0e0848d312aa5db372a349d1e7cf4a8cd74be5d8
[rocksndiamonds.git] / src / conf_snd.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // conf_snd.h
10 // ============================================================================
11
12 /* ----- this file was automatically generated -- do not edit by hand ----- */
13
14 #ifndef CONF_SND_H
15 #define CONF_SND_H
16
17 /* values for sounds configuration */
18
19 #define SND_CLASS_DEFAULT_DIGGING                       0
20 #define SND_CLASS_DEFAULT_COLLECTING                    1
21 #define SND_CLASS_DEFAULT_SNAPPING                      2
22 #define SND_CLASS_DEFAULT_PUSHING                       3
23 #define SND_CLASS_DEFAULT_IMPACT                        4
24 #define SND_CLASS_DEFAULT_WALKING                       5
25 #define SND_CLASS_DEFAULT_PASSING                       6
26 #define SND_CLASS_DEFAULT_DYING                         7
27 #define SND_CLASS_DEFAULT_EXPLODING                     8
28 #define SND_CLASS_SP_DEFAULT_EXPLODING                  9
29 #define SND_BD_DIAMOND_COLLECTING                       10
30 #define SND_BD_DIAMOND_IMPACT                           11
31 #define SND_BD_ROCK_PUSHING                             12
32 #define SND_BD_ROCK_IMPACT                              13
33 #define SND_BD_MAGIC_WALL_ACTIVATING                    14
34 #define SND_BD_MAGIC_WALL_ACTIVE                        15
35 #define SND_BD_MAGIC_WALL_FILLING                       16
36 #define SND_BD_AMOEBA_WAITING                           17
37 #define SND_BD_AMOEBA_GROWING                           18
38 #define SND_BD_AMOEBA_TURNING_TO_GEM                    19
39 #define SND_BD_AMOEBA_TURNING_TO_ROCK                   20
40 #define SND_BD_BUTTERFLY_MOVING                         21
41 #define SND_BD_BUTTERFLY_WAITING                        22
42 #define SND_BD_FIREFLY_MOVING                           23
43 #define SND_BD_FIREFLY_WAITING                          24
44 #define SND_SP_BASE_DIGGING                             25
45 #define SND_SP_BUGGY_BASE_DIGGING                       26
46 #define SND_SP_BUGGY_BASE_ACTIVE                        27
47 #define SND_SP_INFOTRON_COLLECTING                      28
48 #define SND_SP_INFOTRON_IMPACT                          29
49 #define SND_SP_ZONK_PUSHING                             30
50 #define SND_SP_ZONK_IMPACT                              31
51 #define SND_SP_DISK_RED_COLLECTING                      32
52 #define SND_SP_DISK_ORANGE_PUSHING                      33
53 #define SND_SP_DISK_YELLOW_PUSHING                      34
54 #define SND_CLASS_SP_PORT_PASSING                       35
55 #define SND_CLASS_SP_EXIT_PASSING                       36
56 #define SND_CLASS_SP_EXIT_OPENING                       37
57 #define SND_CLASS_SP_EXIT_CLOSING                       38
58 #define SND_SP_SNIKSNAK_MOVING                          39
59 #define SND_SP_SNIKSNAK_WAITING                         40
60 #define SND_SP_ELECTRON_MOVING                          41
61 #define SND_SP_ELECTRON_WAITING                         42
62 #define SND_SP_TERMINAL_ACTIVATING                      43
63 #define SND_SP_TERMINAL_ACTIVE                          44
64 #define SND_CLASS_SOKOBAN_PUSHING                       45
65 #define SND_CLASS_SOKOBAN_FILLING                       46
66 #define SND_CLASS_SOKOBAN_EMPTYING                      47
67 #define SND_CLASS_PLAYER_MOVING                         48
68 #define SND_SAND_DIGGING                                49
69 #define SND_CLASS_EMERALD_COLLECTING                    50
70 #define SND_CLASS_EMERALD_IMPACT                        51
71 #define SND_DIAMOND_COLLECTING                          52
72 #define SND_DIAMOND_IMPACT                              53
73 #define SND_DIAMOND_BREAKING                            54
74 #define SND_ROCK_PUSHING                                55
75 #define SND_ROCK_IMPACT                                 56
76 #define SND_BOMB_PUSHING                                57
77 #define SND_NUT_PUSHING                                 58
78 #define SND_NUT_BREAKING                                59
79 #define SND_NUT_IMPACT                                  60
80 #define SND_CLASS_DYNAMITE_COLLECTING                   61
81 #define SND_CLASS_DYNAMITE_DROPPING                     62
82 #define SND_CLASS_DYNAMITE_ACTIVE                       63
83 #define SND_CLASS_KEY_COLLECTING                        64
84 #define SND_CLASS_GATE_PASSING                          65
85 #define SND_BUG_MOVING                                  66
86 #define SND_BUG_WAITING                                 67
87 #define SND_SPACESHIP_MOVING                            68
88 #define SND_SPACESHIP_WAITING                           69
89 #define SND_YAMYAM_MOVING                               70
90 #define SND_YAMYAM_WAITING                              71
91 #define SND_YAMYAM_DIGGING                              72
92 #define SND_ROBOT_MOVING                                73
93 #define SND_ROBOT_WAITING                               74
94 #define SND_ROBOT_WHEEL_ACTIVATING                      75
95 #define SND_ROBOT_WHEEL_ACTIVE                          76
96 #define SND_MAGIC_WALL_ACTIVATING                       77
97 #define SND_MAGIC_WALL_ACTIVE                           78
98 #define SND_MAGIC_WALL_FILLING                          79
99 #define SND_DC_MAGIC_WALL_ACTIVATING                    80
100 #define SND_DC_MAGIC_WALL_ACTIVE                        81
101 #define SND_DC_MAGIC_WALL_FILLING                       82
102 #define SND_CLASS_AMOEBA_WAITING                        83
103 #define SND_CLASS_AMOEBA_GROWING                        84
104 #define SND_CLASS_AMOEBA_DROPPING                       85
105 #define SND_ACID_SPLASHING                              86
106 #define SND_CLASS_QUICKSAND_FILLING                     87
107 #define SND_CLASS_QUICKSAND_EMPTYING                    88
108 #define SND_CLASS_EXIT_OPENING                          89
109 #define SND_CLASS_EXIT_CLOSING                          90
110 #define SND_CLASS_EXIT_PASSING                          91
111 #define SND_CLASS_STEEL_EXIT_OPENING                    92
112 #define SND_CLASS_STEEL_EXIT_CLOSING                    93
113 #define SND_CLASS_STEEL_EXIT_PASSING                    94
114 #define SND_CLASS_EM_EXIT_OPENING                       95
115 #define SND_CLASS_EM_EXIT_CLOSING                       96
116 #define SND_CLASS_EM_EXIT_PASSING                       97
117 #define SND_CLASS_EM_STEEL_EXIT_OPENING                 98
118 #define SND_CLASS_EM_STEEL_EXIT_CLOSING                 99
119 #define SND_CLASS_EM_STEEL_EXIT_PASSING                 100
120 #define SND_PENGUIN_PASSING                             101
121 #define SND_BALLOON_MOVING                              102
122 #define SND_BALLOON_WAITING                             103
123 #define SND_BALLOON_PUSHING                             104
124 #define SND_CLASS_BALLOON_SWITCH_ACTIVATING             105
125 #define SND_SPRING_MOVING                               106
126 #define SND_SPRING_PUSHING                              107
127 #define SND_SPRING_IMPACT                               108
128 #define SND_CLASS_WALL_GROWING                          109
129 #define SND_EMC_ANDROID_PUSHING                         110
130 #define SND_EMC_ANDROID_MOVING                          111
131 #define SND_EMC_ANDROID_DROPPING                        112
132 #define SND_EMC_MAGIC_BALL_DROPPING                     113
133 #define SND_PEARL_COLLECTING                            114
134 #define SND_PEARL_BREAKING                              115
135 #define SND_PEARL_IMPACT                                116
136 #define SND_CRYSTAL_COLLECTING                          117
137 #define SND_CRYSTAL_IMPACT                              118
138 #define SND_CLASS_ENVELOPE_COLLECTING                   119
139 #define SND_CLASS_ENVELOPE_OPENING                      120
140 #define SND_CLASS_ENVELOPE_CLOSING                      121
141 #define SND_INVISIBLE_SAND_DIGGING                      122
142 #define SND_INVISIBLE_SAND_ACTIVE_DIGGING               123
143 #define SND_SHIELD_NORMAL_COLLECTING                    124
144 #define SND_SHIELD_NORMAL_ACTIVE                        125
145 #define SND_SHIELD_DEADLY_COLLECTING                    126
146 #define SND_SHIELD_DEADLY_ACTIVE                        127
147 #define SND_EXTRA_TIME_COLLECTING                       128
148 #define SND_MOLE_MOVING                                 129
149 #define SND_MOLE_WAITING                                130
150 #define SND_MOLE_DIGGING                                131
151 #define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING          132
152 #define SND_CLASS_SWITCHGATE_OPENING                    133
153 #define SND_CLASS_SWITCHGATE_CLOSING                    134
154 #define SND_CLASS_SWITCHGATE_PASSING                    135
155 #define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING            136
156 #define SND_CLASS_TIMEGATE_SWITCH_ACTIVE                137
157 #define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING          138
158 #define SND_CLASS_TIMEGATE_OPENING                      139
159 #define SND_CLASS_TIMEGATE_CLOSING                      140
160 #define SND_CLASS_TIMEGATE_PASSING                      141
161 #define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING       142
162 #define SND_CLASS_CONVEYOR_BELT_ACTIVE                  143
163 #define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING     144
164 #define SND_LIGHT_SWITCH_ACTIVATING                     145
165 #define SND_LIGHT_SWITCH_DEACTIVATING                   146
166 #define SND_DX_SUPABOMB_PUSHING                         147
167 #define SND_TRAP_DIGGING                                148
168 #define SND_TRAP_ACTIVATING                             149
169 #define SND_CLASS_TUBE_WALKING                          150
170 #define SND_AMOEBA_TURNING_TO_GEM                       151
171 #define SND_AMOEBA_TURNING_TO_ROCK                      152
172 #define SND_SPEED_PILL_COLLECTING                       153
173 #define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING         154
174 #define SND_DYNABOMB_INCREASE_SIZE_COLLECTING           155
175 #define SND_DYNABOMB_INCREASE_POWER_COLLECTING          156
176 #define SND_CLASS_DYNABOMB_DROPPING                     157
177 #define SND_CLASS_DYNABOMB_ACTIVE                       158
178 #define SND_SATELLITE_MOVING                            159
179 #define SND_SATELLITE_WAITING                           160
180 #define SND_SATELLITE_PUSHING                           161
181 #define SND_LAMP_ACTIVATING                             162
182 #define SND_LAMP_DEACTIVATING                           163
183 #define SND_TIME_ORB_FULL_COLLECTING                    164
184 #define SND_TIME_ORB_FULL_IMPACT                        165
185 #define SND_TIME_ORB_EMPTY_PUSHING                      166
186 #define SND_TIME_ORB_EMPTY_IMPACT                       167
187 #define SND_GAME_OF_LIFE_WAITING                        168
188 #define SND_GAME_OF_LIFE_GROWING                        169
189 #define SND_BIOMAZE_WAITING                             170
190 #define SND_BIOMAZE_GROWING                             171
191 #define SND_PACMAN_MOVING                               172
192 #define SND_PACMAN_WAITING                              173
193 #define SND_PACMAN_DIGGING                              174
194 #define SND_DARK_YAMYAM_MOVING                          175
195 #define SND_DARK_YAMYAM_WAITING                         176
196 #define SND_DARK_YAMYAM_DIGGING                         177
197 #define SND_PENGUIN_MOVING                              178
198 #define SND_PENGUIN_WAITING                             179
199 #define SND_PIG_MOVING                                  180
200 #define SND_PIG_WAITING                                 181
201 #define SND_PIG_DIGGING                                 182
202 #define SND_DRAGON_MOVING                               183
203 #define SND_DRAGON_WAITING                              184
204 #define SND_DRAGON_ATTACKING                            185
205 #define SND_GAME_STARTING                               186
206 #define SND_GAME_RUNNING_OUT_OF_TIME                    187
207 #define SND_GAME_LEVELTIME_BONUS                        188
208 #define SND_GAME_LOSING                                 189
209 #define SND_GAME_WINNING                                190
210 #define SND_GAME_SOKOBAN_SOLVING                        191
211 #define SND_DOOR_OPENING                                192
212 #define SND_DOOR_CLOSING                                193
213 #define SND_REQUEST_OPENING                             194
214 #define SND_REQUEST_CLOSING                             195
215 #define SND_MENU_ITEM_ACTIVATING                        196
216 #define SND_MENU_ITEM_SELECTING                         197
217 #define SND_BACKGROUND_TITLE_INITIAL                    198
218 #define SND_BACKGROUND_TITLE                            199
219 #define SND_BACKGROUND_MAIN                             200
220 #define SND_BACKGROUND_LEVELS                           201
221 #define SND_BACKGROUND_SCORES                           202
222 #define SND_BACKGROUND_EDITOR                           203
223 #define SND_BACKGROUND_INFO                             204
224 #define SND_BACKGROUND_SETUP                            205
225 #define SND_BACKGROUND_TITLESCREEN_INITIAL_1            206
226 #define SND_BACKGROUND_TITLESCREEN_INITIAL_2            207
227 #define SND_BACKGROUND_TITLESCREEN_INITIAL_3            208
228 #define SND_BACKGROUND_TITLESCREEN_INITIAL_4            209
229 #define SND_BACKGROUND_TITLESCREEN_INITIAL_5            210
230 #define SND_BACKGROUND_TITLESCREEN_1                    211
231 #define SND_BACKGROUND_TITLESCREEN_2                    212
232 #define SND_BACKGROUND_TITLESCREEN_3                    213
233 #define SND_BACKGROUND_TITLESCREEN_4                    214
234 #define SND_BACKGROUND_TITLESCREEN_5                    215
235 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_1           216
236 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_2           217
237 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_3           218
238 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_4           219
239 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_5           220
240 #define SND_BACKGROUND_TITLEMESSAGE_1                   221
241 #define SND_BACKGROUND_TITLEMESSAGE_2                   222
242 #define SND_BACKGROUND_TITLEMESSAGE_3                   223
243 #define SND_BACKGROUND_TITLEMESSAGE_4                   224
244 #define SND_BACKGROUND_TITLEMESSAGE_5                   225
245
246 #define NUM_SOUND_FILES                                 226
247
248 #endif  /* CONF_SND_H */