rnd-19981220-1
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING         0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS        236
53 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS    142
54
55 #define ED_CTRL1_BUTTONS_HORIZ  4
56 #define ED_CTRL1_BUTTONS_VERT   4
57 #define ED_CTRL1_BUTTON_XSIZE   22
58 #define ED_CTRL1_BUTTON_YSIZE   22
59 #define ED_CTRL1_BUTTONS_XPOS   6
60 #define ED_CTRL1_BUTTONS_YPOS   6
61 #define ED_CTRL2_BUTTONS_HORIZ  3
62 #define ED_CTRL2_BUTTONS_VERT   2
63 #define ED_CTRL2_BUTTON_XSIZE   30
64 #define ED_CTRL2_BUTTON_YSIZE   20
65 #define ED_CTRL2_BUTTONS_XPOS   5
66 #define ED_CTRL2_BUTTONS_YPOS   100
67 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
68 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
69 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
70
71 /* values for other gadgets */
72 #define ED_SCORE_XPOS           TILEX
73 #define ED_SCORE_YPOS           (7 * TILEY)
74 #define ED_COUNT_VALUE_XOFFSET  5
75 #define ED_COUNT_VALUE_YOFFSET  3
76
77 /* control button identifiers */
78 #define ED_CTRL_ID_SINGLE_ITEMS         0
79 #define ED_CTRL_ID_CONNECTED_ITEMS      1
80 #define ED_CTRL_ID_LINE                 2
81 #define ED_CTRL_ID_TEXT                 3
82 #define ED_CTRL_ID_RECTANGLE            4
83 #define ED_CTRL_ID_FILLED_BOX           5
84 #define ED_CTRL_ID_WRAP_UP              6
85 #define ED_CTRL_ID_PROPERTIES           7
86 #define ED_CTRL_ID_FLOOD_FILL           8
87 #define ED_CTRL_ID_WRAP_LEFT            9
88 #define ED_CTRL_ID_UNUSED1              10
89 #define ED_CTRL_ID_WRAP_RIGHT           11
90 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
91 #define ED_CTRL_ID_BRUSH                13
92 #define ED_CTRL_ID_WRAP_DOWN            14
93 #define ED_CTRL_ID_UNUSED2              15
94 #define ED_CTRL_ID_UNDO                 16
95 #define ED_CTRL_ID_INFO                 17
96 #define ED_CTRL_ID_SAVE                 18
97 #define ED_CTRL_ID_CLEAR                19
98 #define ED_CTRL_ID_TEST                 20
99 #define ED_CTRL_ID_EXIT                 21
100
101 /* counter button identifiers */
102 #define ED_CTRL_ID_SCORE_DOWN           22
103 #define ED_CTRL_ID_SCORE_UP             23
104
105 /* drawing area identifiers */
106 #define ED_CTRL_ID_DRAWING_LEVEL        24
107
108 #define ED_NUM_GADGETS                  25
109
110 /* values for counter gadgets */
111 #define ED_COUNTER_SCORE                0
112
113 #define ED_NUM_COUNTERS                 1
114
115 static struct
116 {
117   int x, y;
118   int gadget_id;
119 } counter_info[ED_NUM_COUNTERS] =
120 {
121   { ED_SCORE_XPOS,      ED_SCORE_YPOS,          ED_CTRL_ID_SCORE_DOWN }
122 };
123
124 /* forward declaration for internal use */
125 static void DrawDrawingWindow();
126 static void DrawPropertiesWindow(int);
127 static void CopyLevelToUndoBuffer();
128 static void HandleDrawingAreas(struct GadgetInfo *);
129 static void HandleCounterButtons(struct GadgetInfo *);
130 static void HandleControlButtons(struct GadgetInfo *);
131
132 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
133 static boolean level_editor_gadgets_created = FALSE;
134
135 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
136
137 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
138 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
139 static int undo_buffer_position = 0;
140 static int undo_buffer_steps = 0;
141
142 static int random_placement_percentage = 10;
143 static int random_placement_num_objects = 10;
144 #if 0
145 static int random_placement_method = RANDOM_USE_PERCENTAGE;
146 #else
147 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
148 #endif
149
150 /* pointer to score value */
151 static int *gadget_score_value;
152
153 static int level_xpos,level_ypos;
154 static int edit_mode;
155 static boolean name_typing;
156 static int new_element1 = EL_MAUERWERK;
157 static int new_element2 = EL_LEERRAUM;
158 static int new_element3 = EL_ERDREICH;
159
160 int element_shift;
161 int editor_element[] =
162 {
163   EL_CHAR_A + ('B' - 'A'),
164   EL_CHAR_A + ('O' - 'A'),
165   EL_CHAR_A + ('U' - 'A'),
166   EL_CHAR_A + ('L' - 'A'),
167
168   EL_CHAR_MINUS,
169   EL_CHAR_A + ('D' - 'A'),
170   EL_CHAR_A + ('E' - 'A'),
171   EL_CHAR_A + ('R' - 'A'),
172
173   EL_CHAR_A + ('D' - 'A'),
174   EL_CHAR_A + ('A' - 'A'),
175   EL_CHAR_A + ('S' - 'A'),
176   EL_CHAR_A + ('H' - 'A'),
177
178   EL_SPIELFIGUR,
179   EL_LEERRAUM,
180   EL_ERDREICH,
181   EL_BETON,
182
183   EL_FELSBODEN,
184   EL_SIEB2_LEER,
185   EL_AUSGANG_ZU,
186   EL_AUSGANG_AUF,
187
188   EL_EDELSTEIN_BD,
189   EL_BUTTERFLY_O,
190   EL_FIREFLY_O,
191   EL_FELSBROCKEN,
192
193   EL_BUTTERFLY_L,
194   EL_FIREFLY_L,
195   EL_BUTTERFLY_R,
196   EL_FIREFLY_R,
197
198   EL_AMOEBE_BD,
199   EL_BUTTERFLY_U,
200   EL_FIREFLY_U,
201   EL_LEERRAUM,
202
203   EL_CHAR_A + ('E' - 'A'),
204   EL_CHAR_A + ('M' - 'A'),
205   EL_CHAR_A + ('E' - 'A'),
206   EL_CHAR_MINUS,
207
208   EL_CHAR_A + ('R' - 'A'),
209   EL_CHAR_A + ('A' - 'A'),
210   EL_CHAR_A + ('L' - 'A'),
211   EL_CHAR_A + ('D' - 'A'),
212
213   EL_CHAR_A + ('M' - 'A'),
214   EL_CHAR_A + ('I' - 'A'),
215   EL_CHAR_A + ('N' - 'A'),
216   EL_CHAR_A + ('E' - 'A'),
217
218   EL_SPIELER1,
219   EL_SPIELER2,
220   EL_SPIELER3,
221   EL_SPIELER4,
222
223   EL_SPIELFIGUR,
224   EL_LEERRAUM,
225   EL_ERDREICH,
226   EL_FELSBROCKEN,
227
228   EL_BETON,
229   EL_MAUERWERK,
230   EL_FELSBODEN,
231   EL_SIEB_LEER,
232
233   EL_EDELSTEIN,
234   EL_DIAMANT,
235   EL_KOKOSNUSS,
236   EL_BOMBE,
237
238   EL_ERZ_EDEL,
239   EL_ERZ_DIAM,
240   EL_MORAST_LEER,
241   EL_MORAST_VOLL,
242
243   EL_DYNAMIT_AUS,
244   EL_DYNAMIT,
245   EL_AUSGANG_ZU,
246   EL_AUSGANG_AUF,
247
248   EL_MAMPFER,
249   EL_KAEFER_O,
250   EL_FLIEGER_O,
251   EL_ROBOT,
252
253   EL_KAEFER_L,
254   EL_FLIEGER_L,
255   EL_KAEFER_R,
256   EL_FLIEGER_R,
257
258   EL_ABLENK_AUS,
259   EL_KAEFER_U,
260   EL_FLIEGER_U,
261   EL_UNSICHTBAR,
262
263   EL_BADEWANNE1,
264   EL_SALZSAEURE,
265   EL_BADEWANNE2,
266   EL_LEERRAUM,
267
268   EL_BADEWANNE3,
269   EL_BADEWANNE4,
270   EL_BADEWANNE5,
271   EL_LEERRAUM,
272
273   EL_TROPFEN,
274   EL_AMOEBE_TOT,
275   EL_AMOEBE_NASS,
276   EL_AMOEBE_NORM,
277
278   EL_SCHLUESSEL1,
279   EL_SCHLUESSEL2,
280   EL_SCHLUESSEL3,
281   EL_SCHLUESSEL4,
282
283   EL_PFORTE1,
284   EL_PFORTE2,
285   EL_PFORTE3,
286   EL_PFORTE4,
287
288   EL_PFORTE1X,
289   EL_PFORTE2X,
290   EL_PFORTE3X,
291   EL_PFORTE4X,
292
293   EL_CHAR_A + ('M' - 'A'),
294   EL_CHAR_A + ('O' - 'A'),
295   EL_CHAR_A + ('R' - 'A'),
296   EL_CHAR_A + ('E' - 'A'),
297
298   EL_PFEIL_L,
299   EL_PFEIL_R,
300   EL_PFEIL_O,
301   EL_PFEIL_U,
302
303   EL_AMOEBE_VOLL,
304   EL_EDELSTEIN_GELB,
305   EL_EDELSTEIN_ROT,
306   EL_EDELSTEIN_LILA,
307
308   EL_ERZ_EDEL_BD,
309   EL_ERZ_EDEL_GELB,
310   EL_ERZ_EDEL_ROT,
311   EL_ERZ_EDEL_LILA,
312
313   EL_LIFE,
314   EL_PACMAN_O,
315   EL_ZEIT_VOLL,
316   EL_ZEIT_LEER,
317
318   EL_PACMAN_L,
319   EL_MAMPFER2,
320   EL_PACMAN_R,
321   EL_MAUER_LEBT,
322
323   EL_LIFE_ASYNC,
324   EL_PACMAN_U,
325   EL_BIRNE_AUS,
326   EL_BIRNE_EIN,
327
328   EL_DYNABOMB_NR,
329   EL_DYNABOMB_SZ,
330   EL_DYNABOMB_XL,
331   EL_BADEWANNE,
332
333   EL_MAULWURF,
334   EL_PINGUIN,
335   EL_SCHWEIN,
336   EL_DRACHE,
337
338   EL_SONDE,
339   EL_MAUER_X,
340   EL_MAUER_Y,
341   EL_MAUER_XY,
342
343   EL_CHAR_A + ('S' - 'A'),
344   EL_CHAR_A + ('O' - 'A'),
345   EL_CHAR_A + ('K' - 'A'),
346   EL_CHAR_A + ('O' - 'A'),
347
348   EL_CHAR_MINUS,
349   EL_CHAR_A + ('B' - 'A'),
350   EL_CHAR_A + ('A' - 'A'),
351   EL_CHAR_A + ('N' - 'A'),
352
353   EL_SOKOBAN_OBJEKT,
354   EL_SOKOBAN_FELD_LEER,
355   EL_SOKOBAN_FELD_VOLL,
356   EL_BETON,
357
358 /*
359   EL_CHAR_A + ('D' - 'A'),
360   EL_CHAR_A + ('Y' - 'A'),
361   EL_CHAR_A + ('N' - 'A'),
362   EL_CHAR_A + ('A' - 'A'),
363
364   EL_CHAR_A + ('B' - 'A'),
365   EL_CHAR_A + ('L' - 'A'),
366   EL_CHAR_A + ('A' - 'A'),
367   EL_CHAR_A + ('S' - 'A'),
368
369   EL_CHAR_MINUS,
370   EL_CHAR_A + ('T' - 'A'),
371   EL_CHAR_A + ('E' - 'A'),
372   EL_CHAR_A + ('R' - 'A'),
373 */
374
375   EL_LEERRAUM,
376   EL_LEERRAUM,
377   EL_LEERRAUM,
378   EL_LEERRAUM,
379
380   EL_CHAR_AUSRUF,
381   EL_CHAR_ZOLL,
382   EL_CHAR_DOLLAR,
383   EL_CHAR_PROZ,
384
385   EL_CHAR_APOSTR,
386   EL_CHAR_KLAMM1,
387   EL_CHAR_KLAMM2,
388   EL_CHAR_PLUS,
389
390   EL_CHAR_KOMMA,
391   EL_CHAR_MINUS,
392   EL_CHAR_PUNKT,
393   EL_CHAR_SLASH,
394
395   EL_CHAR_0 + 0,
396   EL_CHAR_0 + 1,
397   EL_CHAR_0 + 2,
398   EL_CHAR_0 + 3,
399
400   EL_CHAR_0 + 4,
401   EL_CHAR_0 + 5,
402   EL_CHAR_0 + 6,
403   EL_CHAR_0 + 7,
404
405   EL_CHAR_0 + 8,
406   EL_CHAR_0 + 9,
407   EL_CHAR_DOPPEL,
408   EL_CHAR_SEMIKL,
409
410   EL_CHAR_LT,
411   EL_CHAR_GLEICH,
412   EL_CHAR_GT,
413   EL_CHAR_FRAGE,
414
415   EL_CHAR_AT,
416   EL_CHAR_A + 0,
417   EL_CHAR_A + 1,
418   EL_CHAR_A + 2,
419
420   EL_CHAR_A + 3,
421   EL_CHAR_A + 4,
422   EL_CHAR_A + 5,
423   EL_CHAR_A + 6,
424
425   EL_CHAR_A + 7,
426   EL_CHAR_A + 8,
427   EL_CHAR_A + 9,
428   EL_CHAR_A + 10,
429
430   EL_CHAR_A + 11,
431   EL_CHAR_A + 12,
432   EL_CHAR_A + 13,
433   EL_CHAR_A + 14,
434
435   EL_CHAR_A + 15,
436   EL_CHAR_A + 16,
437   EL_CHAR_A + 17,
438   EL_CHAR_A + 18,
439
440   EL_CHAR_A + 19,
441   EL_CHAR_A + 20,
442   EL_CHAR_A + 21,
443   EL_CHAR_A + 22,
444
445   EL_CHAR_A + 23,
446   EL_CHAR_A + 24,
447   EL_CHAR_A + 25,
448   EL_CHAR_AE,
449
450   EL_CHAR_OE,
451   EL_CHAR_UE,
452   EL_CHAR_COPY
453 };
454 int elements_in_list = sizeof(editor_element)/sizeof(int);
455
456 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
457 {
458   int x,y;
459   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
460   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
461
462   XCopyArea(display,drawto,drawto,gc,
463             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
464             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
465             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
466   if (dx)
467   {
468     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
469     for(y=0;y<2*SCR_FIELDY;y++)
470       DrawMiniElementOrWall(x,y,from_x,from_y);
471   }
472   else if (dy)
473   {
474     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
475     for(x=0;x<2*SCR_FIELDX;x++)
476       DrawMiniElementOrWall(x,y,from_x,from_y);
477   }
478
479   redraw_mask |= REDRAW_FIELD;
480   BackToFront();
481 }
482
483 void InitLevelEditorGadgets()
484 {
485   int i;
486
487   for (i=0; i<ED_NUM_GADGETS; i++)
488     level_editor_gadget[i] = NULL;
489 }
490
491 static void CreateControlButtons()
492 {
493   int i;
494
495   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
496   {
497     Pixmap gd_pixmap = pix[PIX_DOOR];
498     struct GadgetInfo *gi;
499     int gd_xoffset, gd_yoffset;
500     int gd_x1, gd_x2, gd_y1, gd_y2;
501     int width, height;
502     int button_type;
503     int radio_button_nr;
504     boolean radio_button_pressed;
505     unsigned long event_mask;
506     int id = i;
507
508     if (id == ED_CTRL_ID_SINGLE_ITEMS ||
509         id == ED_CTRL_ID_CONNECTED_ITEMS ||
510         id == ED_CTRL_ID_LINE ||
511         id == ED_CTRL_ID_TEXT ||
512         id == ED_CTRL_ID_RECTANGLE ||
513         id == ED_CTRL_ID_FILLED_BOX ||
514         id == ED_CTRL_ID_FLOOD_FILL ||
515         id == ED_CTRL_ID_BRUSH)
516     {
517       button_type = GD_TYPE_RADIO_BUTTON;
518       radio_button_nr = 1;
519       radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
520       event_mask = GD_EVENT_PRESSED;
521     }
522     else
523     {
524       button_type = GD_TYPE_NORMAL_BUTTON;
525       radio_button_nr = 0;
526       radio_button_pressed = FALSE;
527
528       if (id == ED_CTRL_ID_WRAP_LEFT ||
529           id == ED_CTRL_ID_WRAP_RIGHT ||
530           id == ED_CTRL_ID_WRAP_UP ||
531           id == ED_CTRL_ID_WRAP_DOWN)
532         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
533       else
534         event_mask = GD_EVENT_RELEASED;
535     }
536
537     if (id < ED_NUM_CTRL1_BUTTONS)
538     {
539       int x = i % ED_CTRL1_BUTTONS_HORIZ;
540       int y = i / ED_CTRL1_BUTTONS_HORIZ;
541
542       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
543       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
544       width = ED_CTRL1_BUTTON_XSIZE;
545       height = ED_CTRL1_BUTTON_YSIZE;
546     }
547     else
548     {
549       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
550       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
551
552       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
553       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
554       width = ED_CTRL2_BUTTON_XSIZE;
555       height = ED_CTRL2_BUTTON_YSIZE;
556     }
557
558     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
559     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
560     gd_y1  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
561     gd_y2  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
562
563     gi = CreateGadget(GDI_CUSTOM_ID, id,
564                       GDI_X, EX + gd_xoffset,
565                       GDI_Y, EY + gd_yoffset,
566                       GDI_WIDTH, width,
567                       GDI_HEIGHT, height,
568                       GDI_TYPE, button_type,
569                       GDI_STATE, GD_BUTTON_UNPRESSED,
570                       GDI_RADIO_NR, radio_button_nr,
571                       GDI_RADIO_PRESSED, radio_button_pressed,
572                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
573                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
574                       GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
575                       GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
576                       GDI_EVENT_MASK, event_mask,
577                       GDI_CALLBACK, HandleControlButtons,
578                       GDI_END);
579
580     if (gi == NULL)
581       Error(ERR_EXIT, "cannot create gadget");
582
583     level_editor_gadget[id] = gi;
584   }
585 }
586
587 static void CreateCounterButtons(int counter_id)
588 {
589   int i;
590
591   for (i=0; i<2; i++)
592   {
593     Pixmap gd_pixmap = pix[PIX_DOOR];
594     struct GadgetInfo *gi;
595     int gd_xoffset;
596     int gd_x1, gd_x2, gd_y;
597     int id = counter_info[counter_id].gadget_id + i;
598     unsigned long event_mask;
599
600     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
601
602     gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
603     gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
604     gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
605     gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
606
607     gi = CreateGadget(GDI_CUSTOM_ID, id,
608                       GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
609                       GDI_Y, SY + counter_info[counter_id].y,
610                       GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
611                       GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
612                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
613                       GDI_STATE, GD_BUTTON_UNPRESSED,
614                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
615                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
616                       GDI_EVENT_MASK, event_mask,
617                       GDI_CALLBACK, HandleCounterButtons,
618                       GDI_END);
619
620     if (gi == NULL)
621       Error(ERR_EXIT, "cannot create gadget");
622
623     level_editor_gadget[id] = gi;
624   }
625 }
626
627 static void CreateDrawingAreas()
628 {
629   struct GadgetInfo *gi;
630   unsigned long event_mask;
631
632   event_mask =
633     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
634     GD_EVENT_OFF_BORDERS;
635
636   gi = CreateGadget(GDI_CUSTOM_ID, ED_CTRL_ID_DRAWING_LEVEL,
637                     GDI_X, SX,
638                     GDI_Y, SY,
639                     GDI_WIDTH, SXSIZE,
640                     GDI_HEIGHT, SYSIZE,
641                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
642                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
643                     GDI_EVENT_MASK, event_mask,
644                     GDI_CALLBACK, HandleDrawingAreas,
645                     GDI_END);
646
647   if (gi == NULL)
648     Error(ERR_EXIT, "cannot create gadget");
649
650   level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL] = gi;
651 }
652
653 static void CreateLevelEditorGadgets()
654 {
655   if (level_editor_gadgets_created)
656     return;
657
658   CreateControlButtons();
659   CreateCounterButtons(ED_COUNTER_SCORE);
660   CreateDrawingAreas();
661
662   level_editor_gadgets_created = TRUE;
663 }
664
665 static void MapControlButtons()
666 {
667   int i;
668
669   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
670     MapGadget(level_editor_gadget[i]);
671 }
672
673 static void MapCounterButtons(int counter_id)
674 {
675   int i;
676
677   for (i=0; i<2; i++)
678     MapGadget(level_editor_gadget[counter_info[counter_id].gadget_id + i]);
679 }
680
681 static void MapMainDrawingArea()
682 {
683   MapGadget(level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL]);
684 }
685
686 void UnmapLevelEditorWindowGadgets()
687 {
688   int i;
689
690   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
691     UnmapGadget(level_editor_gadget[i]);
692 }
693
694 void UnmapLevelEditorGadgets()
695 {
696   int i;
697
698   for (i=0; i<ED_NUM_GADGETS; i++)
699     UnmapGadget(level_editor_gadget[i]);
700 }
701
702 void DrawLevelEd()
703 {
704   int i, x, y, graphic;
705
706   level_xpos=-1;
707   level_ypos=-1;
708   edit_mode = ED_MODE_DRAWING;
709   name_typing = FALSE;
710   element_shift = 0;
711
712   CloseDoor(DOOR_CLOSE_ALL);
713
714   if (level_editor_test_game)
715   {
716     for(x=0; x<lev_fieldx; x++)
717       for(y=0; y<lev_fieldy; y++)
718         Feld[x][y] = Ur[x][y];
719
720     for(x=0; x<lev_fieldx; x++)
721       for(y=0; y<lev_fieldy; y++)
722         Ur[x][y] = OrigBackup[x][y];
723
724     level_editor_test_game = FALSE;
725   }
726   else
727   {
728     undo_buffer_position = -1;
729     undo_buffer_steps = -1;
730     CopyLevelToUndoBuffer();
731   }
732
733   DrawMiniLevel(level_xpos,level_ypos);
734   FadeToFront();
735
736   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
737             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
738             DXSIZE,DYSIZE,
739             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
740   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
741             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
742             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
743             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
744             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
745             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
746
747   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
748   {
749     if (i < elements_in_list)
750       graphic = el2gfx(editor_element[i]);
751     else
752       graphic = GFX_LEERRAUM;
753
754     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
755                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
756                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
757                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
758                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
759                        graphic);
760   }
761
762   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
763                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
764                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
765                      el2gfx(new_element1));
766   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
767                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
768                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
769                      el2gfx(new_element2));
770   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
771                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
772                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
773                      el2gfx(new_element3));
774   DrawTextExt(pix[PIX_DB_DOOR],gc,
775               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
776               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
777               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
778   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
779             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
780             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
781             7,FONT3_YSIZE,
782             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
783             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
784   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
785             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
786             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
787             7,FONT3_YSIZE,
788             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
789             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
790
791   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
792             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
793             VXSIZE,VYSIZE,
794             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
795
796   /* draw bigger door */
797   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
798             DOOR_GFX_PAGEX7, 0,
799             108, 64,
800             EX - 4, EY - 12);
801
802   /* draw new control window */
803   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
804             DOOR_GFX_PAGEX8, 236,
805             EXSIZE, EYSIZE,
806             EX, EY);
807
808   redraw_mask |= REDRAW_ALL;
809
810   OpenDoor(DOOR_OPEN_1);
811
812   if (!level_editor_gadgets_created)
813     CreateLevelEditorGadgets();
814
815   MapControlButtons();
816   MapMainDrawingArea();
817
818   /*
819   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
820   */
821 }
822
823 void DrawControlWindow()
824 {
825   int i,x,y;
826
827   ClearWindow();
828   UnmapLevelEditorWindowGadgets();
829
830   /* Inhalt der Mampfer */
831   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
832            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
833   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
834   {
835     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
836     XFillRectangle(display,drawto,gc,
837                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
838                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
839                    3*MINI_TILEX+2,3*MINI_TILEY+2);
840   }
841   XCopyArea(display,drawto,drawto,gc,
842             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
843             4*5*MINI_TILEX,5*MINI_TILEY,
844             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
845   for(i=0;i<4;i++)
846   {
847     for(y=0;y<3;y++) for(x=0;x<3;x++)
848       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
849
850     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
851              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
852              int2str(i+1,1),FS_SMALL,FC_YELLOW);
853   }
854
855   /* Inhalt der Amöbe */
856   for(y=0;y<2;y++) for(x=0;x<2;x++)
857   {
858     DrawMiniElement(29+x,26+y,EL_ERDREICH);
859     XFillRectangle(display,drawto,gc,
860                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
861                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
862                    MINI_TILEX+2,MINI_TILEY+2);
863   }
864   XCopyArea(display,drawto,drawto,gc,
865             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
866             3*MINI_TILEX,3*MINI_TILEY,
867             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
868   DrawMiniElement(29,26,level.amoebe_inhalt);
869
870   for(i=0;i<11+3+2;i++)
871   {
872     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
873               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
874               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
875               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
876               ED_COUNT_GADGET_XPOS,
877               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
878
879     if (i<11)
880       DrawText(ED_COUNT_VALUE_XPOS,
881                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
882                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
883     else if (i==11)
884       DrawText(ED_COUNT_VALUE_XPOS,
885                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
886                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
887     else if (i==12)
888       DrawText(ED_COUNT_VALUE_XPOS,
889                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
890                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
891     else if (i==13)
892       DrawText(ED_COUNT_VALUE_XPOS,
893                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
894                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
895     else if (i==14)
896       DrawText(ED_COUNT_VALUE_XPOS,
897                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
898                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
899     else if (i==15)
900       DrawText(ED_COUNT_VALUE_XPOS,
901                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
902                int2str(level.time,3),FS_SMALL,FC_YELLOW);
903   }
904
905   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
906            "Score for Emerald",FS_SMALL,FC_YELLOW);
907   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
908            "Score for Diamond",FS_SMALL,FC_YELLOW);
909   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
910            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
911   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
912            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
913   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
914            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
915   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
916            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
917   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
918            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
919   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
920            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
921   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
922            "Score for dynamite",FS_SMALL,FC_YELLOW);
923   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
924            "Score for key",FS_SMALL,FC_YELLOW);
925   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
926            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
927   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
928            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
929   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
930            "Time for magic wall",FS_SMALL,FC_YELLOW);
931   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
932            "Time for wheel",FS_SMALL,FC_YELLOW);
933   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
934            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
935   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
936            "Time available for this level",FS_SMALL,FC_YELLOW);
937
938   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
939             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
940             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
941             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
942             ED_COUNT_GADGET_XPOS,
943             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
944   for(i=1;i<31;i++)
945     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
946               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
947               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
948               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
949               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
950               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
951   DrawText(ED_COUNT_GADGET_XPOS+5,
952            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
953            level.name,FS_SMALL,FC_YELLOW);
954   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
955            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
956            "Title",FS_SMALL,FC_YELLOW);
957
958   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
959            "Playfield size:",FS_SMALL,FC_YELLOW);
960   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
961             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
962             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
963             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
964             ED_SIZE_GADGET_XPOS,
965             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
966   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
967             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
968             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
969             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
970             ED_SIZE_GADGET_XPOS,
971             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
972   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
973            "Width",FS_SMALL,FC_YELLOW);
974   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
975            "Height",FS_SMALL,FC_YELLOW);
976   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
977            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
978   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
979            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
980 }
981
982 void AdjustLevelScrollPosition()
983 {
984   if (level_xpos < -1)
985     level_xpos = -1;
986   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
987     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
988   if (lev_fieldx < 2*SCR_FIELDX - 2)
989     level_xpos = -1;
990
991   if (level_ypos < -1)
992     level_ypos = -1;
993   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
994     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
995   if (lev_fieldy < 2*SCR_FIELDY - 2)
996     level_ypos = -1;
997 }
998
999 void LevelEd(int mx, int my, int button)
1000 {
1001   static int last_button = 0;
1002   static int in_field_pressed = FALSE;
1003   static boolean use_floodfill = FALSE;
1004
1005
1006   /*
1007   int x = (mx-SX)/MINI_TILEX; 
1008   int y = (my-SY)/MINI_TILEY; 
1009   */
1010
1011   /*
1012   HandlePressedControlButtons();
1013   HandleDrawingFunctions(mx, my, button);
1014   */
1015
1016   if (use_floodfill)            /********** FLOOD FILL **********/
1017   {
1018
1019
1020 #if 0
1021
1022     if (button)
1023     {
1024       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1025       {
1026         int from_x, from_y;
1027         int fill_element;
1028
1029         if (x>lev_fieldx || y>lev_fieldy ||
1030             (x==0 && level_xpos<0) ||
1031             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1032             (y==0 && level_ypos<0) ||
1033             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1034           return;
1035
1036         from_x = x+level_xpos;
1037         from_y = y+level_ypos;
1038         fill_element = (button==1 ? new_element1 :
1039                         button==2 ? new_element2 :
1040                         button==3 ? new_element3 : 0);
1041
1042         FloodFill(from_x,from_y,fill_element);
1043         DrawMiniLevel(level_xpos,level_ypos);
1044       }
1045
1046       use_floodfill = FALSE;
1047       CloseDoor(DOOR_CLOSE_1);
1048       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1049     }
1050     return;
1051
1052 #endif
1053
1054
1055
1056   }
1057   else                          /********** EDIT/CTRL-FENSTER **********/
1058   {
1059     static unsigned long choice_delay = 0;
1060     int choice = CheckElemButtons(mx,my,button);
1061     int elem_pos = choice-ED_BUTTON_ELEM;
1062
1063     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1064          (choice == ED_BUTTON_EDOWN &&
1065           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1066         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1067     {
1068       int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1069       int i;
1070
1071 #if 0
1072       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1073               elements_in_list);
1074       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1075 #else
1076       step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1077       element_shift += step;
1078 #endif
1079
1080       if (element_shift<0)
1081         element_shift = 0;
1082       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1083         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1084       if (element_shift % MAX_ELEM_X)
1085         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1086
1087       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1088         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1089     }
1090     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1091     {
1092       int new_element;
1093
1094       if (elem_pos+element_shift < elements_in_list)
1095         new_element = editor_element[elem_pos+element_shift];
1096       else
1097         new_element = EL_LEERRAUM;
1098
1099       if (last_button==1)
1100         new_element1 = new_element;
1101       else if (last_button==2)
1102         new_element2 = new_element;
1103       else if (last_button==3)
1104         new_element3 = new_element;
1105
1106       DrawMiniGraphicExt(drawto,gc,
1107                          DX+ED_WIN_MB_LEFT_XPOS,
1108                          DY+ED_WIN_MB_LEFT_YPOS,
1109                          el2gfx(new_element1));
1110       DrawMiniGraphicExt(drawto,gc,
1111                          DX+ED_WIN_MB_MIDDLE_XPOS,
1112                          DY+ED_WIN_MB_MIDDLE_YPOS,
1113                          el2gfx(new_element2));
1114       DrawMiniGraphicExt(drawto,gc,
1115                          DX+ED_WIN_MB_RIGHT_XPOS,
1116                          DY+ED_WIN_MB_RIGHT_YPOS,
1117                          el2gfx(new_element3));
1118       redraw_mask |= REDRAW_DOOR_1;
1119
1120       if (edit_mode == ED_MODE_PROPERTIES)
1121         DrawPropertiesWindow(new_element);
1122     }
1123   
1124     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1125     {
1126
1127
1128
1129 #if 0
1130
1131       switch(CheckEditButtons(mx,my,button))
1132       {
1133         case ED_BUTTON_CTRL:
1134           CloseDoor(DOOR_CLOSE_2);
1135           DrawControlWindow();
1136           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1137                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1138                     VXSIZE,VYSIZE,
1139                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1140           OpenDoor(DOOR_OPEN_2);
1141           edit_mode = ED_MODE_INFO;
1142           break;
1143         case ED_BUTTON_FILL:
1144           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1145           use_floodfill = TRUE;
1146           return;
1147           break;
1148         case ED_BUTTON_LEFT:
1149           if (level_xpos>=0)
1150           {
1151             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1152               break;
1153             if (lev_fieldx<2*SCR_FIELDX-2)
1154               break;
1155
1156             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1157             if (level_xpos<-1)
1158               level_xpos = -1;
1159             if (button==1)
1160               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1161             else
1162               DrawMiniLevel(level_xpos,level_ypos);
1163           }
1164           break;
1165         case ED_BUTTON_RIGHT:
1166           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1167           {
1168             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1169               break;
1170             if (lev_fieldx<2*SCR_FIELDX-2)
1171               break;
1172
1173             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1174             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1175               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1176             if (button==1)
1177               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1178             else
1179               DrawMiniLevel(level_xpos,level_ypos);
1180           }
1181           break;
1182         case ED_BUTTON_UP:
1183           if (level_ypos>=0)
1184           {
1185             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1186               break;
1187             if (lev_fieldy<2*SCR_FIELDY-2)
1188               break;
1189
1190             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1191             if (level_ypos<-1)
1192               level_ypos = -1;
1193             if (button==1)
1194               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1195             else
1196               DrawMiniLevel(level_xpos,level_ypos);
1197           }
1198           break;
1199         case ED_BUTTON_DOWN:
1200           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1201           {
1202             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1203               break;
1204             if (lev_fieldy<2*SCR_FIELDY-2)
1205               break;
1206
1207             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1208             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1209               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1210             if (button==1)
1211               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1212             else
1213               DrawMiniLevel(level_xpos,level_ypos);
1214           }
1215           break;
1216         default:
1217           break;
1218       }
1219
1220 #endif
1221
1222
1223
1224 #if 0
1225
1226       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1227       {
1228         int new_element;
1229
1230         if (button && !motion_status)
1231           in_field_pressed = TRUE;
1232
1233         if (!button || !in_field_pressed || button<1 || button>3 ||
1234             (y==0 && level_ypos<0) ||
1235             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1236             (x==0 && level_xpos<0) ||
1237             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1238             x>lev_fieldx || y>lev_fieldy)
1239           return;
1240
1241         new_element = (button==1 ? new_element1 :
1242                        button==2 ? new_element2 :
1243                        button==3 ? new_element3 : 0);
1244
1245         if (new_element != Feld[x+level_xpos][y+level_ypos])
1246         {
1247           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1248           {
1249             int x,y;
1250
1251             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1252             {
1253               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1254               {
1255                 Feld[x][y] = EL_LEERRAUM;
1256                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1257                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1258                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1259               }
1260             }
1261           }
1262
1263           Feld[x+level_xpos][y+level_ypos] = new_element;
1264           DrawMiniElement(x,y,new_element);
1265         }
1266       }
1267       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1268         in_field_pressed = FALSE;
1269
1270 #endif
1271
1272
1273
1274     }
1275     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1276     {
1277       int choice = CheckCountButtons(mx,my,button);
1278       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1279
1280       if (choice >= 0 && choice < 36 &&
1281           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1282       {
1283         if (!(choice % 2))
1284           step = -step;
1285
1286         choice /= 2;
1287
1288         if (choice<11)
1289         {
1290           level.score[choice] += step;
1291           if (level.score[choice]<0)
1292             level.score[choice] = 0;
1293           else if (level.score[choice]>255)
1294             level.score[choice] = 255;
1295         }
1296         else if (choice==11)
1297         {
1298           level.tempo_amoebe += step;
1299           if (level.tempo_amoebe<0)
1300             level.tempo_amoebe = 0;
1301           else if (level.tempo_amoebe>255)
1302             level.tempo_amoebe = 255;
1303         }
1304         else if (choice==12)
1305         {
1306           level.dauer_sieb += step;
1307           if (level.dauer_sieb<0)
1308             level.dauer_sieb = 0;
1309           else if (level.dauer_sieb>255)
1310             level.dauer_sieb = 255;
1311         }
1312         else if (choice==13)
1313         {
1314           level.dauer_ablenk += step;
1315           if (level.dauer_ablenk<0)
1316             level.dauer_ablenk = 0;
1317           else if (level.dauer_ablenk>255)
1318             level.dauer_ablenk = 255;
1319         }
1320         else if (choice==14)
1321         {
1322           level.edelsteine += step;
1323           if (level.edelsteine<0)
1324             level.edelsteine = 0;
1325           else if (level.edelsteine>999)
1326             level.edelsteine = 999;
1327         }
1328         else if (choice==15)
1329         {
1330           level.time += step;
1331           if (level.time<0)
1332             level.time = 0;
1333           else if (level.time>999)
1334             level.time = 999;
1335         }
1336         else if (choice==16)
1337         {
1338           lev_fieldx += step;
1339           if (lev_fieldx<MIN_LEV_FIELDX)
1340             lev_fieldx = MIN_LEV_FIELDX;
1341           else if (lev_fieldx>MAX_LEV_FIELDX)
1342             lev_fieldx = MAX_LEV_FIELDX;
1343           level.fieldx = lev_fieldx;
1344         }
1345         else if (choice==17)
1346         {
1347           lev_fieldy += step;
1348           if (lev_fieldy<MIN_LEV_FIELDY)
1349             lev_fieldy = MIN_LEV_FIELDY;
1350           else if (lev_fieldy>MAX_LEV_FIELDY)
1351             lev_fieldy = MAX_LEV_FIELDY;
1352           level.fieldy = lev_fieldy;
1353         }
1354
1355         if (choice<11)
1356           DrawText(ED_COUNT_VALUE_XPOS,
1357                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1358                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1359         else if (choice==11)
1360           DrawText(ED_COUNT_VALUE_XPOS,
1361                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1362                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1363         else if (choice==12)
1364           DrawText(ED_COUNT_VALUE_XPOS,
1365                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1366                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1367         else if (choice==13)
1368           DrawText(ED_COUNT_VALUE_XPOS,
1369                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1370                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1371         else if (choice==14)
1372           DrawText(ED_COUNT_VALUE_XPOS,
1373                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1374                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1375         else if (choice==15)
1376           DrawText(ED_COUNT_VALUE_XPOS,
1377                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1378                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1379         else if (choice==16)
1380           DrawText(ED_SIZE_VALUE_XPOS,
1381                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1382                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1383         else if (choice==17)
1384           DrawText(ED_SIZE_VALUE_XPOS,
1385                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1386                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1387
1388         redraw_mask &= ~REDRAW_FIELD;
1389         if (choice<16)
1390           XCopyArea(display,drawto,window,gc,
1391                     ED_COUNT_VALUE_XPOS,
1392                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1393                     3*FONT2_XSIZE,FONT2_YSIZE,
1394                     ED_COUNT_VALUE_XPOS,
1395                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1396         else
1397           XCopyArea(display,drawto,window,gc,
1398                     ED_SIZE_VALUE_XPOS,
1399                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1400                     3*FONT2_XSIZE,FONT2_YSIZE,
1401                     ED_SIZE_VALUE_XPOS,
1402                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1403         XFlush(display);
1404       }
1405
1406
1407
1408 #if 0
1409
1410       switch(CheckCtrlButtons(mx,my,button))
1411       {
1412         case ED_BUTTON_EDIT:
1413           CloseDoor(DOOR_CLOSE_2);
1414           AdjustLevelScrollPosition();
1415           DrawMiniLevel(level_xpos,level_ypos);
1416           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1417                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1418                     VXSIZE,VYSIZE,
1419                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1420           OpenDoor(DOOR_OPEN_2);
1421           edit_mode = ED_MODE_DRAWING;
1422           break;
1423         case ED_BUTTON_CLEAR:
1424           if (Request("Are you sure to clear this level ?",REQ_ASK))
1425           {
1426             for(x=0;x<MAX_LEV_FIELDX;x++) 
1427               for(y=0;y<MAX_LEV_FIELDY;y++) 
1428                 Feld[x][y] = EL_ERDREICH;
1429             DrawMiniLevel(level_xpos,level_ypos);
1430           }
1431           break;
1432         case ED_BUTTON_UNDO:
1433           if (leveldir[leveldir_nr].readonly ||
1434               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1435           {
1436             CloseDoor(DOOR_CLOSE_ALL);
1437             game_status=MAINMENU;
1438             DrawMainMenu();
1439           }
1440           else
1441           {
1442             CloseDoor(DOOR_CLOSE_1);
1443             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1444           }
1445           break;
1446         case ED_BUTTON_EXIT:
1447           {
1448             int figur_vorhanden = FALSE;
1449
1450             if (leveldir[leveldir_nr].readonly)
1451             {
1452               Request("This level is read only !",REQ_CONFIRM);
1453               break;
1454             }
1455
1456             for(y=0;y<lev_fieldy;y++) 
1457               for(x=0;x<lev_fieldx;x++)
1458                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1459                   figur_vorhanden = TRUE;
1460
1461             if (!figur_vorhanden)
1462               Request("No Level without Gregor Mc Duffin please !",
1463                          REQ_CONFIRM);
1464             else
1465             {
1466               if (Request("Save this level and kill the old ?",
1467                              REQ_ASK | REQ_STAY_OPEN))
1468               {
1469                 for(x=0;x<lev_fieldx;x++)
1470                   for(y=0;y<lev_fieldy;y++) 
1471                     Ur[x][y]=Feld[x][y];
1472                 SaveLevel(level_nr);
1473               }
1474               CloseDoor(DOOR_CLOSE_ALL);
1475               game_status=MAINMENU;
1476               DrawMainMenu();
1477             }
1478           }
1479           break;
1480         default:
1481           break;
1482       }
1483
1484 #endif
1485
1486
1487
1488       if (mx>=ED_COUNT_GADGET_XPOS &&
1489           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1490           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1491           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1492       {
1493         if (!name_typing)
1494         {
1495           name_typing = TRUE;
1496           DrawText(ED_COUNT_GADGET_XPOS+5,
1497                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1498                    level.name,FS_SMALL,FC_GREEN);
1499           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1500                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1501                    "<",FS_SMALL,FC_RED);
1502         }
1503       }
1504       else
1505       {
1506         if (name_typing)
1507         {
1508           name_typing = FALSE;
1509           DrawText(ED_COUNT_GADGET_XPOS+5,
1510                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1511                    level.name,FS_SMALL,FC_YELLOW);
1512           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1513                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1514                    " ",FS_SMALL,FC_RED);
1515         }
1516       }
1517
1518       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1519           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1520       {
1521         int new_element;
1522
1523         if (!button || button<1 || button>3)
1524           return;
1525
1526         new_element = (button==1 ? new_element1 :
1527                        button==2 ? new_element2 :
1528                        button==3 ? new_element3 : 0);
1529
1530         if (new_element != level.amoebe_inhalt)
1531         {
1532           level.amoebe_inhalt = new_element;
1533           DrawMiniElement(29,26,new_element);
1534         }
1535       }
1536
1537       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1538           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1539       {
1540         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1541         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1542         int i = x/5;
1543         int new_element;
1544
1545         x = x-i*5;
1546         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1547         {
1548           if (button && !motion_status)
1549             in_field_pressed = TRUE;
1550
1551           if (!button || !in_field_pressed || button<1 || button>3)
1552             return;
1553
1554           new_element = (button==1 ? new_element1 :
1555                          button==2 ? new_element2 :
1556                          button==3 ? new_element3 : 0);
1557
1558           if (new_element != level.mampfer_inhalt[i][x][y])
1559           {
1560             level.mampfer_inhalt[i][x][y] = new_element;
1561             DrawMiniElement(1+5*i+x,2+y,new_element);
1562           }
1563         }
1564         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1565           in_field_pressed = FALSE;
1566       }
1567       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1568         in_field_pressed = FALSE;
1569     }
1570   }
1571
1572   last_button = button;
1573
1574   BackToFront();
1575 }
1576
1577 void LevelNameTyping(KeySym key)
1578 {
1579   unsigned char ascii = 0;
1580   int len = strlen(level.name);
1581
1582   if (!name_typing)
1583     return;
1584
1585   if (key>=XK_A && key<=XK_Z)
1586     ascii = 'A'+(char)(key-XK_A);
1587   else if (key>=XK_a && key<=XK_z)
1588     ascii = 'a'+(char)(key-XK_a);
1589   else if (key>=XK_0 && key<=XK_9)
1590     ascii = '0'+(char)(key-XK_0);
1591 #ifdef XK_LATIN1
1592   else if (key>=XK_space && key<=XK_at)
1593     ascii = ' '+(char)(key-XK_space);
1594   else if (key==XK_Adiaeresis)
1595     ascii = 'Ä';
1596   else if (key==XK_Odiaeresis)
1597     ascii = 'Ö';
1598   else if (key==XK_Udiaeresis)
1599     ascii = 'Ü';
1600   else if (key==XK_adiaeresis)
1601     ascii = 'ä';
1602   else if (key==XK_odiaeresis)
1603     ascii = 'ö';
1604   else if (key==XK_udiaeresis)
1605     ascii = 'ü';
1606   else if (key==XK_underscore)
1607     ascii = '_';
1608 #endif
1609
1610   if (ascii && len<MAX_LEVNAMLEN-2)
1611   {
1612     level.name[len] = ascii;
1613     level.name[len+1] = 0;
1614     len++;
1615
1616     DrawTextExt(drawto,gc,
1617                 ED_COUNT_GADGET_XPOS+5,
1618                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1619                 level.name,FS_SMALL,FC_GREEN);
1620     DrawTextExt(window,gc,
1621                 ED_COUNT_GADGET_XPOS+5,
1622                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1623                 level.name,FS_SMALL,FC_GREEN);
1624     DrawTextExt(drawto,gc,
1625                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1626                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1627                 "<",FS_SMALL,FC_RED);
1628     DrawTextExt(window,gc,
1629                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1630                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1631                 "<",FS_SMALL,FC_RED);
1632   }
1633   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1634   {
1635     level.name[len-1] = 0;
1636     len--;
1637
1638     DrawTextExt(drawto,gc,
1639                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1640                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1641                 "< ",FS_SMALL,FC_GREEN);
1642     DrawTextExt(window,gc,
1643                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1644                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1645                 "< ",FS_SMALL,FC_GREEN);
1646   }
1647   else if (key==XK_Return)
1648   {
1649     DrawTextExt(drawto,gc,
1650                 ED_COUNT_GADGET_XPOS+5,
1651                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1652                 level.name,FS_SMALL,FC_YELLOW);
1653     DrawTextExt(window,gc,
1654                 ED_COUNT_GADGET_XPOS+5,
1655                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1656                 level.name,FS_SMALL,FC_YELLOW);
1657     DrawTextExt(drawto,gc,
1658                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1659                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1660                 " ",FS_SMALL,FC_YELLOW);
1661     DrawTextExt(window,gc,
1662                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1663                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1664                 " ",FS_SMALL,FC_YELLOW);
1665
1666     name_typing = FALSE;
1667   }
1668 }
1669
1670 static void DrawCounterValueField(int counter_id, int value)
1671 {
1672   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1673   int y = SY + counter_info[counter_id].y;
1674
1675   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1676             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1677             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1678             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1679             x, y);
1680
1681   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1682            int2str(value, 3), FS_SMALL, FC_YELLOW);
1683 }
1684
1685 #define TEXT_COLLECTING         "Score for collecting"
1686 #define TEXT_SMASHING           "Score for smashing"
1687 #define TEXT_CRACKING           "Score for cracking"
1688 #define TEXT_SPEED              "Speed of growth"
1689 #define TEXT_DURATION           "Duration when activated"
1690
1691 static void DrawDrawingWindow()
1692 {
1693   ClearWindow();
1694   UnmapLevelEditorWindowGadgets();
1695   MapMainDrawingArea();
1696   AdjustLevelScrollPosition();
1697   DrawMiniLevel(level_xpos, level_ypos);
1698 }
1699
1700 static void DrawPropertiesWindow(int element)
1701 {
1702   int i, x, y;
1703   int num_elements_in_level;
1704   static struct
1705   {
1706     int element;
1707     int *counter_value;
1708     char *text;
1709   } elements_with_counter[] =
1710   {
1711     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
1712     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
1713     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
1714     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
1715     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
1716     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
1717     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
1718     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
1719     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
1720     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
1721     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
1722     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
1723     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
1724     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
1725     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
1726     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
1727     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
1728     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
1729     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
1730     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
1731     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
1732     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
1733     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
1734     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
1735     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
1736     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
1737     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
1738     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
1739     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
1740     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
1741     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
1742     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
1743     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
1744     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
1745     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
1746     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
1747     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
1748     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
1749     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
1750     { EL_SIEB_LEER,     &level.dauer_sieb,      TEXT_DURATION },
1751     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
1752     { -1, NULL, NULL }
1753   };
1754
1755   ClearWindow();
1756   UnmapLevelEditorWindowGadgets();
1757
1758   DrawGraphic(1, 1, el2gfx(element));
1759   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1760            FS_SMALL, FC_YELLOW);
1761
1762   num_elements_in_level = 0;
1763   for(y=0; y<lev_fieldy; y++) 
1764     for(x=0; x<lev_fieldx; x++)
1765       if (Feld[x][y] == element)
1766         num_elements_in_level++;
1767
1768   DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1769             num_elements_in_level);
1770
1771   for (i=0; elements_with_counter[i].element != -1; i++)
1772   {
1773     if (elements_with_counter[i].element == element)
1774     {
1775       int x = SX + counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1776       int y = SY + counter_info[ED_COUNTER_SCORE].y;
1777
1778       gadget_score_value = elements_with_counter[i].counter_value;
1779       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1780       DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1781                elements_with_counter[i].text, FS_SMALL, FC_YELLOW);
1782       MapCounterButtons(ED_COUNTER_SCORE);
1783       break;
1784     }
1785   }
1786 }
1787
1788 static void swap_numbers(int *i1, int *i2)
1789 {
1790   int help = *i1;
1791
1792   *i1 = *i2;
1793   *i2 = help;
1794 }
1795
1796 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1797 {
1798   int help_x = *x1;
1799   int help_y = *y1;
1800
1801   *x1 = *x2;
1802   *x2 = help_x;
1803
1804   *y1 = *y2;
1805   *y2 = help_y;
1806 }
1807
1808 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1809 {
1810   int lx = sx + level_xpos;
1811   int ly = sy + level_ypos;
1812
1813   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1814
1815   if (change_level)
1816     Feld[lx][ly] = element;
1817 }
1818
1819 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1820                      int element, boolean change_level)
1821 {
1822   if (from_y == to_y)                   /* horizontal line */
1823   {
1824     int x;
1825     int y = from_y;
1826
1827     if (from_x > to_x)
1828       swap_numbers(&from_x, &to_x);
1829
1830     for (x=from_x; x<=to_x; x++)
1831       DrawLineElement(x, y, element, change_level);
1832   }
1833   else if (from_x == to_x)              /* vertical line */
1834   {
1835     int x = from_x;
1836     int y;
1837
1838     if (from_y > to_y)
1839       swap_numbers(&from_y, &to_y);
1840
1841     for (y=from_y; y<=to_y; y++)
1842       DrawLineElement(x, y, element, change_level);
1843   }
1844   else                                  /* diagonal line */
1845   {
1846     int len_x = ABS(to_x - from_x);
1847     int len_y = ABS(to_y - from_y);
1848     int x, y;
1849
1850     if (len_y < len_x)                  /* a < 1 */
1851     {
1852       float a = (float)len_y / (float)len_x;
1853
1854       if (from_x > to_x)
1855         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1856
1857       for (x=0; x<=len_x; x++)
1858       {
1859         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1860
1861         DrawLineElement(from_x + x, from_y + y, element, change_level);
1862       }
1863     }
1864     else                                /* a >= 1 */
1865     {
1866       float a = (float)len_x / (float)len_y;
1867
1868       if (from_y > to_y)
1869         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1870
1871       for (y=0; y<=len_y; y++)
1872       {
1873         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1874
1875         DrawLineElement(from_x + x, from_y + y, element, change_level);
1876       }
1877     }
1878   }
1879 }
1880
1881 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
1882                           int element, boolean change_level)
1883 {
1884   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1885   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1886   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1887   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1888 }
1889
1890 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
1891                           int element, boolean change_level)
1892 {
1893   int y;
1894
1895   if (from_y > to_y)
1896     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1897
1898   for (y=from_y; y<=to_y; y++)
1899     DrawLine(from_x, y, to_x, y, element, change_level);
1900 }
1901
1902 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
1903 {
1904   unsigned long border_color = ReadPixel(pix[PIX_SMALLFONT], 2, 16);
1905   int from_sx, from_sy;
1906   int to_sx, to_sy;
1907
1908   if (from_x > to_x)
1909     swap_numbers(&from_x, &to_x);
1910
1911   if (from_y > to_y)
1912     swap_numbers(&from_y, &to_y);
1913
1914   from_sx = SX + from_x * MINI_TILEX;
1915   from_sy = SY + from_y * MINI_TILEX;
1916   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
1917   to_sy = SY + to_y * MINI_TILEX + MINI_TILEY - 1;
1918
1919   XSetForeground(display, gc, border_color);
1920
1921   XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
1922   XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
1923   XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
1924   XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
1925
1926   XSetForeground(display, gc, BlackPixel(display,screen));
1927
1928   if (from_x == to_x && from_y == to_y)
1929     MarkTileDirty(from_x/2, from_y/2);
1930   else
1931     redraw_mask |= REDRAW_FIELD;
1932 }
1933
1934 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
1935                        int element, boolean change_level)
1936 {
1937   if (element == -1 || change_level)
1938     DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
1939   else
1940     DrawAreaBorder(from_x, from_y, to_x, to_y);
1941 }
1942
1943 static void FloodFill(int from_x, int from_y, int fill_element)
1944 {
1945   int i,x,y;
1946   int old_element;
1947   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1948   static int safety = 0;
1949
1950   /* check if starting field still has the desired content */
1951   if (Feld[from_x][from_y] == fill_element)
1952     return;
1953
1954   safety++;
1955
1956   if (safety > lev_fieldx*lev_fieldy)
1957     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1958
1959   old_element = Feld[from_x][from_y];
1960   Feld[from_x][from_y] = fill_element;
1961
1962   for(i=0;i<4;i++)
1963   {
1964     x = from_x + check[i][0];
1965     y = from_y + check[i][1];
1966
1967     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1968       FloodFill(x, y, fill_element);
1969   }
1970
1971   safety--;
1972 }
1973
1974 /* values for DrawLevelText() modes */
1975 #define TEXT_INIT       0
1976 #define TEXT_SETCURSOR  1
1977 #define TEXT_WRITECHAR  2
1978 #define TEXT_BACKSPACE  3
1979 #define TEXT_NEWLINE    4
1980 #define TEXT_END        5
1981
1982 static void DrawLevelText(int sx, int sy, char letter, int mode)
1983 {
1984   static short delete_buffer[MAX_LEV_FIELDX];
1985   static int start_sx, start_sy;
1986   static int last_sx, last_sy;
1987   static boolean typing = FALSE;
1988   int letter_element = EL_CHAR_ASCII0 + letter;
1989   int lx, ly;
1990
1991   if (mode != TEXT_INIT)
1992   {
1993     if (!typing)
1994       return;
1995
1996     if (mode != TEXT_SETCURSOR)
1997     {
1998       sx = last_sx;
1999       sy = last_sy;
2000     }
2001
2002     lx = last_sx + level_xpos;
2003     ly = last_sy + level_ypos;
2004   }
2005
2006   switch (mode)
2007   {
2008     case TEXT_INIT:
2009       if (typing)
2010         DrawLevelText(0, 0, 0, TEXT_END);
2011
2012       typing = TRUE;
2013       start_sx = last_sx = sx;
2014       start_sy = last_sy = sy;
2015       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2016       break;
2017
2018     case TEXT_SETCURSOR:
2019       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2020       DrawAreaBorder(sx, sy, sx, sy);
2021       last_sx = sx;
2022       last_sy = sy;
2023       break;
2024
2025     case TEXT_WRITECHAR:
2026       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2027       {
2028         delete_buffer[sx - start_sx] = Feld[lx][ly];
2029         Feld[lx][ly] = letter_element;
2030
2031         if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2032           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2033         else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2034           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2035         else
2036           DrawLevelText(0, 0, 0, TEXT_END);
2037       }
2038       break;
2039
2040     case TEXT_BACKSPACE:
2041       if (sx > start_sx)
2042       {
2043         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2044         DrawMiniElement(sx - 1, sy, new_element3);
2045         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2046       }
2047       break;
2048
2049     case TEXT_NEWLINE:
2050       if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2051         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2052       else
2053         DrawLevelText(0, 0, 0, TEXT_END);
2054       break;
2055
2056     case TEXT_END:
2057       CopyLevelToUndoBuffer();
2058       DrawMiniElement(sx, sy, Feld[lx][ly]);
2059       typing = FALSE;
2060       break;
2061
2062     default:
2063       break;
2064   }
2065 }
2066
2067 static void CopyLevelToUndoBuffer()
2068 {
2069   int x, y;
2070
2071   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2072
2073   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2074     undo_buffer_steps++;
2075
2076   for(x=0; x<lev_fieldx; x++)
2077     for(y=0; y<lev_fieldy; y++)
2078       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2079 }
2080
2081 static void RandomPlacement(int button)
2082 {
2083   int new_element;
2084   int x, y;
2085
2086   new_element = (button == 1 ? new_element1 :
2087                  button == 2 ? new_element2 :
2088                  button == 3 ? new_element3 : 0);
2089
2090   if (random_placement_method == RANDOM_USE_PERCENTAGE)
2091   {
2092     for(x=0; x<lev_fieldx; x++)
2093       for(y=0; y<lev_fieldy; y++)
2094         if (RND(100) < random_placement_percentage)
2095           Feld[x][y] = new_element;
2096   }
2097   else
2098   {
2099     int elements_left = random_placement_num_objects;
2100
2101     while (elements_left > 0)
2102     {
2103       x = RND(lev_fieldx);
2104       y = RND(lev_fieldy);
2105
2106       if (Feld[x][y] != new_element)
2107       {
2108         Feld[x][y] = new_element;
2109         elements_left--;
2110       }
2111     }
2112   }
2113
2114   DrawMiniLevel(level_xpos, level_ypos);
2115 }
2116
2117 static void HandleDrawingAreas(struct GadgetInfo *gi)
2118 {
2119   static boolean started_inside_drawing_area = FALSE;
2120   boolean inside_drawing_area = !gi->event.off_borders;
2121   boolean button_press_event;
2122   boolean button_release_event;
2123   int new_element;
2124   int button = gi->event.button;
2125   int sx = gi->event.x, sy = gi->event.y;
2126   int lx, ly;
2127   int x, y;
2128
2129   if (edit_mode != ED_MODE_DRAWING)
2130     return;
2131
2132   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2133   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2134
2135   sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
2136   sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
2137   lx = sx + level_xpos;
2138   ly = sy + level_ypos;
2139
2140   lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
2141   ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
2142   sx = lx - level_xpos;
2143   sy = ly - level_ypos;
2144
2145   if (button_press_event)
2146     started_inside_drawing_area = inside_drawing_area;
2147
2148   if (!started_inside_drawing_area)
2149     return;
2150
2151   if ((!button && !button_release_event) ||
2152       sx > lev_fieldx || sy > lev_fieldy ||
2153       (sx == 0 && level_xpos<0) ||
2154       (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
2155       (sy == 0 && level_ypos < 0) ||
2156       (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
2157     return;
2158
2159   new_element = (button == 1 ? new_element1 :
2160                  button == 2 ? new_element2 :
2161                  button == 3 ? new_element3 : 0);
2162
2163   switch (drawing_function)
2164   {
2165     case ED_CTRL_ID_SINGLE_ITEMS:
2166       if (button_release_event)
2167         CopyLevelToUndoBuffer();
2168
2169       if (!button)
2170         break;
2171
2172       if (new_element != Feld[lx][ly])
2173       {
2174         if (new_element == EL_SPIELFIGUR)
2175         {
2176           /* remove player at old position */
2177           for(y=0; y<lev_fieldy; y++)
2178           {
2179             for(x=0; x<lev_fieldx; x++)
2180             {
2181               if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2182               {
2183                 Feld[x][y] = EL_LEERRAUM;
2184                 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2185                     y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2186                   DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
2187               }
2188             }
2189           }
2190         }
2191
2192         Feld[lx][ly] = new_element;
2193         DrawMiniElement(sx, sy, new_element);
2194       }
2195       break;
2196
2197     case ED_CTRL_ID_CONNECTED_ITEMS:
2198       {
2199         static int last_sx = -1;
2200         static int last_sy = -1;
2201
2202         if (button_release_event)
2203           CopyLevelToUndoBuffer();
2204
2205         if (button)
2206         {
2207           if (!button_press_event)
2208             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2209
2210           last_sx = sx;
2211           last_sy = sy;
2212         }
2213       }
2214       break;
2215
2216     case ED_CTRL_ID_LINE:
2217     case ED_CTRL_ID_RECTANGLE:
2218     case ED_CTRL_ID_FILLED_BOX:
2219     case ED_CTRL_ID_BRUSH:
2220       {
2221         static int last_sx = -1;
2222         static int last_sy = -1;
2223         static int start_sx = -1;
2224         static int start_sy = -1;
2225         void (*draw_func)(int, int, int, int, int, boolean);
2226
2227         if (drawing_function == ED_CTRL_ID_LINE)
2228           draw_func = DrawLine;
2229         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2230           draw_func = DrawRectangle;
2231         else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2232           draw_func = DrawFilledBox;
2233         else
2234           draw_func = SelectArea;
2235
2236         if (button_press_event)
2237         {
2238           draw_func(sx, sy, sx, sy, new_element, FALSE);
2239           start_sx = last_sx = sx;
2240           start_sy = last_sy = sy;
2241         }
2242         else if (button_release_event)
2243         {
2244           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2245           CopyLevelToUndoBuffer();
2246         }
2247         else if (last_sx != sx || last_sy != sy)
2248         {
2249           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2250           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2251           last_sx = sx;
2252           last_sy = sy;
2253         }
2254       }
2255       break;
2256
2257     case ED_CTRL_ID_TEXT:
2258       if (button_press_event)
2259         DrawLevelText(sx, sy, 0, TEXT_INIT);
2260       break;
2261
2262     case ED_CTRL_ID_FLOOD_FILL:
2263       if (button_press_event && Feld[lx][ly] != new_element)
2264       {
2265         FloodFill(lx, ly, new_element);
2266         DrawMiniLevel(level_xpos, level_ypos);
2267         CopyLevelToUndoBuffer();
2268       }
2269       break;
2270
2271     default:
2272       break;
2273   }
2274 }
2275
2276 static void HandleCounterButtons(struct GadgetInfo *gi)
2277 {
2278   int id = gi->custom_id;
2279   int button = gi->event.button;
2280   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2281
2282   switch (id)
2283   {
2284     case ED_CTRL_ID_SCORE_DOWN:
2285     case ED_CTRL_ID_SCORE_UP:
2286       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2287       if (*gadget_score_value < 0)
2288         *gadget_score_value = 0;
2289       else if (*gadget_score_value > 255)
2290         *gadget_score_value = 255;
2291
2292       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2293       break;
2294
2295     default:
2296       break;
2297   }
2298 }
2299
2300 static void HandleControlButtons(struct GadgetInfo *gi)
2301 {
2302   int id = gi->custom_id;
2303   int button = gi->event.button;
2304   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2305   int new_element;
2306   int player_present = FALSE;
2307   int level_changed = FALSE;
2308   int x, y;
2309
2310   new_element = (button == 1 ? new_element1 :
2311                  button == 2 ? new_element2 :
2312                  button == 3 ? new_element3 : 0);
2313
2314   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2315     DrawLevelText(0, 0, 0, TEXT_END);
2316
2317   if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2318   {
2319     DrawDrawingWindow();
2320     edit_mode = ED_MODE_DRAWING;
2321   }
2322
2323   switch (id)
2324   {
2325     case ED_CTRL_ID_SINGLE_ITEMS:
2326     case ED_CTRL_ID_CONNECTED_ITEMS:
2327     case ED_CTRL_ID_LINE:
2328     case ED_CTRL_ID_TEXT:
2329     case ED_CTRL_ID_RECTANGLE:
2330     case ED_CTRL_ID_FILLED_BOX:
2331     case ED_CTRL_ID_FLOOD_FILL:
2332     case ED_CTRL_ID_BRUSH:
2333       drawing_function = id;
2334       break;
2335
2336     case ED_CTRL_ID_WRAP_LEFT:
2337       if (level_xpos >= 0)
2338       {
2339         if (lev_fieldx < 2*SCR_FIELDX - 2)
2340           break;
2341
2342         level_xpos -= step;
2343         if (level_xpos <- 1)
2344           level_xpos = -1;
2345         if (button == 1)
2346           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2347         else
2348           DrawMiniLevel(level_xpos, level_ypos);
2349       }
2350       break;
2351
2352     case ED_CTRL_ID_WRAP_RIGHT:
2353       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2354       {
2355         if (lev_fieldx < 2*SCR_FIELDX - 2)
2356           break;
2357
2358         level_xpos += step;
2359         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2360           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2361         if (button == 1)
2362           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2363         else
2364           DrawMiniLevel(level_xpos, level_ypos);
2365       }
2366       break;
2367
2368     case ED_CTRL_ID_WRAP_UP:
2369       if (level_ypos >= 0)
2370       {
2371         if (lev_fieldy < 2*SCR_FIELDY - 2)
2372           break;
2373
2374         level_ypos -= step;
2375         if (level_ypos < -1)
2376           level_ypos = -1;
2377         if (button == 1)
2378           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2379         else
2380           DrawMiniLevel(level_xpos, level_ypos);
2381       }
2382       break;
2383
2384     case ED_CTRL_ID_WRAP_DOWN:
2385       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2386       {
2387         if (lev_fieldy < 2*SCR_FIELDY - 2)
2388           break;
2389
2390         level_ypos += step;
2391         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2392           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2393         if (button == 1)
2394           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2395         else
2396           DrawMiniLevel(level_xpos, level_ypos);
2397       }
2398       break;
2399
2400     case ED_CTRL_ID_PROPERTIES:
2401       DrawPropertiesWindow(new_element);
2402       edit_mode = ED_MODE_PROPERTIES;
2403       break;
2404
2405     case ED_CTRL_ID_RANDOM_PLACEMENT:
2406       RandomPlacement(button);
2407       CopyLevelToUndoBuffer();
2408       break;
2409
2410     case ED_CTRL_ID_UNDO:
2411       if (undo_buffer_steps == 0)
2412       {
2413         Request("Undo buffer empty !", REQ_CONFIRM);
2414         break;
2415       }
2416
2417       undo_buffer_position =
2418         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2419       undo_buffer_steps--;
2420
2421       for(x=0; x<lev_fieldx; x++)
2422         for(y=0; y<lev_fieldy; y++)
2423           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2424       DrawMiniLevel(level_xpos,level_ypos);
2425       break;
2426
2427     case ED_CTRL_ID_INFO:
2428       if (edit_mode != ED_MODE_INFO)
2429       {
2430         DrawControlWindow();
2431         edit_mode = ED_MODE_INFO;
2432       }
2433       else
2434       {
2435         AdjustLevelScrollPosition();
2436         DrawMiniLevel(level_xpos, level_ypos);
2437         edit_mode = ED_MODE_DRAWING;
2438       }
2439       break;
2440
2441     case ED_CTRL_ID_CLEAR:
2442       for(x=0; x<MAX_LEV_FIELDX; x++) 
2443         for(y=0; y<MAX_LEV_FIELDY; y++) 
2444           Feld[x][y] = new_element3;
2445       CopyLevelToUndoBuffer();
2446
2447       DrawMiniLevel(level_xpos, level_ypos);
2448       break;
2449
2450     case ED_CTRL_ID_SAVE:
2451       if (leveldir[leveldir_nr].readonly)
2452       {
2453         Request("This level is read only !", REQ_CONFIRM);
2454         break;
2455       }
2456
2457       for(y=0; y<lev_fieldy; y++) 
2458         for(x=0; x<lev_fieldx; x++)
2459           if (Feld[x][y] != Ur[x][y])
2460             level_changed = TRUE;
2461
2462       if (!level_changed)
2463       {
2464         Request("Level has not changed !", REQ_CONFIRM);
2465         break;
2466       }
2467
2468       for(y=0; y<lev_fieldy; y++) 
2469         for(x=0; x<lev_fieldx; x++)
2470           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2471             player_present = TRUE;
2472
2473       if (!player_present)
2474         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2475       else
2476       {
2477         if (Request("Save this level and kill the old ?", REQ_ASK))
2478         {
2479           for(x=0; x<lev_fieldx; x++)
2480             for(y=0; y<lev_fieldy; y++) 
2481               Ur[x][y] = Feld[x][y];
2482           SaveLevel(level_nr);
2483         }
2484       }
2485       break;
2486
2487     case ED_CTRL_ID_TEST:
2488       for(y=0; y<lev_fieldy; y++) 
2489         for(x=0; x<lev_fieldx; x++)
2490           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2491             player_present = TRUE;
2492
2493       if (!player_present)
2494         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2495       else
2496       {
2497         for(x=0; x<lev_fieldx; x++)
2498           for(y=0; y<lev_fieldy; y++)
2499             OrigBackup[x][y] = Ur[x][y];
2500
2501         for(x=0; x<lev_fieldx; x++)
2502           for(y=0; y<lev_fieldy; y++)
2503             Ur[x][y] = Feld[x][y];
2504
2505         level_editor_test_game = TRUE;
2506         game_status = PLAYING;
2507         InitGame();
2508       }
2509       break;
2510
2511     case ED_CTRL_ID_EXIT:
2512       for(y=0; y<lev_fieldy; y++) 
2513         for(x=0; x<lev_fieldx; x++)
2514           if (Feld[x][y] != Ur[x][y])
2515             level_changed = TRUE;
2516
2517       if (!level_changed ||
2518           Request("Level has changed! Exit without saving ?",
2519                   REQ_ASK | REQ_STAY_OPEN))
2520       {
2521         CloseDoor(DOOR_CLOSE_1);
2522
2523         /*
2524         CloseDoor(DOOR_CLOSE_ALL);
2525         */
2526
2527         /* draw smaller door */
2528         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2529                   DOOR_GFX_PAGEX7, 64,
2530                   108, 64,
2531                   EX - 4, EY - 12);
2532         redraw_mask |= REDRAW_ALL;
2533
2534         game_status = MAINMENU;
2535         DrawMainMenu();
2536       }
2537       else
2538       {
2539         CloseDoor(DOOR_CLOSE_1);
2540         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2541                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2542                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2543         OpenDoor(DOOR_OPEN_1);
2544       }
2545       break;
2546
2547     default:
2548       if (gi->event.type == GD_EVENT_PRESSED)
2549         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2550       else if (gi->event.type == GD_EVENT_RELEASED)
2551         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2552       else if (gi->event.type == GD_EVENT_MOVING)
2553         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2554       else
2555         printf("default: HandleControlButtons: ?\n");
2556       break;
2557   }
2558 }
2559
2560 void HandleLevelEditorKeyInput(KeySym key)
2561 {
2562   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2563   {
2564     char *keyname = getKeyNameFromKeySym(key);
2565     char letter = 0;
2566
2567     if (strlen(keyname) == 1)
2568       letter = keyname[0];
2569     else if (strcmp(keyname, "space") == 0)
2570       letter = ' ';
2571     else if (strcmp(keyname, "less") == 0)
2572       letter = '<';
2573     else if (strcmp(keyname, "equal") == 0)
2574       letter = '=';
2575     else if (strcmp(keyname, "greater") == 0)
2576       letter = '>';
2577
2578     /* map lower case letters to upper case */
2579     if (letter >= 'a' && letter <= 'z')
2580       letter += (int)('A' - 'a');
2581     else if (letter == 'ä')
2582       letter = 'Ä';
2583     else if (letter == 'ä')
2584       letter = 'Ö';
2585     else if (letter == 'ä')
2586       letter = 'Ü';
2587
2588     if (letter)
2589       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
2590     else if (key == XK_Delete || key == XK_BackSpace)
2591       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
2592     else if (key == XK_Return)
2593       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
2594   }
2595 }