ED_DRAWINGAREA_BORDER_SIZE;
8264   int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
8265   int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
8266   int xsize = MAX_ANDROID_ELEMENTS;
8267   int ysize = 1;
8268
8269   /* display counter to choose number of element areas */
8270   MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
8271
8272   if (drawingarea_info[id].text_left != NULL)
8273     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8274
8275   UnmapDrawingArea(id);
8276
8277   ModifyEditorDrawingArea(id, num_elements, 1);
8278
8279   /* delete content areas in case of reducing number of them */
8280   DrawBackground(sx, sy,
8281                  xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
8282                  ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
8283
8284   MapDrawingArea(id);
8285 }
8286
8287 static void DrawGroupElementArea(int element)
8288 {
8289   int id = ED_DRAWING_ID_GROUP_CONTENT;
8290   int num_elements = group_element_info.num_elements;
8291   int border_size = ED_DRAWINGAREA_BORDER_SIZE;
8292   int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
8293   int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
8294   int xsize = MAX_ELEMENTS_IN_GROUP;
8295   int ysize = 1;
8296
8297   if (drawingarea_info[id].text_left != NULL)
8298     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8299
8300   UnmapDrawingArea(id);
8301
8302   ModifyEditorDrawingArea(id, num_elements, 1);
8303
8304   /* delete content areas in case of reducing number of them */
8305   DrawBackground(sx, sy,
8306                  xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
8307                  ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
8308
8309   MapDrawingArea(id);
8310 }
8311
8312 static void DrawPlayerInitialInventoryArea(int element)
8313 {
8314   int id = ED_DRAWING_ID_INVENTORY_CONTENT;
8315   int player_nr = GET_PLAYER_NR(element);
8316   int num_elements = level.initial_inventory_size[player_nr];
8317   int border_size = ED_DRAWINGAREA_BORDER_SIZE;
8318   int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
8319   int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
8320   int xsize = MAX_INITIAL_INVENTORY_SIZE;
8321   int ysize = 1;
8322
8323   /* determine horizontal position to the right of specified gadget */
8324   if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
8325     sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
8326           ED_DRAWINGAREA_TEXT_DISTANCE);
8327
8328   /* determine horizontal offset for leading text */
8329   if (drawingarea_info[id].text_left != NULL)
8330     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8331
8332   UnmapDrawingArea(id);
8333
8334   ModifyEditorDrawingArea(id, num_elements, 1);
8335
8336   /* delete content areas in case of reducing number of them */
8337   DrawBackground(sx, sy,
8338                  xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
8339                  ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
8340
8341   MapDrawingArea(id);
8342 }
8343
8344 static void DrawEnvelopeTextArea(int envelope_nr)
8345 {
8346   int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
8347   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8348
8349   UnmapGadget(gi);
8350   DrawBackground(gi->x, gi->y, gi->width, gi->height);
8351
8352   if (envelope_nr != -1)
8353     textarea_info[id].value = level.envelope[envelope_nr].text;
8354
8355   ModifyGadget(gi, GDI_AREA_SIZE,
8356                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
8357                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
8358                GDI_END);
8359
8360   MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
8361 }
8362
8363 static boolean PrintInfoText(char *text, int font_nr, int start_line)
8364 {
8365   int font_height = getFontHeight(font_nr);
8366   int pad_x = ED_ELEMENT_SETTINGS_X(0);
8367   int pad_y = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
8368   int sx = SX + pad_x;
8369   int sy = SY + pad_y;
8370   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
8371
8372   if (start_line >= max_lines_per_screen)
8373     return FALSE;
8374
8375   DrawText(sx, sy + start_line * font_height, text, font_nr);
8376
8377   return TRUE;
8378 }
8379
8380 static int PrintElementDescriptionFromFile(char *filename, int start_line)
8381 {
8382   int font_nr = FONT_TEXT_2;
8383   int font_width = getFontWidth(font_nr);
8384   int font_height = getFontHeight(font_nr);
8385   int pad_x = ED_ELEMENT_SETTINGS_X(0);
8386   int pad_y = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
8387   int sx = SX + pad_x;
8388   int sy = SY + pad_y + start_line * font_height;
8389   int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
8390   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
8391   int max_lines_drawable = max_lines_per_screen - start_line;
8392
8393   if (start_line >= max_lines_per_screen)
8394     return FALSE;
8395
8396   return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
8397                       max_lines_drawable, 0, -1, TRUE, FALSE, FALSE);
8398 }
8399
8400 static void DrawPropertiesInfo()
8401 {
8402   static struct
8403   {
8404     int value;
8405     char *text;
8406   }
8407   properties[] =
8408   {
8409     /* configurable properties */
8410
8411     { EP_WALKABLE_OVER,         "- player can walk over it"             },
8412     { EP_WALKABLE_INSIDE,       "- player can walk inside it"           },
8413     { EP_WALKABLE_UNDER,        "- player can walk under it"            },
8414     { EP_PASSABLE_OVER,         "- player can pass over it"             },
8415     { EP_PASSABLE_INSIDE,       "- player can pass through it"          },
8416     { EP_PASSABLE_UNDER,        "- player can pass under it"            },
8417     { EP_PROTECTED,             "- player is protected by it"           },
8418
8419     { EP_DIGGABLE,              "- can be digged away"                  },
8420     { EP_COLLECTIBLE,           "- can be collected"                    },
8421     { EP_DROPPABLE,             "- can be dropped after collecting"     },
8422     { EP_THROWABLE,             "- can be thrown after collecting"      },
8423     { EP_PUSHABLE,              "- can be pushed"                       },
8424
8425     { EP_CAN_FALL,              "- can fall"                            },
8426     { EP_CAN_MOVE,              "- can move"                            },
8427
8428     { EP_CAN_SMASH_PLAYER,      "- can smash player"                    },
8429 #if 0
8430     { EP_CAN_SMASH_ENEMIES,     "- can smash good and bad guys"         },
8431 #endif
8432     { EP_CAN_SMASH_EVERYTHING,  "- can smash everything smashable"      },
8433
8434     { EP_SLIPPERY,              "- slippery for falling elements"       },
8435     { EP_EM_SLIPPERY_WALL,      "- slippery for some gems (EM style)"   },
8436
8437     { EP_DONT_RUN_INTO,         "- deadly when running into"            },
8438     { EP_DONT_COLLIDE_WITH,     "- deadly when colliding with"          },
8439     { EP_DONT_GET_HIT_BY,       "- deadly when getting hit by"          },
8440     { EP_DONT_TOUCH,            "- deadly when touching"                },
8441
8442     { EP_INDESTRUCTIBLE,        "- indestructible"                      },
8443
8444     { EP_CAN_EXPLODE_BY_FIRE,   "- can explode by fire or explosions"   },
8445     { EP_CAN_EXPLODE_SMASHED,   "- can explode when smashed"            },
8446     { EP_CAN_EXPLODE_IMPACT,    "- can explode on impact"               },
8447
8448     { EP_CAN_CHANGE,            "- can change to other element"         },
8449
8450     /* pre-defined properties */
8451     { EP_CAN_PASS_MAGIC_WALL,   "- can pass magic walls"                },
8452     { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)"     },
8453     { EP_SWITCHABLE,            "- can be switched"                     },
8454 #if 0
8455     { EP_HAS_EDITOR_CONTENT,    "- can contain other elements"          },
8456 #endif
8457
8458     { -1,                       NULL                                    }
8459   };
8460   char *filename = getElementDescriptionFilename(properties_element);
8461   char *percentage_text = "In this level: ";
8462   char *properties_text = "Standard properties: ";
8463   float percentage;
8464   int num_elements_in_level;
8465   int num_standard_properties = 0;
8466   int font1_nr = FONT_TEXT_1;
8467   int font2_nr = FONT_TEXT_2;
8468   int font1_width = getFontWidth(font1_nr);
8469   int font2_height = getFontHeight(font2_nr);
8470   int pad_x = ED_ELEMENT_SETTINGS_X(0);
8471   int pad_y = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
8472   int screen_line = 0;
8473   int i, x, y;
8474
8475   if (setup.editor.show_element_token)
8476   {
8477     DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3,
8478               "[%s]", element_info[properties_element].token_name);
8479     screen_line++;
8480   }
8481
8482   /* ----- print number of elements / percentage of this element in level */
8483
8484   num_elements_in_level = 0;
8485   for (y = 0; y < lev_fieldy; y++) 
8486     for (x = 0; x < lev_fieldx; x++)
8487       if (Feld[x][y] == properties_element)
8488         num_elements_in_level++;
8489   percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
8490
8491   DrawTextS(pad_x, pad_y + screen_line * font2_height, font1_nr,
8492             percentage_text);
8493   DrawTextF(pad_x + strlen(percentage_text) * font1_width,
8494             pad_y + screen_line++ * font2_height, font2_nr,
8495             "%d (%.2f%%)", num_elements_in_level, percentage);
8496
8497   screen_line++;
8498
8499   /* ----- print standard properties of this element */
8500
8501   DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font1_nr,
8502             properties_text);
8503
8504   for (i = 0; properties[i].value != -1; i++)
8505   {
8506     if (!HAS_PROPERTY(properties_element, properties[i].value))
8507       continue;
8508
8509     DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font2_nr,
8510               properties[i].text);
8511     num_standard_properties++;
8512   }
8513
8514   if (num_standard_properties == 0)
8515     DrawTextS(pad_x + strlen(properties_text) * font1_width,
8516               pad_y + (screen_line - 1) * font2_height, font2_nr, "none");
8517
8518   screen_line++;
8519
8520   /* ----- print special description of this element */
8521
8522   PrintInfoText("Description:", FONT_TEXT_1, screen_line);
8523   if (PrintElementDescriptionFromFile(filename, screen_line + 1) == 0)
8524     PrintInfoText("No description available.", FONT_TEXT_1, screen_line);
8525 }
8526
8527 #define TEXT_COLLECTING         "Score for collecting"
8528 #define TEXT_SMASHING           "Score for smashing"
8529 #define TEXT_SLURPING           "Score for slurping robot"
8530 #define TEXT_CRACKING           "Score for cracking"
8531 #define TEXT_AMOEBA_SPEED       "Speed of amoeba growth"
8532 #define TEXT_DURATION           "Duration when activated"
8533 #define TEXT_BALL_DELAY         "Element generation delay"
8534 #define TEXT_MOVE_SPEED         "Speed of android moving"
8535 #define TEXT_CLONE_SPEED        "Speed of android cloning"
8536 #define TEXT_GAME_OF_LIFE_1     "Min neighbours to survive"
8537 #define TEXT_GAME_OF_LIFE_2     "Max neighbours to survive"
8538 #define TEXT_GAME_OF_LIFE_3     "Min neighbours to create"
8539 #define TEXT_GAME_OF_LIFE_4     "Max neighbours to create"
8540 #define TEXT_TIME_BONUS         "Extra time to solve level"
8541
8542 static struct
8543 {
8544   int element;
8545   int *value;
8546   char *text;
8547 } elements_with_counter[] =
8548 {
8549   { EL_EMERALD,         &level.score[SC_EMERALD],       TEXT_COLLECTING },
8550   { EL_BD_DIAMOND,      &level.score[SC_EMERALD],       TEXT_COLLECTING },
8551   { EL_EMERALD_YELLOW,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
8552   { EL_EMERALD_RED,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
8553   { EL_EMERALD_PURPLE,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
8554   { EL_SP_INFOTRON,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
8555   { EL_DIAMOND,         &level.score[SC_DIAMOND],       TEXT_COLLECTING },
8556   { EL_CRYSTAL,         &level.score[SC_CRYSTAL],       TEXT_COLLECTING },
8557   { EL_PEARL,           &level.score[SC_PEARL],         TEXT_COLLECTING },
8558   { EL_BUG,             &level.score[SC_BUG],           TEXT_SMASHING   },
8559   { EL_BUG_RIGHT,       &level.score[SC_BUG],           TEXT_SMASHING   },
8560   { EL_BUG_UP,          &level.score[SC_BUG],           TEXT_SMASHING   },
8561   { EL_BUG_LEFT,        &level.score[SC_BUG],           TEXT_SMASHING   },
8562   { EL_BUG_DOWN,        &level.score[SC_BUG],           TEXT_SMASHING   },
8563   { EL_BD_BUTTERFLY,    &level.score[SC_BUG],           TEXT_SMASHING   },
8564   { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG],         TEXT_SMASHING   },
8565   { EL_BD_BUTTERFLY_UP,   &level.score[SC_BUG],         TEXT_SMASHING   },
8566   { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG],         TEXT_SMASHING   },
8567   { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG],         TEXT_SMASHING   },
8568   { EL_SP_ELECTRON,     &level.score[SC_BUG],           TEXT_SMASHING   },
8569   { EL_SPACESHIP,       &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8570   { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8571   { EL_SPACESHIP_UP,    &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8572   { EL_SPACESHIP_LEFT,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8573   { EL_SPACESHIP_DOWN,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8574   { EL_BD_FIREFLY,      &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8575   { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8576   { EL_BD_FIREFLY_UP,   &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8577   { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8578   { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8579   { EL_SP_SNIKSNAK,     &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8580   { EL_YAMYAM,          &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8581   { EL_YAMYAM_LEFT,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8582   { EL_YAMYAM_RIGHT,    &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8583   { EL_YAMYAM_UP,       &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8584   { EL_YAMYAM_DOWN,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8585   { EL_DARK_YAMYAM,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8586   { EL_ROBOT,           &level.score[SC_ROBOT],         TEXT_SMASHING   },
8587   { EL_PACMAN,          &level.score[SC_PACMAN],        TEXT_SMASHING   },
8588   { EL_PACMAN_RIGHT,    &level.score[SC_PACMAN],        TEXT_SMASHING   },
8589   { EL_PACMAN_UP,       &level.score[SC_PACMAN],        TEXT_SMASHING   },
8590   { EL_PACMAN_LEFT,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
8591   { EL_PACMAN_DOWN,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
8592   { EL_NUT,             &level.score[SC_NUT],           TEXT_CRACKING   },
8593   { EL_DYNAMITE,        &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
8594   { EL_EM_DYNAMITE,     &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
8595   { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
8596   { EL_DYNABOMB_INCREASE_SIZE,  &level.score[SC_DYNAMITE],TEXT_COLLECTING },
8597   { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
8598   { EL_SHIELD_NORMAL,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
8599   { EL_SHIELD_DEADLY,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
8600   { EL_EXTRA_TIME,      &level.extra_time_score,        TEXT_COLLECTING },
8601   { EL_KEY_1,           &level.score[SC_KEY],           TEXT_COLLECTING },
8602   { EL_KEY_2,           &level.score[SC_KEY],           TEXT_COLLECTING },
8603   { EL_KEY_3,           &level.score[SC_KEY],           TEXT_COLLECTING },
8604   { EL_KEY_4,           &level.score[SC_KEY],           TEXT_COLLECTING },
8605   { EL_EM_KEY_1,        &level.score[SC_KEY],           TEXT_COLLECTING },
8606   { EL_EM_KEY_2,        &level.score[SC_KEY],           TEXT_COLLECTING },
8607   { EL_EM_KEY_3,        &level.score[SC_KEY],           TEXT_COLLECTING },
8608   { EL_EM_KEY_4,        &level.score[SC_KEY],           TEXT_COLLECTING },
8609   { EL_EMC_KEY_5,       &level.score[SC_KEY],           TEXT_COLLECTING },
8610   { EL_EMC_KEY_6,       &level.score[SC_KEY],           TEXT_COLLECTING },
8611   { EL_EMC_KEY_7,       &level.score[SC_KEY],           TEXT_COLLECTING },
8612   { EL_EMC_KEY_8,       &level.score[SC_KEY],           TEXT_COLLECTING },
8613   { EL_DC_KEY_WHITE,    &level.score[SC_KEY],           TEXT_COLLECTING },
8614   { EL_AMOEBA_WET,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8615   { EL_AMOEBA_DRY,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8616   { EL_AMOEBA_FULL,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8617   { EL_BD_AMOEBA,       &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8618   { EL_EMC_DRIPPER,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8619   { EL_MAGIC_WALL,      &level.time_magic_wall,         TEXT_DURATION   },
8620   { EL_BD_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
8621   { EL_DC_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
8622   { EL_ROBOT_WHEEL,     &level.time_wheel,              TEXT_DURATION   },
8623
8624   { EL_TIMEGATE_SWITCH,   &level.time_timegate,         TEXT_DURATION   },
8625   { EL_DC_TIMEGATE_SWITCH,&level.time_timegate,         TEXT_DURATION   },
8626   { EL_LIGHT_SWITCH,    &level.time_light,              TEXT_DURATION   },
8627   { EL_LIGHT_SWITCH_ACTIVE, &level.time_light,          TEXT_DURATION   },
8628   { EL_SHIELD_NORMAL,   &level.shield_normal_time,      TEXT_DURATION   },
8629   { EL_SHIELD_DEADLY,   &level.shield_deadly_time,      TEXT_DURATION   },
8630   { EL_EXTRA_TIME,      &level.extra_time,              TEXT_TIME_BONUS },
8631   { EL_TIME_ORB_FULL,   &level.time_orb_time,           TEXT_TIME_BONUS },
8632   { EL_GAME_OF_LIFE,    &level.game_of_life[0],         TEXT_GAME_OF_LIFE_1 },
8633   { EL_GAME_OF_LIFE,    &level.game_of_life[1],         TEXT_GAME_OF_LIFE_2 },
8634   { EL_GAME_OF_LIFE,    &level.game_of_life[2],         TEXT_GAME_OF_LIFE_3 },
8635   { EL_GAME_OF_LIFE,    &level.game_of_life[3],         TEXT_GAME_OF_LIFE_4 },
8636   { EL_BIOMAZE,         &level.biomaze[0],              TEXT_GAME_OF_LIFE_1 },
8637   { EL_BIOMAZE,         &level.biomaze[1],              TEXT_GAME_OF_LIFE_2 },
8638   { EL_BIOMAZE,         &level.biomaze[2],              TEXT_GAME_OF_LIFE_3 },
8639   { EL_BIOMAZE,         &level.biomaze[3],              TEXT_GAME_OF_LIFE_4 },
8640
8641   { EL_EMC_ANDROID,     &level.android_move_time,       TEXT_MOVE_SPEED },
8642   { EL_EMC_ANDROID,     &level.android_clone_time,      TEXT_CLONE_SPEED },
8643   { EL_EMC_MAGIC_BALL,  &level.ball_time,               TEXT_BALL_DELAY },
8644   { EL_EMC_LENSES,      &level.lenses_score,            TEXT_COLLECTING },
8645   { EL_EMC_MAGNIFIER,   &level.magnify_score,           TEXT_COLLECTING },
8646   { EL_SPRING,          &level.slurp_score,             TEXT_SLURPING   },
8647   { EL_EMC_LENSES,      &level.lenses_time,             TEXT_DURATION   },
8648   { EL_EMC_MAGNIFIER,   &level.magnify_time,            TEXT_DURATION   },
8649
8650   { -1,                 NULL,                           NULL            }
8651 };
8652
8653 static boolean checkPropertiesConfig(int element)
8654 {
8655   int i;
8656
8657   if (IS_GEM(element) ||
8658       IS_CUSTOM_ELEMENT(element) ||
8659       IS_GROUP_ELEMENT(element) ||
8660       IS_ENVELOPE(element) ||
8661       ELEM_IS_PLAYER(element) ||
8662       HAS_EDITOR_CONTENT(element) ||
8663       CAN_GROW(element) ||
8664       COULD_MOVE_INTO_ACID(element) ||
8665       MAYBE_DONT_COLLIDE_WITH(element) ||
8666       element == EL_SOKOBAN_OBJECT ||
8667       element == EL_SOKOBAN_FIELD_EMPTY ||
8668       element == EL_SOKOBAN_FIELD_FULL)
8669     return TRUE;
8670   else
8671     for (i = 0; elements_with_counter[i].element != -1; i++)
8672       if (elements_with_counter[i].element == element)
8673         return TRUE;
8674
8675   return FALSE;
8676 }
8677
8678 static void DrawPropertiesConfig()
8679 {
8680   boolean draw_footer_line = FALSE;
8681   int max_num_element_counters = 4;
8682   int num_element_counters = 0;
8683   int i;
8684
8685   if (!checkPropertiesConfig(properties_element))
8686   {
8687     PrintInfoText("No configuration options available.", FONT_TEXT_1, 0);
8688
8689     return;
8690   }
8691
8692   /* check if there are elements where a value can be chosen for */
8693   for (i = 0; elements_with_counter[i].element != -1; i++)
8694   {
8695     if (elements_with_counter[i].element == properties_element)
8696     {
8697       int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
8698
8699       counterbutton_info[counter_id].y =
8700         ED_ELEMENT_SETTINGS_YPOS(
8701                 (HAS_EDITOR_CONTENT(properties_element)      ? 1 : 0) +
8702                 (CAN_GROW(properties_element)                ? 1 : 0) +
8703                 (COULD_MOVE_INTO_ACID(properties_element)    ? 1 : 0) +
8704                 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
8705                 (properties_element == EL_EMC_MAGIC_BALL     ? 2 : 0) +
8706                 num_element_counters);
8707
8708       counterbutton_info[counter_id].value = elements_with_counter[i].value;
8709       counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
8710
8711       if (properties_element == EL_GAME_OF_LIFE ||
8712           properties_element == EL_BIOMAZE)
8713       {
8714         counterbutton_info[counter_id].min_value = 0;   /* min neighbours */
8715         counterbutton_info[counter_id].max_value = 8;   /* max neighbours */
8716       }
8717       else
8718       {
8719         /* !!! CHANGE THIS FOR CERTAIN ELEMENTS !!! */
8720         counterbutton_info[counter_id].min_value = MIN_SCORE;
8721         counterbutton_info[counter_id].max_value = MAX_SCORE;
8722       }
8723
8724       MapCounterButtons(counter_id);
8725
8726       num_element_counters++;
8727       if (num_element_counters >= max_num_element_counters)
8728         break;
8729     }
8730   }
8731
8732   if (HAS_EDITOR_CONTENT(properties_element))
8733   {
8734     /* draw stickybutton gadget */
8735     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8736
8737     if (IS_AMOEBOID(properties_element))
8738       MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
8739     else if (properties_element == EL_YAMYAM ||
8740              properties_element == EL_YAMYAM_LEFT ||
8741              properties_element == EL_YAMYAM_RIGHT ||
8742              properties_element == EL_YAMYAM_UP ||
8743              properties_element == EL_YAMYAM_DOWN)
8744       DrawYamYamContentAreas();
8745     else if (properties_element == EL_EMC_MAGIC_BALL)
8746     {
8747       DrawMagicBallContentAreas();
8748
8749       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
8750       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE);
8751     }
8752     else if (properties_element == EL_EMC_ANDROID)
8753       DrawAndroidElementArea(properties_element);
8754   }
8755
8756   if (ELEM_IS_PLAYER(properties_element))
8757   {
8758     int player_nr = GET_PLAYER_NR(properties_element);
8759
8760     /* these properties can be set for every player individually */
8761
8762     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
8763     {
8764       drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
8765         &level.start_element[player_nr];
8766       drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
8767         &level.artwork_element[player_nr];
8768       drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
8769         &level.explosion_element[player_nr];
8770
8771       checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
8772         &level.use_start_element[player_nr];
8773       checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
8774         &level.use_artwork_element[player_nr];
8775       checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
8776         &level.use_explosion_element[player_nr];
8777       checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
8778         &level.initial_player_gravity[player_nr];
8779
8780       selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
8781         &level.initial_player_stepsize[player_nr];
8782
8783       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
8784       MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
8785                            ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
8786                            ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
8787       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
8788       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
8789       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
8790       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
8791       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
8792       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
8793       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
8794       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
8795       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
8796       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
8797
8798       MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
8799       MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
8800       MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
8801
8802       MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
8803     }
8804     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
8805     {
8806       drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
8807         &level.initial_inventory_content[player_nr][0];
8808
8809       counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
8810         &level.initial_inventory_size[player_nr];
8811
8812       checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
8813         &level.use_initial_inventory[player_nr];
8814
8815       /* draw checkbutton gadgets */
8816       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
8817
8818       /* draw counter gadgets */
8819       MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
8820
8821       /* draw drawing area gadgets */
8822       DrawPlayerInitialInventoryArea(properties_element);
8823     }
8824   }
8825
8826   if (IS_GEM(properties_element))
8827     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
8828
8829   if (properties_element == EL_EM_DYNAMITE)
8830     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
8831
8832   if (COULD_MOVE_INTO_ACID(properties_element) &&
8833       !ELEM_IS_PLAYER(properties_element) &&
8834       (!IS_CUSTOM_ELEMENT(properties_element) ||
8835        edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
8836   {
8837     /* set position for checkbutton for "can move into acid" */
8838     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
8839       ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
8840     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
8841       ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
8842                        HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
8843
8844     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
8845   }
8846
8847   if (MAYBE_DONT_COLLIDE_WITH(properties_element))
8848     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
8849
8850   if (properties_element == EL_SPRING)
8851     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
8852
8853   if (properties_element == EL_TIME_ORB_FULL)
8854     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
8855
8856   if (CAN_GROW(properties_element))
8857   {
8858     checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
8859       ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
8860
8861     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
8862   }
8863
8864   if (properties_element == EL_SOKOBAN_OBJECT ||
8865       properties_element == EL_SOKOBAN_FIELD_EMPTY ||
8866       properties_element == EL_SOKOBAN_FIELD_FULL)
8867     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
8868
8869   if (IS_ENVELOPE(properties_element))
8870   {
8871     int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
8872     int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
8873     int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
8874     int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
8875     int envelope_nr = properties_element - EL_ENVELOPE_1;
8876
8877     counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
8878     counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
8879
8880     checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
8881     checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
8882
8883     /* display counter to choose size of envelope text area */
8884     MapCounterButtons(counter1_id);
8885     MapCounterButtons(counter2_id);
8886
8887     /* display checkbuttons to choose auto-wrap and alignment properties */
8888     MapCheckbuttonGadget(button1_id);
8889     MapCheckbuttonGadget(button2_id);
8890
8891     DrawEnvelopeTextArea(envelope_nr);
8892   }
8893
8894   if (IS_CUSTOM_ELEMENT(properties_element))
8895   {
8896     /* draw stickybutton gadget */
8897     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8898
8899     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
8900     {
8901       /* draw checkbutton gadgets */
8902       for (i =  ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
8903            i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
8904         MapCheckbuttonGadget(i);
8905
8906       /* draw counter gadgets */
8907       for (i =  ED_COUNTER_ID_CUSTOM1_FIRST;
8908            i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
8909         MapCounterButtons(i);
8910
8911       /* draw selectbox gadgets */
8912       for (i =  ED_SELECTBOX_ID_CUSTOM1_FIRST;
8913            i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
8914         MapSelectboxGadget(i);
8915
8916       /* draw textbutton gadgets */
8917       MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
8918
8919       /* draw text input gadgets */
8920       MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
8921
8922       /* draw drawing area gadgets */
8923       MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
8924
8925       draw_footer_line = TRUE;
8926     }
8927     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
8928     {
8929       /* draw checkbutton gadgets */
8930       for (i =  ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
8931            i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
8932         MapCheckbuttonGadget(i);
8933
8934       /* draw counter gadgets */
8935       for (i =  ED_COUNTER_ID_CUSTOM2_FIRST;
8936            i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
8937         MapCounterButtons(i);
8938
8939       /* draw selectbox gadgets */
8940       for (i =  ED_SELECTBOX_ID_CUSTOM2_FIRST;
8941            i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
8942         MapSelectboxGadget(i);
8943
8944       /* draw drawing area gadgets */
8945       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
8946       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
8947       DrawCustomContentArea();
8948     }
8949   }
8950   else if (IS_GROUP_ELEMENT(properties_element))
8951   {
8952     /* draw stickybutton gadget */
8953     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8954
8955     /* draw checkbutton gadgets */
8956     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
8957     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE);
8958
8959     /* draw counter gadgets */
8960     MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
8961
8962     /* draw selectbox gadgets */
8963     MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
8964
8965     /* draw textbutton gadgets */
8966     MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
8967
8968     /* draw drawing area gadgets */
8969     DrawGroupElementArea(properties_element);
8970
8971     /* draw text input gadgets */
8972     MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
8973
8974     /* draw drawing area gadgets */
8975     MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
8976
8977     draw_footer_line = TRUE;
8978   }
8979
8980   /* draw little footer border line above CE/GE use/save template gadgets */
8981   if (draw_footer_line)
8982   {
8983     struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8984     struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
8985     int gd_x = gd->x + gd_gi1->border.width / 2;
8986     int gd_y = gd->y + gd_gi1->height - 1;
8987     Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
8988
8989     if (tab_color != BLACK_PIXEL)               /* black => transparent */
8990       FillRectangle(drawto,
8991                     SX + ED_ELEMENT_SETTINGS_X(0),
8992                     SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
8993                     ED_TAB_BAR_HEIGHT,
8994                     getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
8995   }
8996 }
8997
8998 static void DrawPropertiesChangeDrawingAreas()
8999 {
9000   if (IS_CUSTOM_ELEMENT(properties_element))
9001   {
9002     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
9003     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
9004     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
9005
9006     DrawCustomChangeContentArea();
9007   }
9008
9009   redraw_mask |= REDRAW_FIELD;
9010 }
9011
9012 static void DrawPropertiesChange()
9013 {
9014   int i;
9015
9016   /* needed to initially set selectbox options for special action options */
9017   setSelectboxSpecialActionOptions();
9018
9019   /* draw stickybutton gadget */
9020   MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9021
9022   /* draw checkbutton gadgets */
9023   for (i =  ED_CHECKBUTTON_ID_CHANGE_FIRST;
9024        i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
9025     MapCheckbuttonGadget(i);
9026
9027   /* draw counter gadgets */
9028   for (i =  ED_COUNTER_ID_CHANGE_FIRST;
9029        i <= ED_COUNTER_ID_CHANGE_LAST; i++)
9030     MapCounterButtons(i);
9031
9032   /* draw selectbox gadgets */
9033   for (i =  ED_SELECTBOX_ID_CHANGE_FIRST;
9034        i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
9035     MapSelectboxGadget(i);
9036
9037   /* draw textbutton gadgets */
9038   for (i =  ED_TEXTBUTTON_ID_CHANGE_FIRST;
9039        i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
9040     MapTextbuttonGadget(i);
9041
9042   /* draw graphicbutton gadgets */
9043   for (i =  ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
9044        i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
9045     MapGraphicbuttonGadget(i);
9046
9047   /* draw drawing area gadgets */
9048   DrawPropertiesChangeDrawingAreas();
9049 }
9050
9051 static void DrawEditorElementAnimation(int x, int y)
9052 {
9053   int graphic = el2img(properties_element);
9054   int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
9055                custom_element.ce_value_fixed_initial :
9056                ANIM_MODE(graphic) == ANIM_CE_SCORE ?
9057                custom_element.collect_score_initial : FrameCounter);
9058
9059   DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
9060 }
9061
9062 static void DrawEditorElementName(int x, int y, int font_nr)
9063 {
9064   char *element_name = getElementInfoText(properties_element);
9065   int font_width = getFontWidth(font_nr);
9066   int font_height = getFontHeight(font_nr);
9067   int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
9068   int max_chars_per_line = max_text_width / font_width;
9069   char buffer[max_chars_per_line + 1];
9070
9071   if (strlen(element_name) <= max_chars_per_line)
9072     DrawTextS(x, y, font_nr, element_name);
9073   else
9074   {
9075     int next_pos = max_chars_per_line;
9076
9077     strncpy(buffer, element_name, max_chars_per_line);
9078     buffer[max_chars_per_line] = '\0';
9079
9080     if (element_name[max_chars_per_line] == ' ')
9081       next_pos++;
9082     else
9083     {
9084       int i;
9085
9086       for (i = max_chars_per_line - 1; i >= 0; i--)
9087         if (buffer[i] == ' ')
9088           break;
9089
9090       if (strlen(&element_name[i + 1]) <= max_chars_per_line)
9091       {
9092         buffer[i] = '\0';
9093         next_pos = i + 1;
9094       }
9095     }
9096
9097     DrawTextS(x, y - font_height / 2, font_nr, buffer);
9098
9099     strncpy(buffer, &element_name[next_pos], max_chars_per_line);
9100     buffer[max_chars_per_line] = '\0';
9101
9102     DrawTextS(x, y + font_height / 2, font_nr, buffer);
9103   }
9104 }
9105
9106 static void DrawPropertiesWindow()
9107 {
9108   struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
9109   int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
9110   int border_size = gd->border_size;
9111   int font_nr = FONT_TEXT_1;
9112   int font_height = getFontHeight(font_nr);
9113   int xoffset = TILEX + element_border + 3 * border_size;
9114   int yoffset = (TILEY - font_height) / 2;
9115   int x1 = editor.settings.element_graphic.x + element_border;
9116   int y1 = editor.settings.element_graphic.y + element_border;
9117   int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
9118             editor.settings.element_name.x);
9119   int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
9120             editor.settings.element_name.y);
9121   char *text = "Element Settings";
9122   int font2_nr = FONT_TITLE_1;
9123   struct MenuPosInfo *pos = &editor.settings.headline;
9124   int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
9125   int sy = SY + pos->y;
9126
9127   stick_element_properties_window = FALSE;
9128
9129   /* make sure that previous properties edit mode exists for this element */
9130   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
9131       !IS_CUSTOM_ELEMENT(properties_element))
9132     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
9133
9134   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
9135       !ELEM_IS_PLAYER(properties_element) &&
9136       !IS_CUSTOM_ELEMENT(properties_element))
9137     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
9138
9139   if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
9140       (ELEM_IS_PLAYER(properties_element) ||
9141        IS_CUSTOM_ELEMENT(properties_element)))
9142     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
9143
9144   CopyElementPropertiesToEditor(properties_element);
9145
9146   UnmapLevelEditorFieldGadgets();
9147   UnmapLevelEditorToolboxDrawingGadgets();
9148   UnmapLevelEditorToolboxCustomGadgets();
9149
9150   if (IS_CUSTOM_ELEMENT(properties_element) ||
9151       IS_GROUP_ELEMENT(properties_element))
9152     MapLevelEditorToolboxCustomGadgets();
9153
9154   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9155   ClearField();
9156
9157   DrawText(sx, sy, text, font2_nr);
9158
9159   FrameCounter = 0;     /* restart animation frame counter */
9160
9161   DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
9162   DrawEditorElementAnimation(SX + x1, SY + y1);
9163   DrawEditorElementName(x2, y2, font_nr);
9164
9165   DrawPropertiesTabulatorGadgets();
9166
9167   if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
9168     DrawPropertiesInfo();
9169   else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
9170     DrawPropertiesChange();
9171   else  /* (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2]) */
9172     DrawPropertiesConfig();
9173 }
9174
9175 static void UpdateCustomElementGraphicGadgets()
9176 {
9177   struct ElementInfo *ei = &element_info[properties_element];
9178   int i;
9179
9180   ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial :
9181                      properties_element);
9182
9183   ModifyEditorElementList();
9184   RedrawDrawingElements();
9185
9186   /* force redraw of all mapped drawing area gadgets */
9187   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
9188   {
9189     struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
9190
9191     if (gi->mapped)
9192       MapDrawingArea(i);
9193   }
9194 }
9195
9196 static int getOpenDirectionFromTube(int element)
9197 {
9198   switch (element)
9199   {
9200     case EL_TUBE_LEFT_UP:               return (MV_LEFT | MV_UP);
9201     case EL_TUBE_LEFT_DOWN:             return (MV_LEFT | MV_DOWN);
9202     case EL_TUBE_RIGHT_UP:              return (MV_RIGHT | MV_UP);
9203     case EL_TUBE_RIGHT_DOWN:            return (MV_RIGHT | MV_DOWN);
9204     case EL_TUBE_HORIZONTAL:            return (MV_HORIZONTAL);
9205     case EL_TUBE_HORIZONTAL_UP:         return (MV_HORIZONTAL | MV_UP);
9206     case EL_TUBE_HORIZONTAL_DOWN:       return (MV_HORIZONTAL | MV_DOWN);
9207     case EL_TUBE_VERTICAL:              return (MV_VERTICAL);
9208     case EL_TUBE_VERTICAL_LEFT:         return (MV_VERTICAL | MV_LEFT);
9209     case EL_TUBE_VERTICAL_RIGHT:        return (MV_VERTICAL | MV_RIGHT);
9210     case EL_TUBE_ANY:                   return (MV_ANY_DIRECTION);
9211   }
9212
9213   return MV_NONE;
9214 }
9215
9216 static int getTubeFromOpenDirection(int direction)
9217 {
9218   switch (direction)
9219   {
9220     case (MV_LEFT | MV_UP):             return EL_TUBE_LEFT_UP;
9221     case (MV_LEFT | MV_DOWN):           return EL_TUBE_LEFT_DOWN;
9222     case (MV_RIGHT | MV_UP):            return EL_TUBE_RIGHT_UP;
9223     case (MV_RIGHT | MV_DOWN):          return EL_TUBE_RIGHT_DOWN;
9224     case (MV_HORIZONTAL):               return EL_TUBE_HORIZONTAL;
9225     case (MV_HORIZONTAL | MV_UP):       return EL_TUBE_HORIZONTAL_UP;
9226     case (MV_HORIZONTAL | MV_DOWN):     return EL_TUBE_HORIZONTAL_DOWN;
9227     case (MV_VERTICAL):                 return EL_TUBE_VERTICAL;
9228     case (MV_VERTICAL | MV_LEFT):       return EL_TUBE_VERTICAL_LEFT;
9229     case (MV_VERTICAL | MV_RIGHT):      return EL_TUBE_VERTICAL_RIGHT;
9230     case (MV_ANY_DIRECTION):            return EL_TUBE_ANY;
9231
9232     /* if only one direction, fall back to simple tube with that direction */
9233     case (MV_LEFT):                     return EL_TUBE_HORIZONTAL;
9234     case (MV_RIGHT):                    return EL_TUBE_HORIZONTAL;
9235     case (MV_UP):                       return EL_TUBE_VERTICAL;
9236     case (MV_DOWN):                     return EL_TUBE_VERTICAL;
9237   }
9238
9239   return EL_EMPTY;
9240 }
9241
9242 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
9243 {
9244   int element_new = getTubeFromOpenDirection(direction);
9245
9246   return (element_new != EL_EMPTY ? element_new : element_old);
9247 }
9248
9249 static int getOpenDirectionFromBelt(int element)
9250 {
9251   int belt_dir = getBeltDirFromBeltElement(element);
9252
9253   return (belt_dir == MV_LEFT ? MV_RIGHT :
9254           belt_dir == MV_RIGHT ? MV_LEFT :
9255           belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
9256 }
9257
9258 static int getBeltFromNrAndOpenDirection(int nr, int direction)
9259 {
9260   int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
9261                   direction == MV_RIGHT ? MV_LEFT :
9262                   direction == MV_HORIZONTAL ? MV_NONE : direction);
9263
9264   if (direction == MV_NONE)
9265     return EL_EMPTY;
9266
9267   return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
9268 }
9269
9270 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
9271                                                  int element_old)
9272 {
9273   int element_new = getBeltFromNrAndOpenDirection(nr, direction);
9274
9275   return (element_new != EL_EMPTY ? element_new : element_old);
9276 }
9277
9278 static int getOpenDirectionFromPool(int element)
9279 {
9280   switch (element)
9281   {
9282     case EL_ACID_POOL_TOPLEFT:          return (MV_DOWN | MV_RIGHT);
9283     case EL_ACID_POOL_TOPRIGHT:         return (MV_DOWN | MV_LEFT);
9284     case EL_ACID_POOL_BOTTOMLEFT:       return (MV_UP | MV_RIGHT);
9285     case EL_ACID_POOL_BOTTOMRIGHT:      return (MV_UP | MV_LEFT);
9286     case EL_ACID_POOL_BOTTOM:           return (MV_HORIZONTAL | MV_UP);
9287     case EL_ACID:                       return (MV_HORIZONTAL | MV_DOWN);
9288   }
9289
9290   return MV_NONE;
9291 }
9292
9293 static int getPoolFromOpenDirection(int direction)
9294 {
9295   switch (direction)
9296   {
9297     case (MV_DOWN | MV_RIGHT):          return EL_ACID_POOL_TOPLEFT;
9298     case (MV_DOWN | MV_LEFT):           return EL_ACID_POOL_TOPRIGHT;
9299     case (MV_UP | MV_RIGHT):            return EL_ACID_POOL_BOTTOMLEFT;
9300     case (MV_UP | MV_LEFT):             return EL_ACID_POOL_BOTTOMRIGHT;
9301     case (MV_HORIZONTAL | MV_UP):       return EL_ACID_POOL_BOTTOM;
9302     case (MV_HORIZONTAL | MV_DOWN):     return EL_ACID;
9303   }
9304
9305   return EL_EMPTY;
9306 }
9307
9308 static int getPoolFromOpenDirectionExt(int direction, int help_element)
9309 {
9310   int element = getPoolFromOpenDirection(direction);
9311   int help_direction = getOpenDirectionFromPool(help_element);
9312
9313   if (element == EL_EMPTY)
9314   {
9315     int help_direction_vertical = help_direction & MV_VERTICAL;
9316
9317     element = getPoolFromOpenDirection(direction | help_direction_vertical);
9318   }
9319
9320   if (element == EL_EMPTY)
9321   {
9322     int help_direction_horizontal = help_direction & MV_HORIZONTAL;
9323
9324     element = getPoolFromOpenDirection(direction | help_direction_horizontal);
9325   }
9326
9327   return element;
9328 }
9329
9330 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
9331 {
9332   int element_new = getPoolFromOpenDirectionExt(direction, element_old);
9333
9334   return (element_new != EL_EMPTY ? element_new : element_old);
9335 }
9336
9337 static int getOpenDirectionFromPillar(int element)
9338 {
9339   switch (element)
9340   {
9341     case EL_EMC_WALL_1:                 return (MV_DOWN);
9342     case EL_EMC_WALL_2:                 return (MV_VERTICAL);
9343     case EL_EMC_WALL_3:                 return (MV_UP);
9344   }
9345
9346   return MV_NONE;
9347 }
9348
9349 static int getPillarFromOpenDirection(int direction)
9350 {
9351   switch (direction)
9352   {
9353     case (MV_DOWN):                     return EL_EMC_WALL_1;
9354     case (MV_VERTICAL):                 return EL_EMC_WALL_2;
9355     case (MV_UP):                       return EL_EMC_WALL_3;
9356   }
9357
9358   return EL_EMPTY;
9359 }
9360
9361 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
9362 {
9363   int element_new = getPillarFromOpenDirection(direction);
9364
9365   return (element_new != EL_EMPTY ? element_new : element_old);
9366 }
9367
9368 static int getOpenDirectionFromSteel2(int element)
9369 {
9370   switch (element)
9371   {
9372     case EL_DC_STEELWALL_2_LEFT:        return (MV_RIGHT);
9373     case EL_DC_STEELWALL_2_RIGHT:       return (MV_LEFT);
9374     case EL_DC_STEELWALL_2_TOP:         return (MV_DOWN);
9375     case EL_DC_STEELWALL_2_BOTTOM:      return (MV_UP);
9376     case EL_DC_STEELWALL_2_HORIZONTAL:  return (MV_HORIZONTAL);
9377     case EL_DC_STEELWALL_2_VERTICAL:    return (MV_VERTICAL);
9378     case EL_DC_STEELWALL_2_MIDDLE:      return (MV_ANY_DIRECTION);
9379     case EL_DC_STEELWALL_2_SINGLE:      return (MV_NONE);
9380   }
9381
9382   return MV_NONE;
9383 }
9384
9385 static int getSteel2FromOpenDirection(int direction)
9386 {
9387   switch (direction)
9388   {
9389     case (MV_RIGHT):                    return EL_DC_STEELWALL_2_LEFT;
9390     case (MV_LEFT):                     return EL_DC_STEELWALL_2_RIGHT;
9391     case (MV_DOWN):                     return EL_DC_STEELWALL_2_TOP;
9392     case (MV_UP):                       return EL_DC_STEELWALL_2_BOTTOM;
9393     case (MV_HORIZONTAL):               return EL_DC_STEELWALL_2_HORIZONTAL;
9394     case (MV_VERTICAL):                 return EL_DC_STEELWALL_2_VERTICAL;
9395     case (MV_ANY_DIRECTION):            return EL_DC_STEELWALL_2_MIDDLE;
9396     case (MV_NONE):                     return EL_DC_STEELWALL_2_SINGLE;
9397   }
9398
9399   return EL_EMPTY;
9400 }
9401
9402 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
9403 {
9404   int element_new = getSteel2FromOpenDirection(direction);
9405
9406   return (element_new != EL_EMPTY ? element_new : element_old);
9407 }
9408
9409 static int getOpenDirectionFromChip(int element)
9410 {
9411   switch (element)
9412   {
9413     case EL_SP_CHIP_SINGLE:             return (MV_NONE);
9414     case EL_SP_CHIP_LEFT:               return (MV_RIGHT);
9415     case EL_SP_CHIP_RIGHT:              return (MV_LEFT);
9416     case EL_SP_CHIP_TOP:                return (MV_DOWN);
9417     case EL_SP_CHIP_BOTTOM:             return (MV_UP);
9418   }
9419
9420   return MV_NONE;
9421 }
9422
9423 static int getChipFromOpenDirection(int direction)
9424 {
9425   switch (direction)
9426   {
9427     case (MV_NONE):                     return EL_SP_CHIP_SINGLE;
9428     case (MV_LEFT):                     return EL_SP_CHIP_RIGHT;
9429     case (MV_RIGHT):                    return EL_SP_CHIP_LEFT;
9430     case (MV_UP):                       return EL_SP_CHIP_BOTTOM;
9431     case (MV_DOWN):                     return EL_SP_CHIP_TOP;
9432   }
9433
9434   return EL_EMPTY;
9435 }
9436
9437 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
9438 {
9439   int element_new = getChipFromOpenDirection(direction);
9440
9441   return (element_new != EL_EMPTY ? element_new : element_old);
9442 }
9443
9444 static int getClosedTube(int x, int y)
9445 {
9446   static int xy[4][2] =
9447   {
9448     { -1, 0 },
9449     { +1, 0 },
9450     { 0, -1 },
9451     { 0, +1 }
9452   };
9453   int element_old = IntelliDrawBuffer[x][y];
9454   int direction_old = getOpenDirectionFromTube(element_old);
9455   int direction_new = MV_NONE;
9456   int i;
9457
9458   for (i = 0; i < NUM_DIRECTIONS; i++)
9459   {
9460     int xx = x + xy[i][0];
9461     int yy = y + xy[i][1];
9462     int dir = MV_DIR_FROM_BIT(i);
9463     int dir_opposite = MV_DIR_OPPOSITE(dir);
9464
9465     if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
9466         (direction_old & dir) &&
9467         (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9468       direction_new |= dir;
9469   }
9470
9471   return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
9472 }
9473
9474 static int getClosedBelt(int x, int y)
9475 {
9476   static int xy[4][2] =
9477   {
9478     { -1, 0 },
9479     { +1, 0 },
9480     { 0, -1 },
9481     { 0, +1 }
9482   };
9483   int element_old = IntelliDrawBuffer[x][y];
9484   int nr = getBeltNrFromBeltElement(element_old);
9485   int direction_old = getOpenDirectionFromBelt(element_old);
9486   int direction_new = MV_NONE;
9487   int i;
9488
9489   for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
9490   {
9491     int xx = x + xy[i][0];
9492     int yy = y + xy[i][1];
9493     int dir = MV_DIR_FROM_BIT(i);
9494     int dir_opposite = MV_DIR_OPPOSITE(dir);
9495
9496     if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
9497         (direction_old & dir) &&
9498         (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9499       direction_new |= dir;
9500   }
9501
9502   return getBeltFromNrAndOpenDirection(nr, direction_new);
9503 }
9504
9505 static int getClosedPool(int x, int y)
9506 {
9507   static int xy[4][2] =
9508   {
9509     { -1, 0 },
9510     { +1, 0 },
9511     { 0, -1 },
9512     { 0, +1 }
9513   };
9514   int element_old = IntelliDrawBuffer[x][y];
9515   int direction_old = getOpenDirectionFromPool(element_old);
9516   int direction_new = MV_NONE;
9517   int i;
9518
9519   for (i = 0; i < NUM_DIRECTIONS; i++)
9520   {
9521     int xx = x + xy[i][0];
9522     int yy = y + xy[i][1];
9523     int dir = MV_DIR_FROM_BIT(i);
9524     int dir_opposite = MV_DIR_OPPOSITE(dir);
9525
9526     if (IN_LEV_FIELD(xx, yy) &&
9527         IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
9528         (direction_old & dir) &&
9529         (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9530       direction_new |= dir;
9531   }
9532
9533   return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
9534 }
9535
9536 static int getClosedPillar(int x, int y)
9537 {
9538   static int xy[4][2] =
9539   {
9540     { -1, 0 },
9541     { +1, 0 },
9542     { 0, -1 },
9543     { 0, +1 }
9544   };
9545   int element_old = IntelliDrawBuffer[x][y];
9546   int direction_old = getOpenDirectionFromPillar(element_old);
9547   int direction_new = MV_NONE;
9548   int i;
9549
9550   for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
9551   {
9552     int xx = x + xy[i][0];
9553     int yy = y + xy[i][1];
9554     int dir = MV_DIR_FROM_BIT(i);
9555     int dir_opposite = MV_DIR_OPPOSITE(dir);
9556
9557     if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
9558         (direction_old & dir) &&
9559         (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9560       direction_new |= dir;
9561   }
9562
9563   return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
9564 }
9565
9566 static int getClosedSteel2(int x, int y)
9567 {
9568   static int xy[4][2] =
9569   {
9570     { -1, 0 },
9571     { +1, 0 },
9572     { 0, -1 },
9573     { 0, +1 }
9574   };
9575   int element_old = IntelliDrawBuffer[x][y];
9576   int direction_old = getOpenDirectionFromSteel2(element_old);
9577   int direction_new = MV_NONE;
9578   int i;
9579
9580   for (i = 0; i < NUM_DIRECTIONS; i++)
9581   {
9582     int xx = x + xy[i][0];
9583     int yy = y + xy[i][1];
9584     int dir = MV_DIR_FROM_BIT(i);
9585     int dir_opposite = MV_DIR_OPPOSITE(dir);
9586
9587     if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
9588         (direction_old & dir) &&
9589         (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9590       direction_new |= dir;
9591   }
9592
9593   return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
9594 }
9595
9596 static int getClosedChip(int x, int y)
9597 {
9598   static int xy[4][2] =
9599   {
9600     { -1, 0 },
9601     { +1, 0 },
9602     { 0, -1 },
9603     { 0, +1 }
9604   };
9605   int element_old = IntelliDrawBuffer[x][y];
9606   int direction_old = getOpenDirectionFromChip(element_old);
9607   int direction_new = MV_NONE;
9608   int i;
9609
9610   for (i = 0; i < NUM_DIRECTIONS; i++)
9611   {
9612     int xx = x + xy[i][0];
9613     int yy = y + xy[i][1];
9614     int dir = MV_DIR_FROM_BIT(i);
9615     int dir_opposite = MV_DIR_OPPOSITE(dir);
9616
9617     if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
9618         (direction_old & dir) &&
9619         (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9620       direction_new |= dir;
9621   }
9622
9623   return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
9624 }
9625
9626 static void SetElementSimple(int x, int y, int element, boolean change_level)
9627 {
9628   int sx = x - level_xpos;
9629   int sy = y - level_ypos;
9630
9631   IntelliDrawBuffer[x][y] = element;
9632
9633   if (change_level)
9634     Feld[x][y] = element;
9635
9636   if (IN_ED_FIELD(sx, sy))
9637     DrawEditorElement(sx, sy, element);
9638 }
9639
9640 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
9641                                            int x2, int y2, int *element2,
9642                                            int (*close_function)(int, int),
9643                                            boolean change_level)
9644 {
9645   /* set neighbour elements to newly determined connections */
9646   SetElementSimple(x1, y1, *element1, change_level);
9647   SetElementSimple(x2, y2, *element2, change_level);
9648
9649   /* remove all open connections of neighbour elements */
9650   *element1 = close_function(x1, y1);
9651   *element2 = close_function(x2, y2);
9652
9653   /* set neighbour elements to new, minimized connections */
9654   SetElementSimple(x1, y1, *element1, change_level);
9655   SetElementSimple(x2, y2, *element2, change_level);
9656 }
9657
9658 static void SetElementIntelliDraw(int x, int y, int new_element,
9659                                   boolean change_level, int button)
9660 {
9661   static int xy[4][2] =
9662   {
9663     { -1, 0 },
9664     { +1, 0 },
9665     { 0, -1 },
9666     { 0, +1 }
9667   };
9668   static int last_x = -1;
9669   static int last_y = -1;
9670   int old_element = IntelliDrawBuffer[x][y];
9671
9672   if (new_element == EL_UNDEFINED)
9673   {
9674     last_x = -1;
9675     last_y = -1;
9676
9677     return;
9678   }
9679
9680   if (IS_TUBE(new_element))
9681   {
9682     int last_element_new = EL_UNDEFINED;
9683     int direction = MV_NONE;
9684     int i;
9685
9686     /* if old element is of same kind, keep all existing directions */
9687     if (IS_TUBE(old_element))
9688       direction |= getOpenDirectionFromTube(old_element);
9689
9690     for (i = 0; i < NUM_DIRECTIONS; i++)
9691     {
9692       int xx = x + xy[i][0];
9693       int yy = y + xy[i][1];
9694
9695       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9696           IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
9697       {
9698         int dir = MV_DIR_FROM_BIT(i);
9699         int dir_opposite = MV_DIR_OPPOSITE(dir);
9700         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9701         int last_direction_old = getOpenDirectionFromTube(last_element_old);
9702         int last_direction_new = last_direction_old | dir_opposite;
9703
9704         last_element_new = getTubeFromOpenDirection(last_direction_new);
9705
9706         direction |= dir;
9707       }
9708     }
9709
9710     new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
9711
9712     if (last_element_new != EL_UNDEFINED)
9713       MergeAndCloseNeighbourElements(x, y, &new_element,
9714                                      last_x, last_y, &last_element_new,
9715                                      getClosedTube, change_level);
9716   }
9717   else if (IS_BELT(new_element))
9718   {
9719     int belt_nr = getBeltNrFromBeltElement(new_element);
9720     int last_element_new = EL_UNDEFINED;
9721     int direction = MV_NONE;
9722     int i;
9723
9724     /* if old element is of same kind, keep all existing directions */
9725     if (IS_BELT(old_element))
9726       direction |= getOpenDirectionFromBelt(old_element);
9727
9728     for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
9729     {
9730       int xx = x + xy[i][0];
9731       int yy = y + xy[i][1];
9732
9733       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9734           IS_BELT(IntelliDrawBuffer[last_x][last_y]))
9735       {
9736         int dir = MV_DIR_FROM_BIT(i);
9737         int dir_opposite = MV_DIR_OPPOSITE(dir);
9738         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9739         int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
9740         int last_direction_old = getOpenDirectionFromBelt(last_element_old);
9741         int last_direction_new = last_direction_old | dir_opposite;
9742
9743         last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
9744                                                          last_direction_new);
9745         direction |= dir;
9746       }
9747     }
9748
9749     new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
9750                                                         new_element);
9751     if (last_element_new != EL_UNDEFINED)
9752       MergeAndCloseNeighbourElements(x, y, &new_element,
9753                                      last_x, last_y, &last_element_new,
9754                                      getClosedBelt, change_level);
9755   }
9756   else if (IS_ACID_POOL_OR_ACID(new_element))
9757   {
9758     int last_element_new = EL_UNDEFINED;
9759     int direction = MV_NONE;
9760     int i;
9761
9762     /* if old element is of same kind, keep all existing directions */
9763     if (IS_ACID_POOL_OR_ACID(old_element))
9764       direction |= getOpenDirectionFromPool(old_element);
9765
9766     for (i = 0; i < NUM_DIRECTIONS; i++)
9767     {
9768       int xx = x + xy[i][0];
9769       int yy = y + xy[i][1];
9770
9771       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9772           IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
9773       {
9774         int dir = MV_DIR_FROM_BIT(i);
9775         int dir_opposite = MV_DIR_OPPOSITE(dir);
9776         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9777         int last_direction_old = getOpenDirectionFromPool(last_element_old);
9778         int last_direction_new = last_direction_old | dir_opposite;
9779
9780         last_element_new = getPoolFromOpenDirection(last_direction_new);
9781
9782         direction |= dir;
9783       }
9784     }
9785
9786     /* special corrections needed for intuitively correct acid pool drawing */
9787     if (last_element_new == EL_EMPTY)
9788       last_element_new = new_element;
9789     else if (last_element_new != EL_UNDEFINED)
9790       new_element = last_element_new;
9791
9792     new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
9793
9794     if (last_element_new != EL_UNDEFINED)
9795       MergeAndCloseNeighbourElements(x, y, &new_element,
9796                                      last_x, last_y, &last_element_new,
9797                                      getClosedPool, change_level);
9798   }
9799   else if (IS_EMC_PILLAR(new_element))
9800   {
9801     int last_element_new = EL_UNDEFINED;
9802     int direction = MV_NONE;
9803     int i;
9804
9805     /* if old element is of same kind, keep all existing directions */
9806     if (IS_EMC_PILLAR(old_element))
9807       direction |= getOpenDirectionFromPillar(old_element);
9808
9809     for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
9810     {
9811       int xx = x + xy[i][0];
9812       int yy = y + xy[i][1];
9813
9814       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9815           IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
9816       {
9817         int dir = MV_DIR_FROM_BIT(i);
9818         int dir_opposite = MV_DIR_OPPOSITE(dir);
9819         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9820         int last_direction_old = getOpenDirectionFromPillar(last_element_old);
9821         int last_direction_new = last_direction_old | dir_opposite;
9822
9823         last_element_new = getPillarFromOpenDirection(last_direction_new);
9824
9825         direction |= dir;
9826       }
9827     }
9828
9829     new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
9830
9831     if (last_element_new != EL_UNDEFINED)
9832       MergeAndCloseNeighbourElements(x, y, &new_element,
9833                                      last_x, last_y, &last_element_new,
9834                                      getClosedPillar, change_level);
9835   }
9836   else if (IS_DC_STEELWALL_2(new_element))
9837   {
9838     int last_element_new = EL_UNDEFINED;
9839     int direction = MV_NONE;
9840     int i;
9841
9842     /* if old element is of same kind, keep all existing directions */
9843     if (IS_DC_STEELWALL_2(old_element))
9844       direction |= getOpenDirectionFromSteel2(old_element);
9845
9846     for (i = 0; i < NUM_DIRECTIONS; i++)
9847     {
9848       int xx = x + xy[i][0];
9849       int yy = y + xy[i][1];
9850
9851       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9852           IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
9853       {
9854         int dir = MV_DIR_FROM_BIT(i);
9855         int dir_opposite = MV_DIR_OPPOSITE(dir);
9856         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9857         int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
9858         int last_direction_new = last_direction_old | dir_opposite;
9859
9860         last_element_new = getSteel2FromOpenDirection(last_direction_new);
9861
9862         direction |= dir;
9863       }
9864     }
9865
9866     new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
9867
9868     if (last_element_new != EL_UNDEFINED)
9869       MergeAndCloseNeighbourElements(x, y, &new_element,
9870                                      last_x, last_y, &last_element_new,
9871                                      getClosedSteel2, change_level);
9872   }
9873   else if (IS_SP_CHIP(new_element))
9874   {
9875     int last_element_new = EL_UNDEFINED;
9876     int direction = MV_NONE;
9877     int i;
9878
9879     /* (do not keep existing directions, regardless of kind of old element) */
9880
9881     for (i = 0; i < NUM_DIRECTIONS; i++)
9882     {
9883       int xx = x + xy[i][0];
9884       int yy = y + xy[i][1];
9885
9886       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9887           IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
9888       {
9889         int dir = MV_DIR_FROM_BIT(i);
9890         int dir_opposite = MV_DIR_OPPOSITE(dir);
9891         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9892         int last_direction_old = getOpenDirectionFromChip(last_element_old);
9893         int last_direction_new = last_direction_old | dir_opposite;
9894
9895         if (last_direction_old == MV_NONE)
9896         {
9897           last_element_new = getChipFromOpenDirection(last_direction_new);
9898           direction |= dir;
9899         }
9900         else if (last_direction_old & (dir | dir_opposite))
9901         {
9902           direction |= MV_DIR_OPPOSITE(last_direction_old);
9903         }
9904         else
9905         {
9906           direction |= MV_DIR_OPPOSITE(dir);
9907         }
9908       }
9909     }
9910
9911     new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
9912
9913     if (last_element_new != EL_UNDEFINED)
9914       MergeAndCloseNeighbourElements(x, y, &new_element,
9915                                      last_x, last_y, &last_element_new,
9916                                      getClosedChip, change_level);
9917   }
9918   else if (IS_SP_HARDWARE_BASE(new_element))
9919   {
9920     int nr = GetSimpleRandom(6);
9921
9922     new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
9923                    nr == 1 ? EL_SP_HARDWARE_BASE_2 :
9924                    nr == 2 ? EL_SP_HARDWARE_BASE_3 :
9925                    nr == 3 ? EL_SP_HARDWARE_BASE_4 :
9926                    nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
9927   }
9928   else if (new_element == EL_SP_HARDWARE_GREEN ||
9929            new_element == EL_SP_HARDWARE_BLUE ||
9930            new_element == EL_SP_HARDWARE_RED)
9931   {
9932     int nr = GetSimpleRandom(3);
9933
9934     new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
9935                    nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
9936   }
9937   else if (IS_GROUP_ELEMENT(new_element))
9938   {
9939     boolean connected_drawing = FALSE;
9940     int i;
9941
9942     for (i = 0; i < NUM_DIRECTIONS; i++)
9943     {
9944       int xx = x + xy[i][0];
9945       int yy = y + xy[i][1];
9946
9947       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9948           IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
9949         connected_drawing = TRUE;
9950     }
9951
9952     if (!connected_drawing)
9953       ResolveGroupElement(new_element);
9954
9955     new_element = GetElementFromGroupElement(new_element);
9956   }
9957   else if (IS_BELT_SWITCH(old_element))
9958   {
9959     int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
9960     int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
9961
9962     belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
9963                 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
9964
9965     new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
9966   }
9967   else
9968   {
9969     static int swappable_elements[][2] =
9970     {
9971       { EL_EXIT_CLOSED,                 EL_EXIT_OPEN                    },
9972       { EL_DYNAMITE,                    EL_DYNAMITE_ACTIVE              },
9973       { EL_EM_DYNAMITE,                 EL_EM_DYNAMITE_ACTIVE           },
9974       { EL_QUICKSAND_EMPTY,             EL_QUICKSAND_FULL               },
9975       { EL_EMERALD,                     EL_WALL_EMERALD                 },
9976       { EL_EMERALD_YELLOW,              EL_WALL_EMERALD_YELLOW          },
9977       { EL_EMERALD_RED,                 EL_WALL_EMERALD_RED             },
9978       { EL_EMERALD_PURPLE,              EL_WALL_EMERALD_PURPLE          },
9979       { EL_DIAMOND,                     EL_WALL_DIAMOND                 },
9980       { EL_BD_DIAMOND,                  EL_WALL_BD_DIAMOND              },
9981       { EL_GATE_1,                      EL_GATE_1_GRAY                  },
9982       { EL_GATE_2,                      EL_GATE_2_GRAY                  },
9983       { EL_GATE_3,                      EL_GATE_3_GRAY                  },
9984       { EL_GATE_4,                      EL_GATE_4_GRAY                  },
9985       { EL_EM_GATE_1,                   EL_EM_GATE_1_GRAY               },
9986       { EL_EM_GATE_2,                   EL_EM_GATE_2_GRAY               },
9987       { EL_EM_GATE_3,                   EL_EM_GATE_3_GRAY               },
9988       { EL_EM_GATE_4,                   EL_EM_GATE_4_GRAY               },
9989       { EL_EMC_GATE_5,                  EL_EMC_GATE_5_GRAY              },
9990       { EL_EMC_GATE_6,                  EL_EMC_GATE_6_GRAY              },
9991       { EL_EMC_GATE_7,                  EL_EMC_GATE_7_GRAY              },
9992       { EL_EMC_GATE_8,                  EL_EMC_GATE_8_GRAY              },
9993       { EL_DC_GATE_WHITE,               EL_DC_GATE_WHITE_GRAY           },
9994       { EL_TIME_ORB_EMPTY,              EL_TIME_ORB_FULL                },
9995       { EL_LAMP,                        EL_LAMP_ACTIVE                  },
9996       { EL_SOKOBAN_FIELD_EMPTY,         EL_SOKOBAN_FIELD_FULL           },
9997       { EL_SP_BASE,                     EL_SP_BUGGY_BASE                },
9998       { EL_PEARL,                       EL_WALL_PEARL                   },
9999       { EL_CRYSTAL,                     EL_WALL_CRYSTAL                 },
10000       { EL_TIMEGATE_CLOSED,             EL_TIMEGATE_OPEN                },
10001       { EL_SWITCHGATE_CLOSED,           EL_SWITCHGATE_OPEN              },
10002       { EL_SWITCHGATE_SWITCH_UP,        EL_SWITCHGATE_SWITCH_DOWN       },
10003       { EL_DC_SWITCHGATE_SWITCH_UP,     EL_DC_SWITCHGATE_SWITCH_DOWN    },
10004       { EL_LIGHT_SWITCH,                EL_LIGHT_SWITCH_ACTIVE          },
10005       { EL_LANDMINE,                    EL_DC_LANDMINE                  },
10006       { EL_SHIELD_NORMAL,               EL_SHIELD_DEADLY                },
10007       { EL_STEEL_EXIT_CLOSED,           EL_STEEL_EXIT_OPEN              },
10008       { EL_EM_EXIT_CLOSED,              EL_EM_EXIT_OPEN                 },
10009       { EL_EM_STEEL_EXIT_CLOSED,        EL_EM_STEEL_EXIT_OPEN           },
10010       { EL_QUICKSAND_FAST_EMPTY,        EL_QUICKSAND_FAST_FULL          },
10011
10012       { -1,                             -1                              },
10013     };
10014     static int rotatable_elements[][4] =
10015     {
10016       {
10017         EL_BUG_UP,
10018         EL_BUG_RIGHT,
10019         EL_BUG_DOWN,
10020         EL_BUG_LEFT
10021       },
10022
10023       {
10024         EL_SPACESHIP_UP,
10025         EL_SPACESHIP_RIGHT,
10026         EL_SPACESHIP_DOWN,
10027         EL_SPACESHIP_LEFT
10028       },
10029
10030       {
10031         EL_BD_BUTTERFLY_UP,
10032         EL_BD_BUTTERFLY_RIGHT,
10033         EL_BD_BUTTERFLY_DOWN,
10034         EL_BD_BUTTERFLY_LEFT
10035       },
10036
10037       {
10038         EL_BD_FIREFLY_UP,
10039         EL_BD_FIREFLY_RIGHT,
10040         EL_BD_FIREFLY_DOWN,
10041         EL_BD_FIREFLY_LEFT
10042       },
10043
10044       {
10045         EL_PACMAN_UP,
10046         EL_PACMAN_RIGHT,
10047         EL_PACMAN_DOWN,
10048         EL_PACMAN_LEFT
10049       },
10050
10051       {
10052         EL_YAMYAM_UP,
10053         EL_YAMYAM_RIGHT,
10054         EL_YAMYAM_DOWN,
10055         EL_YAMYAM_LEFT
10056       },
10057
10058       {
10059         EL_ARROW_UP,
10060         EL_ARROW_RIGHT,
10061         EL_ARROW_DOWN,
10062         EL_ARROW_LEFT
10063       },
10064
10065       {
10066         EL_SP_PORT_UP,
10067         EL_SP_PORT_RIGHT,
10068         EL_SP_PORT_DOWN,
10069         EL_SP_PORT_LEFT
10070       },
10071
10072       {
10073         EL_SP_GRAVITY_PORT_UP,
10074         EL_SP_GRAVITY_PORT_RIGHT,
10075         EL_SP_GRAVITY_PORT_DOWN,
10076         EL_SP_GRAVITY_PORT_LEFT
10077       },
10078
10079       {
10080         EL_SP_GRAVITY_ON_PORT_UP,
10081         EL_SP_GRAVITY_ON_PORT_RIGHT,
10082         EL_SP_GRAVITY_ON_PORT_DOWN,
10083         EL_SP_GRAVITY_ON_PORT_LEFT
10084       },
10085
10086       {
10087         EL_SP_GRAVITY_OFF_PORT_UP,
10088         EL_SP_GRAVITY_OFF_PORT_RIGHT,
10089         EL_SP_GRAVITY_OFF_PORT_DOWN,
10090         EL_SP_GRAVITY_OFF_PORT_LEFT
10091       },
10092
10093       {
10094         EL_MOLE_UP,
10095         EL_MOLE_RIGHT,
10096         EL_MOLE_DOWN,
10097         EL_MOLE_LEFT
10098       },
10099
10100       {
10101         EL_BALLOON_SWITCH_UP,
10102         EL_BALLOON_SWITCH_RIGHT,
10103         EL_BALLOON_SWITCH_DOWN,
10104         EL_BALLOON_SWITCH_LEFT
10105       },
10106
10107       {
10108         -1,
10109         -1,
10110         -1,
10111         -1,
10112       },
10113     };
10114     int i, j;
10115
10116     for (i = 0; swappable_elements[i][0] != -1; i++)
10117     {
10118       int element1 = swappable_elements[i][0];
10119       int element2 = swappable_elements[i][1];
10120
10121       if (old_element == element1 || old_element == element2)
10122         new_element = (old_element == element1 ? element2 : element1);
10123     }
10124
10125     for (i = 0; rotatable_elements[i][0] != -1; i++)
10126     {
10127       for (j = 0; j < 4; j++)
10128       {
10129         int element = rotatable_elements[i][j];
10130
10131         if (old_element == element)
10132           new_element = (button == 1 ? rotatable_elements[i][(j + 3) % 4] :
10133                          button == 2 ? rotatable_elements[i][0]           :
10134                          button == 3 ? rotatable_elements[i][(j + 1) % 4] :
10135                          old_element);
10136       }
10137     }
10138   }
10139
10140   SetElementSimple(x, y, new_element, change_level);
10141
10142   last_x = x;
10143   last_y = y;
10144 }
10145
10146 static void ResetIntelliDraw()
10147 {
10148   int x, y;
10149
10150   for (x = 0; x < lev_fieldx; x++)
10151     for (y = 0; y < lev_fieldy; y++)
10152       IntelliDrawBuffer[x][y] = Feld[x][y];
10153
10154   SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
10155 }
10156
10157 static void SetElementExt(int x, int y, int element, boolean change_level,
10158                           int button)
10159 {
10160   if (element < 0)
10161     SetElementSimple(x, y, Feld[x][y], change_level);
10162   else if (GetKeyModState() & KMOD_Shift)
10163     SetElementIntelliDraw(x, y, element, change_level, button);
10164   else
10165     SetElementSimple(x, y, element, change_level);
10166 }
10167
10168 static void SetElement(int x, int y, int element)
10169 {
10170   SetElementExt(x, y, element, TRUE, -1);
10171 }
10172
10173 static void SetElementButton(int x, int y, int element, int button)
10174 {
10175   SetElementExt(x, y, element, TRUE, button);
10176 }
10177
10178 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
10179 {
10180   int lx = sx + level_xpos;
10181   int ly = sy + level_ypos;
10182
10183   SetElementExt(lx, ly, element, change_level, -1);
10184 }
10185
10186 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
10187                      int element, boolean change_level)
10188 {
10189   int xsize = ABS(to_x - from_x);
10190   int ysize = ABS(to_y - from_y);
10191   int dx = (to_x < from_x ? -1 : +1);
10192   int dy = (to_y < from_y ? -1 : +1);
10193   int i;
10194
10195   if (from_y == to_y)                   /* horizontal line */
10196   {
10197     for (i = 0; i <= xsize; i++)
10198       DrawLineElement(from_x + i * dx, from_y, element, change_level);
10199   }
10200   else if (from_x == to_x)              /* vertical line */
10201   {
10202     for (i = 0; i <= ysize; i++)
10203       DrawLineElement(from_x, from_y + i * dy, element, change_level);
10204   }
10205   else                                  /* diagonal line */
10206   {
10207     if (ysize < xsize)                  /* a < 1 */
10208     {
10209       float a = (float)ysize / (float)xsize;
10210
10211       for (i = 0; i <= xsize; i++)
10212       {
10213         int x = dx * i;
10214         int y = dy * (int)(a * i + 0.5);
10215
10216         DrawLineElement(from_x + x, from_y + y, element, change_level);
10217       }
10218     }
10219     else                                /* a >= 1 */
10220     {
10221       float a = (float)xsize / (float)ysize;
10222
10223       for (i = 0; i <= ysize; i++)
10224       {
10225         int x = dx * (int)(a * i + 0.5);
10226         int y = dy * i;
10227
10228         DrawLineElement(from_x + x, from_y + y, element, change_level);
10229       }
10230     }
10231   }
10232 }
10233
10234 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
10235                     int element, boolean change_level)
10236 {
10237   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
10238   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
10239   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
10240   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
10241 }
10242
10243 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
10244                           int element, boolean change_level)
10245 {
10246   int y;
10247
10248   if (from_y > to_y)
10249     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
10250
10251   for (y = from_y; y <= to_y; y++)
10252     DrawLine(from_x, y, to_x, y, element, change_level);
10253 }
10254
10255 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
10256                        int element, boolean change_level)
10257 {
10258   int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
10259   int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
10260   int len_x = ABS(to_x - from_x);
10261   int len_y = ABS(to_y - from_y);
10262   int radius, x, y;
10263
10264   radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
10265
10266   /* not optimal (some points get drawn twice) but simple,
10267      and fast enough for the few points we are drawing */
10268
10269   for (x = 0; x <= radius; x++)
10270   {
10271     int sx, sy, lx, ly;
10272
10273     y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
10274
10275     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
10276     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
10277     lx = sx + level_xpos;
10278     ly = sy + level_ypos;
10279
10280     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10281       DrawLineElement(sx, sy, element, change_level);
10282   }
10283
10284   for (y = 0; y <= radius; y++)
10285   {
10286     int sx, sy, lx, ly;
10287
10288     x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
10289
10290     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
10291     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
10292     lx = sx + level_xpos;
10293     ly = sy + level_ypos;
10294
10295     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10296       DrawLineElement(sx, sy, element, change_level);
10297   }
10298 }
10299
10300 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
10301                     int element, boolean change_level)
10302 {
10303   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
10304   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
10305
10306   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
10307 }
10308
10309 #define DRAW_CIRCLES_BUTTON_AVAILABLE   0
10310
10311 #if DRAW_CIRCLES_BUTTON_AVAILABLE
10312 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
10313                        int element, boolean change_level)
10314 {
10315   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
10316   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
10317   int mirror_to_x2 = from_x - (to_x2 - from_x);
10318   int mirror_to_y2 = from_y - (to_y2 - from_y);
10319
10320   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
10321   DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
10322   DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
10323   DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
10324 }
10325 #endif
10326
10327 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
10328 {
10329   int from_sx, from_sy;
10330   int to_sx, to_sy;
10331
10332   if (from_x > to_x)
10333     swap_numbers(&from_x, &to_x);
10334
10335   if (from_y > to_y)
10336     swap_numbers(&from_y, &to_y);
10337
10338   from_sx = SX + from_x * ed_tilesize;
10339   from_sy = SY + from_y * ed_tilesize;
10340   to_sx = SX + (to_x + 1) * ed_tilesize - 1;
10341   to_sy = SY + (to_y + 1) * ed_tilesize - 1;
10342
10343   DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
10344   DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
10345   DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
10346   DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
10347
10348   if (from_x == to_x && from_y == to_y)
10349     MarkTileDirty(from_x/2, from_y/2);
10350   else
10351     redraw_mask |= REDRAW_FIELD;
10352 }
10353
10354 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
10355                        int element, boolean change_level)
10356 {
10357   if (element == -1 || change_level)
10358     DrawBox(from_x, from_y, to_x, to_y, -1, FALSE);
10359   else
10360     DrawAreaBorder(from_x, from_y, to_x, to_y);
10361 }
10362
10363 /* values for CopyBrushExt() */
10364 #define CB_AREA_TO_BRUSH        0
10365 #define CB_BRUSH_TO_CURSOR      1
10366 #define CB_BRUSH_TO_LEVEL       2
10367 #define CB_DELETE_OLD_CURSOR    3
10368 #define CB_DUMP_BRUSH           4
10369 #define CB_DUMP_BRUSH_SMALL     5
10370
10371 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
10372                          int button, int mode)
10373 {
10374   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
10375   static int brush_width, brush_height;
10376   static int last_cursor_x = -1, last_cursor_y = -1;
10377   static boolean delete_old_brush;
10378   int new_element = BUTTON_ELEMENT(button);
10379   int x, y;
10380
10381   if (mode == CB_DUMP_BRUSH ||
10382       mode == CB_DUMP_BRUSH_SMALL)
10383   {
10384     if (!draw_with_brush)
10385     {
10386       Error(ERR_WARN, "no brush selected");
10387
10388       return;
10389     }
10390
10391     for (y = 0; y < brush_height; y++)
10392     {
10393       for (x = 0; x < brush_width; x++)
10394       {
10395         int element = brush_buffer[x][y];
10396         int element_mapped = element;
10397
10398         if (IS_CUSTOM_ELEMENT(element))
10399           element_mapped = EL_CUSTOM_START;
10400         else if (IS_GROUP_ELEMENT(element))
10401           element_mapped = EL_GROUP_START;
10402         else if (element >= NUM_FILE_ELEMENTS)
10403           element_mapped = EL_UNKNOWN;
10404
10405         // dump brush as level sketch text for the R'n'D forum:
10406         // - large tiles: `xxx (0x60 ASCII)
10407         // - small tiles: Â¸xxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
10408         printf("%s%03d", (mode == CB_DUMP_BRUSH ? "`" : "¸"), element_mapped);
10409       }
10410
10411       printf("\n");
10412     }
10413
10414     return;
10415   }
10416
10417   if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
10418     return;
10419
10420   if (mode == CB_AREA_TO_BRUSH)
10421   {
10422     int from_lx, from_ly;
10423
10424     if (from_x > to_x)
10425       swap_numbers(&from_x, &to_x);
10426
10427     if (from_y > to_y)
10428       swap_numbers(&from_y, &to_y);
10429
10430     brush_width = to_x - from_x + 1;
10431     brush_height = to_y - from_y + 1;
10432
10433     from_lx = from_x + level_xpos;
10434     from_ly = from_y + level_ypos;
10435
10436     for (y = 0; y < brush_height; y++)
10437     {
10438       for (x = 0; x < brush_width; x++)
10439       {
10440         brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
10441
10442         if (button != 1)
10443           DrawLineElement(from_x + x, from_y + y, new_element, TRUE);
10444       }
10445     }
10446
10447     if (button != 1)
10448       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10449
10450     delete_old_brush = FALSE;
10451   }
10452   else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
10453            mode == CB_BRUSH_TO_LEVEL)
10454   {
10455     int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
10456     int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
10457     int cursor_from_x = cursor_x - brush_width / 2;
10458     int cursor_from_y = cursor_y - brush_height / 2;
10459     int border_from_x = cursor_x, border_from_y = cursor_y;
10460     int border_to_x = cursor_x, border_to_y = cursor_y;
10461
10462     if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
10463       CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
10464
10465     if (!IN_ED_FIELD(cursor_x, cursor_y) ||
10466         !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
10467     {
10468       delete_old_brush = FALSE;
10469       return;
10470     }
10471
10472     for (y = 0; y < brush_height; y++)
10473     {
10474       for (x = 0; x < brush_width; x++)
10475       {
10476         int sx = cursor_from_x + x;
10477         int sy = cursor_from_y + y;
10478         int lx = sx + level_xpos;
10479         int ly = sy + level_ypos;
10480         boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
10481         int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
10482                        mode == CB_BRUSH_TO_CURSOR || button == 1 ?
10483                        brush_buffer[x][y] : new_element);
10484
10485         if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10486         {
10487           if (sx < border_from_x)
10488             border_from_x = sx;
10489           else if (sx > border_to_x)
10490             border_to_x = sx;
10491           if (sy < border_from_y)
10492             border_from_y = sy;
10493           else if (sy > border_to_y)
10494             border_to_y = sy;
10495
10496           DrawLineElement(sx, sy, element, change_level);
10497         }
10498       }
10499     }
10500
10501     if (mode != CB_DELETE_OLD_CURSOR)
10502       DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
10503
10504     last_cursor_x = cursor_x;
10505     last_cursor_y = cursor_y;
10506     delete_old_brush = TRUE;
10507   }
10508 }
10509
10510 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
10511                             int button)
10512 {
10513   CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
10514 }
10515
10516 static void CopyBrushToLevel(int x, int y, int button)
10517 {
10518   CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
10519 }
10520
10521 static void CopyBrushToCursor(int x, int y)
10522 {
10523   CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
10524 }
10525
10526 static void DeleteBrushFromCursor()
10527 {
10528   CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
10529 }
10530
10531 void DumpBrush()
10532 {
10533   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
10534 }
10535
10536 void DumpBrush_Small()
10537 {
10538   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
10539 }
10540
10541 static void FloodFill(int from_x, int from_y, int fill_element)
10542 {
10543   FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
10544 }
10545
10546 /* values for DrawLevelText() modes */
10547 #define TEXT_INIT               0
10548 #define TEXT_SETCURSOR          1
10549 #define TEXT_WRITECHAR          2
10550 #define TEXT_BACKSPACE          3
10551 #define TEXT_NEWLINE            4
10552 #define TEXT_END                5
10553 #define TEXT_QUERY_TYPING       6
10554
10555 static int DrawLevelText(int sx, int sy, char letter, int mode)
10556 {
10557   static short delete_buffer[MAX_LEV_FIELDX];
10558   static int start_sx;
10559   static int last_sx, last_sy;
10560   static boolean typing = FALSE;
10561   int letter_element = EL_CHAR_ASCII0 + letter;
10562   int lx = 0, ly = 0;
10563
10564   /* map lower case letters to upper case and convert special characters */
10565   if (letter >= 'a' && letter <= 'z')
10566     letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
10567   else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
10568     letter_element = EL_CHAR_AUMLAUT;
10569   else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
10570     letter_element = EL_CHAR_OUMLAUT;
10571   else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
10572     letter_element = EL_CHAR_UUMLAUT;
10573   else if (letter == '^')
10574     letter_element = EL_CHAR_COPYRIGHT;
10575   else
10576     letter_element = EL_CHAR_ASCII0 + letter;
10577
10578   if (mode != TEXT_INIT)
10579   {
10580     if (!typing)
10581       return FALSE;
10582
10583     if (mode != TEXT_SETCURSOR)
10584     {
10585       sx = last_sx;
10586       sy = last_sy;
10587     }
10588
10589     lx = last_sx + level_xpos;
10590     ly = last_sy + level_ypos;
10591   }
10592
10593   switch (mode)
10594   {
10595     case TEXT_INIT:
10596       if (typing)
10597         DrawLevelText(0, 0, 0, TEXT_END);
10598
10599       typing = TRUE;
10600       start_sx = sx;
10601       last_sx = sx;
10602       last_sy = sy;
10603       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
10604       break;
10605
10606     case TEXT_SETCURSOR:
10607       DrawEditorElement(last_sx, last_sy, Feld[lx][ly]);
10608       DrawAreaBorder(sx, sy, sx, sy);
10609       last_sx = sx;
10610       last_sy = sy;
10611       break;
10612
10613     case TEXT_WRITECHAR:
10614       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
10615       {
10616         if (new_element1 >= EL_STEEL_CHAR_START &&
10617             new_element1 <= EL_STEEL_CHAR_END)
10618           letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
10619
10620         delete_buffer[sx - start_sx] = Feld[lx][ly];
10621         Feld[lx][ly] = letter_element;
10622
10623         if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
10624           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
10625         else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
10626           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
10627         else
10628           DrawLevelText(0, 0, 0, TEXT_END);
10629
10630         level.changed = TRUE;
10631       }
10632       break;
10633
10634     case TEXT_BACKSPACE:
10635       if (sx > start_sx)
10636       {
10637         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
10638         DrawEditorElement(sx - 1, sy, Feld[lx - 1][ly]);
10639         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
10640       }
10641       break;
10642
10643     case TEXT_NEWLINE:
10644       if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1)
10645         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
10646       else
10647         DrawLevelText(0, 0, 0, TEXT_END);
10648       break;
10649
10650     case TEXT_END:
10651       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10652       DrawEditorElement(sx, sy, Feld[lx][ly]);
10653       typing = FALSE;
10654       break;
10655
10656     case TEXT_QUERY_TYPING:
10657       break;
10658
10659     default:
10660       break;
10661   }
10662
10663   return typing;
10664 }
10665
10666 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
10667                           int element, boolean change_level)
10668 {
10669   int lx = sx + level_xpos;
10670   int ly = sy + level_ypos;
10671
10672   if (element == -1)
10673     DrawEditorElement(sx, sy, Feld[lx][ly]);
10674   else
10675     DrawAreaBorder(sx, sy, sx, sy);
10676 }
10677
10678 static void CheckLevelBorderElement(boolean redraw_playfield)
10679 {
10680   int last_border_element = BorderElement;
10681
10682   SetBorderElement();
10683
10684   if (redraw_playfield && BorderElement != last_border_element)
10685     DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10686 }
10687
10688 static void CopyLevelToUndoBuffer(int mode)
10689 {
10690   static boolean accumulated_undo = FALSE;
10691   boolean new_undo_buffer_position = TRUE;
10692   int x, y;
10693
10694   if (undo_buffer_steps == 0)
10695     accumulated_undo = FALSE;
10696
10697   switch (mode)
10698   {
10699     case UNDO_IMMEDIATE:
10700       accumulated_undo = FALSE;
10701       break;
10702
10703     case UNDO_ACCUMULATE:
10704       if (accumulated_undo)
10705         new_undo_buffer_position = FALSE;
10706       accumulated_undo = TRUE;
10707       break;
10708
10709     default:
10710       break;
10711   }
10712
10713   if (new_undo_buffer_position)
10714   {
10715     /* advance position in undo buffer ring */
10716     undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
10717
10718     if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
10719       undo_buffer_steps++;
10720   }
10721
10722   /* always reset redo buffer when storing level change into undo buffer */
10723   redo_buffer_steps = 0;
10724
10725   for (x = 0; x < lev_fieldx; x++)
10726     for (y = 0; y < lev_fieldy; y++)
10727       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
10728
10729   /* check if drawing operation forces change of border style */
10730   CheckLevelBorderElement(TRUE);
10731
10732   level.changed = TRUE;
10733 }
10734
10735 static void RandomPlacement(int new_element)
10736 {
10737   static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
10738   int num_free_positions = 0;
10739   int num_percentage, num_elements;
10740   int x, y;
10741
10742   ResetIntelliDraw();
10743
10744   /* determine number of free positions for randomly placing the new element */
10745   for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
10746   {
10747     free_position[x][y] =
10748       (random_placement_background_restricted ?
10749        Feld[x][y] == random_placement_background_element :
10750        Feld[x][y] != new_element);
10751
10752     if (free_position[x][y])
10753       num_free_positions++;
10754   }
10755
10756   /* determine number of new elements to place there */
10757   num_percentage = num_free_positions * random_placement_value / 100;
10758   num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
10759                   num_percentage : random_placement_value);
10760
10761   /* if less free positions than elements to place, fill all these positions */
10762   if (num_free_positions < num_elements)
10763   {
10764     for (x = 0; x < lev_fieldx; x++)
10765       for (y = 0; y < lev_fieldy; y++)
10766         if (free_position[x][y])
10767           SetElement(x, y, new_element);
10768   }
10769   else
10770   {
10771     while (num_elements > 0)
10772     {
10773       x = GetSimpleRandom(lev_fieldx);
10774       y = GetSimpleRandom(lev_fieldy);
10775
10776       /* don't place element at the same position twice */
10777       if (free_position[x][y])
10778       {
10779         free_position[x][y] = FALSE;
10780         SetElement(x, y, new_element);
10781         num_elements--;
10782       }
10783     }
10784   }
10785
10786   DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10787   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10788 }
10789
10790 void WrapLevel(int dx, int dy)
10791 {
10792   int wrap_dx = lev_fieldx - dx;
10793   int wrap_dy = lev_fieldy - dy;
10794   int x, y;
10795
10796   for (x = 0; x < lev_fieldx; x++)
10797     for (y = 0; y < lev_fieldy; y++)
10798       FieldBackup[x][y] = Feld[x][y];
10799
10800   for (x = 0; x < lev_fieldx; x++)
10801     for (y = 0; y < lev_fieldy; y++)
10802       Feld[x][y] =
10803         FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
10804
10805   DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10806   CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
10807 }
10808
10809 static void HandleDrawingAreas(struct GadgetInfo *gi)
10810 {
10811   static boolean started_inside_drawing_area = FALSE;
10812   int id = gi->custom_id;
10813   boolean button_press_event;
10814   boolean button_release_event;
10815   boolean inside_drawing_area = !gi->event.off_borders;
10816   boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
10817   int actual_drawing_function;
10818   int button = gi->event.button;
10819   int new_element = BUTTON_ELEMENT(button);
10820   int sx = gi->event.x, sy = gi->event.y;
10821   int min_sx = 0, min_sy = 0;
10822   int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
10823   int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
10824   int lx = 0, ly = 0;
10825   int min_lx = 0, min_ly = 0;
10826   int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
10827   int x, y;
10828
10829   /* handle info callback for each invocation of action callback */
10830   gi->callback_info(gi);
10831
10832   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
10833   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
10834
10835   /* make sure to stay inside drawing area boundaries */
10836   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
10837   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
10838
10839   if (draw_level)
10840   {
10841     /* get positions inside level field */
10842     lx = sx + level_xpos;
10843     ly = sy + level_ypos;
10844
10845     if (!IN_LEV_FIELD(lx, ly))
10846       inside_drawing_area = FALSE;
10847
10848     /* make sure to stay inside level field boundaries */
10849     lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
10850     ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
10851
10852     /* correct drawing area positions accordingly */
10853     sx = lx - level_xpos;
10854     sy = ly - level_ypos;
10855   }
10856
10857   if (button_press_event)
10858     started_inside_drawing_area = inside_drawing_area;
10859
10860   if (!started_inside_drawing_area)
10861     return;
10862
10863   if (!IS_VALID_BUTTON(button))
10864     return;
10865
10866   if (!button && !button_release_event)
10867     return;
10868
10869   /* automatically switch to 'single item' drawing mode, if needed */
10870   actual_drawing_function =
10871     (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
10872      drawing_function : GADGET_ID_SINGLE_ITEMS);
10873
10874   /* clicking into drawing area with pressed Control key picks element */
10875   if (GetKeyModState() & KMOD_Control)
10876   {
10877     last_drawing_function = drawing_function;
10878     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
10879   }
10880
10881   if (GetKeyModState() & KMOD_Shift)
10882   {
10883     if (button_press_event || button_release_event)
10884       ResetIntelliDraw();
10885   }
10886
10887   switch (actual_drawing_function)
10888   {
10889     case GADGET_ID_SINGLE_ITEMS:
10890       if (draw_level)
10891       {
10892         if (button_release_event)
10893         {
10894           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10895
10896           if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
10897               !inside_drawing_area)
10898             DeleteBrushFromCursor();
10899         }
10900
10901         if (!button || button_release_event)
10902           break;
10903
10904         if (draw_with_brush)
10905         {
10906           CopyBrushToLevel(sx, sy, button);
10907         }
10908         else
10909         {
10910           if (new_element == EL_PLAYER_1)
10911           {
10912             /* remove player at old position */
10913             for (y = 0; y < lev_fieldy; y++)
10914               for (x = 0; x < lev_fieldx; x++)
10915                 if (Feld[x][y] == EL_PLAYER_1)
10916                   SetElement(x, y, EL_EMPTY);
10917           }
10918
10919           SetElementButton(lx, ly, new_element, button);
10920         }
10921       }
10922       else
10923       {
10924         int type_id = gi->custom_type_id;
10925         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
10926
10927         if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
10928           DrawMiniGraphicExt(drawto,
10929                              gi->x + sx * MINI_TILEX,
10930                              gi->y + sy * MINI_TILEY,
10931                              el2edimg(new_element));
10932         else
10933           DrawFixedGraphicExt(drawto,
10934                               gi->x + sx * TILEX,
10935                               gi->y + sy * TILEY,
10936                               el2edimg(new_element), 0);
10937
10938         if (id == GADGET_ID_CUSTOM_GRAPHIC)
10939           new_element = GFX_ELEMENT(new_element);
10940
10941         drawingarea_info[type_id].value[pos] = new_element;
10942
10943         CopyElementPropertiesToGame(properties_element);
10944
10945         if (id == GADGET_ID_CUSTOM_GRAPHIC)
10946         {
10947           UpdateCustomElementGraphicGadgets();
10948
10949           FrameCounter = 0;     /* restart animation frame counter */
10950         }
10951       }
10952       break;
10953
10954     case GADGET_ID_CONNECTED_ITEMS:
10955       {
10956         static int last_sx = -1;
10957         static int last_sy = -1;
10958
10959         if (button_release_event)
10960           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10961
10962         if (button)
10963         {
10964           if (!button_press_event)
10965             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
10966
10967           last_sx = sx;
10968           last_sy = sy;
10969         }
10970       }
10971       break;
10972
10973     case GADGET_ID_LINE:
10974     case GADGET_ID_ARC:
10975     case GADGET_ID_RECTANGLE:
10976     case GADGET_ID_FILLED_BOX:
10977     case GADGET_ID_GRAB_BRUSH:
10978     case GADGET_ID_TEXT:
10979       {
10980         static int last_sx = -1;
10981         static int last_sy = -1;
10982         static int start_sx = -1;
10983         static int start_sy = -1;
10984         void (*draw_func)(int, int, int, int, int, boolean);
10985
10986         if (drawing_function == GADGET_ID_LINE)
10987           draw_func = DrawLine;
10988         else if (drawing_function == GADGET_ID_ARC)
10989           draw_func = DrawArc;
10990         else if (drawing_function == GADGET_ID_RECTANGLE)
10991           draw_func = DrawBox;
10992         else if (drawing_function == GADGET_ID_FILLED_BOX)
10993           draw_func = DrawFilledBox;
10994         else if (drawing_function == GADGET_ID_GRAB_BRUSH)
10995           draw_func = SelectArea;
10996         else /* (drawing_function == GADGET_ID_TEXT) */
10997           draw_func = SetTextCursor;
10998
10999         if (button_press_event)
11000         {
11001           draw_func(sx, sy, sx, sy, new_element, FALSE);
11002           start_sx = last_sx = sx;
11003           start_sy = last_sy = sy;
11004
11005           if (drawing_function == GADGET_ID_TEXT)
11006             DrawLevelText(0, 0, 0, TEXT_END);
11007         }
11008         else if (button_release_event)
11009         {
11010           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
11011           if (drawing_function == GADGET_ID_GRAB_BRUSH)
11012           {
11013             CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
11014             CopyBrushToCursor(sx, sy);
11015             ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
11016                           MB_LEFTBUTTON);
11017             draw_with_brush = TRUE;
11018           }
11019           else if (drawing_function == GADGET_ID_TEXT)
11020             DrawLevelText(sx, sy, 0, TEXT_INIT);
11021           else
11022             CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11023         }
11024         else if (last_sx != sx || last_sy != sy)
11025         {
11026           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
11027           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
11028           last_sx = sx;
11029           last_sy = sy;
11030         }
11031       }
11032       break;
11033
11034     case GADGET_ID_FLOOD_FILL:
11035       if (button_press_event && Feld[lx][ly] != new_element)
11036       {
11037         FloodFill(lx, ly, new_element);
11038         DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11039         CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11040       }
11041       break;
11042
11043     case GADGET_ID_PICK_ELEMENT:
11044       if (button_release_event)
11045         ClickOnGadget(level_editor_gadget[last_drawing_function],
11046                       MB_LEFTBUTTON);
11047       else if (draw_level)
11048         PickDrawingElement(button, Feld[lx][ly]);
11049       else
11050       {
11051         int type_id = gi->custom_type_id;
11052         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
11053
11054         PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
11055       }
11056
11057       break;
11058
11059     default:
11060       break;
11061   }
11062 }
11063
11064 static void HandleCounterButtons(struct GadgetInfo *gi)
11065 {
11066   int gadget_id = gi->custom_id;
11067   int counter_id = gi->custom_type_id;
11068   int button = gi->event.button;
11069   int *counter_value = counterbutton_info[counter_id].value;
11070   int step = BUTTON_STEPSIZE(button) *
11071     (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
11072
11073   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
11074   {
11075     boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
11076     boolean released = (gi->event.type == GD_EVENT_RELEASED);
11077     boolean level_changed = LevelChanged();
11078
11079     if ((level_changed && pressed) || (!level_changed && released))
11080       return;
11081
11082     if (level_changed && !Request("Level has changed! Discard changes?",
11083                                   REQ_ASK))
11084     {
11085       if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
11086         ModifyEditorCounterValue(counter_id, *counter_value);
11087
11088       return;
11089     }
11090   }
11091
11092   if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
11093     *counter_value = gi->textinput.number_value;
11094   else
11095     ModifyEditorCounterValue(counter_id, *counter_value + step);
11096
11097   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
11098   {
11099       LoadLevel(level_nr);
11100       LoadScore(level_nr);
11101
11102       TapeErase();
11103
11104       ResetUndoBuffer();
11105       DrawEditModeWindow();
11106
11107       return;
11108   }
11109
11110   switch (counter_id)
11111   {
11112     case ED_COUNTER_ID_YAMYAM_CONTENT:
11113       DrawYamYamContentAreas();
11114       break;
11115
11116     case ED_COUNTER_ID_BALL_CONTENT:
11117       DrawMagicBallContentAreas();
11118       break;
11119
11120     case ED_COUNTER_ID_ANDROID_CONTENT:
11121       DrawAndroidElementArea(properties_element);
11122       break;
11123
11124     case ED_COUNTER_ID_GROUP_CONTENT:
11125       DrawGroupElementArea(properties_element);
11126       CopyGroupElementPropertiesToGame(properties_element);
11127       break;
11128
11129     case ED_COUNTER_ID_INVENTORY_SIZE:
11130       DrawPlayerInitialInventoryArea(properties_element);
11131       break;
11132
11133     case ED_COUNTER_ID_ENVELOPE_XSIZE:
11134     case ED_COUNTER_ID_ENVELOPE_YSIZE:
11135       DrawEnvelopeTextArea(-1);
11136       break;
11137
11138     case ED_COUNTER_ID_LEVEL_XSIZE:
11139     case ED_COUNTER_ID_LEVEL_YSIZE:
11140       lev_fieldx = level.fieldx;
11141       lev_fieldy = level.fieldy;
11142
11143       /* check if resizing of level results in change of border border */
11144       SetBorderElement();
11145
11146       break;
11147
11148     default:
11149       break;
11150   }
11151
11152   if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
11153        counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
11154       (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
11155        counter_id <= ED_COUNTER_ID_CHANGE_LAST))
11156     CopyElementPropertiesToGame(properties_element);
11157
11158   level.changed = TRUE;
11159 }
11160
11161 static void HandleTextInputGadgets(struct GadgetInfo *gi)
11162 {
11163   int type_id = gi->custom_type_id;
11164
11165   strcpy(textinput_info[type_id].value, gi->textinput.value);
11166
11167   if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
11168   {
11169     CopyElementPropertiesToGame(properties_element);
11170
11171     ModifyEditorElementList();  /* update changed button info text */
11172   }
11173
11174   level.changed = TRUE;
11175 }
11176
11177 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
11178 {
11179   int type_id = gi->custom_type_id;
11180
11181   strncpy(textarea_info[type_id].value, gi->textarea.value,
11182           MAX_ENVELOPE_TEXT_LEN);
11183   textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
11184
11185   level.changed = TRUE;
11186 }
11187
11188 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
11189 {
11190   int type_id = gi->custom_type_id;
11191   int value_old = *selectbox_info[type_id].value;
11192   int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
11193
11194   *selectbox_info[type_id].value = value_new;
11195
11196   if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
11197   {
11198     element_info[properties_element].current_change_page = gi->selectbox.index;
11199
11200     DrawPropertiesWindow();
11201   }
11202   else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
11203             type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
11204            (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
11205             type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
11206            (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
11207   {
11208     if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
11209     {
11210       /* when changing action type, also check action mode and action arg */
11211       if (value_old != value_new)
11212         setSelectboxSpecialActionVariablesIfNeeded();
11213
11214       DrawPropertiesChange();
11215     }
11216
11217     CopyElementPropertiesToGame(properties_element);
11218
11219     level.changed = TRUE;
11220   }
11221 }
11222
11223 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
11224 {
11225   int type_id = gi->custom_type_id;
11226   int i;
11227
11228   if (type_id >= ED_TEXTBUTTON_ID_LEVELINFO_FIRST &&
11229       type_id <= ED_TEXTBUTTON_ID_LEVELINFO_LAST)
11230   {
11231     edit_mode_levelinfo = gi->custom_type_id;
11232
11233     DrawLevelInfoWindow();
11234   }
11235   else if (type_id >= ED_TEXTBUTTON_ID_PROPERTIES_FIRST &&
11236            type_id <= ED_TEXTBUTTON_ID_PROPERTIES_LAST)
11237   {
11238     edit_mode_properties = gi->custom_type_id;
11239
11240     DrawPropertiesWindow();
11241   }
11242   else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE)
11243   {
11244     char *template_filename = getDefaultLevelFilename(-1);
11245     boolean new_template = !fileExists(template_filename);
11246
11247     /* backup original "level.field" (needed to track playfield changes) */
11248     CopyPlayfield(level.field, FieldBackup);
11249
11250     /* "SaveLevelTemplate()" uses "level.field", so copy editor playfield */
11251     CopyPlayfield(Feld, level.field);
11252
11253     if (new_template ||
11254         Request("Save this template and kill the old?", REQ_ASK))
11255       SaveLevelTemplate();
11256
11257     if (new_template)
11258       Request("Template saved!", REQ_CONFIRM);
11259
11260     /* restore original "level.field" (needed to track playfield changes) */
11261     CopyPlayfield(FieldBackup, level.field);
11262   }
11263   else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
11264            custom_element.num_change_pages < MAX_CHANGE_PAGES)
11265   {
11266     struct ElementInfo *ei = &element_info[properties_element];
11267
11268     setElementChangePages(ei, ei->num_change_pages + 1);
11269
11270     /* set new change page to be new current change page */
11271     ei->current_change_page = ei->num_change_pages - 1;
11272     ei->change = &ei->change_page[ei->current_change_page];
11273
11274     setElementChangeInfoToDefaults(ei->change);
11275
11276     DrawPropertiesWindow();
11277
11278     level.changed = TRUE;
11279   }
11280   else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
11281            custom_element.num_change_pages > MIN_CHANGE_PAGES)
11282   {
11283     struct ElementInfo *ei = &element_info[properties_element];
11284
11285     /* copy all change pages after change page to be deleted */
11286     for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
11287       ei->change_page[i] = ei->change_page[i + 1];
11288
11289     setElementChangePages(ei, ei->num_change_pages - 1);
11290
11291     DrawPropertiesWindow();
11292
11293     level.changed = TRUE;
11294   }
11295 }
11296
11297 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
11298 {
11299   int type_id = gi->custom_type_id;
11300
11301   if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
11302       type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
11303   {
11304     struct ElementInfo *ei = &element_info[properties_element];
11305     int step = BUTTON_STEPSIZE(gi->event.button);
11306
11307     step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
11308     ei->current_change_page += step;
11309
11310     if (ei->current_change_page < 0)
11311       ei->current_change_page = 0;
11312     else if (ei->current_change_page >= ei->num_change_pages)
11313       ei->current_change_page = ei->num_change_pages - 1;
11314
11315     DrawPropertiesWindow();
11316   }
11317   else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
11318            type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
11319   {
11320     struct ElementInfo *ei = &element_info[properties_element];
11321     int current_change_page = ei->current_change_page;
11322
11323     if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
11324       element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
11325         ei->change_page[current_change_page];
11326     else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
11327     {
11328       ei->change_page[current_change_page] =
11329         element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
11330
11331       level.changed = TRUE;
11332     }
11333
11334     DrawPropertiesWindow();
11335   }
11336 }
11337
11338 static void HandleRadiobuttons(struct GadgetInfo *gi)
11339 {
11340   *radiobutton_info[gi->custom_type_id].value =
11341     radiobutton_info[gi->custom_type_id].checked_value;
11342
11343   level.changed = TRUE;
11344 }
11345
11346 static void HandleCheckbuttons(struct GadgetInfo *gi)
11347 {
11348   int type_id = gi->custom_type_id;
11349
11350   *checkbutton_info[type_id].value ^= TRUE;
11351
11352   if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
11353       type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
11354       type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
11355       (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
11356          type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
11357         (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
11358          type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
11359        type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE))
11360   {
11361     CopyElementPropertiesToGame(properties_element);
11362   }
11363
11364   if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
11365   {
11366     UpdateCustomElementGraphicGadgets();
11367   }
11368   else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)
11369   {
11370     char *template_filename = getDefaultLevelFilename(-1);
11371
11372     if (level.use_custom_template && !fileExists(template_filename))
11373     {
11374       Request("No level template found!", REQ_CONFIRM);
11375
11376       level.use_custom_template = FALSE;
11377       ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
11378
11379       return;
11380     }
11381
11382     LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
11383
11384     DrawEditModeWindow();
11385   }
11386
11387   level.changed = TRUE;
11388 }
11389
11390 static void HandleControlButtons(struct GadgetInfo *gi)
11391 {
11392   static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
11393   static int last_edit_mode = ED_MODE_DRAWING;
11394   static int last_custom_copy_mode = -1;
11395   int id = gi->custom_id;
11396   int button = gi->event.button;
11397   int step = BUTTON_STEPSIZE(button);
11398   int new_element = BUTTON_ELEMENT(button);
11399   int x, y;
11400
11401   if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
11402     DrawLevelText(0, 0, 0, TEXT_END);
11403
11404   if (id < ED_NUM_CTRL1_BUTTONS &&
11405       id != GADGET_ID_SINGLE_ITEMS &&
11406       id != GADGET_ID_PICK_ELEMENT &&
11407       edit_mode != ED_MODE_DRAWING &&
11408       drawing_function != GADGET_ID_PICK_ELEMENT &&
11409       !(GetKeyModState() & KMOD_Control))
11410   {
11411     DrawDrawingWindow();
11412     edit_mode = ED_MODE_DRAWING;
11413   }
11414
11415   /* element copy mode active, but no element button pressed => deactivate */
11416   if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
11417     last_custom_copy_mode = -1;
11418
11419   switch (id)
11420   {
11421     case GADGET_ID_SCROLL_LEFT:
11422       if (level_xpos >= 0)
11423       {
11424         if (lev_fieldx < ed_fieldx - 2)
11425           break;
11426
11427         level_xpos -= step;
11428         if (level_xpos < -1)
11429           level_xpos = -1;
11430         if (button == 1)
11431           ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
11432         else
11433           DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11434
11435         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
11436                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
11437       }
11438       break;
11439
11440     case GADGET_ID_SCROLL_RIGHT:
11441       if (level_xpos <= lev_fieldx - ed_fieldx)
11442       {
11443         if (lev_fieldx < ed_fieldx - 2)
11444           break;
11445
11446         level_xpos += step;
11447         if (level_xpos > lev_fieldx - ed_fieldx + 1)
11448           level_xpos = lev_fieldx - ed_fieldx + 1;
11449         if (button == 1)
11450           ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
11451         else
11452           DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11453
11454         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
11455                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
11456       }
11457       break;
11458
11459     case GADGET_ID_SCROLL_UP:
11460       if (level_ypos >= 0)
11461       {
11462         if (lev_fieldy < ed_fieldy - 2)
11463           break;
11464
11465         level_ypos -= step;
11466         if (level_ypos < -1)
11467           level_ypos = -1;
11468         if (button == 1)
11469           ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
11470         else
11471           DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11472
11473         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
11474                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
11475       }
11476       break;
11477
11478     case GADGET_ID_SCROLL_DOWN:
11479       if (level_ypos <= lev_fieldy - ed_fieldy)
11480       {
11481         if (lev_fieldy < ed_fieldy - 2)
11482           break;
11483
11484         level_ypos += step;
11485         if (level_ypos > lev_fieldy - ed_fieldy + 1)
11486           level_ypos = lev_fieldy - ed_fieldy + 1;
11487         if (button == 1)
11488           ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
11489         else
11490           DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11491
11492         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
11493                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
11494       }
11495       break;
11496
11497     case GADGET_ID_SCROLL_HORIZONTAL:
11498       level_xpos = gi->event.item_position - 1;
11499
11500       DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11501       BackToFront();
11502
11503       break;
11504
11505     case GADGET_ID_SCROLL_VERTICAL:
11506       level_ypos = gi->event.item_position - 1;
11507
11508       DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11509       BackToFront();
11510
11511       break;
11512
11513     case GADGET_ID_SCROLL_LIST_UP:
11514     case GADGET_ID_SCROLL_LIST_DOWN:
11515     case GADGET_ID_SCROLL_LIST_VERTICAL:
11516       if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
11517         element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
11518       else
11519       {
11520         step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
11521         element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
11522
11523         if (element_shift < 0)
11524           element_shift = 0;
11525         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
11526           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
11527
11528         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11529                      GDI_SCROLLBAR_ITEM_POSITION,
11530                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11531       }
11532
11533       ModifyEditorElementList();
11534
11535       break;
11536
11537     case GADGET_ID_PROPERTIES:
11538       if (edit_mode != ED_MODE_PROPERTIES)
11539       {
11540         properties_element = new_element;
11541         DrawPropertiesWindow();
11542         edit_mode = ED_MODE_PROPERTIES;
11543
11544         last_level_drawing_function = drawing_function;
11545         ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
11546                       MB_LEFTBUTTON);
11547       }
11548       else
11549       {
11550         DrawDrawingWindow();
11551         edit_mode = ED_MODE_DRAWING;
11552
11553         ClickOnGadget(level_editor_gadget[last_level_drawing_function],
11554                       MB_LEFTBUTTON);
11555       }
11556       break;
11557
11558     case GADGET_ID_WRAP_LEFT:
11559       WrapLevel(-step, 0);
11560       break;
11561
11562     case GADGET_ID_WRAP_RIGHT:
11563       WrapLevel(step, 0);
11564       break;
11565
11566     case GADGET_ID_WRAP_UP:
11567       WrapLevel(0, -step);
11568       break;
11569
11570     case GADGET_ID_WRAP_DOWN:
11571       WrapLevel(0, step);
11572       break;
11573
11574     case GADGET_ID_SINGLE_ITEMS:
11575     case GADGET_ID_CONNECTED_ITEMS:
11576     case GADGET_ID_LINE:
11577     case GADGET_ID_ARC:
11578     case GADGET_ID_TEXT:
11579     case GADGET_ID_RECTANGLE:
11580     case GADGET_ID_FILLED_BOX:
11581     case GADGET_ID_FLOOD_FILL:
11582     case GADGET_ID_GRAB_BRUSH:
11583     case GADGET_ID_PICK_ELEMENT:
11584       if (drawing_function != GADGET_ID_PICK_ELEMENT)
11585         last_drawing_function = drawing_function;
11586       drawing_function = id;
11587       draw_with_brush = FALSE;
11588       break;
11589
11590     case GADGET_ID_RANDOM_PLACEMENT:
11591       RandomPlacement(new_element);
11592       break;
11593
11594     case GADGET_ID_ZOOM:
11595       // zoom level editor tile size in or out (or reset to default size)
11596       ed_tilesize = (button == 1 ? ed_tilesize * 2 :
11597                      button == 2 ? DEFAULT_EDITOR_TILESIZE :
11598                      button == 3 ? ed_tilesize / 2 : ed_tilesize);
11599
11600       // limit zoom level by upper and lower bound
11601       ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
11602
11603       InitZoomLevelSettings();
11604
11605       if (edit_mode == ED_MODE_DRAWING)
11606         DrawDrawingWindow();
11607
11608       break;
11609
11610     case GADGET_ID_CUSTOM_COPY_FROM:
11611     case GADGET_ID_CUSTOM_COPY_TO:
11612     case GADGET_ID_CUSTOM_EXCHANGE:
11613       last_custom_copy_mode = id;
11614       last_drawing_function = drawing_function;
11615       break;
11616
11617     case GADGET_ID_CUSTOM_COPY:
11618       CopyCustomElement(properties_element, -1, id);
11619       break;
11620
11621     case GADGET_ID_CUSTOM_PASTE:
11622       CopyCustomElement(-1, properties_element, id);
11623       break;
11624
11625     case GADGET_ID_UNDO:
11626       if (button == 1 && undo_buffer_steps == 0)
11627       {
11628         Request("Undo buffer empty!", REQ_CONFIRM);
11629
11630         break;
11631       }
11632       else if (button == 2)
11633       {
11634         break;
11635       }
11636       else if (button == 3 && redo_buffer_steps == 0)
11637       {
11638         Request("Redo buffer empty!", REQ_CONFIRM);
11639
11640         break;
11641       }
11642
11643       if (edit_mode != ED_MODE_DRAWING)
11644       {
11645         DrawDrawingWindow();
11646         edit_mode = ED_MODE_DRAWING;
11647       }
11648
11649       if (button == 1)
11650       {
11651         /* undo */
11652
11653         undo_buffer_position =
11654           (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
11655
11656         undo_buffer_steps--;
11657         redo_buffer_steps++;
11658       }
11659       else
11660       {
11661         /* redo */
11662
11663         undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
11664
11665         undo_buffer_steps++;
11666         redo_buffer_steps--;
11667       }
11668
11669       for (x = 0; x < lev_fieldx; x++)
11670         for (y = 0; y < lev_fieldy; y++)
11671           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
11672
11673       /* check if undo operation forces change of border style */
11674       CheckLevelBorderElement(FALSE);
11675
11676       DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11677
11678       break;
11679
11680     case GADGET_ID_INFO:
11681       if (edit_mode != ED_MODE_INFO)
11682       {
11683         last_edit_mode = edit_mode;
11684         edit_mode = ED_MODE_INFO;
11685
11686         DrawLevelInfoWindow();
11687       }
11688       else
11689       {
11690         edit_mode = last_edit_mode;
11691
11692         DrawEditModeWindow();
11693       }
11694       break;
11695
11696     case GADGET_ID_CLEAR:
11697       if (edit_mode != ED_MODE_DRAWING)
11698       {
11699         DrawDrawingWindow();
11700         edit_mode = ED_MODE_DRAWING;
11701       }
11702
11703       for (x = 0; x < MAX_LEV_FIELDX; x++) 
11704         for (y = 0; y < MAX_LEV_FIELDY; y++) 
11705           Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
11706
11707       CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
11708
11709       DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11710       break;
11711
11712     case GADGET_ID_SAVE:
11713     {
11714       /* saving read-only levels into personal level set modifies global vars
11715          "leveldir_current" and "level_nr"; restore them after saving level */
11716       LevelDirTree *leveldir_former = leveldir_current;
11717       int level_nr_former = level_nr;
11718       char *level_filename;
11719       boolean new_level;
11720
11721       if (leveldir_current->readonly &&
11722           !PrepareSavingIntoPersonalLevelSet())
11723         break;
11724
11725       level_filename = getDefaultLevelFilename(level_nr);
11726       new_level = !fileExists(level_filename);
11727
11728       if (new_level ||
11729           Request("Save this level and kill the old?", REQ_ASK))
11730       {
11731         if (leveldir_former->readonly)
11732           ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
11733
11734         CopyPlayfield(Feld, level.field);
11735         SaveLevel(level_nr);
11736
11737         level.changed = FALSE;
11738
11739         if (new_level)
11740         {
11741           char level_saved_msg[64];
11742
11743           if (leveldir_former->readonly)
11744             sprintf(level_saved_msg,
11745                     "Level saved as level %d into personal level set!",
11746                     level_nr);
11747           else
11748             strcpy(level_saved_msg, "Level saved!");
11749
11750           Request(level_saved_msg, REQ_CONFIRM);
11751         }
11752       }
11753
11754       /* "cd" back to copied-from levelset (in case of saved read-only level) */
11755       leveldir_current = leveldir_former;
11756       level_nr = level_nr_former;
11757
11758       break;
11759     }
11760
11761     case GADGET_ID_TEST:
11762       if (LevelChanged())
11763         level.game_version = GAME_VERSION_ACTUAL;
11764
11765       CopyPlayfield(level.field, FieldBackup);
11766       CopyPlayfield(Feld, level.field);
11767
11768       CopyNativeLevel_RND_to_Native(&level);
11769
11770       UnmapLevelEditorGadgets();
11771       UndrawSpecialEditorDoor();
11772
11773       CloseDoor(DOOR_CLOSE_ALL);
11774
11775       /* needed before playing if editor playfield area has different size */
11776       ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
11777
11778       // redraw_mask = REDRAW_ALL;
11779
11780       level_editor_test_game = TRUE;
11781
11782       StartGameActions(FALSE, setup.autorecord, level.random_seed);
11783
11784       break;
11785
11786     case GADGET_ID_EXIT:
11787       RequestExitLevelEditor(TRUE, FALSE);  /* if level has changed, ask user */
11788       break;
11789
11790     default:
11791       if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
11792           id <= GADGET_ID_ELEMENTLIST_LAST)
11793       {
11794         int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
11795         int new_element = editor_elements[element_position + element_shift];
11796
11797         if (IS_EDITOR_CASCADE(new_element))
11798         {
11799           int i;
11800
11801           for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
11802           {
11803             int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
11804             boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
11805
11806             if (*cascade_element == new_element)
11807             {
11808               *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
11809               *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
11810
11811               /* update element selection list */
11812               ReinitializeElementList();
11813               ModifyEditorElementList();
11814
11815               /* update cascading gadget info text */
11816               PrintEditorGadgetInfoText(level_editor_gadget[id]);
11817
11818               /* save current editor cascading state */
11819               SaveSetup_EditorCascade();
11820
11821               break;
11822             }
11823           }
11824
11825           break;
11826         }
11827
11828         if (last_custom_copy_mode != -1)
11829         {
11830           if (CopyCustomElement(properties_element, new_element,
11831                                 last_custom_copy_mode))
11832           {
11833             ClickOnGadget(level_editor_gadget[last_drawing_function],
11834                           MB_LEFTBUTTON);
11835
11836             last_custom_copy_mode = -1;
11837           }
11838
11839           break;
11840         }
11841
11842         PickDrawingElement(button, new_element);
11843
11844         if (!stick_element_properties_window &&
11845             drawing_function != GADGET_ID_PICK_ELEMENT &&
11846             !(GetKeyModState() & KMOD_Control))
11847         {
11848           properties_element = new_element;
11849           if (edit_mode == ED_MODE_PROPERTIES)
11850             DrawPropertiesWindow();
11851         }
11852
11853         if (drawing_function == GADGET_ID_PICK_ELEMENT)
11854           ClickOnGadget(level_editor_gadget[last_drawing_function],
11855                         MB_LEFTBUTTON);
11856       }
11857 #ifdef DEBUG
11858       else if (gi->event.type == GD_EVENT_PRESSED)
11859         printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
11860       else if (gi->event.type == GD_EVENT_RELEASED)
11861         printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
11862       else if (gi->event.type == GD_EVENT_MOVING)
11863         printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
11864       else
11865         printf("default: HandleControlButtons: ? (id == %d)\n", id);
11866 #endif
11867       break;
11868   }
11869 }
11870
11871 void HandleLevelEditorKeyInput(Key key)
11872 {
11873   char letter = getCharFromKey(key);
11874   int button = MB_LEFTBUTTON;
11875
11876   if (drawing_function == GADGET_ID_TEXT &&
11877       DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
11878   {
11879     if (letter)
11880       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
11881     else if (key == KSYM_Delete || key == KSYM_BackSpace)
11882       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
11883     else if (key == KSYM_Return)
11884       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
11885     else if (key == KSYM_Escape)
11886       DrawLevelText(0, 0, 0, TEXT_END);
11887   }
11888   else if (button_status == MB_RELEASED)
11889   {
11890     int id = GADGET_ID_NONE;
11891     int new_element_shift = element_shift;
11892     int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
11893     int i;
11894
11895     switch (key)
11896     {
11897       case KSYM_Left:
11898         id = GADGET_ID_SCROLL_LEFT;
11899         break;
11900       case KSYM_Right:
11901         id = GADGET_ID_SCROLL_RIGHT;
11902         break;
11903       case KSYM_Up:
11904         id = GADGET_ID_SCROLL_UP;
11905         break;
11906       case KSYM_Down:
11907         id = GADGET_ID_SCROLL_DOWN;
11908         break;
11909
11910       case KSYM_Page_Up:
11911       case KSYM_Page_Down:
11912         step *= (key == KSYM_Page_Up ? -1 : +1);
11913         element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
11914
11915         if (element_shift < 0)
11916           element_shift = 0;
11917         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
11918           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
11919
11920         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11921                      GDI_SCROLLBAR_ITEM_POSITION,
11922                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11923
11924         ModifyEditorElementList();
11925
11926         break;
11927
11928       case KSYM_Home:
11929       case KSYM_End:
11930         element_shift = (key == KSYM_Home ? 0 :
11931                          num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
11932
11933         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11934                      GDI_SCROLLBAR_ITEM_POSITION,
11935                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11936
11937         ModifyEditorElementList();
11938
11939         break;
11940
11941       case KSYM_Insert:
11942       case KSYM_Delete:
11943
11944         /* this is needed to prevent interference with running "True X-Mouse" */
11945         if (GetKeyModStateFromEvents() & KMOD_Control)
11946           break;
11947
11948         /* check for last or next editor cascade block in element list */
11949         for (i = 0; i < num_editor_elements; i++)
11950         {
11951           if ((key == KSYM_Insert && i == element_shift) ||
11952               (key == KSYM_Delete && new_element_shift > element_shift))
11953             break;
11954
11955           /* jump to next cascade block (or to start of element list) */
11956           if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
11957             new_element_shift = i;
11958         }
11959
11960         if (i < num_editor_elements)
11961           element_shift = new_element_shift;
11962
11963         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
11964           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
11965
11966         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11967                      GDI_SCROLLBAR_ITEM_POSITION,
11968                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11969
11970         ModifyEditorElementList();
11971
11972         break;
11973
11974       case KSYM_Escape:
11975         if (edit_mode == ED_MODE_DRAWING)
11976         {
11977           RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
11978         }
11979         else if (edit_mode == ED_MODE_INFO)
11980         {
11981           HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
11982         }
11983         else if (edit_mode == ED_MODE_PROPERTIES)
11984         {
11985           HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
11986         }
11987         else            /* should never happen */
11988         {
11989           DrawDrawingWindow();
11990           edit_mode = ED_MODE_DRAWING;
11991         }
11992
11993         break;
11994
11995       default:
11996         break;
11997     }
11998
11999     if (id != GADGET_ID_NONE)
12000       ClickOnGadget(level_editor_gadget[id], button);
12001     else if (letter >= '1' && letter <= '3')
12002       ClickOnGadget(level_editor_gadget[GADGET_ID_PROPERTIES], letter - '0');
12003     else if (letter == '?')
12004       ClickOnGadget(level_editor_gadget[GADGET_ID_PROPERTIES], button);
12005     else if (letter == '.')
12006       ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
12007     else if (letter == 'U')
12008       ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
12009     else if (letter == '-' || key == KSYM_KP_Subtract)
12010       ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
12011     else if (letter == '0' || key == KSYM_KP_0)
12012       ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
12013     else if (letter == '+' || key == KSYM_KP_Add ||
12014              letter == '=')     // ("Shift-=" is "+" on US keyboards)
12015       ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
12016     else if (key == KSYM_Return ||
12017              key == KSYM_space ||
12018              key == setup.shortcut.toggle_pause)
12019       ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
12020     else
12021       for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
12022         if (letter && letter == controlbutton_info[i].shortcut)
12023           if (!anyTextGadgetActive())
12024             ClickOnGadget(level_editor_gadget[i], button);
12025   }
12026 }
12027
12028 void HandleLevelEditorIdle()
12029 {
12030   int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12031   int x = editor.settings.element_graphic.x + element_border;
12032   int y = editor.settings.element_graphic.y + element_border;
12033   static unsigned int action_delay = 0;
12034   unsigned int action_delay_value = GameFrameDelay;
12035   int i;
12036
12037   if (edit_mode != ED_MODE_PROPERTIES)
12038     return;
12039
12040   if (!DelayReached(&action_delay, action_delay_value))
12041     return;
12042
12043   for (i = 0; i < ED_NUM_SELECTBOX; i++)
12044   {
12045     struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
12046
12047     if (gi->mapped && gi->active && gi->selectbox.open)
12048       return;
12049   }
12050
12051   DrawEditorElementAnimation(SX + x, SY + y);
12052
12053   redraw_mask |= REDRAW_FIELD;
12054
12055   FrameCounter++;       /* increase animation frame counter */
12056 }
12057
12058 void ClearEditorGadgetInfoText()
12059 {
12060   DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
12061 }
12062
12063 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
12064 {
12065   char infotext[MAX_OUTPUT_LINESIZE + 1];
12066   char shortcut[MAX_OUTPUT_LINESIZE + 1];
12067   int max_infotext_len = getMaxInfoTextLength();
12068
12069   if (gi == NULL || strlen(gi->info_text) == 0)
12070     return;
12071
12072   strncpy(infotext, gi->info_text, max_infotext_len);
12073   infotext[max_infotext_len] = '\0';
12074
12075   if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
12076   {
12077     int key = controlbutton_info[gi->custom_id].shortcut;
12078
12079     if (key)
12080     {
12081       if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
12082         sprintf(shortcut, " ('.' or '%c')", key);
12083       else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
12084         sprintf(shortcut, " ('%c' or 'Ctrl')", key);
12085       else if (gi->custom_id == GADGET_ID_TEST)
12086         sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
12087       else if (gi->custom_id == GADGET_ID_UNDO)
12088         sprintf(shortcut, " ('%c/Shift-U')", key);
12089       else if (gi->custom_id == GADGET_ID_ZOOM)
12090         sprintf(shortcut, " ('%c', '0', '+')", key);
12091       else
12092         sprintf(shortcut, " ('%s%c')",
12093                 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
12094
12095       if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
12096         strcat(infotext, shortcut);
12097     }
12098   }
12099
12100   DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
12101 }
12102
12103 void HandleEditorGadgetInfoText(void *ptr)
12104 {
12105   struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
12106
12107   if (game_status != GAME_MODE_EDITOR)
12108     return;
12109
12110   ClearEditorGadgetInfoText();
12111
12112   if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
12113     return;
12114
12115   /* misuse this function to delete brush cursor, if needed */
12116   if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
12117     DeleteBrushFromCursor();
12118
12119   PrintEditorGadgetInfoText(gi);
12120 }
12121
12122 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
12123 {
12124   static int start_lx, start_ly;
12125   int id = gi->custom_id;
12126   int type_id = gi->custom_type_id;
12127   int sx = gi->event.x;
12128   int sy = gi->event.y;
12129   int lx = sx + level_xpos;
12130   int ly = sy + level_ypos;
12131   int min_sx = 0, min_sy = 0;
12132   int max_sx = gi->drawing.area_xsize - 1;
12133   int max_sy = gi->drawing.area_ysize - 1;
12134   int actual_drawing_function = drawing_function;
12135   int max_infotext_len = getMaxInfoTextLength();
12136   char infotext[MAX_OUTPUT_LINESIZE + 1];
12137   char *text;
12138
12139   infotext[0] = '\0';           /* start with empty info text */
12140
12141   /* pressed Control key: simulate picking element */
12142   if (GetKeyModState() & KMOD_Control)
12143     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
12144
12145   ClearEditorGadgetInfoText();
12146
12147   if (gi->event.type == GD_EVENT_INFO_LEAVING)
12148     return;
12149
12150   /* make sure to stay inside drawing area boundaries */
12151   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
12152   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
12153
12154   if (id == GADGET_ID_DRAWING_LEVEL)
12155   {
12156     if (button_status)
12157     {
12158       int min_lx = 0, min_ly = 0;
12159       int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
12160
12161       /* get positions inside level field */
12162       lx = sx + level_xpos;
12163       ly = sy + level_ypos;
12164
12165       /* make sure to stay inside level field boundaries */
12166       lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
12167       ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
12168
12169       /* correct drawing area positions accordingly */
12170       sx = lx - level_xpos;
12171       sy = ly - level_ypos;
12172     }
12173
12174     if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
12175     {
12176       if (button_status)        /* if (gi->state == GD_BUTTON_PRESSED) */
12177       {
12178         if (gi->event.type == GD_EVENT_PRESSED)
12179         {
12180           start_lx = lx;
12181           start_ly = ly;
12182         }
12183
12184         switch (actual_drawing_function)
12185         {
12186           case GADGET_ID_SINGLE_ITEMS:
12187             text = "Drawing single items";
12188             break;
12189           case GADGET_ID_CONNECTED_ITEMS:
12190             text = "Drawing connected items";
12191             break;
12192           case GADGET_ID_LINE:
12193             text = "Drawing line";
12194             break;
12195           case GADGET_ID_ARC:
12196             text = "Drawing arc";
12197             break;
12198           case GADGET_ID_TEXT:
12199             text = "Setting text cursor";
12200             break;
12201           case GADGET_ID_RECTANGLE:
12202             text = "Drawing rectangle";
12203             break;
12204           case GADGET_ID_FILLED_BOX:
12205             text = "Drawing filled box";
12206             break;
12207           case GADGET_ID_FLOOD_FILL:
12208             text = "Flood fill";
12209             break;
12210           case GADGET_ID_GRAB_BRUSH:
12211             text = "Grabbing brush";
12212             break;
12213           case GADGET_ID_PICK_ELEMENT:
12214             text = "Picking element";
12215             break;
12216
12217           default:
12218             text = "Drawing position";
12219             break;
12220         }
12221
12222         if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
12223           sprintf(infotext, "%s: %d, %d", text, lx, ly);
12224         else
12225           sprintf(infotext, "%s: %d, %d", text,
12226                   ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
12227       }
12228       else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
12229         strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len);
12230       else
12231         sprintf(infotext, "Level position: %d, %d", lx, ly);
12232     }
12233
12234     /* misuse this function to draw brush cursor, if needed */
12235     if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
12236     {
12237       if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12238         CopyBrushToCursor(sx, sy);
12239       else
12240         DeleteBrushFromCursor();
12241     }
12242   }
12243   else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
12244   {
12245     int pos = sx * drawingarea_info[type_id].area_ysize + sy;
12246     int element = drawingarea_info[type_id].value[pos];
12247
12248     strncpy(infotext, getElementInfoText(element), max_infotext_len);
12249   }
12250   else
12251   {
12252     if (id == GADGET_ID_CUSTOM_CONTENT)
12253       sprintf(infotext, "custom element content position: %d, %d", sx, sy);
12254     else if (id == GADGET_ID_GROUP_CONTENT)
12255       sprintf(infotext, "group element position: %d", sx + 1);
12256     else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
12257              id <= GADGET_ID_YAMYAM_CONTENT_7)
12258       sprintf(infotext, "content area %d position: %d, %d",
12259               id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
12260     else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
12261              id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
12262       sprintf(infotext, "content area %d position: %d, %d",
12263               id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
12264     else if (id == GADGET_ID_ANDROID_CONTENT)
12265       sprintf(infotext, "android element position: %d", sx + 1);
12266     else if (drawingarea_info[type_id].infotext != NULL)
12267       strcpy(infotext, drawingarea_info[type_id].infotext);
12268   }
12269
12270   infotext[max_infotext_len] = '\0';
12271
12272   if (strlen(infotext) > 0)
12273     DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
12274 }
12275
12276 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
12277                             boolean quick_quit)
12278 {
12279   if (!ask_if_level_has_changed ||
12280       !LevelChanged() ||
12281       Request("Level has changed! Exit without saving?",
12282               REQ_ASK | REQ_STAY_OPEN))
12283   {
12284     struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
12285     struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
12286
12287     /* draw normal door */
12288     UndrawSpecialEditorDoor();
12289
12290     // close editor doors if viewport definition is the same as in main menu
12291     if (vp_door_1->x      == DX     &&
12292         vp_door_1->y      == DY     &&
12293         vp_door_1->width  == DXSIZE &&
12294         vp_door_1->height == DYSIZE &&
12295         vp_door_2->x      == VX     &&
12296         vp_door_2->y      == VY     &&
12297         vp_door_2->width  == VXSIZE &&
12298         vp_door_2->height == VYSIZE)
12299       CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
12300     else
12301       SetDoorState(DOOR_CLOSE_2);
12302
12303     BackToFront();
12304
12305     if (quick_quit)
12306       FadeSkipNextFadeIn();
12307
12308     SetGameStatus(GAME_MODE_MAIN);
12309
12310     DrawMainMenu();
12311   }
12312   else
12313   {
12314     if (!global.use_envelope_request)
12315     {
12316       CloseDoor(DOOR_CLOSE_1);
12317       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
12318     }
12319   }
12320 }