rnd-20030407-2-src
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * editor.c                                                 *
12 ***********************************************************/
13
14 #include <math.h>
15
16 #include "libgame/libgame.h"
17
18 #include "editor.h"
19 #include "screens.h"
20 #include "tools.h"
21 #include "files.h"
22 #include "game.h"
23 #include "tape.h"
24
25 /* positions in the level editor */
26 #define ED_WIN_MB_LEFT_XPOS             6
27 #define ED_WIN_MB_LEFT_YPOS             258
28 #define ED_WIN_MB_MIDDLE_XPOS           42
29 #define ED_WIN_MB_MIDDLE_YPOS           ED_WIN_MB_LEFT_YPOS
30 #define ED_WIN_MB_RIGHT_XPOS            78
31 #define ED_WIN_MB_RIGHT_YPOS            ED_WIN_MB_LEFT_YPOS
32
33 /* other constants for the editor */
34 #define ED_SCROLL_NO                    0
35 #define ED_SCROLL_LEFT                  1
36 #define ED_SCROLL_RIGHT                 2
37 #define ED_SCROLL_UP                    4
38 #define ED_SCROLL_DOWN                  8
39
40 /* screens in the level editor */
41 #define ED_MODE_DRAWING                 0
42 #define ED_MODE_INFO                    1
43 #define ED_MODE_PROPERTIES              2
44
45 /* how many steps can be cancelled */
46 #define NUM_UNDO_STEPS                  (10 + 1)
47
48 /* values for elements with score */
49 #define MIN_SCORE                       0
50 #define MAX_SCORE                       255
51
52 /* values for the control window */
53 #define ED_CTRL_BUTTONS_GFX_YPOS        236
54 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS    142
55
56 #define ED_CTRL1_BUTTONS_HORIZ          4
57 #define ED_CTRL1_BUTTONS_VERT           4
58 #define ED_CTRL1_BUTTON_XSIZE           22
59 #define ED_CTRL1_BUTTON_YSIZE           22
60 #define ED_CTRL1_BUTTONS_XPOS           6
61 #define ED_CTRL1_BUTTONS_YPOS           6
62 #define ED_CTRL2_BUTTONS_HORIZ          3
63 #define ED_CTRL2_BUTTONS_VERT           2
64 #define ED_CTRL2_BUTTON_XSIZE           30
65 #define ED_CTRL2_BUTTON_YSIZE           20
66 #define ED_CTRL2_BUTTONS_XPOS           5
67 #define ED_CTRL2_BUTTONS_YPOS           99
68 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
69 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
70 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
71
72 /* values for the element list */
73 #define ED_ELEMENTLIST_XPOS             5
74 #define ED_ELEMENTLIST_YPOS             30
75 #define ED_ELEMENTLIST_XSIZE            20
76 #define ED_ELEMENTLIST_YSIZE            20
77 #define ED_ELEMENTLIST_BUTTONS_HORIZ    4
78 #define ED_ELEMENTLIST_BUTTONS_VERT     11
79 #define ED_NUM_ELEMENTLIST_BUTTONS      (ED_ELEMENTLIST_BUTTONS_HORIZ * \
80                                          ED_ELEMENTLIST_BUTTONS_VERT)
81
82 /* values for the setting windows */
83 #define ED_SETTINGS_XPOS                (MINI_TILEX + 8)
84 #define ED_SETTINGS2_XPOS               MINI_TILEX
85 #define ED_SETTINGS_YPOS                MINI_TILEY
86 #define ED_SETTINGS2_YPOS               (ED_SETTINGS_YPOS + 12 * TILEY - 2)
87
88 /* values for counter gadgets */
89 #define ED_COUNT_ELEM_SCORE_XPOS        ED_SETTINGS_XPOS
90 #define ED_COUNT_ELEM_SCORE_YPOS        (14 * MINI_TILEY)
91 #define ED_COUNT_ELEM_CONTENT_XPOS      ED_SETTINGS_XPOS
92 #define ED_COUNT_ELEM_CONTENT_YPOS      (19 * MINI_TILEY)
93
94 #define ED_COUNTER_YSTART               (ED_SETTINGS_YPOS + 2 * TILEY)
95 #define ED_COUNTER_YDISTANCE            (3 * MINI_TILEY)
96 #define ED_COUNTER_YPOS(n)              (ED_COUNTER_YSTART + \
97                                          n * ED_COUNTER_YDISTANCE)
98 #define ED_COUNTER_YPOS2(n)             (ED_COUNTER_YSTART + \
99                                          n * ED_COUNTER_YDISTANCE / 2)
100 #define ED_COUNTER2_YPOS(n)             (ED_COUNTER_YSTART + \
101                                          n * ED_COUNTER_YDISTANCE - 2)
102
103 /* standard distances */
104 #define ED_BORDER_SIZE                  3
105 #define ED_GADGET_DISTANCE              2
106
107 /* values for element content drawing areas */
108 #define ED_AREA_ELEM_CONTENT_XPOS       ( 2 * MINI_TILEX)
109 #define ED_AREA_ELEM_CONTENT_YPOS       (22 * MINI_TILEY)
110
111 /* values for random placement background drawing area */
112 #define ED_AREA_RANDOM_BACKGROUND_XPOS  (29 * MINI_TILEX)
113 #define ED_AREA_RANDOM_BACKGROUND_YPOS  (31 * MINI_TILEY)
114
115 /* values for scrolling gadgets for drawing area */
116 #define ED_SCROLLBUTTON_XPOS            24
117 #define ED_SCROLLBUTTON_YPOS            0
118 #define ED_SCROLLBAR_XPOS               24
119 #define ED_SCROLLBAR_YPOS               64
120
121 #define ED_SCROLLBUTTON_XSIZE           16
122 #define ED_SCROLLBUTTON_YSIZE           16
123
124 #define ED_SCROLL_UP_XPOS               (SXSIZE - ED_SCROLLBUTTON_XSIZE)
125 #define ED_SCROLL_UP_YPOS               (0)
126 #define ED_SCROLL_DOWN_XPOS             ED_SCROLL_UP_XPOS
127 #define ED_SCROLL_DOWN_YPOS             (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
128 #define ED_SCROLL_LEFT_XPOS             (0)
129 #define ED_SCROLL_LEFT_YPOS             (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
130 #define ED_SCROLL_RIGHT_XPOS            (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
131 #define ED_SCROLL_RIGHT_YPOS            ED_SCROLL_LEFT_YPOS
132 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + ED_SCROLLBUTTON_XSIZE)
133 #define ED_SCROLL_HORIZONTAL_YPOS       ED_SCROLL_LEFT_YPOS
134 #define ED_SCROLL_HORIZONTAL_XSIZE      (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
135 #define ED_SCROLL_HORIZONTAL_YSIZE      ED_SCROLLBUTTON_YSIZE
136 #define ED_SCROLL_VERTICAL_XPOS         ED_SCROLL_UP_XPOS
137 #define ED_SCROLL_VERTICAL_YPOS   (ED_SCROLL_UP_YPOS + ED_SCROLLBUTTON_YSIZE)
138 #define ED_SCROLL_VERTICAL_XSIZE        ED_SCROLLBUTTON_XSIZE
139 #define ED_SCROLL_VERTICAL_YSIZE        (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
140
141 /* values for scrolling gadgets for element list */
142 #define ED_SCROLLBUTTON2_XPOS           50
143 #define ED_SCROLLBUTTON2_YPOS           0
144 #define ED_SCROLLBAR2_XPOS              50
145 #define ED_SCROLLBAR2_YPOS              20
146
147 #define ED_SCROLLBUTTON2_XSIZE          10
148 #define ED_SCROLLBUTTON2_YSIZE          10
149
150 #define ED_SCROLL2_UP_XPOS              85
151 #define ED_SCROLL2_UP_YPOS              30
152 #define ED_SCROLL2_DOWN_XPOS            ED_SCROLL2_UP_XPOS
153 #define ED_SCROLL2_DOWN_YPOS            (ED_SCROLL2_UP_YPOS + \
154                                          ED_ELEMENTLIST_BUTTONS_VERT * \
155                                          ED_ELEMENTLIST_YSIZE - \
156                                          ED_SCROLLBUTTON2_YSIZE)
157 #define ED_SCROLL2_VERTICAL_XPOS        ED_SCROLL2_UP_XPOS
158 #define ED_SCROLL2_VERTICAL_YPOS        (ED_SCROLL2_UP_YPOS + \
159                                          ED_SCROLLBUTTON2_YSIZE)
160 #define ED_SCROLL2_VERTICAL_XSIZE       ED_SCROLLBUTTON2_XSIZE
161 #define ED_SCROLL2_VERTICAL_YSIZE       (ED_ELEMENTLIST_BUTTONS_VERT * \
162                                          ED_ELEMENTLIST_YSIZE - \
163                                          2 * ED_SCROLLBUTTON2_YSIZE)
164
165 /* values for checkbutton gadgets */
166 #define ED_CHECKBUTTON_XSIZE            ED_BUTTON_COUNT_XSIZE
167 #define ED_CHECKBUTTON_YSIZE            ED_BUTTON_COUNT_YSIZE
168 #define ED_CHECKBUTTON_UNCHECKED_XPOS   ED_BUTTON_MINUS_XPOS
169 #define ED_CHECKBUTTON_CHECKED_XPOS     ED_BUTTON_PLUS_XPOS
170 #define ED_CHECKBUTTON_YPOS             (ED_BUTTON_MINUS_YPOS + 22)
171 #define ED_RADIOBUTTON_YPOS             (ED_BUTTON_MINUS_YPOS + 44)
172 #define ED_STICKYBUTTON_YPOS            (ED_BUTTON_MINUS_YPOS + 66)
173
174 /* some positions in the editor control window */
175 #define ED_BUTTON_ELEM_XPOS             6
176 #define ED_BUTTON_ELEM_YPOS             30
177 #define ED_BUTTON_ELEM_XSIZE            22
178 #define ED_BUTTON_ELEM_YSIZE            22
179
180 /* some values for text input, selectbox and counter gadgets */
181 #define ED_BUTTON_COUNT_YPOS            60
182 #define ED_BUTTON_COUNT_XSIZE           20
183 #define ED_BUTTON_COUNT_YSIZE           20
184 #define ED_WIN_COUNT_XPOS               (2 + ED_BUTTON_COUNT_XSIZE + 2)
185 #define ED_WIN_COUNT_YPOS               ED_BUTTON_COUNT_YPOS
186 #define ED_WIN_COUNT_XSIZE              52
187 #define ED_WIN_COUNT_YSIZE              ED_BUTTON_COUNT_YSIZE
188 #define ED_WIN_COUNT2_XPOS              27
189 #define ED_WIN_COUNT2_YPOS              3
190 #define ED_WIN_COUNT2_XSIZE             46
191 #define ED_WIN_COUNT2_YSIZE             ED_BUTTON_COUNT_YSIZE
192
193 #define ED_BUTTON_MINUS_XPOS            2
194 #define ED_BUTTON_MINUS_YPOS            ED_BUTTON_COUNT_YPOS
195 #define ED_BUTTON_MINUS_XSIZE           ED_BUTTON_COUNT_XSIZE
196 #define ED_BUTTON_MINUS_YSIZE           ED_BUTTON_COUNT_YSIZE
197 #define ED_BUTTON_PLUS_XPOS             (ED_WIN_COUNT_XPOS + \
198                                          ED_WIN_COUNT_XSIZE + 2)
199 #define ED_BUTTON_PLUS_YPOS             ED_BUTTON_COUNT_YPOS
200 #define ED_BUTTON_PLUS_XSIZE            ED_BUTTON_COUNT_XSIZE
201 #define ED_BUTTON_PLUS_YSIZE            ED_BUTTON_COUNT_YSIZE
202
203 #define ED_SELECTBOX_XPOS               ED_WIN_COUNT_XPOS
204 #define ED_SELECTBOX_YPOS               (ED_WIN_COUNT_YPOS + 2 + \
205                                          ED_WIN_COUNT_YSIZE)
206 #define ED_SELECTBOX_XSIZE              ED_WIN_COUNT_XSIZE
207 #define ED_SELECTBOX_YSIZE              ED_WIN_COUNT_YSIZE
208
209 /* editor gadget identifiers */
210
211 /* drawing toolbox buttons */
212 #define GADGET_ID_NONE                  -1
213 #define GADGET_ID_SINGLE_ITEMS          0
214 #define GADGET_ID_CONNECTED_ITEMS       1
215 #define GADGET_ID_LINE                  2
216 #define GADGET_ID_ARC                   3
217 #define GADGET_ID_RECTANGLE             4
218 #define GADGET_ID_FILLED_BOX            5
219 #define GADGET_ID_WRAP_UP               6
220 #define GADGET_ID_TEXT                  7
221 #define GADGET_ID_FLOOD_FILL            8
222 #define GADGET_ID_WRAP_LEFT             9
223 #define GADGET_ID_PROPERTIES            10
224 #define GADGET_ID_WRAP_RIGHT            11
225 #define GADGET_ID_RANDOM_PLACEMENT      12
226 #define GADGET_ID_GRAB_BRUSH            13
227 #define GADGET_ID_WRAP_DOWN             14
228 #define GADGET_ID_PICK_ELEMENT          15
229 #define GADGET_ID_UNDO                  16
230 #define GADGET_ID_INFO                  17
231 #define GADGET_ID_SAVE                  18
232 #define GADGET_ID_CLEAR                 19
233 #define GADGET_ID_TEST                  20
234 #define GADGET_ID_EXIT                  21
235
236 /* counter button identifiers */
237 #define GADGET_ID_ELEM_SCORE_DOWN       22
238 #define GADGET_ID_ELEM_SCORE_TEXT       23
239 #define GADGET_ID_ELEM_SCORE_UP         24
240 #define GADGET_ID_ELEM_CONTENT_DOWN     25
241 #define GADGET_ID_ELEM_CONTENT_TEXT     26
242 #define GADGET_ID_ELEM_CONTENT_UP       27
243 #define GADGET_ID_LEVEL_XSIZE_DOWN      28
244 #define GADGET_ID_LEVEL_XSIZE_TEXT      29
245 #define GADGET_ID_LEVEL_XSIZE_UP        30
246 #define GADGET_ID_LEVEL_YSIZE_DOWN      31
247 #define GADGET_ID_LEVEL_YSIZE_TEXT      32
248 #define GADGET_ID_LEVEL_YSIZE_UP        33
249 #define GADGET_ID_LEVEL_RANDOM_DOWN     34
250 #define GADGET_ID_LEVEL_RANDOM_TEXT     35
251 #define GADGET_ID_LEVEL_RANDOM_UP       36
252 #define GADGET_ID_LEVEL_COLLECT_DOWN    37
253 #define GADGET_ID_LEVEL_COLLECT_TEXT    38
254 #define GADGET_ID_LEVEL_COLLECT_UP      39
255 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN  40
256 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT  41
257 #define GADGET_ID_LEVEL_TIMELIMIT_UP    42
258 #define GADGET_ID_LEVEL_TIMESCORE_DOWN  43
259 #define GADGET_ID_LEVEL_TIMESCORE_TEXT  44
260 #define GADGET_ID_LEVEL_TIMESCORE_UP    45
261 #define GADGET_ID_SELECT_LEVEL_DOWN     46
262 #define GADGET_ID_SELECT_LEVEL_TEXT     47
263 #define GADGET_ID_SELECT_LEVEL_UP       48
264
265 /* drawing area identifiers */
266 #define GADGET_ID_DRAWING_LEVEL         49
267 #define GADGET_ID_ELEM_CONTENT_0        50
268 #define GADGET_ID_ELEM_CONTENT_1        51
269 #define GADGET_ID_ELEM_CONTENT_2        52
270 #define GADGET_ID_ELEM_CONTENT_3        53
271 #define GADGET_ID_ELEM_CONTENT_4        54
272 #define GADGET_ID_ELEM_CONTENT_5        55
273 #define GADGET_ID_ELEM_CONTENT_6        56
274 #define GADGET_ID_ELEM_CONTENT_7        57
275 #define GADGET_ID_AMOEBA_CONTENT        58
276 #define GADGET_ID_RANDOM_BACKGROUND     59
277
278 /* text input identifiers */
279 #define GADGET_ID_LEVEL_NAME            60
280 #define GADGET_ID_LEVEL_AUTHOR          61
281
282 /* selectbox identifiers */
283 #define GADGET_ID_SELECTBOX_TEST        62
284
285 /* gadgets for scrolling of drawing area */
286 #define GADGET_ID_SCROLL_UP             63
287 #define GADGET_ID_SCROLL_DOWN           64
288 #define GADGET_ID_SCROLL_LEFT           65
289 #define GADGET_ID_SCROLL_RIGHT          66
290 #define GADGET_ID_SCROLL_HORIZONTAL     67
291 #define GADGET_ID_SCROLL_VERTICAL       68
292
293 /* gadgets for scrolling element list */
294 #define GADGET_ID_SCROLL_LIST_UP        69
295 #define GADGET_ID_SCROLL_LIST_DOWN      70
296 #define GADGET_ID_SCROLL_LIST_VERTICAL  71
297
298 /* buttons for level/element properties */
299 #define GADGET_ID_RANDOM_PERCENTAGE     72
300 #define GADGET_ID_RANDOM_QUANTITY       73
301 #define GADGET_ID_RANDOM_RESTRICTED     74
302 #define GADGET_ID_DOUBLE_SPEED          75
303 #define GADGET_ID_GRAVITY               76
304 #define GADGET_ID_STICK_ELEMENT         77
305 #define GADGET_ID_EM_SLIPPERY_GEMS      78
306 #define GADGET_ID_CUSTOM_INDESTRUCTIBLE 79
307 #define GADGET_ID_CUSTOM_CAN_FALL       80
308 #define GADGET_ID_CUSTOM_CAN_SMASH      81
309 #define GADGET_ID_CUSTOM_PUSHABLE       82
310 #define GADGET_ID_CUSTOM_SLIPPERY       83
311
312 /* gadgets for buttons in element list */
313 #define GADGET_ID_ELEMENTLIST_FIRST     84
314 #define GADGET_ID_ELEMENTLIST_LAST      (GADGET_ID_ELEMENTLIST_FIRST +  \
315                                         ED_NUM_ELEMENTLIST_BUTTONS - 1)
316
317 #define NUM_EDITOR_GADGETS              (GADGET_ID_ELEMENTLIST_LAST + 1)
318
319 /* radio button numbers */
320 #define RADIO_NR_NONE                   0
321 #define RADIO_NR_DRAWING_TOOLBOX        1
322 #define RADIO_NR_RANDOM_ELEMENTS        2
323
324 /* values for counter gadgets */
325 #define ED_COUNTER_ID_ELEM_SCORE        0
326 #define ED_COUNTER_ID_ELEM_CONTENT      1
327 #define ED_COUNTER_ID_LEVEL_XSIZE       2
328 #define ED_COUNTER_ID_LEVEL_YSIZE       3
329 #define ED_COUNTER_ID_LEVEL_COLLECT     4
330 #define ED_COUNTER_ID_LEVEL_TIMELIMIT   5
331 #define ED_COUNTER_ID_LEVEL_TIMESCORE   6
332 #define ED_COUNTER_ID_LEVEL_RANDOM      7
333 #define ED_COUNTER_ID_SELECT_LEVEL      8
334
335 #define ED_NUM_COUNTERBUTTONS           9
336
337 #define ED_COUNTER_ID_LEVEL_FIRST       ED_COUNTER_ID_LEVEL_XSIZE
338 #define ED_COUNTER_ID_LEVEL_LAST        ED_COUNTER_ID_LEVEL_RANDOM
339
340 /* values for scrollbutton gadgets */
341 #define ED_SCROLLBUTTON_ID_AREA_UP      0
342 #define ED_SCROLLBUTTON_ID_AREA_DOWN    1
343 #define ED_SCROLLBUTTON_ID_AREA_LEFT    2
344 #define ED_SCROLLBUTTON_ID_AREA_RIGHT   3
345 #define ED_SCROLLBUTTON_ID_LIST_UP      4
346 #define ED_SCROLLBUTTON_ID_LIST_DOWN    5
347
348 #define ED_NUM_SCROLLBUTTONS            6
349
350 #define ED_SCROLLBUTTON_ID_AREA_FIRST   ED_SCROLLBUTTON_ID_AREA_UP
351 #define ED_SCROLLBUTTON_ID_AREA_LAST    ED_SCROLLBUTTON_ID_AREA_RIGHT
352
353 /* values for scrollbar gadgets */
354 #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
355 #define ED_SCROLLBAR_ID_AREA_VERTICAL   1
356 #define ED_SCROLLBAR_ID_LIST_VERTICAL   2
357
358 #define ED_NUM_SCROLLBARS               3
359
360 #define ED_SCROLLBAR_ID_AREA_FIRST      ED_SCROLLBAR_ID_AREA_HORIZONTAL
361 #define ED_SCROLLBAR_ID_AREA_LAST       ED_SCROLLBAR_ID_AREA_VERTICAL
362
363 /* values for text input gadgets */
364 #define ED_TEXTINPUT_ID_LEVEL_NAME      0
365 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR    1
366
367 #define ED_NUM_TEXTINPUT                2
368
369 #define ED_TEXTINPUT_ID_LEVEL_FIRST     ED_TEXTINPUT_ID_LEVEL_NAME
370 #define ED_TEXTINPUT_ID_LEVEL_LAST      ED_TEXTINPUT_ID_LEVEL_AUTHOR
371
372 /* values for selectbox gadgets */
373 #define ED_SELECTBOX_ID_TEST            0
374
375 #define ED_NUM_SELECTBOX                1
376
377 /* values for checkbutton gadgets */
378 #define ED_CHECKBUTTON_ID_DOUBLE_SPEED          0
379 #define ED_CHECKBUTTON_ID_GRAVITY               1
380 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED     2
381 #define ED_CHECKBUTTON_ID_STICK_ELEMENT         3
382 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS      4
383 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 5
384 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL       6
385 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH      7
386 #define ED_CHECKBUTTON_ID_CUSTOM_PUSHABLE       8
387 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY       9
388
389 #define ED_NUM_CHECKBUTTONS                     10
390
391 #define ED_CHECKBUTTON_ID_LEVEL_FIRST   ED_CHECKBUTTON_ID_DOUBLE_SPEED
392 #define ED_CHECKBUTTON_ID_LEVEL_LAST    ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
393
394 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST  ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
395 #define ED_CHECKBUTTON_ID_CUSTOM_LAST   ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY
396
397 /* values for radiobutton gadgets */
398 #define ED_RADIOBUTTON_ID_PERCENTAGE    0
399 #define ED_RADIOBUTTON_ID_QUANTITY      1
400
401 #define ED_NUM_RADIOBUTTONS             2
402
403 #define ED_RADIOBUTTON_ID_LEVEL_FIRST   ED_RADIOBUTTON_ID_PERCENTAGE
404 #define ED_RADIOBUTTON_ID_LEVEL_LAST    ED_RADIOBUTTON_ID_QUANTITY
405
406 /* values for CopyLevelToUndoBuffer() */
407 #define UNDO_IMMEDIATE                  0
408 #define UNDO_ACCUMULATE                 1
409
410 /* values for ClearEditorGadgetInfoText() and HandleGadgetInfoText() */
411 #define INFOTEXT_XPOS                   SX
412 #define INFOTEXT_YPOS                   (SY + SYSIZE - MINI_TILEX + 2)
413 #define INFOTEXT_XSIZE                  SXSIZE
414 #define INFOTEXT_YSIZE                  MINI_TILEX
415
416 static struct
417 {
418   char shortcut;
419   char *text;
420 } control_info[ED_NUM_CTRL_BUTTONS] =
421 {
422   { 's',        "draw single items"             },
423   { 'd',        "draw connected items"          },
424   { 'l',        "draw lines"                    },
425   { 'a',        "draw arcs"                     },
426   { 'r',        "draw outline rectangles"       },
427   { 'R',        "draw filled rectangles"        },
428   { '\0',       "wrap (rotate) level up"        },
429   { 't',        "enter text elements"           },
430   { 'f',        "flood fill"                    },
431   { '\0',       "wrap (rotate) level left"      },
432   { '?',        "properties of drawing element" },
433   { '\0',       "wrap (rotate) level right"     },
434   { '\0',       "random element placement"      },
435   { 'b',        "grab brush"                    },
436   { '\0',       "wrap (rotate) level down"      },
437   { ',',        "pick drawing element"          },
438   { 'U',        "undo last operation"           },
439   { 'I',        "level properties"              },
440   { 'S',        "save level"                    },
441   { 'C',        "clear level"                   },
442   { 'T',        "test level"                    },
443   { 'E',        "exit level editor"             }
444 };
445
446 /* values for random placement */
447 #define RANDOM_USE_PERCENTAGE           0
448 #define RANDOM_USE_QUANTITY             1
449
450 static int random_placement_value = 10;
451 static int random_placement_method = RANDOM_USE_QUANTITY;
452 static int random_placement_background_element = EL_SAND;
453 static boolean random_placement_background_restricted = FALSE;
454 static boolean stick_element_properties_window = FALSE;
455
456 static struct
457 {
458   boolean indestructible;
459   boolean can_fall;
460   boolean can_smash;
461   boolean pushable;
462   boolean slippery;
463 } custom_element_properties[NUM_CUSTOM_ELEMENTS];
464
465 static struct
466 {
467   int x, y;
468   int min_value, max_value;
469   int gadget_id_down, gadget_id_up;
470   int gadget_id_text;
471   int *value;
472   char *infotext_above, *infotext_right;
473 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
474 {
475   {
476     ED_COUNT_ELEM_SCORE_XPOS,           ED_COUNT_ELEM_SCORE_YPOS,
477     MIN_SCORE,                          MAX_SCORE,
478     GADGET_ID_ELEM_SCORE_DOWN,          GADGET_ID_ELEM_SCORE_UP,
479     GADGET_ID_ELEM_SCORE_TEXT,
480     NULL,                               /* will be set when used */
481     "element score",                    NULL
482   },
483   {
484     ED_COUNT_ELEM_CONTENT_XPOS,         ED_COUNT_ELEM_CONTENT_YPOS,
485     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
486     GADGET_ID_ELEM_CONTENT_DOWN,        GADGET_ID_ELEM_CONTENT_UP,
487     GADGET_ID_ELEM_CONTENT_TEXT,
488     &level.num_yam_contents,
489     "element content",                  NULL
490   },
491   {
492     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(2),
493     MIN_LEV_FIELDX,                     MAX_LEV_FIELDX,
494     GADGET_ID_LEVEL_XSIZE_DOWN,         GADGET_ID_LEVEL_XSIZE_UP,
495     GADGET_ID_LEVEL_XSIZE_TEXT,
496     &level.fieldx,
497     "playfield size",                   "width",
498   },
499   {
500     ED_SETTINGS_XPOS + 2 * DXSIZE,      ED_COUNTER_YPOS(2),
501     MIN_LEV_FIELDY,                     MAX_LEV_FIELDY,
502     GADGET_ID_LEVEL_YSIZE_DOWN,         GADGET_ID_LEVEL_YSIZE_UP,
503     GADGET_ID_LEVEL_YSIZE_TEXT,
504     &level.fieldy,
505     NULL,                               "height",
506   },
507   {
508     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(3),
509     0,                                  999,
510     GADGET_ID_LEVEL_COLLECT_DOWN,       GADGET_ID_LEVEL_COLLECT_UP,
511     GADGET_ID_LEVEL_COLLECT_TEXT,
512     &level.gems_needed,
513     "number of emeralds to collect",    NULL
514   },
515   {
516     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(4),
517     0,                                  999,
518     GADGET_ID_LEVEL_TIMELIMIT_DOWN,     GADGET_ID_LEVEL_TIMELIMIT_UP,
519     GADGET_ID_LEVEL_TIMELIMIT_TEXT,
520     &level.time,
521     "time available to solve level",    "(0 => no time limit)"
522   },
523   {
524     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(5),
525     0,                                  255,
526     GADGET_ID_LEVEL_TIMESCORE_DOWN,     GADGET_ID_LEVEL_TIMESCORE_UP,
527     GADGET_ID_LEVEL_TIMESCORE_TEXT,
528     &level.score[SC_ZEITBONUS],
529     "score for each 10 seconds left",   NULL
530   },
531   {
532     ED_SETTINGS_XPOS,                   ED_COUNTER2_YPOS(8),
533     1,                                  100,
534     GADGET_ID_LEVEL_RANDOM_DOWN,        GADGET_ID_LEVEL_RANDOM_UP,
535     GADGET_ID_LEVEL_RANDOM_TEXT,
536     &random_placement_value,
537     "random element placement",         "in"
538   },
539   {
540     DX + 5 - SX,                        DY + 3 - SY,
541     1,                                  100,
542     GADGET_ID_SELECT_LEVEL_DOWN,        GADGET_ID_SELECT_LEVEL_UP,
543     GADGET_ID_SELECT_LEVEL_TEXT,
544     &level_nr,
545     NULL,                               NULL
546   }
547 };
548
549 static struct
550 {
551   int x, y;
552   int gadget_id;
553   int size;
554   char *value;
555   char *infotext;
556 } textinput_info[ED_NUM_TEXTINPUT] =
557 {
558   {
559     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(0),
560     GADGET_ID_LEVEL_NAME,
561     MAX_LEVEL_NAME_LEN,
562     level.name,
563     "Title"
564   },
565   {
566     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(1),
567     GADGET_ID_LEVEL_AUTHOR,
568     MAX_LEVEL_AUTHOR_LEN,
569     level.author,
570     "Author"
571   }
572 };
573
574 static char *test_values[] =
575 {
576   "test 1",
577   "test 2",
578   "dieser test-text ist viel zu lang fuer die selectbox",
579   "letzter text",
580   NULL
581 };
582 static int test_index = 0;
583
584 static struct
585 {
586   int x, y;
587   int gadget_id;
588   int size;
589   char **values;
590   int *index;
591   char *text, *infotext;
592 } selectbox_info[ED_NUM_SELECTBOX] =
593 {
594   {
595     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(3),
596     GADGET_ID_SELECTBOX_TEST,
597     MAX_PLAYER_NAME_LEN,
598     test_values, &test_index,
599     "test:", "test-selectbox entry"
600   },
601 };
602
603 static struct
604 {
605   int xpos, ypos;
606   int x, y;
607   int gadget_id;
608   char *infotext;
609 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
610 {
611   {
612     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE,
613     ED_SCROLL_UP_XPOS,      ED_SCROLL_UP_YPOS,
614     GADGET_ID_SCROLL_UP,
615     "scroll level editing area up"
616   },
617   {
618     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE,
619     ED_SCROLL_DOWN_XPOS,    ED_SCROLL_DOWN_YPOS,
620     GADGET_ID_SCROLL_DOWN,
621     "scroll level editing area down"
622   },
623   {
624     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE,
625     ED_SCROLL_LEFT_XPOS,    ED_SCROLL_LEFT_YPOS,
626     GADGET_ID_SCROLL_LEFT,
627     "scroll level editing area left"
628   },
629   {
630     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE,
631     ED_SCROLL_RIGHT_XPOS,   ED_SCROLL_RIGHT_YPOS,
632     GADGET_ID_SCROLL_RIGHT,
633     "scroll level editing area right"
634   },
635   {
636     ED_SCROLLBUTTON2_XPOS,  ED_SCROLLBUTTON2_YPOS + 0 * ED_SCROLLBUTTON2_YSIZE,
637     ED_SCROLL2_UP_XPOS,     ED_SCROLL2_UP_YPOS,
638     GADGET_ID_SCROLL_LIST_UP,
639     "scroll element list up ('Page Up')"
640   },
641   {
642     ED_SCROLLBUTTON2_XPOS,  ED_SCROLLBUTTON2_YPOS + 1 * ED_SCROLLBUTTON2_YSIZE,
643     ED_SCROLL2_DOWN_XPOS,    ED_SCROLL2_DOWN_YPOS,
644     GADGET_ID_SCROLL_LIST_DOWN,
645     "scroll element list down ('Page Down')"
646   }
647 };
648
649 static struct
650 {
651   int xpos, ypos;
652   int x, y;
653   int width, height;
654   int type;
655   int gadget_id;
656   char *infotext;
657 } scrollbar_info[ED_NUM_SCROLLBARS] =
658 {
659   {
660     ED_SCROLLBAR_XPOS,                  ED_SCROLLBAR_YPOS,
661     SX + ED_SCROLL_HORIZONTAL_XPOS,     SY + ED_SCROLL_HORIZONTAL_YPOS,
662     ED_SCROLL_HORIZONTAL_XSIZE,         ED_SCROLL_HORIZONTAL_YSIZE,
663     GD_TYPE_SCROLLBAR_HORIZONTAL,
664     GADGET_ID_SCROLL_HORIZONTAL,
665     "scroll level editing area horizontally"
666   },
667   {
668     ED_SCROLLBAR_XPOS,                  ED_SCROLLBAR_YPOS,
669     SX + ED_SCROLL_VERTICAL_XPOS,       SY + ED_SCROLL_VERTICAL_YPOS,
670     ED_SCROLL_VERTICAL_XSIZE,           ED_SCROLL_VERTICAL_YSIZE,
671     GD_TYPE_SCROLLBAR_VERTICAL,
672     GADGET_ID_SCROLL_VERTICAL,
673     "scroll level editing area vertically"
674   },
675   {
676     ED_SCROLLBAR2_XPOS,                 ED_SCROLLBAR2_YPOS,
677     DX + ED_SCROLL2_VERTICAL_XPOS,      DY + ED_SCROLL2_VERTICAL_YPOS,
678     ED_SCROLL2_VERTICAL_XSIZE,          ED_SCROLL2_VERTICAL_YSIZE,
679     GD_TYPE_SCROLLBAR_VERTICAL,
680     GADGET_ID_SCROLL_LIST_VERTICAL,
681     "scroll element list vertically"
682   }
683 };
684
685 static struct
686 {
687   int x, y;
688   int gadget_id;
689   int radio_button_nr;
690   int *value;
691   int checked_value;
692   char *text, *infotext;
693 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
694 {
695   {
696     ED_SETTINGS_XPOS + 160,             ED_COUNTER2_YPOS(8),
697     GADGET_ID_RANDOM_PERCENTAGE,
698     RADIO_NR_RANDOM_ELEMENTS,
699     &random_placement_method,           RANDOM_USE_PERCENTAGE,
700     "percentage",                       "use percentage for random elements"
701   },
702   {
703     ED_SETTINGS_XPOS + 340,             ED_COUNTER2_YPOS(8),
704     GADGET_ID_RANDOM_QUANTITY,
705     RADIO_NR_RANDOM_ELEMENTS,
706     &random_placement_method,           RANDOM_USE_QUANTITY,
707     "quantity",                         "use quantity for random elements"
708   }
709 };
710
711 static struct
712 {
713   int x, y;
714   int gadget_id;
715   boolean *value;
716   char *text, *infotext;
717 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
718 {
719   {
720     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(6) - MINI_TILEY,
721     GADGET_ID_DOUBLE_SPEED,
722     &level.double_speed,
723     "double speed movement",            "set movement speed of player"
724   },
725   {
726     ED_SETTINGS_XPOS + 340,             ED_COUNTER_YPOS(6) - MINI_TILEY,
727     GADGET_ID_GRAVITY,
728     &level.gravity,
729     "gravity",                          "set level gravity"
730   },
731   {
732     ED_SETTINGS_XPOS,                   ED_COUNTER2_YPOS(9) - MINI_TILEY,
733     GADGET_ID_RANDOM_RESTRICTED,
734     &random_placement_background_restricted,
735     "restrict random placement to",     "set random placement restriction"
736   },
737   {
738     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(4),
739     GADGET_ID_STICK_ELEMENT,
740     &stick_element_properties_window,
741     "stick window to edit content",     "stick window to edit content"
742   },
743   {
744     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(4),
745     GADGET_ID_EM_SLIPPERY_GEMS,
746     &level.em_slippery_gems,
747     "slip down from certain flat walls","use EM style slipping behaviour"
748   },
749   {
750     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS2(10),
751     GADGET_ID_CUSTOM_INDESTRUCTIBLE,
752     &custom_element_properties[0].indestructible,
753     "indestructible",                   "element cannot be destroyed"
754   },
755   {
756     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS2(11),
757     GADGET_ID_CUSTOM_CAN_FALL,
758     &custom_element_properties[0].can_fall,
759     "can fall",                         "element can fall down"
760   },
761   {
762     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS2(12),
763     GADGET_ID_CUSTOM_CAN_SMASH,
764     &custom_element_properties[0].can_smash,
765     "can smash",                        "element can smash other elements"
766   },
767   {
768     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS2(13),
769     GADGET_ID_CUSTOM_PUSHABLE,
770     &custom_element_properties[0].pushable,
771     "pushable",                         "element can be pushed"
772   },
773   {
774     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS2(14),
775     GADGET_ID_CUSTOM_SLIPPERY,
776     &custom_element_properties[0].slippery,
777     "slippery",                         "other elements can fall down from it"
778   }
779 };
780
781 /* maximal size of level editor drawing area */
782 #define MAX_ED_FIELDX           (2 * SCR_FIELDX)
783 #define MAX_ED_FIELDY           (2 * SCR_FIELDY - 1)
784
785 /* actual size of level editor drawing area */
786 static int ed_fieldx = MAX_ED_FIELDX - 1, ed_fieldy = MAX_ED_FIELDY - 1;
787
788 /* actual position of level editor drawing area in level playfield */
789 static int level_xpos = -1, level_ypos = -1;
790
791 #define IN_ED_FIELD(x,y)  ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
792
793 /* drawing elements on the three mouse buttons */
794 static int new_element1 = EL_WALL;
795 static int new_element2 = EL_EMPTY;
796 static int new_element3 = EL_SAND;
797
798 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
799                                 (button) == 2 ? new_element2 : \
800                                 (button) == 3 ? new_element3 : EL_EMPTY)
801 #define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10)
802
803 /* forward declaration for internal use */
804 static void ModifyEditorCounter(int, int);
805 static void ModifyEditorCounterLimits(int, int, int);
806 static void DrawDrawingWindow();
807 static void DrawLevelInfoWindow();
808 static void DrawPropertiesWindow();
809 static void CopyLevelToUndoBuffer(int);
810 static void HandleDrawingAreas(struct GadgetInfo *);
811 static void HandleCounterButtons(struct GadgetInfo *);
812 static void HandleTextInputGadgets(struct GadgetInfo *);
813 static void HandleSelectboxGadgets(struct GadgetInfo *);
814 static void HandleRadiobuttons(struct GadgetInfo *);
815 static void HandleCheckbuttons(struct GadgetInfo *);
816 static void HandleControlButtons(struct GadgetInfo *);
817 static void HandleDrawingAreaInfo(struct GadgetInfo *);
818
819 static struct GadgetInfo *level_editor_gadget[NUM_EDITOR_GADGETS];
820
821 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
822 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
823 static boolean draw_with_brush = FALSE;
824 static int properties_element = 0;
825
826 static short ElementContent[MAX_ELEMENT_CONTENTS][3][3];
827 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
828 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
829 static int undo_buffer_position = 0;
830 static int undo_buffer_steps = 0;
831
832 static int edit_mode;
833
834 static int element_shift = 0;
835
836 static int editor_el_boulderdash[] =
837 {
838   EL_CHAR('B'),
839   EL_CHAR('O'),
840   EL_CHAR('U'),
841   EL_CHAR('L'),
842
843   EL_CHAR('-'),
844   EL_CHAR('D'),
845   EL_CHAR('E'),
846   EL_CHAR('R'),
847
848   EL_CHAR('D'),
849   EL_CHAR('A'),
850   EL_CHAR('S'),
851   EL_CHAR('H'),
852
853   EL_PLAYER_1,
854   EL_EMPTY,
855   EL_SAND,
856   EL_STEELWALL,
857
858   EL_BD_WALL,
859   EL_BD_MAGIC_WALL,
860   EL_EXIT_CLOSED,
861   EL_EXIT_OPEN,
862
863   EL_BD_DIAMOND,
864   EL_BD_BUTTERFLY_UP,
865   EL_BD_FIREFLY_UP,
866   EL_BD_ROCK,
867
868   EL_BD_BUTTERFLY_LEFT,
869   EL_BD_FIREFLY_LEFT,
870   EL_BD_BUTTERFLY_RIGHT,
871   EL_BD_FIREFLY_RIGHT,
872
873   EL_BD_AMOEBA,
874   EL_BD_BUTTERFLY_DOWN,
875   EL_BD_FIREFLY_DOWN,
876   EL_EMPTY,
877 };
878 static int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash);
879
880 static int editor_el_emerald_mine[] =
881 {
882   EL_CHAR('E'),
883   EL_CHAR('M'),
884   EL_CHAR('E'),
885   EL_CHAR('-'),
886
887   EL_CHAR('R'),
888   EL_CHAR('A'),
889   EL_CHAR('L'),
890   EL_CHAR('D'),
891
892   EL_CHAR('M'),
893   EL_CHAR('I'),
894   EL_CHAR('N'),
895   EL_CHAR('E'),
896
897   EL_PLAYER_1,
898   EL_PLAYER_2,
899   EL_PLAYER_3,
900   EL_PLAYER_4,
901
902   EL_PLAYER_1,
903   EL_EMPTY,
904   EL_SAND,
905   EL_ROCK,
906
907   EL_STEELWALL,
908   EL_WALL,
909   EL_WALL_CRUMBLED,
910   EL_MAGIC_WALL,
911
912   EL_EMERALD,
913   EL_DIAMOND,
914   EL_NUT,
915   EL_BOMB,
916
917   EL_WALL_EMERALD,
918   EL_WALL_DIAMOND,
919   EL_QUICKSAND_EMPTY,
920   EL_QUICKSAND_FULL,
921
922   EL_DYNAMITE,
923   EL_DYNAMITE_ACTIVE,
924   EL_EXIT_CLOSED,
925   EL_EXIT_OPEN,
926
927   EL_YAMYAM,
928   EL_BUG_UP,
929   EL_SPACESHIP_UP,
930   EL_ROBOT,
931
932   EL_BUG_LEFT,
933   EL_SPACESHIP_LEFT,
934   EL_BUG_RIGHT,
935   EL_SPACESHIP_RIGHT,
936
937   EL_ROBOT_WHEEL,
938   EL_BUG_DOWN,
939   EL_SPACESHIP_DOWN,
940   EL_INVISIBLE_WALL,
941
942   EL_ACID_POOL_TOPLEFT,
943   EL_ACID,
944   EL_ACID_POOL_TOPRIGHT,
945   EL_EMPTY,
946
947   EL_ACID_POOL_BOTTOMLEFT,
948   EL_ACID_POOL_BOTTOM,
949   EL_ACID_POOL_BOTTOMRIGHT,
950   EL_EMPTY,
951
952   EL_AMOEBA_DROP,
953   EL_AMOEBA_DEAD,
954   EL_AMOEBA_WET,
955   EL_AMOEBA_DRY,
956
957   EL_EM_KEY_1_FILE,
958   EL_EM_KEY_2_FILE,
959   EL_EM_KEY_3_FILE,
960   EL_EM_KEY_4_FILE,
961
962   EL_EM_GATE_1,
963   EL_EM_GATE_2,
964   EL_EM_GATE_3,
965   EL_EM_GATE_4,
966
967   EL_EM_GATE_1_GRAY,
968   EL_EM_GATE_2_GRAY,
969   EL_EM_GATE_3_GRAY,
970   EL_EM_GATE_4_GRAY,
971 };
972 static int num_editor_el_emerald_mine = SIZEOF_ARRAY_INT(editor_el_emerald_mine);
973
974 static int editor_el_more[] =
975 {
976   EL_CHAR('M'),
977   EL_CHAR('O'),
978   EL_CHAR('R'),
979   EL_CHAR('E'),
980
981   EL_KEY_1,
982   EL_KEY_2,
983   EL_KEY_3,
984   EL_KEY_4,
985
986   EL_GATE_1,
987   EL_GATE_2,
988   EL_GATE_3,
989   EL_GATE_4,
990
991   EL_GATE_1_GRAY,
992   EL_GATE_2_GRAY,
993   EL_GATE_3_GRAY,
994   EL_GATE_4_GRAY,
995
996   EL_ARROW_LEFT,
997   EL_ARROW_RIGHT,
998   EL_ARROW_UP,
999   EL_ARROW_DOWN,
1000
1001   EL_AMOEBA_FULL,
1002   EL_EMERALD_YELLOW,
1003   EL_EMERALD_RED,
1004   EL_EMERALD_PURPLE,
1005
1006   EL_WALL_BD_DIAMOND,
1007   EL_WALL_EMERALD_YELLOW,
1008   EL_WALL_EMERALD_RED,
1009   EL_WALL_EMERALD_PURPLE,
1010
1011   EL_GAME_OF_LIFE,
1012   EL_PACMAN_UP,
1013   EL_TIME_ORB_FULL,
1014   EL_TIME_ORB_EMPTY,
1015
1016   EL_PACMAN_LEFT,
1017   EL_DARK_YAMYAM,
1018   EL_PACMAN_RIGHT,
1019   EL_EXPANDABLE_WALL,
1020
1021   EL_BIOMAZE,
1022   EL_PACMAN_DOWN,
1023   EL_LAMP,
1024   EL_LAMP_ACTIVE,
1025
1026   EL_DYNABOMB_INCREASE_NUMBER,
1027   EL_DYNABOMB_INCREASE_SIZE,
1028   EL_DYNABOMB_INCREASE_POWER,
1029   EL_STONEBLOCK,
1030
1031   EL_MOLE,
1032   EL_PENGUIN,
1033   EL_PIG,
1034   EL_DRAGON,
1035
1036   EL_EMPTY,
1037   EL_MOLE_UP,
1038   EL_EMPTY,
1039   EL_EMPTY,
1040
1041   EL_MOLE_LEFT,
1042   EL_EMPTY,
1043   EL_MOLE_RIGHT,
1044   EL_EMPTY,
1045
1046   EL_EMPTY,
1047   EL_MOLE_DOWN,
1048   EL_BALLOON,
1049   EL_BALLOON_SWITCH_ANY,
1050
1051   EL_BALLOON_SWITCH_LEFT,
1052   EL_BALLOON_SWITCH_RIGHT,
1053   EL_BALLOON_SWITCH_UP,
1054   EL_BALLOON_SWITCH_DOWN,
1055
1056   EL_SATELLITE,
1057   EL_EXPANDABLE_WALL_HORIZONTAL,
1058   EL_EXPANDABLE_WALL_VERTICAL,
1059   EL_EXPANDABLE_WALL_ANY,
1060
1061   EL_INVISIBLE_STEELWALL,
1062   EL_INVISIBLE_WALL,
1063   EL_SPEED_PILL,
1064   EL_BLACK_ORB,
1065
1066   EL_EMC_STEELWALL_1,
1067   EL_EMC_WALL_1,
1068   EL_EMC_WALL_2,
1069   EL_EMC_WALL_3,
1070
1071   EL_EMC_WALL_4,
1072   EL_EMC_WALL_5,
1073   EL_EMC_WALL_6,
1074   EL_EMC_WALL_7,
1075 };
1076 static int num_editor_el_more = SIZEOF_ARRAY_INT(editor_el_more);
1077
1078 static int editor_el_sokoban[] =
1079 {
1080   EL_CHAR('S'),
1081   EL_CHAR('O'),
1082   EL_CHAR('K'),
1083   EL_CHAR('O'),
1084
1085   EL_CHAR('-'),
1086   EL_CHAR('B'),
1087   EL_CHAR('A'),
1088   EL_CHAR('N'),
1089
1090   EL_SOKOBAN_OBJECT,
1091   EL_SOKOBAN_FIELD_EMPTY,
1092   EL_SOKOBAN_FIELD_FULL,
1093   EL_STEELWALL,
1094 };
1095 static int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban);
1096
1097 static int editor_el_supaplex[] =
1098 {
1099   EL_CHAR('S'),
1100   EL_CHAR('U'),
1101   EL_CHAR('P'),
1102   EL_CHAR('A'),
1103
1104   EL_CHAR('P'),
1105   EL_CHAR('L'),
1106   EL_CHAR('E'),
1107   EL_CHAR('X'),
1108
1109   EL_SP_EMPTY,
1110   EL_SP_ZONK,
1111   EL_SP_BASE,
1112   EL_SP_MURPHY,
1113
1114   EL_SP_INFOTRON,
1115   EL_SP_CHIP_SINGLE,
1116   EL_SP_HARDWARE_GRAY,
1117   EL_SP_EXIT_CLOSED,
1118
1119   EL_SP_DISK_ORANGE,
1120   EL_SP_PORT_RIGHT,
1121   EL_SP_PORT_DOWN,
1122   EL_SP_PORT_LEFT,
1123
1124   EL_SP_PORT_UP,
1125   EL_SP_GRAVITY_PORT_RIGHT,
1126   EL_SP_GRAVITY_PORT_DOWN,
1127   EL_SP_GRAVITY_PORT_LEFT,
1128
1129   EL_SP_GRAVITY_PORT_UP,
1130   EL_SP_SNIKSNAK,
1131   EL_SP_DISK_YELLOW,
1132   EL_SP_TERMINAL,
1133
1134   EL_SP_DISK_RED,
1135   EL_SP_PORT_VERTICAL,
1136   EL_SP_PORT_HORIZONTAL,
1137   EL_SP_PORT_ANY,
1138
1139   EL_SP_ELECTRON,
1140   EL_SP_BUGGY_BASE,
1141   EL_SP_CHIP_LEFT,
1142   EL_SP_CHIP_RIGHT,
1143
1144   EL_SP_HARDWARE_BASE_1,
1145   EL_SP_HARDWARE_GREEN,
1146   EL_SP_HARDWARE_BLUE,
1147   EL_SP_HARDWARE_RED,
1148
1149   EL_SP_HARDWARE_YELLOW,
1150   EL_SP_HARDWARE_BASE_2,
1151   EL_SP_HARDWARE_BASE_3,
1152   EL_SP_HARDWARE_BASE_4,
1153
1154   EL_SP_HARDWARE_BASE_5,
1155   EL_SP_HARDWARE_BASE_6,
1156   EL_SP_CHIP_TOP,
1157   EL_SP_CHIP_BOTTOM,
1158 };
1159 static int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex);
1160
1161 static int editor_el_diamond_caves[] =
1162 {
1163   EL_CHAR('D'),
1164   EL_CHAR('I'),
1165   EL_CHAR('A'),
1166   EL_CHAR('-'),
1167
1168   EL_CHAR('M'),
1169   EL_CHAR('O'),
1170   EL_CHAR('N'),
1171   EL_CHAR('D'),
1172
1173   EL_CHAR('C'),
1174   EL_CHAR('A'),
1175   EL_CHAR('V'),
1176   EL_CHAR('E'),
1177
1178   EL_CHAR('S'),
1179   EL_CHAR(' '),
1180   EL_CHAR('I'),
1181   EL_CHAR('I'),
1182
1183   EL_PEARL,
1184   EL_CRYSTAL,
1185   EL_WALL_PEARL,
1186   EL_WALL_CRYSTAL,
1187
1188   EL_CONVEYOR_BELT_1_LEFT,
1189   EL_CONVEYOR_BELT_1_MIDDLE,
1190   EL_CONVEYOR_BELT_1_RIGHT,
1191   EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1192
1193   EL_CONVEYOR_BELT_2_LEFT,
1194   EL_CONVEYOR_BELT_2_MIDDLE,
1195   EL_CONVEYOR_BELT_2_RIGHT,
1196   EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1197
1198   EL_CONVEYOR_BELT_3_LEFT,
1199   EL_CONVEYOR_BELT_3_MIDDLE,
1200   EL_CONVEYOR_BELT_3_RIGHT,
1201   EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1202
1203   EL_CONVEYOR_BELT_4_LEFT,
1204   EL_CONVEYOR_BELT_4_MIDDLE,
1205   EL_CONVEYOR_BELT_4_RIGHT,
1206   EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1207
1208   EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1209   EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1210   EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1211   EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1212
1213   EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1214   EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1215   EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1216   EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1217
1218   EL_SWITCHGATE_OPEN,
1219   EL_SWITCHGATE_CLOSED,
1220   EL_SWITCHGATE_SWITCH_UP,
1221   EL_ENVELOPE,
1222
1223   EL_TIMEGATE_CLOSED,
1224   EL_TIMEGATE_OPEN,
1225   EL_TIMEGATE_SWITCH,
1226   EL_EMPTY,
1227
1228   EL_LANDMINE,
1229   EL_INVISIBLE_SAND,
1230   EL_STEELWALL_SLANTED,
1231   EL_EMPTY,
1232
1233   EL_SIGN_EXCLAMATION,
1234   EL_SIGN_STOP,
1235   EL_LIGHT_SWITCH,
1236   EL_LIGHT_SWITCH_ACTIVE,
1237
1238   EL_SHIELD_NORMAL,
1239   EL_SHIELD_DEADLY,
1240   EL_EXTRA_TIME,
1241   EL_EMPTY,
1242 };
1243 static int num_editor_el_diamond_caves = SIZEOF_ARRAY_INT(editor_el_diamond_caves);
1244
1245 static int editor_el_dx_boulderdash[] =
1246 {
1247   EL_CHAR('D'),
1248   EL_CHAR('X'),
1249   EL_CHAR('-'),
1250   EL_CHAR(' '),
1251
1252   EL_CHAR('B'),
1253   EL_CHAR('O'),
1254   EL_CHAR('U'),
1255   EL_CHAR('L'),
1256
1257   EL_CHAR('-'),
1258   EL_CHAR('D'),
1259   EL_CHAR('E'),
1260   EL_CHAR('R'),
1261
1262   EL_CHAR('D'),
1263   EL_CHAR('A'),
1264   EL_CHAR('S'),
1265   EL_CHAR('H'),
1266
1267   EL_SPRING,
1268   EL_TUBE_RIGHT_DOWN,
1269   EL_TUBE_HORIZONTAL_DOWN,
1270   EL_TUBE_LEFT_DOWN,
1271
1272   EL_TUBE_HORIZONTAL,
1273   EL_TUBE_VERTICAL_RIGHT,
1274   EL_TUBE_ANY,
1275   EL_TUBE_VERTICAL_LEFT,
1276
1277   EL_TUBE_VERTICAL,
1278   EL_TUBE_RIGHT_UP,
1279   EL_TUBE_HORIZONTAL_UP,
1280   EL_TUBE_LEFT_UP,
1281
1282   EL_TRAP,
1283   EL_DX_SUPABOMB,
1284   EL_EMPTY,
1285   EL_EMPTY
1286 };
1287 static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
1288
1289 static int editor_el_chars[] =
1290 {
1291   EL_CHAR('T'),
1292   EL_CHAR('E'),
1293   EL_CHAR('X'),
1294   EL_CHAR('T'),
1295
1296   EL_CHAR(' '),
1297   EL_CHAR('!'),
1298   EL_CHAR('"'),
1299   EL_CHAR('#'),
1300
1301   EL_CHAR('$'),
1302   EL_CHAR('%'),
1303   EL_CHAR('&'),
1304   EL_CHAR('\''),
1305
1306   EL_CHAR('('),
1307   EL_CHAR(')'),
1308   EL_CHAR('*'),
1309   EL_CHAR('+'),
1310
1311   EL_CHAR(','),
1312   EL_CHAR('-'),
1313   EL_CHAR('.'),
1314   EL_CHAR('/'),
1315
1316   EL_CHAR('0'),
1317   EL_CHAR('1'),
1318   EL_CHAR('2'),
1319   EL_CHAR('3'),
1320
1321   EL_CHAR('4'),
1322   EL_CHAR('5'),
1323   EL_CHAR('6'),
1324   EL_CHAR('7'),
1325
1326   EL_CHAR('8'),
1327   EL_CHAR('9'),
1328   EL_CHAR(':'),
1329   EL_CHAR(';'),
1330
1331   EL_CHAR('<'),
1332   EL_CHAR('='),
1333   EL_CHAR('>'),
1334   EL_CHAR('?'),
1335
1336   EL_CHAR('@'),
1337   EL_CHAR('A'),
1338   EL_CHAR('B'),
1339   EL_CHAR('C'),
1340
1341   EL_CHAR('D'),
1342   EL_CHAR('E'),
1343   EL_CHAR('F'),
1344   EL_CHAR('G'),
1345
1346   EL_CHAR('H'),
1347   EL_CHAR('I'),
1348   EL_CHAR('J'),
1349   EL_CHAR('K'),
1350
1351   EL_CHAR('L'),
1352   EL_CHAR('M'),
1353   EL_CHAR('N'),
1354   EL_CHAR('O'),
1355
1356   EL_CHAR('P'),
1357   EL_CHAR('Q'),
1358   EL_CHAR('R'),
1359   EL_CHAR('S'),
1360
1361   EL_CHAR('T'),
1362   EL_CHAR('U'),
1363   EL_CHAR('V'),
1364   EL_CHAR('W'),
1365
1366   EL_CHAR('X'),
1367   EL_CHAR('Y'),
1368   EL_CHAR('Z'),
1369   EL_CHAR('['),
1370
1371   EL_CHAR('\\'),
1372   EL_CHAR(']'),
1373   EL_CHAR('^'),
1374   EL_CHAR('_'),
1375
1376   EL_CHAR('©'),
1377   EL_CHAR('Ä'),
1378   EL_CHAR('Ö'),
1379   EL_CHAR('Ãœ'),
1380
1381   EL_CHAR('°'),
1382   EL_CHAR('®'),
1383   EL_CHAR(FONT_ASCII_CURSOR),
1384   EL_CHAR(' ')
1385 };
1386 static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
1387
1388 static int editor_el_custom[] =
1389 {
1390   EL_CHAR('C'),
1391   EL_CHAR('U'),
1392   EL_CHAR('S'),
1393   EL_CHAR('-'),
1394
1395   EL_CHAR('T'),
1396   EL_CHAR('O'),
1397   EL_CHAR('M'),
1398   EL_CHAR(' '),
1399
1400   EL_CHAR('E'),
1401   EL_CHAR('L'),
1402   EL_CHAR('E'),
1403   EL_CHAR('M'),
1404
1405   EL_CHAR('E'),
1406   EL_CHAR('N'),
1407   EL_CHAR('T'),
1408   EL_CHAR('S'),
1409
1410   EL_CUSTOM_START + 0,
1411   EL_CUSTOM_START + 1,
1412   EL_CUSTOM_START + 2,
1413   EL_CUSTOM_START + 3,
1414
1415   EL_CUSTOM_START + 4,
1416   EL_CUSTOM_START + 5,
1417   EL_CUSTOM_START + 6,
1418   EL_CUSTOM_START + 7,
1419
1420   EL_CUSTOM_START + 8,
1421   EL_CUSTOM_START + 9,
1422   EL_CUSTOM_START + 10,
1423   EL_CUSTOM_START + 11,
1424
1425   EL_CUSTOM_START + 12,
1426   EL_CUSTOM_START + 13,
1427   EL_CUSTOM_START + 14,
1428   EL_CUSTOM_START + 15,
1429
1430   EL_CUSTOM_START + 16,
1431   EL_CUSTOM_START + 17,
1432   EL_CUSTOM_START + 18,
1433   EL_CUSTOM_START + 19,
1434
1435   EL_CUSTOM_START + 20,
1436   EL_CUSTOM_START + 21,
1437   EL_CUSTOM_START + 22,
1438   EL_CUSTOM_START + 23,
1439
1440   EL_CUSTOM_START + 24,
1441   EL_CUSTOM_START + 25,
1442   EL_CUSTOM_START + 26,
1443   EL_CUSTOM_START + 27,
1444
1445   EL_CUSTOM_START + 28,
1446   EL_CUSTOM_START + 29,
1447   EL_CUSTOM_START + 30,
1448   EL_CUSTOM_START + 31,
1449
1450   EL_CUSTOM_START + 32,
1451   EL_CUSTOM_START + 33,
1452   EL_CUSTOM_START + 34,
1453   EL_CUSTOM_START + 35,
1454
1455   EL_CUSTOM_START + 36,
1456   EL_CUSTOM_START + 37,
1457   EL_CUSTOM_START + 38,
1458   EL_CUSTOM_START + 39,
1459
1460   EL_CUSTOM_START + 40,
1461   EL_CUSTOM_START + 41,
1462   EL_CUSTOM_START + 42,
1463   EL_CUSTOM_START + 43,
1464
1465   EL_CUSTOM_START + 44,
1466   EL_CUSTOM_START + 45,
1467   EL_CUSTOM_START + 46,
1468   EL_CUSTOM_START + 47,
1469
1470   EL_CUSTOM_START + 48,
1471   EL_CUSTOM_START + 49,
1472   EL_CUSTOM_START + 50,
1473   EL_CUSTOM_START + 51,
1474
1475   EL_CUSTOM_START + 52,
1476   EL_CUSTOM_START + 53,
1477   EL_CUSTOM_START + 54,
1478   EL_CUSTOM_START + 55,
1479
1480   EL_CUSTOM_START + 56,
1481   EL_CUSTOM_START + 57,
1482   EL_CUSTOM_START + 58,
1483   EL_CUSTOM_START + 59,
1484
1485   EL_CUSTOM_START + 60,
1486   EL_CUSTOM_START + 61,
1487   EL_CUSTOM_START + 62,
1488   EL_CUSTOM_START + 63,
1489
1490   EL_CUSTOM_START + 64,
1491   EL_CUSTOM_START + 65,
1492   EL_CUSTOM_START + 66,
1493   EL_CUSTOM_START + 67,
1494
1495   EL_CUSTOM_START + 68,
1496   EL_CUSTOM_START + 69,
1497   EL_CUSTOM_START + 70,
1498   EL_CUSTOM_START + 71,
1499
1500   EL_CUSTOM_START + 72,
1501   EL_CUSTOM_START + 73,
1502   EL_CUSTOM_START + 74,
1503   EL_CUSTOM_START + 75,
1504
1505   EL_CUSTOM_START + 76,
1506   EL_CUSTOM_START + 77,
1507   EL_CUSTOM_START + 78,
1508   EL_CUSTOM_START + 79,
1509
1510   EL_CUSTOM_START + 80,
1511   EL_CUSTOM_START + 81,
1512   EL_CUSTOM_START + 82,
1513   EL_CUSTOM_START + 83,
1514
1515   EL_CUSTOM_START + 84,
1516   EL_CUSTOM_START + 85,
1517   EL_CUSTOM_START + 86,
1518   EL_CUSTOM_START + 87,
1519
1520   EL_CUSTOM_START + 88,
1521   EL_CUSTOM_START + 89,
1522   EL_CUSTOM_START + 90,
1523   EL_CUSTOM_START + 91,
1524
1525   EL_CUSTOM_START + 92,
1526   EL_CUSTOM_START + 93,
1527   EL_CUSTOM_START + 94,
1528   EL_CUSTOM_START + 95,
1529
1530   EL_CUSTOM_START + 96,
1531   EL_CUSTOM_START + 97,
1532   EL_CUSTOM_START + 98,
1533   EL_CUSTOM_START + 99,
1534
1535   EL_CUSTOM_START + 100,
1536   EL_CUSTOM_START + 101,
1537   EL_CUSTOM_START + 102,
1538   EL_CUSTOM_START + 103,
1539
1540   EL_CUSTOM_START + 104,
1541   EL_CUSTOM_START + 105,
1542   EL_CUSTOM_START + 106,
1543   EL_CUSTOM_START + 107,
1544
1545   EL_CUSTOM_START + 108,
1546   EL_CUSTOM_START + 109,
1547   EL_CUSTOM_START + 110,
1548   EL_CUSTOM_START + 111,
1549
1550   EL_CUSTOM_START + 112,
1551   EL_CUSTOM_START + 113,
1552   EL_CUSTOM_START + 114,
1553   EL_CUSTOM_START + 115,
1554
1555   EL_CUSTOM_START + 116,
1556   EL_CUSTOM_START + 117,
1557   EL_CUSTOM_START + 118,
1558   EL_CUSTOM_START + 119,
1559
1560   EL_CUSTOM_START + 120,
1561   EL_CUSTOM_START + 121,
1562   EL_CUSTOM_START + 122,
1563   EL_CUSTOM_START + 123,
1564
1565   EL_CUSTOM_START + 124,
1566   EL_CUSTOM_START + 125,
1567   EL_CUSTOM_START + 126,
1568   EL_CUSTOM_START + 127
1569 };
1570 static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
1571
1572 static int *editor_elements = NULL;     /* dynamically allocated */
1573 static int num_editor_elements = 0;     /* dynamically determined */
1574
1575 static struct
1576 {
1577   boolean *setup_value;
1578   int *element_list;
1579   int *element_list_size;
1580
1581   boolean last_setup_value;
1582 }
1583 editor_elements_info[] =
1584 {
1585   { &setup.editor.el_boulderdash,       editor_el_boulderdash,
1586     &num_editor_el_boulderdash                                          },
1587   { &setup.editor.el_emerald_mine,      editor_el_emerald_mine,
1588     &num_editor_el_emerald_mine                                         },
1589   { &setup.editor.el_more,              editor_el_more,
1590     &num_editor_el_more                                                 },
1591   { &setup.editor.el_sokoban,           editor_el_sokoban,
1592     &num_editor_el_sokoban                                              },
1593   { &setup.editor.el_supaplex,          editor_el_supaplex,
1594     &num_editor_el_supaplex                                             },
1595   { &setup.editor.el_diamond_caves,     editor_el_diamond_caves,
1596     &num_editor_el_diamond_caves                                        },
1597   { &setup.editor.el_dx_boulderdash,    editor_el_dx_boulderdash,
1598     &num_editor_el_dx_boulderdash                                       },
1599   { &setup.editor.el_chars,             editor_el_chars,
1600     &num_editor_el_chars                                                },
1601   { &setup.editor.el_custom,            editor_el_custom,
1602     &num_editor_el_custom                                               },
1603   { NULL,                               NULL,
1604     NULL                                                                }
1605 };
1606
1607 static void ReinitializeElementList()
1608 {
1609   int pos = 0;
1610   int i, j;
1611
1612   if (editor_elements != NULL)
1613     free(editor_elements);
1614
1615   num_editor_elements = 0;
1616
1617   /* determine size of element list */
1618   for (i=0; editor_elements_info[i].setup_value != NULL; i++)
1619     if (*editor_elements_info[i].setup_value)
1620       num_editor_elements += *editor_elements_info[i].element_list_size;
1621
1622   if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
1623   {
1624     /* workaround: offer at least as many elements as element buttons exist */
1625     int list_nr = 1;    /* see above: editor_elements_info for Emerald Mine */
1626
1627     *editor_elements_info[list_nr].setup_value = TRUE;
1628     num_editor_elements += *editor_elements_info[list_nr].element_list_size;
1629   }
1630
1631   editor_elements = checked_malloc(num_editor_elements * sizeof(int));
1632
1633   /* fill element list */
1634   for (i=0; editor_elements_info[i].setup_value != NULL; i++)
1635     if (*editor_elements_info[i].setup_value)
1636       for (j=0; j<*editor_elements_info[i].element_list_size; j++)
1637         editor_elements[pos++] = editor_elements_info[i].element_list[j];
1638 }
1639
1640 static void ReinitializeElementListButtons()
1641 {
1642   static boolean initialization_needed = TRUE;
1643   int i;
1644
1645   if (!initialization_needed)   /* check if editor element setup has changed */
1646     for (i=0; editor_elements_info[i].setup_value != NULL; i++)
1647       if (editor_elements_info[i].last_setup_value !=
1648           *editor_elements_info[i].setup_value)
1649         initialization_needed = TRUE;
1650
1651   if (!initialization_needed)
1652     return;
1653
1654   FreeLevelEditorGadgets();
1655   CreateLevelEditorGadgets();
1656
1657   /* store current setup values for next invocation of this function */
1658   for (i=0; editor_elements_info[i].setup_value != NULL; i++)
1659     editor_elements_info[i].last_setup_value =
1660       *editor_elements_info[i].setup_value;
1661
1662   initialization_needed = FALSE;
1663 }
1664
1665 static int getCounterGadgetWidth()
1666 {
1667   return (DXSIZE + getFontWidth(FONT_INPUT) - 2 * ED_GADGET_DISTANCE);
1668 }
1669
1670 static int getMaxInfoTextLength()
1671 {
1672   return (SXSIZE / getFontWidth(FONT_TEXT_2));
1673 }
1674
1675 static char *getElementInfoText(int element)
1676 {
1677   char *info_text = NULL;
1678
1679   if (element < NUM_FILE_ELEMENTS)
1680   {
1681     if (element_info[element].custom_description != NULL)
1682       info_text = element_info[element].custom_description;
1683     else if (element_info[element].editor_description != NULL)
1684       info_text = element_info[element].editor_description;
1685   }
1686
1687   if (info_text == NULL)
1688   {
1689     info_text = "unknown";
1690
1691     Error(ERR_WARN, "no element description for element %d", element);
1692   }
1693
1694   return info_text;
1695 }
1696
1697 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
1698 {
1699   int x,y;
1700   int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
1701   int dy = (scroll == ED_SCROLL_UP   ? -1 : scroll == ED_SCROLL_DOWN  ? 1 : 0);
1702
1703   BlitBitmap(drawto, drawto,
1704              SX + (dx == -1 ? MINI_TILEX : 0),
1705              SY + (dy == -1 ? MINI_TILEY : 0),
1706              (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
1707              (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
1708              SX + (dx == +1 ? MINI_TILEX : 0),
1709              SY + (dy == +1 ? MINI_TILEY : 0));
1710   if (dx)
1711   {
1712     x = (dx == 1 ? 0 : ed_fieldx - 1);
1713     for(y=0; y<ed_fieldy; y++)
1714       DrawMiniElementOrWall(x, y, from_x, from_y);
1715   }
1716   else if (dy)
1717   {
1718     y = (dy == 1 ? 0 : ed_fieldy - 1);
1719     for(x=0; x<ed_fieldx; x++)
1720       DrawMiniElementOrWall(x, y, from_x, from_y);
1721   }
1722
1723   redraw_mask |= REDRAW_FIELD;
1724   BackToFront();
1725 }
1726
1727 static void CreateControlButtons()
1728 {
1729   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
1730   struct GadgetInfo *gi;
1731   unsigned long event_mask;
1732   int i;
1733
1734   /* create toolbox buttons */
1735   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
1736   {
1737     int id = i;
1738     int width, height;
1739     int gd_xoffset, gd_yoffset;
1740     int gd_x1, gd_x2, gd_y1, gd_y2;
1741     int button_type;
1742     int radio_button_nr;
1743     boolean checked;
1744
1745     if (id == GADGET_ID_SINGLE_ITEMS ||
1746         id == GADGET_ID_CONNECTED_ITEMS ||
1747         id == GADGET_ID_LINE ||
1748         id == GADGET_ID_ARC ||
1749         id == GADGET_ID_TEXT ||
1750         id == GADGET_ID_RECTANGLE ||
1751         id == GADGET_ID_FILLED_BOX ||
1752         id == GADGET_ID_FLOOD_FILL ||
1753         id == GADGET_ID_GRAB_BRUSH ||
1754         id == GADGET_ID_PICK_ELEMENT)
1755     {
1756       button_type = GD_TYPE_RADIO_BUTTON;
1757       radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
1758       checked = (id == drawing_function ? TRUE : FALSE);
1759       event_mask = GD_EVENT_PRESSED;
1760     }
1761     else
1762     {
1763       button_type = GD_TYPE_NORMAL_BUTTON;
1764       radio_button_nr = RADIO_NR_NONE;
1765       checked = FALSE;
1766
1767       if (id == GADGET_ID_WRAP_LEFT ||
1768           id == GADGET_ID_WRAP_RIGHT ||
1769           id == GADGET_ID_WRAP_UP ||
1770           id == GADGET_ID_WRAP_DOWN)
1771         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
1772       else
1773         event_mask = GD_EVENT_RELEASED;
1774     }
1775
1776     if (id < ED_NUM_CTRL1_BUTTONS)
1777     {
1778       int x = i % ED_CTRL1_BUTTONS_HORIZ;
1779       int y = i / ED_CTRL1_BUTTONS_HORIZ;
1780
1781       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
1782       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
1783       width = ED_CTRL1_BUTTON_XSIZE;
1784       height = ED_CTRL1_BUTTON_YSIZE;
1785     }
1786     else
1787     {
1788       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
1789       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
1790
1791       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
1792       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
1793       width = ED_CTRL2_BUTTON_XSIZE;
1794       height = ED_CTRL2_BUTTON_YSIZE;
1795     }
1796
1797     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
1798     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
1799     gd_y1  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
1800     gd_y2  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
1801
1802     gi = CreateGadget(GDI_CUSTOM_ID, id,
1803                       GDI_CUSTOM_TYPE_ID, i,
1804                       GDI_INFO_TEXT, control_info[i].text,
1805                       GDI_X, EX + gd_xoffset,
1806                       GDI_Y, EY + gd_yoffset,
1807                       GDI_WIDTH, width,
1808                       GDI_HEIGHT, height,
1809                       GDI_TYPE, button_type,
1810                       GDI_STATE, GD_BUTTON_UNPRESSED,
1811                       GDI_RADIO_NR, radio_button_nr,
1812                       GDI_CHECKED, checked,
1813                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
1814                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
1815                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
1816                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
1817                       GDI_EVENT_MASK, event_mask,
1818                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
1819                       GDI_CALLBACK_ACTION, HandleControlButtons,
1820                       GDI_END);
1821
1822     if (gi == NULL)
1823       Error(ERR_EXIT, "cannot create gadget");
1824
1825     level_editor_gadget[id] = gi;
1826   }
1827
1828   /* create buttons for scrolling of drawing area and element list */
1829   for (i=0; i<ED_NUM_SCROLLBUTTONS; i++)
1830   {
1831     int id = scrollbutton_info[i].gadget_id;
1832     int x, y, width, height;
1833     int gd_x1, gd_x2, gd_y1, gd_y2;
1834
1835     x = scrollbutton_info[i].x;
1836     y = scrollbutton_info[i].y;
1837
1838     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
1839
1840     if (id == GADGET_ID_SCROLL_LIST_UP ||
1841         id == GADGET_ID_SCROLL_LIST_DOWN)
1842     {
1843       x += DX;
1844       y += DY;
1845       width = ED_SCROLLBUTTON2_XSIZE;
1846       height = ED_SCROLLBUTTON2_YSIZE;
1847       gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].xpos;
1848       gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].ypos;
1849       gd_x2 = gd_x1 - ED_SCROLLBUTTON2_XSIZE;
1850       gd_y2 = gd_y1;
1851     }
1852     else
1853     {
1854       x += SX;
1855       y += SY;
1856       width = ED_SCROLLBUTTON_XSIZE;
1857       height = ED_SCROLLBUTTON_YSIZE;
1858       gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].xpos;
1859       gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].ypos;
1860       gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
1861       gd_y2 = gd_y1;
1862     }
1863
1864     gi = CreateGadget(GDI_CUSTOM_ID, id,
1865                       GDI_CUSTOM_TYPE_ID, i,
1866                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
1867                       GDI_X, x,
1868                       GDI_Y, y,
1869                       GDI_WIDTH, width,
1870                       GDI_HEIGHT, height,
1871                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
1872                       GDI_STATE, GD_BUTTON_UNPRESSED,
1873                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
1874                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
1875                       GDI_EVENT_MASK, event_mask,
1876                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
1877                       GDI_CALLBACK_ACTION, HandleControlButtons,
1878                       GDI_END);
1879
1880     if (gi == NULL)
1881       Error(ERR_EXIT, "cannot create gadget");
1882
1883     level_editor_gadget[id] = gi;
1884   }
1885
1886   /* create buttons for element list */
1887   for (i=0; i<ED_NUM_ELEMENTLIST_BUTTONS; i++)
1888   {
1889     Bitmap *deco_bitmap;
1890     int deco_x, deco_y, deco_xpos, deco_ypos;
1891     int gd_xoffset, gd_yoffset;
1892     int gd_x1, gd_x2, gd_y;
1893     int x = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
1894     int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
1895     int id = GADGET_ID_ELEMENTLIST_FIRST + i;
1896     int element = editor_elements[i];
1897
1898     event_mask = GD_EVENT_RELEASED;
1899
1900     gd_xoffset = ED_ELEMENTLIST_XPOS + x * ED_ELEMENTLIST_XSIZE;
1901     gd_yoffset = ED_ELEMENTLIST_YPOS + y * ED_ELEMENTLIST_YSIZE;
1902
1903     gd_x1 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS + ED_ELEMENTLIST_XSIZE;
1904     gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
1905     gd_y  = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
1906
1907     getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y);
1908     deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2;
1909     deco_ypos = (ED_ELEMENTLIST_YSIZE - MINI_TILEY) / 2;
1910
1911     gi = CreateGadget(GDI_CUSTOM_ID, id,
1912                       GDI_CUSTOM_TYPE_ID, i,
1913                       GDI_INFO_TEXT, getElementInfoText(element),
1914                       GDI_X, DX + gd_xoffset,
1915                       GDI_Y, DY + gd_yoffset,
1916                       GDI_WIDTH, ED_ELEMENTLIST_XSIZE,
1917                       GDI_HEIGHT, ED_ELEMENTLIST_YSIZE,
1918                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
1919                       GDI_STATE, GD_BUTTON_UNPRESSED,
1920                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
1921                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
1922                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
1923                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
1924                       GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
1925                       GDI_DECORATION_SHIFTING, 1, 1,
1926                       GDI_EVENT_MASK, event_mask,
1927                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
1928                       GDI_CALLBACK_ACTION, HandleControlButtons,
1929                       GDI_END);
1930
1931     if (gi == NULL)
1932       Error(ERR_EXIT, "cannot create gadget");
1933
1934     level_editor_gadget[id] = gi;
1935   }
1936 }
1937
1938 static void CreateCounterButtons()
1939 {
1940   int max_infotext_len = getMaxInfoTextLength();
1941   int i;
1942
1943   for (i=0; i<ED_NUM_COUNTERBUTTONS; i++)
1944   {
1945     int j;
1946     int xpos = SX + counterbutton_info[i].x;    /* xpos of down count button */
1947     int ypos = SY + counterbutton_info[i].y;
1948
1949     for (j=0; j<2; j++)
1950     {
1951       Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
1952       struct GadgetInfo *gi;
1953       int id = (j == 0 ?
1954                 counterbutton_info[i].gadget_id_down :
1955                 counterbutton_info[i].gadget_id_up);
1956       int gd_xoffset;
1957       int gd_x, gd_x1, gd_x2, gd_y;
1958       int x_size, y_size;
1959       unsigned long event_mask;
1960       char infotext[max_infotext_len + 1];
1961
1962       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
1963
1964       if (i == ED_COUNTER_ID_SELECT_LEVEL)
1965       {
1966         int sid = (j == 0 ?
1967                    ED_SCROLLBUTTON_ID_AREA_LEFT :
1968                    ED_SCROLLBUTTON_ID_AREA_RIGHT);
1969
1970         event_mask |= GD_EVENT_RELEASED;
1971
1972         if (j == 1)
1973           xpos += 2 * ED_GADGET_DISTANCE;
1974         ypos += ED_GADGET_DISTANCE;
1975
1976         gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[sid].xpos;
1977         gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
1978         gd_y  = DOOR_GFX_PAGEY1 + scrollbutton_info[sid].ypos;
1979         x_size = ED_SCROLLBUTTON_XSIZE;
1980         y_size = ED_SCROLLBUTTON_YSIZE;
1981       }
1982       else
1983       {
1984         gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
1985         gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
1986         gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
1987         gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
1988         x_size = ED_BUTTON_COUNT_XSIZE;
1989         y_size = ED_BUTTON_COUNT_YSIZE;
1990       }
1991
1992       sprintf(infotext, "%s counter value by 1, 5 or 10",
1993               (j == 0 ? "decrease" : "increase"));
1994
1995       gi = CreateGadget(GDI_CUSTOM_ID, id,
1996                         GDI_CUSTOM_TYPE_ID, i,
1997                         GDI_INFO_TEXT, infotext,
1998                         GDI_X, xpos,
1999                         GDI_Y, ypos,
2000                         GDI_WIDTH, x_size,
2001                         GDI_HEIGHT, y_size,
2002                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2003                         GDI_STATE, GD_BUTTON_UNPRESSED,
2004                         GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2005                         GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2006                         GDI_EVENT_MASK, event_mask,
2007                         GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
2008                         GDI_CALLBACK_ACTION, HandleCounterButtons,
2009                         GDI_END);
2010
2011       if (gi == NULL)
2012         Error(ERR_EXIT, "cannot create gadget");
2013
2014       level_editor_gadget[id] = gi;
2015       xpos += gi->width + ED_GADGET_DISTANCE;   /* xpos of text count button */
2016
2017       if (j == 0)
2018       {
2019         int font_type = FONT_INPUT;
2020         int gd_width = ED_WIN_COUNT_XSIZE;
2021
2022         id = counterbutton_info[i].gadget_id_text;
2023         event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
2024
2025         if (i == ED_COUNTER_ID_SELECT_LEVEL)
2026         {
2027           font_type = FONT_LEVEL_NUMBER;
2028
2029           xpos += 2 * ED_GADGET_DISTANCE;
2030           ypos -= ED_GADGET_DISTANCE;
2031
2032           gd_x = DOOR_GFX_PAGEX6 + ED_WIN_COUNT2_XPOS;
2033           gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT2_YPOS;
2034           gd_width = ED_WIN_COUNT2_XSIZE;
2035         }
2036         else
2037         {
2038           gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
2039           gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
2040         }
2041
2042         gi = CreateGadget(GDI_CUSTOM_ID, id,
2043                           GDI_CUSTOM_TYPE_ID, i,
2044                           GDI_INFO_TEXT, "enter counter value",
2045                           GDI_X, xpos,
2046                           GDI_Y, ypos,
2047                           GDI_TYPE, GD_TYPE_TEXTINPUT_NUMERIC,
2048                           GDI_NUMBER_VALUE, 0,
2049                           GDI_NUMBER_MIN, counterbutton_info[i].min_value,
2050                           GDI_NUMBER_MAX, counterbutton_info[i].max_value,
2051                           GDI_TEXT_SIZE, 3,
2052                           GDI_TEXT_FONT, font_type,
2053                           GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
2054                           GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
2055                           GDI_BORDER_SIZE, ED_BORDER_SIZE,
2056                           GDI_TEXTINPUT_DESIGN_WIDTH, gd_width,
2057                           GDI_EVENT_MASK, event_mask,
2058                           GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
2059                           GDI_CALLBACK_ACTION, HandleCounterButtons,
2060                           GDI_END);
2061
2062         if (gi == NULL)
2063           Error(ERR_EXIT, "cannot create gadget");
2064
2065         level_editor_gadget[id] = gi;
2066         xpos += gi->width + ED_GADGET_DISTANCE; /* xpos of up count button */
2067       }
2068     }
2069   }
2070 }
2071
2072 static void CreateDrawingAreas()
2073 {
2074   struct GadgetInfo *gi;
2075   unsigned long event_mask;
2076   int id;
2077   int i;
2078
2079   event_mask =
2080     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
2081     GD_EVENT_OFF_BORDERS;
2082
2083   /* one for the level drawing area ... */
2084   id = GADGET_ID_DRAWING_LEVEL;
2085   gi = CreateGadget(GDI_CUSTOM_ID, id,
2086                     GDI_X, SX,
2087                     GDI_Y, SY,
2088                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
2089                     GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
2090                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
2091                     GDI_EVENT_MASK, event_mask,
2092                     GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
2093                     GDI_CALLBACK_ACTION, HandleDrawingAreas,
2094                     GDI_END);
2095
2096   if (gi == NULL)
2097     Error(ERR_EXIT, "cannot create gadget");
2098
2099   level_editor_gadget[id] = gi;
2100
2101   /* ... up to eight areas for element content ... */
2102   for (i=0; i<MAX_ELEMENT_CONTENTS; i++)
2103   {
2104     int gx = SX + ED_AREA_ELEM_CONTENT_XPOS + 5 * (i % 4) * MINI_TILEX;
2105     int gy = SX + ED_AREA_ELEM_CONTENT_YPOS + 6 * (i / 4) * MINI_TILEY;
2106
2107     id = GADGET_ID_ELEM_CONTENT_0 + i;
2108     gi = CreateGadget(GDI_CUSTOM_ID, id,
2109                       GDI_CUSTOM_TYPE_ID, i,
2110                       GDI_X, gx,
2111                       GDI_Y, gy,
2112                       GDI_WIDTH, 3 * MINI_TILEX,
2113                       GDI_HEIGHT, 3 * MINI_TILEY,
2114                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
2115                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
2116                       GDI_EVENT_MASK, event_mask,
2117                       GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
2118                       GDI_CALLBACK_ACTION, HandleDrawingAreas,
2119                       GDI_END);
2120
2121     if (gi == NULL)
2122       Error(ERR_EXIT, "cannot create gadget");
2123
2124     level_editor_gadget[id] = gi;
2125   }
2126
2127   /* ... one for the amoeba content */
2128   id = GADGET_ID_AMOEBA_CONTENT;
2129   gi = CreateGadget(GDI_CUSTOM_ID, id,
2130                     GDI_X, SX + ED_AREA_ELEM_CONTENT_XPOS,
2131                     GDI_Y, SY + ED_AREA_ELEM_CONTENT_YPOS,
2132                     GDI_WIDTH, MINI_TILEX,
2133                     GDI_HEIGHT, MINI_TILEY,
2134                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
2135                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
2136                     GDI_EVENT_MASK, event_mask,
2137                     GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
2138                     GDI_CALLBACK_ACTION, HandleDrawingAreas,
2139                     GDI_END);
2140
2141   if (gi == NULL)
2142     Error(ERR_EXIT, "cannot create gadget");
2143
2144   level_editor_gadget[id] = gi;
2145
2146   /* ... and one for random placement background restrictions */
2147
2148   id = GADGET_ID_RANDOM_BACKGROUND;
2149   gi = CreateGadget(GDI_CUSTOM_ID, id,
2150                     GDI_X, SX + ED_AREA_RANDOM_BACKGROUND_XPOS,
2151                     GDI_Y, SY + ED_AREA_RANDOM_BACKGROUND_YPOS,
2152                     GDI_WIDTH, MINI_TILEX,
2153                     GDI_HEIGHT, MINI_TILEY,
2154                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
2155                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
2156                     GDI_EVENT_MASK, event_mask,
2157                     GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
2158                     GDI_CALLBACK_ACTION, HandleDrawingAreas,
2159                     GDI_END);
2160
2161   if (gi == NULL)
2162     Error(ERR_EXIT, "cannot create gadget");
2163
2164   level_editor_gadget[id] = gi;
2165 }
2166
2167 static void CreateTextInputGadgets()
2168 {
2169   int max_infotext_len = getMaxInfoTextLength();
2170   int i;
2171
2172   for (i=0; i<ED_NUM_TEXTINPUT; i++)
2173   {
2174     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2175     int gd_x, gd_y;
2176     struct GadgetInfo *gi;
2177     unsigned long event_mask;
2178     char infotext[MAX_OUTPUT_LINESIZE + 1];
2179     int id = textinput_info[i].gadget_id;
2180
2181     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
2182
2183     gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
2184     gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
2185
2186     sprintf(infotext, "Enter %s", textinput_info[i].infotext);
2187     infotext[max_infotext_len] = '\0';
2188
2189     gi = CreateGadget(GDI_CUSTOM_ID, id,
2190                       GDI_CUSTOM_TYPE_ID, i,
2191                       GDI_INFO_TEXT, infotext,
2192                       GDI_X, SX + textinput_info[i].x,
2193                       GDI_Y, SY + textinput_info[i].y,
2194                       GDI_TYPE, GD_TYPE_TEXTINPUT_ALPHANUMERIC,
2195                       GDI_TEXT_VALUE, textinput_info[i].value,
2196                       GDI_TEXT_SIZE, textinput_info[i].size,
2197                       GDI_TEXT_FONT, FONT_INPUT,
2198                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
2199                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
2200                       GDI_BORDER_SIZE, ED_BORDER_SIZE,
2201                       GDI_TEXTINPUT_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
2202                       GDI_EVENT_MASK, event_mask,
2203                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
2204                       GDI_CALLBACK_ACTION, HandleTextInputGadgets,
2205                       GDI_END);
2206
2207     if (gi == NULL)
2208       Error(ERR_EXIT, "cannot create gadget");
2209
2210     level_editor_gadget[id] = gi;
2211   }
2212 }
2213
2214 static void CreateSelectboxGadgets()
2215 {
2216   int max_infotext_len = getMaxInfoTextLength();
2217   int i;
2218
2219   for (i=0; i<ED_NUM_SELECTBOX; i++)
2220   {
2221     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2222     int gd_x, gd_y;
2223     struct GadgetInfo *gi;
2224     unsigned long event_mask;
2225     char infotext[MAX_OUTPUT_LINESIZE + 1];
2226     int id = selectbox_info[i].gadget_id;
2227
2228     event_mask = GD_EVENT_RELEASED |
2229       GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
2230
2231     gd_x = DOOR_GFX_PAGEX4 + ED_SELECTBOX_XPOS;
2232     gd_y = DOOR_GFX_PAGEY1 + ED_SELECTBOX_YPOS;
2233
2234     sprintf(infotext, "Select %s", selectbox_info[i].infotext);
2235     infotext[max_infotext_len] = '\0';
2236
2237     gi = CreateGadget(GDI_CUSTOM_ID, id,
2238                       GDI_CUSTOM_TYPE_ID, i,
2239                       GDI_INFO_TEXT, infotext,
2240                       GDI_X, SX + selectbox_info[i].x,
2241                       GDI_Y, SY + selectbox_info[i].y,
2242                       GDI_TYPE, GD_TYPE_SELECTBOX,
2243                       GDI_SELECTBOX_VALUES, selectbox_info[i].values,
2244                       GDI_SELECTBOX_INDEX, selectbox_info[i].index,
2245                       GDI_TEXT_SIZE, selectbox_info[i].size,
2246                       GDI_TEXT_FONT, FONT_INPUT,
2247                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
2248                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
2249                       GDI_BORDER_SIZE, ED_BORDER_SIZE,
2250                       GDI_BORDER_SIZE_SELECTBUTTON, getFontHeight(FONT_INPUT),
2251                       GDI_TEXTINPUT_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
2252                       GDI_EVENT_MASK, event_mask,
2253                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
2254                       GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
2255                       GDI_END);
2256
2257     if (gi == NULL)
2258       Error(ERR_EXIT, "cannot create gadget");
2259
2260     level_editor_gadget[id] = gi;
2261   }
2262 }
2263
2264 static void CreateScrollbarGadgets()
2265 {
2266   int i;
2267
2268   for (i=0; i<ED_NUM_SCROLLBARS; i++)
2269   {
2270     int id = scrollbar_info[i].gadget_id;
2271     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2272     int gd_x1, gd_x2, gd_y1, gd_y2;
2273     struct GadgetInfo *gi;
2274     int items_max, items_visible, item_position;
2275     unsigned long event_mask;
2276
2277     if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
2278     {
2279       items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
2280       items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
2281       item_position = 0;
2282     }
2283     else        /* drawing area scrollbars */
2284     {
2285       if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
2286       {
2287         items_max = MAX(lev_fieldx + 2, ed_fieldx);
2288         items_visible = ed_fieldx;
2289         item_position = 0;
2290       }
2291       else
2292       {
2293         items_max = MAX(lev_fieldy + 2, ed_fieldy);
2294         items_visible = ed_fieldy;
2295         item_position = 0;
2296       }
2297     }
2298
2299     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2300
2301     gd_x1 = DOOR_GFX_PAGEX8 + scrollbar_info[i].xpos;
2302     gd_x2 = (gd_x1 - (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL ?
2303                       scrollbar_info[i].height : scrollbar_info[i].width));
2304     gd_y1 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
2305     gd_y2 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
2306
2307     gi = CreateGadget(GDI_CUSTOM_ID, id,
2308                       GDI_CUSTOM_TYPE_ID, i,
2309                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
2310                       GDI_X, scrollbar_info[i].x,
2311                       GDI_Y, scrollbar_info[i].y,
2312                       GDI_WIDTH, scrollbar_info[i].width,
2313                       GDI_HEIGHT, scrollbar_info[i].height,
2314                       GDI_TYPE, scrollbar_info[i].type,
2315                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
2316                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2317                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
2318                       GDI_STATE, GD_BUTTON_UNPRESSED,
2319                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2320                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2321                       GDI_BORDER_SIZE, ED_BORDER_SIZE,
2322                       GDI_EVENT_MASK, event_mask,
2323                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
2324                       GDI_CALLBACK_ACTION, HandleControlButtons,
2325                       GDI_END);
2326
2327     if (gi == NULL)
2328       Error(ERR_EXIT, "cannot create gadget");
2329
2330     level_editor_gadget[id] = gi;
2331   }
2332 }
2333
2334 static void CreateCheckbuttonGadgets()
2335 {
2336   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2337   struct GadgetInfo *gi;
2338   unsigned long event_mask;
2339   int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
2340   boolean checked;
2341   int i;
2342
2343   event_mask = GD_EVENT_PRESSED;
2344
2345   gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS;
2346   gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
2347   gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
2348   gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
2349   gd_y  = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
2350
2351   for (i=0; i<ED_NUM_RADIOBUTTONS; i++)
2352   {
2353     int id = radiobutton_info[i].gadget_id;
2354
2355     checked =
2356       (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
2357
2358     gi = CreateGadget(GDI_CUSTOM_ID, id,
2359                       GDI_CUSTOM_TYPE_ID, i,
2360                       GDI_INFO_TEXT, radiobutton_info[i].infotext,
2361                       GDI_X, SX + radiobutton_info[i].x,
2362                       GDI_Y, SY + radiobutton_info[i].y,
2363                       GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
2364                       GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
2365                       GDI_TYPE, GD_TYPE_RADIO_BUTTON,
2366                       GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
2367                       GDI_CHECKED, checked,
2368                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2369                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2370                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
2371                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
2372                       GDI_EVENT_MASK, event_mask,
2373                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
2374                       GDI_CALLBACK_ACTION, HandleRadiobuttons,
2375                       GDI_END);
2376
2377     if (gi == NULL)
2378       Error(ERR_EXIT, "cannot create gadget");
2379
2380     level_editor_gadget[id] = gi;
2381   }
2382
2383   for (i=0; i<ED_NUM_CHECKBUTTONS; i++)
2384   {
2385     int id = checkbutton_info[i].gadget_id;
2386
2387     if (id == GADGET_ID_STICK_ELEMENT)
2388       gd_y  = DOOR_GFX_PAGEY1 + ED_STICKYBUTTON_YPOS;
2389     else
2390       gd_y  = DOOR_GFX_PAGEY1 + ED_CHECKBUTTON_YPOS;
2391
2392     gi = CreateGadget(GDI_CUSTOM_ID, id,
2393                       GDI_CUSTOM_TYPE_ID, i,
2394                       GDI_INFO_TEXT, checkbutton_info[i].infotext,
2395                       GDI_X, SX + checkbutton_info[i].x,
2396                       GDI_Y, SY + checkbutton_info[i].y,
2397                       GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
2398                       GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
2399                       GDI_TYPE, GD_TYPE_CHECK_BUTTON,
2400                       GDI_CHECKED, *checkbutton_info[i].value,
2401                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2402                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2403                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
2404                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
2405                       GDI_EVENT_MASK, event_mask,
2406                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
2407                       GDI_CALLBACK_ACTION, HandleCheckbuttons,
2408                       GDI_END);
2409
2410     if (gi == NULL)
2411       Error(ERR_EXIT, "cannot create gadget");
2412
2413     level_editor_gadget[id] = gi;
2414   }
2415 }
2416
2417 void CreateLevelEditorGadgets()
2418 {
2419   int old_game_status = game_status;
2420
2421   /* setting 'game_status' is needed to get the right fonts for the editor */
2422   game_status = LEVELED;
2423
2424   ReinitializeElementList();
2425
2426   CreateControlButtons();
2427   CreateCounterButtons();
2428   CreateDrawingAreas();
2429   CreateTextInputGadgets();
2430   CreateSelectboxGadgets();
2431   CreateScrollbarGadgets();
2432   CreateCheckbuttonGadgets();
2433
2434   game_status = old_game_status;
2435 }
2436
2437 void FreeLevelEditorGadgets()
2438 {
2439   int i;
2440
2441   for (i=0; i<NUM_EDITOR_GADGETS; i++)
2442     FreeGadget(level_editor_gadget[i]);
2443 }
2444
2445 static void MapCounterButtons(int id)
2446 {
2447   MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_down]);
2448   MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_text]);
2449   MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_up]);
2450 }
2451
2452 static void MapControlButtons()
2453 {
2454   int counter_id;
2455   int i;
2456
2457   /* map toolbox buttons */
2458   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
2459     MapGadget(level_editor_gadget[i]);
2460
2461   /* map buttons to select elements */
2462   for (i=0; i<ED_NUM_ELEMENTLIST_BUTTONS; i++)
2463     MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
2464   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
2465   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
2466   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
2467
2468   /* map buttons to select level */
2469   counter_id = ED_COUNTER_ID_SELECT_LEVEL;
2470   ModifyEditorCounterLimits(counter_id,
2471                             leveldir_current->first_level,
2472                             leveldir_current->last_level);
2473   ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
2474   MapCounterButtons(counter_id);
2475 }
2476
2477 static void MapDrawingArea(int id)
2478 {
2479   MapGadget(level_editor_gadget[id]);
2480 }
2481
2482 static void MapTextInputGadget(int id)
2483 {
2484   MapGadget(level_editor_gadget[textinput_info[id].gadget_id]);
2485 }
2486
2487 static void MapSelectboxGadget(int id)
2488 {
2489   MapGadget(level_editor_gadget[selectbox_info[id].gadget_id]);
2490 }
2491
2492 static void MapRadiobuttonGadget(int id)
2493 {
2494   MapGadget(level_editor_gadget[radiobutton_info[id].gadget_id]);
2495 }
2496
2497 static void MapCheckbuttonGadget(int id)
2498 {
2499   MapGadget(level_editor_gadget[checkbutton_info[id].gadget_id]);
2500 }
2501
2502 static void MapMainDrawingArea()
2503 {
2504   boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
2505   boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
2506   int i;
2507
2508   for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i<=ED_SCROLLBUTTON_ID_AREA_LAST; i++)
2509   {
2510     if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
2511           i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
2512          no_horizontal_scrollbar) ||
2513         ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
2514           i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
2515          no_vertical_scrollbar))
2516       continue;
2517
2518     MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
2519   }
2520
2521   for (i=ED_SCROLLBAR_ID_AREA_FIRST; i<=ED_SCROLLBAR_ID_AREA_LAST; i++)
2522   {
2523     if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
2524         (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
2525       continue;
2526
2527     MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
2528   }
2529
2530   MapDrawingArea(GADGET_ID_DRAWING_LEVEL);
2531 }
2532
2533 static void UnmapDrawingArea(int id)
2534 {
2535   UnmapGadget(level_editor_gadget[id]);
2536 }
2537
2538 void UnmapLevelEditorWindowGadgets()
2539 {
2540   int i;
2541
2542   for (i=0; i<NUM_EDITOR_GADGETS; i++)
2543     if (level_editor_gadget[i]->x < SX + SXSIZE)
2544       UnmapGadget(level_editor_gadget[i]);
2545 }
2546
2547 void UnmapLevelEditorGadgets()
2548 {
2549   int i;
2550
2551   for (i=0; i<NUM_EDITOR_GADGETS; i++)
2552     UnmapGadget(level_editor_gadget[i]);
2553 }
2554
2555 static void ResetUndoBuffer()
2556 {
2557   undo_buffer_position = -1;
2558   undo_buffer_steps = -1;
2559   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2560 }
2561
2562 static void DrawEditModeWindow()
2563 {
2564   if (edit_mode == ED_MODE_INFO)
2565     DrawLevelInfoWindow();
2566   else if (edit_mode == ED_MODE_PROPERTIES)
2567     DrawPropertiesWindow();
2568   else  /* edit_mode == ED_MODE_DRAWING */
2569     DrawDrawingWindow();
2570 }
2571
2572 static boolean LevelChanged()
2573 {
2574   boolean level_changed = FALSE;
2575   int x, y;
2576
2577   for(y=0; y<lev_fieldy; y++) 
2578     for(x=0; x<lev_fieldx; x++)
2579       if (Feld[x][y] != Ur[x][y])
2580         level_changed = TRUE;
2581
2582   return level_changed;
2583 }
2584
2585 static boolean LevelContainsPlayer()
2586 {
2587   boolean player_found = FALSE;
2588   int x, y;
2589
2590   for(y=0; y<lev_fieldy; y++) 
2591     for(x=0; x<lev_fieldx; x++)
2592       if (Feld[x][y] == EL_PLAYER_1 ||
2593           Feld[x][y] == EL_SP_MURPHY) 
2594         player_found = TRUE;
2595
2596   return player_found;
2597 }
2598
2599 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
2600                           short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
2601 {
2602   int x, y;
2603
2604   for(x=0; x<lev_fieldx; x++)
2605     for(y=0; y<lev_fieldy; y++) 
2606       dst[x][y] = src[x][y];
2607 }
2608
2609 static void CopyCustomElementPropertiesToEditor()
2610 {
2611   int i;
2612
2613   for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
2614   {
2615     int element = EL_CUSTOM_START + i;
2616     int properties = Properties1[element];
2617
2618     custom_element_properties[i].indestructible =
2619       ((properties & EP_BIT_INDESTRUCTIBLE) != 0 ? TRUE : FALSE);
2620
2621     custom_element_properties[i].can_fall =
2622       ((properties & EP_BIT_CAN_FALL) != 0 ? TRUE : FALSE);
2623
2624     custom_element_properties[i].can_smash =
2625       ((properties & EP_BIT_CAN_SMASH) != 0 ? TRUE : FALSE);
2626
2627     custom_element_properties[i].pushable =
2628       ((properties & EP_BIT_PUSHABLE) != 0 ? TRUE : FALSE);
2629
2630     custom_element_properties[i].slippery =
2631       ((properties & EP_BIT_SLIPPERY) != 0 ? TRUE : FALSE);
2632   }
2633 }
2634
2635 static void CopyCustomElementPropertiesToGame()
2636 {
2637   int i;
2638
2639   for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
2640   {
2641     int element = EL_CUSTOM_START + i;
2642
2643     Properties1[element] = EP_BITMASK_DEFAULT;
2644
2645     if (custom_element_properties[i].indestructible)
2646       Properties1[element] |= EP_BIT_INDESTRUCTIBLE;
2647     else
2648       Properties1[element] &= ~EP_BIT_INDESTRUCTIBLE;
2649
2650     if (custom_element_properties[i].can_fall)
2651       Properties1[element] |= EP_BIT_CAN_FALL;
2652     else
2653       Properties1[element] &= ~EP_BIT_CAN_FALL;
2654
2655     if (custom_element_properties[i].can_smash)
2656       Properties1[element] |= EP_BIT_CAN_SMASH;
2657     else
2658       Properties1[element] &= ~EP_BIT_CAN_SMASH;
2659
2660     if (custom_element_properties[i].pushable)
2661       Properties1[element] |= EP_BIT_PUSHABLE;
2662     else
2663       Properties1[element] &= ~EP_BIT_PUSHABLE;
2664
2665     if (custom_element_properties[i].slippery)
2666       Properties1[element] |= EP_BIT_SLIPPERY;
2667     else
2668       Properties1[element] &= ~EP_BIT_SLIPPERY;
2669   }
2670 }
2671
2672 void DrawLevelEd()
2673 {
2674   CloseDoor(DOOR_CLOSE_ALL);
2675   OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
2676
2677   if (level_editor_test_game)
2678   {
2679     CopyPlayfield(Ur, Feld);
2680     CopyPlayfield(FieldBackup, Ur);
2681
2682     level_editor_test_game = FALSE;
2683   }
2684   else
2685   {
2686     edit_mode = ED_MODE_DRAWING;
2687
2688     ResetUndoBuffer();
2689     level_xpos = -1;
2690     level_ypos = -1;
2691   }
2692
2693   /* copy default editor door content to main double buffer */
2694   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
2695              DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
2696
2697   /* draw mouse button brush elements */
2698   DrawMiniGraphicExt(drawto,
2699                      DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
2700                      el2edimg(new_element1));
2701   DrawMiniGraphicExt(drawto,
2702                      DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
2703                      el2edimg(new_element2));
2704   DrawMiniGraphicExt(drawto,
2705                      DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
2706                      el2edimg(new_element3));
2707
2708   /* draw bigger door */
2709   DrawSpecialEditorDoor();
2710
2711   /* draw new control window */
2712   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
2713              DOOR_GFX_PAGEX8, 236, EXSIZE, EYSIZE, EX, EY);
2714
2715   redraw_mask |= REDRAW_ALL;
2716
2717   ReinitializeElementListButtons();     /* only needed after setup changes */
2718
2719   UnmapTapeButtons();
2720   MapControlButtons();
2721
2722   /* copy actual editor door content to door double buffer for OpenDoor() */
2723   BlitBitmap(drawto, bitmap_db_door,
2724              DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2725
2726   DrawEditModeWindow();
2727
2728   OpenDoor(DOOR_OPEN_1);
2729 }
2730
2731 static void AdjustDrawingAreaGadgets()
2732 {
2733   int ed_xsize = lev_fieldx + 2;
2734   int ed_ysize = lev_fieldy + 2;
2735   int max_ed_fieldx = MAX_ED_FIELDX;
2736   int max_ed_fieldy = MAX_ED_FIELDY;
2737   boolean horizontal_scrollbar_needed;
2738   boolean vertical_scrollbar_needed;
2739   int x, y, width, height;
2740   int xoffset, yoffset;
2741
2742   /* check if we need any scrollbars */
2743   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
2744   vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
2745
2746   /* check if we have a smaller editor field because of scrollbars */
2747   if (horizontal_scrollbar_needed)
2748     max_ed_fieldy = MAX_ED_FIELDY - 1;
2749   if (vertical_scrollbar_needed)
2750     max_ed_fieldx = MAX_ED_FIELDX - 1;
2751
2752   /* check again if we now need more scrollbars because of less space */
2753   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
2754   vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
2755
2756   /* check if editor field gets even smaller after adding new scrollbars */
2757   if (horizontal_scrollbar_needed)
2758     max_ed_fieldy = MAX_ED_FIELDY - 1;
2759   if (vertical_scrollbar_needed)
2760     max_ed_fieldx = MAX_ED_FIELDX - 1;
2761
2762   ed_fieldx = (ed_xsize < MAX_ED_FIELDX ? ed_xsize : max_ed_fieldx);
2763   ed_fieldy = (ed_ysize < MAX_ED_FIELDY ? ed_ysize : max_ed_fieldy);
2764
2765   ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
2766                GDI_WIDTH, ed_fieldx * MINI_TILEX,
2767                GDI_HEIGHT, ed_fieldy * MINI_TILEY,
2768                GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
2769                GDI_END);
2770
2771   xoffset = (ed_fieldx == MAX_ED_FIELDX ? ED_SCROLLBUTTON_XSIZE : 0);
2772   yoffset = (ed_fieldy == MAX_ED_FIELDY ? ED_SCROLLBUTTON_YSIZE : 0);
2773
2774   x = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].x + xoffset;
2775   y = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].y + yoffset;
2776
2777   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT], GDI_X, x, GDI_END);
2778   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN], GDI_Y, y, GDI_END);
2779
2780   width = scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width + xoffset;
2781   height = scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height + yoffset;
2782
2783   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
2784                GDI_WIDTH, width,
2785                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
2786                GDI_END);
2787   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
2788                GDI_HEIGHT, height,
2789                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
2790                GDI_END);
2791 }
2792
2793 static void AdjustLevelScrollPosition()
2794 {
2795   if (level_xpos < -1)
2796     level_xpos = -1;
2797   if (level_xpos > lev_fieldx - ed_fieldx + 1)
2798     level_xpos = lev_fieldx - ed_fieldx + 1;
2799   if (lev_fieldx < ed_fieldx - 2)
2800     level_xpos = -1;
2801
2802   if (level_ypos < -1)
2803     level_ypos = -1;
2804   if (level_ypos > lev_fieldy - ed_fieldy + 1)
2805     level_ypos = lev_fieldy - ed_fieldy + 1;
2806   if (lev_fieldy < ed_fieldy - 2)
2807     level_ypos = -1;
2808 }
2809
2810 static void AdjustEditorScrollbar(int id)
2811 {
2812   struct GadgetInfo *gi = level_editor_gadget[id];
2813   int items_max, items_visible, item_position;
2814
2815   if (id == GADGET_ID_SCROLL_HORIZONTAL)
2816   {
2817     items_max = MAX(lev_fieldx + 2, ed_fieldx);
2818     items_visible = ed_fieldx;
2819     item_position = level_xpos + 1;
2820   }
2821   else
2822   {
2823     items_max = MAX(lev_fieldy + 2, ed_fieldy);
2824     items_visible = ed_fieldy;
2825     item_position = level_ypos + 1;
2826   }
2827
2828   if (item_position > items_max - items_visible)
2829     item_position = items_max - items_visible;
2830
2831   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2832                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2833 }
2834
2835 static void ModifyEditorTextInput(int textinput_id, char *new_text)
2836 {
2837   int gadget_id = textinput_info[textinput_id].gadget_id;
2838   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
2839
2840   ModifyGadget(gi, GDI_TEXT_VALUE, new_text, GDI_END);
2841 }
2842
2843 static void ModifyEditorCounter(int counter_id, int new_value)
2844 {
2845   int *counter_value = counterbutton_info[counter_id].value;
2846   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
2847   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
2848
2849   ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
2850
2851   if (counter_value != NULL)
2852     *counter_value = gi->text.number_value;
2853 }
2854
2855 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
2856 {
2857   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
2858   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
2859
2860   ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
2861 }
2862
2863 static void PickDrawingElement(int button, int element)
2864 {
2865   if (button < 1 || button > 3)
2866     return;
2867
2868   if (button == 1)
2869   {
2870     new_element1 = element;
2871     DrawMiniGraphicExt(drawto,
2872                        DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
2873                        el2edimg(new_element1));
2874   }
2875   else if (button == 2)
2876   {
2877     new_element2 = element;
2878     DrawMiniGraphicExt(drawto,
2879                        DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
2880                        el2edimg(new_element2));
2881   }
2882   else
2883   {
2884     new_element3 = element;
2885     DrawMiniGraphicExt(drawto,
2886                        DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
2887                        el2edimg(new_element3));
2888   }
2889
2890   redraw_mask |= REDRAW_DOOR_1;
2891 }
2892
2893 static void DrawDrawingWindow()
2894 {
2895   SetMainBackgroundImage(IMG_UNDEFINED);
2896   ClearWindow();
2897   UnmapLevelEditorWindowGadgets();
2898
2899   AdjustDrawingAreaGadgets();
2900   AdjustLevelScrollPosition();
2901   AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
2902   AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
2903
2904   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
2905   MapMainDrawingArea();
2906 }
2907
2908 static void DrawElementBorder(int dest_x, int dest_y, int width, int height)
2909 {
2910   int border_graphic = IMG_EDITOR_ELEMENT_BORDER;
2911   Bitmap *src_bitmap;
2912   int src_x, src_y;
2913   int num_mini_tilex = width / MINI_TILEX + 1;
2914   int num_mini_tiley = width / MINI_TILEY + 1;
2915   int x, y;
2916
2917   getMiniGraphicSource(border_graphic, &src_bitmap, &src_x, &src_y);
2918
2919   for (y=0; y < num_mini_tiley; y++)
2920     for (x=0; x < num_mini_tilex; x++)
2921       BlitBitmap(src_bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY,
2922                  dest_x - MINI_TILEX / 2 + x * MINI_TILEX,
2923                  dest_y - MINI_TILEY / 2 + y * MINI_TILEY);
2924
2925   ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
2926 }
2927
2928 static void DrawRandomPlacementBackgroundArea()
2929 {
2930   int area_x = ED_AREA_RANDOM_BACKGROUND_XPOS / MINI_TILEX;
2931   int area_y = ED_AREA_RANDOM_BACKGROUND_YPOS / MINI_TILEY;
2932   int area_sx = SX + ED_AREA_RANDOM_BACKGROUND_XPOS;
2933   int area_sy = SY + ED_AREA_RANDOM_BACKGROUND_YPOS;
2934
2935   ElementContent[0][0][0] = random_placement_background_element;
2936
2937   DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY);
2938   DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
2939
2940   MapDrawingArea(GADGET_ID_RANDOM_BACKGROUND);
2941 }
2942
2943 static void DrawLevelInfoWindow()
2944 {
2945   char infotext[MAX_OUTPUT_LINESIZE + 1];
2946   int max_infotext_len = getMaxInfoTextLength();
2947   int xoffset_above = 0;
2948   int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
2949   int xoffset_right = getCounterGadgetWidth();
2950   int yoffset_right = ED_BORDER_SIZE;
2951   int xoffset_right2 = ED_CHECKBUTTON_XSIZE + 2 * ED_GADGET_DISTANCE;
2952   int yoffset_right2 = ED_BORDER_SIZE;
2953   int i, x, y;
2954
2955   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
2956   ClearWindow();
2957   UnmapLevelEditorWindowGadgets();
2958
2959   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS_YPOS,
2960            "Level Settings", FONT_TITLE_1);
2961   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS2_YPOS,
2962            "Editor Settings", FONT_TITLE_1);
2963
2964   /* draw counter gadgets */
2965   for (i=ED_COUNTER_ID_LEVEL_FIRST; i<=ED_COUNTER_ID_LEVEL_LAST; i++)
2966   {
2967     if (counterbutton_info[i].infotext_above)
2968     {
2969       x = counterbutton_info[i].x + xoffset_above;
2970       y = counterbutton_info[i].y + yoffset_above;
2971
2972       sprintf(infotext, "%s:", counterbutton_info[i].infotext_above);
2973       infotext[max_infotext_len] = '\0';
2974       DrawTextF(x, y, FONT_TEXT_1, infotext);
2975     }
2976
2977     if (counterbutton_info[i].infotext_right)
2978     {
2979       x = counterbutton_info[i].x + xoffset_right;
2980       y = counterbutton_info[i].y + yoffset_right;
2981
2982       sprintf(infotext, "%s", counterbutton_info[i].infotext_right);
2983       infotext[max_infotext_len] = '\0';
2984       DrawTextF(x, y, FONT_TEXT_1, infotext);
2985     }
2986
2987     ModifyEditorCounter(i, *counterbutton_info[i].value);
2988     MapCounterButtons(i);
2989   }
2990
2991   /* draw text input gadgets */
2992   for (i=ED_TEXTINPUT_ID_LEVEL_FIRST; i<=ED_TEXTINPUT_ID_LEVEL_LAST; i++)
2993   {
2994     x = textinput_info[i].x + xoffset_above;
2995     y = textinput_info[i].y + yoffset_above;
2996
2997     sprintf(infotext, "%s:", textinput_info[i].infotext);
2998     infotext[max_infotext_len] = '\0';
2999
3000     DrawTextF(x, y, FONT_TEXT_1, infotext);
3001     ModifyEditorTextInput(i, textinput_info[i].value);
3002     MapTextInputGadget(i);
3003   }
3004
3005   /* draw radiobutton gadgets */
3006   for (i=ED_RADIOBUTTON_ID_LEVEL_FIRST; i<=ED_RADIOBUTTON_ID_LEVEL_LAST; i++)
3007   {
3008     boolean checked =
3009       (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
3010
3011     x = radiobutton_info[i].x + xoffset_right2;
3012     y = radiobutton_info[i].y + yoffset_right2;
3013
3014     DrawTextF(x, y, FONT_TEXT_1, radiobutton_info[i].text);
3015     ModifyGadget(level_editor_gadget[radiobutton_info[i].gadget_id],
3016                  GDI_CHECKED, checked, GDI_END);
3017     MapRadiobuttonGadget(i);
3018   }
3019
3020   /* draw checkbutton gadgets */
3021   for (i=ED_CHECKBUTTON_ID_LEVEL_FIRST; i<=ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
3022   {
3023     x = checkbutton_info[i].x + xoffset_right2;
3024     y = checkbutton_info[i].y + yoffset_right2;
3025
3026     DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
3027     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3028                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3029     MapCheckbuttonGadget(i);
3030   }
3031
3032   /* draw drawing area */
3033   DrawRandomPlacementBackgroundArea();
3034 }
3035
3036 static void DrawAmoebaContentArea()
3037 {
3038   int area_x = ED_AREA_ELEM_CONTENT_XPOS / MINI_TILEX;
3039   int area_y = ED_AREA_ELEM_CONTENT_YPOS / MINI_TILEY;
3040   int area_sx = SX + ED_AREA_ELEM_CONTENT_XPOS;
3041   int area_sy = SY + ED_AREA_ELEM_CONTENT_YPOS;
3042
3043   ElementContent[0][0][0] = level.amoeba_content;
3044
3045   DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY);
3046   DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
3047
3048   DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba", FONT_TEXT_1);
3049
3050   MapDrawingArea(GADGET_ID_AMOEBA_CONTENT);
3051 }
3052
3053 static void DrawElementContentAreas()
3054 {
3055   int counter_id = ED_COUNTER_ID_ELEM_CONTENT;
3056   int area_x = ED_AREA_ELEM_CONTENT_XPOS / MINI_TILEX;
3057   int area_y = ED_AREA_ELEM_CONTENT_YPOS / MINI_TILEY;
3058   int area_sx = SX + ED_AREA_ELEM_CONTENT_XPOS;
3059   int area_sy = SY + ED_AREA_ELEM_CONTENT_YPOS;
3060   int xoffset_right = getCounterGadgetWidth();
3061   int yoffset_right = ED_BORDER_SIZE;
3062   int i, x, y;
3063
3064   for (i=0; i<MAX_ELEMENT_CONTENTS; i++)
3065     for (y=0; y<3; y++)
3066       for (x=0; x<3; x++)
3067         ElementContent[i][x][y] = level.yam_content[i][x][y];
3068
3069   for (i=0; i<MAX_ELEMENT_CONTENTS; i++)
3070     UnmapDrawingArea(GADGET_ID_ELEM_CONTENT_0 + i);
3071
3072   /* display counter to choose number of element content areas */
3073   x = counterbutton_info[counter_id].x + xoffset_right;
3074   y = counterbutton_info[counter_id].y + yoffset_right;
3075   DrawTextF(x, y, FONT_TEXT_1, "number of content areas");
3076
3077   ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
3078   MapCounterButtons(counter_id);
3079
3080   /* delete content areas in case of reducing number of them */
3081   DrawBackground(SX, area_sy - MINI_TILEX, SXSIZE, 12 * MINI_TILEY);
3082
3083   for (i=0; i<level.num_yam_contents; i++)
3084     DrawElementBorder(area_sx + 5 * (i % 4) * MINI_TILEX,
3085                       area_sy + 6 * (i / 4) * MINI_TILEY,
3086                       3 * MINI_TILEX, 3 * MINI_TILEY);
3087
3088   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
3089            "Content", FONT_TEXT_1);
3090   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
3091            "when",    FONT_TEXT_1);
3092   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
3093            "smashed", FONT_TEXT_1);
3094
3095   for (i=0; i<level.num_yam_contents; i++)
3096   {
3097     for (y=0; y<3; y++)
3098       for (x=0; x<3; x++)
3099         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
3100                         ElementContent[i][x][y]);
3101
3102     DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
3103               area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
3104               FONT_TEXT_1, "%d", i + 1);
3105   }
3106
3107   for (i=0; i<level.num_yam_contents; i++)
3108     MapDrawingArea(GADGET_ID_ELEM_CONTENT_0 + i);
3109 }
3110
3111 #define TEXT_COLLECTING         "Score for collecting"
3112 #define TEXT_SMASHING           "Score for smashing"
3113 #define TEXT_CRACKING           "Score for cracking"
3114 #define TEXT_SPEED              "Speed of amoeba growth"
3115 #define TEXT_DURATION           "Duration when activated"
3116
3117 static void DrawPropertiesWindow()
3118 {
3119   int counter_id = ED_COUNTER_ID_ELEM_SCORE;
3120   int num_elements_in_level;
3121   float percentage;
3122   int xoffset_right = getCounterGadgetWidth();
3123   int yoffset_right = ED_BORDER_SIZE;
3124   int xoffset_right2 = ED_CHECKBUTTON_XSIZE + 2 * ED_GADGET_DISTANCE;
3125   int yoffset_right2 = ED_BORDER_SIZE;
3126   int xstart = 2;
3127   int ystart = 4;
3128   int i, x, y;
3129   static struct
3130   {
3131     int element;
3132     int *value;
3133     char *text;
3134   } elements_with_counter[] =
3135   {
3136     { EL_EMERALD,       &level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
3137     { EL_BD_DIAMOND,    &level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
3138     { EL_EMERALD_YELLOW,&level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
3139     { EL_EMERALD_RED,   &level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
3140     { EL_EMERALD_PURPLE,&level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
3141     { EL_DIAMOND,       &level.score[SC_DIAMANT],       TEXT_COLLECTING },
3142     { EL_BUG_RIGHT,     &level.score[SC_KAEFER],        TEXT_SMASHING },
3143     { EL_BUG_UP,        &level.score[SC_KAEFER],        TEXT_SMASHING },
3144     { EL_BUG_LEFT,      &level.score[SC_KAEFER],        TEXT_SMASHING },
3145     { EL_BUG_DOWN,      &level.score[SC_KAEFER],        TEXT_SMASHING },
3146     { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_KAEFER],    TEXT_SMASHING },
3147     { EL_BD_BUTTERFLY_UP,   &level.score[SC_KAEFER],    TEXT_SMASHING },
3148     { EL_BD_BUTTERFLY_LEFT, &level.score[SC_KAEFER],    TEXT_SMASHING },
3149     { EL_BD_BUTTERFLY_DOWN, &level.score[SC_KAEFER],    TEXT_SMASHING },
3150     { EL_SPACESHIP_RIGHT,&level.score[SC_FLIEGER],      TEXT_SMASHING },
3151     { EL_SPACESHIP_UP,   &level.score[SC_FLIEGER],      TEXT_SMASHING },
3152     { EL_SPACESHIP_LEFT, &level.score[SC_FLIEGER],      TEXT_SMASHING },
3153     { EL_SPACESHIP_DOWN, &level.score[SC_FLIEGER],      TEXT_SMASHING },
3154     { EL_BD_FIREFLY_RIGHT,&level.score[SC_FLIEGER],     TEXT_SMASHING },
3155     { EL_BD_FIREFLY_UP,   &level.score[SC_FLIEGER],     TEXT_SMASHING },
3156     { EL_BD_FIREFLY_LEFT, &level.score[SC_FLIEGER],     TEXT_SMASHING },
3157     { EL_BD_FIREFLY_DOWN, &level.score[SC_FLIEGER],     TEXT_SMASHING },
3158     { EL_YAMYAM,        &level.score[SC_MAMPFER],       TEXT_SMASHING },
3159     { EL_DARK_YAMYAM,   &level.score[SC_MAMPFER],       TEXT_SMASHING },
3160     { EL_ROBOT,         &level.score[SC_ROBOT],         TEXT_SMASHING },
3161     { EL_PACMAN_RIGHT,  &level.score[SC_PACMAN],        TEXT_SMASHING },
3162     { EL_PACMAN_UP,     &level.score[SC_PACMAN],        TEXT_SMASHING },
3163     { EL_PACMAN_LEFT,   &level.score[SC_PACMAN],        TEXT_SMASHING },
3164     { EL_PACMAN_DOWN,   &level.score[SC_PACMAN],        TEXT_SMASHING },
3165     { EL_NUT,           &level.score[SC_KOKOSNUSS],     TEXT_CRACKING },
3166     { EL_DYNAMITE,      &level.score[SC_DYNAMIT],       TEXT_COLLECTING },
3167     { EL_KEY_1,         &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3168     { EL_KEY_2,         &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3169     { EL_KEY_3,         &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3170     { EL_KEY_4,         &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3171     { EL_EM_KEY_1_FILE, &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3172     { EL_EM_KEY_2_FILE, &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3173     { EL_EM_KEY_3_FILE, &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3174     { EL_EM_KEY_4_FILE, &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3175     { EL_AMOEBA_WET,    &level.amoeba_speed,            TEXT_SPEED },
3176     { EL_AMOEBA_DRY,    &level.amoeba_speed,            TEXT_SPEED },
3177     { EL_AMOEBA_FULL,   &level.amoeba_speed,            TEXT_SPEED },
3178     { EL_BD_AMOEBA,     &level.amoeba_speed,            TEXT_SPEED },
3179     { EL_MAGIC_WALL,    &level.time_magic_wall,         TEXT_DURATION },
3180     { EL_ROBOT_WHEEL,   &level.time_wheel,              TEXT_DURATION },
3181     { -1, NULL, NULL }
3182   };
3183
3184   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
3185   ClearWindow();
3186   UnmapLevelEditorWindowGadgets();
3187
3188   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS_YPOS,
3189            "Element Settings", FONT_TITLE_1);
3190
3191   DrawElementBorder(SX + xstart * MINI_TILEX,
3192                     SY + ystart * MINI_TILEY + MINI_TILEY / 2,
3193                     TILEX, TILEY);
3194   DrawGraphicAnimationExt(drawto,
3195                           SX + xstart * MINI_TILEX,
3196                           SY + ystart * MINI_TILEY + MINI_TILEY / 2,
3197                           el2edimg(properties_element), -1, NO_MASKING);
3198
3199   FrameCounter = 0;     /* restart animation frame counter */
3200
3201   DrawTextF((xstart + 3) * MINI_TILEX, (ystart + 1) * MINI_TILEY,
3202             FONT_TEXT_1, getElementInfoText(properties_element));
3203
3204   num_elements_in_level = 0;
3205   for (y=0; y<lev_fieldy; y++) 
3206     for (x=0; x<lev_fieldx; x++)
3207       if (Feld[x][y] == properties_element)
3208         num_elements_in_level++;
3209   percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
3210
3211   DrawTextF(ED_SETTINGS_XPOS, 5 * TILEY, FONT_TEXT_1, "In this level:");
3212   DrawTextF(ED_SETTINGS_XPOS + 15 * getFontWidth(FONT_TEXT_1), 5 * TILEY,
3213             FONT_TEXT_2, "%d (%.2f%%)", num_elements_in_level,
3214             percentage);
3215
3216   /* check if there are elements where a score can be chosen for */
3217   for (i=0; elements_with_counter[i].element != -1; i++)
3218   {
3219     if (elements_with_counter[i].element == properties_element)
3220     {
3221       int x = counterbutton_info[counter_id].x + xoffset_right;
3222       int y = counterbutton_info[counter_id].y + yoffset_right;
3223
3224       counterbutton_info[counter_id].value = elements_with_counter[i].value;
3225       DrawTextF(x, y, FONT_TEXT_1, elements_with_counter[i].text);
3226
3227       ModifyEditorCounter(counter_id,  *counterbutton_info[counter_id].value);
3228       MapCounterButtons(counter_id);
3229       break;
3230     }
3231   }
3232
3233   if (HAS_CONTENT(properties_element) ||
3234       IS_CUSTOM_ELEMENT(properties_element))
3235   {
3236     /* draw stickybutton gadget */
3237     i = ED_CHECKBUTTON_ID_STICK_ELEMENT;
3238     x = checkbutton_info[i].x + xoffset_right2;
3239     y = checkbutton_info[i].y + yoffset_right2;
3240
3241     DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
3242     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3243                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3244     MapCheckbuttonGadget(i);
3245
3246     if (HAS_CONTENT(properties_element))
3247     {
3248       if (IS_AMOEBOID(properties_element))
3249         DrawAmoebaContentArea();
3250       else
3251         DrawElementContentAreas();
3252     }
3253   }
3254
3255   if (IS_GEM(properties_element))
3256   {
3257     /* draw checkbutton gadget */
3258     i = ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS;
3259     x = checkbutton_info[i].x + xoffset_right2;
3260     y = checkbutton_info[i].y + yoffset_right2;
3261
3262     DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
3263     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3264                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3265     MapCheckbuttonGadget(i);
3266   }
3267
3268   if (IS_CUSTOM_ELEMENT(properties_element))
3269   {
3270     int nr = properties_element - EL_CUSTOM_START;
3271
3272     CopyCustomElementPropertiesToEditor();
3273
3274     /* draw checkbutton gadget */
3275     i = ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE;
3276     x = checkbutton_info[i].x + xoffset_right2;
3277     y = checkbutton_info[i].y + yoffset_right2;
3278
3279     checkbutton_info[i].value = &custom_element_properties[nr].indestructible;
3280
3281     DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
3282     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3283                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3284     MapCheckbuttonGadget(i);
3285
3286     /* draw checkbutton gadget */
3287     i = ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL;
3288     x = checkbutton_info[i].x + xoffset_right2;
3289     y = checkbutton_info[i].y + yoffset_right2;
3290
3291     checkbutton_info[i].value = &custom_element_properties[nr].can_fall;
3292
3293     DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
3294     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3295                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3296     MapCheckbuttonGadget(i);
3297
3298     /* draw checkbutton gadget */
3299     i = ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH;
3300     x = checkbutton_info[i].x + xoffset_right2;
3301     y = checkbutton_info[i].y + yoffset_right2;
3302
3303     checkbutton_info[i].value = &custom_element_properties[nr].can_smash;
3304
3305     DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
3306     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3307                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3308     MapCheckbuttonGadget(i);
3309
3310     /* draw checkbutton gadget */
3311     i = ED_CHECKBUTTON_ID_CUSTOM_PUSHABLE;
3312     x = checkbutton_info[i].x + xoffset_right2;
3313     y = checkbutton_info[i].y + yoffset_right2;
3314
3315     checkbutton_info[i].value = &custom_element_properties[nr].pushable;
3316
3317     DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
3318     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3319                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3320     MapCheckbuttonGadget(i);
3321
3322     /* draw checkbutton gadget */
3323     i = ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY;
3324     x = checkbutton_info[i].x + xoffset_right2;
3325     y = checkbutton_info[i].y + yoffset_right2;
3326
3327     checkbutton_info[i].value = &custom_element_properties[nr].slippery;
3328
3329     DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
3330     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3331                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3332     MapCheckbuttonGadget(i);
3333
3334     /* draw selectbox gadget */
3335     i = ED_SELECTBOX_ID_TEST;
3336     x = selectbox_info[i].x + xoffset_right2;
3337     y = selectbox_info[i].y + yoffset_right2;
3338
3339     selectbox_info[i].index = &test_index;
3340
3341     DrawTextF(x, y, FONT_TEXT_1, selectbox_info[i].text);
3342     ModifyGadget(level_editor_gadget[selectbox_info[i].gadget_id],
3343                  GDI_SELECTBOX_INDEX, *selectbox_info[i].index, GDI_END);
3344     MapSelectboxGadget(i);
3345   }
3346 }
3347
3348 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
3349 {
3350   int lx = sx + level_xpos;
3351   int ly = sy + level_ypos;
3352
3353   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
3354
3355   if (change_level)
3356     Feld[lx][ly] = element;
3357 }
3358
3359 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
3360                      int element, boolean change_level)
3361 {
3362   if (from_y == to_y)                   /* horizontal line */
3363   {
3364     int x;
3365     int y = from_y;
3366
3367     if (from_x > to_x)
3368       swap_numbers(&from_x, &to_x);
3369
3370     for (x=from_x; x<=to_x; x++)
3371       DrawLineElement(x, y, element, change_level);
3372   }
3373   else if (from_x == to_x)              /* vertical line */
3374   {
3375     int x = from_x;
3376     int y;
3377
3378     if (from_y > to_y)
3379       swap_numbers(&from_y, &to_y);
3380
3381     for (y=from_y; y<=to_y; y++)
3382       DrawLineElement(x, y, element, change_level);
3383   }
3384   else                                  /* diagonal line */
3385   {
3386     int len_x = ABS(to_x - from_x);
3387     int len_y = ABS(to_y - from_y);
3388     int x, y;
3389
3390     if (len_y < len_x)                  /* a < 1 */
3391     {
3392       float a = (float)len_y / (float)len_x;
3393
3394       if (from_x > to_x)
3395         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
3396
3397       for (x=0; x<=len_x; x++)
3398       {
3399         y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
3400         DrawLineElement(from_x + x, from_y + y, element, change_level);
3401       }
3402     }
3403     else                                /* a >= 1 */
3404     {
3405       float a = (float)len_x / (float)len_y;
3406
3407       if (from_y > to_y)
3408         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
3409
3410       for (y=0; y<=len_y; y++)
3411       {
3412         x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
3413         DrawLineElement(from_x + x, from_y + y, element, change_level);
3414       }
3415     }
3416   }
3417 }
3418
3419 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
3420                     int element, boolean change_level)
3421 {
3422   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
3423   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
3424   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
3425   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
3426 }
3427
3428 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
3429                           int element, boolean change_level)
3430 {
3431   int y;
3432
3433   if (from_y > to_y)
3434     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
3435
3436   for (y=from_y; y<=to_y; y++)
3437     DrawLine(from_x, y, to_x, y, element, change_level);
3438 }
3439
3440 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
3441                        int element, boolean change_level)
3442 {
3443   int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
3444   int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
3445   int len_x = ABS(to_x - from_x);
3446   int len_y = ABS(to_y - from_y);
3447   int radius, x, y;
3448
3449   radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
3450
3451   /* not optimal (some points get drawn twice) but simple,
3452      and fast enough for the few points we are drawing */
3453
3454   for (x=0; x<=radius; x++)
3455   {
3456     int sx, sy, lx, ly;
3457
3458     y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
3459
3460     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
3461     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
3462     lx = sx + level_xpos;
3463     ly = sy + level_ypos;
3464
3465     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
3466       DrawLineElement(sx, sy, element, change_level);
3467   }
3468
3469   for (y=0; y<=radius; y++)
3470   {
3471     int sx, sy, lx, ly;
3472
3473     x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
3474
3475     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
3476     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
3477     lx = sx + level_xpos;
3478     ly = sy + level_ypos;
3479
3480     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
3481       DrawLineElement(sx, sy, element, change_level);
3482   }
3483 }
3484
3485 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
3486                     int element, boolean change_level)
3487 {
3488   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
3489   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
3490
3491   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
3492 }
3493
3494 #define DRAW_CIRCLES_BUTTON_AVAILABLE   0
3495 #if DRAW_CIRCLES_BUTTON_AVAILABLE
3496 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
3497                        int element, boolean change_level)
3498 {
3499   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
3500   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
3501   int mirror_to_x2 = from_x - (to_x2 - from_x);
3502   int mirror_to_y2 = from_y - (to_y2 - from_y);
3503
3504   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
3505   DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
3506   DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
3507   DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
3508 }
3509 #endif
3510
3511 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
3512 {
3513   int from_sx, from_sy;
3514   int to_sx, to_sy;
3515
3516   if (from_x > to_x)
3517     swap_numbers(&from_x, &to_x);
3518
3519   if (from_y > to_y)
3520     swap_numbers(&from_y, &to_y);
3521
3522   from_sx = SX + from_x * MINI_TILEX;
3523   from_sy = SY + from_y * MINI_TILEY;
3524   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
3525   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
3526
3527   DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
3528   DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
3529   DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
3530   DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
3531
3532   if (from_x == to_x && from_y == to_y)
3533     MarkTileDirty(from_x/2, from_y/2);
3534   else
3535     redraw_mask |= REDRAW_FIELD;
3536 }
3537
3538 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
3539                        int element, boolean change_level)
3540 {
3541   if (element == -1 || change_level)
3542     DrawBox(from_x, from_y, to_x, to_y, -1, FALSE);
3543   else
3544     DrawAreaBorder(from_x, from_y, to_x, to_y);
3545 }
3546
3547 /* values for CopyBrushExt() */
3548 #define CB_AREA_TO_BRUSH        0
3549 #define CB_BRUSH_TO_CURSOR      1
3550 #define CB_BRUSH_TO_LEVEL       2
3551 #define CB_DELETE_OLD_CURSOR    3
3552
3553 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
3554                          int button, int mode)
3555 {
3556   static short brush_buffer[MAX_ED_FIELDX][MAX_ED_FIELDY];
3557   static int brush_width, brush_height;
3558   static int last_cursor_x = -1, last_cursor_y = -1;
3559   static boolean delete_old_brush;
3560   int new_element = BUTTON_ELEMENT(button);
3561   int x, y;
3562
3563   if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
3564     return;
3565
3566   if (mode == CB_AREA_TO_BRUSH)
3567   {
3568     int from_lx, from_ly;
3569
3570     if (from_x > to_x)
3571       swap_numbers(&from_x, &to_x);
3572
3573     if (from_y > to_y)
3574       swap_numbers(&from_y, &to_y);
3575
3576     brush_width = to_x - from_x + 1;
3577     brush_height = to_y - from_y + 1;
3578
3579     from_lx = from_x + level_xpos;
3580     from_ly = from_y + level_ypos;
3581
3582     for (y=0; y<brush_height; y++)
3583     {
3584       for (x=0; x<brush_width; x++)
3585       {
3586         brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
3587
3588         if (button != 1)
3589           DrawLineElement(from_x + x, from_y + y, new_element, TRUE);
3590       }
3591     }
3592
3593     if (button != 1)
3594       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
3595
3596     delete_old_brush = FALSE;
3597   }
3598   else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
3599            mode == CB_BRUSH_TO_LEVEL)
3600   {
3601     int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
3602     int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
3603     int cursor_from_x = cursor_x - brush_width / 2;
3604     int cursor_from_y = cursor_y - brush_height / 2;
3605     int border_from_x = cursor_x, border_from_y = cursor_y;
3606     int border_to_x = cursor_x, border_to_y = cursor_y;
3607
3608     if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
3609       CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
3610
3611     if (!IN_ED_FIELD(cursor_x, cursor_y) ||
3612         !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
3613     {
3614       delete_old_brush = FALSE;
3615       return;
3616     }
3617
3618     for (y=0; y<brush_height; y++)
3619     {
3620       for (x=0; x<brush_width; x++)
3621       {
3622         int sx = cursor_from_x + x;
3623         int sy = cursor_from_y + y;
3624         int lx = sx + level_xpos;
3625         int ly = sy + level_ypos;
3626         boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
3627         int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
3628                        mode == CB_BRUSH_TO_CURSOR || button == 1 ?
3629                        brush_buffer[x][y] : new_element);
3630
3631         if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
3632         {
3633           if (sx < border_from_x)
3634             border_from_x = sx;
3635           else if (sx > border_to_x)
3636             border_to_x = sx;
3637           if (sy < border_from_y)
3638             border_from_y = sy;
3639           else if (sy > border_to_y)
3640             border_to_y = sy;
3641
3642           DrawLineElement(sx, sy, element, change_level);
3643         }
3644       }
3645     }
3646
3647     if (mode != CB_DELETE_OLD_CURSOR)
3648       DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
3649
3650     last_cursor_x = cursor_x;
3651     last_cursor_y = cursor_y;
3652     delete_old_brush = TRUE;
3653   }
3654 }
3655
3656 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
3657                             int button)
3658 {
3659   CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
3660 }
3661
3662 static void CopyBrushToLevel(int x, int y, int button)
3663 {
3664   CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
3665 }
3666
3667 static void CopyBrushToCursor(int x, int y)
3668 {
3669   CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
3670 }
3671
3672 static void DeleteBrushFromCursor()
3673 {
3674   CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
3675 }
3676
3677 static void FloodFill(int from_x, int from_y, int fill_element)
3678 {
3679   int i,x,y;
3680   int old_element;
3681   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
3682   static int safety = 0;
3683
3684   /* check if starting field still has the desired content */
3685   if (Feld[from_x][from_y] == fill_element)
3686     return;
3687
3688   safety++;
3689
3690   if (safety > lev_fieldx*lev_fieldy)
3691     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
3692
3693   old_element = Feld[from_x][from_y];
3694   Feld[from_x][from_y] = fill_element;
3695
3696   for(i=0;i<4;i++)
3697   {
3698     x = from_x + check[i][0];
3699     y = from_y + check[i][1];
3700
3701     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
3702       FloodFill(x, y, fill_element);
3703   }
3704
3705   safety--;
3706 }
3707
3708 /* values for DrawLevelText() modes */
3709 #define TEXT_INIT               0
3710 #define TEXT_SETCURSOR          1
3711 #define TEXT_WRITECHAR          2
3712 #define TEXT_BACKSPACE          3
3713 #define TEXT_NEWLINE            4
3714 #define TEXT_END                5
3715 #define TEXT_QUERY_TYPING       6
3716
3717 static int DrawLevelText(int sx, int sy, char letter, int mode)
3718 {
3719   static short delete_buffer[MAX_LEV_FIELDX];
3720   static int start_sx, start_sy;
3721   static int last_sx, last_sy;
3722   static boolean typing = FALSE;
3723   int letter_element = EL_CHAR_ASCII0 + letter;
3724   int lx = 0, ly = 0;
3725
3726   /* map lower case letters to upper case and convert special characters */
3727   if (letter >= 'a' && letter <= 'z')
3728     letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
3729   else if (letter == 'ä' || letter == 'Ä')
3730     letter_element = EL_CHAR_AUMLAUT;
3731   else if (letter == 'ö' || letter == 'Ö')
3732     letter_element = EL_CHAR_OUMLAUT;
3733   else if (letter == 'ü' || letter == 'Ãœ')
3734     letter_element = EL_CHAR_UUMLAUT;
3735   else if (letter == '^')
3736     letter_element = EL_CHAR_COPYRIGHT;
3737   else
3738     letter_element = EL_CHAR_ASCII0 + letter;
3739
3740   if (mode != TEXT_INIT)
3741   {
3742     if (!typing)
3743       return FALSE;
3744
3745     if (mode != TEXT_SETCURSOR)
3746     {
3747       sx = last_sx;
3748       sy = last_sy;
3749     }
3750
3751     lx = last_sx + level_xpos;
3752     ly = last_sy + level_ypos;
3753   }
3754
3755   switch (mode)
3756   {
3757     case TEXT_INIT:
3758       if (typing)
3759         DrawLevelText(0, 0, 0, TEXT_END);
3760
3761       typing = TRUE;
3762       start_sx = last_sx = sx;
3763       start_sy = last_sy = sy;
3764       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
3765       break;
3766
3767     case TEXT_SETCURSOR:
3768       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
3769       DrawAreaBorder(sx, sy, sx, sy);
3770       last_sx = sx;
3771       last_sy = sy;
3772       break;
3773
3774     case TEXT_WRITECHAR:
3775       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
3776       {
3777         delete_buffer[sx - start_sx] = Feld[lx][ly];
3778         Feld[lx][ly] = letter_element;
3779
3780         if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
3781           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
3782         else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
3783           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
3784         else
3785           DrawLevelText(0, 0, 0, TEXT_END);
3786       }
3787       break;
3788
3789     case TEXT_BACKSPACE:
3790       if (sx > start_sx)
3791       {
3792         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
3793         DrawMiniElement(sx - 1, sy, Feld[lx - 1][ly]);
3794         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
3795       }
3796       break;
3797
3798     case TEXT_NEWLINE:
3799       if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1)
3800         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
3801       else
3802         DrawLevelText(0, 0, 0, TEXT_END);
3803       break;
3804
3805     case TEXT_END:
3806       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
3807       DrawMiniElement(sx, sy, Feld[lx][ly]);
3808       typing = FALSE;
3809       break;
3810
3811     case TEXT_QUERY_TYPING:
3812       break;
3813
3814     default:
3815       break;
3816   }
3817
3818   return typing;
3819 }
3820
3821 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
3822                           int element, boolean change_level)
3823 {
3824   int lx = sx + level_xpos;
3825   int ly = sy + level_ypos;
3826
3827   if (element == -1)
3828     DrawMiniElement(sx, sy, Feld[lx][ly]);
3829   else
3830     DrawAreaBorder(sx, sy, sx, sy);
3831 }
3832
3833 static void CopyLevelToUndoBuffer(int mode)
3834 {
3835   static boolean accumulated_undo = FALSE;
3836   boolean new_undo_buffer_position = TRUE;
3837   int last_border_element;
3838   int x, y;
3839
3840   switch (mode)
3841   {
3842     case UNDO_IMMEDIATE:
3843       accumulated_undo = FALSE;
3844       break;
3845
3846     case UNDO_ACCUMULATE:
3847       if (accumulated_undo)
3848         new_undo_buffer_position = FALSE;
3849       accumulated_undo = TRUE;
3850       break;
3851
3852     default:
3853       break;
3854   }
3855
3856   if (new_undo_buffer_position)
3857   {
3858     /* new position in undo buffer ring */
3859     undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
3860
3861     if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
3862       undo_buffer_steps++;
3863   }
3864
3865   for(x=0; x<lev_fieldx; x++)
3866     for(y=0; y<lev_fieldy; y++)
3867       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
3868
3869   /* check if drawing operation forces change of border style */
3870   last_border_element = BorderElement;
3871   SetBorderElement();
3872   if (BorderElement != last_border_element)
3873     DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
3874
3875 #if 0
3876 #ifdef DEBUG
3877   printf("level saved to undo buffer\n");
3878 #endif
3879 #endif
3880 }
3881
3882 static void RandomPlacement(int new_element)
3883 {
3884   static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3885   int num_free_positions;
3886   int num_percentage;
3887   int num_elements;
3888   int x, y;
3889
3890   /* determine number of free positions for the new elements */
3891   /* (maybe this statement should be formatted a bit more readable...) */
3892   num_free_positions = 0;
3893   for (x=0; x<lev_fieldx; x++)
3894     for (y=0; y<lev_fieldy; y++)
3895       if ((free_position[x][y] =
3896            ((random_placement_background_restricted &&
3897              Feld[x][y] == random_placement_background_element) ||
3898             (!random_placement_background_restricted &&
3899              Feld[x][y] != new_element))) == TRUE)
3900         num_free_positions++;
3901
3902   /* determine number of new elements to place there */
3903   num_percentage = num_free_positions * random_placement_value / 100;
3904   num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
3905                   num_percentage : random_placement_value);
3906
3907   /* if not more free positions than elements to place, fill whole level */
3908   if (num_elements >= num_free_positions)
3909   {
3910     for (x=0; x<lev_fieldx; x++)
3911       for (y=0; y<lev_fieldy; y++)
3912         Feld[x][y] = new_element;
3913
3914     DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
3915     CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
3916     return;
3917   }
3918
3919   while (num_elements > 0)
3920   {
3921     x = RND(lev_fieldx);
3922     y = RND(lev_fieldy);
3923
3924     /* don't place element at the same position twice */
3925     if (free_position[x][y])
3926     {
3927       free_position[x][y] = FALSE;
3928       Feld[x][y] = new_element;
3929       num_elements--;
3930     }
3931   }
3932
3933   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
3934   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
3935 }
3936
3937 void WrapLevel(int dx, int dy)
3938 {
3939   int wrap_dx = lev_fieldx - dx;
3940   int wrap_dy = lev_fieldy - dy;
3941   int x, y;
3942
3943   for(x=0; x<lev_fieldx; x++)
3944     for(y=0; y<lev_fieldy; y++)
3945       FieldBackup[x][y] = Feld[x][y];
3946
3947   for(x=0; x<lev_fieldx; x++)
3948     for(y=0; y<lev_fieldy; y++)
3949       Feld[x][y] =
3950         FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
3951
3952   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
3953   CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
3954 }
3955
3956 static void HandleDrawingAreas(struct GadgetInfo *gi)
3957 {
3958   static boolean started_inside_drawing_area = FALSE;
3959   int id = gi->custom_id;
3960   boolean button_press_event;
3961   boolean button_release_event;
3962   boolean inside_drawing_area = !gi->event.off_borders;
3963   boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
3964   int actual_drawing_function;
3965   int button = gi->event.button;
3966   int new_element = BUTTON_ELEMENT(button);
3967   int sx = gi->event.x, sy = gi->event.y;
3968   int min_sx = 0, min_sy = 0;
3969   int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
3970   int lx = 0, ly = 0;
3971   int min_lx = 0, min_ly = 0;
3972   int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
3973   int x, y;
3974
3975   /* handle info callback for each invocation of action callback */
3976   gi->callback_info(gi);
3977
3978   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
3979   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
3980
3981   /* make sure to stay inside drawing area boundaries */
3982   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
3983   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
3984
3985   if (draw_level)
3986   {
3987     /* get positions inside level field */
3988     lx = sx + level_xpos;
3989     ly = sy + level_ypos;
3990
3991     if (!IN_LEV_FIELD(lx, ly))
3992       inside_drawing_area = FALSE;
3993
3994     /* make sure to stay inside level field boundaries */
3995     lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
3996     ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
3997
3998     /* correct drawing area positions accordingly */
3999     sx = lx - level_xpos;
4000     sy = ly - level_ypos;
4001   }
4002
4003   if (button_press_event)
4004     started_inside_drawing_area = inside_drawing_area;
4005
4006   if (!started_inside_drawing_area)
4007     return;
4008
4009   if (!button && !button_release_event)
4010     return;
4011
4012   /* automatically switch to 'single item' drawing mode, if needed */
4013   actual_drawing_function =
4014     (draw_level ? drawing_function : GADGET_ID_SINGLE_ITEMS);
4015
4016   switch (actual_drawing_function)
4017   {
4018     case GADGET_ID_SINGLE_ITEMS:
4019       if (draw_level)
4020       {
4021         if (button_release_event)
4022         {
4023           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
4024
4025           if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
4026               !inside_drawing_area)
4027             DeleteBrushFromCursor();
4028         }
4029
4030         if (!button)
4031           break;
4032
4033         if (draw_with_brush)
4034         {
4035           if (!button_release_event)
4036             CopyBrushToLevel(sx, sy, button);
4037         }
4038         else if (new_element != Feld[lx][ly])
4039         {
4040           if (new_element == EL_PLAYER_1)
4041           {
4042             /* remove player at old position */
4043             for(y=0; y<lev_fieldy; y++)
4044             {
4045               for(x=0; x<lev_fieldx; x++)
4046               {
4047                 if (Feld[x][y] == EL_PLAYER_1)
4048                 {
4049                   Feld[x][y] = EL_EMPTY;
4050                   if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx &&
4051                       y - level_ypos >= 0 && y - level_ypos < ed_fieldy)
4052                     DrawMiniElement(x - level_xpos, y - level_ypos,
4053                                     EL_EMPTY);
4054                 }
4055               }
4056             }
4057           }
4058
4059           Feld[lx][ly] = new_element;
4060           DrawMiniElement(sx, sy, new_element);
4061         }
4062       }
4063       else
4064       {
4065         DrawMiniGraphicExt(drawto,
4066                            gi->x + sx * MINI_TILEX,
4067                            gi->y + sy * MINI_TILEY,
4068                            el2edimg(new_element));
4069         DrawMiniGraphicExt(window,
4070                            gi->x + sx * MINI_TILEX,
4071                            gi->y + sy * MINI_TILEY,
4072                            el2edimg(new_element));
4073
4074         if (id == GADGET_ID_AMOEBA_CONTENT)
4075           level.amoeba_content = new_element;
4076         else if (id == GADGET_ID_RANDOM_BACKGROUND)
4077           random_placement_background_element = new_element;
4078         else if (id >= GADGET_ID_ELEM_CONTENT_0 &&
4079                  id <= GADGET_ID_ELEM_CONTENT_7)
4080           level.yam_content[id - GADGET_ID_ELEM_CONTENT_0][sx][sy] =
4081             new_element;
4082       }
4083       break;
4084
4085     case GADGET_ID_CONNECTED_ITEMS:
4086       {
4087         static int last_sx = -1;
4088         static int last_sy = -1;
4089
4090         if (button_release_event)
4091           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
4092
4093         if (button)
4094         {
4095           if (!button_press_event)
4096             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
4097
4098           last_sx = sx;
4099           last_sy = sy;
4100         }
4101       }
4102       break;
4103
4104     case GADGET_ID_LINE:
4105     case GADGET_ID_ARC:
4106     case GADGET_ID_RECTANGLE:
4107     case GADGET_ID_FILLED_BOX:
4108     case GADGET_ID_GRAB_BRUSH:
4109     case GADGET_ID_TEXT:
4110       {
4111         static int last_sx = -1;
4112         static int last_sy = -1;
4113         static int start_sx = -1;
4114         static int start_sy = -1;
4115         void (*draw_func)(int, int, int, int, int, boolean);
4116
4117         if (drawing_function == GADGET_ID_LINE)
4118           draw_func = DrawLine;
4119         else if (drawing_function == GADGET_ID_ARC)
4120           draw_func = DrawArc;
4121         else if (drawing_function == GADGET_ID_RECTANGLE)
4122           draw_func = DrawBox;
4123         else if (drawing_function == GADGET_ID_FILLED_BOX)
4124           draw_func = DrawFilledBox;
4125         else if (drawing_function == GADGET_ID_GRAB_BRUSH)
4126           draw_func = SelectArea;
4127         else /* (drawing_function == GADGET_ID_TEXT) */
4128           draw_func = SetTextCursor;
4129
4130         if (button_press_event)
4131         {
4132           draw_func(sx, sy, sx, sy, new_element, FALSE);
4133           start_sx = last_sx = sx;
4134           start_sy = last_sy = sy;
4135
4136           if (drawing_function == GADGET_ID_TEXT)
4137             DrawLevelText(0, 0, 0, TEXT_END);
4138         }
4139         else if (button_release_event)
4140         {
4141           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
4142           if (drawing_function == GADGET_ID_GRAB_BRUSH)
4143           {
4144             CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
4145             CopyBrushToCursor(sx, sy);
4146             ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
4147                           MB_LEFTBUTTON);
4148             draw_with_brush = TRUE;
4149           }
4150           else if (drawing_function == GADGET_ID_TEXT)
4151             DrawLevelText(sx, sy, 0, TEXT_INIT);
4152           else
4153             CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
4154         }
4155         else if (last_sx != sx || last_sy != sy)
4156         {
4157           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
4158           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
4159           last_sx = sx;
4160           last_sy = sy;
4161         }
4162       }
4163       break;
4164
4165     case GADGET_ID_FLOOD_FILL:
4166       if (button_press_event && Feld[lx][ly] != new_element)
4167       {
4168         FloodFill(lx, ly, new_element);
4169         DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4170         CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
4171       }
4172       break;
4173
4174     case GADGET_ID_PICK_ELEMENT:
4175       if (button_release_event)
4176         ClickOnGadget(level_editor_gadget[last_drawing_function],
4177                       MB_LEFTBUTTON);
4178       else
4179         PickDrawingElement(button, Feld[lx][ly]);
4180
4181       break;
4182
4183     default:
4184       break;
4185   }
4186 }
4187
4188 static void HandleCounterButtons(struct GadgetInfo *gi)
4189 {
4190   int gadget_id = gi->custom_id;
4191   int counter_id = gi->custom_type_id;
4192   int button = gi->event.button;
4193   int *counter_value = counterbutton_info[counter_id].value;
4194   int step = BUTTON_STEPSIZE(button) *
4195     (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
4196
4197   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
4198   {
4199     boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
4200     boolean released = (gi->event.type == GD_EVENT_RELEASED);
4201     boolean level_changed = LevelChanged();
4202
4203     if ((level_changed && pressed) || (!level_changed && released))
4204       return;
4205
4206     if (level_changed && !Request("Level has changed! Discard changes ?",
4207                                   REQ_ASK))
4208     {
4209       if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
4210         ModifyEditorCounter(counter_id, *counter_value);
4211       return;
4212     }
4213   }
4214
4215   if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
4216     *counter_value = gi->text.number_value;
4217   else
4218     ModifyEditorCounter(counter_id, *counter_value + step);
4219
4220   switch (counter_id)
4221   {
4222     case ED_COUNTER_ID_ELEM_CONTENT:
4223       DrawElementContentAreas();
4224       break;
4225
4226     case ED_COUNTER_ID_LEVEL_XSIZE:
4227     case ED_COUNTER_ID_LEVEL_YSIZE:
4228       lev_fieldx = level.fieldx;
4229       lev_fieldy = level.fieldy;
4230       break;
4231
4232     case ED_COUNTER_ID_SELECT_LEVEL:
4233       LoadLevel(level_nr);
4234       TapeErase();
4235       ResetUndoBuffer();
4236       DrawEditModeWindow();
4237       break;
4238
4239     default:
4240       break;
4241   }
4242 }
4243
4244 static void HandleTextInputGadgets(struct GadgetInfo *gi)
4245 {
4246   strcpy(textinput_info[gi->custom_type_id].value, gi->text.value);
4247 }
4248
4249 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
4250 {
4251   *selectbox_info[gi->custom_type_id].index = gi->selectbox.index;
4252
4253 #if 1
4254   printf("Selected text value: '%s'\n",
4255          selectbox_info[gi->custom_type_id].values[gi->selectbox.index]);
4256 #endif
4257 }
4258
4259 static void HandleRadiobuttons(struct GadgetInfo *gi)
4260 {
4261   *radiobutton_info[gi->custom_type_id].value =
4262     radiobutton_info[gi->custom_type_id].checked_value;
4263 }
4264
4265 static void HandleCheckbuttons(struct GadgetInfo *gi)
4266 {
4267   int type_id = gi->custom_type_id;
4268
4269   *checkbutton_info[type_id].value ^= TRUE;
4270
4271   if (type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
4272       type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST)
4273     CopyCustomElementPropertiesToGame();
4274 }
4275
4276 static void HandleControlButtons(struct GadgetInfo *gi)
4277 {
4278   int id = gi->custom_id;
4279   int button = gi->event.button;
4280   int step = BUTTON_STEPSIZE(button);
4281   int new_element = BUTTON_ELEMENT(button);
4282   int i, x, y;
4283
4284   if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
4285     DrawLevelText(0, 0, 0, TEXT_END);
4286
4287   if (id < ED_NUM_CTRL1_BUTTONS && id != GADGET_ID_PROPERTIES &&
4288       edit_mode != ED_MODE_DRAWING)
4289   {
4290     DrawDrawingWindow();
4291     edit_mode = ED_MODE_DRAWING;
4292   }
4293
4294   switch (id)
4295   {
4296     case GADGET_ID_SCROLL_LEFT:
4297       if (level_xpos >= 0)
4298       {
4299         if (lev_fieldx < ed_fieldx - 2)
4300           break;
4301
4302         level_xpos -= step;
4303         if (level_xpos < -1)
4304           level_xpos = -1;
4305         if (button == 1)
4306           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
4307         else
4308           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4309
4310         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
4311                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
4312       }
4313       break;
4314
4315     case GADGET_ID_SCROLL_RIGHT:
4316       if (level_xpos <= lev_fieldx - ed_fieldx)
4317       {
4318         if (lev_fieldx < ed_fieldx - 2)
4319           break;
4320
4321         level_xpos += step;
4322         if (level_xpos > lev_fieldx - ed_fieldx + 1)
4323           level_xpos = lev_fieldx - ed_fieldx + 1;
4324         if (button == 1)
4325           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
4326         else
4327           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4328
4329         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
4330                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
4331       }
4332       break;
4333
4334     case GADGET_ID_SCROLL_UP:
4335       if (level_ypos >= 0)
4336       {
4337         if (lev_fieldy < ed_fieldy - 2)
4338           break;
4339
4340         level_ypos -= step;
4341         if (level_ypos < -1)
4342           level_ypos = -1;
4343         if (button == 1)
4344           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
4345         else
4346           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4347
4348         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
4349                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
4350       }
4351       break;
4352
4353     case GADGET_ID_SCROLL_DOWN:
4354       if (level_ypos <= lev_fieldy - ed_fieldy)
4355       {
4356         if (lev_fieldy < ed_fieldy - 2)
4357           break;
4358
4359         level_ypos += step;
4360         if (level_ypos > lev_fieldy - ed_fieldy + 1)
4361           level_ypos = lev_fieldy - ed_fieldy + 1;
4362         if (button == 1)
4363           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
4364         else
4365           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4366
4367         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
4368                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
4369       }
4370       break;
4371
4372     case GADGET_ID_SCROLL_HORIZONTAL:
4373       level_xpos = gi->event.item_position - 1;
4374       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4375       break;
4376
4377     case GADGET_ID_SCROLL_VERTICAL:
4378       level_ypos = gi->event.item_position - 1;
4379       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4380       break;
4381
4382     case GADGET_ID_SCROLL_LIST_UP:
4383     case GADGET_ID_SCROLL_LIST_DOWN:
4384     case GADGET_ID_SCROLL_LIST_VERTICAL:
4385       if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
4386         element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
4387       else
4388       {
4389         step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
4390         element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
4391
4392         if (element_shift < 0)
4393           element_shift = 0;
4394         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
4395           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
4396
4397         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
4398                      GDI_SCROLLBAR_ITEM_POSITION,
4399                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
4400       }
4401
4402       for (i=0; i<ED_NUM_ELEMENTLIST_BUTTONS; i++)
4403       {
4404         int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
4405         struct GadgetInfo *gi = level_editor_gadget[gadget_id];
4406         struct GadgetDesign *gd = &gi->deco.design;
4407         int element = editor_elements[element_shift + i];
4408
4409         UnmapGadget(gi);
4410         getMiniGraphicSource(el2edimg(element), &gd->bitmap, &gd->x, &gd->y);
4411         ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
4412         MapGadget(gi);
4413       }
4414       break;
4415
4416     case GADGET_ID_WRAP_LEFT:
4417       WrapLevel(-step, 0);
4418       break;
4419
4420     case GADGET_ID_WRAP_RIGHT:
4421       WrapLevel(step, 0);
4422       break;
4423
4424     case GADGET_ID_WRAP_UP:
4425       WrapLevel(0, -step);
4426       break;
4427
4428     case GADGET_ID_WRAP_DOWN:
4429       WrapLevel(0, step);
4430       break;
4431
4432     case GADGET_ID_SINGLE_ITEMS:
4433     case GADGET_ID_CONNECTED_ITEMS:
4434     case GADGET_ID_LINE:
4435     case GADGET_ID_ARC:
4436     case GADGET_ID_TEXT:
4437     case GADGET_ID_RECTANGLE:
4438     case GADGET_ID_FILLED_BOX:
4439     case GADGET_ID_FLOOD_FILL:
4440     case GADGET_ID_GRAB_BRUSH:
4441     case GADGET_ID_PICK_ELEMENT:
4442       last_drawing_function = drawing_function;
4443       drawing_function = id;
4444       draw_with_brush = FALSE;
4445       break;
4446
4447     case GADGET_ID_RANDOM_PLACEMENT:
4448       RandomPlacement(new_element);
4449       break;
4450
4451     case GADGET_ID_PROPERTIES:
4452       if (edit_mode != ED_MODE_PROPERTIES)
4453       {
4454         properties_element = new_element;
4455         DrawPropertiesWindow();
4456         edit_mode = ED_MODE_PROPERTIES;
4457       }
4458       else
4459       {
4460         DrawDrawingWindow();
4461         edit_mode = ED_MODE_DRAWING;
4462       }
4463       break;
4464
4465     case GADGET_ID_UNDO:
4466       if (undo_buffer_steps == 0)
4467       {
4468         Request("Undo buffer empty !", REQ_CONFIRM);
4469         break;
4470       }
4471
4472       undo_buffer_position =
4473         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
4474       undo_buffer_steps--;
4475
4476       for(x=0; x<lev_fieldx; x++)
4477         for(y=0; y<lev_fieldy; y++)
4478           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
4479       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos,level_ypos);
4480       break;
4481
4482     case GADGET_ID_INFO:
4483       if (edit_mode != ED_MODE_INFO)
4484       {
4485         DrawLevelInfoWindow();
4486         edit_mode = ED_MODE_INFO;
4487       }
4488       else
4489       {
4490         DrawDrawingWindow();
4491         edit_mode = ED_MODE_DRAWING;
4492       }
4493       break;
4494
4495     case GADGET_ID_CLEAR:
4496       for(x=0; x<MAX_LEV_FIELDX; x++) 
4497         for(y=0; y<MAX_LEV_FIELDY; y++) 
4498           Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
4499       CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
4500
4501       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4502       break;
4503
4504     case GADGET_ID_SAVE:
4505       if (leveldir_current->readonly)
4506       {
4507         Request("This level is read only !", REQ_CONFIRM);
4508         break;
4509       }
4510
4511       if (!LevelContainsPlayer)
4512         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
4513       else
4514       {
4515         if (Request("Save this level and kill the old ?", REQ_ASK))
4516         {
4517           CopyPlayfield(Feld, Ur);
4518
4519           SaveLevel(level_nr);
4520         }
4521       }
4522       break;
4523
4524     case GADGET_ID_TEST:
4525       if (!LevelContainsPlayer)
4526         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
4527       else
4528       {
4529         if (LevelChanged())
4530           level.game_version = GAME_VERSION_ACTUAL;
4531
4532         CopyPlayfield(Ur, FieldBackup);
4533         CopyPlayfield(Feld, Ur);
4534
4535         UnmapLevelEditorGadgets();
4536         UndrawSpecialEditorDoor();
4537
4538         CloseDoor(DOOR_CLOSE_ALL);
4539
4540         DrawCompleteVideoDisplay();
4541
4542         if (setup.autorecord)
4543           TapeStartRecording();
4544
4545         level_editor_test_game = TRUE;
4546         game_status = PLAYING;
4547
4548         InitGame();
4549       }
4550       break;
4551
4552     case GADGET_ID_EXIT:
4553       RequestExitLevelEditor(TRUE);     /* if level has changed, ask user */
4554       break;
4555
4556     default:
4557       if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
4558           id <= GADGET_ID_ELEMENTLIST_LAST)
4559       {
4560         int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
4561         int new_element = editor_elements[element_position + element_shift];
4562
4563         PickDrawingElement(button, new_element);
4564
4565 #if 1
4566         if (!stick_element_properties_window)
4567 #else
4568         if (!HAS_CONTENT(properties_element) ||
4569             !stick_element_properties_window)
4570 #endif
4571         {
4572           properties_element = new_element;
4573           if (edit_mode == ED_MODE_PROPERTIES)
4574             DrawPropertiesWindow();
4575         }
4576
4577         if (drawing_function == GADGET_ID_PICK_ELEMENT)
4578           ClickOnGadget(level_editor_gadget[last_drawing_function],
4579                         MB_LEFTBUTTON);
4580       }
4581 #ifdef DEBUG
4582       else if (gi->event.type == GD_EVENT_PRESSED)
4583         printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
4584       else if (gi->event.type == GD_EVENT_RELEASED)
4585         printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
4586       else if (gi->event.type == GD_EVENT_MOVING)
4587         printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
4588       else
4589         printf("default: HandleControlButtons: ? (id == %d)\n", id);
4590 #endif
4591       break;
4592   }
4593 }
4594
4595 void HandleLevelEditorKeyInput(Key key)
4596 {
4597   char letter = getCharFromKey(key);
4598   int button = MB_LEFTBUTTON;
4599
4600   if (drawing_function == GADGET_ID_TEXT &&
4601       DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
4602   {
4603     if (letter)
4604       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
4605     else if (key == KSYM_Delete || key == KSYM_BackSpace)
4606       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
4607     else if (key == KSYM_Return)
4608       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
4609     else if (key == KSYM_Escape)
4610       DrawLevelText(0, 0, 0, TEXT_END);
4611   }
4612   else if (button_status == MB_RELEASED)
4613   {
4614     int i, id = GADGET_ID_NONE;
4615
4616     switch (key)
4617     {
4618       case KSYM_Left:
4619         id = GADGET_ID_SCROLL_LEFT;
4620         break;
4621       case KSYM_Right:
4622         id = GADGET_ID_SCROLL_RIGHT;
4623         break;
4624       case KSYM_Up:
4625         id = GADGET_ID_SCROLL_UP;
4626         break;
4627       case KSYM_Down:
4628         id = GADGET_ID_SCROLL_DOWN;
4629         break;
4630       case KSYM_Page_Up:
4631         id = GADGET_ID_SCROLL_LIST_UP;
4632         button = MB_RIGHTBUTTON;
4633         break;
4634       case KSYM_Page_Down:
4635         id = GADGET_ID_SCROLL_LIST_DOWN;
4636         button = MB_RIGHTBUTTON;
4637         break;
4638
4639       case KSYM_Escape:
4640         if (edit_mode == ED_MODE_DRAWING)
4641         {
4642           RequestExitLevelEditor(setup.ask_on_escape);
4643         }
4644         else
4645         {
4646           DrawDrawingWindow();
4647           edit_mode = ED_MODE_DRAWING;
4648         }
4649         break;
4650
4651       default:
4652         break;
4653     }
4654
4655     if (id != GADGET_ID_NONE)
4656       ClickOnGadget(level_editor_gadget[id], button);
4657     else if (letter == '.')
4658       ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
4659     else if (key == KSYM_Return || key == setup.shortcut.toggle_pause)
4660       ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
4661     else
4662       for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
4663         if (letter && letter == control_info[i].shortcut)
4664           if (!anyTextGadgetActive())
4665             ClickOnGadget(level_editor_gadget[i], button);
4666   }
4667 }
4668
4669 void HandleLevelEditorIdle()
4670 {
4671   static unsigned long action_delay = 0;
4672   unsigned long action_delay_value = GameFrameDelay;
4673   int xpos = 1, ypos = 2;
4674
4675   if (edit_mode != ED_MODE_PROPERTIES)
4676     return;
4677
4678   if (!DelayReached(&action_delay, action_delay_value))
4679     return;
4680
4681   DrawGraphicAnimationExt(drawto,
4682                           SX + xpos * TILEX,
4683                           SY + ypos * TILEY + MINI_TILEY / 2,
4684                           el2edimg(properties_element), -1, NO_MASKING);
4685
4686   MarkTileDirty(xpos, ypos);
4687   MarkTileDirty(xpos, ypos + 1);
4688
4689   FrameCounter++;       /* increase animation frame counter */
4690 }
4691
4692 void ClearEditorGadgetInfoText()
4693 {
4694   DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
4695 }
4696
4697 void HandleEditorGadgetInfoText(void *ptr)
4698 {
4699   struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
4700   char infotext[MAX_OUTPUT_LINESIZE + 1];
4701   char shortcut[MAX_OUTPUT_LINESIZE + 1];
4702   int max_infotext_len = getMaxInfoTextLength();
4703
4704   if (game_status != LEVELED)
4705     return;
4706
4707   ClearEditorGadgetInfoText();
4708
4709   if (gi->event.type == GD_EVENT_INFO_LEAVING)
4710     return;
4711
4712   /* misuse this function to delete brush cursor, if needed */
4713   if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
4714     DeleteBrushFromCursor();
4715
4716   if (gi == NULL || gi->info_text == NULL)
4717     return;
4718
4719   strncpy(infotext, gi->info_text, max_infotext_len);
4720   infotext[max_infotext_len] = '\0';
4721
4722   if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
4723   {
4724     int key = control_info[gi->custom_id].shortcut;
4725
4726     if (key)
4727     {
4728       if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)      /* special case 1 */
4729         sprintf(shortcut, " ('.' or '%c')", key);
4730       else if (gi->custom_id == GADGET_ID_TEST)         /* special case 2 */
4731         sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
4732       else                                              /* normal case */
4733         sprintf(shortcut, " ('%s%c')",
4734                 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
4735
4736       if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
4737         strcat(infotext, shortcut);
4738     }
4739   }
4740
4741   DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, FONT_TEXT_2);
4742 }
4743
4744 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
4745 {
4746   static int start_lx, start_ly;
4747   char *infotext;
4748   int id = gi->custom_id;
4749   int sx = gi->event.x;
4750   int sy = gi->event.y;
4751   int lx = sx + level_xpos;
4752   int ly = sy + level_ypos;
4753   int min_sx = 0, min_sy = 0;
4754   int max_sx = gi->drawing.area_xsize - 1;
4755   int max_sy = gi->drawing.area_ysize - 1;
4756
4757   ClearEditorGadgetInfoText();
4758
4759   if (gi->event.type == GD_EVENT_INFO_LEAVING)
4760     return;
4761
4762   /* make sure to stay inside drawing area boundaries */
4763   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
4764   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
4765
4766   if (id == GADGET_ID_DRAWING_LEVEL)
4767   {
4768     if (button_status)
4769     {
4770       int min_lx = 0, min_ly = 0;
4771       int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
4772
4773       /* get positions inside level field */
4774       lx = sx + level_xpos;
4775       ly = sy + level_ypos;
4776
4777       /* make sure to stay inside level field boundaries */
4778       lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
4779       ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
4780
4781       /* correct drawing area positions accordingly */
4782       sx = lx - level_xpos;
4783       sy = ly - level_ypos;
4784     }
4785
4786     if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
4787     {
4788       if (button_status)        /* if (gi->state == GD_BUTTON_PRESSED) */
4789       {
4790         if (gi->event.type == GD_EVENT_PRESSED)
4791         {
4792           start_lx = lx;
4793           start_ly = ly;
4794         }
4795
4796         switch (drawing_function)
4797         {
4798           case GADGET_ID_SINGLE_ITEMS:
4799             infotext = "Drawing single items";
4800             break;
4801           case GADGET_ID_CONNECTED_ITEMS:
4802             infotext = "Drawing connected items";
4803             break;
4804           case GADGET_ID_LINE:
4805             infotext = "Drawing line";
4806             break;
4807           case GADGET_ID_ARC:
4808             infotext = "Drawing arc";
4809             break;
4810           case GADGET_ID_TEXT:
4811             infotext = "Setting text cursor";
4812             break;
4813           case GADGET_ID_RECTANGLE:
4814             infotext = "Drawing rectangle";
4815             break;
4816           case GADGET_ID_FILLED_BOX:
4817             infotext = "Drawing filled box";
4818             break;
4819           case GADGET_ID_FLOOD_FILL:
4820             infotext = "Flood fill";
4821             break;
4822           case GADGET_ID_GRAB_BRUSH:
4823             infotext = "Grabbing brush";
4824             break;
4825           case GADGET_ID_PICK_ELEMENT:
4826             infotext = "Picking element";
4827             break;
4828
4829           default:
4830             infotext = "Drawing position";
4831             break;
4832         }
4833
4834         if (drawing_function == GADGET_ID_PICK_ELEMENT)
4835           DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
4836                     "%s: %d, %d", infotext, lx, ly);
4837         else
4838           DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
4839                     "%s: %d, %d", infotext,
4840                     ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
4841       }
4842       else if (drawing_function == GADGET_ID_PICK_ELEMENT)
4843         DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
4844                   "%s", getElementInfoText(Feld[lx][ly]));
4845       else
4846         DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
4847                   "Level position: %d, %d", lx, ly);
4848     }
4849
4850     /* misuse this function to draw brush cursor, if needed */
4851     if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
4852     {
4853       if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
4854         CopyBrushToCursor(sx, sy);
4855       else
4856         DeleteBrushFromCursor();
4857     }
4858   }
4859   else if (id == GADGET_ID_AMOEBA_CONTENT)
4860     DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
4861               "Amoeba content");
4862   else if (id == GADGET_ID_RANDOM_BACKGROUND)
4863     DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
4864               "Random placement background");
4865   else
4866     DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
4867               "Content area %d position: %d, %d",
4868               id - GADGET_ID_ELEM_CONTENT_0 + 1, sx, sy);
4869 }
4870
4871 void RequestExitLevelEditor(boolean ask_if_level_has_changed)
4872 {
4873   if (!ask_if_level_has_changed ||
4874       !LevelChanged() ||
4875       Request("Level has changed! Exit without saving ?",
4876               REQ_ASK | REQ_STAY_OPEN))
4877   {
4878     CloseDoor(DOOR_CLOSE_1);
4879     /*
4880     CloseDoor(DOOR_CLOSE_ALL);
4881     */
4882     game_status = MAINMENU;
4883     DrawMainMenu();
4884   }
4885   else
4886   {
4887     CloseDoor(DOOR_CLOSE_1);
4888     BlitBitmap(bitmap_db_door, bitmap_db_door,
4889                DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
4890                DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4891     OpenDoor(DOOR_OPEN_1);
4892   }
4893 }