2be9577509166cd10429c706f66da3713c6060a9
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * editor.c                                                 *
12 ***********************************************************/
13
14 #include <math.h>
15
16 #include "libgame/libgame.h"
17
18 #include "editor.h"
19 #include "screens.h"
20 #include "tools.h"
21 #include "files.h"
22 #include "game.h"
23 #include "tape.h"
24
25 /* positions in the level editor */
26 #define ED_WIN_MB_LEFT_XPOS             6
27 #define ED_WIN_MB_LEFT_YPOS             258
28 #define ED_WIN_MB_MIDDLE_XPOS           42
29 #define ED_WIN_MB_MIDDLE_YPOS           ED_WIN_MB_LEFT_YPOS
30 #define ED_WIN_MB_RIGHT_XPOS            78
31 #define ED_WIN_MB_RIGHT_YPOS            ED_WIN_MB_LEFT_YPOS
32
33 /* other constants for the editor */
34 #define ED_SCROLL_NO                    0
35 #define ED_SCROLL_LEFT                  1
36 #define ED_SCROLL_RIGHT                 2
37 #define ED_SCROLL_UP                    4
38 #define ED_SCROLL_DOWN                  8
39
40 /* screens in the level editor */
41 #define ED_MODE_DRAWING                 0
42 #define ED_MODE_INFO                    1
43 #define ED_MODE_PROPERTIES              2
44
45 /* how many steps can be cancelled */
46 #define NUM_UNDO_STEPS                  (10 + 1)
47
48 /* values for elements with score */
49 #define MIN_SCORE                       0
50 #define MAX_SCORE                       255
51
52 /* values for the control window */
53 #define ED_CTRL_BUTTONS_GFX_YPOS        236
54 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS    142
55
56 #define ED_CTRL1_BUTTONS_HORIZ          4
57 #define ED_CTRL1_BUTTONS_VERT           4
58 #define ED_CTRL1_BUTTON_XSIZE           22
59 #define ED_CTRL1_BUTTON_YSIZE           22
60 #define ED_CTRL1_BUTTONS_XPOS           6
61 #define ED_CTRL1_BUTTONS_YPOS           6
62 #define ED_CTRL2_BUTTONS_HORIZ          3
63 #define ED_CTRL2_BUTTONS_VERT           2
64 #define ED_CTRL2_BUTTON_XSIZE           30
65 #define ED_CTRL2_BUTTON_YSIZE           20
66 #define ED_CTRL2_BUTTONS_XPOS           5
67 #define ED_CTRL2_BUTTONS_YPOS           99
68 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
69 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
70 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
71
72 /* values for the element list */
73 #define ED_ELEMENTLIST_XPOS             5
74 #define ED_ELEMENTLIST_YPOS             30
75 #define ED_ELEMENTLIST_XSIZE            20
76 #define ED_ELEMENTLIST_YSIZE            20
77 #define ED_ELEMENTLIST_BUTTONS_HORIZ    4
78 #define ED_ELEMENTLIST_BUTTONS_VERT     11
79 #define ED_NUM_ELEMENTLIST_BUTTONS      (ED_ELEMENTLIST_BUTTONS_HORIZ * \
80                                          ED_ELEMENTLIST_BUTTONS_VERT)
81
82 /* values for the setting windows */
83 #define ED_SETTINGS_XPOS                (MINI_TILEX + 8)
84 #define ED_SETTINGS2_XPOS               MINI_TILEX
85 #define ED_SETTINGS_YPOS                MINI_TILEY
86 #define ED_SETTINGS2_YPOS               (ED_SETTINGS_YPOS + 12 * TILEY - 2)
87
88 /* values for counter gadgets */
89 #define ED_COUNT_ELEM_SCORE_XPOS        ED_SETTINGS_XPOS
90 #define ED_COUNT_ELEM_SCORE_YPOS        (14 * MINI_TILEY)
91 #define ED_COUNT_ELEM_CONTENT_XPOS      ED_SETTINGS_XPOS
92 #define ED_COUNT_ELEM_CONTENT_YPOS      (19 * MINI_TILEY)
93
94 #define ED_COUNTER_YSTART               (ED_SETTINGS_YPOS + 2 * TILEY)
95 #define ED_COUNTER_YDISTANCE            (3 * MINI_TILEY)
96 #define ED_COUNTER_YPOS(n)              (ED_COUNTER_YSTART + \
97                                          n * ED_COUNTER_YDISTANCE)
98 #define ED_COUNTER2_YPOS(n)             (ED_COUNTER_YSTART + \
99                                          n * ED_COUNTER_YDISTANCE - 2)
100 /* standard distances */
101 #define ED_BORDER_SIZE                  3
102 #define ED_GADGET_DISTANCE              2
103
104 /* values for element content drawing areas */
105 #define ED_AREA_ELEM_CONTENT_XPOS       ( 2 * MINI_TILEX)
106 #define ED_AREA_ELEM_CONTENT_YPOS       (22 * MINI_TILEY)
107
108 /* values for random placement background drawing area */
109 #define ED_AREA_RANDOM_BACKGROUND_XPOS  (29 * MINI_TILEX)
110 #define ED_AREA_RANDOM_BACKGROUND_YPOS  (31 * MINI_TILEY)
111
112 /* values for scrolling gadgets for drawing area */
113 #define ED_SCROLLBUTTON_XPOS            24
114 #define ED_SCROLLBUTTON_YPOS            0
115 #define ED_SCROLLBAR_XPOS               24
116 #define ED_SCROLLBAR_YPOS               64
117
118 #define ED_SCROLLBUTTON_XSIZE           16
119 #define ED_SCROLLBUTTON_YSIZE           16
120
121 #define ED_SCROLL_UP_XPOS               (SXSIZE - ED_SCROLLBUTTON_XSIZE)
122 #define ED_SCROLL_UP_YPOS               (0)
123 #define ED_SCROLL_DOWN_XPOS             ED_SCROLL_UP_XPOS
124 #define ED_SCROLL_DOWN_YPOS             (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
125 #define ED_SCROLL_LEFT_XPOS             (0)
126 #define ED_SCROLL_LEFT_YPOS             (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
127 #define ED_SCROLL_RIGHT_XPOS            (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
128 #define ED_SCROLL_RIGHT_YPOS            ED_SCROLL_LEFT_YPOS
129 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + ED_SCROLLBUTTON_XSIZE)
130 #define ED_SCROLL_HORIZONTAL_YPOS       ED_SCROLL_LEFT_YPOS
131 #define ED_SCROLL_HORIZONTAL_XSIZE      (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
132 #define ED_SCROLL_HORIZONTAL_YSIZE      ED_SCROLLBUTTON_YSIZE
133 #define ED_SCROLL_VERTICAL_XPOS         ED_SCROLL_UP_XPOS
134 #define ED_SCROLL_VERTICAL_YPOS   (ED_SCROLL_UP_YPOS + ED_SCROLLBUTTON_YSIZE)
135 #define ED_SCROLL_VERTICAL_XSIZE        ED_SCROLLBUTTON_XSIZE
136 #define ED_SCROLL_VERTICAL_YSIZE        (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
137
138 /* values for scrolling gadgets for element list */
139 #define ED_SCROLLBUTTON2_XPOS           50
140 #define ED_SCROLLBUTTON2_YPOS           0
141 #define ED_SCROLLBAR2_XPOS              50
142 #define ED_SCROLLBAR2_YPOS              20
143
144 #define ED_SCROLLBUTTON2_XSIZE          10
145 #define ED_SCROLLBUTTON2_YSIZE          10
146
147 #define ED_SCROLL2_UP_XPOS              85
148 #define ED_SCROLL2_UP_YPOS              30
149 #define ED_SCROLL2_DOWN_XPOS            ED_SCROLL2_UP_XPOS
150 #define ED_SCROLL2_DOWN_YPOS            (ED_SCROLL2_UP_YPOS + \
151                                          ED_ELEMENTLIST_BUTTONS_VERT * \
152                                          ED_ELEMENTLIST_YSIZE - \
153                                          ED_SCROLLBUTTON2_YSIZE)
154 #define ED_SCROLL2_VERTICAL_XPOS        ED_SCROLL2_UP_XPOS
155 #define ED_SCROLL2_VERTICAL_YPOS        (ED_SCROLL2_UP_YPOS + \
156                                          ED_SCROLLBUTTON2_YSIZE)
157 #define ED_SCROLL2_VERTICAL_XSIZE       ED_SCROLLBUTTON2_XSIZE
158 #define ED_SCROLL2_VERTICAL_YSIZE       (ED_ELEMENTLIST_BUTTONS_VERT * \
159                                          ED_ELEMENTLIST_YSIZE - \
160                                          2 * ED_SCROLLBUTTON2_YSIZE)
161
162 /* values for checkbutton gadgets */
163 #define ED_CHECKBUTTON_XSIZE            ED_BUTTON_COUNT_XSIZE
164 #define ED_CHECKBUTTON_YSIZE            ED_BUTTON_COUNT_YSIZE
165 #define ED_CHECKBUTTON_UNCHECKED_XPOS   ED_BUTTON_MINUS_XPOS
166 #define ED_CHECKBUTTON_CHECKED_XPOS     ED_BUTTON_PLUS_XPOS
167 #define ED_CHECKBUTTON_YPOS             (ED_BUTTON_MINUS_YPOS + 22)
168 #define ED_RADIOBUTTON_YPOS             (ED_BUTTON_MINUS_YPOS + 44)
169 #define ED_STICKYBUTTON_YPOS            (ED_BUTTON_MINUS_YPOS + 66)
170
171 /* some positions in the editor control window */
172 #define ED_BUTTON_ELEM_XPOS     6
173 #define ED_BUTTON_ELEM_YPOS     30
174 #define ED_BUTTON_ELEM_XSIZE    22
175 #define ED_BUTTON_ELEM_YSIZE    22
176
177 /* some values for text input and counter gadgets */
178 #define ED_BUTTON_COUNT_YPOS    60
179 #define ED_BUTTON_COUNT_XSIZE   20
180 #define ED_BUTTON_COUNT_YSIZE   20
181 #define ED_WIN_COUNT_XPOS       (2 + ED_BUTTON_COUNT_XSIZE + 2)
182 #define ED_WIN_COUNT_YPOS       ED_BUTTON_COUNT_YPOS
183 #define ED_WIN_COUNT_XSIZE      52
184 #define ED_WIN_COUNT_YSIZE      ED_BUTTON_COUNT_YSIZE
185 #define ED_WIN_COUNT2_XPOS      27
186 #define ED_WIN_COUNT2_YPOS      3
187 #define ED_WIN_COUNT2_XSIZE     46
188 #define ED_WIN_COUNT2_YSIZE     ED_BUTTON_COUNT_YSIZE
189
190 #define ED_BUTTON_MINUS_XPOS    2
191 #define ED_BUTTON_MINUS_YPOS    ED_BUTTON_COUNT_YPOS
192 #define ED_BUTTON_MINUS_XSIZE   ED_BUTTON_COUNT_XSIZE
193 #define ED_BUTTON_MINUS_YSIZE   ED_BUTTON_COUNT_YSIZE
194 #define ED_BUTTON_PLUS_XPOS     (ED_WIN_COUNT_XPOS + ED_WIN_COUNT_XSIZE + 2)
195 #define ED_BUTTON_PLUS_YPOS     ED_BUTTON_COUNT_YPOS
196 #define ED_BUTTON_PLUS_XSIZE    ED_BUTTON_COUNT_XSIZE
197 #define ED_BUTTON_PLUS_YSIZE    ED_BUTTON_COUNT_YSIZE
198
199 /* editor gadget identifiers */
200
201 /* drawing toolbox buttons */
202 #define GADGET_ID_NONE                  -1
203 #define GADGET_ID_SINGLE_ITEMS          0
204 #define GADGET_ID_CONNECTED_ITEMS       1
205 #define GADGET_ID_LINE                  2
206 #define GADGET_ID_ARC                   3
207 #define GADGET_ID_RECTANGLE             4
208 #define GADGET_ID_FILLED_BOX            5
209 #define GADGET_ID_WRAP_UP               6
210 #define GADGET_ID_TEXT                  7
211 #define GADGET_ID_FLOOD_FILL            8
212 #define GADGET_ID_WRAP_LEFT             9
213 #define GADGET_ID_PROPERTIES            10
214 #define GADGET_ID_WRAP_RIGHT            11
215 #define GADGET_ID_RANDOM_PLACEMENT      12
216 #define GADGET_ID_GRAB_BRUSH            13
217 #define GADGET_ID_WRAP_DOWN             14
218 #define GADGET_ID_PICK_ELEMENT          15
219 #define GADGET_ID_UNDO                  16
220 #define GADGET_ID_INFO                  17
221 #define GADGET_ID_SAVE                  18
222 #define GADGET_ID_CLEAR                 19
223 #define GADGET_ID_TEST                  20
224 #define GADGET_ID_EXIT                  21
225
226 /* counter button identifiers */
227 #define GADGET_ID_ELEM_SCORE_DOWN       22
228 #define GADGET_ID_ELEM_SCORE_TEXT       23
229 #define GADGET_ID_ELEM_SCORE_UP         24
230 #define GADGET_ID_ELEM_CONTENT_DOWN     25
231 #define GADGET_ID_ELEM_CONTENT_TEXT     26
232 #define GADGET_ID_ELEM_CONTENT_UP       27
233 #define GADGET_ID_LEVEL_XSIZE_DOWN      28
234 #define GADGET_ID_LEVEL_XSIZE_TEXT      29
235 #define GADGET_ID_LEVEL_XSIZE_UP        30
236 #define GADGET_ID_LEVEL_YSIZE_DOWN      31
237 #define GADGET_ID_LEVEL_YSIZE_TEXT      32
238 #define GADGET_ID_LEVEL_YSIZE_UP        33
239 #define GADGET_ID_LEVEL_RANDOM_DOWN     34
240 #define GADGET_ID_LEVEL_RANDOM_TEXT     35
241 #define GADGET_ID_LEVEL_RANDOM_UP       36
242 #define GADGET_ID_LEVEL_COLLECT_DOWN    37
243 #define GADGET_ID_LEVEL_COLLECT_TEXT    38
244 #define GADGET_ID_LEVEL_COLLECT_UP      39
245 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN  40
246 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT  41
247 #define GADGET_ID_LEVEL_TIMELIMIT_UP    42
248 #define GADGET_ID_LEVEL_TIMESCORE_DOWN  43
249 #define GADGET_ID_LEVEL_TIMESCORE_TEXT  44
250 #define GADGET_ID_LEVEL_TIMESCORE_UP    45
251 #define GADGET_ID_SELECT_LEVEL_DOWN     46
252 #define GADGET_ID_SELECT_LEVEL_TEXT     47
253 #define GADGET_ID_SELECT_LEVEL_UP       48
254
255 /* drawing area identifiers */
256 #define GADGET_ID_DRAWING_LEVEL         49
257 #define GADGET_ID_ELEM_CONTENT_0        50
258 #define GADGET_ID_ELEM_CONTENT_1        51
259 #define GADGET_ID_ELEM_CONTENT_2        52
260 #define GADGET_ID_ELEM_CONTENT_3        53
261 #define GADGET_ID_ELEM_CONTENT_4        54
262 #define GADGET_ID_ELEM_CONTENT_5        55
263 #define GADGET_ID_ELEM_CONTENT_6        56
264 #define GADGET_ID_ELEM_CONTENT_7        57
265 #define GADGET_ID_AMOEBA_CONTENT        58
266 #define GADGET_ID_RANDOM_BACKGROUND     59
267
268 /* text input identifiers */
269 #define GADGET_ID_LEVEL_NAME            60
270 #define GADGET_ID_LEVEL_AUTHOR          61
271
272 /* gadgets for scrolling of drawing area */
273 #define GADGET_ID_SCROLL_UP             62
274 #define GADGET_ID_SCROLL_DOWN           63
275 #define GADGET_ID_SCROLL_LEFT           64
276 #define GADGET_ID_SCROLL_RIGHT          65
277 #define GADGET_ID_SCROLL_HORIZONTAL     66
278 #define GADGET_ID_SCROLL_VERTICAL       67
279
280 /* gadgets for scrolling element list */
281 #define GADGET_ID_SCROLL_LIST_UP        68
282 #define GADGET_ID_SCROLL_LIST_DOWN      69
283 #define GADGET_ID_SCROLL_LIST_VERTICAL  70
284
285 /* buttons for level/element properties */
286 #define GADGET_ID_RANDOM_PERCENTAGE     71
287 #define GADGET_ID_RANDOM_QUANTITY       72
288 #define GADGET_ID_RANDOM_RESTRICTED     73
289 #define GADGET_ID_DOUBLE_SPEED          74
290 #define GADGET_ID_GRAVITY               75
291 #define GADGET_ID_STICK_ELEMENT         76
292 #define GADGET_ID_EM_SLIPPERY_GEMS      77
293 #define GADGET_ID_CUSTOM_INDESTRUCTIBLE 78
294 #define GADGET_ID_CUSTOM_CAN_FALL       79
295 #define GADGET_ID_CUSTOM_CAN_SMASH      80
296 #define GADGET_ID_CUSTOM_PUSHABLE       81
297 #define GADGET_ID_CUSTOM_SLIPPERY       82
298
299 /* gadgets for buttons in element list */
300 #define GADGET_ID_ELEMENTLIST_FIRST     83
301 #define GADGET_ID_ELEMENTLIST_LAST      (GADGET_ID_ELEMENTLIST_FIRST +  \
302                                         ED_NUM_ELEMENTLIST_BUTTONS - 1)
303
304 #define NUM_EDITOR_GADGETS              (GADGET_ID_ELEMENTLIST_LAST + 1)
305
306 /* radio button numbers */
307 #define RADIO_NR_NONE                   0
308 #define RADIO_NR_DRAWING_TOOLBOX        1
309 #define RADIO_NR_RANDOM_ELEMENTS        2
310
311 /* values for counter gadgets */
312 #define ED_COUNTER_ID_ELEM_SCORE        0
313 #define ED_COUNTER_ID_ELEM_CONTENT      1
314 #define ED_COUNTER_ID_LEVEL_XSIZE       2
315 #define ED_COUNTER_ID_LEVEL_YSIZE       3
316 #define ED_COUNTER_ID_LEVEL_COLLECT     4
317 #define ED_COUNTER_ID_LEVEL_TIMELIMIT   5
318 #define ED_COUNTER_ID_LEVEL_TIMESCORE   6
319 #define ED_COUNTER_ID_LEVEL_RANDOM      7
320 #define ED_COUNTER_ID_SELECT_LEVEL      8
321
322 #define ED_NUM_COUNTERBUTTONS           9
323
324 #define ED_COUNTER_ID_LEVEL_FIRST       ED_COUNTER_ID_LEVEL_XSIZE
325 #define ED_COUNTER_ID_LEVEL_LAST        ED_COUNTER_ID_LEVEL_RANDOM
326
327 /* values for scrollbutton gadgets */
328 #define ED_SCROLLBUTTON_ID_AREA_UP      0
329 #define ED_SCROLLBUTTON_ID_AREA_DOWN    1
330 #define ED_SCROLLBUTTON_ID_AREA_LEFT    2
331 #define ED_SCROLLBUTTON_ID_AREA_RIGHT   3
332 #define ED_SCROLLBUTTON_ID_LIST_UP      4
333 #define ED_SCROLLBUTTON_ID_LIST_DOWN    5
334
335 #define ED_NUM_SCROLLBUTTONS            6
336
337 #define ED_SCROLLBUTTON_ID_AREA_FIRST   ED_SCROLLBUTTON_ID_AREA_UP
338 #define ED_SCROLLBUTTON_ID_AREA_LAST    ED_SCROLLBUTTON_ID_AREA_RIGHT
339
340 /* values for scrollbar gadgets */
341 #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
342 #define ED_SCROLLBAR_ID_AREA_VERTICAL   1
343 #define ED_SCROLLBAR_ID_LIST_VERTICAL   2
344
345 #define ED_NUM_SCROLLBARS               3
346
347 #define ED_SCROLLBAR_ID_AREA_FIRST      ED_SCROLLBAR_ID_AREA_HORIZONTAL
348 #define ED_SCROLLBAR_ID_AREA_LAST       ED_SCROLLBAR_ID_AREA_VERTICAL
349
350 /* values for text input gadgets */
351 #define ED_TEXTINPUT_ID_LEVEL_NAME      0
352 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR    1
353
354 #define ED_NUM_TEXTINPUT                2
355
356 #define ED_TEXTINPUT_ID_LEVEL_FIRST     ED_TEXTINPUT_ID_LEVEL_NAME
357 #define ED_TEXTINPUT_ID_LEVEL_LAST      ED_TEXTINPUT_ID_LEVEL_AUTHOR
358
359 /* values for checkbutton gadgets */
360 #define ED_CHECKBUTTON_ID_DOUBLE_SPEED          0
361 #define ED_CHECKBUTTON_ID_GRAVITY               1
362 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED     2
363 #define ED_CHECKBUTTON_ID_STICK_ELEMENT         3
364 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS      4
365 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 5
366 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL       6
367 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH      7
368 #define ED_CHECKBUTTON_ID_CUSTOM_PUSHABLE       8
369 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY       9
370
371 #define ED_NUM_CHECKBUTTONS                     10
372
373 #define ED_CHECKBUTTON_ID_LEVEL_FIRST   ED_CHECKBUTTON_ID_DOUBLE_SPEED
374 #define ED_CHECKBUTTON_ID_LEVEL_LAST    ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
375
376 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST  ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
377 #define ED_CHECKBUTTON_ID_CUSTOM_LAST   ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY
378
379 /* values for radiobutton gadgets */
380 #define ED_RADIOBUTTON_ID_PERCENTAGE    0
381 #define ED_RADIOBUTTON_ID_QUANTITY      1
382
383 #define ED_NUM_RADIOBUTTONS             2
384
385 #define ED_RADIOBUTTON_ID_LEVEL_FIRST   ED_RADIOBUTTON_ID_PERCENTAGE
386 #define ED_RADIOBUTTON_ID_LEVEL_LAST    ED_RADIOBUTTON_ID_QUANTITY
387
388 /* values for CopyLevelToUndoBuffer() */
389 #define UNDO_IMMEDIATE                  0
390 #define UNDO_ACCUMULATE                 1
391
392 /* values for ClearEditorGadgetInfoText() and HandleGadgetInfoText() */
393 #define INFOTEXT_XPOS                   SX
394 #define INFOTEXT_YPOS                   (SY + SYSIZE - MINI_TILEX + 2)
395 #define INFOTEXT_XSIZE                  SXSIZE
396 #define INFOTEXT_YSIZE                  MINI_TILEX
397
398 static struct
399 {
400   char shortcut;
401   char *text;
402 } control_info[ED_NUM_CTRL_BUTTONS] =
403 {
404   { 's',        "draw single items"             },
405   { 'd',        "draw connected items"          },
406   { 'l',        "draw lines"                    },
407   { 'a',        "draw arcs"                     },
408   { 'r',        "draw outline rectangles"       },
409   { 'R',        "draw filled rectangles"        },
410   { '\0',       "wrap (rotate) level up"        },
411   { 't',        "enter text elements"           },
412   { 'f',        "flood fill"                    },
413   { '\0',       "wrap (rotate) level left"      },
414   { '?',        "properties of drawing element" },
415   { '\0',       "wrap (rotate) level right"     },
416   { '\0',       "random element placement"      },
417   { 'b',        "grab brush"                    },
418   { '\0',       "wrap (rotate) level down"      },
419   { ',',        "pick drawing element"          },
420   { 'U',        "undo last operation"           },
421   { 'I',        "level properties"              },
422   { 'S',        "save level"                    },
423   { 'C',        "clear level"                   },
424   { 'T',        "test level"                    },
425   { 'E',        "exit level editor"             }
426 };
427
428 /* values for random placement */
429 #define RANDOM_USE_PERCENTAGE           0
430 #define RANDOM_USE_QUANTITY             1
431
432 static int random_placement_value = 10;
433 static int random_placement_method = RANDOM_USE_QUANTITY;
434 static int random_placement_background_element = EL_SAND;
435 static boolean random_placement_background_restricted = FALSE;
436 static boolean stick_element_properties_window = FALSE;
437
438 static struct
439 {
440   boolean indestructible;
441   boolean can_fall;
442   boolean can_smash;
443   boolean pushable;
444   boolean slippery;
445 } custom_element_properties[NUM_CUSTOM_ELEMENTS];
446
447 static struct
448 {
449   int x, y;
450   int min_value, max_value;
451   int gadget_id_down, gadget_id_up;
452   int gadget_id_text;
453   int *value;
454   char *infotext_above, *infotext_right;
455 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
456 {
457   {
458     ED_COUNT_ELEM_SCORE_XPOS,           ED_COUNT_ELEM_SCORE_YPOS,
459     MIN_SCORE,                          MAX_SCORE,
460     GADGET_ID_ELEM_SCORE_DOWN,          GADGET_ID_ELEM_SCORE_UP,
461     GADGET_ID_ELEM_SCORE_TEXT,
462     NULL,                               /* will be set when used */
463     "element score",                    NULL
464   },
465   {
466     ED_COUNT_ELEM_CONTENT_XPOS,         ED_COUNT_ELEM_CONTENT_YPOS,
467     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
468     GADGET_ID_ELEM_CONTENT_DOWN,        GADGET_ID_ELEM_CONTENT_UP,
469     GADGET_ID_ELEM_CONTENT_TEXT,
470     &level.num_yam_contents,
471     "element content",                  NULL
472   },
473   {
474     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(2),
475     MIN_LEV_FIELDX,                     MAX_LEV_FIELDX,
476     GADGET_ID_LEVEL_XSIZE_DOWN,         GADGET_ID_LEVEL_XSIZE_UP,
477     GADGET_ID_LEVEL_XSIZE_TEXT,
478     &level.fieldx,
479     "playfield size",                   "width",
480   },
481   {
482     ED_SETTINGS_XPOS + 2 * DXSIZE,      ED_COUNTER_YPOS(2),
483     MIN_LEV_FIELDY,                     MAX_LEV_FIELDY,
484     GADGET_ID_LEVEL_YSIZE_DOWN,         GADGET_ID_LEVEL_YSIZE_UP,
485     GADGET_ID_LEVEL_YSIZE_TEXT,
486     &level.fieldy,
487     NULL,                               "height",
488   },
489   {
490     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(3),
491     0,                                  999,
492     GADGET_ID_LEVEL_COLLECT_DOWN,       GADGET_ID_LEVEL_COLLECT_UP,
493     GADGET_ID_LEVEL_COLLECT_TEXT,
494     &level.gems_needed,
495     "number of emeralds to collect",    NULL
496   },
497   {
498     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(4),
499     0,                                  999,
500     GADGET_ID_LEVEL_TIMELIMIT_DOWN,     GADGET_ID_LEVEL_TIMELIMIT_UP,
501     GADGET_ID_LEVEL_TIMELIMIT_TEXT,
502     &level.time,
503     "time available to solve level",    "(0 => no time limit)"
504   },
505   {
506     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(5),
507     0,                                  255,
508     GADGET_ID_LEVEL_TIMESCORE_DOWN,     GADGET_ID_LEVEL_TIMESCORE_UP,
509     GADGET_ID_LEVEL_TIMESCORE_TEXT,
510     &level.score[SC_ZEITBONUS],
511     "score for each 10 seconds left",   NULL
512   },
513   {
514     ED_SETTINGS_XPOS,                   ED_COUNTER2_YPOS(8),
515     1,                                  100,
516     GADGET_ID_LEVEL_RANDOM_DOWN,        GADGET_ID_LEVEL_RANDOM_UP,
517     GADGET_ID_LEVEL_RANDOM_TEXT,
518     &random_placement_value,
519     "random element placement",         "in"
520   },
521   {
522     DX + 5 - SX,                        DY + 3 - SY,
523     1,                                  100,
524     GADGET_ID_SELECT_LEVEL_DOWN,        GADGET_ID_SELECT_LEVEL_UP,
525     GADGET_ID_SELECT_LEVEL_TEXT,
526     &level_nr,
527     NULL,                               NULL
528   }
529 };
530
531 static struct
532 {
533   int x, y;
534   int gadget_id;
535   int size;
536   char *value;
537   char *infotext;
538 } textinput_info[ED_NUM_TEXTINPUT] =
539 {
540   {
541     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(0),
542     GADGET_ID_LEVEL_NAME,
543     MAX_LEVEL_NAME_LEN,
544     level.name,
545     "Title"
546   },
547   {
548     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(1),
549     GADGET_ID_LEVEL_AUTHOR,
550     MAX_LEVEL_AUTHOR_LEN,
551     level.author,
552     "Author"
553   }
554 };
555
556 static struct
557 {
558   int xpos, ypos;
559   int x, y;
560   int gadget_id;
561   char *infotext;
562 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
563 {
564   {
565     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE,
566     ED_SCROLL_UP_XPOS,      ED_SCROLL_UP_YPOS,
567     GADGET_ID_SCROLL_UP,
568     "scroll level editing area up"
569   },
570   {
571     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE,
572     ED_SCROLL_DOWN_XPOS,    ED_SCROLL_DOWN_YPOS,
573     GADGET_ID_SCROLL_DOWN,
574     "scroll level editing area down"
575   },
576   {
577     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE,
578     ED_SCROLL_LEFT_XPOS,    ED_SCROLL_LEFT_YPOS,
579     GADGET_ID_SCROLL_LEFT,
580     "scroll level editing area left"
581   },
582   {
583     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE,
584     ED_SCROLL_RIGHT_XPOS,   ED_SCROLL_RIGHT_YPOS,
585     GADGET_ID_SCROLL_RIGHT,
586     "scroll level editing area right"
587   },
588   {
589     ED_SCROLLBUTTON2_XPOS,  ED_SCROLLBUTTON2_YPOS + 0 * ED_SCROLLBUTTON2_YSIZE,
590     ED_SCROLL2_UP_XPOS,     ED_SCROLL2_UP_YPOS,
591     GADGET_ID_SCROLL_LIST_UP,
592     "scroll element list up ('Page Up')"
593   },
594   {
595     ED_SCROLLBUTTON2_XPOS,  ED_SCROLLBUTTON2_YPOS + 1 * ED_SCROLLBUTTON2_YSIZE,
596     ED_SCROLL2_DOWN_XPOS,    ED_SCROLL2_DOWN_YPOS,
597     GADGET_ID_SCROLL_LIST_DOWN,
598     "scroll element list down ('Page Down')"
599   }
600 };
601
602 static struct
603 {
604   int xpos, ypos;
605   int x, y;
606   int width, height;
607   int type;
608   int gadget_id;
609   char *infotext;
610 } scrollbar_info[ED_NUM_SCROLLBARS] =
611 {
612   {
613     ED_SCROLLBAR_XPOS,                  ED_SCROLLBAR_YPOS,
614     SX + ED_SCROLL_HORIZONTAL_XPOS,     SY + ED_SCROLL_HORIZONTAL_YPOS,
615     ED_SCROLL_HORIZONTAL_XSIZE,         ED_SCROLL_HORIZONTAL_YSIZE,
616     GD_TYPE_SCROLLBAR_HORIZONTAL,
617     GADGET_ID_SCROLL_HORIZONTAL,
618     "scroll level editing area horizontally"
619   },
620   {
621     ED_SCROLLBAR_XPOS,                  ED_SCROLLBAR_YPOS,
622     SX + ED_SCROLL_VERTICAL_XPOS,       SY + ED_SCROLL_VERTICAL_YPOS,
623     ED_SCROLL_VERTICAL_XSIZE,           ED_SCROLL_VERTICAL_YSIZE,
624     GD_TYPE_SCROLLBAR_VERTICAL,
625     GADGET_ID_SCROLL_VERTICAL,
626     "scroll level editing area vertically"
627   },
628   {
629     ED_SCROLLBAR2_XPOS,                 ED_SCROLLBAR2_YPOS,
630     DX + ED_SCROLL2_VERTICAL_XPOS,      DY + ED_SCROLL2_VERTICAL_YPOS,
631     ED_SCROLL2_VERTICAL_XSIZE,          ED_SCROLL2_VERTICAL_YSIZE,
632     GD_TYPE_SCROLLBAR_VERTICAL,
633     GADGET_ID_SCROLL_LIST_VERTICAL,
634     "scroll element list vertically"
635   }
636 };
637
638 static struct
639 {
640   int x, y;
641   int gadget_id;
642   int radio_button_nr;
643   int *value;
644   int checked_value;
645   char *text, *infotext;
646 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
647 {
648   {
649     ED_SETTINGS_XPOS + 160,             ED_COUNTER2_YPOS(8),
650     GADGET_ID_RANDOM_PERCENTAGE,
651     RADIO_NR_RANDOM_ELEMENTS,
652     &random_placement_method,           RANDOM_USE_PERCENTAGE,
653     "percentage",                       "use percentage for random elements"
654   },
655   {
656     ED_SETTINGS_XPOS + 340,             ED_COUNTER2_YPOS(8),
657     GADGET_ID_RANDOM_QUANTITY,
658     RADIO_NR_RANDOM_ELEMENTS,
659     &random_placement_method,           RANDOM_USE_QUANTITY,
660     "quantity",                         "use quantity for random elements"
661   }
662 };
663
664 static struct
665 {
666   int x, y;
667   int gadget_id;
668   boolean *value;
669   char *text, *infotext;
670 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
671 {
672   {
673     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(6) - MINI_TILEY,
674     GADGET_ID_DOUBLE_SPEED,
675     &level.double_speed,
676     "double speed movement",            "set movement speed of player"
677   },
678   {
679     ED_SETTINGS_XPOS + 340,             ED_COUNTER_YPOS(6) - MINI_TILEY,
680     GADGET_ID_GRAVITY,
681     &level.gravity,
682     "gravity",                          "set level gravity"
683   },
684   {
685     ED_SETTINGS_XPOS,                   ED_COUNTER2_YPOS(9) - MINI_TILEY,
686     GADGET_ID_RANDOM_RESTRICTED,
687     &random_placement_background_restricted,
688     "restrict random placement to",     "set random placement restriction"
689   },
690   {
691     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(4),
692     GADGET_ID_STICK_ELEMENT,
693     &stick_element_properties_window,
694     "stick window to edit content",     "stick window to edit content"
695   },
696   {
697     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(4),
698     GADGET_ID_EM_SLIPPERY_GEMS,
699     &level.em_slippery_gems,
700     "slip down from certain flat walls","use EM style slipping behaviour"
701   },
702   {
703     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(4),
704     GADGET_ID_CUSTOM_INDESTRUCTIBLE,
705     &custom_element_properties[0].indestructible,
706     "indestructible",                   "element cannot be destroyed"
707   },
708   {
709     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(5),
710     GADGET_ID_CUSTOM_CAN_FALL,
711     &custom_element_properties[0].can_fall,
712     "can fall",                         "element can fall down"
713   },
714   {
715     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(6),
716     GADGET_ID_CUSTOM_CAN_SMASH,
717     &custom_element_properties[0].can_smash,
718     "can smash",                        "element can smash other elements"
719   },
720   {
721     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(7),
722     GADGET_ID_CUSTOM_PUSHABLE,
723     &custom_element_properties[0].pushable,
724     "pushable",                         "element can be pushed"
725   },
726   {
727     ED_SETTINGS_XPOS,                   ED_COUNTER_YPOS(8),
728     GADGET_ID_CUSTOM_SLIPPERY,
729     &custom_element_properties[0].slippery,
730     "slippery",                         "other elements can fall down from it"
731   }
732 };
733
734 /* maximal size of level editor drawing area */
735 #define MAX_ED_FIELDX           (2 * SCR_FIELDX)
736 #define MAX_ED_FIELDY           (2 * SCR_FIELDY - 1)
737
738 /* actual size of level editor drawing area */
739 static int ed_fieldx = MAX_ED_FIELDX - 1, ed_fieldy = MAX_ED_FIELDY - 1;
740
741 /* actual position of level editor drawing area in level playfield */
742 static int level_xpos = -1, level_ypos = -1;
743
744 #define IN_ED_FIELD(x,y)  ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
745
746 /* drawing elements on the three mouse buttons */
747 static int new_element1 = EL_WALL;
748 static int new_element2 = EL_EMPTY;
749 static int new_element3 = EL_SAND;
750
751 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
752                                 (button) == 2 ? new_element2 : \
753                                 (button) == 3 ? new_element3 : EL_EMPTY)
754 #define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10)
755
756 /* forward declaration for internal use */
757 static void ModifyEditorCounter(int, int);
758 static void ModifyEditorCounterLimits(int, int, int);
759 static void DrawDrawingWindow();
760 static void DrawLevelInfoWindow();
761 static void DrawPropertiesWindow();
762 static void CopyLevelToUndoBuffer(int);
763 static void HandleDrawingAreas(struct GadgetInfo *);
764 static void HandleCounterButtons(struct GadgetInfo *);
765 static void HandleTextInputGadgets(struct GadgetInfo *);
766 static void HandleRadiobuttons(struct GadgetInfo *);
767 static void HandleCheckbuttons(struct GadgetInfo *);
768 static void HandleControlButtons(struct GadgetInfo *);
769 static void HandleDrawingAreaInfo(struct GadgetInfo *);
770
771 static struct GadgetInfo *level_editor_gadget[NUM_EDITOR_GADGETS];
772
773 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
774 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
775 static boolean draw_with_brush = FALSE;
776 static int properties_element = 0;
777
778 static short ElementContent[MAX_ELEMENT_CONTENTS][3][3];
779 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
780 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
781 static int undo_buffer_position = 0;
782 static int undo_buffer_steps = 0;
783
784 static int edit_mode;
785
786 static int element_shift = 0;
787
788 static int editor_el_boulderdash[] =
789 {
790   EL_CHAR('B'),
791   EL_CHAR('O'),
792   EL_CHAR('U'),
793   EL_CHAR('L'),
794
795   EL_CHAR('-'),
796   EL_CHAR('D'),
797   EL_CHAR('E'),
798   EL_CHAR('R'),
799
800   EL_CHAR('D'),
801   EL_CHAR('A'),
802   EL_CHAR('S'),
803   EL_CHAR('H'),
804
805   EL_PLAYER1,
806   EL_EMPTY,
807   EL_SAND,
808   EL_STEELWALL,
809
810   EL_BD_WALL,
811   EL_BD_MAGIC_WALL,
812   EL_EXIT_CLOSED,
813   EL_EXIT_OPEN,
814
815   EL_BD_DIAMOND,
816   EL_BD_BUTTERFLY_UP,
817   EL_BD_FIREFLY_UP,
818   EL_BD_ROCK,
819
820   EL_BD_BUTTERFLY_LEFT,
821   EL_BD_FIREFLY_LEFT,
822   EL_BD_BUTTERFLY_RIGHT,
823   EL_BD_FIREFLY_RIGHT,
824
825   EL_BD_AMOEBA,
826   EL_BD_BUTTERFLY_DOWN,
827   EL_BD_FIREFLY_DOWN,
828   EL_EMPTY,
829 };
830 static int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash);
831
832 static int editor_el_emerald_mine[] =
833 {
834   EL_CHAR('E'),
835   EL_CHAR('M'),
836   EL_CHAR('E'),
837   EL_CHAR('-'),
838
839   EL_CHAR('R'),
840   EL_CHAR('A'),
841   EL_CHAR('L'),
842   EL_CHAR('D'),
843
844   EL_CHAR('M'),
845   EL_CHAR('I'),
846   EL_CHAR('N'),
847   EL_CHAR('E'),
848
849   EL_PLAYER1,
850   EL_PLAYER2,
851   EL_PLAYER3,
852   EL_PLAYER4,
853
854   EL_PLAYER1,
855   EL_EMPTY,
856   EL_SAND,
857   EL_ROCK,
858
859   EL_STEELWALL,
860   EL_WALL,
861   EL_WALL_CRUMBLED,
862   EL_MAGIC_WALL,
863
864   EL_EMERALD,
865   EL_DIAMOND,
866   EL_NUT,
867   EL_BOMB,
868
869   EL_WALL_EMERALD,
870   EL_WALL_DIAMOND,
871   EL_QUICKSAND_EMPTY,
872   EL_QUICKSAND_FULL,
873
874   EL_DYNAMITE,
875   EL_DYNAMITE_ACTIVE,
876   EL_EXIT_CLOSED,
877   EL_EXIT_OPEN,
878
879   EL_YAMYAM,
880   EL_BUG_UP,
881   EL_SPACESHIP_UP,
882   EL_ROBOT,
883
884   EL_BUG_LEFT,
885   EL_SPACESHIP_LEFT,
886   EL_BUG_RIGHT,
887   EL_SPACESHIP_RIGHT,
888
889   EL_ROBOT_WHEEL,
890   EL_BUG_DOWN,
891   EL_SPACESHIP_DOWN,
892   EL_INVISIBLE_WALL,
893
894   EL_ACIDPOOL_TOPLEFT,
895   EL_ACID,
896   EL_ACIDPOOL_TOPRIGHT,
897   EL_EMPTY,
898
899   EL_ACIDPOOL_BOTTOMLEFT,
900   EL_ACIDPOOL_BOTTOM,
901   EL_ACIDPOOL_BOTTOMRIGHT,
902   EL_EMPTY,
903
904   EL_AMOEBA_DROP,
905   EL_AMOEBA_DEAD,
906   EL_AMOEBA_WET,
907   EL_AMOEBA_DRY,
908
909   EL_EM_KEY1_FILE,
910   EL_EM_KEY2_FILE,
911   EL_EM_KEY3_FILE,
912   EL_EM_KEY4_FILE,
913
914   EL_EM_GATE1,
915   EL_EM_GATE2,
916   EL_EM_GATE3,
917   EL_EM_GATE4,
918
919   EL_EM_GATE1_GRAY,
920   EL_EM_GATE2_GRAY,
921   EL_EM_GATE3_GRAY,
922   EL_EM_GATE4_GRAY,
923 };
924 static int num_editor_el_emerald_mine = SIZEOF_ARRAY_INT(editor_el_emerald_mine);
925
926 static int editor_el_more[] =
927 {
928   EL_CHAR('M'),
929   EL_CHAR('O'),
930   EL_CHAR('R'),
931   EL_CHAR('E'),
932
933   EL_KEY1,
934   EL_KEY2,
935   EL_KEY3,
936   EL_KEY4,
937
938   EL_GATE1,
939   EL_GATE2,
940   EL_GATE3,
941   EL_GATE4,
942
943   EL_GATE1_GRAY,
944   EL_GATE2_GRAY,
945   EL_GATE3_GRAY,
946   EL_GATE4_GRAY,
947
948   EL_ARROW_LEFT,
949   EL_ARROW_RIGHT,
950   EL_ARROW_UP,
951   EL_ARROW_DOWN,
952
953   EL_AMOEBA_FULL,
954   EL_EMERALD_YELLOW,
955   EL_EMERALD_RED,
956   EL_EMERALD_PURPLE,
957
958   EL_WALL_BD_DIAMOND,
959   EL_WALL_EMERALD_YELLOW,
960   EL_WALL_EMERALD_RED,
961   EL_WALL_EMERALD_PURPLE,
962
963   EL_GAMEOFLIFE,
964   EL_PACMAN_UP,
965   EL_TIME_ORB_FULL,
966   EL_TIME_ORB_EMPTY,
967
968   EL_PACMAN_LEFT,
969   EL_DARK_YAMYAM,
970   EL_PACMAN_RIGHT,
971   EL_WALL_GROWING,
972
973   EL_BIOMAZE,
974   EL_PACMAN_DOWN,
975   EL_LAMP,
976   EL_LAMP_ACTIVE,
977
978   EL_DYNABOMB_NR,
979   EL_DYNABOMB_SZ,
980   EL_DYNABOMB_XL,
981   EL_STONEBLOCK,
982
983   EL_MOLE,
984   EL_PENGUIN,
985   EL_PIG,
986   EL_DRAGON,
987
988   EL_EMPTY,
989   EL_MOLE_UP,
990   EL_EMPTY,
991   EL_EMPTY,
992
993   EL_MOLE_LEFT,
994   EL_EMPTY,
995   EL_MOLE_RIGHT,
996   EL_EMPTY,
997
998   EL_EMPTY,
999   EL_MOLE_DOWN,
1000   EL_BALLOON,
1001   EL_BALLOON_SEND_ANY_DIRECTION,
1002
1003   EL_BALLOON_SEND_LEFT,
1004   EL_BALLOON_SEND_RIGHT,
1005   EL_BALLOON_SEND_UP,
1006   EL_BALLOON_SEND_DOWN,
1007
1008   EL_SATELLITE,
1009   EL_WALL_GROWING_X,
1010   EL_WALL_GROWING_Y,
1011   EL_WALL_GROWING_XY,
1012
1013   EL_INVISIBLE_STEELWALL,
1014   EL_INVISIBLE_WALL,
1015   EL_SPEED_PILL,
1016   EL_BLACK_ORB,
1017
1018   EL_EMC_STEELWALL1,
1019   EL_EMC_WALL_PILLAR_UPPER,
1020   EL_EMC_WALL_PILLAR_MIDDLE,
1021   EL_EMC_WALL_PILLAR_LOWER,
1022
1023   EL_EMC_WALL4,
1024   EL_EMC_WALL5,
1025   EL_EMC_WALL6,
1026   EL_EMC_WALL7,
1027 };
1028 static int num_editor_el_more = SIZEOF_ARRAY_INT(editor_el_more);
1029
1030 static int editor_el_sokoban[] =
1031 {
1032   EL_CHAR('S'),
1033   EL_CHAR('O'),
1034   EL_CHAR('K'),
1035   EL_CHAR('O'),
1036
1037   EL_CHAR('-'),
1038   EL_CHAR('B'),
1039   EL_CHAR('A'),
1040   EL_CHAR('N'),
1041
1042   EL_SOKOBAN_OBJECT,
1043   EL_SOKOBAN_FIELD_EMPTY,
1044   EL_SOKOBAN_FIELD_FULL,
1045   EL_STEELWALL,
1046 };
1047 static int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban);
1048
1049 static int editor_el_supaplex[] =
1050 {
1051   EL_CHAR('S'),
1052   EL_CHAR('U'),
1053   EL_CHAR('P'),
1054   EL_CHAR('A'),
1055
1056   EL_CHAR('P'),
1057   EL_CHAR('L'),
1058   EL_CHAR('E'),
1059   EL_CHAR('X'),
1060
1061   EL_SP_EMPTY,
1062   EL_SP_ZONK,
1063   EL_SP_BASE,
1064   EL_SP_MURPHY,
1065
1066   EL_SP_INFOTRON,
1067   EL_SP_CHIP_SINGLE,
1068   EL_SP_HARD_GRAY,
1069   EL_SP_EXIT_CLOSED,
1070
1071   EL_SP_DISK_ORANGE,
1072   EL_SP_PORT1_RIGHT,
1073   EL_SP_PORT1_DOWN,
1074   EL_SP_PORT1_LEFT,
1075
1076   EL_SP_PORT1_UP,
1077   EL_SP_PORT2_RIGHT,
1078   EL_SP_PORT2_DOWN,
1079   EL_SP_PORT2_LEFT,
1080
1081   EL_SP_PORT2_UP,
1082   EL_SP_SNIKSNAK,
1083   EL_SP_DISK_YELLOW,
1084   EL_SP_TERMINAL,
1085
1086   EL_SP_DISK_RED,
1087   EL_SP_PORT_Y,
1088   EL_SP_PORT_X,
1089   EL_SP_PORT_XY,
1090
1091   EL_SP_ELECTRON,
1092   EL_SP_BUGGY_BASE,
1093   EL_SP_CHIP_LEFT,
1094   EL_SP_CHIP_RIGHT,
1095
1096   EL_SP_HARD_BASE1,
1097   EL_SP_HARD_GREEN,
1098   EL_SP_HARD_BLUE,
1099   EL_SP_HARD_RED,
1100
1101   EL_SP_HARD_YELLOW,
1102   EL_SP_HARD_BASE2,
1103   EL_SP_HARD_BASE3,
1104   EL_SP_HARD_BASE4,
1105
1106   EL_SP_HARD_BASE5,
1107   EL_SP_HARD_BASE6,
1108   EL_SP_CHIP_UPPER,
1109   EL_SP_CHIP_LOWER,
1110 };
1111 static int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex);
1112
1113 static int editor_el_diamond_caves[] =
1114 {
1115   EL_CHAR('D'),
1116   EL_CHAR('I'),
1117   EL_CHAR('A'),
1118   EL_CHAR('-'),
1119
1120   EL_CHAR('M'),
1121   EL_CHAR('O'),
1122   EL_CHAR('N'),
1123   EL_CHAR('D'),
1124
1125   EL_CHAR('C'),
1126   EL_CHAR('A'),
1127   EL_CHAR('V'),
1128   EL_CHAR('E'),
1129
1130   EL_CHAR('S'),
1131   EL_CHAR(' '),
1132   EL_CHAR('I'),
1133   EL_CHAR('I'),
1134
1135   EL_PEARL,
1136   EL_CRYSTAL,
1137   EL_WALL_PEARL,
1138   EL_WALL_CRYSTAL,
1139
1140   EL_CONVEYOR_BELT1_LEFT,
1141   EL_CONVEYOR_BELT1_MIDDLE,
1142   EL_CONVEYOR_BELT1_RIGHT,
1143   EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1144
1145   EL_CONVEYOR_BELT2_LEFT,
1146   EL_CONVEYOR_BELT2_MIDDLE,
1147   EL_CONVEYOR_BELT2_RIGHT,
1148   EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1149
1150   EL_CONVEYOR_BELT3_LEFT,
1151   EL_CONVEYOR_BELT3_MIDDLE,
1152   EL_CONVEYOR_BELT3_RIGHT,
1153   EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1154
1155   EL_CONVEYOR_BELT4_LEFT,
1156   EL_CONVEYOR_BELT4_MIDDLE,
1157   EL_CONVEYOR_BELT4_RIGHT,
1158   EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1159
1160   EL_CONVEYOR_BELT1_SWITCH_LEFT,
1161   EL_CONVEYOR_BELT2_SWITCH_LEFT,
1162   EL_CONVEYOR_BELT3_SWITCH_LEFT,
1163   EL_CONVEYOR_BELT4_SWITCH_LEFT,
1164
1165   EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1166   EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1167   EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1168   EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1169
1170   EL_SWITCHGATE_OPEN,
1171   EL_SWITCHGATE_CLOSED,
1172   EL_SWITCHGATE_SWITCH_UP,
1173   EL_ENVELOPE,
1174
1175   EL_TIMEGATE_CLOSED,
1176   EL_TIMEGATE_OPEN,
1177   EL_TIMEGATE_SWITCH,
1178   EL_EMPTY,
1179
1180   EL_LANDMINE,
1181   EL_INVISIBLE_SAND,
1182   EL_STEELWALL_SLANTED,
1183   EL_EMPTY,
1184
1185   EL_SIGN_EXCLAMATION,
1186   EL_SIGN_STOP,
1187   EL_LIGHT_SWITCH,
1188   EL_LIGHT_SWITCH_ACTIVE,
1189
1190   EL_SHIELD_NORMAL,
1191   EL_SHIELD_DEADLY,
1192   EL_EXTRA_TIME,
1193   EL_EMPTY,
1194 };
1195 static int num_editor_el_diamond_caves = SIZEOF_ARRAY_INT(editor_el_diamond_caves);
1196
1197 static int editor_el_dx_boulderdash[] =
1198 {
1199   EL_CHAR('D'),
1200   EL_CHAR('X'),
1201   EL_CHAR('-'),
1202   EL_CHAR(' '),
1203
1204   EL_CHAR('B'),
1205   EL_CHAR('O'),
1206   EL_CHAR('U'),
1207   EL_CHAR('L'),
1208
1209   EL_CHAR('-'),
1210   EL_CHAR('D'),
1211   EL_CHAR('E'),
1212   EL_CHAR('R'),
1213
1214   EL_CHAR('D'),
1215   EL_CHAR('A'),
1216   EL_CHAR('S'),
1217   EL_CHAR('H'),
1218
1219   EL_SPRING,
1220   EL_TUBE_RIGHT_DOWN,
1221   EL_TUBE_HORIZONTAL_DOWN,
1222   EL_TUBE_LEFT_DOWN,
1223
1224   EL_TUBE_HORIZONTAL,
1225   EL_TUBE_VERTICAL_RIGHT,
1226   EL_TUBE_ALL,
1227   EL_TUBE_VERTICAL_LEFT,
1228
1229   EL_TUBE_VERTICAL,
1230   EL_TUBE_RIGHT_UP,
1231   EL_TUBE_HORIZONTAL_UP,
1232   EL_TUBE_LEFT_UP,
1233
1234   EL_TRAP,
1235   EL_DX_SUPABOMB,
1236   EL_EMPTY,
1237   EL_EMPTY
1238 };
1239 static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
1240
1241 static int editor_el_chars[] =
1242 {
1243   EL_CHAR('T'),
1244   EL_CHAR('E'),
1245   EL_CHAR('X'),
1246   EL_CHAR('T'),
1247
1248   EL_CHAR(' '),
1249   EL_CHAR('!'),
1250   EL_CHAR('"'),
1251   EL_CHAR('#'),
1252
1253   EL_CHAR('$'),
1254   EL_CHAR('%'),
1255   EL_CHAR('&'),
1256   EL_CHAR('\''),
1257
1258   EL_CHAR('('),
1259   EL_CHAR(')'),
1260   EL_CHAR('*'),
1261   EL_CHAR('+'),
1262
1263   EL_CHAR(','),
1264   EL_CHAR('-'),
1265   EL_CHAR('.'),
1266   EL_CHAR('/'),
1267
1268   EL_CHAR('0'),
1269   EL_CHAR('1'),
1270   EL_CHAR('2'),
1271   EL_CHAR('3'),
1272
1273   EL_CHAR('4'),
1274   EL_CHAR('5'),
1275   EL_CHAR('6'),
1276   EL_CHAR('7'),
1277
1278   EL_CHAR('8'),
1279   EL_CHAR('9'),
1280   EL_CHAR(':'),
1281   EL_CHAR(';'),
1282
1283   EL_CHAR('<'),
1284   EL_CHAR('='),
1285   EL_CHAR('>'),
1286   EL_CHAR('?'),
1287
1288   EL_CHAR('@'),
1289   EL_CHAR('A'),
1290   EL_CHAR('B'),
1291   EL_CHAR('C'),
1292
1293   EL_CHAR('D'),
1294   EL_CHAR('E'),
1295   EL_CHAR('F'),
1296   EL_CHAR('G'),
1297
1298   EL_CHAR('H'),
1299   EL_CHAR('I'),
1300   EL_CHAR('J'),
1301   EL_CHAR('K'),
1302
1303   EL_CHAR('L'),
1304   EL_CHAR('M'),
1305   EL_CHAR('N'),
1306   EL_CHAR('O'),
1307
1308   EL_CHAR('P'),
1309   EL_CHAR('Q'),
1310   EL_CHAR('R'),
1311   EL_CHAR('S'),
1312
1313   EL_CHAR('T'),
1314   EL_CHAR('U'),
1315   EL_CHAR('V'),
1316   EL_CHAR('W'),
1317
1318   EL_CHAR('X'),
1319   EL_CHAR('Y'),
1320   EL_CHAR('Z'),
1321   EL_CHAR('Ä'),
1322
1323   EL_CHAR('Ö'),
1324   EL_CHAR('Ãœ'),
1325   EL_CHAR('^'),
1326   EL_CHAR('_'),
1327
1328   EL_CHAR(' '),
1329   EL_CHAR('°'),
1330   EL_CHAR('´'),
1331   EL_CHAR('|')
1332 };
1333 static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
1334
1335 static int editor_el_custom[] =
1336 {
1337   EL_CHAR('C'),
1338   EL_CHAR('U'),
1339   EL_CHAR('S'),
1340   EL_CHAR('-'),
1341
1342   EL_CHAR('T'),
1343   EL_CHAR('O'),
1344   EL_CHAR('M'),
1345   EL_CHAR(' '),
1346
1347   EL_CHAR('E'),
1348   EL_CHAR('L'),
1349   EL_CHAR('E'),
1350   EL_CHAR('M'),
1351
1352   EL_CHAR('E'),
1353   EL_CHAR('N'),
1354   EL_CHAR('T'),
1355   EL_CHAR('S'),
1356
1357   EL_CUSTOM_START + 0,
1358   EL_CUSTOM_START + 1,
1359   EL_CUSTOM_START + 2,
1360   EL_CUSTOM_START + 3,
1361
1362   EL_CUSTOM_START + 4,
1363   EL_CUSTOM_START + 5,
1364   EL_CUSTOM_START + 6,
1365   EL_CUSTOM_START + 7,
1366
1367   EL_CUSTOM_START + 8,
1368   EL_CUSTOM_START + 9,
1369   EL_CUSTOM_START + 10,
1370   EL_CUSTOM_START + 11,
1371
1372   EL_CUSTOM_START + 12,
1373   EL_CUSTOM_START + 13,
1374   EL_CUSTOM_START + 14,
1375   EL_CUSTOM_START + 15,
1376
1377   EL_CUSTOM_START + 16,
1378   EL_CUSTOM_START + 17,
1379   EL_CUSTOM_START + 18,
1380   EL_CUSTOM_START + 19,
1381
1382   EL_CUSTOM_START + 20,
1383   EL_CUSTOM_START + 21,
1384   EL_CUSTOM_START + 22,
1385   EL_CUSTOM_START + 23,
1386
1387   EL_CUSTOM_START + 24,
1388   EL_CUSTOM_START + 25,
1389   EL_CUSTOM_START + 26,
1390   EL_CUSTOM_START + 27,
1391
1392   EL_CUSTOM_START + 28,
1393   EL_CUSTOM_START + 29,
1394   EL_CUSTOM_START + 30,
1395   EL_CUSTOM_START + 31,
1396
1397   EL_CUSTOM_START + 32,
1398   EL_CUSTOM_START + 33,
1399   EL_CUSTOM_START + 34,
1400   EL_CUSTOM_START + 35,
1401
1402   EL_CUSTOM_START + 36,
1403   EL_CUSTOM_START + 37,
1404   EL_CUSTOM_START + 38,
1405   EL_CUSTOM_START + 39,
1406
1407   EL_CUSTOM_START + 40,
1408   EL_CUSTOM_START + 41,
1409   EL_CUSTOM_START + 42,
1410   EL_CUSTOM_START + 43,
1411
1412   EL_CUSTOM_START + 44,
1413   EL_CUSTOM_START + 45,
1414   EL_CUSTOM_START + 46,
1415   EL_CUSTOM_START + 47,
1416
1417   EL_CUSTOM_START + 48,
1418   EL_CUSTOM_START + 49,
1419   EL_CUSTOM_START + 50,
1420   EL_CUSTOM_START + 51,
1421
1422   EL_CUSTOM_START + 52,
1423   EL_CUSTOM_START + 53,
1424   EL_CUSTOM_START + 54,
1425   EL_CUSTOM_START + 55,
1426
1427   EL_CUSTOM_START + 56,
1428   EL_CUSTOM_START + 57,
1429   EL_CUSTOM_START + 58,
1430   EL_CUSTOM_START + 59,
1431
1432   EL_CUSTOM_START + 60,
1433   EL_CUSTOM_START + 61,
1434   EL_CUSTOM_START + 62,
1435   EL_CUSTOM_START + 63,
1436
1437   EL_CUSTOM_START + 64,
1438   EL_CUSTOM_START + 65,
1439   EL_CUSTOM_START + 66,
1440   EL_CUSTOM_START + 67,
1441
1442   EL_CUSTOM_START + 68,
1443   EL_CUSTOM_START + 69,
1444   EL_CUSTOM_START + 70,
1445   EL_CUSTOM_START + 71,
1446
1447   EL_CUSTOM_START + 72,
1448   EL_CUSTOM_START + 73,
1449   EL_CUSTOM_START + 74,
1450   EL_CUSTOM_START + 75,
1451
1452   EL_CUSTOM_START + 76,
1453   EL_CUSTOM_START + 77,
1454   EL_CUSTOM_START + 78,
1455   EL_CUSTOM_START + 79,
1456
1457   EL_CUSTOM_START + 80,
1458   EL_CUSTOM_START + 81,
1459   EL_CUSTOM_START + 82,
1460   EL_CUSTOM_START + 83,
1461
1462   EL_CUSTOM_START + 84,
1463   EL_CUSTOM_START + 85,
1464   EL_CUSTOM_START + 86,
1465   EL_CUSTOM_START + 87,
1466
1467   EL_CUSTOM_START + 88,
1468   EL_CUSTOM_START + 89,
1469   EL_CUSTOM_START + 90,
1470   EL_CUSTOM_START + 91,
1471
1472   EL_CUSTOM_START + 92,
1473   EL_CUSTOM_START + 93,
1474   EL_CUSTOM_START + 94,
1475   EL_CUSTOM_START + 95,
1476
1477   EL_CUSTOM_START + 96,
1478   EL_CUSTOM_START + 97,
1479   EL_CUSTOM_START + 98,
1480   EL_CUSTOM_START + 99,
1481
1482   EL_CUSTOM_START + 100,
1483   EL_CUSTOM_START + 101,
1484   EL_CUSTOM_START + 102,
1485   EL_CUSTOM_START + 103,
1486
1487   EL_CUSTOM_START + 104,
1488   EL_CUSTOM_START + 105,
1489   EL_CUSTOM_START + 106,
1490   EL_CUSTOM_START + 107,
1491
1492   EL_CUSTOM_START + 108,
1493   EL_CUSTOM_START + 109,
1494   EL_CUSTOM_START + 110,
1495   EL_CUSTOM_START + 111,
1496
1497   EL_CUSTOM_START + 112,
1498   EL_CUSTOM_START + 113,
1499   EL_CUSTOM_START + 114,
1500   EL_CUSTOM_START + 115,
1501
1502   EL_CUSTOM_START + 116,
1503   EL_CUSTOM_START + 117,
1504   EL_CUSTOM_START + 118,
1505   EL_CUSTOM_START + 119,
1506
1507   EL_CUSTOM_START + 120,
1508   EL_CUSTOM_START + 121,
1509   EL_CUSTOM_START + 122,
1510   EL_CUSTOM_START + 123,
1511
1512   EL_CUSTOM_START + 124,
1513   EL_CUSTOM_START + 125,
1514   EL_CUSTOM_START + 126,
1515   EL_CUSTOM_START + 127
1516 };
1517 static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
1518
1519 static int *editor_elements = NULL;     /* dynamically allocated */
1520 static int num_editor_elements = 0;     /* dynamically determined */
1521
1522 static struct
1523 {
1524   boolean *setup_value;
1525   int *element_list;
1526   int *element_list_size;
1527
1528   boolean last_setup_value;
1529 }
1530 editor_elements_info[] =
1531 {
1532   { &setup.editor.el_boulderdash,       editor_el_boulderdash,
1533     &num_editor_el_boulderdash                                          },
1534   { &setup.editor.el_emerald_mine,      editor_el_emerald_mine,
1535     &num_editor_el_emerald_mine                                         },
1536   { &setup.editor.el_more,              editor_el_more,
1537     &num_editor_el_more                                                 },
1538   { &setup.editor.el_sokoban,           editor_el_sokoban,
1539     &num_editor_el_sokoban                                              },
1540   { &setup.editor.el_supaplex,          editor_el_supaplex,
1541     &num_editor_el_supaplex                                             },
1542   { &setup.editor.el_diamond_caves,     editor_el_diamond_caves,
1543     &num_editor_el_diamond_caves                                        },
1544   { &setup.editor.el_dx_boulderdash,    editor_el_dx_boulderdash,
1545     &num_editor_el_dx_boulderdash                                       },
1546   { &setup.editor.el_chars,             editor_el_chars,
1547     &num_editor_el_chars                                                },
1548   { &setup.editor.el_custom,            editor_el_custom,
1549     &num_editor_el_custom                                               },
1550   { NULL,                               NULL,
1551     NULL                                                                }
1552 };
1553
1554 static void ReinitializeElementList()
1555 {
1556   int pos = 0;
1557   int i, j;
1558
1559   if (editor_elements != NULL)
1560     free(editor_elements);
1561
1562   num_editor_elements = 0;
1563
1564   /* determine size of element list */
1565   for (i=0; editor_elements_info[i].setup_value != NULL; i++)
1566     if (*editor_elements_info[i].setup_value)
1567       num_editor_elements += *editor_elements_info[i].element_list_size;
1568
1569   if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
1570   {
1571     /* workaround: offer at least as many elements as element buttons exist */
1572     int list_nr = 1;    /* see above: editor_elements_info for Emerald Mine */
1573
1574     *editor_elements_info[list_nr].setup_value = TRUE;
1575     num_editor_elements += *editor_elements_info[list_nr].element_list_size;
1576   }
1577
1578   editor_elements = checked_malloc(num_editor_elements * sizeof(int));
1579
1580   /* fill element list */
1581   for (i=0; editor_elements_info[i].setup_value != NULL; i++)
1582     if (*editor_elements_info[i].setup_value)
1583       for (j=0; j<*editor_elements_info[i].element_list_size; j++)
1584         editor_elements[pos++] = editor_elements_info[i].element_list[j];
1585 }
1586
1587 static void ReinitializeElementListButtons()
1588 {
1589   static boolean initialization_needed = TRUE;
1590   int i;
1591
1592   if (!initialization_needed)   /* check if editor element setup has changed */
1593     for (i=0; editor_elements_info[i].setup_value != NULL; i++)
1594       if (editor_elements_info[i].last_setup_value !=
1595           *editor_elements_info[i].setup_value)
1596         initialization_needed = TRUE;
1597
1598   if (!initialization_needed)
1599     return;
1600
1601   FreeLevelEditorGadgets();
1602   CreateLevelEditorGadgets();
1603
1604   /* store current setup values for next invocation of this function */
1605   for (i=0; editor_elements_info[i].setup_value != NULL; i++)
1606     editor_elements_info[i].last_setup_value =
1607       *editor_elements_info[i].setup_value;
1608
1609   initialization_needed = FALSE;
1610 }
1611
1612 static int getCounterGadgetWidth()
1613 {
1614   return (DXSIZE + getFontWidth(FONT_DEFAULT_SMALL) - 2 * ED_GADGET_DISTANCE);
1615 }
1616
1617 static int getMaxInfoTextLength()
1618 {
1619   return (SXSIZE / getFontWidth(FONT_DEFAULT_SMALL));
1620 }
1621
1622 static char *getElementInfoText(int element)
1623 {
1624   char *info_text = NULL;
1625
1626   if (element < NUM_FILE_ELEMENTS)
1627   {
1628     if (element_info[element].custom_description != NULL)
1629       info_text = element_info[element].custom_description;
1630     else if (element_info[element].editor_description != NULL)
1631       info_text = element_info[element].editor_description;
1632   }
1633
1634   if (info_text == NULL)
1635   {
1636     info_text = "unknown";
1637
1638     Error(ERR_WARN, "no element description for element %d", element);
1639   }
1640
1641   return info_text;
1642 }
1643
1644 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
1645 {
1646   int x,y;
1647   int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
1648   int dy = (scroll == ED_SCROLL_UP   ? -1 : scroll == ED_SCROLL_DOWN  ? 1 : 0);
1649
1650   BlitBitmap(drawto, drawto,
1651              SX + (dx == -1 ? MINI_TILEX : 0),
1652              SY + (dy == -1 ? MINI_TILEY : 0),
1653              (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
1654              (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
1655              SX + (dx == +1 ? MINI_TILEX : 0),
1656              SY + (dy == +1 ? MINI_TILEY : 0));
1657   if (dx)
1658   {
1659     x = (dx == 1 ? 0 : ed_fieldx - 1);
1660     for(y=0; y<ed_fieldy; y++)
1661       DrawMiniElementOrWall(x, y, from_x, from_y);
1662   }
1663   else if (dy)
1664   {
1665     y = (dy == 1 ? 0 : ed_fieldy - 1);
1666     for(x=0; x<ed_fieldx; x++)
1667       DrawMiniElementOrWall(x, y, from_x, from_y);
1668   }
1669
1670   redraw_mask |= REDRAW_FIELD;
1671   BackToFront();
1672 }
1673
1674 static void CreateControlButtons()
1675 {
1676   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
1677   struct GadgetInfo *gi;
1678   unsigned long event_mask;
1679   int i;
1680
1681   /* create toolbox buttons */
1682   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
1683   {
1684     int id = i;
1685     int width, height;
1686     int gd_xoffset, gd_yoffset;
1687     int gd_x1, gd_x2, gd_y1, gd_y2;
1688     int button_type;
1689     int radio_button_nr;
1690     boolean checked;
1691
1692     if (id == GADGET_ID_SINGLE_ITEMS ||
1693         id == GADGET_ID_CONNECTED_ITEMS ||
1694         id == GADGET_ID_LINE ||
1695         id == GADGET_ID_ARC ||
1696         id == GADGET_ID_TEXT ||
1697         id == GADGET_ID_RECTANGLE ||
1698         id == GADGET_ID_FILLED_BOX ||
1699         id == GADGET_ID_FLOOD_FILL ||
1700         id == GADGET_ID_GRAB_BRUSH ||
1701         id == GADGET_ID_PICK_ELEMENT)
1702     {
1703       button_type = GD_TYPE_RADIO_BUTTON;
1704       radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
1705       checked = (id == drawing_function ? TRUE : FALSE);
1706       event_mask = GD_EVENT_PRESSED;
1707     }
1708     else
1709     {
1710       button_type = GD_TYPE_NORMAL_BUTTON;
1711       radio_button_nr = RADIO_NR_NONE;
1712       checked = FALSE;
1713
1714       if (id == GADGET_ID_WRAP_LEFT ||
1715           id == GADGET_ID_WRAP_RIGHT ||
1716           id == GADGET_ID_WRAP_UP ||
1717           id == GADGET_ID_WRAP_DOWN)
1718         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
1719       else
1720         event_mask = GD_EVENT_RELEASED;
1721     }
1722
1723     if (id < ED_NUM_CTRL1_BUTTONS)
1724     {
1725       int x = i % ED_CTRL1_BUTTONS_HORIZ;
1726       int y = i / ED_CTRL1_BUTTONS_HORIZ;
1727
1728       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
1729       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
1730       width = ED_CTRL1_BUTTON_XSIZE;
1731       height = ED_CTRL1_BUTTON_YSIZE;
1732     }
1733     else
1734     {
1735       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
1736       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
1737
1738       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
1739       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
1740       width = ED_CTRL2_BUTTON_XSIZE;
1741       height = ED_CTRL2_BUTTON_YSIZE;
1742     }
1743
1744     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
1745     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
1746     gd_y1  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
1747     gd_y2  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
1748
1749     gi = CreateGadget(GDI_CUSTOM_ID, id,
1750                       GDI_CUSTOM_TYPE_ID, i,
1751                       GDI_INFO_TEXT, control_info[i].text,
1752                       GDI_X, EX + gd_xoffset,
1753                       GDI_Y, EY + gd_yoffset,
1754                       GDI_WIDTH, width,
1755                       GDI_HEIGHT, height,
1756                       GDI_TYPE, button_type,
1757                       GDI_STATE, GD_BUTTON_UNPRESSED,
1758                       GDI_RADIO_NR, radio_button_nr,
1759                       GDI_CHECKED, checked,
1760                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
1761                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
1762                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
1763                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
1764                       GDI_EVENT_MASK, event_mask,
1765                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
1766                       GDI_CALLBACK_ACTION, HandleControlButtons,
1767                       GDI_END);
1768
1769     if (gi == NULL)
1770       Error(ERR_EXIT, "cannot create gadget");
1771
1772     level_editor_gadget[id] = gi;
1773   }
1774
1775   /* create buttons for scrolling of drawing area and element list */
1776   for (i=0; i<ED_NUM_SCROLLBUTTONS; i++)
1777   {
1778     int id = scrollbutton_info[i].gadget_id;
1779     int x, y, width, height;
1780     int gd_x1, gd_x2, gd_y1, gd_y2;
1781
1782     x = scrollbutton_info[i].x;
1783     y = scrollbutton_info[i].y;
1784
1785     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
1786
1787     if (id == GADGET_ID_SCROLL_LIST_UP ||
1788         id == GADGET_ID_SCROLL_LIST_DOWN)
1789     {
1790       x += DX;
1791       y += DY;
1792       width = ED_SCROLLBUTTON2_XSIZE;
1793       height = ED_SCROLLBUTTON2_YSIZE;
1794       gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].xpos;
1795       gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].ypos;
1796       gd_x2 = gd_x1 - ED_SCROLLBUTTON2_XSIZE;
1797       gd_y2 = gd_y1;
1798     }
1799     else
1800     {
1801       x += SX;
1802       y += SY;
1803       width = ED_SCROLLBUTTON_XSIZE;
1804       height = ED_SCROLLBUTTON_YSIZE;
1805       gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].xpos;
1806       gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].ypos;
1807       gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
1808       gd_y2 = gd_y1;
1809     }
1810
1811     gi = CreateGadget(GDI_CUSTOM_ID, id,
1812                       GDI_CUSTOM_TYPE_ID, i,
1813                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
1814                       GDI_X, x,
1815                       GDI_Y, y,
1816                       GDI_WIDTH, width,
1817                       GDI_HEIGHT, height,
1818                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
1819                       GDI_STATE, GD_BUTTON_UNPRESSED,
1820                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
1821                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
1822                       GDI_EVENT_MASK, event_mask,
1823                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
1824                       GDI_CALLBACK_ACTION, HandleControlButtons,
1825                       GDI_END);
1826
1827     if (gi == NULL)
1828       Error(ERR_EXIT, "cannot create gadget");
1829
1830     level_editor_gadget[id] = gi;
1831   }
1832
1833   /* create buttons for element list */
1834   for (i=0; i<ED_NUM_ELEMENTLIST_BUTTONS; i++)
1835   {
1836     Bitmap *deco_bitmap;
1837     int deco_x, deco_y, deco_xpos, deco_ypos;
1838     int gd_xoffset, gd_yoffset;
1839     int gd_x1, gd_x2, gd_y;
1840     int x = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
1841     int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
1842     int id = GADGET_ID_ELEMENTLIST_FIRST + i;
1843     int element = editor_elements[i];
1844
1845     event_mask = GD_EVENT_RELEASED;
1846
1847     gd_xoffset = ED_ELEMENTLIST_XPOS + x * ED_ELEMENTLIST_XSIZE;
1848     gd_yoffset = ED_ELEMENTLIST_YPOS + y * ED_ELEMENTLIST_YSIZE;
1849
1850     gd_x1 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS + ED_ELEMENTLIST_XSIZE;
1851     gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
1852     gd_y  = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
1853
1854     getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y);
1855     deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2;
1856     deco_ypos = (ED_ELEMENTLIST_YSIZE - MINI_TILEY) / 2;
1857
1858     gi = CreateGadget(GDI_CUSTOM_ID, id,
1859                       GDI_CUSTOM_TYPE_ID, i,
1860                       GDI_INFO_TEXT, getElementInfoText(element),
1861                       GDI_X, DX + gd_xoffset,
1862                       GDI_Y, DY + gd_yoffset,
1863                       GDI_WIDTH, ED_ELEMENTLIST_XSIZE,
1864                       GDI_HEIGHT, ED_ELEMENTLIST_YSIZE,
1865                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
1866                       GDI_STATE, GD_BUTTON_UNPRESSED,
1867                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
1868                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
1869                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
1870                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
1871                       GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
1872                       GDI_DECORATION_SHIFTING, 1, 1,
1873                       GDI_EVENT_MASK, event_mask,
1874                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
1875                       GDI_CALLBACK_ACTION, HandleControlButtons,
1876                       GDI_END);
1877
1878     if (gi == NULL)
1879       Error(ERR_EXIT, "cannot create gadget");
1880
1881     level_editor_gadget[id] = gi;
1882   }
1883 }
1884
1885 static void CreateCounterButtons()
1886 {
1887   int max_infotext_len = getMaxInfoTextLength();
1888   int i;
1889
1890   for (i=0; i<ED_NUM_COUNTERBUTTONS; i++)
1891   {
1892     int j;
1893     int xpos = SX + counterbutton_info[i].x;    /* xpos of down count button */
1894     int ypos = SY + counterbutton_info[i].y;
1895
1896     for (j=0; j<2; j++)
1897     {
1898       Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
1899       struct GadgetInfo *gi;
1900       int id = (j == 0 ?
1901                 counterbutton_info[i].gadget_id_down :
1902                 counterbutton_info[i].gadget_id_up);
1903       int gd_xoffset;
1904       int gd_x, gd_x1, gd_x2, gd_y;
1905       int x_size, y_size;
1906       unsigned long event_mask;
1907       char infotext[max_infotext_len + 1];
1908
1909       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
1910
1911       if (i == ED_COUNTER_ID_SELECT_LEVEL)
1912       {
1913         int sid = (j == 0 ?
1914                    ED_SCROLLBUTTON_ID_AREA_LEFT :
1915                    ED_SCROLLBUTTON_ID_AREA_RIGHT);
1916
1917         event_mask |= GD_EVENT_RELEASED;
1918
1919         if (j == 1)
1920           xpos += 2 * ED_GADGET_DISTANCE;
1921         ypos += ED_GADGET_DISTANCE;
1922
1923         gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[sid].xpos;
1924         gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
1925         gd_y  = DOOR_GFX_PAGEY1 + scrollbutton_info[sid].ypos;
1926         x_size = ED_SCROLLBUTTON_XSIZE;
1927         y_size = ED_SCROLLBUTTON_YSIZE;
1928       }
1929       else
1930       {
1931         gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
1932         gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
1933         gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
1934         gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
1935         x_size = ED_BUTTON_COUNT_XSIZE;
1936         y_size = ED_BUTTON_COUNT_YSIZE;
1937       }
1938
1939       sprintf(infotext, "%s counter value by 1, 5 or 10",
1940               (j == 0 ? "decrease" : "increase"));
1941
1942       gi = CreateGadget(GDI_CUSTOM_ID, id,
1943                         GDI_CUSTOM_TYPE_ID, i,
1944                         GDI_INFO_TEXT, infotext,
1945                         GDI_X, xpos,
1946                         GDI_Y, ypos,
1947                         GDI_WIDTH, x_size,
1948                         GDI_HEIGHT, y_size,
1949                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
1950                         GDI_STATE, GD_BUTTON_UNPRESSED,
1951                         GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
1952                         GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
1953                         GDI_EVENT_MASK, event_mask,
1954                         GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
1955                         GDI_CALLBACK_ACTION, HandleCounterButtons,
1956                         GDI_END);
1957
1958       if (gi == NULL)
1959         Error(ERR_EXIT, "cannot create gadget");
1960
1961       level_editor_gadget[id] = gi;
1962       xpos += gi->width + ED_GADGET_DISTANCE;   /* xpos of text count button */
1963
1964       if (j == 0)
1965       {
1966         int font_type = FONT_DEFAULT_SMALL;
1967         int gd_width = ED_WIN_COUNT_XSIZE;
1968
1969         id = counterbutton_info[i].gadget_id_text;
1970         event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
1971
1972         if (i == ED_COUNTER_ID_SELECT_LEVEL)
1973         {
1974           font_type = FONT_SPECIAL_NARROW;
1975
1976           xpos += 2 * ED_GADGET_DISTANCE;
1977           ypos -= ED_GADGET_DISTANCE;
1978
1979           gd_x = DOOR_GFX_PAGEX6 + ED_WIN_COUNT2_XPOS;
1980           gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT2_YPOS;
1981           gd_width = ED_WIN_COUNT2_XSIZE;
1982         }
1983         else
1984         {
1985           gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
1986           gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
1987         }
1988
1989         gi = CreateGadget(GDI_CUSTOM_ID, id,
1990                           GDI_CUSTOM_TYPE_ID, i,
1991                           GDI_INFO_TEXT, "enter counter value",
1992                           GDI_X, xpos,
1993                           GDI_Y, ypos,
1994                           GDI_TYPE, GD_TYPE_TEXTINPUT_NUMERIC,
1995                           GDI_NUMBER_VALUE, 0,
1996                           GDI_NUMBER_MIN, counterbutton_info[i].min_value,
1997                           GDI_NUMBER_MAX, counterbutton_info[i].max_value,
1998                           GDI_TEXT_SIZE, 3,
1999                           GDI_TEXT_FONT, font_type,
2000                           GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
2001                           GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
2002                           GDI_BORDER_SIZE, ED_BORDER_SIZE,
2003                           GDI_TEXTINPUT_DESIGN_WIDTH, gd_width,
2004                           GDI_EVENT_MASK, event_mask,
2005                           GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
2006                           GDI_CALLBACK_ACTION, HandleCounterButtons,
2007                           GDI_END);
2008
2009         if (gi == NULL)
2010           Error(ERR_EXIT, "cannot create gadget");
2011
2012         level_editor_gadget[id] = gi;
2013         xpos += gi->width + ED_GADGET_DISTANCE; /* xpos of up count button */
2014       }
2015     }
2016   }
2017 }
2018
2019 static void CreateDrawingAreas()
2020 {
2021   struct GadgetInfo *gi;
2022   unsigned long event_mask;
2023   int id;
2024   int i;
2025
2026   event_mask =
2027     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
2028     GD_EVENT_OFF_BORDERS;
2029
2030   /* one for the level drawing area ... */
2031   id = GADGET_ID_DRAWING_LEVEL;
2032   gi = CreateGadget(GDI_CUSTOM_ID, id,
2033                     GDI_X, SX,
2034                     GDI_Y, SY,
2035                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
2036                     GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
2037                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
2038                     GDI_EVENT_MASK, event_mask,
2039                     GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
2040                     GDI_CALLBACK_ACTION, HandleDrawingAreas,
2041                     GDI_END);
2042
2043   if (gi == NULL)
2044     Error(ERR_EXIT, "cannot create gadget");
2045
2046   level_editor_gadget[id] = gi;
2047
2048   /* ... up to eight areas for element content ... */
2049   for (i=0; i<MAX_ELEMENT_CONTENTS; i++)
2050   {
2051     int gx = SX + ED_AREA_ELEM_CONTENT_XPOS + 5 * (i % 4) * MINI_TILEX;
2052     int gy = SX + ED_AREA_ELEM_CONTENT_YPOS + 6 * (i / 4) * MINI_TILEY;
2053
2054     id = GADGET_ID_ELEM_CONTENT_0 + i;
2055     gi = CreateGadget(GDI_CUSTOM_ID, id,
2056                       GDI_CUSTOM_TYPE_ID, i,
2057                       GDI_X, gx,
2058                       GDI_Y, gy,
2059                       GDI_WIDTH, 3 * MINI_TILEX,
2060                       GDI_HEIGHT, 3 * MINI_TILEY,
2061                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
2062                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
2063                       GDI_EVENT_MASK, event_mask,
2064                       GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
2065                       GDI_CALLBACK_ACTION, HandleDrawingAreas,
2066                       GDI_END);
2067
2068     if (gi == NULL)
2069       Error(ERR_EXIT, "cannot create gadget");
2070
2071     level_editor_gadget[id] = gi;
2072   }
2073
2074   /* ... one for the amoeba content */
2075   id = GADGET_ID_AMOEBA_CONTENT;
2076   gi = CreateGadget(GDI_CUSTOM_ID, id,
2077                     GDI_X, SX + ED_AREA_ELEM_CONTENT_XPOS,
2078                     GDI_Y, SY + ED_AREA_ELEM_CONTENT_YPOS,
2079                     GDI_WIDTH, MINI_TILEX,
2080                     GDI_HEIGHT, MINI_TILEY,
2081                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
2082                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
2083                     GDI_EVENT_MASK, event_mask,
2084                     GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
2085                     GDI_CALLBACK_ACTION, HandleDrawingAreas,
2086                     GDI_END);
2087
2088   if (gi == NULL)
2089     Error(ERR_EXIT, "cannot create gadget");
2090
2091   level_editor_gadget[id] = gi;
2092
2093   /* ... and one for random placement background restrictions */
2094
2095   id = GADGET_ID_RANDOM_BACKGROUND;
2096   gi = CreateGadget(GDI_CUSTOM_ID, id,
2097                     GDI_X, SX + ED_AREA_RANDOM_BACKGROUND_XPOS,
2098                     GDI_Y, SY + ED_AREA_RANDOM_BACKGROUND_YPOS,
2099                     GDI_WIDTH, MINI_TILEX,
2100                     GDI_HEIGHT, MINI_TILEY,
2101                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
2102                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
2103                     GDI_EVENT_MASK, event_mask,
2104                     GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
2105                     GDI_CALLBACK_ACTION, HandleDrawingAreas,
2106                     GDI_END);
2107
2108   if (gi == NULL)
2109     Error(ERR_EXIT, "cannot create gadget");
2110
2111   level_editor_gadget[id] = gi;
2112 }
2113
2114 static void CreateTextInputGadgets()
2115 {
2116   int max_infotext_len = getMaxInfoTextLength();
2117   int i;
2118
2119   for (i=0; i<ED_NUM_TEXTINPUT; i++)
2120   {
2121     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2122     int gd_x, gd_y;
2123     struct GadgetInfo *gi;
2124     unsigned long event_mask;
2125     char infotext[MAX_OUTPUT_LINESIZE + 1];
2126     int id = textinput_info[i].gadget_id;
2127
2128     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
2129
2130     gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
2131     gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
2132
2133     sprintf(infotext, "Enter %s", textinput_info[i].infotext);
2134     infotext[max_infotext_len] = '\0';
2135
2136     gi = CreateGadget(GDI_CUSTOM_ID, id,
2137                       GDI_CUSTOM_TYPE_ID, i,
2138                       GDI_INFO_TEXT, infotext,
2139                       GDI_X, SX + textinput_info[i].x,
2140                       GDI_Y, SY + textinput_info[i].y,
2141                       GDI_TYPE, GD_TYPE_TEXTINPUT_ALPHANUMERIC,
2142                       GDI_TEXT_VALUE, textinput_info[i].value,
2143                       GDI_TEXT_SIZE, textinput_info[i].size,
2144                       GDI_TEXT_FONT, FONT_DEFAULT_SMALL,
2145                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
2146                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
2147                       GDI_BORDER_SIZE, ED_BORDER_SIZE,
2148                       GDI_TEXTINPUT_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
2149                       GDI_EVENT_MASK, event_mask,
2150                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
2151                       GDI_CALLBACK_ACTION, HandleTextInputGadgets,
2152                       GDI_END);
2153
2154     if (gi == NULL)
2155       Error(ERR_EXIT, "cannot create gadget");
2156
2157     level_editor_gadget[id] = gi;
2158   }
2159 }
2160
2161 static void CreateScrollbarGadgets()
2162 {
2163   int i;
2164
2165   for (i=0; i<ED_NUM_SCROLLBARS; i++)
2166   {
2167     int id = scrollbar_info[i].gadget_id;
2168     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2169     int gd_x1, gd_x2, gd_y1, gd_y2;
2170     struct GadgetInfo *gi;
2171     int items_max, items_visible, item_position;
2172     unsigned long event_mask;
2173
2174     if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
2175     {
2176       items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
2177       items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
2178       item_position = 0;
2179     }
2180     else        /* drawing area scrollbars */
2181     {
2182       if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
2183       {
2184         items_max = MAX(lev_fieldx + 2, ed_fieldx);
2185         items_visible = ed_fieldx;
2186         item_position = 0;
2187       }
2188       else
2189       {
2190         items_max = MAX(lev_fieldy + 2, ed_fieldy);
2191         items_visible = ed_fieldy;
2192         item_position = 0;
2193       }
2194     }
2195
2196     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2197
2198     gd_x1 = DOOR_GFX_PAGEX8 + scrollbar_info[i].xpos;
2199     gd_x2 = (gd_x1 - (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL ?
2200                       scrollbar_info[i].height : scrollbar_info[i].width));
2201     gd_y1 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
2202     gd_y2 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
2203
2204     gi = CreateGadget(GDI_CUSTOM_ID, id,
2205                       GDI_CUSTOM_TYPE_ID, i,
2206                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
2207                       GDI_X, scrollbar_info[i].x,
2208                       GDI_Y, scrollbar_info[i].y,
2209                       GDI_WIDTH, scrollbar_info[i].width,
2210                       GDI_HEIGHT, scrollbar_info[i].height,
2211                       GDI_TYPE, scrollbar_info[i].type,
2212                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
2213                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2214                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
2215                       GDI_STATE, GD_BUTTON_UNPRESSED,
2216                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2217                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2218                       GDI_BORDER_SIZE, ED_BORDER_SIZE,
2219                       GDI_EVENT_MASK, event_mask,
2220                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
2221                       GDI_CALLBACK_ACTION, HandleControlButtons,
2222                       GDI_END);
2223
2224     if (gi == NULL)
2225       Error(ERR_EXIT, "cannot create gadget");
2226
2227     level_editor_gadget[id] = gi;
2228   }
2229 }
2230
2231 static void CreateCheckbuttonGadgets()
2232 {
2233   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2234   struct GadgetInfo *gi;
2235   unsigned long event_mask;
2236   int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
2237   boolean checked;
2238   int i;
2239
2240   event_mask = GD_EVENT_PRESSED;
2241
2242   gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS;
2243   gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
2244   gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
2245   gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
2246   gd_y  = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
2247
2248   for (i=0; i<ED_NUM_RADIOBUTTONS; i++)
2249   {
2250     int id = radiobutton_info[i].gadget_id;
2251
2252     checked =
2253       (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
2254
2255     gi = CreateGadget(GDI_CUSTOM_ID, id,
2256                       GDI_CUSTOM_TYPE_ID, i,
2257                       GDI_INFO_TEXT, radiobutton_info[i].infotext,
2258                       GDI_X, SX + radiobutton_info[i].x,
2259                       GDI_Y, SY + radiobutton_info[i].y,
2260                       GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
2261                       GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
2262                       GDI_TYPE, GD_TYPE_RADIO_BUTTON,
2263                       GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
2264                       GDI_CHECKED, checked,
2265                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2266                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2267                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
2268                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
2269                       GDI_EVENT_MASK, event_mask,
2270                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
2271                       GDI_CALLBACK_ACTION, HandleRadiobuttons,
2272                       GDI_END);
2273
2274     if (gi == NULL)
2275       Error(ERR_EXIT, "cannot create gadget");
2276
2277     level_editor_gadget[id] = gi;
2278   }
2279
2280   for (i=0; i<ED_NUM_CHECKBUTTONS; i++)
2281   {
2282     int id = checkbutton_info[i].gadget_id;
2283
2284     if (id == GADGET_ID_STICK_ELEMENT)
2285       gd_y  = DOOR_GFX_PAGEY1 + ED_STICKYBUTTON_YPOS;
2286     else
2287       gd_y  = DOOR_GFX_PAGEY1 + ED_CHECKBUTTON_YPOS;
2288
2289     gi = CreateGadget(GDI_CUSTOM_ID, id,
2290                       GDI_CUSTOM_TYPE_ID, i,
2291                       GDI_INFO_TEXT, checkbutton_info[i].infotext,
2292                       GDI_X, SX + checkbutton_info[i].x,
2293                       GDI_Y, SY + checkbutton_info[i].y,
2294                       GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
2295                       GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
2296                       GDI_TYPE, GD_TYPE_CHECK_BUTTON,
2297                       GDI_CHECKED, *checkbutton_info[i].value,
2298                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2299                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2300                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
2301                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
2302                       GDI_EVENT_MASK, event_mask,
2303                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
2304                       GDI_CALLBACK_ACTION, HandleCheckbuttons,
2305                       GDI_END);
2306
2307     if (gi == NULL)
2308       Error(ERR_EXIT, "cannot create gadget");
2309
2310     level_editor_gadget[id] = gi;
2311   }
2312 }
2313
2314 void CreateLevelEditorGadgets()
2315 {
2316   ReinitializeElementList();
2317
2318   CreateControlButtons();
2319   CreateCounterButtons();
2320   CreateDrawingAreas();
2321   CreateTextInputGadgets();
2322   CreateScrollbarGadgets();
2323   CreateCheckbuttonGadgets();
2324 }
2325
2326 void FreeLevelEditorGadgets()
2327 {
2328   int i;
2329
2330   for (i=0; i<NUM_EDITOR_GADGETS; i++)
2331     FreeGadget(level_editor_gadget[i]);
2332 }
2333
2334 static void MapCounterButtons(int id)
2335 {
2336   MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_down]);
2337   MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_text]);
2338   MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_up]);
2339 }
2340
2341 static void MapControlButtons()
2342 {
2343   int counter_id;
2344   int i;
2345
2346   /* map toolbox buttons */
2347   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
2348     MapGadget(level_editor_gadget[i]);
2349
2350   /* map buttons to select elements */
2351   for (i=0; i<ED_NUM_ELEMENTLIST_BUTTONS; i++)
2352     MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
2353   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
2354   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
2355   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
2356
2357   /* map buttons to select level */
2358   counter_id = ED_COUNTER_ID_SELECT_LEVEL;
2359   ModifyEditorCounterLimits(counter_id,
2360                             leveldir_current->first_level,
2361                             leveldir_current->last_level);
2362   ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
2363   MapCounterButtons(counter_id);
2364 }
2365
2366 static void MapDrawingArea(int id)
2367 {
2368   MapGadget(level_editor_gadget[id]);
2369 }
2370
2371 static void MapTextInputGadget(int id)
2372 {
2373   MapGadget(level_editor_gadget[textinput_info[id].gadget_id]);
2374 }
2375
2376 static void MapRadiobuttonGadget(int id)
2377 {
2378   MapGadget(level_editor_gadget[radiobutton_info[id].gadget_id]);
2379 }
2380
2381 static void MapCheckbuttonGadget(int id)
2382 {
2383   MapGadget(level_editor_gadget[checkbutton_info[id].gadget_id]);
2384 }
2385
2386 static void MapMainDrawingArea()
2387 {
2388   boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
2389   boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
2390   int i;
2391
2392   for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i<=ED_SCROLLBUTTON_ID_AREA_LAST; i++)
2393   {
2394     if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
2395           i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
2396          no_horizontal_scrollbar) ||
2397         ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
2398           i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
2399          no_vertical_scrollbar))
2400       continue;
2401
2402     MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
2403   }
2404
2405   for (i=ED_SCROLLBAR_ID_AREA_FIRST; i<=ED_SCROLLBAR_ID_AREA_LAST; i++)
2406   {
2407     if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
2408         (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
2409       continue;
2410
2411     MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
2412   }
2413
2414   MapDrawingArea(GADGET_ID_DRAWING_LEVEL);
2415 }
2416
2417 static void UnmapDrawingArea(int id)
2418 {
2419   UnmapGadget(level_editor_gadget[id]);
2420 }
2421
2422 void UnmapLevelEditorWindowGadgets()
2423 {
2424   int i;
2425
2426   for (i=0; i<NUM_EDITOR_GADGETS; i++)
2427     if (level_editor_gadget[i]->x < SX + SXSIZE)
2428       UnmapGadget(level_editor_gadget[i]);
2429 }
2430
2431 void UnmapLevelEditorGadgets()
2432 {
2433   int i;
2434
2435   for (i=0; i<NUM_EDITOR_GADGETS; i++)
2436     UnmapGadget(level_editor_gadget[i]);
2437 }
2438
2439 static void ResetUndoBuffer()
2440 {
2441   undo_buffer_position = -1;
2442   undo_buffer_steps = -1;
2443   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2444 }
2445
2446 static void DrawEditModeWindow()
2447 {
2448   if (edit_mode == ED_MODE_INFO)
2449     DrawLevelInfoWindow();
2450   else if (edit_mode == ED_MODE_PROPERTIES)
2451     DrawPropertiesWindow();
2452   else  /* edit_mode == ED_MODE_DRAWING */
2453     DrawDrawingWindow();
2454 }
2455
2456 static boolean LevelChanged()
2457 {
2458   boolean level_changed = FALSE;
2459   int x, y;
2460
2461   for(y=0; y<lev_fieldy; y++) 
2462     for(x=0; x<lev_fieldx; x++)
2463       if (Feld[x][y] != Ur[x][y])
2464         level_changed = TRUE;
2465
2466   return level_changed;
2467 }
2468
2469 static boolean LevelContainsPlayer()
2470 {
2471   boolean player_found = FALSE;
2472   int x, y;
2473
2474   for(y=0; y<lev_fieldy; y++) 
2475     for(x=0; x<lev_fieldx; x++)
2476       if (Feld[x][y] == EL_PLAYER1 ||
2477           Feld[x][y] == EL_SP_MURPHY) 
2478         player_found = TRUE;
2479
2480   return player_found;
2481 }
2482
2483 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
2484                           short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
2485 {
2486   int x, y;
2487
2488   for(x=0; x<lev_fieldx; x++)
2489     for(y=0; y<lev_fieldy; y++) 
2490       dst[x][y] = src[x][y];
2491 }
2492
2493 static void CopyCustomElementPropertiesToEditor()
2494 {
2495   int i;
2496
2497   for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
2498   {
2499     int element = EL_CUSTOM_START + i;
2500     int properties = Properties1[element];
2501
2502     custom_element_properties[i].indestructible =
2503       ((properties & EP_BIT_INDESTRUCTIBLE) != 0 ? TRUE : FALSE);
2504
2505     custom_element_properties[i].can_fall =
2506       ((properties & EP_BIT_CAN_FALL) != 0 ? TRUE : FALSE);
2507
2508     custom_element_properties[i].can_smash =
2509       ((properties & EP_BIT_CAN_SMASH) != 0 ? TRUE : FALSE);
2510
2511     custom_element_properties[i].pushable =
2512       ((properties & EP_BIT_PUSHABLE) != 0 ? TRUE : FALSE);
2513
2514     custom_element_properties[i].slippery =
2515       ((properties & EP_BIT_SLIPPERY) != 0 ? TRUE : FALSE);
2516   }
2517 }
2518
2519 static void CopyCustomElementPropertiesToGame()
2520 {
2521   int i;
2522
2523   for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
2524   {
2525     int element = EL_CUSTOM_START + i;
2526
2527     Properties1[element] = EP_BITMASK_DEFAULT;
2528
2529     if (custom_element_properties[i].indestructible)
2530       Properties1[element] |= EP_BIT_INDESTRUCTIBLE;
2531     else
2532       Properties1[element] &= ~EP_BIT_INDESTRUCTIBLE;
2533
2534     if (custom_element_properties[i].can_fall)
2535       Properties1[element] |= EP_BIT_CAN_FALL;
2536     else
2537       Properties1[element] &= ~EP_BIT_CAN_FALL;
2538
2539     if (custom_element_properties[i].can_smash)
2540       Properties1[element] |= EP_BIT_CAN_SMASH;
2541     else
2542       Properties1[element] &= ~EP_BIT_CAN_SMASH;
2543
2544     if (custom_element_properties[i].pushable)
2545       Properties1[element] |= EP_BIT_PUSHABLE;
2546     else
2547       Properties1[element] &= ~EP_BIT_PUSHABLE;
2548
2549     if (custom_element_properties[i].slippery)
2550       Properties1[element] |= EP_BIT_SLIPPERY;
2551     else
2552       Properties1[element] &= ~EP_BIT_SLIPPERY;
2553   }
2554 }
2555
2556 void DrawLevelEd()
2557 {
2558   CloseDoor(DOOR_CLOSE_ALL);
2559   OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
2560
2561   if (level_editor_test_game)
2562   {
2563     CopyPlayfield(Ur, Feld);
2564     CopyPlayfield(FieldBackup, Ur);
2565
2566     level_editor_test_game = FALSE;
2567   }
2568   else
2569   {
2570     edit_mode = ED_MODE_DRAWING;
2571
2572     ResetUndoBuffer();
2573     level_xpos = -1;
2574     level_ypos = -1;
2575   }
2576
2577   /* copy default editor door content to main double buffer */
2578   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
2579              DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
2580
2581   /* draw mouse button brush elements */
2582   DrawMiniGraphicExt(drawto,
2583                      DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
2584                      el2edimg(new_element1));
2585   DrawMiniGraphicExt(drawto,
2586                      DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
2587                      el2edimg(new_element2));
2588   DrawMiniGraphicExt(drawto,
2589                      DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
2590                      el2edimg(new_element3));
2591
2592   /* draw bigger door */
2593   DrawSpecialEditorDoor();
2594
2595   /* draw new control window */
2596   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
2597              DOOR_GFX_PAGEX8, 236, EXSIZE, EYSIZE, EX, EY);
2598
2599   redraw_mask |= REDRAW_ALL;
2600
2601   ReinitializeElementListButtons();     /* only needed after setup changes */
2602
2603   UnmapTapeButtons();
2604   MapControlButtons();
2605
2606   /* copy actual editor door content to door double buffer for OpenDoor() */
2607   BlitBitmap(drawto, bitmap_db_door,
2608              DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2609
2610   DrawEditModeWindow();
2611
2612   OpenDoor(DOOR_OPEN_1);
2613 }
2614
2615 static void AdjustDrawingAreaGadgets()
2616 {
2617   int ed_xsize = lev_fieldx + 2;
2618   int ed_ysize = lev_fieldy + 2;
2619   int max_ed_fieldx = MAX_ED_FIELDX;
2620   int max_ed_fieldy = MAX_ED_FIELDY;
2621   boolean horizontal_scrollbar_needed;
2622   boolean vertical_scrollbar_needed;
2623   int x, y, width, height;
2624   int xoffset, yoffset;
2625
2626   /* check if we need any scrollbars */
2627   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
2628   vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
2629
2630   /* check if we have a smaller editor field because of scrollbars */
2631   if (horizontal_scrollbar_needed)
2632     max_ed_fieldy = MAX_ED_FIELDY - 1;
2633   if (vertical_scrollbar_needed)
2634     max_ed_fieldx = MAX_ED_FIELDX - 1;
2635
2636   /* check again if we now need more scrollbars because of less space */
2637   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
2638   vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
2639
2640   /* check if editor field gets even smaller after adding new scrollbars */
2641   if (horizontal_scrollbar_needed)
2642     max_ed_fieldy = MAX_ED_FIELDY - 1;
2643   if (vertical_scrollbar_needed)
2644     max_ed_fieldx = MAX_ED_FIELDX - 1;
2645
2646   ed_fieldx = (ed_xsize < MAX_ED_FIELDX ? ed_xsize : max_ed_fieldx);
2647   ed_fieldy = (ed_ysize < MAX_ED_FIELDY ? ed_ysize : max_ed_fieldy);
2648
2649   ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
2650                GDI_WIDTH, ed_fieldx * MINI_TILEX,
2651                GDI_HEIGHT, ed_fieldy * MINI_TILEY,
2652                GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
2653                GDI_END);
2654
2655   xoffset = (ed_fieldx == MAX_ED_FIELDX ? ED_SCROLLBUTTON_XSIZE : 0);
2656   yoffset = (ed_fieldy == MAX_ED_FIELDY ? ED_SCROLLBUTTON_YSIZE : 0);
2657
2658   x = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].x + xoffset;
2659   y = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].y + yoffset;
2660
2661   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT], GDI_X, x, GDI_END);
2662   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN], GDI_Y, y, GDI_END);
2663
2664   width = scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width + xoffset;
2665   height = scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height + yoffset;
2666
2667   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
2668                GDI_WIDTH, width,
2669                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
2670                GDI_END);
2671   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
2672                GDI_HEIGHT, height,
2673                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
2674                GDI_END);
2675 }
2676
2677 static void AdjustLevelScrollPosition()
2678 {
2679   if (level_xpos < -1)
2680     level_xpos = -1;
2681   if (level_xpos > lev_fieldx - ed_fieldx + 1)
2682     level_xpos = lev_fieldx - ed_fieldx + 1;
2683   if (lev_fieldx < ed_fieldx - 2)
2684     level_xpos = -1;
2685
2686   if (level_ypos < -1)
2687     level_ypos = -1;
2688   if (level_ypos > lev_fieldy - ed_fieldy + 1)
2689     level_ypos = lev_fieldy - ed_fieldy + 1;
2690   if (lev_fieldy < ed_fieldy - 2)
2691     level_ypos = -1;
2692 }
2693
2694 static void AdjustEditorScrollbar(int id)
2695 {
2696   struct GadgetInfo *gi = level_editor_gadget[id];
2697   int items_max, items_visible, item_position;
2698
2699   if (id == GADGET_ID_SCROLL_HORIZONTAL)
2700   {
2701     items_max = MAX(lev_fieldx + 2, ed_fieldx);
2702     items_visible = ed_fieldx;
2703     item_position = level_xpos + 1;
2704   }
2705   else
2706   {
2707     items_max = MAX(lev_fieldy + 2, ed_fieldy);
2708     items_visible = ed_fieldy;
2709     item_position = level_ypos + 1;
2710   }
2711
2712   if (item_position > items_max - items_visible)
2713     item_position = items_max - items_visible;
2714
2715   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2716                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2717 }
2718
2719 static void ModifyEditorTextInput(int textinput_id, char *new_text)
2720 {
2721   int gadget_id = textinput_info[textinput_id].gadget_id;
2722   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
2723
2724   ModifyGadget(gi, GDI_TEXT_VALUE, new_text, GDI_END);
2725 }
2726
2727 static void ModifyEditorCounter(int counter_id, int new_value)
2728 {
2729   int *counter_value = counterbutton_info[counter_id].value;
2730   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
2731   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
2732
2733   ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
2734
2735   if (counter_value != NULL)
2736     *counter_value = gi->text.number_value;
2737 }
2738
2739 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
2740 {
2741   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
2742   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
2743
2744   ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
2745 }
2746
2747 static void PickDrawingElement(int button, int element)
2748 {
2749   if (button < 1 || button > 3)
2750     return;
2751
2752   if (button == 1)
2753   {
2754     new_element1 = element;
2755     DrawMiniGraphicExt(drawto,
2756                        DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
2757                        el2edimg(new_element1));
2758   }
2759   else if (button == 2)
2760   {
2761     new_element2 = element;
2762     DrawMiniGraphicExt(drawto,
2763                        DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
2764                        el2edimg(new_element2));
2765   }
2766   else
2767   {
2768     new_element3 = element;
2769     DrawMiniGraphicExt(drawto,
2770                        DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
2771                        el2edimg(new_element3));
2772   }
2773
2774   redraw_mask |= REDRAW_DOOR_1;
2775 }
2776
2777 static void DrawDrawingWindow()
2778 {
2779   SetMainBackgroundImage(IMG_UNDEFINED);
2780   ClearWindow();
2781   UnmapLevelEditorWindowGadgets();
2782
2783   AdjustDrawingAreaGadgets();
2784   AdjustLevelScrollPosition();
2785   AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
2786   AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
2787
2788   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
2789   MapMainDrawingArea();
2790 }
2791
2792 static void DrawElementBorder(int dest_x, int dest_y, int width, int height)
2793 {
2794   int border_graphic = IMG_SAND;
2795   Bitmap *src_bitmap;
2796   int src_x, src_y;
2797   int num_mini_tilex = width / MINI_TILEX + 1;
2798   int num_mini_tiley = width / MINI_TILEY + 1;
2799   int x, y;
2800
2801   getMiniGraphicSource(border_graphic, &src_bitmap, &src_x, &src_y);
2802
2803   for (y=0; y < num_mini_tiley; y++)
2804     for (x=0; x < num_mini_tilex; x++)
2805       BlitBitmap(src_bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY,
2806                  dest_x - MINI_TILEX / 2 + x * MINI_TILEX,
2807                  dest_y - MINI_TILEY / 2 + y * MINI_TILEY);
2808
2809   ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
2810 }
2811
2812 static void DrawRandomPlacementBackgroundArea()
2813 {
2814   int area_x = ED_AREA_RANDOM_BACKGROUND_XPOS / MINI_TILEX;
2815   int area_y = ED_AREA_RANDOM_BACKGROUND_YPOS / MINI_TILEY;
2816   int area_sx = SX + ED_AREA_RANDOM_BACKGROUND_XPOS;
2817   int area_sy = SY + ED_AREA_RANDOM_BACKGROUND_YPOS;
2818
2819   ElementContent[0][0][0] = random_placement_background_element;
2820
2821   DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY);
2822   DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
2823
2824   MapDrawingArea(GADGET_ID_RANDOM_BACKGROUND);
2825 }
2826
2827 static void DrawLevelInfoWindow()
2828 {
2829   char infotext[MAX_OUTPUT_LINESIZE + 1];
2830   int max_infotext_len = getMaxInfoTextLength();
2831   int xoffset_above = 0;
2832   int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
2833   int xoffset_right = getCounterGadgetWidth();
2834   int yoffset_right = ED_BORDER_SIZE;
2835   int xoffset_right2 = ED_CHECKBUTTON_XSIZE + 2 * ED_GADGET_DISTANCE;
2836   int yoffset_right2 = ED_BORDER_SIZE;
2837   int font_color = FONT(FS_SMALL, FC_GREEN);
2838   int i, x, y;
2839
2840   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
2841   ClearWindow();
2842   UnmapLevelEditorWindowGadgets();
2843
2844   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS_YPOS,
2845            "Level Settings", FONT_DEFAULT_BIG);
2846   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS2_YPOS,
2847            "Editor Settings", FONT_DEFAULT_BIG);
2848
2849   /* draw counter gadgets */
2850   for (i=ED_COUNTER_ID_LEVEL_FIRST; i<=ED_COUNTER_ID_LEVEL_LAST; i++)
2851   {
2852     if (counterbutton_info[i].infotext_above)
2853     {
2854       x = counterbutton_info[i].x + xoffset_above;
2855       y = counterbutton_info[i].y + yoffset_above;
2856
2857       sprintf(infotext, "%s:", counterbutton_info[i].infotext_above);
2858       infotext[max_infotext_len] = '\0';
2859       DrawTextF(x, y, font_color, infotext);
2860     }
2861
2862     if (counterbutton_info[i].infotext_right)
2863     {
2864       x = counterbutton_info[i].x + xoffset_right;
2865       y = counterbutton_info[i].y + yoffset_right;
2866
2867       sprintf(infotext, "%s", counterbutton_info[i].infotext_right);
2868       infotext[max_infotext_len] = '\0';
2869       DrawTextF(x, y, font_color, infotext);
2870     }
2871
2872     ModifyEditorCounter(i, *counterbutton_info[i].value);
2873     MapCounterButtons(i);
2874   }
2875
2876   /* draw text input gadgets */
2877   for (i=ED_TEXTINPUT_ID_LEVEL_FIRST; i<=ED_TEXTINPUT_ID_LEVEL_LAST; i++)
2878   {
2879     x = textinput_info[i].x + xoffset_above;
2880     y = textinput_info[i].y + yoffset_above;
2881
2882     sprintf(infotext, "%s:", textinput_info[i].infotext);
2883     infotext[max_infotext_len] = '\0';
2884
2885     DrawTextF(x, y, font_color, infotext);
2886     ModifyEditorTextInput(i, textinput_info[i].value);
2887     MapTextInputGadget(i);
2888   }
2889
2890   /* draw radiobutton gadgets */
2891   for (i=ED_RADIOBUTTON_ID_LEVEL_FIRST; i<=ED_RADIOBUTTON_ID_LEVEL_LAST; i++)
2892   {
2893     boolean checked =
2894       (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
2895
2896     x = radiobutton_info[i].x + xoffset_right2;
2897     y = radiobutton_info[i].y + yoffset_right2;
2898
2899     DrawTextF(x, y, font_color, radiobutton_info[i].text);
2900     ModifyGadget(level_editor_gadget[radiobutton_info[i].gadget_id],
2901                  GDI_CHECKED, checked, GDI_END);
2902     MapRadiobuttonGadget(i);
2903   }
2904
2905   /* draw checkbutton gadgets */
2906   for (i=ED_CHECKBUTTON_ID_LEVEL_FIRST; i<=ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
2907   {
2908     x = checkbutton_info[i].x + xoffset_right2;
2909     y = checkbutton_info[i].y + yoffset_right2;
2910
2911     DrawTextF(x, y, font_color, checkbutton_info[i].text);
2912     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
2913                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
2914     MapCheckbuttonGadget(i);
2915   }
2916
2917   /* draw drawing area */
2918   DrawRandomPlacementBackgroundArea();
2919 }
2920
2921 static void DrawAmoebaContentArea()
2922 {
2923   int area_x = ED_AREA_ELEM_CONTENT_XPOS / MINI_TILEX;
2924   int area_y = ED_AREA_ELEM_CONTENT_YPOS / MINI_TILEY;
2925   int area_sx = SX + ED_AREA_ELEM_CONTENT_XPOS;
2926   int area_sy = SY + ED_AREA_ELEM_CONTENT_YPOS;
2927   int font_color = FONT(FS_SMALL, FC_GREEN);
2928
2929   ElementContent[0][0][0] = level.amoeba_content;
2930
2931   DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY);
2932   DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
2933
2934   DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba", font_color);
2935
2936   MapDrawingArea(GADGET_ID_AMOEBA_CONTENT);
2937 }
2938
2939 static void DrawElementContentAreas()
2940 {
2941   int counter_id = ED_COUNTER_ID_ELEM_CONTENT;
2942   int area_x = ED_AREA_ELEM_CONTENT_XPOS / MINI_TILEX;
2943   int area_y = ED_AREA_ELEM_CONTENT_YPOS / MINI_TILEY;
2944   int area_sx = SX + ED_AREA_ELEM_CONTENT_XPOS;
2945   int area_sy = SY + ED_AREA_ELEM_CONTENT_YPOS;
2946   int xoffset_right = getCounterGadgetWidth();
2947   int yoffset_right = ED_BORDER_SIZE;
2948   int font_color = FONT(FS_SMALL, FC_GREEN);
2949   int i, x, y;
2950
2951   for (i=0; i<MAX_ELEMENT_CONTENTS; i++)
2952     for (y=0; y<3; y++)
2953       for (x=0; x<3; x++)
2954         ElementContent[i][x][y] = level.yam_content[i][x][y];
2955
2956   for (i=0; i<MAX_ELEMENT_CONTENTS; i++)
2957     UnmapDrawingArea(GADGET_ID_ELEM_CONTENT_0 + i);
2958
2959   /* display counter to choose number of element content areas */
2960   x = counterbutton_info[counter_id].x + xoffset_right;
2961   y = counterbutton_info[counter_id].y + yoffset_right;
2962   DrawTextF(x, y, font_color, "number of content areas");
2963
2964   ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
2965   MapCounterButtons(counter_id);
2966
2967   /* delete content areas in case of reducing number of them */
2968   DrawBackground(SX, area_sy - MINI_TILEX, SXSIZE, 12 * MINI_TILEY);
2969
2970   for (i=0; i<level.num_yam_contents; i++)
2971     DrawElementBorder(area_sx + 5 * (i % 4) * MINI_TILEX,
2972                       area_sy + 6 * (i / 4) * MINI_TILEY,
2973                       3 * MINI_TILEX, 3 * MINI_TILEY);
2974
2975   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
2976            "Content", font_color);
2977   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
2978            "when",    font_color);
2979   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
2980            "smashed", font_color);
2981
2982   for (i=0; i<level.num_yam_contents; i++)
2983   {
2984     for (y=0; y<3; y++)
2985       for (x=0; x<3; x++)
2986         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
2987                         ElementContent[i][x][y]);
2988
2989     DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
2990               area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
2991               font_color, "%d", i + 1);
2992   }
2993
2994   for (i=0; i<level.num_yam_contents; i++)
2995     MapDrawingArea(GADGET_ID_ELEM_CONTENT_0 + i);
2996 }
2997
2998 #define TEXT_COLLECTING         "Score for collecting"
2999 #define TEXT_SMASHING           "Score for smashing"
3000 #define TEXT_CRACKING           "Score for cracking"
3001 #define TEXT_SPEED              "Speed of amoeba growth"
3002 #define TEXT_DURATION           "Duration when activated"
3003
3004 static void DrawPropertiesWindow()
3005 {
3006   int counter_id = ED_COUNTER_ID_ELEM_SCORE;
3007   int num_elements_in_level;
3008   float percentage;
3009   int xoffset_right = getCounterGadgetWidth();
3010   int yoffset_right = ED_BORDER_SIZE;
3011   int xoffset_right2 = ED_CHECKBUTTON_XSIZE + 2 * ED_GADGET_DISTANCE;
3012   int yoffset_right2 = ED_BORDER_SIZE;
3013   int xstart = 2;
3014   int ystart = 4;
3015   int font_color = FONT(FS_SMALL, FC_GREEN);
3016   int i, x, y;
3017   static struct
3018   {
3019     int element;
3020     int *value;
3021     char *text;
3022   } elements_with_counter[] =
3023   {
3024     { EL_EMERALD,       &level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
3025     { EL_BD_DIAMOND,    &level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
3026     { EL_EMERALD_YELLOW,&level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
3027     { EL_EMERALD_RED,   &level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
3028     { EL_EMERALD_PURPLE,&level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
3029     { EL_DIAMOND,       &level.score[SC_DIAMANT],       TEXT_COLLECTING },
3030     { EL_BUG_RIGHT,     &level.score[SC_KAEFER],        TEXT_SMASHING },
3031     { EL_BUG_UP,        &level.score[SC_KAEFER],        TEXT_SMASHING },
3032     { EL_BUG_LEFT,      &level.score[SC_KAEFER],        TEXT_SMASHING },
3033     { EL_BUG_DOWN,      &level.score[SC_KAEFER],        TEXT_SMASHING },
3034     { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_KAEFER],    TEXT_SMASHING },
3035     { EL_BD_BUTTERFLY_UP,   &level.score[SC_KAEFER],    TEXT_SMASHING },
3036     { EL_BD_BUTTERFLY_LEFT, &level.score[SC_KAEFER],    TEXT_SMASHING },
3037     { EL_BD_BUTTERFLY_DOWN, &level.score[SC_KAEFER],    TEXT_SMASHING },
3038     { EL_SPACESHIP_RIGHT,&level.score[SC_FLIEGER],      TEXT_SMASHING },
3039     { EL_SPACESHIP_UP,   &level.score[SC_FLIEGER],      TEXT_SMASHING },
3040     { EL_SPACESHIP_LEFT, &level.score[SC_FLIEGER],      TEXT_SMASHING },
3041     { EL_SPACESHIP_DOWN, &level.score[SC_FLIEGER],      TEXT_SMASHING },
3042     { EL_BD_FIREFLY_RIGHT,&level.score[SC_FLIEGER],     TEXT_SMASHING },
3043     { EL_BD_FIREFLY_UP,   &level.score[SC_FLIEGER],     TEXT_SMASHING },
3044     { EL_BD_FIREFLY_LEFT, &level.score[SC_FLIEGER],     TEXT_SMASHING },
3045     { EL_BD_FIREFLY_DOWN, &level.score[SC_FLIEGER],     TEXT_SMASHING },
3046     { EL_YAMYAM,        &level.score[SC_MAMPFER],       TEXT_SMASHING },
3047     { EL_DARK_YAMYAM,   &level.score[SC_MAMPFER],       TEXT_SMASHING },
3048     { EL_ROBOT,         &level.score[SC_ROBOT],         TEXT_SMASHING },
3049     { EL_PACMAN_RIGHT,  &level.score[SC_PACMAN],        TEXT_SMASHING },
3050     { EL_PACMAN_UP,     &level.score[SC_PACMAN],        TEXT_SMASHING },
3051     { EL_PACMAN_LEFT,   &level.score[SC_PACMAN],        TEXT_SMASHING },
3052     { EL_PACMAN_DOWN,   &level.score[SC_PACMAN],        TEXT_SMASHING },
3053     { EL_NUT,           &level.score[SC_KOKOSNUSS],     TEXT_CRACKING },
3054     { EL_DYNAMITE,      &level.score[SC_DYNAMIT],       TEXT_COLLECTING },
3055     { EL_KEY1,          &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3056     { EL_KEY2,          &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3057     { EL_KEY3,          &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3058     { EL_KEY4,          &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3059     { EL_EM_KEY1_FILE,  &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3060     { EL_EM_KEY2_FILE,  &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3061     { EL_EM_KEY3_FILE,  &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3062     { EL_EM_KEY4_FILE,  &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
3063     { EL_AMOEBA_WET,    &level.amoeba_speed,            TEXT_SPEED },
3064     { EL_AMOEBA_DRY,    &level.amoeba_speed,            TEXT_SPEED },
3065     { EL_AMOEBA_FULL,   &level.amoeba_speed,            TEXT_SPEED },
3066     { EL_BD_AMOEBA,     &level.amoeba_speed,            TEXT_SPEED },
3067     { EL_MAGIC_WALL,    &level.time_magic_wall,         TEXT_DURATION },
3068     { EL_ROBOT_WHEEL,   &level.time_wheel,              TEXT_DURATION },
3069     { -1, NULL, NULL }
3070   };
3071
3072   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
3073   ClearWindow();
3074   UnmapLevelEditorWindowGadgets();
3075
3076   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS_YPOS,
3077            "Element Settings", FONT_DEFAULT_BIG);
3078
3079   DrawElementBorder(SX + xstart * MINI_TILEX,
3080                     SY + ystart * MINI_TILEY + MINI_TILEY / 2,
3081                     TILEX, TILEY);
3082   DrawGraphicAnimationExt(drawto,
3083                           SX + xstart * MINI_TILEX,
3084                           SY + ystart * MINI_TILEY + MINI_TILEY / 2,
3085                           el2edimg(properties_element), -1, NO_MASKING);
3086
3087   FrameCounter = 0;     /* restart animation frame counter */
3088
3089   DrawTextF((xstart + 3) * MINI_TILEX, (ystart + 1) * MINI_TILEY,
3090             font_color, getElementInfoText(properties_element));
3091
3092   num_elements_in_level = 0;
3093   for (y=0; y<lev_fieldy; y++) 
3094     for (x=0; x<lev_fieldx; x++)
3095       if (Feld[x][y] == properties_element)
3096         num_elements_in_level++;
3097   percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
3098
3099   DrawTextF(ED_SETTINGS_XPOS, 5 * TILEY, font_color, "In this level:");
3100   DrawTextF(ED_SETTINGS_XPOS + 15 * getFontWidth(font_color), 5 * TILEY,
3101             FONT(FS_SMALL, FC_YELLOW), "%d (%.2f%%)", num_elements_in_level,
3102             percentage);
3103
3104   /* check if there are elements where a score can be chosen for */
3105   for (i=0; elements_with_counter[i].element != -1; i++)
3106   {
3107     if (elements_with_counter[i].element == properties_element)
3108     {
3109       int x = counterbutton_info[counter_id].x + xoffset_right;
3110       int y = counterbutton_info[counter_id].y + yoffset_right;
3111
3112       counterbutton_info[counter_id].value = elements_with_counter[i].value;
3113       DrawTextF(x, y, font_color, elements_with_counter[i].text);
3114
3115       ModifyEditorCounter(counter_id,  *counterbutton_info[counter_id].value);
3116       MapCounterButtons(counter_id);
3117       break;
3118     }
3119   }
3120
3121   if (HAS_CONTENT(properties_element))
3122   {
3123     /* draw stickybutton gadget */
3124     i = ED_CHECKBUTTON_ID_STICK_ELEMENT;
3125     x = checkbutton_info[i].x + xoffset_right2;
3126     y = checkbutton_info[i].y + yoffset_right2;
3127
3128     DrawTextF(x, y, font_color, checkbutton_info[i].text);
3129     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3130                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3131     MapCheckbuttonGadget(i);
3132
3133     if (IS_AMOEBOID(properties_element))
3134       DrawAmoebaContentArea();
3135     else
3136       DrawElementContentAreas();
3137   }
3138
3139   if (IS_GEM(properties_element))
3140   {
3141     /* draw checkbutton gadget */
3142     i = ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS;
3143     x = checkbutton_info[i].x + xoffset_right2;
3144     y = checkbutton_info[i].y + yoffset_right2;
3145
3146     DrawTextF(x, y, font_color, checkbutton_info[i].text);
3147     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3148                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3149     MapCheckbuttonGadget(i);
3150   }
3151
3152   if (IS_CUSTOM_ELEMENT(properties_element))
3153   {
3154     int nr = properties_element - EL_CUSTOM_START;
3155
3156     CopyCustomElementPropertiesToEditor();
3157
3158     /* draw checkbutton gadget */
3159     i = ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE;
3160     x = checkbutton_info[i].x + xoffset_right2;
3161     y = checkbutton_info[i].y + yoffset_right2;
3162
3163     checkbutton_info[i].value = &custom_element_properties[nr].indestructible;
3164
3165     DrawTextF(x, y, font_color, checkbutton_info[i].text);
3166     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3167                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3168     MapCheckbuttonGadget(i);
3169
3170     /* draw checkbutton gadget */
3171     i = ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL;
3172     x = checkbutton_info[i].x + xoffset_right2;
3173     y = checkbutton_info[i].y + yoffset_right2;
3174
3175     checkbutton_info[i].value = &custom_element_properties[nr].can_fall;
3176
3177     DrawTextF(x, y, font_color, checkbutton_info[i].text);
3178     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3179                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3180     MapCheckbuttonGadget(i);
3181
3182     /* draw checkbutton gadget */
3183     i = ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH;
3184     x = checkbutton_info[i].x + xoffset_right2;
3185     y = checkbutton_info[i].y + yoffset_right2;
3186
3187     checkbutton_info[i].value = &custom_element_properties[nr].can_smash;
3188
3189     DrawTextF(x, y, font_color, checkbutton_info[i].text);
3190     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3191                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3192     MapCheckbuttonGadget(i);
3193
3194     /* draw checkbutton gadget */
3195     i = ED_CHECKBUTTON_ID_CUSTOM_PUSHABLE;
3196     x = checkbutton_info[i].x + xoffset_right2;
3197     y = checkbutton_info[i].y + yoffset_right2;
3198
3199     checkbutton_info[i].value = &custom_element_properties[nr].pushable;
3200
3201     DrawTextF(x, y, font_color, checkbutton_info[i].text);
3202     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3203                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3204     MapCheckbuttonGadget(i);
3205
3206     /* draw checkbutton gadget */
3207     i = ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY;
3208     x = checkbutton_info[i].x + xoffset_right2;
3209     y = checkbutton_info[i].y + yoffset_right2;
3210
3211     checkbutton_info[i].value = &custom_element_properties[nr].slippery;
3212
3213     DrawTextF(x, y, font_color, checkbutton_info[i].text);
3214     ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
3215                  GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
3216     MapCheckbuttonGadget(i);
3217   }
3218 }
3219
3220 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
3221 {
3222   int lx = sx + level_xpos;
3223   int ly = sy + level_ypos;
3224
3225   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
3226
3227   if (change_level)
3228     Feld[lx][ly] = element;
3229 }
3230
3231 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
3232                      int element, boolean change_level)
3233 {
3234   if (from_y == to_y)                   /* horizontal line */
3235   {
3236     int x;
3237     int y = from_y;
3238
3239     if (from_x > to_x)
3240       swap_numbers(&from_x, &to_x);
3241
3242     for (x=from_x; x<=to_x; x++)
3243       DrawLineElement(x, y, element, change_level);
3244   }
3245   else if (from_x == to_x)              /* vertical line */
3246   {
3247     int x = from_x;
3248     int y;
3249
3250     if (from_y > to_y)
3251       swap_numbers(&from_y, &to_y);
3252
3253     for (y=from_y; y<=to_y; y++)
3254       DrawLineElement(x, y, element, change_level);
3255   }
3256   else                                  /* diagonal line */
3257   {
3258     int len_x = ABS(to_x - from_x);
3259     int len_y = ABS(to_y - from_y);
3260     int x, y;
3261
3262     if (len_y < len_x)                  /* a < 1 */
3263     {
3264       float a = (float)len_y / (float)len_x;
3265
3266       if (from_x > to_x)
3267         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
3268
3269       for (x=0; x<=len_x; x++)
3270       {
3271         y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
3272         DrawLineElement(from_x + x, from_y + y, element, change_level);
3273       }
3274     }
3275     else                                /* a >= 1 */
3276     {
3277       float a = (float)len_x / (float)len_y;
3278
3279       if (from_y > to_y)
3280         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
3281
3282       for (y=0; y<=len_y; y++)
3283       {
3284         x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
3285         DrawLineElement(from_x + x, from_y + y, element, change_level);
3286       }
3287     }
3288   }
3289 }
3290
3291 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
3292                           int element, boolean change_level)
3293 {
3294   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
3295   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
3296   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
3297   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
3298 }
3299
3300 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
3301                           int element, boolean change_level)
3302 {
3303   int y;
3304
3305   if (from_y > to_y)
3306     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
3307
3308   for (y=from_y; y<=to_y; y++)
3309     DrawLine(from_x, y, to_x, y, element, change_level);
3310 }
3311
3312 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
3313                        int element, boolean change_level)
3314 {
3315   int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
3316   int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
3317   int len_x = ABS(to_x - from_x);
3318   int len_y = ABS(to_y - from_y);
3319   int radius, x, y;
3320
3321   radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
3322
3323   /* not optimal (some points get drawn twice) but simple,
3324      and fast enough for the few points we are drawing */
3325
3326   for (x=0; x<=radius; x++)
3327   {
3328     int sx, sy, lx, ly;
3329
3330     y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
3331
3332     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
3333     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
3334     lx = sx + level_xpos;
3335     ly = sy + level_ypos;
3336
3337     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
3338       DrawLineElement(sx, sy, element, change_level);
3339   }
3340
3341   for (y=0; y<=radius; y++)
3342   {
3343     int sx, sy, lx, ly;
3344
3345     x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
3346
3347     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
3348     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
3349     lx = sx + level_xpos;
3350     ly = sy + level_ypos;
3351
3352     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
3353       DrawLineElement(sx, sy, element, change_level);
3354   }
3355 }
3356
3357 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
3358                     int element, boolean change_level)
3359 {
3360   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
3361   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
3362
3363   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
3364 }
3365
3366 #define DRAW_CIRCLES_BUTTON_AVAILABLE   0
3367 #if DRAW_CIRCLES_BUTTON_AVAILABLE
3368 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
3369                        int element, boolean change_level)
3370 {
3371   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
3372   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
3373   int mirror_to_x2 = from_x - (to_x2 - from_x);
3374   int mirror_to_y2 = from_y - (to_y2 - from_y);
3375
3376   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
3377   DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
3378   DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
3379   DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
3380 }
3381 #endif
3382
3383 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
3384 {
3385   int from_sx, from_sy;
3386   int to_sx, to_sy;
3387
3388   if (from_x > to_x)
3389     swap_numbers(&from_x, &to_x);
3390
3391   if (from_y > to_y)
3392     swap_numbers(&from_y, &to_y);
3393
3394   from_sx = SX + from_x * MINI_TILEX;
3395   from_sy = SY + from_y * MINI_TILEY;
3396   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
3397   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
3398
3399   DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
3400   DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
3401   DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
3402   DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
3403
3404   if (from_x == to_x && from_y == to_y)
3405     MarkTileDirty(from_x/2, from_y/2);
3406   else
3407     redraw_mask |= REDRAW_FIELD;
3408 }
3409
3410 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
3411                        int element, boolean change_level)
3412 {
3413   if (element == -1 || change_level)
3414     DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
3415   else
3416     DrawAreaBorder(from_x, from_y, to_x, to_y);
3417 }
3418
3419 /* values for CopyBrushExt() */
3420 #define CB_AREA_TO_BRUSH        0
3421 #define CB_BRUSH_TO_CURSOR      1
3422 #define CB_BRUSH_TO_LEVEL       2
3423 #define CB_DELETE_OLD_CURSOR    3
3424
3425 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
3426                          int button, int mode)
3427 {
3428   static short brush_buffer[MAX_ED_FIELDX][MAX_ED_FIELDY];
3429   static int brush_width, brush_height;
3430   static int last_cursor_x = -1, last_cursor_y = -1;
3431   static boolean delete_old_brush;
3432   int new_element = BUTTON_ELEMENT(button);
3433   int x, y;
3434
3435   if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
3436     return;
3437
3438   if (mode == CB_AREA_TO_BRUSH)
3439   {
3440     int from_lx, from_ly;
3441
3442     if (from_x > to_x)
3443       swap_numbers(&from_x, &to_x);
3444
3445     if (from_y > to_y)
3446       swap_numbers(&from_y, &to_y);
3447
3448     brush_width = to_x - from_x + 1;
3449     brush_height = to_y - from_y + 1;
3450
3451     from_lx = from_x + level_xpos;
3452     from_ly = from_y + level_ypos;
3453
3454     for (y=0; y<brush_height; y++)
3455     {
3456       for (x=0; x<brush_width; x++)
3457       {
3458         brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
3459
3460         if (button != 1)
3461           DrawLineElement(from_x + x, from_y + y, new_element, TRUE);
3462       }
3463     }
3464
3465     if (button != 1)
3466       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
3467
3468     delete_old_brush = FALSE;
3469   }
3470   else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
3471            mode == CB_BRUSH_TO_LEVEL)
3472   {
3473     int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
3474     int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
3475     int cursor_from_x = cursor_x - brush_width / 2;
3476     int cursor_from_y = cursor_y - brush_height / 2;
3477     int border_from_x = cursor_x, border_from_y = cursor_y;
3478     int border_to_x = cursor_x, border_to_y = cursor_y;
3479
3480     if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
3481       CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
3482
3483     if (!IN_ED_FIELD(cursor_x, cursor_y) ||
3484         !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
3485     {
3486       delete_old_brush = FALSE;
3487       return;
3488     }
3489
3490     for (y=0; y<brush_height; y++)
3491     {
3492       for (x=0; x<brush_width; x++)
3493       {
3494         int sx = cursor_from_x + x;
3495         int sy = cursor_from_y + y;
3496         int lx = sx + level_xpos;
3497         int ly = sy + level_ypos;
3498         boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
3499         int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
3500                        mode == CB_BRUSH_TO_CURSOR || button == 1 ?
3501                        brush_buffer[x][y] : new_element);
3502
3503         if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
3504         {
3505           if (sx < border_from_x)
3506             border_from_x = sx;
3507           else if (sx > border_to_x)
3508             border_to_x = sx;
3509           if (sy < border_from_y)
3510             border_from_y = sy;
3511           else if (sy > border_to_y)
3512             border_to_y = sy;
3513
3514           DrawLineElement(sx, sy, element, change_level);
3515         }
3516       }
3517     }
3518
3519     if (mode != CB_DELETE_OLD_CURSOR)
3520       DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
3521
3522     last_cursor_x = cursor_x;
3523     last_cursor_y = cursor_y;
3524     delete_old_brush = TRUE;
3525   }
3526 }
3527
3528 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
3529                             int button)
3530 {
3531   CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
3532 }
3533
3534 static void CopyBrushToLevel(int x, int y, int button)
3535 {
3536   CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
3537 }
3538
3539 static void CopyBrushToCursor(int x, int y)
3540 {
3541   CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
3542 }
3543
3544 static void DeleteBrushFromCursor()
3545 {
3546   CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
3547 }
3548
3549 static void FloodFill(int from_x, int from_y, int fill_element)
3550 {
3551   int i,x,y;
3552   int old_element;
3553   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
3554   static int safety = 0;
3555
3556   /* check if starting field still has the desired content */
3557   if (Feld[from_x][from_y] == fill_element)
3558     return;
3559
3560   safety++;
3561
3562   if (safety > lev_fieldx*lev_fieldy)
3563     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
3564
3565   old_element = Feld[from_x][from_y];
3566   Feld[from_x][from_y] = fill_element;
3567
3568   for(i=0;i<4;i++)
3569   {
3570     x = from_x + check[i][0];
3571     y = from_y + check[i][1];
3572
3573     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
3574       FloodFill(x, y, fill_element);
3575   }
3576
3577   safety--;
3578 }
3579
3580 /* values for DrawLevelText() modes */
3581 #define TEXT_INIT               0
3582 #define TEXT_SETCURSOR          1
3583 #define TEXT_WRITECHAR          2
3584 #define TEXT_BACKSPACE          3
3585 #define TEXT_NEWLINE            4
3586 #define TEXT_END                5
3587 #define TEXT_QUERY_TYPING       6
3588
3589 static int DrawLevelText(int sx, int sy, char letter, int mode)
3590 {
3591   static short delete_buffer[MAX_LEV_FIELDX];
3592   static int start_sx, start_sy;
3593   static int last_sx, last_sy;
3594   static boolean typing = FALSE;
3595   int letter_element = EL_CHAR_ASCII0 + letter;
3596   int lx = 0, ly = 0;
3597
3598   /* map lower case letters to upper case and convert special characters */
3599   if (letter >= 'a' && letter <= 'z')
3600     letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
3601   else if (letter == 'ä' || letter == 'Ä')
3602     letter_element = EL_CHAR_AE;
3603   else if (letter == 'ö' || letter == 'Ö')
3604     letter_element = EL_CHAR_OE;
3605   else if (letter == 'ü' || letter == 'Ãœ')
3606     letter_element = EL_CHAR_UE;
3607   else if (letter == '^')
3608     letter_element = EL_CHAR_COPYRIGHT;
3609   else
3610     letter_element = EL_CHAR_ASCII0 + letter;
3611
3612   if (mode != TEXT_INIT)
3613   {
3614     if (!typing)
3615       return FALSE;
3616
3617     if (mode != TEXT_SETCURSOR)
3618     {
3619       sx = last_sx;
3620       sy = last_sy;
3621     }
3622
3623     lx = last_sx + level_xpos;
3624     ly = last_sy + level_ypos;
3625   }
3626
3627   switch (mode)
3628   {
3629     case TEXT_INIT:
3630       if (typing)
3631         DrawLevelText(0, 0, 0, TEXT_END);
3632
3633       typing = TRUE;
3634       start_sx = last_sx = sx;
3635       start_sy = last_sy = sy;
3636       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
3637       break;
3638
3639     case TEXT_SETCURSOR:
3640       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
3641       DrawAreaBorder(sx, sy, sx, sy);
3642       last_sx = sx;
3643       last_sy = sy;
3644       break;
3645
3646     case TEXT_WRITECHAR:
3647       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
3648       {
3649         delete_buffer[sx - start_sx] = Feld[lx][ly];
3650         Feld[lx][ly] = letter_element;
3651
3652         if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
3653           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
3654         else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
3655           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
3656         else
3657           DrawLevelText(0, 0, 0, TEXT_END);
3658       }
3659       break;
3660
3661     case TEXT_BACKSPACE:
3662       if (sx > start_sx)
3663       {
3664         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
3665         DrawMiniElement(sx - 1, sy, Feld[lx - 1][ly]);
3666         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
3667       }
3668       break;
3669
3670     case TEXT_NEWLINE:
3671       if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1)
3672         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
3673       else
3674         DrawLevelText(0, 0, 0, TEXT_END);
3675       break;
3676
3677     case TEXT_END:
3678       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
3679       DrawMiniElement(sx, sy, Feld[lx][ly]);
3680       typing = FALSE;
3681       break;
3682
3683     case TEXT_QUERY_TYPING:
3684       break;
3685
3686     default:
3687       break;
3688   }
3689
3690   return typing;
3691 }
3692
3693 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
3694                           int element, boolean change_level)
3695 {
3696   int lx = sx + level_xpos;
3697   int ly = sy + level_ypos;
3698
3699   if (element == -1)
3700     DrawMiniElement(sx, sy, Feld[lx][ly]);
3701   else
3702     DrawAreaBorder(sx, sy, sx, sy);
3703 }
3704
3705 static void CopyLevelToUndoBuffer(int mode)
3706 {
3707   static boolean accumulated_undo = FALSE;
3708   boolean new_undo_buffer_position = TRUE;
3709   int last_border_element;
3710   int x, y;
3711
3712   switch (mode)
3713   {
3714     case UNDO_IMMEDIATE:
3715       accumulated_undo = FALSE;
3716       break;
3717
3718     case UNDO_ACCUMULATE:
3719       if (accumulated_undo)
3720         new_undo_buffer_position = FALSE;
3721       accumulated_undo = TRUE;
3722       break;
3723
3724     default:
3725       break;
3726   }
3727
3728   if (new_undo_buffer_position)
3729   {
3730     /* new position in undo buffer ring */
3731     undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
3732
3733     if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
3734       undo_buffer_steps++;
3735   }
3736
3737   for(x=0; x<lev_fieldx; x++)
3738     for(y=0; y<lev_fieldy; y++)
3739       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
3740
3741   /* check if drawing operation forces change of border style */
3742   last_border_element = BorderElement;
3743   SetBorderElement();
3744   if (BorderElement != last_border_element)
3745     DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
3746
3747 #if 0
3748 #ifdef DEBUG
3749   printf("level saved to undo buffer\n");
3750 #endif
3751 #endif
3752 }
3753
3754 static void RandomPlacement(int new_element)
3755 {
3756   static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3757   int num_free_positions;
3758   int num_percentage;
3759   int num_elements;
3760   int x, y;
3761
3762   /* determine number of free positions for the new elements */
3763   /* (maybe this statement should be formatted a bit more readable...) */
3764   num_free_positions = 0;
3765   for (x=0; x<lev_fieldx; x++)
3766     for (y=0; y<lev_fieldy; y++)
3767       if ((free_position[x][y] =
3768            ((random_placement_background_restricted &&
3769              Feld[x][y] == random_placement_background_element) ||
3770             (!random_placement_background_restricted &&
3771              Feld[x][y] != new_element))) == TRUE)
3772         num_free_positions++;
3773
3774   /* determine number of new elements to place there */
3775   num_percentage = num_free_positions * random_placement_value / 100;
3776   num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
3777                   num_percentage : random_placement_value);
3778
3779   /* if not more free positions than elements to place, fill whole level */
3780   if (num_elements >= num_free_positions)
3781   {
3782     for (x=0; x<lev_fieldx; x++)
3783       for (y=0; y<lev_fieldy; y++)
3784         Feld[x][y] = new_element;
3785
3786     DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
3787     CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
3788     return;
3789   }
3790
3791   while (num_elements > 0)
3792   {
3793     x = RND(lev_fieldx);
3794     y = RND(lev_fieldy);
3795
3796     /* don't place element at the same position twice */
3797     if (free_position[x][y])
3798     {
3799       free_position[x][y] = FALSE;
3800       Feld[x][y] = new_element;
3801       num_elements--;
3802     }
3803   }
3804
3805   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
3806   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
3807 }
3808
3809 void WrapLevel(int dx, int dy)
3810 {
3811   int wrap_dx = lev_fieldx - dx;
3812   int wrap_dy = lev_fieldy - dy;
3813   int x, y;
3814
3815   for(x=0; x<lev_fieldx; x++)
3816     for(y=0; y<lev_fieldy; y++)
3817       FieldBackup[x][y] = Feld[x][y];
3818
3819   for(x=0; x<lev_fieldx; x++)
3820     for(y=0; y<lev_fieldy; y++)
3821       Feld[x][y] =
3822         FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
3823
3824   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
3825   CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
3826 }
3827
3828 static void HandleDrawingAreas(struct GadgetInfo *gi)
3829 {
3830   static boolean started_inside_drawing_area = FALSE;
3831   int id = gi->custom_id;
3832   boolean button_press_event;
3833   boolean button_release_event;
3834   boolean inside_drawing_area = !gi->event.off_borders;
3835   boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
3836   int actual_drawing_function;
3837   int button = gi->event.button;
3838   int new_element = BUTTON_ELEMENT(button);
3839   int sx = gi->event.x, sy = gi->event.y;
3840   int min_sx = 0, min_sy = 0;
3841   int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
3842   int lx = 0, ly = 0;
3843   int min_lx = 0, min_ly = 0;
3844   int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
3845   int x, y;
3846
3847   /* handle info callback for each invocation of action callback */
3848   gi->callback_info(gi);
3849
3850   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
3851   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
3852
3853   /* make sure to stay inside drawing area boundaries */
3854   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
3855   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
3856
3857   if (draw_level)
3858   {
3859     /* get positions inside level field */
3860     lx = sx + level_xpos;
3861     ly = sy + level_ypos;
3862
3863     if (!IN_LEV_FIELD(lx, ly))
3864       inside_drawing_area = FALSE;
3865
3866     /* make sure to stay inside level field boundaries */
3867     lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
3868     ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
3869
3870     /* correct drawing area positions accordingly */
3871     sx = lx - level_xpos;
3872     sy = ly - level_ypos;
3873   }
3874
3875   if (button_press_event)
3876     started_inside_drawing_area = inside_drawing_area;
3877
3878   if (!started_inside_drawing_area)
3879     return;
3880
3881   if (!button && !button_release_event)
3882     return;
3883
3884   /* automatically switch to 'single item' drawing mode, if needed */
3885   actual_drawing_function =
3886     (draw_level ? drawing_function : GADGET_ID_SINGLE_ITEMS);
3887
3888   switch (actual_drawing_function)
3889   {
3890     case GADGET_ID_SINGLE_ITEMS:
3891       if (draw_level)
3892       {
3893         if (button_release_event)
3894         {
3895           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
3896
3897           if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
3898               !inside_drawing_area)
3899             DeleteBrushFromCursor();
3900         }
3901
3902         if (!button)
3903           break;
3904
3905         if (draw_with_brush)
3906         {
3907           if (!button_release_event)
3908             CopyBrushToLevel(sx, sy, button);
3909         }
3910         else if (new_element != Feld[lx][ly])
3911         {
3912           if (new_element == EL_PLAYER1)
3913           {
3914             /* remove player at old position */
3915             for(y=0; y<lev_fieldy; y++)
3916             {
3917               for(x=0; x<lev_fieldx; x++)
3918               {
3919                 if (Feld[x][y] == EL_PLAYER1)
3920                 {
3921                   Feld[x][y] = EL_EMPTY;
3922                   if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx &&
3923                       y - level_ypos >= 0 && y - level_ypos < ed_fieldy)
3924                     DrawMiniElement(x - level_xpos, y - level_ypos,
3925                                     EL_EMPTY);
3926                 }
3927               }
3928             }
3929           }
3930
3931           Feld[lx][ly] = new_element;
3932           DrawMiniElement(sx, sy, new_element);
3933         }
3934       }
3935       else
3936       {
3937         DrawMiniGraphicExt(drawto,
3938                            gi->x + sx * MINI_TILEX,
3939                            gi->y + sy * MINI_TILEY,
3940                            el2edimg(new_element));
3941         DrawMiniGraphicExt(window,
3942                            gi->x + sx * MINI_TILEX,
3943                            gi->y + sy * MINI_TILEY,
3944                            el2edimg(new_element));
3945
3946         if (id == GADGET_ID_AMOEBA_CONTENT)
3947           level.amoeba_content = new_element;
3948         else if (id == GADGET_ID_RANDOM_BACKGROUND)
3949           random_placement_background_element = new_element;
3950         else if (id >= GADGET_ID_ELEM_CONTENT_0 &&
3951                  id <= GADGET_ID_ELEM_CONTENT_7)
3952           level.yam_content[id - GADGET_ID_ELEM_CONTENT_0][sx][sy] =
3953             new_element;
3954       }
3955       break;
3956
3957     case GADGET_ID_CONNECTED_ITEMS:
3958       {
3959         static int last_sx = -1;
3960         static int last_sy = -1;
3961
3962         if (button_release_event)
3963           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
3964
3965         if (button)
3966         {
3967           if (!button_press_event)
3968             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
3969
3970           last_sx = sx;
3971           last_sy = sy;
3972         }
3973       }
3974       break;
3975
3976     case GADGET_ID_LINE:
3977     case GADGET_ID_ARC:
3978     case GADGET_ID_RECTANGLE:
3979     case GADGET_ID_FILLED_BOX:
3980     case GADGET_ID_GRAB_BRUSH:
3981     case GADGET_ID_TEXT:
3982       {
3983         static int last_sx = -1;
3984         static int last_sy = -1;
3985         static int start_sx = -1;
3986         static int start_sy = -1;
3987         void (*draw_func)(int, int, int, int, int, boolean);
3988
3989         if (drawing_function == GADGET_ID_LINE)
3990           draw_func = DrawLine;
3991         else if (drawing_function == GADGET_ID_ARC)
3992           draw_func = DrawArc;
3993         else if (drawing_function == GADGET_ID_RECTANGLE)
3994           draw_func = DrawRectangle;
3995         else if (drawing_function == GADGET_ID_FILLED_BOX)
3996           draw_func = DrawFilledBox;
3997         else if (drawing_function == GADGET_ID_GRAB_BRUSH)
3998           draw_func = SelectArea;
3999         else /* (drawing_function == GADGET_ID_TEXT) */
4000           draw_func = SetTextCursor;
4001
4002         if (button_press_event)
4003         {
4004           draw_func(sx, sy, sx, sy, new_element, FALSE);
4005           start_sx = last_sx = sx;
4006           start_sy = last_sy = sy;
4007
4008           if (drawing_function == GADGET_ID_TEXT)
4009             DrawLevelText(0, 0, 0, TEXT_END);
4010         }
4011         else if (button_release_event)
4012         {
4013           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
4014           if (drawing_function == GADGET_ID_GRAB_BRUSH)
4015           {
4016             CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
4017             CopyBrushToCursor(sx, sy);
4018             ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
4019                           MB_LEFTBUTTON);
4020             draw_with_brush = TRUE;
4021           }
4022           else if (drawing_function == GADGET_ID_TEXT)
4023             DrawLevelText(sx, sy, 0, TEXT_INIT);
4024           else
4025             CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
4026         }
4027         else if (last_sx != sx || last_sy != sy)
4028         {
4029           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
4030           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
4031           last_sx = sx;
4032           last_sy = sy;
4033         }
4034       }
4035       break;
4036
4037     case GADGET_ID_FLOOD_FILL:
4038       if (button_press_event && Feld[lx][ly] != new_element)
4039       {
4040         FloodFill(lx, ly, new_element);
4041         DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4042         CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
4043       }
4044       break;
4045
4046     case GADGET_ID_PICK_ELEMENT:
4047       if (button_release_event)
4048         ClickOnGadget(level_editor_gadget[last_drawing_function],
4049                       MB_LEFTBUTTON);
4050       else
4051         PickDrawingElement(button, Feld[lx][ly]);
4052
4053       break;
4054
4055     default:
4056       break;
4057   }
4058 }
4059
4060 static void HandleCounterButtons(struct GadgetInfo *gi)
4061 {
4062   int gadget_id = gi->custom_id;
4063   int counter_id = gi->custom_type_id;
4064   int button = gi->event.button;
4065   int *counter_value = counterbutton_info[counter_id].value;
4066   int step = BUTTON_STEPSIZE(button) *
4067     (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
4068
4069   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
4070   {
4071     boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
4072     boolean released = (gi->event.type == GD_EVENT_RELEASED);
4073     boolean level_changed = LevelChanged();
4074
4075     if ((level_changed && pressed) || (!level_changed && released))
4076       return;
4077
4078     if (level_changed && !Request("Level has changed! Discard changes ?",
4079                                   REQ_ASK))
4080     {
4081       if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
4082         ModifyEditorCounter(counter_id, *counter_value);
4083       return;
4084     }
4085   }
4086
4087   if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
4088     *counter_value = gi->text.number_value;
4089   else
4090     ModifyEditorCounter(counter_id, *counter_value + step);
4091
4092   switch (counter_id)
4093   {
4094     case ED_COUNTER_ID_ELEM_CONTENT:
4095       DrawElementContentAreas();
4096       break;
4097
4098     case ED_COUNTER_ID_LEVEL_XSIZE:
4099     case ED_COUNTER_ID_LEVEL_YSIZE:
4100       lev_fieldx = level.fieldx;
4101       lev_fieldy = level.fieldy;
4102       break;
4103
4104     case ED_COUNTER_ID_SELECT_LEVEL:
4105       LoadLevel(level_nr);
4106       TapeErase();
4107       ResetUndoBuffer();
4108       DrawEditModeWindow();
4109       break;
4110
4111     default:
4112       break;
4113   }
4114 }
4115
4116 static void HandleTextInputGadgets(struct GadgetInfo *gi)
4117 {
4118   strcpy(textinput_info[gi->custom_type_id].value, gi->text.value);
4119 }
4120
4121 static void HandleRadiobuttons(struct GadgetInfo *gi)
4122 {
4123   *radiobutton_info[gi->custom_type_id].value =
4124     radiobutton_info[gi->custom_type_id].checked_value;
4125 }
4126
4127 static void HandleCheckbuttons(struct GadgetInfo *gi)
4128 {
4129   int type_id = gi->custom_type_id;
4130
4131   *checkbutton_info[type_id].value ^= TRUE;
4132
4133   if (type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
4134       type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST)
4135     CopyCustomElementPropertiesToGame();
4136 }
4137
4138 static void HandleControlButtons(struct GadgetInfo *gi)
4139 {
4140   int id = gi->custom_id;
4141   int button = gi->event.button;
4142   int step = BUTTON_STEPSIZE(button);
4143   int new_element = BUTTON_ELEMENT(button);
4144   int i, x, y;
4145
4146   if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
4147     DrawLevelText(0, 0, 0, TEXT_END);
4148
4149   if (id < ED_NUM_CTRL1_BUTTONS && id != GADGET_ID_PROPERTIES &&
4150       edit_mode != ED_MODE_DRAWING)
4151   {
4152     DrawDrawingWindow();
4153     edit_mode = ED_MODE_DRAWING;
4154   }
4155
4156   switch (id)
4157   {
4158     case GADGET_ID_SCROLL_LEFT:
4159       if (level_xpos >= 0)
4160       {
4161         if (lev_fieldx < ed_fieldx - 2)
4162           break;
4163
4164         level_xpos -= step;
4165         if (level_xpos < -1)
4166           level_xpos = -1;
4167         if (button == 1)
4168           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
4169         else
4170           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4171
4172         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
4173                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
4174       }
4175       break;
4176
4177     case GADGET_ID_SCROLL_RIGHT:
4178       if (level_xpos <= lev_fieldx - ed_fieldx)
4179       {
4180         if (lev_fieldx < ed_fieldx - 2)
4181           break;
4182
4183         level_xpos += step;
4184         if (level_xpos > lev_fieldx - ed_fieldx + 1)
4185           level_xpos = lev_fieldx - ed_fieldx + 1;
4186         if (button == 1)
4187           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
4188         else
4189           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4190
4191         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
4192                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
4193       }
4194       break;
4195
4196     case GADGET_ID_SCROLL_UP:
4197       if (level_ypos >= 0)
4198       {
4199         if (lev_fieldy < ed_fieldy - 2)
4200           break;
4201
4202         level_ypos -= step;
4203         if (level_ypos < -1)
4204           level_ypos = -1;
4205         if (button == 1)
4206           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
4207         else
4208           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4209
4210         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
4211                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
4212       }
4213       break;
4214
4215     case GADGET_ID_SCROLL_DOWN:
4216       if (level_ypos <= lev_fieldy - ed_fieldy)
4217       {
4218         if (lev_fieldy < ed_fieldy - 2)
4219           break;
4220
4221         level_ypos += step;
4222         if (level_ypos > lev_fieldy - ed_fieldy + 1)
4223           level_ypos = lev_fieldy - ed_fieldy + 1;
4224         if (button == 1)
4225           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
4226         else
4227           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4228
4229         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
4230                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
4231       }
4232       break;
4233
4234     case GADGET_ID_SCROLL_HORIZONTAL:
4235       level_xpos = gi->event.item_position - 1;
4236       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4237       break;
4238
4239     case GADGET_ID_SCROLL_VERTICAL:
4240       level_ypos = gi->event.item_position - 1;
4241       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4242       break;
4243
4244     case GADGET_ID_SCROLL_LIST_UP:
4245     case GADGET_ID_SCROLL_LIST_DOWN:
4246     case GADGET_ID_SCROLL_LIST_VERTICAL:
4247       if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
4248         element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
4249       else
4250       {
4251         step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
4252         element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
4253
4254         if (element_shift < 0)
4255           element_shift = 0;
4256         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
4257           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
4258
4259         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
4260                      GDI_SCROLLBAR_ITEM_POSITION,
4261                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
4262       }
4263
4264       for (i=0; i<ED_NUM_ELEMENTLIST_BUTTONS; i++)
4265       {
4266         int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
4267         struct GadgetInfo *gi = level_editor_gadget[gadget_id];
4268         struct GadgetDesign *gd = &gi->deco.design;
4269         int element = editor_elements[element_shift + i];
4270
4271         UnmapGadget(gi);
4272         getMiniGraphicSource(el2edimg(element), &gd->bitmap, &gd->x, &gd->y);
4273         ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
4274         MapGadget(gi);
4275       }
4276       break;
4277
4278     case GADGET_ID_WRAP_LEFT:
4279       WrapLevel(-step, 0);
4280       break;
4281
4282     case GADGET_ID_WRAP_RIGHT:
4283       WrapLevel(step, 0);
4284       break;
4285
4286     case GADGET_ID_WRAP_UP:
4287       WrapLevel(0, -step);
4288       break;
4289
4290     case GADGET_ID_WRAP_DOWN:
4291       WrapLevel(0, step);
4292       break;
4293
4294     case GADGET_ID_SINGLE_ITEMS:
4295     case GADGET_ID_CONNECTED_ITEMS:
4296     case GADGET_ID_LINE:
4297     case GADGET_ID_ARC:
4298     case GADGET_ID_TEXT:
4299     case GADGET_ID_RECTANGLE:
4300     case GADGET_ID_FILLED_BOX:
4301     case GADGET_ID_FLOOD_FILL:
4302     case GADGET_ID_GRAB_BRUSH:
4303     case GADGET_ID_PICK_ELEMENT:
4304       last_drawing_function = drawing_function;
4305       drawing_function = id;
4306       draw_with_brush = FALSE;
4307       break;
4308
4309     case GADGET_ID_RANDOM_PLACEMENT:
4310       RandomPlacement(new_element);
4311       break;
4312
4313     case GADGET_ID_PROPERTIES:
4314       if (edit_mode != ED_MODE_PROPERTIES)
4315       {
4316         properties_element = new_element;
4317         DrawPropertiesWindow();
4318         edit_mode = ED_MODE_PROPERTIES;
4319       }
4320       else
4321       {
4322         DrawDrawingWindow();
4323         edit_mode = ED_MODE_DRAWING;
4324       }
4325       break;
4326
4327     case GADGET_ID_UNDO:
4328       if (undo_buffer_steps == 0)
4329       {
4330         Request("Undo buffer empty !", REQ_CONFIRM);
4331         break;
4332       }
4333
4334       undo_buffer_position =
4335         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
4336       undo_buffer_steps--;
4337
4338       for(x=0; x<lev_fieldx; x++)
4339         for(y=0; y<lev_fieldy; y++)
4340           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
4341       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos,level_ypos);
4342       break;
4343
4344     case GADGET_ID_INFO:
4345       if (edit_mode != ED_MODE_INFO)
4346       {
4347         DrawLevelInfoWindow();
4348         edit_mode = ED_MODE_INFO;
4349       }
4350       else
4351       {
4352         DrawDrawingWindow();
4353         edit_mode = ED_MODE_DRAWING;
4354       }
4355       break;
4356
4357     case GADGET_ID_CLEAR:
4358       for(x=0; x<MAX_LEV_FIELDX; x++) 
4359         for(y=0; y<MAX_LEV_FIELDY; y++) 
4360           Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
4361       CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
4362
4363       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
4364       break;
4365
4366     case GADGET_ID_SAVE:
4367       if (leveldir_current->readonly)
4368       {
4369         Request("This level is read only !", REQ_CONFIRM);
4370         break;
4371       }
4372
4373       if (!LevelContainsPlayer)
4374         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
4375       else
4376       {
4377         if (Request("Save this level and kill the old ?", REQ_ASK))
4378         {
4379           CopyPlayfield(Feld, Ur);
4380
4381           SaveLevel(level_nr);
4382         }
4383       }
4384       break;
4385
4386     case GADGET_ID_TEST:
4387       if (!LevelContainsPlayer)
4388         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
4389       else
4390       {
4391         if (LevelChanged())
4392           level.game_version = GAME_VERSION_ACTUAL;
4393
4394         CopyPlayfield(Ur, FieldBackup);
4395         CopyPlayfield(Feld, Ur);
4396
4397         UnmapLevelEditorGadgets();
4398         UndrawSpecialEditorDoor();
4399
4400         CloseDoor(DOOR_CLOSE_ALL);
4401
4402         DrawCompleteVideoDisplay();
4403
4404         if (setup.autorecord)
4405           TapeStartRecording();
4406
4407         level_editor_test_game = TRUE;
4408         game_status = PLAYING;
4409
4410         InitGame();
4411       }
4412       break;
4413
4414     case GADGET_ID_EXIT:
4415       RequestExitLevelEditor(TRUE);     /* if level has changed, ask user */
4416       break;
4417
4418     default:
4419       if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
4420           id <= GADGET_ID_ELEMENTLIST_LAST)
4421       {
4422         int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
4423         int new_element = editor_elements[element_position + element_shift];
4424
4425         PickDrawingElement(button, new_element);
4426
4427         if (!HAS_CONTENT(properties_element) ||
4428             !stick_element_properties_window)
4429         {
4430           properties_element = new_element;
4431           if (edit_mode == ED_MODE_PROPERTIES)
4432             DrawPropertiesWindow();
4433         }
4434
4435         if (drawing_function == GADGET_ID_PICK_ELEMENT)
4436           ClickOnGadget(level_editor_gadget[last_drawing_function],
4437                         MB_LEFTBUTTON);
4438       }
4439 #ifdef DEBUG
4440       else if (gi->event.type == GD_EVENT_PRESSED)
4441         printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
4442       else if (gi->event.type == GD_EVENT_RELEASED)
4443         printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
4444       else if (gi->event.type == GD_EVENT_MOVING)
4445         printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
4446       else
4447         printf("default: HandleControlButtons: ? (id == %d)\n", id);
4448 #endif
4449       break;
4450   }
4451 }
4452
4453 void HandleLevelEditorKeyInput(Key key)
4454 {
4455   char letter = getCharFromKey(key);
4456   int button = MB_LEFTBUTTON;
4457
4458   if (drawing_function == GADGET_ID_TEXT &&
4459       DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
4460   {
4461     if (letter)
4462       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
4463     else if (key == KSYM_Delete || key == KSYM_BackSpace)
4464       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
4465     else if (key == KSYM_Return)
4466       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
4467     else if (key == KSYM_Escape)
4468       DrawLevelText(0, 0, 0, TEXT_END);
4469   }
4470   else if (button_status == MB_RELEASED)
4471   {
4472     int i, id = GADGET_ID_NONE;
4473
4474     switch (key)
4475     {
4476       case KSYM_Left:
4477         id = GADGET_ID_SCROLL_LEFT;
4478         break;
4479       case KSYM_Right:
4480         id = GADGET_ID_SCROLL_RIGHT;
4481         break;
4482       case KSYM_Up:
4483         id = GADGET_ID_SCROLL_UP;
4484         break;
4485       case KSYM_Down:
4486         id = GADGET_ID_SCROLL_DOWN;
4487         break;
4488       case KSYM_Page_Up:
4489         id = GADGET_ID_SCROLL_LIST_UP;
4490         button = MB_RIGHTBUTTON;
4491         break;
4492       case KSYM_Page_Down:
4493         id = GADGET_ID_SCROLL_LIST_DOWN;
4494         button = MB_RIGHTBUTTON;
4495         break;
4496
4497       case KSYM_Escape:
4498         if (edit_mode == ED_MODE_DRAWING)
4499         {
4500           RequestExitLevelEditor(setup.ask_on_escape);
4501         }
4502         else
4503         {
4504           DrawDrawingWindow();
4505           edit_mode = ED_MODE_DRAWING;
4506         }
4507         break;
4508
4509       default:
4510         break;
4511     }
4512
4513     if (id != GADGET_ID_NONE)
4514       ClickOnGadget(level_editor_gadget[id], button);
4515     else if (letter == '.')
4516       ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
4517     else if (key == KSYM_Return || key == setup.shortcut.toggle_pause)
4518       ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
4519     else
4520       for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
4521         if (letter && letter == control_info[i].shortcut)
4522           if (!anyTextGadgetActive())
4523             ClickOnGadget(level_editor_gadget[i], button);
4524   }
4525 }
4526
4527 void HandleLevelEditorIdle()
4528 {
4529   static unsigned long action_delay = 0;
4530   unsigned long action_delay_value = GameFrameDelay;
4531   int xpos = 1, ypos = 2;
4532
4533   if (edit_mode != ED_MODE_PROPERTIES)
4534     return;
4535
4536   if (!DelayReached(&action_delay, action_delay_value))
4537     return;
4538
4539   DrawGraphicAnimationExt(drawto,
4540                           SX + xpos * TILEX,
4541                           SY + ypos * TILEY + MINI_TILEY / 2,
4542                           el2edimg(properties_element), -1, NO_MASKING);
4543
4544   MarkTileDirty(xpos, ypos);
4545   MarkTileDirty(xpos, ypos + 1);
4546
4547   FrameCounter++;       /* increase animation frame counter */
4548 }
4549
4550 void ClearEditorGadgetInfoText()
4551 {
4552   DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
4553 }
4554
4555 void HandleEditorGadgetInfoText(void *ptr)
4556 {
4557   struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
4558   char infotext[MAX_OUTPUT_LINESIZE + 1];
4559   char shortcut[MAX_OUTPUT_LINESIZE + 1];
4560   int max_infotext_len = getMaxInfoTextLength();
4561
4562   if (game_status != LEVELED)
4563     return;
4564
4565   ClearEditorGadgetInfoText();
4566
4567   if (gi->event.type == GD_EVENT_INFO_LEAVING)
4568     return;
4569
4570   /* misuse this function to delete brush cursor, if needed */
4571   if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
4572     DeleteBrushFromCursor();
4573
4574   if (gi == NULL || gi->info_text == NULL)
4575     return;
4576
4577   strncpy(infotext, gi->info_text, max_infotext_len);
4578   infotext[max_infotext_len] = '\0';
4579
4580   if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
4581   {
4582     int key = control_info[gi->custom_id].shortcut;
4583
4584     if (key)
4585     {
4586       if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)      /* special case 1 */
4587         sprintf(shortcut, " ('.' or '%c')", key);
4588       else if (gi->custom_id == GADGET_ID_TEST)         /* special case 2 */
4589         sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
4590       else                                              /* normal case */
4591         sprintf(shortcut, " ('%s%c')",
4592                 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
4593
4594       if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
4595         strcat(infotext, shortcut);
4596     }
4597   }
4598
4599   DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, FONT_DEFAULT_SMALL);
4600 }
4601
4602 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
4603 {
4604   static int start_lx, start_ly;
4605   char *infotext;
4606   int id = gi->custom_id;
4607   int sx = gi->event.x;
4608   int sy = gi->event.y;
4609   int lx = sx + level_xpos;
4610   int ly = sy + level_ypos;
4611   int min_sx = 0, min_sy = 0;
4612   int max_sx = gi->drawing.area_xsize - 1;
4613   int max_sy = gi->drawing.area_ysize - 1;
4614
4615   ClearEditorGadgetInfoText();
4616
4617   if (gi->event.type == GD_EVENT_INFO_LEAVING)
4618     return;
4619
4620   /* make sure to stay inside drawing area boundaries */
4621   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
4622   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
4623
4624   if (id == GADGET_ID_DRAWING_LEVEL)
4625   {
4626     if (button_status)
4627     {
4628       int min_lx = 0, min_ly = 0;
4629       int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
4630
4631       /* get positions inside level field */
4632       lx = sx + level_xpos;
4633       ly = sy + level_ypos;
4634
4635       /* make sure to stay inside level field boundaries */
4636       lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
4637       ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
4638
4639       /* correct drawing area positions accordingly */
4640       sx = lx - level_xpos;
4641       sy = ly - level_ypos;
4642     }
4643
4644     if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
4645     {
4646       if (button_status)        /* if (gi->state == GD_BUTTON_PRESSED) */
4647       {
4648         if (gi->event.type == GD_EVENT_PRESSED)
4649         {
4650           start_lx = lx;
4651           start_ly = ly;
4652         }
4653
4654         switch (drawing_function)
4655         {
4656           case GADGET_ID_SINGLE_ITEMS:
4657             infotext = "Drawing single items";
4658             break;
4659           case GADGET_ID_CONNECTED_ITEMS:
4660             infotext = "Drawing connected items";
4661             break;
4662           case GADGET_ID_LINE:
4663             infotext = "Drawing line";
4664             break;
4665           case GADGET_ID_ARC:
4666             infotext = "Drawing arc";
4667             break;
4668           case GADGET_ID_TEXT:
4669             infotext = "Setting text cursor";
4670             break;
4671           case GADGET_ID_RECTANGLE:
4672             infotext = "Drawing rectangle";
4673             break;
4674           case GADGET_ID_FILLED_BOX:
4675             infotext = "Drawing filled box";
4676             break;
4677           case GADGET_ID_FLOOD_FILL:
4678             infotext = "Flood fill";
4679             break;
4680           case GADGET_ID_GRAB_BRUSH:
4681             infotext = "Grabbing brush";
4682             break;
4683           case GADGET_ID_PICK_ELEMENT:
4684             infotext = "Picking element";
4685             break;
4686
4687           default:
4688             infotext = "Drawing position";
4689             break;
4690         }
4691
4692         if (drawing_function == GADGET_ID_PICK_ELEMENT)
4693           DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_DEFAULT_SMALL,
4694                     "%s: %d, %d", infotext, lx, ly);
4695         else
4696           DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_DEFAULT_SMALL,
4697                     "%s: %d, %d", infotext,
4698                     ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
4699       }
4700       else if (drawing_function == GADGET_ID_PICK_ELEMENT)
4701         DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_DEFAULT_SMALL,
4702                   "%s", getElementInfoText(Feld[lx][ly]));
4703       else
4704         DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_DEFAULT_SMALL,
4705                   "Level position: %d, %d", lx, ly);
4706     }
4707
4708     /* misuse this function to draw brush cursor, if needed */
4709     if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
4710     {
4711       if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
4712         CopyBrushToCursor(sx, sy);
4713       else
4714         DeleteBrushFromCursor();
4715     }
4716   }
4717   else if (id == GADGET_ID_AMOEBA_CONTENT)
4718     DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_DEFAULT_SMALL,
4719               "Amoeba content");
4720   else if (id == GADGET_ID_RANDOM_BACKGROUND)
4721     DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_DEFAULT_SMALL,
4722               "Random placement background");
4723   else
4724     DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_DEFAULT_SMALL,
4725               "Content area %d position: %d, %d",
4726               id - GADGET_ID_ELEM_CONTENT_0 + 1, sx, sy);
4727 }
4728
4729 void RequestExitLevelEditor(boolean ask_if_level_has_changed)
4730 {
4731   if (!ask_if_level_has_changed ||
4732       !LevelChanged() ||
4733       Request("Level has changed! Exit without saving ?",
4734               REQ_ASK | REQ_STAY_OPEN))
4735   {
4736     CloseDoor(DOOR_CLOSE_1);
4737     /*
4738     CloseDoor(DOOR_CLOSE_ALL);
4739     */
4740     game_status = MAINMENU;
4741     DrawMainMenu();
4742   }
4743   else
4744   {
4745     CloseDoor(DOOR_CLOSE_1);
4746     BlitBitmap(bitmap_db_door, bitmap_db_door,
4747                DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
4748                DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4749     OpenDoor(DOOR_OPEN_1);
4750   }
4751 }