36003a113e49271edcd56479f2101848d124aa08
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING         0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS 236
53 #define ED_CTRL1_BUTTONS_HORIZ  4
54 #define ED_CTRL1_BUTTONS_VERT   4
55 #define ED_CTRL1_BUTTON_XSIZE   22
56 #define ED_CTRL1_BUTTON_YSIZE   22
57 #define ED_CTRL1_BUTTONS_XPOS   6
58 #define ED_CTRL1_BUTTONS_YPOS   6
59 #define ED_CTRL2_BUTTONS_HORIZ  3
60 #define ED_CTRL2_BUTTONS_VERT   2
61 #define ED_CTRL2_BUTTON_XSIZE   30
62 #define ED_CTRL2_BUTTON_YSIZE   20
63 #define ED_CTRL2_BUTTONS_XPOS   5
64 #define ED_CTRL2_BUTTONS_YPOS   100
65 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
66 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
67 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
68
69 /* values for other gadgets */
70 #define ED_SCORE_XPOS           TILEX
71 #define ED_SCORE_YPOS           (7 * TILEY)
72 #define ED_COUNT_VALUE_XOFFSET  5
73 #define ED_COUNT_VALUE_YOFFSET  3
74
75 /* control button identifiers */
76 #define ED_CTRL_ID_SINGLE_ITEMS         0
77 #define ED_CTRL_ID_CONNECTED_ITEMS      1
78 #define ED_CTRL_ID_LINE                 2
79 #define ED_CTRL_ID_TEXT                 3
80 #define ED_CTRL_ID_RECTANGLE            4
81 #define ED_CTRL_ID_FILLED_BOX           5
82 #define ED_CTRL_ID_WRAP_UP              6
83 #define ED_CTRL_ID_PROPERTIES           7
84 #define ED_CTRL_ID_FLOOD_FILL           8
85 #define ED_CTRL_ID_WRAP_LEFT            9
86 #define ED_CTRL_ID_WRAP_RIGHT           11
87 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
88 #define ED_CTRL_ID_BRUSH                13
89 #define ED_CTRL_ID_WRAP_DOWN            14
90 #define ED_CTRL_ID_UNDO                 16
91 #define ED_CTRL_ID_INFO                 17
92 #define ED_CTRL_ID_SAVE                 18
93 #define ED_CTRL_ID_CLEAR                19
94 #define ED_CTRL_ID_TEST                 20
95 #define ED_CTRL_ID_EXIT                 21
96
97 /* counter button identifiers */
98 #define ED_CTRL_ID_SCORE_DOWN           22
99 #define ED_CTRL_ID_SCORE_UP             23
100
101 /* drawing area identifiers */
102 #define ED_CTRL_ID_DRAWING_LEVEL        24
103
104 #define ED_NUM_GADGETS                  25
105
106 /* values for counter gadgets */
107 #define ED_COUNTER_SCORE                0
108
109 #define ED_NUM_COUNTERS                 1
110
111 static struct
112 {
113   int x, y;
114   int gadget_id;
115 } counter_info[ED_NUM_COUNTERS] =
116 {
117   { ED_SCORE_XPOS,      ED_SCORE_YPOS,          ED_CTRL_ID_SCORE_DOWN }
118 };
119
120 /* forward declaration for internal use */
121 static void DrawDrawingWindow();
122 static void DrawPropertiesWindow(int);
123 static void CopyLevelToUndoBuffer();
124 static void HandleDrawingAreas(struct GadgetInfo *);
125 static void HandleCounterButtons(struct GadgetInfo *);
126 static void HandleControlButtons(struct GadgetInfo *);
127
128 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
129 static boolean level_editor_gadgets_created = FALSE;
130
131 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
132
133 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
134 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
135 static int undo_buffer_position = 0;
136 static int undo_buffer_steps = 0;
137
138 static int random_placement_percentage = 10;
139 static int random_placement_num_objects = 10;
140 #if 0
141 static int random_placement_method = RANDOM_USE_PERCENTAGE;
142 #else
143 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
144 #endif
145
146 /* pointer to score value */
147 static int *gadget_score_value;
148
149 static int level_xpos,level_ypos;
150 static int edit_mode;
151 static boolean name_typing;
152 static int new_element1 = EL_MAUERWERK;
153 static int new_element2 = EL_LEERRAUM;
154 static int new_element3 = EL_ERDREICH;
155
156 int element_shift;
157 int editor_element[] =
158 {
159   EL_CHAR_A + ('B' - 'A'),
160   EL_CHAR_A + ('O' - 'A'),
161   EL_CHAR_A + ('U' - 'A'),
162   EL_CHAR_A + ('L' - 'A'),
163
164   EL_CHAR_MINUS,
165   EL_CHAR_A + ('D' - 'A'),
166   EL_CHAR_A + ('E' - 'A'),
167   EL_CHAR_A + ('R' - 'A'),
168
169   EL_CHAR_A + ('D' - 'A'),
170   EL_CHAR_A + ('A' - 'A'),
171   EL_CHAR_A + ('S' - 'A'),
172   EL_CHAR_A + ('H' - 'A'),
173
174   EL_SPIELFIGUR,
175   EL_LEERRAUM,
176   EL_ERDREICH,
177   EL_BETON,
178
179   EL_FELSBODEN,
180   EL_SIEB2_LEER,
181   EL_AUSGANG_ZU,
182   EL_AUSGANG_AUF,
183
184   EL_EDELSTEIN_BD,
185   EL_BUTTERFLY_O,
186   EL_FIREFLY_O,
187   EL_FELSBROCKEN,
188
189   EL_BUTTERFLY_L,
190   EL_FIREFLY_L,
191   EL_BUTTERFLY_R,
192   EL_FIREFLY_R,
193
194   EL_AMOEBE_BD,
195   EL_BUTTERFLY_U,
196   EL_FIREFLY_U,
197   EL_LEERRAUM,
198
199   EL_CHAR_A + ('E' - 'A'),
200   EL_CHAR_A + ('M' - 'A'),
201   EL_CHAR_A + ('E' - 'A'),
202   EL_CHAR_MINUS,
203
204   EL_CHAR_A + ('R' - 'A'),
205   EL_CHAR_A + ('A' - 'A'),
206   EL_CHAR_A + ('L' - 'A'),
207   EL_CHAR_A + ('D' - 'A'),
208
209   EL_CHAR_A + ('M' - 'A'),
210   EL_CHAR_A + ('I' - 'A'),
211   EL_CHAR_A + ('N' - 'A'),
212   EL_CHAR_A + ('E' - 'A'),
213
214   EL_SPIELER1,
215   EL_SPIELER2,
216   EL_SPIELER3,
217   EL_SPIELER4,
218
219   EL_SPIELFIGUR,
220   EL_LEERRAUM,
221   EL_ERDREICH,
222   EL_FELSBROCKEN,
223
224   EL_BETON,
225   EL_MAUERWERK,
226   EL_FELSBODEN,
227   EL_SIEB_LEER,
228
229   EL_EDELSTEIN,
230   EL_DIAMANT,
231   EL_KOKOSNUSS,
232   EL_BOMBE,
233
234   EL_ERZ_EDEL,
235   EL_ERZ_DIAM,
236   EL_MORAST_LEER,
237   EL_MORAST_VOLL,
238
239   EL_DYNAMIT_AUS,
240   EL_DYNAMIT,
241   EL_AUSGANG_ZU,
242   EL_AUSGANG_AUF,
243
244   EL_MAMPFER,
245   EL_KAEFER_O,
246   EL_FLIEGER_O,
247   EL_ROBOT,
248
249   EL_KAEFER_L,
250   EL_FLIEGER_L,
251   EL_KAEFER_R,
252   EL_FLIEGER_R,
253
254   EL_ABLENK_AUS,
255   EL_KAEFER_U,
256   EL_FLIEGER_U,
257   EL_UNSICHTBAR,
258
259   EL_BADEWANNE1,
260   EL_SALZSAEURE,
261   EL_BADEWANNE2,
262   EL_LEERRAUM,
263
264   EL_BADEWANNE3,
265   EL_BADEWANNE4,
266   EL_BADEWANNE5,
267   EL_LEERRAUM,
268
269   EL_TROPFEN,
270   EL_AMOEBE_TOT,
271   EL_AMOEBE_NASS,
272   EL_AMOEBE_NORM,
273
274   EL_SCHLUESSEL1,
275   EL_SCHLUESSEL2,
276   EL_SCHLUESSEL3,
277   EL_SCHLUESSEL4,
278
279   EL_PFORTE1,
280   EL_PFORTE2,
281   EL_PFORTE3,
282   EL_PFORTE4,
283
284   EL_PFORTE1X,
285   EL_PFORTE2X,
286   EL_PFORTE3X,
287   EL_PFORTE4X,
288
289   EL_CHAR_A + ('M' - 'A'),
290   EL_CHAR_A + ('O' - 'A'),
291   EL_CHAR_A + ('R' - 'A'),
292   EL_CHAR_A + ('E' - 'A'),
293
294   EL_PFEIL_L,
295   EL_PFEIL_R,
296   EL_PFEIL_O,
297   EL_PFEIL_U,
298
299   EL_AMOEBE_VOLL,
300   EL_EDELSTEIN_GELB,
301   EL_EDELSTEIN_ROT,
302   EL_EDELSTEIN_LILA,
303
304   EL_ERZ_EDEL_BD,
305   EL_ERZ_EDEL_GELB,
306   EL_ERZ_EDEL_ROT,
307   EL_ERZ_EDEL_LILA,
308
309   EL_LIFE,
310   EL_PACMAN_O,
311   EL_ZEIT_VOLL,
312   EL_ZEIT_LEER,
313
314   EL_PACMAN_L,
315   EL_MAMPFER2,
316   EL_PACMAN_R,
317   EL_MAUER_LEBT,
318
319   EL_LIFE_ASYNC,
320   EL_PACMAN_U,
321   EL_BIRNE_AUS,
322   EL_BIRNE_EIN,
323
324   EL_DYNABOMB_NR,
325   EL_DYNABOMB_SZ,
326   EL_DYNABOMB_XL,
327   EL_BADEWANNE,
328
329   EL_MAULWURF,
330   EL_PINGUIN,
331   EL_SCHWEIN,
332   EL_DRACHE,
333
334   EL_SONDE,
335   EL_MAUER_X,
336   EL_MAUER_Y,
337   EL_MAUER_XY,
338
339   EL_CHAR_A + ('S' - 'A'),
340   EL_CHAR_A + ('O' - 'A'),
341   EL_CHAR_A + ('K' - 'A'),
342   EL_CHAR_A + ('O' - 'A'),
343
344   EL_CHAR_MINUS,
345   EL_CHAR_A + ('B' - 'A'),
346   EL_CHAR_A + ('A' - 'A'),
347   EL_CHAR_A + ('N' - 'A'),
348
349   EL_SOKOBAN_OBJEKT,
350   EL_SOKOBAN_FELD_LEER,
351   EL_SOKOBAN_FELD_VOLL,
352   EL_BETON,
353
354 /*
355   EL_CHAR_A + ('D' - 'A'),
356   EL_CHAR_A + ('Y' - 'A'),
357   EL_CHAR_A + ('N' - 'A'),
358   EL_CHAR_A + ('A' - 'A'),
359
360   EL_CHAR_A + ('B' - 'A'),
361   EL_CHAR_A + ('L' - 'A'),
362   EL_CHAR_A + ('A' - 'A'),
363   EL_CHAR_A + ('S' - 'A'),
364
365   EL_CHAR_MINUS,
366   EL_CHAR_A + ('T' - 'A'),
367   EL_CHAR_A + ('E' - 'A'),
368   EL_CHAR_A + ('R' - 'A'),
369 */
370
371   EL_LEERRAUM,
372   EL_LEERRAUM,
373   EL_LEERRAUM,
374   EL_LEERRAUM,
375
376   EL_CHAR_AUSRUF,
377   EL_CHAR_ZOLL,
378   EL_CHAR_DOLLAR,
379   EL_CHAR_PROZ,
380
381   EL_CHAR_APOSTR,
382   EL_CHAR_KLAMM1,
383   EL_CHAR_KLAMM2,
384   EL_CHAR_PLUS,
385
386   EL_CHAR_KOMMA,
387   EL_CHAR_MINUS,
388   EL_CHAR_PUNKT,
389   EL_CHAR_SLASH,
390
391   EL_CHAR_0 + 0,
392   EL_CHAR_0 + 1,
393   EL_CHAR_0 + 2,
394   EL_CHAR_0 + 3,
395
396   EL_CHAR_0 + 4,
397   EL_CHAR_0 + 5,
398   EL_CHAR_0 + 6,
399   EL_CHAR_0 + 7,
400
401   EL_CHAR_0 + 8,
402   EL_CHAR_0 + 9,
403   EL_CHAR_DOPPEL,
404   EL_CHAR_SEMIKL,
405
406   EL_CHAR_LT,
407   EL_CHAR_GLEICH,
408   EL_CHAR_GT,
409   EL_CHAR_FRAGE,
410
411   EL_CHAR_AT,
412   EL_CHAR_A + 0,
413   EL_CHAR_A + 1,
414   EL_CHAR_A + 2,
415
416   EL_CHAR_A + 3,
417   EL_CHAR_A + 4,
418   EL_CHAR_A + 5,
419   EL_CHAR_A + 6,
420
421   EL_CHAR_A + 7,
422   EL_CHAR_A + 8,
423   EL_CHAR_A + 9,
424   EL_CHAR_A + 10,
425
426   EL_CHAR_A + 11,
427   EL_CHAR_A + 12,
428   EL_CHAR_A + 13,
429   EL_CHAR_A + 14,
430
431   EL_CHAR_A + 15,
432   EL_CHAR_A + 16,
433   EL_CHAR_A + 17,
434   EL_CHAR_A + 18,
435
436   EL_CHAR_A + 19,
437   EL_CHAR_A + 20,
438   EL_CHAR_A + 21,
439   EL_CHAR_A + 22,
440
441   EL_CHAR_A + 23,
442   EL_CHAR_A + 24,
443   EL_CHAR_A + 25,
444   EL_CHAR_AE,
445
446   EL_CHAR_OE,
447   EL_CHAR_UE,
448   EL_CHAR_COPY
449 };
450 int elements_in_list = sizeof(editor_element)/sizeof(int);
451
452 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
453 {
454   int x,y;
455   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
456   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
457
458   XCopyArea(display,drawto,drawto,gc,
459             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
460             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
461             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
462   if (dx)
463   {
464     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
465     for(y=0;y<2*SCR_FIELDY;y++)
466       DrawMiniElementOrWall(x,y,from_x,from_y);
467   }
468   else if (dy)
469   {
470     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
471     for(x=0;x<2*SCR_FIELDX;x++)
472       DrawMiniElementOrWall(x,y,from_x,from_y);
473   }
474
475   redraw_mask |= REDRAW_FIELD;
476   BackToFront();
477 }
478
479 void InitLevelEditorGadgets()
480 {
481   int i;
482
483   for (i=0; i<ED_NUM_GADGETS; i++)
484     level_editor_gadget[i] = NULL;
485 }
486
487 static void CreateControlButtons()
488 {
489   int i;
490
491   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
492   {
493     Pixmap gd_pixmap = pix[PIX_DOOR];
494     struct GadgetInfo *gi;
495     int gd_xoffset, gd_yoffset;
496     int gd_x1, gd_x2, gd_y;
497     int width, height;
498     unsigned long event_mask;
499     int id = i;
500
501     if (i < ED_NUM_CTRL1_BUTTONS)
502     {
503       int x = i % ED_CTRL1_BUTTONS_HORIZ;
504       int y = i / ED_CTRL1_BUTTONS_HORIZ;
505
506       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
507       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
508       width = ED_CTRL1_BUTTON_XSIZE;
509       height = ED_CTRL1_BUTTON_YSIZE;
510     }
511     else
512     {
513       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
514       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
515
516       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
517       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
518       width = ED_CTRL2_BUTTON_XSIZE;
519       height = ED_CTRL2_BUTTON_YSIZE;
520     }
521
522     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
523     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
524     gd_y  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
525
526     if (i == ED_CTRL_ID_WRAP_LEFT ||
527         i == ED_CTRL_ID_WRAP_RIGHT ||
528         i == ED_CTRL_ID_WRAP_UP ||
529         i == ED_CTRL_ID_WRAP_DOWN)
530       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
531     else
532       event_mask = GD_EVENT_RELEASED;
533
534     gi = CreateGadget(GDI_CUSTOM_ID, id,
535                       GDI_X, EX + gd_xoffset,
536                       GDI_Y, EY + gd_yoffset,
537                       GDI_WIDTH, width,
538                       GDI_HEIGHT, height,
539                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
540                       GDI_STATE, GD_BUTTON_UNPRESSED,
541                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
542                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
543                       GDI_EVENT_MASK, event_mask,
544                       GDI_CALLBACK, HandleControlButtons,
545                       GDI_END);
546
547     if (gi == NULL)
548       Error(ERR_EXIT, "cannot create gadget");
549
550     level_editor_gadget[id] = gi;
551   }
552 }
553
554
555
556 #if 0
557
558 static void test1(struct GadgetInfo *gi)
559 {
560   int event_type = gi->event.type;
561
562   printf("HandleControlButtons: (%d,%d) (%d,%d) [%d] ",
563          gi->x, gi->y,
564          gi->event.x, gi->event.y, gi->event.button);
565
566   if (event_type == GD_EVENT_PRESSED)
567     printf("GD_EVENT_PRESSED\n");
568   else if (event_type == GD_EVENT_RELEASED)
569     printf("GD_EVENT_RELEASED\n");
570   else if (event_type == GD_EVENT_MOVING)
571     printf("GD_EVENT_MOVING\n");
572   else
573     printf("?\n");
574 }
575
576 #endif
577
578
579
580 static void CreateCounterButtons(int counter_id)
581 {
582   int i;
583
584   for (i=0; i<2; i++)
585   {
586     Pixmap gd_pixmap = pix[PIX_DOOR];
587     struct GadgetInfo *gi;
588     int gd_xoffset;
589     int gd_x1, gd_x2, gd_y;
590     int id = counter_info[counter_id].gadget_id + i;
591     unsigned long event_mask;
592
593     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
594
595     gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
596     gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
597     gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
598     gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
599
600     gi = CreateGadget(GDI_CUSTOM_ID, id,
601                       GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
602                       GDI_Y, SY + counter_info[counter_id].y,
603                       GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
604                       GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
605                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
606                       GDI_STATE, GD_BUTTON_UNPRESSED,
607                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
608                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
609                       GDI_EVENT_MASK, event_mask,
610                       GDI_CALLBACK, HandleCounterButtons,
611                       GDI_END);
612
613     if (gi == NULL)
614       Error(ERR_EXIT, "cannot create gadget");
615
616     level_editor_gadget[id] = gi;
617   }
618 }
619
620 static void CreateDrawingAreas()
621 {
622   struct GadgetInfo *gi;
623   unsigned long event_mask;
624
625   event_mask = GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING;
626
627   gi = CreateGadget(GDI_CUSTOM_ID, ED_CTRL_ID_DRAWING_LEVEL,
628                     GDI_X, SX,
629                     GDI_Y, SY,
630                     GDI_WIDTH, SXSIZE,
631                     GDI_HEIGHT, SYSIZE,
632                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
633                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
634                     GDI_EVENT_MASK, event_mask,
635                     GDI_CALLBACK, HandleDrawingAreas,
636                     GDI_END);
637
638   if (gi == NULL)
639     Error(ERR_EXIT, "cannot create gadget");
640
641   level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL] = gi;
642 }
643
644 static void CreateLevelEditorGadgets()
645 {
646   if (level_editor_gadgets_created)
647     return;
648
649   CreateControlButtons();
650   CreateCounterButtons(ED_COUNTER_SCORE);
651   CreateDrawingAreas();
652
653   level_editor_gadgets_created = TRUE;
654 }
655
656 static void MapControlButtons()
657 {
658   int i;
659
660   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
661     MapGadget(level_editor_gadget[i]);
662 }
663
664 static void MapCounterButtons(int counter_id)
665 {
666   int i;
667
668   for (i=0; i<2; i++)
669     MapGadget(level_editor_gadget[counter_info[counter_id].gadget_id + i]);
670 }
671
672 static void MapMainDrawingArea()
673 {
674   MapGadget(level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL]);
675 }
676
677 void UnmapLevelEditorWindowGadgets()
678 {
679   int i;
680
681   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
682     UnmapGadget(level_editor_gadget[i]);
683 }
684
685 void UnmapLevelEditorGadgets()
686 {
687   int i;
688
689   for (i=0; i<ED_NUM_GADGETS; i++)
690     UnmapGadget(level_editor_gadget[i]);
691 }
692
693 void DrawLevelEd()
694 {
695   int i, x, y, graphic;
696
697   level_xpos=-1;
698   level_ypos=-1;
699   edit_mode = ED_MODE_DRAWING;
700   name_typing = FALSE;
701   element_shift = 0;
702
703   CloseDoor(DOOR_CLOSE_ALL);
704
705   if (level_editor_test_game)
706   {
707     for(x=0; x<lev_fieldx; x++)
708       for(y=0; y<lev_fieldy; y++)
709         Feld[x][y] = Ur[x][y];
710
711     for(x=0; x<lev_fieldx; x++)
712       for(y=0; y<lev_fieldy; y++)
713         Ur[x][y] = OrigBackup[x][y];
714
715     level_editor_test_game = FALSE;
716   }
717   else
718   {
719     undo_buffer_position = -1;
720     undo_buffer_steps = -1;
721     CopyLevelToUndoBuffer();
722   }
723
724   DrawMiniLevel(level_xpos,level_ypos);
725   FadeToFront();
726
727   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
728             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
729             DXSIZE,DYSIZE,
730             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
731   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
732             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
733             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
734             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
735             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
736             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
737
738   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
739   {
740     if (i < elements_in_list)
741       graphic = el2gfx(editor_element[i]);
742     else
743       graphic = GFX_LEERRAUM;
744
745     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
746                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
747                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
748                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
749                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
750                        graphic);
751   }
752
753   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
754                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
755                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
756                      el2gfx(new_element1));
757   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
758                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
759                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
760                      el2gfx(new_element2));
761   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
762                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
763                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
764                      el2gfx(new_element3));
765   DrawTextExt(pix[PIX_DB_DOOR],gc,
766               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
767               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
768               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
769   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
770             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
771             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
772             7,FONT3_YSIZE,
773             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
774             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
775   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
776             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
777             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
778             7,FONT3_YSIZE,
779             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
780             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
781
782   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
783             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
784             VXSIZE,VYSIZE,
785             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
786
787   /* draw bigger door */
788   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
789             DOOR_GFX_PAGEX7, 0,
790             108, 64,
791             EX - 4, EY - 12);
792
793   /* draw new control window */
794   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
795             DOOR_GFX_PAGEX8, 236,
796             EXSIZE, EYSIZE,
797             EX, EY);
798
799   redraw_mask |= REDRAW_ALL;
800
801   OpenDoor(DOOR_OPEN_1);
802
803   if (!level_editor_gadgets_created)
804     CreateLevelEditorGadgets();
805
806   MapControlButtons();
807   MapMainDrawingArea();
808
809   /*
810   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
811   */
812 }
813
814 void DrawControlWindow()
815 {
816   int i,x,y;
817
818   ClearWindow();
819   UnmapLevelEditorWindowGadgets();
820
821   /* Inhalt der Mampfer */
822   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
823            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
824   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
825   {
826     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
827     XFillRectangle(display,drawto,gc,
828                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
829                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
830                    3*MINI_TILEX+2,3*MINI_TILEY+2);
831   }
832   XCopyArea(display,drawto,drawto,gc,
833             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
834             4*5*MINI_TILEX,5*MINI_TILEY,
835             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
836   for(i=0;i<4;i++)
837   {
838     for(y=0;y<3;y++) for(x=0;x<3;x++)
839       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
840
841     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
842              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
843              int2str(i+1,1),FS_SMALL,FC_YELLOW);
844   }
845
846   /* Inhalt der Amöbe */
847   for(y=0;y<2;y++) for(x=0;x<2;x++)
848   {
849     DrawMiniElement(29+x,26+y,EL_ERDREICH);
850     XFillRectangle(display,drawto,gc,
851                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
852                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
853                    MINI_TILEX+2,MINI_TILEY+2);
854   }
855   XCopyArea(display,drawto,drawto,gc,
856             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
857             3*MINI_TILEX,3*MINI_TILEY,
858             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
859   DrawMiniElement(29,26,level.amoebe_inhalt);
860
861   for(i=0;i<11+3+2;i++)
862   {
863     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
864               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
865               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
866               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
867               ED_COUNT_GADGET_XPOS,
868               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
869
870     if (i<11)
871       DrawText(ED_COUNT_VALUE_XPOS,
872                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
873                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
874     else if (i==11)
875       DrawText(ED_COUNT_VALUE_XPOS,
876                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
877                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
878     else if (i==12)
879       DrawText(ED_COUNT_VALUE_XPOS,
880                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
881                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
882     else if (i==13)
883       DrawText(ED_COUNT_VALUE_XPOS,
884                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
885                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
886     else if (i==14)
887       DrawText(ED_COUNT_VALUE_XPOS,
888                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
889                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
890     else if (i==15)
891       DrawText(ED_COUNT_VALUE_XPOS,
892                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
893                int2str(level.time,3),FS_SMALL,FC_YELLOW);
894   }
895
896   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
897            "Score for Emerald",FS_SMALL,FC_YELLOW);
898   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
899            "Score for Diamond",FS_SMALL,FC_YELLOW);
900   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
901            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
902   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
903            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
904   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
905            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
906   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
907            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
908   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
909            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
910   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
911            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
912   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
913            "Score for dynamite",FS_SMALL,FC_YELLOW);
914   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
915            "Score for key",FS_SMALL,FC_YELLOW);
916   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
917            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
918   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
919            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
920   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
921            "Time for magic wall",FS_SMALL,FC_YELLOW);
922   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
923            "Time for wheel",FS_SMALL,FC_YELLOW);
924   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
925            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
926   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
927            "Time available for this level",FS_SMALL,FC_YELLOW);
928
929   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
930             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
931             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
932             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
933             ED_COUNT_GADGET_XPOS,
934             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
935   for(i=1;i<31;i++)
936     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
937               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
938               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
939               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
940               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
941               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
942   DrawText(ED_COUNT_GADGET_XPOS+5,
943            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
944            level.name,FS_SMALL,FC_YELLOW);
945   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
946            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
947            "Title",FS_SMALL,FC_YELLOW);
948
949   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
950            "Playfield size:",FS_SMALL,FC_YELLOW);
951   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
952             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
953             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
954             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
955             ED_SIZE_GADGET_XPOS,
956             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
957   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
958             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
959             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
960             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
961             ED_SIZE_GADGET_XPOS,
962             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
963   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
964            "Width",FS_SMALL,FC_YELLOW);
965   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
966            "Height",FS_SMALL,FC_YELLOW);
967   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
968            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
969   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
970            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
971 }
972
973 void AdjustLevelScrollPosition()
974 {
975   if (level_xpos < -1)
976     level_xpos = -1;
977   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
978     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
979   if (lev_fieldx < 2*SCR_FIELDX - 2)
980     level_xpos = -1;
981
982   if (level_ypos < -1)
983     level_ypos = -1;
984   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
985     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
986   if (lev_fieldy < 2*SCR_FIELDY - 2)
987     level_ypos = -1;
988 }
989
990 void LevelEd(int mx, int my, int button)
991 {
992   static int last_button = 0;
993   static int in_field_pressed = FALSE;
994   static boolean use_floodfill = FALSE;
995
996
997   /*
998   int x = (mx-SX)/MINI_TILEX; 
999   int y = (my-SY)/MINI_TILEY; 
1000   */
1001
1002   /*
1003   HandlePressedControlButtons();
1004   HandleDrawingFunctions(mx, my, button);
1005   */
1006
1007   if (use_floodfill)            /********** FLOOD FILL **********/
1008   {
1009
1010
1011 #if 0
1012
1013     if (button)
1014     {
1015       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1016       {
1017         int from_x, from_y;
1018         int fill_element;
1019
1020         if (x>lev_fieldx || y>lev_fieldy ||
1021             (x==0 && level_xpos<0) ||
1022             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1023             (y==0 && level_ypos<0) ||
1024             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1025           return;
1026
1027         from_x = x+level_xpos;
1028         from_y = y+level_ypos;
1029         fill_element = (button==1 ? new_element1 :
1030                         button==2 ? new_element2 :
1031                         button==3 ? new_element3 : 0);
1032
1033         FloodFill(from_x,from_y,fill_element);
1034         DrawMiniLevel(level_xpos,level_ypos);
1035       }
1036
1037       use_floodfill = FALSE;
1038       CloseDoor(DOOR_CLOSE_1);
1039       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1040     }
1041     return;
1042
1043 #endif
1044
1045
1046
1047   }
1048   else                          /********** EDIT/CTRL-FENSTER **********/
1049   {
1050     static unsigned long choice_delay = 0;
1051     int choice = CheckElemButtons(mx,my,button);
1052     int elem_pos = choice-ED_BUTTON_ELEM;
1053
1054     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1055          (choice == ED_BUTTON_EDOWN &&
1056           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1057         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1058     {
1059       int i, step;
1060
1061       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1062               elements_in_list);
1063       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1064       if (element_shift<0)
1065         element_shift = 0;
1066       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1067         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1068       if (element_shift % MAX_ELEM_X)
1069         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1070
1071       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1072         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1073     }
1074     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1075     {
1076       int new_element;
1077
1078       if (elem_pos+element_shift < elements_in_list)
1079         new_element = editor_element[elem_pos+element_shift];
1080       else
1081         new_element = EL_LEERRAUM;
1082
1083       if (last_button==1)
1084         new_element1 = new_element;
1085       else if (last_button==2)
1086         new_element2 = new_element;
1087       else if (last_button==3)
1088         new_element3 = new_element;
1089
1090       DrawMiniGraphicExt(drawto,gc,
1091                          DX+ED_WIN_MB_LEFT_XPOS,
1092                          DY+ED_WIN_MB_LEFT_YPOS,
1093                          el2gfx(new_element1));
1094       DrawMiniGraphicExt(drawto,gc,
1095                          DX+ED_WIN_MB_MIDDLE_XPOS,
1096                          DY+ED_WIN_MB_MIDDLE_YPOS,
1097                          el2gfx(new_element2));
1098       DrawMiniGraphicExt(drawto,gc,
1099                          DX+ED_WIN_MB_RIGHT_XPOS,
1100                          DY+ED_WIN_MB_RIGHT_YPOS,
1101                          el2gfx(new_element3));
1102       redraw_mask |= REDRAW_DOOR_1;
1103
1104       if (edit_mode == ED_MODE_PROPERTIES)
1105         DrawPropertiesWindow(new_element);
1106     }
1107   
1108     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1109     {
1110
1111
1112
1113 #if 0
1114
1115       switch(CheckEditButtons(mx,my,button))
1116       {
1117         case ED_BUTTON_CTRL:
1118           CloseDoor(DOOR_CLOSE_2);
1119           DrawControlWindow();
1120           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1121                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1122                     VXSIZE,VYSIZE,
1123                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1124           OpenDoor(DOOR_OPEN_2);
1125           edit_mode = ED_MODE_INFO;
1126           break;
1127         case ED_BUTTON_FILL:
1128           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1129           use_floodfill = TRUE;
1130           return;
1131           break;
1132         case ED_BUTTON_LEFT:
1133           if (level_xpos>=0)
1134           {
1135             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1136               break;
1137             if (lev_fieldx<2*SCR_FIELDX-2)
1138               break;
1139
1140             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1141             if (level_xpos<-1)
1142               level_xpos = -1;
1143             if (button==1)
1144               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1145             else
1146               DrawMiniLevel(level_xpos,level_ypos);
1147           }
1148           break;
1149         case ED_BUTTON_RIGHT:
1150           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1151           {
1152             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1153               break;
1154             if (lev_fieldx<2*SCR_FIELDX-2)
1155               break;
1156
1157             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1158             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1159               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1160             if (button==1)
1161               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1162             else
1163               DrawMiniLevel(level_xpos,level_ypos);
1164           }
1165           break;
1166         case ED_BUTTON_UP:
1167           if (level_ypos>=0)
1168           {
1169             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1170               break;
1171             if (lev_fieldy<2*SCR_FIELDY-2)
1172               break;
1173
1174             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1175             if (level_ypos<-1)
1176               level_ypos = -1;
1177             if (button==1)
1178               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1179             else
1180               DrawMiniLevel(level_xpos,level_ypos);
1181           }
1182           break;
1183         case ED_BUTTON_DOWN:
1184           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1185           {
1186             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1187               break;
1188             if (lev_fieldy<2*SCR_FIELDY-2)
1189               break;
1190
1191             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1192             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1193               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1194             if (button==1)
1195               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1196             else
1197               DrawMiniLevel(level_xpos,level_ypos);
1198           }
1199           break;
1200         default:
1201           break;
1202       }
1203
1204 #endif
1205
1206
1207
1208 #if 0
1209
1210       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1211       {
1212         int new_element;
1213
1214         if (button && !motion_status)
1215           in_field_pressed = TRUE;
1216
1217         if (!button || !in_field_pressed || button<1 || button>3 ||
1218             (y==0 && level_ypos<0) ||
1219             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1220             (x==0 && level_xpos<0) ||
1221             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1222             x>lev_fieldx || y>lev_fieldy)
1223           return;
1224
1225         new_element = (button==1 ? new_element1 :
1226                        button==2 ? new_element2 :
1227                        button==3 ? new_element3 : 0);
1228
1229         if (new_element != Feld[x+level_xpos][y+level_ypos])
1230         {
1231           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1232           {
1233             int x,y;
1234
1235             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1236             {
1237               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1238               {
1239                 Feld[x][y] = EL_LEERRAUM;
1240                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1241                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1242                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1243               }
1244             }
1245           }
1246
1247           Feld[x+level_xpos][y+level_ypos] = new_element;
1248           DrawMiniElement(x,y,new_element);
1249         }
1250       }
1251       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1252         in_field_pressed = FALSE;
1253
1254 #endif
1255
1256
1257
1258     }
1259     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1260     {
1261       int choice = CheckCountButtons(mx,my,button);
1262       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1263
1264       if (choice >= 0 && choice < 36 &&
1265           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1266       {
1267         if (!(choice % 2))
1268           step = -step;
1269
1270         choice /= 2;
1271
1272         if (choice<11)
1273         {
1274           level.score[choice] += step;
1275           if (level.score[choice]<0)
1276             level.score[choice] = 0;
1277           else if (level.score[choice]>255)
1278             level.score[choice] = 255;
1279         }
1280         else if (choice==11)
1281         {
1282           level.tempo_amoebe += step;
1283           if (level.tempo_amoebe<0)
1284             level.tempo_amoebe = 0;
1285           else if (level.tempo_amoebe>255)
1286             level.tempo_amoebe = 255;
1287         }
1288         else if (choice==12)
1289         {
1290           level.dauer_sieb += step;
1291           if (level.dauer_sieb<0)
1292             level.dauer_sieb = 0;
1293           else if (level.dauer_sieb>255)
1294             level.dauer_sieb = 255;
1295         }
1296         else if (choice==13)
1297         {
1298           level.dauer_ablenk += step;
1299           if (level.dauer_ablenk<0)
1300             level.dauer_ablenk = 0;
1301           else if (level.dauer_ablenk>255)
1302             level.dauer_ablenk = 255;
1303         }
1304         else if (choice==14)
1305         {
1306           level.edelsteine += step;
1307           if (level.edelsteine<0)
1308             level.edelsteine = 0;
1309           else if (level.edelsteine>999)
1310             level.edelsteine = 999;
1311         }
1312         else if (choice==15)
1313         {
1314           level.time += step;
1315           if (level.time<0)
1316             level.time = 0;
1317           else if (level.time>999)
1318             level.time = 999;
1319         }
1320         else if (choice==16)
1321         {
1322           lev_fieldx += step;
1323           if (lev_fieldx<MIN_LEV_FIELDX)
1324             lev_fieldx = MIN_LEV_FIELDX;
1325           else if (lev_fieldx>MAX_LEV_FIELDX)
1326             lev_fieldx = MAX_LEV_FIELDX;
1327           level.fieldx = lev_fieldx;
1328         }
1329         else if (choice==17)
1330         {
1331           lev_fieldy += step;
1332           if (lev_fieldy<MIN_LEV_FIELDY)
1333             lev_fieldy = MIN_LEV_FIELDY;
1334           else if (lev_fieldy>MAX_LEV_FIELDY)
1335             lev_fieldy = MAX_LEV_FIELDY;
1336           level.fieldy = lev_fieldy;
1337         }
1338
1339         if (choice<11)
1340           DrawText(ED_COUNT_VALUE_XPOS,
1341                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1342                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1343         else if (choice==11)
1344           DrawText(ED_COUNT_VALUE_XPOS,
1345                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1346                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1347         else if (choice==12)
1348           DrawText(ED_COUNT_VALUE_XPOS,
1349                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1350                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1351         else if (choice==13)
1352           DrawText(ED_COUNT_VALUE_XPOS,
1353                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1354                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1355         else if (choice==14)
1356           DrawText(ED_COUNT_VALUE_XPOS,
1357                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1358                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1359         else if (choice==15)
1360           DrawText(ED_COUNT_VALUE_XPOS,
1361                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1362                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1363         else if (choice==16)
1364           DrawText(ED_SIZE_VALUE_XPOS,
1365                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1366                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1367         else if (choice==17)
1368           DrawText(ED_SIZE_VALUE_XPOS,
1369                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1370                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1371
1372         redraw_mask &= ~REDRAW_FIELD;
1373         if (choice<16)
1374           XCopyArea(display,drawto,window,gc,
1375                     ED_COUNT_VALUE_XPOS,
1376                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1377                     3*FONT2_XSIZE,FONT2_YSIZE,
1378                     ED_COUNT_VALUE_XPOS,
1379                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1380         else
1381           XCopyArea(display,drawto,window,gc,
1382                     ED_SIZE_VALUE_XPOS,
1383                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1384                     3*FONT2_XSIZE,FONT2_YSIZE,
1385                     ED_SIZE_VALUE_XPOS,
1386                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1387         XFlush(display);
1388       }
1389
1390
1391
1392 #if 0
1393
1394       switch(CheckCtrlButtons(mx,my,button))
1395       {
1396         case ED_BUTTON_EDIT:
1397           CloseDoor(DOOR_CLOSE_2);
1398           AdjustLevelScrollPosition();
1399           DrawMiniLevel(level_xpos,level_ypos);
1400           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1401                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1402                     VXSIZE,VYSIZE,
1403                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1404           OpenDoor(DOOR_OPEN_2);
1405           edit_mode = ED_MODE_DRAWING;
1406           break;
1407         case ED_BUTTON_CLEAR:
1408           if (Request("Are you sure to clear this level ?",REQ_ASK))
1409           {
1410             for(x=0;x<MAX_LEV_FIELDX;x++) 
1411               for(y=0;y<MAX_LEV_FIELDY;y++) 
1412                 Feld[x][y] = EL_ERDREICH;
1413             DrawMiniLevel(level_xpos,level_ypos);
1414           }
1415           break;
1416         case ED_BUTTON_UNDO:
1417           if (leveldir[leveldir_nr].readonly ||
1418               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1419           {
1420             CloseDoor(DOOR_CLOSE_ALL);
1421             game_status=MAINMENU;
1422             DrawMainMenu();
1423           }
1424           else
1425           {
1426             CloseDoor(DOOR_CLOSE_1);
1427             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1428           }
1429           break;
1430         case ED_BUTTON_EXIT:
1431           {
1432             int figur_vorhanden = FALSE;
1433
1434             if (leveldir[leveldir_nr].readonly)
1435             {
1436               Request("This level is read only !",REQ_CONFIRM);
1437               break;
1438             }
1439
1440             for(y=0;y<lev_fieldy;y++) 
1441               for(x=0;x<lev_fieldx;x++)
1442                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1443                   figur_vorhanden = TRUE;
1444
1445             if (!figur_vorhanden)
1446               Request("No Level without Gregor Mc Duffin please !",
1447                          REQ_CONFIRM);
1448             else
1449             {
1450               if (Request("Save this level and kill the old ?",
1451                              REQ_ASK | REQ_STAY_OPEN))
1452               {
1453                 for(x=0;x<lev_fieldx;x++)
1454                   for(y=0;y<lev_fieldy;y++) 
1455                     Ur[x][y]=Feld[x][y];
1456                 SaveLevel(level_nr);
1457               }
1458               CloseDoor(DOOR_CLOSE_ALL);
1459               game_status=MAINMENU;
1460               DrawMainMenu();
1461             }
1462           }
1463           break;
1464         default:
1465           break;
1466       }
1467
1468 #endif
1469
1470
1471
1472       if (mx>=ED_COUNT_GADGET_XPOS &&
1473           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1474           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1475           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1476       {
1477         if (!name_typing)
1478         {
1479           name_typing = TRUE;
1480           DrawText(ED_COUNT_GADGET_XPOS+5,
1481                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1482                    level.name,FS_SMALL,FC_GREEN);
1483           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1484                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1485                    "<",FS_SMALL,FC_RED);
1486         }
1487       }
1488       else
1489       {
1490         if (name_typing)
1491         {
1492           name_typing = FALSE;
1493           DrawText(ED_COUNT_GADGET_XPOS+5,
1494                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1495                    level.name,FS_SMALL,FC_YELLOW);
1496           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1497                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1498                    " ",FS_SMALL,FC_RED);
1499         }
1500       }
1501
1502       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1503           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1504       {
1505         int new_element;
1506
1507         if (!button || button<1 || button>3)
1508           return;
1509
1510         new_element = (button==1 ? new_element1 :
1511                        button==2 ? new_element2 :
1512                        button==3 ? new_element3 : 0);
1513
1514         if (new_element != level.amoebe_inhalt)
1515         {
1516           level.amoebe_inhalt = new_element;
1517           DrawMiniElement(29,26,new_element);
1518         }
1519       }
1520
1521       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1522           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1523       {
1524         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1525         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1526         int i = x/5;
1527         int new_element;
1528
1529         x = x-i*5;
1530         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1531         {
1532           if (button && !motion_status)
1533             in_field_pressed = TRUE;
1534
1535           if (!button || !in_field_pressed || button<1 || button>3)
1536             return;
1537
1538           new_element = (button==1 ? new_element1 :
1539                          button==2 ? new_element2 :
1540                          button==3 ? new_element3 : 0);
1541
1542           if (new_element != level.mampfer_inhalt[i][x][y])
1543           {
1544             level.mampfer_inhalt[i][x][y] = new_element;
1545             DrawMiniElement(1+5*i+x,2+y,new_element);
1546           }
1547         }
1548         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1549           in_field_pressed = FALSE;
1550       }
1551       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1552         in_field_pressed = FALSE;
1553     }
1554   }
1555
1556   last_button = button;
1557
1558   BackToFront();
1559 }
1560
1561 void LevelNameTyping(KeySym key)
1562 {
1563   unsigned char ascii = 0;
1564   int len = strlen(level.name);
1565
1566   if (!name_typing)
1567     return;
1568
1569   if (key>=XK_A && key<=XK_Z)
1570     ascii = 'A'+(char)(key-XK_A);
1571   else if (key>=XK_a && key<=XK_z)
1572     ascii = 'a'+(char)(key-XK_a);
1573   else if (key>=XK_0 && key<=XK_9)
1574     ascii = '0'+(char)(key-XK_0);
1575 #ifdef XK_LATIN1
1576   else if (key>=XK_space && key<=XK_at)
1577     ascii = ' '+(char)(key-XK_space);
1578   else if (key==XK_Adiaeresis)
1579     ascii = 'Ä';
1580   else if (key==XK_Odiaeresis)
1581     ascii = 'Ö';
1582   else if (key==XK_Udiaeresis)
1583     ascii = 'Ãœ';
1584   else if (key==XK_adiaeresis)
1585     ascii = 'ä';
1586   else if (key==XK_odiaeresis)
1587     ascii = 'ö';
1588   else if (key==XK_udiaeresis)
1589     ascii = 'ü';
1590   else if (key==XK_underscore)
1591     ascii = '_';
1592 #endif
1593
1594   if (ascii && len<MAX_LEVNAMLEN-2)
1595   {
1596     level.name[len] = ascii;
1597     level.name[len+1] = 0;
1598     len++;
1599
1600     DrawTextExt(drawto,gc,
1601                 ED_COUNT_GADGET_XPOS+5,
1602                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1603                 level.name,FS_SMALL,FC_GREEN);
1604     DrawTextExt(window,gc,
1605                 ED_COUNT_GADGET_XPOS+5,
1606                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1607                 level.name,FS_SMALL,FC_GREEN);
1608     DrawTextExt(drawto,gc,
1609                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1610                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1611                 "<",FS_SMALL,FC_RED);
1612     DrawTextExt(window,gc,
1613                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1614                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1615                 "<",FS_SMALL,FC_RED);
1616   }
1617   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1618   {
1619     level.name[len-1] = 0;
1620     len--;
1621
1622     DrawTextExt(drawto,gc,
1623                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1624                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1625                 "< ",FS_SMALL,FC_GREEN);
1626     DrawTextExt(window,gc,
1627                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1628                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1629                 "< ",FS_SMALL,FC_GREEN);
1630   }
1631   else if (key==XK_Return)
1632   {
1633     DrawTextExt(drawto,gc,
1634                 ED_COUNT_GADGET_XPOS+5,
1635                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1636                 level.name,FS_SMALL,FC_YELLOW);
1637     DrawTextExt(window,gc,
1638                 ED_COUNT_GADGET_XPOS+5,
1639                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1640                 level.name,FS_SMALL,FC_YELLOW);
1641     DrawTextExt(drawto,gc,
1642                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1643                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1644                 " ",FS_SMALL,FC_YELLOW);
1645     DrawTextExt(window,gc,
1646                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1647                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1648                 " ",FS_SMALL,FC_YELLOW);
1649
1650     name_typing = FALSE;
1651   }
1652 }
1653
1654 static void DrawCounterValueField(int counter_id, int value)
1655 {
1656   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1657   int y = SY + counter_info[counter_id].y;
1658
1659   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1660             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1661             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1662             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1663             x, y);
1664
1665   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1666            int2str(value, 3), FS_SMALL, FC_YELLOW);
1667 }
1668
1669 #define TEXT_COLLECTING         "Score for collecting"
1670 #define TEXT_SMASHING           "Score for smashing"
1671 #define TEXT_CRACKING           "Score for cracking"
1672 #define TEXT_SPEED              "Speed of growth"
1673 #define TEXT_DURATION           "Duration when activated"
1674
1675 static void DrawDrawingWindow()
1676 {
1677   ClearWindow();
1678   UnmapLevelEditorWindowGadgets();
1679   MapMainDrawingArea();
1680   AdjustLevelScrollPosition();
1681   DrawMiniLevel(level_xpos, level_ypos);
1682 }
1683
1684 static void DrawPropertiesWindow(int element)
1685 {
1686   int i, x, y;
1687   int num_elements_in_level;
1688   static struct
1689   {
1690     int element;
1691     int *counter_value;
1692     char *text;
1693   } elements_with_counter[] =
1694   {
1695     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
1696     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
1697     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
1698     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
1699     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
1700     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
1701     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
1702     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
1703     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
1704     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
1705     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
1706     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
1707     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
1708     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
1709     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
1710     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
1711     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
1712     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
1713     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
1714     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
1715     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
1716     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
1717     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
1718     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
1719     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
1720     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
1721     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
1722     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
1723     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
1724     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
1725     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
1726     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
1727     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
1728     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
1729     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
1730     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
1731     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
1732     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
1733     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
1734     { EL_SIEB_LEER,     &level.dauer_sieb,      TEXT_DURATION },
1735     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
1736     { -1, NULL, NULL }
1737   };
1738
1739   ClearWindow();
1740   UnmapLevelEditorWindowGadgets();
1741
1742   DrawGraphic(1, 1, el2gfx(element));
1743   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1744            FS_SMALL, FC_YELLOW);
1745
1746   num_elements_in_level = 0;
1747   for(y=0; y<lev_fieldy; y++) 
1748     for(x=0; x<lev_fieldx; x++)
1749       if (Feld[x][y] == element)
1750         num_elements_in_level++;
1751
1752   DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1753             num_elements_in_level);
1754
1755   for (i=0; elements_with_counter[i].element != -1; i++)
1756   {
1757     if (elements_with_counter[i].element == element)
1758     {
1759       int x = SX + counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1760       int y = SY + counter_info[ED_COUNTER_SCORE].y;
1761
1762       gadget_score_value = elements_with_counter[i].counter_value;
1763       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1764       DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1765                elements_with_counter[i].text, FS_SMALL, FC_YELLOW);
1766       MapCounterButtons(ED_COUNTER_SCORE);
1767       break;
1768     }
1769   }
1770 }
1771
1772 static void swap_numbers(int *i1, int *i2)
1773 {
1774   int help = *i1;
1775
1776   *i1 = *i2;
1777   *i2 = help;
1778 }
1779
1780 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1781 {
1782   int help_x = *x1;
1783   int help_y = *y1;
1784
1785   *x1 = *x2;
1786   *x2 = help_x;
1787
1788   *y1 = *y2;
1789   *y2 = help_y;
1790 }
1791
1792 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1793 {
1794   int lx = sx + level_xpos;
1795   int ly = sy + level_ypos;
1796
1797   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1798
1799   if (change_level)
1800     Feld[lx][ly] = element;
1801 }
1802
1803 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1804                      int element, boolean change_level)
1805 {
1806   if (from_y == to_y)                   /* horizontal line */
1807   {
1808     int x;
1809     int y = from_y;
1810
1811     if (from_x > to_x)
1812       swap_numbers(&from_x, &to_x);
1813
1814     for (x=from_x; x<=to_x; x++)
1815       DrawLineElement(x, y, element, change_level);
1816   }
1817   else if (from_x == to_x)              /* vertical line */
1818   {
1819     int x = from_x;
1820     int y;
1821
1822     if (from_y > to_y)
1823       swap_numbers(&from_y, &to_y);
1824
1825     for (y=from_y; y<=to_y; y++)
1826       DrawLineElement(x, y, element, change_level);
1827   }
1828   else                                  /* diagonal line */
1829   {
1830     int len_x = ABS(to_x - from_x);
1831     int len_y = ABS(to_y - from_y);
1832     int x, y;
1833
1834     if (len_y < len_x)                  /* a < 1 */
1835     {
1836       float a = (float)len_y / (float)len_x;
1837
1838       if (from_x > to_x)
1839         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1840
1841       for (x=0; x<=len_x; x++)
1842       {
1843         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1844
1845         DrawLineElement(from_x + x, from_y + y, element, change_level);
1846       }
1847     }
1848     else                                /* a >= 1 */
1849     {
1850       float a = (float)len_x / (float)len_y;
1851
1852       if (from_y > to_y)
1853         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1854
1855       for (y=0; y<=len_y; y++)
1856       {
1857         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1858
1859         DrawLineElement(from_x + x, from_y + y, element, change_level);
1860       }
1861     }
1862   }
1863 }
1864
1865 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
1866                           int element, boolean change_level)
1867 {
1868   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1869   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1870   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1871   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1872 }
1873
1874 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
1875                           int element, boolean change_level)
1876 {
1877   int y;
1878
1879   if (from_y > to_y)
1880     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1881
1882   for (y=from_y; y<=to_y; y++)
1883     DrawLine(from_x, y, to_x, y, element, change_level);
1884 }
1885
1886 static void FloodFill(int from_x, int from_y, int fill_element)
1887 {
1888   int i,x,y;
1889   int old_element;
1890   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1891   static int safety = 0;
1892
1893   /* check if starting field still has the desired content */
1894   if (Feld[from_x][from_y] == fill_element)
1895     return;
1896
1897   safety++;
1898
1899   if (safety > lev_fieldx*lev_fieldy)
1900     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1901
1902   old_element = Feld[from_x][from_y];
1903   Feld[from_x][from_y] = fill_element;
1904
1905   for(i=0;i<4;i++)
1906   {
1907     x = from_x + check[i][0];
1908     y = from_y + check[i][1];
1909
1910     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1911       FloodFill(x, y, fill_element);
1912   }
1913
1914   safety--;
1915 }
1916
1917 static void CopyLevelToUndoBuffer()
1918 {
1919   int x, y;
1920
1921   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
1922
1923   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
1924     undo_buffer_steps++;
1925
1926   for(x=0; x<lev_fieldx; x++)
1927     for(y=0; y<lev_fieldy; y++)
1928       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
1929
1930
1931
1932   /*
1933     printf("state saved to undo buffer %d\n", undo_buffer_position);
1934   */
1935 }
1936
1937 static void RandomPlacement(int button)
1938 {
1939   int new_element;
1940   int x, y;
1941
1942   new_element = (button == 1 ? new_element1 :
1943                  button == 2 ? new_element2 :
1944                  button == 3 ? new_element3 : 0);
1945
1946   if (random_placement_method == RANDOM_USE_PERCENTAGE)
1947   {
1948     for(x=0; x<lev_fieldx; x++)
1949       for(y=0; y<lev_fieldy; y++)
1950         if (RND(100) < random_placement_percentage)
1951           Feld[x][y] = new_element;
1952   }
1953   else
1954   {
1955     int elements_left = random_placement_num_objects;
1956
1957     while (elements_left > 0)
1958     {
1959       x = RND(lev_fieldx);
1960       y = RND(lev_fieldy);
1961
1962       if (Feld[x][y] != new_element)
1963       {
1964         Feld[x][y] = new_element;
1965         elements_left--;
1966       }
1967     }
1968   }
1969
1970   DrawMiniLevel(level_xpos, level_ypos);
1971 }
1972
1973 static void HandleDrawingAreas(struct GadgetInfo *gi)
1974 {
1975   static boolean started_inside_drawing_area = FALSE;
1976   boolean inside_drawing_area;
1977   boolean button_press_event;
1978   boolean button_release_event;
1979   int new_element;
1980   int button = gi->event.button;
1981   int mx = SX + gi->event.x * MINI_TILEX;
1982   int my = SX + gi->event.y * MINI_TILEY;
1983   int min_mx = SX, max_mx = SX + SXSIZE -1;
1984   int min_my = SY, max_my = SY + SYSIZE -1;
1985   int sx, sy;
1986   int lx, ly;
1987   int x, y;
1988
1989   if (edit_mode != ED_MODE_DRAWING)
1990     return;
1991
1992   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
1993   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
1994
1995   inside_drawing_area =
1996     (mx >= min_mx && mx <= max_mx && my >= min_my && my <= max_my);
1997
1998   mx = (mx < min_mx ? min_mx : mx > max_mx ? max_mx : mx);
1999   my = (my < min_my ? min_my : my > max_my ? max_my : my);
2000   sx = (mx - SX) / MINI_TILEX; 
2001   sy = (my - SY) / MINI_TILEY; 
2002   lx = sx + level_xpos;
2003   ly = sy + level_ypos;
2004
2005   if (button_press_event)
2006     started_inside_drawing_area = inside_drawing_area;
2007
2008   if (!started_inside_drawing_area)
2009     return;
2010
2011   printf("%d,%d, %d,%d, %d,%d, %d,%d.\n",
2012          gi->event.x, gi->event.y, mx, my, sx, sy, lx, ly);
2013
2014   if ((!button && !button_release_event) ||
2015       sx > lev_fieldx || sy > lev_fieldy ||
2016       (sx == 0 && level_xpos<0) ||
2017       (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
2018       (sy == 0 && level_ypos < 0) ||
2019       (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
2020     return;
2021
2022   new_element = (button == 1 ? new_element1 :
2023                  button == 2 ? new_element2 :
2024                  button == 3 ? new_element3 : 0);
2025
2026   switch (drawing_function)
2027   {
2028     case ED_CTRL_ID_SINGLE_ITEMS:
2029       if (button_release_event)
2030         CopyLevelToUndoBuffer();
2031
2032       if (!button)
2033         break;
2034
2035       if (new_element != Feld[lx][ly])
2036       {
2037         if (new_element == EL_SPIELFIGUR)
2038         {
2039           /* remove player at old position */
2040           for(y=0; y<lev_fieldy; y++)
2041           {
2042             for(x=0; x<lev_fieldx; x++)
2043             {
2044               if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2045               {
2046                 Feld[x][y] = EL_LEERRAUM;
2047                 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2048                     y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2049                   DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
2050               }
2051             }
2052           }
2053         }
2054
2055         Feld[lx][ly] = new_element;
2056         DrawMiniElement(sx, sy, new_element);
2057       }
2058       break;
2059
2060     case ED_CTRL_ID_CONNECTED_ITEMS:
2061       {
2062         static int last_sx = -1;
2063         static int last_sy = -1;
2064
2065         if (button_release_event)
2066           CopyLevelToUndoBuffer();
2067
2068         if (button)
2069         {
2070           if (!button_press_event)
2071             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2072
2073           last_sx = sx;
2074           last_sy = sy;
2075         }
2076       }
2077       break;
2078
2079     case ED_CTRL_ID_LINE:
2080     case ED_CTRL_ID_RECTANGLE:
2081     case ED_CTRL_ID_FILLED_BOX:
2082       {
2083         static int last_sx = -1;
2084         static int last_sy = -1;
2085         static int start_sx = -1;
2086         static int start_sy = -1;
2087         void (*draw_func)(int, int, int, int, int, boolean);
2088
2089         if (drawing_function == ED_CTRL_ID_LINE)
2090           draw_func = DrawLine;
2091         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2092           draw_func = DrawRectangle;
2093         else
2094           draw_func = DrawFilledBox;
2095
2096         if (button_press_event)
2097         {
2098           last_sx = start_sx = sx;
2099           last_sy = start_sy = sy;
2100           draw_func(sx, sy, sx, sy, new_element, FALSE);
2101         }
2102         else if (button_release_event)
2103         {
2104           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2105           CopyLevelToUndoBuffer();
2106         }
2107         else if (last_sx != sx || last_sy != sy)
2108         {
2109           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2110           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2111           last_sx = sx;
2112           last_sy = sy;
2113         }
2114       }
2115       break;
2116
2117     case ED_CTRL_ID_FLOOD_FILL:
2118       if (button_press_event && Feld[lx][ly] != new_element)
2119       {
2120         FloodFill(lx, ly, new_element);
2121         DrawMiniLevel(level_xpos, level_ypos);
2122         CopyLevelToUndoBuffer();
2123       }
2124       break;
2125
2126     default:
2127       break;
2128   }
2129 }
2130
2131
2132
2133 #if 0
2134
2135 static void HandlePressedControlButtons()
2136 {
2137   static unsigned long button_delay = 0;
2138   int i;
2139
2140   /* buttons with action when held pressed */
2141   int gadget_id[] =
2142   {
2143     ED_CTRL_ID_WRAP_UP,
2144     ED_CTRL_ID_WRAP_LEFT,
2145     ED_CTRL_ID_WRAP_RIGHT,
2146     ED_CTRL_ID_WRAP_DOWN,
2147     ED_CTRL_ID_SCORE_DOWN,
2148     ED_CTRL_ID_SCORE_UP,
2149     -1
2150   };
2151
2152   if (!DelayReached(&button_delay, GADGET_FRAME_DELAY))
2153     return;
2154
2155   for (i=0; gadget_id[i] != -1; i++)
2156   {
2157     int id = gadget_id[i];
2158     int state = level_editor_gadget[id]->state;
2159     int button = level_editor_gadget[id]->event.button;
2160     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2161
2162     if (state != GD_BUTTON_PRESSED)
2163       continue;
2164   
2165     switch (id)
2166     {
2167       case ED_CTRL_ID_WRAP_LEFT:
2168         if (level_xpos >= 0)
2169         {
2170           if (lev_fieldx < 2*SCR_FIELDX - 2)
2171             break;
2172   
2173           level_xpos -= step;
2174           if (level_xpos <- 1)
2175             level_xpos = -1;
2176           if (button == 1)
2177             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2178           else
2179             DrawMiniLevel(level_xpos, level_ypos);
2180         }
2181         break;
2182   
2183       case ED_CTRL_ID_WRAP_RIGHT:
2184         if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2185         {
2186           if (lev_fieldx < 2*SCR_FIELDX - 2)
2187             break;
2188   
2189           level_xpos += step;
2190           if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2191             level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2192           if (button == 1)
2193             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2194           else
2195             DrawMiniLevel(level_xpos, level_ypos);
2196         }
2197         break;
2198   
2199       case ED_CTRL_ID_WRAP_UP:
2200         if (level_ypos >= 0)
2201         {
2202           if (lev_fieldy < 2*SCR_FIELDY - 2)
2203             break;
2204   
2205           level_ypos -= step;
2206           if (level_ypos < -1)
2207             level_ypos = -1;
2208           if (button == 1)
2209             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2210           else
2211             DrawMiniLevel(level_xpos, level_ypos);
2212         }
2213         break;
2214   
2215       case ED_CTRL_ID_WRAP_DOWN:
2216         if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2217         {
2218           if (lev_fieldy < 2*SCR_FIELDY - 2)
2219             break;
2220   
2221           level_ypos += step;
2222           if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2223             level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2224           if (button == 1)
2225             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2226           else
2227             DrawMiniLevel(level_xpos, level_ypos);
2228         }
2229         break;
2230
2231       case ED_CTRL_ID_SCORE_DOWN:
2232       case ED_CTRL_ID_SCORE_UP:
2233         *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2234         if (*gadget_score_value < 0)
2235           *gadget_score_value = 0;
2236         else if (*gadget_score_value > 255)
2237           *gadget_score_value = 255;
2238
2239         DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2240         break;
2241   
2242       default:
2243         break;
2244     }
2245   }
2246 }
2247
2248 #endif
2249
2250
2251
2252 static void HandleCounterButtons(struct GadgetInfo *gi)
2253 {
2254   int id = gi->custom_id;
2255   int button = gi->event.button;
2256   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2257
2258   switch (id)
2259   {
2260     case ED_CTRL_ID_SCORE_DOWN:
2261     case ED_CTRL_ID_SCORE_UP:
2262       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2263       if (*gadget_score_value < 0)
2264         *gadget_score_value = 0;
2265       else if (*gadget_score_value > 255)
2266         *gadget_score_value = 255;
2267
2268       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2269       break;
2270
2271     default:
2272       break;
2273   }
2274 }
2275
2276 static void HandleControlButtons(struct GadgetInfo *gi)
2277 {
2278   int id = gi->custom_id;
2279   int button = gi->event.button;
2280   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2281   int new_element;
2282   int player_present = FALSE;
2283   int level_changed = FALSE;
2284   int x, y;
2285
2286   new_element = (button == 1 ? new_element1 :
2287                  button == 2 ? new_element2 :
2288                  button == 3 ? new_element3 : 0);
2289
2290   if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2291   {
2292     DrawDrawingWindow();
2293     edit_mode = ED_MODE_DRAWING;
2294   }
2295
2296   switch (id)
2297   {
2298     case ED_CTRL_ID_SINGLE_ITEMS:
2299     case ED_CTRL_ID_CONNECTED_ITEMS:
2300     case ED_CTRL_ID_LINE:
2301     case ED_CTRL_ID_TEXT:
2302     case ED_CTRL_ID_RECTANGLE:
2303     case ED_CTRL_ID_FILLED_BOX:
2304     case ED_CTRL_ID_FLOOD_FILL:
2305     case ED_CTRL_ID_BRUSH:
2306       drawing_function = id;
2307       break;
2308
2309     case ED_CTRL_ID_WRAP_LEFT:
2310       if (level_xpos >= 0)
2311       {
2312         if (lev_fieldx < 2*SCR_FIELDX - 2)
2313           break;
2314
2315         level_xpos -= step;
2316         if (level_xpos <- 1)
2317           level_xpos = -1;
2318         if (button == 1)
2319           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2320         else
2321           DrawMiniLevel(level_xpos, level_ypos);
2322       }
2323       break;
2324
2325     case ED_CTRL_ID_WRAP_RIGHT:
2326       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2327       {
2328         if (lev_fieldx < 2*SCR_FIELDX - 2)
2329           break;
2330
2331         level_xpos += step;
2332         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2333           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2334         if (button == 1)
2335           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2336         else
2337           DrawMiniLevel(level_xpos, level_ypos);
2338       }
2339       break;
2340
2341     case ED_CTRL_ID_WRAP_UP:
2342       if (level_ypos >= 0)
2343       {
2344         if (lev_fieldy < 2*SCR_FIELDY - 2)
2345           break;
2346
2347         level_ypos -= step;
2348         if (level_ypos < -1)
2349           level_ypos = -1;
2350         if (button == 1)
2351           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2352         else
2353           DrawMiniLevel(level_xpos, level_ypos);
2354       }
2355       break;
2356
2357     case ED_CTRL_ID_WRAP_DOWN:
2358       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2359       {
2360         if (lev_fieldy < 2*SCR_FIELDY - 2)
2361           break;
2362
2363         level_ypos += step;
2364         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2365           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2366         if (button == 1)
2367           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2368         else
2369           DrawMiniLevel(level_xpos, level_ypos);
2370       }
2371       break;
2372
2373     case ED_CTRL_ID_PROPERTIES:
2374       DrawPropertiesWindow(new_element);
2375       edit_mode = ED_MODE_PROPERTIES;
2376       break;
2377
2378     case ED_CTRL_ID_RANDOM_PLACEMENT:
2379       RandomPlacement(button);
2380       CopyLevelToUndoBuffer();
2381       break;
2382
2383     case ED_CTRL_ID_UNDO:
2384       if (undo_buffer_steps == 0)
2385       {
2386         Request("Undo buffer empty !", REQ_CONFIRM);
2387         break;
2388       }
2389
2390       undo_buffer_position =
2391         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2392       undo_buffer_steps--;
2393
2394       for(x=0; x<lev_fieldx; x++)
2395         for(y=0; y<lev_fieldy; y++)
2396           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2397       DrawMiniLevel(level_xpos,level_ypos);
2398       break;
2399
2400     case ED_CTRL_ID_INFO:
2401       if (edit_mode != ED_MODE_INFO)
2402       {
2403         DrawControlWindow();
2404         edit_mode = ED_MODE_INFO;
2405       }
2406       else
2407       {
2408         AdjustLevelScrollPosition();
2409         DrawMiniLevel(level_xpos, level_ypos);
2410         edit_mode = ED_MODE_DRAWING;
2411       }
2412       break;
2413
2414     case ED_CTRL_ID_CLEAR:
2415       for(x=0; x<MAX_LEV_FIELDX; x++) 
2416         for(y=0; y<MAX_LEV_FIELDY; y++) 
2417           Feld[x][y] = new_element3;
2418       CopyLevelToUndoBuffer();
2419
2420       DrawMiniLevel(level_xpos, level_ypos);
2421       break;
2422
2423     case ED_CTRL_ID_SAVE:
2424       if (leveldir[leveldir_nr].readonly)
2425       {
2426         Request("This level is read only !", REQ_CONFIRM);
2427         break;
2428       }
2429
2430       for(y=0; y<lev_fieldy; y++) 
2431         for(x=0; x<lev_fieldx; x++)
2432           if (Feld[x][y] != Ur[x][y])
2433             level_changed = TRUE;
2434
2435       if (!level_changed)
2436       {
2437         Request("Level has not changed !", REQ_CONFIRM);
2438         break;
2439       }
2440
2441       for(y=0; y<lev_fieldy; y++) 
2442         for(x=0; x<lev_fieldx; x++)
2443           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2444             player_present = TRUE;
2445
2446       if (!player_present)
2447         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2448       else
2449       {
2450         if (Request("Save this level and kill the old ?", REQ_ASK))
2451         {
2452           for(x=0; x<lev_fieldx; x++)
2453             for(y=0; y<lev_fieldy; y++) 
2454               Ur[x][y] = Feld[x][y];
2455           SaveLevel(level_nr);
2456         }
2457       }
2458       break;
2459
2460     case ED_CTRL_ID_TEST:
2461       for(y=0; y<lev_fieldy; y++) 
2462         for(x=0; x<lev_fieldx; x++)
2463           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2464             player_present = TRUE;
2465
2466       if (!player_present)
2467         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2468       else
2469       {
2470         for(x=0; x<lev_fieldx; x++)
2471           for(y=0; y<lev_fieldy; y++)
2472             OrigBackup[x][y] = Ur[x][y];
2473
2474         for(x=0; x<lev_fieldx; x++)
2475           for(y=0; y<lev_fieldy; y++)
2476             Ur[x][y] = Feld[x][y];
2477
2478         level_editor_test_game = TRUE;
2479         game_status = PLAYING;
2480         InitGame();
2481       }
2482       break;
2483
2484     case ED_CTRL_ID_EXIT:
2485       for(y=0; y<lev_fieldy; y++) 
2486         for(x=0; x<lev_fieldx; x++)
2487           if (Feld[x][y] != Ur[x][y])
2488             level_changed = TRUE;
2489
2490       if (!level_changed ||
2491           Request("Level has changed! Exit without saving ?",
2492                   REQ_ASK | REQ_STAY_OPEN))
2493       {
2494         CloseDoor(DOOR_CLOSE_1);
2495
2496         /*
2497         CloseDoor(DOOR_CLOSE_ALL);
2498         */
2499
2500         /* draw smaller door */
2501         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2502                   DOOR_GFX_PAGEX7, 64,
2503                   108, 64,
2504                   EX - 4, EY - 12);
2505         redraw_mask |= REDRAW_ALL;
2506
2507         game_status = MAINMENU;
2508         DrawMainMenu();
2509       }
2510       else
2511       {
2512         CloseDoor(DOOR_CLOSE_1);
2513         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2514                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2515                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2516         OpenDoor(DOOR_OPEN_1);
2517       }
2518       break;
2519
2520     default:
2521       if (gi->event.type == GD_EVENT_PRESSED)
2522         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2523       else if (gi->event.type == GD_EVENT_RELEASED)
2524         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2525       else if (gi->event.type == GD_EVENT_MOVING)
2526         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2527       else
2528         printf("default: HandleControlButtons: ?\n");
2529       break;
2530   }
2531 }