28d086354f5e5e4860dd9e87d8a7847ef027195d
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING         0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS        236
53 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS    142
54
55 #define ED_CTRL1_BUTTONS_HORIZ  4
56 #define ED_CTRL1_BUTTONS_VERT   4
57 #define ED_CTRL1_BUTTON_XSIZE   22
58 #define ED_CTRL1_BUTTON_YSIZE   22
59 #define ED_CTRL1_BUTTONS_XPOS   6
60 #define ED_CTRL1_BUTTONS_YPOS   6
61 #define ED_CTRL2_BUTTONS_HORIZ  3
62 #define ED_CTRL2_BUTTONS_VERT   2
63 #define ED_CTRL2_BUTTON_XSIZE   30
64 #define ED_CTRL2_BUTTON_YSIZE   20
65 #define ED_CTRL2_BUTTONS_XPOS   5
66 #define ED_CTRL2_BUTTONS_YPOS   100
67 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
68 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
69 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
70
71 /* values for counter gadgets */
72 #define ED_COUNT_VALUE_XOFFSET  5
73 #define ED_COUNT_VALUE_YOFFSET  3
74 #define ED_COUNT_SCORE_XPOS     (TILEX)
75 #define ED_COUNT_SCORE_YPOS     (14 * MINI_TILEY)
76 #define ED_COUNT_ELEMCONT_XPOS  (TILEX)
77 #define ED_COUNT_ELEMCONT_YPOS  (17 * MINI_TILEY)
78
79 /* values for element content drawing areas */
80 #define ED_AREA_ELEMCONT_XPOS   (TILEX)
81 #define ED_AREA_ELEMCONT_YPOS   (10 * TILEY)
82
83 /* control button identifiers */
84 #define ED_CTRL_ID_SINGLE_ITEMS         0
85 #define ED_CTRL_ID_CONNECTED_ITEMS      1
86 #define ED_CTRL_ID_LINE                 2
87 #define ED_CTRL_ID_TEXT                 3
88 #define ED_CTRL_ID_RECTANGLE            4
89 #define ED_CTRL_ID_FILLED_BOX           5
90 #define ED_CTRL_ID_WRAP_UP              6
91 #define ED_CTRL_ID_PROPERTIES           7
92 #define ED_CTRL_ID_FLOOD_FILL           8
93 #define ED_CTRL_ID_WRAP_LEFT            9
94 #define ED_CTRL_ID_UNUSED1              10
95 #define ED_CTRL_ID_WRAP_RIGHT           11
96 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
97 #define ED_CTRL_ID_BRUSH                13
98 #define ED_CTRL_ID_WRAP_DOWN            14
99 #define ED_CTRL_ID_UNUSED2              15
100 #define ED_CTRL_ID_UNDO                 16
101 #define ED_CTRL_ID_INFO                 17
102 #define ED_CTRL_ID_SAVE                 18
103 #define ED_CTRL_ID_CLEAR                19
104 #define ED_CTRL_ID_TEST                 20
105 #define ED_CTRL_ID_EXIT                 21
106
107 /* counter button identifiers */
108 #define ED_CTRL_ID_SCORE_DOWN           22
109 #define ED_CTRL_ID_SCORE_UP             23
110 #define ED_CTRL_ID_ELEMCONT_DOWN        24
111 #define ED_CTRL_ID_ELEMCONT_UP          25
112
113 /* drawing area identifiers */
114 #define ED_CTRL_ID_DRAWING_LEVEL        26
115 #define ED_CTRL_ID_ELEMCONT_0           27
116 #define ED_CTRL_ID_ELEMCONT_7           34
117
118 #define ED_NUM_GADGETS                  35
119
120 /* values for counter gadgets */
121 #define ED_COUNTER_SCORE                0
122 #define ED_COUNTER_ELEMCONT             1
123
124 #define ED_NUM_COUNTERS                 2
125
126 static struct
127 {
128   int x, y;
129   int gadget_id;
130 } counter_info[ED_NUM_COUNTERS] =
131 {
132   { ED_COUNT_SCORE_XPOS,        ED_COUNT_SCORE_YPOS,
133     ED_CTRL_ID_SCORE_DOWN },
134   { ED_COUNT_ELEMCONT_XPOS,     ED_COUNT_ELEMCONT_YPOS,
135     ED_CTRL_ID_ELEMCONT_DOWN }
136 };
137
138 /* forward declaration for internal use */
139 static void DrawDrawingWindow();
140 static void DrawPropertiesWindow(int);
141 static void CopyLevelToUndoBuffer();
142 static void HandleDrawingAreas(struct GadgetInfo *);
143 static void HandleCounterButtons(struct GadgetInfo *);
144 static void HandleControlButtons(struct GadgetInfo *);
145
146 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
147 static boolean level_editor_gadgets_created = FALSE;
148
149 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
150
151 static short ElementContent[8][3][3];
152 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
153 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
154 static int undo_buffer_position = 0;
155 static int undo_buffer_steps = 0;
156
157 static int random_placement_percentage = 10;
158 static int random_placement_num_objects = 10;
159 #if 0
160 static int random_placement_method = RANDOM_USE_PERCENTAGE;
161 #else
162 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
163 #endif
164
165 /* pointer to score value */
166 static int *gadget_score_value;
167 static int *gadget_areas_value;
168
169 static int level_xpos,level_ypos;
170 static int edit_mode;
171 static boolean name_typing;
172 static int new_element1 = EL_MAUERWERK;
173 static int new_element2 = EL_LEERRAUM;
174 static int new_element3 = EL_ERDREICH;
175
176 int element_shift;
177 int editor_element[] =
178 {
179   EL_CHAR_A + ('B' - 'A'),
180   EL_CHAR_A + ('O' - 'A'),
181   EL_CHAR_A + ('U' - 'A'),
182   EL_CHAR_A + ('L' - 'A'),
183
184   EL_CHAR_MINUS,
185   EL_CHAR_A + ('D' - 'A'),
186   EL_CHAR_A + ('E' - 'A'),
187   EL_CHAR_A + ('R' - 'A'),
188
189   EL_CHAR_A + ('D' - 'A'),
190   EL_CHAR_A + ('A' - 'A'),
191   EL_CHAR_A + ('S' - 'A'),
192   EL_CHAR_A + ('H' - 'A'),
193
194   EL_SPIELFIGUR,
195   EL_LEERRAUM,
196   EL_ERDREICH,
197   EL_BETON,
198
199   EL_FELSBODEN,
200   EL_SIEB2_LEER,
201   EL_AUSGANG_ZU,
202   EL_AUSGANG_AUF,
203
204   EL_EDELSTEIN_BD,
205   EL_BUTTERFLY_O,
206   EL_FIREFLY_O,
207   EL_FELSBROCKEN,
208
209   EL_BUTTERFLY_L,
210   EL_FIREFLY_L,
211   EL_BUTTERFLY_R,
212   EL_FIREFLY_R,
213
214   EL_AMOEBE_BD,
215   EL_BUTTERFLY_U,
216   EL_FIREFLY_U,
217   EL_LEERRAUM,
218
219   EL_CHAR_A + ('E' - 'A'),
220   EL_CHAR_A + ('M' - 'A'),
221   EL_CHAR_A + ('E' - 'A'),
222   EL_CHAR_MINUS,
223
224   EL_CHAR_A + ('R' - 'A'),
225   EL_CHAR_A + ('A' - 'A'),
226   EL_CHAR_A + ('L' - 'A'),
227   EL_CHAR_A + ('D' - 'A'),
228
229   EL_CHAR_A + ('M' - 'A'),
230   EL_CHAR_A + ('I' - 'A'),
231   EL_CHAR_A + ('N' - 'A'),
232   EL_CHAR_A + ('E' - 'A'),
233
234   EL_SPIELER1,
235   EL_SPIELER2,
236   EL_SPIELER3,
237   EL_SPIELER4,
238
239   EL_SPIELFIGUR,
240   EL_LEERRAUM,
241   EL_ERDREICH,
242   EL_FELSBROCKEN,
243
244   EL_BETON,
245   EL_MAUERWERK,
246   EL_FELSBODEN,
247   EL_SIEB_LEER,
248
249   EL_EDELSTEIN,
250   EL_DIAMANT,
251   EL_KOKOSNUSS,
252   EL_BOMBE,
253
254   EL_ERZ_EDEL,
255   EL_ERZ_DIAM,
256   EL_MORAST_LEER,
257   EL_MORAST_VOLL,
258
259   EL_DYNAMIT_AUS,
260   EL_DYNAMIT,
261   EL_AUSGANG_ZU,
262   EL_AUSGANG_AUF,
263
264   EL_MAMPFER,
265   EL_KAEFER_O,
266   EL_FLIEGER_O,
267   EL_ROBOT,
268
269   EL_KAEFER_L,
270   EL_FLIEGER_L,
271   EL_KAEFER_R,
272   EL_FLIEGER_R,
273
274   EL_ABLENK_AUS,
275   EL_KAEFER_U,
276   EL_FLIEGER_U,
277   EL_UNSICHTBAR,
278
279   EL_BADEWANNE1,
280   EL_SALZSAEURE,
281   EL_BADEWANNE2,
282   EL_LEERRAUM,
283
284   EL_BADEWANNE3,
285   EL_BADEWANNE4,
286   EL_BADEWANNE5,
287   EL_LEERRAUM,
288
289   EL_TROPFEN,
290   EL_AMOEBE_TOT,
291   EL_AMOEBE_NASS,
292   EL_AMOEBE_NORM,
293
294   EL_SCHLUESSEL1,
295   EL_SCHLUESSEL2,
296   EL_SCHLUESSEL3,
297   EL_SCHLUESSEL4,
298
299   EL_PFORTE1,
300   EL_PFORTE2,
301   EL_PFORTE3,
302   EL_PFORTE4,
303
304   EL_PFORTE1X,
305   EL_PFORTE2X,
306   EL_PFORTE3X,
307   EL_PFORTE4X,
308
309   EL_CHAR_A + ('M' - 'A'),
310   EL_CHAR_A + ('O' - 'A'),
311   EL_CHAR_A + ('R' - 'A'),
312   EL_CHAR_A + ('E' - 'A'),
313
314   EL_PFEIL_L,
315   EL_PFEIL_R,
316   EL_PFEIL_O,
317   EL_PFEIL_U,
318
319   EL_AMOEBE_VOLL,
320   EL_EDELSTEIN_GELB,
321   EL_EDELSTEIN_ROT,
322   EL_EDELSTEIN_LILA,
323
324   EL_ERZ_EDEL_BD,
325   EL_ERZ_EDEL_GELB,
326   EL_ERZ_EDEL_ROT,
327   EL_ERZ_EDEL_LILA,
328
329   EL_LIFE,
330   EL_PACMAN_O,
331   EL_ZEIT_VOLL,
332   EL_ZEIT_LEER,
333
334   EL_PACMAN_L,
335   EL_MAMPFER2,
336   EL_PACMAN_R,
337   EL_MAUER_LEBT,
338
339   EL_LIFE_ASYNC,
340   EL_PACMAN_U,
341   EL_BIRNE_AUS,
342   EL_BIRNE_EIN,
343
344   EL_DYNABOMB_NR,
345   EL_DYNABOMB_SZ,
346   EL_DYNABOMB_XL,
347   EL_BADEWANNE,
348
349   EL_MAULWURF,
350   EL_PINGUIN,
351   EL_SCHWEIN,
352   EL_DRACHE,
353
354   EL_SONDE,
355   EL_MAUER_X,
356   EL_MAUER_Y,
357   EL_MAUER_XY,
358
359   EL_CHAR_A + ('S' - 'A'),
360   EL_CHAR_A + ('O' - 'A'),
361   EL_CHAR_A + ('K' - 'A'),
362   EL_CHAR_A + ('O' - 'A'),
363
364   EL_CHAR_MINUS,
365   EL_CHAR_A + ('B' - 'A'),
366   EL_CHAR_A + ('A' - 'A'),
367   EL_CHAR_A + ('N' - 'A'),
368
369   EL_SOKOBAN_OBJEKT,
370   EL_SOKOBAN_FELD_LEER,
371   EL_SOKOBAN_FELD_VOLL,
372   EL_BETON,
373
374 /*
375   EL_CHAR_A + ('D' - 'A'),
376   EL_CHAR_A + ('Y' - 'A'),
377   EL_CHAR_A + ('N' - 'A'),
378   EL_CHAR_A + ('A' - 'A'),
379
380   EL_CHAR_A + ('B' - 'A'),
381   EL_CHAR_A + ('L' - 'A'),
382   EL_CHAR_A + ('A' - 'A'),
383   EL_CHAR_A + ('S' - 'A'),
384
385   EL_CHAR_MINUS,
386   EL_CHAR_A + ('T' - 'A'),
387   EL_CHAR_A + ('E' - 'A'),
388   EL_CHAR_A + ('R' - 'A'),
389 */
390
391   EL_LEERRAUM,
392   EL_LEERRAUM,
393   EL_LEERRAUM,
394   EL_LEERRAUM,
395
396   EL_CHAR_AUSRUF,
397   EL_CHAR_ZOLL,
398   EL_CHAR_DOLLAR,
399   EL_CHAR_PROZ,
400
401   EL_CHAR_APOSTR,
402   EL_CHAR_KLAMM1,
403   EL_CHAR_KLAMM2,
404   EL_CHAR_PLUS,
405
406   EL_CHAR_KOMMA,
407   EL_CHAR_MINUS,
408   EL_CHAR_PUNKT,
409   EL_CHAR_SLASH,
410
411   EL_CHAR_0 + 0,
412   EL_CHAR_0 + 1,
413   EL_CHAR_0 + 2,
414   EL_CHAR_0 + 3,
415
416   EL_CHAR_0 + 4,
417   EL_CHAR_0 + 5,
418   EL_CHAR_0 + 6,
419   EL_CHAR_0 + 7,
420
421   EL_CHAR_0 + 8,
422   EL_CHAR_0 + 9,
423   EL_CHAR_DOPPEL,
424   EL_CHAR_SEMIKL,
425
426   EL_CHAR_LT,
427   EL_CHAR_GLEICH,
428   EL_CHAR_GT,
429   EL_CHAR_FRAGE,
430
431   EL_CHAR_AT,
432   EL_CHAR_A + 0,
433   EL_CHAR_A + 1,
434   EL_CHAR_A + 2,
435
436   EL_CHAR_A + 3,
437   EL_CHAR_A + 4,
438   EL_CHAR_A + 5,
439   EL_CHAR_A + 6,
440
441   EL_CHAR_A + 7,
442   EL_CHAR_A + 8,
443   EL_CHAR_A + 9,
444   EL_CHAR_A + 10,
445
446   EL_CHAR_A + 11,
447   EL_CHAR_A + 12,
448   EL_CHAR_A + 13,
449   EL_CHAR_A + 14,
450
451   EL_CHAR_A + 15,
452   EL_CHAR_A + 16,
453   EL_CHAR_A + 17,
454   EL_CHAR_A + 18,
455
456   EL_CHAR_A + 19,
457   EL_CHAR_A + 20,
458   EL_CHAR_A + 21,
459   EL_CHAR_A + 22,
460
461   EL_CHAR_A + 23,
462   EL_CHAR_A + 24,
463   EL_CHAR_A + 25,
464   EL_CHAR_AE,
465
466   EL_CHAR_OE,
467   EL_CHAR_UE,
468   EL_CHAR_COPY
469 };
470 int elements_in_list = sizeof(editor_element)/sizeof(int);
471
472 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
473 {
474   int x,y;
475   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
476   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
477
478   XCopyArea(display,drawto,drawto,gc,
479             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
480             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
481             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
482   if (dx)
483   {
484     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
485     for(y=0;y<2*SCR_FIELDY;y++)
486       DrawMiniElementOrWall(x,y,from_x,from_y);
487   }
488   else if (dy)
489   {
490     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
491     for(x=0;x<2*SCR_FIELDX;x++)
492       DrawMiniElementOrWall(x,y,from_x,from_y);
493   }
494
495   redraw_mask |= REDRAW_FIELD;
496   BackToFront();
497 }
498
499 void InitLevelEditorGadgets()
500 {
501   int i;
502
503   for (i=0; i<ED_NUM_GADGETS; i++)
504     level_editor_gadget[i] = NULL;
505 }
506
507 static void CreateControlButtons()
508 {
509   int i;
510
511   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
512   {
513     Pixmap gd_pixmap = pix[PIX_DOOR];
514     struct GadgetInfo *gi;
515     int gd_xoffset, gd_yoffset;
516     int gd_x1, gd_x2, gd_y1, gd_y2;
517     int width, height;
518     int button_type;
519     int radio_button_nr;
520     boolean radio_button_pressed;
521     unsigned long event_mask;
522     int id = i;
523
524     if (id == ED_CTRL_ID_SINGLE_ITEMS ||
525         id == ED_CTRL_ID_CONNECTED_ITEMS ||
526         id == ED_CTRL_ID_LINE ||
527         id == ED_CTRL_ID_TEXT ||
528         id == ED_CTRL_ID_RECTANGLE ||
529         id == ED_CTRL_ID_FILLED_BOX ||
530         id == ED_CTRL_ID_FLOOD_FILL ||
531         id == ED_CTRL_ID_BRUSH)
532     {
533       button_type = GD_TYPE_RADIO_BUTTON;
534       radio_button_nr = 1;
535       radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
536       event_mask = GD_EVENT_PRESSED;
537     }
538     else
539     {
540       button_type = GD_TYPE_NORMAL_BUTTON;
541       radio_button_nr = 0;
542       radio_button_pressed = FALSE;
543
544       if (id == ED_CTRL_ID_WRAP_LEFT ||
545           id == ED_CTRL_ID_WRAP_RIGHT ||
546           id == ED_CTRL_ID_WRAP_UP ||
547           id == ED_CTRL_ID_WRAP_DOWN)
548         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
549       else
550         event_mask = GD_EVENT_RELEASED;
551     }
552
553     if (id < ED_NUM_CTRL1_BUTTONS)
554     {
555       int x = i % ED_CTRL1_BUTTONS_HORIZ;
556       int y = i / ED_CTRL1_BUTTONS_HORIZ;
557
558       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
559       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
560       width = ED_CTRL1_BUTTON_XSIZE;
561       height = ED_CTRL1_BUTTON_YSIZE;
562     }
563     else
564     {
565       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
566       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
567
568       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
569       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
570       width = ED_CTRL2_BUTTON_XSIZE;
571       height = ED_CTRL2_BUTTON_YSIZE;
572     }
573
574     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
575     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
576     gd_y1  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
577     gd_y2  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
578
579     gi = CreateGadget(GDI_CUSTOM_ID, id,
580                       GDI_X, EX + gd_xoffset,
581                       GDI_Y, EY + gd_yoffset,
582                       GDI_WIDTH, width,
583                       GDI_HEIGHT, height,
584                       GDI_TYPE, button_type,
585                       GDI_STATE, GD_BUTTON_UNPRESSED,
586                       GDI_RADIO_NR, radio_button_nr,
587                       GDI_RADIO_PRESSED, radio_button_pressed,
588                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
589                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
590                       GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
591                       GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
592                       GDI_EVENT_MASK, event_mask,
593                       GDI_CALLBACK, HandleControlButtons,
594                       GDI_END);
595
596     if (gi == NULL)
597       Error(ERR_EXIT, "cannot create gadget");
598
599     level_editor_gadget[id] = gi;
600   }
601 }
602
603 static void CreateCounterButtons()
604 {
605   int i, j;
606
607   for (i=0; i<ED_NUM_COUNTERS; i++)
608   {
609     for (j=0; j<2; j++)
610     {
611       Pixmap gd_pixmap = pix[PIX_DOOR];
612       struct GadgetInfo *gi;
613       int gd_xoffset;
614       int gd_x1, gd_x2, gd_y;
615       int id = counter_info[i].gadget_id + j;
616       unsigned long event_mask;
617
618       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
619
620       gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
621       gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
622       gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
623       gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
624
625       gi = CreateGadget(GDI_CUSTOM_ID, id,
626                         GDI_X, SX + counter_info[i].x + gd_xoffset,
627                         GDI_Y, SY + counter_info[i].y,
628                         GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
629                         GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
630                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
631                         GDI_STATE, GD_BUTTON_UNPRESSED,
632                         GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
633                         GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
634                         GDI_EVENT_MASK, event_mask,
635                         GDI_CALLBACK, HandleCounterButtons,
636                         GDI_END);
637
638       if (gi == NULL)
639         Error(ERR_EXIT, "cannot create gadget");
640
641       level_editor_gadget[id] = gi;
642     }
643   }
644 }
645
646 static void CreateDrawingAreas()
647 {
648   struct GadgetInfo *gi;
649   unsigned long event_mask;
650   int id = ED_CTRL_ID_DRAWING_LEVEL;
651   int i;
652
653   event_mask =
654     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
655     GD_EVENT_OFF_BORDERS;
656
657   gi = CreateGadget(GDI_CUSTOM_ID, id,
658                     GDI_X, SX,
659                     GDI_Y, SY,
660                     GDI_WIDTH, SXSIZE,
661                     GDI_HEIGHT, SYSIZE,
662                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
663                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
664                     GDI_EVENT_MASK, event_mask,
665                     GDI_CALLBACK, HandleDrawingAreas,
666                     GDI_END);
667
668   if (gi == NULL)
669     Error(ERR_EXIT, "cannot create gadget");
670
671   level_editor_gadget[id] = gi;
672
673   for (i=0; i<8; i++)
674   {
675     int id = ED_CTRL_ID_ELEMCONT_0 + i;
676     int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
677     int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
678
679     gi = CreateGadget(GDI_CUSTOM_ID, id,
680                       GDI_X, gx,
681                       GDI_Y, gy,
682                       GDI_WIDTH, 3 * MINI_TILEX,
683                       GDI_HEIGHT, 3 * MINI_TILEY,
684                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
685                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
686                       GDI_EVENT_MASK, event_mask,
687                       GDI_CALLBACK, HandleDrawingAreas,
688                       GDI_END);
689
690     if (gi == NULL)
691       Error(ERR_EXIT, "cannot create gadget");
692
693     level_editor_gadget[id] = gi;
694   }
695 }
696
697 static void CreateLevelEditorGadgets()
698 {
699   if (level_editor_gadgets_created)
700     return;
701
702   CreateControlButtons();
703   CreateCounterButtons();
704   CreateDrawingAreas();
705
706   level_editor_gadgets_created = TRUE;
707 }
708
709 static void MapControlButtons()
710 {
711   int i;
712
713   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
714     MapGadget(level_editor_gadget[i]);
715 }
716
717 static void MapCounterButtons(int id)
718 {
719   int i;
720
721   for (i=0; i<2; i++)
722     MapGadget(level_editor_gadget[counter_info[id].gadget_id + i]);
723 }
724
725 static void MapDrawingArea(int id)
726 {
727   MapGadget(level_editor_gadget[id]);
728 }
729
730 static void MapMainDrawingArea()
731 {
732   MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
733 }
734
735 static void UnmapDrawingArea(int id)
736 {
737   UnmapGadget(level_editor_gadget[id]);
738 }
739
740 void UnmapLevelEditorWindowGadgets()
741 {
742   int i;
743
744   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
745     UnmapGadget(level_editor_gadget[i]);
746 }
747
748 void UnmapLevelEditorGadgets()
749 {
750   int i;
751
752   for (i=0; i<ED_NUM_GADGETS; i++)
753     UnmapGadget(level_editor_gadget[i]);
754 }
755
756 void DrawLevelEd()
757 {
758   int i, x, y, graphic;
759
760   level_xpos=-1;
761   level_ypos=-1;
762   edit_mode = ED_MODE_DRAWING;
763   name_typing = FALSE;
764   element_shift = 0;
765
766   CloseDoor(DOOR_CLOSE_ALL);
767
768   if (level_editor_test_game)
769   {
770     for(x=0; x<lev_fieldx; x++)
771       for(y=0; y<lev_fieldy; y++)
772         Feld[x][y] = Ur[x][y];
773
774     for(x=0; x<lev_fieldx; x++)
775       for(y=0; y<lev_fieldy; y++)
776         Ur[x][y] = OrigBackup[x][y];
777
778     level_editor_test_game = FALSE;
779   }
780   else
781   {
782     undo_buffer_position = -1;
783     undo_buffer_steps = -1;
784     CopyLevelToUndoBuffer();
785   }
786
787   DrawMiniLevel(level_xpos,level_ypos);
788   FadeToFront();
789
790   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
791             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
792             DXSIZE,DYSIZE,
793             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
794   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
795             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
796             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
797             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
798             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
799             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
800
801   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
802   {
803     if (i < elements_in_list)
804       graphic = el2gfx(editor_element[i]);
805     else
806       graphic = GFX_LEERRAUM;
807
808     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
809                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
810                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
811                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
812                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
813                        graphic);
814   }
815
816   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
817                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
818                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
819                      el2gfx(new_element1));
820   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
821                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
822                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
823                      el2gfx(new_element2));
824   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
825                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
826                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
827                      el2gfx(new_element3));
828   DrawTextExt(pix[PIX_DB_DOOR],gc,
829               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
830               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
831               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
832   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
833             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
834             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
835             7,FONT3_YSIZE,
836             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
837             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
838   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
839             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
840             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
841             7,FONT3_YSIZE,
842             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
843             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
844
845   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
846             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
847             VXSIZE,VYSIZE,
848             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
849
850   /* draw bigger door */
851   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
852             DOOR_GFX_PAGEX7, 0,
853             108, 64,
854             EX - 4, EY - 12);
855
856   /* draw new control window */
857   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
858             DOOR_GFX_PAGEX8, 236,
859             EXSIZE, EYSIZE,
860             EX, EY);
861
862   redraw_mask |= REDRAW_ALL;
863
864   OpenDoor(DOOR_OPEN_1);
865
866   if (!level_editor_gadgets_created)
867     CreateLevelEditorGadgets();
868
869   MapControlButtons();
870   MapMainDrawingArea();
871
872   /*
873   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
874   */
875 }
876
877 void DrawControlWindow()
878 {
879   int i,x,y;
880
881   ClearWindow();
882   UnmapLevelEditorWindowGadgets();
883
884   /* Inhalt der Mampfer */
885   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
886            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
887   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
888   {
889     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
890     XFillRectangle(display,drawto,gc,
891                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
892                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
893                    3*MINI_TILEX+2,3*MINI_TILEY+2);
894   }
895   XCopyArea(display,drawto,drawto,gc,
896             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
897             4*5*MINI_TILEX,5*MINI_TILEY,
898             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
899   for(i=0;i<4;i++)
900   {
901     for(y=0;y<3;y++) for(x=0;x<3;x++)
902       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
903
904     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
905              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
906              int2str(i+1,1),FS_SMALL,FC_YELLOW);
907   }
908
909   /* Inhalt der Amöbe */
910   for(y=0;y<2;y++) for(x=0;x<2;x++)
911   {
912     DrawMiniElement(29+x,26+y,EL_ERDREICH);
913     XFillRectangle(display,drawto,gc,
914                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
915                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
916                    MINI_TILEX+2,MINI_TILEY+2);
917   }
918   XCopyArea(display,drawto,drawto,gc,
919             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
920             3*MINI_TILEX,3*MINI_TILEY,
921             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
922   DrawMiniElement(29,26,level.amoebe_inhalt);
923
924   for(i=0;i<11+3+2;i++)
925   {
926     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
927               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
928               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
929               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
930               ED_COUNT_GADGET_XPOS,
931               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
932
933     if (i<11)
934       DrawText(ED_COUNT_VALUE_XPOS,
935                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
936                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
937     else if (i==11)
938       DrawText(ED_COUNT_VALUE_XPOS,
939                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
940                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
941     else if (i==12)
942       DrawText(ED_COUNT_VALUE_XPOS,
943                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
944                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
945     else if (i==13)
946       DrawText(ED_COUNT_VALUE_XPOS,
947                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
948                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
949     else if (i==14)
950       DrawText(ED_COUNT_VALUE_XPOS,
951                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
952                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
953     else if (i==15)
954       DrawText(ED_COUNT_VALUE_XPOS,
955                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
956                int2str(level.time,3),FS_SMALL,FC_YELLOW);
957   }
958
959   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
960            "Score for Emerald",FS_SMALL,FC_YELLOW);
961   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
962            "Score for Diamond",FS_SMALL,FC_YELLOW);
963   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
964            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
965   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
966            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
967   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
968            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
969   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
970            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
971   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
972            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
973   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
974            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
975   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
976            "Score for dynamite",FS_SMALL,FC_YELLOW);
977   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
978            "Score for key",FS_SMALL,FC_YELLOW);
979   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
980            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
981   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
982            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
983   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
984            "Time for magic wall",FS_SMALL,FC_YELLOW);
985   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
986            "Time for wheel",FS_SMALL,FC_YELLOW);
987   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
988            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
989   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
990            "Time available for this level",FS_SMALL,FC_YELLOW);
991
992   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
993             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
994             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
995             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
996             ED_COUNT_GADGET_XPOS,
997             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
998   for(i=1;i<31;i++)
999     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1000               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1001               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1002               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1003               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1004               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1005   DrawText(ED_COUNT_GADGET_XPOS+5,
1006            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1007            level.name,FS_SMALL,FC_YELLOW);
1008   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1009            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1010            "Title",FS_SMALL,FC_YELLOW);
1011
1012   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1013            "Playfield size:",FS_SMALL,FC_YELLOW);
1014   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1015             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1016             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1017             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1018             ED_SIZE_GADGET_XPOS,
1019             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1020   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1021             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1022             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1023             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1024             ED_SIZE_GADGET_XPOS,
1025             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1026   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1027            "Width",FS_SMALL,FC_YELLOW);
1028   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1029            "Height",FS_SMALL,FC_YELLOW);
1030   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1031            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1032   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1033            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1034 }
1035
1036 void AdjustLevelScrollPosition()
1037 {
1038   if (level_xpos < -1)
1039     level_xpos = -1;
1040   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1041     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1042   if (lev_fieldx < 2*SCR_FIELDX - 2)
1043     level_xpos = -1;
1044
1045   if (level_ypos < -1)
1046     level_ypos = -1;
1047   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1048     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1049   if (lev_fieldy < 2*SCR_FIELDY - 2)
1050     level_ypos = -1;
1051 }
1052
1053 void LevelEd(int mx, int my, int button)
1054 {
1055   static int last_button = 0;
1056   static int in_field_pressed = FALSE;
1057   static boolean use_floodfill = FALSE;
1058
1059
1060   /*
1061   int x = (mx-SX)/MINI_TILEX; 
1062   int y = (my-SY)/MINI_TILEY; 
1063   */
1064
1065   /*
1066   HandlePressedControlButtons();
1067   HandleDrawingFunctions(mx, my, button);
1068   */
1069
1070   if (use_floodfill)            /********** FLOOD FILL **********/
1071   {
1072
1073
1074 #if 0
1075
1076     if (button)
1077     {
1078       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1079       {
1080         int from_x, from_y;
1081         int fill_element;
1082
1083         if (x>lev_fieldx || y>lev_fieldy ||
1084             (x==0 && level_xpos<0) ||
1085             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1086             (y==0 && level_ypos<0) ||
1087             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1088           return;
1089
1090         from_x = x+level_xpos;
1091         from_y = y+level_ypos;
1092         fill_element = (button==1 ? new_element1 :
1093                         button==2 ? new_element2 :
1094                         button==3 ? new_element3 : 0);
1095
1096         FloodFill(from_x,from_y,fill_element);
1097         DrawMiniLevel(level_xpos,level_ypos);
1098       }
1099
1100       use_floodfill = FALSE;
1101       CloseDoor(DOOR_CLOSE_1);
1102       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1103     }
1104     return;
1105
1106 #endif
1107
1108
1109
1110   }
1111   else                          /********** EDIT/CTRL-FENSTER **********/
1112   {
1113     static unsigned long choice_delay = 0;
1114     int choice = CheckElemButtons(mx,my,button);
1115     int elem_pos = choice-ED_BUTTON_ELEM;
1116
1117     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1118          (choice == ED_BUTTON_EDOWN &&
1119           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1120         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1121     {
1122       int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1123       int i;
1124
1125 #if 0
1126       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1127               elements_in_list);
1128       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1129 #else
1130       step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1131       element_shift += step;
1132 #endif
1133
1134       if (element_shift<0)
1135         element_shift = 0;
1136       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1137         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1138       if (element_shift % MAX_ELEM_X)
1139         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1140
1141       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1142         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1143     }
1144     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1145     {
1146       int new_element;
1147
1148       if (elem_pos+element_shift < elements_in_list)
1149         new_element = editor_element[elem_pos+element_shift];
1150       else
1151         new_element = EL_LEERRAUM;
1152
1153       if (last_button==1)
1154         new_element1 = new_element;
1155       else if (last_button==2)
1156         new_element2 = new_element;
1157       else if (last_button==3)
1158         new_element3 = new_element;
1159
1160       DrawMiniGraphicExt(drawto,gc,
1161                          DX+ED_WIN_MB_LEFT_XPOS,
1162                          DY+ED_WIN_MB_LEFT_YPOS,
1163                          el2gfx(new_element1));
1164       DrawMiniGraphicExt(drawto,gc,
1165                          DX+ED_WIN_MB_MIDDLE_XPOS,
1166                          DY+ED_WIN_MB_MIDDLE_YPOS,
1167                          el2gfx(new_element2));
1168       DrawMiniGraphicExt(drawto,gc,
1169                          DX+ED_WIN_MB_RIGHT_XPOS,
1170                          DY+ED_WIN_MB_RIGHT_YPOS,
1171                          el2gfx(new_element3));
1172       redraw_mask |= REDRAW_DOOR_1;
1173
1174       if (edit_mode == ED_MODE_PROPERTIES)
1175         DrawPropertiesWindow(new_element);
1176     }
1177   
1178     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1179     {
1180
1181
1182
1183 #if 0
1184
1185       switch(CheckEditButtons(mx,my,button))
1186       {
1187         case ED_BUTTON_CTRL:
1188           CloseDoor(DOOR_CLOSE_2);
1189           DrawControlWindow();
1190           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1191                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1192                     VXSIZE,VYSIZE,
1193                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1194           OpenDoor(DOOR_OPEN_2);
1195           edit_mode = ED_MODE_INFO;
1196           break;
1197         case ED_BUTTON_FILL:
1198           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1199           use_floodfill = TRUE;
1200           return;
1201           break;
1202         case ED_BUTTON_LEFT:
1203           if (level_xpos>=0)
1204           {
1205             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1206               break;
1207             if (lev_fieldx<2*SCR_FIELDX-2)
1208               break;
1209
1210             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1211             if (level_xpos<-1)
1212               level_xpos = -1;
1213             if (button==1)
1214               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1215             else
1216               DrawMiniLevel(level_xpos,level_ypos);
1217           }
1218           break;
1219         case ED_BUTTON_RIGHT:
1220           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1221           {
1222             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1223               break;
1224             if (lev_fieldx<2*SCR_FIELDX-2)
1225               break;
1226
1227             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1228             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1229               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1230             if (button==1)
1231               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1232             else
1233               DrawMiniLevel(level_xpos,level_ypos);
1234           }
1235           break;
1236         case ED_BUTTON_UP:
1237           if (level_ypos>=0)
1238           {
1239             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1240               break;
1241             if (lev_fieldy<2*SCR_FIELDY-2)
1242               break;
1243
1244             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1245             if (level_ypos<-1)
1246               level_ypos = -1;
1247             if (button==1)
1248               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1249             else
1250               DrawMiniLevel(level_xpos,level_ypos);
1251           }
1252           break;
1253         case ED_BUTTON_DOWN:
1254           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1255           {
1256             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1257               break;
1258             if (lev_fieldy<2*SCR_FIELDY-2)
1259               break;
1260
1261             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1262             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1263               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1264             if (button==1)
1265               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1266             else
1267               DrawMiniLevel(level_xpos,level_ypos);
1268           }
1269           break;
1270         default:
1271           break;
1272       }
1273
1274 #endif
1275
1276
1277
1278 #if 0
1279
1280       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1281       {
1282         int new_element;
1283
1284         if (button && !motion_status)
1285           in_field_pressed = TRUE;
1286
1287         if (!button || !in_field_pressed || button<1 || button>3 ||
1288             (y==0 && level_ypos<0) ||
1289             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1290             (x==0 && level_xpos<0) ||
1291             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1292             x>lev_fieldx || y>lev_fieldy)
1293           return;
1294
1295         new_element = (button==1 ? new_element1 :
1296                        button==2 ? new_element2 :
1297                        button==3 ? new_element3 : 0);
1298
1299         if (new_element != Feld[x+level_xpos][y+level_ypos])
1300         {
1301           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1302           {
1303             int x,y;
1304
1305             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1306             {
1307               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1308               {
1309                 Feld[x][y] = EL_LEERRAUM;
1310                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1311                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1312                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1313               }
1314             }
1315           }
1316
1317           Feld[x+level_xpos][y+level_ypos] = new_element;
1318           DrawMiniElement(x,y,new_element);
1319         }
1320       }
1321       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1322         in_field_pressed = FALSE;
1323
1324 #endif
1325
1326
1327
1328     }
1329     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1330     {
1331       int choice = CheckCountButtons(mx,my,button);
1332       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1333
1334       if (choice >= 0 && choice < 36 &&
1335           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1336       {
1337         if (!(choice % 2))
1338           step = -step;
1339
1340         choice /= 2;
1341
1342         if (choice<11)
1343         {
1344           level.score[choice] += step;
1345           if (level.score[choice]<0)
1346             level.score[choice] = 0;
1347           else if (level.score[choice]>255)
1348             level.score[choice] = 255;
1349         }
1350         else if (choice==11)
1351         {
1352           level.tempo_amoebe += step;
1353           if (level.tempo_amoebe<0)
1354             level.tempo_amoebe = 0;
1355           else if (level.tempo_amoebe>255)
1356             level.tempo_amoebe = 255;
1357         }
1358         else if (choice==12)
1359         {
1360           level.dauer_sieb += step;
1361           if (level.dauer_sieb<0)
1362             level.dauer_sieb = 0;
1363           else if (level.dauer_sieb>255)
1364             level.dauer_sieb = 255;
1365         }
1366         else if (choice==13)
1367         {
1368           level.dauer_ablenk += step;
1369           if (level.dauer_ablenk<0)
1370             level.dauer_ablenk = 0;
1371           else if (level.dauer_ablenk>255)
1372             level.dauer_ablenk = 255;
1373         }
1374         else if (choice==14)
1375         {
1376           level.edelsteine += step;
1377           if (level.edelsteine<0)
1378             level.edelsteine = 0;
1379           else if (level.edelsteine>999)
1380             level.edelsteine = 999;
1381         }
1382         else if (choice==15)
1383         {
1384           level.time += step;
1385           if (level.time<0)
1386             level.time = 0;
1387           else if (level.time>999)
1388             level.time = 999;
1389         }
1390         else if (choice==16)
1391         {
1392           lev_fieldx += step;
1393           if (lev_fieldx<MIN_LEV_FIELDX)
1394             lev_fieldx = MIN_LEV_FIELDX;
1395           else if (lev_fieldx>MAX_LEV_FIELDX)
1396             lev_fieldx = MAX_LEV_FIELDX;
1397           level.fieldx = lev_fieldx;
1398         }
1399         else if (choice==17)
1400         {
1401           lev_fieldy += step;
1402           if (lev_fieldy<MIN_LEV_FIELDY)
1403             lev_fieldy = MIN_LEV_FIELDY;
1404           else if (lev_fieldy>MAX_LEV_FIELDY)
1405             lev_fieldy = MAX_LEV_FIELDY;
1406           level.fieldy = lev_fieldy;
1407         }
1408
1409         if (choice<11)
1410           DrawText(ED_COUNT_VALUE_XPOS,
1411                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1412                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1413         else if (choice==11)
1414           DrawText(ED_COUNT_VALUE_XPOS,
1415                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1416                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1417         else if (choice==12)
1418           DrawText(ED_COUNT_VALUE_XPOS,
1419                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1420                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1421         else if (choice==13)
1422           DrawText(ED_COUNT_VALUE_XPOS,
1423                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1424                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1425         else if (choice==14)
1426           DrawText(ED_COUNT_VALUE_XPOS,
1427                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1428                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1429         else if (choice==15)
1430           DrawText(ED_COUNT_VALUE_XPOS,
1431                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1432                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1433         else if (choice==16)
1434           DrawText(ED_SIZE_VALUE_XPOS,
1435                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1436                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1437         else if (choice==17)
1438           DrawText(ED_SIZE_VALUE_XPOS,
1439                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1440                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1441
1442         redraw_mask &= ~REDRAW_FIELD;
1443         if (choice<16)
1444           XCopyArea(display,drawto,window,gc,
1445                     ED_COUNT_VALUE_XPOS,
1446                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1447                     3*FONT2_XSIZE,FONT2_YSIZE,
1448                     ED_COUNT_VALUE_XPOS,
1449                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1450         else
1451           XCopyArea(display,drawto,window,gc,
1452                     ED_SIZE_VALUE_XPOS,
1453                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1454                     3*FONT2_XSIZE,FONT2_YSIZE,
1455                     ED_SIZE_VALUE_XPOS,
1456                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1457         XFlush(display);
1458       }
1459
1460
1461
1462 #if 0
1463
1464       switch(CheckCtrlButtons(mx,my,button))
1465       {
1466         case ED_BUTTON_EDIT:
1467           CloseDoor(DOOR_CLOSE_2);
1468           AdjustLevelScrollPosition();
1469           DrawMiniLevel(level_xpos,level_ypos);
1470           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1471                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1472                     VXSIZE,VYSIZE,
1473                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1474           OpenDoor(DOOR_OPEN_2);
1475           edit_mode = ED_MODE_DRAWING;
1476           break;
1477         case ED_BUTTON_CLEAR:
1478           if (Request("Are you sure to clear this level ?",REQ_ASK))
1479           {
1480             for(x=0;x<MAX_LEV_FIELDX;x++) 
1481               for(y=0;y<MAX_LEV_FIELDY;y++) 
1482                 Feld[x][y] = EL_ERDREICH;
1483             DrawMiniLevel(level_xpos,level_ypos);
1484           }
1485           break;
1486         case ED_BUTTON_UNDO:
1487           if (leveldir[leveldir_nr].readonly ||
1488               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1489           {
1490             CloseDoor(DOOR_CLOSE_ALL);
1491             game_status=MAINMENU;
1492             DrawMainMenu();
1493           }
1494           else
1495           {
1496             CloseDoor(DOOR_CLOSE_1);
1497             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1498           }
1499           break;
1500         case ED_BUTTON_EXIT:
1501           {
1502             int figur_vorhanden = FALSE;
1503
1504             if (leveldir[leveldir_nr].readonly)
1505             {
1506               Request("This level is read only !",REQ_CONFIRM);
1507               break;
1508             }
1509
1510             for(y=0;y<lev_fieldy;y++) 
1511               for(x=0;x<lev_fieldx;x++)
1512                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1513                   figur_vorhanden = TRUE;
1514
1515             if (!figur_vorhanden)
1516               Request("No Level without Gregor Mc Duffin please !",
1517                          REQ_CONFIRM);
1518             else
1519             {
1520               if (Request("Save this level and kill the old ?",
1521                              REQ_ASK | REQ_STAY_OPEN))
1522               {
1523                 for(x=0;x<lev_fieldx;x++)
1524                   for(y=0;y<lev_fieldy;y++) 
1525                     Ur[x][y]=Feld[x][y];
1526                 SaveLevel(level_nr);
1527               }
1528               CloseDoor(DOOR_CLOSE_ALL);
1529               game_status=MAINMENU;
1530               DrawMainMenu();
1531             }
1532           }
1533           break;
1534         default:
1535           break;
1536       }
1537
1538 #endif
1539
1540
1541
1542       if (mx>=ED_COUNT_GADGET_XPOS &&
1543           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1544           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1545           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1546       {
1547         if (!name_typing)
1548         {
1549           name_typing = TRUE;
1550           DrawText(ED_COUNT_GADGET_XPOS+5,
1551                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1552                    level.name,FS_SMALL,FC_GREEN);
1553           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1554                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1555                    "<",FS_SMALL,FC_RED);
1556         }
1557       }
1558       else
1559       {
1560         if (name_typing)
1561         {
1562           name_typing = FALSE;
1563           DrawText(ED_COUNT_GADGET_XPOS+5,
1564                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1565                    level.name,FS_SMALL,FC_YELLOW);
1566           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1567                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1568                    " ",FS_SMALL,FC_RED);
1569         }
1570       }
1571
1572       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1573           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1574       {
1575         int new_element;
1576
1577         if (!button || button<1 || button>3)
1578           return;
1579
1580         new_element = (button==1 ? new_element1 :
1581                        button==2 ? new_element2 :
1582                        button==3 ? new_element3 : 0);
1583
1584         if (new_element != level.amoebe_inhalt)
1585         {
1586           level.amoebe_inhalt = new_element;
1587           DrawMiniElement(29,26,new_element);
1588         }
1589       }
1590
1591       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1592           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1593       {
1594         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1595         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1596         int i = x/5;
1597         int new_element;
1598
1599         x = x-i*5;
1600         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1601         {
1602           if (button && !motion_status)
1603             in_field_pressed = TRUE;
1604
1605           if (!button || !in_field_pressed || button<1 || button>3)
1606             return;
1607
1608           new_element = (button==1 ? new_element1 :
1609                          button==2 ? new_element2 :
1610                          button==3 ? new_element3 : 0);
1611
1612           if (new_element != level.mampfer_inhalt[i][x][y])
1613           {
1614             level.mampfer_inhalt[i][x][y] = new_element;
1615             DrawMiniElement(1+5*i+x,2+y,new_element);
1616           }
1617         }
1618         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1619           in_field_pressed = FALSE;
1620       }
1621       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1622         in_field_pressed = FALSE;
1623     }
1624   }
1625
1626   last_button = button;
1627
1628   BackToFront();
1629 }
1630
1631 void LevelNameTyping(KeySym key)
1632 {
1633   unsigned char ascii = 0;
1634   int len = strlen(level.name);
1635
1636   if (!name_typing)
1637     return;
1638
1639   if (key>=XK_A && key<=XK_Z)
1640     ascii = 'A'+(char)(key-XK_A);
1641   else if (key>=XK_a && key<=XK_z)
1642     ascii = 'a'+(char)(key-XK_a);
1643   else if (key>=XK_0 && key<=XK_9)
1644     ascii = '0'+(char)(key-XK_0);
1645 #ifdef XK_LATIN1
1646   else if (key>=XK_space && key<=XK_at)
1647     ascii = ' '+(char)(key-XK_space);
1648   else if (key==XK_Adiaeresis)
1649     ascii = 'Ä';
1650   else if (key==XK_Odiaeresis)
1651     ascii = 'Ö';
1652   else if (key==XK_Udiaeresis)
1653     ascii = 'Ü';
1654   else if (key==XK_adiaeresis)
1655     ascii = 'ä';
1656   else if (key==XK_odiaeresis)
1657     ascii = 'ö';
1658   else if (key==XK_udiaeresis)
1659     ascii = 'ü';
1660   else if (key==XK_underscore)
1661     ascii = '_';
1662 #endif
1663
1664   if (ascii && len<MAX_LEVNAMLEN-2)
1665   {
1666     level.name[len] = ascii;
1667     level.name[len+1] = 0;
1668     len++;
1669
1670     DrawTextExt(drawto,gc,
1671                 ED_COUNT_GADGET_XPOS+5,
1672                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1673                 level.name,FS_SMALL,FC_GREEN);
1674     DrawTextExt(window,gc,
1675                 ED_COUNT_GADGET_XPOS+5,
1676                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1677                 level.name,FS_SMALL,FC_GREEN);
1678     DrawTextExt(drawto,gc,
1679                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1680                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1681                 "<",FS_SMALL,FC_RED);
1682     DrawTextExt(window,gc,
1683                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1684                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1685                 "<",FS_SMALL,FC_RED);
1686   }
1687   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1688   {
1689     level.name[len-1] = 0;
1690     len--;
1691
1692     DrawTextExt(drawto,gc,
1693                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1694                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1695                 "< ",FS_SMALL,FC_GREEN);
1696     DrawTextExt(window,gc,
1697                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1698                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1699                 "< ",FS_SMALL,FC_GREEN);
1700   }
1701   else if (key==XK_Return)
1702   {
1703     DrawTextExt(drawto,gc,
1704                 ED_COUNT_GADGET_XPOS+5,
1705                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1706                 level.name,FS_SMALL,FC_YELLOW);
1707     DrawTextExt(window,gc,
1708                 ED_COUNT_GADGET_XPOS+5,
1709                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1710                 level.name,FS_SMALL,FC_YELLOW);
1711     DrawTextExt(drawto,gc,
1712                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1713                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1714                 " ",FS_SMALL,FC_YELLOW);
1715     DrawTextExt(window,gc,
1716                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1717                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1718                 " ",FS_SMALL,FC_YELLOW);
1719
1720     name_typing = FALSE;
1721   }
1722 }
1723
1724 static void DrawCounterValueField(int counter_id, int value)
1725 {
1726   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1727   int y = SY + counter_info[counter_id].y;
1728
1729   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1730             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1731             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1732             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1733             x, y);
1734
1735   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1736            int2str(value, 3), FS_SMALL, FC_YELLOW);
1737 }
1738
1739 #define TEXT_COLLECTING         "Score for collecting"
1740 #define TEXT_SMASHING           "Score for smashing"
1741 #define TEXT_CRACKING           "Score for cracking"
1742 #define TEXT_SPEED              "Speed of growth"
1743 #define TEXT_DURATION           "Duration when activated"
1744
1745 static void DrawDrawingWindow()
1746 {
1747   ClearWindow();
1748   UnmapLevelEditorWindowGadgets();
1749   MapMainDrawingArea();
1750   AdjustLevelScrollPosition();
1751   DrawMiniLevel(level_xpos, level_ypos);
1752 }
1753
1754 static void DrawElementContentAreas()
1755 {
1756   static int num_areas = 8;
1757   int i, x, y;
1758
1759   for (i=0; i<8; i++)
1760     UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1761
1762   /* display counter to choose number of element content areas */
1763   gadget_areas_value = &num_areas;
1764   DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
1765   x = counter_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
1766   y = counter_info[ED_COUNTER_ELEMCONT].y;
1767   DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1768             FC_YELLOW, "number of content areas");
1769   MapCounterButtons(ED_COUNTER_ELEMCONT);
1770
1771   XFillRectangle(display, backbuffer, gc,
1772                  SX, SY + ED_AREA_ELEMCONT_YPOS - MINI_TILEX,
1773                  SXSIZE, 12 * MINI_TILEY);
1774
1775   /* draw some decorative border for the objects */
1776   for (i=0; i<num_areas; i++)
1777   {
1778     for (y=0; y<4; y++)
1779       for (x=0; x<4; x++)
1780         DrawMiniElement(ED_AREA_ELEMCONT_XPOS / MINI_TILEX + 5 * (i % 4) + x,
1781                         ED_AREA_ELEMCONT_YPOS / MINI_TILEY + 6 * (i / 4) + y,
1782                         EL_ERDREICH);
1783
1784     XFillRectangle(display, drawto, gc,
1785                    SX + ED_AREA_ELEMCONT_XPOS
1786                    + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
1787                    SY + ED_AREA_ELEMCONT_YPOS
1788                    + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
1789                    3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
1790   }
1791
1792   /* copy border to the right location */
1793   XCopyArea(display, drawto, drawto, gc,
1794             SX + ED_AREA_ELEMCONT_XPOS - MINI_TILEX/2,
1795             SY + ED_AREA_ELEMCONT_YPOS - MINI_TILEY/2,
1796             (5 * 4 + 1) * MINI_TILEX,
1797             12 * MINI_TILEY,
1798             SX + ED_AREA_ELEMCONT_XPOS - MINI_TILEX,
1799             SY + ED_AREA_ELEMCONT_YPOS - MINI_TILEY);
1800
1801   for (i=0; i<num_areas; i++)
1802   {
1803     for (y=0; y<3; y++)
1804       for (x=0; x<3; x++)
1805         DrawMiniElement(ED_AREA_ELEMCONT_XPOS / MINI_TILEX + 5 * (i % 4) + x,
1806                         ED_AREA_ELEMCONT_YPOS / MINI_TILEY + 6 * (i / 4) + y,
1807                         EL_EDELSTEIN_BD);
1808
1809     DrawTextF(ED_AREA_ELEMCONT_XPOS
1810               + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
1811               ED_AREA_ELEMCONT_YPOS
1812               + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
1813               FC_YELLOW, "%d", i + 1);
1814   }
1815
1816   for (i=0; i<num_areas; i++)
1817     MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1818 }
1819
1820 static void DrawPropertiesWindow(int element)
1821 {
1822   int i, x, y;
1823   int num_elements_in_level;
1824   static struct
1825   {
1826     int element;
1827     int *counter_value;
1828     char *text;
1829   } elements_with_counter[] =
1830   {
1831     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
1832     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
1833     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
1834     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
1835     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
1836     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
1837     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
1838     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
1839     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
1840     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
1841     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
1842     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
1843     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
1844     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
1845     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
1846     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
1847     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
1848     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
1849     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
1850     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
1851     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
1852     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
1853     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
1854     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
1855     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
1856     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
1857     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
1858     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
1859     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
1860     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
1861     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
1862     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
1863     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
1864     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
1865     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
1866     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
1867     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
1868     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
1869     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
1870     { EL_SIEB_LEER,     &level.dauer_sieb,      TEXT_DURATION },
1871     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
1872     { -1, NULL, NULL }
1873   };
1874
1875   ClearWindow();
1876   UnmapLevelEditorWindowGadgets();
1877
1878   /* draw some decorative border for the object */
1879   for (y=0; y<3; y++)
1880     for (x=0; x<3; x++)
1881       DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
1882
1883   XFillRectangle(display, drawto, gc,
1884                  SX + TILEX + MINI_TILEX/2 - 1,
1885                  SY + TILEY + MINI_TILEY/2 - 1,
1886                  TILEX + 2, TILEY + 2);
1887
1888   /* copy border to the right location */
1889   XCopyArea(display, drawto, drawto, gc,
1890             SX + TILEX, SY + TILEY,
1891             2 * TILEX, 2 * TILEY,
1892             SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
1893
1894   DrawGraphic(1, 1, el2gfx(element));
1895   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1896            FS_SMALL, FC_YELLOW);
1897
1898   num_elements_in_level = 0;
1899   for (y=0; y<lev_fieldy; y++) 
1900     for (x=0; x<lev_fieldx; x++)
1901       if (Feld[x][y] == element)
1902         num_elements_in_level++;
1903
1904   DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1905             num_elements_in_level);
1906
1907   /* check if there are elements where a score can be chosen for */
1908   for (i=0; elements_with_counter[i].element != -1; i++)
1909   {
1910     if (elements_with_counter[i].element == element)
1911     {
1912       int x = counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1913       int y = counter_info[ED_COUNTER_SCORE].y;
1914
1915       gadget_score_value = elements_with_counter[i].counter_value;
1916       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1917       DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1918                 FC_YELLOW, elements_with_counter[i].text);
1919       MapCounterButtons(ED_COUNTER_SCORE);
1920       break;
1921     }
1922   }
1923
1924   DrawElementContentAreas();
1925 }
1926
1927 static void swap_numbers(int *i1, int *i2)
1928 {
1929   int help = *i1;
1930
1931   *i1 = *i2;
1932   *i2 = help;
1933 }
1934
1935 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1936 {
1937   int help_x = *x1;
1938   int help_y = *y1;
1939
1940   *x1 = *x2;
1941   *x2 = help_x;
1942
1943   *y1 = *y2;
1944   *y2 = help_y;
1945 }
1946
1947 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1948 {
1949   int lx = sx + level_xpos;
1950   int ly = sy + level_ypos;
1951
1952   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1953
1954   if (change_level)
1955     Feld[lx][ly] = element;
1956 }
1957
1958 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1959                      int element, boolean change_level)
1960 {
1961   if (from_y == to_y)                   /* horizontal line */
1962   {
1963     int x;
1964     int y = from_y;
1965
1966     if (from_x > to_x)
1967       swap_numbers(&from_x, &to_x);
1968
1969     for (x=from_x; x<=to_x; x++)
1970       DrawLineElement(x, y, element, change_level);
1971   }
1972   else if (from_x == to_x)              /* vertical line */
1973   {
1974     int x = from_x;
1975     int y;
1976
1977     if (from_y > to_y)
1978       swap_numbers(&from_y, &to_y);
1979
1980     for (y=from_y; y<=to_y; y++)
1981       DrawLineElement(x, y, element, change_level);
1982   }
1983   else                                  /* diagonal line */
1984   {
1985     int len_x = ABS(to_x - from_x);
1986     int len_y = ABS(to_y - from_y);
1987     int x, y;
1988
1989     if (len_y < len_x)                  /* a < 1 */
1990     {
1991       float a = (float)len_y / (float)len_x;
1992
1993       if (from_x > to_x)
1994         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1995
1996       for (x=0; x<=len_x; x++)
1997       {
1998         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1999
2000         DrawLineElement(from_x + x, from_y + y, element, change_level);
2001       }
2002     }
2003     else                                /* a >= 1 */
2004     {
2005       float a = (float)len_x / (float)len_y;
2006
2007       if (from_y > to_y)
2008         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2009
2010       for (y=0; y<=len_y; y++)
2011       {
2012         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2013
2014         DrawLineElement(from_x + x, from_y + y, element, change_level);
2015       }
2016     }
2017   }
2018 }
2019
2020 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2021                           int element, boolean change_level)
2022 {
2023   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2024   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2025   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2026   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2027 }
2028
2029 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2030                           int element, boolean change_level)
2031 {
2032   int y;
2033
2034   if (from_y > to_y)
2035     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2036
2037   for (y=from_y; y<=to_y; y++)
2038     DrawLine(from_x, y, to_x, y, element, change_level);
2039 }
2040
2041 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2042 {
2043   int from_sx, from_sy;
2044   int to_sx, to_sy;
2045
2046   if (from_x > to_x)
2047     swap_numbers(&from_x, &to_x);
2048
2049   if (from_y > to_y)
2050     swap_numbers(&from_y, &to_y);
2051
2052   from_sx = SX + from_x * MINI_TILEX;
2053   from_sy = SY + from_y * MINI_TILEY;
2054   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2055   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2056
2057   XSetForeground(display, gc, WhitePixel(display, screen));
2058
2059   XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2060   XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2061   XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2062   XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2063
2064   XSetForeground(display, gc, BlackPixel(display, screen));
2065
2066   if (from_x == to_x && from_y == to_y)
2067     MarkTileDirty(from_x/2, from_y/2);
2068   else
2069     redraw_mask |= REDRAW_FIELD;
2070 }
2071
2072 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2073                        int element, boolean change_level)
2074 {
2075   if (element == -1 || change_level)
2076     DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2077   else
2078     DrawAreaBorder(from_x, from_y, to_x, to_y);
2079 }
2080
2081 /* values for CopyBrushExt() */
2082 #define CB_AREA_TO_BRUSH        0
2083 #define CB_BRUSH_TO_LEVEL       1
2084
2085 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2086 {
2087   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2088   static brush_from_x, brush_from_y;
2089   static brush_to_x, brush_to_y;
2090   int x, y;
2091
2092   if (from_x > to_x)
2093     swap_numbers(&from_x, &to_x);
2094
2095   if (from_y > to_y)
2096     swap_numbers(&from_y, &to_y);
2097
2098   if (mode == CB_AREA_TO_BRUSH)
2099   {
2100     for (y=from_y; y<=to_y; y++)
2101       for (x=from_x; x<=to_x; x++)
2102         brush_buffer[x][y] = Feld[x][y];
2103
2104     brush_from_x = from_x;
2105     brush_from_y = from_y;
2106     brush_to_x = to_x;
2107     brush_to_y = to_y;
2108   }
2109   else
2110   {
2111     for (y=brush_from_y; y<=brush_to_y; y++)
2112       for (x=brush_from_x; x<=brush_to_x; x++)
2113         Feld[x][y] = brush_buffer[x][y];
2114     CopyLevelToUndoBuffer();
2115   }
2116 }
2117
2118 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2119 {
2120   CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2121 }
2122
2123 #if 0
2124 static void CopyBrushToLevel()
2125 {
2126   CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2127 }
2128 #endif
2129
2130 static void FloodFill(int from_x, int from_y, int fill_element)
2131 {
2132   int i,x,y;
2133   int old_element;
2134   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2135   static int safety = 0;
2136
2137   /* check if starting field still has the desired content */
2138   if (Feld[from_x][from_y] == fill_element)
2139     return;
2140
2141   safety++;
2142
2143   if (safety > lev_fieldx*lev_fieldy)
2144     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2145
2146   old_element = Feld[from_x][from_y];
2147   Feld[from_x][from_y] = fill_element;
2148
2149   for(i=0;i<4;i++)
2150   {
2151     x = from_x + check[i][0];
2152     y = from_y + check[i][1];
2153
2154     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2155       FloodFill(x, y, fill_element);
2156   }
2157
2158   safety--;
2159 }
2160
2161 /* values for DrawLevelText() modes */
2162 #define TEXT_INIT       0
2163 #define TEXT_SETCURSOR  1
2164 #define TEXT_WRITECHAR  2
2165 #define TEXT_BACKSPACE  3
2166 #define TEXT_NEWLINE    4
2167 #define TEXT_END        5
2168
2169 static void DrawLevelText(int sx, int sy, char letter, int mode)
2170 {
2171   static short delete_buffer[MAX_LEV_FIELDX];
2172   static int start_sx, start_sy;
2173   static int last_sx, last_sy;
2174   static boolean typing = FALSE;
2175   int letter_element = EL_CHAR_ASCII0 + letter;
2176   int lx, ly;
2177
2178   if (mode != TEXT_INIT)
2179   {
2180     if (!typing)
2181       return;
2182
2183     if (mode != TEXT_SETCURSOR)
2184     {
2185       sx = last_sx;
2186       sy = last_sy;
2187     }
2188
2189     lx = last_sx + level_xpos;
2190     ly = last_sy + level_ypos;
2191   }
2192
2193   switch (mode)
2194   {
2195     case TEXT_INIT:
2196       if (typing)
2197         DrawLevelText(0, 0, 0, TEXT_END);
2198
2199       typing = TRUE;
2200       start_sx = last_sx = sx;
2201       start_sy = last_sy = sy;
2202       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2203       break;
2204
2205     case TEXT_SETCURSOR:
2206       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2207       DrawAreaBorder(sx, sy, sx, sy);
2208       last_sx = sx;
2209       last_sy = sy;
2210       break;
2211
2212     case TEXT_WRITECHAR:
2213       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2214       {
2215         delete_buffer[sx - start_sx] = Feld[lx][ly];
2216         Feld[lx][ly] = letter_element;
2217
2218         if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2219           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2220         else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2221           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2222         else
2223           DrawLevelText(0, 0, 0, TEXT_END);
2224       }
2225       break;
2226
2227     case TEXT_BACKSPACE:
2228       if (sx > start_sx)
2229       {
2230         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2231         DrawMiniElement(sx - 1, sy, new_element3);
2232         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2233       }
2234       break;
2235
2236     case TEXT_NEWLINE:
2237       if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2238         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2239       else
2240         DrawLevelText(0, 0, 0, TEXT_END);
2241       break;
2242
2243     case TEXT_END:
2244       CopyLevelToUndoBuffer();
2245       DrawMiniElement(sx, sy, Feld[lx][ly]);
2246       typing = FALSE;
2247       break;
2248
2249     default:
2250       break;
2251   }
2252 }
2253
2254 static void CopyLevelToUndoBuffer()
2255 {
2256   int x, y;
2257
2258   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2259
2260   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2261     undo_buffer_steps++;
2262
2263   for(x=0; x<lev_fieldx; x++)
2264     for(y=0; y<lev_fieldy; y++)
2265       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2266 }
2267
2268 static void RandomPlacement(int button)
2269 {
2270   int new_element;
2271   int x, y;
2272
2273   new_element = (button == 1 ? new_element1 :
2274                  button == 2 ? new_element2 :
2275                  button == 3 ? new_element3 : 0);
2276
2277   if (random_placement_method == RANDOM_USE_PERCENTAGE)
2278   {
2279     for(x=0; x<lev_fieldx; x++)
2280       for(y=0; y<lev_fieldy; y++)
2281         if (RND(100) < random_placement_percentage)
2282           Feld[x][y] = new_element;
2283   }
2284   else
2285   {
2286     int elements_left = random_placement_num_objects;
2287
2288     while (elements_left > 0)
2289     {
2290       x = RND(lev_fieldx);
2291       y = RND(lev_fieldy);
2292
2293       if (Feld[x][y] != new_element)
2294       {
2295         Feld[x][y] = new_element;
2296         elements_left--;
2297       }
2298     }
2299   }
2300
2301   DrawMiniLevel(level_xpos, level_ypos);
2302   CopyLevelToUndoBuffer();
2303 }
2304
2305 static void HandleDrawingAreas(struct GadgetInfo *gi)
2306 {
2307   static boolean started_inside_drawing_area = FALSE;
2308   static boolean draw_with_brush = FALSE;
2309   boolean inside_drawing_area = !gi->event.off_borders;
2310   boolean button_press_event;
2311   boolean button_release_event;
2312   boolean draw_level = (gi->custom_id == ED_CTRL_ID_DRAWING_LEVEL);
2313   int new_element;
2314   int button = gi->event.button;
2315   int sx = gi->event.x, sy = gi->event.y;
2316   int lx, ly;
2317   int x, y;
2318
2319   /*
2320   if (edit_mode != ED_MODE_DRAWING)
2321     return;
2322   */
2323
2324   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2325   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2326
2327   if (draw_level)
2328   {
2329     sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
2330     sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
2331     lx = sx + level_xpos;
2332     ly = sy + level_ypos;
2333
2334     lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
2335     ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
2336     sx = lx - level_xpos;
2337     sy = ly - level_ypos;
2338   }
2339   else
2340   {
2341     sx = (sx < 0 ? 0 : sx > 2 ? 2 : sx);
2342     sy = (sy < 0 ? 0 : sy > 2 ? 2 : sy);
2343   }
2344
2345   if (button_press_event)
2346     started_inside_drawing_area = inside_drawing_area;
2347
2348   if (!started_inside_drawing_area)
2349     return;
2350
2351   if (!button && !button_release_event)
2352     return;
2353
2354   new_element = (button == 1 ? new_element1 :
2355                  button == 2 ? new_element2 :
2356                  button == 3 ? new_element3 : 0);
2357
2358   if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2359     return;
2360
2361   switch (drawing_function)
2362   {
2363     case ED_CTRL_ID_SINGLE_ITEMS:
2364       if (draw_level)
2365       {
2366         if (button_release_event)
2367           CopyLevelToUndoBuffer();
2368
2369         if (!button)
2370           break;
2371
2372         if (new_element != Feld[lx][ly])
2373         {
2374           if (new_element == EL_SPIELFIGUR)
2375           {
2376             /* remove player at old position */
2377             for(y=0; y<lev_fieldy; y++)
2378             {
2379               for(x=0; x<lev_fieldx; x++)
2380               {
2381                 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2382                 {
2383                   Feld[x][y] = EL_LEERRAUM;
2384                   if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2385                       y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2386                     DrawMiniElement(x - level_xpos, y - level_ypos,
2387                                     EL_LEERRAUM);
2388                 }
2389               }
2390             }
2391           }
2392
2393           Feld[lx][ly] = new_element;
2394           DrawMiniElement(sx, sy, new_element);
2395         }
2396       }
2397       else
2398       {
2399         DrawMiniGraphicExt(drawto, gc,
2400                            gi->x + sx * MINI_TILEX,
2401                            gi->y + sy * MINI_TILEY,
2402                            el2gfx(new_element));
2403         DrawMiniGraphicExt(window, gc,
2404                            gi->x + sx * MINI_TILEX,
2405                            gi->y + sy * MINI_TILEY,
2406                            el2gfx(new_element));
2407       }
2408       break;
2409
2410     case ED_CTRL_ID_CONNECTED_ITEMS:
2411       {
2412         static int last_sx = -1;
2413         static int last_sy = -1;
2414
2415         if (button_release_event)
2416           CopyLevelToUndoBuffer();
2417
2418         if (button)
2419         {
2420           if (!button_press_event)
2421             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2422
2423           last_sx = sx;
2424           last_sy = sy;
2425         }
2426       }
2427       break;
2428
2429     case ED_CTRL_ID_LINE:
2430     case ED_CTRL_ID_RECTANGLE:
2431     case ED_CTRL_ID_FILLED_BOX:
2432     case ED_CTRL_ID_BRUSH:
2433       {
2434         static int last_sx = -1;
2435         static int last_sy = -1;
2436         static int start_sx = -1;
2437         static int start_sy = -1;
2438         void (*draw_func)(int, int, int, int, int, boolean);
2439
2440         if (drawing_function == ED_CTRL_ID_LINE)
2441           draw_func = DrawLine;
2442         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2443           draw_func = DrawRectangle;
2444         else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2445           draw_func = DrawFilledBox;
2446         else
2447           draw_func = SelectArea;
2448
2449         if (button_press_event)
2450         {
2451           draw_func(sx, sy, sx, sy, new_element, FALSE);
2452           start_sx = last_sx = sx;
2453           start_sy = last_sy = sy;
2454         }
2455         else if (button_release_event)
2456         {
2457           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2458           if (drawing_function == ED_CTRL_ID_BRUSH)
2459           {
2460             CopyAreaToBrush(start_sx, start_sy, sx, sy);
2461             draw_with_brush = TRUE;
2462           }
2463           else
2464             CopyLevelToUndoBuffer();
2465         }
2466         else if (last_sx != sx || last_sy != sy)
2467         {
2468           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2469           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2470           last_sx = sx;
2471           last_sy = sy;
2472         }
2473       }
2474       break;
2475
2476     case ED_CTRL_ID_TEXT:
2477       if (button_press_event)
2478         DrawLevelText(sx, sy, 0, TEXT_INIT);
2479       break;
2480
2481     case ED_CTRL_ID_FLOOD_FILL:
2482       if (button_press_event && Feld[lx][ly] != new_element)
2483       {
2484         FloodFill(lx, ly, new_element);
2485         DrawMiniLevel(level_xpos, level_ypos);
2486         CopyLevelToUndoBuffer();
2487       }
2488       break;
2489
2490     default:
2491       break;
2492   }
2493 }
2494
2495 static void HandleCounterButtons(struct GadgetInfo *gi)
2496 {
2497   int id = gi->custom_id;
2498   int button = gi->event.button;
2499   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2500
2501   switch (id)
2502   {
2503     case ED_CTRL_ID_SCORE_DOWN:
2504     case ED_CTRL_ID_SCORE_UP:
2505       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2506       if (*gadget_score_value < 0)
2507         *gadget_score_value = 0;
2508       else if (*gadget_score_value > 255)
2509         *gadget_score_value = 255;
2510
2511       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2512       break;
2513
2514     case ED_CTRL_ID_ELEMCONT_DOWN:
2515     case ED_CTRL_ID_ELEMCONT_UP:
2516       *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
2517       if (*gadget_areas_value < 1)
2518         *gadget_areas_value = 1;
2519       else if (*gadget_areas_value > 8)
2520         *gadget_areas_value = 8;
2521
2522       DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2523       DrawElementContentAreas();
2524       break;
2525
2526     default:
2527       break;
2528   }
2529 }
2530
2531 static void HandleControlButtons(struct GadgetInfo *gi)
2532 {
2533   int id = gi->custom_id;
2534   int button = gi->event.button;
2535   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2536   int new_element;
2537   int player_present = FALSE;
2538   int level_changed = FALSE;
2539   int x, y;
2540
2541   new_element = (button == 1 ? new_element1 :
2542                  button == 2 ? new_element2 :
2543                  button == 3 ? new_element3 : 0);
2544
2545   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2546     DrawLevelText(0, 0, 0, TEXT_END);
2547
2548   if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2549   {
2550     DrawDrawingWindow();
2551     edit_mode = ED_MODE_DRAWING;
2552   }
2553
2554   switch (id)
2555   {
2556     case ED_CTRL_ID_SINGLE_ITEMS:
2557     case ED_CTRL_ID_CONNECTED_ITEMS:
2558     case ED_CTRL_ID_LINE:
2559     case ED_CTRL_ID_TEXT:
2560     case ED_CTRL_ID_RECTANGLE:
2561     case ED_CTRL_ID_FILLED_BOX:
2562     case ED_CTRL_ID_FLOOD_FILL:
2563     case ED_CTRL_ID_BRUSH:
2564       drawing_function = id;
2565       break;
2566
2567     case ED_CTRL_ID_WRAP_LEFT:
2568       if (level_xpos >= 0)
2569       {
2570         if (lev_fieldx < 2*SCR_FIELDX - 2)
2571           break;
2572
2573         level_xpos -= step;
2574         if (level_xpos <- 1)
2575           level_xpos = -1;
2576         if (button == 1)
2577           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2578         else
2579           DrawMiniLevel(level_xpos, level_ypos);
2580       }
2581       break;
2582
2583     case ED_CTRL_ID_WRAP_RIGHT:
2584       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2585       {
2586         if (lev_fieldx < 2*SCR_FIELDX - 2)
2587           break;
2588
2589         level_xpos += step;
2590         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2591           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2592         if (button == 1)
2593           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2594         else
2595           DrawMiniLevel(level_xpos, level_ypos);
2596       }
2597       break;
2598
2599     case ED_CTRL_ID_WRAP_UP:
2600       if (level_ypos >= 0)
2601       {
2602         if (lev_fieldy < 2*SCR_FIELDY - 2)
2603           break;
2604
2605         level_ypos -= step;
2606         if (level_ypos < -1)
2607           level_ypos = -1;
2608         if (button == 1)
2609           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2610         else
2611           DrawMiniLevel(level_xpos, level_ypos);
2612       }
2613       break;
2614
2615     case ED_CTRL_ID_WRAP_DOWN:
2616       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2617       {
2618         if (lev_fieldy < 2*SCR_FIELDY - 2)
2619           break;
2620
2621         level_ypos += step;
2622         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2623           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2624         if (button == 1)
2625           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2626         else
2627           DrawMiniLevel(level_xpos, level_ypos);
2628       }
2629       break;
2630
2631     case ED_CTRL_ID_PROPERTIES:
2632       DrawPropertiesWindow(new_element);
2633       edit_mode = ED_MODE_PROPERTIES;
2634       break;
2635
2636     case ED_CTRL_ID_RANDOM_PLACEMENT:
2637       RandomPlacement(button);
2638       break;
2639
2640     case ED_CTRL_ID_UNDO:
2641       if (undo_buffer_steps == 0)
2642       {
2643         Request("Undo buffer empty !", REQ_CONFIRM);
2644         break;
2645       }
2646
2647       undo_buffer_position =
2648         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2649       undo_buffer_steps--;
2650
2651       for(x=0; x<lev_fieldx; x++)
2652         for(y=0; y<lev_fieldy; y++)
2653           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2654       DrawMiniLevel(level_xpos,level_ypos);
2655       break;
2656
2657     case ED_CTRL_ID_INFO:
2658       if (edit_mode != ED_MODE_INFO)
2659       {
2660         DrawControlWindow();
2661         edit_mode = ED_MODE_INFO;
2662       }
2663       else
2664       {
2665         AdjustLevelScrollPosition();
2666         DrawMiniLevel(level_xpos, level_ypos);
2667         edit_mode = ED_MODE_DRAWING;
2668       }
2669       break;
2670
2671     case ED_CTRL_ID_CLEAR:
2672       for(x=0; x<MAX_LEV_FIELDX; x++) 
2673         for(y=0; y<MAX_LEV_FIELDY; y++) 
2674           Feld[x][y] = new_element3;
2675       CopyLevelToUndoBuffer();
2676
2677       DrawMiniLevel(level_xpos, level_ypos);
2678       break;
2679
2680     case ED_CTRL_ID_SAVE:
2681       if (leveldir[leveldir_nr].readonly)
2682       {
2683         Request("This level is read only !", REQ_CONFIRM);
2684         break;
2685       }
2686
2687       for(y=0; y<lev_fieldy; y++) 
2688         for(x=0; x<lev_fieldx; x++)
2689           if (Feld[x][y] != Ur[x][y])
2690             level_changed = TRUE;
2691
2692       if (!level_changed)
2693       {
2694         Request("Level has not changed !", REQ_CONFIRM);
2695         break;
2696       }
2697
2698       for(y=0; y<lev_fieldy; y++) 
2699         for(x=0; x<lev_fieldx; x++)
2700           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2701             player_present = TRUE;
2702
2703       if (!player_present)
2704         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2705       else
2706       {
2707         if (Request("Save this level and kill the old ?", REQ_ASK))
2708         {
2709           for(x=0; x<lev_fieldx; x++)
2710             for(y=0; y<lev_fieldy; y++) 
2711               Ur[x][y] = Feld[x][y];
2712           SaveLevel(level_nr);
2713         }
2714       }
2715       break;
2716
2717     case ED_CTRL_ID_TEST:
2718       for(y=0; y<lev_fieldy; y++) 
2719         for(x=0; x<lev_fieldx; x++)
2720           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2721             player_present = TRUE;
2722
2723       if (!player_present)
2724         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2725       else
2726       {
2727         for(x=0; x<lev_fieldx; x++)
2728           for(y=0; y<lev_fieldy; y++)
2729             OrigBackup[x][y] = Ur[x][y];
2730
2731         for(x=0; x<lev_fieldx; x++)
2732           for(y=0; y<lev_fieldy; y++)
2733             Ur[x][y] = Feld[x][y];
2734
2735         level_editor_test_game = TRUE;
2736         game_status = PLAYING;
2737         InitGame();
2738       }
2739       break;
2740
2741     case ED_CTRL_ID_EXIT:
2742       for(y=0; y<lev_fieldy; y++) 
2743         for(x=0; x<lev_fieldx; x++)
2744           if (Feld[x][y] != Ur[x][y])
2745             level_changed = TRUE;
2746
2747       if (!level_changed ||
2748           Request("Level has changed! Exit without saving ?",
2749                   REQ_ASK | REQ_STAY_OPEN))
2750       {
2751         CloseDoor(DOOR_CLOSE_1);
2752
2753         /*
2754         CloseDoor(DOOR_CLOSE_ALL);
2755         */
2756
2757         /* draw smaller door */
2758         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2759                   DOOR_GFX_PAGEX7, 64,
2760                   108, 64,
2761                   EX - 4, EY - 12);
2762         redraw_mask |= REDRAW_ALL;
2763
2764         game_status = MAINMENU;
2765         DrawMainMenu();
2766       }
2767       else
2768       {
2769         CloseDoor(DOOR_CLOSE_1);
2770         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2771                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2772                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2773         OpenDoor(DOOR_OPEN_1);
2774       }
2775       break;
2776
2777     default:
2778       if (gi->event.type == GD_EVENT_PRESSED)
2779         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2780       else if (gi->event.type == GD_EVENT_RELEASED)
2781         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2782       else if (gi->event.type == GD_EVENT_MOVING)
2783         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2784       else
2785         printf("default: HandleControlButtons: ?\n");
2786       break;
2787   }
2788 }
2789
2790 void HandleLevelEditorKeyInput(KeySym key)
2791 {
2792   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2793   {
2794     char *keyname = getKeyNameFromKeySym(key);
2795     char letter = 0;
2796
2797     if (strlen(keyname) == 1)
2798       letter = keyname[0];
2799     else if (strcmp(keyname, "space") == 0)
2800       letter = ' ';
2801     else if (strcmp(keyname, "less") == 0)
2802       letter = '<';
2803     else if (strcmp(keyname, "equal") == 0)
2804       letter = '=';
2805     else if (strcmp(keyname, "greater") == 0)
2806       letter = '>';
2807
2808     /* map lower case letters to upper case */
2809     if (letter >= 'a' && letter <= 'z')
2810       letter += (int)('A' - 'a');
2811     else if (letter == 'ä')
2812       letter = 'Ä';
2813     else if (letter == 'ä')
2814       letter = 'Ö';
2815     else if (letter == 'ä')
2816       letter = 'Ü';
2817
2818     if (letter)
2819       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
2820     else if (key == XK_Delete || key == XK_BackSpace)
2821       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
2822     else if (key == XK_Return)
2823       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
2824   }
2825 }