rnd-19990107-1
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING         0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for elements with content */
52 #define MAX_ELEMCONT            8
53
54 /* values for the control window */
55 #define ED_CTRL_BUTTONS_GFX_YPOS        236
56 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS    142
57
58 #define ED_CTRL1_BUTTONS_HORIZ  4
59 #define ED_CTRL1_BUTTONS_VERT   4
60 #define ED_CTRL1_BUTTON_XSIZE   22
61 #define ED_CTRL1_BUTTON_YSIZE   22
62 #define ED_CTRL1_BUTTONS_XPOS   6
63 #define ED_CTRL1_BUTTONS_YPOS   6
64 #define ED_CTRL2_BUTTONS_HORIZ  3
65 #define ED_CTRL2_BUTTONS_VERT   2
66 #define ED_CTRL2_BUTTON_XSIZE   30
67 #define ED_CTRL2_BUTTON_YSIZE   20
68 #define ED_CTRL2_BUTTONS_XPOS   5
69 #define ED_CTRL2_BUTTONS_YPOS   100
70 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
71 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
72 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
73
74 /* values for properties window */
75 #define ED_PROPERTIES_XPOS      (TILEX - MINI_TILEX/2)
76 /* values for counter gadgets */
77 #define ED_COUNT_VALUE_XOFFSET  5
78 #define ED_COUNT_VALUE_YOFFSET  3
79 #define ED_COUNT_SCORE_XPOS     ED_PROPERTIES_XPOS
80 #define ED_COUNT_SCORE_YPOS     (14 * MINI_TILEY)
81 #define ED_COUNT_ELEMCONT_XPOS  ED_PROPERTIES_XPOS
82 #define ED_COUNT_ELEMCONT_YPOS  (17 * MINI_TILEY)
83
84 /* values for element content drawing areas */
85 #define ED_AREA_ELEMCONT_XPOS   (TILEX)
86 #define ED_AREA_ELEMCONT_YPOS   (10 * TILEY)
87
88 /* control button identifiers */
89 #define ED_CTRL_ID_SINGLE_ITEMS         0
90 #define ED_CTRL_ID_CONNECTED_ITEMS      1
91 #define ED_CTRL_ID_LINE                 2
92 #define ED_CTRL_ID_TEXT                 3
93 #define ED_CTRL_ID_RECTANGLE            4
94 #define ED_CTRL_ID_FILLED_BOX           5
95 #define ED_CTRL_ID_WRAP_UP              6
96 #define ED_CTRL_ID_PROPERTIES           7
97 #define ED_CTRL_ID_FLOOD_FILL           8
98 #define ED_CTRL_ID_WRAP_LEFT            9
99 #define ED_CTRL_ID_UNUSED1              10
100 #define ED_CTRL_ID_WRAP_RIGHT           11
101 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
102 #define ED_CTRL_ID_BRUSH                13
103 #define ED_CTRL_ID_WRAP_DOWN            14
104 #define ED_CTRL_ID_PICK_ELEMENT         15
105 #define ED_CTRL_ID_UNDO                 16
106 #define ED_CTRL_ID_INFO                 17
107 #define ED_CTRL_ID_SAVE                 18
108 #define ED_CTRL_ID_CLEAR                19
109 #define ED_CTRL_ID_TEST                 20
110 #define ED_CTRL_ID_EXIT                 21
111
112 /* counter button identifiers */
113 #define ED_CTRL_ID_SCORE_DOWN           22
114 #define ED_CTRL_ID_SCORE_UP             23
115 #define ED_CTRL_ID_ELEMCONT_DOWN        24
116 #define ED_CTRL_ID_ELEMCONT_UP          25
117
118 /* drawing area identifiers */
119 #define ED_CTRL_ID_DRAWING_LEVEL        26
120 #define ED_CTRL_ID_ELEMCONT_0           27
121 #define ED_CTRL_ID_ELEMCONT_7           34
122 #define ED_CTRL_ID_AMOEBA_CONTENT       35
123
124 /* text input identifiers */
125 #define ED_CTRL_ID_LEVEL_NAME           36
126
127 #define ED_NUM_GADGETS                  37
128
129 /* values for counter gadgets */
130 #define ED_COUNTER_SCORE                0
131 #define ED_COUNTER_ELEMCONT             1
132
133 #define ED_NUM_COUNTERS                 2
134
135 static struct
136 {
137   int x, y;
138   int gadget_id;
139 } counter_info[ED_NUM_COUNTERS] =
140 {
141   { ED_COUNT_SCORE_XPOS,        ED_COUNT_SCORE_YPOS,
142     ED_CTRL_ID_SCORE_DOWN },
143   { ED_COUNT_ELEMCONT_XPOS,     ED_COUNT_ELEMCONT_YPOS,
144     ED_CTRL_ID_ELEMCONT_DOWN }
145 };
146
147 /* forward declaration for internal use */
148 static void DrawDrawingWindow();
149 static void DrawPropertiesWindow();
150 static void CopyLevelToUndoBuffer();
151 static void HandleControlButtons(struct GadgetInfo *);
152 static void HandleCounterButtons(struct GadgetInfo *);
153 static void HandleDrawingAreas(struct GadgetInfo *);
154 static void HandleTextInputGadgets(struct GadgetInfo *);
155
156 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
157 static boolean level_editor_gadgets_created = FALSE;
158
159 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
160 static int last_drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
161 static int properties_element = 0;
162
163 static short ElementContent[MAX_ELEMCONT][3][3];
164 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
165 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
166 static int undo_buffer_position = 0;
167 static int undo_buffer_steps = 0;
168
169 static int random_placement_percentage = 10;
170 static int random_placement_num_objects = 10;
171 #if 0
172 static int random_placement_method = RANDOM_USE_PERCENTAGE;
173 #else
174 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
175 #endif
176
177 /* pointer to score value */
178 static int *gadget_score_value;
179 static int *gadget_areas_value;
180
181 static int level_xpos,level_ypos;
182 static int edit_mode;
183 static boolean name_typing;
184 static int new_element1 = EL_MAUERWERK;
185 static int new_element2 = EL_LEERRAUM;
186 static int new_element3 = EL_ERDREICH;
187
188 int element_shift = 0;
189
190 int editor_element[] =
191 {
192   EL_CHAR_A + ('B' - 'A'),
193   EL_CHAR_A + ('O' - 'A'),
194   EL_CHAR_A + ('U' - 'A'),
195   EL_CHAR_A + ('L' - 'A'),
196
197   EL_CHAR_MINUS,
198   EL_CHAR_A + ('D' - 'A'),
199   EL_CHAR_A + ('E' - 'A'),
200   EL_CHAR_A + ('R' - 'A'),
201
202   EL_CHAR_A + ('D' - 'A'),
203   EL_CHAR_A + ('A' - 'A'),
204   EL_CHAR_A + ('S' - 'A'),
205   EL_CHAR_A + ('H' - 'A'),
206
207   EL_SPIELFIGUR,
208   EL_LEERRAUM,
209   EL_ERDREICH,
210   EL_BETON,
211
212   EL_FELSBODEN,
213   EL_SIEB2_INAKTIV,
214   EL_AUSGANG_ZU,
215   EL_AUSGANG_AUF,
216
217   EL_EDELSTEIN_BD,
218   EL_BUTTERFLY_O,
219   EL_FIREFLY_O,
220   EL_FELSBROCKEN,
221
222   EL_BUTTERFLY_L,
223   EL_FIREFLY_L,
224   EL_BUTTERFLY_R,
225   EL_FIREFLY_R,
226
227   EL_AMOEBE_BD,
228   EL_BUTTERFLY_U,
229   EL_FIREFLY_U,
230   EL_LEERRAUM,
231
232   EL_CHAR_A + ('E' - 'A'),
233   EL_CHAR_A + ('M' - 'A'),
234   EL_CHAR_A + ('E' - 'A'),
235   EL_CHAR_MINUS,
236
237   EL_CHAR_A + ('R' - 'A'),
238   EL_CHAR_A + ('A' - 'A'),
239   EL_CHAR_A + ('L' - 'A'),
240   EL_CHAR_A + ('D' - 'A'),
241
242   EL_CHAR_A + ('M' - 'A'),
243   EL_CHAR_A + ('I' - 'A'),
244   EL_CHAR_A + ('N' - 'A'),
245   EL_CHAR_A + ('E' - 'A'),
246
247   EL_SPIELER1,
248   EL_SPIELER2,
249   EL_SPIELER3,
250   EL_SPIELER4,
251
252   EL_SPIELFIGUR,
253   EL_LEERRAUM,
254   EL_ERDREICH,
255   EL_FELSBROCKEN,
256
257   EL_BETON,
258   EL_MAUERWERK,
259   EL_FELSBODEN,
260   EL_SIEB_INAKTIV,
261
262   EL_EDELSTEIN,
263   EL_DIAMANT,
264   EL_KOKOSNUSS,
265   EL_BOMBE,
266
267   EL_ERZ_EDEL,
268   EL_ERZ_DIAM,
269   EL_MORAST_LEER,
270   EL_MORAST_VOLL,
271
272   EL_DYNAMIT_AUS,
273   EL_DYNAMIT,
274   EL_AUSGANG_ZU,
275   EL_AUSGANG_AUF,
276
277   EL_MAMPFER,
278   EL_KAEFER_O,
279   EL_FLIEGER_O,
280   EL_ROBOT,
281
282   EL_KAEFER_L,
283   EL_FLIEGER_L,
284   EL_KAEFER_R,
285   EL_FLIEGER_R,
286
287   EL_ABLENK_AUS,
288   EL_KAEFER_U,
289   EL_FLIEGER_U,
290   EL_UNSICHTBAR,
291
292   EL_BADEWANNE1,
293   EL_SALZSAEURE,
294   EL_BADEWANNE2,
295   EL_LEERRAUM,
296
297   EL_BADEWANNE3,
298   EL_BADEWANNE4,
299   EL_BADEWANNE5,
300   EL_LEERRAUM,
301
302   EL_TROPFEN,
303   EL_AMOEBE_TOT,
304   EL_AMOEBE_NASS,
305   EL_AMOEBE_NORM,
306
307   EL_SCHLUESSEL1,
308   EL_SCHLUESSEL2,
309   EL_SCHLUESSEL3,
310   EL_SCHLUESSEL4,
311
312   EL_PFORTE1,
313   EL_PFORTE2,
314   EL_PFORTE3,
315   EL_PFORTE4,
316
317   EL_PFORTE1X,
318   EL_PFORTE2X,
319   EL_PFORTE3X,
320   EL_PFORTE4X,
321
322   EL_CHAR_A + ('M' - 'A'),
323   EL_CHAR_A + ('O' - 'A'),
324   EL_CHAR_A + ('R' - 'A'),
325   EL_CHAR_A + ('E' - 'A'),
326
327   EL_PFEIL_L,
328   EL_PFEIL_R,
329   EL_PFEIL_O,
330   EL_PFEIL_U,
331
332   EL_AMOEBE_VOLL,
333   EL_EDELSTEIN_GELB,
334   EL_EDELSTEIN_ROT,
335   EL_EDELSTEIN_LILA,
336
337   EL_ERZ_EDEL_BD,
338   EL_ERZ_EDEL_GELB,
339   EL_ERZ_EDEL_ROT,
340   EL_ERZ_EDEL_LILA,
341
342   EL_LIFE,
343   EL_PACMAN_O,
344   EL_ZEIT_VOLL,
345   EL_ZEIT_LEER,
346
347   EL_PACMAN_L,
348   EL_MAMPFER2,
349   EL_PACMAN_R,
350   EL_MAUER_LEBT,
351
352   EL_LIFE_ASYNC,
353   EL_PACMAN_U,
354   EL_BIRNE_AUS,
355   EL_BIRNE_EIN,
356
357   EL_DYNABOMB_NR,
358   EL_DYNABOMB_SZ,
359   EL_DYNABOMB_XL,
360   EL_BADEWANNE,
361
362   EL_MAULWURF,
363   EL_PINGUIN,
364   EL_SCHWEIN,
365   EL_DRACHE,
366
367   EL_SONDE,
368   EL_MAUER_X,
369   EL_MAUER_Y,
370   EL_MAUER_XY,
371
372   EL_SPEED_PILL,
373   EL_LEERRAUM,
374   EL_LEERRAUM,
375   EL_LEERRAUM,
376
377   EL_CHAR_A + ('S' - 'A'),
378   EL_CHAR_A + ('O' - 'A'),
379   EL_CHAR_A + ('K' - 'A'),
380   EL_CHAR_A + ('O' - 'A'),
381
382   EL_CHAR_MINUS,
383   EL_CHAR_A + ('B' - 'A'),
384   EL_CHAR_A + ('A' - 'A'),
385   EL_CHAR_A + ('N' - 'A'),
386
387   EL_SOKOBAN_OBJEKT,
388   EL_SOKOBAN_FELD_LEER,
389   EL_SOKOBAN_FELD_VOLL,
390   EL_BETON,
391
392   EL_LEERRAUM,
393   EL_LEERRAUM,
394   EL_LEERRAUM,
395   EL_LEERRAUM,
396
397   EL_CHAR('S'),
398   EL_CHAR('U'),
399   EL_CHAR('P'),
400   EL_CHAR('A'),
401
402   EL_CHAR('P'),
403   EL_CHAR('L'),
404   EL_CHAR('E'),
405   EL_CHAR('X'),
406
407   EL_SP_EMPTY,
408   EL_SP_ZONK,
409   EL_SP_BASE,
410   EL_SP_MURPHY,
411
412   EL_SP_INFOTRON,
413   EL_SP_CHIP_SINGLE,
414   EL_SP_HARD_GRAY,
415   EL_SP_EXIT,
416
417   EL_SP_DISK_ORANGE,
418   EL_SP_PORT1_RIGHT,
419   EL_SP_PORT1_DOWN,
420   EL_SP_PORT1_LEFT,
421
422   EL_SP_PORT1_UP,
423   EL_SP_PORT2_RIGHT,
424   EL_SP_PORT2_DOWN,
425   EL_SP_PORT2_LEFT,
426
427   EL_SP_PORT2_UP,
428   EL_SP_SNIKSNAK,
429   EL_SP_DISK_YELLOW,
430   EL_SP_TERMINAL,
431
432   EL_SP_DISK_RED,
433   EL_SP_PORT_Y,
434   EL_SP_PORT_X,
435   EL_SP_PORT_XY,
436
437   EL_SP_ELECTRON,
438   EL_SP_BUG,
439   EL_SP_CHIP_LEFT,
440   EL_SP_CHIP_RIGHT,
441
442   EL_SP_HARD_BASE1,
443   EL_SP_HARD_GREEN,
444   EL_SP_HARD_BLUE,
445   EL_SP_HARD_RED,
446
447   EL_SP_HARD_YELLOW,
448   EL_SP_HARD_BASE2,
449   EL_SP_HARD_BASE3,
450   EL_SP_HARD_BASE4,
451
452   EL_SP_HARD_BASE5,
453   EL_SP_HARD_BASE6,
454   EL_SP_CHIP_UPPER,
455   EL_SP_CHIP_LOWER,
456
457 /*
458   EL_CHAR_A + ('D' - 'A'),
459   EL_CHAR_A + ('Y' - 'A'),
460   EL_CHAR_A + ('N' - 'A'),
461   EL_CHAR_A + ('A' - 'A'),
462
463   EL_CHAR_A + ('B' - 'A'),
464   EL_CHAR_A + ('L' - 'A'),
465   EL_CHAR_A + ('A' - 'A'),
466   EL_CHAR_A + ('S' - 'A'),
467
468   EL_CHAR_MINUS,
469   EL_CHAR_A + ('T' - 'A'),
470   EL_CHAR_A + ('E' - 'A'),
471   EL_CHAR_A + ('R' - 'A'),
472 */
473
474   EL_LEERRAUM,
475   EL_LEERRAUM,
476   EL_LEERRAUM,
477   EL_LEERRAUM,
478
479   EL_CHAR_AUSRUF,
480   EL_CHAR_ZOLL,
481   EL_CHAR_DOLLAR,
482   EL_CHAR_PROZ,
483
484   EL_CHAR_APOSTR,
485   EL_CHAR_KLAMM1,
486   EL_CHAR_KLAMM2,
487   EL_CHAR_PLUS,
488
489   EL_CHAR_KOMMA,
490   EL_CHAR_MINUS,
491   EL_CHAR_PUNKT,
492   EL_CHAR_SLASH,
493
494   EL_CHAR_0 + 0,
495   EL_CHAR_0 + 1,
496   EL_CHAR_0 + 2,
497   EL_CHAR_0 + 3,
498
499   EL_CHAR_0 + 4,
500   EL_CHAR_0 + 5,
501   EL_CHAR_0 + 6,
502   EL_CHAR_0 + 7,
503
504   EL_CHAR_0 + 8,
505   EL_CHAR_0 + 9,
506   EL_CHAR_DOPPEL,
507   EL_CHAR_SEMIKL,
508
509   EL_CHAR_LT,
510   EL_CHAR_GLEICH,
511   EL_CHAR_GT,
512   EL_CHAR_FRAGE,
513
514   EL_CHAR_AT,
515   EL_CHAR_A + 0,
516   EL_CHAR_A + 1,
517   EL_CHAR_A + 2,
518
519   EL_CHAR_A + 3,
520   EL_CHAR_A + 4,
521   EL_CHAR_A + 5,
522   EL_CHAR_A + 6,
523
524   EL_CHAR_A + 7,
525   EL_CHAR_A + 8,
526   EL_CHAR_A + 9,
527   EL_CHAR_A + 10,
528
529   EL_CHAR_A + 11,
530   EL_CHAR_A + 12,
531   EL_CHAR_A + 13,
532   EL_CHAR_A + 14,
533
534   EL_CHAR_A + 15,
535   EL_CHAR_A + 16,
536   EL_CHAR_A + 17,
537   EL_CHAR_A + 18,
538
539   EL_CHAR_A + 19,
540   EL_CHAR_A + 20,
541   EL_CHAR_A + 21,
542   EL_CHAR_A + 22,
543
544   EL_CHAR_A + 23,
545   EL_CHAR_A + 24,
546   EL_CHAR_A + 25,
547   EL_CHAR_AE,
548
549   EL_CHAR_OE,
550   EL_CHAR_UE,
551   EL_CHAR_COPY,
552   EL_LEERRAUM
553 };
554 int elements_in_list = sizeof(editor_element)/sizeof(int);
555
556 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
557 {
558   int x,y;
559   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
560   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
561
562   XCopyArea(display,drawto,drawto,gc,
563             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
564             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
565             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
566   if (dx)
567   {
568     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
569     for(y=0;y<2*SCR_FIELDY;y++)
570       DrawMiniElementOrWall(x,y,from_x,from_y);
571   }
572   else if (dy)
573   {
574     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
575     for(x=0;x<2*SCR_FIELDX;x++)
576       DrawMiniElementOrWall(x,y,from_x,from_y);
577   }
578
579   redraw_mask |= REDRAW_FIELD;
580   BackToFront();
581 }
582
583 void InitLevelEditorGadgets()
584 {
585   int i;
586
587   for (i=0; i<ED_NUM_GADGETS; i++)
588     level_editor_gadget[i] = NULL;
589 }
590
591 static void CreateControlButtons()
592 {
593   int i;
594
595   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
596   {
597     Pixmap gd_pixmap = pix[PIX_DOOR];
598     struct GadgetInfo *gi;
599     int gd_xoffset, gd_yoffset;
600     int gd_x1, gd_x2, gd_y1, gd_y2;
601     int width, height;
602     int button_type;
603     int radio_button_nr;
604     boolean radio_button_pressed;
605     unsigned long event_mask;
606     int id = i;
607
608     if (id == ED_CTRL_ID_SINGLE_ITEMS ||
609         id == ED_CTRL_ID_CONNECTED_ITEMS ||
610         id == ED_CTRL_ID_LINE ||
611         id == ED_CTRL_ID_TEXT ||
612         id == ED_CTRL_ID_RECTANGLE ||
613         id == ED_CTRL_ID_FILLED_BOX ||
614         id == ED_CTRL_ID_FLOOD_FILL ||
615         id == ED_CTRL_ID_BRUSH ||
616         id == ED_CTRL_ID_PICK_ELEMENT)
617     {
618       button_type = GD_TYPE_RADIO_BUTTON;
619       radio_button_nr = 1;
620       radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
621       event_mask = GD_EVENT_PRESSED;
622     }
623     else
624     {
625       button_type = GD_TYPE_NORMAL_BUTTON;
626       radio_button_nr = 0;
627       radio_button_pressed = FALSE;
628
629       if (id == ED_CTRL_ID_WRAP_LEFT ||
630           id == ED_CTRL_ID_WRAP_RIGHT ||
631           id == ED_CTRL_ID_WRAP_UP ||
632           id == ED_CTRL_ID_WRAP_DOWN)
633         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
634       else
635         event_mask = GD_EVENT_RELEASED;
636     }
637
638     if (id < ED_NUM_CTRL1_BUTTONS)
639     {
640       int x = i % ED_CTRL1_BUTTONS_HORIZ;
641       int y = i / ED_CTRL1_BUTTONS_HORIZ;
642
643       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
644       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
645       width = ED_CTRL1_BUTTON_XSIZE;
646       height = ED_CTRL1_BUTTON_YSIZE;
647     }
648     else
649     {
650       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
651       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
652
653       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
654       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
655       width = ED_CTRL2_BUTTON_XSIZE;
656       height = ED_CTRL2_BUTTON_YSIZE;
657     }
658
659     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
660     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
661     gd_y1  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
662     gd_y2  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
663
664     gi = CreateGadget(GDI_CUSTOM_ID, id,
665                       GDI_X, EX + gd_xoffset,
666                       GDI_Y, EY + gd_yoffset,
667                       GDI_WIDTH, width,
668                       GDI_HEIGHT, height,
669                       GDI_TYPE, button_type,
670                       GDI_STATE, GD_BUTTON_UNPRESSED,
671                       GDI_RADIO_NR, radio_button_nr,
672                       GDI_RADIO_PRESSED, radio_button_pressed,
673                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
674                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
675                       GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
676                       GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
677                       GDI_EVENT_MASK, event_mask,
678                       GDI_CALLBACK, HandleControlButtons,
679                       GDI_END);
680
681     if (gi == NULL)
682       Error(ERR_EXIT, "cannot create gadget");
683
684     level_editor_gadget[id] = gi;
685   }
686 }
687
688 static void CreateCounterButtons()
689 {
690   int i, j;
691
692   for (i=0; i<ED_NUM_COUNTERS; i++)
693   {
694     for (j=0; j<2; j++)
695     {
696       Pixmap gd_pixmap = pix[PIX_DOOR];
697       struct GadgetInfo *gi;
698       int gd_xoffset;
699       int gd_x1, gd_x2, gd_y;
700       int id = counter_info[i].gadget_id + j;
701       unsigned long event_mask;
702
703       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
704
705       gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
706       gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
707       gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
708       gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
709
710       gi = CreateGadget(GDI_CUSTOM_ID, id,
711                         GDI_X, SX + counter_info[i].x + gd_xoffset,
712                         GDI_Y, SY + counter_info[i].y,
713                         GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
714                         GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
715                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
716                         GDI_STATE, GD_BUTTON_UNPRESSED,
717                         GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
718                         GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
719                         GDI_EVENT_MASK, event_mask,
720                         GDI_CALLBACK, HandleCounterButtons,
721                         GDI_END);
722
723       if (gi == NULL)
724         Error(ERR_EXIT, "cannot create gadget");
725
726       level_editor_gadget[id] = gi;
727     }
728   }
729 }
730
731 static void CreateDrawingAreas()
732 {
733   struct GadgetInfo *gi;
734   unsigned long event_mask;
735   int id;
736   int i;
737
738   event_mask =
739     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
740     GD_EVENT_OFF_BORDERS;
741
742   /* one for the level drawing area ... */
743   id = ED_CTRL_ID_DRAWING_LEVEL;
744   gi = CreateGadget(GDI_CUSTOM_ID, id,
745                     GDI_X, SX,
746                     GDI_Y, SY,
747                     GDI_WIDTH, SXSIZE,
748                     GDI_HEIGHT, SYSIZE,
749                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
750                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
751                     GDI_EVENT_MASK, event_mask,
752                     GDI_CALLBACK, HandleDrawingAreas,
753                     GDI_END);
754
755   if (gi == NULL)
756     Error(ERR_EXIT, "cannot create gadget");
757
758   level_editor_gadget[id] = gi;
759
760   /* ... up to eight areas for element content ... */
761   for (i=0; i<MAX_ELEMCONT; i++)
762   {
763     int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
764     int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
765
766     id = ED_CTRL_ID_ELEMCONT_0 + i;
767     gi = CreateGadget(GDI_CUSTOM_ID, id,
768                       GDI_X, gx,
769                       GDI_Y, gy,
770                       GDI_WIDTH, 3 * MINI_TILEX,
771                       GDI_HEIGHT, 3 * MINI_TILEY,
772                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
773                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
774                       GDI_EVENT_MASK, event_mask,
775                       GDI_CALLBACK, HandleDrawingAreas,
776                       GDI_END);
777
778     if (gi == NULL)
779       Error(ERR_EXIT, "cannot create gadget");
780
781     level_editor_gadget[id] = gi;
782   }
783
784   /* ... and one for the amoeba content */
785   id = ED_CTRL_ID_AMOEBA_CONTENT;
786   gi = CreateGadget(GDI_CUSTOM_ID, id,
787                     GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
788                     GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
789                     GDI_WIDTH, MINI_TILEX,
790                     GDI_HEIGHT, MINI_TILEY,
791                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
792                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
793                     GDI_EVENT_MASK, event_mask,
794                     GDI_CALLBACK, HandleDrawingAreas,
795                     GDI_END);
796
797   if (gi == NULL)
798     Error(ERR_EXIT, "cannot create gadget");
799
800   level_editor_gadget[id] = gi;
801 }
802
803 static void CreateTextInputGadgets()
804 {
805   Pixmap gd_pixmap = pix[PIX_DOOR];
806   int gd_x, gd_y;
807   struct GadgetInfo *gi;
808   unsigned long event_mask;
809   int id;
810
811   gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
812   gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
813   event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
814
815   /* text input gadget for the level name */
816   id = ED_CTRL_ID_LEVEL_NAME;
817   gi = CreateGadget(GDI_CUSTOM_ID, id,
818                     GDI_X, SX + ED_COUNT_ELEMCONT_XPOS,
819                     GDI_Y, SY + ED_AREA_ELEMCONT_YPOS + 3 * TILEX,
820                     GDI_TYPE, GD_TYPE_TEXTINPUT,
821                     GDI_TEXT_VALUE, level.name,
822                     GDI_TEXT_SIZE, 30,
823                     GDI_TEXT_BORDER, 3,
824                     GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x, gd_y,
825                     GDI_DESIGN_PRESSED, gd_pixmap, gd_x, gd_y,
826                     GDI_EVENT_MASK, event_mask,
827                     GDI_CALLBACK, HandleTextInputGadgets,
828                     GDI_END);
829
830   if (gi == NULL)
831     Error(ERR_EXIT, "cannot create gadget");
832
833   level_editor_gadget[id] = gi;
834 }
835
836 static void CreateLevelEditorGadgets()
837 {
838   if (level_editor_gadgets_created)
839     return;
840
841   CreateControlButtons();
842   CreateCounterButtons();
843   CreateDrawingAreas();
844   CreateTextInputGadgets();
845
846   level_editor_gadgets_created = TRUE;
847 }
848
849 static void MapControlButtons()
850 {
851   int i;
852
853   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
854     MapGadget(level_editor_gadget[i]);
855 }
856
857 static void MapCounterButtons(int id)
858 {
859   int i;
860
861   for (i=0; i<2; i++)
862     MapGadget(level_editor_gadget[counter_info[id].gadget_id + i]);
863 }
864
865 static void MapDrawingArea(int id)
866 {
867   MapGadget(level_editor_gadget[id]);
868 }
869
870 static void MapTextInputGadget(int id)
871 {
872   MapGadget(level_editor_gadget[id]);
873 }
874
875 static void MapMainDrawingArea()
876 {
877   MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
878 }
879
880 static void UnmapDrawingArea(int id)
881 {
882   UnmapGadget(level_editor_gadget[id]);
883 }
884
885 void UnmapLevelEditorWindowGadgets()
886 {
887   int i;
888
889   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
890     UnmapGadget(level_editor_gadget[i]);
891 }
892
893 void UnmapLevelEditorGadgets()
894 {
895   int i;
896
897   for (i=0; i<ED_NUM_GADGETS; i++)
898     UnmapGadget(level_editor_gadget[i]);
899 }
900
901 void DrawLevelEd()
902 {
903   int i, x, y, graphic;
904
905   level_xpos=-1;
906   level_ypos=-1;
907   edit_mode = ED_MODE_DRAWING;
908   name_typing = FALSE;
909
910   CloseDoor(DOOR_CLOSE_ALL);
911
912   if (level_editor_test_game)
913   {
914     for(x=0; x<lev_fieldx; x++)
915       for(y=0; y<lev_fieldy; y++)
916         Feld[x][y] = Ur[x][y];
917
918     for(x=0; x<lev_fieldx; x++)
919       for(y=0; y<lev_fieldy; y++)
920         Ur[x][y] = OrigBackup[x][y];
921
922     level_editor_test_game = FALSE;
923   }
924   else
925   {
926     undo_buffer_position = -1;
927     undo_buffer_steps = -1;
928     CopyLevelToUndoBuffer();
929   }
930
931   DrawMiniLevel(level_xpos,level_ypos);
932   FadeToFront();
933
934   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
935             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
936             DXSIZE,DYSIZE,
937             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
938   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
939             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
940             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
941             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
942             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
943             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
944
945   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
946   {
947     if (i < elements_in_list)
948       graphic = el2gfx(editor_element[i + element_shift]);
949     else
950       graphic = GFX_LEERRAUM;
951
952     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
953                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
954                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
955                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
956                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
957                        graphic);
958   }
959
960   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
961                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
962                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
963                      el2gfx(new_element1));
964   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
965                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
966                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
967                      el2gfx(new_element2));
968   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
969                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
970                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
971                      el2gfx(new_element3));
972   DrawTextExt(pix[PIX_DB_DOOR],gc,
973               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
974               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
975               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
976   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
977             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
978             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
979             7,FONT3_YSIZE,
980             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
981             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
982   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
983             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
984             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
985             7,FONT3_YSIZE,
986             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
987             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
988
989   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
990             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
991             VXSIZE,VYSIZE,
992             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
993
994   /* draw bigger door */
995   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
996             DOOR_GFX_PAGEX7, 0,
997             108, 64,
998             EX - 4, EY - 12);
999
1000   /* draw new control window */
1001   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1002             DOOR_GFX_PAGEX8, 236,
1003             EXSIZE, EYSIZE,
1004             EX, EY);
1005
1006   redraw_mask |= REDRAW_ALL;
1007
1008   OpenDoor(DOOR_OPEN_1);
1009
1010   if (!level_editor_gadgets_created)
1011     CreateLevelEditorGadgets();
1012
1013   MapControlButtons();
1014   MapMainDrawingArea();
1015
1016   /*
1017   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
1018   */
1019 }
1020
1021 void DrawControlWindow()
1022 {
1023   int i,x,y;
1024
1025   ClearWindow();
1026   UnmapLevelEditorWindowGadgets();
1027
1028   /* Inhalt der Mampfer */
1029   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
1030            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
1031   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
1032   {
1033     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
1034     XFillRectangle(display,drawto,gc,
1035                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
1036                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
1037                    3*MINI_TILEX+2,3*MINI_TILEY+2);
1038   }
1039   XCopyArea(display,drawto,drawto,gc,
1040             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
1041             4*5*MINI_TILEX,5*MINI_TILEY,
1042             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
1043   for(i=0;i<4;i++)
1044   {
1045     for(y=0;y<3;y++) for(x=0;x<3;x++)
1046       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
1047
1048     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
1049              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
1050              int2str(i+1,1),FS_SMALL,FC_YELLOW);
1051   }
1052
1053   /* Inhalt der Amöbe */
1054   for(y=0;y<2;y++) for(x=0;x<2;x++)
1055   {
1056     DrawMiniElement(29+x,26+y,EL_ERDREICH);
1057     XFillRectangle(display,drawto,gc,
1058                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
1059                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
1060                    MINI_TILEX+2,MINI_TILEY+2);
1061   }
1062   XCopyArea(display,drawto,drawto,gc,
1063             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
1064             3*MINI_TILEX,3*MINI_TILEY,
1065             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
1066   DrawMiniElement(29,26,level.amoebe_inhalt);
1067
1068   for(i=0;i<11+3+2;i++)
1069   {
1070     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1071               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1072               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1073               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1074               ED_COUNT_GADGET_XPOS,
1075               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
1076
1077     if (i<11)
1078       DrawText(ED_COUNT_VALUE_XPOS,
1079                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
1080                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
1081     else if (i==11)
1082       DrawText(ED_COUNT_VALUE_XPOS,
1083                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1084                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1085     else if (i==12)
1086       DrawText(ED_COUNT_VALUE_XPOS,
1087                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1088                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1089     else if (i==13)
1090       DrawText(ED_COUNT_VALUE_XPOS,
1091                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1092                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1093     else if (i==14)
1094       DrawText(ED_COUNT_VALUE_XPOS,
1095                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1096                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1097     else if (i==15)
1098       DrawText(ED_COUNT_VALUE_XPOS,
1099                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1100                int2str(level.time,3),FS_SMALL,FC_YELLOW);
1101   }
1102
1103   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
1104            "Score for Emerald",FS_SMALL,FC_YELLOW);
1105   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
1106            "Score for Diamond",FS_SMALL,FC_YELLOW);
1107   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
1108            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
1109   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
1110            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
1111   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
1112            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
1113   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
1114            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
1115   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
1116            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
1117   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
1118            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
1119   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
1120            "Score for dynamite",FS_SMALL,FC_YELLOW);
1121   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
1122            "Score for key",FS_SMALL,FC_YELLOW);
1123   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
1124            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
1125   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
1126            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
1127   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
1128            "Time for magic wall",FS_SMALL,FC_YELLOW);
1129   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
1130            "Time for wheel",FS_SMALL,FC_YELLOW);
1131   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
1132            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
1133   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
1134            "Time available for this level",FS_SMALL,FC_YELLOW);
1135
1136   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1137             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
1138             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1139             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
1140             ED_COUNT_GADGET_XPOS,
1141             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1142   for(i=1;i<31;i++)
1143     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1144               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1145               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1146               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1147               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1148               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1149   DrawText(ED_COUNT_GADGET_XPOS+5,
1150            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1151            level.name,FS_SMALL,FC_YELLOW);
1152   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1153            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1154            "Title",FS_SMALL,FC_YELLOW);
1155
1156   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1157            "Playfield size:",FS_SMALL,FC_YELLOW);
1158   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1159             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1160             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1161             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1162             ED_SIZE_GADGET_XPOS,
1163             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1164   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1165             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1166             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1167             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1168             ED_SIZE_GADGET_XPOS,
1169             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1170   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1171            "Width",FS_SMALL,FC_YELLOW);
1172   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1173            "Height",FS_SMALL,FC_YELLOW);
1174   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1175            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1176   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1177            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1178 }
1179
1180 void AdjustLevelScrollPosition()
1181 {
1182   if (level_xpos < -1)
1183     level_xpos = -1;
1184   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1185     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1186   if (lev_fieldx < 2*SCR_FIELDX - 2)
1187     level_xpos = -1;
1188
1189   if (level_ypos < -1)
1190     level_ypos = -1;
1191   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1192     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1193   if (lev_fieldy < 2*SCR_FIELDY - 2)
1194     level_ypos = -1;
1195 }
1196
1197 static void PickDrawingElement(int button, int element)
1198 {
1199   if (button < 1 || button > 3)
1200     return;
1201
1202   if (button == 1)
1203   {
1204     new_element1 = element;
1205     DrawMiniGraphicExt(drawto, gc,
1206                        DX + ED_WIN_MB_LEFT_XPOS,
1207                        DY + ED_WIN_MB_LEFT_YPOS,
1208                        el2gfx(new_element1));
1209   }
1210   else if (button == 2)
1211   {
1212     new_element2 = element;
1213     DrawMiniGraphicExt(drawto, gc,
1214                        DX + ED_WIN_MB_MIDDLE_XPOS,
1215                        DY + ED_WIN_MB_MIDDLE_YPOS,
1216                        el2gfx(new_element2));
1217   }
1218   else
1219   {
1220     new_element3 = element;
1221     DrawMiniGraphicExt(drawto, gc,
1222                        DX + ED_WIN_MB_RIGHT_XPOS,
1223                        DY + ED_WIN_MB_RIGHT_YPOS,
1224                        el2gfx(new_element3));
1225   }
1226
1227   redraw_mask |= REDRAW_DOOR_1;
1228 }
1229
1230 void LevelEd(int mx, int my, int button)
1231 {
1232   static int last_button = 0;
1233   static int in_field_pressed = FALSE;
1234   static boolean use_floodfill = FALSE;
1235
1236
1237   /*
1238   int x = (mx-SX)/MINI_TILEX; 
1239   int y = (my-SY)/MINI_TILEY; 
1240   */
1241
1242   /*
1243   HandlePressedControlButtons();
1244   HandleDrawingFunctions(mx, my, button);
1245   */
1246
1247   if (use_floodfill)            /********** FLOOD FILL **********/
1248   {
1249
1250
1251 #if 0
1252
1253     if (button)
1254     {
1255       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1256       {
1257         int from_x, from_y;
1258         int fill_element;
1259
1260         if (x>lev_fieldx || y>lev_fieldy ||
1261             (x==0 && level_xpos<0) ||
1262             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1263             (y==0 && level_ypos<0) ||
1264             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1265           return;
1266
1267         from_x = x+level_xpos;
1268         from_y = y+level_ypos;
1269         fill_element = (button==1 ? new_element1 :
1270                         button==2 ? new_element2 :
1271                         button==3 ? new_element3 : 0);
1272
1273         FloodFill(from_x,from_y,fill_element);
1274         DrawMiniLevel(level_xpos,level_ypos);
1275       }
1276
1277       use_floodfill = FALSE;
1278       CloseDoor(DOOR_CLOSE_1);
1279       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1280     }
1281     return;
1282
1283 #endif
1284
1285
1286
1287   }
1288   else                          /********** EDIT/CTRL-FENSTER **********/
1289   {
1290     static unsigned long choice_delay = 0;
1291     int choice = CheckElemButtons(mx,my,button);
1292     int elem_pos = choice-ED_BUTTON_ELEM;
1293
1294     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1295          (choice == ED_BUTTON_EDOWN &&
1296           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1297         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1298     {
1299       int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1300       int i;
1301
1302 #if 0
1303       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1304               elements_in_list);
1305       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1306 #else
1307       step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1308       element_shift += step;
1309 #endif
1310
1311       if (element_shift<0)
1312         element_shift = 0;
1313       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1314         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1315       if (element_shift % MAX_ELEM_X)
1316         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1317
1318       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1319         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1320     }
1321     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1322     {
1323       int new_element;
1324
1325       if (elem_pos+element_shift < elements_in_list)
1326         new_element = editor_element[elem_pos+element_shift];
1327       else
1328         new_element = EL_LEERRAUM;
1329
1330       PickDrawingElement(last_button, new_element);
1331
1332       if (!HAS_CONTENT(properties_element))
1333       {
1334         properties_element = new_element;
1335         if (edit_mode == ED_MODE_PROPERTIES)
1336           DrawPropertiesWindow();
1337       }
1338     }
1339   
1340     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1341     {
1342
1343
1344
1345 #if 0
1346
1347       switch(CheckEditButtons(mx,my,button))
1348       {
1349         case ED_BUTTON_CTRL:
1350           CloseDoor(DOOR_CLOSE_2);
1351           DrawControlWindow();
1352           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1353                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1354                     VXSIZE,VYSIZE,
1355                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1356           OpenDoor(DOOR_OPEN_2);
1357           edit_mode = ED_MODE_INFO;
1358           break;
1359         case ED_BUTTON_FILL:
1360           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1361           use_floodfill = TRUE;
1362           return;
1363           break;
1364         case ED_BUTTON_LEFT:
1365           if (level_xpos>=0)
1366           {
1367             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1368               break;
1369             if (lev_fieldx<2*SCR_FIELDX-2)
1370               break;
1371
1372             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1373             if (level_xpos<-1)
1374               level_xpos = -1;
1375             if (button==1)
1376               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1377             else
1378               DrawMiniLevel(level_xpos,level_ypos);
1379           }
1380           break;
1381         case ED_BUTTON_RIGHT:
1382           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1383           {
1384             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1385               break;
1386             if (lev_fieldx<2*SCR_FIELDX-2)
1387               break;
1388
1389             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1390             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1391               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1392             if (button==1)
1393               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1394             else
1395               DrawMiniLevel(level_xpos,level_ypos);
1396           }
1397           break;
1398         case ED_BUTTON_UP:
1399           if (level_ypos>=0)
1400           {
1401             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1402               break;
1403             if (lev_fieldy<2*SCR_FIELDY-2)
1404               break;
1405
1406             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1407             if (level_ypos<-1)
1408               level_ypos = -1;
1409             if (button==1)
1410               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1411             else
1412               DrawMiniLevel(level_xpos,level_ypos);
1413           }
1414           break;
1415         case ED_BUTTON_DOWN:
1416           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1417           {
1418             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1419               break;
1420             if (lev_fieldy<2*SCR_FIELDY-2)
1421               break;
1422
1423             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1424             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1425               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1426             if (button==1)
1427               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1428             else
1429               DrawMiniLevel(level_xpos,level_ypos);
1430           }
1431           break;
1432         default:
1433           break;
1434       }
1435
1436 #endif
1437
1438
1439
1440 #if 0
1441
1442       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1443       {
1444         int new_element;
1445
1446         if (button && !motion_status)
1447           in_field_pressed = TRUE;
1448
1449         if (!button || !in_field_pressed || button<1 || button>3 ||
1450             (y==0 && level_ypos<0) ||
1451             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1452             (x==0 && level_xpos<0) ||
1453             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1454             x>lev_fieldx || y>lev_fieldy)
1455           return;
1456
1457         new_element = (button==1 ? new_element1 :
1458                        button==2 ? new_element2 :
1459                        button==3 ? new_element3 : 0);
1460
1461         if (new_element != Feld[x+level_xpos][y+level_ypos])
1462         {
1463           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1464           {
1465             int x,y;
1466
1467             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1468             {
1469               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1470               {
1471                 Feld[x][y] = EL_LEERRAUM;
1472                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1473                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1474                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1475               }
1476             }
1477           }
1478
1479           Feld[x+level_xpos][y+level_ypos] = new_element;
1480           DrawMiniElement(x,y,new_element);
1481         }
1482       }
1483       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1484         in_field_pressed = FALSE;
1485
1486 #endif
1487
1488
1489
1490     }
1491     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1492     {
1493       int choice = CheckCountButtons(mx,my,button);
1494       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1495
1496       if (choice >= 0 && choice < 36 &&
1497           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1498       {
1499         if (!(choice % 2))
1500           step = -step;
1501
1502         choice /= 2;
1503
1504         if (choice<11)
1505         {
1506           level.score[choice] += step;
1507           if (level.score[choice]<0)
1508             level.score[choice] = 0;
1509           else if (level.score[choice]>255)
1510             level.score[choice] = 255;
1511         }
1512         else if (choice==11)
1513         {
1514           level.tempo_amoebe += step;
1515           if (level.tempo_amoebe<0)
1516             level.tempo_amoebe = 0;
1517           else if (level.tempo_amoebe>255)
1518             level.tempo_amoebe = 255;
1519         }
1520         else if (choice==12)
1521         {
1522           level.dauer_sieb += step;
1523           if (level.dauer_sieb<0)
1524             level.dauer_sieb = 0;
1525           else if (level.dauer_sieb>255)
1526             level.dauer_sieb = 255;
1527         }
1528         else if (choice==13)
1529         {
1530           level.dauer_ablenk += step;
1531           if (level.dauer_ablenk<0)
1532             level.dauer_ablenk = 0;
1533           else if (level.dauer_ablenk>255)
1534             level.dauer_ablenk = 255;
1535         }
1536         else if (choice==14)
1537         {
1538           level.edelsteine += step;
1539           if (level.edelsteine<0)
1540             level.edelsteine = 0;
1541           else if (level.edelsteine>999)
1542             level.edelsteine = 999;
1543         }
1544         else if (choice==15)
1545         {
1546           level.time += step;
1547           if (level.time<0)
1548             level.time = 0;
1549           else if (level.time>999)
1550             level.time = 999;
1551         }
1552         else if (choice==16)
1553         {
1554           lev_fieldx += step;
1555           if (lev_fieldx<MIN_LEV_FIELDX)
1556             lev_fieldx = MIN_LEV_FIELDX;
1557           else if (lev_fieldx>MAX_LEV_FIELDX)
1558             lev_fieldx = MAX_LEV_FIELDX;
1559           level.fieldx = lev_fieldx;
1560         }
1561         else if (choice==17)
1562         {
1563           lev_fieldy += step;
1564           if (lev_fieldy<MIN_LEV_FIELDY)
1565             lev_fieldy = MIN_LEV_FIELDY;
1566           else if (lev_fieldy>MAX_LEV_FIELDY)
1567             lev_fieldy = MAX_LEV_FIELDY;
1568           level.fieldy = lev_fieldy;
1569         }
1570
1571         if (choice<11)
1572           DrawText(ED_COUNT_VALUE_XPOS,
1573                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1574                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1575         else if (choice==11)
1576           DrawText(ED_COUNT_VALUE_XPOS,
1577                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1578                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1579         else if (choice==12)
1580           DrawText(ED_COUNT_VALUE_XPOS,
1581                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1582                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1583         else if (choice==13)
1584           DrawText(ED_COUNT_VALUE_XPOS,
1585                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1586                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1587         else if (choice==14)
1588           DrawText(ED_COUNT_VALUE_XPOS,
1589                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1590                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1591         else if (choice==15)
1592           DrawText(ED_COUNT_VALUE_XPOS,
1593                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1594                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1595         else if (choice==16)
1596           DrawText(ED_SIZE_VALUE_XPOS,
1597                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1598                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1599         else if (choice==17)
1600           DrawText(ED_SIZE_VALUE_XPOS,
1601                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1602                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1603
1604         redraw_mask &= ~REDRAW_FIELD;
1605         if (choice<16)
1606           XCopyArea(display,drawto,window,gc,
1607                     ED_COUNT_VALUE_XPOS,
1608                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1609                     3*FONT2_XSIZE,FONT2_YSIZE,
1610                     ED_COUNT_VALUE_XPOS,
1611                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1612         else
1613           XCopyArea(display,drawto,window,gc,
1614                     ED_SIZE_VALUE_XPOS,
1615                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1616                     3*FONT2_XSIZE,FONT2_YSIZE,
1617                     ED_SIZE_VALUE_XPOS,
1618                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1619         XFlush(display);
1620       }
1621
1622
1623
1624 #if 0
1625
1626       switch(CheckCtrlButtons(mx,my,button))
1627       {
1628         case ED_BUTTON_EDIT:
1629           CloseDoor(DOOR_CLOSE_2);
1630           AdjustLevelScrollPosition();
1631           DrawMiniLevel(level_xpos,level_ypos);
1632           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1633                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1634                     VXSIZE,VYSIZE,
1635                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1636           OpenDoor(DOOR_OPEN_2);
1637           edit_mode = ED_MODE_DRAWING;
1638           break;
1639         case ED_BUTTON_CLEAR:
1640           if (Request("Are you sure to clear this level ?",REQ_ASK))
1641           {
1642             for(x=0;x<MAX_LEV_FIELDX;x++) 
1643               for(y=0;y<MAX_LEV_FIELDY;y++) 
1644                 Feld[x][y] = EL_ERDREICH;
1645             DrawMiniLevel(level_xpos,level_ypos);
1646           }
1647           break;
1648         case ED_BUTTON_UNDO:
1649           if (leveldir[leveldir_nr].readonly ||
1650               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1651           {
1652             CloseDoor(DOOR_CLOSE_ALL);
1653             game_status=MAINMENU;
1654             DrawMainMenu();
1655           }
1656           else
1657           {
1658             CloseDoor(DOOR_CLOSE_1);
1659             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1660           }
1661           break;
1662         case ED_BUTTON_EXIT:
1663           {
1664             int figur_vorhanden = FALSE;
1665
1666             if (leveldir[leveldir_nr].readonly)
1667             {
1668               Request("This level is read only !",REQ_CONFIRM);
1669               break;
1670             }
1671
1672             for(y=0;y<lev_fieldy;y++) 
1673               for(x=0;x<lev_fieldx;x++)
1674                 if (Feld[x][y] == EL_SPIELFIGUR ||
1675                     Feld[x][y] == EL_SPIELER1 ||
1676                     Feld[x][y] == EL_SP_MURPHY) 
1677                   figur_vorhanden = TRUE;
1678
1679             if (!figur_vorhanden)
1680               Request("No Level without Gregor Mc Duffin please !",
1681                          REQ_CONFIRM);
1682             else
1683             {
1684               if (Request("Save this level and kill the old ?",
1685                              REQ_ASK | REQ_STAY_OPEN))
1686               {
1687                 for(x=0;x<lev_fieldx;x++)
1688                   for(y=0;y<lev_fieldy;y++) 
1689                     Ur[x][y]=Feld[x][y];
1690                 SaveLevel(level_nr);
1691               }
1692               CloseDoor(DOOR_CLOSE_ALL);
1693               game_status=MAINMENU;
1694               DrawMainMenu();
1695             }
1696           }
1697           break;
1698         default:
1699           break;
1700       }
1701
1702 #endif
1703
1704
1705
1706       if (mx>=ED_COUNT_GADGET_XPOS &&
1707           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1708           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1709           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1710       {
1711         if (!name_typing)
1712         {
1713           name_typing = TRUE;
1714           DrawText(ED_COUNT_GADGET_XPOS+5,
1715                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1716                    level.name,FS_SMALL,FC_GREEN);
1717           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1718                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1719                    "<",FS_SMALL,FC_RED);
1720         }
1721       }
1722       else
1723       {
1724         if (name_typing)
1725         {
1726           name_typing = FALSE;
1727           DrawText(ED_COUNT_GADGET_XPOS+5,
1728                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1729                    level.name,FS_SMALL,FC_YELLOW);
1730           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1731                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1732                    " ",FS_SMALL,FC_RED);
1733         }
1734       }
1735
1736       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1737           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1738       {
1739         int new_element;
1740
1741         if (!button || button<1 || button>3)
1742           return;
1743
1744         new_element = (button==1 ? new_element1 :
1745                        button==2 ? new_element2 :
1746                        button==3 ? new_element3 : 0);
1747
1748         if (new_element != level.amoebe_inhalt)
1749         {
1750           level.amoebe_inhalt = new_element;
1751           DrawMiniElement(29,26,new_element);
1752         }
1753       }
1754
1755       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1756           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1757       {
1758         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1759         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1760         int i = x/5;
1761         int new_element;
1762
1763         x = x-i*5;
1764         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1765         {
1766           if (button && !motion_status)
1767             in_field_pressed = TRUE;
1768
1769           if (!button || !in_field_pressed || button<1 || button>3)
1770             return;
1771
1772           new_element = (button==1 ? new_element1 :
1773                          button==2 ? new_element2 :
1774                          button==3 ? new_element3 : 0);
1775
1776           if (new_element != level.mampfer_inhalt[i][x][y])
1777           {
1778             level.mampfer_inhalt[i][x][y] = new_element;
1779             DrawMiniElement(1+5*i+x,2+y,new_element);
1780           }
1781         }
1782         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1783           in_field_pressed = FALSE;
1784       }
1785       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1786         in_field_pressed = FALSE;
1787     }
1788   }
1789
1790   last_button = button;
1791
1792   BackToFront();
1793 }
1794
1795 void LevelNameTyping(KeySym key)
1796 {
1797   unsigned char ascii = 0;
1798   int len = strlen(level.name);
1799
1800   if (!name_typing)
1801     return;
1802
1803   if (key>=XK_A && key<=XK_Z)
1804     ascii = 'A'+(char)(key-XK_A);
1805   else if (key>=XK_a && key<=XK_z)
1806     ascii = 'a'+(char)(key-XK_a);
1807   else if (key>=XK_0 && key<=XK_9)
1808     ascii = '0'+(char)(key-XK_0);
1809 #ifdef XK_LATIN1
1810   else if (key>=XK_space && key<=XK_at)
1811     ascii = ' '+(char)(key-XK_space);
1812   else if (key==XK_Adiaeresis)
1813     ascii = 'Ä';
1814   else if (key==XK_Odiaeresis)
1815     ascii = 'Ö';
1816   else if (key==XK_Udiaeresis)
1817     ascii = 'Ü';
1818   else if (key==XK_adiaeresis)
1819     ascii = 'ä';
1820   else if (key==XK_odiaeresis)
1821     ascii = 'ö';
1822   else if (key==XK_udiaeresis)
1823     ascii = 'ü';
1824   else if (key==XK_underscore)
1825     ascii = '_';
1826 #endif
1827
1828   if (ascii && len<MAX_LEVNAMLEN-2)
1829   {
1830     level.name[len] = ascii;
1831     level.name[len+1] = 0;
1832     len++;
1833
1834     DrawTextExt(drawto,gc,
1835                 ED_COUNT_GADGET_XPOS+5,
1836                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1837                 level.name,FS_SMALL,FC_GREEN);
1838     DrawTextExt(window,gc,
1839                 ED_COUNT_GADGET_XPOS+5,
1840                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1841                 level.name,FS_SMALL,FC_GREEN);
1842     DrawTextExt(drawto,gc,
1843                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1844                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1845                 "<",FS_SMALL,FC_RED);
1846     DrawTextExt(window,gc,
1847                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1848                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1849                 "<",FS_SMALL,FC_RED);
1850   }
1851   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1852   {
1853     level.name[len-1] = 0;
1854     len--;
1855
1856     DrawTextExt(drawto,gc,
1857                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1858                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1859                 "< ",FS_SMALL,FC_GREEN);
1860     DrawTextExt(window,gc,
1861                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1862                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1863                 "< ",FS_SMALL,FC_GREEN);
1864   }
1865   else if (key==XK_Return)
1866   {
1867     DrawTextExt(drawto,gc,
1868                 ED_COUNT_GADGET_XPOS+5,
1869                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1870                 level.name,FS_SMALL,FC_YELLOW);
1871     DrawTextExt(window,gc,
1872                 ED_COUNT_GADGET_XPOS+5,
1873                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1874                 level.name,FS_SMALL,FC_YELLOW);
1875     DrawTextExt(drawto,gc,
1876                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1877                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1878                 " ",FS_SMALL,FC_YELLOW);
1879     DrawTextExt(window,gc,
1880                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1881                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1882                 " ",FS_SMALL,FC_YELLOW);
1883
1884     name_typing = FALSE;
1885   }
1886 }
1887
1888 static void DrawCounterValueField(int counter_id, int value)
1889 {
1890   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1891   int y = SY + counter_info[counter_id].y;
1892
1893   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1894             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1895             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1896             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1897             x, y);
1898
1899   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1900            int2str(value, 3), FS_SMALL, FC_YELLOW);
1901 }
1902
1903 static void DrawDrawingWindow()
1904 {
1905   ClearWindow();
1906   UnmapLevelEditorWindowGadgets();
1907   MapMainDrawingArea();
1908   AdjustLevelScrollPosition();
1909   DrawMiniLevel(level_xpos, level_ypos);
1910 }
1911
1912 static void DrawElementContentAreas()
1913 {
1914   int *num_areas = &MampferMax;
1915   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1916   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1917   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1918   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1919   int i, x, y;
1920
1921   for (i=0; i<MAX_ELEMCONT; i++)
1922     for (y=0; y<3; y++)
1923       for (x=0; x<3; x++)
1924         ElementContent[i][x][y] = level.mampfer_inhalt[i][x][y];
1925
1926   for (i=0; i<MAX_ELEMCONT; i++)
1927     UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1928
1929   /* display counter to choose number of element content areas */
1930   gadget_areas_value = num_areas;
1931   DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
1932   x = counter_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
1933   y = counter_info[ED_COUNTER_ELEMCONT].y;
1934   DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1935             FC_YELLOW, "number of content areas");
1936   MapCounterButtons(ED_COUNTER_ELEMCONT);
1937
1938   /* delete content areas in case of reducing number of them */
1939   XFillRectangle(display, backbuffer, gc,
1940                  SX, area_sy - MINI_TILEX,
1941                  SXSIZE, 12 * MINI_TILEY);
1942
1943   /* draw some decorative border for the objects */
1944   for (i=0; i<*num_areas; i++)
1945   {
1946     for (y=0; y<4; y++)
1947       for (x=0; x<4; x++)
1948         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1949                         EL_ERDREICH);
1950
1951     XFillRectangle(display, drawto, gc,
1952                    area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
1953                    area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
1954                    3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
1955   }
1956
1957   /* copy border to the right location */
1958   XCopyArea(display, drawto, drawto, gc,
1959             area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
1960             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1961
1962   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
1963            "Content", FS_SMALL, FC_YELLOW);
1964   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
1965            "when", FS_SMALL, FC_YELLOW);
1966   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
1967            "smashed", FS_SMALL, FC_YELLOW);
1968
1969   for (i=0; i<*num_areas; i++)
1970   {
1971     for (y=0; y<3; y++)
1972       for (x=0; x<3; x++)
1973         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1974                         ElementContent[i][x][y]);
1975
1976     DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
1977               area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
1978               FC_YELLOW, "%d", i + 1);
1979   }
1980
1981   for (i=0; i<*num_areas; i++)
1982     MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1983 }
1984
1985 static void DrawAmoebaContentArea()
1986 {
1987   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1988   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1989   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1990   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1991   int x, y;
1992
1993   ElementContent[0][0][0] = level.amoebe_inhalt;
1994
1995   /* draw decorative border for the object */
1996   for (y=0; y<2; y++)
1997     for (x=0; x<2; x++)
1998       DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
1999
2000   XFillRectangle(display, drawto, gc,
2001                  area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
2002                  MINI_TILEX + 2, MINI_TILEY + 2);
2003
2004   /* copy border to the right location */
2005   XCopyArea(display, drawto, drawto, gc,
2006             area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
2007             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
2008
2009   DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
2010            FS_SMALL, FC_YELLOW);
2011
2012   DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
2013
2014   MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
2015 }
2016
2017 #define TEXT_COLLECTING         "Score for collecting"
2018 #define TEXT_SMASHING           "Score for smashing"
2019 #define TEXT_CRACKING           "Score for cracking"
2020 #define TEXT_SPEED              "Speed of amoeba growth"
2021 #define TEXT_DURATION           "Duration when activated"
2022
2023 static void DrawPropertiesWindow()
2024 {
2025   int i, x, y;
2026   int num_elements_in_level;
2027   static struct
2028   {
2029     int element;
2030     int *counter_value;
2031     char *text;
2032   } elements_with_counter[] =
2033   {
2034     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
2035     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
2036     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
2037     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
2038     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
2039     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
2040     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
2041     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
2042     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
2043     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
2044     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
2045     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
2046     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
2047     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
2048     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
2049     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
2050     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
2051     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
2052     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
2053     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
2054     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
2055     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
2056     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
2057     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
2058     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
2059     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
2060     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
2061     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
2062     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
2063     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
2064     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
2065     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
2066     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
2067     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
2068     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
2069     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
2070     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
2071     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
2072     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
2073     { EL_SIEB_INAKTIV,  &level.dauer_sieb,      TEXT_DURATION },
2074     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
2075     { -1, NULL, NULL }
2076   };
2077
2078   ClearWindow();
2079   UnmapLevelEditorWindowGadgets();
2080
2081   /* draw some decorative border for the object */
2082   for (y=0; y<3; y++)
2083     for (x=0; x<3; x++)
2084       DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
2085
2086   XFillRectangle(display, drawto, gc,
2087                  SX + TILEX + MINI_TILEX/2 - 1,
2088                  SY + TILEY + MINI_TILEY/2 - 1,
2089                  TILEX + 2, TILEY + 2);
2090
2091   /* copy border to the right location */
2092   XCopyArea(display, drawto, drawto, gc,
2093             SX + TILEX, SY + TILEY,
2094             2 * TILEX, 2 * TILEY,
2095             SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
2096
2097   DrawGraphic(1, 1, el2gfx(properties_element));
2098   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
2099            FS_SMALL, FC_YELLOW);
2100
2101   num_elements_in_level = 0;
2102   for (y=0; y<lev_fieldy; y++) 
2103     for (x=0; x<lev_fieldx; x++)
2104       if (Feld[x][y] == properties_element)
2105         num_elements_in_level++;
2106
2107   DrawTextF(ED_PROPERTIES_XPOS, 5*TILEY, FC_YELLOW, "%d x contained in level",
2108             num_elements_in_level);
2109
2110   /* check if there are elements where a score can be chosen for */
2111   for (i=0; elements_with_counter[i].element != -1; i++)
2112   {
2113     if (elements_with_counter[i].element == properties_element)
2114     {
2115       int x = counter_info[ED_COUNTER_SCORE].x + DXSIZE;
2116       int y = counter_info[ED_COUNTER_SCORE].y;
2117
2118       gadget_score_value = elements_with_counter[i].counter_value;
2119       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2120       DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2121                 FC_YELLOW, elements_with_counter[i].text);
2122       MapCounterButtons(ED_COUNTER_SCORE);
2123       break;
2124     }
2125   }
2126
2127   if (HAS_CONTENT(properties_element))
2128   {
2129     if (IS_AMOEBOID(properties_element))
2130       DrawAmoebaContentArea();
2131     else
2132       DrawElementContentAreas();
2133   }
2134
2135   /* TEST ONLY: level name text input gadget */
2136   MapTextInputGadget(ED_CTRL_ID_LEVEL_NAME);
2137 }
2138
2139 static void swap_numbers(int *i1, int *i2)
2140 {
2141   int help = *i1;
2142
2143   *i1 = *i2;
2144   *i2 = help;
2145 }
2146
2147 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
2148 {
2149   int help_x = *x1;
2150   int help_y = *y1;
2151
2152   *x1 = *x2;
2153   *x2 = help_x;
2154
2155   *y1 = *y2;
2156   *y2 = help_y;
2157 }
2158
2159 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
2160 {
2161   int lx = sx + level_xpos;
2162   int ly = sy + level_ypos;
2163
2164   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
2165
2166   if (change_level)
2167     Feld[lx][ly] = element;
2168 }
2169
2170 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
2171                      int element, boolean change_level)
2172 {
2173   if (from_y == to_y)                   /* horizontal line */
2174   {
2175     int x;
2176     int y = from_y;
2177
2178     if (from_x > to_x)
2179       swap_numbers(&from_x, &to_x);
2180
2181     for (x=from_x; x<=to_x; x++)
2182       DrawLineElement(x, y, element, change_level);
2183   }
2184   else if (from_x == to_x)              /* vertical line */
2185   {
2186     int x = from_x;
2187     int y;
2188
2189     if (from_y > to_y)
2190       swap_numbers(&from_y, &to_y);
2191
2192     for (y=from_y; y<=to_y; y++)
2193       DrawLineElement(x, y, element, change_level);
2194   }
2195   else                                  /* diagonal line */
2196   {
2197     int len_x = ABS(to_x - from_x);
2198     int len_y = ABS(to_y - from_y);
2199     int x, y;
2200
2201     if (len_y < len_x)                  /* a < 1 */
2202     {
2203       float a = (float)len_y / (float)len_x;
2204
2205       if (from_x > to_x)
2206         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2207
2208       for (x=0; x<=len_x; x++)
2209       {
2210         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2211
2212         DrawLineElement(from_x + x, from_y + y, element, change_level);
2213       }
2214     }
2215     else                                /* a >= 1 */
2216     {
2217       float a = (float)len_x / (float)len_y;
2218
2219       if (from_y > to_y)
2220         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2221
2222       for (y=0; y<=len_y; y++)
2223       {
2224         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2225
2226         DrawLineElement(from_x + x, from_y + y, element, change_level);
2227       }
2228     }
2229   }
2230 }
2231
2232 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2233                           int element, boolean change_level)
2234 {
2235   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2236   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2237   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2238   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2239 }
2240
2241 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2242                           int element, boolean change_level)
2243 {
2244   int y;
2245
2246   if (from_y > to_y)
2247     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2248
2249   for (y=from_y; y<=to_y; y++)
2250     DrawLine(from_x, y, to_x, y, element, change_level);
2251 }
2252
2253 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2254 {
2255   int from_sx, from_sy;
2256   int to_sx, to_sy;
2257
2258   if (from_x > to_x)
2259     swap_numbers(&from_x, &to_x);
2260
2261   if (from_y > to_y)
2262     swap_numbers(&from_y, &to_y);
2263
2264   from_sx = SX + from_x * MINI_TILEX;
2265   from_sy = SY + from_y * MINI_TILEY;
2266   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2267   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2268
2269   XSetForeground(display, gc, WhitePixel(display, screen));
2270
2271   XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2272   XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2273   XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2274   XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2275
2276   XSetForeground(display, gc, BlackPixel(display, screen));
2277
2278   if (from_x == to_x && from_y == to_y)
2279     MarkTileDirty(from_x/2, from_y/2);
2280   else
2281     redraw_mask |= REDRAW_FIELD;
2282 }
2283
2284 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2285                        int element, boolean change_level)
2286 {
2287   if (element == -1 || change_level)
2288     DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2289   else
2290     DrawAreaBorder(from_x, from_y, to_x, to_y);
2291 }
2292
2293 /* values for CopyBrushExt() */
2294 #define CB_AREA_TO_BRUSH        0
2295 #define CB_BRUSH_TO_LEVEL       1
2296
2297 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2298 {
2299   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2300   static brush_from_x, brush_from_y;
2301   static brush_to_x, brush_to_y;
2302   int x, y;
2303
2304   if (from_x > to_x)
2305     swap_numbers(&from_x, &to_x);
2306
2307   if (from_y > to_y)
2308     swap_numbers(&from_y, &to_y);
2309
2310   if (mode == CB_AREA_TO_BRUSH)
2311   {
2312     for (y=from_y; y<=to_y; y++)
2313       for (x=from_x; x<=to_x; x++)
2314         brush_buffer[x][y] = Feld[x][y];
2315
2316     brush_from_x = from_x;
2317     brush_from_y = from_y;
2318     brush_to_x = to_x;
2319     brush_to_y = to_y;
2320   }
2321   else
2322   {
2323     for (y=brush_from_y; y<=brush_to_y; y++)
2324       for (x=brush_from_x; x<=brush_to_x; x++)
2325         Feld[x][y] = brush_buffer[x][y];
2326     CopyLevelToUndoBuffer();
2327   }
2328 }
2329
2330 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2331 {
2332   CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2333 }
2334
2335 #if 0
2336 static void CopyBrushToLevel()
2337 {
2338   CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2339 }
2340 #endif
2341
2342 static void FloodFill(int from_x, int from_y, int fill_element)
2343 {
2344   int i,x,y;
2345   int old_element;
2346   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2347   static int safety = 0;
2348
2349   /* check if starting field still has the desired content */
2350   if (Feld[from_x][from_y] == fill_element)
2351     return;
2352
2353   safety++;
2354
2355   if (safety > lev_fieldx*lev_fieldy)
2356     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2357
2358   old_element = Feld[from_x][from_y];
2359   Feld[from_x][from_y] = fill_element;
2360
2361   for(i=0;i<4;i++)
2362   {
2363     x = from_x + check[i][0];
2364     y = from_y + check[i][1];
2365
2366     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2367       FloodFill(x, y, fill_element);
2368   }
2369
2370   safety--;
2371 }
2372
2373 /* values for DrawLevelText() modes */
2374 #define TEXT_INIT       0
2375 #define TEXT_SETCURSOR  1
2376 #define TEXT_WRITECHAR  2
2377 #define TEXT_BACKSPACE  3
2378 #define TEXT_NEWLINE    4
2379 #define TEXT_END        5
2380
2381 static void DrawLevelText(int sx, int sy, char letter, int mode)
2382 {
2383   static short delete_buffer[MAX_LEV_FIELDX];
2384   static int start_sx, start_sy;
2385   static int last_sx, last_sy;
2386   static boolean typing = FALSE;
2387   int letter_element = EL_CHAR_ASCII0 + letter;
2388   int lx, ly;
2389
2390   if (mode != TEXT_INIT)
2391   {
2392     if (!typing)
2393       return;
2394
2395     if (mode != TEXT_SETCURSOR)
2396     {
2397       sx = last_sx;
2398       sy = last_sy;
2399     }
2400
2401     lx = last_sx + level_xpos;
2402     ly = last_sy + level_ypos;
2403   }
2404
2405   switch (mode)
2406   {
2407     case TEXT_INIT:
2408       if (typing)
2409         DrawLevelText(0, 0, 0, TEXT_END);
2410
2411       typing = TRUE;
2412       start_sx = last_sx = sx;
2413       start_sy = last_sy = sy;
2414       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2415       break;
2416
2417     case TEXT_SETCURSOR:
2418       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2419       DrawAreaBorder(sx, sy, sx, sy);
2420       last_sx = sx;
2421       last_sy = sy;
2422       break;
2423
2424     case TEXT_WRITECHAR:
2425       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2426       {
2427         delete_buffer[sx - start_sx] = Feld[lx][ly];
2428         Feld[lx][ly] = letter_element;
2429
2430         if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2431           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2432         else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2433           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2434         else
2435           DrawLevelText(0, 0, 0, TEXT_END);
2436       }
2437       break;
2438
2439     case TEXT_BACKSPACE:
2440       if (sx > start_sx)
2441       {
2442         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2443         DrawMiniElement(sx - 1, sy, new_element3);
2444         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2445       }
2446       break;
2447
2448     case TEXT_NEWLINE:
2449       if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2450         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2451       else
2452         DrawLevelText(0, 0, 0, TEXT_END);
2453       break;
2454
2455     case TEXT_END:
2456       CopyLevelToUndoBuffer();
2457       DrawMiniElement(sx, sy, Feld[lx][ly]);
2458       typing = FALSE;
2459       break;
2460
2461     default:
2462       break;
2463   }
2464 }
2465
2466 static void CopyLevelToUndoBuffer()
2467 {
2468   int x, y;
2469
2470   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2471
2472   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2473     undo_buffer_steps++;
2474
2475   for(x=0; x<lev_fieldx; x++)
2476     for(y=0; y<lev_fieldy; y++)
2477       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2478 }
2479
2480 static void RandomPlacement(int button)
2481 {
2482   int new_element;
2483   int x, y;
2484
2485   new_element = (button == 1 ? new_element1 :
2486                  button == 2 ? new_element2 :
2487                  button == 3 ? new_element3 : 0);
2488
2489   if (random_placement_method == RANDOM_USE_PERCENTAGE)
2490   {
2491     for(x=0; x<lev_fieldx; x++)
2492       for(y=0; y<lev_fieldy; y++)
2493         if (RND(100) < random_placement_percentage)
2494           Feld[x][y] = new_element;
2495   }
2496   else
2497   {
2498     int elements_left = random_placement_num_objects;
2499
2500     while (elements_left > 0)
2501     {
2502       x = RND(lev_fieldx);
2503       y = RND(lev_fieldy);
2504
2505       if (Feld[x][y] != new_element)
2506       {
2507         Feld[x][y] = new_element;
2508         elements_left--;
2509       }
2510     }
2511   }
2512
2513   DrawMiniLevel(level_xpos, level_ypos);
2514   CopyLevelToUndoBuffer();
2515 }
2516
2517 static void HandleDrawingAreas(struct GadgetInfo *gi)
2518 {
2519   static boolean started_inside_drawing_area = FALSE;
2520   static boolean draw_with_brush = FALSE;
2521   int id = gi->custom_id;
2522   boolean inside_drawing_area = !gi->event.off_borders;
2523   boolean button_press_event;
2524   boolean button_release_event;
2525   boolean draw_level = (id == ED_CTRL_ID_DRAWING_LEVEL);
2526   int new_element;
2527   int button = gi->event.button;
2528   int sx = gi->event.x, sy = gi->event.y;
2529   int min_sx = 0, min_sy = 0;
2530   int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
2531   int lx, ly;
2532   int min_lx = 0, min_ly = 0;
2533   int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
2534   int x, y;
2535
2536   /*
2537   if (edit_mode != ED_MODE_DRAWING)
2538     return;
2539   */
2540
2541   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2542   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2543
2544   /* make sure to stay inside drawing area boundaries */
2545   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
2546   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
2547
2548   if (draw_level)
2549   {
2550     /* get positions inside level field */
2551     lx = sx + level_xpos;
2552     ly = sy + level_ypos;
2553
2554     /* make sure to stay inside level field boundaries */
2555     lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
2556     ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
2557
2558     /* correct drawing area positions accordingly */
2559     sx = lx - level_xpos;
2560     sy = ly - level_ypos;
2561   }
2562
2563   if (button_press_event)
2564     started_inside_drawing_area = inside_drawing_area;
2565
2566   if (!started_inside_drawing_area)
2567     return;
2568
2569   if (!button && !button_release_event)
2570     return;
2571
2572   new_element = (button == 1 ? new_element1 :
2573                  button == 2 ? new_element2 :
2574                  button == 3 ? new_element3 : 0);
2575
2576   if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2577     return;
2578
2579   switch (drawing_function)
2580   {
2581     case ED_CTRL_ID_SINGLE_ITEMS:
2582       if (draw_level)
2583       {
2584         if (button_release_event)
2585           CopyLevelToUndoBuffer();
2586
2587         if (!button)
2588           break;
2589
2590         if (new_element != Feld[lx][ly])
2591         {
2592           if (new_element == EL_SPIELFIGUR)
2593           {
2594             /* remove player at old position */
2595             for(y=0; y<lev_fieldy; y++)
2596             {
2597               for(x=0; x<lev_fieldx; x++)
2598               {
2599                 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2600                 {
2601                   Feld[x][y] = EL_LEERRAUM;
2602                   if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2603                       y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2604                     DrawMiniElement(x - level_xpos, y - level_ypos,
2605                                     EL_LEERRAUM);
2606                 }
2607               }
2608             }
2609           }
2610
2611           Feld[lx][ly] = new_element;
2612           DrawMiniElement(sx, sy, new_element);
2613         }
2614       }
2615       else
2616       {
2617         DrawMiniGraphicExt(drawto, gc,
2618                            gi->x + sx * MINI_TILEX,
2619                            gi->y + sy * MINI_TILEY,
2620                            el2gfx(new_element));
2621         DrawMiniGraphicExt(window, gc,
2622                            gi->x + sx * MINI_TILEX,
2623                            gi->y + sy * MINI_TILEY,
2624                            el2gfx(new_element));
2625
2626         if (id == ED_CTRL_ID_AMOEBA_CONTENT)
2627           level.amoebe_inhalt = new_element;
2628         else if (id >= ED_CTRL_ID_ELEMCONT_0 && id <= ED_CTRL_ID_ELEMCONT_7)
2629           level.mampfer_inhalt[id - ED_CTRL_ID_ELEMCONT_0][sx][sy] =
2630             new_element;
2631       }
2632       break;
2633
2634     case ED_CTRL_ID_CONNECTED_ITEMS:
2635       {
2636         static int last_sx = -1;
2637         static int last_sy = -1;
2638
2639         if (button_release_event)
2640           CopyLevelToUndoBuffer();
2641
2642         if (button)
2643         {
2644           if (!button_press_event)
2645             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2646
2647           last_sx = sx;
2648           last_sy = sy;
2649         }
2650       }
2651       break;
2652
2653     case ED_CTRL_ID_LINE:
2654     case ED_CTRL_ID_RECTANGLE:
2655     case ED_CTRL_ID_FILLED_BOX:
2656     case ED_CTRL_ID_BRUSH:
2657       {
2658         static int last_sx = -1;
2659         static int last_sy = -1;
2660         static int start_sx = -1;
2661         static int start_sy = -1;
2662         void (*draw_func)(int, int, int, int, int, boolean);
2663
2664         if (drawing_function == ED_CTRL_ID_LINE)
2665           draw_func = DrawLine;
2666         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2667           draw_func = DrawRectangle;
2668         else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2669           draw_func = DrawFilledBox;
2670         else
2671           draw_func = SelectArea;
2672
2673         if (button_press_event)
2674         {
2675           draw_func(sx, sy, sx, sy, new_element, FALSE);
2676           start_sx = last_sx = sx;
2677           start_sy = last_sy = sy;
2678         }
2679         else if (button_release_event)
2680         {
2681           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2682           if (drawing_function == ED_CTRL_ID_BRUSH)
2683           {
2684             CopyAreaToBrush(start_sx, start_sy, sx, sy);
2685             draw_with_brush = TRUE;
2686           }
2687           else
2688             CopyLevelToUndoBuffer();
2689         }
2690         else if (last_sx != sx || last_sy != sy)
2691         {
2692           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2693           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2694           last_sx = sx;
2695           last_sy = sy;
2696         }
2697       }
2698       break;
2699
2700     case ED_CTRL_ID_TEXT:
2701       if (button_press_event)
2702         DrawLevelText(sx, sy, 0, TEXT_INIT);
2703       break;
2704
2705     case ED_CTRL_ID_FLOOD_FILL:
2706       if (button_press_event && Feld[lx][ly] != new_element)
2707       {
2708         FloodFill(lx, ly, new_element);
2709         DrawMiniLevel(level_xpos, level_ypos);
2710         CopyLevelToUndoBuffer();
2711       }
2712       break;
2713
2714     case ED_CTRL_ID_PICK_ELEMENT:
2715       if (button_press_event)
2716         PickDrawingElement(button, Feld[lx][ly]);
2717       if (button_release_event)
2718         ClickOnGadget(level_editor_gadget[last_drawing_function]);
2719       break;
2720
2721     default:
2722       break;
2723   }
2724 }
2725
2726 static void HandleCounterButtons(struct GadgetInfo *gi)
2727 {
2728   int id = gi->custom_id;
2729   int button = gi->event.button;
2730   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2731
2732   switch (id)
2733   {
2734     case ED_CTRL_ID_SCORE_DOWN:
2735     case ED_CTRL_ID_SCORE_UP:
2736       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2737       if (*gadget_score_value < 0)
2738         *gadget_score_value = 0;
2739       else if (*gadget_score_value > 255)
2740         *gadget_score_value = 255;
2741
2742       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2743       break;
2744
2745     case ED_CTRL_ID_ELEMCONT_DOWN:
2746     case ED_CTRL_ID_ELEMCONT_UP:
2747       *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
2748       if (*gadget_areas_value < 1)
2749         *gadget_areas_value = 1;
2750       else if (*gadget_areas_value > MAX_ELEMCONT)
2751         *gadget_areas_value = MAX_ELEMCONT;
2752
2753       DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2754       DrawElementContentAreas();
2755       break;
2756
2757     default:
2758       break;
2759   }
2760 }
2761
2762 static void HandleControlButtons(struct GadgetInfo *gi)
2763 {
2764   int id = gi->custom_id;
2765   int button = gi->event.button;
2766   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2767   int new_element;
2768   int player_present = FALSE;
2769   int level_changed = FALSE;
2770   int x, y;
2771
2772   new_element = (button == 1 ? new_element1 :
2773                  button == 2 ? new_element2 :
2774                  button == 3 ? new_element3 : 0);
2775
2776   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2777     DrawLevelText(0, 0, 0, TEXT_END);
2778
2779   if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2780   {
2781     DrawDrawingWindow();
2782     edit_mode = ED_MODE_DRAWING;
2783   }
2784
2785   switch (id)
2786   {
2787     case ED_CTRL_ID_SINGLE_ITEMS:
2788     case ED_CTRL_ID_CONNECTED_ITEMS:
2789     case ED_CTRL_ID_LINE:
2790     case ED_CTRL_ID_TEXT:
2791     case ED_CTRL_ID_RECTANGLE:
2792     case ED_CTRL_ID_FILLED_BOX:
2793     case ED_CTRL_ID_FLOOD_FILL:
2794     case ED_CTRL_ID_BRUSH:
2795     case ED_CTRL_ID_PICK_ELEMENT:
2796       last_drawing_function = drawing_function;
2797       drawing_function = id;
2798       break;
2799
2800     case ED_CTRL_ID_WRAP_LEFT:
2801       if (level_xpos >= 0)
2802       {
2803         if (lev_fieldx < 2*SCR_FIELDX - 2)
2804           break;
2805
2806         level_xpos -= step;
2807         if (level_xpos <- 1)
2808           level_xpos = -1;
2809         if (button == 1)
2810           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2811         else
2812           DrawMiniLevel(level_xpos, level_ypos);
2813       }
2814       break;
2815
2816     case ED_CTRL_ID_WRAP_RIGHT:
2817       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2818       {
2819         if (lev_fieldx < 2*SCR_FIELDX - 2)
2820           break;
2821
2822         level_xpos += step;
2823         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2824           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2825         if (button == 1)
2826           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2827         else
2828           DrawMiniLevel(level_xpos, level_ypos);
2829       }
2830       break;
2831
2832     case ED_CTRL_ID_WRAP_UP:
2833       if (level_ypos >= 0)
2834       {
2835         if (lev_fieldy < 2*SCR_FIELDY - 2)
2836           break;
2837
2838         level_ypos -= step;
2839         if (level_ypos < -1)
2840           level_ypos = -1;
2841         if (button == 1)
2842           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2843         else
2844           DrawMiniLevel(level_xpos, level_ypos);
2845       }
2846       break;
2847
2848     case ED_CTRL_ID_WRAP_DOWN:
2849       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2850       {
2851         if (lev_fieldy < 2*SCR_FIELDY - 2)
2852           break;
2853
2854         level_ypos += step;
2855         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2856           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2857         if (button == 1)
2858           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2859         else
2860           DrawMiniLevel(level_xpos, level_ypos);
2861       }
2862       break;
2863
2864     case ED_CTRL_ID_PROPERTIES:
2865       properties_element = new_element;
2866       DrawPropertiesWindow();
2867       edit_mode = ED_MODE_PROPERTIES;
2868       break;
2869
2870     case ED_CTRL_ID_RANDOM_PLACEMENT:
2871       RandomPlacement(button);
2872       break;
2873
2874     case ED_CTRL_ID_UNDO:
2875       if (undo_buffer_steps == 0)
2876       {
2877         Request("Undo buffer empty !", REQ_CONFIRM);
2878         break;
2879       }
2880
2881       undo_buffer_position =
2882         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2883       undo_buffer_steps--;
2884
2885       for(x=0; x<lev_fieldx; x++)
2886         for(y=0; y<lev_fieldy; y++)
2887           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2888       DrawMiniLevel(level_xpos,level_ypos);
2889       break;
2890
2891     case ED_CTRL_ID_INFO:
2892       if (edit_mode != ED_MODE_INFO)
2893       {
2894         DrawControlWindow();
2895         edit_mode = ED_MODE_INFO;
2896       }
2897       else
2898       {
2899         DrawDrawingWindow();
2900         edit_mode = ED_MODE_DRAWING;
2901       }
2902       break;
2903
2904     case ED_CTRL_ID_CLEAR:
2905       for(x=0; x<MAX_LEV_FIELDX; x++) 
2906         for(y=0; y<MAX_LEV_FIELDY; y++) 
2907           Feld[x][y] = new_element3;
2908       CopyLevelToUndoBuffer();
2909
2910       DrawMiniLevel(level_xpos, level_ypos);
2911       break;
2912
2913     case ED_CTRL_ID_SAVE:
2914       if (leveldir[leveldir_nr].readonly)
2915       {
2916         Request("This level is read only !", REQ_CONFIRM);
2917         break;
2918       }
2919
2920       for(y=0; y<lev_fieldy; y++) 
2921         for(x=0; x<lev_fieldx; x++)
2922           if (Feld[x][y] != Ur[x][y])
2923             level_changed = TRUE;
2924
2925       if (0 && !level_changed)
2926       {
2927         Request("Level has not changed !", REQ_CONFIRM);
2928         break;
2929       }
2930
2931       for(y=0; y<lev_fieldy; y++) 
2932         for(x=0; x<lev_fieldx; x++)
2933           if (Feld[x][y] == EL_SPIELFIGUR ||
2934               Feld[x][y] == EL_SPIELER1 ||
2935               Feld[x][y] == EL_SP_MURPHY) 
2936             player_present = TRUE;
2937
2938       if (!player_present)
2939         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2940       else
2941       {
2942         if (Request("Save this level and kill the old ?", REQ_ASK))
2943         {
2944           for(x=0; x<lev_fieldx; x++)
2945             for(y=0; y<lev_fieldy; y++) 
2946               Ur[x][y] = Feld[x][y];
2947           SaveLevel(level_nr);
2948         }
2949       }
2950       break;
2951
2952     case ED_CTRL_ID_TEST:
2953       for(y=0; y<lev_fieldy; y++) 
2954         for(x=0; x<lev_fieldx; x++)
2955           if (Feld[x][y] == EL_SPIELFIGUR ||
2956               Feld[x][y] == EL_SPIELER1 ||
2957               Feld[x][y] == EL_SP_MURPHY) 
2958             player_present = TRUE;
2959
2960       if (!player_present)
2961         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2962       else
2963       {
2964         for(x=0; x<lev_fieldx; x++)
2965           for(y=0; y<lev_fieldy; y++)
2966             OrigBackup[x][y] = Ur[x][y];
2967
2968         for(x=0; x<lev_fieldx; x++)
2969           for(y=0; y<lev_fieldy; y++)
2970             Ur[x][y] = Feld[x][y];
2971
2972         level_editor_test_game = TRUE;
2973         game_status = PLAYING;
2974         InitGame();
2975       }
2976       break;
2977
2978     case ED_CTRL_ID_EXIT:
2979       for(y=0; y<lev_fieldy; y++) 
2980         for(x=0; x<lev_fieldx; x++)
2981           if (Feld[x][y] != Ur[x][y])
2982             level_changed = TRUE;
2983
2984       if (!level_changed ||
2985           Request("Level has changed! Exit without saving ?",
2986                   REQ_ASK | REQ_STAY_OPEN))
2987       {
2988         CloseDoor(DOOR_CLOSE_1);
2989
2990         /*
2991         CloseDoor(DOOR_CLOSE_ALL);
2992         */
2993
2994         /* draw smaller door */
2995         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2996                   DOOR_GFX_PAGEX7, 64,
2997                   108, 64,
2998                   EX - 4, EY - 12);
2999         redraw_mask |= REDRAW_ALL;
3000
3001         game_status = MAINMENU;
3002         DrawMainMenu();
3003       }
3004       else
3005       {
3006         CloseDoor(DOOR_CLOSE_1);
3007         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
3008                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
3009                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
3010         OpenDoor(DOOR_OPEN_1);
3011       }
3012       break;
3013
3014     default:
3015       if (gi->event.type == GD_EVENT_PRESSED)
3016         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
3017       else if (gi->event.type == GD_EVENT_RELEASED)
3018         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
3019       else if (gi->event.type == GD_EVENT_MOVING)
3020         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
3021       else
3022         printf("default: HandleControlButtons: ?\n");
3023       break;
3024   }
3025 }
3026
3027 void HandleLevelEditorKeyInput(KeySym key)
3028 {
3029   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
3030   {
3031     char letter = getCharFromKeySym(key);
3032
3033     /* map lower case letters to upper case */
3034     if (letter >= 'a' && letter <= 'z')
3035       letter += (int)('A' - 'a');
3036     else if (letter == 'ä')
3037       letter = 'Ä';
3038     else if (letter == 'ä')
3039       letter = 'Ö';
3040     else if (letter == 'ä')
3041       letter = 'Ü';
3042
3043     if (letter)
3044       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
3045     else if (key == XK_Delete || key == XK_BackSpace)
3046       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
3047     else if (key == XK_Return)
3048       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
3049   }
3050 }
3051
3052
3053 static void HandleTextInputGadgets(struct GadgetInfo *gi)
3054 {
3055   int id = gi->custom_id;
3056
3057   switch (id)
3058   {
3059     case ED_CTRL_ID_LEVEL_NAME:
3060       strcpy(level.name, gi->text_value);
3061       break;
3062
3063     default:
3064       break;
3065   }
3066 }