rnd-19990104-1
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING         0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for elements with content */
52 #define MAX_ELEMCONT            8
53
54 /* values for the control window */
55 #define ED_CTRL_BUTTONS_GFX_YPOS        236
56 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS    142
57
58 #define ED_CTRL1_BUTTONS_HORIZ  4
59 #define ED_CTRL1_BUTTONS_VERT   4
60 #define ED_CTRL1_BUTTON_XSIZE   22
61 #define ED_CTRL1_BUTTON_YSIZE   22
62 #define ED_CTRL1_BUTTONS_XPOS   6
63 #define ED_CTRL1_BUTTONS_YPOS   6
64 #define ED_CTRL2_BUTTONS_HORIZ  3
65 #define ED_CTRL2_BUTTONS_VERT   2
66 #define ED_CTRL2_BUTTON_XSIZE   30
67 #define ED_CTRL2_BUTTON_YSIZE   20
68 #define ED_CTRL2_BUTTONS_XPOS   5
69 #define ED_CTRL2_BUTTONS_YPOS   100
70 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
71 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
72 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
73
74 /* values for properties window */
75 #define ED_PROPERTIES_XPOS      (TILEX - MINI_TILEX/2)
76 /* values for counter gadgets */
77 #define ED_COUNT_VALUE_XOFFSET  5
78 #define ED_COUNT_VALUE_YOFFSET  3
79 #define ED_COUNT_SCORE_XPOS     ED_PROPERTIES_XPOS
80 #define ED_COUNT_SCORE_YPOS     (14 * MINI_TILEY)
81 #define ED_COUNT_ELEMCONT_XPOS  ED_PROPERTIES_XPOS
82 #define ED_COUNT_ELEMCONT_YPOS  (17 * MINI_TILEY)
83
84 /* values for element content drawing areas */
85 #define ED_AREA_ELEMCONT_XPOS   (TILEX)
86 #define ED_AREA_ELEMCONT_YPOS   (10 * TILEY)
87
88 /* control button identifiers */
89 #define ED_CTRL_ID_SINGLE_ITEMS         0
90 #define ED_CTRL_ID_CONNECTED_ITEMS      1
91 #define ED_CTRL_ID_LINE                 2
92 #define ED_CTRL_ID_TEXT                 3
93 #define ED_CTRL_ID_RECTANGLE            4
94 #define ED_CTRL_ID_FILLED_BOX           5
95 #define ED_CTRL_ID_WRAP_UP              6
96 #define ED_CTRL_ID_PROPERTIES           7
97 #define ED_CTRL_ID_FLOOD_FILL           8
98 #define ED_CTRL_ID_WRAP_LEFT            9
99 #define ED_CTRL_ID_UNUSED1              10
100 #define ED_CTRL_ID_WRAP_RIGHT           11
101 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
102 #define ED_CTRL_ID_BRUSH                13
103 #define ED_CTRL_ID_WRAP_DOWN            14
104 #define ED_CTRL_ID_PICK_ELEMENT         15
105 #define ED_CTRL_ID_UNDO                 16
106 #define ED_CTRL_ID_INFO                 17
107 #define ED_CTRL_ID_SAVE                 18
108 #define ED_CTRL_ID_CLEAR                19
109 #define ED_CTRL_ID_TEST                 20
110 #define ED_CTRL_ID_EXIT                 21
111
112 /* counter button identifiers */
113 #define ED_CTRL_ID_SCORE_DOWN           22
114 #define ED_CTRL_ID_SCORE_UP             23
115 #define ED_CTRL_ID_ELEMCONT_DOWN        24
116 #define ED_CTRL_ID_ELEMCONT_UP          25
117
118 /* drawing area identifiers */
119 #define ED_CTRL_ID_DRAWING_LEVEL        26
120 #define ED_CTRL_ID_ELEMCONT_0           27
121 #define ED_CTRL_ID_ELEMCONT_7           34
122 #define ED_CTRL_ID_AMOEBA_CONTENT       35
123
124 #define ED_NUM_GADGETS                  36
125
126 /* values for counter gadgets */
127 #define ED_COUNTER_SCORE                0
128 #define ED_COUNTER_ELEMCONT             1
129
130 #define ED_NUM_COUNTERS                 2
131
132 static struct
133 {
134   int x, y;
135   int gadget_id;
136 } counter_info[ED_NUM_COUNTERS] =
137 {
138   { ED_COUNT_SCORE_XPOS,        ED_COUNT_SCORE_YPOS,
139     ED_CTRL_ID_SCORE_DOWN },
140   { ED_COUNT_ELEMCONT_XPOS,     ED_COUNT_ELEMCONT_YPOS,
141     ED_CTRL_ID_ELEMCONT_DOWN }
142 };
143
144 /* forward declaration for internal use */
145 static void DrawDrawingWindow();
146 static void DrawPropertiesWindow();
147 static void CopyLevelToUndoBuffer();
148 static void HandleDrawingAreas(struct GadgetInfo *);
149 static void HandleCounterButtons(struct GadgetInfo *);
150 static void HandleControlButtons(struct GadgetInfo *);
151
152 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
153 static boolean level_editor_gadgets_created = FALSE;
154
155 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
156 static int last_drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
157 static int properties_element = 0;
158
159 static short ElementContent[MAX_ELEMCONT][3][3];
160 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
161 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
162 static int undo_buffer_position = 0;
163 static int undo_buffer_steps = 0;
164
165 static int random_placement_percentage = 10;
166 static int random_placement_num_objects = 10;
167 #if 0
168 static int random_placement_method = RANDOM_USE_PERCENTAGE;
169 #else
170 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
171 #endif
172
173 /* pointer to score value */
174 static int *gadget_score_value;
175 static int *gadget_areas_value;
176
177 static int level_xpos,level_ypos;
178 static int edit_mode;
179 static boolean name_typing;
180 static int new_element1 = EL_MAUERWERK;
181 static int new_element2 = EL_LEERRAUM;
182 static int new_element3 = EL_ERDREICH;
183
184 int element_shift = 0;
185
186 int editor_element[] =
187 {
188   EL_CHAR_A + ('B' - 'A'),
189   EL_CHAR_A + ('O' - 'A'),
190   EL_CHAR_A + ('U' - 'A'),
191   EL_CHAR_A + ('L' - 'A'),
192
193   EL_CHAR_MINUS,
194   EL_CHAR_A + ('D' - 'A'),
195   EL_CHAR_A + ('E' - 'A'),
196   EL_CHAR_A + ('R' - 'A'),
197
198   EL_CHAR_A + ('D' - 'A'),
199   EL_CHAR_A + ('A' - 'A'),
200   EL_CHAR_A + ('S' - 'A'),
201   EL_CHAR_A + ('H' - 'A'),
202
203   EL_SPIELFIGUR,
204   EL_LEERRAUM,
205   EL_ERDREICH,
206   EL_BETON,
207
208   EL_FELSBODEN,
209   EL_SIEB2_INAKTIV,
210   EL_AUSGANG_ZU,
211   EL_AUSGANG_AUF,
212
213   EL_EDELSTEIN_BD,
214   EL_BUTTERFLY_O,
215   EL_FIREFLY_O,
216   EL_FELSBROCKEN,
217
218   EL_BUTTERFLY_L,
219   EL_FIREFLY_L,
220   EL_BUTTERFLY_R,
221   EL_FIREFLY_R,
222
223   EL_AMOEBE_BD,
224   EL_BUTTERFLY_U,
225   EL_FIREFLY_U,
226   EL_LEERRAUM,
227
228   EL_CHAR_A + ('E' - 'A'),
229   EL_CHAR_A + ('M' - 'A'),
230   EL_CHAR_A + ('E' - 'A'),
231   EL_CHAR_MINUS,
232
233   EL_CHAR_A + ('R' - 'A'),
234   EL_CHAR_A + ('A' - 'A'),
235   EL_CHAR_A + ('L' - 'A'),
236   EL_CHAR_A + ('D' - 'A'),
237
238   EL_CHAR_A + ('M' - 'A'),
239   EL_CHAR_A + ('I' - 'A'),
240   EL_CHAR_A + ('N' - 'A'),
241   EL_CHAR_A + ('E' - 'A'),
242
243   EL_SPIELER1,
244   EL_SPIELER2,
245   EL_SPIELER3,
246   EL_SPIELER4,
247
248   EL_SPIELFIGUR,
249   EL_LEERRAUM,
250   EL_ERDREICH,
251   EL_FELSBROCKEN,
252
253   EL_BETON,
254   EL_MAUERWERK,
255   EL_FELSBODEN,
256   EL_SIEB_INAKTIV,
257
258   EL_EDELSTEIN,
259   EL_DIAMANT,
260   EL_KOKOSNUSS,
261   EL_BOMBE,
262
263   EL_ERZ_EDEL,
264   EL_ERZ_DIAM,
265   EL_MORAST_LEER,
266   EL_MORAST_VOLL,
267
268   EL_DYNAMIT_AUS,
269   EL_DYNAMIT,
270   EL_AUSGANG_ZU,
271   EL_AUSGANG_AUF,
272
273   EL_MAMPFER,
274   EL_KAEFER_O,
275   EL_FLIEGER_O,
276   EL_ROBOT,
277
278   EL_KAEFER_L,
279   EL_FLIEGER_L,
280   EL_KAEFER_R,
281   EL_FLIEGER_R,
282
283   EL_ABLENK_AUS,
284   EL_KAEFER_U,
285   EL_FLIEGER_U,
286   EL_UNSICHTBAR,
287
288   EL_BADEWANNE1,
289   EL_SALZSAEURE,
290   EL_BADEWANNE2,
291   EL_LEERRAUM,
292
293   EL_BADEWANNE3,
294   EL_BADEWANNE4,
295   EL_BADEWANNE5,
296   EL_LEERRAUM,
297
298   EL_TROPFEN,
299   EL_AMOEBE_TOT,
300   EL_AMOEBE_NASS,
301   EL_AMOEBE_NORM,
302
303   EL_SCHLUESSEL1,
304   EL_SCHLUESSEL2,
305   EL_SCHLUESSEL3,
306   EL_SCHLUESSEL4,
307
308   EL_PFORTE1,
309   EL_PFORTE2,
310   EL_PFORTE3,
311   EL_PFORTE4,
312
313   EL_PFORTE1X,
314   EL_PFORTE2X,
315   EL_PFORTE3X,
316   EL_PFORTE4X,
317
318   EL_CHAR_A + ('M' - 'A'),
319   EL_CHAR_A + ('O' - 'A'),
320   EL_CHAR_A + ('R' - 'A'),
321   EL_CHAR_A + ('E' - 'A'),
322
323   EL_PFEIL_L,
324   EL_PFEIL_R,
325   EL_PFEIL_O,
326   EL_PFEIL_U,
327
328   EL_AMOEBE_VOLL,
329   EL_EDELSTEIN_GELB,
330   EL_EDELSTEIN_ROT,
331   EL_EDELSTEIN_LILA,
332
333   EL_ERZ_EDEL_BD,
334   EL_ERZ_EDEL_GELB,
335   EL_ERZ_EDEL_ROT,
336   EL_ERZ_EDEL_LILA,
337
338   EL_LIFE,
339   EL_PACMAN_O,
340   EL_ZEIT_VOLL,
341   EL_ZEIT_LEER,
342
343   EL_PACMAN_L,
344   EL_MAMPFER2,
345   EL_PACMAN_R,
346   EL_MAUER_LEBT,
347
348   EL_LIFE_ASYNC,
349   EL_PACMAN_U,
350   EL_BIRNE_AUS,
351   EL_BIRNE_EIN,
352
353   EL_DYNABOMB_NR,
354   EL_DYNABOMB_SZ,
355   EL_DYNABOMB_XL,
356   EL_BADEWANNE,
357
358   EL_MAULWURF,
359   EL_PINGUIN,
360   EL_SCHWEIN,
361   EL_DRACHE,
362
363   EL_SONDE,
364   EL_MAUER_X,
365   EL_MAUER_Y,
366   EL_MAUER_XY,
367
368   EL_SPEED_PILL,
369   EL_LEERRAUM,
370   EL_LEERRAUM,
371   EL_LEERRAUM,
372
373   EL_CHAR_A + ('S' - 'A'),
374   EL_CHAR_A + ('O' - 'A'),
375   EL_CHAR_A + ('K' - 'A'),
376   EL_CHAR_A + ('O' - 'A'),
377
378   EL_CHAR_MINUS,
379   EL_CHAR_A + ('B' - 'A'),
380   EL_CHAR_A + ('A' - 'A'),
381   EL_CHAR_A + ('N' - 'A'),
382
383   EL_SOKOBAN_OBJEKT,
384   EL_SOKOBAN_FELD_LEER,
385   EL_SOKOBAN_FELD_VOLL,
386   EL_BETON,
387
388   EL_LEERRAUM,
389   EL_LEERRAUM,
390   EL_LEERRAUM,
391   EL_LEERRAUM,
392
393   EL_CHAR('S'),
394   EL_CHAR('U'),
395   EL_CHAR('P'),
396   EL_CHAR('A'),
397
398   EL_CHAR('P'),
399   EL_CHAR('L'),
400   EL_CHAR('E'),
401   EL_CHAR('X'),
402
403   EL_SP_EMPTY,
404   EL_SP_ZONK,
405   EL_SP_BASE,
406   EL_SP_MURPHY,
407
408   EL_SP_INFOTRON,
409   EL_SP_CHIP_SINGLE,
410   EL_SP_HARD_GRAY,
411   EL_SP_EXIT,
412
413   EL_SP_DISK_ORANGE,
414   EL_SP_PORT1_RIGHT,
415   EL_SP_PORT1_DOWN,
416   EL_SP_PORT1_LEFT,
417
418   EL_SP_PORT1_UP,
419   EL_SP_PORT2_RIGHT,
420   EL_SP_PORT2_DOWN,
421   EL_SP_PORT2_LEFT,
422
423   EL_SP_PORT2_UP,
424   EL_SP_SNIKSNAK,
425   EL_SP_DISK_YELLOW,
426   EL_SP_TERMINAL,
427
428   EL_SP_DISK_RED,
429   EL_SP_PORT_Y,
430   EL_SP_PORT_X,
431   EL_SP_PORT_XY,
432
433   EL_SP_ELECTRON,
434   EL_SP_BUG,
435   EL_SP_CHIP_LEFT,
436   EL_SP_CHIP_RIGHT,
437
438   EL_SP_HARD_BASE1,
439   EL_SP_HARD_GREEN,
440   EL_SP_HARD_BLUE,
441   EL_SP_HARD_RED,
442
443   EL_SP_HARD_YELLOW,
444   EL_SP_HARD_BASE2,
445   EL_SP_HARD_BASE3,
446   EL_SP_HARD_BASE4,
447
448   EL_SP_HARD_BASE5,
449   EL_SP_HARD_BASE6,
450   EL_SP_CHIP_UPPER,
451   EL_SP_CHIP_LOWER,
452
453 /*
454   EL_CHAR_A + ('D' - 'A'),
455   EL_CHAR_A + ('Y' - 'A'),
456   EL_CHAR_A + ('N' - 'A'),
457   EL_CHAR_A + ('A' - 'A'),
458
459   EL_CHAR_A + ('B' - 'A'),
460   EL_CHAR_A + ('L' - 'A'),
461   EL_CHAR_A + ('A' - 'A'),
462   EL_CHAR_A + ('S' - 'A'),
463
464   EL_CHAR_MINUS,
465   EL_CHAR_A + ('T' - 'A'),
466   EL_CHAR_A + ('E' - 'A'),
467   EL_CHAR_A + ('R' - 'A'),
468 */
469
470   EL_LEERRAUM,
471   EL_LEERRAUM,
472   EL_LEERRAUM,
473   EL_LEERRAUM,
474
475   EL_CHAR_AUSRUF,
476   EL_CHAR_ZOLL,
477   EL_CHAR_DOLLAR,
478   EL_CHAR_PROZ,
479
480   EL_CHAR_APOSTR,
481   EL_CHAR_KLAMM1,
482   EL_CHAR_KLAMM2,
483   EL_CHAR_PLUS,
484
485   EL_CHAR_KOMMA,
486   EL_CHAR_MINUS,
487   EL_CHAR_PUNKT,
488   EL_CHAR_SLASH,
489
490   EL_CHAR_0 + 0,
491   EL_CHAR_0 + 1,
492   EL_CHAR_0 + 2,
493   EL_CHAR_0 + 3,
494
495   EL_CHAR_0 + 4,
496   EL_CHAR_0 + 5,
497   EL_CHAR_0 + 6,
498   EL_CHAR_0 + 7,
499
500   EL_CHAR_0 + 8,
501   EL_CHAR_0 + 9,
502   EL_CHAR_DOPPEL,
503   EL_CHAR_SEMIKL,
504
505   EL_CHAR_LT,
506   EL_CHAR_GLEICH,
507   EL_CHAR_GT,
508   EL_CHAR_FRAGE,
509
510   EL_CHAR_AT,
511   EL_CHAR_A + 0,
512   EL_CHAR_A + 1,
513   EL_CHAR_A + 2,
514
515   EL_CHAR_A + 3,
516   EL_CHAR_A + 4,
517   EL_CHAR_A + 5,
518   EL_CHAR_A + 6,
519
520   EL_CHAR_A + 7,
521   EL_CHAR_A + 8,
522   EL_CHAR_A + 9,
523   EL_CHAR_A + 10,
524
525   EL_CHAR_A + 11,
526   EL_CHAR_A + 12,
527   EL_CHAR_A + 13,
528   EL_CHAR_A + 14,
529
530   EL_CHAR_A + 15,
531   EL_CHAR_A + 16,
532   EL_CHAR_A + 17,
533   EL_CHAR_A + 18,
534
535   EL_CHAR_A + 19,
536   EL_CHAR_A + 20,
537   EL_CHAR_A + 21,
538   EL_CHAR_A + 22,
539
540   EL_CHAR_A + 23,
541   EL_CHAR_A + 24,
542   EL_CHAR_A + 25,
543   EL_CHAR_AE,
544
545   EL_CHAR_OE,
546   EL_CHAR_UE,
547   EL_CHAR_COPY,
548   EL_LEERRAUM
549 };
550 int elements_in_list = sizeof(editor_element)/sizeof(int);
551
552 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
553 {
554   int x,y;
555   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
556   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
557
558   XCopyArea(display,drawto,drawto,gc,
559             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
560             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
561             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
562   if (dx)
563   {
564     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
565     for(y=0;y<2*SCR_FIELDY;y++)
566       DrawMiniElementOrWall(x,y,from_x,from_y);
567   }
568   else if (dy)
569   {
570     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
571     for(x=0;x<2*SCR_FIELDX;x++)
572       DrawMiniElementOrWall(x,y,from_x,from_y);
573   }
574
575   redraw_mask |= REDRAW_FIELD;
576   BackToFront();
577 }
578
579 void InitLevelEditorGadgets()
580 {
581   int i;
582
583   for (i=0; i<ED_NUM_GADGETS; i++)
584     level_editor_gadget[i] = NULL;
585 }
586
587 static void CreateControlButtons()
588 {
589   int i;
590
591   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
592   {
593     Pixmap gd_pixmap = pix[PIX_DOOR];
594     struct GadgetInfo *gi;
595     int gd_xoffset, gd_yoffset;
596     int gd_x1, gd_x2, gd_y1, gd_y2;
597     int width, height;
598     int button_type;
599     int radio_button_nr;
600     boolean radio_button_pressed;
601     unsigned long event_mask;
602     int id = i;
603
604     if (id == ED_CTRL_ID_SINGLE_ITEMS ||
605         id == ED_CTRL_ID_CONNECTED_ITEMS ||
606         id == ED_CTRL_ID_LINE ||
607         id == ED_CTRL_ID_TEXT ||
608         id == ED_CTRL_ID_RECTANGLE ||
609         id == ED_CTRL_ID_FILLED_BOX ||
610         id == ED_CTRL_ID_FLOOD_FILL ||
611         id == ED_CTRL_ID_BRUSH ||
612         id == ED_CTRL_ID_PICK_ELEMENT)
613     {
614       button_type = GD_TYPE_RADIO_BUTTON;
615       radio_button_nr = 1;
616       radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
617       event_mask = GD_EVENT_PRESSED;
618     }
619     else
620     {
621       button_type = GD_TYPE_NORMAL_BUTTON;
622       radio_button_nr = 0;
623       radio_button_pressed = FALSE;
624
625       if (id == ED_CTRL_ID_WRAP_LEFT ||
626           id == ED_CTRL_ID_WRAP_RIGHT ||
627           id == ED_CTRL_ID_WRAP_UP ||
628           id == ED_CTRL_ID_WRAP_DOWN)
629         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
630       else
631         event_mask = GD_EVENT_RELEASED;
632     }
633
634     if (id < ED_NUM_CTRL1_BUTTONS)
635     {
636       int x = i % ED_CTRL1_BUTTONS_HORIZ;
637       int y = i / ED_CTRL1_BUTTONS_HORIZ;
638
639       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
640       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
641       width = ED_CTRL1_BUTTON_XSIZE;
642       height = ED_CTRL1_BUTTON_YSIZE;
643     }
644     else
645     {
646       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
647       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
648
649       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
650       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
651       width = ED_CTRL2_BUTTON_XSIZE;
652       height = ED_CTRL2_BUTTON_YSIZE;
653     }
654
655     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
656     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
657     gd_y1  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
658     gd_y2  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
659
660     gi = CreateGadget(GDI_CUSTOM_ID, id,
661                       GDI_X, EX + gd_xoffset,
662                       GDI_Y, EY + gd_yoffset,
663                       GDI_WIDTH, width,
664                       GDI_HEIGHT, height,
665                       GDI_TYPE, button_type,
666                       GDI_STATE, GD_BUTTON_UNPRESSED,
667                       GDI_RADIO_NR, radio_button_nr,
668                       GDI_RADIO_PRESSED, radio_button_pressed,
669                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
670                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
671                       GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
672                       GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
673                       GDI_EVENT_MASK, event_mask,
674                       GDI_CALLBACK, HandleControlButtons,
675                       GDI_END);
676
677     if (gi == NULL)
678       Error(ERR_EXIT, "cannot create gadget");
679
680     level_editor_gadget[id] = gi;
681   }
682 }
683
684 static void CreateCounterButtons()
685 {
686   int i, j;
687
688   for (i=0; i<ED_NUM_COUNTERS; i++)
689   {
690     for (j=0; j<2; j++)
691     {
692       Pixmap gd_pixmap = pix[PIX_DOOR];
693       struct GadgetInfo *gi;
694       int gd_xoffset;
695       int gd_x1, gd_x2, gd_y;
696       int id = counter_info[i].gadget_id + j;
697       unsigned long event_mask;
698
699       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
700
701       gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
702       gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
703       gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
704       gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
705
706       gi = CreateGadget(GDI_CUSTOM_ID, id,
707                         GDI_X, SX + counter_info[i].x + gd_xoffset,
708                         GDI_Y, SY + counter_info[i].y,
709                         GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
710                         GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
711                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
712                         GDI_STATE, GD_BUTTON_UNPRESSED,
713                         GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
714                         GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
715                         GDI_EVENT_MASK, event_mask,
716                         GDI_CALLBACK, HandleCounterButtons,
717                         GDI_END);
718
719       if (gi == NULL)
720         Error(ERR_EXIT, "cannot create gadget");
721
722       level_editor_gadget[id] = gi;
723     }
724   }
725 }
726
727 static void CreateDrawingAreas()
728 {
729   struct GadgetInfo *gi;
730   unsigned long event_mask;
731   int id;
732   int i;
733
734   event_mask =
735     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
736     GD_EVENT_OFF_BORDERS;
737
738   /* one for the level drawing area ... */
739   id = ED_CTRL_ID_DRAWING_LEVEL;
740   gi = CreateGadget(GDI_CUSTOM_ID, id,
741                     GDI_X, SX,
742                     GDI_Y, SY,
743                     GDI_WIDTH, SXSIZE,
744                     GDI_HEIGHT, SYSIZE,
745                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
746                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
747                     GDI_EVENT_MASK, event_mask,
748                     GDI_CALLBACK, HandleDrawingAreas,
749                     GDI_END);
750
751   if (gi == NULL)
752     Error(ERR_EXIT, "cannot create gadget");
753
754   level_editor_gadget[id] = gi;
755
756   /* ... up to eight areas for element content ... */
757   for (i=0; i<MAX_ELEMCONT; i++)
758   {
759     int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
760     int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
761
762     id = ED_CTRL_ID_ELEMCONT_0 + i;
763     gi = CreateGadget(GDI_CUSTOM_ID, id,
764                       GDI_X, gx,
765                       GDI_Y, gy,
766                       GDI_WIDTH, 3 * MINI_TILEX,
767                       GDI_HEIGHT, 3 * MINI_TILEY,
768                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
769                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
770                       GDI_EVENT_MASK, event_mask,
771                       GDI_CALLBACK, HandleDrawingAreas,
772                       GDI_END);
773
774     if (gi == NULL)
775       Error(ERR_EXIT, "cannot create gadget");
776
777     level_editor_gadget[id] = gi;
778   }
779
780   /* ... and one for the amoeba content */
781   id = ED_CTRL_ID_AMOEBA_CONTENT;
782   gi = CreateGadget(GDI_CUSTOM_ID, id,
783                     GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
784                     GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
785                     GDI_WIDTH, MINI_TILEX,
786                     GDI_HEIGHT, MINI_TILEY,
787                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
788                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
789                     GDI_EVENT_MASK, event_mask,
790                     GDI_CALLBACK, HandleDrawingAreas,
791                     GDI_END);
792
793   if (gi == NULL)
794     Error(ERR_EXIT, "cannot create gadget");
795
796   level_editor_gadget[id] = gi;
797 }
798
799 static void CreateLevelEditorGadgets()
800 {
801   if (level_editor_gadgets_created)
802     return;
803
804   CreateControlButtons();
805   CreateCounterButtons();
806   CreateDrawingAreas();
807
808   level_editor_gadgets_created = TRUE;
809 }
810
811 static void MapControlButtons()
812 {
813   int i;
814
815   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
816     MapGadget(level_editor_gadget[i]);
817 }
818
819 static void MapCounterButtons(int id)
820 {
821   int i;
822
823   for (i=0; i<2; i++)
824     MapGadget(level_editor_gadget[counter_info[id].gadget_id + i]);
825 }
826
827 static void MapDrawingArea(int id)
828 {
829   MapGadget(level_editor_gadget[id]);
830 }
831
832 static void MapMainDrawingArea()
833 {
834   MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
835 }
836
837 static void UnmapDrawingArea(int id)
838 {
839   UnmapGadget(level_editor_gadget[id]);
840 }
841
842 void UnmapLevelEditorWindowGadgets()
843 {
844   int i;
845
846   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
847     UnmapGadget(level_editor_gadget[i]);
848 }
849
850 void UnmapLevelEditorGadgets()
851 {
852   int i;
853
854   for (i=0; i<ED_NUM_GADGETS; i++)
855     UnmapGadget(level_editor_gadget[i]);
856 }
857
858 void DrawLevelEd()
859 {
860   int i, x, y, graphic;
861
862   level_xpos=-1;
863   level_ypos=-1;
864   edit_mode = ED_MODE_DRAWING;
865   name_typing = FALSE;
866
867   CloseDoor(DOOR_CLOSE_ALL);
868
869   if (level_editor_test_game)
870   {
871     for(x=0; x<lev_fieldx; x++)
872       for(y=0; y<lev_fieldy; y++)
873         Feld[x][y] = Ur[x][y];
874
875     for(x=0; x<lev_fieldx; x++)
876       for(y=0; y<lev_fieldy; y++)
877         Ur[x][y] = OrigBackup[x][y];
878
879     level_editor_test_game = FALSE;
880   }
881   else
882   {
883     undo_buffer_position = -1;
884     undo_buffer_steps = -1;
885     CopyLevelToUndoBuffer();
886   }
887
888   DrawMiniLevel(level_xpos,level_ypos);
889   FadeToFront();
890
891   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
892             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
893             DXSIZE,DYSIZE,
894             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
895   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
896             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
897             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
898             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
899             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
900             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
901
902   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
903   {
904     if (i < elements_in_list)
905       graphic = el2gfx(editor_element[i + element_shift]);
906     else
907       graphic = GFX_LEERRAUM;
908
909     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
910                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
911                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
912                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
913                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
914                        graphic);
915   }
916
917   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
918                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
919                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
920                      el2gfx(new_element1));
921   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
922                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
923                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
924                      el2gfx(new_element2));
925   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
926                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
927                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
928                      el2gfx(new_element3));
929   DrawTextExt(pix[PIX_DB_DOOR],gc,
930               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
931               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
932               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
933   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
934             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
935             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
936             7,FONT3_YSIZE,
937             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
938             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
939   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
940             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
941             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
942             7,FONT3_YSIZE,
943             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
944             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
945
946   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
947             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
948             VXSIZE,VYSIZE,
949             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
950
951   /* draw bigger door */
952   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
953             DOOR_GFX_PAGEX7, 0,
954             108, 64,
955             EX - 4, EY - 12);
956
957   /* draw new control window */
958   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
959             DOOR_GFX_PAGEX8, 236,
960             EXSIZE, EYSIZE,
961             EX, EY);
962
963   redraw_mask |= REDRAW_ALL;
964
965   OpenDoor(DOOR_OPEN_1);
966
967   if (!level_editor_gadgets_created)
968     CreateLevelEditorGadgets();
969
970   MapControlButtons();
971   MapMainDrawingArea();
972
973   /*
974   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
975   */
976 }
977
978 void DrawControlWindow()
979 {
980   int i,x,y;
981
982   ClearWindow();
983   UnmapLevelEditorWindowGadgets();
984
985   /* Inhalt der Mampfer */
986   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
987            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
988   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
989   {
990     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
991     XFillRectangle(display,drawto,gc,
992                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
993                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
994                    3*MINI_TILEX+2,3*MINI_TILEY+2);
995   }
996   XCopyArea(display,drawto,drawto,gc,
997             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
998             4*5*MINI_TILEX,5*MINI_TILEY,
999             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
1000   for(i=0;i<4;i++)
1001   {
1002     for(y=0;y<3;y++) for(x=0;x<3;x++)
1003       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
1004
1005     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
1006              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
1007              int2str(i+1,1),FS_SMALL,FC_YELLOW);
1008   }
1009
1010   /* Inhalt der Amöbe */
1011   for(y=0;y<2;y++) for(x=0;x<2;x++)
1012   {
1013     DrawMiniElement(29+x,26+y,EL_ERDREICH);
1014     XFillRectangle(display,drawto,gc,
1015                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
1016                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
1017                    MINI_TILEX+2,MINI_TILEY+2);
1018   }
1019   XCopyArea(display,drawto,drawto,gc,
1020             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
1021             3*MINI_TILEX,3*MINI_TILEY,
1022             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
1023   DrawMiniElement(29,26,level.amoebe_inhalt);
1024
1025   for(i=0;i<11+3+2;i++)
1026   {
1027     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1028               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1029               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1030               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1031               ED_COUNT_GADGET_XPOS,
1032               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
1033
1034     if (i<11)
1035       DrawText(ED_COUNT_VALUE_XPOS,
1036                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
1037                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
1038     else if (i==11)
1039       DrawText(ED_COUNT_VALUE_XPOS,
1040                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1041                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1042     else if (i==12)
1043       DrawText(ED_COUNT_VALUE_XPOS,
1044                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1045                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1046     else if (i==13)
1047       DrawText(ED_COUNT_VALUE_XPOS,
1048                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1049                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1050     else if (i==14)
1051       DrawText(ED_COUNT_VALUE_XPOS,
1052                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1053                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1054     else if (i==15)
1055       DrawText(ED_COUNT_VALUE_XPOS,
1056                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1057                int2str(level.time,3),FS_SMALL,FC_YELLOW);
1058   }
1059
1060   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
1061            "Score for Emerald",FS_SMALL,FC_YELLOW);
1062   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
1063            "Score for Diamond",FS_SMALL,FC_YELLOW);
1064   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
1065            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
1066   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
1067            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
1068   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
1069            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
1070   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
1071            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
1072   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
1073            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
1074   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
1075            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
1076   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
1077            "Score for dynamite",FS_SMALL,FC_YELLOW);
1078   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
1079            "Score for key",FS_SMALL,FC_YELLOW);
1080   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
1081            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
1082   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
1083            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
1084   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
1085            "Time for magic wall",FS_SMALL,FC_YELLOW);
1086   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
1087            "Time for wheel",FS_SMALL,FC_YELLOW);
1088   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
1089            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
1090   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
1091            "Time available for this level",FS_SMALL,FC_YELLOW);
1092
1093   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1094             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
1095             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1096             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
1097             ED_COUNT_GADGET_XPOS,
1098             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1099   for(i=1;i<31;i++)
1100     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1101               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1102               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1103               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1104               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1105               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1106   DrawText(ED_COUNT_GADGET_XPOS+5,
1107            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1108            level.name,FS_SMALL,FC_YELLOW);
1109   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1110            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1111            "Title",FS_SMALL,FC_YELLOW);
1112
1113   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1114            "Playfield size:",FS_SMALL,FC_YELLOW);
1115   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1116             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1117             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1118             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1119             ED_SIZE_GADGET_XPOS,
1120             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1121   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1122             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1123             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1124             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1125             ED_SIZE_GADGET_XPOS,
1126             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1127   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1128            "Width",FS_SMALL,FC_YELLOW);
1129   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1130            "Height",FS_SMALL,FC_YELLOW);
1131   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1132            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1133   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1134            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1135 }
1136
1137 void AdjustLevelScrollPosition()
1138 {
1139   if (level_xpos < -1)
1140     level_xpos = -1;
1141   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1142     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1143   if (lev_fieldx < 2*SCR_FIELDX - 2)
1144     level_xpos = -1;
1145
1146   if (level_ypos < -1)
1147     level_ypos = -1;
1148   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1149     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1150   if (lev_fieldy < 2*SCR_FIELDY - 2)
1151     level_ypos = -1;
1152 }
1153
1154 static void PickDrawingElement(int button, int element)
1155 {
1156   if (button < 1 || button > 3)
1157     return;
1158
1159   if (button == 1)
1160   {
1161     new_element1 = element;
1162     DrawMiniGraphicExt(drawto, gc,
1163                        DX + ED_WIN_MB_LEFT_XPOS,
1164                        DY + ED_WIN_MB_LEFT_YPOS,
1165                        el2gfx(new_element1));
1166   }
1167   else if (button == 2)
1168   {
1169     new_element2 = element;
1170     DrawMiniGraphicExt(drawto, gc,
1171                        DX + ED_WIN_MB_MIDDLE_XPOS,
1172                        DY + ED_WIN_MB_MIDDLE_YPOS,
1173                        el2gfx(new_element2));
1174   }
1175   else
1176   {
1177     new_element3 = element;
1178     DrawMiniGraphicExt(drawto, gc,
1179                        DX + ED_WIN_MB_RIGHT_XPOS,
1180                        DY + ED_WIN_MB_RIGHT_YPOS,
1181                        el2gfx(new_element3));
1182   }
1183
1184   redraw_mask |= REDRAW_DOOR_1;
1185 }
1186
1187 void LevelEd(int mx, int my, int button)
1188 {
1189   static int last_button = 0;
1190   static int in_field_pressed = FALSE;
1191   static boolean use_floodfill = FALSE;
1192
1193
1194   /*
1195   int x = (mx-SX)/MINI_TILEX; 
1196   int y = (my-SY)/MINI_TILEY; 
1197   */
1198
1199   /*
1200   HandlePressedControlButtons();
1201   HandleDrawingFunctions(mx, my, button);
1202   */
1203
1204   if (use_floodfill)            /********** FLOOD FILL **********/
1205   {
1206
1207
1208 #if 0
1209
1210     if (button)
1211     {
1212       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1213       {
1214         int from_x, from_y;
1215         int fill_element;
1216
1217         if (x>lev_fieldx || y>lev_fieldy ||
1218             (x==0 && level_xpos<0) ||
1219             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1220             (y==0 && level_ypos<0) ||
1221             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1222           return;
1223
1224         from_x = x+level_xpos;
1225         from_y = y+level_ypos;
1226         fill_element = (button==1 ? new_element1 :
1227                         button==2 ? new_element2 :
1228                         button==3 ? new_element3 : 0);
1229
1230         FloodFill(from_x,from_y,fill_element);
1231         DrawMiniLevel(level_xpos,level_ypos);
1232       }
1233
1234       use_floodfill = FALSE;
1235       CloseDoor(DOOR_CLOSE_1);
1236       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1237     }
1238     return;
1239
1240 #endif
1241
1242
1243
1244   }
1245   else                          /********** EDIT/CTRL-FENSTER **********/
1246   {
1247     static unsigned long choice_delay = 0;
1248     int choice = CheckElemButtons(mx,my,button);
1249     int elem_pos = choice-ED_BUTTON_ELEM;
1250
1251     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1252          (choice == ED_BUTTON_EDOWN &&
1253           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1254         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1255     {
1256       int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1257       int i;
1258
1259 #if 0
1260       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1261               elements_in_list);
1262       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1263 #else
1264       step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1265       element_shift += step;
1266 #endif
1267
1268       if (element_shift<0)
1269         element_shift = 0;
1270       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1271         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1272       if (element_shift % MAX_ELEM_X)
1273         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1274
1275       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1276         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1277     }
1278     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1279     {
1280       int new_element;
1281
1282       if (elem_pos+element_shift < elements_in_list)
1283         new_element = editor_element[elem_pos+element_shift];
1284       else
1285         new_element = EL_LEERRAUM;
1286
1287       PickDrawingElement(last_button, new_element);
1288
1289       if (!HAS_CONTENT(properties_element))
1290       {
1291         properties_element = new_element;
1292         if (edit_mode == ED_MODE_PROPERTIES)
1293           DrawPropertiesWindow();
1294       }
1295     }
1296   
1297     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1298     {
1299
1300
1301
1302 #if 0
1303
1304       switch(CheckEditButtons(mx,my,button))
1305       {
1306         case ED_BUTTON_CTRL:
1307           CloseDoor(DOOR_CLOSE_2);
1308           DrawControlWindow();
1309           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1310                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1311                     VXSIZE,VYSIZE,
1312                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1313           OpenDoor(DOOR_OPEN_2);
1314           edit_mode = ED_MODE_INFO;
1315           break;
1316         case ED_BUTTON_FILL:
1317           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1318           use_floodfill = TRUE;
1319           return;
1320           break;
1321         case ED_BUTTON_LEFT:
1322           if (level_xpos>=0)
1323           {
1324             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1325               break;
1326             if (lev_fieldx<2*SCR_FIELDX-2)
1327               break;
1328
1329             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1330             if (level_xpos<-1)
1331               level_xpos = -1;
1332             if (button==1)
1333               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1334             else
1335               DrawMiniLevel(level_xpos,level_ypos);
1336           }
1337           break;
1338         case ED_BUTTON_RIGHT:
1339           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1340           {
1341             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1342               break;
1343             if (lev_fieldx<2*SCR_FIELDX-2)
1344               break;
1345
1346             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1347             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1348               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1349             if (button==1)
1350               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1351             else
1352               DrawMiniLevel(level_xpos,level_ypos);
1353           }
1354           break;
1355         case ED_BUTTON_UP:
1356           if (level_ypos>=0)
1357           {
1358             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1359               break;
1360             if (lev_fieldy<2*SCR_FIELDY-2)
1361               break;
1362
1363             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1364             if (level_ypos<-1)
1365               level_ypos = -1;
1366             if (button==1)
1367               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1368             else
1369               DrawMiniLevel(level_xpos,level_ypos);
1370           }
1371           break;
1372         case ED_BUTTON_DOWN:
1373           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1374           {
1375             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1376               break;
1377             if (lev_fieldy<2*SCR_FIELDY-2)
1378               break;
1379
1380             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1381             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1382               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1383             if (button==1)
1384               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1385             else
1386               DrawMiniLevel(level_xpos,level_ypos);
1387           }
1388           break;
1389         default:
1390           break;
1391       }
1392
1393 #endif
1394
1395
1396
1397 #if 0
1398
1399       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1400       {
1401         int new_element;
1402
1403         if (button && !motion_status)
1404           in_field_pressed = TRUE;
1405
1406         if (!button || !in_field_pressed || button<1 || button>3 ||
1407             (y==0 && level_ypos<0) ||
1408             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1409             (x==0 && level_xpos<0) ||
1410             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1411             x>lev_fieldx || y>lev_fieldy)
1412           return;
1413
1414         new_element = (button==1 ? new_element1 :
1415                        button==2 ? new_element2 :
1416                        button==3 ? new_element3 : 0);
1417
1418         if (new_element != Feld[x+level_xpos][y+level_ypos])
1419         {
1420           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1421           {
1422             int x,y;
1423
1424             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1425             {
1426               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1427               {
1428                 Feld[x][y] = EL_LEERRAUM;
1429                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1430                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1431                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1432               }
1433             }
1434           }
1435
1436           Feld[x+level_xpos][y+level_ypos] = new_element;
1437           DrawMiniElement(x,y,new_element);
1438         }
1439       }
1440       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1441         in_field_pressed = FALSE;
1442
1443 #endif
1444
1445
1446
1447     }
1448     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1449     {
1450       int choice = CheckCountButtons(mx,my,button);
1451       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1452
1453       if (choice >= 0 && choice < 36 &&
1454           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1455       {
1456         if (!(choice % 2))
1457           step = -step;
1458
1459         choice /= 2;
1460
1461         if (choice<11)
1462         {
1463           level.score[choice] += step;
1464           if (level.score[choice]<0)
1465             level.score[choice] = 0;
1466           else if (level.score[choice]>255)
1467             level.score[choice] = 255;
1468         }
1469         else if (choice==11)
1470         {
1471           level.tempo_amoebe += step;
1472           if (level.tempo_amoebe<0)
1473             level.tempo_amoebe = 0;
1474           else if (level.tempo_amoebe>255)
1475             level.tempo_amoebe = 255;
1476         }
1477         else if (choice==12)
1478         {
1479           level.dauer_sieb += step;
1480           if (level.dauer_sieb<0)
1481             level.dauer_sieb = 0;
1482           else if (level.dauer_sieb>255)
1483             level.dauer_sieb = 255;
1484         }
1485         else if (choice==13)
1486         {
1487           level.dauer_ablenk += step;
1488           if (level.dauer_ablenk<0)
1489             level.dauer_ablenk = 0;
1490           else if (level.dauer_ablenk>255)
1491             level.dauer_ablenk = 255;
1492         }
1493         else if (choice==14)
1494         {
1495           level.edelsteine += step;
1496           if (level.edelsteine<0)
1497             level.edelsteine = 0;
1498           else if (level.edelsteine>999)
1499             level.edelsteine = 999;
1500         }
1501         else if (choice==15)
1502         {
1503           level.time += step;
1504           if (level.time<0)
1505             level.time = 0;
1506           else if (level.time>999)
1507             level.time = 999;
1508         }
1509         else if (choice==16)
1510         {
1511           lev_fieldx += step;
1512           if (lev_fieldx<MIN_LEV_FIELDX)
1513             lev_fieldx = MIN_LEV_FIELDX;
1514           else if (lev_fieldx>MAX_LEV_FIELDX)
1515             lev_fieldx = MAX_LEV_FIELDX;
1516           level.fieldx = lev_fieldx;
1517         }
1518         else if (choice==17)
1519         {
1520           lev_fieldy += step;
1521           if (lev_fieldy<MIN_LEV_FIELDY)
1522             lev_fieldy = MIN_LEV_FIELDY;
1523           else if (lev_fieldy>MAX_LEV_FIELDY)
1524             lev_fieldy = MAX_LEV_FIELDY;
1525           level.fieldy = lev_fieldy;
1526         }
1527
1528         if (choice<11)
1529           DrawText(ED_COUNT_VALUE_XPOS,
1530                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1531                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1532         else if (choice==11)
1533           DrawText(ED_COUNT_VALUE_XPOS,
1534                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1535                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1536         else if (choice==12)
1537           DrawText(ED_COUNT_VALUE_XPOS,
1538                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1539                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1540         else if (choice==13)
1541           DrawText(ED_COUNT_VALUE_XPOS,
1542                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1543                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1544         else if (choice==14)
1545           DrawText(ED_COUNT_VALUE_XPOS,
1546                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1547                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1548         else if (choice==15)
1549           DrawText(ED_COUNT_VALUE_XPOS,
1550                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1551                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1552         else if (choice==16)
1553           DrawText(ED_SIZE_VALUE_XPOS,
1554                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1555                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1556         else if (choice==17)
1557           DrawText(ED_SIZE_VALUE_XPOS,
1558                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1559                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1560
1561         redraw_mask &= ~REDRAW_FIELD;
1562         if (choice<16)
1563           XCopyArea(display,drawto,window,gc,
1564                     ED_COUNT_VALUE_XPOS,
1565                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1566                     3*FONT2_XSIZE,FONT2_YSIZE,
1567                     ED_COUNT_VALUE_XPOS,
1568                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1569         else
1570           XCopyArea(display,drawto,window,gc,
1571                     ED_SIZE_VALUE_XPOS,
1572                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1573                     3*FONT2_XSIZE,FONT2_YSIZE,
1574                     ED_SIZE_VALUE_XPOS,
1575                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1576         XFlush(display);
1577       }
1578
1579
1580
1581 #if 0
1582
1583       switch(CheckCtrlButtons(mx,my,button))
1584       {
1585         case ED_BUTTON_EDIT:
1586           CloseDoor(DOOR_CLOSE_2);
1587           AdjustLevelScrollPosition();
1588           DrawMiniLevel(level_xpos,level_ypos);
1589           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1590                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1591                     VXSIZE,VYSIZE,
1592                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1593           OpenDoor(DOOR_OPEN_2);
1594           edit_mode = ED_MODE_DRAWING;
1595           break;
1596         case ED_BUTTON_CLEAR:
1597           if (Request("Are you sure to clear this level ?",REQ_ASK))
1598           {
1599             for(x=0;x<MAX_LEV_FIELDX;x++) 
1600               for(y=0;y<MAX_LEV_FIELDY;y++) 
1601                 Feld[x][y] = EL_ERDREICH;
1602             DrawMiniLevel(level_xpos,level_ypos);
1603           }
1604           break;
1605         case ED_BUTTON_UNDO:
1606           if (leveldir[leveldir_nr].readonly ||
1607               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1608           {
1609             CloseDoor(DOOR_CLOSE_ALL);
1610             game_status=MAINMENU;
1611             DrawMainMenu();
1612           }
1613           else
1614           {
1615             CloseDoor(DOOR_CLOSE_1);
1616             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1617           }
1618           break;
1619         case ED_BUTTON_EXIT:
1620           {
1621             int figur_vorhanden = FALSE;
1622
1623             if (leveldir[leveldir_nr].readonly)
1624             {
1625               Request("This level is read only !",REQ_CONFIRM);
1626               break;
1627             }
1628
1629             for(y=0;y<lev_fieldy;y++) 
1630               for(x=0;x<lev_fieldx;x++)
1631                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1632                   figur_vorhanden = TRUE;
1633
1634             if (!figur_vorhanden)
1635               Request("No Level without Gregor Mc Duffin please !",
1636                          REQ_CONFIRM);
1637             else
1638             {
1639               if (Request("Save this level and kill the old ?",
1640                              REQ_ASK | REQ_STAY_OPEN))
1641               {
1642                 for(x=0;x<lev_fieldx;x++)
1643                   for(y=0;y<lev_fieldy;y++) 
1644                     Ur[x][y]=Feld[x][y];
1645                 SaveLevel(level_nr);
1646               }
1647               CloseDoor(DOOR_CLOSE_ALL);
1648               game_status=MAINMENU;
1649               DrawMainMenu();
1650             }
1651           }
1652           break;
1653         default:
1654           break;
1655       }
1656
1657 #endif
1658
1659
1660
1661       if (mx>=ED_COUNT_GADGET_XPOS &&
1662           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1663           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1664           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1665       {
1666         if (!name_typing)
1667         {
1668           name_typing = TRUE;
1669           DrawText(ED_COUNT_GADGET_XPOS+5,
1670                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1671                    level.name,FS_SMALL,FC_GREEN);
1672           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1673                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1674                    "<",FS_SMALL,FC_RED);
1675         }
1676       }
1677       else
1678       {
1679         if (name_typing)
1680         {
1681           name_typing = FALSE;
1682           DrawText(ED_COUNT_GADGET_XPOS+5,
1683                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1684                    level.name,FS_SMALL,FC_YELLOW);
1685           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1686                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1687                    " ",FS_SMALL,FC_RED);
1688         }
1689       }
1690
1691       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1692           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1693       {
1694         int new_element;
1695
1696         if (!button || button<1 || button>3)
1697           return;
1698
1699         new_element = (button==1 ? new_element1 :
1700                        button==2 ? new_element2 :
1701                        button==3 ? new_element3 : 0);
1702
1703         if (new_element != level.amoebe_inhalt)
1704         {
1705           level.amoebe_inhalt = new_element;
1706           DrawMiniElement(29,26,new_element);
1707         }
1708       }
1709
1710       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1711           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1712       {
1713         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1714         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1715         int i = x/5;
1716         int new_element;
1717
1718         x = x-i*5;
1719         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1720         {
1721           if (button && !motion_status)
1722             in_field_pressed = TRUE;
1723
1724           if (!button || !in_field_pressed || button<1 || button>3)
1725             return;
1726
1727           new_element = (button==1 ? new_element1 :
1728                          button==2 ? new_element2 :
1729                          button==3 ? new_element3 : 0);
1730
1731           if (new_element != level.mampfer_inhalt[i][x][y])
1732           {
1733             level.mampfer_inhalt[i][x][y] = new_element;
1734             DrawMiniElement(1+5*i+x,2+y,new_element);
1735           }
1736         }
1737         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1738           in_field_pressed = FALSE;
1739       }
1740       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1741         in_field_pressed = FALSE;
1742     }
1743   }
1744
1745   last_button = button;
1746
1747   BackToFront();
1748 }
1749
1750 void LevelNameTyping(KeySym key)
1751 {
1752   unsigned char ascii = 0;
1753   int len = strlen(level.name);
1754
1755   if (!name_typing)
1756     return;
1757
1758   if (key>=XK_A && key<=XK_Z)
1759     ascii = 'A'+(char)(key-XK_A);
1760   else if (key>=XK_a && key<=XK_z)
1761     ascii = 'a'+(char)(key-XK_a);
1762   else if (key>=XK_0 && key<=XK_9)
1763     ascii = '0'+(char)(key-XK_0);
1764 #ifdef XK_LATIN1
1765   else if (key>=XK_space && key<=XK_at)
1766     ascii = ' '+(char)(key-XK_space);
1767   else if (key==XK_Adiaeresis)
1768     ascii = 'Ä';
1769   else if (key==XK_Odiaeresis)
1770     ascii = 'Ö';
1771   else if (key==XK_Udiaeresis)
1772     ascii = 'Ü';
1773   else if (key==XK_adiaeresis)
1774     ascii = 'ä';
1775   else if (key==XK_odiaeresis)
1776     ascii = 'ö';
1777   else if (key==XK_udiaeresis)
1778     ascii = 'ü';
1779   else if (key==XK_underscore)
1780     ascii = '_';
1781 #endif
1782
1783   if (ascii && len<MAX_LEVNAMLEN-2)
1784   {
1785     level.name[len] = ascii;
1786     level.name[len+1] = 0;
1787     len++;
1788
1789     DrawTextExt(drawto,gc,
1790                 ED_COUNT_GADGET_XPOS+5,
1791                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1792                 level.name,FS_SMALL,FC_GREEN);
1793     DrawTextExt(window,gc,
1794                 ED_COUNT_GADGET_XPOS+5,
1795                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1796                 level.name,FS_SMALL,FC_GREEN);
1797     DrawTextExt(drawto,gc,
1798                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1799                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1800                 "<",FS_SMALL,FC_RED);
1801     DrawTextExt(window,gc,
1802                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1803                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1804                 "<",FS_SMALL,FC_RED);
1805   }
1806   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1807   {
1808     level.name[len-1] = 0;
1809     len--;
1810
1811     DrawTextExt(drawto,gc,
1812                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1813                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1814                 "< ",FS_SMALL,FC_GREEN);
1815     DrawTextExt(window,gc,
1816                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1817                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1818                 "< ",FS_SMALL,FC_GREEN);
1819   }
1820   else if (key==XK_Return)
1821   {
1822     DrawTextExt(drawto,gc,
1823                 ED_COUNT_GADGET_XPOS+5,
1824                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1825                 level.name,FS_SMALL,FC_YELLOW);
1826     DrawTextExt(window,gc,
1827                 ED_COUNT_GADGET_XPOS+5,
1828                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1829                 level.name,FS_SMALL,FC_YELLOW);
1830     DrawTextExt(drawto,gc,
1831                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1832                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1833                 " ",FS_SMALL,FC_YELLOW);
1834     DrawTextExt(window,gc,
1835                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1836                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1837                 " ",FS_SMALL,FC_YELLOW);
1838
1839     name_typing = FALSE;
1840   }
1841 }
1842
1843 static void DrawCounterValueField(int counter_id, int value)
1844 {
1845   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1846   int y = SY + counter_info[counter_id].y;
1847
1848   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1849             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1850             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1851             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1852             x, y);
1853
1854   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1855            int2str(value, 3), FS_SMALL, FC_YELLOW);
1856 }
1857
1858 static void DrawDrawingWindow()
1859 {
1860   ClearWindow();
1861   UnmapLevelEditorWindowGadgets();
1862   MapMainDrawingArea();
1863   AdjustLevelScrollPosition();
1864   DrawMiniLevel(level_xpos, level_ypos);
1865 }
1866
1867 static void DrawElementContentAreas()
1868 {
1869   int *num_areas = &MampferMax;
1870   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1871   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1872   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1873   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1874   int i, x, y;
1875
1876   for (i=0; i<MAX_ELEMCONT; i++)
1877     for (y=0; y<3; y++)
1878       for (x=0; x<3; x++)
1879         ElementContent[i][x][y] = level.mampfer_inhalt[i][x][y];
1880
1881   for (i=0; i<MAX_ELEMCONT; i++)
1882     UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1883
1884   /* display counter to choose number of element content areas */
1885   gadget_areas_value = num_areas;
1886   DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
1887   x = counter_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
1888   y = counter_info[ED_COUNTER_ELEMCONT].y;
1889   DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1890             FC_YELLOW, "number of content areas");
1891   MapCounterButtons(ED_COUNTER_ELEMCONT);
1892
1893   /* delete content areas in case of reducing number of them */
1894   XFillRectangle(display, backbuffer, gc,
1895                  SX, area_sy - MINI_TILEX,
1896                  SXSIZE, 12 * MINI_TILEY);
1897
1898   /* draw some decorative border for the objects */
1899   for (i=0; i<*num_areas; i++)
1900   {
1901     for (y=0; y<4; y++)
1902       for (x=0; x<4; x++)
1903         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1904                         EL_ERDREICH);
1905
1906     XFillRectangle(display, drawto, gc,
1907                    area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
1908                    area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
1909                    3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
1910   }
1911
1912   /* copy border to the right location */
1913   XCopyArea(display, drawto, drawto, gc,
1914             area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
1915             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1916
1917   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
1918            "Content", FS_SMALL, FC_YELLOW);
1919   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
1920            "when", FS_SMALL, FC_YELLOW);
1921   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
1922            "smashed", FS_SMALL, FC_YELLOW);
1923
1924   for (i=0; i<*num_areas; i++)
1925   {
1926     for (y=0; y<3; y++)
1927       for (x=0; x<3; x++)
1928         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1929                         ElementContent[i][x][y]);
1930
1931     DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
1932               area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
1933               FC_YELLOW, "%d", i + 1);
1934   }
1935
1936   for (i=0; i<*num_areas; i++)
1937     MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1938 }
1939
1940 static void DrawAmoebaContentArea()
1941 {
1942   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1943   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1944   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1945   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1946   int x, y;
1947
1948   ElementContent[0][0][0] = level.amoebe_inhalt;
1949
1950   /* draw decorative border for the object */
1951   for (y=0; y<2; y++)
1952     for (x=0; x<2; x++)
1953       DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
1954
1955   XFillRectangle(display, drawto, gc,
1956                  area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
1957                  MINI_TILEX + 2, MINI_TILEY + 2);
1958
1959   /* copy border to the right location */
1960   XCopyArea(display, drawto, drawto, gc,
1961             area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
1962             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1963
1964   DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
1965            FS_SMALL, FC_YELLOW);
1966
1967   DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
1968
1969   MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
1970 }
1971
1972 #define TEXT_COLLECTING         "Score for collecting"
1973 #define TEXT_SMASHING           "Score for smashing"
1974 #define TEXT_CRACKING           "Score for cracking"
1975 #define TEXT_SPEED              "Speed of amoeba growth"
1976 #define TEXT_DURATION           "Duration when activated"
1977
1978 static void DrawPropertiesWindow()
1979 {
1980   int i, x, y;
1981   int num_elements_in_level;
1982   static struct
1983   {
1984     int element;
1985     int *counter_value;
1986     char *text;
1987   } elements_with_counter[] =
1988   {
1989     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
1990     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
1991     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
1992     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
1993     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
1994     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
1995     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
1996     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
1997     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
1998     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
1999     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
2000     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
2001     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
2002     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
2003     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
2004     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
2005     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
2006     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
2007     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
2008     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
2009     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
2010     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
2011     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
2012     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
2013     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
2014     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
2015     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
2016     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
2017     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
2018     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
2019     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
2020     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
2021     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
2022     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
2023     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
2024     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
2025     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
2026     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
2027     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
2028     { EL_SIEB_INAKTIV,  &level.dauer_sieb,      TEXT_DURATION },
2029     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
2030     { -1, NULL, NULL }
2031   };
2032
2033   ClearWindow();
2034   UnmapLevelEditorWindowGadgets();
2035
2036   /* draw some decorative border for the object */
2037   for (y=0; y<3; y++)
2038     for (x=0; x<3; x++)
2039       DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
2040
2041   XFillRectangle(display, drawto, gc,
2042                  SX + TILEX + MINI_TILEX/2 - 1,
2043                  SY + TILEY + MINI_TILEY/2 - 1,
2044                  TILEX + 2, TILEY + 2);
2045
2046   /* copy border to the right location */
2047   XCopyArea(display, drawto, drawto, gc,
2048             SX + TILEX, SY + TILEY,
2049             2 * TILEX, 2 * TILEY,
2050             SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
2051
2052   DrawGraphic(1, 1, el2gfx(properties_element));
2053   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
2054            FS_SMALL, FC_YELLOW);
2055
2056   num_elements_in_level = 0;
2057   for (y=0; y<lev_fieldy; y++) 
2058     for (x=0; x<lev_fieldx; x++)
2059       if (Feld[x][y] == properties_element)
2060         num_elements_in_level++;
2061
2062   DrawTextF(ED_PROPERTIES_XPOS, 5*TILEY, FC_YELLOW, "%d x contained in level",
2063             num_elements_in_level);
2064
2065   /* check if there are elements where a score can be chosen for */
2066   for (i=0; elements_with_counter[i].element != -1; i++)
2067   {
2068     if (elements_with_counter[i].element == properties_element)
2069     {
2070       int x = counter_info[ED_COUNTER_SCORE].x + DXSIZE;
2071       int y = counter_info[ED_COUNTER_SCORE].y;
2072
2073       gadget_score_value = elements_with_counter[i].counter_value;
2074       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2075       DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2076                 FC_YELLOW, elements_with_counter[i].text);
2077       MapCounterButtons(ED_COUNTER_SCORE);
2078       break;
2079     }
2080   }
2081
2082   if (HAS_CONTENT(properties_element))
2083   {
2084     if (IS_AMOEBOID(properties_element))
2085       DrawAmoebaContentArea();
2086     else
2087       DrawElementContentAreas();
2088   }
2089 }
2090
2091 static void swap_numbers(int *i1, int *i2)
2092 {
2093   int help = *i1;
2094
2095   *i1 = *i2;
2096   *i2 = help;
2097 }
2098
2099 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
2100 {
2101   int help_x = *x1;
2102   int help_y = *y1;
2103
2104   *x1 = *x2;
2105   *x2 = help_x;
2106
2107   *y1 = *y2;
2108   *y2 = help_y;
2109 }
2110
2111 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
2112 {
2113   int lx = sx + level_xpos;
2114   int ly = sy + level_ypos;
2115
2116   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
2117
2118   if (change_level)
2119     Feld[lx][ly] = element;
2120 }
2121
2122 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
2123                      int element, boolean change_level)
2124 {
2125   if (from_y == to_y)                   /* horizontal line */
2126   {
2127     int x;
2128     int y = from_y;
2129
2130     if (from_x > to_x)
2131       swap_numbers(&from_x, &to_x);
2132
2133     for (x=from_x; x<=to_x; x++)
2134       DrawLineElement(x, y, element, change_level);
2135   }
2136   else if (from_x == to_x)              /* vertical line */
2137   {
2138     int x = from_x;
2139     int y;
2140
2141     if (from_y > to_y)
2142       swap_numbers(&from_y, &to_y);
2143
2144     for (y=from_y; y<=to_y; y++)
2145       DrawLineElement(x, y, element, change_level);
2146   }
2147   else                                  /* diagonal line */
2148   {
2149     int len_x = ABS(to_x - from_x);
2150     int len_y = ABS(to_y - from_y);
2151     int x, y;
2152
2153     if (len_y < len_x)                  /* a < 1 */
2154     {
2155       float a = (float)len_y / (float)len_x;
2156
2157       if (from_x > to_x)
2158         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2159
2160       for (x=0; x<=len_x; x++)
2161       {
2162         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2163
2164         DrawLineElement(from_x + x, from_y + y, element, change_level);
2165       }
2166     }
2167     else                                /* a >= 1 */
2168     {
2169       float a = (float)len_x / (float)len_y;
2170
2171       if (from_y > to_y)
2172         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2173
2174       for (y=0; y<=len_y; y++)
2175       {
2176         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2177
2178         DrawLineElement(from_x + x, from_y + y, element, change_level);
2179       }
2180     }
2181   }
2182 }
2183
2184 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2185                           int element, boolean change_level)
2186 {
2187   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2188   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2189   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2190   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2191 }
2192
2193 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2194                           int element, boolean change_level)
2195 {
2196   int y;
2197
2198   if (from_y > to_y)
2199     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2200
2201   for (y=from_y; y<=to_y; y++)
2202     DrawLine(from_x, y, to_x, y, element, change_level);
2203 }
2204
2205 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2206 {
2207   int from_sx, from_sy;
2208   int to_sx, to_sy;
2209
2210   if (from_x > to_x)
2211     swap_numbers(&from_x, &to_x);
2212
2213   if (from_y > to_y)
2214     swap_numbers(&from_y, &to_y);
2215
2216   from_sx = SX + from_x * MINI_TILEX;
2217   from_sy = SY + from_y * MINI_TILEY;
2218   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2219   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2220
2221   XSetForeground(display, gc, WhitePixel(display, screen));
2222
2223   XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2224   XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2225   XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2226   XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2227
2228   XSetForeground(display, gc, BlackPixel(display, screen));
2229
2230   if (from_x == to_x && from_y == to_y)
2231     MarkTileDirty(from_x/2, from_y/2);
2232   else
2233     redraw_mask |= REDRAW_FIELD;
2234 }
2235
2236 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2237                        int element, boolean change_level)
2238 {
2239   if (element == -1 || change_level)
2240     DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2241   else
2242     DrawAreaBorder(from_x, from_y, to_x, to_y);
2243 }
2244
2245 /* values for CopyBrushExt() */
2246 #define CB_AREA_TO_BRUSH        0
2247 #define CB_BRUSH_TO_LEVEL       1
2248
2249 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2250 {
2251   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2252   static brush_from_x, brush_from_y;
2253   static brush_to_x, brush_to_y;
2254   int x, y;
2255
2256   if (from_x > to_x)
2257     swap_numbers(&from_x, &to_x);
2258
2259   if (from_y > to_y)
2260     swap_numbers(&from_y, &to_y);
2261
2262   if (mode == CB_AREA_TO_BRUSH)
2263   {
2264     for (y=from_y; y<=to_y; y++)
2265       for (x=from_x; x<=to_x; x++)
2266         brush_buffer[x][y] = Feld[x][y];
2267
2268     brush_from_x = from_x;
2269     brush_from_y = from_y;
2270     brush_to_x = to_x;
2271     brush_to_y = to_y;
2272   }
2273   else
2274   {
2275     for (y=brush_from_y; y<=brush_to_y; y++)
2276       for (x=brush_from_x; x<=brush_to_x; x++)
2277         Feld[x][y] = brush_buffer[x][y];
2278     CopyLevelToUndoBuffer();
2279   }
2280 }
2281
2282 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2283 {
2284   CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2285 }
2286
2287 #if 0
2288 static void CopyBrushToLevel()
2289 {
2290   CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2291 }
2292 #endif
2293
2294 static void FloodFill(int from_x, int from_y, int fill_element)
2295 {
2296   int i,x,y;
2297   int old_element;
2298   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2299   static int safety = 0;
2300
2301   /* check if starting field still has the desired content */
2302   if (Feld[from_x][from_y] == fill_element)
2303     return;
2304
2305   safety++;
2306
2307   if (safety > lev_fieldx*lev_fieldy)
2308     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2309
2310   old_element = Feld[from_x][from_y];
2311   Feld[from_x][from_y] = fill_element;
2312
2313   for(i=0;i<4;i++)
2314   {
2315     x = from_x + check[i][0];
2316     y = from_y + check[i][1];
2317
2318     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2319       FloodFill(x, y, fill_element);
2320   }
2321
2322   safety--;
2323 }
2324
2325 /* values for DrawLevelText() modes */
2326 #define TEXT_INIT       0
2327 #define TEXT_SETCURSOR  1
2328 #define TEXT_WRITECHAR  2
2329 #define TEXT_BACKSPACE  3
2330 #define TEXT_NEWLINE    4
2331 #define TEXT_END        5
2332
2333 static void DrawLevelText(int sx, int sy, char letter, int mode)
2334 {
2335   static short delete_buffer[MAX_LEV_FIELDX];
2336   static int start_sx, start_sy;
2337   static int last_sx, last_sy;
2338   static boolean typing = FALSE;
2339   int letter_element = EL_CHAR_ASCII0 + letter;
2340   int lx, ly;
2341
2342   if (mode != TEXT_INIT)
2343   {
2344     if (!typing)
2345       return;
2346
2347     if (mode != TEXT_SETCURSOR)
2348     {
2349       sx = last_sx;
2350       sy = last_sy;
2351     }
2352
2353     lx = last_sx + level_xpos;
2354     ly = last_sy + level_ypos;
2355   }
2356
2357   switch (mode)
2358   {
2359     case TEXT_INIT:
2360       if (typing)
2361         DrawLevelText(0, 0, 0, TEXT_END);
2362
2363       typing = TRUE;
2364       start_sx = last_sx = sx;
2365       start_sy = last_sy = sy;
2366       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2367       break;
2368
2369     case TEXT_SETCURSOR:
2370       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2371       DrawAreaBorder(sx, sy, sx, sy);
2372       last_sx = sx;
2373       last_sy = sy;
2374       break;
2375
2376     case TEXT_WRITECHAR:
2377       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2378       {
2379         delete_buffer[sx - start_sx] = Feld[lx][ly];
2380         Feld[lx][ly] = letter_element;
2381
2382         if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2383           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2384         else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2385           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2386         else
2387           DrawLevelText(0, 0, 0, TEXT_END);
2388       }
2389       break;
2390
2391     case TEXT_BACKSPACE:
2392       if (sx > start_sx)
2393       {
2394         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2395         DrawMiniElement(sx - 1, sy, new_element3);
2396         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2397       }
2398       break;
2399
2400     case TEXT_NEWLINE:
2401       if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2402         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2403       else
2404         DrawLevelText(0, 0, 0, TEXT_END);
2405       break;
2406
2407     case TEXT_END:
2408       CopyLevelToUndoBuffer();
2409       DrawMiniElement(sx, sy, Feld[lx][ly]);
2410       typing = FALSE;
2411       break;
2412
2413     default:
2414       break;
2415   }
2416 }
2417
2418 static void CopyLevelToUndoBuffer()
2419 {
2420   int x, y;
2421
2422   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2423
2424   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2425     undo_buffer_steps++;
2426
2427   for(x=0; x<lev_fieldx; x++)
2428     for(y=0; y<lev_fieldy; y++)
2429       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2430 }
2431
2432 static void RandomPlacement(int button)
2433 {
2434   int new_element;
2435   int x, y;
2436
2437   new_element = (button == 1 ? new_element1 :
2438                  button == 2 ? new_element2 :
2439                  button == 3 ? new_element3 : 0);
2440
2441   if (random_placement_method == RANDOM_USE_PERCENTAGE)
2442   {
2443     for(x=0; x<lev_fieldx; x++)
2444       for(y=0; y<lev_fieldy; y++)
2445         if (RND(100) < random_placement_percentage)
2446           Feld[x][y] = new_element;
2447   }
2448   else
2449   {
2450     int elements_left = random_placement_num_objects;
2451
2452     while (elements_left > 0)
2453     {
2454       x = RND(lev_fieldx);
2455       y = RND(lev_fieldy);
2456
2457       if (Feld[x][y] != new_element)
2458       {
2459         Feld[x][y] = new_element;
2460         elements_left--;
2461       }
2462     }
2463   }
2464
2465   DrawMiniLevel(level_xpos, level_ypos);
2466   CopyLevelToUndoBuffer();
2467 }
2468
2469 static void HandleDrawingAreas(struct GadgetInfo *gi)
2470 {
2471   static boolean started_inside_drawing_area = FALSE;
2472   static boolean draw_with_brush = FALSE;
2473   int id = gi->custom_id;
2474   boolean inside_drawing_area = !gi->event.off_borders;
2475   boolean button_press_event;
2476   boolean button_release_event;
2477   boolean draw_level = (id == ED_CTRL_ID_DRAWING_LEVEL);
2478   int new_element;
2479   int button = gi->event.button;
2480   int sx = gi->event.x, sy = gi->event.y;
2481   int lx, ly;
2482   int x, y;
2483
2484   /*
2485   if (edit_mode != ED_MODE_DRAWING)
2486     return;
2487   */
2488
2489   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2490   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2491
2492   if (draw_level)
2493   {
2494     sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
2495     sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
2496     lx = sx + level_xpos;
2497     ly = sy + level_ypos;
2498
2499     lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
2500     ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
2501     sx = lx - level_xpos;
2502     sy = ly - level_ypos;
2503   }
2504   else
2505   {
2506     sx = (sx < 0 ? 0 : sx > 2 ? 2 : sx);
2507     sy = (sy < 0 ? 0 : sy > 2 ? 2 : sy);
2508   }
2509
2510   if (button_press_event)
2511     started_inside_drawing_area = inside_drawing_area;
2512
2513   if (!started_inside_drawing_area)
2514     return;
2515
2516   if (!button && !button_release_event)
2517     return;
2518
2519   new_element = (button == 1 ? new_element1 :
2520                  button == 2 ? new_element2 :
2521                  button == 3 ? new_element3 : 0);
2522
2523   if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2524     return;
2525
2526   switch (drawing_function)
2527   {
2528     case ED_CTRL_ID_SINGLE_ITEMS:
2529       if (draw_level)
2530       {
2531         if (button_release_event)
2532           CopyLevelToUndoBuffer();
2533
2534         if (!button)
2535           break;
2536
2537         if (new_element != Feld[lx][ly])
2538         {
2539           if (new_element == EL_SPIELFIGUR)
2540           {
2541             /* remove player at old position */
2542             for(y=0; y<lev_fieldy; y++)
2543             {
2544               for(x=0; x<lev_fieldx; x++)
2545               {
2546                 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2547                 {
2548                   Feld[x][y] = EL_LEERRAUM;
2549                   if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2550                       y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2551                     DrawMiniElement(x - level_xpos, y - level_ypos,
2552                                     EL_LEERRAUM);
2553                 }
2554               }
2555             }
2556           }
2557
2558           Feld[lx][ly] = new_element;
2559           DrawMiniElement(sx, sy, new_element);
2560         }
2561       }
2562       else
2563       {
2564         DrawMiniGraphicExt(drawto, gc,
2565                            gi->x + sx * MINI_TILEX,
2566                            gi->y + sy * MINI_TILEY,
2567                            el2gfx(new_element));
2568         DrawMiniGraphicExt(window, gc,
2569                            gi->x + sx * MINI_TILEX,
2570                            gi->y + sy * MINI_TILEY,
2571                            el2gfx(new_element));
2572
2573         if (id == ED_CTRL_ID_AMOEBA_CONTENT)
2574           level.amoebe_inhalt = new_element;
2575         else if (id >= ED_CTRL_ID_ELEMCONT_0 && id <= ED_CTRL_ID_ELEMCONT_7)
2576           level.mampfer_inhalt[id - ED_CTRL_ID_ELEMCONT_0][sx][sy] =
2577             new_element;
2578       }
2579       break;
2580
2581     case ED_CTRL_ID_CONNECTED_ITEMS:
2582       {
2583         static int last_sx = -1;
2584         static int last_sy = -1;
2585
2586         if (button_release_event)
2587           CopyLevelToUndoBuffer();
2588
2589         if (button)
2590         {
2591           if (!button_press_event)
2592             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2593
2594           last_sx = sx;
2595           last_sy = sy;
2596         }
2597       }
2598       break;
2599
2600     case ED_CTRL_ID_LINE:
2601     case ED_CTRL_ID_RECTANGLE:
2602     case ED_CTRL_ID_FILLED_BOX:
2603     case ED_CTRL_ID_BRUSH:
2604       {
2605         static int last_sx = -1;
2606         static int last_sy = -1;
2607         static int start_sx = -1;
2608         static int start_sy = -1;
2609         void (*draw_func)(int, int, int, int, int, boolean);
2610
2611         if (drawing_function == ED_CTRL_ID_LINE)
2612           draw_func = DrawLine;
2613         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2614           draw_func = DrawRectangle;
2615         else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2616           draw_func = DrawFilledBox;
2617         else
2618           draw_func = SelectArea;
2619
2620         if (button_press_event)
2621         {
2622           draw_func(sx, sy, sx, sy, new_element, FALSE);
2623           start_sx = last_sx = sx;
2624           start_sy = last_sy = sy;
2625         }
2626         else if (button_release_event)
2627         {
2628           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2629           if (drawing_function == ED_CTRL_ID_BRUSH)
2630           {
2631             CopyAreaToBrush(start_sx, start_sy, sx, sy);
2632             draw_with_brush = TRUE;
2633           }
2634           else
2635             CopyLevelToUndoBuffer();
2636         }
2637         else if (last_sx != sx || last_sy != sy)
2638         {
2639           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2640           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2641           last_sx = sx;
2642           last_sy = sy;
2643         }
2644       }
2645       break;
2646
2647     case ED_CTRL_ID_TEXT:
2648       if (button_press_event)
2649         DrawLevelText(sx, sy, 0, TEXT_INIT);
2650       break;
2651
2652     case ED_CTRL_ID_FLOOD_FILL:
2653       if (button_press_event && Feld[lx][ly] != new_element)
2654       {
2655         FloodFill(lx, ly, new_element);
2656         DrawMiniLevel(level_xpos, level_ypos);
2657         CopyLevelToUndoBuffer();
2658       }
2659       break;
2660
2661     case ED_CTRL_ID_PICK_ELEMENT:
2662       if (button_press_event)
2663         PickDrawingElement(button, Feld[lx][ly]);
2664       if (button_release_event)
2665         ClickOnGadget(level_editor_gadget[last_drawing_function]);
2666       break;
2667
2668     default:
2669       break;
2670   }
2671 }
2672
2673 static void HandleCounterButtons(struct GadgetInfo *gi)
2674 {
2675   int id = gi->custom_id;
2676   int button = gi->event.button;
2677   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2678
2679   switch (id)
2680   {
2681     case ED_CTRL_ID_SCORE_DOWN:
2682     case ED_CTRL_ID_SCORE_UP:
2683       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2684       if (*gadget_score_value < 0)
2685         *gadget_score_value = 0;
2686       else if (*gadget_score_value > 255)
2687         *gadget_score_value = 255;
2688
2689       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2690       break;
2691
2692     case ED_CTRL_ID_ELEMCONT_DOWN:
2693     case ED_CTRL_ID_ELEMCONT_UP:
2694       *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
2695       if (*gadget_areas_value < 1)
2696         *gadget_areas_value = 1;
2697       else if (*gadget_areas_value > MAX_ELEMCONT)
2698         *gadget_areas_value = MAX_ELEMCONT;
2699
2700       DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2701       DrawElementContentAreas();
2702       break;
2703
2704     default:
2705       break;
2706   }
2707 }
2708
2709 static void HandleControlButtons(struct GadgetInfo *gi)
2710 {
2711   int id = gi->custom_id;
2712   int button = gi->event.button;
2713   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2714   int new_element;
2715   int player_present = FALSE;
2716   int level_changed = FALSE;
2717   int x, y;
2718
2719   new_element = (button == 1 ? new_element1 :
2720                  button == 2 ? new_element2 :
2721                  button == 3 ? new_element3 : 0);
2722
2723   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2724     DrawLevelText(0, 0, 0, TEXT_END);
2725
2726   if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2727   {
2728     DrawDrawingWindow();
2729     edit_mode = ED_MODE_DRAWING;
2730   }
2731
2732   switch (id)
2733   {
2734     case ED_CTRL_ID_SINGLE_ITEMS:
2735     case ED_CTRL_ID_CONNECTED_ITEMS:
2736     case ED_CTRL_ID_LINE:
2737     case ED_CTRL_ID_TEXT:
2738     case ED_CTRL_ID_RECTANGLE:
2739     case ED_CTRL_ID_FILLED_BOX:
2740     case ED_CTRL_ID_FLOOD_FILL:
2741     case ED_CTRL_ID_BRUSH:
2742     case ED_CTRL_ID_PICK_ELEMENT:
2743       last_drawing_function = drawing_function;
2744       drawing_function = id;
2745       break;
2746
2747     case ED_CTRL_ID_WRAP_LEFT:
2748       if (level_xpos >= 0)
2749       {
2750         if (lev_fieldx < 2*SCR_FIELDX - 2)
2751           break;
2752
2753         level_xpos -= step;
2754         if (level_xpos <- 1)
2755           level_xpos = -1;
2756         if (button == 1)
2757           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2758         else
2759           DrawMiniLevel(level_xpos, level_ypos);
2760       }
2761       break;
2762
2763     case ED_CTRL_ID_WRAP_RIGHT:
2764       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2765       {
2766         if (lev_fieldx < 2*SCR_FIELDX - 2)
2767           break;
2768
2769         level_xpos += step;
2770         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2771           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2772         if (button == 1)
2773           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2774         else
2775           DrawMiniLevel(level_xpos, level_ypos);
2776       }
2777       break;
2778
2779     case ED_CTRL_ID_WRAP_UP:
2780       if (level_ypos >= 0)
2781       {
2782         if (lev_fieldy < 2*SCR_FIELDY - 2)
2783           break;
2784
2785         level_ypos -= step;
2786         if (level_ypos < -1)
2787           level_ypos = -1;
2788         if (button == 1)
2789           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2790         else
2791           DrawMiniLevel(level_xpos, level_ypos);
2792       }
2793       break;
2794
2795     case ED_CTRL_ID_WRAP_DOWN:
2796       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2797       {
2798         if (lev_fieldy < 2*SCR_FIELDY - 2)
2799           break;
2800
2801         level_ypos += step;
2802         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2803           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2804         if (button == 1)
2805           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2806         else
2807           DrawMiniLevel(level_xpos, level_ypos);
2808       }
2809       break;
2810
2811     case ED_CTRL_ID_PROPERTIES:
2812       properties_element = new_element;
2813       DrawPropertiesWindow();
2814       edit_mode = ED_MODE_PROPERTIES;
2815       break;
2816
2817     case ED_CTRL_ID_RANDOM_PLACEMENT:
2818       RandomPlacement(button);
2819       break;
2820
2821     case ED_CTRL_ID_UNDO:
2822       if (undo_buffer_steps == 0)
2823       {
2824         Request("Undo buffer empty !", REQ_CONFIRM);
2825         break;
2826       }
2827
2828       undo_buffer_position =
2829         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2830       undo_buffer_steps--;
2831
2832       for(x=0; x<lev_fieldx; x++)
2833         for(y=0; y<lev_fieldy; y++)
2834           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2835       DrawMiniLevel(level_xpos,level_ypos);
2836       break;
2837
2838     case ED_CTRL_ID_INFO:
2839       if (edit_mode != ED_MODE_INFO)
2840       {
2841         DrawControlWindow();
2842         edit_mode = ED_MODE_INFO;
2843       }
2844       else
2845       {
2846         DrawDrawingWindow();
2847         edit_mode = ED_MODE_DRAWING;
2848       }
2849       break;
2850
2851     case ED_CTRL_ID_CLEAR:
2852       for(x=0; x<MAX_LEV_FIELDX; x++) 
2853         for(y=0; y<MAX_LEV_FIELDY; y++) 
2854           Feld[x][y] = new_element3;
2855       CopyLevelToUndoBuffer();
2856
2857       DrawMiniLevel(level_xpos, level_ypos);
2858       break;
2859
2860     case ED_CTRL_ID_SAVE:
2861       if (leveldir[leveldir_nr].readonly)
2862       {
2863         Request("This level is read only !", REQ_CONFIRM);
2864         break;
2865       }
2866
2867       for(y=0; y<lev_fieldy; y++) 
2868         for(x=0; x<lev_fieldx; x++)
2869           if (Feld[x][y] != Ur[x][y])
2870             level_changed = TRUE;
2871
2872       if (0 && !level_changed)
2873       {
2874         Request("Level has not changed !", REQ_CONFIRM);
2875         break;
2876       }
2877
2878       for(y=0; y<lev_fieldy; y++) 
2879         for(x=0; x<lev_fieldx; x++)
2880           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2881             player_present = TRUE;
2882
2883       if (!player_present)
2884         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2885       else
2886       {
2887         if (Request("Save this level and kill the old ?", REQ_ASK))
2888         {
2889           for(x=0; x<lev_fieldx; x++)
2890             for(y=0; y<lev_fieldy; y++) 
2891               Ur[x][y] = Feld[x][y];
2892           SaveLevel(level_nr);
2893         }
2894       }
2895       break;
2896
2897     case ED_CTRL_ID_TEST:
2898       for(y=0; y<lev_fieldy; y++) 
2899         for(x=0; x<lev_fieldx; x++)
2900           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2901             player_present = TRUE;
2902
2903       if (!player_present)
2904         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2905       else
2906       {
2907         for(x=0; x<lev_fieldx; x++)
2908           for(y=0; y<lev_fieldy; y++)
2909             OrigBackup[x][y] = Ur[x][y];
2910
2911         for(x=0; x<lev_fieldx; x++)
2912           for(y=0; y<lev_fieldy; y++)
2913             Ur[x][y] = Feld[x][y];
2914
2915         level_editor_test_game = TRUE;
2916         game_status = PLAYING;
2917         InitGame();
2918       }
2919       break;
2920
2921     case ED_CTRL_ID_EXIT:
2922       for(y=0; y<lev_fieldy; y++) 
2923         for(x=0; x<lev_fieldx; x++)
2924           if (Feld[x][y] != Ur[x][y])
2925             level_changed = TRUE;
2926
2927       if (!level_changed ||
2928           Request("Level has changed! Exit without saving ?",
2929                   REQ_ASK | REQ_STAY_OPEN))
2930       {
2931         CloseDoor(DOOR_CLOSE_1);
2932
2933         /*
2934         CloseDoor(DOOR_CLOSE_ALL);
2935         */
2936
2937         /* draw smaller door */
2938         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2939                   DOOR_GFX_PAGEX7, 64,
2940                   108, 64,
2941                   EX - 4, EY - 12);
2942         redraw_mask |= REDRAW_ALL;
2943
2944         game_status = MAINMENU;
2945         DrawMainMenu();
2946       }
2947       else
2948       {
2949         CloseDoor(DOOR_CLOSE_1);
2950         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2951                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2952                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2953         OpenDoor(DOOR_OPEN_1);
2954       }
2955       break;
2956
2957     default:
2958       if (gi->event.type == GD_EVENT_PRESSED)
2959         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2960       else if (gi->event.type == GD_EVENT_RELEASED)
2961         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2962       else if (gi->event.type == GD_EVENT_MOVING)
2963         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2964       else
2965         printf("default: HandleControlButtons: ?\n");
2966       break;
2967   }
2968 }
2969
2970 void HandleLevelEditorKeyInput(KeySym key)
2971 {
2972   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2973   {
2974     char *keyname = getKeyNameFromKeySym(key);
2975     char letter = 0;
2976
2977     if (strlen(keyname) == 1)
2978       letter = keyname[0];
2979     else if (strcmp(keyname, "space") == 0)
2980       letter = ' ';
2981     else if (strcmp(keyname, "less") == 0)
2982       letter = '<';
2983     else if (strcmp(keyname, "equal") == 0)
2984       letter = '=';
2985     else if (strcmp(keyname, "greater") == 0)
2986       letter = '>';
2987
2988     /* map lower case letters to upper case */
2989     if (letter >= 'a' && letter <= 'z')
2990       letter += (int)('A' - 'a');
2991     else if (letter == 'ä')
2992       letter = 'Ä';
2993     else if (letter == 'ä')
2994       letter = 'Ö';
2995     else if (letter == 'ä')
2996       letter = 'Ü';
2997
2998     if (letter)
2999       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
3000     else if (key == XK_Delete || key == XK_BackSpace)
3001       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
3002     else if (key == XK_Return)
3003       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
3004   }
3005 }