rnd-20030218-3-src
[rocksndiamonds.git] / src / conf_snd.h
1
2 /* ----- this file was automatically generated -- do not edit by hand ----- */
3
4 #ifndef CONF_SND_H
5 #define CONF_SND_H
6
7 /* values for sounds configuration */
8
9 #define SND_BD_EMPTY_SPACE_DIGGING              0
10 #define SND_BD_SAND_DIGGING                     1
11 #define SND_BD_DIAMOND_COLLECTING               2
12 #define SND_BD_DIAMOND_IMPACT                   3
13 #define SND_BD_ROCK_PUSHING                     4
14 #define SND_BD_ROCK_IMPACT                      5
15 #define SND_BD_MAGIC_WALL_ACTIVATING            6
16 #define SND_BD_MAGIC_WALL_ACTIVE                7
17 #define SND_BD_MAGIC_WALL_CHANGING              8
18 #define SND_BD_AMOEBA_WAITING                   9
19 #define SND_BD_AMOEBA_CREATING                  10
20 #define SND_BD_AMOEBA_TURNING_TO_GEM            11
21 #define SND_BD_AMOEBA_TURNING_TO_ROCK           12
22 #define SND_BD_BUTTERFLY_MOVING                 13
23 #define SND_BD_BUTTERFLY_WAITING                14
24 #define SND_BD_FIREFLY_MOVING                   15
25 #define SND_BD_FIREFLY_WAITING                  16
26 #define SND_BD_EXIT_PASSING                     17
27 #define SND_SP_EMPTY_SPACE_DIGGING              18
28 #define SND_SP_BASE_DIGGING                     19
29 #define SND_SP_BUGGY_BASE_DIGGING               20
30 #define SND_SP_BUGGY_BASE_ACTIVE                21
31 #define SND_SP_INFOTRON_COLLECTING              22
32 #define SND_SP_INFOTRON_IMPACT                  23
33 #define SND_SP_ZONK_PUSHING                     24
34 #define SND_SP_ZONK_IMPACT                      25
35 #define SND_SP_DISK_RED_COLLECTING              26
36 #define SND_SP_DISK_ORANGE_PUSHING              27
37 #define SND_SP_DISK_YELLOW_PUSHING              28
38 #define SND_SP_PORT_PASSING                     29
39 #define SND_SP_EXIT_PASSING                     30
40 #define SND_SP_EXIT_OPENING                     31
41 #define SND_SP_ELEMENT_EXPLODING                32
42 #define SND_SP_SNIKSNAK_MOVING                  33
43 #define SND_SP_SNIKSNAK_WAITING                 34
44 #define SND_SP_ELECTRON_MOVING                  35
45 #define SND_SP_ELECTRON_WAITING                 36
46 #define SND_SP_TERMINAL_ACTIVATING              37
47 #define SND_SP_TERMINAL_ACTIVE                  38
48 #define SND_SOKOBAN_OBJECT_PUSHING              39
49 #define SND_SOKOBAN_FIELD_FILLING               40
50 #define SND_SOKOBAN_FIELD_EMPTYING              41
51 #define SND_SOKOBAN_GAME_SOLVING                42
52 #define SND_EMPTY_SPACE_DIGGING                 43
53 #define SND_SAND_DIGGING                        44
54 #define SND_EMERALD_COLLECTING                  45
55 #define SND_EMERALD_IMPACT                      46
56 #define SND_DIAMOND_COLLECTING                  47
57 #define SND_DIAMOND_IMPACT                      48
58 #define SND_DIAMOND_BREAKING                    49
59 #define SND_ROCK_PUSHING                        50
60 #define SND_ROCK_IMPACT                         51
61 #define SND_BOMB_PUSHING                        52
62 #define SND_NUT_PUSHING                         53
63 #define SND_NUT_CRACKING                        54
64 #define SND_NUT_IMPACT                          55
65 #define SND_DYNAMITE_COLLECTING                 56
66 #define SND_DYNAMITE_DROPPING                   57
67 #define SND_DYNAMITE_ACTIVE                     58
68 #define SND_KEY_COLLECTING                      59
69 #define SND_GATE_PASSING                        60
70 #define SND_BUG_MOVING                          61
71 #define SND_BUG_WAITING                         62
72 #define SND_SPACESHIP_MOVING                    63
73 #define SND_SPACESHIP_WAITING                   64
74 #define SND_YAMYAM_MOVING                       65
75 #define SND_YAMYAM_WAITING                      66
76 #define SND_YAMYAM_EATING                       67
77 #define SND_ROBOT_MOVING                        68
78 #define SND_ROBOT_WAITING                       69
79 #define SND_ROBOT_WHEEL_ACTIVATING              70
80 #define SND_ROBOT_WHEEL_ACTIVE                  71
81 #define SND_MAGIC_WALL_ACTIVATING               72
82 #define SND_MAGIC_WALL_ACTIVE                   73
83 #define SND_MAGIC_WALL_CHANGING                 74
84 #define SND_AMOEBA_WAITING                      75
85 #define SND_AMOEBA_CREATING                     76
86 #define SND_AMOEBA_DROP_CREATING                77
87 #define SND_ACID_SPLASHING                      78
88 #define SND_QUICKSAND_FILLING                   79
89 #define SND_QUICKSAND_SLIPPING                  80
90 #define SND_QUICKSAND_EMPTYING                  81
91 #define SND_EXIT_OPENING                        82
92 #define SND_EXIT_PASSING                        83
93 #define SND_BALLOON_MOVING                      84
94 #define SND_BALLOON_WAITING                     85
95 #define SND_BALLOON_PUSHING                     86
96 #define SND_BALLOON_SWITCH_ACTIVATING           87
97 #define SND_SPRING_MOVING                       88
98 #define SND_SPRING_PUSHING                      89
99 #define SND_SPRING_IMPACT                       90
100 #define SND_WALL_GROWING                        91
101 #define SND_PEARL_COLLECTING                    92
102 #define SND_PEARL_BREAKING                      93
103 #define SND_PEARL_IMPACT                        94
104 #define SND_CRYSTAL_COLLECTING                  95
105 #define SND_CRYSTAL_IMPACT                      96
106 #define SND_ENVELOPE_COLLECTING                 97
107 #define SND_SAND_INVISIBLE_DIGGING              98
108 #define SND_SHIELD_NORMAL_COLLECTING            99
109 #define SND_SHIELD_NORMAL_ACTIVE                100
110 #define SND_SHIELD_DEADLY_COLLECTING            101
111 #define SND_SHIELD_DEADLY_ACTIVE                102
112 #define SND_EXTRA_TIME_COLLECTING               103
113 #define SND_MOLE_MOVING                         104
114 #define SND_MOLE_WAITING                        105
115 #define SND_MOLE_EATING                         106
116 #define SND_SWITCHGATE_SWITCH_ACTIVATING        107
117 #define SND_SWITCHGATE_OPENING                  108
118 #define SND_SWITCHGATE_CLOSING                  109
119 #define SND_SWITCHGATE_PASSING                  110
120 #define SND_TIMEGATE_SWITCH_ACTIVATING          111
121 #define SND_TIMEGATE_SWITCH_ACTIVE              112
122 #define SND_TIMEGATE_OPENING                    113
123 #define SND_TIMEGATE_CLOSING                    114
124 #define SND_TIMEGATE_PASSING                    115
125 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING     116
126 #define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING   117
127 #define SND_CONVEYOR_BELT_ACTIVE                118
128 #define SND_LIGHT_SWITCH_ACTIVATING             119
129 #define SND_LIGHT_SWITCH_DEACTIVATING           120
130 #define SND_DX_BOMB_PUSHING                     121
131 #define SND_TRAP_INACTIVE_DIGGING               122
132 #define SND_TRAP_ACTIVATING                     123
133 #define SND_TUBE_PASSING                        124
134 #define SND_AMOEBA_TURNING_TO_GEM               125
135 #define SND_AMOEBA_TURNING_TO_ROCK              126
136 #define SND_SPEED_PILL_COLLECTING               127
137 #define SND_DYNABOMB_NR_COLLECTING              128
138 #define SND_DYNABOMB_SZ_COLLECTING              129
139 #define SND_DYNABOMB_XL_COLLECTING              130
140 #define SND_DYNABOMB_DROPPING                   131
141 #define SND_DYNABOMB_ACTIVE                     132
142 #define SND_SATELLITE_MOVING                    133
143 #define SND_SATELLITE_WAITING                   134
144 #define SND_SATELLITE_PUSHING                   135
145 #define SND_LAMP_ACTIVATING                     136
146 #define SND_LAMP_DEACTIVATING                   137
147 #define SND_TIME_ORB_FULL_COLLECTING            138
148 #define SND_TIME_ORB_FULL_IMPACT                139
149 #define SND_TIME_ORB_EMPTY_PUSHING              140
150 #define SND_TIME_ORB_EMPTY_IMPACT               141
151 #define SND_GAMEOFLIFE_WAITING                  142
152 #define SND_GAMEOFLIFE_CREATING                 143
153 #define SND_BIOMAZE_WAITING                     144
154 #define SND_BIOMAZE_CREATING                    145
155 #define SND_PACMAN_MOVING                       146
156 #define SND_PACMAN_WAITING                      147
157 #define SND_PACMAN_EATING                       148
158 #define SND_DARK_YAMYAM_MOVING                  149
159 #define SND_DARK_YAMYAM_WAITING                 150
160 #define SND_DARK_YAMYAM_EATING                  151
161 #define SND_PENGUIN_MOVING                      152
162 #define SND_PENGUIN_WAITING                     153
163 #define SND_PENGUIN_PASSING_EXIT                154
164 #define SND_PIG_MOVING                          155
165 #define SND_PIG_WAITING                         156
166 #define SND_PIG_EATING                          157
167 #define SND_DRAGON_MOVING                       158
168 #define SND_DRAGON_WAITING                      159
169 #define SND_DRAGON_ATTACKING                    160
170 #define SND_PLAYER_DYING                        161
171 #define SND_ELEMENT_EXPLODING                   162
172 #define SND_GAME_STARTING                       163
173 #define SND_GAME_RUNNING_OUT_OF_TIME            164
174 #define SND_GAME_LEVELTIME_BONUS                165
175 #define SND_GAME_LOSING                         166
176 #define SND_GAME_WINNING                        167
177 #define SND_MENU_DOOR_OPENING                   168
178 #define SND_MENU_DOOR_CLOSING                   169
179 #define SND_MENU_HALL_OF_FAME                   170
180 #define SND_MENU_INFO_SCREEN                    171
181
182 #define NUM_SOUND_FILES                         172
183
184 #endif  /* CONF_SND_H */