rnd-20030907-1-src
[rocksndiamonds.git] / src / conf_snd.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * conf_snd.h                                               *
12 ***********************************************************/
13
14 /* ----- this file was automatically generated -- do not edit by hand ----- */
15
16 #ifndef CONF_SND_H
17 #define CONF_SND_H
18
19 /* values for sounds configuration */
20
21 #define SND_CLASS_DEFAULT_DIGGING                               0
22 #define SND_CLASS_DEFAULT_COLLECTING                            1
23 #define SND_CLASS_DEFAULT_SNAPPING                              2
24 #define SND_CLASS_DEFAULT_PUSHING                               3
25 #define SND_CLASS_DEFAULT_IMPACT                                4
26 #define SND_CLASS_DEFAULT_WALKING                               5
27 #define SND_CLASS_DEFAULT_PASSING                               6
28 #define SND_CLASS_DEFAULT_DYING                                 7
29 #define SND_CLASS_DEFAULT_EXPLODING                             8
30 #define SND_CLASS_SP_DEFAULT_EXPLODING                          9
31 #define SND_BD_DIAMOND_COLLECTING                               10
32 #define SND_BD_DIAMOND_IMPACT                           11
33 #define SND_BD_ROCK_PUSHING                                     12
34 #define SND_BD_ROCK_IMPACT                                      13
35 #define SND_BD_MAGIC_WALL_ACTIVATING                    14
36 #define SND_BD_MAGIC_WALL_ACTIVE                                15
37 #define SND_BD_MAGIC_WALL_FILLING                               16
38 #define SND_BD_AMOEBA_WAITING                           17
39 #define SND_BD_AMOEBA_GROWING                           18
40 #define SND_BD_AMOEBA_TURNING_TO_GEM                    19
41 #define SND_BD_AMOEBA_TURNING_TO_ROCK                   20
42 #define SND_BD_BUTTERFLY_MOVING                         21
43 #define SND_BD_BUTTERFLY_WAITING                                22
44 #define SND_BD_FIREFLY_MOVING                           23
45 #define SND_BD_FIREFLY_WAITING                          24
46 #define SND_SP_BASE_DIGGING                                     25
47 #define SND_SP_BUGGY_BASE_DIGGING                               26
48 #define SND_SP_BUGGY_BASE_ACTIVE                                27
49 #define SND_SP_INFOTRON_COLLECTING                              28
50 #define SND_SP_INFOTRON_IMPACT                          29
51 #define SND_SP_ZONK_PUSHING                                     30
52 #define SND_SP_ZONK_IMPACT                                      31
53 #define SND_SP_DISK_RED_COLLECTING                              32
54 #define SND_SP_DISK_ORANGE_PUSHING                              33
55 #define SND_SP_DISK_YELLOW_PUSHING                              34
56 #define SND_CLASS_SP_PORT_PASSING                               35
57 #define SND_CLASS_SP_EXIT_PASSING                               36
58 #define SND_CLASS_SP_EXIT_OPENING                               37
59 #define SND_SP_SNIKSNAK_MOVING                          38
60 #define SND_SP_SNIKSNAK_WAITING                         39
61 #define SND_SP_ELECTRON_MOVING                          40
62 #define SND_SP_ELECTRON_WAITING                         41
63 #define SND_SP_TERMINAL_ACTIVATING                              42
64 #define SND_SP_TERMINAL_ACTIVE                          43
65 #define SND_CLASS_SOKOBAN_PUSHING                               44
66 #define SND_CLASS_SOKOBAN_FILLING                               45
67 #define SND_CLASS_SOKOBAN_EMPTYING                              46
68 #define SND_CLASS_PLAYER_MOVING                                 47
69 #define SND_SAND_DIGGING                                        48
70 #define SND_EMERALD_COLLECTING                          49
71 #define SND_EMERALD_IMPACT                                      50
72 #define SND_DIAMOND_COLLECTING                          51
73 #define SND_DIAMOND_IMPACT                                      52
74 #define SND_DIAMOND_BREAKING                            53
75 #define SND_ROCK_PUSHING                                        54
76 #define SND_ROCK_IMPACT                                 55
77 #define SND_BOMB_PUSHING                                        56
78 #define SND_NUT_PUSHING                                 57
79 #define SND_NUT_BREAKING                                        58
80 #define SND_NUT_IMPACT                                  59
81 #define SND_CLASS_DYNAMITE_COLLECTING                           60
82 #define SND_CLASS_DYNAMITE_DROPPING                             61
83 #define SND_CLASS_DYNAMITE_ACTIVE                               62
84 #define SND_CLASS_KEY_COLLECTING                                63
85 #define SND_CLASS_GATE_PASSING                                  64
86 #define SND_BUG_MOVING                                  65
87 #define SND_BUG_WAITING                                 66
88 #define SND_SPACESHIP_MOVING                            67
89 #define SND_SPACESHIP_WAITING                           68
90 #define SND_YAMYAM_MOVING                                       69
91 #define SND_YAMYAM_WAITING                                      70
92 #define SND_YAMYAM_DIGGING                                      71
93 #define SND_ROBOT_MOVING                                        72
94 #define SND_ROBOT_WAITING                                       73
95 #define SND_ROBOT_WHEEL_ACTIVATING                              74
96 #define SND_ROBOT_WHEEL_ACTIVE                          75
97 #define SND_MAGIC_WALL_ACTIVATING                               76
98 #define SND_MAGIC_WALL_ACTIVE                           77
99 #define SND_MAGIC_WALL_FILLING                          78
100 #define SND_CLASS_AMOEBA_WAITING                                79
101 #define SND_CLASS_AMOEBA_GROWING                                80
102 #define SND_CLASS_AMOEBA_DROPPING                               81
103 #define SND_ACID_SPLASHING                                      82
104 #define SND_CLASS_QUICKSAND_FILLING                             83
105 #define SND_CLASS_QUICKSAND_EMPTYING                            84
106 #define SND_CLASS_EXIT_OPENING                                  85
107 #define SND_CLASS_EXIT_PASSING                                  86
108 #define SND_PENGUIN_PASSING                                     87
109 #define SND_BALLOON_MOVING                                      88
110 #define SND_BALLOON_WAITING                                     89
111 #define SND_BALLOON_PUSHING                                     90
112 #define SND_CLASS_BALLOON_SWITCH_ACTIVATING                     91
113 #define SND_SPRING_MOVING                                       92
114 #define SND_SPRING_PUSHING                                      93
115 #define SND_SPRING_IMPACT                                       94
116 #define SND_CLASS_WALL_GROWING                                  95
117 #define SND_PEARL_COLLECTING                            96
118 #define SND_PEARL_BREAKING                                      97
119 #define SND_PEARL_IMPACT                                        98
120 #define SND_CRYSTAL_COLLECTING                          99
121 #define SND_CRYSTAL_IMPACT                                      100
122 #define SND_ENVELOPE_COLLECTING                         101
123 #define SND_INVISIBLE_SAND_DIGGING                              102
124 #define SND_SHIELD_NORMAL_COLLECTING                    103
125 #define SND_SHIELD_NORMAL_ACTIVE                                104
126 #define SND_SHIELD_DEADLY_COLLECTING                    105
127 #define SND_SHIELD_DEADLY_ACTIVE                                106
128 #define SND_EXTRA_TIME_COLLECTING                               107
129 #define SND_MOLE_MOVING                                 108
130 #define SND_MOLE_WAITING                                        109
131 #define SND_MOLE_DIGGING                                        110
132 #define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                  111
133 #define SND_CLASS_SWITCHGATE_OPENING                            112
134 #define SND_CLASS_SWITCHGATE_CLOSING                            113
135 #define SND_CLASS_SWITCHGATE_PASSING                            114
136 #define SND_TIMEGATE_SWITCH_ACTIVATING                  115
137 #define SND_TIMEGATE_SWITCH_ACTIVE                              116
138 #define SND_TIMEGATE_SWITCH_DEACTIVATING                        117
139 #define SND_TIMEGATE_OPENING                            118
140 #define SND_CLASS_TIMEGATE_CLOSING                              119
141 #define SND_CLASS_TIMEGATE_PASSING                              120
142 #define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING               121
143 #define SND_CLASS_CONVEYOR_BELT_ACTIVE                          122
144 #define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING             123
145 #define SND_LIGHT_SWITCH_ACTIVATING                             124
146 #define SND_LIGHT_SWITCH_DEACTIVATING                   125
147 #define SND_DX_SUPABOMB_PUSHING                         126
148 #define SND_TRAP_DIGGING                                        127
149 #define SND_TRAP_ACTIVATING                                     128
150 #define SND_CLASS_TUBE_WALKING                                  129
151 #define SND_AMOEBA_TURNING_TO_GEM                               130
152 #define SND_AMOEBA_TURNING_TO_ROCK                              131
153 #define SND_SPEED_PILL_COLLECTING                               132
154 #define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING         133
155 #define SND_DYNABOMB_INCREASE_SIZE_COLLECTING           134
156 #define SND_DYNABOMB_INCREASE_POWER_COLLECTING          135
157 #define SND_CLASS_DYNABOMB_DROPPING                             136
158 #define SND_CLASS_DYNABOMB_ACTIVE                               137
159 #define SND_SATELLITE_MOVING                            138
160 #define SND_SATELLITE_WAITING                           139
161 #define SND_SATELLITE_PUSHING                           140
162 #define SND_LAMP_ACTIVATING                                     141
163 #define SND_LAMP_DEACTIVATING                           142
164 #define SND_TIME_ORB_FULL_COLLECTING                    143
165 #define SND_TIME_ORB_FULL_IMPACT                                144
166 #define SND_TIME_ORB_EMPTY_PUSHING                              145
167 #define SND_TIME_ORB_EMPTY_IMPACT                               146
168 #define SND_GAME_OF_LIFE_WAITING                                147
169 #define SND_GAME_OF_LIFE_GROWING                                148
170 #define SND_BIOMAZE_WAITING                                     149
171 #define SND_BIOMAZE_GROWING                                     150
172 #define SND_PACMAN_MOVING                                       151
173 #define SND_PACMAN_WAITING                                      152
174 #define SND_PACMAN_DIGGING                                      153
175 #define SND_DARK_YAMYAM_MOVING                          154
176 #define SND_DARK_YAMYAM_WAITING                         155
177 #define SND_DARK_YAMYAM_DIGGING                         156
178 #define SND_PENGUIN_MOVING                                      157
179 #define SND_PENGUIN_WAITING                                     158
180 #define SND_PIG_MOVING                                  159
181 #define SND_PIG_WAITING                                 160
182 #define SND_PIG_DIGGING                                 161
183 #define SND_DRAGON_MOVING                                       162
184 #define SND_DRAGON_WAITING                                      163
185 #define SND_DRAGON_ATTACKING                            164
186 #define SND_GAME_STARTING                                       165
187 #define SND_GAME_RUNNING_OUT_OF_TIME                    166
188 #define SND_GAME_LEVELTIME_BONUS                                167
189 #define SND_GAME_LOSING                                 168
190 #define SND_GAME_WINNING                                        169
191 #define SND_GAME_SOKOBAN_SOLVING                                170
192 #define SND_DOOR_OPENING                                        171
193 #define SND_DOOR_CLOSING                                        172
194 #define SND_BACKGROUND_SCORES                           173
195 #define SND_BACKGROUND_INFO                                     174
196
197 #define NUM_SOUND_FILES                         175
198
199 #endif  /* CONF_SND_H */