2adf93c8233d7ddd2195736af529013660c88660
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING         0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for elements with content */
52 #define MAX_ELEMCONT            8
53
54 /* values for the control window */
55 #define ED_CTRL_BUTTONS_GFX_YPOS        236
56 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS    142
57
58 #define ED_CTRL1_BUTTONS_HORIZ  4
59 #define ED_CTRL1_BUTTONS_VERT   4
60 #define ED_CTRL1_BUTTON_XSIZE   22
61 #define ED_CTRL1_BUTTON_YSIZE   22
62 #define ED_CTRL1_BUTTONS_XPOS   6
63 #define ED_CTRL1_BUTTONS_YPOS   6
64 #define ED_CTRL2_BUTTONS_HORIZ  3
65 #define ED_CTRL2_BUTTONS_VERT   2
66 #define ED_CTRL2_BUTTON_XSIZE   30
67 #define ED_CTRL2_BUTTON_YSIZE   20
68 #define ED_CTRL2_BUTTONS_XPOS   5
69 #define ED_CTRL2_BUTTONS_YPOS   100
70 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
71 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
72 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
73
74 /* values for properties window */
75 #define ED_PROPERTIES_XPOS      (TILEX - MINI_TILEX/2)
76 /* values for counter gadgets */
77 #define ED_COUNT_VALUE_XOFFSET  5
78 #define ED_COUNT_VALUE_YOFFSET  3
79 #define ED_COUNT_SCORE_XPOS     ED_PROPERTIES_XPOS
80 #define ED_COUNT_SCORE_YPOS     (14 * MINI_TILEY)
81 #define ED_COUNT_ELEMCONT_XPOS  ED_PROPERTIES_XPOS
82 #define ED_COUNT_ELEMCONT_YPOS  (17 * MINI_TILEY)
83
84 /* values for element content drawing areas */
85 #define ED_AREA_ELEMCONT_XPOS   (TILEX)
86 #define ED_AREA_ELEMCONT_YPOS   (10 * TILEY)
87
88 /* control button identifiers */
89 #define ED_CTRL_ID_SINGLE_ITEMS         0
90 #define ED_CTRL_ID_CONNECTED_ITEMS      1
91 #define ED_CTRL_ID_LINE                 2
92 #define ED_CTRL_ID_TEXT                 3
93 #define ED_CTRL_ID_RECTANGLE            4
94 #define ED_CTRL_ID_FILLED_BOX           5
95 #define ED_CTRL_ID_WRAP_UP              6
96 #define ED_CTRL_ID_PROPERTIES           7
97 #define ED_CTRL_ID_FLOOD_FILL           8
98 #define ED_CTRL_ID_WRAP_LEFT            9
99 #define ED_CTRL_ID_UNUSED1              10
100 #define ED_CTRL_ID_WRAP_RIGHT           11
101 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
102 #define ED_CTRL_ID_BRUSH                13
103 #define ED_CTRL_ID_WRAP_DOWN            14
104 #define ED_CTRL_ID_UNUSED2              15
105 #define ED_CTRL_ID_UNDO                 16
106 #define ED_CTRL_ID_INFO                 17
107 #define ED_CTRL_ID_SAVE                 18
108 #define ED_CTRL_ID_CLEAR                19
109 #define ED_CTRL_ID_TEST                 20
110 #define ED_CTRL_ID_EXIT                 21
111
112 /* counter button identifiers */
113 #define ED_CTRL_ID_SCORE_DOWN           22
114 #define ED_CTRL_ID_SCORE_UP             23
115 #define ED_CTRL_ID_ELEMCONT_DOWN        24
116 #define ED_CTRL_ID_ELEMCONT_UP          25
117
118 /* drawing area identifiers */
119 #define ED_CTRL_ID_DRAWING_LEVEL        26
120 #define ED_CTRL_ID_ELEMCONT_0           27
121 #define ED_CTRL_ID_ELEMCONT_7           34
122 #define ED_CTRL_ID_AMOEBA_CONTENT       35
123
124 #define ED_NUM_GADGETS                  36
125
126 /* values for counter gadgets */
127 #define ED_COUNTER_SCORE                0
128 #define ED_COUNTER_ELEMCONT             1
129
130 #define ED_NUM_COUNTERS                 2
131
132 static struct
133 {
134   int x, y;
135   int gadget_id;
136 } counter_info[ED_NUM_COUNTERS] =
137 {
138   { ED_COUNT_SCORE_XPOS,        ED_COUNT_SCORE_YPOS,
139     ED_CTRL_ID_SCORE_DOWN },
140   { ED_COUNT_ELEMCONT_XPOS,     ED_COUNT_ELEMCONT_YPOS,
141     ED_CTRL_ID_ELEMCONT_DOWN }
142 };
143
144 /* forward declaration for internal use */
145 static void DrawDrawingWindow();
146 static void DrawPropertiesWindow();
147 static void CopyLevelToUndoBuffer();
148 static void HandleDrawingAreas(struct GadgetInfo *);
149 static void HandleCounterButtons(struct GadgetInfo *);
150 static void HandleControlButtons(struct GadgetInfo *);
151
152 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
153 static boolean level_editor_gadgets_created = FALSE;
154
155 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
156 static int properties_element = 0;
157
158 static short ElementContent[MAX_ELEMCONT][3][3];
159 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
160 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
161 static int undo_buffer_position = 0;
162 static int undo_buffer_steps = 0;
163
164 static int random_placement_percentage = 10;
165 static int random_placement_num_objects = 10;
166 #if 0
167 static int random_placement_method = RANDOM_USE_PERCENTAGE;
168 #else
169 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
170 #endif
171
172 /* pointer to score value */
173 static int *gadget_score_value;
174 static int *gadget_areas_value;
175
176 static int level_xpos,level_ypos;
177 static int edit_mode;
178 static boolean name_typing;
179 static int new_element1 = EL_MAUERWERK;
180 static int new_element2 = EL_LEERRAUM;
181 static int new_element3 = EL_ERDREICH;
182
183 int element_shift = 0;
184
185 int editor_element[] =
186 {
187   EL_CHAR_A + ('B' - 'A'),
188   EL_CHAR_A + ('O' - 'A'),
189   EL_CHAR_A + ('U' - 'A'),
190   EL_CHAR_A + ('L' - 'A'),
191
192   EL_CHAR_MINUS,
193   EL_CHAR_A + ('D' - 'A'),
194   EL_CHAR_A + ('E' - 'A'),
195   EL_CHAR_A + ('R' - 'A'),
196
197   EL_CHAR_A + ('D' - 'A'),
198   EL_CHAR_A + ('A' - 'A'),
199   EL_CHAR_A + ('S' - 'A'),
200   EL_CHAR_A + ('H' - 'A'),
201
202   EL_SPIELFIGUR,
203   EL_LEERRAUM,
204   EL_ERDREICH,
205   EL_BETON,
206
207   EL_FELSBODEN,
208   EL_SIEB2_INAKTIV,
209   EL_AUSGANG_ZU,
210   EL_AUSGANG_AUF,
211
212   EL_EDELSTEIN_BD,
213   EL_BUTTERFLY_O,
214   EL_FIREFLY_O,
215   EL_FELSBROCKEN,
216
217   EL_BUTTERFLY_L,
218   EL_FIREFLY_L,
219   EL_BUTTERFLY_R,
220   EL_FIREFLY_R,
221
222   EL_AMOEBE_BD,
223   EL_BUTTERFLY_U,
224   EL_FIREFLY_U,
225   EL_LEERRAUM,
226
227   EL_CHAR_A + ('E' - 'A'),
228   EL_CHAR_A + ('M' - 'A'),
229   EL_CHAR_A + ('E' - 'A'),
230   EL_CHAR_MINUS,
231
232   EL_CHAR_A + ('R' - 'A'),
233   EL_CHAR_A + ('A' - 'A'),
234   EL_CHAR_A + ('L' - 'A'),
235   EL_CHAR_A + ('D' - 'A'),
236
237   EL_CHAR_A + ('M' - 'A'),
238   EL_CHAR_A + ('I' - 'A'),
239   EL_CHAR_A + ('N' - 'A'),
240   EL_CHAR_A + ('E' - 'A'),
241
242   EL_SPIELER1,
243   EL_SPIELER2,
244   EL_SPIELER3,
245   EL_SPIELER4,
246
247   EL_SPIELFIGUR,
248   EL_LEERRAUM,
249   EL_ERDREICH,
250   EL_FELSBROCKEN,
251
252   EL_BETON,
253   EL_MAUERWERK,
254   EL_FELSBODEN,
255   EL_SIEB_INAKTIV,
256
257   EL_EDELSTEIN,
258   EL_DIAMANT,
259   EL_KOKOSNUSS,
260   EL_BOMBE,
261
262   EL_ERZ_EDEL,
263   EL_ERZ_DIAM,
264   EL_MORAST_LEER,
265   EL_MORAST_VOLL,
266
267   EL_DYNAMIT_AUS,
268   EL_DYNAMIT,
269   EL_AUSGANG_ZU,
270   EL_AUSGANG_AUF,
271
272   EL_MAMPFER,
273   EL_KAEFER_O,
274   EL_FLIEGER_O,
275   EL_ROBOT,
276
277   EL_KAEFER_L,
278   EL_FLIEGER_L,
279   EL_KAEFER_R,
280   EL_FLIEGER_R,
281
282   EL_ABLENK_AUS,
283   EL_KAEFER_U,
284   EL_FLIEGER_U,
285   EL_UNSICHTBAR,
286
287   EL_BADEWANNE1,
288   EL_SALZSAEURE,
289   EL_BADEWANNE2,
290   EL_LEERRAUM,
291
292   EL_BADEWANNE3,
293   EL_BADEWANNE4,
294   EL_BADEWANNE5,
295   EL_LEERRAUM,
296
297   EL_TROPFEN,
298   EL_AMOEBE_TOT,
299   EL_AMOEBE_NASS,
300   EL_AMOEBE_NORM,
301
302   EL_SCHLUESSEL1,
303   EL_SCHLUESSEL2,
304   EL_SCHLUESSEL3,
305   EL_SCHLUESSEL4,
306
307   EL_PFORTE1,
308   EL_PFORTE2,
309   EL_PFORTE3,
310   EL_PFORTE4,
311
312   EL_PFORTE1X,
313   EL_PFORTE2X,
314   EL_PFORTE3X,
315   EL_PFORTE4X,
316
317   EL_CHAR_A + ('M' - 'A'),
318   EL_CHAR_A + ('O' - 'A'),
319   EL_CHAR_A + ('R' - 'A'),
320   EL_CHAR_A + ('E' - 'A'),
321
322   EL_PFEIL_L,
323   EL_PFEIL_R,
324   EL_PFEIL_O,
325   EL_PFEIL_U,
326
327   EL_AMOEBE_VOLL,
328   EL_EDELSTEIN_GELB,
329   EL_EDELSTEIN_ROT,
330   EL_EDELSTEIN_LILA,
331
332   EL_ERZ_EDEL_BD,
333   EL_ERZ_EDEL_GELB,
334   EL_ERZ_EDEL_ROT,
335   EL_ERZ_EDEL_LILA,
336
337   EL_LIFE,
338   EL_PACMAN_O,
339   EL_ZEIT_VOLL,
340   EL_ZEIT_LEER,
341
342   EL_PACMAN_L,
343   EL_MAMPFER2,
344   EL_PACMAN_R,
345   EL_MAUER_LEBT,
346
347   EL_LIFE_ASYNC,
348   EL_PACMAN_U,
349   EL_BIRNE_AUS,
350   EL_BIRNE_EIN,
351
352   EL_DYNABOMB_NR,
353   EL_DYNABOMB_SZ,
354   EL_DYNABOMB_XL,
355   EL_BADEWANNE,
356
357   EL_MAULWURF,
358   EL_PINGUIN,
359   EL_SCHWEIN,
360   EL_DRACHE,
361
362   EL_SONDE,
363   EL_MAUER_X,
364   EL_MAUER_Y,
365   EL_MAUER_XY,
366
367   EL_CHAR_A + ('S' - 'A'),
368   EL_CHAR_A + ('O' - 'A'),
369   EL_CHAR_A + ('K' - 'A'),
370   EL_CHAR_A + ('O' - 'A'),
371
372   EL_CHAR_MINUS,
373   EL_CHAR_A + ('B' - 'A'),
374   EL_CHAR_A + ('A' - 'A'),
375   EL_CHAR_A + ('N' - 'A'),
376
377   EL_SOKOBAN_OBJEKT,
378   EL_SOKOBAN_FELD_LEER,
379   EL_SOKOBAN_FELD_VOLL,
380   EL_BETON,
381
382 /*
383   EL_CHAR_A + ('D' - 'A'),
384   EL_CHAR_A + ('Y' - 'A'),
385   EL_CHAR_A + ('N' - 'A'),
386   EL_CHAR_A + ('A' - 'A'),
387
388   EL_CHAR_A + ('B' - 'A'),
389   EL_CHAR_A + ('L' - 'A'),
390   EL_CHAR_A + ('A' - 'A'),
391   EL_CHAR_A + ('S' - 'A'),
392
393   EL_CHAR_MINUS,
394   EL_CHAR_A + ('T' - 'A'),
395   EL_CHAR_A + ('E' - 'A'),
396   EL_CHAR_A + ('R' - 'A'),
397 */
398
399   EL_LEERRAUM,
400   EL_LEERRAUM,
401   EL_LEERRAUM,
402   EL_LEERRAUM,
403
404   EL_CHAR_AUSRUF,
405   EL_CHAR_ZOLL,
406   EL_CHAR_DOLLAR,
407   EL_CHAR_PROZ,
408
409   EL_CHAR_APOSTR,
410   EL_CHAR_KLAMM1,
411   EL_CHAR_KLAMM2,
412   EL_CHAR_PLUS,
413
414   EL_CHAR_KOMMA,
415   EL_CHAR_MINUS,
416   EL_CHAR_PUNKT,
417   EL_CHAR_SLASH,
418
419   EL_CHAR_0 + 0,
420   EL_CHAR_0 + 1,
421   EL_CHAR_0 + 2,
422   EL_CHAR_0 + 3,
423
424   EL_CHAR_0 + 4,
425   EL_CHAR_0 + 5,
426   EL_CHAR_0 + 6,
427   EL_CHAR_0 + 7,
428
429   EL_CHAR_0 + 8,
430   EL_CHAR_0 + 9,
431   EL_CHAR_DOPPEL,
432   EL_CHAR_SEMIKL,
433
434   EL_CHAR_LT,
435   EL_CHAR_GLEICH,
436   EL_CHAR_GT,
437   EL_CHAR_FRAGE,
438
439   EL_CHAR_AT,
440   EL_CHAR_A + 0,
441   EL_CHAR_A + 1,
442   EL_CHAR_A + 2,
443
444   EL_CHAR_A + 3,
445   EL_CHAR_A + 4,
446   EL_CHAR_A + 5,
447   EL_CHAR_A + 6,
448
449   EL_CHAR_A + 7,
450   EL_CHAR_A + 8,
451   EL_CHAR_A + 9,
452   EL_CHAR_A + 10,
453
454   EL_CHAR_A + 11,
455   EL_CHAR_A + 12,
456   EL_CHAR_A + 13,
457   EL_CHAR_A + 14,
458
459   EL_CHAR_A + 15,
460   EL_CHAR_A + 16,
461   EL_CHAR_A + 17,
462   EL_CHAR_A + 18,
463
464   EL_CHAR_A + 19,
465   EL_CHAR_A + 20,
466   EL_CHAR_A + 21,
467   EL_CHAR_A + 22,
468
469   EL_CHAR_A + 23,
470   EL_CHAR_A + 24,
471   EL_CHAR_A + 25,
472   EL_CHAR_AE,
473
474   EL_CHAR_OE,
475   EL_CHAR_UE,
476   EL_CHAR_COPY,
477   EL_LEERRAUM,
478
479   EL_LEERRAUM,
480   EL_LEERRAUM,
481   EL_LEERRAUM,
482   EL_LEERRAUM,
483
484   EL_LEERRAUM,
485   EL_SP_ZONK,
486   EL_SP_BASE,
487   EL_SP_MURPHY,
488
489   EL_SP_INFOTRON,
490   EL_SP_CHIP_SINGLE,
491   EL_SP_HARD_GRAY,
492   EL_SP_EXIT,
493
494   EL_SP_DISK_ORANGE,
495   EL_SP_PORT1_RIGHT,
496   EL_SP_PORT1_DOWN,
497   EL_SP_PORT1_LEFT,
498
499   EL_SP_PORT1_UP,
500   EL_SP_PORT2_RIGHT,
501   EL_SP_PORT2_DOWN,
502   EL_SP_PORT2_LEFT,
503
504   EL_SP_PORT2_UP,
505   EL_SP_SNIKSNAK,
506   EL_SP_DISK_YELLOW,
507   EL_SP_TERMINAL,
508
509   EL_SP_DISK_RED,
510   EL_SP_PORT_Y,
511   EL_SP_PORT_X,
512   EL_SP_PORT_XY,
513
514   EL_SP_ELECTRON,
515   EL_SP_BUG,
516   EL_SP_CHIP_LEFT,
517   EL_SP_CHIP_RIGHT,
518
519   EL_SP_HARD_BASE1,
520   EL_SP_HARD_GREEN,
521   EL_SP_HARD_BLUE,
522   EL_SP_HARD_RED,
523
524   EL_SP_HARD_YELLOW,
525   EL_SP_HARD_BASE2,
526   EL_SP_HARD_BASE3,
527   EL_SP_HARD_BASE4,
528
529   EL_SP_HARD_BASE5,
530   EL_SP_HARD_BASE6,
531   EL_SP_CHIP_UPPER,
532   EL_SP_CHIP_LOWER
533 };
534 int elements_in_list = sizeof(editor_element)/sizeof(int);
535
536 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
537 {
538   int x,y;
539   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
540   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
541
542   XCopyArea(display,drawto,drawto,gc,
543             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
544             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
545             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
546   if (dx)
547   {
548     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
549     for(y=0;y<2*SCR_FIELDY;y++)
550       DrawMiniElementOrWall(x,y,from_x,from_y);
551   }
552   else if (dy)
553   {
554     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
555     for(x=0;x<2*SCR_FIELDX;x++)
556       DrawMiniElementOrWall(x,y,from_x,from_y);
557   }
558
559   redraw_mask |= REDRAW_FIELD;
560   BackToFront();
561 }
562
563 void InitLevelEditorGadgets()
564 {
565   int i;
566
567   for (i=0; i<ED_NUM_GADGETS; i++)
568     level_editor_gadget[i] = NULL;
569 }
570
571 static void CreateControlButtons()
572 {
573   int i;
574
575   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
576   {
577     Pixmap gd_pixmap = pix[PIX_DOOR];
578     struct GadgetInfo *gi;
579     int gd_xoffset, gd_yoffset;
580     int gd_x1, gd_x2, gd_y1, gd_y2;
581     int width, height;
582     int button_type;
583     int radio_button_nr;
584     boolean radio_button_pressed;
585     unsigned long event_mask;
586     int id = i;
587
588     if (id == ED_CTRL_ID_SINGLE_ITEMS ||
589         id == ED_CTRL_ID_CONNECTED_ITEMS ||
590         id == ED_CTRL_ID_LINE ||
591         id == ED_CTRL_ID_TEXT ||
592         id == ED_CTRL_ID_RECTANGLE ||
593         id == ED_CTRL_ID_FILLED_BOX ||
594         id == ED_CTRL_ID_FLOOD_FILL ||
595         id == ED_CTRL_ID_BRUSH)
596     {
597       button_type = GD_TYPE_RADIO_BUTTON;
598       radio_button_nr = 1;
599       radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
600       event_mask = GD_EVENT_PRESSED;
601     }
602     else
603     {
604       button_type = GD_TYPE_NORMAL_BUTTON;
605       radio_button_nr = 0;
606       radio_button_pressed = FALSE;
607
608       if (id == ED_CTRL_ID_WRAP_LEFT ||
609           id == ED_CTRL_ID_WRAP_RIGHT ||
610           id == ED_CTRL_ID_WRAP_UP ||
611           id == ED_CTRL_ID_WRAP_DOWN)
612         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
613       else
614         event_mask = GD_EVENT_RELEASED;
615     }
616
617     if (id < ED_NUM_CTRL1_BUTTONS)
618     {
619       int x = i % ED_CTRL1_BUTTONS_HORIZ;
620       int y = i / ED_CTRL1_BUTTONS_HORIZ;
621
622       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
623       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
624       width = ED_CTRL1_BUTTON_XSIZE;
625       height = ED_CTRL1_BUTTON_YSIZE;
626     }
627     else
628     {
629       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
630       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
631
632       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
633       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
634       width = ED_CTRL2_BUTTON_XSIZE;
635       height = ED_CTRL2_BUTTON_YSIZE;
636     }
637
638     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
639     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
640     gd_y1  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
641     gd_y2  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
642
643     gi = CreateGadget(GDI_CUSTOM_ID, id,
644                       GDI_X, EX + gd_xoffset,
645                       GDI_Y, EY + gd_yoffset,
646                       GDI_WIDTH, width,
647                       GDI_HEIGHT, height,
648                       GDI_TYPE, button_type,
649                       GDI_STATE, GD_BUTTON_UNPRESSED,
650                       GDI_RADIO_NR, radio_button_nr,
651                       GDI_RADIO_PRESSED, radio_button_pressed,
652                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
653                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
654                       GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
655                       GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
656                       GDI_EVENT_MASK, event_mask,
657                       GDI_CALLBACK, HandleControlButtons,
658                       GDI_END);
659
660     if (gi == NULL)
661       Error(ERR_EXIT, "cannot create gadget");
662
663     level_editor_gadget[id] = gi;
664   }
665 }
666
667 static void CreateCounterButtons()
668 {
669   int i, j;
670
671   for (i=0; i<ED_NUM_COUNTERS; i++)
672   {
673     for (j=0; j<2; j++)
674     {
675       Pixmap gd_pixmap = pix[PIX_DOOR];
676       struct GadgetInfo *gi;
677       int gd_xoffset;
678       int gd_x1, gd_x2, gd_y;
679       int id = counter_info[i].gadget_id + j;
680       unsigned long event_mask;
681
682       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
683
684       gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
685       gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
686       gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
687       gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
688
689       gi = CreateGadget(GDI_CUSTOM_ID, id,
690                         GDI_X, SX + counter_info[i].x + gd_xoffset,
691                         GDI_Y, SY + counter_info[i].y,
692                         GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
693                         GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
694                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
695                         GDI_STATE, GD_BUTTON_UNPRESSED,
696                         GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
697                         GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
698                         GDI_EVENT_MASK, event_mask,
699                         GDI_CALLBACK, HandleCounterButtons,
700                         GDI_END);
701
702       if (gi == NULL)
703         Error(ERR_EXIT, "cannot create gadget");
704
705       level_editor_gadget[id] = gi;
706     }
707   }
708 }
709
710 static void CreateDrawingAreas()
711 {
712   struct GadgetInfo *gi;
713   unsigned long event_mask;
714   int id;
715   int i;
716
717   event_mask =
718     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
719     GD_EVENT_OFF_BORDERS;
720
721   /* one for the level drawing area ... */
722   id = ED_CTRL_ID_DRAWING_LEVEL;
723   gi = CreateGadget(GDI_CUSTOM_ID, id,
724                     GDI_X, SX,
725                     GDI_Y, SY,
726                     GDI_WIDTH, SXSIZE,
727                     GDI_HEIGHT, SYSIZE,
728                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
729                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
730                     GDI_EVENT_MASK, event_mask,
731                     GDI_CALLBACK, HandleDrawingAreas,
732                     GDI_END);
733
734   if (gi == NULL)
735     Error(ERR_EXIT, "cannot create gadget");
736
737   level_editor_gadget[id] = gi;
738
739   /* ... up to eight areas for element content ... */
740   for (i=0; i<MAX_ELEMCONT; i++)
741   {
742     int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
743     int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
744
745     id = ED_CTRL_ID_ELEMCONT_0 + i;
746     gi = CreateGadget(GDI_CUSTOM_ID, id,
747                       GDI_X, gx,
748                       GDI_Y, gy,
749                       GDI_WIDTH, 3 * MINI_TILEX,
750                       GDI_HEIGHT, 3 * MINI_TILEY,
751                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
752                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
753                       GDI_EVENT_MASK, event_mask,
754                       GDI_CALLBACK, HandleDrawingAreas,
755                       GDI_END);
756
757     if (gi == NULL)
758       Error(ERR_EXIT, "cannot create gadget");
759
760     level_editor_gadget[id] = gi;
761   }
762
763   /* ... and one for the amoeba content */
764   id = ED_CTRL_ID_AMOEBA_CONTENT;
765   gi = CreateGadget(GDI_CUSTOM_ID, id,
766                     GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
767                     GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
768                     GDI_WIDTH, MINI_TILEX,
769                     GDI_HEIGHT, MINI_TILEY,
770                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
771                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
772                     GDI_EVENT_MASK, event_mask,
773                     GDI_CALLBACK, HandleDrawingAreas,
774                     GDI_END);
775
776   if (gi == NULL)
777     Error(ERR_EXIT, "cannot create gadget");
778
779   level_editor_gadget[id] = gi;
780 }
781
782 static void CreateLevelEditorGadgets()
783 {
784   if (level_editor_gadgets_created)
785     return;
786
787   CreateControlButtons();
788   CreateCounterButtons();
789   CreateDrawingAreas();
790
791   level_editor_gadgets_created = TRUE;
792 }
793
794 static void MapControlButtons()
795 {
796   int i;
797
798   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
799     MapGadget(level_editor_gadget[i]);
800 }
801
802 static void MapCounterButtons(int id)
803 {
804   int i;
805
806   for (i=0; i<2; i++)
807     MapGadget(level_editor_gadget[counter_info[id].gadget_id + i]);
808 }
809
810 static void MapDrawingArea(int id)
811 {
812   MapGadget(level_editor_gadget[id]);
813 }
814
815 static void MapMainDrawingArea()
816 {
817   MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
818 }
819
820 static void UnmapDrawingArea(int id)
821 {
822   UnmapGadget(level_editor_gadget[id]);
823 }
824
825 void UnmapLevelEditorWindowGadgets()
826 {
827   int i;
828
829   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
830     UnmapGadget(level_editor_gadget[i]);
831 }
832
833 void UnmapLevelEditorGadgets()
834 {
835   int i;
836
837   for (i=0; i<ED_NUM_GADGETS; i++)
838     UnmapGadget(level_editor_gadget[i]);
839 }
840
841 void DrawLevelEd()
842 {
843   int i, x, y, graphic;
844
845   level_xpos=-1;
846   level_ypos=-1;
847   edit_mode = ED_MODE_DRAWING;
848   name_typing = FALSE;
849
850   CloseDoor(DOOR_CLOSE_ALL);
851
852   if (level_editor_test_game)
853   {
854     for(x=0; x<lev_fieldx; x++)
855       for(y=0; y<lev_fieldy; y++)
856         Feld[x][y] = Ur[x][y];
857
858     for(x=0; x<lev_fieldx; x++)
859       for(y=0; y<lev_fieldy; y++)
860         Ur[x][y] = OrigBackup[x][y];
861
862     level_editor_test_game = FALSE;
863   }
864   else
865   {
866     undo_buffer_position = -1;
867     undo_buffer_steps = -1;
868     CopyLevelToUndoBuffer();
869   }
870
871   DrawMiniLevel(level_xpos,level_ypos);
872   FadeToFront();
873
874   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
875             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
876             DXSIZE,DYSIZE,
877             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
878   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
879             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
880             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
881             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
882             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
883             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
884
885   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
886   {
887     if (i < elements_in_list)
888       graphic = el2gfx(editor_element[i + element_shift]);
889     else
890       graphic = GFX_LEERRAUM;
891
892     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
893                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
894                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
895                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
896                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
897                        graphic);
898   }
899
900   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
901                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
902                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
903                      el2gfx(new_element1));
904   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
905                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
906                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
907                      el2gfx(new_element2));
908   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
909                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
910                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
911                      el2gfx(new_element3));
912   DrawTextExt(pix[PIX_DB_DOOR],gc,
913               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
914               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
915               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
916   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
917             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
918             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
919             7,FONT3_YSIZE,
920             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
921             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
922   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
923             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
924             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
925             7,FONT3_YSIZE,
926             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
927             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
928
929   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
930             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
931             VXSIZE,VYSIZE,
932             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
933
934   /* draw bigger door */
935   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
936             DOOR_GFX_PAGEX7, 0,
937             108, 64,
938             EX - 4, EY - 12);
939
940   /* draw new control window */
941   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
942             DOOR_GFX_PAGEX8, 236,
943             EXSIZE, EYSIZE,
944             EX, EY);
945
946   redraw_mask |= REDRAW_ALL;
947
948   OpenDoor(DOOR_OPEN_1);
949
950   if (!level_editor_gadgets_created)
951     CreateLevelEditorGadgets();
952
953   MapControlButtons();
954   MapMainDrawingArea();
955
956   /*
957   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
958   */
959 }
960
961 void DrawControlWindow()
962 {
963   int i,x,y;
964
965   ClearWindow();
966   UnmapLevelEditorWindowGadgets();
967
968   /* Inhalt der Mampfer */
969   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
970            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
971   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
972   {
973     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
974     XFillRectangle(display,drawto,gc,
975                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
976                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
977                    3*MINI_TILEX+2,3*MINI_TILEY+2);
978   }
979   XCopyArea(display,drawto,drawto,gc,
980             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
981             4*5*MINI_TILEX,5*MINI_TILEY,
982             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
983   for(i=0;i<4;i++)
984   {
985     for(y=0;y<3;y++) for(x=0;x<3;x++)
986       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
987
988     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
989              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
990              int2str(i+1,1),FS_SMALL,FC_YELLOW);
991   }
992
993   /* Inhalt der Amöbe */
994   for(y=0;y<2;y++) for(x=0;x<2;x++)
995   {
996     DrawMiniElement(29+x,26+y,EL_ERDREICH);
997     XFillRectangle(display,drawto,gc,
998                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
999                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
1000                    MINI_TILEX+2,MINI_TILEY+2);
1001   }
1002   XCopyArea(display,drawto,drawto,gc,
1003             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
1004             3*MINI_TILEX,3*MINI_TILEY,
1005             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
1006   DrawMiniElement(29,26,level.amoebe_inhalt);
1007
1008   for(i=0;i<11+3+2;i++)
1009   {
1010     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1011               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1012               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1013               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1014               ED_COUNT_GADGET_XPOS,
1015               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
1016
1017     if (i<11)
1018       DrawText(ED_COUNT_VALUE_XPOS,
1019                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
1020                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
1021     else if (i==11)
1022       DrawText(ED_COUNT_VALUE_XPOS,
1023                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1024                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1025     else if (i==12)
1026       DrawText(ED_COUNT_VALUE_XPOS,
1027                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1028                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1029     else if (i==13)
1030       DrawText(ED_COUNT_VALUE_XPOS,
1031                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1032                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1033     else if (i==14)
1034       DrawText(ED_COUNT_VALUE_XPOS,
1035                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1036                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1037     else if (i==15)
1038       DrawText(ED_COUNT_VALUE_XPOS,
1039                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1040                int2str(level.time,3),FS_SMALL,FC_YELLOW);
1041   }
1042
1043   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
1044            "Score for Emerald",FS_SMALL,FC_YELLOW);
1045   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
1046            "Score for Diamond",FS_SMALL,FC_YELLOW);
1047   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
1048            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
1049   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
1050            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
1051   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
1052            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
1053   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
1054            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
1055   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
1056            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
1057   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
1058            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
1059   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
1060            "Score for dynamite",FS_SMALL,FC_YELLOW);
1061   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
1062            "Score for key",FS_SMALL,FC_YELLOW);
1063   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
1064            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
1065   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
1066            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
1067   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
1068            "Time for magic wall",FS_SMALL,FC_YELLOW);
1069   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
1070            "Time for wheel",FS_SMALL,FC_YELLOW);
1071   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
1072            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
1073   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
1074            "Time available for this level",FS_SMALL,FC_YELLOW);
1075
1076   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1077             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
1078             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1079             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
1080             ED_COUNT_GADGET_XPOS,
1081             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1082   for(i=1;i<31;i++)
1083     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1084               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1085               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1086               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1087               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1088               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1089   DrawText(ED_COUNT_GADGET_XPOS+5,
1090            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1091            level.name,FS_SMALL,FC_YELLOW);
1092   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1093            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1094            "Title",FS_SMALL,FC_YELLOW);
1095
1096   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1097            "Playfield size:",FS_SMALL,FC_YELLOW);
1098   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1099             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1100             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1101             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1102             ED_SIZE_GADGET_XPOS,
1103             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1104   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1105             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1106             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1107             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1108             ED_SIZE_GADGET_XPOS,
1109             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1110   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1111            "Width",FS_SMALL,FC_YELLOW);
1112   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1113            "Height",FS_SMALL,FC_YELLOW);
1114   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1115            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1116   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1117            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1118 }
1119
1120 void AdjustLevelScrollPosition()
1121 {
1122   if (level_xpos < -1)
1123     level_xpos = -1;
1124   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1125     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1126   if (lev_fieldx < 2*SCR_FIELDX - 2)
1127     level_xpos = -1;
1128
1129   if (level_ypos < -1)
1130     level_ypos = -1;
1131   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1132     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1133   if (lev_fieldy < 2*SCR_FIELDY - 2)
1134     level_ypos = -1;
1135 }
1136
1137 void LevelEd(int mx, int my, int button)
1138 {
1139   static int last_button = 0;
1140   static int in_field_pressed = FALSE;
1141   static boolean use_floodfill = FALSE;
1142
1143
1144   /*
1145   int x = (mx-SX)/MINI_TILEX; 
1146   int y = (my-SY)/MINI_TILEY; 
1147   */
1148
1149   /*
1150   HandlePressedControlButtons();
1151   HandleDrawingFunctions(mx, my, button);
1152   */
1153
1154   if (use_floodfill)            /********** FLOOD FILL **********/
1155   {
1156
1157
1158 #if 0
1159
1160     if (button)
1161     {
1162       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1163       {
1164         int from_x, from_y;
1165         int fill_element;
1166
1167         if (x>lev_fieldx || y>lev_fieldy ||
1168             (x==0 && level_xpos<0) ||
1169             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1170             (y==0 && level_ypos<0) ||
1171             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1172           return;
1173
1174         from_x = x+level_xpos;
1175         from_y = y+level_ypos;
1176         fill_element = (button==1 ? new_element1 :
1177                         button==2 ? new_element2 :
1178                         button==3 ? new_element3 : 0);
1179
1180         FloodFill(from_x,from_y,fill_element);
1181         DrawMiniLevel(level_xpos,level_ypos);
1182       }
1183
1184       use_floodfill = FALSE;
1185       CloseDoor(DOOR_CLOSE_1);
1186       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1187     }
1188     return;
1189
1190 #endif
1191
1192
1193
1194   }
1195   else                          /********** EDIT/CTRL-FENSTER **********/
1196   {
1197     static unsigned long choice_delay = 0;
1198     int choice = CheckElemButtons(mx,my,button);
1199     int elem_pos = choice-ED_BUTTON_ELEM;
1200
1201     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1202          (choice == ED_BUTTON_EDOWN &&
1203           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1204         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1205     {
1206       int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1207       int i;
1208
1209 #if 0
1210       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1211               elements_in_list);
1212       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1213 #else
1214       step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1215       element_shift += step;
1216 #endif
1217
1218       if (element_shift<0)
1219         element_shift = 0;
1220       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1221         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1222       if (element_shift % MAX_ELEM_X)
1223         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1224
1225       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1226         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1227     }
1228     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1229     {
1230       int new_element;
1231
1232       if (elem_pos+element_shift < elements_in_list)
1233         new_element = editor_element[elem_pos+element_shift];
1234       else
1235         new_element = EL_LEERRAUM;
1236
1237       if (last_button==1)
1238         new_element1 = new_element;
1239       else if (last_button==2)
1240         new_element2 = new_element;
1241       else if (last_button==3)
1242         new_element3 = new_element;
1243
1244       DrawMiniGraphicExt(drawto,gc,
1245                          DX+ED_WIN_MB_LEFT_XPOS,
1246                          DY+ED_WIN_MB_LEFT_YPOS,
1247                          el2gfx(new_element1));
1248       DrawMiniGraphicExt(drawto,gc,
1249                          DX+ED_WIN_MB_MIDDLE_XPOS,
1250                          DY+ED_WIN_MB_MIDDLE_YPOS,
1251                          el2gfx(new_element2));
1252       DrawMiniGraphicExt(drawto,gc,
1253                          DX+ED_WIN_MB_RIGHT_XPOS,
1254                          DY+ED_WIN_MB_RIGHT_YPOS,
1255                          el2gfx(new_element3));
1256       redraw_mask |= REDRAW_DOOR_1;
1257
1258       if (!HAS_CONTENT(properties_element))
1259       {
1260         properties_element = new_element;
1261         if (edit_mode == ED_MODE_PROPERTIES)
1262           DrawPropertiesWindow();
1263       }
1264     }
1265   
1266     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1267     {
1268
1269
1270
1271 #if 0
1272
1273       switch(CheckEditButtons(mx,my,button))
1274       {
1275         case ED_BUTTON_CTRL:
1276           CloseDoor(DOOR_CLOSE_2);
1277           DrawControlWindow();
1278           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1279                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1280                     VXSIZE,VYSIZE,
1281                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1282           OpenDoor(DOOR_OPEN_2);
1283           edit_mode = ED_MODE_INFO;
1284           break;
1285         case ED_BUTTON_FILL:
1286           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1287           use_floodfill = TRUE;
1288           return;
1289           break;
1290         case ED_BUTTON_LEFT:
1291           if (level_xpos>=0)
1292           {
1293             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1294               break;
1295             if (lev_fieldx<2*SCR_FIELDX-2)
1296               break;
1297
1298             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1299             if (level_xpos<-1)
1300               level_xpos = -1;
1301             if (button==1)
1302               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1303             else
1304               DrawMiniLevel(level_xpos,level_ypos);
1305           }
1306           break;
1307         case ED_BUTTON_RIGHT:
1308           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1309           {
1310             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1311               break;
1312             if (lev_fieldx<2*SCR_FIELDX-2)
1313               break;
1314
1315             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1316             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1317               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1318             if (button==1)
1319               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1320             else
1321               DrawMiniLevel(level_xpos,level_ypos);
1322           }
1323           break;
1324         case ED_BUTTON_UP:
1325           if (level_ypos>=0)
1326           {
1327             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1328               break;
1329             if (lev_fieldy<2*SCR_FIELDY-2)
1330               break;
1331
1332             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1333             if (level_ypos<-1)
1334               level_ypos = -1;
1335             if (button==1)
1336               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1337             else
1338               DrawMiniLevel(level_xpos,level_ypos);
1339           }
1340           break;
1341         case ED_BUTTON_DOWN:
1342           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1343           {
1344             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1345               break;
1346             if (lev_fieldy<2*SCR_FIELDY-2)
1347               break;
1348
1349             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1350             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1351               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1352             if (button==1)
1353               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1354             else
1355               DrawMiniLevel(level_xpos,level_ypos);
1356           }
1357           break;
1358         default:
1359           break;
1360       }
1361
1362 #endif
1363
1364
1365
1366 #if 0
1367
1368       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1369       {
1370         int new_element;
1371
1372         if (button && !motion_status)
1373           in_field_pressed = TRUE;
1374
1375         if (!button || !in_field_pressed || button<1 || button>3 ||
1376             (y==0 && level_ypos<0) ||
1377             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1378             (x==0 && level_xpos<0) ||
1379             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1380             x>lev_fieldx || y>lev_fieldy)
1381           return;
1382
1383         new_element = (button==1 ? new_element1 :
1384                        button==2 ? new_element2 :
1385                        button==3 ? new_element3 : 0);
1386
1387         if (new_element != Feld[x+level_xpos][y+level_ypos])
1388         {
1389           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1390           {
1391             int x,y;
1392
1393             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1394             {
1395               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1396               {
1397                 Feld[x][y] = EL_LEERRAUM;
1398                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1399                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1400                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1401               }
1402             }
1403           }
1404
1405           Feld[x+level_xpos][y+level_ypos] = new_element;
1406           DrawMiniElement(x,y,new_element);
1407         }
1408       }
1409       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1410         in_field_pressed = FALSE;
1411
1412 #endif
1413
1414
1415
1416     }
1417     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1418     {
1419       int choice = CheckCountButtons(mx,my,button);
1420       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1421
1422       if (choice >= 0 && choice < 36 &&
1423           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1424       {
1425         if (!(choice % 2))
1426           step = -step;
1427
1428         choice /= 2;
1429
1430         if (choice<11)
1431         {
1432           level.score[choice] += step;
1433           if (level.score[choice]<0)
1434             level.score[choice] = 0;
1435           else if (level.score[choice]>255)
1436             level.score[choice] = 255;
1437         }
1438         else if (choice==11)
1439         {
1440           level.tempo_amoebe += step;
1441           if (level.tempo_amoebe<0)
1442             level.tempo_amoebe = 0;
1443           else if (level.tempo_amoebe>255)
1444             level.tempo_amoebe = 255;
1445         }
1446         else if (choice==12)
1447         {
1448           level.dauer_sieb += step;
1449           if (level.dauer_sieb<0)
1450             level.dauer_sieb = 0;
1451           else if (level.dauer_sieb>255)
1452             level.dauer_sieb = 255;
1453         }
1454         else if (choice==13)
1455         {
1456           level.dauer_ablenk += step;
1457           if (level.dauer_ablenk<0)
1458             level.dauer_ablenk = 0;
1459           else if (level.dauer_ablenk>255)
1460             level.dauer_ablenk = 255;
1461         }
1462         else if (choice==14)
1463         {
1464           level.edelsteine += step;
1465           if (level.edelsteine<0)
1466             level.edelsteine = 0;
1467           else if (level.edelsteine>999)
1468             level.edelsteine = 999;
1469         }
1470         else if (choice==15)
1471         {
1472           level.time += step;
1473           if (level.time<0)
1474             level.time = 0;
1475           else if (level.time>999)
1476             level.time = 999;
1477         }
1478         else if (choice==16)
1479         {
1480           lev_fieldx += step;
1481           if (lev_fieldx<MIN_LEV_FIELDX)
1482             lev_fieldx = MIN_LEV_FIELDX;
1483           else if (lev_fieldx>MAX_LEV_FIELDX)
1484             lev_fieldx = MAX_LEV_FIELDX;
1485           level.fieldx = lev_fieldx;
1486         }
1487         else if (choice==17)
1488         {
1489           lev_fieldy += step;
1490           if (lev_fieldy<MIN_LEV_FIELDY)
1491             lev_fieldy = MIN_LEV_FIELDY;
1492           else if (lev_fieldy>MAX_LEV_FIELDY)
1493             lev_fieldy = MAX_LEV_FIELDY;
1494           level.fieldy = lev_fieldy;
1495         }
1496
1497         if (choice<11)
1498           DrawText(ED_COUNT_VALUE_XPOS,
1499                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1500                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1501         else if (choice==11)
1502           DrawText(ED_COUNT_VALUE_XPOS,
1503                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1504                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1505         else if (choice==12)
1506           DrawText(ED_COUNT_VALUE_XPOS,
1507                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1508                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1509         else if (choice==13)
1510           DrawText(ED_COUNT_VALUE_XPOS,
1511                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1512                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1513         else if (choice==14)
1514           DrawText(ED_COUNT_VALUE_XPOS,
1515                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1516                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1517         else if (choice==15)
1518           DrawText(ED_COUNT_VALUE_XPOS,
1519                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1520                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1521         else if (choice==16)
1522           DrawText(ED_SIZE_VALUE_XPOS,
1523                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1524                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1525         else if (choice==17)
1526           DrawText(ED_SIZE_VALUE_XPOS,
1527                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1528                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1529
1530         redraw_mask &= ~REDRAW_FIELD;
1531         if (choice<16)
1532           XCopyArea(display,drawto,window,gc,
1533                     ED_COUNT_VALUE_XPOS,
1534                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1535                     3*FONT2_XSIZE,FONT2_YSIZE,
1536                     ED_COUNT_VALUE_XPOS,
1537                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1538         else
1539           XCopyArea(display,drawto,window,gc,
1540                     ED_SIZE_VALUE_XPOS,
1541                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1542                     3*FONT2_XSIZE,FONT2_YSIZE,
1543                     ED_SIZE_VALUE_XPOS,
1544                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1545         XFlush(display);
1546       }
1547
1548
1549
1550 #if 0
1551
1552       switch(CheckCtrlButtons(mx,my,button))
1553       {
1554         case ED_BUTTON_EDIT:
1555           CloseDoor(DOOR_CLOSE_2);
1556           AdjustLevelScrollPosition();
1557           DrawMiniLevel(level_xpos,level_ypos);
1558           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1559                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1560                     VXSIZE,VYSIZE,
1561                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1562           OpenDoor(DOOR_OPEN_2);
1563           edit_mode = ED_MODE_DRAWING;
1564           break;
1565         case ED_BUTTON_CLEAR:
1566           if (Request("Are you sure to clear this level ?",REQ_ASK))
1567           {
1568             for(x=0;x<MAX_LEV_FIELDX;x++) 
1569               for(y=0;y<MAX_LEV_FIELDY;y++) 
1570                 Feld[x][y] = EL_ERDREICH;
1571             DrawMiniLevel(level_xpos,level_ypos);
1572           }
1573           break;
1574         case ED_BUTTON_UNDO:
1575           if (leveldir[leveldir_nr].readonly ||
1576               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1577           {
1578             CloseDoor(DOOR_CLOSE_ALL);
1579             game_status=MAINMENU;
1580             DrawMainMenu();
1581           }
1582           else
1583           {
1584             CloseDoor(DOOR_CLOSE_1);
1585             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1586           }
1587           break;
1588         case ED_BUTTON_EXIT:
1589           {
1590             int figur_vorhanden = FALSE;
1591
1592             if (leveldir[leveldir_nr].readonly)
1593             {
1594               Request("This level is read only !",REQ_CONFIRM);
1595               break;
1596             }
1597
1598             for(y=0;y<lev_fieldy;y++) 
1599               for(x=0;x<lev_fieldx;x++)
1600                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1601                   figur_vorhanden = TRUE;
1602
1603             if (!figur_vorhanden)
1604               Request("No Level without Gregor Mc Duffin please !",
1605                          REQ_CONFIRM);
1606             else
1607             {
1608               if (Request("Save this level and kill the old ?",
1609                              REQ_ASK | REQ_STAY_OPEN))
1610               {
1611                 for(x=0;x<lev_fieldx;x++)
1612                   for(y=0;y<lev_fieldy;y++) 
1613                     Ur[x][y]=Feld[x][y];
1614                 SaveLevel(level_nr);
1615               }
1616               CloseDoor(DOOR_CLOSE_ALL);
1617               game_status=MAINMENU;
1618               DrawMainMenu();
1619             }
1620           }
1621           break;
1622         default:
1623           break;
1624       }
1625
1626 #endif
1627
1628
1629
1630       if (mx>=ED_COUNT_GADGET_XPOS &&
1631           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1632           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1633           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1634       {
1635         if (!name_typing)
1636         {
1637           name_typing = TRUE;
1638           DrawText(ED_COUNT_GADGET_XPOS+5,
1639                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1640                    level.name,FS_SMALL,FC_GREEN);
1641           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1642                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1643                    "<",FS_SMALL,FC_RED);
1644         }
1645       }
1646       else
1647       {
1648         if (name_typing)
1649         {
1650           name_typing = FALSE;
1651           DrawText(ED_COUNT_GADGET_XPOS+5,
1652                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1653                    level.name,FS_SMALL,FC_YELLOW);
1654           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1655                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1656                    " ",FS_SMALL,FC_RED);
1657         }
1658       }
1659
1660       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1661           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1662       {
1663         int new_element;
1664
1665         if (!button || button<1 || button>3)
1666           return;
1667
1668         new_element = (button==1 ? new_element1 :
1669                        button==2 ? new_element2 :
1670                        button==3 ? new_element3 : 0);
1671
1672         if (new_element != level.amoebe_inhalt)
1673         {
1674           level.amoebe_inhalt = new_element;
1675           DrawMiniElement(29,26,new_element);
1676         }
1677       }
1678
1679       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1680           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1681       {
1682         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1683         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1684         int i = x/5;
1685         int new_element;
1686
1687         x = x-i*5;
1688         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1689         {
1690           if (button && !motion_status)
1691             in_field_pressed = TRUE;
1692
1693           if (!button || !in_field_pressed || button<1 || button>3)
1694             return;
1695
1696           new_element = (button==1 ? new_element1 :
1697                          button==2 ? new_element2 :
1698                          button==3 ? new_element3 : 0);
1699
1700           if (new_element != level.mampfer_inhalt[i][x][y])
1701           {
1702             level.mampfer_inhalt[i][x][y] = new_element;
1703             DrawMiniElement(1+5*i+x,2+y,new_element);
1704           }
1705         }
1706         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1707           in_field_pressed = FALSE;
1708       }
1709       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1710         in_field_pressed = FALSE;
1711     }
1712   }
1713
1714   last_button = button;
1715
1716   BackToFront();
1717 }
1718
1719 void LevelNameTyping(KeySym key)
1720 {
1721   unsigned char ascii = 0;
1722   int len = strlen(level.name);
1723
1724   if (!name_typing)
1725     return;
1726
1727   if (key>=XK_A && key<=XK_Z)
1728     ascii = 'A'+(char)(key-XK_A);
1729   else if (key>=XK_a && key<=XK_z)
1730     ascii = 'a'+(char)(key-XK_a);
1731   else if (key>=XK_0 && key<=XK_9)
1732     ascii = '0'+(char)(key-XK_0);
1733 #ifdef XK_LATIN1
1734   else if (key>=XK_space && key<=XK_at)
1735     ascii = ' '+(char)(key-XK_space);
1736   else if (key==XK_Adiaeresis)
1737     ascii = 'Ä';
1738   else if (key==XK_Odiaeresis)
1739     ascii = 'Ö';
1740   else if (key==XK_Udiaeresis)
1741     ascii = 'Ü';
1742   else if (key==XK_adiaeresis)
1743     ascii = 'ä';
1744   else if (key==XK_odiaeresis)
1745     ascii = 'ö';
1746   else if (key==XK_udiaeresis)
1747     ascii = 'ü';
1748   else if (key==XK_underscore)
1749     ascii = '_';
1750 #endif
1751
1752   if (ascii && len<MAX_LEVNAMLEN-2)
1753   {
1754     level.name[len] = ascii;
1755     level.name[len+1] = 0;
1756     len++;
1757
1758     DrawTextExt(drawto,gc,
1759                 ED_COUNT_GADGET_XPOS+5,
1760                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1761                 level.name,FS_SMALL,FC_GREEN);
1762     DrawTextExt(window,gc,
1763                 ED_COUNT_GADGET_XPOS+5,
1764                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1765                 level.name,FS_SMALL,FC_GREEN);
1766     DrawTextExt(drawto,gc,
1767                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1768                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1769                 "<",FS_SMALL,FC_RED);
1770     DrawTextExt(window,gc,
1771                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1772                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1773                 "<",FS_SMALL,FC_RED);
1774   }
1775   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1776   {
1777     level.name[len-1] = 0;
1778     len--;
1779
1780     DrawTextExt(drawto,gc,
1781                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1782                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1783                 "< ",FS_SMALL,FC_GREEN);
1784     DrawTextExt(window,gc,
1785                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1786                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1787                 "< ",FS_SMALL,FC_GREEN);
1788   }
1789   else if (key==XK_Return)
1790   {
1791     DrawTextExt(drawto,gc,
1792                 ED_COUNT_GADGET_XPOS+5,
1793                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1794                 level.name,FS_SMALL,FC_YELLOW);
1795     DrawTextExt(window,gc,
1796                 ED_COUNT_GADGET_XPOS+5,
1797                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1798                 level.name,FS_SMALL,FC_YELLOW);
1799     DrawTextExt(drawto,gc,
1800                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1801                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1802                 " ",FS_SMALL,FC_YELLOW);
1803     DrawTextExt(window,gc,
1804                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1805                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1806                 " ",FS_SMALL,FC_YELLOW);
1807
1808     name_typing = FALSE;
1809   }
1810 }
1811
1812 static void DrawCounterValueField(int counter_id, int value)
1813 {
1814   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1815   int y = SY + counter_info[counter_id].y;
1816
1817   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1818             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1819             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1820             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1821             x, y);
1822
1823   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1824            int2str(value, 3), FS_SMALL, FC_YELLOW);
1825 }
1826
1827 static void DrawDrawingWindow()
1828 {
1829   ClearWindow();
1830   UnmapLevelEditorWindowGadgets();
1831   MapMainDrawingArea();
1832   AdjustLevelScrollPosition();
1833   DrawMiniLevel(level_xpos, level_ypos);
1834 }
1835
1836 static void DrawElementContentAreas()
1837 {
1838   int *num_areas = &MampferMax;
1839   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1840   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1841   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1842   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1843   int i, x, y;
1844
1845   for (i=0; i<MAX_ELEMCONT; i++)
1846     for (y=0; y<3; y++)
1847       for (x=0; x<3; x++)
1848         ElementContent[i][x][y] = level.mampfer_inhalt[i][x][y];
1849
1850   for (i=0; i<MAX_ELEMCONT; i++)
1851     UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1852
1853   /* display counter to choose number of element content areas */
1854   gadget_areas_value = num_areas;
1855   DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
1856   x = counter_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
1857   y = counter_info[ED_COUNTER_ELEMCONT].y;
1858   DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1859             FC_YELLOW, "number of content areas");
1860   MapCounterButtons(ED_COUNTER_ELEMCONT);
1861
1862   /* delete content areas in case of reducing number of them */
1863   XFillRectangle(display, backbuffer, gc,
1864                  SX, area_sy - MINI_TILEX,
1865                  SXSIZE, 12 * MINI_TILEY);
1866
1867   /* draw some decorative border for the objects */
1868   for (i=0; i<*num_areas; i++)
1869   {
1870     for (y=0; y<4; y++)
1871       for (x=0; x<4; x++)
1872         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1873                         EL_ERDREICH);
1874
1875     XFillRectangle(display, drawto, gc,
1876                    area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
1877                    area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
1878                    3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
1879   }
1880
1881   /* copy border to the right location */
1882   XCopyArea(display, drawto, drawto, gc,
1883             area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
1884             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1885
1886   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
1887            "Content", FS_SMALL, FC_YELLOW);
1888   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
1889            "when", FS_SMALL, FC_YELLOW);
1890   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
1891            "smashed", FS_SMALL, FC_YELLOW);
1892
1893   for (i=0; i<*num_areas; i++)
1894   {
1895     for (y=0; y<3; y++)
1896       for (x=0; x<3; x++)
1897         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1898                         ElementContent[i][x][y]);
1899
1900     DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
1901               area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
1902               FC_YELLOW, "%d", i + 1);
1903   }
1904
1905   for (i=0; i<*num_areas; i++)
1906     MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1907 }
1908
1909 static void DrawAmoebaContentArea()
1910 {
1911   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1912   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1913   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1914   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1915   int x, y;
1916
1917   ElementContent[0][0][0] = level.amoebe_inhalt;
1918
1919   /* draw decorative border for the object */
1920   for (y=0; y<2; y++)
1921     for (x=0; x<2; x++)
1922       DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
1923
1924   XFillRectangle(display, drawto, gc,
1925                  area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
1926                  MINI_TILEX + 2, MINI_TILEY + 2);
1927
1928   /* copy border to the right location */
1929   XCopyArea(display, drawto, drawto, gc,
1930             area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
1931             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1932
1933   DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
1934            FS_SMALL, FC_YELLOW);
1935
1936   DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
1937
1938   MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
1939 }
1940
1941 #define TEXT_COLLECTING         "Score for collecting"
1942 #define TEXT_SMASHING           "Score for smashing"
1943 #define TEXT_CRACKING           "Score for cracking"
1944 #define TEXT_SPEED              "Speed of amoeba growth"
1945 #define TEXT_DURATION           "Duration when activated"
1946
1947 static void DrawPropertiesWindow()
1948 {
1949   int i, x, y;
1950   int num_elements_in_level;
1951   static struct
1952   {
1953     int element;
1954     int *counter_value;
1955     char *text;
1956   } elements_with_counter[] =
1957   {
1958     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
1959     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
1960     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
1961     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
1962     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
1963     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
1964     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
1965     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
1966     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
1967     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
1968     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
1969     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
1970     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
1971     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
1972     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
1973     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
1974     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
1975     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
1976     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
1977     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
1978     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
1979     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
1980     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
1981     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
1982     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
1983     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
1984     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
1985     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
1986     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
1987     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
1988     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
1989     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
1990     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
1991     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
1992     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
1993     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
1994     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
1995     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
1996     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
1997     { EL_SIEB_INAKTIV,  &level.dauer_sieb,      TEXT_DURATION },
1998     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
1999     { -1, NULL, NULL }
2000   };
2001
2002   ClearWindow();
2003   UnmapLevelEditorWindowGadgets();
2004
2005   /* draw some decorative border for the object */
2006   for (y=0; y<3; y++)
2007     for (x=0; x<3; x++)
2008       DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
2009
2010   XFillRectangle(display, drawto, gc,
2011                  SX + TILEX + MINI_TILEX/2 - 1,
2012                  SY + TILEY + MINI_TILEY/2 - 1,
2013                  TILEX + 2, TILEY + 2);
2014
2015   /* copy border to the right location */
2016   XCopyArea(display, drawto, drawto, gc,
2017             SX + TILEX, SY + TILEY,
2018             2 * TILEX, 2 * TILEY,
2019             SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
2020
2021   DrawGraphic(1, 1, el2gfx(properties_element));
2022   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
2023            FS_SMALL, FC_YELLOW);
2024
2025   num_elements_in_level = 0;
2026   for (y=0; y<lev_fieldy; y++) 
2027     for (x=0; x<lev_fieldx; x++)
2028       if (Feld[x][y] == properties_element)
2029         num_elements_in_level++;
2030
2031   DrawTextF(ED_PROPERTIES_XPOS, 5*TILEY, FC_YELLOW, "%d x contained in level",
2032             num_elements_in_level);
2033
2034   /* check if there are elements where a score can be chosen for */
2035   for (i=0; elements_with_counter[i].element != -1; i++)
2036   {
2037     if (elements_with_counter[i].element == properties_element)
2038     {
2039       int x = counter_info[ED_COUNTER_SCORE].x + DXSIZE;
2040       int y = counter_info[ED_COUNTER_SCORE].y;
2041
2042       gadget_score_value = elements_with_counter[i].counter_value;
2043       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2044       DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2045                 FC_YELLOW, elements_with_counter[i].text);
2046       MapCounterButtons(ED_COUNTER_SCORE);
2047       break;
2048     }
2049   }
2050
2051   if (HAS_CONTENT(properties_element))
2052   {
2053     if (IS_AMOEBOID(properties_element))
2054       DrawAmoebaContentArea();
2055     else
2056       DrawElementContentAreas();
2057   }
2058 }
2059
2060 static void swap_numbers(int *i1, int *i2)
2061 {
2062   int help = *i1;
2063
2064   *i1 = *i2;
2065   *i2 = help;
2066 }
2067
2068 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
2069 {
2070   int help_x = *x1;
2071   int help_y = *y1;
2072
2073   *x1 = *x2;
2074   *x2 = help_x;
2075
2076   *y1 = *y2;
2077   *y2 = help_y;
2078 }
2079
2080 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
2081 {
2082   int lx = sx + level_xpos;
2083   int ly = sy + level_ypos;
2084
2085   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
2086
2087   if (change_level)
2088     Feld[lx][ly] = element;
2089 }
2090
2091 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
2092                      int element, boolean change_level)
2093 {
2094   if (from_y == to_y)                   /* horizontal line */
2095   {
2096     int x;
2097     int y = from_y;
2098
2099     if (from_x > to_x)
2100       swap_numbers(&from_x, &to_x);
2101
2102     for (x=from_x; x<=to_x; x++)
2103       DrawLineElement(x, y, element, change_level);
2104   }
2105   else if (from_x == to_x)              /* vertical line */
2106   {
2107     int x = from_x;
2108     int y;
2109
2110     if (from_y > to_y)
2111       swap_numbers(&from_y, &to_y);
2112
2113     for (y=from_y; y<=to_y; y++)
2114       DrawLineElement(x, y, element, change_level);
2115   }
2116   else                                  /* diagonal line */
2117   {
2118     int len_x = ABS(to_x - from_x);
2119     int len_y = ABS(to_y - from_y);
2120     int x, y;
2121
2122     if (len_y < len_x)                  /* a < 1 */
2123     {
2124       float a = (float)len_y / (float)len_x;
2125
2126       if (from_x > to_x)
2127         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2128
2129       for (x=0; x<=len_x; x++)
2130       {
2131         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2132
2133         DrawLineElement(from_x + x, from_y + y, element, change_level);
2134       }
2135     }
2136     else                                /* a >= 1 */
2137     {
2138       float a = (float)len_x / (float)len_y;
2139
2140       if (from_y > to_y)
2141         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2142
2143       for (y=0; y<=len_y; y++)
2144       {
2145         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2146
2147         DrawLineElement(from_x + x, from_y + y, element, change_level);
2148       }
2149     }
2150   }
2151 }
2152
2153 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2154                           int element, boolean change_level)
2155 {
2156   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2157   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2158   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2159   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2160 }
2161
2162 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2163                           int element, boolean change_level)
2164 {
2165   int y;
2166
2167   if (from_y > to_y)
2168     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2169
2170   for (y=from_y; y<=to_y; y++)
2171     DrawLine(from_x, y, to_x, y, element, change_level);
2172 }
2173
2174 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2175 {
2176   int from_sx, from_sy;
2177   int to_sx, to_sy;
2178
2179   if (from_x > to_x)
2180     swap_numbers(&from_x, &to_x);
2181
2182   if (from_y > to_y)
2183     swap_numbers(&from_y, &to_y);
2184
2185   from_sx = SX + from_x * MINI_TILEX;
2186   from_sy = SY + from_y * MINI_TILEY;
2187   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2188   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2189
2190   XSetForeground(display, gc, WhitePixel(display, screen));
2191
2192   XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2193   XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2194   XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2195   XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2196
2197   XSetForeground(display, gc, BlackPixel(display, screen));
2198
2199   if (from_x == to_x && from_y == to_y)
2200     MarkTileDirty(from_x/2, from_y/2);
2201   else
2202     redraw_mask |= REDRAW_FIELD;
2203 }
2204
2205 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2206                        int element, boolean change_level)
2207 {
2208   if (element == -1 || change_level)
2209     DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2210   else
2211     DrawAreaBorder(from_x, from_y, to_x, to_y);
2212 }
2213
2214 /* values for CopyBrushExt() */
2215 #define CB_AREA_TO_BRUSH        0
2216 #define CB_BRUSH_TO_LEVEL       1
2217
2218 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2219 {
2220   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2221   static brush_from_x, brush_from_y;
2222   static brush_to_x, brush_to_y;
2223   int x, y;
2224
2225   if (from_x > to_x)
2226     swap_numbers(&from_x, &to_x);
2227
2228   if (from_y > to_y)
2229     swap_numbers(&from_y, &to_y);
2230
2231   if (mode == CB_AREA_TO_BRUSH)
2232   {
2233     for (y=from_y; y<=to_y; y++)
2234       for (x=from_x; x<=to_x; x++)
2235         brush_buffer[x][y] = Feld[x][y];
2236
2237     brush_from_x = from_x;
2238     brush_from_y = from_y;
2239     brush_to_x = to_x;
2240     brush_to_y = to_y;
2241   }
2242   else
2243   {
2244     for (y=brush_from_y; y<=brush_to_y; y++)
2245       for (x=brush_from_x; x<=brush_to_x; x++)
2246         Feld[x][y] = brush_buffer[x][y];
2247     CopyLevelToUndoBuffer();
2248   }
2249 }
2250
2251 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2252 {
2253   CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2254 }
2255
2256 #if 0
2257 static void CopyBrushToLevel()
2258 {
2259   CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2260 }
2261 #endif
2262
2263 static void FloodFill(int from_x, int from_y, int fill_element)
2264 {
2265   int i,x,y;
2266   int old_element;
2267   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2268   static int safety = 0;
2269
2270   /* check if starting field still has the desired content */
2271   if (Feld[from_x][from_y] == fill_element)
2272     return;
2273
2274   safety++;
2275
2276   if (safety > lev_fieldx*lev_fieldy)
2277     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2278
2279   old_element = Feld[from_x][from_y];
2280   Feld[from_x][from_y] = fill_element;
2281
2282   for(i=0;i<4;i++)
2283   {
2284     x = from_x + check[i][0];
2285     y = from_y + check[i][1];
2286
2287     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2288       FloodFill(x, y, fill_element);
2289   }
2290
2291   safety--;
2292 }
2293
2294 /* values for DrawLevelText() modes */
2295 #define TEXT_INIT       0
2296 #define TEXT_SETCURSOR  1
2297 #define TEXT_WRITECHAR  2
2298 #define TEXT_BACKSPACE  3
2299 #define TEXT_NEWLINE    4
2300 #define TEXT_END        5
2301
2302 static void DrawLevelText(int sx, int sy, char letter, int mode)
2303 {
2304   static short delete_buffer[MAX_LEV_FIELDX];
2305   static int start_sx, start_sy;
2306   static int last_sx, last_sy;
2307   static boolean typing = FALSE;
2308   int letter_element = EL_CHAR_ASCII0 + letter;
2309   int lx, ly;
2310
2311   if (mode != TEXT_INIT)
2312   {
2313     if (!typing)
2314       return;
2315
2316     if (mode != TEXT_SETCURSOR)
2317     {
2318       sx = last_sx;
2319       sy = last_sy;
2320     }
2321
2322     lx = last_sx + level_xpos;
2323     ly = last_sy + level_ypos;
2324   }
2325
2326   switch (mode)
2327   {
2328     case TEXT_INIT:
2329       if (typing)
2330         DrawLevelText(0, 0, 0, TEXT_END);
2331
2332       typing = TRUE;
2333       start_sx = last_sx = sx;
2334       start_sy = last_sy = sy;
2335       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2336       break;
2337
2338     case TEXT_SETCURSOR:
2339       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2340       DrawAreaBorder(sx, sy, sx, sy);
2341       last_sx = sx;
2342       last_sy = sy;
2343       break;
2344
2345     case TEXT_WRITECHAR:
2346       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2347       {
2348         delete_buffer[sx - start_sx] = Feld[lx][ly];
2349         Feld[lx][ly] = letter_element;
2350
2351         if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2352           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2353         else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2354           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2355         else
2356           DrawLevelText(0, 0, 0, TEXT_END);
2357       }
2358       break;
2359
2360     case TEXT_BACKSPACE:
2361       if (sx > start_sx)
2362       {
2363         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2364         DrawMiniElement(sx - 1, sy, new_element3);
2365         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2366       }
2367       break;
2368
2369     case TEXT_NEWLINE:
2370       if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2371         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2372       else
2373         DrawLevelText(0, 0, 0, TEXT_END);
2374       break;
2375
2376     case TEXT_END:
2377       CopyLevelToUndoBuffer();
2378       DrawMiniElement(sx, sy, Feld[lx][ly]);
2379       typing = FALSE;
2380       break;
2381
2382     default:
2383       break;
2384   }
2385 }
2386
2387 static void CopyLevelToUndoBuffer()
2388 {
2389   int x, y;
2390
2391   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2392
2393   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2394     undo_buffer_steps++;
2395
2396   for(x=0; x<lev_fieldx; x++)
2397     for(y=0; y<lev_fieldy; y++)
2398       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2399 }
2400
2401 static void RandomPlacement(int button)
2402 {
2403   int new_element;
2404   int x, y;
2405
2406   new_element = (button == 1 ? new_element1 :
2407                  button == 2 ? new_element2 :
2408                  button == 3 ? new_element3 : 0);
2409
2410   if (random_placement_method == RANDOM_USE_PERCENTAGE)
2411   {
2412     for(x=0; x<lev_fieldx; x++)
2413       for(y=0; y<lev_fieldy; y++)
2414         if (RND(100) < random_placement_percentage)
2415           Feld[x][y] = new_element;
2416   }
2417   else
2418   {
2419     int elements_left = random_placement_num_objects;
2420
2421     while (elements_left > 0)
2422     {
2423       x = RND(lev_fieldx);
2424       y = RND(lev_fieldy);
2425
2426       if (Feld[x][y] != new_element)
2427       {
2428         Feld[x][y] = new_element;
2429         elements_left--;
2430       }
2431     }
2432   }
2433
2434   DrawMiniLevel(level_xpos, level_ypos);
2435   CopyLevelToUndoBuffer();
2436 }
2437
2438 static void HandleDrawingAreas(struct GadgetInfo *gi)
2439 {
2440   static boolean started_inside_drawing_area = FALSE;
2441   static boolean draw_with_brush = FALSE;
2442   int id = gi->custom_id;
2443   boolean inside_drawing_area = !gi->event.off_borders;
2444   boolean button_press_event;
2445   boolean button_release_event;
2446   boolean draw_level = (id == ED_CTRL_ID_DRAWING_LEVEL);
2447   int new_element;
2448   int button = gi->event.button;
2449   int sx = gi->event.x, sy = gi->event.y;
2450   int lx, ly;
2451   int x, y;
2452
2453   /*
2454   if (edit_mode != ED_MODE_DRAWING)
2455     return;
2456   */
2457
2458   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2459   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2460
2461   if (draw_level)
2462   {
2463     sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
2464     sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
2465     lx = sx + level_xpos;
2466     ly = sy + level_ypos;
2467
2468     lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
2469     ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
2470     sx = lx - level_xpos;
2471     sy = ly - level_ypos;
2472   }
2473   else
2474   {
2475     sx = (sx < 0 ? 0 : sx > 2 ? 2 : sx);
2476     sy = (sy < 0 ? 0 : sy > 2 ? 2 : sy);
2477   }
2478
2479   if (button_press_event)
2480     started_inside_drawing_area = inside_drawing_area;
2481
2482   if (!started_inside_drawing_area)
2483     return;
2484
2485   if (!button && !button_release_event)
2486     return;
2487
2488   new_element = (button == 1 ? new_element1 :
2489                  button == 2 ? new_element2 :
2490                  button == 3 ? new_element3 : 0);
2491
2492   if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2493     return;
2494
2495   switch (drawing_function)
2496   {
2497     case ED_CTRL_ID_SINGLE_ITEMS:
2498       if (draw_level)
2499       {
2500         if (button_release_event)
2501           CopyLevelToUndoBuffer();
2502
2503         if (!button)
2504           break;
2505
2506         if (new_element != Feld[lx][ly])
2507         {
2508           if (new_element == EL_SPIELFIGUR)
2509           {
2510             /* remove player at old position */
2511             for(y=0; y<lev_fieldy; y++)
2512             {
2513               for(x=0; x<lev_fieldx; x++)
2514               {
2515                 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2516                 {
2517                   Feld[x][y] = EL_LEERRAUM;
2518                   if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2519                       y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2520                     DrawMiniElement(x - level_xpos, y - level_ypos,
2521                                     EL_LEERRAUM);
2522                 }
2523               }
2524             }
2525           }
2526
2527           Feld[lx][ly] = new_element;
2528           DrawMiniElement(sx, sy, new_element);
2529         }
2530       }
2531       else
2532       {
2533         DrawMiniGraphicExt(drawto, gc,
2534                            gi->x + sx * MINI_TILEX,
2535                            gi->y + sy * MINI_TILEY,
2536                            el2gfx(new_element));
2537         DrawMiniGraphicExt(window, gc,
2538                            gi->x + sx * MINI_TILEX,
2539                            gi->y + sy * MINI_TILEY,
2540                            el2gfx(new_element));
2541
2542         if (id == ED_CTRL_ID_AMOEBA_CONTENT)
2543           level.amoebe_inhalt = new_element;
2544         else if (id >= ED_CTRL_ID_ELEMCONT_0 && id <= ED_CTRL_ID_ELEMCONT_7)
2545           level.mampfer_inhalt[id - ED_CTRL_ID_ELEMCONT_0][sx][sy] =
2546             new_element;
2547       }
2548       break;
2549
2550     case ED_CTRL_ID_CONNECTED_ITEMS:
2551       {
2552         static int last_sx = -1;
2553         static int last_sy = -1;
2554
2555         if (button_release_event)
2556           CopyLevelToUndoBuffer();
2557
2558         if (button)
2559         {
2560           if (!button_press_event)
2561             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2562
2563           last_sx = sx;
2564           last_sy = sy;
2565         }
2566       }
2567       break;
2568
2569     case ED_CTRL_ID_LINE:
2570     case ED_CTRL_ID_RECTANGLE:
2571     case ED_CTRL_ID_FILLED_BOX:
2572     case ED_CTRL_ID_BRUSH:
2573       {
2574         static int last_sx = -1;
2575         static int last_sy = -1;
2576         static int start_sx = -1;
2577         static int start_sy = -1;
2578         void (*draw_func)(int, int, int, int, int, boolean);
2579
2580         if (drawing_function == ED_CTRL_ID_LINE)
2581           draw_func = DrawLine;
2582         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2583           draw_func = DrawRectangle;
2584         else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2585           draw_func = DrawFilledBox;
2586         else
2587           draw_func = SelectArea;
2588
2589         if (button_press_event)
2590         {
2591           draw_func(sx, sy, sx, sy, new_element, FALSE);
2592           start_sx = last_sx = sx;
2593           start_sy = last_sy = sy;
2594         }
2595         else if (button_release_event)
2596         {
2597           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2598           if (drawing_function == ED_CTRL_ID_BRUSH)
2599           {
2600             CopyAreaToBrush(start_sx, start_sy, sx, sy);
2601             draw_with_brush = TRUE;
2602           }
2603           else
2604             CopyLevelToUndoBuffer();
2605         }
2606         else if (last_sx != sx || last_sy != sy)
2607         {
2608           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2609           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2610           last_sx = sx;
2611           last_sy = sy;
2612         }
2613       }
2614       break;
2615
2616     case ED_CTRL_ID_TEXT:
2617       if (button_press_event)
2618         DrawLevelText(sx, sy, 0, TEXT_INIT);
2619       break;
2620
2621     case ED_CTRL_ID_FLOOD_FILL:
2622       if (button_press_event && Feld[lx][ly] != new_element)
2623       {
2624         FloodFill(lx, ly, new_element);
2625         DrawMiniLevel(level_xpos, level_ypos);
2626         CopyLevelToUndoBuffer();
2627       }
2628       break;
2629
2630     default:
2631       break;
2632   }
2633 }
2634
2635 static void HandleCounterButtons(struct GadgetInfo *gi)
2636 {
2637   int id = gi->custom_id;
2638   int button = gi->event.button;
2639   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2640
2641   switch (id)
2642   {
2643     case ED_CTRL_ID_SCORE_DOWN:
2644     case ED_CTRL_ID_SCORE_UP:
2645       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2646       if (*gadget_score_value < 0)
2647         *gadget_score_value = 0;
2648       else if (*gadget_score_value > 255)
2649         *gadget_score_value = 255;
2650
2651       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2652       break;
2653
2654     case ED_CTRL_ID_ELEMCONT_DOWN:
2655     case ED_CTRL_ID_ELEMCONT_UP:
2656       *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
2657       if (*gadget_areas_value < 1)
2658         *gadget_areas_value = 1;
2659       else if (*gadget_areas_value > MAX_ELEMCONT)
2660         *gadget_areas_value = MAX_ELEMCONT;
2661
2662       DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2663       DrawElementContentAreas();
2664       break;
2665
2666     default:
2667       break;
2668   }
2669 }
2670
2671 static void HandleControlButtons(struct GadgetInfo *gi)
2672 {
2673   int id = gi->custom_id;
2674   int button = gi->event.button;
2675   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2676   int new_element;
2677   int player_present = FALSE;
2678   int level_changed = FALSE;
2679   int x, y;
2680
2681   new_element = (button == 1 ? new_element1 :
2682                  button == 2 ? new_element2 :
2683                  button == 3 ? new_element3 : 0);
2684
2685   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2686     DrawLevelText(0, 0, 0, TEXT_END);
2687
2688   if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2689   {
2690     DrawDrawingWindow();
2691     edit_mode = ED_MODE_DRAWING;
2692   }
2693
2694   switch (id)
2695   {
2696     case ED_CTRL_ID_SINGLE_ITEMS:
2697     case ED_CTRL_ID_CONNECTED_ITEMS:
2698     case ED_CTRL_ID_LINE:
2699     case ED_CTRL_ID_TEXT:
2700     case ED_CTRL_ID_RECTANGLE:
2701     case ED_CTRL_ID_FILLED_BOX:
2702     case ED_CTRL_ID_FLOOD_FILL:
2703     case ED_CTRL_ID_BRUSH:
2704       drawing_function = id;
2705       break;
2706
2707     case ED_CTRL_ID_WRAP_LEFT:
2708       if (level_xpos >= 0)
2709       {
2710         if (lev_fieldx < 2*SCR_FIELDX - 2)
2711           break;
2712
2713         level_xpos -= step;
2714         if (level_xpos <- 1)
2715           level_xpos = -1;
2716         if (button == 1)
2717           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2718         else
2719           DrawMiniLevel(level_xpos, level_ypos);
2720       }
2721       break;
2722
2723     case ED_CTRL_ID_WRAP_RIGHT:
2724       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2725       {
2726         if (lev_fieldx < 2*SCR_FIELDX - 2)
2727           break;
2728
2729         level_xpos += step;
2730         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2731           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2732         if (button == 1)
2733           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2734         else
2735           DrawMiniLevel(level_xpos, level_ypos);
2736       }
2737       break;
2738
2739     case ED_CTRL_ID_WRAP_UP:
2740       if (level_ypos >= 0)
2741       {
2742         if (lev_fieldy < 2*SCR_FIELDY - 2)
2743           break;
2744
2745         level_ypos -= step;
2746         if (level_ypos < -1)
2747           level_ypos = -1;
2748         if (button == 1)
2749           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2750         else
2751           DrawMiniLevel(level_xpos, level_ypos);
2752       }
2753       break;
2754
2755     case ED_CTRL_ID_WRAP_DOWN:
2756       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2757       {
2758         if (lev_fieldy < 2*SCR_FIELDY - 2)
2759           break;
2760
2761         level_ypos += step;
2762         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2763           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2764         if (button == 1)
2765           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2766         else
2767           DrawMiniLevel(level_xpos, level_ypos);
2768       }
2769       break;
2770
2771     case ED_CTRL_ID_PROPERTIES:
2772       properties_element = new_element;
2773       DrawPropertiesWindow();
2774       edit_mode = ED_MODE_PROPERTIES;
2775       break;
2776
2777     case ED_CTRL_ID_RANDOM_PLACEMENT:
2778       RandomPlacement(button);
2779       break;
2780
2781     case ED_CTRL_ID_UNDO:
2782       if (undo_buffer_steps == 0)
2783       {
2784         Request("Undo buffer empty !", REQ_CONFIRM);
2785         break;
2786       }
2787
2788       undo_buffer_position =
2789         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2790       undo_buffer_steps--;
2791
2792       for(x=0; x<lev_fieldx; x++)
2793         for(y=0; y<lev_fieldy; y++)
2794           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2795       DrawMiniLevel(level_xpos,level_ypos);
2796       break;
2797
2798     case ED_CTRL_ID_INFO:
2799       if (edit_mode != ED_MODE_INFO)
2800       {
2801         DrawControlWindow();
2802         edit_mode = ED_MODE_INFO;
2803       }
2804       else
2805       {
2806         DrawDrawingWindow();
2807         edit_mode = ED_MODE_DRAWING;
2808       }
2809       break;
2810
2811     case ED_CTRL_ID_CLEAR:
2812       for(x=0; x<MAX_LEV_FIELDX; x++) 
2813         for(y=0; y<MAX_LEV_FIELDY; y++) 
2814           Feld[x][y] = new_element3;
2815       CopyLevelToUndoBuffer();
2816
2817       DrawMiniLevel(level_xpos, level_ypos);
2818       break;
2819
2820     case ED_CTRL_ID_SAVE:
2821       if (leveldir[leveldir_nr].readonly)
2822       {
2823         Request("This level is read only !", REQ_CONFIRM);
2824         break;
2825       }
2826
2827       for(y=0; y<lev_fieldy; y++) 
2828         for(x=0; x<lev_fieldx; x++)
2829           if (Feld[x][y] != Ur[x][y])
2830             level_changed = TRUE;
2831
2832       if (0 && !level_changed)
2833       {
2834         Request("Level has not changed !", REQ_CONFIRM);
2835         break;
2836       }
2837
2838       for(y=0; y<lev_fieldy; y++) 
2839         for(x=0; x<lev_fieldx; x++)
2840           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2841             player_present = TRUE;
2842
2843       if (!player_present)
2844         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2845       else
2846       {
2847         if (Request("Save this level and kill the old ?", REQ_ASK))
2848         {
2849           for(x=0; x<lev_fieldx; x++)
2850             for(y=0; y<lev_fieldy; y++) 
2851               Ur[x][y] = Feld[x][y];
2852           SaveLevel(level_nr);
2853         }
2854       }
2855       break;
2856
2857     case ED_CTRL_ID_TEST:
2858       for(y=0; y<lev_fieldy; y++) 
2859         for(x=0; x<lev_fieldx; x++)
2860           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2861             player_present = TRUE;
2862
2863       if (!player_present)
2864         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2865       else
2866       {
2867         for(x=0; x<lev_fieldx; x++)
2868           for(y=0; y<lev_fieldy; y++)
2869             OrigBackup[x][y] = Ur[x][y];
2870
2871         for(x=0; x<lev_fieldx; x++)
2872           for(y=0; y<lev_fieldy; y++)
2873             Ur[x][y] = Feld[x][y];
2874
2875         level_editor_test_game = TRUE;
2876         game_status = PLAYING;
2877         InitGame();
2878       }
2879       break;
2880
2881     case ED_CTRL_ID_EXIT:
2882       for(y=0; y<lev_fieldy; y++) 
2883         for(x=0; x<lev_fieldx; x++)
2884           if (Feld[x][y] != Ur[x][y])
2885             level_changed = TRUE;
2886
2887       if (!level_changed ||
2888           Request("Level has changed! Exit without saving ?",
2889                   REQ_ASK | REQ_STAY_OPEN))
2890       {
2891         CloseDoor(DOOR_CLOSE_1);
2892
2893         /*
2894         CloseDoor(DOOR_CLOSE_ALL);
2895         */
2896
2897         /* draw smaller door */
2898         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2899                   DOOR_GFX_PAGEX7, 64,
2900                   108, 64,
2901                   EX - 4, EY - 12);
2902         redraw_mask |= REDRAW_ALL;
2903
2904         game_status = MAINMENU;
2905         DrawMainMenu();
2906       }
2907       else
2908       {
2909         CloseDoor(DOOR_CLOSE_1);
2910         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2911                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2912                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2913         OpenDoor(DOOR_OPEN_1);
2914       }
2915       break;
2916
2917     default:
2918       if (gi->event.type == GD_EVENT_PRESSED)
2919         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2920       else if (gi->event.type == GD_EVENT_RELEASED)
2921         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2922       else if (gi->event.type == GD_EVENT_MOVING)
2923         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2924       else
2925         printf("default: HandleControlButtons: ?\n");
2926       break;
2927   }
2928 }
2929
2930 void HandleLevelEditorKeyInput(KeySym key)
2931 {
2932   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2933   {
2934     char *keyname = getKeyNameFromKeySym(key);
2935     char letter = 0;
2936
2937     if (strlen(keyname) == 1)
2938       letter = keyname[0];
2939     else if (strcmp(keyname, "space") == 0)
2940       letter = ' ';
2941     else if (strcmp(keyname, "less") == 0)
2942       letter = '<';
2943     else if (strcmp(keyname, "equal") == 0)
2944       letter = '=';
2945     else if (strcmp(keyname, "greater") == 0)
2946       letter = '>';
2947
2948     /* map lower case letters to upper case */
2949     if (letter >= 'a' && letter <= 'z')
2950       letter += (int)('A' - 'a');
2951     else if (letter == 'ä')
2952       letter = 'Ä';
2953     else if (letter == 'ä')
2954       letter = 'Ö';
2955     else if (letter == 'ä')
2956       letter = 'Ü';
2957
2958     if (letter)
2959       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
2960     else if (key == XK_Delete || key == XK_BackSpace)
2961       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
2962     else if (key == XK_Return)
2963       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
2964   }
2965 }