1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_BUTTONS_HORIZ (editor.palette.cols)
69 #define ED_ELEMENTLIST_BUTTONS_VERT (editor.palette.rows)
70 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
71 ED_ELEMENTLIST_BUTTONS_VERT)
74 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
75 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
76 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
77 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
78 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
79 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
80 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
81 ED_DRAWINGAREA_BORDER_SIZE)
82 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
84 // values for drawingarea gadgets
85 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
86 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
87 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
88 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
89 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
91 // values for checkbutton gadgets
92 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
93 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
95 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
96 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
98 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
99 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
100 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
102 editor.settings.tabs.yoffset2)
104 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
105 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
107 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
108 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
109 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
110 ED_SETTINGS_TABS_XOFFSET)
111 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
112 ED_TABBUTTON_YSIZE + \
113 ED_GADGET_TINY_DISTANCE + \
114 ED_TAB_BAR_HEIGHT + \
115 ED_SETTINGS_TABS_YOFFSET + \
116 getFontHeight(FONT_TEXT_1) + \
117 ED_GADGET_TEXT_DISTANCE)
118 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
119 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
120 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
121 ED_SETTINGS_TABS_XOFFSET)
122 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
123 ED_TABBUTTON_YSIZE + \
124 ED_GADGET_TINY_DISTANCE + \
125 ED_TAB_BAR_HEIGHT + \
126 ED_SETTINGS_TABS_YOFFSET)
128 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
129 ED_GADGET_TEXT_DISTANCE)
130 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
131 ED_GADGET_LINE_DISTANCE)
133 #define ED_POS_RANGE (10000)
134 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
135 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
136 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
138 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
139 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
143 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
144 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
147 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
150 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
153 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
156 (n) <= ED_POS_LEVEL_TABS_LAST)
157 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
158 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
159 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
160 (n) <= ED_POS_ELEMENT_TABS_LAST)
161 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
162 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
164 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
165 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
166 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
167 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
169 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
170 (n) * ED_SETTINGS_TABS_XOFFSET)
171 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
172 (n) * ED_SETTINGS_TABS_YOFFSET)
174 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
175 (n) * ED_SETTINGS_XOFFSET)
176 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
177 (n) * ED_SETTINGS_YOFFSET)
179 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
180 (n) * ED_SETTINGS_TABS_XOFFSET)
181 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
182 (n) * ED_SETTINGS_TABS_YOFFSET)
184 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
185 (n) * ED_SETTINGS_XOFFSET)
186 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
187 (n) * ED_SETTINGS_YOFFSET)
189 #define ED_POS_TO_LEVEL_TABS_X(n) \
190 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
191 #define ED_POS_TO_LEVEL_TABS_Y(n) \
192 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
194 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
195 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
197 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
199 #define ED_POS_TO_ELEMENT_TABS_X(n) \
200 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
202 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
204 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
205 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
207 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
209 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
210 ED_POS_TO_LEVEL_TABS_X(n) : \
211 IS_POS_LEVEL_SETTINGS(n) ? \
212 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
213 IS_POS_ELEMENT_TABS(n) ? \
214 ED_POS_TO_ELEMENT_TABS_X(n) : \
215 IS_POS_ELEMENT_SETTINGS(n) ? \
216 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
217 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
218 ED_POS_TO_LEVEL_TABS_Y(n) : \
219 IS_POS_LEVEL_SETTINGS(n) ? \
220 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
221 IS_POS_ELEMENT_TABS(n) ? \
222 ED_POS_TO_ELEMENT_TABS_Y(n) : \
223 IS_POS_ELEMENT_SETTINGS(n) ? \
224 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
226 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
227 ED_DRAWINGAREA_TILE_SIZE)
228 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
231 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
232 ED_DRAWINGAREA_BORDER_SIZE : 0)
233 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
234 (ED_CHECKBUTTON_YSIZE - \
235 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
237 #define ED_AREA_XOFFSET_2(n) (0)
238 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
239 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
241 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
242 ED_SETTINGS_XOFF((i).xoffset) + \
243 ED_AREA_XOFFSET_1((i).x) - \
244 ED_AREA_XOFFSET_2((i).area_xsize))
245 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
246 ED_SETTINGS_YOFF((i).yoffset) + \
247 ED_AREA_YOFFSET_1((i).y) - \
248 ED_AREA_YOFFSET_2((i).area_ysize))
250 // values for element content drawing areas
251 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
252 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
253 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
254 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
256 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
257 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
258 #define ED_AREA_1X1_SETTINGS_XOFF (0)
259 #define ED_AREA_1X1_SETTINGS_YOFF (0)
261 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
262 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
263 #define ED_AREA_3X3_SETTINGS_XOFF (0)
264 #define ED_AREA_3X3_SETTINGS_YOFF (0)
267 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
268 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
271 #define ED_XPOS_YAM 0
272 #define ED_YPOS_YAM 5
273 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
274 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
275 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
276 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
277 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
279 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
280 ED_SETTINGS_YOFF(n) + \
281 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
282 ED_AREA_YOFFSET_2(3))
284 // magic ball content
285 #define ED_XPOS_BALL 0
286 #define ED_YPOS_BALL 6
287 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
288 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
289 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
291 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
293 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
294 ED_SETTINGS_YOFF(n) + \
295 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
296 ED_AREA_YOFFSET_2(3))
298 // values for scrolling gadgets for drawing area
299 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
300 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
302 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
303 #define ED_SCROLL_UP_YPOS (0)
304 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
305 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
306 #define ED_SCROLL_LEFT_XPOS (0)
307 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
309 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
310 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
311 ED_SCROLLBUTTON_XSIZE)
312 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
313 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
315 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
316 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
317 ED_SCROLLBUTTON_YSIZE)
318 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
319 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
321 // values for scrolling gadgets for element list
322 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
323 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
325 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
326 ED_ELEMENTLIST_BUTTONS_HORIZ * \
327 ED_ELEMENTLIST_XSIZE)
328 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
329 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
330 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
331 ED_ELEMENTLIST_BUTTONS_VERT * \
332 ED_ELEMENTLIST_YSIZE - \
333 ED_SCROLLBUTTON2_YSIZE)
334 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
335 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
336 ED_SCROLLBUTTON2_YSIZE)
337 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
338 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
339 ED_ELEMENTLIST_YSIZE - \
340 2 * ED_SCROLLBUTTON2_YSIZE)
342 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
343 #define INFOTEXT_FONT FONT_TEXT_2
344 #define INFOTEXT_XSIZE SXSIZE
345 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
346 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
347 #define INFOTEXT_X (editor.settings.tooltip.x)
348 #define INFOTEXT_Y (editor.settings.tooltip.y)
349 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
350 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
351 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
352 SYSIZE - INFOTEXT_YSIZE)
355 // ----------------------------------------------------------------------------
356 // editor gadget definitions
357 // ----------------------------------------------------------------------------
363 // drawing toolbox buttons
365 GADGET_ID_SINGLE_ITEMS,
366 GADGET_ID_CONNECTED_ITEMS,
370 GADGET_ID_FILLED_BOX,
373 GADGET_ID_FLOOD_FILL,
376 GADGET_ID_WRAP_RIGHT,
377 GADGET_ID_RANDOM_PLACEMENT,
378 GADGET_ID_GRAB_BRUSH,
380 GADGET_ID_PICK_ELEMENT,
389 GADGET_ID_CUSTOM_COPY_FROM,
390 GADGET_ID_CUSTOM_COPY_TO,
391 GADGET_ID_CUSTOM_EXCHANGE,
392 GADGET_ID_CUSTOM_COPY,
393 GADGET_ID_CUSTOM_PASTE,
395 GADGET_ID_PROPERTIES,
396 GADGET_ID_ELEMENT_LEFT,
397 GADGET_ID_ELEMENT_MIDDLE,
398 GADGET_ID_ELEMENT_RIGHT,
401 // counter gadget identifiers
403 GADGET_ID_SELECT_LEVEL_DOWN,
404 GADGET_ID_SELECT_LEVEL_TEXT,
405 GADGET_ID_SELECT_LEVEL_UP,
406 GADGET_ID_LEVEL_XSIZE_DOWN,
407 GADGET_ID_LEVEL_XSIZE_TEXT,
408 GADGET_ID_LEVEL_XSIZE_UP,
409 GADGET_ID_LEVEL_YSIZE_DOWN,
410 GADGET_ID_LEVEL_YSIZE_TEXT,
411 GADGET_ID_LEVEL_YSIZE_UP,
412 GADGET_ID_LEVEL_RANDOM_DOWN,
413 GADGET_ID_LEVEL_RANDOM_TEXT,
414 GADGET_ID_LEVEL_RANDOM_UP,
415 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
416 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
417 GADGET_ID_LEVEL_GEMSLIMIT_UP,
418 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
419 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
420 GADGET_ID_LEVEL_TIMELIMIT_UP,
421 GADGET_ID_LEVEL_TIMESCORE_DOWN,
422 GADGET_ID_LEVEL_TIMESCORE_TEXT,
423 GADGET_ID_LEVEL_TIMESCORE_UP,
424 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
425 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
426 GADGET_ID_LEVEL_RANDOM_SEED_UP,
427 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
428 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
429 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
430 GADGET_ID_ELEMENT_VALUE1_DOWN,
431 GADGET_ID_ELEMENT_VALUE1_TEXT,
432 GADGET_ID_ELEMENT_VALUE1_UP,
433 GADGET_ID_ELEMENT_VALUE2_DOWN,
434 GADGET_ID_ELEMENT_VALUE2_TEXT,
435 GADGET_ID_ELEMENT_VALUE2_UP,
436 GADGET_ID_ELEMENT_VALUE3_DOWN,
437 GADGET_ID_ELEMENT_VALUE3_TEXT,
438 GADGET_ID_ELEMENT_VALUE3_UP,
439 GADGET_ID_ELEMENT_VALUE4_DOWN,
440 GADGET_ID_ELEMENT_VALUE4_TEXT,
441 GADGET_ID_ELEMENT_VALUE4_UP,
442 GADGET_ID_YAMYAM_CONTENT_DOWN,
443 GADGET_ID_YAMYAM_CONTENT_TEXT,
444 GADGET_ID_YAMYAM_CONTENT_UP,
445 GADGET_ID_BALL_CONTENT_DOWN,
446 GADGET_ID_BALL_CONTENT_TEXT,
447 GADGET_ID_BALL_CONTENT_UP,
448 GADGET_ID_ANDROID_CONTENT_DOWN,
449 GADGET_ID_ANDROID_CONTENT_TEXT,
450 GADGET_ID_ANDROID_CONTENT_UP,
451 GADGET_ID_ENVELOPE_XSIZE_DOWN,
452 GADGET_ID_ENVELOPE_XSIZE_TEXT,
453 GADGET_ID_ENVELOPE_XSIZE_UP,
454 GADGET_ID_ENVELOPE_YSIZE_DOWN,
455 GADGET_ID_ENVELOPE_YSIZE_TEXT,
456 GADGET_ID_ENVELOPE_YSIZE_UP,
457 GADGET_ID_INVENTORY_SIZE_DOWN,
458 GADGET_ID_INVENTORY_SIZE_TEXT,
459 GADGET_ID_INVENTORY_SIZE_UP,
460 GADGET_ID_CUSTOM_SCORE_DOWN,
461 GADGET_ID_CUSTOM_SCORE_TEXT,
462 GADGET_ID_CUSTOM_SCORE_UP,
463 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
464 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
465 GADGET_ID_CUSTOM_GEMCOUNT_UP,
466 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
467 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
468 GADGET_ID_CUSTOM_VALUE_FIX_UP,
469 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
470 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
471 GADGET_ID_CUSTOM_VALUE_RND_UP,
472 GADGET_ID_PUSH_DELAY_FIX_DOWN,
473 GADGET_ID_PUSH_DELAY_FIX_TEXT,
474 GADGET_ID_PUSH_DELAY_FIX_UP,
475 GADGET_ID_PUSH_DELAY_RND_DOWN,
476 GADGET_ID_PUSH_DELAY_RND_TEXT,
477 GADGET_ID_PUSH_DELAY_RND_UP,
478 GADGET_ID_DROP_DELAY_FIX_DOWN,
479 GADGET_ID_DROP_DELAY_FIX_TEXT,
480 GADGET_ID_DROP_DELAY_FIX_UP,
481 GADGET_ID_DROP_DELAY_RND_DOWN,
482 GADGET_ID_DROP_DELAY_RND_TEXT,
483 GADGET_ID_DROP_DELAY_RND_UP,
484 GADGET_ID_MOVE_DELAY_FIX_DOWN,
485 GADGET_ID_MOVE_DELAY_FIX_TEXT,
486 GADGET_ID_MOVE_DELAY_FIX_UP,
487 GADGET_ID_MOVE_DELAY_RND_DOWN,
488 GADGET_ID_MOVE_DELAY_RND_TEXT,
489 GADGET_ID_MOVE_DELAY_RND_UP,
490 GADGET_ID_EXPLOSION_DELAY_DOWN,
491 GADGET_ID_EXPLOSION_DELAY_TEXT,
492 GADGET_ID_EXPLOSION_DELAY_UP,
493 GADGET_ID_IGNITION_DELAY_DOWN,
494 GADGET_ID_IGNITION_DELAY_TEXT,
495 GADGET_ID_IGNITION_DELAY_UP,
496 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
497 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
498 GADGET_ID_CHANGE_DELAY_FIX_UP,
499 GADGET_ID_CHANGE_DELAY_RND_DOWN,
500 GADGET_ID_CHANGE_DELAY_RND_TEXT,
501 GADGET_ID_CHANGE_DELAY_RND_UP,
502 GADGET_ID_CHANGE_CONT_RND_DOWN,
503 GADGET_ID_CHANGE_CONT_RND_TEXT,
504 GADGET_ID_CHANGE_CONT_RND_UP,
505 GADGET_ID_GROUP_CONTENT_DOWN,
506 GADGET_ID_GROUP_CONTENT_TEXT,
507 GADGET_ID_GROUP_CONTENT_UP,
509 // drawing area identifiers
511 GADGET_ID_DRAWING_LEVEL,
512 GADGET_ID_YAMYAM_CONTENT_0,
513 GADGET_ID_YAMYAM_CONTENT_1,
514 GADGET_ID_YAMYAM_CONTENT_2,
515 GADGET_ID_YAMYAM_CONTENT_3,
516 GADGET_ID_YAMYAM_CONTENT_4,
517 GADGET_ID_YAMYAM_CONTENT_5,
518 GADGET_ID_YAMYAM_CONTENT_6,
519 GADGET_ID_YAMYAM_CONTENT_7,
520 GADGET_ID_MAGIC_BALL_CONTENT_0,
521 GADGET_ID_MAGIC_BALL_CONTENT_1,
522 GADGET_ID_MAGIC_BALL_CONTENT_2,
523 GADGET_ID_MAGIC_BALL_CONTENT_3,
524 GADGET_ID_MAGIC_BALL_CONTENT_4,
525 GADGET_ID_MAGIC_BALL_CONTENT_5,
526 GADGET_ID_MAGIC_BALL_CONTENT_6,
527 GADGET_ID_MAGIC_BALL_CONTENT_7,
528 GADGET_ID_ANDROID_CONTENT,
529 GADGET_ID_AMOEBA_CONTENT,
530 GADGET_ID_START_ELEMENT,
531 GADGET_ID_ARTWORK_ELEMENT,
532 GADGET_ID_EXPLOSION_ELEMENT,
533 GADGET_ID_INVENTORY_CONTENT,
534 GADGET_ID_CUSTOM_GRAPHIC,
535 GADGET_ID_CUSTOM_CONTENT,
536 GADGET_ID_CUSTOM_MOVE_ENTER,
537 GADGET_ID_CUSTOM_MOVE_LEAVE,
538 GADGET_ID_CUSTOM_CHANGE_TARGET,
539 GADGET_ID_CUSTOM_CHANGE_CONTENT,
540 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
541 GADGET_ID_CUSTOM_CHANGE_ACTION,
542 GADGET_ID_GROUP_CONTENT,
543 GADGET_ID_RANDOM_BACKGROUND,
545 // text input identifiers
547 GADGET_ID_LEVEL_NAME,
548 GADGET_ID_LEVEL_AUTHOR,
549 GADGET_ID_LEVELSET_NAME,
550 GADGET_ID_LEVELSET_AUTHOR,
551 GADGET_ID_ELEMENT_NAME,
553 // text area identifiers
555 GADGET_ID_ENVELOPE_INFO,
557 // selectbox identifiers
559 GADGET_ID_TIME_OR_STEPS,
560 GADGET_ID_GAME_ENGINE_TYPE,
561 GADGET_ID_LEVELSET_SAVE_MODE,
562 GADGET_ID_WIND_DIRECTION,
563 GADGET_ID_PLAYER_SPEED,
564 GADGET_ID_CUSTOM_WALK_TO_ACTION,
565 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
566 GADGET_ID_CUSTOM_DEADLINESS,
567 GADGET_ID_CUSTOM_MOVE_PATTERN,
568 GADGET_ID_CUSTOM_MOVE_DIRECTION,
569 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
570 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
571 GADGET_ID_CUSTOM_SMASH_TARGETS,
572 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
573 GADGET_ID_CUSTOM_ACCESS_TYPE,
574 GADGET_ID_CUSTOM_ACCESS_LAYER,
575 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
576 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
577 GADGET_ID_CHANGE_TIME_UNITS,
578 GADGET_ID_CHANGE_DIRECT_ACTION,
579 GADGET_ID_CHANGE_OTHER_ACTION,
580 GADGET_ID_CHANGE_SIDE,
581 GADGET_ID_CHANGE_PLAYER,
582 GADGET_ID_CHANGE_PAGE,
583 GADGET_ID_CHANGE_REPLACE_WHEN,
584 GADGET_ID_ACTION_TYPE,
585 GADGET_ID_ACTION_MODE,
586 GADGET_ID_ACTION_ARG,
587 GADGET_ID_SELECT_CHANGE_PAGE,
588 GADGET_ID_GROUP_CHOICE_MODE,
590 // textbutton identifiers
592 GADGET_ID_LEVELINFO_LEVEL,
593 GADGET_ID_LEVELINFO_LEVELSET,
594 GADGET_ID_LEVELINFO_EDITOR,
595 GADGET_ID_PROPERTIES_INFO,
596 GADGET_ID_PROPERTIES_CONFIG,
597 GADGET_ID_PROPERTIES_CONFIG_1,
598 GADGET_ID_PROPERTIES_CONFIG_2,
599 GADGET_ID_PROPERTIES_CHANGE,
600 GADGET_ID_SAVE_AS_TEMPLATE_1,
601 GADGET_ID_SAVE_AS_TEMPLATE_2,
602 GADGET_ID_SAVE_LEVELSET,
603 GADGET_ID_ADD_CHANGE_PAGE,
604 GADGET_ID_DEL_CHANGE_PAGE,
606 // graphicbutton identifiers
608 GADGET_ID_PREV_CHANGE_PAGE,
609 GADGET_ID_NEXT_CHANGE_PAGE,
610 GADGET_ID_COPY_CHANGE_PAGE,
611 GADGET_ID_PASTE_CHANGE_PAGE,
613 // gadgets for scrolling of drawing area
616 GADGET_ID_SCROLL_DOWN,
617 GADGET_ID_SCROLL_LEFT,
618 GADGET_ID_SCROLL_RIGHT,
619 GADGET_ID_SCROLL_HORIZONTAL,
620 GADGET_ID_SCROLL_VERTICAL,
622 // gadgets for scrolling element list
624 GADGET_ID_SCROLL_LIST_UP,
625 GADGET_ID_SCROLL_LIST_DOWN,
626 GADGET_ID_SCROLL_LIST_VERTICAL,
628 // checkbuttons/radiobuttons for level/element properties
630 GADGET_ID_AUTO_COUNT_GEMS,
631 GADGET_ID_USE_LEVELSET_ARTWORK,
632 GADGET_ID_COPY_LEVEL_TEMPLATE,
633 GADGET_ID_RANDOM_PERCENTAGE,
634 GADGET_ID_RANDOM_QUANTITY,
635 GADGET_ID_RANDOM_RESTRICTED,
636 GADGET_ID_STICK_ELEMENT,
637 GADGET_ID_EM_SLIPPERY_GEMS,
638 GADGET_ID_EM_EXPLODES_BY_FIRE,
639 GADGET_ID_USE_SPRING_BUG,
640 GADGET_ID_USE_TIME_ORB_BUG,
641 GADGET_ID_USE_LIFE_BUGS,
642 GADGET_ID_RANDOM_BALL_CONTENT,
643 GADGET_ID_INITIAL_BALL_STATE,
644 GADGET_ID_GROW_INTO_DIGGABLE,
645 GADGET_ID_SB_FIELDS_NEEDED,
646 GADGET_ID_SB_OBJECTS_NEEDED,
647 GADGET_ID_AUTO_EXIT_SOKOBAN,
648 GADGET_ID_SOLVED_BY_ONE_PLAYER,
649 GADGET_ID_CONTINUOUS_SNAPPING,
650 GADGET_ID_BLOCK_SNAP_FIELD,
651 GADGET_ID_BLOCK_LAST_FIELD,
652 GADGET_ID_SP_BLOCK_LAST_FIELD,
653 GADGET_ID_INSTANT_RELOCATION,
654 GADGET_ID_SHIFTED_RELOCATION,
655 GADGET_ID_LAZY_RELOCATION,
656 GADGET_ID_USE_START_ELEMENT,
657 GADGET_ID_USE_ARTWORK_ELEMENT,
658 GADGET_ID_USE_EXPLOSION_ELEMENT,
659 GADGET_ID_INITIAL_GRAVITY,
660 GADGET_ID_USE_INITIAL_INVENTORY,
661 GADGET_ID_CAN_PASS_TO_WALKABLE,
662 GADGET_ID_CAN_FALL_INTO_ACID,
663 GADGET_ID_CAN_MOVE_INTO_ACID,
664 GADGET_ID_DONT_COLLIDE_WITH,
665 GADGET_ID_ENVELOPE_AUTOWRAP,
666 GADGET_ID_ENVELOPE_CENTERED,
667 GADGET_ID_MM_LASER_RED,
668 GADGET_ID_MM_LASER_GREEN,
669 GADGET_ID_MM_LASER_BLUE,
670 GADGET_ID_DF_LASER_RED,
671 GADGET_ID_DF_LASER_GREEN,
672 GADGET_ID_DF_LASER_BLUE,
673 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
674 GADGET_ID_CUSTOM_CAN_EXPLODE,
675 GADGET_ID_CUSTOM_EXPLODE_FIRE,
676 GADGET_ID_CUSTOM_EXPLODE_SMASH,
677 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
678 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
679 GADGET_ID_CUSTOM_DEADLY,
680 GADGET_ID_CUSTOM_CAN_MOVE,
681 GADGET_ID_CUSTOM_CAN_FALL,
682 GADGET_ID_CUSTOM_CAN_SMASH,
683 GADGET_ID_CUSTOM_SLIPPERY,
684 GADGET_ID_CUSTOM_ACCESSIBLE,
685 GADGET_ID_CUSTOM_GRAV_REACHABLE,
686 GADGET_ID_CUSTOM_USE_LAST_VALUE,
687 GADGET_ID_CUSTOM_USE_GRAPHIC,
688 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
689 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
690 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
691 GADGET_ID_CUSTOM_CAN_CHANGE,
692 GADGET_ID_CHANGE_USE_CONTENT,
693 GADGET_ID_CHANGE_USE_EXPLOSION,
694 GADGET_ID_CHANGE_ONLY_COMPLETE,
695 GADGET_ID_CHANGE_USE_RANDOM,
696 GADGET_ID_CHANGE_HAS_ACTION,
697 GADGET_ID_CHANGE_DELAY,
698 GADGET_ID_CHANGE_BY_DIRECT_ACT,
699 GADGET_ID_CHANGE_BY_OTHER_ACT,
701 NUM_STATIC_GADGET_IDS
704 // gadgets for buttons in element list (dynamic)
705 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
706 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
707 ED_NUM_ELEMENTLIST_BUTTONS - 1)
709 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
711 // radio button numbers
715 RADIO_NR_DRAWING_TOOLBOX,
716 RADIO_NR_RANDOM_ELEMENTS
719 // values for counter gadgets
722 ED_COUNTER_ID_SELECT_LEVEL,
723 ED_COUNTER_ID_LEVEL_XSIZE,
724 ED_COUNTER_ID_LEVEL_YSIZE,
725 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
726 ED_COUNTER_ID_LEVEL_TIMELIMIT,
727 ED_COUNTER_ID_LEVEL_TIMESCORE,
728 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
729 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
730 ED_COUNTER_ID_LEVEL_RANDOM,
731 ED_COUNTER_ID_ELEMENT_VALUE1,
732 ED_COUNTER_ID_ELEMENT_VALUE2,
733 ED_COUNTER_ID_ELEMENT_VALUE3,
734 ED_COUNTER_ID_ELEMENT_VALUE4,
735 ED_COUNTER_ID_YAMYAM_CONTENT,
736 ED_COUNTER_ID_BALL_CONTENT,
737 ED_COUNTER_ID_ANDROID_CONTENT,
738 ED_COUNTER_ID_ENVELOPE_XSIZE,
739 ED_COUNTER_ID_ENVELOPE_YSIZE,
740 ED_COUNTER_ID_INVENTORY_SIZE,
741 ED_COUNTER_ID_CUSTOM_SCORE,
742 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
743 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
744 ED_COUNTER_ID_CUSTOM_VALUE_RND,
745 ED_COUNTER_ID_PUSH_DELAY_FIX,
746 ED_COUNTER_ID_PUSH_DELAY_RND,
747 ED_COUNTER_ID_DROP_DELAY_FIX,
748 ED_COUNTER_ID_DROP_DELAY_RND,
749 ED_COUNTER_ID_MOVE_DELAY_FIX,
750 ED_COUNTER_ID_MOVE_DELAY_RND,
751 ED_COUNTER_ID_EXPLOSION_DELAY,
752 ED_COUNTER_ID_IGNITION_DELAY,
753 ED_COUNTER_ID_GROUP_CONTENT,
754 ED_COUNTER_ID_CHANGE_DELAY_FIX,
755 ED_COUNTER_ID_CHANGE_DELAY_RND,
756 ED_COUNTER_ID_CHANGE_CONT_RND,
758 ED_NUM_COUNTERBUTTONS
761 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
762 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
763 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
764 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
765 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
766 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
768 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
769 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
770 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
771 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
772 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
773 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
775 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
776 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
778 // values for scrollbutton gadgets
781 ED_SCROLLBUTTON_ID_AREA_UP,
782 ED_SCROLLBUTTON_ID_AREA_DOWN,
783 ED_SCROLLBUTTON_ID_AREA_LEFT,
784 ED_SCROLLBUTTON_ID_AREA_RIGHT,
785 ED_SCROLLBUTTON_ID_LIST_UP,
786 ED_SCROLLBUTTON_ID_LIST_DOWN,
791 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
792 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
794 // values for scrollbar gadgets
797 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
798 ED_SCROLLBAR_ID_AREA_VERTICAL,
799 ED_SCROLLBAR_ID_LIST_VERTICAL,
804 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
805 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
807 // values for text input gadgets
810 ED_TEXTINPUT_ID_LEVEL_NAME,
811 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
812 ED_TEXTINPUT_ID_LEVELSET_NAME,
813 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
814 ED_TEXTINPUT_ID_ELEMENT_NAME,
819 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
820 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
822 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
823 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
825 // values for text area gadgets
828 ED_TEXTAREA_ID_ENVELOPE_INFO,
833 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
834 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
836 // values for selectbox gadgets
839 ED_SELECTBOX_ID_TIME_OR_STEPS,
840 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
841 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
842 ED_SELECTBOX_ID_WIND_DIRECTION,
843 ED_SELECTBOX_ID_PLAYER_SPEED,
844 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
845 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
846 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
847 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
848 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
849 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
850 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
851 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
852 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
853 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
854 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
855 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
856 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
857 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
858 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
859 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
860 ED_SELECTBOX_ID_CHANGE_SIDE,
861 ED_SELECTBOX_ID_CHANGE_PLAYER,
862 ED_SELECTBOX_ID_CHANGE_PAGE,
863 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
864 ED_SELECTBOX_ID_ACTION_TYPE,
865 ED_SELECTBOX_ID_ACTION_MODE,
866 ED_SELECTBOX_ID_ACTION_ARG,
867 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
868 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
873 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
874 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
876 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
877 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
879 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
880 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
881 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
882 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
883 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
884 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
886 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
887 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
889 // values for textbutton gadgets
892 ED_TEXTBUTTON_ID_LEVELINFO_LEVEL,
893 ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET,
894 ED_TEXTBUTTON_ID_LEVELINFO_EDITOR,
895 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
896 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
897 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
898 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
899 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
900 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
901 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
902 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
903 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
904 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
909 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
910 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
912 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
913 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
915 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
916 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
918 // values for graphicbutton gadgets
921 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
922 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
923 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
924 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
926 ED_NUM_GRAPHICBUTTONS
929 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
930 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
932 // values for checkbutton gadgets
935 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
936 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
937 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
938 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
939 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
940 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
941 ED_CHECKBUTTON_ID_STICK_ELEMENT,
942 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
943 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
944 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
945 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
946 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
947 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
948 ED_CHECKBUTTON_ID_INITIAL_BALL_STATE,
949 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
950 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
951 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
952 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
953 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
954 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
955 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
956 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
957 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
958 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
959 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
960 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
961 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
962 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
963 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
964 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
965 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
966 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
967 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
968 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
969 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
970 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
971 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
972 ED_CHECKBUTTON_ID_MM_LASER_RED,
973 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
974 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
975 ED_CHECKBUTTON_ID_DF_LASER_RED,
976 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
977 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
978 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
979 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
980 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
981 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
982 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
983 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
984 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
985 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
986 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
987 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
988 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
989 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
990 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
991 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
992 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
993 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
994 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
995 ED_CHECKBUTTON_ID_CHANGE_DELAY,
996 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
997 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
998 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
999 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1000 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1001 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1002 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1007 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1008 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1010 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1011 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1013 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1014 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1016 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1017 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1018 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1019 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1020 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1021 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1023 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1024 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1026 // values for radiobutton gadgets
1029 ED_RADIOBUTTON_ID_PERCENTAGE,
1030 ED_RADIOBUTTON_ID_QUANTITY,
1035 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1036 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1038 // values for drawing area gadgets
1041 ED_DRAWING_ID_DRAWING_LEVEL,
1042 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1043 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1044 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1045 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1046 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1047 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1048 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1049 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1050 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1051 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1052 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1053 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1054 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1055 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1056 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1057 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1058 ED_DRAWING_ID_ANDROID_CONTENT,
1059 ED_DRAWING_ID_AMOEBA_CONTENT,
1060 ED_DRAWING_ID_START_ELEMENT,
1061 ED_DRAWING_ID_ARTWORK_ELEMENT,
1062 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1063 ED_DRAWING_ID_INVENTORY_CONTENT,
1064 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1065 ED_DRAWING_ID_CUSTOM_CONTENT,
1066 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1067 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1068 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1069 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1070 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1071 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1072 ED_DRAWING_ID_GROUP_CONTENT,
1073 ED_DRAWING_ID_RANDOM_BACKGROUND,
1075 ED_NUM_DRAWING_AREAS
1078 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1079 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1082 // ----------------------------------------------------------------------------
1083 // some internally used definitions
1084 // ----------------------------------------------------------------------------
1086 // values for CopyLevelToUndoBuffer()
1087 #define UNDO_IMMEDIATE 0
1088 #define UNDO_ACCUMULATE 1
1090 // values for scrollbars
1091 #define ED_SCROLL_NO 0
1092 #define ED_SCROLL_LEFT 1
1093 #define ED_SCROLL_RIGHT 2
1094 #define ED_SCROLL_UP 4
1095 #define ED_SCROLL_DOWN 8
1097 // screens in the level editor
1098 #define ED_MODE_DRAWING 0
1099 #define ED_MODE_INFO 1
1100 #define ED_MODE_PROPERTIES 2
1101 #define ED_MODE_PALETTE 3
1103 // sub-screens in the global settings section
1104 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1105 #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1106 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1108 // sub-screens in the element properties section
1109 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1110 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1111 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1112 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1113 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1115 // how many steps can be cancelled
1116 #define NUM_UNDO_STEPS (64 + 1)
1118 // values for elements with score for certain actions
1120 #define MAX_SCORE 999
1122 // values for elements with count for collecting
1123 #define MIN_COLLECT_COUNT 0
1124 #define MAX_COLLECT_COUNT 999
1126 // values for random placement
1127 #define RANDOM_USE_PERCENTAGE 0
1128 #define RANDOM_USE_QUANTITY 1
1130 // values for level set save mode
1131 #define LEVELSET_SAVE_MODE_UPDATE 0
1132 #define LEVELSET_SAVE_MODE_CREATE 1
1134 // default value for element tile size in drawing area
1135 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1136 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1139 // ----------------------------------------------------------------------------
1140 // some internally used data structure definitions
1141 // ----------------------------------------------------------------------------
1147 struct XYTileSize *pos;
1151 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1153 // note: some additional characters are already reserved for "cheat mode"
1154 // shortcuts (":XYZ" style) -- for details, see "events.c"
1156 // ---------- toolbox control buttons ---------------------------------------
1159 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1160 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1161 "draw single items", 's'
1164 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1165 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1166 "draw connected items", 'd'
1169 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1170 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1174 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1175 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1179 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1180 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1181 "draw outline rectangles", 'r'
1184 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1185 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1186 "draw filled rectangles", 'R'
1189 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1190 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1191 "wrap (rotate) level up", 0
1194 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1195 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1196 "enter text elements", 't'
1199 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1200 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1204 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1205 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1206 "wrap (rotate) level left", 0
1209 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1210 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1211 "zoom level tile size", '+'
1214 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1215 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1216 "wrap (rotate) level right", 0
1219 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1220 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1221 "random element placement", 0
1224 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1225 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1229 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1230 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1231 "wrap (rotate) level down", 0
1234 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1235 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1236 "pick drawing element", ','
1239 // ---------- level control buttons -----------------------------------------
1242 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1243 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1244 "undo/redo last operation", 'u'
1247 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1248 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1249 "properties of level", 'I'
1252 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1253 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1257 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1258 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1262 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1263 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1267 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1268 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1269 "exit level editor", 'E'
1272 // ---------- CE and GE control buttons -------------------------------------
1275 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1276 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1277 "copy settings from other element", 0
1280 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1281 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1282 "copy settings to other element", 0
1285 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1286 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1287 "exchange element with other element", 0
1290 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1291 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1292 "copy settings from this element", 0
1295 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1296 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1297 "paste settings to this element", 0
1300 // ---------- palette control buttons ---------------------------------------
1303 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1304 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1305 "properties of drawing element", 'p'
1308 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1309 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1310 "properties of drawing element 1", '1'
1313 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1314 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1315 "properties of drawing element 2", '2'
1318 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1319 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1320 "properties of drawing element 3", '3'
1323 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1324 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1325 "show list of elements", 'e'
1329 static int random_placement_value = 10;
1330 static int random_placement_method = RANDOM_USE_QUANTITY;
1331 static int random_placement_background_element = EL_SAND;
1332 static boolean random_placement_background_restricted = FALSE;
1333 static boolean stick_element_properties_window = FALSE;
1334 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1335 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1336 static struct ElementChangeInfo custom_element_change;
1337 static struct ElementGroupInfo group_element_info;
1338 static struct ElementInfo custom_element;
1340 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1341 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1342 static int levelset_num_levels = 100;
1343 static boolean levelset_use_levelset_artwork = FALSE;
1344 static boolean levelset_copy_level_template = FALSE;
1345 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1350 int min_value, max_value;
1351 int gadget_id_down, gadget_id_up;
1353 int gadget_id_align;
1355 char *text_above, *text_left, *text_right;
1356 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1358 // ---------- current level number ------------------------------------------
1361 -1, -1, // these values are not constant, but can change at runtime
1363 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1364 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1369 // ---------- level and editor settings -------------------------------------
1372 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1373 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1374 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1375 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1377 "playfield size:", NULL, "width",
1380 -1, ED_LEVEL_SETTINGS_YPOS(4),
1381 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1382 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1383 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1385 NULL, " ", "height",
1388 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1390 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1391 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1393 NULL, "number of gems to collect:", NULL
1396 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1398 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1399 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1401 "time or step limit to solve level:", NULL, NULL
1404 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1406 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1407 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1408 &level.score[SC_TIME_BONUS],
1409 "score for each second/step left:", NULL, NULL
1412 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
1414 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1415 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1417 NULL, "random seed:", "(0 => random)"
1420 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1422 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1423 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1424 &levelset_num_levels,
1425 "number of levels:", NULL, NULL,
1428 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1430 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1431 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1432 &random_placement_value,
1433 "random element placement:", NULL, "in"
1436 // ---------- element settings: configure (various elements) ----------------
1439 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1440 MIN_SCORE, MAX_SCORE,
1441 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1442 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1443 NULL, // will be set when used
1447 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1448 MIN_SCORE, MAX_SCORE,
1449 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1450 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1451 NULL, // will be set when used
1455 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1456 MIN_SCORE, MAX_SCORE,
1457 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1458 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1459 NULL, // will be set when used
1463 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1464 MIN_SCORE, MAX_SCORE,
1465 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1466 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1467 NULL, // will be set when used
1471 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1472 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1473 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1474 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1475 &level.num_yamyam_contents,
1476 NULL, NULL, "number of content areas"
1479 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1480 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1481 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1482 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1483 &level.num_ball_contents,
1484 NULL, NULL, "number of content areas"
1487 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1488 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1489 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1490 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1491 &level.num_android_clone_elements,
1492 NULL, NULL, "number of clonable elements"
1495 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1496 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1497 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1498 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1499 NULL, // will be set when used
1500 NULL, NULL, "width",
1503 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1504 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1505 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1506 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1507 NULL, // will be set when used
1508 NULL, " ", "height",
1511 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1512 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1513 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1514 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1515 &level.initial_inventory_size[0],
1516 NULL, NULL, "number of inventory elements"
1519 // ---------- element settings: configure 1 (custom elements) ---------------
1522 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1523 MIN_SCORE, MAX_SCORE,
1524 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1525 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1526 &custom_element.collect_score_initial,
1527 NULL, "CE score", " "
1530 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1531 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1532 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1533 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1534 &custom_element.collect_count_initial,
1535 NULL, "CE count", NULL
1538 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1540 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1541 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1542 &custom_element.ce_value_fixed_initial,
1543 NULL, "CE value", NULL
1546 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1548 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1549 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1550 &custom_element.ce_value_random_initial,
1551 NULL, "+random", NULL
1554 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1556 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1557 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1558 &custom_element.push_delay_fixed,
1559 NULL, "push delay", NULL
1562 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1564 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1565 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1566 &custom_element.push_delay_random,
1567 NULL, "+random", NULL
1570 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1572 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1573 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1574 &custom_element.drop_delay_fixed,
1575 NULL, "drop delay", NULL
1578 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1580 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1581 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1582 &custom_element.drop_delay_random,
1583 NULL, "+random", NULL
1586 // ---------- element settings: configure 2 (custom elements) ---------------
1589 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1591 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1592 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1593 &custom_element.move_delay_fixed,
1594 NULL, "move delay", NULL
1597 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1599 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1600 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1601 &custom_element.move_delay_random,
1602 NULL, "+random", NULL
1605 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
1607 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1608 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1609 &custom_element.explosion_delay,
1610 NULL, "explosion delay", NULL
1613 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1615 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1616 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1617 &custom_element.ignition_delay,
1618 NULL, "ignition delay", "(by fire)"
1621 // ---------- element settings: configure (group elements) ------------------
1624 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1625 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1626 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1627 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1628 &group_element_info.num_elements,
1629 NULL, NULL, "number of elements in group"
1632 // ---------- element settings: advanced (custom elements) ------------------
1635 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1637 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1638 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1639 &custom_element_change.delay_fixed,
1640 NULL, "CE delay", NULL,
1643 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1645 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1646 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1647 &custom_element_change.delay_random,
1648 NULL, "+random", NULL
1651 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1653 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1654 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1655 &custom_element_change.random_percentage,
1656 NULL, "use random replace:", "%"
1666 char *text_above, *infotext;
1667 } textinput_info[ED_NUM_TEXTINPUT] =
1670 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1671 GADGET_ID_LEVEL_NAME,
1674 "Title:", "Title for this level"
1677 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1678 GADGET_ID_LEVEL_AUTHOR,
1679 MAX_LEVEL_AUTHOR_LEN,
1681 "Author:", "Author for this level"
1684 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1685 GADGET_ID_LEVELSET_NAME,
1688 "Title:", "Title for this or new level set"
1691 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1692 GADGET_ID_LEVELSET_AUTHOR,
1693 MAX_LEVEL_AUTHOR_LEN,
1695 "Author:", "Author for this or new level set"
1698 -1, -1, // these values are not constant, but can change at runtime
1699 GADGET_ID_ELEMENT_NAME,
1700 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1701 custom_element.description,
1702 NULL, "Element name"
1712 char *text_above, *infotext;
1713 } textarea_info[ED_NUM_TEXTAREAS] =
1716 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1717 GADGET_ID_ENVELOPE_INFO,
1718 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1720 "Envelope Content:", "Envelope Content"
1724 static struct ValueTextInfo options_time_or_steps[] =
1732 static struct ValueTextInfo options_game_engine_type[] =
1734 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1735 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1736 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1737 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1742 static struct ValueTextInfo options_levelset_save_mode[] =
1744 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1745 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1750 static struct ValueTextInfo options_wind_direction[] =
1752 { MV_START_NONE, "none" },
1753 { MV_START_LEFT, "left" },
1754 { MV_START_RIGHT, "right" },
1755 { MV_START_UP, "up" },
1756 { MV_START_DOWN, "down" },
1761 static struct ValueTextInfo options_player_speed[] =
1768 { 16, "very fast" },
1769 { 32, "ultrafast" },
1774 static struct ValueTextInfo options_access_type[] =
1776 { EP_WALKABLE, "walkable" },
1777 { EP_PASSABLE, "passable" },
1782 static struct ValueTextInfo options_access_layer[] =
1784 { EP_ACCESSIBLE_OVER, "over" },
1785 { EP_ACCESSIBLE_INSIDE, "inside" },
1786 { EP_ACCESSIBLE_UNDER, "under" },
1791 static struct ValueTextInfo options_access_protected[] =
1793 { 0, "unprotected" },
1799 static struct ValueTextInfo options_access_direction[] =
1801 { MV_NO_DIRECTION, "no direction" },
1802 { MV_LEFT, "left" },
1803 { MV_RIGHT, "right" },
1805 { MV_DOWN, "down" },
1806 { MV_LEFT | MV_UP, "left + up" },
1807 { MV_LEFT | MV_DOWN, "left + down" },
1808 { MV_RIGHT | MV_UP, "right + up" },
1809 { MV_RIGHT | MV_DOWN, "right + down" },
1810 { MV_HORIZONTAL, "horizontal" },
1811 { MV_VERTICAL, "vertical" },
1812 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1813 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1814 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1815 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1816 { MV_ALL_DIRECTIONS, "all directions" },
1821 static struct ValueTextInfo options_walk_to_action[] =
1823 { EP_DIGGABLE, "diggable" },
1824 { EP_COLLECTIBLE_ONLY, "collectible" },
1825 { EP_DROPPABLE, "collectible & droppable" },
1826 { EP_THROWABLE, "collectible & throwable" },
1827 { EP_PUSHABLE, "pushable" },
1832 static struct ValueTextInfo options_move_pattern[] =
1834 { MV_LEFT, "left" },
1835 { MV_RIGHT, "right" },
1837 { MV_DOWN, "down" },
1838 { MV_HORIZONTAL, "horizontal" },
1839 { MV_VERTICAL, "vertical" },
1840 { MV_ALL_DIRECTIONS, "all directions" },
1841 { MV_WIND_DIRECTION, "wind direction" },
1842 { MV_TOWARDS_PLAYER, "towards player" },
1843 { MV_AWAY_FROM_PLAYER, "away from player" },
1844 { MV_ALONG_LEFT_SIDE, "along left side" },
1845 { MV_ALONG_RIGHT_SIDE, "along right side" },
1846 { MV_TURNING_LEFT, "turning left" },
1847 { MV_TURNING_RIGHT, "turning right" },
1848 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1849 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1850 { MV_TURNING_RANDOM, "turning random" },
1851 { MV_MAZE_RUNNER, "maze runner style" },
1852 { MV_MAZE_HUNTER, "maze hunter style" },
1853 { MV_WHEN_PUSHED, "when pushed" },
1854 { MV_WHEN_DROPPED, "when dropped/thrown" },
1859 static struct ValueTextInfo options_move_direction[] =
1861 { MV_START_AUTOMATIC, "automatic" },
1862 { MV_START_LEFT, "left" },
1863 { MV_START_RIGHT, "right" },
1864 { MV_START_UP, "up" },
1865 { MV_START_DOWN, "down" },
1866 { MV_START_RANDOM, "random" },
1867 { MV_START_PREVIOUS, "previous" },
1872 static struct ValueTextInfo options_move_stepsize[] =
1874 { 0, "not moving" },
1879 { 16, "very fast" },
1880 { 32, "even faster" },
1885 static struct ValueTextInfo options_move_leave_type[] =
1887 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1888 { LEAVE_TYPE_LIMITED, "change it to" },
1893 static struct ValueTextInfo options_smash_targets[] =
1895 { EP_CAN_SMASH_PLAYER, "player" },
1897 { EP_CAN_SMASH_ENEMIES, "enemies" },
1899 { EP_CAN_SMASH_EVERYTHING, "everything" },
1904 static struct ValueTextInfo options_slippery_type[] =
1906 { SLIPPERY_ANY_RANDOM, "random" },
1907 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1908 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1909 { SLIPPERY_ONLY_LEFT, "only left" },
1910 { SLIPPERY_ONLY_RIGHT, "only right" },
1915 static struct ValueTextInfo options_deadliness[] =
1917 { EP_DONT_RUN_INTO, "running into" },
1918 { EP_DONT_COLLIDE_WITH, "colliding with" },
1919 { EP_DONT_GET_HIT_BY, "getting hit by" },
1920 { EP_DONT_TOUCH, "touching" },
1925 static struct ValueTextInfo options_explosion_type[] =
1927 { EXPLODES_3X3, "3x3" },
1928 { EXPLODES_CROSS, "3+3" },
1929 { EXPLODES_1X1, "1x1" },
1934 static struct ValueTextInfo options_time_units[] =
1937 { FRAMES_PER_SECOND, "seconds" },
1942 static struct ValueTextInfo options_change_direct_action[] =
1944 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1945 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1946 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1947 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1948 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1949 { CE_ENTERED_BY_PLAYER, "entered by player" },
1950 { CE_LEFT_BY_PLAYER, "left by player" },
1951 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1952 { CE_SWITCHED, "switched" },
1953 { CE_HITTING_SOMETHING, "hitting something" },
1954 { CE_HIT_BY_SOMETHING, "hit by something" },
1956 { CE_BLOCKED, "blocked" },
1958 { CE_IMPACT, "impact (on something)" },
1959 { CE_SMASHED, "smashed (from above)" },
1961 { CE_VALUE_CHANGES, "CE value changes" },
1962 { CE_SCORE_CHANGES, "CE score changes" },
1964 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
1965 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
1970 static struct ValueTextInfo options_change_other_action[] =
1972 { CE_PLAYER_TOUCHES_X, "player touches" },
1973 { CE_PLAYER_PRESSES_X, "player presses" },
1974 { CE_PLAYER_SWITCHES_X, "player switches" },
1975 { CE_PLAYER_SNAPS_X, "player snaps" },
1976 { CE_PLAYER_PUSHES_X, "player pushes" },
1977 { CE_PLAYER_ENTERS_X, "player enters" },
1978 { CE_PLAYER_LEAVES_X, "player leaves" },
1979 { CE_PLAYER_DIGS_X, "player digs" },
1980 { CE_PLAYER_COLLECTS_X, "player collects" },
1981 { CE_PLAYER_DROPS_X, "player drops/throws" },
1982 { CE_TOUCHING_X, "touching" },
1983 { CE_HITTING_X, "hitting" },
1984 { CE_DIGGING_X, "digging" },
1985 { CE_HIT_BY_X, "hit by" },
1986 { CE_SWITCH_OF_X, "switch of" },
1987 { CE_CHANGE_OF_X, "change by page of" },
1988 { CE_EXPLOSION_OF_X, "explosion of" },
1989 { CE_MOVE_OF_X, "move of" },
1990 { CE_CREATION_OF_X, "creation of" },
1991 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
1992 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
1993 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
1994 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
1999 static struct ValueTextInfo options_change_trigger_side[] =
2001 { CH_SIDE_LEFT, "left" },
2002 { CH_SIDE_RIGHT, "right" },
2003 { CH_SIDE_TOP, "top" },
2004 { CH_SIDE_BOTTOM, "bottom" },
2005 { CH_SIDE_LEFT_RIGHT, "left/right" },
2006 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2007 { CH_SIDE_ANY, "any" },
2012 static struct ValueTextInfo options_change_trigger_player[] =
2014 { CH_PLAYER_1, "1" },
2015 { CH_PLAYER_2, "2" },
2016 { CH_PLAYER_3, "3" },
2017 { CH_PLAYER_4, "4" },
2018 { CH_PLAYER_ANY, "any" },
2023 static struct ValueTextInfo options_change_trigger_page[] =
2035 { (1 << 10), "11" },
2036 { (1 << 11), "12" },
2037 { (1 << 12), "13" },
2038 { (1 << 13), "14" },
2039 { (1 << 14), "15" },
2040 { (1 << 15), "16" },
2041 { (1 << 16), "17" },
2042 { (1 << 17), "18" },
2043 { (1 << 18), "19" },
2044 { (1 << 19), "20" },
2045 { (1 << 20), "21" },
2046 { (1 << 21), "22" },
2047 { (1 << 22), "23" },
2048 { (1 << 23), "24" },
2049 { (1 << 24), "25" },
2050 { (1 << 25), "26" },
2051 { (1 << 26), "27" },
2052 { (1 << 27), "28" },
2053 { (1 << 28), "29" },
2054 { (1 << 29), "30" },
2055 { (1 << 30), "31" },
2056 { (1 << 31), "32" },
2057 { CH_PAGE_ANY, "any" },
2062 static struct ValueTextInfo options_change_replace_when[] =
2064 { CP_WHEN_EMPTY, "empty" },
2065 { CP_WHEN_WALKABLE, "walkable" },
2066 { CP_WHEN_DIGGABLE, "diggable" },
2067 { CP_WHEN_COLLECTIBLE, "collectible" },
2068 { CP_WHEN_REMOVABLE, "removable" },
2069 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2074 static struct ValueTextInfo options_action_type[] =
2076 { CA_NO_ACTION, "no action" },
2077 { CA_UNDEFINED, " " },
2078 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2079 { CA_RESTART_LEVEL, "restart level" },
2080 { CA_SHOW_ENVELOPE, "show envelope" },
2081 { CA_SET_LEVEL_TIME, "set time" },
2082 { CA_SET_LEVEL_SCORE, "set score" },
2083 { CA_SET_LEVEL_GEMS, "set gems" },
2084 { CA_SET_LEVEL_WIND, "set wind dir." },
2085 { CA_SET_LEVEL_RANDOM_SEED, "set rand. seed" },
2086 { CA_UNDEFINED, " " },
2087 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2088 { CA_MOVE_PLAYER, "move player" },
2089 { CA_EXIT_PLAYER, "exit player" },
2090 { CA_KILL_PLAYER, "kill player" },
2091 { CA_SET_PLAYER_KEYS, "set keys" },
2092 { CA_SET_PLAYER_SPEED, "set speed" },
2093 { CA_SET_PLAYER_SHIELD, "set shield" },
2094 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2095 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2096 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2097 { CA_UNDEFINED, " " },
2098 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2099 { CA_SET_CE_VALUE, "set CE value" },
2100 { CA_SET_CE_SCORE, "set CE score" },
2101 { CA_SET_CE_ARTWORK, "set CE artwork" },
2102 { CA_UNDEFINED, " " },
2103 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2104 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2109 static struct ValueTextInfo options_action_mode_none[] =
2111 { CA_MODE_UNDEFINED, " " },
2116 static struct ValueTextInfo options_action_mode_assign[] =
2118 { CA_MODE_SET, "=" },
2123 static struct ValueTextInfo options_action_mode_add_remove[] =
2125 { CA_MODE_ADD, "+" },
2126 { CA_MODE_SUBTRACT, "-" },
2131 static struct ValueTextInfo options_action_mode_calculate[] =
2133 { CA_MODE_SET, "=" },
2134 { CA_MODE_ADD, "+" },
2135 { CA_MODE_SUBTRACT, "-" },
2136 { CA_MODE_MULTIPLY, "*" },
2137 { CA_MODE_DIVIDE, "/" },
2138 { CA_MODE_MODULO, "%" },
2143 static struct ValueTextInfo options_action_arg_none[] =
2145 { CA_ARG_UNDEFINED, " " },
2150 static struct ValueTextInfo options_action_arg_player[] =
2152 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2153 { CA_ARG_PLAYER_1, "1" },
2154 { CA_ARG_PLAYER_2, "2" },
2155 { CA_ARG_PLAYER_3, "3" },
2156 { CA_ARG_PLAYER_4, "4" },
2157 { CA_ARG_PLAYER_ANY, "any" },
2158 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2159 { CA_ARG_PLAYER_ACTION, "action ->" },
2164 static struct ValueTextInfo options_action_arg_number[] =
2166 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2173 { CA_ARG_10, "10" },
2174 { CA_ARG_100, "100" },
2175 { CA_ARG_1000, "1000" },
2176 { CA_ARG_UNDEFINED, " " },
2177 { CA_ARG_NUMBER_MIN, "min" },
2178 { CA_ARG_NUMBER_MAX, "max" },
2179 { CA_ARG_UNDEFINED, " " },
2180 { CA_ARG_NUMBER_RESET, "reset" },
2181 { CA_ARG_UNDEFINED, " " },
2182 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2183 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2184 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2185 { CA_ARG_UNDEFINED, " " },
2186 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2187 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2188 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2189 { CA_ARG_UNDEFINED, " " },
2190 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2191 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2192 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2193 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2194 { CA_ARG_UNDEFINED, " " },
2195 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2196 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2197 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2198 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2203 static struct ValueTextInfo options_action_arg_value[] =
2205 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2212 { CA_ARG_10, "10" },
2213 { CA_ARG_100, "100" },
2214 { CA_ARG_1000, "1000" },
2215 { CA_ARG_UNDEFINED, " " },
2216 { CA_ARG_NUMBER_MIN, "min" },
2217 { CA_ARG_NUMBER_MAX, "max" },
2218 { CA_ARG_UNDEFINED, " " },
2219 { CA_ARG_NUMBER_RESET, "reset" },
2220 { CA_ARG_UNDEFINED, " " },
2221 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2222 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2223 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2224 { CA_ARG_UNDEFINED, " " },
2225 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2226 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2227 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2228 { CA_ARG_UNDEFINED, " " },
2229 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2230 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2231 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2232 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2233 { CA_ARG_UNDEFINED, " " },
2234 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2235 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2236 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2237 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2238 { CA_ARG_UNDEFINED, " " },
2239 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2240 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2241 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2242 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2247 static struct ValueTextInfo options_action_arg_envelope[] =
2249 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2254 { CA_ARG_UNDEFINED, " " },
2255 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2256 { CA_ARG_ELEMENT_TARGET, "target" },
2257 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2258 { CA_ARG_ELEMENT_ACTION, "action ->" },
2263 static struct ValueTextInfo options_action_arg_key[] =
2265 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2274 { CA_ARG_UNDEFINED, " " },
2275 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2276 { CA_ARG_ELEMENT_TARGET, "target" },
2277 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2278 { CA_ARG_ELEMENT_ACTION, "action ->" },
2283 static struct ValueTextInfo options_action_arg_speed[] =
2285 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2286 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2287 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2288 { CA_ARG_SPEED_SLOW, "slow" },
2289 { CA_ARG_SPEED_NORMAL, "normal" },
2290 { CA_ARG_SPEED_FAST, "fast" },
2291 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2292 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2293 { CA_ARG_UNDEFINED, " " },
2294 { CA_ARG_SPEED_SLOWER, "slower" },
2295 { CA_ARG_SPEED_FASTER, "faster" },
2296 { CA_ARG_UNDEFINED, " " },
2297 { CA_ARG_SPEED_RESET, "reset" },
2302 static struct ValueTextInfo options_action_arg_shield[] =
2304 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2305 { CA_ARG_SHIELD_OFF, "off" },
2306 { CA_ARG_SHIELD_NORMAL, "normal" },
2307 { CA_ARG_SHIELD_DEADLY, "deadly" },
2312 static struct ValueTextInfo options_action_arg_artwork[] =
2314 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2315 { CA_ARG_ELEMENT_TARGET, "target" },
2316 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2317 { CA_ARG_ELEMENT_ACTION, "action ->" },
2318 { CA_ARG_UNDEFINED, " " },
2319 { CA_ARG_ELEMENT_RESET, "reset" },
2324 static struct ValueTextInfo options_action_arg_gravity[] =
2326 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2327 { CA_ARG_GRAVITY_ON, "on" },
2328 { CA_ARG_GRAVITY_OFF, "off" },
2329 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2334 static struct ValueTextInfo options_action_arg_direction[] =
2336 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2337 { CA_ARG_DIRECTION_NONE, "none" },
2338 { CA_ARG_DIRECTION_LEFT, "left" },
2339 { CA_ARG_DIRECTION_RIGHT, "right" },
2340 { CA_ARG_DIRECTION_UP, "up" },
2341 { CA_ARG_DIRECTION_DOWN, "down" },
2342 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2343 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2348 static struct ValueTextInfo options_action_arg_scan_mode[] =
2350 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2351 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2352 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2357 static struct ValueTextInfo options_action_arg_inventory[] =
2359 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2360 { CA_ARG_ELEMENT_TARGET, "+ target" },
2361 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2362 { CA_ARG_ELEMENT_ACTION, "+ action" },
2363 { CA_ARG_UNDEFINED, " " },
2364 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2365 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2366 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2367 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2368 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2369 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2370 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2371 { CA_ARG_UNDEFINED, " " },
2372 { CA_ARG_INVENTORY_RESET, "reset" },
2377 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2378 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2383 static struct ValueTextInfo options_group_choice_mode[] =
2385 { ANIM_RANDOM, "random" },
2386 { ANIM_LOOP, "loop" },
2387 { ANIM_LINEAR, "linear" },
2388 { ANIM_PINGPONG, "pingpong" },
2389 { ANIM_PINGPONG2, "pingpong 2" },
2394 static struct ValueTextInfo *action_arg_modes[] =
2396 options_action_mode_none,
2397 options_action_mode_assign,
2398 options_action_mode_add_remove,
2399 options_action_mode_calculate,
2406 struct ValueTextInfo *options;
2408 action_arg_options[] =
2410 { CA_NO_ACTION, 0, options_action_arg_none, },
2411 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2412 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2413 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2414 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2415 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2416 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2417 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2418 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2419 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2420 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2421 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2422 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2423 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2424 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2425 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2426 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2427 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2428 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2429 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2430 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2439 int gadget_id_align;
2440 int size; // char size of selectbox or '-1' (dynamically determined)
2441 struct ValueTextInfo *options;
2443 char *text_above, *text_left, *text_right, *infotext;
2444 } selectbox_info[ED_NUM_SELECTBOX] =
2446 // ---------- level and editor settings -------------------------------------
2449 -1, ED_LEVEL_SETTINGS_YPOS(8),
2450 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2452 options_time_or_steps,
2453 &level.use_step_counter,
2454 NULL, NULL, "(0 => no limit)", "time or step limit"
2457 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
2458 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2460 options_game_engine_type,
2461 &level.game_engine_type,
2462 NULL, "game engine:", NULL, "game engine"
2465 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2466 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2468 options_levelset_save_mode,
2469 &levelset_save_mode,
2470 "Action:", NULL, NULL, "action when saving level set"
2473 // ---------- element settings: configure (several elements) ----------------
2476 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2477 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2479 options_wind_direction,
2480 &level.wind_direction_initial,
2481 NULL, "initial wind direction:", NULL, "initial wind direction"
2484 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2485 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2487 options_player_speed,
2488 &level.initial_player_stepsize[0],
2489 NULL, "initial player speed:", NULL, "initial player speed"
2492 // ---------- element settings: configure 1 (custom elements) ---------------
2495 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2496 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2498 options_access_type,
2499 &custom_element.access_type,
2500 NULL, NULL, NULL, "type of access to this field"
2503 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2504 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2506 options_access_layer,
2507 &custom_element.access_layer,
2508 NULL, NULL, NULL, "layer of access for this field"
2511 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2512 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2514 options_access_protected,
2515 &custom_element.access_protected,
2516 NULL, NULL, NULL, "protected access for this field"
2519 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2520 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2522 options_access_direction,
2523 &custom_element.access_direction,
2524 NULL, "from", NULL, "access direction for this field"
2527 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2528 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2530 options_walk_to_action,
2531 &custom_element.walk_to_action,
2532 NULL, NULL, NULL, "diggable/collectible/pushable"
2535 // ---------- element settings: configure 2 (custom elements) ---------------
2538 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2539 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2541 options_move_pattern,
2542 &custom_element.move_pattern,
2543 NULL, "can move", NULL, "element move pattern"
2546 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2547 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2549 options_move_direction,
2550 &custom_element.move_direction_initial,
2551 NULL, "starts moving", NULL, "initial element move direction"
2554 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2555 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2557 options_move_stepsize,
2558 &custom_element.move_stepsize,
2559 NULL, "move/fall speed", NULL, "speed of element movement"
2562 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2563 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2565 options_move_leave_type,
2566 &custom_element.move_leave_type,
2567 // left text with leading spaces to place gadget next to "can dig" gadget
2568 // (needed because drawing area gadgets created after selectbox gadgets)
2569 // NULL, "can dig: can", ":", "leave behind or change element"
2570 NULL, " can", ":", "leave behind or change element"
2573 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2574 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2576 options_smash_targets,
2577 &custom_element.smash_targets,
2578 NULL, "can smash", NULL, "elements that can be smashed"
2581 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
2582 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2584 options_slippery_type,
2585 &custom_element.slippery_type,
2586 NULL, "slippery", NULL, "where other elements fall down"
2589 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2590 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2593 &custom_element.deadliness,
2594 NULL, "deadly when", NULL, "deadliness of element"
2597 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2598 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2600 options_explosion_type,
2601 &custom_element.explosion_type,
2602 NULL, "can explode", NULL, "explosion type"
2605 // ---------- element settings: advanced (custom elements) ------------------
2608 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2609 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2612 &custom_element_change.delay_frames,
2613 NULL, "delay time given in", NULL, "delay time units for change"
2616 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2617 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2619 options_change_direct_action,
2620 &custom_element_change.direct_action,
2621 NULL, NULL, NULL, "type of direct action"
2624 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2625 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2627 options_change_other_action,
2628 &custom_element_change.other_action,
2629 NULL, NULL, "element:", "type of other element action"
2632 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2633 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2635 options_change_trigger_side,
2636 &custom_element_change.trigger_side,
2637 NULL, "at", "side", "element side triggering change"
2640 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2641 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2643 options_change_trigger_player,
2644 &custom_element_change.trigger_player,
2645 NULL, "player:", " ", "player that causes change"
2648 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2649 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2651 options_change_trigger_page,
2652 &custom_element_change.trigger_page,
2653 NULL, "page:", NULL, "change page that causes change"
2656 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2657 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2659 options_change_replace_when,
2660 &custom_element_change.replace_when,
2661 NULL, "replace when", NULL, "which elements can be replaced"
2664 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2665 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2667 options_action_type,
2668 &custom_element_change.action_type,
2669 NULL, NULL, NULL, "action on specified condition"
2672 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2673 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2675 options_action_mode_none,
2676 &custom_element_change.action_mode,
2677 NULL, NULL, NULL, "action operator"
2680 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2681 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2683 options_action_arg_none,
2684 &custom_element_change.action_arg,
2685 NULL, NULL, NULL, "action parameter"
2688 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2689 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2691 options_change_page,
2692 &custom_element.current_change_page,
2693 NULL, NULL, NULL, "element change page"
2696 // ---------- element settings: configure (group elements) ------------------
2699 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2700 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2702 options_group_choice_mode,
2703 &group_element_info.choice_mode,
2704 NULL, "choice type:", NULL, "type of group element choice"
2712 int gadget_id_align;
2715 char *text_above, *text_left, *text_right, *infotext;
2716 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2718 // ---------- level and editor settings (tabs) ------------------------------
2721 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2722 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2724 NULL, NULL, NULL, "Configure level properties"
2728 GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
2730 NULL, NULL, NULL, "Update this or create new level set"
2734 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
2736 NULL, NULL, NULL, "Configure editor properties"
2739 // ---------- element settings (tabs) ---------------------------------------
2742 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2743 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2745 NULL, NULL, NULL, "Show information about element"
2749 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2751 NULL, NULL, NULL, "Configure element properties"
2755 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2757 NULL, NULL, NULL, "Configure element properties, part 1"
2761 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2763 NULL, NULL, NULL, "Configure element properties, part 2"
2767 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2769 NULL, NULL, NULL, "Configure custom element change pages"
2772 // ---------- level and editor settings (buttons) ---------------------------
2775 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2776 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2778 NULL, NULL, NULL, "Update or create level set"
2781 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2782 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2784 NULL, NULL, "this level as level template",
2785 "Save current settings as new template"
2788 // ---------- element settings (buttons) ------------------------------------
2792 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2794 NULL, " ", "As Template",
2795 "Save current settings as new template"
2799 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2801 NULL, NULL, NULL, "Add new change page"
2805 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2807 NULL, NULL, NULL, "Delete current change page"
2816 int gadget_id_align;
2817 char *text_left, *text_right, *infotext;
2818 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2821 IMG_EDITOR_COUNTER_DOWN,
2822 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2823 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2824 NULL, NULL, "select previous change page"
2827 IMG_EDITOR_COUNTER_UP,
2828 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2829 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2830 NULL, "change page", "select next change page"
2833 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2834 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2835 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2836 " ", NULL, "copy settings from this change page"
2839 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2840 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2841 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2842 NULL, NULL, "paste settings to this change page"
2849 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2856 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2859 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2860 GADGET_ID_SCROLL_UP,
2861 "scroll level editing area up"
2864 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2865 GADGET_ID_SCROLL_DOWN,
2866 "scroll level editing area down"
2869 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2870 GADGET_ID_SCROLL_LEFT,
2871 "scroll level editing area left"
2874 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2875 GADGET_ID_SCROLL_RIGHT,
2876 "scroll level editing area right"
2879 IMG_EDITOR_PALETTE_SCROLL_UP,
2880 GADGET_ID_SCROLL_LIST_UP,
2881 "scroll element list up ('Page Up')"
2884 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2885 GADGET_ID_SCROLL_LIST_DOWN,
2886 "scroll element list down ('Page Down')"
2894 int wheel_x, wheel_y;
2895 int wheel_width, wheel_height;
2896 } scrollbar_pos[ED_NUM_SCROLLBARS];
2904 } scrollbar_info[ED_NUM_SCROLLBARS] =
2907 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2908 GD_TYPE_SCROLLBAR_HORIZONTAL,
2909 GADGET_ID_SCROLL_HORIZONTAL,
2910 "scroll level editing area horizontally"
2913 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2914 GD_TYPE_SCROLLBAR_VERTICAL,
2915 GADGET_ID_SCROLL_VERTICAL,
2916 "scroll level editing area vertically"
2919 IMG_EDITOR_PALETTE_SCROLLBAR,
2920 GD_TYPE_SCROLLBAR_VERTICAL,
2921 GADGET_ID_SCROLL_LIST_VERTICAL,
2922 "scroll element list vertically"
2931 int gadget_id_align;
2932 int radio_button_nr;
2935 char *text_left, *text_right, *infotext;
2936 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2939 -1, ED_LEVEL_SETTINGS_YPOS(0),
2940 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
2941 RADIO_NR_RANDOM_ELEMENTS,
2942 &random_placement_method, RANDOM_USE_PERCENTAGE,
2943 " ", "percentage", "use percentage for random elements"
2946 -1, ED_LEVEL_SETTINGS_YPOS(0),
2947 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
2948 RADIO_NR_RANDOM_ELEMENTS,
2949 &random_placement_method, RANDOM_USE_QUANTITY,
2950 " ", "quantity", "use quantity for random elements"
2958 int gadget_id_align;
2960 char *text_above, *text_left, *text_right, *infotext;
2961 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2963 // ---------- level and editor settings -------------------------------------
2966 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2967 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
2968 &level.auto_count_gems,
2970 "automatically count gems needed", "set counter to number of gems"
2973 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
2974 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
2975 &levelset_use_levelset_artwork,
2977 "use current custom artwork", "use custom artwork of this level set"
2980 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
2981 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
2982 &levelset_copy_level_template,
2984 "copy current level template", "copy level template of this level set"
2987 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2988 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
2989 &random_placement_background_restricted,
2991 "restrict random placement to:", "set random placement restriction"
2994 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
2995 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
2996 &setup.editor.use_template_for_new_levels,
2997 "Template for new levels and CE/GE:", NULL,
2998 "use template for new levels", "use template for level properties"
3001 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3002 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3003 &level.use_custom_template,
3005 "use template for custom elements", "use template for custom properties"
3008 // ---------- element settings: configure (various elements) ----------------
3011 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3012 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3013 &stick_element_properties_window,
3015 "stick this screen to edit content","stick this screen to edit content"
3018 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3019 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3020 &level.em_slippery_gems,
3022 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3025 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3026 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3027 &level.em_explodes_by_fire,
3029 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3032 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3033 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3034 &level.use_spring_bug,
3036 "use spring pushing bug", "use odd spring pushing behaviour"
3039 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3040 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3041 &level.use_time_orb_bug,
3043 "use time orb bug", "use odd time orb behaviour"
3046 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3047 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3048 &level.use_life_bugs,
3050 "use buggy element behaviour", "use odd (historic) element behaviour"
3053 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3054 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3057 "create single random element", "only create one element from content"
3060 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3061 GADGET_ID_INITIAL_BALL_STATE, GADGET_ID_NONE,
3062 &level.ball_state_initial,
3064 "magic ball initially activated", "activate magic ball after level start"
3067 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3068 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3069 &level.grow_into_diggable,
3071 "can grow into anything diggable", "grow into more than just sand"
3074 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3075 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3076 &level.sb_fields_needed,
3078 "all fields need to be filled", "require all SB fields to be solved"
3081 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3082 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3083 &level.sb_objects_needed,
3085 "all objects need to be placed", "require all SB objects to be solved"
3088 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3089 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3090 &level.auto_exit_sokoban,
3092 "exit level if all tasks solved", "automatically finish Sokoban levels"
3095 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3096 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3097 &level.solved_by_one_player,
3099 "only one player must enter exit", "level solved by first player in exit"
3102 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3103 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3104 &level.continuous_snapping,
3106 "continuous snapping", "use snapping without releasing key"
3109 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3110 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3111 &level.block_snap_field,
3113 "block snapped field when snapping", "use snapping delay to show animation"
3116 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3117 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3118 &level.block_last_field,
3120 "block last field when moving", "player blocks last field when moving"
3123 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3124 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3125 &level.sp_block_last_field,
3127 "block last field when moving", "player blocks last field when moving"
3130 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3131 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3132 &level.instant_relocation,
3134 "no scrolling when relocating", "player gets relocated without delay"
3137 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3138 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3139 &level.shifted_relocation,
3141 "no centering when relocating", "level not centered after relocation"
3144 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3145 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3146 &level.lazy_relocation,
3148 "only redraw off-screen relocation","no redraw if relocation target visible"
3151 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3152 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3153 &level.use_start_element[0],
3155 "use level start element:", "start level at this element's position"
3158 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3159 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3160 &level.use_artwork_element[0],
3162 "use artwork from element:", "use player artwork from other element"
3165 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3166 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3167 &level.use_explosion_element[0],
3169 "use explosion from element:", "use explosion properties from element"
3172 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3173 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3174 &level.initial_player_gravity[0],
3176 "use initial gravity", "set initial player gravity"
3179 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3180 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3181 &level.use_initial_inventory[0],
3183 "use initial inventory:", "use collected elements on level start"
3186 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3187 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3188 &level.can_pass_to_walkable,
3190 "can pass to walkable element", "player can pass to empty or walkable"
3193 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3194 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3195 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3197 "can fall into acid (with gravity)","player can fall into acid pool"
3200 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3201 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3202 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3204 "can move into acid", "element can move into acid pool"
3207 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3208 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3209 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3211 "deadly when colliding with", "element is deadly when hitting player"
3214 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3215 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3216 &level.envelope[0].autowrap,
3218 "auto-wrap", "automatically wrap envelope text"
3221 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3222 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3223 &level.envelope[0].centered,
3225 "centered", "automatically center envelope text"
3228 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3229 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3230 &level.mm_laser_red,
3231 "choose color components for laser:", NULL,
3232 "red", "use red color components in laser"
3235 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3236 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3237 &level.mm_laser_green,
3239 "green", "use green color components in laser"
3242 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3243 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3244 &level.mm_laser_blue,
3246 "blue", "use blue color components in laser"
3249 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3250 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3251 &level.df_laser_red,
3252 "choose color components for laser:", NULL,
3253 "red", "use red color components in laser"
3256 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3257 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3258 &level.df_laser_green,
3260 "green", "use green color components in laser"
3263 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3264 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3265 &level.df_laser_blue,
3267 "blue", "use blue color components in laser"
3270 // ---------- element settings: configure 1 (custom elements) ---------------
3273 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3274 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3275 &custom_element.use_gfx_element,
3277 "use graphic of element:", "use existing element graphic"
3280 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3281 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3282 &level.use_custom_template,
3284 "use template", "use template for custom properties"
3287 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3288 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3289 &custom_element_properties[EP_ACCESSIBLE],
3291 NULL, "player can walk to or pass this field"
3294 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3295 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3296 &custom_element_properties[EP_GRAVITY_REACHABLE],
3298 "reachable despite gravity", "player can walk/dig despite gravity"
3301 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3302 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3303 &custom_element.use_last_ce_value,
3305 "use last CE value after change", "use last CE value after change"
3308 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3309 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3310 &custom_element_properties[EP_WALK_TO_OBJECT],
3312 NULL, "player can dig/collect/push element"
3315 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3316 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3317 &custom_element_properties[EP_INDESTRUCTIBLE],
3319 "indestructible", "element is indestructible"
3322 // ---------- element settings: configure 2 (custom elements) ---------------
3325 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3326 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3327 &custom_element_properties[EP_CAN_MOVE],
3329 NULL, "element can move with some pattern"
3332 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3333 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3334 &custom_element_properties[EP_CAN_FALL],
3336 "can fall", "element can fall down"
3339 -1, ED_ELEMENT_SETTINGS_YPOS(7),
3340 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3341 &custom_element_properties[EP_CAN_SMASH],
3343 NULL, "element can smash other elements"
3346 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3347 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3348 &custom_element_properties[EP_SLIPPERY],
3350 NULL, "other elements can fall down from it"
3353 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3354 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3355 &custom_element_properties[EP_DEADLY],
3357 NULL, "element can kill the player"
3360 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3361 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3362 &custom_element_properties[EP_CAN_EXPLODE],
3364 NULL, "element can explode"
3367 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3368 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3369 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3371 "by fire", "element can explode by fire/explosion"
3374 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3375 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3376 &custom_element_properties[EP_EXPLODES_SMASHED],
3378 "smashed", "element can explode when smashed"
3381 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3382 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3383 &custom_element_properties[EP_EXPLODES_IMPACT],
3385 "impact", "element can explode on impact"
3388 // ---------- element settings: advanced (custom elements) ------------------
3391 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3392 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3393 &custom_element_change.can_change,
3395 "element changes to:", "change element on specified condition"
3398 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3399 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3400 &custom_element_change_events[CE_DELAY],
3402 NULL, "element changes after delay"
3405 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3406 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3407 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3409 NULL, "element changes by direct action"
3412 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3413 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3414 &custom_element_change_events[CE_BY_OTHER_ACTION],
3416 NULL, "element changes by other element"
3419 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3420 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3421 &custom_element_change.explode,
3423 "explode instead of change", "element explodes instead of change"
3426 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3427 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3428 &custom_element_change.use_target_content,
3430 "use extended change target:", "element changes to more elements"
3433 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3434 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3435 &custom_element_change.only_if_complete,
3437 "replace all or nothing", "only replace when all can be changed"
3440 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3441 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3442 &custom_element_change.use_random_replace,
3444 NULL, "use percentage for random replace"
3447 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3448 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3449 &custom_element_change.has_action,
3451 NULL, "execute action on specified condition"
3458 int xoffset, yoffset;
3460 int gadget_id_align;
3462 int area_xsize, area_ysize;
3463 char *text_left, *text_right, *text_below, *infotext;
3464 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3466 // ---------- level playfield content ---------------------------------------
3471 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3473 -1, -1, // these values are not constant, but can change at runtime
3474 NULL, NULL, NULL, NULL
3477 // ---------- yam yam content -----------------------------------------------
3480 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3481 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3482 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3483 &level.yamyam_content[0].e[0][0], 3, 3,
3484 NULL, NULL, "1", NULL
3487 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3488 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3489 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3490 &level.yamyam_content[1].e[0][0], 3, 3,
3491 NULL, NULL, "2", NULL
3494 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3495 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3496 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3497 &level.yamyam_content[2].e[0][0], 3, 3,
3498 NULL, NULL, "3", NULL
3501 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3502 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3503 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3504 &level.yamyam_content[3].e[0][0], 3, 3,
3505 NULL, NULL, "4", NULL
3508 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3509 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3510 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3511 &level.yamyam_content[4].e[0][0], 3, 3,
3512 NULL, NULL, "5", NULL
3515 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3516 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3517 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3518 &level.yamyam_content[5].e[0][0], 3, 3,
3519 NULL, NULL, "6", NULL
3522 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3523 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3524 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3525 &level.yamyam_content[6].e[0][0], 3, 3,
3526 NULL, NULL, "7", NULL
3529 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3530 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3531 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3532 &level.yamyam_content[7].e[0][0], 3, 3,
3533 NULL, NULL, "8", NULL
3536 // ---------- magic ball content --------------------------------------------
3539 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3540 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3541 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3542 &level.ball_content[0].e[0][0], 3, 3,
3543 NULL, NULL, "1", NULL
3546 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3547 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3548 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3549 &level.ball_content[1].e[0][0], 3, 3,
3550 NULL, NULL, "2", NULL
3553 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3554 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3555 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3556 &level.ball_content[2].e[0][0], 3, 3,
3557 NULL, NULL, "3", NULL
3560 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3561 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3562 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3563 &level.ball_content[3].e[0][0], 3, 3,
3564 NULL, NULL, "4", NULL
3567 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3568 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3569 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3570 &level.ball_content[4].e[0][0], 3, 3,
3571 NULL, NULL, "5", NULL
3574 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3575 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3576 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3577 &level.ball_content[5].e[0][0], 3, 3,
3578 NULL, NULL, "6", NULL
3581 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3582 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3583 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3584 &level.ball_content[6].e[0][0], 3, 3,
3585 NULL, NULL, "7", NULL
3588 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3589 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3590 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3591 &level.ball_content[7].e[0][0], 3, 3,
3592 NULL, NULL, "8", NULL
3595 // ---------- android content -----------------------------------------------
3598 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
3599 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3600 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3601 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3602 "elements:", NULL, NULL, "elements android can clone"
3605 // ---------- amoeba content ------------------------------------------------
3608 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3609 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3610 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3611 &level.amoeba_content, 1, 1,
3612 "content:", NULL, NULL, "amoeba content"
3615 // ---------- level start element -------------------------------------------
3618 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3619 0, ED_AREA_1X1_SETTINGS_YOFF,
3620 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3621 &level.start_element[0], 1, 1,
3622 NULL, NULL, NULL, "level start element"
3625 // ---------- player artwork element ----------------------------------------
3628 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3629 0, ED_AREA_1X1_SETTINGS_YOFF,
3630 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3631 &level.artwork_element[0], 1, 1,
3632 NULL, NULL, NULL, "element for player artwork"
3635 // ---------- player explosion element --------------------------------------
3638 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3639 0, ED_AREA_1X1_SETTINGS_YOFF,
3640 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3641 &level.explosion_element[0], 1, 1,
3642 NULL, NULL, NULL, "element for player explosion"
3645 // ---------- player initial inventory --------------------------------------
3648 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3649 0, ED_AREA_1X1_SETTINGS_YOFF,
3650 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3651 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3652 NULL, NULL, NULL, "content for initial inventory"
3655 // ---------- element settings: configure 1 (custom elements) ---------------
3657 // ---------- custom graphic ------------------------------------------------
3660 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3661 0, ED_AREA_1X1_SETTINGS_YOFF,
3662 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3663 &custom_element.gfx_element_initial,1, 1,
3664 NULL, NULL, NULL, "custom graphic element"
3667 // ---------- element settings: configure 2 (custom elements) ---------------
3669 // ---------- custom content (when exploding) -------------------------------
3672 -1, ED_AREA_3X3_SETTINGS_YPOS(10),
3673 0, ED_AREA_3X3_SETTINGS_YOFF,
3674 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
3675 &custom_element.content.e[0][0], 3, 3,
3676 "content:", NULL, NULL, NULL
3679 // ---------- custom enter and leave element (when moving) ------------------
3682 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3683 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3684 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3685 &custom_element.move_enter_element, 1, 1,
3686 "can dig:", " ", NULL, "element that can be digged/collected"
3689 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3690 0, ED_AREA_1X1_SETTINGS_YOFF,
3691 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3692 &custom_element.move_leave_element, 1, 1,
3693 NULL, NULL, NULL, "element that will be left behind"
3696 // ---------- element settings: advanced (custom elements) ------------------
3698 // ---------- custom change target ------------------------------------------
3701 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3702 0, ED_AREA_1X1_SETTINGS_YOFF,
3703 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3704 &custom_element_change.target_element, 1, 1,
3705 NULL, "after/when:", NULL, "new target element after change"
3708 // ---------- custom change content (extended change target) ----------------
3711 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3712 0, ED_AREA_3X3_SETTINGS_YOFF,
3713 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
3714 &custom_element_change.target_content.e[0][0], 3, 3,
3715 NULL, NULL, NULL, "new extended elements after change"
3718 // ---------- custom change trigger (element causing change) ----------------
3721 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3722 0, ED_AREA_1X1_SETTINGS_YOFF,
3723 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3724 &custom_element_change.initial_trigger_element, 1, 1,
3725 NULL, NULL, NULL, "other element triggering change"
3728 // ---------- custom change action (element used for action) ----------------
3731 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3732 0, ED_AREA_1X1_SETTINGS_YOFF,
3733 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3734 &custom_element_change.action_element, 1, 1,
3735 NULL, NULL, NULL, "element used as action parameter"
3738 // ---------- group element content -----------------------------------------
3741 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3742 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3743 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3744 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3745 "content:", NULL, NULL, NULL
3748 // ---------- random background (for random painting) -----------------------
3751 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3752 0, ED_AREA_1X1_LSETTINGS_YOFF,
3753 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3754 &random_placement_background_element, 1, 1,
3755 NULL, NULL, NULL, "random placement background"
3760 // ----------------------------------------------------------------------------
3761 // some internally used variables
3762 // ----------------------------------------------------------------------------
3764 // maximal size of level editor drawing area
3765 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3767 // actual size of level editor drawing area
3768 static int ed_fieldx, ed_fieldy;
3770 // actual position of level editor drawing area in level playfield
3771 static int level_xpos = -1, level_ypos = -1;
3773 // actual tile size used to display playfield drawing area
3774 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3775 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3777 #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3779 // drawing elements on the three mouse buttons
3780 static int new_element1 = EL_WALL;
3781 static int new_element2 = EL_EMPTY;
3782 static int new_element3 = EL_SAND;
3784 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3785 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3786 (button) == 2 ? new_element2 : \
3787 (button) == 3 ? new_element3 : EL_EMPTY)
3789 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3791 static int use_permanent_palette = TRUE;
3793 #define PX (use_permanent_palette ? DX : SX)
3794 #define PY (use_permanent_palette ? DY : SY)
3795 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3796 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3798 // forward declaration for internal use
3799 static void CopyBrushToCursor(int, int);
3800 static void DeleteBrushFromCursor(void);
3801 static void ModifyEditorCounterValue(int, int);
3802 static void ModifyEditorCounterLimits(int, int, int);
3803 static void ModifyEditorSelectboxValue(int, int);
3804 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3805 static void ModifyEditorDrawingArea(int, int, int);
3806 static void ModifyEditorElementList(void);
3807 static void AdjustElementListScrollbar(void);
3808 static void RedrawDrawingElements(void);
3809 static void DrawDrawingWindowExt(boolean);
3810 static void DrawDrawingWindow(void);
3811 static void DrawLevelInfoWindow(void);
3812 static void DrawPropertiesWindow(void);
3813 static void DrawPaletteWindow(void);
3814 static void UpdateCustomElementGraphicGadgets(void);
3815 static boolean checkPropertiesConfig(int);
3816 static void SetAutomaticNumberOfGemsNeeded(void);
3817 static void ClearEditorGadgetInfoText(void);
3818 static void CopyLevelToUndoBuffer(int);
3819 static void HandleDrawingAreas(struct GadgetInfo *);
3820 static void HandleCounterButtons(struct GadgetInfo *);
3821 static void HandleTextInputGadgets(struct GadgetInfo *);
3822 static void HandleTextAreaGadgets(struct GadgetInfo *);
3823 static void HandleSelectboxGadgets(struct GadgetInfo *);
3824 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3825 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3826 static void HandleRadiobuttons(struct GadgetInfo *);
3827 static void HandleCheckbuttons(struct GadgetInfo *);
3828 static void HandleControlButtons(struct GadgetInfo *);
3829 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3830 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3831 static boolean AskToCopyAndModifyLevelTemplate(void);
3832 static boolean getDrawModeHiRes(void);
3833 static int getTabulatorBarWidth(void);
3834 static int getTabulatorBarHeight(void);
3835 static Pixel getTabulatorBarColor(void);
3837 static int num_editor_gadgets = 0; // dynamically determined
3839 static struct GadgetInfo **level_editor_gadget = NULL;
3840 static int *right_gadget_border = NULL;
3842 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3843 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3844 static boolean draw_with_brush = FALSE;
3845 static int properties_element = 0;
3847 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3848 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3849 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3850 static int undo_buffer_position = 0;
3851 static int undo_buffer_steps = 0;
3852 static int redo_buffer_steps = 0;
3854 static int edit_mode;
3855 static int edit_mode_levelinfo;
3856 static int edit_mode_properties;
3858 static int element_shift = 0;
3860 static int editor_el_players[] =
3867 static int *editor_el_players_ptr = editor_el_players;
3868 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
3870 static int editor_hl_boulderdash[] =
3872 EL_INTERNAL_CASCADE_BD_ACTIVE,
3878 static int editor_el_boulderdash[] =
3887 EL_BD_EXPANDABLE_WALL,
3895 EL_BD_BUTTERFLY_LEFT,
3897 EL_BD_BUTTERFLY_RIGHT,
3898 EL_BD_FIREFLY_RIGHT,
3901 EL_BD_BUTTERFLY_DOWN,
3905 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3906 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3907 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
3908 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
3910 static int editor_hl_emerald_mine[] =
3912 EL_INTERNAL_CASCADE_EM_ACTIVE,
3918 static int editor_el_emerald_mine[] =
3936 EL_EM_DYNAMITE_ACTIVE,
3955 EL_ACID_POOL_TOPLEFT,
3957 EL_ACID_POOL_TOPRIGHT,
3960 EL_ACID_POOL_BOTTOMLEFT,
3961 EL_ACID_POOL_BOTTOM,
3962 EL_ACID_POOL_BOTTOMRIGHT,
3980 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
3981 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
3982 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
3983 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
3985 static int editor_hl_emerald_mine_club[] =
3987 EL_INTERNAL_CASCADE_EMC_ACTIVE,
3993 static int editor_el_emerald_mine_club[] =
4020 EL_EMC_WALL_SLIPPERY_1,
4021 EL_EMC_WALL_SLIPPERY_2,
4022 EL_EMC_WALL_SLIPPERY_3,
4023 EL_EMC_WALL_SLIPPERY_4,