1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS 7
24 #define ED_WIN_MB_LEFT_YPOS 6
25 #define ED_WIN_LEVELNR_XPOS 77
26 #define ED_WIN_LEVELNR_YPOS 7
27 #define ED_WIN_MB_MIDDLE_XPOS 7
28 #define ED_WIN_MB_MIDDLE_YPOS 258
29 #define ED_WIN_MB_RIGHT_XPOS 77
30 #define ED_WIN_MB_RIGHT_YPOS 258
32 /* other constants for the editor */
33 #define ED_SCROLL_NO 0
34 #define ED_SCROLL_LEFT 1
35 #define ED_SCROLL_RIGHT 2
36 #define ED_SCROLL_UP 4
37 #define ED_SCROLL_DOWN 8
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING 0
41 #define ED_MODE_INFO 1
42 #define ED_MODE_PROPERTIES 2
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS (10 + 1)
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE 0
49 #define RANDOM_USE_NUM_OBJECTS 1
51 /* values for elements with content */
52 #define MAX_ELEMCONT 8
54 /* values for the control window */
55 #define ED_CTRL_BUTTONS_GFX_YPOS 236
56 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS 142
58 #define ED_CTRL1_BUTTONS_HORIZ 4
59 #define ED_CTRL1_BUTTONS_VERT 4
60 #define ED_CTRL1_BUTTON_XSIZE 22
61 #define ED_CTRL1_BUTTON_YSIZE 22
62 #define ED_CTRL1_BUTTONS_XPOS 6
63 #define ED_CTRL1_BUTTONS_YPOS 6
64 #define ED_CTRL2_BUTTONS_HORIZ 3
65 #define ED_CTRL2_BUTTONS_VERT 2
66 #define ED_CTRL2_BUTTON_XSIZE 30
67 #define ED_CTRL2_BUTTON_YSIZE 20
68 #define ED_CTRL2_BUTTONS_XPOS 5
69 #define ED_CTRL2_BUTTONS_YPOS 100
70 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
71 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
72 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
74 /* values for properties window */
75 #define ED_PROPERTIES_XPOS (TILEX - MINI_TILEX/2)
76 /* values for counter gadgets */
77 #define ED_COUNT_VALUE_XOFFSET 5
78 #define ED_COUNT_VALUE_YOFFSET 3
79 #define ED_COUNT_SCORE_XPOS ED_PROPERTIES_XPOS
80 #define ED_COUNT_SCORE_YPOS (14 * MINI_TILEY)
81 #define ED_COUNT_ELEMCONT_XPOS ED_PROPERTIES_XPOS
82 #define ED_COUNT_ELEMCONT_YPOS (17 * MINI_TILEY)
84 /* values for element content drawing areas */
85 #define ED_AREA_ELEMCONT_XPOS (TILEX)
86 #define ED_AREA_ELEMCONT_YPOS (10 * TILEY)
88 /* control button identifiers */
89 #define ED_CTRL_ID_SINGLE_ITEMS 0
90 #define ED_CTRL_ID_CONNECTED_ITEMS 1
91 #define ED_CTRL_ID_LINE 2
92 #define ED_CTRL_ID_TEXT 3
93 #define ED_CTRL_ID_RECTANGLE 4
94 #define ED_CTRL_ID_FILLED_BOX 5
95 #define ED_CTRL_ID_WRAP_UP 6
96 #define ED_CTRL_ID_PROPERTIES 7
97 #define ED_CTRL_ID_FLOOD_FILL 8
98 #define ED_CTRL_ID_WRAP_LEFT 9
99 #define ED_CTRL_ID_UNUSED1 10
100 #define ED_CTRL_ID_WRAP_RIGHT 11
101 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
102 #define ED_CTRL_ID_BRUSH 13
103 #define ED_CTRL_ID_WRAP_DOWN 14
104 #define ED_CTRL_ID_PICK_ELEMENT 15
105 #define ED_CTRL_ID_UNDO 16
106 #define ED_CTRL_ID_INFO 17
107 #define ED_CTRL_ID_SAVE 18
108 #define ED_CTRL_ID_CLEAR 19
109 #define ED_CTRL_ID_TEST 20
110 #define ED_CTRL_ID_EXIT 21
112 /* counter button identifiers */
113 #define ED_CTRL_ID_SCORE_DOWN 22
114 #define ED_CTRL_ID_SCORE_UP 23
115 #define ED_CTRL_ID_ELEMCONT_DOWN 24
116 #define ED_CTRL_ID_ELEMCONT_UP 25
118 /* drawing area identifiers */
119 #define ED_CTRL_ID_DRAWING_LEVEL 26
120 #define ED_CTRL_ID_ELEMCONT_0 27
121 #define ED_CTRL_ID_ELEMCONT_7 34
122 #define ED_CTRL_ID_AMOEBA_CONTENT 35
124 /* text input identifiers */
125 #define ED_CTRL_ID_LEVEL_NAME 36
127 #define ED_NUM_GADGETS 37
129 /* values for counter gadgets */
130 #define ED_COUNTER_SCORE 0
131 #define ED_COUNTER_ELEMCONT 1
133 #define ED_NUM_COUNTERS 2
139 } counter_info[ED_NUM_COUNTERS] =
141 { ED_COUNT_SCORE_XPOS, ED_COUNT_SCORE_YPOS,
142 ED_CTRL_ID_SCORE_DOWN },
143 { ED_COUNT_ELEMCONT_XPOS, ED_COUNT_ELEMCONT_YPOS,
144 ED_CTRL_ID_ELEMCONT_DOWN }
147 /* forward declaration for internal use */
148 static void DrawDrawingWindow();
149 static void DrawPropertiesWindow();
150 static void CopyLevelToUndoBuffer();
151 static void HandleControlButtons(struct GadgetInfo *);
152 static void HandleCounterButtons(struct GadgetInfo *);
153 static void HandleDrawingAreas(struct GadgetInfo *);
154 static void HandleTextInputGadgets(struct GadgetInfo *);
156 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
157 static boolean level_editor_gadgets_created = FALSE;
159 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
160 static int last_drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
161 static int properties_element = 0;
163 static short ElementContent[MAX_ELEMCONT][3][3];
164 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
165 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
166 static int undo_buffer_position = 0;
167 static int undo_buffer_steps = 0;
169 static int random_placement_percentage = 10;
170 static int random_placement_num_objects = 10;
172 static int random_placement_method = RANDOM_USE_PERCENTAGE;
174 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
177 /* pointer to score value */
178 static int *gadget_score_value;
179 static int *gadget_areas_value;
181 static int level_xpos,level_ypos;
182 static int edit_mode;
183 static boolean name_typing;
184 static int new_element1 = EL_MAUERWERK;
185 static int new_element2 = EL_LEERRAUM;
186 static int new_element3 = EL_ERDREICH;
188 int element_shift = 0;
190 int editor_element[] =
192 EL_CHAR_A + ('B' - 'A'),
193 EL_CHAR_A + ('O' - 'A'),
194 EL_CHAR_A + ('U' - 'A'),
195 EL_CHAR_A + ('L' - 'A'),
198 EL_CHAR_A + ('D' - 'A'),
199 EL_CHAR_A + ('E' - 'A'),
200 EL_CHAR_A + ('R' - 'A'),
202 EL_CHAR_A + ('D' - 'A'),
203 EL_CHAR_A + ('A' - 'A'),
204 EL_CHAR_A + ('S' - 'A'),
205 EL_CHAR_A + ('H' - 'A'),
232 EL_CHAR_A + ('E' - 'A'),
233 EL_CHAR_A + ('M' - 'A'),
234 EL_CHAR_A + ('E' - 'A'),
237 EL_CHAR_A + ('R' - 'A'),
238 EL_CHAR_A + ('A' - 'A'),
239 EL_CHAR_A + ('L' - 'A'),
240 EL_CHAR_A + ('D' - 'A'),
242 EL_CHAR_A + ('M' - 'A'),
243 EL_CHAR_A + ('I' - 'A'),
244 EL_CHAR_A + ('N' - 'A'),
245 EL_CHAR_A + ('E' - 'A'),
322 EL_CHAR_A + ('M' - 'A'),
323 EL_CHAR_A + ('O' - 'A'),
324 EL_CHAR_A + ('R' - 'A'),
325 EL_CHAR_A + ('E' - 'A'),
377 EL_CHAR_A + ('S' - 'A'),
378 EL_CHAR_A + ('O' - 'A'),
379 EL_CHAR_A + ('K' - 'A'),
380 EL_CHAR_A + ('O' - 'A'),
383 EL_CHAR_A + ('B' - 'A'),
384 EL_CHAR_A + ('A' - 'A'),
385 EL_CHAR_A + ('N' - 'A'),
388 EL_SOKOBAN_FELD_LEER,
389 EL_SOKOBAN_FELD_VOLL,
458 EL_CHAR_A + ('D' - 'A'),
459 EL_CHAR_A + ('Y' - 'A'),
460 EL_CHAR_A + ('N' - 'A'),
461 EL_CHAR_A + ('A' - 'A'),
463 EL_CHAR_A + ('B' - 'A'),
464 EL_CHAR_A + ('L' - 'A'),
465 EL_CHAR_A + ('A' - 'A'),
466 EL_CHAR_A + ('S' - 'A'),
469 EL_CHAR_A + ('T' - 'A'),
470 EL_CHAR_A + ('E' - 'A'),
471 EL_CHAR_A + ('R' - 'A'),
554 int elements_in_list = sizeof(editor_element)/sizeof(int);
556 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
559 int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
560 int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
562 XCopyArea(display,drawto,drawto,gc,
563 SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
564 SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
565 SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
568 x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
569 for(y=0;y<2*SCR_FIELDY;y++)
570 DrawMiniElementOrWall(x,y,from_x,from_y);
574 y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
575 for(x=0;x<2*SCR_FIELDX;x++)
576 DrawMiniElementOrWall(x,y,from_x,from_y);
579 redraw_mask |= REDRAW_FIELD;
583 void InitLevelEditorGadgets()
587 for (i=0; i<ED_NUM_GADGETS; i++)
588 level_editor_gadget[i] = NULL;
591 static void CreateControlButtons()
595 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
597 Pixmap gd_pixmap = pix[PIX_DOOR];
598 struct GadgetInfo *gi;
599 int gd_xoffset, gd_yoffset;
600 int gd_x1, gd_x2, gd_y1, gd_y2;
604 boolean radio_button_pressed;
605 unsigned long event_mask;
608 if (id == ED_CTRL_ID_SINGLE_ITEMS ||
609 id == ED_CTRL_ID_CONNECTED_ITEMS ||
610 id == ED_CTRL_ID_LINE ||
611 id == ED_CTRL_ID_TEXT ||
612 id == ED_CTRL_ID_RECTANGLE ||
613 id == ED_CTRL_ID_FILLED_BOX ||
614 id == ED_CTRL_ID_FLOOD_FILL ||
615 id == ED_CTRL_ID_BRUSH ||
616 id == ED_CTRL_ID_PICK_ELEMENT)
618 button_type = GD_TYPE_RADIO_BUTTON;
620 radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
621 event_mask = GD_EVENT_PRESSED;
625 button_type = GD_TYPE_NORMAL_BUTTON;
627 radio_button_pressed = FALSE;
629 if (id == ED_CTRL_ID_WRAP_LEFT ||
630 id == ED_CTRL_ID_WRAP_RIGHT ||
631 id == ED_CTRL_ID_WRAP_UP ||
632 id == ED_CTRL_ID_WRAP_DOWN)
633 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
635 event_mask = GD_EVENT_RELEASED;
638 if (id < ED_NUM_CTRL1_BUTTONS)
640 int x = i % ED_CTRL1_BUTTONS_HORIZ;
641 int y = i / ED_CTRL1_BUTTONS_HORIZ;
643 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
644 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
645 width = ED_CTRL1_BUTTON_XSIZE;
646 height = ED_CTRL1_BUTTON_YSIZE;
650 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
651 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
653 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
654 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
655 width = ED_CTRL2_BUTTON_XSIZE;
656 height = ED_CTRL2_BUTTON_YSIZE;
659 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
660 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
661 gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
662 gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
664 gi = CreateGadget(GDI_CUSTOM_ID, id,
665 GDI_X, EX + gd_xoffset,
666 GDI_Y, EY + gd_yoffset,
669 GDI_TYPE, button_type,
670 GDI_STATE, GD_BUTTON_UNPRESSED,
671 GDI_RADIO_NR, radio_button_nr,
672 GDI_RADIO_PRESSED, radio_button_pressed,
673 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
674 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
675 GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
676 GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
677 GDI_EVENT_MASK, event_mask,
678 GDI_CALLBACK, HandleControlButtons,
682 Error(ERR_EXIT, "cannot create gadget");
684 level_editor_gadget[id] = gi;
688 static void CreateCounterButtons()
692 for (i=0; i<ED_NUM_COUNTERS; i++)
696 Pixmap gd_pixmap = pix[PIX_DOOR];
697 struct GadgetInfo *gi;
699 int gd_x1, gd_x2, gd_y;
700 int id = counter_info[i].gadget_id + j;
701 unsigned long event_mask;
703 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
705 gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
706 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
707 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
708 gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
710 gi = CreateGadget(GDI_CUSTOM_ID, id,
711 GDI_X, SX + counter_info[i].x + gd_xoffset,
712 GDI_Y, SY + counter_info[i].y,
713 GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
714 GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
715 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
716 GDI_STATE, GD_BUTTON_UNPRESSED,
717 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
718 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
719 GDI_EVENT_MASK, event_mask,
720 GDI_CALLBACK, HandleCounterButtons,
724 Error(ERR_EXIT, "cannot create gadget");
726 level_editor_gadget[id] = gi;
731 static void CreateDrawingAreas()
733 struct GadgetInfo *gi;
734 unsigned long event_mask;
739 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
740 GD_EVENT_OFF_BORDERS;
742 /* one for the level drawing area ... */
743 id = ED_CTRL_ID_DRAWING_LEVEL;
744 gi = CreateGadget(GDI_CUSTOM_ID, id,
749 GDI_TYPE, GD_TYPE_DRAWING_AREA,
750 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
751 GDI_EVENT_MASK, event_mask,
752 GDI_CALLBACK, HandleDrawingAreas,
756 Error(ERR_EXIT, "cannot create gadget");
758 level_editor_gadget[id] = gi;
760 /* ... up to eight areas for element content ... */
761 for (i=0; i<MAX_ELEMCONT; i++)
763 int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
764 int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
766 id = ED_CTRL_ID_ELEMCONT_0 + i;
767 gi = CreateGadget(GDI_CUSTOM_ID, id,
770 GDI_WIDTH, 3 * MINI_TILEX,
771 GDI_HEIGHT, 3 * MINI_TILEY,
772 GDI_TYPE, GD_TYPE_DRAWING_AREA,
773 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
774 GDI_EVENT_MASK, event_mask,
775 GDI_CALLBACK, HandleDrawingAreas,
779 Error(ERR_EXIT, "cannot create gadget");
781 level_editor_gadget[id] = gi;
784 /* ... and one for the amoeba content */
785 id = ED_CTRL_ID_AMOEBA_CONTENT;
786 gi = CreateGadget(GDI_CUSTOM_ID, id,
787 GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
788 GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
789 GDI_WIDTH, MINI_TILEX,
790 GDI_HEIGHT, MINI_TILEY,
791 GDI_TYPE, GD_TYPE_DRAWING_AREA,
792 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
793 GDI_EVENT_MASK, event_mask,
794 GDI_CALLBACK, HandleDrawingAreas,
798 Error(ERR_EXIT, "cannot create gadget");
800 level_editor_gadget[id] = gi;
803 static void CreateTextInputGadgets()
805 Pixmap gd_pixmap = pix[PIX_DOOR];
807 struct GadgetInfo *gi;
808 unsigned long event_mask;
811 gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
812 gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
813 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
815 /* text input gadget for the level name */
816 id = ED_CTRL_ID_LEVEL_NAME;
817 gi = CreateGadget(GDI_CUSTOM_ID, id,
818 GDI_X, SX + ED_COUNT_ELEMCONT_XPOS,
819 GDI_Y, SY + ED_AREA_ELEMCONT_YPOS + 3 * TILEX,
820 GDI_TYPE, GD_TYPE_TEXTINPUT,
821 GDI_TEXT_VALUE, level.name,
824 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x, gd_y,
825 GDI_DESIGN_PRESSED, gd_pixmap, gd_x, gd_y,
826 GDI_EVENT_MASK, event_mask,
827 GDI_CALLBACK, HandleTextInputGadgets,
831 Error(ERR_EXIT, "cannot create gadget");
833 level_editor_gadget[id] = gi;
836 static void CreateLevelEditorGadgets()
838 if (level_editor_gadgets_created)
841 CreateControlButtons();
842 CreateCounterButtons();
843 CreateDrawingAreas();
844 CreateTextInputGadgets();
846 level_editor_gadgets_created = TRUE;
849 static void MapControlButtons()
853 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
854 MapGadget(level_editor_gadget[i]);
857 static void MapCounterButtons(int id)
862 MapGadget(level_editor_gadget[counter_info[id].gadget_id + i]);
865 static void MapDrawingArea(int id)
867 MapGadget(level_editor_gadget[id]);
870 static void MapTextInputGadget(int id)
872 MapGadget(level_editor_gadget[id]);
875 static void MapMainDrawingArea()
877 MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
880 static void UnmapDrawingArea(int id)
882 UnmapGadget(level_editor_gadget[id]);
885 void UnmapLevelEditorWindowGadgets()
889 for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
890 UnmapGadget(level_editor_gadget[i]);
893 void UnmapLevelEditorGadgets()
897 for (i=0; i<ED_NUM_GADGETS; i++)
898 UnmapGadget(level_editor_gadget[i]);
903 int i, x, y, graphic;
907 edit_mode = ED_MODE_DRAWING;
910 CloseDoor(DOOR_CLOSE_ALL);
912 if (level_editor_test_game)
914 for(x=0; x<lev_fieldx; x++)
915 for(y=0; y<lev_fieldy; y++)
916 Feld[x][y] = Ur[x][y];
918 for(x=0; x<lev_fieldx; x++)
919 for(y=0; y<lev_fieldy; y++)
920 Ur[x][y] = OrigBackup[x][y];
922 level_editor_test_game = FALSE;
926 undo_buffer_position = -1;
927 undo_buffer_steps = -1;
928 CopyLevelToUndoBuffer();
931 DrawMiniLevel(level_xpos,level_ypos);
934 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
935 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
937 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
938 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
939 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
940 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
941 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
942 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
943 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
945 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
947 if (i < elements_in_list)
948 graphic = el2gfx(editor_element[i + element_shift]);
950 graphic = GFX_LEERRAUM;
952 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
953 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
954 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
955 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
956 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
960 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
961 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
962 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
963 el2gfx(new_element1));
964 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
965 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
966 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
967 el2gfx(new_element2));
968 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
969 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
970 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
971 el2gfx(new_element3));
972 DrawTextExt(pix[PIX_DB_DOOR],gc,
973 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
974 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
975 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
976 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
977 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
978 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
980 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
981 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
982 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
983 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
984 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
986 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
987 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
989 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
990 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
992 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
994 /* draw bigger door */
995 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1000 /* draw new control window */
1001 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1002 DOOR_GFX_PAGEX8, 236,
1006 redraw_mask |= REDRAW_ALL;
1008 OpenDoor(DOOR_OPEN_1);
1010 if (!level_editor_gadgets_created)
1011 CreateLevelEditorGadgets();
1013 MapControlButtons();
1014 MapMainDrawingArea();
1017 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
1021 void DrawControlWindow()
1026 UnmapLevelEditorWindowGadgets();
1028 /* Inhalt der Mampfer */
1029 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
1030 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
1031 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
1033 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
1034 XFillRectangle(display,drawto,gc,
1035 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
1036 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
1037 3*MINI_TILEX+2,3*MINI_TILEY+2);
1039 XCopyArea(display,drawto,drawto,gc,
1040 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
1041 4*5*MINI_TILEX,5*MINI_TILEY,
1042 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
1045 for(y=0;y<3;y++) for(x=0;x<3;x++)
1046 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
1048 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
1049 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
1050 int2str(i+1,1),FS_SMALL,FC_YELLOW);
1053 /* Inhalt der Amöbe */
1054 for(y=0;y<2;y++) for(x=0;x<2;x++)
1056 DrawMiniElement(29+x,26+y,EL_ERDREICH);
1057 XFillRectangle(display,drawto,gc,
1058 SX+29*MINI_TILEX+MINI_TILEX/2-1,
1059 SY+26*MINI_TILEY+MINI_TILEY/2-1,
1060 MINI_TILEX+2,MINI_TILEY+2);
1062 XCopyArea(display,drawto,drawto,gc,
1063 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
1064 3*MINI_TILEX,3*MINI_TILEY,
1065 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
1066 DrawMiniElement(29,26,level.amoebe_inhalt);
1068 for(i=0;i<11+3+2;i++)
1070 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1071 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1072 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1073 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1074 ED_COUNT_GADGET_XPOS,
1075 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
1078 DrawText(ED_COUNT_VALUE_XPOS,
1079 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
1080 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
1082 DrawText(ED_COUNT_VALUE_XPOS,
1083 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1084 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1086 DrawText(ED_COUNT_VALUE_XPOS,
1087 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1088 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1090 DrawText(ED_COUNT_VALUE_XPOS,
1091 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1092 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1094 DrawText(ED_COUNT_VALUE_XPOS,
1095 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1096 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1098 DrawText(ED_COUNT_VALUE_XPOS,
1099 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1100 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1103 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
1104 "Score for Emerald",FS_SMALL,FC_YELLOW);
1105 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
1106 "Score for Diamond",FS_SMALL,FC_YELLOW);
1107 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
1108 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
1109 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
1110 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
1111 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
1112 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
1113 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
1114 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
1115 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
1116 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
1117 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
1118 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
1119 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
1120 "Score for dynamite",FS_SMALL,FC_YELLOW);
1121 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
1122 "Score for key",FS_SMALL,FC_YELLOW);
1123 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
1124 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
1125 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
1126 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
1127 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
1128 "Time for magic wall",FS_SMALL,FC_YELLOW);
1129 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
1130 "Time for wheel",FS_SMALL,FC_YELLOW);
1131 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
1132 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
1133 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
1134 "Time available for this level",FS_SMALL,FC_YELLOW);
1136 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1137 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
1138 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1139 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
1140 ED_COUNT_GADGET_XPOS,
1141 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1143 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1144 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1145 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1146 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1147 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1148 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1149 DrawText(ED_COUNT_GADGET_XPOS+5,
1150 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1151 level.name,FS_SMALL,FC_YELLOW);
1152 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1153 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1154 "Title",FS_SMALL,FC_YELLOW);
1156 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1157 "Playfield size:",FS_SMALL,FC_YELLOW);
1158 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1159 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1160 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1161 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1162 ED_SIZE_GADGET_XPOS,
1163 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1164 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1165 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1166 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1167 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1168 ED_SIZE_GADGET_XPOS,
1169 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1170 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1171 "Width",FS_SMALL,FC_YELLOW);
1172 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1173 "Height",FS_SMALL,FC_YELLOW);
1174 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1175 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1176 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1177 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1180 void AdjustLevelScrollPosition()
1182 if (level_xpos < -1)
1184 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1185 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1186 if (lev_fieldx < 2*SCR_FIELDX - 2)
1189 if (level_ypos < -1)
1191 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1192 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1193 if (lev_fieldy < 2*SCR_FIELDY - 2)
1197 static void PickDrawingElement(int button, int element)
1199 if (button < 1 || button > 3)
1204 new_element1 = element;
1205 DrawMiniGraphicExt(drawto, gc,
1206 DX + ED_WIN_MB_LEFT_XPOS,
1207 DY + ED_WIN_MB_LEFT_YPOS,
1208 el2gfx(new_element1));
1210 else if (button == 2)
1212 new_element2 = element;
1213 DrawMiniGraphicExt(drawto, gc,
1214 DX + ED_WIN_MB_MIDDLE_XPOS,
1215 DY + ED_WIN_MB_MIDDLE_YPOS,
1216 el2gfx(new_element2));
1220 new_element3 = element;
1221 DrawMiniGraphicExt(drawto, gc,
1222 DX + ED_WIN_MB_RIGHT_XPOS,
1223 DY + ED_WIN_MB_RIGHT_YPOS,
1224 el2gfx(new_element3));
1227 redraw_mask |= REDRAW_DOOR_1;
1230 void LevelEd(int mx, int my, int button)
1232 static int last_button = 0;
1233 static int in_field_pressed = FALSE;
1234 static boolean use_floodfill = FALSE;
1238 int x = (mx-SX)/MINI_TILEX;
1239 int y = (my-SY)/MINI_TILEY;
1243 HandlePressedControlButtons();
1244 HandleDrawingFunctions(mx, my, button);
1247 if (use_floodfill) /********** FLOOD FILL **********/
1255 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1260 if (x>lev_fieldx || y>lev_fieldy ||
1261 (x==0 && level_xpos<0) ||
1262 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1263 (y==0 && level_ypos<0) ||
1264 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1267 from_x = x+level_xpos;
1268 from_y = y+level_ypos;
1269 fill_element = (button==1 ? new_element1 :
1270 button==2 ? new_element2 :
1271 button==3 ? new_element3 : 0);
1273 FloodFill(from_x,from_y,fill_element);
1274 DrawMiniLevel(level_xpos,level_ypos);
1277 use_floodfill = FALSE;
1278 CloseDoor(DOOR_CLOSE_1);
1279 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1288 else /********** EDIT/CTRL-FENSTER **********/
1290 static unsigned long choice_delay = 0;
1291 int choice = CheckElemButtons(mx,my,button);
1292 int elem_pos = choice-ED_BUTTON_ELEM;
1294 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1295 (choice == ED_BUTTON_EDOWN &&
1296 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1297 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1299 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1303 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1305 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1307 step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1308 element_shift += step;
1311 if (element_shift<0)
1313 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1314 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1315 if (element_shift % MAX_ELEM_X)
1316 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1318 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1319 DrawElemButton(i+2,ED_BUTTON_RELEASED);
1321 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1325 if (elem_pos+element_shift < elements_in_list)
1326 new_element = editor_element[elem_pos+element_shift];
1328 new_element = EL_LEERRAUM;
1330 PickDrawingElement(last_button, new_element);
1332 if (!HAS_CONTENT(properties_element))
1334 properties_element = new_element;
1335 if (edit_mode == ED_MODE_PROPERTIES)
1336 DrawPropertiesWindow();
1340 if (edit_mode == ED_MODE_DRAWING) /********** EDIT-FENSTER **********/
1347 switch(CheckEditButtons(mx,my,button))
1349 case ED_BUTTON_CTRL:
1350 CloseDoor(DOOR_CLOSE_2);
1351 DrawControlWindow();
1352 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1353 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1355 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1356 OpenDoor(DOOR_OPEN_2);
1357 edit_mode = ED_MODE_INFO;
1359 case ED_BUTTON_FILL:
1360 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1361 use_floodfill = TRUE;
1364 case ED_BUTTON_LEFT:
1367 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1369 if (lev_fieldx<2*SCR_FIELDX-2)
1372 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1376 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1378 DrawMiniLevel(level_xpos,level_ypos);
1381 case ED_BUTTON_RIGHT:
1382 if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1384 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1386 if (lev_fieldx<2*SCR_FIELDX-2)
1389 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1390 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1391 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1393 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1395 DrawMiniLevel(level_xpos,level_ypos);
1401 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1403 if (lev_fieldy<2*SCR_FIELDY-2)
1406 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1410 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1412 DrawMiniLevel(level_xpos,level_ypos);
1415 case ED_BUTTON_DOWN:
1416 if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1418 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1420 if (lev_fieldy<2*SCR_FIELDY-2)
1423 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1424 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1425 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1427 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1429 DrawMiniLevel(level_xpos,level_ypos);
1442 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1446 if (button && !motion_status)
1447 in_field_pressed = TRUE;
1449 if (!button || !in_field_pressed || button<1 || button>3 ||
1450 (y==0 && level_ypos<0) ||
1451 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1452 (x==0 && level_xpos<0) ||
1453 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1454 x>lev_fieldx || y>lev_fieldy)
1457 new_element = (button==1 ? new_element1 :
1458 button==2 ? new_element2 :
1459 button==3 ? new_element3 : 0);
1461 if (new_element != Feld[x+level_xpos][y+level_ypos])
1463 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1467 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1469 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1471 Feld[x][y] = EL_LEERRAUM;
1472 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1473 y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1474 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1479 Feld[x+level_xpos][y+level_ypos] = new_element;
1480 DrawMiniElement(x,y,new_element);
1483 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1484 in_field_pressed = FALSE;
1491 else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1493 int choice = CheckCountButtons(mx,my,button);
1494 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1496 if (choice >= 0 && choice < 36 &&
1497 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1506 level.score[choice] += step;
1507 if (level.score[choice]<0)
1508 level.score[choice] = 0;
1509 else if (level.score[choice]>255)
1510 level.score[choice] = 255;
1512 else if (choice==11)
1514 level.tempo_amoebe += step;
1515 if (level.tempo_amoebe<0)
1516 level.tempo_amoebe = 0;
1517 else if (level.tempo_amoebe>255)
1518 level.tempo_amoebe = 255;
1520 else if (choice==12)
1522 level.dauer_sieb += step;
1523 if (level.dauer_sieb<0)
1524 level.dauer_sieb = 0;
1525 else if (level.dauer_sieb>255)
1526 level.dauer_sieb = 255;
1528 else if (choice==13)
1530 level.dauer_ablenk += step;
1531 if (level.dauer_ablenk<0)
1532 level.dauer_ablenk = 0;
1533 else if (level.dauer_ablenk>255)
1534 level.dauer_ablenk = 255;
1536 else if (choice==14)
1538 level.edelsteine += step;
1539 if (level.edelsteine<0)
1540 level.edelsteine = 0;
1541 else if (level.edelsteine>999)
1542 level.edelsteine = 999;
1544 else if (choice==15)
1549 else if (level.time>999)
1552 else if (choice==16)
1555 if (lev_fieldx<MIN_LEV_FIELDX)
1556 lev_fieldx = MIN_LEV_FIELDX;
1557 else if (lev_fieldx>MAX_LEV_FIELDX)
1558 lev_fieldx = MAX_LEV_FIELDX;
1559 level.fieldx = lev_fieldx;
1561 else if (choice==17)
1564 if (lev_fieldy<MIN_LEV_FIELDY)
1565 lev_fieldy = MIN_LEV_FIELDY;
1566 else if (lev_fieldy>MAX_LEV_FIELDY)
1567 lev_fieldy = MAX_LEV_FIELDY;
1568 level.fieldy = lev_fieldy;
1572 DrawText(ED_COUNT_VALUE_XPOS,
1573 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1574 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1575 else if (choice==11)
1576 DrawText(ED_COUNT_VALUE_XPOS,
1577 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1578 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1579 else if (choice==12)
1580 DrawText(ED_COUNT_VALUE_XPOS,
1581 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1582 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1583 else if (choice==13)
1584 DrawText(ED_COUNT_VALUE_XPOS,
1585 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1586 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1587 else if (choice==14)
1588 DrawText(ED_COUNT_VALUE_XPOS,
1589 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1590 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1591 else if (choice==15)
1592 DrawText(ED_COUNT_VALUE_XPOS,
1593 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1594 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1595 else if (choice==16)
1596 DrawText(ED_SIZE_VALUE_XPOS,
1597 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1598 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1599 else if (choice==17)
1600 DrawText(ED_SIZE_VALUE_XPOS,
1601 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1602 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1604 redraw_mask &= ~REDRAW_FIELD;
1606 XCopyArea(display,drawto,window,gc,
1607 ED_COUNT_VALUE_XPOS,
1608 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1609 3*FONT2_XSIZE,FONT2_YSIZE,
1610 ED_COUNT_VALUE_XPOS,
1611 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1613 XCopyArea(display,drawto,window,gc,
1615 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1616 3*FONT2_XSIZE,FONT2_YSIZE,
1618 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1626 switch(CheckCtrlButtons(mx,my,button))
1628 case ED_BUTTON_EDIT:
1629 CloseDoor(DOOR_CLOSE_2);
1630 AdjustLevelScrollPosition();
1631 DrawMiniLevel(level_xpos,level_ypos);
1632 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1633 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1635 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1636 OpenDoor(DOOR_OPEN_2);
1637 edit_mode = ED_MODE_DRAWING;
1639 case ED_BUTTON_CLEAR:
1640 if (Request("Are you sure to clear this level ?",REQ_ASK))
1642 for(x=0;x<MAX_LEV_FIELDX;x++)
1643 for(y=0;y<MAX_LEV_FIELDY;y++)
1644 Feld[x][y] = EL_ERDREICH;
1645 DrawMiniLevel(level_xpos,level_ypos);
1648 case ED_BUTTON_UNDO:
1649 if (leveldir[leveldir_nr].readonly ||
1650 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1652 CloseDoor(DOOR_CLOSE_ALL);
1653 game_status=MAINMENU;
1658 CloseDoor(DOOR_CLOSE_1);
1659 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1662 case ED_BUTTON_EXIT:
1664 int figur_vorhanden = FALSE;
1666 if (leveldir[leveldir_nr].readonly)
1668 Request("This level is read only !",REQ_CONFIRM);
1672 for(y=0;y<lev_fieldy;y++)
1673 for(x=0;x<lev_fieldx;x++)
1674 if (Feld[x][y] == EL_SPIELFIGUR ||
1675 Feld[x][y] == EL_SPIELER1 ||
1676 Feld[x][y] == EL_SP_MURPHY)
1677 figur_vorhanden = TRUE;
1679 if (!figur_vorhanden)
1680 Request("No Level without Gregor Mc Duffin please !",
1684 if (Request("Save this level and kill the old ?",
1685 REQ_ASK | REQ_STAY_OPEN))
1687 for(x=0;x<lev_fieldx;x++)
1688 for(y=0;y<lev_fieldy;y++)
1689 Ur[x][y]=Feld[x][y];
1690 SaveLevel(level_nr);
1692 CloseDoor(DOOR_CLOSE_ALL);
1693 game_status=MAINMENU;
1706 if (mx>=ED_COUNT_GADGET_XPOS &&
1707 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1708 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1709 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1714 DrawText(ED_COUNT_GADGET_XPOS+5,
1715 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1716 level.name,FS_SMALL,FC_GREEN);
1717 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1718 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1719 "<",FS_SMALL,FC_RED);
1726 name_typing = FALSE;
1727 DrawText(ED_COUNT_GADGET_XPOS+5,
1728 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1729 level.name,FS_SMALL,FC_YELLOW);
1730 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1731 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1732 " ",FS_SMALL,FC_RED);
1736 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1737 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1741 if (!button || button<1 || button>3)
1744 new_element = (button==1 ? new_element1 :
1745 button==2 ? new_element2 :
1746 button==3 ? new_element3 : 0);
1748 if (new_element != level.amoebe_inhalt)
1750 level.amoebe_inhalt = new_element;
1751 DrawMiniElement(29,26,new_element);
1755 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1756 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1758 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1759 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1764 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1766 if (button && !motion_status)
1767 in_field_pressed = TRUE;
1769 if (!button || !in_field_pressed || button<1 || button>3)
1772 new_element = (button==1 ? new_element1 :
1773 button==2 ? new_element2 :
1774 button==3 ? new_element3 : 0);
1776 if (new_element != level.mampfer_inhalt[i][x][y])
1778 level.mampfer_inhalt[i][x][y] = new_element;
1779 DrawMiniElement(1+5*i+x,2+y,new_element);
1782 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1783 in_field_pressed = FALSE;
1785 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1786 in_field_pressed = FALSE;
1790 last_button = button;
1795 void LevelNameTyping(KeySym key)
1797 unsigned char ascii = 0;
1798 int len = strlen(level.name);
1803 if (key>=XK_A && key<=XK_Z)
1804 ascii = 'A'+(char)(key-XK_A);
1805 else if (key>=XK_a && key<=XK_z)
1806 ascii = 'a'+(char)(key-XK_a);
1807 else if (key>=XK_0 && key<=XK_9)
1808 ascii = '0'+(char)(key-XK_0);
1810 else if (key>=XK_space && key<=XK_at)
1811 ascii = ' '+(char)(key-XK_space);
1812 else if (key==XK_Adiaeresis)
1814 else if (key==XK_Odiaeresis)
1816 else if (key==XK_Udiaeresis)
1818 else if (key==XK_adiaeresis)
1820 else if (key==XK_odiaeresis)
1822 else if (key==XK_udiaeresis)
1824 else if (key==XK_underscore)
1828 if (ascii && len<MAX_LEVNAMLEN-2)
1830 level.name[len] = ascii;
1831 level.name[len+1] = 0;
1834 DrawTextExt(drawto,gc,
1835 ED_COUNT_GADGET_XPOS+5,
1836 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1837 level.name,FS_SMALL,FC_GREEN);
1838 DrawTextExt(window,gc,
1839 ED_COUNT_GADGET_XPOS+5,
1840 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1841 level.name,FS_SMALL,FC_GREEN);
1842 DrawTextExt(drawto,gc,
1843 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1844 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1845 "<",FS_SMALL,FC_RED);
1846 DrawTextExt(window,gc,
1847 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1848 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1849 "<",FS_SMALL,FC_RED);
1851 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1853 level.name[len-1] = 0;
1856 DrawTextExt(drawto,gc,
1857 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1858 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1859 "< ",FS_SMALL,FC_GREEN);
1860 DrawTextExt(window,gc,
1861 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1862 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1863 "< ",FS_SMALL,FC_GREEN);
1865 else if (key==XK_Return)
1867 DrawTextExt(drawto,gc,
1868 ED_COUNT_GADGET_XPOS+5,
1869 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1870 level.name,FS_SMALL,FC_YELLOW);
1871 DrawTextExt(window,gc,
1872 ED_COUNT_GADGET_XPOS+5,
1873 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1874 level.name,FS_SMALL,FC_YELLOW);
1875 DrawTextExt(drawto,gc,
1876 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1877 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1878 " ",FS_SMALL,FC_YELLOW);
1879 DrawTextExt(window,gc,
1880 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1881 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1882 " ",FS_SMALL,FC_YELLOW);
1884 name_typing = FALSE;
1888 static void DrawCounterValueField(int counter_id, int value)
1890 int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1891 int y = SY + counter_info[counter_id].y;
1893 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1894 DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1895 DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1896 ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1899 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1900 int2str(value, 3), FS_SMALL, FC_YELLOW);
1903 static void DrawDrawingWindow()
1906 UnmapLevelEditorWindowGadgets();
1907 MapMainDrawingArea();
1908 AdjustLevelScrollPosition();
1909 DrawMiniLevel(level_xpos, level_ypos);
1912 static void DrawElementContentAreas()
1914 int *num_areas = &MampferMax;
1915 int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1916 int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1917 int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1918 int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1921 for (i=0; i<MAX_ELEMCONT; i++)
1924 ElementContent[i][x][y] = level.mampfer_inhalt[i][x][y];
1926 for (i=0; i<MAX_ELEMCONT; i++)
1927 UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1929 /* display counter to choose number of element content areas */
1930 gadget_areas_value = num_areas;
1931 DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
1932 x = counter_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
1933 y = counter_info[ED_COUNTER_ELEMCONT].y;
1934 DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1935 FC_YELLOW, "number of content areas");
1936 MapCounterButtons(ED_COUNTER_ELEMCONT);
1938 /* delete content areas in case of reducing number of them */
1939 XFillRectangle(display, backbuffer, gc,
1940 SX, area_sy - MINI_TILEX,
1941 SXSIZE, 12 * MINI_TILEY);
1943 /* draw some decorative border for the objects */
1944 for (i=0; i<*num_areas; i++)
1948 DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1951 XFillRectangle(display, drawto, gc,
1952 area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
1953 area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
1954 3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
1957 /* copy border to the right location */
1958 XCopyArea(display, drawto, drawto, gc,
1959 area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
1960 area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1962 DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
1963 "Content", FS_SMALL, FC_YELLOW);
1964 DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
1965 "when", FS_SMALL, FC_YELLOW);
1966 DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
1967 "smashed", FS_SMALL, FC_YELLOW);
1969 for (i=0; i<*num_areas; i++)
1973 DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1974 ElementContent[i][x][y]);
1976 DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
1977 area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
1978 FC_YELLOW, "%d", i + 1);
1981 for (i=0; i<*num_areas; i++)
1982 MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1985 static void DrawAmoebaContentArea()
1987 int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1988 int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1989 int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1990 int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1993 ElementContent[0][0][0] = level.amoebe_inhalt;
1995 /* draw decorative border for the object */
1998 DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
2000 XFillRectangle(display, drawto, gc,
2001 area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
2002 MINI_TILEX + 2, MINI_TILEY + 2);
2004 /* copy border to the right location */
2005 XCopyArea(display, drawto, drawto, gc,
2006 area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
2007 area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
2009 DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
2010 FS_SMALL, FC_YELLOW);
2012 DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
2014 MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
2017 #define TEXT_COLLECTING "Score for collecting"
2018 #define TEXT_SMASHING "Score for smashing"
2019 #define TEXT_CRACKING "Score for cracking"
2020 #define TEXT_SPEED "Speed of amoeba growth"
2021 #define TEXT_DURATION "Duration when activated"
2023 static void DrawPropertiesWindow()
2026 int num_elements_in_level;
2032 } elements_with_counter[] =
2034 { EL_EDELSTEIN, &level.score[0], TEXT_COLLECTING },
2035 { EL_EDELSTEIN_BD, &level.score[0], TEXT_COLLECTING },
2036 { EL_EDELSTEIN_GELB,&level.score[0], TEXT_COLLECTING },
2037 { EL_EDELSTEIN_ROT, &level.score[0], TEXT_COLLECTING },
2038 { EL_EDELSTEIN_LILA,&level.score[0], TEXT_COLLECTING },
2039 { EL_DIAMANT, &level.score[1], TEXT_COLLECTING },
2040 { EL_KAEFER_R, &level.score[2], TEXT_SMASHING },
2041 { EL_KAEFER_O, &level.score[2], TEXT_SMASHING },
2042 { EL_KAEFER_L, &level.score[2], TEXT_SMASHING },
2043 { EL_KAEFER_U, &level.score[2], TEXT_SMASHING },
2044 { EL_BUTTERFLY_R, &level.score[2], TEXT_SMASHING },
2045 { EL_BUTTERFLY_O, &level.score[2], TEXT_SMASHING },
2046 { EL_BUTTERFLY_L, &level.score[2], TEXT_SMASHING },
2047 { EL_BUTTERFLY_U, &level.score[2], TEXT_SMASHING },
2048 { EL_FLIEGER_R, &level.score[3], TEXT_SMASHING },
2049 { EL_FLIEGER_O, &level.score[3], TEXT_SMASHING },
2050 { EL_FLIEGER_L, &level.score[3], TEXT_SMASHING },
2051 { EL_FLIEGER_U, &level.score[3], TEXT_SMASHING },
2052 { EL_FIREFLY_R, &level.score[3], TEXT_SMASHING },
2053 { EL_FIREFLY_O, &level.score[3], TEXT_SMASHING },
2054 { EL_FIREFLY_L, &level.score[3], TEXT_SMASHING },
2055 { EL_FIREFLY_U, &level.score[3], TEXT_SMASHING },
2056 { EL_MAMPFER, &level.score[4], TEXT_SMASHING },
2057 { EL_MAMPFER2, &level.score[4], TEXT_SMASHING },
2058 { EL_ROBOT, &level.score[5], TEXT_SMASHING },
2059 { EL_PACMAN_R, &level.score[6], TEXT_SMASHING },
2060 { EL_PACMAN_O, &level.score[6], TEXT_SMASHING },
2061 { EL_PACMAN_L, &level.score[6], TEXT_SMASHING },
2062 { EL_PACMAN_U, &level.score[6], TEXT_SMASHING },
2063 { EL_KOKOSNUSS, &level.score[7], TEXT_CRACKING },
2064 { EL_DYNAMIT_AUS, &level.score[8], TEXT_COLLECTING },
2065 { EL_SCHLUESSEL1, &level.score[9], TEXT_COLLECTING },
2066 { EL_SCHLUESSEL2, &level.score[9], TEXT_COLLECTING },
2067 { EL_SCHLUESSEL3, &level.score[9], TEXT_COLLECTING },
2068 { EL_SCHLUESSEL4, &level.score[9], TEXT_COLLECTING },
2069 { EL_AMOEBE_NASS, &level.tempo_amoebe, TEXT_SPEED },
2070 { EL_AMOEBE_NORM, &level.tempo_amoebe, TEXT_SPEED },
2071 { EL_AMOEBE_VOLL, &level.tempo_amoebe, TEXT_SPEED },
2072 { EL_AMOEBE_BD, &level.tempo_amoebe, TEXT_SPEED },
2073 { EL_SIEB_INAKTIV, &level.dauer_sieb, TEXT_DURATION },
2074 { EL_ABLENK_AUS, &level.dauer_ablenk, TEXT_DURATION },
2079 UnmapLevelEditorWindowGadgets();
2081 /* draw some decorative border for the object */
2084 DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
2086 XFillRectangle(display, drawto, gc,
2087 SX + TILEX + MINI_TILEX/2 - 1,
2088 SY + TILEY + MINI_TILEY/2 - 1,
2089 TILEX + 2, TILEY + 2);
2091 /* copy border to the right location */
2092 XCopyArea(display, drawto, drawto, gc,
2093 SX + TILEX, SY + TILEY,
2094 2 * TILEX, 2 * TILEY,
2095 SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
2097 DrawGraphic(1, 1, el2gfx(properties_element));
2098 DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
2099 FS_SMALL, FC_YELLOW);
2101 num_elements_in_level = 0;
2102 for (y=0; y<lev_fieldy; y++)
2103 for (x=0; x<lev_fieldx; x++)
2104 if (Feld[x][y] == properties_element)
2105 num_elements_in_level++;
2107 DrawTextF(ED_PROPERTIES_XPOS, 5*TILEY, FC_YELLOW, "%d x contained in level",
2108 num_elements_in_level);
2110 /* check if there are elements where a score can be chosen for */
2111 for (i=0; elements_with_counter[i].element != -1; i++)
2113 if (elements_with_counter[i].element == properties_element)
2115 int x = counter_info[ED_COUNTER_SCORE].x + DXSIZE;
2116 int y = counter_info[ED_COUNTER_SCORE].y;
2118 gadget_score_value = elements_with_counter[i].counter_value;
2119 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2120 DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2121 FC_YELLOW, elements_with_counter[i].text);
2122 MapCounterButtons(ED_COUNTER_SCORE);
2127 if (HAS_CONTENT(properties_element))
2129 if (IS_AMOEBOID(properties_element))
2130 DrawAmoebaContentArea();
2132 DrawElementContentAreas();
2135 /* TEST ONLY: level name text input gadget */
2136 MapTextInputGadget(ED_CTRL_ID_LEVEL_NAME);
2139 static void swap_numbers(int *i1, int *i2)
2147 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
2159 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
2161 int lx = sx + level_xpos;
2162 int ly = sy + level_ypos;
2164 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
2167 Feld[lx][ly] = element;
2170 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
2171 int element, boolean change_level)
2173 if (from_y == to_y) /* horizontal line */
2179 swap_numbers(&from_x, &to_x);
2181 for (x=from_x; x<=to_x; x++)
2182 DrawLineElement(x, y, element, change_level);
2184 else if (from_x == to_x) /* vertical line */
2190 swap_numbers(&from_y, &to_y);
2192 for (y=from_y; y<=to_y; y++)
2193 DrawLineElement(x, y, element, change_level);
2195 else /* diagonal line */
2197 int len_x = ABS(to_x - from_x);
2198 int len_y = ABS(to_y - from_y);
2201 if (len_y < len_x) /* a < 1 */
2203 float a = (float)len_y / (float)len_x;
2206 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2208 for (x=0; x<=len_x; x++)
2210 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2212 DrawLineElement(from_x + x, from_y + y, element, change_level);
2217 float a = (float)len_x / (float)len_y;
2220 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2222 for (y=0; y<=len_y; y++)
2224 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2226 DrawLineElement(from_x + x, from_y + y, element, change_level);
2232 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2233 int element, boolean change_level)
2235 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2236 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2237 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2238 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2241 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2242 int element, boolean change_level)
2247 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2249 for (y=from_y; y<=to_y; y++)
2250 DrawLine(from_x, y, to_x, y, element, change_level);
2253 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2255 int from_sx, from_sy;
2259 swap_numbers(&from_x, &to_x);
2262 swap_numbers(&from_y, &to_y);
2264 from_sx = SX + from_x * MINI_TILEX;
2265 from_sy = SY + from_y * MINI_TILEY;
2266 to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2267 to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2269 XSetForeground(display, gc, WhitePixel(display, screen));
2271 XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2272 XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2273 XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2274 XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2276 XSetForeground(display, gc, BlackPixel(display, screen));
2278 if (from_x == to_x && from_y == to_y)
2279 MarkTileDirty(from_x/2, from_y/2);
2281 redraw_mask |= REDRAW_FIELD;
2284 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2285 int element, boolean change_level)
2287 if (element == -1 || change_level)
2288 DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2290 DrawAreaBorder(from_x, from_y, to_x, to_y);
2293 /* values for CopyBrushExt() */
2294 #define CB_AREA_TO_BRUSH 0
2295 #define CB_BRUSH_TO_LEVEL 1
2297 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2299 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2300 static brush_from_x, brush_from_y;
2301 static brush_to_x, brush_to_y;
2305 swap_numbers(&from_x, &to_x);
2308 swap_numbers(&from_y, &to_y);
2310 if (mode == CB_AREA_TO_BRUSH)
2312 for (y=from_y; y<=to_y; y++)
2313 for (x=from_x; x<=to_x; x++)
2314 brush_buffer[x][y] = Feld[x][y];
2316 brush_from_x = from_x;
2317 brush_from_y = from_y;
2323 for (y=brush_from_y; y<=brush_to_y; y++)
2324 for (x=brush_from_x; x<=brush_to_x; x++)
2325 Feld[x][y] = brush_buffer[x][y];
2326 CopyLevelToUndoBuffer();
2330 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2332 CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2336 static void CopyBrushToLevel()
2338 CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2342 static void FloodFill(int from_x, int from_y, int fill_element)
2346 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2347 static int safety = 0;
2349 /* check if starting field still has the desired content */
2350 if (Feld[from_x][from_y] == fill_element)
2355 if (safety > lev_fieldx*lev_fieldy)
2356 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2358 old_element = Feld[from_x][from_y];
2359 Feld[from_x][from_y] = fill_element;
2363 x = from_x + check[i][0];
2364 y = from_y + check[i][1];
2366 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2367 FloodFill(x, y, fill_element);
2373 /* values for DrawLevelText() modes */
2375 #define TEXT_SETCURSOR 1
2376 #define TEXT_WRITECHAR 2
2377 #define TEXT_BACKSPACE 3
2378 #define TEXT_NEWLINE 4
2381 static void DrawLevelText(int sx, int sy, char letter, int mode)
2383 static short delete_buffer[MAX_LEV_FIELDX];
2384 static int start_sx, start_sy;
2385 static int last_sx, last_sy;
2386 static boolean typing = FALSE;
2387 int letter_element = EL_CHAR_ASCII0 + letter;
2390 if (mode != TEXT_INIT)
2395 if (mode != TEXT_SETCURSOR)
2401 lx = last_sx + level_xpos;
2402 ly = last_sy + level_ypos;
2409 DrawLevelText(0, 0, 0, TEXT_END);
2412 start_sx = last_sx = sx;
2413 start_sy = last_sy = sy;
2414 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2417 case TEXT_SETCURSOR:
2418 DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2419 DrawAreaBorder(sx, sy, sx, sy);
2424 case TEXT_WRITECHAR:
2425 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2427 delete_buffer[sx - start_sx] = Feld[lx][ly];
2428 Feld[lx][ly] = letter_element;
2430 if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2431 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2432 else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2433 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2435 DrawLevelText(0, 0, 0, TEXT_END);
2439 case TEXT_BACKSPACE:
2442 Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2443 DrawMiniElement(sx - 1, sy, new_element3);
2444 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2449 if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2450 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2452 DrawLevelText(0, 0, 0, TEXT_END);
2456 CopyLevelToUndoBuffer();
2457 DrawMiniElement(sx, sy, Feld[lx][ly]);
2466 static void CopyLevelToUndoBuffer()
2470 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2472 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2473 undo_buffer_steps++;
2475 for(x=0; x<lev_fieldx; x++)
2476 for(y=0; y<lev_fieldy; y++)
2477 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2480 static void RandomPlacement(int button)
2485 new_element = (button == 1 ? new_element1 :
2486 button == 2 ? new_element2 :
2487 button == 3 ? new_element3 : 0);
2489 if (random_placement_method == RANDOM_USE_PERCENTAGE)
2491 for(x=0; x<lev_fieldx; x++)
2492 for(y=0; y<lev_fieldy; y++)
2493 if (RND(100) < random_placement_percentage)
2494 Feld[x][y] = new_element;
2498 int elements_left = random_placement_num_objects;
2500 while (elements_left > 0)
2502 x = RND(lev_fieldx);
2503 y = RND(lev_fieldy);
2505 if (Feld[x][y] != new_element)
2507 Feld[x][y] = new_element;
2513 DrawMiniLevel(level_xpos, level_ypos);
2514 CopyLevelToUndoBuffer();
2517 static void HandleDrawingAreas(struct GadgetInfo *gi)
2519 static boolean started_inside_drawing_area = FALSE;
2520 static boolean draw_with_brush = FALSE;
2521 int id = gi->custom_id;
2522 boolean inside_drawing_area = !gi->event.off_borders;
2523 boolean button_press_event;
2524 boolean button_release_event;
2525 boolean draw_level = (id == ED_CTRL_ID_DRAWING_LEVEL);
2527 int button = gi->event.button;
2528 int sx = gi->event.x, sy = gi->event.y;
2529 int min_sx = 0, min_sy = 0;
2530 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
2532 int min_lx = 0, min_ly = 0;
2533 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
2537 if (edit_mode != ED_MODE_DRAWING)
2541 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2542 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2544 /* make sure to stay inside drawing area boundaries */
2545 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
2546 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
2550 /* get positions inside level field */
2551 lx = sx + level_xpos;
2552 ly = sy + level_ypos;
2554 /* make sure to stay inside level field boundaries */
2555 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
2556 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
2558 /* correct drawing area positions accordingly */
2559 sx = lx - level_xpos;
2560 sy = ly - level_ypos;
2563 if (button_press_event)
2564 started_inside_drawing_area = inside_drawing_area;
2566 if (!started_inside_drawing_area)
2569 if (!button && !button_release_event)
2572 new_element = (button == 1 ? new_element1 :
2573 button == 2 ? new_element2 :
2574 button == 3 ? new_element3 : 0);
2576 if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2579 switch (drawing_function)
2581 case ED_CTRL_ID_SINGLE_ITEMS:
2584 if (button_release_event)
2585 CopyLevelToUndoBuffer();
2590 if (new_element != Feld[lx][ly])
2592 if (new_element == EL_SPIELFIGUR)
2594 /* remove player at old position */
2595 for(y=0; y<lev_fieldy; y++)
2597 for(x=0; x<lev_fieldx; x++)
2599 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2601 Feld[x][y] = EL_LEERRAUM;
2602 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2603 y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2604 DrawMiniElement(x - level_xpos, y - level_ypos,
2611 Feld[lx][ly] = new_element;
2612 DrawMiniElement(sx, sy, new_element);
2617 DrawMiniGraphicExt(drawto, gc,
2618 gi->x + sx * MINI_TILEX,
2619 gi->y + sy * MINI_TILEY,
2620 el2gfx(new_element));
2621 DrawMiniGraphicExt(window, gc,
2622 gi->x + sx * MINI_TILEX,
2623 gi->y + sy * MINI_TILEY,
2624 el2gfx(new_element));
2626 if (id == ED_CTRL_ID_AMOEBA_CONTENT)
2627 level.amoebe_inhalt = new_element;
2628 else if (id >= ED_CTRL_ID_ELEMCONT_0 && id <= ED_CTRL_ID_ELEMCONT_7)
2629 level.mampfer_inhalt[id - ED_CTRL_ID_ELEMCONT_0][sx][sy] =
2634 case ED_CTRL_ID_CONNECTED_ITEMS:
2636 static int last_sx = -1;
2637 static int last_sy = -1;
2639 if (button_release_event)
2640 CopyLevelToUndoBuffer();
2644 if (!button_press_event)
2645 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2653 case ED_CTRL_ID_LINE:
2654 case ED_CTRL_ID_RECTANGLE:
2655 case ED_CTRL_ID_FILLED_BOX:
2656 case ED_CTRL_ID_BRUSH:
2658 static int last_sx = -1;
2659 static int last_sy = -1;
2660 static int start_sx = -1;
2661 static int start_sy = -1;
2662 void (*draw_func)(int, int, int, int, int, boolean);
2664 if (drawing_function == ED_CTRL_ID_LINE)
2665 draw_func = DrawLine;
2666 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2667 draw_func = DrawRectangle;
2668 else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2669 draw_func = DrawFilledBox;
2671 draw_func = SelectArea;
2673 if (button_press_event)
2675 draw_func(sx, sy, sx, sy, new_element, FALSE);
2676 start_sx = last_sx = sx;
2677 start_sy = last_sy = sy;
2679 else if (button_release_event)
2681 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2682 if (drawing_function == ED_CTRL_ID_BRUSH)
2684 CopyAreaToBrush(start_sx, start_sy, sx, sy);
2685 draw_with_brush = TRUE;
2688 CopyLevelToUndoBuffer();
2690 else if (last_sx != sx || last_sy != sy)
2692 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2693 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2700 case ED_CTRL_ID_TEXT:
2701 if (button_press_event)
2702 DrawLevelText(sx, sy, 0, TEXT_INIT);
2705 case ED_CTRL_ID_FLOOD_FILL:
2706 if (button_press_event && Feld[lx][ly] != new_element)
2708 FloodFill(lx, ly, new_element);
2709 DrawMiniLevel(level_xpos, level_ypos);
2710 CopyLevelToUndoBuffer();
2714 case ED_CTRL_ID_PICK_ELEMENT:
2715 if (button_press_event)
2716 PickDrawingElement(button, Feld[lx][ly]);
2717 if (button_release_event)
2718 ClickOnGadget(level_editor_gadget[last_drawing_function]);
2726 static void HandleCounterButtons(struct GadgetInfo *gi)
2728 int id = gi->custom_id;
2729 int button = gi->event.button;
2730 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2734 case ED_CTRL_ID_SCORE_DOWN:
2735 case ED_CTRL_ID_SCORE_UP:
2736 *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2737 if (*gadget_score_value < 0)
2738 *gadget_score_value = 0;
2739 else if (*gadget_score_value > 255)
2740 *gadget_score_value = 255;
2742 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2745 case ED_CTRL_ID_ELEMCONT_DOWN:
2746 case ED_CTRL_ID_ELEMCONT_UP:
2747 *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
2748 if (*gadget_areas_value < 1)
2749 *gadget_areas_value = 1;
2750 else if (*gadget_areas_value > MAX_ELEMCONT)
2751 *gadget_areas_value = MAX_ELEMCONT;
2753 DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2754 DrawElementContentAreas();
2762 static void HandleControlButtons(struct GadgetInfo *gi)
2764 int id = gi->custom_id;
2765 int button = gi->event.button;
2766 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2768 int player_present = FALSE;
2769 int level_changed = FALSE;
2772 new_element = (button == 1 ? new_element1 :
2773 button == 2 ? new_element2 :
2774 button == 3 ? new_element3 : 0);
2776 if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2777 DrawLevelText(0, 0, 0, TEXT_END);
2779 if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2781 DrawDrawingWindow();
2782 edit_mode = ED_MODE_DRAWING;
2787 case ED_CTRL_ID_SINGLE_ITEMS:
2788 case ED_CTRL_ID_CONNECTED_ITEMS:
2789 case ED_CTRL_ID_LINE:
2790 case ED_CTRL_ID_TEXT:
2791 case ED_CTRL_ID_RECTANGLE:
2792 case ED_CTRL_ID_FILLED_BOX:
2793 case ED_CTRL_ID_FLOOD_FILL:
2794 case ED_CTRL_ID_BRUSH:
2795 case ED_CTRL_ID_PICK_ELEMENT:
2796 last_drawing_function = drawing_function;
2797 drawing_function = id;
2800 case ED_CTRL_ID_WRAP_LEFT:
2801 if (level_xpos >= 0)
2803 if (lev_fieldx < 2*SCR_FIELDX - 2)
2807 if (level_xpos <- 1)
2810 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2812 DrawMiniLevel(level_xpos, level_ypos);
2816 case ED_CTRL_ID_WRAP_RIGHT:
2817 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2819 if (lev_fieldx < 2*SCR_FIELDX - 2)
2823 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2824 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2826 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2828 DrawMiniLevel(level_xpos, level_ypos);
2832 case ED_CTRL_ID_WRAP_UP:
2833 if (level_ypos >= 0)
2835 if (lev_fieldy < 2*SCR_FIELDY - 2)
2839 if (level_ypos < -1)
2842 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2844 DrawMiniLevel(level_xpos, level_ypos);
2848 case ED_CTRL_ID_WRAP_DOWN:
2849 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2851 if (lev_fieldy < 2*SCR_FIELDY - 2)
2855 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2856 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2858 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2860 DrawMiniLevel(level_xpos, level_ypos);
2864 case ED_CTRL_ID_PROPERTIES:
2865 properties_element = new_element;
2866 DrawPropertiesWindow();
2867 edit_mode = ED_MODE_PROPERTIES;
2870 case ED_CTRL_ID_RANDOM_PLACEMENT:
2871 RandomPlacement(button);
2874 case ED_CTRL_ID_UNDO:
2875 if (undo_buffer_steps == 0)
2877 Request("Undo buffer empty !", REQ_CONFIRM);
2881 undo_buffer_position =
2882 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2883 undo_buffer_steps--;
2885 for(x=0; x<lev_fieldx; x++)
2886 for(y=0; y<lev_fieldy; y++)
2887 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2888 DrawMiniLevel(level_xpos,level_ypos);
2891 case ED_CTRL_ID_INFO:
2892 if (edit_mode != ED_MODE_INFO)
2894 DrawControlWindow();
2895 edit_mode = ED_MODE_INFO;
2899 DrawDrawingWindow();
2900 edit_mode = ED_MODE_DRAWING;
2904 case ED_CTRL_ID_CLEAR:
2905 for(x=0; x<MAX_LEV_FIELDX; x++)
2906 for(y=0; y<MAX_LEV_FIELDY; y++)
2907 Feld[x][y] = new_element3;
2908 CopyLevelToUndoBuffer();
2910 DrawMiniLevel(level_xpos, level_ypos);
2913 case ED_CTRL_ID_SAVE:
2914 if (leveldir[leveldir_nr].readonly)
2916 Request("This level is read only !", REQ_CONFIRM);
2920 for(y=0; y<lev_fieldy; y++)
2921 for(x=0; x<lev_fieldx; x++)
2922 if (Feld[x][y] != Ur[x][y])
2923 level_changed = TRUE;
2925 if (0 && !level_changed)
2927 Request("Level has not changed !", REQ_CONFIRM);
2931 for(y=0; y<lev_fieldy; y++)
2932 for(x=0; x<lev_fieldx; x++)
2933 if (Feld[x][y] == EL_SPIELFIGUR ||
2934 Feld[x][y] == EL_SPIELER1 ||
2935 Feld[x][y] == EL_SP_MURPHY)
2936 player_present = TRUE;
2938 if (!player_present)
2939 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2942 if (Request("Save this level and kill the old ?", REQ_ASK))
2944 for(x=0; x<lev_fieldx; x++)
2945 for(y=0; y<lev_fieldy; y++)
2946 Ur[x][y] = Feld[x][y];
2947 SaveLevel(level_nr);
2952 case ED_CTRL_ID_TEST:
2953 for(y=0; y<lev_fieldy; y++)
2954 for(x=0; x<lev_fieldx; x++)
2955 if (Feld[x][y] == EL_SPIELFIGUR ||
2956 Feld[x][y] == EL_SPIELER1 ||
2957 Feld[x][y] == EL_SP_MURPHY)
2958 player_present = TRUE;
2960 if (!player_present)
2961 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2964 for(x=0; x<lev_fieldx; x++)
2965 for(y=0; y<lev_fieldy; y++)
2966 OrigBackup[x][y] = Ur[x][y];
2968 for(x=0; x<lev_fieldx; x++)
2969 for(y=0; y<lev_fieldy; y++)
2970 Ur[x][y] = Feld[x][y];
2972 level_editor_test_game = TRUE;
2973 game_status = PLAYING;
2978 case ED_CTRL_ID_EXIT:
2979 for(y=0; y<lev_fieldy; y++)
2980 for(x=0; x<lev_fieldx; x++)
2981 if (Feld[x][y] != Ur[x][y])
2982 level_changed = TRUE;
2984 if (!level_changed ||
2985 Request("Level has changed! Exit without saving ?",
2986 REQ_ASK | REQ_STAY_OPEN))
2988 CloseDoor(DOOR_CLOSE_1);
2991 CloseDoor(DOOR_CLOSE_ALL);
2994 /* draw smaller door */
2995 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2996 DOOR_GFX_PAGEX7, 64,
2999 redraw_mask |= REDRAW_ALL;
3001 game_status = MAINMENU;
3006 CloseDoor(DOOR_CLOSE_1);
3007 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
3008 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
3009 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
3010 OpenDoor(DOOR_OPEN_1);
3015 if (gi->event.type == GD_EVENT_PRESSED)
3016 printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
3017 else if (gi->event.type == GD_EVENT_RELEASED)
3018 printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
3019 else if (gi->event.type == GD_EVENT_MOVING)
3020 printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
3022 printf("default: HandleControlButtons: ?\n");
3027 void HandleLevelEditorKeyInput(KeySym key)
3029 if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
3031 char letter = getCharFromKeySym(key);
3033 /* map lower case letters to upper case */
3034 if (letter >= 'a' && letter <= 'z')
3035 letter += (int)('A' - 'a');
3036 else if (letter == 'ä')
3038 else if (letter == 'ä')
3040 else if (letter == 'ä')
3044 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
3045 else if (key == XK_Delete || key == XK_BackSpace)
3046 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
3047 else if (key == XK_Return)
3048 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
3053 static void HandleTextInputGadgets(struct GadgetInfo *gi)
3055 int id = gi->custom_id;
3059 case ED_CTRL_ID_LEVEL_NAME:
3060 strcpy(level.name, gi->text_value);