rnd-20031008-1-src
[rocksndiamonds.git] / src / conf_snd.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * conf_snd.h                                               *
12 ***********************************************************/
13
14 /* ----- this file was automatically generated -- do not edit by hand ----- */
15
16 #ifndef CONF_SND_H
17 #define CONF_SND_H
18
19 /* values for sounds configuration */
20
21 #define SND_CLASS_DEFAULT_DIGGING                               0
22 #define SND_CLASS_DEFAULT_COLLECTING                            1
23 #define SND_CLASS_DEFAULT_SNAPPING                              2
24 #define SND_CLASS_DEFAULT_PUSHING                               3
25 #define SND_CLASS_DEFAULT_IMPACT                                4
26 #define SND_CLASS_DEFAULT_WALKING                               5
27 #define SND_CLASS_DEFAULT_PASSING                               6
28 #define SND_CLASS_DEFAULT_DYING                                 7
29 #define SND_CLASS_DEFAULT_EXPLODING                             8
30 #define SND_CLASS_SP_DEFAULT_EXPLODING                          9
31 #define SND_BD_DIAMOND_COLLECTING                               10
32 #define SND_BD_DIAMOND_IMPACT                           11
33 #define SND_BD_ROCK_PUSHING                                     12
34 #define SND_BD_ROCK_IMPACT                                      13
35 #define SND_BD_MAGIC_WALL_ACTIVATING                    14
36 #define SND_BD_MAGIC_WALL_ACTIVE                                15
37 #define SND_BD_MAGIC_WALL_FILLING                               16
38 #define SND_BD_AMOEBA_WAITING                           17
39 #define SND_BD_AMOEBA_GROWING                           18
40 #define SND_BD_AMOEBA_TURNING_TO_GEM                    19
41 #define SND_BD_AMOEBA_TURNING_TO_ROCK                   20
42 #define SND_BD_BUTTERFLY_MOVING                         21
43 #define SND_BD_BUTTERFLY_WAITING                                22
44 #define SND_BD_FIREFLY_MOVING                           23
45 #define SND_BD_FIREFLY_WAITING                          24
46 #define SND_SP_BASE_DIGGING                                     25
47 #define SND_SP_BUGGY_BASE_DIGGING                               26
48 #define SND_SP_BUGGY_BASE_ACTIVE                                27
49 #define SND_SP_INFOTRON_COLLECTING                              28
50 #define SND_SP_INFOTRON_IMPACT                          29
51 #define SND_SP_ZONK_PUSHING                                     30
52 #define SND_SP_ZONK_IMPACT                                      31
53 #define SND_SP_DISK_RED_COLLECTING                              32
54 #define SND_SP_DISK_ORANGE_PUSHING                              33
55 #define SND_SP_DISK_YELLOW_PUSHING                              34
56 #define SND_CLASS_SP_PORT_PASSING                               35
57 #define SND_CLASS_SP_EXIT_PASSING                               36
58 #define SND_CLASS_SP_EXIT_OPENING                               37
59 #define SND_CLASS_SP_EXIT_CLOSING                               38
60 #define SND_SP_SNIKSNAK_MOVING                          39
61 #define SND_SP_SNIKSNAK_WAITING                         40
62 #define SND_SP_ELECTRON_MOVING                          41
63 #define SND_SP_ELECTRON_WAITING                         42
64 #define SND_SP_TERMINAL_ACTIVATING                              43
65 #define SND_SP_TERMINAL_ACTIVE                          44
66 #define SND_CLASS_SOKOBAN_PUSHING                               45
67 #define SND_CLASS_SOKOBAN_FILLING                               46
68 #define SND_CLASS_SOKOBAN_EMPTYING                              47
69 #define SND_CLASS_PLAYER_MOVING                                 48
70 #define SND_SAND_DIGGING                                        49
71 #define SND_EMERALD_COLLECTING                          50
72 #define SND_EMERALD_IMPACT                                      51
73 #define SND_DIAMOND_COLLECTING                          52
74 #define SND_DIAMOND_IMPACT                                      53
75 #define SND_DIAMOND_BREAKING                            54
76 #define SND_ROCK_PUSHING                                        55
77 #define SND_ROCK_IMPACT                                 56
78 #define SND_BOMB_PUSHING                                        57
79 #define SND_NUT_PUSHING                                 58
80 #define SND_NUT_BREAKING                                        59
81 #define SND_NUT_IMPACT                                  60
82 #define SND_CLASS_DYNAMITE_COLLECTING                           61
83 #define SND_CLASS_DYNAMITE_DROPPING                             62
84 #define SND_CLASS_DYNAMITE_ACTIVE                               63
85 #define SND_CLASS_KEY_COLLECTING                                64
86 #define SND_CLASS_GATE_PASSING                                  65
87 #define SND_BUG_MOVING                                  66
88 #define SND_BUG_WAITING                                 67
89 #define SND_SPACESHIP_MOVING                            68
90 #define SND_SPACESHIP_WAITING                           69
91 #define SND_YAMYAM_MOVING                                       70
92 #define SND_YAMYAM_WAITING                                      71
93 #define SND_YAMYAM_DIGGING                                      72
94 #define SND_ROBOT_MOVING                                        73
95 #define SND_ROBOT_WAITING                                       74
96 #define SND_ROBOT_WHEEL_ACTIVATING                              75
97 #define SND_ROBOT_WHEEL_ACTIVE                          76
98 #define SND_MAGIC_WALL_ACTIVATING                               77
99 #define SND_MAGIC_WALL_ACTIVE                           78
100 #define SND_MAGIC_WALL_FILLING                          79
101 #define SND_CLASS_AMOEBA_WAITING                                80
102 #define SND_CLASS_AMOEBA_GROWING                                81
103 #define SND_CLASS_AMOEBA_DROPPING                               82
104 #define SND_ACID_SPLASHING                                      83
105 #define SND_CLASS_QUICKSAND_FILLING                             84
106 #define SND_CLASS_QUICKSAND_EMPTYING                            85
107 #define SND_CLASS_EXIT_OPENING                                  86
108 #define SND_CLASS_EXIT_CLOSING                                  87
109 #define SND_CLASS_EXIT_PASSING                                  88
110 #define SND_PENGUIN_PASSING                                     89
111 #define SND_BALLOON_MOVING                                      90
112 #define SND_BALLOON_WAITING                                     91
113 #define SND_BALLOON_PUSHING                                     92
114 #define SND_CLASS_BALLOON_SWITCH_ACTIVATING                     93
115 #define SND_SPRING_MOVING                                       94
116 #define SND_SPRING_PUSHING                                      95
117 #define SND_SPRING_IMPACT                                       96
118 #define SND_CLASS_WALL_GROWING                                  97
119 #define SND_PEARL_COLLECTING                            98
120 #define SND_PEARL_BREAKING                                      99
121 #define SND_PEARL_IMPACT                                        100
122 #define SND_CRYSTAL_COLLECTING                          101
123 #define SND_CRYSTAL_IMPACT                                      102
124 #define SND_CLASS_ENVELOPE_COLLECTING                           103
125 #define SND_CLASS_ENVELOPE_OPENING                              104
126 #define SND_CLASS_ENVELOPE_CLOSING                              105
127 #define SND_INVISIBLE_SAND_DIGGING                              106
128 #define SND_SHIELD_NORMAL_COLLECTING                    107
129 #define SND_SHIELD_NORMAL_ACTIVE                                108
130 #define SND_SHIELD_DEADLY_COLLECTING                    109
131 #define SND_SHIELD_DEADLY_ACTIVE                                110
132 #define SND_EXTRA_TIME_COLLECTING                               111
133 #define SND_MOLE_MOVING                                 112
134 #define SND_MOLE_WAITING                                        113
135 #define SND_MOLE_DIGGING                                        114
136 #define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                  115
137 #define SND_CLASS_SWITCHGATE_OPENING                            116
138 #define SND_CLASS_SWITCHGATE_CLOSING                            117
139 #define SND_CLASS_SWITCHGATE_PASSING                            118
140 #define SND_TIMEGATE_SWITCH_ACTIVATING                  119
141 #define SND_TIMEGATE_SWITCH_ACTIVE                              120
142 #define SND_TIMEGATE_SWITCH_DEACTIVATING                        121
143 #define SND_TIMEGATE_OPENING                            122
144 #define SND_CLASS_TIMEGATE_CLOSING                              123
145 #define SND_CLASS_TIMEGATE_PASSING                              124
146 #define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING               125
147 #define SND_CLASS_CONVEYOR_BELT_ACTIVE                          126
148 #define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING             127
149 #define SND_LIGHT_SWITCH_ACTIVATING                             128
150 #define SND_LIGHT_SWITCH_DEACTIVATING                   129
151 #define SND_DX_SUPABOMB_PUSHING                         130
152 #define SND_TRAP_DIGGING                                        131
153 #define SND_TRAP_ACTIVATING                                     132
154 #define SND_CLASS_TUBE_WALKING                                  133
155 #define SND_AMOEBA_TURNING_TO_GEM                               134
156 #define SND_AMOEBA_TURNING_TO_ROCK                              135
157 #define SND_SPEED_PILL_COLLECTING                               136
158 #define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING         137
159 #define SND_DYNABOMB_INCREASE_SIZE_COLLECTING           138
160 #define SND_DYNABOMB_INCREASE_POWER_COLLECTING          139
161 #define SND_CLASS_DYNABOMB_DROPPING                             140
162 #define SND_CLASS_DYNABOMB_ACTIVE                               141
163 #define SND_SATELLITE_MOVING                            142
164 #define SND_SATELLITE_WAITING                           143
165 #define SND_SATELLITE_PUSHING                           144
166 #define SND_LAMP_ACTIVATING                                     145
167 #define SND_LAMP_DEACTIVATING                           146
168 #define SND_TIME_ORB_FULL_COLLECTING                    147
169 #define SND_TIME_ORB_FULL_IMPACT                                148
170 #define SND_TIME_ORB_EMPTY_PUSHING                              149
171 #define SND_TIME_ORB_EMPTY_IMPACT                               150
172 #define SND_GAME_OF_LIFE_WAITING                                151
173 #define SND_GAME_OF_LIFE_GROWING                                152
174 #define SND_BIOMAZE_WAITING                                     153
175 #define SND_BIOMAZE_GROWING                                     154
176 #define SND_PACMAN_MOVING                                       155
177 #define SND_PACMAN_WAITING                                      156
178 #define SND_PACMAN_DIGGING                                      157
179 #define SND_DARK_YAMYAM_MOVING                          158
180 #define SND_DARK_YAMYAM_WAITING                         159
181 #define SND_DARK_YAMYAM_DIGGING                         160
182 #define SND_PENGUIN_MOVING                                      161
183 #define SND_PENGUIN_WAITING                                     162
184 #define SND_PIG_MOVING                                  163
185 #define SND_PIG_WAITING                                 164
186 #define SND_PIG_DIGGING                                 165
187 #define SND_DRAGON_MOVING                                       166
188 #define SND_DRAGON_WAITING                                      167
189 #define SND_DRAGON_ATTACKING                            168
190 #define SND_GAME_STARTING                                       169
191 #define SND_GAME_RUNNING_OUT_OF_TIME                    170
192 #define SND_GAME_LEVELTIME_BONUS                                171
193 #define SND_GAME_LOSING                                 172
194 #define SND_GAME_WINNING                                        173
195 #define SND_GAME_SOKOBAN_SOLVING                                174
196 #define SND_DOOR_OPENING                                        175
197 #define SND_DOOR_CLOSING                                        176
198 #define SND_BACKGROUND_SCORES                           177
199 #define SND_BACKGROUND_INFO                                     178
200
201 #define NUM_SOUND_FILES                         179
202
203 #endif  /* CONF_SND_H */