rnd-19981229-1
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING         0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for elements with content */
52 #define MAX_ELEMCONT            8
53
54 /* values for the control window */
55 #define ED_CTRL_BUTTONS_GFX_YPOS        236
56 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS    142
57
58 #define ED_CTRL1_BUTTONS_HORIZ  4
59 #define ED_CTRL1_BUTTONS_VERT   4
60 #define ED_CTRL1_BUTTON_XSIZE   22
61 #define ED_CTRL1_BUTTON_YSIZE   22
62 #define ED_CTRL1_BUTTONS_XPOS   6
63 #define ED_CTRL1_BUTTONS_YPOS   6
64 #define ED_CTRL2_BUTTONS_HORIZ  3
65 #define ED_CTRL2_BUTTONS_VERT   2
66 #define ED_CTRL2_BUTTON_XSIZE   30
67 #define ED_CTRL2_BUTTON_YSIZE   20
68 #define ED_CTRL2_BUTTONS_XPOS   5
69 #define ED_CTRL2_BUTTONS_YPOS   100
70 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
71 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
72 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
73
74 /* values for properties window */
75 #define ED_PROPERTIES_XPOS      (TILEX - MINI_TILEX/2)
76 /* values for counter gadgets */
77 #define ED_COUNT_VALUE_XOFFSET  5
78 #define ED_COUNT_VALUE_YOFFSET  3
79 #define ED_COUNT_SCORE_XPOS     ED_PROPERTIES_XPOS
80 #define ED_COUNT_SCORE_YPOS     (14 * MINI_TILEY)
81 #define ED_COUNT_ELEMCONT_XPOS  ED_PROPERTIES_XPOS
82 #define ED_COUNT_ELEMCONT_YPOS  (17 * MINI_TILEY)
83
84 /* values for element content drawing areas */
85 #define ED_AREA_ELEMCONT_XPOS   (TILEX)
86 #define ED_AREA_ELEMCONT_YPOS   (10 * TILEY)
87
88 /* control button identifiers */
89 #define ED_CTRL_ID_SINGLE_ITEMS         0
90 #define ED_CTRL_ID_CONNECTED_ITEMS      1
91 #define ED_CTRL_ID_LINE                 2
92 #define ED_CTRL_ID_TEXT                 3
93 #define ED_CTRL_ID_RECTANGLE            4
94 #define ED_CTRL_ID_FILLED_BOX           5
95 #define ED_CTRL_ID_WRAP_UP              6
96 #define ED_CTRL_ID_PROPERTIES           7
97 #define ED_CTRL_ID_FLOOD_FILL           8
98 #define ED_CTRL_ID_WRAP_LEFT            9
99 #define ED_CTRL_ID_UNUSED1              10
100 #define ED_CTRL_ID_WRAP_RIGHT           11
101 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
102 #define ED_CTRL_ID_BRUSH                13
103 #define ED_CTRL_ID_WRAP_DOWN            14
104 #define ED_CTRL_ID_UNUSED2              15
105 #define ED_CTRL_ID_UNDO                 16
106 #define ED_CTRL_ID_INFO                 17
107 #define ED_CTRL_ID_SAVE                 18
108 #define ED_CTRL_ID_CLEAR                19
109 #define ED_CTRL_ID_TEST                 20
110 #define ED_CTRL_ID_EXIT                 21
111
112 /* counter button identifiers */
113 #define ED_CTRL_ID_SCORE_DOWN           22
114 #define ED_CTRL_ID_SCORE_UP             23
115 #define ED_CTRL_ID_ELEMCONT_DOWN        24
116 #define ED_CTRL_ID_ELEMCONT_UP          25
117
118 /* drawing area identifiers */
119 #define ED_CTRL_ID_DRAWING_LEVEL        26
120 #define ED_CTRL_ID_ELEMCONT_0           27
121 #define ED_CTRL_ID_ELEMCONT_7           34
122 #define ED_CTRL_ID_AMOEBA_CONTENT       35
123
124 #define ED_NUM_GADGETS                  36
125
126 /* values for counter gadgets */
127 #define ED_COUNTER_SCORE                0
128 #define ED_COUNTER_ELEMCONT             1
129
130 #define ED_NUM_COUNTERS                 2
131
132 static struct
133 {
134   int x, y;
135   int gadget_id;
136 } counter_info[ED_NUM_COUNTERS] =
137 {
138   { ED_COUNT_SCORE_XPOS,        ED_COUNT_SCORE_YPOS,
139     ED_CTRL_ID_SCORE_DOWN },
140   { ED_COUNT_ELEMCONT_XPOS,     ED_COUNT_ELEMCONT_YPOS,
141     ED_CTRL_ID_ELEMCONT_DOWN }
142 };
143
144 /* forward declaration for internal use */
145 static void DrawDrawingWindow();
146 static void DrawPropertiesWindow();
147 static void CopyLevelToUndoBuffer();
148 static void HandleDrawingAreas(struct GadgetInfo *);
149 static void HandleCounterButtons(struct GadgetInfo *);
150 static void HandleControlButtons(struct GadgetInfo *);
151
152 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
153 static boolean level_editor_gadgets_created = FALSE;
154
155 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
156 static int properties_element = 0;
157
158 static short ElementContent[MAX_ELEMCONT][3][3];
159 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
160 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
161 static int undo_buffer_position = 0;
162 static int undo_buffer_steps = 0;
163
164 static int random_placement_percentage = 10;
165 static int random_placement_num_objects = 10;
166 #if 0
167 static int random_placement_method = RANDOM_USE_PERCENTAGE;
168 #else
169 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
170 #endif
171
172 /* pointer to score value */
173 static int *gadget_score_value;
174 static int *gadget_areas_value;
175
176 static int level_xpos,level_ypos;
177 static int edit_mode;
178 static boolean name_typing;
179 static int new_element1 = EL_MAUERWERK;
180 static int new_element2 = EL_LEERRAUM;
181 static int new_element3 = EL_ERDREICH;
182
183 int element_shift = 0;
184
185 int editor_element[] =
186 {
187   EL_CHAR_A + ('B' - 'A'),
188   EL_CHAR_A + ('O' - 'A'),
189   EL_CHAR_A + ('U' - 'A'),
190   EL_CHAR_A + ('L' - 'A'),
191
192   EL_CHAR_MINUS,
193   EL_CHAR_A + ('D' - 'A'),
194   EL_CHAR_A + ('E' - 'A'),
195   EL_CHAR_A + ('R' - 'A'),
196
197   EL_CHAR_A + ('D' - 'A'),
198   EL_CHAR_A + ('A' - 'A'),
199   EL_CHAR_A + ('S' - 'A'),
200   EL_CHAR_A + ('H' - 'A'),
201
202   EL_SPIELFIGUR,
203   EL_LEERRAUM,
204   EL_ERDREICH,
205   EL_BETON,
206
207   EL_FELSBODEN,
208   EL_SIEB2_INAKTIV,
209   EL_AUSGANG_ZU,
210   EL_AUSGANG_AUF,
211
212   EL_EDELSTEIN_BD,
213   EL_BUTTERFLY_O,
214   EL_FIREFLY_O,
215   EL_FELSBROCKEN,
216
217   EL_BUTTERFLY_L,
218   EL_FIREFLY_L,
219   EL_BUTTERFLY_R,
220   EL_FIREFLY_R,
221
222   EL_AMOEBE_BD,
223   EL_BUTTERFLY_U,
224   EL_FIREFLY_U,
225   EL_LEERRAUM,
226
227   EL_CHAR_A + ('E' - 'A'),
228   EL_CHAR_A + ('M' - 'A'),
229   EL_CHAR_A + ('E' - 'A'),
230   EL_CHAR_MINUS,
231
232   EL_CHAR_A + ('R' - 'A'),
233   EL_CHAR_A + ('A' - 'A'),
234   EL_CHAR_A + ('L' - 'A'),
235   EL_CHAR_A + ('D' - 'A'),
236
237   EL_CHAR_A + ('M' - 'A'),
238   EL_CHAR_A + ('I' - 'A'),
239   EL_CHAR_A + ('N' - 'A'),
240   EL_CHAR_A + ('E' - 'A'),
241
242   EL_SPIELER1,
243   EL_SPIELER2,
244   EL_SPIELER3,
245   EL_SPIELER4,
246
247   EL_SPIELFIGUR,
248   EL_LEERRAUM,
249   EL_ERDREICH,
250   EL_FELSBROCKEN,
251
252   EL_BETON,
253   EL_MAUERWERK,
254   EL_FELSBODEN,
255   EL_SIEB_INAKTIV,
256
257   EL_EDELSTEIN,
258   EL_DIAMANT,
259   EL_KOKOSNUSS,
260   EL_BOMBE,
261
262   EL_ERZ_EDEL,
263   EL_ERZ_DIAM,
264   EL_MORAST_LEER,
265   EL_MORAST_VOLL,
266
267   EL_DYNAMIT_AUS,
268   EL_DYNAMIT,
269   EL_AUSGANG_ZU,
270   EL_AUSGANG_AUF,
271
272   EL_MAMPFER,
273   EL_KAEFER_O,
274   EL_FLIEGER_O,
275   EL_ROBOT,
276
277   EL_KAEFER_L,
278   EL_FLIEGER_L,
279   EL_KAEFER_R,
280   EL_FLIEGER_R,
281
282   EL_ABLENK_AUS,
283   EL_KAEFER_U,
284   EL_FLIEGER_U,
285   EL_UNSICHTBAR,
286
287   EL_BADEWANNE1,
288   EL_SALZSAEURE,
289   EL_BADEWANNE2,
290   EL_LEERRAUM,
291
292   EL_BADEWANNE3,
293   EL_BADEWANNE4,
294   EL_BADEWANNE5,
295   EL_LEERRAUM,
296
297   EL_TROPFEN,
298   EL_AMOEBE_TOT,
299   EL_AMOEBE_NASS,
300   EL_AMOEBE_NORM,
301
302   EL_SCHLUESSEL1,
303   EL_SCHLUESSEL2,
304   EL_SCHLUESSEL3,
305   EL_SCHLUESSEL4,
306
307   EL_PFORTE1,
308   EL_PFORTE2,
309   EL_PFORTE3,
310   EL_PFORTE4,
311
312   EL_PFORTE1X,
313   EL_PFORTE2X,
314   EL_PFORTE3X,
315   EL_PFORTE4X,
316
317   EL_CHAR_A + ('M' - 'A'),
318   EL_CHAR_A + ('O' - 'A'),
319   EL_CHAR_A + ('R' - 'A'),
320   EL_CHAR_A + ('E' - 'A'),
321
322   EL_PFEIL_L,
323   EL_PFEIL_R,
324   EL_PFEIL_O,
325   EL_PFEIL_U,
326
327   EL_AMOEBE_VOLL,
328   EL_EDELSTEIN_GELB,
329   EL_EDELSTEIN_ROT,
330   EL_EDELSTEIN_LILA,
331
332   EL_ERZ_EDEL_BD,
333   EL_ERZ_EDEL_GELB,
334   EL_ERZ_EDEL_ROT,
335   EL_ERZ_EDEL_LILA,
336
337   EL_LIFE,
338   EL_PACMAN_O,
339   EL_ZEIT_VOLL,
340   EL_ZEIT_LEER,
341
342   EL_PACMAN_L,
343   EL_MAMPFER2,
344   EL_PACMAN_R,
345   EL_MAUER_LEBT,
346
347   EL_LIFE_ASYNC,
348   EL_PACMAN_U,
349   EL_BIRNE_AUS,
350   EL_BIRNE_EIN,
351
352   EL_DYNABOMB_NR,
353   EL_DYNABOMB_SZ,
354   EL_DYNABOMB_XL,
355   EL_BADEWANNE,
356
357   EL_MAULWURF,
358   EL_PINGUIN,
359   EL_SCHWEIN,
360   EL_DRACHE,
361
362   EL_SONDE,
363   EL_MAUER_X,
364   EL_MAUER_Y,
365   EL_MAUER_XY,
366
367   EL_SPEED_PILL,
368   EL_LEERRAUM,
369   EL_LEERRAUM,
370   EL_LEERRAUM,
371
372   EL_CHAR_A + ('S' - 'A'),
373   EL_CHAR_A + ('O' - 'A'),
374   EL_CHAR_A + ('K' - 'A'),
375   EL_CHAR_A + ('O' - 'A'),
376
377   EL_CHAR_MINUS,
378   EL_CHAR_A + ('B' - 'A'),
379   EL_CHAR_A + ('A' - 'A'),
380   EL_CHAR_A + ('N' - 'A'),
381
382   EL_SOKOBAN_OBJEKT,
383   EL_SOKOBAN_FELD_LEER,
384   EL_SOKOBAN_FELD_VOLL,
385   EL_BETON,
386
387   EL_LEERRAUM,
388   EL_LEERRAUM,
389   EL_LEERRAUM,
390   EL_LEERRAUM,
391
392   EL_CHAR('S'),
393   EL_CHAR('U'),
394   EL_CHAR('P'),
395   EL_CHAR('A'),
396
397   EL_CHAR('P'),
398   EL_CHAR('L'),
399   EL_CHAR('E'),
400   EL_CHAR('X'),
401
402   EL_SP_EMPTY,
403   EL_SP_ZONK,
404   EL_SP_BASE,
405   EL_SP_MURPHY,
406
407   EL_SP_INFOTRON,
408   EL_SP_CHIP_SINGLE,
409   EL_SP_HARD_GRAY,
410   EL_SP_EXIT,
411
412   EL_SP_DISK_ORANGE,
413   EL_SP_PORT1_RIGHT,
414   EL_SP_PORT1_DOWN,
415   EL_SP_PORT1_LEFT,
416
417   EL_SP_PORT1_UP,
418   EL_SP_PORT2_RIGHT,
419   EL_SP_PORT2_DOWN,
420   EL_SP_PORT2_LEFT,
421
422   EL_SP_PORT2_UP,
423   EL_SP_SNIKSNAK,
424   EL_SP_DISK_YELLOW,
425   EL_SP_TERMINAL,
426
427   EL_SP_DISK_RED,
428   EL_SP_PORT_Y,
429   EL_SP_PORT_X,
430   EL_SP_PORT_XY,
431
432   EL_SP_ELECTRON,
433   EL_SP_BUG,
434   EL_SP_CHIP_LEFT,
435   EL_SP_CHIP_RIGHT,
436
437   EL_SP_HARD_BASE1,
438   EL_SP_HARD_GREEN,
439   EL_SP_HARD_BLUE,
440   EL_SP_HARD_RED,
441
442   EL_SP_HARD_YELLOW,
443   EL_SP_HARD_BASE2,
444   EL_SP_HARD_BASE3,
445   EL_SP_HARD_BASE4,
446
447   EL_SP_HARD_BASE5,
448   EL_SP_HARD_BASE6,
449   EL_SP_CHIP_UPPER,
450   EL_SP_CHIP_LOWER,
451
452 /*
453   EL_CHAR_A + ('D' - 'A'),
454   EL_CHAR_A + ('Y' - 'A'),
455   EL_CHAR_A + ('N' - 'A'),
456   EL_CHAR_A + ('A' - 'A'),
457
458   EL_CHAR_A + ('B' - 'A'),
459   EL_CHAR_A + ('L' - 'A'),
460   EL_CHAR_A + ('A' - 'A'),
461   EL_CHAR_A + ('S' - 'A'),
462
463   EL_CHAR_MINUS,
464   EL_CHAR_A + ('T' - 'A'),
465   EL_CHAR_A + ('E' - 'A'),
466   EL_CHAR_A + ('R' - 'A'),
467 */
468
469   EL_LEERRAUM,
470   EL_LEERRAUM,
471   EL_LEERRAUM,
472   EL_LEERRAUM,
473
474   EL_CHAR_AUSRUF,
475   EL_CHAR_ZOLL,
476   EL_CHAR_DOLLAR,
477   EL_CHAR_PROZ,
478
479   EL_CHAR_APOSTR,
480   EL_CHAR_KLAMM1,
481   EL_CHAR_KLAMM2,
482   EL_CHAR_PLUS,
483
484   EL_CHAR_KOMMA,
485   EL_CHAR_MINUS,
486   EL_CHAR_PUNKT,
487   EL_CHAR_SLASH,
488
489   EL_CHAR_0 + 0,
490   EL_CHAR_0 + 1,
491   EL_CHAR_0 + 2,
492   EL_CHAR_0 + 3,
493
494   EL_CHAR_0 + 4,
495   EL_CHAR_0 + 5,
496   EL_CHAR_0 + 6,
497   EL_CHAR_0 + 7,
498
499   EL_CHAR_0 + 8,
500   EL_CHAR_0 + 9,
501   EL_CHAR_DOPPEL,
502   EL_CHAR_SEMIKL,
503
504   EL_CHAR_LT,
505   EL_CHAR_GLEICH,
506   EL_CHAR_GT,
507   EL_CHAR_FRAGE,
508
509   EL_CHAR_AT,
510   EL_CHAR_A + 0,
511   EL_CHAR_A + 1,
512   EL_CHAR_A + 2,
513
514   EL_CHAR_A + 3,
515   EL_CHAR_A + 4,
516   EL_CHAR_A + 5,
517   EL_CHAR_A + 6,
518
519   EL_CHAR_A + 7,
520   EL_CHAR_A + 8,
521   EL_CHAR_A + 9,
522   EL_CHAR_A + 10,
523
524   EL_CHAR_A + 11,
525   EL_CHAR_A + 12,
526   EL_CHAR_A + 13,
527   EL_CHAR_A + 14,
528
529   EL_CHAR_A + 15,
530   EL_CHAR_A + 16,
531   EL_CHAR_A + 17,
532   EL_CHAR_A + 18,
533
534   EL_CHAR_A + 19,
535   EL_CHAR_A + 20,
536   EL_CHAR_A + 21,
537   EL_CHAR_A + 22,
538
539   EL_CHAR_A + 23,
540   EL_CHAR_A + 24,
541   EL_CHAR_A + 25,
542   EL_CHAR_AE,
543
544   EL_CHAR_OE,
545   EL_CHAR_UE,
546   EL_CHAR_COPY,
547   EL_LEERRAUM
548 };
549 int elements_in_list = sizeof(editor_element)/sizeof(int);
550
551 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
552 {
553   int x,y;
554   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
555   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
556
557   XCopyArea(display,drawto,drawto,gc,
558             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
559             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
560             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
561   if (dx)
562   {
563     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
564     for(y=0;y<2*SCR_FIELDY;y++)
565       DrawMiniElementOrWall(x,y,from_x,from_y);
566   }
567   else if (dy)
568   {
569     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
570     for(x=0;x<2*SCR_FIELDX;x++)
571       DrawMiniElementOrWall(x,y,from_x,from_y);
572   }
573
574   redraw_mask |= REDRAW_FIELD;
575   BackToFront();
576 }
577
578 void InitLevelEditorGadgets()
579 {
580   int i;
581
582   for (i=0; i<ED_NUM_GADGETS; i++)
583     level_editor_gadget[i] = NULL;
584 }
585
586 static void CreateControlButtons()
587 {
588   int i;
589
590   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
591   {
592     Pixmap gd_pixmap = pix[PIX_DOOR];
593     struct GadgetInfo *gi;
594     int gd_xoffset, gd_yoffset;
595     int gd_x1, gd_x2, gd_y1, gd_y2;
596     int width, height;
597     int button_type;
598     int radio_button_nr;
599     boolean radio_button_pressed;
600     unsigned long event_mask;
601     int id = i;
602
603     if (id == ED_CTRL_ID_SINGLE_ITEMS ||
604         id == ED_CTRL_ID_CONNECTED_ITEMS ||
605         id == ED_CTRL_ID_LINE ||
606         id == ED_CTRL_ID_TEXT ||
607         id == ED_CTRL_ID_RECTANGLE ||
608         id == ED_CTRL_ID_FILLED_BOX ||
609         id == ED_CTRL_ID_FLOOD_FILL ||
610         id == ED_CTRL_ID_BRUSH)
611     {
612       button_type = GD_TYPE_RADIO_BUTTON;
613       radio_button_nr = 1;
614       radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
615       event_mask = GD_EVENT_PRESSED;
616     }
617     else
618     {
619       button_type = GD_TYPE_NORMAL_BUTTON;
620       radio_button_nr = 0;
621       radio_button_pressed = FALSE;
622
623       if (id == ED_CTRL_ID_WRAP_LEFT ||
624           id == ED_CTRL_ID_WRAP_RIGHT ||
625           id == ED_CTRL_ID_WRAP_UP ||
626           id == ED_CTRL_ID_WRAP_DOWN)
627         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
628       else
629         event_mask = GD_EVENT_RELEASED;
630     }
631
632     if (id < ED_NUM_CTRL1_BUTTONS)
633     {
634       int x = i % ED_CTRL1_BUTTONS_HORIZ;
635       int y = i / ED_CTRL1_BUTTONS_HORIZ;
636
637       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
638       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
639       width = ED_CTRL1_BUTTON_XSIZE;
640       height = ED_CTRL1_BUTTON_YSIZE;
641     }
642     else
643     {
644       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
645       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
646
647       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
648       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
649       width = ED_CTRL2_BUTTON_XSIZE;
650       height = ED_CTRL2_BUTTON_YSIZE;
651     }
652
653     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
654     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
655     gd_y1  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
656     gd_y2  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
657
658     gi = CreateGadget(GDI_CUSTOM_ID, id,
659                       GDI_X, EX + gd_xoffset,
660                       GDI_Y, EY + gd_yoffset,
661                       GDI_WIDTH, width,
662                       GDI_HEIGHT, height,
663                       GDI_TYPE, button_type,
664                       GDI_STATE, GD_BUTTON_UNPRESSED,
665                       GDI_RADIO_NR, radio_button_nr,
666                       GDI_RADIO_PRESSED, radio_button_pressed,
667                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
668                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
669                       GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
670                       GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
671                       GDI_EVENT_MASK, event_mask,
672                       GDI_CALLBACK, HandleControlButtons,
673                       GDI_END);
674
675     if (gi == NULL)
676       Error(ERR_EXIT, "cannot create gadget");
677
678     level_editor_gadget[id] = gi;
679   }
680 }
681
682 static void CreateCounterButtons()
683 {
684   int i, j;
685
686   for (i=0; i<ED_NUM_COUNTERS; i++)
687   {
688     for (j=0; j<2; j++)
689     {
690       Pixmap gd_pixmap = pix[PIX_DOOR];
691       struct GadgetInfo *gi;
692       int gd_xoffset;
693       int gd_x1, gd_x2, gd_y;
694       int id = counter_info[i].gadget_id + j;
695       unsigned long event_mask;
696
697       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
698
699       gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
700       gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
701       gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
702       gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
703
704       gi = CreateGadget(GDI_CUSTOM_ID, id,
705                         GDI_X, SX + counter_info[i].x + gd_xoffset,
706                         GDI_Y, SY + counter_info[i].y,
707                         GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
708                         GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
709                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
710                         GDI_STATE, GD_BUTTON_UNPRESSED,
711                         GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
712                         GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
713                         GDI_EVENT_MASK, event_mask,
714                         GDI_CALLBACK, HandleCounterButtons,
715                         GDI_END);
716
717       if (gi == NULL)
718         Error(ERR_EXIT, "cannot create gadget");
719
720       level_editor_gadget[id] = gi;
721     }
722   }
723 }
724
725 static void CreateDrawingAreas()
726 {
727   struct GadgetInfo *gi;
728   unsigned long event_mask;
729   int id;
730   int i;
731
732   event_mask =
733     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
734     GD_EVENT_OFF_BORDERS;
735
736   /* one for the level drawing area ... */
737   id = ED_CTRL_ID_DRAWING_LEVEL;
738   gi = CreateGadget(GDI_CUSTOM_ID, id,
739                     GDI_X, SX,
740                     GDI_Y, SY,
741                     GDI_WIDTH, SXSIZE,
742                     GDI_HEIGHT, SYSIZE,
743                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
744                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
745                     GDI_EVENT_MASK, event_mask,
746                     GDI_CALLBACK, HandleDrawingAreas,
747                     GDI_END);
748
749   if (gi == NULL)
750     Error(ERR_EXIT, "cannot create gadget");
751
752   level_editor_gadget[id] = gi;
753
754   /* ... up to eight areas for element content ... */
755   for (i=0; i<MAX_ELEMCONT; i++)
756   {
757     int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
758     int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
759
760     id = ED_CTRL_ID_ELEMCONT_0 + i;
761     gi = CreateGadget(GDI_CUSTOM_ID, id,
762                       GDI_X, gx,
763                       GDI_Y, gy,
764                       GDI_WIDTH, 3 * MINI_TILEX,
765                       GDI_HEIGHT, 3 * MINI_TILEY,
766                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
767                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
768                       GDI_EVENT_MASK, event_mask,
769                       GDI_CALLBACK, HandleDrawingAreas,
770                       GDI_END);
771
772     if (gi == NULL)
773       Error(ERR_EXIT, "cannot create gadget");
774
775     level_editor_gadget[id] = gi;
776   }
777
778   /* ... and one for the amoeba content */
779   id = ED_CTRL_ID_AMOEBA_CONTENT;
780   gi = CreateGadget(GDI_CUSTOM_ID, id,
781                     GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
782                     GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
783                     GDI_WIDTH, MINI_TILEX,
784                     GDI_HEIGHT, MINI_TILEY,
785                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
786                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
787                     GDI_EVENT_MASK, event_mask,
788                     GDI_CALLBACK, HandleDrawingAreas,
789                     GDI_END);
790
791   if (gi == NULL)
792     Error(ERR_EXIT, "cannot create gadget");
793
794   level_editor_gadget[id] = gi;
795 }
796
797 static void CreateLevelEditorGadgets()
798 {
799   if (level_editor_gadgets_created)
800     return;
801
802   CreateControlButtons();
803   CreateCounterButtons();
804   CreateDrawingAreas();
805
806   level_editor_gadgets_created = TRUE;
807 }
808
809 static void MapControlButtons()
810 {
811   int i;
812
813   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
814     MapGadget(level_editor_gadget[i]);
815 }
816
817 static void MapCounterButtons(int id)
818 {
819   int i;
820
821   for (i=0; i<2; i++)
822     MapGadget(level_editor_gadget[counter_info[id].gadget_id + i]);
823 }
824
825 static void MapDrawingArea(int id)
826 {
827   MapGadget(level_editor_gadget[id]);
828 }
829
830 static void MapMainDrawingArea()
831 {
832   MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
833 }
834
835 static void UnmapDrawingArea(int id)
836 {
837   UnmapGadget(level_editor_gadget[id]);
838 }
839
840 void UnmapLevelEditorWindowGadgets()
841 {
842   int i;
843
844   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
845     UnmapGadget(level_editor_gadget[i]);
846 }
847
848 void UnmapLevelEditorGadgets()
849 {
850   int i;
851
852   for (i=0; i<ED_NUM_GADGETS; i++)
853     UnmapGadget(level_editor_gadget[i]);
854 }
855
856 void DrawLevelEd()
857 {
858   int i, x, y, graphic;
859
860   level_xpos=-1;
861   level_ypos=-1;
862   edit_mode = ED_MODE_DRAWING;
863   name_typing = FALSE;
864
865   CloseDoor(DOOR_CLOSE_ALL);
866
867   if (level_editor_test_game)
868   {
869     for(x=0; x<lev_fieldx; x++)
870       for(y=0; y<lev_fieldy; y++)
871         Feld[x][y] = Ur[x][y];
872
873     for(x=0; x<lev_fieldx; x++)
874       for(y=0; y<lev_fieldy; y++)
875         Ur[x][y] = OrigBackup[x][y];
876
877     level_editor_test_game = FALSE;
878   }
879   else
880   {
881     undo_buffer_position = -1;
882     undo_buffer_steps = -1;
883     CopyLevelToUndoBuffer();
884   }
885
886   DrawMiniLevel(level_xpos,level_ypos);
887   FadeToFront();
888
889   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
890             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
891             DXSIZE,DYSIZE,
892             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
893   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
894             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
895             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
896             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
897             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
898             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
899
900   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
901   {
902     if (i < elements_in_list)
903       graphic = el2gfx(editor_element[i + element_shift]);
904     else
905       graphic = GFX_LEERRAUM;
906
907     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
908                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
909                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
910                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
911                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
912                        graphic);
913   }
914
915   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
916                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
917                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
918                      el2gfx(new_element1));
919   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
920                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
921                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
922                      el2gfx(new_element2));
923   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
924                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
925                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
926                      el2gfx(new_element3));
927   DrawTextExt(pix[PIX_DB_DOOR],gc,
928               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
929               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
930               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
931   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
932             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
933             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
934             7,FONT3_YSIZE,
935             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
936             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
937   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
938             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
939             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
940             7,FONT3_YSIZE,
941             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
942             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
943
944   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
945             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
946             VXSIZE,VYSIZE,
947             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
948
949   /* draw bigger door */
950   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
951             DOOR_GFX_PAGEX7, 0,
952             108, 64,
953             EX - 4, EY - 12);
954
955   /* draw new control window */
956   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
957             DOOR_GFX_PAGEX8, 236,
958             EXSIZE, EYSIZE,
959             EX, EY);
960
961   redraw_mask |= REDRAW_ALL;
962
963   OpenDoor(DOOR_OPEN_1);
964
965   if (!level_editor_gadgets_created)
966     CreateLevelEditorGadgets();
967
968   MapControlButtons();
969   MapMainDrawingArea();
970
971   /*
972   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
973   */
974 }
975
976 void DrawControlWindow()
977 {
978   int i,x,y;
979
980   ClearWindow();
981   UnmapLevelEditorWindowGadgets();
982
983   /* Inhalt der Mampfer */
984   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
985            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
986   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
987   {
988     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
989     XFillRectangle(display,drawto,gc,
990                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
991                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
992                    3*MINI_TILEX+2,3*MINI_TILEY+2);
993   }
994   XCopyArea(display,drawto,drawto,gc,
995             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
996             4*5*MINI_TILEX,5*MINI_TILEY,
997             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
998   for(i=0;i<4;i++)
999   {
1000     for(y=0;y<3;y++) for(x=0;x<3;x++)
1001       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
1002
1003     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
1004              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
1005              int2str(i+1,1),FS_SMALL,FC_YELLOW);
1006   }
1007
1008   /* Inhalt der Amöbe */
1009   for(y=0;y<2;y++) for(x=0;x<2;x++)
1010   {
1011     DrawMiniElement(29+x,26+y,EL_ERDREICH);
1012     XFillRectangle(display,drawto,gc,
1013                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
1014                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
1015                    MINI_TILEX+2,MINI_TILEY+2);
1016   }
1017   XCopyArea(display,drawto,drawto,gc,
1018             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
1019             3*MINI_TILEX,3*MINI_TILEY,
1020             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
1021   DrawMiniElement(29,26,level.amoebe_inhalt);
1022
1023   for(i=0;i<11+3+2;i++)
1024   {
1025     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1026               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1027               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1028               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1029               ED_COUNT_GADGET_XPOS,
1030               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
1031
1032     if (i<11)
1033       DrawText(ED_COUNT_VALUE_XPOS,
1034                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
1035                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
1036     else if (i==11)
1037       DrawText(ED_COUNT_VALUE_XPOS,
1038                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1039                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1040     else if (i==12)
1041       DrawText(ED_COUNT_VALUE_XPOS,
1042                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1043                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1044     else if (i==13)
1045       DrawText(ED_COUNT_VALUE_XPOS,
1046                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1047                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1048     else if (i==14)
1049       DrawText(ED_COUNT_VALUE_XPOS,
1050                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1051                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1052     else if (i==15)
1053       DrawText(ED_COUNT_VALUE_XPOS,
1054                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1055                int2str(level.time,3),FS_SMALL,FC_YELLOW);
1056   }
1057
1058   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
1059            "Score for Emerald",FS_SMALL,FC_YELLOW);
1060   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
1061            "Score for Diamond",FS_SMALL,FC_YELLOW);
1062   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
1063            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
1064   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
1065            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
1066   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
1067            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
1068   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
1069            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
1070   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
1071            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
1072   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
1073            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
1074   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
1075            "Score for dynamite",FS_SMALL,FC_YELLOW);
1076   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
1077            "Score for key",FS_SMALL,FC_YELLOW);
1078   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
1079            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
1080   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
1081            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
1082   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
1083            "Time for magic wall",FS_SMALL,FC_YELLOW);
1084   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
1085            "Time for wheel",FS_SMALL,FC_YELLOW);
1086   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
1087            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
1088   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
1089            "Time available for this level",FS_SMALL,FC_YELLOW);
1090
1091   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1092             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
1093             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1094             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
1095             ED_COUNT_GADGET_XPOS,
1096             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1097   for(i=1;i<31;i++)
1098     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1099               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1100               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1101               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1102               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1103               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1104   DrawText(ED_COUNT_GADGET_XPOS+5,
1105            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1106            level.name,FS_SMALL,FC_YELLOW);
1107   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1108            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1109            "Title",FS_SMALL,FC_YELLOW);
1110
1111   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1112            "Playfield size:",FS_SMALL,FC_YELLOW);
1113   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1114             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1115             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1116             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1117             ED_SIZE_GADGET_XPOS,
1118             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1119   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1120             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1121             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1122             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1123             ED_SIZE_GADGET_XPOS,
1124             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1125   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1126            "Width",FS_SMALL,FC_YELLOW);
1127   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1128            "Height",FS_SMALL,FC_YELLOW);
1129   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1130            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1131   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1132            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1133 }
1134
1135 void AdjustLevelScrollPosition()
1136 {
1137   if (level_xpos < -1)
1138     level_xpos = -1;
1139   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1140     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1141   if (lev_fieldx < 2*SCR_FIELDX - 2)
1142     level_xpos = -1;
1143
1144   if (level_ypos < -1)
1145     level_ypos = -1;
1146   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1147     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1148   if (lev_fieldy < 2*SCR_FIELDY - 2)
1149     level_ypos = -1;
1150 }
1151
1152 void LevelEd(int mx, int my, int button)
1153 {
1154   static int last_button = 0;
1155   static int in_field_pressed = FALSE;
1156   static boolean use_floodfill = FALSE;
1157
1158
1159   /*
1160   int x = (mx-SX)/MINI_TILEX; 
1161   int y = (my-SY)/MINI_TILEY; 
1162   */
1163
1164   /*
1165   HandlePressedControlButtons();
1166   HandleDrawingFunctions(mx, my, button);
1167   */
1168
1169   if (use_floodfill)            /********** FLOOD FILL **********/
1170   {
1171
1172
1173 #if 0
1174
1175     if (button)
1176     {
1177       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1178       {
1179         int from_x, from_y;
1180         int fill_element;
1181
1182         if (x>lev_fieldx || y>lev_fieldy ||
1183             (x==0 && level_xpos<0) ||
1184             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1185             (y==0 && level_ypos<0) ||
1186             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1187           return;
1188
1189         from_x = x+level_xpos;
1190         from_y = y+level_ypos;
1191         fill_element = (button==1 ? new_element1 :
1192                         button==2 ? new_element2 :
1193                         button==3 ? new_element3 : 0);
1194
1195         FloodFill(from_x,from_y,fill_element);
1196         DrawMiniLevel(level_xpos,level_ypos);
1197       }
1198
1199       use_floodfill = FALSE;
1200       CloseDoor(DOOR_CLOSE_1);
1201       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1202     }
1203     return;
1204
1205 #endif
1206
1207
1208
1209   }
1210   else                          /********** EDIT/CTRL-FENSTER **********/
1211   {
1212     static unsigned long choice_delay = 0;
1213     int choice = CheckElemButtons(mx,my,button);
1214     int elem_pos = choice-ED_BUTTON_ELEM;
1215
1216     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1217          (choice == ED_BUTTON_EDOWN &&
1218           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1219         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1220     {
1221       int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1222       int i;
1223
1224 #if 0
1225       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1226               elements_in_list);
1227       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1228 #else
1229       step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1230       element_shift += step;
1231 #endif
1232
1233       if (element_shift<0)
1234         element_shift = 0;
1235       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1236         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1237       if (element_shift % MAX_ELEM_X)
1238         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1239
1240       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1241         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1242     }
1243     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1244     {
1245       int new_element;
1246
1247       if (elem_pos+element_shift < elements_in_list)
1248         new_element = editor_element[elem_pos+element_shift];
1249       else
1250         new_element = EL_LEERRAUM;
1251
1252       if (last_button==1)
1253         new_element1 = new_element;
1254       else if (last_button==2)
1255         new_element2 = new_element;
1256       else if (last_button==3)
1257         new_element3 = new_element;
1258
1259       DrawMiniGraphicExt(drawto,gc,
1260                          DX+ED_WIN_MB_LEFT_XPOS,
1261                          DY+ED_WIN_MB_LEFT_YPOS,
1262                          el2gfx(new_element1));
1263       DrawMiniGraphicExt(drawto,gc,
1264                          DX+ED_WIN_MB_MIDDLE_XPOS,
1265                          DY+ED_WIN_MB_MIDDLE_YPOS,
1266                          el2gfx(new_element2));
1267       DrawMiniGraphicExt(drawto,gc,
1268                          DX+ED_WIN_MB_RIGHT_XPOS,
1269                          DY+ED_WIN_MB_RIGHT_YPOS,
1270                          el2gfx(new_element3));
1271       redraw_mask |= REDRAW_DOOR_1;
1272
1273       if (!HAS_CONTENT(properties_element))
1274       {
1275         properties_element = new_element;
1276         if (edit_mode == ED_MODE_PROPERTIES)
1277           DrawPropertiesWindow();
1278       }
1279     }
1280   
1281     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1282     {
1283
1284
1285
1286 #if 0
1287
1288       switch(CheckEditButtons(mx,my,button))
1289       {
1290         case ED_BUTTON_CTRL:
1291           CloseDoor(DOOR_CLOSE_2);
1292           DrawControlWindow();
1293           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1294                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1295                     VXSIZE,VYSIZE,
1296                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1297           OpenDoor(DOOR_OPEN_2);
1298           edit_mode = ED_MODE_INFO;
1299           break;
1300         case ED_BUTTON_FILL:
1301           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1302           use_floodfill = TRUE;
1303           return;
1304           break;
1305         case ED_BUTTON_LEFT:
1306           if (level_xpos>=0)
1307           {
1308             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1309               break;
1310             if (lev_fieldx<2*SCR_FIELDX-2)
1311               break;
1312
1313             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1314             if (level_xpos<-1)
1315               level_xpos = -1;
1316             if (button==1)
1317               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1318             else
1319               DrawMiniLevel(level_xpos,level_ypos);
1320           }
1321           break;
1322         case ED_BUTTON_RIGHT:
1323           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1324           {
1325             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1326               break;
1327             if (lev_fieldx<2*SCR_FIELDX-2)
1328               break;
1329
1330             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1331             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1332               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1333             if (button==1)
1334               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1335             else
1336               DrawMiniLevel(level_xpos,level_ypos);
1337           }
1338           break;
1339         case ED_BUTTON_UP:
1340           if (level_ypos>=0)
1341           {
1342             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1343               break;
1344             if (lev_fieldy<2*SCR_FIELDY-2)
1345               break;
1346
1347             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1348             if (level_ypos<-1)
1349               level_ypos = -1;
1350             if (button==1)
1351               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1352             else
1353               DrawMiniLevel(level_xpos,level_ypos);
1354           }
1355           break;
1356         case ED_BUTTON_DOWN:
1357           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1358           {
1359             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1360               break;
1361             if (lev_fieldy<2*SCR_FIELDY-2)
1362               break;
1363
1364             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1365             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1366               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1367             if (button==1)
1368               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1369             else
1370               DrawMiniLevel(level_xpos,level_ypos);
1371           }
1372           break;
1373         default:
1374           break;
1375       }
1376
1377 #endif
1378
1379
1380
1381 #if 0
1382
1383       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1384       {
1385         int new_element;
1386
1387         if (button && !motion_status)
1388           in_field_pressed = TRUE;
1389
1390         if (!button || !in_field_pressed || button<1 || button>3 ||
1391             (y==0 && level_ypos<0) ||
1392             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1393             (x==0 && level_xpos<0) ||
1394             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1395             x>lev_fieldx || y>lev_fieldy)
1396           return;
1397
1398         new_element = (button==1 ? new_element1 :
1399                        button==2 ? new_element2 :
1400                        button==3 ? new_element3 : 0);
1401
1402         if (new_element != Feld[x+level_xpos][y+level_ypos])
1403         {
1404           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1405           {
1406             int x,y;
1407
1408             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1409             {
1410               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1411               {
1412                 Feld[x][y] = EL_LEERRAUM;
1413                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1414                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1415                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1416               }
1417             }
1418           }
1419
1420           Feld[x+level_xpos][y+level_ypos] = new_element;
1421           DrawMiniElement(x,y,new_element);
1422         }
1423       }
1424       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1425         in_field_pressed = FALSE;
1426
1427 #endif
1428
1429
1430
1431     }
1432     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1433     {
1434       int choice = CheckCountButtons(mx,my,button);
1435       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1436
1437       if (choice >= 0 && choice < 36 &&
1438           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1439       {
1440         if (!(choice % 2))
1441           step = -step;
1442
1443         choice /= 2;
1444
1445         if (choice<11)
1446         {
1447           level.score[choice] += step;
1448           if (level.score[choice]<0)
1449             level.score[choice] = 0;
1450           else if (level.score[choice]>255)
1451             level.score[choice] = 255;
1452         }
1453         else if (choice==11)
1454         {
1455           level.tempo_amoebe += step;
1456           if (level.tempo_amoebe<0)
1457             level.tempo_amoebe = 0;
1458           else if (level.tempo_amoebe>255)
1459             level.tempo_amoebe = 255;
1460         }
1461         else if (choice==12)
1462         {
1463           level.dauer_sieb += step;
1464           if (level.dauer_sieb<0)
1465             level.dauer_sieb = 0;
1466           else if (level.dauer_sieb>255)
1467             level.dauer_sieb = 255;
1468         }
1469         else if (choice==13)
1470         {
1471           level.dauer_ablenk += step;
1472           if (level.dauer_ablenk<0)
1473             level.dauer_ablenk = 0;
1474           else if (level.dauer_ablenk>255)
1475             level.dauer_ablenk = 255;
1476         }
1477         else if (choice==14)
1478         {
1479           level.edelsteine += step;
1480           if (level.edelsteine<0)
1481             level.edelsteine = 0;
1482           else if (level.edelsteine>999)
1483             level.edelsteine = 999;
1484         }
1485         else if (choice==15)
1486         {
1487           level.time += step;
1488           if (level.time<0)
1489             level.time = 0;
1490           else if (level.time>999)
1491             level.time = 999;
1492         }
1493         else if (choice==16)
1494         {
1495           lev_fieldx += step;
1496           if (lev_fieldx<MIN_LEV_FIELDX)
1497             lev_fieldx = MIN_LEV_FIELDX;
1498           else if (lev_fieldx>MAX_LEV_FIELDX)
1499             lev_fieldx = MAX_LEV_FIELDX;
1500           level.fieldx = lev_fieldx;
1501         }
1502         else if (choice==17)
1503         {
1504           lev_fieldy += step;
1505           if (lev_fieldy<MIN_LEV_FIELDY)
1506             lev_fieldy = MIN_LEV_FIELDY;
1507           else if (lev_fieldy>MAX_LEV_FIELDY)
1508             lev_fieldy = MAX_LEV_FIELDY;
1509           level.fieldy = lev_fieldy;
1510         }
1511
1512         if (choice<11)
1513           DrawText(ED_COUNT_VALUE_XPOS,
1514                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1515                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1516         else if (choice==11)
1517           DrawText(ED_COUNT_VALUE_XPOS,
1518                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1519                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1520         else if (choice==12)
1521           DrawText(ED_COUNT_VALUE_XPOS,
1522                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1523                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1524         else if (choice==13)
1525           DrawText(ED_COUNT_VALUE_XPOS,
1526                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1527                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1528         else if (choice==14)
1529           DrawText(ED_COUNT_VALUE_XPOS,
1530                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1531                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1532         else if (choice==15)
1533           DrawText(ED_COUNT_VALUE_XPOS,
1534                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1535                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1536         else if (choice==16)
1537           DrawText(ED_SIZE_VALUE_XPOS,
1538                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1539                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1540         else if (choice==17)
1541           DrawText(ED_SIZE_VALUE_XPOS,
1542                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1543                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1544
1545         redraw_mask &= ~REDRAW_FIELD;
1546         if (choice<16)
1547           XCopyArea(display,drawto,window,gc,
1548                     ED_COUNT_VALUE_XPOS,
1549                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1550                     3*FONT2_XSIZE,FONT2_YSIZE,
1551                     ED_COUNT_VALUE_XPOS,
1552                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1553         else
1554           XCopyArea(display,drawto,window,gc,
1555                     ED_SIZE_VALUE_XPOS,
1556                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1557                     3*FONT2_XSIZE,FONT2_YSIZE,
1558                     ED_SIZE_VALUE_XPOS,
1559                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1560         XFlush(display);
1561       }
1562
1563
1564
1565 #if 0
1566
1567       switch(CheckCtrlButtons(mx,my,button))
1568       {
1569         case ED_BUTTON_EDIT:
1570           CloseDoor(DOOR_CLOSE_2);
1571           AdjustLevelScrollPosition();
1572           DrawMiniLevel(level_xpos,level_ypos);
1573           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1574                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1575                     VXSIZE,VYSIZE,
1576                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1577           OpenDoor(DOOR_OPEN_2);
1578           edit_mode = ED_MODE_DRAWING;
1579           break;
1580         case ED_BUTTON_CLEAR:
1581           if (Request("Are you sure to clear this level ?",REQ_ASK))
1582           {
1583             for(x=0;x<MAX_LEV_FIELDX;x++) 
1584               for(y=0;y<MAX_LEV_FIELDY;y++) 
1585                 Feld[x][y] = EL_ERDREICH;
1586             DrawMiniLevel(level_xpos,level_ypos);
1587           }
1588           break;
1589         case ED_BUTTON_UNDO:
1590           if (leveldir[leveldir_nr].readonly ||
1591               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1592           {
1593             CloseDoor(DOOR_CLOSE_ALL);
1594             game_status=MAINMENU;
1595             DrawMainMenu();
1596           }
1597           else
1598           {
1599             CloseDoor(DOOR_CLOSE_1);
1600             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1601           }
1602           break;
1603         case ED_BUTTON_EXIT:
1604           {
1605             int figur_vorhanden = FALSE;
1606
1607             if (leveldir[leveldir_nr].readonly)
1608             {
1609               Request("This level is read only !",REQ_CONFIRM);
1610               break;
1611             }
1612
1613             for(y=0;y<lev_fieldy;y++) 
1614               for(x=0;x<lev_fieldx;x++)
1615                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1616                   figur_vorhanden = TRUE;
1617
1618             if (!figur_vorhanden)
1619               Request("No Level without Gregor Mc Duffin please !",
1620                          REQ_CONFIRM);
1621             else
1622             {
1623               if (Request("Save this level and kill the old ?",
1624                              REQ_ASK | REQ_STAY_OPEN))
1625               {
1626                 for(x=0;x<lev_fieldx;x++)
1627                   for(y=0;y<lev_fieldy;y++) 
1628                     Ur[x][y]=Feld[x][y];
1629                 SaveLevel(level_nr);
1630               }
1631               CloseDoor(DOOR_CLOSE_ALL);
1632               game_status=MAINMENU;
1633               DrawMainMenu();
1634             }
1635           }
1636           break;
1637         default:
1638           break;
1639       }
1640
1641 #endif
1642
1643
1644
1645       if (mx>=ED_COUNT_GADGET_XPOS &&
1646           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1647           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1648           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1649       {
1650         if (!name_typing)
1651         {
1652           name_typing = TRUE;
1653           DrawText(ED_COUNT_GADGET_XPOS+5,
1654                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1655                    level.name,FS_SMALL,FC_GREEN);
1656           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1657                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1658                    "<",FS_SMALL,FC_RED);
1659         }
1660       }
1661       else
1662       {
1663         if (name_typing)
1664         {
1665           name_typing = FALSE;
1666           DrawText(ED_COUNT_GADGET_XPOS+5,
1667                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1668                    level.name,FS_SMALL,FC_YELLOW);
1669           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1670                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1671                    " ",FS_SMALL,FC_RED);
1672         }
1673       }
1674
1675       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1676           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1677       {
1678         int new_element;
1679
1680         if (!button || button<1 || button>3)
1681           return;
1682
1683         new_element = (button==1 ? new_element1 :
1684                        button==2 ? new_element2 :
1685                        button==3 ? new_element3 : 0);
1686
1687         if (new_element != level.amoebe_inhalt)
1688         {
1689           level.amoebe_inhalt = new_element;
1690           DrawMiniElement(29,26,new_element);
1691         }
1692       }
1693
1694       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1695           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1696       {
1697         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1698         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1699         int i = x/5;
1700         int new_element;
1701
1702         x = x-i*5;
1703         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1704         {
1705           if (button && !motion_status)
1706             in_field_pressed = TRUE;
1707
1708           if (!button || !in_field_pressed || button<1 || button>3)
1709             return;
1710
1711           new_element = (button==1 ? new_element1 :
1712                          button==2 ? new_element2 :
1713                          button==3 ? new_element3 : 0);
1714
1715           if (new_element != level.mampfer_inhalt[i][x][y])
1716           {
1717             level.mampfer_inhalt[i][x][y] = new_element;
1718             DrawMiniElement(1+5*i+x,2+y,new_element);
1719           }
1720         }
1721         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1722           in_field_pressed = FALSE;
1723       }
1724       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1725         in_field_pressed = FALSE;
1726     }
1727   }
1728
1729   last_button = button;
1730
1731   BackToFront();
1732 }
1733
1734 void LevelNameTyping(KeySym key)
1735 {
1736   unsigned char ascii = 0;
1737   int len = strlen(level.name);
1738
1739   if (!name_typing)
1740     return;
1741
1742   if (key>=XK_A && key<=XK_Z)
1743     ascii = 'A'+(char)(key-XK_A);
1744   else if (key>=XK_a && key<=XK_z)
1745     ascii = 'a'+(char)(key-XK_a);
1746   else if (key>=XK_0 && key<=XK_9)
1747     ascii = '0'+(char)(key-XK_0);
1748 #ifdef XK_LATIN1
1749   else if (key>=XK_space && key<=XK_at)
1750     ascii = ' '+(char)(key-XK_space);
1751   else if (key==XK_Adiaeresis)
1752     ascii = 'Ä';
1753   else if (key==XK_Odiaeresis)
1754     ascii = 'Ö';
1755   else if (key==XK_Udiaeresis)
1756     ascii = 'Ü';
1757   else if (key==XK_adiaeresis)
1758     ascii = 'ä';
1759   else if (key==XK_odiaeresis)
1760     ascii = 'ö';
1761   else if (key==XK_udiaeresis)
1762     ascii = 'ü';
1763   else if (key==XK_underscore)
1764     ascii = '_';
1765 #endif
1766
1767   if (ascii && len<MAX_LEVNAMLEN-2)
1768   {
1769     level.name[len] = ascii;
1770     level.name[len+1] = 0;
1771     len++;
1772
1773     DrawTextExt(drawto,gc,
1774                 ED_COUNT_GADGET_XPOS+5,
1775                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1776                 level.name,FS_SMALL,FC_GREEN);
1777     DrawTextExt(window,gc,
1778                 ED_COUNT_GADGET_XPOS+5,
1779                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1780                 level.name,FS_SMALL,FC_GREEN);
1781     DrawTextExt(drawto,gc,
1782                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1783                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1784                 "<",FS_SMALL,FC_RED);
1785     DrawTextExt(window,gc,
1786                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1787                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1788                 "<",FS_SMALL,FC_RED);
1789   }
1790   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1791   {
1792     level.name[len-1] = 0;
1793     len--;
1794
1795     DrawTextExt(drawto,gc,
1796                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1797                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1798                 "< ",FS_SMALL,FC_GREEN);
1799     DrawTextExt(window,gc,
1800                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1801                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1802                 "< ",FS_SMALL,FC_GREEN);
1803   }
1804   else if (key==XK_Return)
1805   {
1806     DrawTextExt(drawto,gc,
1807                 ED_COUNT_GADGET_XPOS+5,
1808                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1809                 level.name,FS_SMALL,FC_YELLOW);
1810     DrawTextExt(window,gc,
1811                 ED_COUNT_GADGET_XPOS+5,
1812                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1813                 level.name,FS_SMALL,FC_YELLOW);
1814     DrawTextExt(drawto,gc,
1815                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1816                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1817                 " ",FS_SMALL,FC_YELLOW);
1818     DrawTextExt(window,gc,
1819                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1820                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1821                 " ",FS_SMALL,FC_YELLOW);
1822
1823     name_typing = FALSE;
1824   }
1825 }
1826
1827 static void DrawCounterValueField(int counter_id, int value)
1828 {
1829   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1830   int y = SY + counter_info[counter_id].y;
1831
1832   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1833             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1834             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1835             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1836             x, y);
1837
1838   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1839            int2str(value, 3), FS_SMALL, FC_YELLOW);
1840 }
1841
1842 static void DrawDrawingWindow()
1843 {
1844   ClearWindow();
1845   UnmapLevelEditorWindowGadgets();
1846   MapMainDrawingArea();
1847   AdjustLevelScrollPosition();
1848   DrawMiniLevel(level_xpos, level_ypos);
1849 }
1850
1851 static void DrawElementContentAreas()
1852 {
1853   int *num_areas = &MampferMax;
1854   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1855   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1856   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1857   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1858   int i, x, y;
1859
1860   for (i=0; i<MAX_ELEMCONT; i++)
1861     for (y=0; y<3; y++)
1862       for (x=0; x<3; x++)
1863         ElementContent[i][x][y] = level.mampfer_inhalt[i][x][y];
1864
1865   for (i=0; i<MAX_ELEMCONT; i++)
1866     UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1867
1868   /* display counter to choose number of element content areas */
1869   gadget_areas_value = num_areas;
1870   DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
1871   x = counter_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
1872   y = counter_info[ED_COUNTER_ELEMCONT].y;
1873   DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1874             FC_YELLOW, "number of content areas");
1875   MapCounterButtons(ED_COUNTER_ELEMCONT);
1876
1877   /* delete content areas in case of reducing number of them */
1878   XFillRectangle(display, backbuffer, gc,
1879                  SX, area_sy - MINI_TILEX,
1880                  SXSIZE, 12 * MINI_TILEY);
1881
1882   /* draw some decorative border for the objects */
1883   for (i=0; i<*num_areas; i++)
1884   {
1885     for (y=0; y<4; y++)
1886       for (x=0; x<4; x++)
1887         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1888                         EL_ERDREICH);
1889
1890     XFillRectangle(display, drawto, gc,
1891                    area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
1892                    area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
1893                    3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
1894   }
1895
1896   /* copy border to the right location */
1897   XCopyArea(display, drawto, drawto, gc,
1898             area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
1899             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1900
1901   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
1902            "Content", FS_SMALL, FC_YELLOW);
1903   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
1904            "when", FS_SMALL, FC_YELLOW);
1905   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
1906            "smashed", FS_SMALL, FC_YELLOW);
1907
1908   for (i=0; i<*num_areas; i++)
1909   {
1910     for (y=0; y<3; y++)
1911       for (x=0; x<3; x++)
1912         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1913                         ElementContent[i][x][y]);
1914
1915     DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
1916               area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
1917               FC_YELLOW, "%d", i + 1);
1918   }
1919
1920   for (i=0; i<*num_areas; i++)
1921     MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1922 }
1923
1924 static void DrawAmoebaContentArea()
1925 {
1926   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1927   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1928   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1929   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1930   int x, y;
1931
1932   ElementContent[0][0][0] = level.amoebe_inhalt;
1933
1934   /* draw decorative border for the object */
1935   for (y=0; y<2; y++)
1936     for (x=0; x<2; x++)
1937       DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
1938
1939   XFillRectangle(display, drawto, gc,
1940                  area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
1941                  MINI_TILEX + 2, MINI_TILEY + 2);
1942
1943   /* copy border to the right location */
1944   XCopyArea(display, drawto, drawto, gc,
1945             area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
1946             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1947
1948   DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
1949            FS_SMALL, FC_YELLOW);
1950
1951   DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
1952
1953   MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
1954 }
1955
1956 #define TEXT_COLLECTING         "Score for collecting"
1957 #define TEXT_SMASHING           "Score for smashing"
1958 #define TEXT_CRACKING           "Score for cracking"
1959 #define TEXT_SPEED              "Speed of amoeba growth"
1960 #define TEXT_DURATION           "Duration when activated"
1961
1962 static void DrawPropertiesWindow()
1963 {
1964   int i, x, y;
1965   int num_elements_in_level;
1966   static struct
1967   {
1968     int element;
1969     int *counter_value;
1970     char *text;
1971   } elements_with_counter[] =
1972   {
1973     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
1974     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
1975     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
1976     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
1977     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
1978     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
1979     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
1980     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
1981     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
1982     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
1983     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
1984     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
1985     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
1986     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
1987     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
1988     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
1989     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
1990     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
1991     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
1992     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
1993     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
1994     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
1995     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
1996     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
1997     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
1998     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
1999     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
2000     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
2001     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
2002     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
2003     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
2004     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
2005     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
2006     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
2007     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
2008     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
2009     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
2010     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
2011     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
2012     { EL_SIEB_INAKTIV,  &level.dauer_sieb,      TEXT_DURATION },
2013     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
2014     { -1, NULL, NULL }
2015   };
2016
2017   ClearWindow();
2018   UnmapLevelEditorWindowGadgets();
2019
2020   /* draw some decorative border for the object */
2021   for (y=0; y<3; y++)
2022     for (x=0; x<3; x++)
2023       DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
2024
2025   XFillRectangle(display, drawto, gc,
2026                  SX + TILEX + MINI_TILEX/2 - 1,
2027                  SY + TILEY + MINI_TILEY/2 - 1,
2028                  TILEX + 2, TILEY + 2);
2029
2030   /* copy border to the right location */
2031   XCopyArea(display, drawto, drawto, gc,
2032             SX + TILEX, SY + TILEY,
2033             2 * TILEX, 2 * TILEY,
2034             SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
2035
2036   DrawGraphic(1, 1, el2gfx(properties_element));
2037   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
2038            FS_SMALL, FC_YELLOW);
2039
2040   num_elements_in_level = 0;
2041   for (y=0; y<lev_fieldy; y++) 
2042     for (x=0; x<lev_fieldx; x++)
2043       if (Feld[x][y] == properties_element)
2044         num_elements_in_level++;
2045
2046   DrawTextF(ED_PROPERTIES_XPOS, 5*TILEY, FC_YELLOW, "%d x contained in level",
2047             num_elements_in_level);
2048
2049   /* check if there are elements where a score can be chosen for */
2050   for (i=0; elements_with_counter[i].element != -1; i++)
2051   {
2052     if (elements_with_counter[i].element == properties_element)
2053     {
2054       int x = counter_info[ED_COUNTER_SCORE].x + DXSIZE;
2055       int y = counter_info[ED_COUNTER_SCORE].y;
2056
2057       gadget_score_value = elements_with_counter[i].counter_value;
2058       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2059       DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2060                 FC_YELLOW, elements_with_counter[i].text);
2061       MapCounterButtons(ED_COUNTER_SCORE);
2062       break;
2063     }
2064   }
2065
2066   if (HAS_CONTENT(properties_element))
2067   {
2068     if (IS_AMOEBOID(properties_element))
2069       DrawAmoebaContentArea();
2070     else
2071       DrawElementContentAreas();
2072   }
2073 }
2074
2075 static void swap_numbers(int *i1, int *i2)
2076 {
2077   int help = *i1;
2078
2079   *i1 = *i2;
2080   *i2 = help;
2081 }
2082
2083 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
2084 {
2085   int help_x = *x1;
2086   int help_y = *y1;
2087
2088   *x1 = *x2;
2089   *x2 = help_x;
2090
2091   *y1 = *y2;
2092   *y2 = help_y;
2093 }
2094
2095 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
2096 {
2097   int lx = sx + level_xpos;
2098   int ly = sy + level_ypos;
2099
2100   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
2101
2102   if (change_level)
2103     Feld[lx][ly] = element;
2104 }
2105
2106 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
2107                      int element, boolean change_level)
2108 {
2109   if (from_y == to_y)                   /* horizontal line */
2110   {
2111     int x;
2112     int y = from_y;
2113
2114     if (from_x > to_x)
2115       swap_numbers(&from_x, &to_x);
2116
2117     for (x=from_x; x<=to_x; x++)
2118       DrawLineElement(x, y, element, change_level);
2119   }
2120   else if (from_x == to_x)              /* vertical line */
2121   {
2122     int x = from_x;
2123     int y;
2124
2125     if (from_y > to_y)
2126       swap_numbers(&from_y, &to_y);
2127
2128     for (y=from_y; y<=to_y; y++)
2129       DrawLineElement(x, y, element, change_level);
2130   }
2131   else                                  /* diagonal line */
2132   {
2133     int len_x = ABS(to_x - from_x);
2134     int len_y = ABS(to_y - from_y);
2135     int x, y;
2136
2137     if (len_y < len_x)                  /* a < 1 */
2138     {
2139       float a = (float)len_y / (float)len_x;
2140
2141       if (from_x > to_x)
2142         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2143
2144       for (x=0; x<=len_x; x++)
2145       {
2146         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2147
2148         DrawLineElement(from_x + x, from_y + y, element, change_level);
2149       }
2150     }
2151     else                                /* a >= 1 */
2152     {
2153       float a = (float)len_x / (float)len_y;
2154
2155       if (from_y > to_y)
2156         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2157
2158       for (y=0; y<=len_y; y++)
2159       {
2160         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2161
2162         DrawLineElement(from_x + x, from_y + y, element, change_level);
2163       }
2164     }
2165   }
2166 }
2167
2168 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2169                           int element, boolean change_level)
2170 {
2171   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2172   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2173   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2174   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2175 }
2176
2177 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2178                           int element, boolean change_level)
2179 {
2180   int y;
2181
2182   if (from_y > to_y)
2183     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2184
2185   for (y=from_y; y<=to_y; y++)
2186     DrawLine(from_x, y, to_x, y, element, change_level);
2187 }
2188
2189 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2190 {
2191   int from_sx, from_sy;
2192   int to_sx, to_sy;
2193
2194   if (from_x > to_x)
2195     swap_numbers(&from_x, &to_x);
2196
2197   if (from_y > to_y)
2198     swap_numbers(&from_y, &to_y);
2199
2200   from_sx = SX + from_x * MINI_TILEX;
2201   from_sy = SY + from_y * MINI_TILEY;
2202   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2203   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2204
2205   XSetForeground(display, gc, WhitePixel(display, screen));
2206
2207   XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2208   XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2209   XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2210   XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2211
2212   XSetForeground(display, gc, BlackPixel(display, screen));
2213
2214   if (from_x == to_x && from_y == to_y)
2215     MarkTileDirty(from_x/2, from_y/2);
2216   else
2217     redraw_mask |= REDRAW_FIELD;
2218 }
2219
2220 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2221                        int element, boolean change_level)
2222 {
2223   if (element == -1 || change_level)
2224     DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2225   else
2226     DrawAreaBorder(from_x, from_y, to_x, to_y);
2227 }
2228
2229 /* values for CopyBrushExt() */
2230 #define CB_AREA_TO_BRUSH        0
2231 #define CB_BRUSH_TO_LEVEL       1
2232
2233 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2234 {
2235   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2236   static brush_from_x, brush_from_y;
2237   static brush_to_x, brush_to_y;
2238   int x, y;
2239
2240   if (from_x > to_x)
2241     swap_numbers(&from_x, &to_x);
2242
2243   if (from_y > to_y)
2244     swap_numbers(&from_y, &to_y);
2245
2246   if (mode == CB_AREA_TO_BRUSH)
2247   {
2248     for (y=from_y; y<=to_y; y++)
2249       for (x=from_x; x<=to_x; x++)
2250         brush_buffer[x][y] = Feld[x][y];
2251
2252     brush_from_x = from_x;
2253     brush_from_y = from_y;
2254     brush_to_x = to_x;
2255     brush_to_y = to_y;
2256   }
2257   else
2258   {
2259     for (y=brush_from_y; y<=brush_to_y; y++)
2260       for (x=brush_from_x; x<=brush_to_x; x++)
2261         Feld[x][y] = brush_buffer[x][y];
2262     CopyLevelToUndoBuffer();
2263   }
2264 }
2265
2266 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2267 {
2268   CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2269 }
2270
2271 #if 0
2272 static void CopyBrushToLevel()
2273 {
2274   CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2275 }
2276 #endif
2277
2278 static void FloodFill(int from_x, int from_y, int fill_element)
2279 {
2280   int i,x,y;
2281   int old_element;
2282   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2283   static int safety = 0;
2284
2285   /* check if starting field still has the desired content */
2286   if (Feld[from_x][from_y] == fill_element)
2287     return;
2288
2289   safety++;
2290
2291   if (safety > lev_fieldx*lev_fieldy)
2292     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2293
2294   old_element = Feld[from_x][from_y];
2295   Feld[from_x][from_y] = fill_element;
2296
2297   for(i=0;i<4;i++)
2298   {
2299     x = from_x + check[i][0];
2300     y = from_y + check[i][1];
2301
2302     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2303       FloodFill(x, y, fill_element);
2304   }
2305
2306   safety--;
2307 }
2308
2309 /* values for DrawLevelText() modes */
2310 #define TEXT_INIT       0
2311 #define TEXT_SETCURSOR  1
2312 #define TEXT_WRITECHAR  2
2313 #define TEXT_BACKSPACE  3
2314 #define TEXT_NEWLINE    4
2315 #define TEXT_END        5
2316
2317 static void DrawLevelText(int sx, int sy, char letter, int mode)
2318 {
2319   static short delete_buffer[MAX_LEV_FIELDX];
2320   static int start_sx, start_sy;
2321   static int last_sx, last_sy;
2322   static boolean typing = FALSE;
2323   int letter_element = EL_CHAR_ASCII0 + letter;
2324   int lx, ly;
2325
2326   if (mode != TEXT_INIT)
2327   {
2328     if (!typing)
2329       return;
2330
2331     if (mode != TEXT_SETCURSOR)
2332     {
2333       sx = last_sx;
2334       sy = last_sy;
2335     }
2336
2337     lx = last_sx + level_xpos;
2338     ly = last_sy + level_ypos;
2339   }
2340
2341   switch (mode)
2342   {
2343     case TEXT_INIT:
2344       if (typing)
2345         DrawLevelText(0, 0, 0, TEXT_END);
2346
2347       typing = TRUE;
2348       start_sx = last_sx = sx;
2349       start_sy = last_sy = sy;
2350       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2351       break;
2352
2353     case TEXT_SETCURSOR:
2354       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2355       DrawAreaBorder(sx, sy, sx, sy);
2356       last_sx = sx;
2357       last_sy = sy;
2358       break;
2359
2360     case TEXT_WRITECHAR:
2361       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2362       {
2363         delete_buffer[sx - start_sx] = Feld[lx][ly];
2364         Feld[lx][ly] = letter_element;
2365
2366         if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2367           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2368         else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2369           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2370         else
2371           DrawLevelText(0, 0, 0, TEXT_END);
2372       }
2373       break;
2374
2375     case TEXT_BACKSPACE:
2376       if (sx > start_sx)
2377       {
2378         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2379         DrawMiniElement(sx - 1, sy, new_element3);
2380         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2381       }
2382       break;
2383
2384     case TEXT_NEWLINE:
2385       if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2386         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2387       else
2388         DrawLevelText(0, 0, 0, TEXT_END);
2389       break;
2390
2391     case TEXT_END:
2392       CopyLevelToUndoBuffer();
2393       DrawMiniElement(sx, sy, Feld[lx][ly]);
2394       typing = FALSE;
2395       break;
2396
2397     default:
2398       break;
2399   }
2400 }
2401
2402 static void CopyLevelToUndoBuffer()
2403 {
2404   int x, y;
2405
2406   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2407
2408   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2409     undo_buffer_steps++;
2410
2411   for(x=0; x<lev_fieldx; x++)
2412     for(y=0; y<lev_fieldy; y++)
2413       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2414 }
2415
2416 static void RandomPlacement(int button)
2417 {
2418   int new_element;
2419   int x, y;
2420
2421   new_element = (button == 1 ? new_element1 :
2422                  button == 2 ? new_element2 :
2423                  button == 3 ? new_element3 : 0);
2424
2425   if (random_placement_method == RANDOM_USE_PERCENTAGE)
2426   {
2427     for(x=0; x<lev_fieldx; x++)
2428       for(y=0; y<lev_fieldy; y++)
2429         if (RND(100) < random_placement_percentage)
2430           Feld[x][y] = new_element;
2431   }
2432   else
2433   {
2434     int elements_left = random_placement_num_objects;
2435
2436     while (elements_left > 0)
2437     {
2438       x = RND(lev_fieldx);
2439       y = RND(lev_fieldy);
2440
2441       if (Feld[x][y] != new_element)
2442       {
2443         Feld[x][y] = new_element;
2444         elements_left--;
2445       }
2446     }
2447   }
2448
2449   DrawMiniLevel(level_xpos, level_ypos);
2450   CopyLevelToUndoBuffer();
2451 }
2452
2453 static void HandleDrawingAreas(struct GadgetInfo *gi)
2454 {
2455   static boolean started_inside_drawing_area = FALSE;
2456   static boolean draw_with_brush = FALSE;
2457   int id = gi->custom_id;
2458   boolean inside_drawing_area = !gi->event.off_borders;
2459   boolean button_press_event;
2460   boolean button_release_event;
2461   boolean draw_level = (id == ED_CTRL_ID_DRAWING_LEVEL);
2462   int new_element;
2463   int button = gi->event.button;
2464   int sx = gi->event.x, sy = gi->event.y;
2465   int lx, ly;
2466   int x, y;
2467
2468   /*
2469   if (edit_mode != ED_MODE_DRAWING)
2470     return;
2471   */
2472
2473   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2474   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2475
2476   if (draw_level)
2477   {
2478     sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
2479     sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
2480     lx = sx + level_xpos;
2481     ly = sy + level_ypos;
2482
2483     lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
2484     ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
2485     sx = lx - level_xpos;
2486     sy = ly - level_ypos;
2487   }
2488   else
2489   {
2490     sx = (sx < 0 ? 0 : sx > 2 ? 2 : sx);
2491     sy = (sy < 0 ? 0 : sy > 2 ? 2 : sy);
2492   }
2493
2494   if (button_press_event)
2495     started_inside_drawing_area = inside_drawing_area;
2496
2497   if (!started_inside_drawing_area)
2498     return;
2499
2500   if (!button && !button_release_event)
2501     return;
2502
2503   new_element = (button == 1 ? new_element1 :
2504                  button == 2 ? new_element2 :
2505                  button == 3 ? new_element3 : 0);
2506
2507   if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2508     return;
2509
2510   switch (drawing_function)
2511   {
2512     case ED_CTRL_ID_SINGLE_ITEMS:
2513       if (draw_level)
2514       {
2515         if (button_release_event)
2516           CopyLevelToUndoBuffer();
2517
2518         if (!button)
2519           break;
2520
2521         if (new_element != Feld[lx][ly])
2522         {
2523           if (new_element == EL_SPIELFIGUR)
2524           {
2525             /* remove player at old position */
2526             for(y=0; y<lev_fieldy; y++)
2527             {
2528               for(x=0; x<lev_fieldx; x++)
2529               {
2530                 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2531                 {
2532                   Feld[x][y] = EL_LEERRAUM;
2533                   if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2534                       y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2535                     DrawMiniElement(x - level_xpos, y - level_ypos,
2536                                     EL_LEERRAUM);
2537                 }
2538               }
2539             }
2540           }
2541
2542           Feld[lx][ly] = new_element;
2543           DrawMiniElement(sx, sy, new_element);
2544         }
2545       }
2546       else
2547       {
2548         DrawMiniGraphicExt(drawto, gc,
2549                            gi->x + sx * MINI_TILEX,
2550                            gi->y + sy * MINI_TILEY,
2551                            el2gfx(new_element));
2552         DrawMiniGraphicExt(window, gc,
2553                            gi->x + sx * MINI_TILEX,
2554                            gi->y + sy * MINI_TILEY,
2555                            el2gfx(new_element));
2556
2557         if (id == ED_CTRL_ID_AMOEBA_CONTENT)
2558           level.amoebe_inhalt = new_element;
2559         else if (id >= ED_CTRL_ID_ELEMCONT_0 && id <= ED_CTRL_ID_ELEMCONT_7)
2560           level.mampfer_inhalt[id - ED_CTRL_ID_ELEMCONT_0][sx][sy] =
2561             new_element;
2562       }
2563       break;
2564
2565     case ED_CTRL_ID_CONNECTED_ITEMS:
2566       {
2567         static int last_sx = -1;
2568         static int last_sy = -1;
2569
2570         if (button_release_event)
2571           CopyLevelToUndoBuffer();
2572
2573         if (button)
2574         {
2575           if (!button_press_event)
2576             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2577
2578           last_sx = sx;
2579           last_sy = sy;
2580         }
2581       }
2582       break;
2583
2584     case ED_CTRL_ID_LINE:
2585     case ED_CTRL_ID_RECTANGLE:
2586     case ED_CTRL_ID_FILLED_BOX:
2587     case ED_CTRL_ID_BRUSH:
2588       {
2589         static int last_sx = -1;
2590         static int last_sy = -1;
2591         static int start_sx = -1;
2592         static int start_sy = -1;
2593         void (*draw_func)(int, int, int, int, int, boolean);
2594
2595         if (drawing_function == ED_CTRL_ID_LINE)
2596           draw_func = DrawLine;
2597         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2598           draw_func = DrawRectangle;
2599         else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2600           draw_func = DrawFilledBox;
2601         else
2602           draw_func = SelectArea;
2603
2604         if (button_press_event)
2605         {
2606           draw_func(sx, sy, sx, sy, new_element, FALSE);
2607           start_sx = last_sx = sx;
2608           start_sy = last_sy = sy;
2609         }
2610         else if (button_release_event)
2611         {
2612           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2613           if (drawing_function == ED_CTRL_ID_BRUSH)
2614           {
2615             CopyAreaToBrush(start_sx, start_sy, sx, sy);
2616             draw_with_brush = TRUE;
2617           }
2618           else
2619             CopyLevelToUndoBuffer();
2620         }
2621         else if (last_sx != sx || last_sy != sy)
2622         {
2623           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2624           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2625           last_sx = sx;
2626           last_sy = sy;
2627         }
2628       }
2629       break;
2630
2631     case ED_CTRL_ID_TEXT:
2632       if (button_press_event)
2633         DrawLevelText(sx, sy, 0, TEXT_INIT);
2634       break;
2635
2636     case ED_CTRL_ID_FLOOD_FILL:
2637       if (button_press_event && Feld[lx][ly] != new_element)
2638       {
2639         FloodFill(lx, ly, new_element);
2640         DrawMiniLevel(level_xpos, level_ypos);
2641         CopyLevelToUndoBuffer();
2642       }
2643       break;
2644
2645     default:
2646       break;
2647   }
2648 }
2649
2650 static void HandleCounterButtons(struct GadgetInfo *gi)
2651 {
2652   int id = gi->custom_id;
2653   int button = gi->event.button;
2654   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2655
2656   switch (id)
2657   {
2658     case ED_CTRL_ID_SCORE_DOWN:
2659     case ED_CTRL_ID_SCORE_UP:
2660       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2661       if (*gadget_score_value < 0)
2662         *gadget_score_value = 0;
2663       else if (*gadget_score_value > 255)
2664         *gadget_score_value = 255;
2665
2666       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2667       break;
2668
2669     case ED_CTRL_ID_ELEMCONT_DOWN:
2670     case ED_CTRL_ID_ELEMCONT_UP:
2671       *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
2672       if (*gadget_areas_value < 1)
2673         *gadget_areas_value = 1;
2674       else if (*gadget_areas_value > MAX_ELEMCONT)
2675         *gadget_areas_value = MAX_ELEMCONT;
2676
2677       DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2678       DrawElementContentAreas();
2679       break;
2680
2681     default:
2682       break;
2683   }
2684 }
2685
2686 static void HandleControlButtons(struct GadgetInfo *gi)
2687 {
2688   int id = gi->custom_id;
2689   int button = gi->event.button;
2690   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2691   int new_element;
2692   int player_present = FALSE;
2693   int level_changed = FALSE;
2694   int x, y;
2695
2696   new_element = (button == 1 ? new_element1 :
2697                  button == 2 ? new_element2 :
2698                  button == 3 ? new_element3 : 0);
2699
2700   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2701     DrawLevelText(0, 0, 0, TEXT_END);
2702
2703   if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2704   {
2705     DrawDrawingWindow();
2706     edit_mode = ED_MODE_DRAWING;
2707   }
2708
2709   switch (id)
2710   {
2711     case ED_CTRL_ID_SINGLE_ITEMS:
2712     case ED_CTRL_ID_CONNECTED_ITEMS:
2713     case ED_CTRL_ID_LINE:
2714     case ED_CTRL_ID_TEXT:
2715     case ED_CTRL_ID_RECTANGLE:
2716     case ED_CTRL_ID_FILLED_BOX:
2717     case ED_CTRL_ID_FLOOD_FILL:
2718     case ED_CTRL_ID_BRUSH:
2719       drawing_function = id;
2720       break;
2721
2722     case ED_CTRL_ID_WRAP_LEFT:
2723       if (level_xpos >= 0)
2724       {
2725         if (lev_fieldx < 2*SCR_FIELDX - 2)
2726           break;
2727
2728         level_xpos -= step;
2729         if (level_xpos <- 1)
2730           level_xpos = -1;
2731         if (button == 1)
2732           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2733         else
2734           DrawMiniLevel(level_xpos, level_ypos);
2735       }
2736       break;
2737
2738     case ED_CTRL_ID_WRAP_RIGHT:
2739       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2740       {
2741         if (lev_fieldx < 2*SCR_FIELDX - 2)
2742           break;
2743
2744         level_xpos += step;
2745         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2746           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2747         if (button == 1)
2748           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2749         else
2750           DrawMiniLevel(level_xpos, level_ypos);
2751       }
2752       break;
2753
2754     case ED_CTRL_ID_WRAP_UP:
2755       if (level_ypos >= 0)
2756       {
2757         if (lev_fieldy < 2*SCR_FIELDY - 2)
2758           break;
2759
2760         level_ypos -= step;
2761         if (level_ypos < -1)
2762           level_ypos = -1;
2763         if (button == 1)
2764           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2765         else
2766           DrawMiniLevel(level_xpos, level_ypos);
2767       }
2768       break;
2769
2770     case ED_CTRL_ID_WRAP_DOWN:
2771       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2772       {
2773         if (lev_fieldy < 2*SCR_FIELDY - 2)
2774           break;
2775
2776         level_ypos += step;
2777         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2778           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2779         if (button == 1)
2780           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2781         else
2782           DrawMiniLevel(level_xpos, level_ypos);
2783       }
2784       break;
2785
2786     case ED_CTRL_ID_PROPERTIES:
2787       properties_element = new_element;
2788       DrawPropertiesWindow();
2789       edit_mode = ED_MODE_PROPERTIES;
2790       break;
2791
2792     case ED_CTRL_ID_RANDOM_PLACEMENT:
2793       RandomPlacement(button);
2794       break;
2795
2796     case ED_CTRL_ID_UNDO:
2797       if (undo_buffer_steps == 0)
2798       {
2799         Request("Undo buffer empty !", REQ_CONFIRM);
2800         break;
2801       }
2802
2803       undo_buffer_position =
2804         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2805       undo_buffer_steps--;
2806
2807       for(x=0; x<lev_fieldx; x++)
2808         for(y=0; y<lev_fieldy; y++)
2809           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2810       DrawMiniLevel(level_xpos,level_ypos);
2811       break;
2812
2813     case ED_CTRL_ID_INFO:
2814       if (edit_mode != ED_MODE_INFO)
2815       {
2816         DrawControlWindow();
2817         edit_mode = ED_MODE_INFO;
2818       }
2819       else
2820       {
2821         DrawDrawingWindow();
2822         edit_mode = ED_MODE_DRAWING;
2823       }
2824       break;
2825
2826     case ED_CTRL_ID_CLEAR:
2827       for(x=0; x<MAX_LEV_FIELDX; x++) 
2828         for(y=0; y<MAX_LEV_FIELDY; y++) 
2829           Feld[x][y] = new_element3;
2830       CopyLevelToUndoBuffer();
2831
2832       DrawMiniLevel(level_xpos, level_ypos);
2833       break;
2834
2835     case ED_CTRL_ID_SAVE:
2836       if (leveldir[leveldir_nr].readonly)
2837       {
2838         Request("This level is read only !", REQ_CONFIRM);
2839         break;
2840       }
2841
2842       for(y=0; y<lev_fieldy; y++) 
2843         for(x=0; x<lev_fieldx; x++)
2844           if (Feld[x][y] != Ur[x][y])
2845             level_changed = TRUE;
2846
2847       if (0 && !level_changed)
2848       {
2849         Request("Level has not changed !", REQ_CONFIRM);
2850         break;
2851       }
2852
2853       for(y=0; y<lev_fieldy; y++) 
2854         for(x=0; x<lev_fieldx; x++)
2855           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2856             player_present = TRUE;
2857
2858       if (!player_present)
2859         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2860       else
2861       {
2862         if (Request("Save this level and kill the old ?", REQ_ASK))
2863         {
2864           for(x=0; x<lev_fieldx; x++)
2865             for(y=0; y<lev_fieldy; y++) 
2866               Ur[x][y] = Feld[x][y];
2867           SaveLevel(level_nr);
2868         }
2869       }
2870       break;
2871
2872     case ED_CTRL_ID_TEST:
2873       for(y=0; y<lev_fieldy; y++) 
2874         for(x=0; x<lev_fieldx; x++)
2875           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2876             player_present = TRUE;
2877
2878       if (!player_present)
2879         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2880       else
2881       {
2882         for(x=0; x<lev_fieldx; x++)
2883           for(y=0; y<lev_fieldy; y++)
2884             OrigBackup[x][y] = Ur[x][y];
2885
2886         for(x=0; x<lev_fieldx; x++)
2887           for(y=0; y<lev_fieldy; y++)
2888             Ur[x][y] = Feld[x][y];
2889
2890         level_editor_test_game = TRUE;
2891         game_status = PLAYING;
2892         InitGame();
2893       }
2894       break;
2895
2896     case ED_CTRL_ID_EXIT:
2897       for(y=0; y<lev_fieldy; y++) 
2898         for(x=0; x<lev_fieldx; x++)
2899           if (Feld[x][y] != Ur[x][y])
2900             level_changed = TRUE;
2901
2902       if (!level_changed ||
2903           Request("Level has changed! Exit without saving ?",
2904                   REQ_ASK | REQ_STAY_OPEN))
2905       {
2906         CloseDoor(DOOR_CLOSE_1);
2907
2908         /*
2909         CloseDoor(DOOR_CLOSE_ALL);
2910         */
2911
2912         /* draw smaller door */
2913         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2914                   DOOR_GFX_PAGEX7, 64,
2915                   108, 64,
2916                   EX - 4, EY - 12);
2917         redraw_mask |= REDRAW_ALL;
2918
2919         game_status = MAINMENU;
2920         DrawMainMenu();
2921       }
2922       else
2923       {
2924         CloseDoor(DOOR_CLOSE_1);
2925         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2926                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2927                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2928         OpenDoor(DOOR_OPEN_1);
2929       }
2930       break;
2931
2932     default:
2933       if (gi->event.type == GD_EVENT_PRESSED)
2934         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2935       else if (gi->event.type == GD_EVENT_RELEASED)
2936         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2937       else if (gi->event.type == GD_EVENT_MOVING)
2938         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2939       else
2940         printf("default: HandleControlButtons: ?\n");
2941       break;
2942   }
2943 }
2944
2945 void HandleLevelEditorKeyInput(KeySym key)
2946 {
2947   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2948   {
2949     char *keyname = getKeyNameFromKeySym(key);
2950     char letter = 0;
2951
2952     if (strlen(keyname) == 1)
2953       letter = keyname[0];
2954     else if (strcmp(keyname, "space") == 0)
2955       letter = ' ';
2956     else if (strcmp(keyname, "less") == 0)
2957       letter = '<';
2958     else if (strcmp(keyname, "equal") == 0)
2959       letter = '=';
2960     else if (strcmp(keyname, "greater") == 0)
2961       letter = '>';
2962
2963     /* map lower case letters to upper case */
2964     if (letter >= 'a' && letter <= 'z')
2965       letter += (int)('A' - 'a');
2966     else if (letter == 'ä')
2967       letter = 'Ä';
2968     else if (letter == 'ä')
2969       letter = 'Ö';
2970     else if (letter == 'ä')
2971       letter = 'Ü';
2972
2973     if (letter)
2974       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
2975     else if (key == XK_Delete || key == XK_BackSpace)
2976       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
2977     else if (key == XK_Return)
2978       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
2979   }
2980 }