1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS 7
24 #define ED_WIN_MB_LEFT_YPOS 6
25 #define ED_WIN_LEVELNR_XPOS 77
26 #define ED_WIN_LEVELNR_YPOS 7
27 #define ED_WIN_MB_MIDDLE_XPOS 7
28 #define ED_WIN_MB_MIDDLE_YPOS 258
29 #define ED_WIN_MB_RIGHT_XPOS 77
30 #define ED_WIN_MB_RIGHT_YPOS 258
32 /* other constants for the editor */
33 #define ED_SCROLL_NO 0
34 #define ED_SCROLL_LEFT 1
35 #define ED_SCROLL_RIGHT 2
36 #define ED_SCROLL_UP 4
37 #define ED_SCROLL_DOWN 8
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING 0
41 #define ED_MODE_INFO 1
42 #define ED_MODE_PROPERTIES 2
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS (10 + 1)
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE 0
49 #define RANDOM_USE_NUM_OBJECTS 1
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS 236
53 #define ED_CTRL1_BUTTONS_HORIZ 4
54 #define ED_CTRL1_BUTTONS_VERT 4
55 #define ED_CTRL1_BUTTON_XSIZE 22
56 #define ED_CTRL1_BUTTON_YSIZE 22
57 #define ED_CTRL1_BUTTONS_XPOS 6
58 #define ED_CTRL1_BUTTONS_YPOS 6
59 #define ED_CTRL2_BUTTONS_HORIZ 3
60 #define ED_CTRL2_BUTTONS_VERT 2
61 #define ED_CTRL2_BUTTON_XSIZE 30
62 #define ED_CTRL2_BUTTON_YSIZE 20
63 #define ED_CTRL2_BUTTONS_XPOS 5
64 #define ED_CTRL2_BUTTONS_YPOS 100
65 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
66 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
67 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
69 /* values for other gadgets */
70 #define ED_SCORE_XPOS TILEX
71 #define ED_SCORE_YPOS (7 * TILEY)
72 #define ED_COUNT_VALUE_XOFFSET 5
73 #define ED_COUNT_VALUE_YOFFSET 3
75 /* control button identifiers */
76 #define ED_CTRL_ID_SINGLE_ITEMS 0
77 #define ED_CTRL_ID_CONNECTED_ITEMS 1
78 #define ED_CTRL_ID_LINE 2
79 #define ED_CTRL_ID_TEXT 3
80 #define ED_CTRL_ID_RECTANGLE 4
81 #define ED_CTRL_ID_FILLED_BOX 5
82 #define ED_CTRL_ID_WRAP_UP 6
83 #define ED_CTRL_ID_PROPERTIES 7
84 #define ED_CTRL_ID_FLOOD_FILL 8
85 #define ED_CTRL_ID_WRAP_LEFT 9
86 #define ED_CTRL_ID_WRAP_RIGHT 11
87 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
88 #define ED_CTRL_ID_BRUSH 13
89 #define ED_CTRL_ID_WRAP_DOWN 14
90 #define ED_CTRL_ID_UNDO 16
91 #define ED_CTRL_ID_INFO 17
92 #define ED_CTRL_ID_SAVE 18
93 #define ED_CTRL_ID_CLEAR 19
94 #define ED_CTRL_ID_TEST 20
95 #define ED_CTRL_ID_EXIT 21
97 /* counter button identifiers */
98 #define ED_CTRL_ID_SCORE_DOWN 22
99 #define ED_CTRL_ID_SCORE_UP 23
101 /* drawing area identifiers */
102 #define ED_CTRL_ID_DRAWING_LEVEL 24
104 #define ED_NUM_GADGETS 25
106 /* values for counter gadgets */
107 #define ED_COUNTER_SCORE 0
109 #define ED_NUM_COUNTERS 1
115 } counter_info[ED_NUM_COUNTERS] =
117 { ED_SCORE_XPOS, ED_SCORE_YPOS, ED_CTRL_ID_SCORE_DOWN }
120 /* forward declaration for internal use */
121 static void DrawDrawingWindow();
122 static void DrawPropertiesWindow(int);
123 static void CopyLevelToUndoBuffer();
124 static void HandleDrawingAreas(struct GadgetInfo *);
125 static void HandleCounterButtons(struct GadgetInfo *);
126 static void HandleControlButtons(struct GadgetInfo *);
128 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
129 static boolean level_editor_gadgets_created = FALSE;
131 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
133 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
134 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
135 static int undo_buffer_position = 0;
136 static int undo_buffer_steps = 0;
138 static int random_placement_percentage = 10;
139 static int random_placement_num_objects = 10;
141 static int random_placement_method = RANDOM_USE_PERCENTAGE;
143 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
146 /* pointer to score value */
147 static int *gadget_score_value;
149 static int level_xpos,level_ypos;
150 static int edit_mode;
151 static boolean name_typing;
152 static int new_element1 = EL_MAUERWERK;
153 static int new_element2 = EL_LEERRAUM;
154 static int new_element3 = EL_ERDREICH;
157 int editor_element[] =
159 EL_CHAR_A + ('B' - 'A'),
160 EL_CHAR_A + ('O' - 'A'),
161 EL_CHAR_A + ('U' - 'A'),
162 EL_CHAR_A + ('L' - 'A'),
165 EL_CHAR_A + ('D' - 'A'),
166 EL_CHAR_A + ('E' - 'A'),
167 EL_CHAR_A + ('R' - 'A'),
169 EL_CHAR_A + ('D' - 'A'),
170 EL_CHAR_A + ('A' - 'A'),
171 EL_CHAR_A + ('S' - 'A'),
172 EL_CHAR_A + ('H' - 'A'),
199 EL_CHAR_A + ('E' - 'A'),
200 EL_CHAR_A + ('M' - 'A'),
201 EL_CHAR_A + ('E' - 'A'),
204 EL_CHAR_A + ('R' - 'A'),
205 EL_CHAR_A + ('A' - 'A'),
206 EL_CHAR_A + ('L' - 'A'),
207 EL_CHAR_A + ('D' - 'A'),
209 EL_CHAR_A + ('M' - 'A'),
210 EL_CHAR_A + ('I' - 'A'),
211 EL_CHAR_A + ('N' - 'A'),
212 EL_CHAR_A + ('E' - 'A'),
289 EL_CHAR_A + ('M' - 'A'),
290 EL_CHAR_A + ('O' - 'A'),
291 EL_CHAR_A + ('R' - 'A'),
292 EL_CHAR_A + ('E' - 'A'),
339 EL_CHAR_A + ('S' - 'A'),
340 EL_CHAR_A + ('O' - 'A'),
341 EL_CHAR_A + ('K' - 'A'),
342 EL_CHAR_A + ('O' - 'A'),
345 EL_CHAR_A + ('B' - 'A'),
346 EL_CHAR_A + ('A' - 'A'),
347 EL_CHAR_A + ('N' - 'A'),
350 EL_SOKOBAN_FELD_LEER,
351 EL_SOKOBAN_FELD_VOLL,
355 EL_CHAR_A + ('D' - 'A'),
356 EL_CHAR_A + ('Y' - 'A'),
357 EL_CHAR_A + ('N' - 'A'),
358 EL_CHAR_A + ('A' - 'A'),
360 EL_CHAR_A + ('B' - 'A'),
361 EL_CHAR_A + ('L' - 'A'),
362 EL_CHAR_A + ('A' - 'A'),
363 EL_CHAR_A + ('S' - 'A'),
366 EL_CHAR_A + ('T' - 'A'),
367 EL_CHAR_A + ('E' - 'A'),
368 EL_CHAR_A + ('R' - 'A'),
450 int elements_in_list = sizeof(editor_element)/sizeof(int);
452 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
455 int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
456 int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
458 XCopyArea(display,drawto,drawto,gc,
459 SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
460 SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
461 SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
464 x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
465 for(y=0;y<2*SCR_FIELDY;y++)
466 DrawMiniElementOrWall(x,y,from_x,from_y);
470 y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
471 for(x=0;x<2*SCR_FIELDX;x++)
472 DrawMiniElementOrWall(x,y,from_x,from_y);
475 redraw_mask |= REDRAW_FIELD;
479 void InitLevelEditorGadgets()
483 for (i=0; i<ED_NUM_GADGETS; i++)
484 level_editor_gadget[i] = NULL;
487 static void CreateControlButtons()
491 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
493 Pixmap gd_pixmap = pix[PIX_DOOR];
494 struct GadgetInfo *gi;
495 int gd_xoffset, gd_yoffset;
496 int gd_x1, gd_x2, gd_y;
498 unsigned long event_mask;
501 if (i < ED_NUM_CTRL1_BUTTONS)
503 int x = i % ED_CTRL1_BUTTONS_HORIZ;
504 int y = i / ED_CTRL1_BUTTONS_HORIZ;
506 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
507 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
508 width = ED_CTRL1_BUTTON_XSIZE;
509 height = ED_CTRL1_BUTTON_YSIZE;
513 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
514 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
516 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
517 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
518 width = ED_CTRL2_BUTTON_XSIZE;
519 height = ED_CTRL2_BUTTON_YSIZE;
522 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
523 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
524 gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
526 if (i == ED_CTRL_ID_WRAP_LEFT ||
527 i == ED_CTRL_ID_WRAP_RIGHT ||
528 i == ED_CTRL_ID_WRAP_UP ||
529 i == ED_CTRL_ID_WRAP_DOWN)
530 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
532 event_mask = GD_EVENT_RELEASED;
534 gi = CreateGadget(GDI_CUSTOM_ID, id,
535 GDI_X, EX + gd_xoffset,
536 GDI_Y, EY + gd_yoffset,
539 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
540 GDI_STATE, GD_BUTTON_UNPRESSED,
541 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
542 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
543 GDI_EVENT_MASK, event_mask,
544 GDI_CALLBACK, HandleControlButtons,
548 Error(ERR_EXIT, "cannot create gadget");
550 level_editor_gadget[id] = gi;
558 static void test1(struct GadgetInfo *gi)
560 int event_type = gi->event.type;
562 printf("HandleControlButtons: (%d,%d) (%d,%d) [%d] ",
564 gi->event.x, gi->event.y, gi->event.button);
566 if (event_type == GD_EVENT_PRESSED)
567 printf("GD_EVENT_PRESSED\n");
568 else if (event_type == GD_EVENT_RELEASED)
569 printf("GD_EVENT_RELEASED\n");
570 else if (event_type == GD_EVENT_MOVING)
571 printf("GD_EVENT_MOVING\n");
580 static void CreateCounterButtons(int counter_id)
586 Pixmap gd_pixmap = pix[PIX_DOOR];
587 struct GadgetInfo *gi;
589 int gd_x1, gd_x2, gd_y;
590 int id = counter_info[counter_id].gadget_id + i;
591 unsigned long event_mask;
593 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
595 gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
596 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
597 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
598 gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
600 gi = CreateGadget(GDI_CUSTOM_ID, id,
601 GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
602 GDI_Y, SY + counter_info[counter_id].y,
603 GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
604 GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
605 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
606 GDI_STATE, GD_BUTTON_UNPRESSED,
607 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
608 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
609 GDI_EVENT_MASK, event_mask,
610 GDI_CALLBACK, HandleCounterButtons,
614 Error(ERR_EXIT, "cannot create gadget");
616 level_editor_gadget[id] = gi;
620 static void CreateDrawingAreas()
622 struct GadgetInfo *gi;
623 unsigned long event_mask;
625 event_mask = GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING;
627 gi = CreateGadget(GDI_CUSTOM_ID, ED_CTRL_ID_DRAWING_LEVEL,
632 GDI_TYPE, GD_TYPE_DRAWING_AREA,
633 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
634 GDI_EVENT_MASK, event_mask,
635 GDI_CALLBACK, HandleDrawingAreas,
639 Error(ERR_EXIT, "cannot create gadget");
641 level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL] = gi;
644 static void CreateLevelEditorGadgets()
646 if (level_editor_gadgets_created)
649 CreateControlButtons();
650 CreateCounterButtons(ED_COUNTER_SCORE);
651 CreateDrawingAreas();
653 level_editor_gadgets_created = TRUE;
656 static void MapControlButtons()
660 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
661 MapGadget(level_editor_gadget[i]);
664 static void MapCounterButtons(int counter_id)
669 MapGadget(level_editor_gadget[counter_info[counter_id].gadget_id + i]);
672 static void MapMainDrawingArea()
674 MapGadget(level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL]);
677 void UnmapLevelEditorWindowGadgets()
681 for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
682 UnmapGadget(level_editor_gadget[i]);
685 void UnmapLevelEditorGadgets()
689 for (i=0; i<ED_NUM_GADGETS; i++)
690 UnmapGadget(level_editor_gadget[i]);
695 int i, x, y, graphic;
699 edit_mode = ED_MODE_DRAWING;
703 CloseDoor(DOOR_CLOSE_ALL);
705 if (level_editor_test_game)
707 for(x=0; x<lev_fieldx; x++)
708 for(y=0; y<lev_fieldy; y++)
709 Feld[x][y] = Ur[x][y];
711 for(x=0; x<lev_fieldx; x++)
712 for(y=0; y<lev_fieldy; y++)
713 Ur[x][y] = OrigBackup[x][y];
715 level_editor_test_game = FALSE;
719 undo_buffer_position = -1;
720 undo_buffer_steps = -1;
721 CopyLevelToUndoBuffer();
724 DrawMiniLevel(level_xpos,level_ypos);
727 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
728 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
730 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
731 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
732 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
733 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
734 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
735 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
736 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
738 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
740 if (i < elements_in_list)
741 graphic = el2gfx(editor_element[i]);
743 graphic = GFX_LEERRAUM;
745 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
746 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
747 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
748 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
749 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
753 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
754 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
755 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
756 el2gfx(new_element1));
757 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
758 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
759 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
760 el2gfx(new_element2));
761 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
762 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
763 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
764 el2gfx(new_element3));
765 DrawTextExt(pix[PIX_DB_DOOR],gc,
766 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
767 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
768 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
769 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
770 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
771 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
773 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
774 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
775 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
776 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
777 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
779 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
780 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
782 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
783 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
785 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
787 /* draw bigger door */
788 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
793 /* draw new control window */
794 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
795 DOOR_GFX_PAGEX8, 236,
799 redraw_mask |= REDRAW_ALL;
801 OpenDoor(DOOR_OPEN_1);
803 if (!level_editor_gadgets_created)
804 CreateLevelEditorGadgets();
807 MapMainDrawingArea();
810 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
814 void DrawControlWindow()
819 UnmapLevelEditorWindowGadgets();
821 /* Inhalt der Mampfer */
822 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
823 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
824 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
826 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
827 XFillRectangle(display,drawto,gc,
828 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
829 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
830 3*MINI_TILEX+2,3*MINI_TILEY+2);
832 XCopyArea(display,drawto,drawto,gc,
833 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
834 4*5*MINI_TILEX,5*MINI_TILEY,
835 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
838 for(y=0;y<3;y++) for(x=0;x<3;x++)
839 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
841 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
842 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
843 int2str(i+1,1),FS_SMALL,FC_YELLOW);
846 /* Inhalt der Amöbe */
847 for(y=0;y<2;y++) for(x=0;x<2;x++)
849 DrawMiniElement(29+x,26+y,EL_ERDREICH);
850 XFillRectangle(display,drawto,gc,
851 SX+29*MINI_TILEX+MINI_TILEX/2-1,
852 SY+26*MINI_TILEY+MINI_TILEY/2-1,
853 MINI_TILEX+2,MINI_TILEY+2);
855 XCopyArea(display,drawto,drawto,gc,
856 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
857 3*MINI_TILEX,3*MINI_TILEY,
858 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
859 DrawMiniElement(29,26,level.amoebe_inhalt);
861 for(i=0;i<11+3+2;i++)
863 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
864 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
865 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
866 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
867 ED_COUNT_GADGET_XPOS,
868 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
871 DrawText(ED_COUNT_VALUE_XPOS,
872 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
873 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
875 DrawText(ED_COUNT_VALUE_XPOS,
876 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
877 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
879 DrawText(ED_COUNT_VALUE_XPOS,
880 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
881 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
883 DrawText(ED_COUNT_VALUE_XPOS,
884 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
885 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
887 DrawText(ED_COUNT_VALUE_XPOS,
888 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
889 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
891 DrawText(ED_COUNT_VALUE_XPOS,
892 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
893 int2str(level.time,3),FS_SMALL,FC_YELLOW);
896 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
897 "Score for Emerald",FS_SMALL,FC_YELLOW);
898 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
899 "Score for Diamond",FS_SMALL,FC_YELLOW);
900 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
901 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
902 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
903 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
904 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
905 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
906 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
907 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
908 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
909 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
910 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
911 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
912 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
913 "Score for dynamite",FS_SMALL,FC_YELLOW);
914 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
915 "Score for key",FS_SMALL,FC_YELLOW);
916 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
917 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
918 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
919 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
920 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
921 "Time for magic wall",FS_SMALL,FC_YELLOW);
922 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
923 "Time for wheel",FS_SMALL,FC_YELLOW);
924 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
925 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
926 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
927 "Time available for this level",FS_SMALL,FC_YELLOW);
929 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
930 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
931 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
932 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
933 ED_COUNT_GADGET_XPOS,
934 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
936 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
937 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
938 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
939 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
940 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
941 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
942 DrawText(ED_COUNT_GADGET_XPOS+5,
943 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
944 level.name,FS_SMALL,FC_YELLOW);
945 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
946 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
947 "Title",FS_SMALL,FC_YELLOW);
949 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
950 "Playfield size:",FS_SMALL,FC_YELLOW);
951 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
952 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
953 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
954 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
956 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
957 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
958 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
959 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
960 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
962 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
963 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
964 "Width",FS_SMALL,FC_YELLOW);
965 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
966 "Height",FS_SMALL,FC_YELLOW);
967 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
968 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
969 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
970 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
973 void AdjustLevelScrollPosition()
977 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
978 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
979 if (lev_fieldx < 2*SCR_FIELDX - 2)
984 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
985 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
986 if (lev_fieldy < 2*SCR_FIELDY - 2)
990 void LevelEd(int mx, int my, int button)
992 static int last_button = 0;
993 static int in_field_pressed = FALSE;
994 static boolean use_floodfill = FALSE;
998 int x = (mx-SX)/MINI_TILEX;
999 int y = (my-SY)/MINI_TILEY;
1003 HandlePressedControlButtons();
1004 HandleDrawingFunctions(mx, my, button);
1007 if (use_floodfill) /********** FLOOD FILL **********/
1015 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1020 if (x>lev_fieldx || y>lev_fieldy ||
1021 (x==0 && level_xpos<0) ||
1022 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1023 (y==0 && level_ypos<0) ||
1024 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1027 from_x = x+level_xpos;
1028 from_y = y+level_ypos;
1029 fill_element = (button==1 ? new_element1 :
1030 button==2 ? new_element2 :
1031 button==3 ? new_element3 : 0);
1033 FloodFill(from_x,from_y,fill_element);
1034 DrawMiniLevel(level_xpos,level_ypos);
1037 use_floodfill = FALSE;
1038 CloseDoor(DOOR_CLOSE_1);
1039 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1048 else /********** EDIT/CTRL-FENSTER **********/
1050 static unsigned long choice_delay = 0;
1051 int choice = CheckElemButtons(mx,my,button);
1052 int elem_pos = choice-ED_BUTTON_ELEM;
1054 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1055 (choice == ED_BUTTON_EDOWN &&
1056 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1057 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1061 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1063 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1064 if (element_shift<0)
1066 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1067 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1068 if (element_shift % MAX_ELEM_X)
1069 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1071 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1072 DrawElemButton(i+2,ED_BUTTON_RELEASED);
1074 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1078 if (elem_pos+element_shift < elements_in_list)
1079 new_element = editor_element[elem_pos+element_shift];
1081 new_element = EL_LEERRAUM;
1084 new_element1 = new_element;
1085 else if (last_button==2)
1086 new_element2 = new_element;
1087 else if (last_button==3)
1088 new_element3 = new_element;
1090 DrawMiniGraphicExt(drawto,gc,
1091 DX+ED_WIN_MB_LEFT_XPOS,
1092 DY+ED_WIN_MB_LEFT_YPOS,
1093 el2gfx(new_element1));
1094 DrawMiniGraphicExt(drawto,gc,
1095 DX+ED_WIN_MB_MIDDLE_XPOS,
1096 DY+ED_WIN_MB_MIDDLE_YPOS,
1097 el2gfx(new_element2));
1098 DrawMiniGraphicExt(drawto,gc,
1099 DX+ED_WIN_MB_RIGHT_XPOS,
1100 DY+ED_WIN_MB_RIGHT_YPOS,
1101 el2gfx(new_element3));
1102 redraw_mask |= REDRAW_DOOR_1;
1104 if (edit_mode == ED_MODE_PROPERTIES)
1105 DrawPropertiesWindow(new_element);
1108 if (edit_mode == ED_MODE_DRAWING) /********** EDIT-FENSTER **********/
1115 switch(CheckEditButtons(mx,my,button))
1117 case ED_BUTTON_CTRL:
1118 CloseDoor(DOOR_CLOSE_2);
1119 DrawControlWindow();
1120 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1121 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1123 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1124 OpenDoor(DOOR_OPEN_2);
1125 edit_mode = ED_MODE_INFO;
1127 case ED_BUTTON_FILL:
1128 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1129 use_floodfill = TRUE;
1132 case ED_BUTTON_LEFT:
1135 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1137 if (lev_fieldx<2*SCR_FIELDX-2)
1140 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1144 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1146 DrawMiniLevel(level_xpos,level_ypos);
1149 case ED_BUTTON_RIGHT:
1150 if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1152 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1154 if (lev_fieldx<2*SCR_FIELDX-2)
1157 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1158 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1159 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1161 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1163 DrawMiniLevel(level_xpos,level_ypos);
1169 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1171 if (lev_fieldy<2*SCR_FIELDY-2)
1174 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1178 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1180 DrawMiniLevel(level_xpos,level_ypos);
1183 case ED_BUTTON_DOWN:
1184 if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1186 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1188 if (lev_fieldy<2*SCR_FIELDY-2)
1191 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1192 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1193 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1195 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1197 DrawMiniLevel(level_xpos,level_ypos);
1210 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1214 if (button && !motion_status)
1215 in_field_pressed = TRUE;
1217 if (!button || !in_field_pressed || button<1 || button>3 ||
1218 (y==0 && level_ypos<0) ||
1219 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1220 (x==0 && level_xpos<0) ||
1221 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1222 x>lev_fieldx || y>lev_fieldy)
1225 new_element = (button==1 ? new_element1 :
1226 button==2 ? new_element2 :
1227 button==3 ? new_element3 : 0);
1229 if (new_element != Feld[x+level_xpos][y+level_ypos])
1231 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1235 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1237 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1239 Feld[x][y] = EL_LEERRAUM;
1240 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1241 y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1242 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1247 Feld[x+level_xpos][y+level_ypos] = new_element;
1248 DrawMiniElement(x,y,new_element);
1251 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1252 in_field_pressed = FALSE;
1259 else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1261 int choice = CheckCountButtons(mx,my,button);
1262 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1264 if (choice >= 0 && choice < 36 &&
1265 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1274 level.score[choice] += step;
1275 if (level.score[choice]<0)
1276 level.score[choice] = 0;
1277 else if (level.score[choice]>255)
1278 level.score[choice] = 255;
1280 else if (choice==11)
1282 level.tempo_amoebe += step;
1283 if (level.tempo_amoebe<0)
1284 level.tempo_amoebe = 0;
1285 else if (level.tempo_amoebe>255)
1286 level.tempo_amoebe = 255;
1288 else if (choice==12)
1290 level.dauer_sieb += step;
1291 if (level.dauer_sieb<0)
1292 level.dauer_sieb = 0;
1293 else if (level.dauer_sieb>255)
1294 level.dauer_sieb = 255;
1296 else if (choice==13)
1298 level.dauer_ablenk += step;
1299 if (level.dauer_ablenk<0)
1300 level.dauer_ablenk = 0;
1301 else if (level.dauer_ablenk>255)
1302 level.dauer_ablenk = 255;
1304 else if (choice==14)
1306 level.edelsteine += step;
1307 if (level.edelsteine<0)
1308 level.edelsteine = 0;
1309 else if (level.edelsteine>999)
1310 level.edelsteine = 999;
1312 else if (choice==15)
1317 else if (level.time>999)
1320 else if (choice==16)
1323 if (lev_fieldx<MIN_LEV_FIELDX)
1324 lev_fieldx = MIN_LEV_FIELDX;
1325 else if (lev_fieldx>MAX_LEV_FIELDX)
1326 lev_fieldx = MAX_LEV_FIELDX;
1327 level.fieldx = lev_fieldx;
1329 else if (choice==17)
1332 if (lev_fieldy<MIN_LEV_FIELDY)
1333 lev_fieldy = MIN_LEV_FIELDY;
1334 else if (lev_fieldy>MAX_LEV_FIELDY)
1335 lev_fieldy = MAX_LEV_FIELDY;
1336 level.fieldy = lev_fieldy;
1340 DrawText(ED_COUNT_VALUE_XPOS,
1341 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1342 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1343 else if (choice==11)
1344 DrawText(ED_COUNT_VALUE_XPOS,
1345 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1346 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1347 else if (choice==12)
1348 DrawText(ED_COUNT_VALUE_XPOS,
1349 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1350 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1351 else if (choice==13)
1352 DrawText(ED_COUNT_VALUE_XPOS,
1353 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1354 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1355 else if (choice==14)
1356 DrawText(ED_COUNT_VALUE_XPOS,
1357 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1358 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1359 else if (choice==15)
1360 DrawText(ED_COUNT_VALUE_XPOS,
1361 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1362 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1363 else if (choice==16)
1364 DrawText(ED_SIZE_VALUE_XPOS,
1365 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1366 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1367 else if (choice==17)
1368 DrawText(ED_SIZE_VALUE_XPOS,
1369 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1370 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1372 redraw_mask &= ~REDRAW_FIELD;
1374 XCopyArea(display,drawto,window,gc,
1375 ED_COUNT_VALUE_XPOS,
1376 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1377 3*FONT2_XSIZE,FONT2_YSIZE,
1378 ED_COUNT_VALUE_XPOS,
1379 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1381 XCopyArea(display,drawto,window,gc,
1383 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1384 3*FONT2_XSIZE,FONT2_YSIZE,
1386 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1394 switch(CheckCtrlButtons(mx,my,button))
1396 case ED_BUTTON_EDIT:
1397 CloseDoor(DOOR_CLOSE_2);
1398 AdjustLevelScrollPosition();
1399 DrawMiniLevel(level_xpos,level_ypos);
1400 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1401 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1403 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1404 OpenDoor(DOOR_OPEN_2);
1405 edit_mode = ED_MODE_DRAWING;
1407 case ED_BUTTON_CLEAR:
1408 if (Request("Are you sure to clear this level ?",REQ_ASK))
1410 for(x=0;x<MAX_LEV_FIELDX;x++)
1411 for(y=0;y<MAX_LEV_FIELDY;y++)
1412 Feld[x][y] = EL_ERDREICH;
1413 DrawMiniLevel(level_xpos,level_ypos);
1416 case ED_BUTTON_UNDO:
1417 if (leveldir[leveldir_nr].readonly ||
1418 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1420 CloseDoor(DOOR_CLOSE_ALL);
1421 game_status=MAINMENU;
1426 CloseDoor(DOOR_CLOSE_1);
1427 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1430 case ED_BUTTON_EXIT:
1432 int figur_vorhanden = FALSE;
1434 if (leveldir[leveldir_nr].readonly)
1436 Request("This level is read only !",REQ_CONFIRM);
1440 for(y=0;y<lev_fieldy;y++)
1441 for(x=0;x<lev_fieldx;x++)
1442 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1443 figur_vorhanden = TRUE;
1445 if (!figur_vorhanden)
1446 Request("No Level without Gregor Mc Duffin please !",
1450 if (Request("Save this level and kill the old ?",
1451 REQ_ASK | REQ_STAY_OPEN))
1453 for(x=0;x<lev_fieldx;x++)
1454 for(y=0;y<lev_fieldy;y++)
1455 Ur[x][y]=Feld[x][y];
1456 SaveLevel(level_nr);
1458 CloseDoor(DOOR_CLOSE_ALL);
1459 game_status=MAINMENU;
1472 if (mx>=ED_COUNT_GADGET_XPOS &&
1473 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1474 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1475 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1480 DrawText(ED_COUNT_GADGET_XPOS+5,
1481 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1482 level.name,FS_SMALL,FC_GREEN);
1483 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1484 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1485 "<",FS_SMALL,FC_RED);
1492 name_typing = FALSE;
1493 DrawText(ED_COUNT_GADGET_XPOS+5,
1494 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1495 level.name,FS_SMALL,FC_YELLOW);
1496 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1497 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1498 " ",FS_SMALL,FC_RED);
1502 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1503 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1507 if (!button || button<1 || button>3)
1510 new_element = (button==1 ? new_element1 :
1511 button==2 ? new_element2 :
1512 button==3 ? new_element3 : 0);
1514 if (new_element != level.amoebe_inhalt)
1516 level.amoebe_inhalt = new_element;
1517 DrawMiniElement(29,26,new_element);
1521 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1522 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1524 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1525 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1530 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1532 if (button && !motion_status)
1533 in_field_pressed = TRUE;
1535 if (!button || !in_field_pressed || button<1 || button>3)
1538 new_element = (button==1 ? new_element1 :
1539 button==2 ? new_element2 :
1540 button==3 ? new_element3 : 0);
1542 if (new_element != level.mampfer_inhalt[i][x][y])
1544 level.mampfer_inhalt[i][x][y] = new_element;
1545 DrawMiniElement(1+5*i+x,2+y,new_element);
1548 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1549 in_field_pressed = FALSE;
1551 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1552 in_field_pressed = FALSE;
1556 last_button = button;
1561 void LevelNameTyping(KeySym key)
1563 unsigned char ascii = 0;
1564 int len = strlen(level.name);
1569 if (key>=XK_A && key<=XK_Z)
1570 ascii = 'A'+(char)(key-XK_A);
1571 else if (key>=XK_a && key<=XK_z)
1572 ascii = 'a'+(char)(key-XK_a);
1573 else if (key>=XK_0 && key<=XK_9)
1574 ascii = '0'+(char)(key-XK_0);
1576 else if (key>=XK_space && key<=XK_at)
1577 ascii = ' '+(char)(key-XK_space);
1578 else if (key==XK_Adiaeresis)
1580 else if (key==XK_Odiaeresis)
1582 else if (key==XK_Udiaeresis)
1584 else if (key==XK_adiaeresis)
1586 else if (key==XK_odiaeresis)
1588 else if (key==XK_udiaeresis)
1590 else if (key==XK_underscore)
1594 if (ascii && len<MAX_LEVNAMLEN-2)
1596 level.name[len] = ascii;
1597 level.name[len+1] = 0;
1600 DrawTextExt(drawto,gc,
1601 ED_COUNT_GADGET_XPOS+5,
1602 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1603 level.name,FS_SMALL,FC_GREEN);
1604 DrawTextExt(window,gc,
1605 ED_COUNT_GADGET_XPOS+5,
1606 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1607 level.name,FS_SMALL,FC_GREEN);
1608 DrawTextExt(drawto,gc,
1609 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1610 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1611 "<",FS_SMALL,FC_RED);
1612 DrawTextExt(window,gc,
1613 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1614 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1615 "<",FS_SMALL,FC_RED);
1617 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1619 level.name[len-1] = 0;
1622 DrawTextExt(drawto,gc,
1623 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1624 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1625 "< ",FS_SMALL,FC_GREEN);
1626 DrawTextExt(window,gc,
1627 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1628 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1629 "< ",FS_SMALL,FC_GREEN);
1631 else if (key==XK_Return)
1633 DrawTextExt(drawto,gc,
1634 ED_COUNT_GADGET_XPOS+5,
1635 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1636 level.name,FS_SMALL,FC_YELLOW);
1637 DrawTextExt(window,gc,
1638 ED_COUNT_GADGET_XPOS+5,
1639 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1640 level.name,FS_SMALL,FC_YELLOW);
1641 DrawTextExt(drawto,gc,
1642 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1643 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1644 " ",FS_SMALL,FC_YELLOW);
1645 DrawTextExt(window,gc,
1646 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1647 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1648 " ",FS_SMALL,FC_YELLOW);
1650 name_typing = FALSE;
1654 static void DrawCounterValueField(int counter_id, int value)
1656 int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1657 int y = SY + counter_info[counter_id].y;
1659 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1660 DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1661 DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1662 ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1665 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1666 int2str(value, 3), FS_SMALL, FC_YELLOW);
1669 #define TEXT_COLLECTING "Score for collecting"
1670 #define TEXT_SMASHING "Score for smashing"
1671 #define TEXT_CRACKING "Score for cracking"
1672 #define TEXT_SPEED "Speed of growth"
1673 #define TEXT_DURATION "Duration when activated"
1675 static void DrawDrawingWindow()
1678 UnmapLevelEditorWindowGadgets();
1679 MapMainDrawingArea();
1680 AdjustLevelScrollPosition();
1681 DrawMiniLevel(level_xpos, level_ypos);
1684 static void DrawPropertiesWindow(int element)
1687 int num_elements_in_level;
1693 } elements_with_counter[] =
1695 { EL_EDELSTEIN, &level.score[0], TEXT_COLLECTING },
1696 { EL_EDELSTEIN_BD, &level.score[0], TEXT_COLLECTING },
1697 { EL_EDELSTEIN_GELB,&level.score[0], TEXT_COLLECTING },
1698 { EL_EDELSTEIN_ROT, &level.score[0], TEXT_COLLECTING },
1699 { EL_EDELSTEIN_LILA,&level.score[0], TEXT_COLLECTING },
1700 { EL_DIAMANT, &level.score[1], TEXT_COLLECTING },
1701 { EL_KAEFER_R, &level.score[2], TEXT_SMASHING },
1702 { EL_KAEFER_O, &level.score[2], TEXT_SMASHING },
1703 { EL_KAEFER_L, &level.score[2], TEXT_SMASHING },
1704 { EL_KAEFER_U, &level.score[2], TEXT_SMASHING },
1705 { EL_BUTTERFLY_R, &level.score[2], TEXT_SMASHING },
1706 { EL_BUTTERFLY_O, &level.score[2], TEXT_SMASHING },
1707 { EL_BUTTERFLY_L, &level.score[2], TEXT_SMASHING },
1708 { EL_BUTTERFLY_U, &level.score[2], TEXT_SMASHING },
1709 { EL_FLIEGER_R, &level.score[3], TEXT_SMASHING },
1710 { EL_FLIEGER_O, &level.score[3], TEXT_SMASHING },
1711 { EL_FLIEGER_L, &level.score[3], TEXT_SMASHING },
1712 { EL_FLIEGER_U, &level.score[3], TEXT_SMASHING },
1713 { EL_FIREFLY_R, &level.score[3], TEXT_SMASHING },
1714 { EL_FIREFLY_O, &level.score[3], TEXT_SMASHING },
1715 { EL_FIREFLY_L, &level.score[3], TEXT_SMASHING },
1716 { EL_FIREFLY_U, &level.score[3], TEXT_SMASHING },
1717 { EL_MAMPFER, &level.score[4], TEXT_SMASHING },
1718 { EL_MAMPFER2, &level.score[4], TEXT_SMASHING },
1719 { EL_ROBOT, &level.score[5], TEXT_SMASHING },
1720 { EL_PACMAN_R, &level.score[6], TEXT_SMASHING },
1721 { EL_PACMAN_O, &level.score[6], TEXT_SMASHING },
1722 { EL_PACMAN_L, &level.score[6], TEXT_SMASHING },
1723 { EL_PACMAN_U, &level.score[6], TEXT_SMASHING },
1724 { EL_KOKOSNUSS, &level.score[7], TEXT_CRACKING },
1725 { EL_DYNAMIT_AUS, &level.score[8], TEXT_COLLECTING },
1726 { EL_SCHLUESSEL1, &level.score[9], TEXT_COLLECTING },
1727 { EL_SCHLUESSEL2, &level.score[9], TEXT_COLLECTING },
1728 { EL_SCHLUESSEL3, &level.score[9], TEXT_COLLECTING },
1729 { EL_SCHLUESSEL4, &level.score[9], TEXT_COLLECTING },
1730 { EL_AMOEBE_NASS, &level.tempo_amoebe, TEXT_SPEED },
1731 { EL_AMOEBE_NORM, &level.tempo_amoebe, TEXT_SPEED },
1732 { EL_AMOEBE_VOLL, &level.tempo_amoebe, TEXT_SPEED },
1733 { EL_AMOEBE_BD, &level.tempo_amoebe, TEXT_SPEED },
1734 { EL_SIEB_LEER, &level.dauer_sieb, TEXT_DURATION },
1735 { EL_ABLENK_AUS, &level.dauer_ablenk, TEXT_DURATION },
1740 UnmapLevelEditorWindowGadgets();
1742 DrawGraphic(1, 1, el2gfx(element));
1743 DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1744 FS_SMALL, FC_YELLOW);
1746 num_elements_in_level = 0;
1747 for(y=0; y<lev_fieldy; y++)
1748 for(x=0; x<lev_fieldx; x++)
1749 if (Feld[x][y] == element)
1750 num_elements_in_level++;
1752 DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1753 num_elements_in_level);
1755 for (i=0; elements_with_counter[i].element != -1; i++)
1757 if (elements_with_counter[i].element == element)
1759 int x = SX + counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1760 int y = SY + counter_info[ED_COUNTER_SCORE].y;
1762 gadget_score_value = elements_with_counter[i].counter_value;
1763 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1764 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1765 elements_with_counter[i].text, FS_SMALL, FC_YELLOW);
1766 MapCounterButtons(ED_COUNTER_SCORE);
1772 static void swap_numbers(int *i1, int *i2)
1780 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1792 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1794 int lx = sx + level_xpos;
1795 int ly = sy + level_ypos;
1797 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1800 Feld[lx][ly] = element;
1803 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1804 int element, boolean change_level)
1806 if (from_y == to_y) /* horizontal line */
1812 swap_numbers(&from_x, &to_x);
1814 for (x=from_x; x<=to_x; x++)
1815 DrawLineElement(x, y, element, change_level);
1817 else if (from_x == to_x) /* vertical line */
1823 swap_numbers(&from_y, &to_y);
1825 for (y=from_y; y<=to_y; y++)
1826 DrawLineElement(x, y, element, change_level);
1828 else /* diagonal line */
1830 int len_x = ABS(to_x - from_x);
1831 int len_y = ABS(to_y - from_y);
1834 if (len_y < len_x) /* a < 1 */
1836 float a = (float)len_y / (float)len_x;
1839 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1841 for (x=0; x<=len_x; x++)
1843 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1845 DrawLineElement(from_x + x, from_y + y, element, change_level);
1850 float a = (float)len_x / (float)len_y;
1853 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1855 for (y=0; y<=len_y; y++)
1857 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1859 DrawLineElement(from_x + x, from_y + y, element, change_level);
1865 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
1866 int element, boolean change_level)
1868 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1869 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1870 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1871 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1874 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
1875 int element, boolean change_level)
1880 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1882 for (y=from_y; y<=to_y; y++)
1883 DrawLine(from_x, y, to_x, y, element, change_level);
1886 static void FloodFill(int from_x, int from_y, int fill_element)
1890 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1891 static int safety = 0;
1893 /* check if starting field still has the desired content */
1894 if (Feld[from_x][from_y] == fill_element)
1899 if (safety > lev_fieldx*lev_fieldy)
1900 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1902 old_element = Feld[from_x][from_y];
1903 Feld[from_x][from_y] = fill_element;
1907 x = from_x + check[i][0];
1908 y = from_y + check[i][1];
1910 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1911 FloodFill(x, y, fill_element);
1917 static void CopyLevelToUndoBuffer()
1921 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
1923 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
1924 undo_buffer_steps++;
1926 for(x=0; x<lev_fieldx; x++)
1927 for(y=0; y<lev_fieldy; y++)
1928 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
1933 printf("state saved to undo buffer %d\n", undo_buffer_position);
1937 static void RandomPlacement(int button)
1942 new_element = (button == 1 ? new_element1 :
1943 button == 2 ? new_element2 :
1944 button == 3 ? new_element3 : 0);
1946 if (random_placement_method == RANDOM_USE_PERCENTAGE)
1948 for(x=0; x<lev_fieldx; x++)
1949 for(y=0; y<lev_fieldy; y++)
1950 if (RND(100) < random_placement_percentage)
1951 Feld[x][y] = new_element;
1955 int elements_left = random_placement_num_objects;
1957 while (elements_left > 0)
1959 x = RND(lev_fieldx);
1960 y = RND(lev_fieldy);
1962 if (Feld[x][y] != new_element)
1964 Feld[x][y] = new_element;
1970 DrawMiniLevel(level_xpos, level_ypos);
1973 static void HandleDrawingAreas(struct GadgetInfo *gi)
1975 static boolean started_inside_drawing_area = FALSE;
1976 boolean inside_drawing_area = !gi->event.off_borders;
1977 boolean button_press_event;
1978 boolean button_release_event;
1980 int button = gi->event.button;
1981 int sx = gi->event.x, sy = gi->event.y;
1985 if (edit_mode != ED_MODE_DRAWING)
1988 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
1989 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
1991 sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
1992 sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
1993 lx = sx + level_xpos;
1994 ly = sy + level_ypos;
1996 if (button_press_event)
1997 started_inside_drawing_area = inside_drawing_area;
1999 if (!started_inside_drawing_area)
2002 printf("%d,%d, %d,%d, %d,%d.\n",
2003 gi->event.x, gi->event.y, sx, sy, lx, ly);
2005 if ((!button && !button_release_event) ||
2006 sx > lev_fieldx || sy > lev_fieldy ||
2007 (sx == 0 && level_xpos<0) ||
2008 (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
2009 (sy == 0 && level_ypos < 0) ||
2010 (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
2013 new_element = (button == 1 ? new_element1 :
2014 button == 2 ? new_element2 :
2015 button == 3 ? new_element3 : 0);
2017 switch (drawing_function)
2019 case ED_CTRL_ID_SINGLE_ITEMS:
2020 if (button_release_event)
2021 CopyLevelToUndoBuffer();
2026 if (new_element != Feld[lx][ly])
2028 if (new_element == EL_SPIELFIGUR)
2030 /* remove player at old position */
2031 for(y=0; y<lev_fieldy; y++)
2033 for(x=0; x<lev_fieldx; x++)
2035 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2037 Feld[x][y] = EL_LEERRAUM;
2038 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2039 y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2040 DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
2046 Feld[lx][ly] = new_element;
2047 DrawMiniElement(sx, sy, new_element);
2051 case ED_CTRL_ID_CONNECTED_ITEMS:
2053 static int last_sx = -1;
2054 static int last_sy = -1;
2056 if (button_release_event)
2057 CopyLevelToUndoBuffer();
2061 if (!button_press_event)
2062 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2070 case ED_CTRL_ID_LINE:
2071 case ED_CTRL_ID_RECTANGLE:
2072 case ED_CTRL_ID_FILLED_BOX:
2074 static int last_sx = -1;
2075 static int last_sy = -1;
2076 static int start_sx = -1;
2077 static int start_sy = -1;
2078 void (*draw_func)(int, int, int, int, int, boolean);
2080 if (drawing_function == ED_CTRL_ID_LINE)
2081 draw_func = DrawLine;
2082 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2083 draw_func = DrawRectangle;
2085 draw_func = DrawFilledBox;
2087 if (button_press_event)
2089 last_sx = start_sx = sx;
2090 last_sy = start_sy = sy;
2091 draw_func(sx, sy, sx, sy, new_element, FALSE);
2093 else if (button_release_event)
2095 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2096 CopyLevelToUndoBuffer();
2098 else if (last_sx != sx || last_sy != sy)
2100 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2101 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2108 case ED_CTRL_ID_FLOOD_FILL:
2109 if (button_press_event && Feld[lx][ly] != new_element)
2111 FloodFill(lx, ly, new_element);
2112 DrawMiniLevel(level_xpos, level_ypos);
2113 CopyLevelToUndoBuffer();
2126 static void HandlePressedControlButtons()
2128 static unsigned long button_delay = 0;
2131 /* buttons with action when held pressed */
2135 ED_CTRL_ID_WRAP_LEFT,
2136 ED_CTRL_ID_WRAP_RIGHT,
2137 ED_CTRL_ID_WRAP_DOWN,
2138 ED_CTRL_ID_SCORE_DOWN,
2139 ED_CTRL_ID_SCORE_UP,
2143 if (!DelayReached(&button_delay, GADGET_FRAME_DELAY))
2146 for (i=0; gadget_id[i] != -1; i++)
2148 int id = gadget_id[i];
2149 int state = level_editor_gadget[id]->state;
2150 int button = level_editor_gadget[id]->event.button;
2151 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2153 if (state != GD_BUTTON_PRESSED)
2158 case ED_CTRL_ID_WRAP_LEFT:
2159 if (level_xpos >= 0)
2161 if (lev_fieldx < 2*SCR_FIELDX - 2)
2165 if (level_xpos <- 1)
2168 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2170 DrawMiniLevel(level_xpos, level_ypos);
2174 case ED_CTRL_ID_WRAP_RIGHT:
2175 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2177 if (lev_fieldx < 2*SCR_FIELDX - 2)
2181 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2182 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2184 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2186 DrawMiniLevel(level_xpos, level_ypos);
2190 case ED_CTRL_ID_WRAP_UP:
2191 if (level_ypos >= 0)
2193 if (lev_fieldy < 2*SCR_FIELDY - 2)
2197 if (level_ypos < -1)
2200 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2202 DrawMiniLevel(level_xpos, level_ypos);
2206 case ED_CTRL_ID_WRAP_DOWN:
2207 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2209 if (lev_fieldy < 2*SCR_FIELDY - 2)
2213 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2214 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2216 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2218 DrawMiniLevel(level_xpos, level_ypos);
2222 case ED_CTRL_ID_SCORE_DOWN:
2223 case ED_CTRL_ID_SCORE_UP:
2224 *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2225 if (*gadget_score_value < 0)
2226 *gadget_score_value = 0;
2227 else if (*gadget_score_value > 255)
2228 *gadget_score_value = 255;
2230 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2243 static void HandleCounterButtons(struct GadgetInfo *gi)
2245 int id = gi->custom_id;
2246 int button = gi->event.button;
2247 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2251 case ED_CTRL_ID_SCORE_DOWN:
2252 case ED_CTRL_ID_SCORE_UP:
2253 *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2254 if (*gadget_score_value < 0)
2255 *gadget_score_value = 0;
2256 else if (*gadget_score_value > 255)
2257 *gadget_score_value = 255;
2259 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2267 static void HandleControlButtons(struct GadgetInfo *gi)
2269 int id = gi->custom_id;
2270 int button = gi->event.button;
2271 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2273 int player_present = FALSE;
2274 int level_changed = FALSE;
2277 new_element = (button == 1 ? new_element1 :
2278 button == 2 ? new_element2 :
2279 button == 3 ? new_element3 : 0);
2281 if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2283 DrawDrawingWindow();
2284 edit_mode = ED_MODE_DRAWING;
2289 case ED_CTRL_ID_SINGLE_ITEMS:
2290 case ED_CTRL_ID_CONNECTED_ITEMS:
2291 case ED_CTRL_ID_LINE:
2292 case ED_CTRL_ID_TEXT:
2293 case ED_CTRL_ID_RECTANGLE:
2294 case ED_CTRL_ID_FILLED_BOX:
2295 case ED_CTRL_ID_FLOOD_FILL:
2296 case ED_CTRL_ID_BRUSH:
2297 drawing_function = id;
2300 case ED_CTRL_ID_WRAP_LEFT:
2301 if (level_xpos >= 0)
2303 if (lev_fieldx < 2*SCR_FIELDX - 2)
2307 if (level_xpos <- 1)
2310 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2312 DrawMiniLevel(level_xpos, level_ypos);
2316 case ED_CTRL_ID_WRAP_RIGHT:
2317 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2319 if (lev_fieldx < 2*SCR_FIELDX - 2)
2323 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2324 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2326 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2328 DrawMiniLevel(level_xpos, level_ypos);
2332 case ED_CTRL_ID_WRAP_UP:
2333 if (level_ypos >= 0)
2335 if (lev_fieldy < 2*SCR_FIELDY - 2)
2339 if (level_ypos < -1)
2342 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2344 DrawMiniLevel(level_xpos, level_ypos);
2348 case ED_CTRL_ID_WRAP_DOWN:
2349 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2351 if (lev_fieldy < 2*SCR_FIELDY - 2)
2355 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2356 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2358 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2360 DrawMiniLevel(level_xpos, level_ypos);
2364 case ED_CTRL_ID_PROPERTIES:
2365 DrawPropertiesWindow(new_element);
2366 edit_mode = ED_MODE_PROPERTIES;
2369 case ED_CTRL_ID_RANDOM_PLACEMENT:
2370 RandomPlacement(button);
2371 CopyLevelToUndoBuffer();
2374 case ED_CTRL_ID_UNDO:
2375 if (undo_buffer_steps == 0)
2377 Request("Undo buffer empty !", REQ_CONFIRM);
2381 undo_buffer_position =
2382 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2383 undo_buffer_steps--;
2385 for(x=0; x<lev_fieldx; x++)
2386 for(y=0; y<lev_fieldy; y++)
2387 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2388 DrawMiniLevel(level_xpos,level_ypos);
2391 case ED_CTRL_ID_INFO:
2392 if (edit_mode != ED_MODE_INFO)
2394 DrawControlWindow();
2395 edit_mode = ED_MODE_INFO;
2399 AdjustLevelScrollPosition();
2400 DrawMiniLevel(level_xpos, level_ypos);
2401 edit_mode = ED_MODE_DRAWING;
2405 case ED_CTRL_ID_CLEAR:
2406 for(x=0; x<MAX_LEV_FIELDX; x++)
2407 for(y=0; y<MAX_LEV_FIELDY; y++)
2408 Feld[x][y] = new_element3;
2409 CopyLevelToUndoBuffer();
2411 DrawMiniLevel(level_xpos, level_ypos);
2414 case ED_CTRL_ID_SAVE:
2415 if (leveldir[leveldir_nr].readonly)
2417 Request("This level is read only !", REQ_CONFIRM);
2421 for(y=0; y<lev_fieldy; y++)
2422 for(x=0; x<lev_fieldx; x++)
2423 if (Feld[x][y] != Ur[x][y])
2424 level_changed = TRUE;
2428 Request("Level has not changed !", REQ_CONFIRM);
2432 for(y=0; y<lev_fieldy; y++)
2433 for(x=0; x<lev_fieldx; x++)
2434 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2435 player_present = TRUE;
2437 if (!player_present)
2438 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2441 if (Request("Save this level and kill the old ?", REQ_ASK))
2443 for(x=0; x<lev_fieldx; x++)
2444 for(y=0; y<lev_fieldy; y++)
2445 Ur[x][y] = Feld[x][y];
2446 SaveLevel(level_nr);
2451 case ED_CTRL_ID_TEST:
2452 for(y=0; y<lev_fieldy; y++)
2453 for(x=0; x<lev_fieldx; x++)
2454 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2455 player_present = TRUE;
2457 if (!player_present)
2458 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2461 for(x=0; x<lev_fieldx; x++)
2462 for(y=0; y<lev_fieldy; y++)
2463 OrigBackup[x][y] = Ur[x][y];
2465 for(x=0; x<lev_fieldx; x++)
2466 for(y=0; y<lev_fieldy; y++)
2467 Ur[x][y] = Feld[x][y];
2469 level_editor_test_game = TRUE;
2470 game_status = PLAYING;
2475 case ED_CTRL_ID_EXIT:
2476 for(y=0; y<lev_fieldy; y++)
2477 for(x=0; x<lev_fieldx; x++)
2478 if (Feld[x][y] != Ur[x][y])
2479 level_changed = TRUE;
2481 if (!level_changed ||
2482 Request("Level has changed! Exit without saving ?",
2483 REQ_ASK | REQ_STAY_OPEN))
2485 CloseDoor(DOOR_CLOSE_1);
2488 CloseDoor(DOOR_CLOSE_ALL);
2491 /* draw smaller door */
2492 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2493 DOOR_GFX_PAGEX7, 64,
2496 redraw_mask |= REDRAW_ALL;
2498 game_status = MAINMENU;
2503 CloseDoor(DOOR_CLOSE_1);
2504 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2505 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2506 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2507 OpenDoor(DOOR_OPEN_1);
2512 if (gi->event.type == GD_EVENT_PRESSED)
2513 printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2514 else if (gi->event.type == GD_EVENT_RELEASED)
2515 printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2516 else if (gi->event.type == GD_EVENT_MOVING)
2517 printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2519 printf("default: HandleControlButtons: ?\n");