4b52fdb5d0f5d40be88edb9a59402e9b9eb4645c
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20
21 /* positions in the level editor */
22 #define ED_WIN_MB_LEFT_XPOS     7
23 #define ED_WIN_MB_LEFT_YPOS     6
24 #define ED_WIN_LEVELNR_XPOS     77
25 #define ED_WIN_LEVELNR_YPOS     7
26 #define ED_WIN_MB_MIDDLE_XPOS   7
27 #define ED_WIN_MB_MIDDLE_YPOS   258
28 #define ED_WIN_MB_RIGHT_XPOS    77
29 #define ED_WIN_MB_RIGHT_YPOS    258
30
31 /* other constants for the editor */
32 #define ED_SCROLL_NO            0
33 #define ED_SCROLL_LEFT          1
34 #define ED_SCROLL_RIGHT         2
35 #define ED_SCROLL_UP            4
36 #define ED_SCROLL_DOWN          8
37
38 /* delay value to avoid too fast scrolling etc. */
39 #define CHOICE_DELAY_VALUE      100
40
41 /* how many steps can be cancelled */
42 #define NUM_UNDO_STEPS          (10 + 1)
43
44 /* values for the control window */
45 #define ED_CTRL_BUTTONS_GFX_YPOS 236
46 #define ED_CTRL1_BUTTONS_HORIZ  4
47 #define ED_CTRL1_BUTTONS_VERT   4
48 #define ED_CTRL1_BUTTON_XSIZE   22
49 #define ED_CTRL1_BUTTON_YSIZE   22
50 #define ED_CTRL1_BUTTONS_XPOS   6
51 #define ED_CTRL1_BUTTONS_YPOS   6
52 #define ED_CTRL2_BUTTONS_HORIZ  3
53 #define ED_CTRL2_BUTTONS_VERT   2
54 #define ED_CTRL2_BUTTON_XSIZE   30
55 #define ED_CTRL2_BUTTON_YSIZE   20
56 #define ED_CTRL2_BUTTONS_XPOS   5
57 #define ED_CTRL2_BUTTONS_YPOS   100
58 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
59 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
60 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
61
62 /* control button names */
63 #define ED_CTRL_ID_SINGLE_ITEMS         0
64 #define ED_CTRL_ID_CONNECTED_ITEMS      1
65 #define ED_CTRL_ID_LINE                 2
66 #define ED_CTRL_ID_TEXT                 3
67 #define ED_CTRL_ID_RECTANGLE            4
68 #define ED_CTRL_ID_FILLED_BOX           5
69 #define ED_CTRL_ID_WRAP_UP              6
70 #define ED_CTRL_ID_ITEM_PROPERTIES      7
71 #define ED_CTRL_ID_FLOOD_FILL           8
72 #define ED_CTRL_ID_WRAP_LEFT            9
73 #define ED_CTRL_ID_WRAP_RIGHT           11
74 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
75 #define ED_CTRL_ID_BRUSH                13
76 #define ED_CTRL_ID_WRAP_DOWN            14
77 #define ED_CTRL_ID_UNDO                 16
78 #define ED_CTRL_ID_INFO                 17
79 #define ED_CTRL_ID_SAVE                 18
80 #define ED_CTRL_ID_CLEAR                19
81 #define ED_CTRL_ID_TEST                 20
82 #define ED_CTRL_ID_EXIT                 21
83
84 /* forward declaration for internal use */
85 void HandleDrawingFunction(int, int, int);
86
87 static struct GadgetInfo *control_button_gadget[ED_NUM_CTRL_BUTTONS];
88 static boolean control_button_gadgets_created = FALSE;
89
90 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
91
92 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
93 static int undo_buffer_position = 0;
94 static int undo_buffer_steps = 0;
95
96 static int level_xpos,level_ypos;
97 static boolean edit_mode;
98 static boolean name_typing;
99 static int new_element1 = EL_MAUERWERK;
100 static int new_element2 = EL_LEERRAUM;
101 static int new_element3 = EL_ERDREICH;
102
103 int element_shift;
104 int editor_element[] =
105 {
106   EL_CHAR_A + ('B' - 'A'),
107   EL_CHAR_A + ('O' - 'A'),
108   EL_CHAR_A + ('U' - 'A'),
109   EL_CHAR_A + ('L' - 'A'),
110
111   EL_CHAR_MINUS,
112   EL_CHAR_A + ('D' - 'A'),
113   EL_CHAR_A + ('E' - 'A'),
114   EL_CHAR_A + ('R' - 'A'),
115
116   EL_CHAR_A + ('D' - 'A'),
117   EL_CHAR_A + ('A' - 'A'),
118   EL_CHAR_A + ('S' - 'A'),
119   EL_CHAR_A + ('H' - 'A'),
120
121   EL_SPIELFIGUR,
122   EL_LEERRAUM,
123   EL_ERDREICH,
124   EL_BETON,
125
126   EL_FELSBODEN,
127   EL_SIEB2_LEER,
128   EL_AUSGANG_ZU,
129   EL_AUSGANG_AUF,
130
131   EL_EDELSTEIN_BD,
132   EL_BUTTERFLY_O,
133   EL_FIREFLY_O,
134   EL_FELSBROCKEN,
135
136   EL_BUTTERFLY_L,
137   EL_FIREFLY_L,
138   EL_BUTTERFLY_R,
139   EL_FIREFLY_R,
140
141   EL_AMOEBE_BD,
142   EL_BUTTERFLY_U,
143   EL_FIREFLY_U,
144   EL_LEERRAUM,
145
146   EL_CHAR_A + ('E' - 'A'),
147   EL_CHAR_A + ('M' - 'A'),
148   EL_CHAR_A + ('E' - 'A'),
149   EL_CHAR_MINUS,
150
151   EL_CHAR_A + ('R' - 'A'),
152   EL_CHAR_A + ('A' - 'A'),
153   EL_CHAR_A + ('L' - 'A'),
154   EL_CHAR_A + ('D' - 'A'),
155
156   EL_CHAR_A + ('M' - 'A'),
157   EL_CHAR_A + ('I' - 'A'),
158   EL_CHAR_A + ('N' - 'A'),
159   EL_CHAR_A + ('E' - 'A'),
160
161   EL_SPIELER1,
162   EL_SPIELER2,
163   EL_SPIELER3,
164   EL_SPIELER4,
165
166   EL_SPIELFIGUR,
167   EL_LEERRAUM,
168   EL_ERDREICH,
169   EL_FELSBROCKEN,
170
171   EL_BETON,
172   EL_MAUERWERK,
173   EL_FELSBODEN,
174   EL_SIEB_LEER,
175
176   EL_EDELSTEIN,
177   EL_DIAMANT,
178   EL_KOKOSNUSS,
179   EL_BOMBE,
180
181   EL_ERZ_EDEL,
182   EL_ERZ_DIAM,
183   EL_MORAST_LEER,
184   EL_MORAST_VOLL,
185
186   EL_DYNAMIT_AUS,
187   EL_DYNAMIT,
188   EL_AUSGANG_ZU,
189   EL_AUSGANG_AUF,
190
191   EL_MAMPFER,
192   EL_KAEFER_O,
193   EL_FLIEGER_O,
194   EL_ROBOT,
195
196   EL_KAEFER_L,
197   EL_FLIEGER_L,
198   EL_KAEFER_R,
199   EL_FLIEGER_R,
200
201   EL_ABLENK_AUS,
202   EL_KAEFER_U,
203   EL_FLIEGER_U,
204   EL_UNSICHTBAR,
205
206   EL_BADEWANNE1,
207   EL_SALZSAEURE,
208   EL_BADEWANNE2,
209   EL_LEERRAUM,
210
211   EL_BADEWANNE3,
212   EL_BADEWANNE4,
213   EL_BADEWANNE5,
214   EL_LEERRAUM,
215
216   EL_TROPFEN,
217   EL_AMOEBE_TOT,
218   EL_AMOEBE_NASS,
219   EL_AMOEBE_NORM,
220
221   EL_SCHLUESSEL1,
222   EL_SCHLUESSEL2,
223   EL_SCHLUESSEL3,
224   EL_SCHLUESSEL4,
225
226   EL_PFORTE1,
227   EL_PFORTE2,
228   EL_PFORTE3,
229   EL_PFORTE4,
230
231   EL_PFORTE1X,
232   EL_PFORTE2X,
233   EL_PFORTE3X,
234   EL_PFORTE4X,
235
236   EL_CHAR_A + ('M' - 'A'),
237   EL_CHAR_A + ('O' - 'A'),
238   EL_CHAR_A + ('R' - 'A'),
239   EL_CHAR_A + ('E' - 'A'),
240
241   EL_PFEIL_L,
242   EL_PFEIL_R,
243   EL_PFEIL_O,
244   EL_PFEIL_U,
245
246   EL_AMOEBE_VOLL,
247   EL_EDELSTEIN_GELB,
248   EL_EDELSTEIN_ROT,
249   EL_EDELSTEIN_LILA,
250
251   EL_ERZ_EDEL_BD,
252   EL_ERZ_EDEL_GELB,
253   EL_ERZ_EDEL_ROT,
254   EL_ERZ_EDEL_LILA,
255
256   EL_LIFE,
257   EL_PACMAN_O,
258   EL_ZEIT_VOLL,
259   EL_ZEIT_LEER,
260
261   EL_PACMAN_L,
262   EL_MAMPFER2,
263   EL_PACMAN_R,
264   EL_MAUER_LEBT,
265
266   EL_LIFE_ASYNC,
267   EL_PACMAN_U,
268   EL_BIRNE_AUS,
269   EL_BIRNE_EIN,
270
271   EL_DYNABOMB_NR,
272   EL_DYNABOMB_SZ,
273   EL_DYNABOMB_XL,
274   EL_BADEWANNE,
275
276   EL_MAULWURF,
277   EL_PINGUIN,
278   EL_SCHWEIN,
279   EL_DRACHE,
280
281   EL_SONDE,
282   EL_MAUER_X,
283   EL_MAUER_Y,
284   EL_MAUER_XY,
285
286   EL_CHAR_A + ('S' - 'A'),
287   EL_CHAR_A + ('O' - 'A'),
288   EL_CHAR_A + ('K' - 'A'),
289   EL_CHAR_A + ('O' - 'A'),
290
291   EL_CHAR_MINUS,
292   EL_CHAR_A + ('B' - 'A'),
293   EL_CHAR_A + ('A' - 'A'),
294   EL_CHAR_A + ('N' - 'A'),
295
296   EL_SOKOBAN_OBJEKT,
297   EL_SOKOBAN_FELD_LEER,
298   EL_SOKOBAN_FELD_VOLL,
299   EL_BETON,
300
301 /*
302   EL_CHAR_A + ('D' - 'A'),
303   EL_CHAR_A + ('Y' - 'A'),
304   EL_CHAR_A + ('N' - 'A'),
305   EL_CHAR_A + ('A' - 'A'),
306
307   EL_CHAR_A + ('B' - 'A'),
308   EL_CHAR_A + ('L' - 'A'),
309   EL_CHAR_A + ('A' - 'A'),
310   EL_CHAR_A + ('S' - 'A'),
311
312   EL_CHAR_MINUS,
313   EL_CHAR_A + ('T' - 'A'),
314   EL_CHAR_A + ('E' - 'A'),
315   EL_CHAR_A + ('R' - 'A'),
316 */
317
318   EL_LEERRAUM,
319   EL_LEERRAUM,
320   EL_LEERRAUM,
321   EL_LEERRAUM,
322
323   EL_CHAR_AUSRUF,
324   EL_CHAR_ZOLL,
325   EL_CHAR_DOLLAR,
326   EL_CHAR_PROZ,
327
328   EL_CHAR_APOSTR,
329   EL_CHAR_KLAMM1,
330   EL_CHAR_KLAMM2,
331   EL_CHAR_PLUS,
332
333   EL_CHAR_KOMMA,
334   EL_CHAR_MINUS,
335   EL_CHAR_PUNKT,
336   EL_CHAR_SLASH,
337
338   EL_CHAR_0 + 0,
339   EL_CHAR_0 + 1,
340   EL_CHAR_0 + 2,
341   EL_CHAR_0 + 3,
342
343   EL_CHAR_0 + 4,
344   EL_CHAR_0 + 5,
345   EL_CHAR_0 + 6,
346   EL_CHAR_0 + 7,
347
348   EL_CHAR_0 + 8,
349   EL_CHAR_0 + 9,
350   EL_CHAR_DOPPEL,
351   EL_CHAR_SEMIKL,
352
353   EL_CHAR_LT,
354   EL_CHAR_GLEICH,
355   EL_CHAR_GT,
356   EL_CHAR_FRAGE,
357
358   EL_CHAR_AT,
359   EL_CHAR_A + 0,
360   EL_CHAR_A + 1,
361   EL_CHAR_A + 2,
362
363   EL_CHAR_A + 3,
364   EL_CHAR_A + 4,
365   EL_CHAR_A + 5,
366   EL_CHAR_A + 6,
367
368   EL_CHAR_A + 7,
369   EL_CHAR_A + 8,
370   EL_CHAR_A + 9,
371   EL_CHAR_A + 10,
372
373   EL_CHAR_A + 11,
374   EL_CHAR_A + 12,
375   EL_CHAR_A + 13,
376   EL_CHAR_A + 14,
377
378   EL_CHAR_A + 15,
379   EL_CHAR_A + 16,
380   EL_CHAR_A + 17,
381   EL_CHAR_A + 18,
382
383   EL_CHAR_A + 19,
384   EL_CHAR_A + 20,
385   EL_CHAR_A + 21,
386   EL_CHAR_A + 22,
387
388   EL_CHAR_A + 23,
389   EL_CHAR_A + 24,
390   EL_CHAR_A + 25,
391   EL_CHAR_AE,
392
393   EL_CHAR_OE,
394   EL_CHAR_UE,
395   EL_CHAR_COPY
396 };
397 int elements_in_list = sizeof(editor_element)/sizeof(int);
398
399 void ScrollMiniLevel(int from_x, int from_y, int scroll)
400 {
401   int x,y;
402   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
403   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
404
405   XCopyArea(display,drawto,drawto,gc,
406             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
407             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
408             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
409   if (dx)
410   {
411     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
412     for(y=0;y<2*SCR_FIELDY;y++)
413       DrawMiniElementOrWall(x,y,from_x,from_y);
414   }
415   else if (dy)
416   {
417     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
418     for(x=0;x<2*SCR_FIELDX;x++)
419       DrawMiniElementOrWall(x,y,from_x,from_y);
420   }
421
422   redraw_mask |= REDRAW_FIELD;
423   BackToFront();
424 }
425
426 void HandlePressedControlButtons()
427 {
428   static unsigned long button_delay = 0;
429   int i = 0;
430
431   /* buttons with action when held pressed */
432   int gadget_id[] =
433   {
434     ED_CTRL_ID_WRAP_UP,
435     ED_CTRL_ID_WRAP_LEFT,
436     ED_CTRL_ID_WRAP_RIGHT,
437     ED_CTRL_ID_WRAP_DOWN,
438     -1
439   };
440
441   if (!DelayReached(&button_delay, CHOICE_DELAY_VALUE))
442     return;
443
444   while (gadget_id[i] != -1)
445   {
446     int id = gadget_id[i++];
447     int state = control_button_gadget[id]->state;
448     int button = control_button_gadget[id]->event.button;
449     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
450
451     if (state != GD_BUTTON_PRESSED)
452       continue;
453   
454     switch (id)
455     {
456       case ED_CTRL_ID_WRAP_LEFT:
457         if (level_xpos >= 0)
458         {
459           if (lev_fieldx < 2*SCR_FIELDX - 2)
460             break;
461   
462           level_xpos -= step;
463           if (level_xpos <- 1)
464             level_xpos = -1;
465           if (button == 1)
466             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
467           else
468             DrawMiniLevel(level_xpos, level_ypos);
469         }
470         break;
471   
472       case ED_CTRL_ID_WRAP_RIGHT:
473         if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
474         {
475           if (lev_fieldx < 2*SCR_FIELDX - 2)
476             break;
477   
478           level_xpos += step;
479           if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
480             level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
481           if (button == 1)
482             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
483           else
484             DrawMiniLevel(level_xpos, level_ypos);
485         }
486         break;
487   
488       case ED_CTRL_ID_WRAP_UP:
489         if (level_ypos >= 0)
490         {
491           if (lev_fieldy < 2*SCR_FIELDY - 2)
492             break;
493   
494           level_ypos -= step;
495           if (level_ypos < -1)
496             level_ypos = -1;
497           if (button == 1)
498             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
499           else
500             DrawMiniLevel(level_xpos, level_ypos);
501         }
502         break;
503   
504       case ED_CTRL_ID_WRAP_DOWN:
505         if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
506         {
507           if (lev_fieldy < 2*SCR_FIELDY - 2)
508             break;
509   
510           level_ypos += step;
511           if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
512             level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
513           if (button == 1)
514             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
515           else
516             DrawMiniLevel(level_xpos, level_ypos);
517         }
518         break;
519   
520       default:
521         break;
522     }
523   }
524 }
525
526 void HandleLevelEditorControlButtons(struct GadgetInfo *gi)
527 {
528   int event_type = gi->event.type;
529
530   /*
531   int button = gi->event.button;
532   */
533
534   int id;
535   int i, x, y;
536
537   /* get the button id */
538   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
539     if (gi->id == control_button_gadget[i]->id)
540       id = i;
541
542   switch (id)
543   {
544     case ED_CTRL_ID_SINGLE_ITEMS:
545     case ED_CTRL_ID_CONNECTED_ITEMS:
546     case ED_CTRL_ID_LINE:
547     case ED_CTRL_ID_TEXT:
548     case ED_CTRL_ID_RECTANGLE:
549     case ED_CTRL_ID_FILLED_BOX:
550     case ED_CTRL_ID_FLOOD_FILL:
551     case ED_CTRL_ID_RANDOM_PLACEMENT:
552     case ED_CTRL_ID_BRUSH:
553       drawing_function = id;
554       break;
555
556     case ED_CTRL_ID_UNDO:
557       if (undo_buffer_steps == 0)
558       {
559         Request("Undo buffer empty !", REQ_CONFIRM);
560         break;
561       }
562
563       undo_buffer_position =
564         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
565       undo_buffer_steps--;
566
567       for(x=0; x<lev_fieldx; x++)
568         for(y=0; y<lev_fieldy; y++)
569           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
570       DrawMiniLevel(level_xpos,level_ypos);
571       break;
572
573     case ED_CTRL_ID_CLEAR:
574       if (Request("Are you sure to clear this level ?", REQ_ASK))
575       {
576         for(x=0; x<MAX_LEV_FIELDX; x++) 
577           for(y=0; y<MAX_LEV_FIELDY; y++) 
578             Feld[x][y] = EL_ERDREICH;
579
580         DrawMiniLevel(level_xpos, level_ypos);
581       }
582       break;
583
584     case ED_CTRL_ID_SAVE:
585       {
586         int player_present = FALSE;
587
588         if (leveldir[leveldir_nr].readonly)
589         {
590           Request("This level is read only !", REQ_CONFIRM);
591           break;
592         }
593
594         for(y=0; y<lev_fieldy; y++) 
595           for(x=0; x<lev_fieldx; x++)
596             if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
597               player_present = TRUE;
598
599         if (!player_present)
600           Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
601         else
602         {
603           if (Request("Save this level and kill the old ?", REQ_ASK))
604           {
605             for(x=0; x<lev_fieldx; x++)
606               for(y=0; y<lev_fieldy; y++) 
607                 Ur[x][y] = Feld[x][y];
608             SaveLevel(level_nr);
609           }
610         }
611       }
612       break;
613
614     case ED_CTRL_ID_EXIT:
615       if (Request("Exit level editor ?", REQ_ASK | REQ_STAY_OPEN))
616       {
617         CloseDoor(DOOR_CLOSE_1);
618
619         /*
620         CloseDoor(DOOR_CLOSE_BOTH);
621         */
622
623         /* draw smaller door */
624         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
625                   DOOR_GFX_PAGEX7, 64,
626                   108, 64,
627                   EX - 4, EY - 12);
628         redraw_mask |= REDRAW_ALL;
629
630         game_status = MAINMENU;
631         DrawMainMenu();
632       }
633       else
634       {
635         CloseDoor(DOOR_CLOSE_1);
636         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
637                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
638                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
639         OpenDoor(DOOR_OPEN_1);
640       }
641       break;
642
643     default:
644       if (event_type == GD_EVENT_PRESSED)
645         printf("test_func2: GD_EVENT_PRESSED\n");
646       else if (event_type == GD_EVENT_RELEASED)
647         printf("test_func2: GD_EVENT_RELEASED\n");
648       else
649         printf("test_func2: ?\n");
650       break;
651   }
652 }
653
654 void CreateLevelEditorControlButtons()
655 {
656   int i;
657
658   if (control_button_gadgets_created)
659     return;
660
661   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
662   {
663     Pixmap gd_pixmap = pix[PIX_DOOR];
664     struct GadgetInfo *gi;
665     int gd_xoffset, gd_yoffset;
666     int gd_x1, gd_x2, gd_y;
667     int width, height;
668     unsigned long event_mask;
669
670     if (i < ED_NUM_CTRL1_BUTTONS)
671     {
672       int x = i % ED_CTRL1_BUTTONS_HORIZ;
673       int y = i / ED_CTRL1_BUTTONS_HORIZ;
674
675       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
676       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
677       width = ED_CTRL1_BUTTON_XSIZE;
678       height = ED_CTRL1_BUTTON_YSIZE;
679     }
680     else
681     {
682       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
683       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
684
685       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
686       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
687       width = ED_CTRL2_BUTTON_XSIZE;
688       height = ED_CTRL2_BUTTON_YSIZE;
689     }
690
691     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
692     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
693     gd_y  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
694
695     if (i == ED_CTRL_ID_WRAP_LEFT ||
696         i == ED_CTRL_ID_WRAP_RIGHT ||
697         i == ED_CTRL_ID_WRAP_UP ||
698         i == ED_CTRL_ID_WRAP_DOWN)
699       event_mask = GD_EVENT_PRESSED;
700     else
701       event_mask = GD_EVENT_RELEASED;
702
703     gi = CreateGadget(GDI_X, EX + gd_xoffset,
704                       GDI_Y, EY + gd_yoffset,
705                       GDI_WIDTH, width,
706                       GDI_HEIGHT, height,
707                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
708                       GDI_STATE, GD_BUTTON_UNPRESSED,
709                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
710                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
711                       GDI_EVENT_MASK, event_mask,
712                       GDI_CALLBACK, HandleLevelEditorControlButtons,
713                       GDI_END);
714
715     if (gi == NULL)
716       Error(ERR_EXIT, "cannot create gadget");
717
718     control_button_gadget[i] = gi;
719   }
720
721   control_button_gadgets_created = TRUE;
722 }
723
724 void MapLevelEditorControlButtons()
725 {
726   int i;
727
728   if (!control_button_gadgets_created)
729     CreateLevelEditorControlButtons();
730
731   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
732     MapGadget(control_button_gadget[i]);
733 }
734
735 void UnmapLevelEditorControlButtons()
736 {
737   int i;
738
739   if (!control_button_gadgets_created)
740     return;
741
742   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
743     UnmapGadget(control_button_gadget[i]);
744 }
745
746 void DrawLevelEd()
747 {
748   int i, x, y, graphic;
749
750   level_xpos=-1;
751   level_ypos=-1;
752   edit_mode = TRUE;
753   name_typing = FALSE;
754   element_shift = 0;
755
756   CloseDoor(DOOR_CLOSE_2);
757
758   undo_buffer_position = 0;
759   undo_buffer_steps = 0;
760   for(x=0; x<lev_fieldx; x++)
761     for(y=0; y<lev_fieldy; y++)
762       UndoBuffer[0][x][y] = Ur[x][y];
763
764   DrawMiniLevel(level_xpos,level_ypos);
765   FadeToFront();
766
767   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
768             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
769             DXSIZE,DYSIZE,
770             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
771   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
772             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
773             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
774             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
775             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
776             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
777
778   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
779   {
780     if (i < elements_in_list)
781       graphic = el2gfx(editor_element[i]);
782     else
783       graphic = GFX_LEERRAUM;
784
785     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
786                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
787                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
788                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
789                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
790                        graphic);
791   }
792
793   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
794                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
795                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
796                      el2gfx(new_element1));
797   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
798                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
799                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
800                      el2gfx(new_element2));
801   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
802                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
803                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
804                      el2gfx(new_element3));
805   DrawTextExt(pix[PIX_DB_DOOR],gc,
806               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
807               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
808               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
809   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
810             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
811             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
812             7,FONT3_YSIZE,
813             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
814             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
815   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
816             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
817             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
818             7,FONT3_YSIZE,
819             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
820             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
821
822   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
823             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
824             VXSIZE,VYSIZE,
825             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
826
827   /* draw bigger door */
828   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
829             DOOR_GFX_PAGEX7, 0,
830             108, 64,
831             EX - 4, EY - 12);
832
833   /* draw new control window */
834   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
835             DOOR_GFX_PAGEX8, 236,
836             EXSIZE, EYSIZE,
837             EX, EY);
838
839   redraw_mask |= REDRAW_ALL;
840
841   OpenDoor(DOOR_OPEN_1);
842
843   MapLevelEditorControlButtons();
844
845   /*
846   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
847   */
848 }
849
850 void DrawControlWindow()
851 {
852   int i,x,y;
853
854   ClearWindow();
855
856   /* Inhalt der Mampfer */
857   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
858            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
859   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
860   {
861     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
862     XFillRectangle(display,drawto,gc,
863                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
864                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
865                    3*MINI_TILEX+2,3*MINI_TILEY+2);
866   }
867   XCopyArea(display,drawto,drawto,gc,
868             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
869             4*5*MINI_TILEX,5*MINI_TILEY,
870             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
871   for(i=0;i<4;i++)
872   {
873     for(y=0;y<3;y++) for(x=0;x<3;x++)
874       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
875
876     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
877              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
878              int2str(i+1,1),FS_SMALL,FC_YELLOW);
879   }
880
881   /* Inhalt der Amöbe */
882   for(y=0;y<2;y++) for(x=0;x<2;x++)
883   {
884     DrawMiniElement(29+x,26+y,EL_ERDREICH);
885     XFillRectangle(display,drawto,gc,
886                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
887                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
888                    MINI_TILEX+2,MINI_TILEY+2);
889   }
890   XCopyArea(display,drawto,drawto,gc,
891             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
892             3*MINI_TILEX,3*MINI_TILEY,
893             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
894   DrawMiniElement(29,26,level.amoebe_inhalt);
895
896   for(i=0;i<11+3+2;i++)
897   {
898     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
899               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
900               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
901               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
902               ED_COUNT_GADGET_XPOS,
903               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
904
905     if (i<11)
906       DrawText(ED_COUNT_VALUE_XPOS,
907                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
908                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
909     else if (i==11)
910       DrawText(ED_COUNT_VALUE_XPOS,
911                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
912                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
913     else if (i==12)
914       DrawText(ED_COUNT_VALUE_XPOS,
915                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
916                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
917     else if (i==13)
918       DrawText(ED_COUNT_VALUE_XPOS,
919                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
920                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
921     else if (i==14)
922       DrawText(ED_COUNT_VALUE_XPOS,
923                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
924                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
925     else if (i==15)
926       DrawText(ED_COUNT_VALUE_XPOS,
927                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
928                int2str(level.time,3),FS_SMALL,FC_YELLOW);
929   }
930
931   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
932            "Score for Emerald",FS_SMALL,FC_YELLOW);
933   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
934            "Score for Diamond",FS_SMALL,FC_YELLOW);
935   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
936            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
937   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
938            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
939   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
940            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
941   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
942            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
943   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
944            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
945   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
946            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
947   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
948            "Score for dynamite",FS_SMALL,FC_YELLOW);
949   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
950            "Score for key",FS_SMALL,FC_YELLOW);
951   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
952            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
953   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
954            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
955   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
956            "Time for magic wall",FS_SMALL,FC_YELLOW);
957   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
958            "Time for wheel",FS_SMALL,FC_YELLOW);
959   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
960            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
961   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
962            "Time available for this level",FS_SMALL,FC_YELLOW);
963
964   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
965             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
966             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
967             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
968             ED_COUNT_GADGET_XPOS,
969             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
970   for(i=1;i<31;i++)
971     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
972               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
973               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
974               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
975               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
976               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
977   DrawText(ED_COUNT_GADGET_XPOS+5,
978            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
979            level.name,FS_SMALL,FC_YELLOW);
980   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
981            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
982            "Title",FS_SMALL,FC_YELLOW);
983
984   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
985            "Playfield size:",FS_SMALL,FC_YELLOW);
986   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
987             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
988             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
989             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
990             ED_SIZE_GADGET_XPOS,
991             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
992   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
993             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
994             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
995             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
996             ED_SIZE_GADGET_XPOS,
997             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
998   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
999            "Width",FS_SMALL,FC_YELLOW);
1000   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1001            "Height",FS_SMALL,FC_YELLOW);
1002   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1003            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1004   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1005            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1006 }
1007
1008 void AdjustLevelScrollPosition()
1009 {
1010   if (level_xpos<-1)
1011     level_xpos = -1;
1012   if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1013     level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1014   if (lev_fieldx<2*SCR_FIELDX-2)
1015     level_xpos = -1;
1016
1017   if (level_ypos<-1)
1018     level_ypos = -1;
1019   if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1020     level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1021   if (lev_fieldy<2*SCR_FIELDY-2)
1022     level_ypos = -1;
1023 }
1024
1025 void LevelEd(int mx, int my, int button)
1026 {
1027   static int last_button = 0;
1028   static int in_field_pressed = FALSE;
1029   static boolean use_floodfill = FALSE;
1030
1031
1032   /*
1033   int x = (mx-SX)/MINI_TILEX; 
1034   int y = (my-SY)/MINI_TILEY; 
1035   */
1036
1037
1038   HandlePressedControlButtons();
1039   HandleDrawingFunction(mx, my, button);
1040
1041   if (use_floodfill)            /********** FLOOD FILL **********/
1042   {
1043
1044
1045 #if 0
1046
1047     if (button)
1048     {
1049       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1050       {
1051         int from_x, from_y;
1052         int fill_element;
1053
1054         if (x>lev_fieldx || y>lev_fieldy ||
1055             (x==0 && level_xpos<0) ||
1056             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1057             (y==0 && level_ypos<0) ||
1058             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1059           return;
1060
1061         from_x = x+level_xpos;
1062         from_y = y+level_ypos;
1063         fill_element = (button==1 ? new_element1 :
1064                         button==2 ? new_element2 :
1065                         button==3 ? new_element3 : 0);
1066
1067         FloodFill(from_x,from_y,fill_element);
1068         DrawMiniLevel(level_xpos,level_ypos);
1069       }
1070
1071       use_floodfill = FALSE;
1072       CloseDoor(DOOR_CLOSE_1);
1073       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1074     }
1075     return;
1076
1077 #endif
1078
1079
1080
1081   }
1082   else                          /********** EDIT/CTRL-FENSTER **********/
1083   {
1084     static unsigned long choice_delay = 0;
1085     int choice = CheckElemButtons(mx,my,button);
1086     int elem_pos = choice-ED_BUTTON_ELEM;
1087
1088     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1089          (choice == ED_BUTTON_EDOWN &&
1090           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1091         DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1092     {
1093       int i, step;
1094
1095       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1096               elements_in_list);
1097       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1098       if (element_shift<0)
1099         element_shift = 0;
1100       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1101         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1102       if (element_shift % MAX_ELEM_X)
1103         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1104
1105       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1106         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1107     }
1108     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1109     {
1110       int new_element;
1111
1112       if (elem_pos+element_shift < elements_in_list)
1113         new_element = editor_element[elem_pos+element_shift];
1114       else
1115         new_element = EL_LEERRAUM;
1116
1117       if (last_button==1)
1118         new_element1 = new_element;
1119       else if (last_button==2)
1120         new_element2 = new_element;
1121       else if (last_button==3)
1122         new_element3 = new_element;
1123
1124       DrawMiniGraphicExt(drawto,gc,
1125                          DX+ED_WIN_MB_LEFT_XPOS,
1126                          DY+ED_WIN_MB_LEFT_YPOS,
1127                          el2gfx(new_element1));
1128       DrawMiniGraphicExt(drawto,gc,
1129                          DX+ED_WIN_MB_MIDDLE_XPOS,
1130                          DY+ED_WIN_MB_MIDDLE_YPOS,
1131                          el2gfx(new_element2));
1132       DrawMiniGraphicExt(drawto,gc,
1133                          DX+ED_WIN_MB_RIGHT_XPOS,
1134                          DY+ED_WIN_MB_RIGHT_YPOS,
1135                          el2gfx(new_element3));
1136       redraw_mask |= REDRAW_DOOR_1;
1137     }
1138   
1139     if (edit_mode)              /********** EDIT-FENSTER **********/
1140     {
1141
1142
1143
1144 #if 0
1145
1146       switch(CheckEditButtons(mx,my,button))
1147       {
1148         case ED_BUTTON_CTRL:
1149           CloseDoor(DOOR_CLOSE_2);
1150           DrawControlWindow();
1151           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1152                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1153                     VXSIZE,VYSIZE,
1154                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1155           OpenDoor(DOOR_OPEN_2);
1156           edit_mode = FALSE;
1157           break;
1158         case ED_BUTTON_FILL:
1159           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1160           use_floodfill = TRUE;
1161           return;
1162           break;
1163         case ED_BUTTON_LEFT:
1164           if (level_xpos>=0)
1165           {
1166             if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1167               break;
1168             if (lev_fieldx<2*SCR_FIELDX-2)
1169               break;
1170
1171             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1172             if (level_xpos<-1)
1173               level_xpos = -1;
1174             if (button==1)
1175               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1176             else
1177               DrawMiniLevel(level_xpos,level_ypos);
1178           }
1179           break;
1180         case ED_BUTTON_RIGHT:
1181           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1182           {
1183             if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1184               break;
1185             if (lev_fieldx<2*SCR_FIELDX-2)
1186               break;
1187
1188             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1189             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1190               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1191             if (button==1)
1192               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1193             else
1194               DrawMiniLevel(level_xpos,level_ypos);
1195           }
1196           break;
1197         case ED_BUTTON_UP:
1198           if (level_ypos>=0)
1199           {
1200             if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1201               break;
1202             if (lev_fieldy<2*SCR_FIELDY-2)
1203               break;
1204
1205             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1206             if (level_ypos<-1)
1207               level_ypos = -1;
1208             if (button==1)
1209               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1210             else
1211               DrawMiniLevel(level_xpos,level_ypos);
1212           }
1213           break;
1214         case ED_BUTTON_DOWN:
1215           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1216           {
1217             if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1218               break;
1219             if (lev_fieldy<2*SCR_FIELDY-2)
1220               break;
1221
1222             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1223             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1224               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1225             if (button==1)
1226               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1227             else
1228               DrawMiniLevel(level_xpos,level_ypos);
1229           }
1230           break;
1231         default:
1232           break;
1233       }
1234
1235 #endif
1236
1237
1238
1239 #if 0
1240
1241       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1242       {
1243         int new_element;
1244
1245         if (button && !motion_status)
1246           in_field_pressed = TRUE;
1247
1248         if (!button || !in_field_pressed || button<1 || button>3 ||
1249             (y==0 && level_ypos<0) ||
1250             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1251             (x==0 && level_xpos<0) ||
1252             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1253             x>lev_fieldx || y>lev_fieldy)
1254           return;
1255
1256         new_element = (button==1 ? new_element1 :
1257                        button==2 ? new_element2 :
1258                        button==3 ? new_element3 : 0);
1259
1260         if (new_element != Feld[x+level_xpos][y+level_ypos])
1261         {
1262           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1263           {
1264             int x,y;
1265
1266             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1267             {
1268               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1269               {
1270                 Feld[x][y] = EL_LEERRAUM;
1271                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1272                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1273                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1274               }
1275             }
1276           }
1277
1278           Feld[x+level_xpos][y+level_ypos] = new_element;
1279           DrawMiniElement(x,y,new_element);
1280         }
1281       }
1282       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1283         in_field_pressed = FALSE;
1284
1285 #endif
1286
1287
1288
1289     }
1290     else                        /********** KONTROLL-FENSTER **********/
1291     {
1292       int choice = CheckCountButtons(mx,my,button);
1293       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1294
1295       if (choice >= 0 && choice < 36 &&
1296           DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1297       {
1298         if (!(choice % 2))
1299           step = -step;
1300
1301         choice /= 2;
1302
1303         if (choice<11)
1304         {
1305           level.score[choice] += step;
1306           if (level.score[choice]<0)
1307             level.score[choice] = 0;
1308           else if (level.score[choice]>255)
1309             level.score[choice] = 255;
1310         }
1311         else if (choice==11)
1312         {
1313           level.tempo_amoebe += step;
1314           if (level.tempo_amoebe<0)
1315             level.tempo_amoebe = 0;
1316           else if (level.tempo_amoebe>255)
1317             level.tempo_amoebe = 255;
1318         }
1319         else if (choice==12)
1320         {
1321           level.dauer_sieb += step;
1322           if (level.dauer_sieb<0)
1323             level.dauer_sieb = 0;
1324           else if (level.dauer_sieb>255)
1325             level.dauer_sieb = 255;
1326         }
1327         else if (choice==13)
1328         {
1329           level.dauer_ablenk += step;
1330           if (level.dauer_ablenk<0)
1331             level.dauer_ablenk = 0;
1332           else if (level.dauer_ablenk>255)
1333             level.dauer_ablenk = 255;
1334         }
1335         else if (choice==14)
1336         {
1337           level.edelsteine += step;
1338           if (level.edelsteine<0)
1339             level.edelsteine = 0;
1340           else if (level.edelsteine>999)
1341             level.edelsteine = 999;
1342         }
1343         else if (choice==15)
1344         {
1345           level.time += step;
1346           if (level.time<0)
1347             level.time = 0;
1348           else if (level.time>999)
1349             level.time = 999;
1350         }
1351         else if (choice==16)
1352         {
1353           lev_fieldx += step;
1354           if (lev_fieldx<MIN_LEV_FIELDX)
1355             lev_fieldx = MIN_LEV_FIELDX;
1356           else if (lev_fieldx>MAX_LEV_FIELDX)
1357             lev_fieldx = MAX_LEV_FIELDX;
1358           level.fieldx = lev_fieldx;
1359         }
1360         else if (choice==17)
1361         {
1362           lev_fieldy += step;
1363           if (lev_fieldy<MIN_LEV_FIELDY)
1364             lev_fieldy = MIN_LEV_FIELDY;
1365           else if (lev_fieldy>MAX_LEV_FIELDY)
1366             lev_fieldy = MAX_LEV_FIELDY;
1367           level.fieldy = lev_fieldy;
1368         }
1369
1370         if (choice<11)
1371           DrawText(ED_COUNT_VALUE_XPOS,
1372                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1373                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1374         else if (choice==11)
1375           DrawText(ED_COUNT_VALUE_XPOS,
1376                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1377                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1378         else if (choice==12)
1379           DrawText(ED_COUNT_VALUE_XPOS,
1380                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1381                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1382         else if (choice==13)
1383           DrawText(ED_COUNT_VALUE_XPOS,
1384                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1385                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1386         else if (choice==14)
1387           DrawText(ED_COUNT_VALUE_XPOS,
1388                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1389                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1390         else if (choice==15)
1391           DrawText(ED_COUNT_VALUE_XPOS,
1392                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1393                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1394         else if (choice==16)
1395           DrawText(ED_SIZE_VALUE_XPOS,
1396                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1397                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1398         else if (choice==17)
1399           DrawText(ED_SIZE_VALUE_XPOS,
1400                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1401                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1402
1403         redraw_mask &= ~REDRAW_FIELD;
1404         if (choice<16)
1405           XCopyArea(display,drawto,window,gc,
1406                     ED_COUNT_VALUE_XPOS,
1407                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1408                     3*FONT2_XSIZE,FONT2_YSIZE,
1409                     ED_COUNT_VALUE_XPOS,
1410                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1411         else
1412           XCopyArea(display,drawto,window,gc,
1413                     ED_SIZE_VALUE_XPOS,
1414                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1415                     3*FONT2_XSIZE,FONT2_YSIZE,
1416                     ED_SIZE_VALUE_XPOS,
1417                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1418         XFlush(display);
1419       }
1420
1421
1422
1423 #if 0
1424
1425       switch(CheckCtrlButtons(mx,my,button))
1426       {
1427         case ED_BUTTON_EDIT:
1428           CloseDoor(DOOR_CLOSE_2);
1429           AdjustLevelScrollPosition();
1430           DrawMiniLevel(level_xpos,level_ypos);
1431           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1432                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1433                     VXSIZE,VYSIZE,
1434                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1435           OpenDoor(DOOR_OPEN_2);
1436           edit_mode = TRUE;
1437           break;
1438         case ED_BUTTON_CLEAR:
1439           if (Request("Are you sure to clear this level ?",REQ_ASK))
1440           {
1441             for(x=0;x<MAX_LEV_FIELDX;x++) 
1442               for(y=0;y<MAX_LEV_FIELDY;y++) 
1443                 Feld[x][y] = EL_ERDREICH;
1444             DrawMiniLevel(level_xpos,level_ypos);
1445           }
1446           break;
1447         case ED_BUTTON_UNDO:
1448           if (leveldir[leveldir_nr].readonly ||
1449               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1450           {
1451             CloseDoor(DOOR_CLOSE_BOTH);
1452             game_status=MAINMENU;
1453             DrawMainMenu();
1454           }
1455           else
1456           {
1457             CloseDoor(DOOR_CLOSE_1);
1458             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1459           }
1460           break;
1461         case ED_BUTTON_EXIT:
1462           {
1463             int figur_vorhanden = FALSE;
1464
1465             if (leveldir[leveldir_nr].readonly)
1466             {
1467               Request("This level is read only !",REQ_CONFIRM);
1468               break;
1469             }
1470
1471             for(y=0;y<lev_fieldy;y++) 
1472               for(x=0;x<lev_fieldx;x++)
1473                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1474                   figur_vorhanden = TRUE;
1475
1476             if (!figur_vorhanden)
1477               Request("No Level without Gregor Mc Duffin please !",
1478                          REQ_CONFIRM);
1479             else
1480             {
1481               if (Request("Save this level and kill the old ?",
1482                              REQ_ASK | REQ_STAY_OPEN))
1483               {
1484                 for(x=0;x<lev_fieldx;x++)
1485                   for(y=0;y<lev_fieldy;y++) 
1486                     Ur[x][y]=Feld[x][y];
1487                 SaveLevel(level_nr);
1488               }
1489               CloseDoor(DOOR_CLOSE_BOTH);
1490               game_status=MAINMENU;
1491               DrawMainMenu();
1492             }
1493           }
1494           break;
1495         default:
1496           break;
1497       }
1498
1499 #endif
1500
1501
1502
1503       if (mx>=ED_COUNT_GADGET_XPOS &&
1504           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1505           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1506           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1507       {
1508         if (!name_typing)
1509         {
1510           name_typing = TRUE;
1511           DrawText(ED_COUNT_GADGET_XPOS+5,
1512                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1513                    level.name,FS_SMALL,FC_GREEN);
1514           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1515                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1516                    "<",FS_SMALL,FC_RED);
1517         }
1518       }
1519       else
1520       {
1521         if (name_typing)
1522         {
1523           name_typing = FALSE;
1524           DrawText(ED_COUNT_GADGET_XPOS+5,
1525                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1526                    level.name,FS_SMALL,FC_YELLOW);
1527           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1528                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1529                    " ",FS_SMALL,FC_RED);
1530         }
1531       }
1532
1533       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1534           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1535       {
1536         int new_element;
1537
1538         if (!button || button<1 || button>3)
1539           return;
1540
1541         new_element = (button==1 ? new_element1 :
1542                        button==2 ? new_element2 :
1543                        button==3 ? new_element3 : 0);
1544
1545         if (new_element != level.amoebe_inhalt)
1546         {
1547           level.amoebe_inhalt = new_element;
1548           DrawMiniElement(29,26,new_element);
1549         }
1550       }
1551
1552       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1553           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1554       {
1555         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1556         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1557         int i = x/5;
1558         int new_element;
1559
1560         x = x-i*5;
1561         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1562         {
1563           if (button && !motion_status)
1564             in_field_pressed = TRUE;
1565
1566           if (!button || !in_field_pressed || button<1 || button>3)
1567             return;
1568
1569           new_element = (button==1 ? new_element1 :
1570                          button==2 ? new_element2 :
1571                          button==3 ? new_element3 : 0);
1572
1573           if (new_element != level.mampfer_inhalt[i][x][y])
1574           {
1575             level.mampfer_inhalt[i][x][y] = new_element;
1576             DrawMiniElement(1+5*i+x,2+y,new_element);
1577           }
1578         }
1579         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1580           in_field_pressed = FALSE;
1581       }
1582       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1583         in_field_pressed = FALSE;
1584     }
1585   }
1586
1587   last_button = button;
1588
1589   BackToFront();
1590 }
1591
1592 void LevelNameTyping(KeySym key)
1593 {
1594   unsigned char ascii = 0;
1595   int len = strlen(level.name);
1596
1597   if (!name_typing)
1598     return;
1599
1600   if (key>=XK_A && key<=XK_Z)
1601     ascii = 'A'+(char)(key-XK_A);
1602   else if (key>=XK_a && key<=XK_z)
1603     ascii = 'a'+(char)(key-XK_a);
1604   else if (key>=XK_0 && key<=XK_9)
1605     ascii = '0'+(char)(key-XK_0);
1606 #ifdef XK_LATIN1
1607   else if (key>=XK_space && key<=XK_at)
1608     ascii = ' '+(char)(key-XK_space);
1609   else if (key==XK_Adiaeresis)
1610     ascii = 'Ä';
1611   else if (key==XK_Odiaeresis)
1612     ascii = 'Ö';
1613   else if (key==XK_Udiaeresis)
1614     ascii = 'Ãœ';
1615   else if (key==XK_adiaeresis)
1616     ascii = 'ä';
1617   else if (key==XK_odiaeresis)
1618     ascii = 'ö';
1619   else if (key==XK_udiaeresis)
1620     ascii = 'ü';
1621   else if (key==XK_underscore)
1622     ascii = '_';
1623 #endif
1624
1625   if (ascii && len<MAX_LEVNAMLEN-2)
1626   {
1627     level.name[len] = ascii;
1628     level.name[len+1] = 0;
1629     len++;
1630
1631     DrawTextExt(drawto,gc,
1632                 ED_COUNT_GADGET_XPOS+5,
1633                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1634                 level.name,FS_SMALL,FC_GREEN);
1635     DrawTextExt(window,gc,
1636                 ED_COUNT_GADGET_XPOS+5,
1637                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1638                 level.name,FS_SMALL,FC_GREEN);
1639     DrawTextExt(drawto,gc,
1640                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1641                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1642                 "<",FS_SMALL,FC_RED);
1643     DrawTextExt(window,gc,
1644                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1645                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1646                 "<",FS_SMALL,FC_RED);
1647   }
1648   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1649   {
1650     level.name[len-1] = 0;
1651     len--;
1652
1653     DrawTextExt(drawto,gc,
1654                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1655                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1656                 "< ",FS_SMALL,FC_GREEN);
1657     DrawTextExt(window,gc,
1658                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1659                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1660                 "< ",FS_SMALL,FC_GREEN);
1661   }
1662   else if (key==XK_Return)
1663   {
1664     DrawTextExt(drawto,gc,
1665                 ED_COUNT_GADGET_XPOS+5,
1666                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1667                 level.name,FS_SMALL,FC_YELLOW);
1668     DrawTextExt(window,gc,
1669                 ED_COUNT_GADGET_XPOS+5,
1670                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1671                 level.name,FS_SMALL,FC_YELLOW);
1672     DrawTextExt(drawto,gc,
1673                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1674                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1675                 " ",FS_SMALL,FC_YELLOW);
1676     DrawTextExt(window,gc,
1677                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1678                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1679                 " ",FS_SMALL,FC_YELLOW);
1680
1681     name_typing = FALSE;
1682   }
1683 }
1684
1685 static void swap_numbers(int *i1, int *i2)
1686 {
1687   int help = *i1;
1688
1689   *i1 = *i2;
1690   *i2 = help;
1691 }
1692
1693 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1694 {
1695   int help_x = *x1;
1696   int help_y = *y1;
1697
1698   *x1 = *x2;
1699   *x2 = help_x;
1700
1701   *y1 = *y2;
1702   *y2 = help_y;
1703 }
1704
1705 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1706 {
1707   int lx = sx + level_xpos;
1708   int ly = sy + level_ypos;
1709
1710   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1711
1712   if (change_level)
1713     Feld[lx][ly] = element;
1714 }
1715
1716 void DrawLine(int from_x, int from_y, int to_x, int to_y, int element,
1717               boolean change_level)
1718 {
1719   if (from_y == to_y)                   /* horizontal line */
1720   {
1721     int x;
1722     int y = from_y;
1723
1724     if (from_x > to_x)
1725       swap_numbers(&from_x, &to_x);
1726
1727     for (x=from_x; x<=to_x; x++)
1728       DrawLineElement(x, y, element, change_level);
1729   }
1730   else if (from_x == to_x)              /* vertical line */
1731   {
1732     int x = from_x;
1733     int y;
1734
1735     if (from_y > to_y)
1736       swap_numbers(&from_y, &to_y);
1737
1738     for (y=from_y; y<=to_y; y++)
1739       DrawLineElement(x, y, element, change_level);
1740   }
1741   else                                  /* diagonal line */
1742   {
1743     int len_x = ABS(to_x - from_x);
1744     int len_y = ABS(to_y - from_y);
1745     int x, y;
1746
1747     if (len_y < len_x)                  /* a < 1 */
1748     {
1749       float a = (float)len_y / (float)len_x;
1750
1751       if (from_x > to_x)
1752         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1753
1754       for (x=0; x<=len_x; x++)
1755       {
1756         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1757
1758         DrawLineElement(from_x + x, from_y + y, element, change_level);
1759       }
1760     }
1761     else                                /* a >= 1 */
1762     {
1763       float a = (float)len_x / (float)len_y;
1764
1765       if (from_y > to_y)
1766         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1767
1768       for (y=0; y<=len_y; y++)
1769       {
1770         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1771
1772         DrawLineElement(from_x + x, from_y + y, element, change_level);
1773       }
1774     }
1775   }
1776 }
1777
1778 void DrawRectangle(int from_x, int from_y, int to_x, int to_y, int element,
1779                    boolean change_level)
1780 {
1781   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1782   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1783   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1784   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1785 }
1786
1787 void DrawFilledBox(int from_x, int from_y, int to_x, int to_y, int element,
1788                    boolean change_level)
1789 {
1790   int y;
1791
1792   if (from_y > to_y)
1793     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1794
1795   for (y=from_y; y<=to_y; y++)
1796     DrawLine(from_x, y, to_x, y, element, change_level);
1797 }
1798
1799 void FloodFill(int from_x, int from_y, int fill_element)
1800 {
1801   int i,x,y;
1802   int old_element;
1803   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1804   static int safety = 0;
1805
1806   /* check if starting field still has the desired content */
1807   if (Feld[from_x][from_y] == fill_element)
1808     return;
1809
1810   safety++;
1811
1812   if (safety > lev_fieldx*lev_fieldy)
1813     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1814
1815   old_element = Feld[from_x][from_y];
1816   Feld[from_x][from_y] = fill_element;
1817
1818   for(i=0;i<4;i++)
1819   {
1820     x = from_x + check[i][0];
1821     y = from_y + check[i][1];
1822
1823     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1824       FloodFill(x, y, fill_element);
1825   }
1826
1827   safety--;
1828 }
1829
1830 void HandleDrawingFunction(int mx, int my, int button)
1831 {
1832   static int last_button = 0;
1833   static int last_element = 0;
1834   boolean button_press_event;
1835   boolean button_release_event;
1836   boolean copy_to_undo_buffer = FALSE;
1837   int new_element;
1838   int sx = (mx - SX) / MINI_TILEX; 
1839   int sy = (my - SY) / MINI_TILEY; 
1840   int lx = sx + level_xpos;
1841   int ly = sy + level_ypos;
1842   int x, y;
1843
1844   button_press_event = (last_button == 0 && button != 0);
1845   button_release_event = (last_button != 0 && button == 0);
1846   last_button = button;
1847
1848   if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
1849     return;
1850
1851   if (sx > lev_fieldx || sy > lev_fieldy ||
1852       (sx == 0 && level_xpos<0) ||
1853       (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
1854       (sy == 0 && level_ypos < 0) ||
1855       (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
1856     return;
1857
1858   new_element = (button == 1 ? new_element1 :
1859                  button == 2 ? new_element2 :
1860                  button == 3 ? new_element3 : 0);
1861
1862   switch (drawing_function)
1863   {
1864     case ED_CTRL_ID_SINGLE_ITEMS:
1865       if (button_release_event)
1866         copy_to_undo_buffer = TRUE;
1867
1868       if (!button)
1869         break;
1870
1871       if (new_element != Feld[lx][ly])
1872       {
1873         if (new_element == EL_SPIELFIGUR)
1874         {
1875           /* remove player at old position */
1876           for(y=0; y<lev_fieldy; y++)
1877           {
1878             for(x=0; x<lev_fieldx; x++)
1879             {
1880               if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
1881               {
1882                 Feld[x][y] = EL_LEERRAUM;
1883                 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
1884                     y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
1885                   DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
1886               }
1887             }
1888           }
1889         }
1890
1891         Feld[lx][ly] = new_element;
1892         DrawMiniElement(sx, sy, new_element);
1893       }
1894       break;
1895
1896     case ED_CTRL_ID_CONNECTED_ITEMS:
1897       {
1898         static int last_sx = -1;
1899         static int last_sy = -1;
1900
1901         if (button_release_event)
1902           copy_to_undo_buffer = TRUE;
1903
1904         if (button)
1905         {
1906           if (!button_press_event)
1907             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1908
1909           last_sx = sx;
1910           last_sy = sy;
1911         }
1912       }
1913       break;
1914
1915     case ED_CTRL_ID_LINE:
1916     case ED_CTRL_ID_RECTANGLE:
1917     case ED_CTRL_ID_FILLED_BOX:
1918       {
1919         static int last_sx = -1;
1920         static int last_sy = -1;
1921         static int start_sx = -1;
1922         static int start_sy = -1;
1923         void (*draw_func)(int, int, int, int, int, boolean);
1924
1925         if (drawing_function == ED_CTRL_ID_LINE)
1926           draw_func = DrawLine;
1927         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
1928           draw_func = DrawRectangle;
1929         else
1930           draw_func = DrawFilledBox;
1931
1932         if (button_press_event)
1933         {
1934           last_sx = start_sx = sx;
1935           last_sy = start_sy = sy;
1936         }
1937         else if (button_release_event)
1938         {
1939           draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
1940           copy_to_undo_buffer = TRUE;
1941         }
1942         else if (last_sx != sx || last_sy != sy)
1943         {
1944           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
1945           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
1946           last_sx = sx;
1947           last_sy = sy;
1948         }
1949       }
1950       break;
1951
1952     case 999:
1953       {
1954         static int last_sx = -1;
1955         static int last_sy = -1;
1956
1957         if (last_sx == -1)
1958         {
1959           Feld[lx][ly] = new_element;
1960           DrawMiniElement(sx, sy, new_element);
1961
1962           last_sx = sx;
1963           last_sy = sy;
1964         }
1965         else if (last_sx != sx || last_sy != sy)
1966         {
1967           DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1968
1969           last_sx = -1;
1970           last_sy = -1;
1971         }
1972
1973         /*
1974         last_sx = sx;
1975         last_sy = sy;
1976         */
1977       }
1978       break;
1979
1980     case ED_CTRL_ID_FLOOD_FILL:
1981       if (!button)
1982         break;
1983
1984       if (button_press_event && Feld[lx][ly] != new_element)
1985       {
1986         FloodFill(lx, ly, new_element);
1987         DrawMiniLevel(level_xpos, level_ypos);
1988         copy_to_undo_buffer = TRUE;
1989       }
1990       break;
1991
1992     default:
1993       break;
1994   }
1995
1996   last_element = new_element;
1997
1998   if (copy_to_undo_buffer)
1999   {
2000     undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2001
2002     if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2003       undo_buffer_steps++;
2004
2005     for(x=0; x<lev_fieldx; x++)
2006       for(y=0; y<lev_fieldy; y++)
2007         UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2008
2009     copy_to_undo_buffer = FALSE;
2010
2011
2012
2013     /*
2014     printf("state saved to undo buffer %d\n", undo_buffer_position);
2015     */
2016   }
2017 }