rnd-20021006-1-src
[rocksndiamonds.git] / src / conf_snd.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * conf_snd.h                                               *
12 ***********************************************************/
13
14 /* ----- this file was automatically generated -- do not edit by hand ----- */
15
16 #ifndef CONF_SND_H
17 #define CONF_SND_H
18
19 /* values for sounds configuration */
20
21 #define SND_BD_EMPTY_SPACE_DIGGING              0
22 #define SND_BD_SAND_DIGGING                     1
23 #define SND_BD_DIAMOND_COLLECTING               2
24 #define SND_BD_DIAMOND_IMPACT                   3
25 #define SND_BD_ROCK_PUSHING                     4
26 #define SND_BD_ROCK_IMPACT                      5
27 #define SND_BD_MAGIC_WALL_ACTIVATING            6
28 #define SND_BD_MAGIC_WALL_ACTIVE                7
29 #define SND_BD_MAGIC_WALL_CHANGING              8
30 #define SND_BD_AMOEBA_WAITING                   9
31 #define SND_BD_AMOEBA_CREATING                  10
32 #define SND_BD_AMOEBA_TURNING_TO_GEM            11
33 #define SND_BD_AMOEBA_TURNING_TO_ROCK           12
34 #define SND_BD_BUTTERFLY_MOVING                 13
35 #define SND_BD_BUTTERFLY_WAITING                14
36 #define SND_BD_FIREFLY_MOVING                   15
37 #define SND_BD_FIREFLY_WAITING                  16
38 #define SND_BD_EXIT_PASSING                     17
39 #define SND_SP_EMPTY_SPACE_DIGGING              18
40 #define SND_SP_BASE_DIGGING                     19
41 #define SND_SP_BUGGY_BASE_DIGGING               20
42 #define SND_SP_BUGGY_BASE_ACTIVE                21
43 #define SND_SP_INFOTRON_COLLECTING              22
44 #define SND_SP_INFOTRON_IMPACT                  23
45 #define SND_SP_ZONK_PUSHING                     24
46 #define SND_SP_ZONK_IMPACT                      25
47 #define SND_SP_DISK_RED_COLLECTING              26
48 #define SND_SP_DISK_ORANGE_PUSHING              27
49 #define SND_SP_DISK_YELLOW_PUSHING              28
50 #define SND_SP_PORT_PASSING                     29
51 #define SND_SP_EXIT_PASSING                     30
52 #define SND_SP_EXIT_OPENING                     31
53 #define SND_SP_ELEMENT_EXPLODING                32
54 #define SND_SP_SNIKSNAK_MOVING                  33
55 #define SND_SP_SNIKSNAK_WAITING                 34
56 #define SND_SP_ELECTRON_MOVING                  35
57 #define SND_SP_ELECTRON_WAITING                 36
58 #define SND_SP_TERMINAL_ACTIVATING              37
59 #define SND_SP_TERMINAL_ACTIVE                  38
60 #define SND_SOKOBAN_OBJECT_PUSHING              39
61 #define SND_SOKOBAN_FIELD_FILLING               40
62 #define SND_SOKOBAN_FIELD_EMPTYING              41
63 #define SND_SOKOBAN_GAME_SOLVING                42
64 #define SND_EMPTY_SPACE_DIGGING                 43
65 #define SND_SAND_DIGGING                        44
66 #define SND_EMERALD_COLLECTING                  45
67 #define SND_EMERALD_IMPACT                      46
68 #define SND_DIAMOND_COLLECTING                  47
69 #define SND_DIAMOND_IMPACT                      48
70 #define SND_DIAMOND_BREAKING                    49
71 #define SND_ROCK_PUSHING                        50
72 #define SND_ROCK_IMPACT                         51
73 #define SND_BOMB_PUSHING                        52
74 #define SND_NUT_PUSHING                         53
75 #define SND_NUT_CRACKING                        54
76 #define SND_NUT_IMPACT                          55
77 #define SND_DYNAMITE_COLLECTING                 56
78 #define SND_DYNAMITE_DROPPING                   57
79 #define SND_DYNAMITE_ACTIVE                     58
80 #define SND_KEY_COLLECTING                      59
81 #define SND_GATE_PASSING                        60
82 #define SND_BUG_MOVING                          61
83 #define SND_BUG_WAITING                         62
84 #define SND_SPACESHIP_MOVING                    63
85 #define SND_SPACESHIP_WAITING                   64
86 #define SND_YAMYAM_MOVING                       65
87 #define SND_YAMYAM_WAITING                      66
88 #define SND_YAMYAM_EATING                       67
89 #define SND_ROBOT_STEPPING                      68
90 #define SND_ROBOT_WAITING                       69
91 #define SND_ROBOT_WHEEL_ACTIVATING              70
92 #define SND_ROBOT_WHEEL_ACTIVE                  71
93 #define SND_MAGIC_WALL_ACTIVATING               72
94 #define SND_MAGIC_WALL_ACTIVE                   73
95 #define SND_MAGIC_WALL_CHANGING                 74
96 #define SND_AMOEBA_WAITING                      75
97 #define SND_AMOEBA_CREATING                     76
98 #define SND_AMOEBA_DROP_CREATING                77
99 #define SND_ACID_SPLASHING                      78
100 #define SND_QUICKSAND_FILLING                   79
101 #define SND_QUICKSAND_SLIPPING                  80
102 #define SND_QUICKSAND_EMPTYING                  81
103 #define SND_EXIT_OPENING                        82
104 #define SND_EXIT_PASSING                        83
105 #define SND_BALLOON_MOVING                      84
106 #define SND_BALLOON_WAITING                     85
107 #define SND_BALLOON_PUSHING                     86
108 #define SND_BALLOON_SWITCH_ACTIVATING           87
109 #define SND_SPRING_MOVING                       88
110 #define SND_SPRING_PUSHING                      89
111 #define SND_SPRING_IMPACT                       90
112 #define SND_WALL_GROWING                        91
113 #define SND_PEARL_COLLECTING                    92
114 #define SND_PEARL_BREAKING                      93
115 #define SND_PEARL_IMPACT                        94
116 #define SND_CRYSTAL_COLLECTING                  95
117 #define SND_CRYSTAL_IMPACT                      96
118 #define SND_ENVELOPE_COLLECTING                 97
119 #define SND_SAND_INVISIBLE_DIGGING              98
120 #define SND_SHIELD_NORMAL_COLLECTING            99
121 #define SND_SHIELD_NORMAL_ACTIVE                100
122 #define SND_SHIELD_DEADLY_COLLECTING            101
123 #define SND_SHIELD_DEADLY_ACTIVE                102
124 #define SND_EXTRA_TIME_COLLECTING               103
125 #define SND_MOLE_MOVING                         104
126 #define SND_MOLE_WAITING                        105
127 #define SND_MOLE_EATING                         106
128 #define SND_SWITCHGATE_SWITCH_ACTIVATING        107
129 #define SND_SWITCHGATE_OPENING                  108
130 #define SND_SWITCHGATE_CLOSING                  109
131 #define SND_SWITCHGATE_PASSING                  110
132 #define SND_TIMEGATE_SWITCH_ACTIVATING          111
133 #define SND_TIMEGATE_SWITCH_ACTIVE              112
134 #define SND_TIMEGATE_OPENING                    113
135 #define SND_TIMEGATE_CLOSING                    114
136 #define SND_TIMEGATE_PASSING                    115
137 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING     116
138 #define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING   117
139 #define SND_CONVEYOR_BELT_ACTIVE                118
140 #define SND_LIGHT_SWITCH_ACTIVATING             119
141 #define SND_LIGHT_SWITCH_DEACTIVATING           120
142 #define SND_DX_BOMB_PUSHING                     121
143 #define SND_TRAP_INACTIVE_DIGGING               122
144 #define SND_TRAP_ACTIVATING                     123
145 #define SND_TUBE_PASSING                        124
146 #define SND_AMOEBA_TURNING_TO_GEM               125
147 #define SND_AMOEBA_TURNING_TO_ROCK              126
148 #define SND_SPEED_PILL_COLLECTING               127
149 #define SND_DYNABOMB_NR_COLLECTING              128
150 #define SND_DYNABOMB_SZ_COLLECTING              129
151 #define SND_DYNABOMB_XL_COLLECTING              130
152 #define SND_DYNABOMB_DROPPING                   131
153 #define SND_DYNABOMB_ACTIVE                     132
154 #define SND_SATELLITE_MOVING                    133
155 #define SND_SATELLITE_WAITING                   134
156 #define SND_SATELLITE_PUSHING                   135
157 #define SND_LAMP_ACTIVATING                     136
158 #define SND_LAMP_DEACTIVATING                   137
159 #define SND_TIME_ORB_FULL_COLLECTING            138
160 #define SND_TIME_ORB_FULL_IMPACT                139
161 #define SND_TIME_ORB_EMPTY_PUSHING              140
162 #define SND_TIME_ORB_EMPTY_IMPACT               141
163 #define SND_GAMEOFLIFE_WAITING                  142
164 #define SND_GAMEOFLIFE_CREATING                 143
165 #define SND_BIOMAZE_WAITING                     144
166 #define SND_BIOMAZE_CREATING                    145
167 #define SND_PACMAN_MOVING                       146
168 #define SND_PACMAN_WAITING                      147
169 #define SND_PACMAN_EATING                       148
170 #define SND_DARK_YAMYAM_MOVING                  149
171 #define SND_DARK_YAMYAM_WAITING                 150
172 #define SND_DARK_YAMYAM_EATING                  151
173 #define SND_PENGUIN_MOVING                      152
174 #define SND_PENGUIN_WAITING                     153
175 #define SND_PENGUIN_PASSING_EXIT                154
176 #define SND_PIG_MOVING                          155
177 #define SND_PIG_WAITING                         156
178 #define SND_PIG_EATING                          157
179 #define SND_DRAGON_MOVING                       158
180 #define SND_DRAGON_WAITING                      159
181 #define SND_DRAGON_ATTACKING                    160
182 #define SND_PLAYER_DYING                        161
183 #define SND_ELEMENT_EXPLODING                   162
184 #define SND_GAME_STARTING                       163
185 #define SND_GAME_RUNNING_OUT_OF_TIME            164
186 #define SND_GAME_LEVELTIME_BONUS                165
187 #define SND_GAME_LOSING                         166
188 #define SND_GAME_WINNING                        167
189 #define SND_MENU_DOOR_OPENING                   168
190 #define SND_MENU_DOOR_CLOSING                   169
191 #define SND_MENU_HALL_OF_FAME                   170
192 #define SND_MENU_INFO_SCREEN                    171
193
194 #define NUM_SOUND_FILES                         172
195
196 #endif  /* CONF_SND_H */