2 /* ----- this file was automatically generated -- do not edit by hand ----- */
7 /* values for sounds configuration */
9 #define SND_BD_EMPTY_SPACE_DIGGING 0
10 #define SND_BD_SAND_DIGGING 1
11 #define SND_BD_DIAMOND_COLLECTING 2
12 #define SND_BD_DIAMOND_IMPACT 3
13 #define SND_BD_ROCK_PUSHING 4
14 #define SND_BD_ROCK_IMPACT 5
15 #define SND_BD_MAGIC_WALL_ACTIVATING 6
16 #define SND_BD_MAGIC_WALL_ACTIVE 7
17 #define SND_BD_MAGIC_WALL_CHANGING 8
18 #define SND_BD_AMOEBA_WAITING 9
19 #define SND_BD_AMOEBA_CREATING 10
20 #define SND_BD_AMOEBA_TURNING_TO_GEM 11
21 #define SND_BD_AMOEBA_TURNING_TO_ROCK 12
22 #define SND_BD_BUTTERFLY_MOVING 13
23 #define SND_BD_BUTTERFLY_WAITING 14
24 #define SND_BD_FIREFLY_MOVING 15
25 #define SND_BD_FIREFLY_WAITING 16
26 #define SND_BD_EXIT_PASSING 17
27 #define SND_SP_EMPTY_SPACE_DIGGING 18
28 #define SND_SP_BASE_DIGGING 19
29 #define SND_SP_BUGGY_BASE_DIGGING 20
30 #define SND_SP_BUGGY_BASE_ACTIVE 21
31 #define SND_SP_INFOTRON_COLLECTING 22
32 #define SND_SP_INFOTRON_IMPACT 23
33 #define SND_SP_ZONK_PUSHING 24
34 #define SND_SP_ZONK_IMPACT 25
35 #define SND_SP_DISK_RED_COLLECTING 26
36 #define SND_SP_DISK_ORANGE_PUSHING 27
37 #define SND_SP_DISK_YELLOW_PUSHING 28
38 #define SND_SP_PORT_PASSING 29
39 #define SND_SP_EXIT_PASSING 30
40 #define SND_SP_EXIT_OPENING 31
41 #define SND_SP_ELEMENT_EXPLODING 32
42 #define SND_SP_SNIKSNAK_MOVING 33
43 #define SND_SP_SNIKSNAK_WAITING 34
44 #define SND_SP_ELECTRON_MOVING 35
45 #define SND_SP_ELECTRON_WAITING 36
46 #define SND_SP_TERMINAL_ACTIVATING 37
47 #define SND_SP_TERMINAL_ACTIVE 38
48 #define SND_SOKOBAN_OBJECT_PUSHING 39
49 #define SND_SOKOBAN_FIELD_FILLING 40
50 #define SND_SOKOBAN_FIELD_EMPTYING 41
51 #define SND_SOKOBAN_GAME_SOLVING 42
52 #define SND_EMPTY_SPACE_DIGGING 43
53 #define SND_SAND_DIGGING 44
54 #define SND_EMERALD_COLLECTING 45
55 #define SND_EMERALD_IMPACT 46
56 #define SND_DIAMOND_COLLECTING 47
57 #define SND_DIAMOND_IMPACT 48
58 #define SND_DIAMOND_BREAKING 49
59 #define SND_ROCK_PUSHING 50
60 #define SND_ROCK_IMPACT 51
61 #define SND_BOMB_PUSHING 52
62 #define SND_NUT_PUSHING 53
63 #define SND_NUT_CRACKING 54
64 #define SND_NUT_IMPACT 55
65 #define SND_DYNAMITE_COLLECTING 56
66 #define SND_DYNAMITE_DROPPING 57
67 #define SND_DYNAMITE_ACTIVE 58
68 #define SND_KEY_COLLECTING 59
69 #define SND_GATE_PASSING 60
70 #define SND_BUG_MOVING 61
71 #define SND_BUG_WAITING 62
72 #define SND_SPACESHIP_MOVING 63
73 #define SND_SPACESHIP_WAITING 64
74 #define SND_YAMYAM_MOVING 65
75 #define SND_YAMYAM_WAITING 66
76 #define SND_YAMYAM_EATING 67
77 #define SND_ROBOT_MOVING 68
78 #define SND_ROBOT_WAITING 69
79 #define SND_ROBOT_WHEEL_ACTIVATING 70
80 #define SND_ROBOT_WHEEL_ACTIVE 71
81 #define SND_MAGIC_WALL_ACTIVATING 72
82 #define SND_MAGIC_WALL_ACTIVE 73
83 #define SND_MAGIC_WALL_CHANGING 74
84 #define SND_AMOEBA_WAITING 75
85 #define SND_AMOEBA_CREATING 76
86 #define SND_AMOEBA_DROP_CREATING 77
87 #define SND_ACID_SPLASHING 78
88 #define SND_QUICKSAND_FILLING 79
89 #define SND_QUICKSAND_SLIPPING 80
90 #define SND_QUICKSAND_EMPTYING 81
91 #define SND_EXIT_OPENING 82
92 #define SND_EXIT_PASSING 83
93 #define SND_BALLOON_MOVING 84
94 #define SND_BALLOON_WAITING 85
95 #define SND_BALLOON_PUSHING 86
96 #define SND_BALLOON_SWITCH_ACTIVATING 87
97 #define SND_SPRING_MOVING 88
98 #define SND_SPRING_PUSHING 89
99 #define SND_SPRING_IMPACT 90
100 #define SND_WALL_GROWING 91
101 #define SND_PEARL_COLLECTING 92
102 #define SND_PEARL_BREAKING 93
103 #define SND_PEARL_IMPACT 94
104 #define SND_CRYSTAL_COLLECTING 95
105 #define SND_CRYSTAL_IMPACT 96
106 #define SND_ENVELOPE_COLLECTING 97
107 #define SND_SAND_INVISIBLE_DIGGING 98
108 #define SND_SHIELD_NORMAL_COLLECTING 99
109 #define SND_SHIELD_NORMAL_ACTIVE 100
110 #define SND_SHIELD_DEADLY_COLLECTING 101
111 #define SND_SHIELD_DEADLY_ACTIVE 102
112 #define SND_EXTRA_TIME_COLLECTING 103
113 #define SND_MOLE_MOVING 104
114 #define SND_MOLE_WAITING 105
115 #define SND_MOLE_EATING 106
116 #define SND_SWITCHGATE_SWITCH_ACTIVATING 107
117 #define SND_SWITCHGATE_OPENING 108
118 #define SND_SWITCHGATE_CLOSING 109
119 #define SND_SWITCHGATE_PASSING 110
120 #define SND_TIMEGATE_SWITCH_ACTIVATING 111
121 #define SND_TIMEGATE_SWITCH_ACTIVE 112
122 #define SND_TIMEGATE_OPENING 113
123 #define SND_TIMEGATE_CLOSING 114
124 #define SND_TIMEGATE_PASSING 115
125 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 116
126 #define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING 117
127 #define SND_CONVEYOR_BELT_ACTIVE 118
128 #define SND_LIGHT_SWITCH_ACTIVATING 119
129 #define SND_LIGHT_SWITCH_DEACTIVATING 120
130 #define SND_DX_BOMB_PUSHING 121
131 #define SND_TRAP_INACTIVE_DIGGING 122
132 #define SND_TRAP_ACTIVATING 123
133 #define SND_TUBE_PASSING 124
134 #define SND_AMOEBA_TURNING_TO_GEM 125
135 #define SND_AMOEBA_TURNING_TO_ROCK 126
136 #define SND_SPEED_PILL_COLLECTING 127
137 #define SND_DYNABOMB_NR_COLLECTING 128
138 #define SND_DYNABOMB_SZ_COLLECTING 129
139 #define SND_DYNABOMB_XL_COLLECTING 130
140 #define SND_DYNABOMB_DROPPING 131
141 #define SND_DYNABOMB_ACTIVE 132
142 #define SND_SATELLITE_MOVING 133
143 #define SND_SATELLITE_WAITING 134
144 #define SND_SATELLITE_PUSHING 135
145 #define SND_LAMP_ACTIVATING 136
146 #define SND_LAMP_DEACTIVATING 137
147 #define SND_TIME_ORB_FULL_COLLECTING 138
148 #define SND_TIME_ORB_FULL_IMPACT 139
149 #define SND_TIME_ORB_EMPTY_PUSHING 140
150 #define SND_TIME_ORB_EMPTY_IMPACT 141
151 #define SND_GAMEOFLIFE_WAITING 142
152 #define SND_GAMEOFLIFE_CREATING 143
153 #define SND_BIOMAZE_WAITING 144
154 #define SND_BIOMAZE_CREATING 145
155 #define SND_PACMAN_MOVING 146
156 #define SND_PACMAN_WAITING 147
157 #define SND_PACMAN_EATING 148
158 #define SND_DARK_YAMYAM_MOVING 149
159 #define SND_DARK_YAMYAM_WAITING 150
160 #define SND_DARK_YAMYAM_EATING 151
161 #define SND_PENGUIN_MOVING 152
162 #define SND_PENGUIN_WAITING 153
163 #define SND_PENGUIN_PASSING_EXIT 154
164 #define SND_PIG_MOVING 155
165 #define SND_PIG_WAITING 156
166 #define SND_PIG_EATING 157
167 #define SND_DRAGON_MOVING 158
168 #define SND_DRAGON_WAITING 159
169 #define SND_DRAGON_ATTACKING 160
170 #define SND_PLAYER_DYING 161
171 #define SND_ELEMENT_EXPLODING 162
172 #define SND_GAME_STARTING 163
173 #define SND_GAME_RUNNING_OUT_OF_TIME 164
174 #define SND_GAME_LEVELTIME_BONUS 165
175 #define SND_GAME_LOSING 166
176 #define SND_GAME_WINNING 167
177 #define SND_MENU_DOOR_OPENING 168
178 #define SND_MENU_DOOR_CLOSING 169
179 #define SND_MENU_HALL_OF_FAME 170
180 #define SND_MENU_INFO_SCREEN 171
182 #define NUM_SOUND_FILES 172
184 #endif /* CONF_SND_H */