2d20b09ebf49008d94b0cb4a0641dd49a3de3c1c
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING         0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for elements with content */
52 #define MAX_ELEMCONT            8
53
54 /* values for the control window */
55 #define ED_CTRL_BUTTONS_GFX_YPOS        236
56 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS    142
57
58 #define ED_CTRL1_BUTTONS_HORIZ  4
59 #define ED_CTRL1_BUTTONS_VERT   4
60 #define ED_CTRL1_BUTTON_XSIZE   22
61 #define ED_CTRL1_BUTTON_YSIZE   22
62 #define ED_CTRL1_BUTTONS_XPOS   6
63 #define ED_CTRL1_BUTTONS_YPOS   6
64 #define ED_CTRL2_BUTTONS_HORIZ  3
65 #define ED_CTRL2_BUTTONS_VERT   2
66 #define ED_CTRL2_BUTTON_XSIZE   30
67 #define ED_CTRL2_BUTTON_YSIZE   20
68 #define ED_CTRL2_BUTTONS_XPOS   5
69 #define ED_CTRL2_BUTTONS_YPOS   100
70 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
71 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
72 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
73
74 /* values for properties window */
75 #define ED_PROPERTIES_XPOS      (TILEX - MINI_TILEX/2)
76 /* values for counter gadgets */
77 #define ED_COUNT_VALUE_XOFFSET  5
78 #define ED_COUNT_VALUE_YOFFSET  3
79 #define ED_COUNT_SCORE_XPOS     ED_PROPERTIES_XPOS
80 #define ED_COUNT_SCORE_YPOS     (14 * MINI_TILEY)
81 #define ED_COUNT_ELEMCONT_XPOS  ED_PROPERTIES_XPOS
82 #define ED_COUNT_ELEMCONT_YPOS  (17 * MINI_TILEY)
83
84 /* values for element content drawing areas */
85 #define ED_AREA_ELEMCONT_XPOS   (TILEX)
86 #define ED_AREA_ELEMCONT_YPOS   (10 * TILEY)
87
88 /* control button identifiers */
89 #define ED_CTRL_ID_SINGLE_ITEMS         0
90 #define ED_CTRL_ID_CONNECTED_ITEMS      1
91 #define ED_CTRL_ID_LINE                 2
92 #define ED_CTRL_ID_TEXT                 3
93 #define ED_CTRL_ID_RECTANGLE            4
94 #define ED_CTRL_ID_FILLED_BOX           5
95 #define ED_CTRL_ID_WRAP_UP              6
96 #define ED_CTRL_ID_PROPERTIES           7
97 #define ED_CTRL_ID_FLOOD_FILL           8
98 #define ED_CTRL_ID_WRAP_LEFT            9
99 #define ED_CTRL_ID_UNUSED1              10
100 #define ED_CTRL_ID_WRAP_RIGHT           11
101 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
102 #define ED_CTRL_ID_BRUSH                13
103 #define ED_CTRL_ID_WRAP_DOWN            14
104 #define ED_CTRL_ID_UNUSED2              15
105 #define ED_CTRL_ID_UNDO                 16
106 #define ED_CTRL_ID_INFO                 17
107 #define ED_CTRL_ID_SAVE                 18
108 #define ED_CTRL_ID_CLEAR                19
109 #define ED_CTRL_ID_TEST                 20
110 #define ED_CTRL_ID_EXIT                 21
111
112 /* counter button identifiers */
113 #define ED_CTRL_ID_SCORE_DOWN           22
114 #define ED_CTRL_ID_SCORE_UP             23
115 #define ED_CTRL_ID_ELEMCONT_DOWN        24
116 #define ED_CTRL_ID_ELEMCONT_UP          25
117
118 /* drawing area identifiers */
119 #define ED_CTRL_ID_DRAWING_LEVEL        26
120 #define ED_CTRL_ID_ELEMCONT_0           27
121 #define ED_CTRL_ID_ELEMCONT_7           34
122 #define ED_CTRL_ID_AMOEBA_CONTENT       35
123
124 #define ED_NUM_GADGETS                  36
125
126 /* values for counter gadgets */
127 #define ED_COUNTER_SCORE                0
128 #define ED_COUNTER_ELEMCONT             1
129
130 #define ED_NUM_COUNTERS                 2
131
132 static struct
133 {
134   int x, y;
135   int gadget_id;
136 } counter_info[ED_NUM_COUNTERS] =
137 {
138   { ED_COUNT_SCORE_XPOS,        ED_COUNT_SCORE_YPOS,
139     ED_CTRL_ID_SCORE_DOWN },
140   { ED_COUNT_ELEMCONT_XPOS,     ED_COUNT_ELEMCONT_YPOS,
141     ED_CTRL_ID_ELEMCONT_DOWN }
142 };
143
144 /* forward declaration for internal use */
145 static void DrawDrawingWindow();
146 static void DrawPropertiesWindow();
147 static void CopyLevelToUndoBuffer();
148 static void HandleDrawingAreas(struct GadgetInfo *);
149 static void HandleCounterButtons(struct GadgetInfo *);
150 static void HandleControlButtons(struct GadgetInfo *);
151
152 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
153 static boolean level_editor_gadgets_created = FALSE;
154
155 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
156 static int properties_element = 0;
157
158 static short ElementContent[MAX_ELEMCONT][3][3];
159 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
160 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
161 static int undo_buffer_position = 0;
162 static int undo_buffer_steps = 0;
163
164 static int random_placement_percentage = 10;
165 static int random_placement_num_objects = 10;
166 #if 0
167 static int random_placement_method = RANDOM_USE_PERCENTAGE;
168 #else
169 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
170 #endif
171
172 /* pointer to score value */
173 static int *gadget_score_value;
174 static int *gadget_areas_value;
175
176 static int level_xpos,level_ypos;
177 static int edit_mode;
178 static boolean name_typing;
179 static int new_element1 = EL_MAUERWERK;
180 static int new_element2 = EL_LEERRAUM;
181 static int new_element3 = EL_ERDREICH;
182
183 int element_shift = 0;
184
185 int editor_element[] =
186 {
187   EL_CHAR_A + ('B' - 'A'),
188   EL_CHAR_A + ('O' - 'A'),
189   EL_CHAR_A + ('U' - 'A'),
190   EL_CHAR_A + ('L' - 'A'),
191
192   EL_CHAR_MINUS,
193   EL_CHAR_A + ('D' - 'A'),
194   EL_CHAR_A + ('E' - 'A'),
195   EL_CHAR_A + ('R' - 'A'),
196
197   EL_CHAR_A + ('D' - 'A'),
198   EL_CHAR_A + ('A' - 'A'),
199   EL_CHAR_A + ('S' - 'A'),
200   EL_CHAR_A + ('H' - 'A'),
201
202   EL_SPIELFIGUR,
203   EL_LEERRAUM,
204   EL_ERDREICH,
205   EL_BETON,
206
207   EL_FELSBODEN,
208   EL_SIEB2_INAKTIV,
209   EL_AUSGANG_ZU,
210   EL_AUSGANG_AUF,
211
212   EL_EDELSTEIN_BD,
213   EL_BUTTERFLY_O,
214   EL_FIREFLY_O,
215   EL_FELSBROCKEN,
216
217   EL_BUTTERFLY_L,
218   EL_FIREFLY_L,
219   EL_BUTTERFLY_R,
220   EL_FIREFLY_R,
221
222   EL_AMOEBE_BD,
223   EL_BUTTERFLY_U,
224   EL_FIREFLY_U,
225   EL_LEERRAUM,
226
227   EL_CHAR_A + ('E' - 'A'),
228   EL_CHAR_A + ('M' - 'A'),
229   EL_CHAR_A + ('E' - 'A'),
230   EL_CHAR_MINUS,
231
232   EL_CHAR_A + ('R' - 'A'),
233   EL_CHAR_A + ('A' - 'A'),
234   EL_CHAR_A + ('L' - 'A'),
235   EL_CHAR_A + ('D' - 'A'),
236
237   EL_CHAR_A + ('M' - 'A'),
238   EL_CHAR_A + ('I' - 'A'),
239   EL_CHAR_A + ('N' - 'A'),
240   EL_CHAR_A + ('E' - 'A'),
241
242   EL_SPIELER1,
243   EL_SPIELER2,
244   EL_SPIELER3,
245   EL_SPIELER4,
246
247   EL_SPIELFIGUR,
248   EL_LEERRAUM,
249   EL_ERDREICH,
250   EL_FELSBROCKEN,
251
252   EL_BETON,
253   EL_MAUERWERK,
254   EL_FELSBODEN,
255   EL_SIEB_INAKTIV,
256
257   EL_EDELSTEIN,
258   EL_DIAMANT,
259   EL_KOKOSNUSS,
260   EL_BOMBE,
261
262   EL_ERZ_EDEL,
263   EL_ERZ_DIAM,
264   EL_MORAST_LEER,
265   EL_MORAST_VOLL,
266
267   EL_DYNAMIT_AUS,
268   EL_DYNAMIT,
269   EL_AUSGANG_ZU,
270   EL_AUSGANG_AUF,
271
272   EL_MAMPFER,
273   EL_KAEFER_O,
274   EL_FLIEGER_O,
275   EL_ROBOT,
276
277   EL_KAEFER_L,
278   EL_FLIEGER_L,
279   EL_KAEFER_R,
280   EL_FLIEGER_R,
281
282   EL_ABLENK_AUS,
283   EL_KAEFER_U,
284   EL_FLIEGER_U,
285   EL_UNSICHTBAR,
286
287   EL_BADEWANNE1,
288   EL_SALZSAEURE,
289   EL_BADEWANNE2,
290   EL_LEERRAUM,
291
292   EL_BADEWANNE3,
293   EL_BADEWANNE4,
294   EL_BADEWANNE5,
295   EL_LEERRAUM,
296
297   EL_TROPFEN,
298   EL_AMOEBE_TOT,
299   EL_AMOEBE_NASS,
300   EL_AMOEBE_NORM,
301
302   EL_SCHLUESSEL1,
303   EL_SCHLUESSEL2,
304   EL_SCHLUESSEL3,
305   EL_SCHLUESSEL4,
306
307   EL_PFORTE1,
308   EL_PFORTE2,
309   EL_PFORTE3,
310   EL_PFORTE4,
311
312   EL_PFORTE1X,
313   EL_PFORTE2X,
314   EL_PFORTE3X,
315   EL_PFORTE4X,
316
317   EL_CHAR_A + ('M' - 'A'),
318   EL_CHAR_A + ('O' - 'A'),
319   EL_CHAR_A + ('R' - 'A'),
320   EL_CHAR_A + ('E' - 'A'),
321
322   EL_PFEIL_L,
323   EL_PFEIL_R,
324   EL_PFEIL_O,
325   EL_PFEIL_U,
326
327   EL_AMOEBE_VOLL,
328   EL_EDELSTEIN_GELB,
329   EL_EDELSTEIN_ROT,
330   EL_EDELSTEIN_LILA,
331
332   EL_ERZ_EDEL_BD,
333   EL_ERZ_EDEL_GELB,
334   EL_ERZ_EDEL_ROT,
335   EL_ERZ_EDEL_LILA,
336
337   EL_LIFE,
338   EL_PACMAN_O,
339   EL_ZEIT_VOLL,
340   EL_ZEIT_LEER,
341
342   EL_PACMAN_L,
343   EL_MAMPFER2,
344   EL_PACMAN_R,
345   EL_MAUER_LEBT,
346
347   EL_LIFE_ASYNC,
348   EL_PACMAN_U,
349   EL_BIRNE_AUS,
350   EL_BIRNE_EIN,
351
352   EL_DYNABOMB_NR,
353   EL_DYNABOMB_SZ,
354   EL_DYNABOMB_XL,
355   EL_BADEWANNE,
356
357   EL_MAULWURF,
358   EL_PINGUIN,
359   EL_SCHWEIN,
360   EL_DRACHE,
361
362   EL_SONDE,
363   EL_MAUER_X,
364   EL_MAUER_Y,
365   EL_MAUER_XY,
366
367   EL_SPEED_PILL,
368   EL_LEERRAUM,
369   EL_LEERRAUM,
370   EL_LEERRAUM,
371
372   EL_CHAR_A + ('S' - 'A'),
373   EL_CHAR_A + ('O' - 'A'),
374   EL_CHAR_A + ('K' - 'A'),
375   EL_CHAR_A + ('O' - 'A'),
376
377   EL_CHAR_MINUS,
378   EL_CHAR_A + ('B' - 'A'),
379   EL_CHAR_A + ('A' - 'A'),
380   EL_CHAR_A + ('N' - 'A'),
381
382   EL_SOKOBAN_OBJEKT,
383   EL_SOKOBAN_FELD_LEER,
384   EL_SOKOBAN_FELD_VOLL,
385   EL_BETON,
386
387 /*
388   EL_CHAR_A + ('D' - 'A'),
389   EL_CHAR_A + ('Y' - 'A'),
390   EL_CHAR_A + ('N' - 'A'),
391   EL_CHAR_A + ('A' - 'A'),
392
393   EL_CHAR_A + ('B' - 'A'),
394   EL_CHAR_A + ('L' - 'A'),
395   EL_CHAR_A + ('A' - 'A'),
396   EL_CHAR_A + ('S' - 'A'),
397
398   EL_CHAR_MINUS,
399   EL_CHAR_A + ('T' - 'A'),
400   EL_CHAR_A + ('E' - 'A'),
401   EL_CHAR_A + ('R' - 'A'),
402 */
403
404   EL_LEERRAUM,
405   EL_LEERRAUM,
406   EL_LEERRAUM,
407   EL_LEERRAUM,
408
409   EL_CHAR_AUSRUF,
410   EL_CHAR_ZOLL,
411   EL_CHAR_DOLLAR,
412   EL_CHAR_PROZ,
413
414   EL_CHAR_APOSTR,
415   EL_CHAR_KLAMM1,
416   EL_CHAR_KLAMM2,
417   EL_CHAR_PLUS,
418
419   EL_CHAR_KOMMA,
420   EL_CHAR_MINUS,
421   EL_CHAR_PUNKT,
422   EL_CHAR_SLASH,
423
424   EL_CHAR_0 + 0,
425   EL_CHAR_0 + 1,
426   EL_CHAR_0 + 2,
427   EL_CHAR_0 + 3,
428
429   EL_CHAR_0 + 4,
430   EL_CHAR_0 + 5,
431   EL_CHAR_0 + 6,
432   EL_CHAR_0 + 7,
433
434   EL_CHAR_0 + 8,
435   EL_CHAR_0 + 9,
436   EL_CHAR_DOPPEL,
437   EL_CHAR_SEMIKL,
438
439   EL_CHAR_LT,
440   EL_CHAR_GLEICH,
441   EL_CHAR_GT,
442   EL_CHAR_FRAGE,
443
444   EL_CHAR_AT,
445   EL_CHAR_A + 0,
446   EL_CHAR_A + 1,
447   EL_CHAR_A + 2,
448
449   EL_CHAR_A + 3,
450   EL_CHAR_A + 4,
451   EL_CHAR_A + 5,
452   EL_CHAR_A + 6,
453
454   EL_CHAR_A + 7,
455   EL_CHAR_A + 8,
456   EL_CHAR_A + 9,
457   EL_CHAR_A + 10,
458
459   EL_CHAR_A + 11,
460   EL_CHAR_A + 12,
461   EL_CHAR_A + 13,
462   EL_CHAR_A + 14,
463
464   EL_CHAR_A + 15,
465   EL_CHAR_A + 16,
466   EL_CHAR_A + 17,
467   EL_CHAR_A + 18,
468
469   EL_CHAR_A + 19,
470   EL_CHAR_A + 20,
471   EL_CHAR_A + 21,
472   EL_CHAR_A + 22,
473
474   EL_CHAR_A + 23,
475   EL_CHAR_A + 24,
476   EL_CHAR_A + 25,
477   EL_CHAR_AE,
478
479   EL_CHAR_OE,
480   EL_CHAR_UE,
481   EL_CHAR_COPY,
482   EL_LEERRAUM,
483
484   EL_LEERRAUM,
485   EL_LEERRAUM,
486   EL_LEERRAUM,
487   EL_LEERRAUM,
488
489   EL_LEERRAUM,
490   EL_SP_ZONK,
491   EL_SP_BASE,
492   EL_SP_MURPHY,
493
494   EL_SP_INFOTRON,
495   EL_SP_CHIP_SINGLE,
496   EL_SP_HARD_GRAY,
497   EL_SP_EXIT,
498
499   EL_SP_DISK_ORANGE,
500   EL_SP_PORT1_RIGHT,
501   EL_SP_PORT1_DOWN,
502   EL_SP_PORT1_LEFT,
503
504   EL_SP_PORT1_UP,
505   EL_SP_PORT2_RIGHT,
506   EL_SP_PORT2_DOWN,
507   EL_SP_PORT2_LEFT,
508
509   EL_SP_PORT2_UP,
510   EL_SP_SNIKSNAK,
511   EL_SP_DISK_YELLOW,
512   EL_SP_TERMINAL,
513
514   EL_SP_DISK_RED,
515   EL_SP_PORT_Y,
516   EL_SP_PORT_X,
517   EL_SP_PORT_XY,
518
519   EL_SP_ELECTRON,
520   EL_SP_BUG,
521   EL_SP_CHIP_LEFT,
522   EL_SP_CHIP_RIGHT,
523
524   EL_SP_HARD_BASE1,
525   EL_SP_HARD_GREEN,
526   EL_SP_HARD_BLUE,
527   EL_SP_HARD_RED,
528
529   EL_SP_HARD_YELLOW,
530   EL_SP_HARD_BASE2,
531   EL_SP_HARD_BASE3,
532   EL_SP_HARD_BASE4,
533
534   EL_SP_HARD_BASE5,
535   EL_SP_HARD_BASE6,
536   EL_SP_CHIP_UPPER,
537   EL_SP_CHIP_LOWER
538 };
539 int elements_in_list = sizeof(editor_element)/sizeof(int);
540
541 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
542 {
543   int x,y;
544   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
545   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
546
547   XCopyArea(display,drawto,drawto,gc,
548             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
549             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
550             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
551   if (dx)
552   {
553     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
554     for(y=0;y<2*SCR_FIELDY;y++)
555       DrawMiniElementOrWall(x,y,from_x,from_y);
556   }
557   else if (dy)
558   {
559     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
560     for(x=0;x<2*SCR_FIELDX;x++)
561       DrawMiniElementOrWall(x,y,from_x,from_y);
562   }
563
564   redraw_mask |= REDRAW_FIELD;
565   BackToFront();
566 }
567
568 void InitLevelEditorGadgets()
569 {
570   int i;
571
572   for (i=0; i<ED_NUM_GADGETS; i++)
573     level_editor_gadget[i] = NULL;
574 }
575
576 static void CreateControlButtons()
577 {
578   int i;
579
580   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
581   {
582     Pixmap gd_pixmap = pix[PIX_DOOR];
583     struct GadgetInfo *gi;
584     int gd_xoffset, gd_yoffset;
585     int gd_x1, gd_x2, gd_y1, gd_y2;
586     int width, height;
587     int button_type;
588     int radio_button_nr;
589     boolean radio_button_pressed;
590     unsigned long event_mask;
591     int id = i;
592
593     if (id == ED_CTRL_ID_SINGLE_ITEMS ||
594         id == ED_CTRL_ID_CONNECTED_ITEMS ||
595         id == ED_CTRL_ID_LINE ||
596         id == ED_CTRL_ID_TEXT ||
597         id == ED_CTRL_ID_RECTANGLE ||
598         id == ED_CTRL_ID_FILLED_BOX ||
599         id == ED_CTRL_ID_FLOOD_FILL ||
600         id == ED_CTRL_ID_BRUSH)
601     {
602       button_type = GD_TYPE_RADIO_BUTTON;
603       radio_button_nr = 1;
604       radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
605       event_mask = GD_EVENT_PRESSED;
606     }
607     else
608     {
609       button_type = GD_TYPE_NORMAL_BUTTON;
610       radio_button_nr = 0;
611       radio_button_pressed = FALSE;
612
613       if (id == ED_CTRL_ID_WRAP_LEFT ||
614           id == ED_CTRL_ID_WRAP_RIGHT ||
615           id == ED_CTRL_ID_WRAP_UP ||
616           id == ED_CTRL_ID_WRAP_DOWN)
617         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
618       else
619         event_mask = GD_EVENT_RELEASED;
620     }
621
622     if (id < ED_NUM_CTRL1_BUTTONS)
623     {
624       int x = i % ED_CTRL1_BUTTONS_HORIZ;
625       int y = i / ED_CTRL1_BUTTONS_HORIZ;
626
627       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
628       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
629       width = ED_CTRL1_BUTTON_XSIZE;
630       height = ED_CTRL1_BUTTON_YSIZE;
631     }
632     else
633     {
634       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
635       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
636
637       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
638       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
639       width = ED_CTRL2_BUTTON_XSIZE;
640       height = ED_CTRL2_BUTTON_YSIZE;
641     }
642
643     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
644     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
645     gd_y1  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
646     gd_y2  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
647
648     gi = CreateGadget(GDI_CUSTOM_ID, id,
649                       GDI_X, EX + gd_xoffset,
650                       GDI_Y, EY + gd_yoffset,
651                       GDI_WIDTH, width,
652                       GDI_HEIGHT, height,
653                       GDI_TYPE, button_type,
654                       GDI_STATE, GD_BUTTON_UNPRESSED,
655                       GDI_RADIO_NR, radio_button_nr,
656                       GDI_RADIO_PRESSED, radio_button_pressed,
657                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
658                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
659                       GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
660                       GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
661                       GDI_EVENT_MASK, event_mask,
662                       GDI_CALLBACK, HandleControlButtons,
663                       GDI_END);
664
665     if (gi == NULL)
666       Error(ERR_EXIT, "cannot create gadget");
667
668     level_editor_gadget[id] = gi;
669   }
670 }
671
672 static void CreateCounterButtons()
673 {
674   int i, j;
675
676   for (i=0; i<ED_NUM_COUNTERS; i++)
677   {
678     for (j=0; j<2; j++)
679     {
680       Pixmap gd_pixmap = pix[PIX_DOOR];
681       struct GadgetInfo *gi;
682       int gd_xoffset;
683       int gd_x1, gd_x2, gd_y;
684       int id = counter_info[i].gadget_id + j;
685       unsigned long event_mask;
686
687       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
688
689       gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
690       gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
691       gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
692       gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
693
694       gi = CreateGadget(GDI_CUSTOM_ID, id,
695                         GDI_X, SX + counter_info[i].x + gd_xoffset,
696                         GDI_Y, SY + counter_info[i].y,
697                         GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
698                         GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
699                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
700                         GDI_STATE, GD_BUTTON_UNPRESSED,
701                         GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
702                         GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
703                         GDI_EVENT_MASK, event_mask,
704                         GDI_CALLBACK, HandleCounterButtons,
705                         GDI_END);
706
707       if (gi == NULL)
708         Error(ERR_EXIT, "cannot create gadget");
709
710       level_editor_gadget[id] = gi;
711     }
712   }
713 }
714
715 static void CreateDrawingAreas()
716 {
717   struct GadgetInfo *gi;
718   unsigned long event_mask;
719   int id;
720   int i;
721
722   event_mask =
723     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
724     GD_EVENT_OFF_BORDERS;
725
726   /* one for the level drawing area ... */
727   id = ED_CTRL_ID_DRAWING_LEVEL;
728   gi = CreateGadget(GDI_CUSTOM_ID, id,
729                     GDI_X, SX,
730                     GDI_Y, SY,
731                     GDI_WIDTH, SXSIZE,
732                     GDI_HEIGHT, SYSIZE,
733                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
734                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
735                     GDI_EVENT_MASK, event_mask,
736                     GDI_CALLBACK, HandleDrawingAreas,
737                     GDI_END);
738
739   if (gi == NULL)
740     Error(ERR_EXIT, "cannot create gadget");
741
742   level_editor_gadget[id] = gi;
743
744   /* ... up to eight areas for element content ... */
745   for (i=0; i<MAX_ELEMCONT; i++)
746   {
747     int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
748     int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
749
750     id = ED_CTRL_ID_ELEMCONT_0 + i;
751     gi = CreateGadget(GDI_CUSTOM_ID, id,
752                       GDI_X, gx,
753                       GDI_Y, gy,
754                       GDI_WIDTH, 3 * MINI_TILEX,
755                       GDI_HEIGHT, 3 * MINI_TILEY,
756                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
757                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
758                       GDI_EVENT_MASK, event_mask,
759                       GDI_CALLBACK, HandleDrawingAreas,
760                       GDI_END);
761
762     if (gi == NULL)
763       Error(ERR_EXIT, "cannot create gadget");
764
765     level_editor_gadget[id] = gi;
766   }
767
768   /* ... and one for the amoeba content */
769   id = ED_CTRL_ID_AMOEBA_CONTENT;
770   gi = CreateGadget(GDI_CUSTOM_ID, id,
771                     GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
772                     GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
773                     GDI_WIDTH, MINI_TILEX,
774                     GDI_HEIGHT, MINI_TILEY,
775                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
776                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
777                     GDI_EVENT_MASK, event_mask,
778                     GDI_CALLBACK, HandleDrawingAreas,
779                     GDI_END);
780
781   if (gi == NULL)
782     Error(ERR_EXIT, "cannot create gadget");
783
784   level_editor_gadget[id] = gi;
785 }
786
787 static void CreateLevelEditorGadgets()
788 {
789   if (level_editor_gadgets_created)
790     return;
791
792   CreateControlButtons();
793   CreateCounterButtons();
794   CreateDrawingAreas();
795
796   level_editor_gadgets_created = TRUE;
797 }
798
799 static void MapControlButtons()
800 {
801   int i;
802
803   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
804     MapGadget(level_editor_gadget[i]);
805 }
806
807 static void MapCounterButtons(int id)
808 {
809   int i;
810
811   for (i=0; i<2; i++)
812     MapGadget(level_editor_gadget[counter_info[id].gadget_id + i]);
813 }
814
815 static void MapDrawingArea(int id)
816 {
817   MapGadget(level_editor_gadget[id]);
818 }
819
820 static void MapMainDrawingArea()
821 {
822   MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
823 }
824
825 static void UnmapDrawingArea(int id)
826 {
827   UnmapGadget(level_editor_gadget[id]);
828 }
829
830 void UnmapLevelEditorWindowGadgets()
831 {
832   int i;
833
834   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
835     UnmapGadget(level_editor_gadget[i]);
836 }
837
838 void UnmapLevelEditorGadgets()
839 {
840   int i;
841
842   for (i=0; i<ED_NUM_GADGETS; i++)
843     UnmapGadget(level_editor_gadget[i]);
844 }
845
846 void DrawLevelEd()
847 {
848   int i, x, y, graphic;
849
850   level_xpos=-1;
851   level_ypos=-1;
852   edit_mode = ED_MODE_DRAWING;
853   name_typing = FALSE;
854
855   CloseDoor(DOOR_CLOSE_ALL);
856
857   if (level_editor_test_game)
858   {
859     for(x=0; x<lev_fieldx; x++)
860       for(y=0; y<lev_fieldy; y++)
861         Feld[x][y] = Ur[x][y];
862
863     for(x=0; x<lev_fieldx; x++)
864       for(y=0; y<lev_fieldy; y++)
865         Ur[x][y] = OrigBackup[x][y];
866
867     level_editor_test_game = FALSE;
868   }
869   else
870   {
871     undo_buffer_position = -1;
872     undo_buffer_steps = -1;
873     CopyLevelToUndoBuffer();
874   }
875
876   DrawMiniLevel(level_xpos,level_ypos);
877   FadeToFront();
878
879   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
880             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
881             DXSIZE,DYSIZE,
882             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
883   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
884             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
885             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
886             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
887             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
888             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
889
890   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
891   {
892     if (i < elements_in_list)
893       graphic = el2gfx(editor_element[i + element_shift]);
894     else
895       graphic = GFX_LEERRAUM;
896
897     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
898                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
899                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
900                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
901                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
902                        graphic);
903   }
904
905   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
906                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
907                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
908                      el2gfx(new_element1));
909   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
910                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
911                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
912                      el2gfx(new_element2));
913   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
914                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
915                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
916                      el2gfx(new_element3));
917   DrawTextExt(pix[PIX_DB_DOOR],gc,
918               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
919               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
920               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
921   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
922             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
923             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
924             7,FONT3_YSIZE,
925             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
926             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
927   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
928             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
929             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
930             7,FONT3_YSIZE,
931             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
932             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
933
934   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
935             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
936             VXSIZE,VYSIZE,
937             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
938
939   /* draw bigger door */
940   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
941             DOOR_GFX_PAGEX7, 0,
942             108, 64,
943             EX - 4, EY - 12);
944
945   /* draw new control window */
946   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
947             DOOR_GFX_PAGEX8, 236,
948             EXSIZE, EYSIZE,
949             EX, EY);
950
951   redraw_mask |= REDRAW_ALL;
952
953   OpenDoor(DOOR_OPEN_1);
954
955   if (!level_editor_gadgets_created)
956     CreateLevelEditorGadgets();
957
958   MapControlButtons();
959   MapMainDrawingArea();
960
961   /*
962   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
963   */
964 }
965
966 void DrawControlWindow()
967 {
968   int i,x,y;
969
970   ClearWindow();
971   UnmapLevelEditorWindowGadgets();
972
973   /* Inhalt der Mampfer */
974   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
975            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
976   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
977   {
978     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
979     XFillRectangle(display,drawto,gc,
980                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
981                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
982                    3*MINI_TILEX+2,3*MINI_TILEY+2);
983   }
984   XCopyArea(display,drawto,drawto,gc,
985             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
986             4*5*MINI_TILEX,5*MINI_TILEY,
987             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
988   for(i=0;i<4;i++)
989   {
990     for(y=0;y<3;y++) for(x=0;x<3;x++)
991       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
992
993     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
994              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
995              int2str(i+1,1),FS_SMALL,FC_YELLOW);
996   }
997
998   /* Inhalt der Amöbe */
999   for(y=0;y<2;y++) for(x=0;x<2;x++)
1000   {
1001     DrawMiniElement(29+x,26+y,EL_ERDREICH);
1002     XFillRectangle(display,drawto,gc,
1003                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
1004                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
1005                    MINI_TILEX+2,MINI_TILEY+2);
1006   }
1007   XCopyArea(display,drawto,drawto,gc,
1008             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
1009             3*MINI_TILEX,3*MINI_TILEY,
1010             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
1011   DrawMiniElement(29,26,level.amoebe_inhalt);
1012
1013   for(i=0;i<11+3+2;i++)
1014   {
1015     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1016               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1017               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1018               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1019               ED_COUNT_GADGET_XPOS,
1020               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
1021
1022     if (i<11)
1023       DrawText(ED_COUNT_VALUE_XPOS,
1024                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
1025                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
1026     else if (i==11)
1027       DrawText(ED_COUNT_VALUE_XPOS,
1028                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1029                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1030     else if (i==12)
1031       DrawText(ED_COUNT_VALUE_XPOS,
1032                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1033                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1034     else if (i==13)
1035       DrawText(ED_COUNT_VALUE_XPOS,
1036                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1037                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1038     else if (i==14)
1039       DrawText(ED_COUNT_VALUE_XPOS,
1040                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1041                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1042     else if (i==15)
1043       DrawText(ED_COUNT_VALUE_XPOS,
1044                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1045                int2str(level.time,3),FS_SMALL,FC_YELLOW);
1046   }
1047
1048   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
1049            "Score for Emerald",FS_SMALL,FC_YELLOW);
1050   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
1051            "Score for Diamond",FS_SMALL,FC_YELLOW);
1052   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
1053            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
1054   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
1055            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
1056   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
1057            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
1058   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
1059            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
1060   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
1061            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
1062   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
1063            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
1064   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
1065            "Score for dynamite",FS_SMALL,FC_YELLOW);
1066   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
1067            "Score for key",FS_SMALL,FC_YELLOW);
1068   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
1069            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
1070   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
1071            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
1072   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
1073            "Time for magic wall",FS_SMALL,FC_YELLOW);
1074   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
1075            "Time for wheel",FS_SMALL,FC_YELLOW);
1076   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
1077            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
1078   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
1079            "Time available for this level",FS_SMALL,FC_YELLOW);
1080
1081   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1082             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
1083             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1084             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
1085             ED_COUNT_GADGET_XPOS,
1086             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1087   for(i=1;i<31;i++)
1088     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1089               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1090               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1091               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1092               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1093               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1094   DrawText(ED_COUNT_GADGET_XPOS+5,
1095            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1096            level.name,FS_SMALL,FC_YELLOW);
1097   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1098            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1099            "Title",FS_SMALL,FC_YELLOW);
1100
1101   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1102            "Playfield size:",FS_SMALL,FC_YELLOW);
1103   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1104             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1105             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1106             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1107             ED_SIZE_GADGET_XPOS,
1108             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1109   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1110             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1111             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1112             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1113             ED_SIZE_GADGET_XPOS,
1114             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1115   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1116            "Width",FS_SMALL,FC_YELLOW);
1117   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1118            "Height",FS_SMALL,FC_YELLOW);
1119   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1120            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1121   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1122            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1123 }
1124
1125 void AdjustLevelScrollPosition()
1126 {
1127   if (level_xpos < -1)
1128     level_xpos = -1;
1129   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1130     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1131   if (lev_fieldx < 2*SCR_FIELDX - 2)
1132     level_xpos = -1;
1133
1134   if (level_ypos < -1)
1135     level_ypos = -1;
1136   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1137     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1138   if (lev_fieldy < 2*SCR_FIELDY - 2)
1139     level_ypos = -1;
1140 }
1141
1142 void LevelEd(int mx, int my, int button)
1143 {
1144   static int last_button = 0;
1145   static int in_field_pressed = FALSE;
1146   static boolean use_floodfill = FALSE;
1147
1148
1149   /*
1150   int x = (mx-SX)/MINI_TILEX; 
1151   int y = (my-SY)/MINI_TILEY; 
1152   */
1153
1154   /*
1155   HandlePressedControlButtons();
1156   HandleDrawingFunctions(mx, my, button);
1157   */
1158
1159   if (use_floodfill)            /********** FLOOD FILL **********/
1160   {
1161
1162
1163 #if 0
1164
1165     if (button)
1166     {
1167       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1168       {
1169         int from_x, from_y;
1170         int fill_element;
1171
1172         if (x>lev_fieldx || y>lev_fieldy ||
1173             (x==0 && level_xpos<0) ||
1174             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1175             (y==0 && level_ypos<0) ||
1176             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1177           return;
1178
1179         from_x = x+level_xpos;
1180         from_y = y+level_ypos;
1181         fill_element = (button==1 ? new_element1 :
1182                         button==2 ? new_element2 :
1183                         button==3 ? new_element3 : 0);
1184
1185         FloodFill(from_x,from_y,fill_element);
1186         DrawMiniLevel(level_xpos,level_ypos);
1187       }
1188
1189       use_floodfill = FALSE;
1190       CloseDoor(DOOR_CLOSE_1);
1191       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1192     }
1193     return;
1194
1195 #endif
1196
1197
1198
1199   }
1200   else                          /********** EDIT/CTRL-FENSTER **********/
1201   {
1202     static unsigned long choice_delay = 0;
1203     int choice = CheckElemButtons(mx,my,button);
1204     int elem_pos = choice-ED_BUTTON_ELEM;
1205
1206     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1207          (choice == ED_BUTTON_EDOWN &&
1208           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1209         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1210     {
1211       int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1212       int i;
1213
1214 #if 0
1215       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1216               elements_in_list);
1217       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1218 #else
1219       step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1220       element_shift += step;
1221 #endif
1222
1223       if (element_shift<0)
1224         element_shift = 0;
1225       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1226         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1227       if (element_shift % MAX_ELEM_X)
1228         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1229
1230       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1231         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1232     }
1233     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1234     {
1235       int new_element;
1236
1237       if (elem_pos+element_shift < elements_in_list)
1238         new_element = editor_element[elem_pos+element_shift];
1239       else
1240         new_element = EL_LEERRAUM;
1241
1242       if (last_button==1)
1243         new_element1 = new_element;
1244       else if (last_button==2)
1245         new_element2 = new_element;
1246       else if (last_button==3)
1247         new_element3 = new_element;
1248
1249       DrawMiniGraphicExt(drawto,gc,
1250                          DX+ED_WIN_MB_LEFT_XPOS,
1251                          DY+ED_WIN_MB_LEFT_YPOS,
1252                          el2gfx(new_element1));
1253       DrawMiniGraphicExt(drawto,gc,
1254                          DX+ED_WIN_MB_MIDDLE_XPOS,
1255                          DY+ED_WIN_MB_MIDDLE_YPOS,
1256                          el2gfx(new_element2));
1257       DrawMiniGraphicExt(drawto,gc,
1258                          DX+ED_WIN_MB_RIGHT_XPOS,
1259                          DY+ED_WIN_MB_RIGHT_YPOS,
1260                          el2gfx(new_element3));
1261       redraw_mask |= REDRAW_DOOR_1;
1262
1263       if (!HAS_CONTENT(properties_element))
1264       {
1265         properties_element = new_element;
1266         if (edit_mode == ED_MODE_PROPERTIES)
1267           DrawPropertiesWindow();
1268       }
1269     }
1270   
1271     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1272     {
1273
1274
1275
1276 #if 0
1277
1278       switch(CheckEditButtons(mx,my,button))
1279       {
1280         case ED_BUTTON_CTRL:
1281           CloseDoor(DOOR_CLOSE_2);
1282           DrawControlWindow();
1283           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1284                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1285                     VXSIZE,VYSIZE,
1286                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1287           OpenDoor(DOOR_OPEN_2);
1288           edit_mode = ED_MODE_INFO;
1289           break;
1290         case ED_BUTTON_FILL:
1291           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1292           use_floodfill = TRUE;
1293           return;
1294           break;
1295         case ED_BUTTON_LEFT:
1296           if (level_xpos>=0)
1297           {
1298             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1299               break;
1300             if (lev_fieldx<2*SCR_FIELDX-2)
1301               break;
1302
1303             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1304             if (level_xpos<-1)
1305               level_xpos = -1;
1306             if (button==1)
1307               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1308             else
1309               DrawMiniLevel(level_xpos,level_ypos);
1310           }
1311           break;
1312         case ED_BUTTON_RIGHT:
1313           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1314           {
1315             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1316               break;
1317             if (lev_fieldx<2*SCR_FIELDX-2)
1318               break;
1319
1320             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1321             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1322               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1323             if (button==1)
1324               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1325             else
1326               DrawMiniLevel(level_xpos,level_ypos);
1327           }
1328           break;
1329         case ED_BUTTON_UP:
1330           if (level_ypos>=0)
1331           {
1332             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1333               break;
1334             if (lev_fieldy<2*SCR_FIELDY-2)
1335               break;
1336
1337             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1338             if (level_ypos<-1)
1339               level_ypos = -1;
1340             if (button==1)
1341               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1342             else
1343               DrawMiniLevel(level_xpos,level_ypos);
1344           }
1345           break;
1346         case ED_BUTTON_DOWN:
1347           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1348           {
1349             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1350               break;
1351             if (lev_fieldy<2*SCR_FIELDY-2)
1352               break;
1353
1354             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1355             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1356               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1357             if (button==1)
1358               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1359             else
1360               DrawMiniLevel(level_xpos,level_ypos);
1361           }
1362           break;
1363         default:
1364           break;
1365       }
1366
1367 #endif
1368
1369
1370
1371 #if 0
1372
1373       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1374       {
1375         int new_element;
1376
1377         if (button && !motion_status)
1378           in_field_pressed = TRUE;
1379
1380         if (!button || !in_field_pressed || button<1 || button>3 ||
1381             (y==0 && level_ypos<0) ||
1382             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1383             (x==0 && level_xpos<0) ||
1384             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1385             x>lev_fieldx || y>lev_fieldy)
1386           return;
1387
1388         new_element = (button==1 ? new_element1 :
1389                        button==2 ? new_element2 :
1390                        button==3 ? new_element3 : 0);
1391
1392         if (new_element != Feld[x+level_xpos][y+level_ypos])
1393         {
1394           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1395           {
1396             int x,y;
1397
1398             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1399             {
1400               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1401               {
1402                 Feld[x][y] = EL_LEERRAUM;
1403                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1404                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1405                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1406               }
1407             }
1408           }
1409
1410           Feld[x+level_xpos][y+level_ypos] = new_element;
1411           DrawMiniElement(x,y,new_element);
1412         }
1413       }
1414       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1415         in_field_pressed = FALSE;
1416
1417 #endif
1418
1419
1420
1421     }
1422     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1423     {
1424       int choice = CheckCountButtons(mx,my,button);
1425       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1426
1427       if (choice >= 0 && choice < 36 &&
1428           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1429       {
1430         if (!(choice % 2))
1431           step = -step;
1432
1433         choice /= 2;
1434
1435         if (choice<11)
1436         {
1437           level.score[choice] += step;
1438           if (level.score[choice]<0)
1439             level.score[choice] = 0;
1440           else if (level.score[choice]>255)
1441             level.score[choice] = 255;
1442         }
1443         else if (choice==11)
1444         {
1445           level.tempo_amoebe += step;
1446           if (level.tempo_amoebe<0)
1447             level.tempo_amoebe = 0;
1448           else if (level.tempo_amoebe>255)
1449             level.tempo_amoebe = 255;
1450         }
1451         else if (choice==12)
1452         {
1453           level.dauer_sieb += step;
1454           if (level.dauer_sieb<0)
1455             level.dauer_sieb = 0;
1456           else if (level.dauer_sieb>255)
1457             level.dauer_sieb = 255;
1458         }
1459         else if (choice==13)
1460         {
1461           level.dauer_ablenk += step;
1462           if (level.dauer_ablenk<0)
1463             level.dauer_ablenk = 0;
1464           else if (level.dauer_ablenk>255)
1465             level.dauer_ablenk = 255;
1466         }
1467         else if (choice==14)
1468         {
1469           level.edelsteine += step;
1470           if (level.edelsteine<0)
1471             level.edelsteine = 0;
1472           else if (level.edelsteine>999)
1473             level.edelsteine = 999;
1474         }
1475         else if (choice==15)
1476         {
1477           level.time += step;
1478           if (level.time<0)
1479             level.time = 0;
1480           else if (level.time>999)
1481             level.time = 999;
1482         }
1483         else if (choice==16)
1484         {
1485           lev_fieldx += step;
1486           if (lev_fieldx<MIN_LEV_FIELDX)
1487             lev_fieldx = MIN_LEV_FIELDX;
1488           else if (lev_fieldx>MAX_LEV_FIELDX)
1489             lev_fieldx = MAX_LEV_FIELDX;
1490           level.fieldx = lev_fieldx;
1491         }
1492         else if (choice==17)
1493         {
1494           lev_fieldy += step;
1495           if (lev_fieldy<MIN_LEV_FIELDY)
1496             lev_fieldy = MIN_LEV_FIELDY;
1497           else if (lev_fieldy>MAX_LEV_FIELDY)
1498             lev_fieldy = MAX_LEV_FIELDY;
1499           level.fieldy = lev_fieldy;
1500         }
1501
1502         if (choice<11)
1503           DrawText(ED_COUNT_VALUE_XPOS,
1504                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1505                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1506         else if (choice==11)
1507           DrawText(ED_COUNT_VALUE_XPOS,
1508                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1509                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1510         else if (choice==12)
1511           DrawText(ED_COUNT_VALUE_XPOS,
1512                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1513                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1514         else if (choice==13)
1515           DrawText(ED_COUNT_VALUE_XPOS,
1516                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1517                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1518         else if (choice==14)
1519           DrawText(ED_COUNT_VALUE_XPOS,
1520                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1521                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1522         else if (choice==15)
1523           DrawText(ED_COUNT_VALUE_XPOS,
1524                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1525                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1526         else if (choice==16)
1527           DrawText(ED_SIZE_VALUE_XPOS,
1528                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1529                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1530         else if (choice==17)
1531           DrawText(ED_SIZE_VALUE_XPOS,
1532                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1533                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1534
1535         redraw_mask &= ~REDRAW_FIELD;
1536         if (choice<16)
1537           XCopyArea(display,drawto,window,gc,
1538                     ED_COUNT_VALUE_XPOS,
1539                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1540                     3*FONT2_XSIZE,FONT2_YSIZE,
1541                     ED_COUNT_VALUE_XPOS,
1542                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1543         else
1544           XCopyArea(display,drawto,window,gc,
1545                     ED_SIZE_VALUE_XPOS,
1546                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1547                     3*FONT2_XSIZE,FONT2_YSIZE,
1548                     ED_SIZE_VALUE_XPOS,
1549                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1550         XFlush(display);
1551       }
1552
1553
1554
1555 #if 0
1556
1557       switch(CheckCtrlButtons(mx,my,button))
1558       {
1559         case ED_BUTTON_EDIT:
1560           CloseDoor(DOOR_CLOSE_2);
1561           AdjustLevelScrollPosition();
1562           DrawMiniLevel(level_xpos,level_ypos);
1563           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1564                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1565                     VXSIZE,VYSIZE,
1566                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1567           OpenDoor(DOOR_OPEN_2);
1568           edit_mode = ED_MODE_DRAWING;
1569           break;
1570         case ED_BUTTON_CLEAR:
1571           if (Request("Are you sure to clear this level ?",REQ_ASK))
1572           {
1573             for(x=0;x<MAX_LEV_FIELDX;x++) 
1574               for(y=0;y<MAX_LEV_FIELDY;y++) 
1575                 Feld[x][y] = EL_ERDREICH;
1576             DrawMiniLevel(level_xpos,level_ypos);
1577           }
1578           break;
1579         case ED_BUTTON_UNDO:
1580           if (leveldir[leveldir_nr].readonly ||
1581               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1582           {
1583             CloseDoor(DOOR_CLOSE_ALL);
1584             game_status=MAINMENU;
1585             DrawMainMenu();
1586           }
1587           else
1588           {
1589             CloseDoor(DOOR_CLOSE_1);
1590             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1591           }
1592           break;
1593         case ED_BUTTON_EXIT:
1594           {
1595             int figur_vorhanden = FALSE;
1596
1597             if (leveldir[leveldir_nr].readonly)
1598             {
1599               Request("This level is read only !",REQ_CONFIRM);
1600               break;
1601             }
1602
1603             for(y=0;y<lev_fieldy;y++) 
1604               for(x=0;x<lev_fieldx;x++)
1605                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1606                   figur_vorhanden = TRUE;
1607
1608             if (!figur_vorhanden)
1609               Request("No Level without Gregor Mc Duffin please !",
1610                          REQ_CONFIRM);
1611             else
1612             {
1613               if (Request("Save this level and kill the old ?",
1614                              REQ_ASK | REQ_STAY_OPEN))
1615               {
1616                 for(x=0;x<lev_fieldx;x++)
1617                   for(y=0;y<lev_fieldy;y++) 
1618                     Ur[x][y]=Feld[x][y];
1619                 SaveLevel(level_nr);
1620               }
1621               CloseDoor(DOOR_CLOSE_ALL);
1622               game_status=MAINMENU;
1623               DrawMainMenu();
1624             }
1625           }
1626           break;
1627         default:
1628           break;
1629       }
1630
1631 #endif
1632
1633
1634
1635       if (mx>=ED_COUNT_GADGET_XPOS &&
1636           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1637           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1638           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1639       {
1640         if (!name_typing)
1641         {
1642           name_typing = TRUE;
1643           DrawText(ED_COUNT_GADGET_XPOS+5,
1644                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1645                    level.name,FS_SMALL,FC_GREEN);
1646           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1647                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1648                    "<",FS_SMALL,FC_RED);
1649         }
1650       }
1651       else
1652       {
1653         if (name_typing)
1654         {
1655           name_typing = FALSE;
1656           DrawText(ED_COUNT_GADGET_XPOS+5,
1657                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1658                    level.name,FS_SMALL,FC_YELLOW);
1659           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1660                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1661                    " ",FS_SMALL,FC_RED);
1662         }
1663       }
1664
1665       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1666           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1667       {
1668         int new_element;
1669
1670         if (!button || button<1 || button>3)
1671           return;
1672
1673         new_element = (button==1 ? new_element1 :
1674                        button==2 ? new_element2 :
1675                        button==3 ? new_element3 : 0);
1676
1677         if (new_element != level.amoebe_inhalt)
1678         {
1679           level.amoebe_inhalt = new_element;
1680           DrawMiniElement(29,26,new_element);
1681         }
1682       }
1683
1684       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1685           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1686       {
1687         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1688         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1689         int i = x/5;
1690         int new_element;
1691
1692         x = x-i*5;
1693         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1694         {
1695           if (button && !motion_status)
1696             in_field_pressed = TRUE;
1697
1698           if (!button || !in_field_pressed || button<1 || button>3)
1699             return;
1700
1701           new_element = (button==1 ? new_element1 :
1702                          button==2 ? new_element2 :
1703                          button==3 ? new_element3 : 0);
1704
1705           if (new_element != level.mampfer_inhalt[i][x][y])
1706           {
1707             level.mampfer_inhalt[i][x][y] = new_element;
1708             DrawMiniElement(1+5*i+x,2+y,new_element);
1709           }
1710         }
1711         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1712           in_field_pressed = FALSE;
1713       }
1714       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1715         in_field_pressed = FALSE;
1716     }
1717   }
1718
1719   last_button = button;
1720
1721   BackToFront();
1722 }
1723
1724 void LevelNameTyping(KeySym key)
1725 {
1726   unsigned char ascii = 0;
1727   int len = strlen(level.name);
1728
1729   if (!name_typing)
1730     return;
1731
1732   if (key>=XK_A && key<=XK_Z)
1733     ascii = 'A'+(char)(key-XK_A);
1734   else if (key>=XK_a && key<=XK_z)
1735     ascii = 'a'+(char)(key-XK_a);
1736   else if (key>=XK_0 && key<=XK_9)
1737     ascii = '0'+(char)(key-XK_0);
1738 #ifdef XK_LATIN1
1739   else if (key>=XK_space && key<=XK_at)
1740     ascii = ' '+(char)(key-XK_space);
1741   else if (key==XK_Adiaeresis)
1742     ascii = 'Ä';
1743   else if (key==XK_Odiaeresis)
1744     ascii = 'Ö';
1745   else if (key==XK_Udiaeresis)
1746     ascii = 'Ü';
1747   else if (key==XK_adiaeresis)
1748     ascii = 'ä';
1749   else if (key==XK_odiaeresis)
1750     ascii = 'ö';
1751   else if (key==XK_udiaeresis)
1752     ascii = 'ü';
1753   else if (key==XK_underscore)
1754     ascii = '_';
1755 #endif
1756
1757   if (ascii && len<MAX_LEVNAMLEN-2)
1758   {
1759     level.name[len] = ascii;
1760     level.name[len+1] = 0;
1761     len++;
1762
1763     DrawTextExt(drawto,gc,
1764                 ED_COUNT_GADGET_XPOS+5,
1765                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1766                 level.name,FS_SMALL,FC_GREEN);
1767     DrawTextExt(window,gc,
1768                 ED_COUNT_GADGET_XPOS+5,
1769                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1770                 level.name,FS_SMALL,FC_GREEN);
1771     DrawTextExt(drawto,gc,
1772                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1773                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1774                 "<",FS_SMALL,FC_RED);
1775     DrawTextExt(window,gc,
1776                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1777                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1778                 "<",FS_SMALL,FC_RED);
1779   }
1780   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1781   {
1782     level.name[len-1] = 0;
1783     len--;
1784
1785     DrawTextExt(drawto,gc,
1786                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1787                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1788                 "< ",FS_SMALL,FC_GREEN);
1789     DrawTextExt(window,gc,
1790                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1791                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1792                 "< ",FS_SMALL,FC_GREEN);
1793   }
1794   else if (key==XK_Return)
1795   {
1796     DrawTextExt(drawto,gc,
1797                 ED_COUNT_GADGET_XPOS+5,
1798                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1799                 level.name,FS_SMALL,FC_YELLOW);
1800     DrawTextExt(window,gc,
1801                 ED_COUNT_GADGET_XPOS+5,
1802                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1803                 level.name,FS_SMALL,FC_YELLOW);
1804     DrawTextExt(drawto,gc,
1805                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1806                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1807                 " ",FS_SMALL,FC_YELLOW);
1808     DrawTextExt(window,gc,
1809                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1810                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1811                 " ",FS_SMALL,FC_YELLOW);
1812
1813     name_typing = FALSE;
1814   }
1815 }
1816
1817 static void DrawCounterValueField(int counter_id, int value)
1818 {
1819   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1820   int y = SY + counter_info[counter_id].y;
1821
1822   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1823             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1824             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1825             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1826             x, y);
1827
1828   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1829            int2str(value, 3), FS_SMALL, FC_YELLOW);
1830 }
1831
1832 static void DrawDrawingWindow()
1833 {
1834   ClearWindow();
1835   UnmapLevelEditorWindowGadgets();
1836   MapMainDrawingArea();
1837   AdjustLevelScrollPosition();
1838   DrawMiniLevel(level_xpos, level_ypos);
1839 }
1840
1841 static void DrawElementContentAreas()
1842 {
1843   int *num_areas = &MampferMax;
1844   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1845   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1846   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1847   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1848   int i, x, y;
1849
1850   for (i=0; i<MAX_ELEMCONT; i++)
1851     for (y=0; y<3; y++)
1852       for (x=0; x<3; x++)
1853         ElementContent[i][x][y] = level.mampfer_inhalt[i][x][y];
1854
1855   for (i=0; i<MAX_ELEMCONT; i++)
1856     UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1857
1858   /* display counter to choose number of element content areas */
1859   gadget_areas_value = num_areas;
1860   DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
1861   x = counter_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
1862   y = counter_info[ED_COUNTER_ELEMCONT].y;
1863   DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1864             FC_YELLOW, "number of content areas");
1865   MapCounterButtons(ED_COUNTER_ELEMCONT);
1866
1867   /* delete content areas in case of reducing number of them */
1868   XFillRectangle(display, backbuffer, gc,
1869                  SX, area_sy - MINI_TILEX,
1870                  SXSIZE, 12 * MINI_TILEY);
1871
1872   /* draw some decorative border for the objects */
1873   for (i=0; i<*num_areas; i++)
1874   {
1875     for (y=0; y<4; y++)
1876       for (x=0; x<4; x++)
1877         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1878                         EL_ERDREICH);
1879
1880     XFillRectangle(display, drawto, gc,
1881                    area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
1882                    area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
1883                    3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
1884   }
1885
1886   /* copy border to the right location */
1887   XCopyArea(display, drawto, drawto, gc,
1888             area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
1889             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1890
1891   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
1892            "Content", FS_SMALL, FC_YELLOW);
1893   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
1894            "when", FS_SMALL, FC_YELLOW);
1895   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
1896            "smashed", FS_SMALL, FC_YELLOW);
1897
1898   for (i=0; i<*num_areas; i++)
1899   {
1900     for (y=0; y<3; y++)
1901       for (x=0; x<3; x++)
1902         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1903                         ElementContent[i][x][y]);
1904
1905     DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
1906               area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
1907               FC_YELLOW, "%d", i + 1);
1908   }
1909
1910   for (i=0; i<*num_areas; i++)
1911     MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1912 }
1913
1914 static void DrawAmoebaContentArea()
1915 {
1916   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1917   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1918   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1919   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1920   int x, y;
1921
1922   ElementContent[0][0][0] = level.amoebe_inhalt;
1923
1924   /* draw decorative border for the object */
1925   for (y=0; y<2; y++)
1926     for (x=0; x<2; x++)
1927       DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
1928
1929   XFillRectangle(display, drawto, gc,
1930                  area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
1931                  MINI_TILEX + 2, MINI_TILEY + 2);
1932
1933   /* copy border to the right location */
1934   XCopyArea(display, drawto, drawto, gc,
1935             area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
1936             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1937
1938   DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
1939            FS_SMALL, FC_YELLOW);
1940
1941   DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
1942
1943   MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
1944 }
1945
1946 #define TEXT_COLLECTING         "Score for collecting"
1947 #define TEXT_SMASHING           "Score for smashing"
1948 #define TEXT_CRACKING           "Score for cracking"
1949 #define TEXT_SPEED              "Speed of amoeba growth"
1950 #define TEXT_DURATION           "Duration when activated"
1951
1952 static void DrawPropertiesWindow()
1953 {
1954   int i, x, y;
1955   int num_elements_in_level;
1956   static struct
1957   {
1958     int element;
1959     int *counter_value;
1960     char *text;
1961   } elements_with_counter[] =
1962   {
1963     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
1964     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
1965     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
1966     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
1967     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
1968     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
1969     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
1970     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
1971     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
1972     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
1973     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
1974     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
1975     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
1976     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
1977     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
1978     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
1979     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
1980     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
1981     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
1982     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
1983     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
1984     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
1985     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
1986     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
1987     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
1988     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
1989     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
1990     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
1991     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
1992     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
1993     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
1994     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
1995     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
1996     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
1997     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
1998     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
1999     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
2000     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
2001     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
2002     { EL_SIEB_INAKTIV,  &level.dauer_sieb,      TEXT_DURATION },
2003     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
2004     { -1, NULL, NULL }
2005   };
2006
2007   ClearWindow();
2008   UnmapLevelEditorWindowGadgets();
2009
2010   /* draw some decorative border for the object */
2011   for (y=0; y<3; y++)
2012     for (x=0; x<3; x++)
2013       DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
2014
2015   XFillRectangle(display, drawto, gc,
2016                  SX + TILEX + MINI_TILEX/2 - 1,
2017                  SY + TILEY + MINI_TILEY/2 - 1,
2018                  TILEX + 2, TILEY + 2);
2019
2020   /* copy border to the right location */
2021   XCopyArea(display, drawto, drawto, gc,
2022             SX + TILEX, SY + TILEY,
2023             2 * TILEX, 2 * TILEY,
2024             SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
2025
2026   DrawGraphic(1, 1, el2gfx(properties_element));
2027   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
2028            FS_SMALL, FC_YELLOW);
2029
2030   num_elements_in_level = 0;
2031   for (y=0; y<lev_fieldy; y++) 
2032     for (x=0; x<lev_fieldx; x++)
2033       if (Feld[x][y] == properties_element)
2034         num_elements_in_level++;
2035
2036   DrawTextF(ED_PROPERTIES_XPOS, 5*TILEY, FC_YELLOW, "%d x contained in level",
2037             num_elements_in_level);
2038
2039   /* check if there are elements where a score can be chosen for */
2040   for (i=0; elements_with_counter[i].element != -1; i++)
2041   {
2042     if (elements_with_counter[i].element == properties_element)
2043     {
2044       int x = counter_info[ED_COUNTER_SCORE].x + DXSIZE;
2045       int y = counter_info[ED_COUNTER_SCORE].y;
2046
2047       gadget_score_value = elements_with_counter[i].counter_value;
2048       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2049       DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2050                 FC_YELLOW, elements_with_counter[i].text);
2051       MapCounterButtons(ED_COUNTER_SCORE);
2052       break;
2053     }
2054   }
2055
2056   if (HAS_CONTENT(properties_element))
2057   {
2058     if (IS_AMOEBOID(properties_element))
2059       DrawAmoebaContentArea();
2060     else
2061       DrawElementContentAreas();
2062   }
2063 }
2064
2065 static void swap_numbers(int *i1, int *i2)
2066 {
2067   int help = *i1;
2068
2069   *i1 = *i2;
2070   *i2 = help;
2071 }
2072
2073 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
2074 {
2075   int help_x = *x1;
2076   int help_y = *y1;
2077
2078   *x1 = *x2;
2079   *x2 = help_x;
2080
2081   *y1 = *y2;
2082   *y2 = help_y;
2083 }
2084
2085 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
2086 {
2087   int lx = sx + level_xpos;
2088   int ly = sy + level_ypos;
2089
2090   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
2091
2092   if (change_level)
2093     Feld[lx][ly] = element;
2094 }
2095
2096 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
2097                      int element, boolean change_level)
2098 {
2099   if (from_y == to_y)                   /* horizontal line */
2100   {
2101     int x;
2102     int y = from_y;
2103
2104     if (from_x > to_x)
2105       swap_numbers(&from_x, &to_x);
2106
2107     for (x=from_x; x<=to_x; x++)
2108       DrawLineElement(x, y, element, change_level);
2109   }
2110   else if (from_x == to_x)              /* vertical line */
2111   {
2112     int x = from_x;
2113     int y;
2114
2115     if (from_y > to_y)
2116       swap_numbers(&from_y, &to_y);
2117
2118     for (y=from_y; y<=to_y; y++)
2119       DrawLineElement(x, y, element, change_level);
2120   }
2121   else                                  /* diagonal line */
2122   {
2123     int len_x = ABS(to_x - from_x);
2124     int len_y = ABS(to_y - from_y);
2125     int x, y;
2126
2127     if (len_y < len_x)                  /* a < 1 */
2128     {
2129       float a = (float)len_y / (float)len_x;
2130
2131       if (from_x > to_x)
2132         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2133
2134       for (x=0; x<=len_x; x++)
2135       {
2136         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2137
2138         DrawLineElement(from_x + x, from_y + y, element, change_level);
2139       }
2140     }
2141     else                                /* a >= 1 */
2142     {
2143       float a = (float)len_x / (float)len_y;
2144
2145       if (from_y > to_y)
2146         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2147
2148       for (y=0; y<=len_y; y++)
2149       {
2150         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2151
2152         DrawLineElement(from_x + x, from_y + y, element, change_level);
2153       }
2154     }
2155   }
2156 }
2157
2158 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2159                           int element, boolean change_level)
2160 {
2161   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2162   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2163   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2164   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2165 }
2166
2167 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2168                           int element, boolean change_level)
2169 {
2170   int y;
2171
2172   if (from_y > to_y)
2173     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2174
2175   for (y=from_y; y<=to_y; y++)
2176     DrawLine(from_x, y, to_x, y, element, change_level);
2177 }
2178
2179 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2180 {
2181   int from_sx, from_sy;
2182   int to_sx, to_sy;
2183
2184   if (from_x > to_x)
2185     swap_numbers(&from_x, &to_x);
2186
2187   if (from_y > to_y)
2188     swap_numbers(&from_y, &to_y);
2189
2190   from_sx = SX + from_x * MINI_TILEX;
2191   from_sy = SY + from_y * MINI_TILEY;
2192   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2193   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2194
2195   XSetForeground(display, gc, WhitePixel(display, screen));
2196
2197   XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2198   XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2199   XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2200   XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2201
2202   XSetForeground(display, gc, BlackPixel(display, screen));
2203
2204   if (from_x == to_x && from_y == to_y)
2205     MarkTileDirty(from_x/2, from_y/2);
2206   else
2207     redraw_mask |= REDRAW_FIELD;
2208 }
2209
2210 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2211                        int element, boolean change_level)
2212 {
2213   if (element == -1 || change_level)
2214     DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2215   else
2216     DrawAreaBorder(from_x, from_y, to_x, to_y);
2217 }
2218
2219 /* values for CopyBrushExt() */
2220 #define CB_AREA_TO_BRUSH        0
2221 #define CB_BRUSH_TO_LEVEL       1
2222
2223 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2224 {
2225   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2226   static brush_from_x, brush_from_y;
2227   static brush_to_x, brush_to_y;
2228   int x, y;
2229
2230   if (from_x > to_x)
2231     swap_numbers(&from_x, &to_x);
2232
2233   if (from_y > to_y)
2234     swap_numbers(&from_y, &to_y);
2235
2236   if (mode == CB_AREA_TO_BRUSH)
2237   {
2238     for (y=from_y; y<=to_y; y++)
2239       for (x=from_x; x<=to_x; x++)
2240         brush_buffer[x][y] = Feld[x][y];
2241
2242     brush_from_x = from_x;
2243     brush_from_y = from_y;
2244     brush_to_x = to_x;
2245     brush_to_y = to_y;
2246   }
2247   else
2248   {
2249     for (y=brush_from_y; y<=brush_to_y; y++)
2250       for (x=brush_from_x; x<=brush_to_x; x++)
2251         Feld[x][y] = brush_buffer[x][y];
2252     CopyLevelToUndoBuffer();
2253   }
2254 }
2255
2256 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2257 {
2258   CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2259 }
2260
2261 #if 0
2262 static void CopyBrushToLevel()
2263 {
2264   CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2265 }
2266 #endif
2267
2268 static void FloodFill(int from_x, int from_y, int fill_element)
2269 {
2270   int i,x,y;
2271   int old_element;
2272   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2273   static int safety = 0;
2274
2275   /* check if starting field still has the desired content */
2276   if (Feld[from_x][from_y] == fill_element)
2277     return;
2278
2279   safety++;
2280
2281   if (safety > lev_fieldx*lev_fieldy)
2282     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2283
2284   old_element = Feld[from_x][from_y];
2285   Feld[from_x][from_y] = fill_element;
2286
2287   for(i=0;i<4;i++)
2288   {
2289     x = from_x + check[i][0];
2290     y = from_y + check[i][1];
2291
2292     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2293       FloodFill(x, y, fill_element);
2294   }
2295
2296   safety--;
2297 }
2298
2299 /* values for DrawLevelText() modes */
2300 #define TEXT_INIT       0
2301 #define TEXT_SETCURSOR  1
2302 #define TEXT_WRITECHAR  2
2303 #define TEXT_BACKSPACE  3
2304 #define TEXT_NEWLINE    4
2305 #define TEXT_END        5
2306
2307 static void DrawLevelText(int sx, int sy, char letter, int mode)
2308 {
2309   static short delete_buffer[MAX_LEV_FIELDX];
2310   static int start_sx, start_sy;
2311   static int last_sx, last_sy;
2312   static boolean typing = FALSE;
2313   int letter_element = EL_CHAR_ASCII0 + letter;
2314   int lx, ly;
2315
2316   if (mode != TEXT_INIT)
2317   {
2318     if (!typing)
2319       return;
2320
2321     if (mode != TEXT_SETCURSOR)
2322     {
2323       sx = last_sx;
2324       sy = last_sy;
2325     }
2326
2327     lx = last_sx + level_xpos;
2328     ly = last_sy + level_ypos;
2329   }
2330
2331   switch (mode)
2332   {
2333     case TEXT_INIT:
2334       if (typing)
2335         DrawLevelText(0, 0, 0, TEXT_END);
2336
2337       typing = TRUE;
2338       start_sx = last_sx = sx;
2339       start_sy = last_sy = sy;
2340       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2341       break;
2342
2343     case TEXT_SETCURSOR:
2344       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2345       DrawAreaBorder(sx, sy, sx, sy);
2346       last_sx = sx;
2347       last_sy = sy;
2348       break;
2349
2350     case TEXT_WRITECHAR:
2351       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2352       {
2353         delete_buffer[sx - start_sx] = Feld[lx][ly];
2354         Feld[lx][ly] = letter_element;
2355
2356         if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2357           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2358         else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2359           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2360         else
2361           DrawLevelText(0, 0, 0, TEXT_END);
2362       }
2363       break;
2364
2365     case TEXT_BACKSPACE:
2366       if (sx > start_sx)
2367       {
2368         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2369         DrawMiniElement(sx - 1, sy, new_element3);
2370         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2371       }
2372       break;
2373
2374     case TEXT_NEWLINE:
2375       if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2376         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2377       else
2378         DrawLevelText(0, 0, 0, TEXT_END);
2379       break;
2380
2381     case TEXT_END:
2382       CopyLevelToUndoBuffer();
2383       DrawMiniElement(sx, sy, Feld[lx][ly]);
2384       typing = FALSE;
2385       break;
2386
2387     default:
2388       break;
2389   }
2390 }
2391
2392 static void CopyLevelToUndoBuffer()
2393 {
2394   int x, y;
2395
2396   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2397
2398   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2399     undo_buffer_steps++;
2400
2401   for(x=0; x<lev_fieldx; x++)
2402     for(y=0; y<lev_fieldy; y++)
2403       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2404 }
2405
2406 static void RandomPlacement(int button)
2407 {
2408   int new_element;
2409   int x, y;
2410
2411   new_element = (button == 1 ? new_element1 :
2412                  button == 2 ? new_element2 :
2413                  button == 3 ? new_element3 : 0);
2414
2415   if (random_placement_method == RANDOM_USE_PERCENTAGE)
2416   {
2417     for(x=0; x<lev_fieldx; x++)
2418       for(y=0; y<lev_fieldy; y++)
2419         if (RND(100) < random_placement_percentage)
2420           Feld[x][y] = new_element;
2421   }
2422   else
2423   {
2424     int elements_left = random_placement_num_objects;
2425
2426     while (elements_left > 0)
2427     {
2428       x = RND(lev_fieldx);
2429       y = RND(lev_fieldy);
2430
2431       if (Feld[x][y] != new_element)
2432       {
2433         Feld[x][y] = new_element;
2434         elements_left--;
2435       }
2436     }
2437   }
2438
2439   DrawMiniLevel(level_xpos, level_ypos);
2440   CopyLevelToUndoBuffer();
2441 }
2442
2443 static void HandleDrawingAreas(struct GadgetInfo *gi)
2444 {
2445   static boolean started_inside_drawing_area = FALSE;
2446   static boolean draw_with_brush = FALSE;
2447   int id = gi->custom_id;
2448   boolean inside_drawing_area = !gi->event.off_borders;
2449   boolean button_press_event;
2450   boolean button_release_event;
2451   boolean draw_level = (id == ED_CTRL_ID_DRAWING_LEVEL);
2452   int new_element;
2453   int button = gi->event.button;
2454   int sx = gi->event.x, sy = gi->event.y;
2455   int lx, ly;
2456   int x, y;
2457
2458   /*
2459   if (edit_mode != ED_MODE_DRAWING)
2460     return;
2461   */
2462
2463   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2464   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2465
2466   if (draw_level)
2467   {
2468     sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
2469     sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
2470     lx = sx + level_xpos;
2471     ly = sy + level_ypos;
2472
2473     lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
2474     ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
2475     sx = lx - level_xpos;
2476     sy = ly - level_ypos;
2477   }
2478   else
2479   {
2480     sx = (sx < 0 ? 0 : sx > 2 ? 2 : sx);
2481     sy = (sy < 0 ? 0 : sy > 2 ? 2 : sy);
2482   }
2483
2484   if (button_press_event)
2485     started_inside_drawing_area = inside_drawing_area;
2486
2487   if (!started_inside_drawing_area)
2488     return;
2489
2490   if (!button && !button_release_event)
2491     return;
2492
2493   new_element = (button == 1 ? new_element1 :
2494                  button == 2 ? new_element2 :
2495                  button == 3 ? new_element3 : 0);
2496
2497   if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2498     return;
2499
2500   switch (drawing_function)
2501   {
2502     case ED_CTRL_ID_SINGLE_ITEMS:
2503       if (draw_level)
2504       {
2505         if (button_release_event)
2506           CopyLevelToUndoBuffer();
2507
2508         if (!button)
2509           break;
2510
2511         if (new_element != Feld[lx][ly])
2512         {
2513           if (new_element == EL_SPIELFIGUR)
2514           {
2515             /* remove player at old position */
2516             for(y=0; y<lev_fieldy; y++)
2517             {
2518               for(x=0; x<lev_fieldx; x++)
2519               {
2520                 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2521                 {
2522                   Feld[x][y] = EL_LEERRAUM;
2523                   if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2524                       y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2525                     DrawMiniElement(x - level_xpos, y - level_ypos,
2526                                     EL_LEERRAUM);
2527                 }
2528               }
2529             }
2530           }
2531
2532           Feld[lx][ly] = new_element;
2533           DrawMiniElement(sx, sy, new_element);
2534         }
2535       }
2536       else
2537       {
2538         DrawMiniGraphicExt(drawto, gc,
2539                            gi->x + sx * MINI_TILEX,
2540                            gi->y + sy * MINI_TILEY,
2541                            el2gfx(new_element));
2542         DrawMiniGraphicExt(window, gc,
2543                            gi->x + sx * MINI_TILEX,
2544                            gi->y + sy * MINI_TILEY,
2545                            el2gfx(new_element));
2546
2547         if (id == ED_CTRL_ID_AMOEBA_CONTENT)
2548           level.amoebe_inhalt = new_element;
2549         else if (id >= ED_CTRL_ID_ELEMCONT_0 && id <= ED_CTRL_ID_ELEMCONT_7)
2550           level.mampfer_inhalt[id - ED_CTRL_ID_ELEMCONT_0][sx][sy] =
2551             new_element;
2552       }
2553       break;
2554
2555     case ED_CTRL_ID_CONNECTED_ITEMS:
2556       {
2557         static int last_sx = -1;
2558         static int last_sy = -1;
2559
2560         if (button_release_event)
2561           CopyLevelToUndoBuffer();
2562
2563         if (button)
2564         {
2565           if (!button_press_event)
2566             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2567
2568           last_sx = sx;
2569           last_sy = sy;
2570         }
2571       }
2572       break;
2573
2574     case ED_CTRL_ID_LINE:
2575     case ED_CTRL_ID_RECTANGLE:
2576     case ED_CTRL_ID_FILLED_BOX:
2577     case ED_CTRL_ID_BRUSH:
2578       {
2579         static int last_sx = -1;
2580         static int last_sy = -1;
2581         static int start_sx = -1;
2582         static int start_sy = -1;
2583         void (*draw_func)(int, int, int, int, int, boolean);
2584
2585         if (drawing_function == ED_CTRL_ID_LINE)
2586           draw_func = DrawLine;
2587         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2588           draw_func = DrawRectangle;
2589         else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2590           draw_func = DrawFilledBox;
2591         else
2592           draw_func = SelectArea;
2593
2594         if (button_press_event)
2595         {
2596           draw_func(sx, sy, sx, sy, new_element, FALSE);
2597           start_sx = last_sx = sx;
2598           start_sy = last_sy = sy;
2599         }
2600         else if (button_release_event)
2601         {
2602           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2603           if (drawing_function == ED_CTRL_ID_BRUSH)
2604           {
2605             CopyAreaToBrush(start_sx, start_sy, sx, sy);
2606             draw_with_brush = TRUE;
2607           }
2608           else
2609             CopyLevelToUndoBuffer();
2610         }
2611         else if (last_sx != sx || last_sy != sy)
2612         {
2613           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2614           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2615           last_sx = sx;
2616           last_sy = sy;
2617         }
2618       }
2619       break;
2620
2621     case ED_CTRL_ID_TEXT:
2622       if (button_press_event)
2623         DrawLevelText(sx, sy, 0, TEXT_INIT);
2624       break;
2625
2626     case ED_CTRL_ID_FLOOD_FILL:
2627       if (button_press_event && Feld[lx][ly] != new_element)
2628       {
2629         FloodFill(lx, ly, new_element);
2630         DrawMiniLevel(level_xpos, level_ypos);
2631         CopyLevelToUndoBuffer();
2632       }
2633       break;
2634
2635     default:
2636       break;
2637   }
2638 }
2639
2640 static void HandleCounterButtons(struct GadgetInfo *gi)
2641 {
2642   int id = gi->custom_id;
2643   int button = gi->event.button;
2644   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2645
2646   switch (id)
2647   {
2648     case ED_CTRL_ID_SCORE_DOWN:
2649     case ED_CTRL_ID_SCORE_UP:
2650       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2651       if (*gadget_score_value < 0)
2652         *gadget_score_value = 0;
2653       else if (*gadget_score_value > 255)
2654         *gadget_score_value = 255;
2655
2656       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2657       break;
2658
2659     case ED_CTRL_ID_ELEMCONT_DOWN:
2660     case ED_CTRL_ID_ELEMCONT_UP:
2661       *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
2662       if (*gadget_areas_value < 1)
2663         *gadget_areas_value = 1;
2664       else if (*gadget_areas_value > MAX_ELEMCONT)
2665         *gadget_areas_value = MAX_ELEMCONT;
2666
2667       DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2668       DrawElementContentAreas();
2669       break;
2670
2671     default:
2672       break;
2673   }
2674 }
2675
2676 static void HandleControlButtons(struct GadgetInfo *gi)
2677 {
2678   int id = gi->custom_id;
2679   int button = gi->event.button;
2680   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2681   int new_element;
2682   int player_present = FALSE;
2683   int level_changed = FALSE;
2684   int x, y;
2685
2686   new_element = (button == 1 ? new_element1 :
2687                  button == 2 ? new_element2 :
2688                  button == 3 ? new_element3 : 0);
2689
2690   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2691     DrawLevelText(0, 0, 0, TEXT_END);
2692
2693   if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2694   {
2695     DrawDrawingWindow();
2696     edit_mode = ED_MODE_DRAWING;
2697   }
2698
2699   switch (id)
2700   {
2701     case ED_CTRL_ID_SINGLE_ITEMS:
2702     case ED_CTRL_ID_CONNECTED_ITEMS:
2703     case ED_CTRL_ID_LINE:
2704     case ED_CTRL_ID_TEXT:
2705     case ED_CTRL_ID_RECTANGLE:
2706     case ED_CTRL_ID_FILLED_BOX:
2707     case ED_CTRL_ID_FLOOD_FILL:
2708     case ED_CTRL_ID_BRUSH:
2709       drawing_function = id;
2710       break;
2711
2712     case ED_CTRL_ID_WRAP_LEFT:
2713       if (level_xpos >= 0)
2714       {
2715         if (lev_fieldx < 2*SCR_FIELDX - 2)
2716           break;
2717
2718         level_xpos -= step;
2719         if (level_xpos <- 1)
2720           level_xpos = -1;
2721         if (button == 1)
2722           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2723         else
2724           DrawMiniLevel(level_xpos, level_ypos);
2725       }
2726       break;
2727
2728     case ED_CTRL_ID_WRAP_RIGHT:
2729       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2730       {
2731         if (lev_fieldx < 2*SCR_FIELDX - 2)
2732           break;
2733
2734         level_xpos += step;
2735         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2736           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2737         if (button == 1)
2738           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2739         else
2740           DrawMiniLevel(level_xpos, level_ypos);
2741       }
2742       break;
2743
2744     case ED_CTRL_ID_WRAP_UP:
2745       if (level_ypos >= 0)
2746       {
2747         if (lev_fieldy < 2*SCR_FIELDY - 2)
2748           break;
2749
2750         level_ypos -= step;
2751         if (level_ypos < -1)
2752           level_ypos = -1;
2753         if (button == 1)
2754           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2755         else
2756           DrawMiniLevel(level_xpos, level_ypos);
2757       }
2758       break;
2759
2760     case ED_CTRL_ID_WRAP_DOWN:
2761       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2762       {
2763         if (lev_fieldy < 2*SCR_FIELDY - 2)
2764           break;
2765
2766         level_ypos += step;
2767         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2768           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2769         if (button == 1)
2770           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2771         else
2772           DrawMiniLevel(level_xpos, level_ypos);
2773       }
2774       break;
2775
2776     case ED_CTRL_ID_PROPERTIES:
2777       properties_element = new_element;
2778       DrawPropertiesWindow();
2779       edit_mode = ED_MODE_PROPERTIES;
2780       break;
2781
2782     case ED_CTRL_ID_RANDOM_PLACEMENT:
2783       RandomPlacement(button);
2784       break;
2785
2786     case ED_CTRL_ID_UNDO:
2787       if (undo_buffer_steps == 0)
2788       {
2789         Request("Undo buffer empty !", REQ_CONFIRM);
2790         break;
2791       }
2792
2793       undo_buffer_position =
2794         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2795       undo_buffer_steps--;
2796
2797       for(x=0; x<lev_fieldx; x++)
2798         for(y=0; y<lev_fieldy; y++)
2799           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2800       DrawMiniLevel(level_xpos,level_ypos);
2801       break;
2802
2803     case ED_CTRL_ID_INFO:
2804       if (edit_mode != ED_MODE_INFO)
2805       {
2806         DrawControlWindow();
2807         edit_mode = ED_MODE_INFO;
2808       }
2809       else
2810       {
2811         DrawDrawingWindow();
2812         edit_mode = ED_MODE_DRAWING;
2813       }
2814       break;
2815
2816     case ED_CTRL_ID_CLEAR:
2817       for(x=0; x<MAX_LEV_FIELDX; x++) 
2818         for(y=0; y<MAX_LEV_FIELDY; y++) 
2819           Feld[x][y] = new_element3;
2820       CopyLevelToUndoBuffer();
2821
2822       DrawMiniLevel(level_xpos, level_ypos);
2823       break;
2824
2825     case ED_CTRL_ID_SAVE:
2826       if (leveldir[leveldir_nr].readonly)
2827       {
2828         Request("This level is read only !", REQ_CONFIRM);
2829         break;
2830       }
2831
2832       for(y=0; y<lev_fieldy; y++) 
2833         for(x=0; x<lev_fieldx; x++)
2834           if (Feld[x][y] != Ur[x][y])
2835             level_changed = TRUE;
2836
2837       if (0 && !level_changed)
2838       {
2839         Request("Level has not changed !", REQ_CONFIRM);
2840         break;
2841       }
2842
2843       for(y=0; y<lev_fieldy; y++) 
2844         for(x=0; x<lev_fieldx; x++)
2845           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2846             player_present = TRUE;
2847
2848       if (!player_present)
2849         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2850       else
2851       {
2852         if (Request("Save this level and kill the old ?", REQ_ASK))
2853         {
2854           for(x=0; x<lev_fieldx; x++)
2855             for(y=0; y<lev_fieldy; y++) 
2856               Ur[x][y] = Feld[x][y];
2857           SaveLevel(level_nr);
2858         }
2859       }
2860       break;
2861
2862     case ED_CTRL_ID_TEST:
2863       for(y=0; y<lev_fieldy; y++) 
2864         for(x=0; x<lev_fieldx; x++)
2865           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2866             player_present = TRUE;
2867
2868       if (!player_present)
2869         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2870       else
2871       {
2872         for(x=0; x<lev_fieldx; x++)
2873           for(y=0; y<lev_fieldy; y++)
2874             OrigBackup[x][y] = Ur[x][y];
2875
2876         for(x=0; x<lev_fieldx; x++)
2877           for(y=0; y<lev_fieldy; y++)
2878             Ur[x][y] = Feld[x][y];
2879
2880         level_editor_test_game = TRUE;
2881         game_status = PLAYING;
2882         InitGame();
2883       }
2884       break;
2885
2886     case ED_CTRL_ID_EXIT:
2887       for(y=0; y<lev_fieldy; y++) 
2888         for(x=0; x<lev_fieldx; x++)
2889           if (Feld[x][y] != Ur[x][y])
2890             level_changed = TRUE;
2891
2892       if (!level_changed ||
2893           Request("Level has changed! Exit without saving ?",
2894                   REQ_ASK | REQ_STAY_OPEN))
2895       {
2896         CloseDoor(DOOR_CLOSE_1);
2897
2898         /*
2899         CloseDoor(DOOR_CLOSE_ALL);
2900         */
2901
2902         /* draw smaller door */
2903         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2904                   DOOR_GFX_PAGEX7, 64,
2905                   108, 64,
2906                   EX - 4, EY - 12);
2907         redraw_mask |= REDRAW_ALL;
2908
2909         game_status = MAINMENU;
2910         DrawMainMenu();
2911       }
2912       else
2913       {
2914         CloseDoor(DOOR_CLOSE_1);
2915         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2916                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2917                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2918         OpenDoor(DOOR_OPEN_1);
2919       }
2920       break;
2921
2922     default:
2923       if (gi->event.type == GD_EVENT_PRESSED)
2924         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2925       else if (gi->event.type == GD_EVENT_RELEASED)
2926         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2927       else if (gi->event.type == GD_EVENT_MOVING)
2928         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2929       else
2930         printf("default: HandleControlButtons: ?\n");
2931       break;
2932   }
2933 }
2934
2935 void HandleLevelEditorKeyInput(KeySym key)
2936 {
2937   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2938   {
2939     char *keyname = getKeyNameFromKeySym(key);
2940     char letter = 0;
2941
2942     if (strlen(keyname) == 1)
2943       letter = keyname[0];
2944     else if (strcmp(keyname, "space") == 0)
2945       letter = ' ';
2946     else if (strcmp(keyname, "less") == 0)
2947       letter = '<';
2948     else if (strcmp(keyname, "equal") == 0)
2949       letter = '=';
2950     else if (strcmp(keyname, "greater") == 0)
2951       letter = '>';
2952
2953     /* map lower case letters to upper case */
2954     if (letter >= 'a' && letter <= 'z')
2955       letter += (int)('A' - 'a');
2956     else if (letter == 'ä')
2957       letter = 'Ä';
2958     else if (letter == 'ä')
2959       letter = 'Ö';
2960     else if (letter == 'ä')
2961       letter = 'Ü';
2962
2963     if (letter)
2964       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
2965     else if (key == XK_Delete || key == XK_BackSpace)
2966       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
2967     else if (key == XK_Return)
2968       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
2969   }
2970 }