1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 /* ----- this file was automatically generated -- do not edit by hand ----- */
19 /* values for element/sounds mapping configuration */
32 EL_DEFAULT, TRUE, ACTION_DIGGING,
33 SND_CLASS_DEFAULT_DIGGING
36 EL_DEFAULT, TRUE, ACTION_COLLECTING,
37 SND_CLASS_DEFAULT_COLLECTING
40 EL_DEFAULT, TRUE, ACTION_SNAPPING,
41 SND_CLASS_DEFAULT_SNAPPING
44 EL_DEFAULT, TRUE, ACTION_PUSHING,
45 SND_CLASS_DEFAULT_PUSHING
48 EL_DEFAULT, TRUE, ACTION_IMPACT,
49 SND_CLASS_DEFAULT_IMPACT
52 EL_DEFAULT, TRUE, ACTION_WALKING,
53 SND_CLASS_DEFAULT_WALKING
56 EL_DEFAULT, TRUE, ACTION_PASSING,
57 SND_CLASS_DEFAULT_PASSING
60 EL_DEFAULT, TRUE, ACTION_DYING,
61 SND_CLASS_DEFAULT_DYING
64 EL_DEFAULT, TRUE, ACTION_EXPLODING,
65 SND_CLASS_DEFAULT_EXPLODING
68 EL_SP_DEFAULT, TRUE, ACTION_EXPLODING,
69 SND_CLASS_SP_DEFAULT_EXPLODING
72 EL_BD_DIAMOND, FALSE, ACTION_COLLECTING,
73 SND_BD_DIAMOND_COLLECTING
76 EL_BD_DIAMOND, FALSE, ACTION_IMPACT,
80 EL_BD_ROCK, FALSE, ACTION_PUSHING,
84 EL_BD_ROCK, FALSE, ACTION_IMPACT,
88 EL_BD_MAGIC_WALL, FALSE, ACTION_ACTIVATING,
89 SND_BD_MAGIC_WALL_ACTIVATING
92 EL_BD_MAGIC_WALL_ACTIVE, FALSE, -1,
93 SND_BD_MAGIC_WALL_ACTIVE
96 EL_BD_MAGIC_WALL, FALSE, ACTION_ACTIVE,
97 SND_BD_MAGIC_WALL_ACTIVE
100 EL_BD_MAGIC_WALL_FILLING, FALSE, -1,
101 SND_BD_MAGIC_WALL_FILLING
104 EL_BD_MAGIC_WALL, FALSE, ACTION_FILLING,
105 SND_BD_MAGIC_WALL_FILLING
108 EL_BD_AMOEBA, FALSE, ACTION_WAITING,
109 SND_BD_AMOEBA_WAITING
112 EL_BD_AMOEBA, FALSE, ACTION_GROWING,
113 SND_BD_AMOEBA_GROWING
116 EL_BD_BUTTERFLY, FALSE, ACTION_MOVING,
117 SND_BD_BUTTERFLY_MOVING
120 EL_BD_BUTTERFLY, FALSE, ACTION_WAITING,
121 SND_BD_BUTTERFLY_WAITING
124 EL_BD_FIREFLY, FALSE, ACTION_MOVING,
125 SND_BD_FIREFLY_MOVING
128 EL_BD_FIREFLY, FALSE, ACTION_WAITING,
129 SND_BD_FIREFLY_WAITING
132 EL_SP_BASE, FALSE, ACTION_DIGGING,
136 EL_SP_BUGGY_BASE, FALSE, ACTION_DIGGING,
137 SND_SP_BUGGY_BASE_DIGGING
140 EL_SP_BUGGY_BASE_ACTIVE, FALSE, -1,
141 SND_SP_BUGGY_BASE_ACTIVE
144 EL_SP_BUGGY_BASE, FALSE, ACTION_ACTIVE,
145 SND_SP_BUGGY_BASE_ACTIVE
148 EL_SP_INFOTRON, FALSE, ACTION_COLLECTING,
149 SND_SP_INFOTRON_COLLECTING
152 EL_SP_INFOTRON, FALSE, ACTION_IMPACT,
153 SND_SP_INFOTRON_IMPACT
156 EL_SP_ZONK, FALSE, ACTION_PUSHING,
160 EL_SP_ZONK, FALSE, ACTION_IMPACT,
164 EL_SP_DISK_RED, FALSE, ACTION_COLLECTING,
165 SND_SP_DISK_RED_COLLECTING
168 EL_SP_DISK_ORANGE, FALSE, ACTION_PUSHING,
169 SND_SP_DISK_ORANGE_PUSHING
172 EL_SP_DISK_YELLOW, FALSE, ACTION_PUSHING,
173 SND_SP_DISK_YELLOW_PUSHING
176 EL_SP_PORT_RIGHT, TRUE, ACTION_PASSING,
177 SND_CLASS_SP_PORT_PASSING
180 EL_SP_EXIT_CLOSED, TRUE, ACTION_PASSING,
181 SND_CLASS_SP_EXIT_PASSING
184 EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING,
185 SND_CLASS_SP_EXIT_OPENING
188 EL_SP_EXIT_CLOSED, TRUE, ACTION_CLOSING,
189 SND_CLASS_SP_EXIT_CLOSING
192 EL_SP_SNIKSNAK, FALSE, ACTION_MOVING,
193 SND_SP_SNIKSNAK_MOVING
196 EL_SP_SNIKSNAK, FALSE, ACTION_WAITING,
197 SND_SP_SNIKSNAK_WAITING
200 EL_SP_ELECTRON, FALSE, ACTION_MOVING,
201 SND_SP_ELECTRON_MOVING
204 EL_SP_ELECTRON, FALSE, ACTION_WAITING,
205 SND_SP_ELECTRON_WAITING
208 EL_SP_TERMINAL, FALSE, ACTION_ACTIVATING,
209 SND_SP_TERMINAL_ACTIVATING
212 EL_SP_TERMINAL_ACTIVE, FALSE, -1,
213 SND_SP_TERMINAL_ACTIVE
216 EL_SP_TERMINAL, FALSE, ACTION_ACTIVE,
217 SND_SP_TERMINAL_ACTIVE
220 EL_SOKOBAN_FIELD_PLAYER, TRUE, ACTION_PUSHING,
221 SND_CLASS_SOKOBAN_PUSHING
224 EL_SOKOBAN_FIELD_PLAYER, TRUE, ACTION_FILLING,
225 SND_CLASS_SOKOBAN_FILLING
228 EL_SOKOBAN_FIELD_PLAYER, TRUE, ACTION_EMPTYING,
229 SND_CLASS_SOKOBAN_EMPTYING
232 EL_PLAYER_1, TRUE, ACTION_MOVING,
233 SND_CLASS_PLAYER_MOVING
236 EL_SAND, FALSE, ACTION_DIGGING,
240 EL_EMERALD, TRUE, ACTION_COLLECTING,
241 SND_CLASS_EMERALD_COLLECTING
244 EL_EMERALD, TRUE, ACTION_IMPACT,
245 SND_CLASS_EMERALD_IMPACT
248 EL_DIAMOND, FALSE, ACTION_COLLECTING,
249 SND_DIAMOND_COLLECTING
252 EL_DIAMOND, FALSE, ACTION_IMPACT,
256 EL_DIAMOND_BREAKING, FALSE, -1,
260 EL_DIAMOND, FALSE, ACTION_BREAKING,
264 EL_ROCK, FALSE, ACTION_PUSHING,
268 EL_ROCK, FALSE, ACTION_IMPACT,
272 EL_BOMB, FALSE, ACTION_PUSHING,
276 EL_NUT, FALSE, ACTION_PUSHING,
280 EL_NUT_BREAKING, FALSE, -1,
284 EL_NUT, FALSE, ACTION_BREAKING,
288 EL_NUT, FALSE, ACTION_IMPACT,
292 EL_DYNAMITE_ACTIVE, TRUE, ACTION_COLLECTING,
293 SND_CLASS_DYNAMITE_COLLECTING
296 EL_DYNAMITE_ACTIVE, TRUE, ACTION_DROPPING,
297 SND_CLASS_DYNAMITE_DROPPING
300 EL_DYNAMITE_ACTIVE, TRUE, ACTION_ACTIVE,
301 SND_CLASS_DYNAMITE_ACTIVE
304 EL_KEY_1, TRUE, ACTION_COLLECTING,
305 SND_CLASS_KEY_COLLECTING
308 EL_GATE_1, TRUE, ACTION_PASSING,
309 SND_CLASS_GATE_PASSING
312 EL_BUG, FALSE, ACTION_MOVING,
316 EL_BUG, FALSE, ACTION_WAITING,
320 EL_SPACESHIP, FALSE, ACTION_MOVING,
324 EL_SPACESHIP, FALSE, ACTION_WAITING,
325 SND_SPACESHIP_WAITING
328 EL_YAMYAM, FALSE, ACTION_MOVING,
332 EL_YAMYAM, FALSE, ACTION_WAITING,
336 EL_YAMYAM, FALSE, ACTION_DIGGING,
340 EL_ROBOT, FALSE, ACTION_MOVING,
344 EL_ROBOT, FALSE, ACTION_WAITING,
348 EL_ROBOT_WHEEL, FALSE, ACTION_ACTIVATING,
349 SND_ROBOT_WHEEL_ACTIVATING
352 EL_ROBOT_WHEEL_ACTIVE, FALSE, -1,
353 SND_ROBOT_WHEEL_ACTIVE
356 EL_ROBOT_WHEEL, FALSE, ACTION_ACTIVE,
357 SND_ROBOT_WHEEL_ACTIVE
360 EL_MAGIC_WALL, FALSE, ACTION_ACTIVATING,
361 SND_MAGIC_WALL_ACTIVATING
364 EL_MAGIC_WALL_ACTIVE, FALSE, -1,
365 SND_MAGIC_WALL_ACTIVE
368 EL_MAGIC_WALL, FALSE, ACTION_ACTIVE,
369 SND_MAGIC_WALL_ACTIVE
372 EL_MAGIC_WALL_FILLING, FALSE, -1,
373 SND_MAGIC_WALL_FILLING
376 EL_MAGIC_WALL, FALSE, ACTION_FILLING,
377 SND_MAGIC_WALL_FILLING
380 EL_AMOEBA_DEAD, TRUE, ACTION_WAITING,
381 SND_CLASS_AMOEBA_WAITING
384 EL_AMOEBA_DEAD, TRUE, ACTION_GROWING,
385 SND_CLASS_AMOEBA_GROWING
388 EL_AMOEBA_DEAD, TRUE, ACTION_DROPPING,
389 SND_CLASS_AMOEBA_DROPPING
392 EL_ACID, FALSE, ACTION_SPLASHING,
396 EL_QUICKSAND_EMPTY, TRUE, ACTION_FILLING,
397 SND_CLASS_QUICKSAND_FILLING
400 EL_QUICKSAND_EMPTY, TRUE, ACTION_EMPTYING,
401 SND_CLASS_QUICKSAND_EMPTYING
404 EL_EXIT_CLOSED, TRUE, ACTION_OPENING,
405 SND_CLASS_EXIT_OPENING
408 EL_EXIT_CLOSED, TRUE, ACTION_CLOSING,
409 SND_CLASS_EXIT_CLOSING
412 EL_EXIT_CLOSED, TRUE, ACTION_PASSING,
413 SND_CLASS_EXIT_PASSING
416 EL_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING,
417 SND_CLASS_STEEL_EXIT_OPENING
420 EL_STEEL_EXIT_CLOSED, TRUE, ACTION_CLOSING,
421 SND_CLASS_STEEL_EXIT_CLOSING
424 EL_STEEL_EXIT_CLOSED, TRUE, ACTION_PASSING,
425 SND_CLASS_STEEL_EXIT_PASSING
428 EL_PENGUIN, FALSE, ACTION_PASSING,
432 EL_BALLOON, FALSE, ACTION_MOVING,
436 EL_BALLOON, FALSE, ACTION_WAITING,
440 EL_BALLOON, FALSE, ACTION_PUSHING,
444 EL_BALLOON_SWITCH_LEFT, TRUE, ACTION_ACTIVATING,
445 SND_CLASS_BALLOON_SWITCH_ACTIVATING
448 EL_SPRING, FALSE, ACTION_MOVING,
452 EL_SPRING, FALSE, ACTION_PUSHING,
456 EL_SPRING, FALSE, ACTION_IMPACT,
460 EL_WALL, TRUE, ACTION_GROWING,
461 SND_CLASS_WALL_GROWING
464 EL_EMC_ANDROID, FALSE, ACTION_PUSHING,
465 SND_EMC_ANDROID_PUSHING
468 EL_EMC_ANDROID, FALSE, ACTION_MOVING,
469 SND_EMC_ANDROID_MOVING
472 EL_EMC_ANDROID, FALSE, ACTION_DROPPING,
473 SND_EMC_ANDROID_DROPPING
476 EL_EMC_MAGIC_BALL, FALSE, ACTION_DROPPING,
477 SND_EMC_MAGIC_BALL_DROPPING
480 EL_PEARL, FALSE, ACTION_COLLECTING,
484 EL_PEARL_BREAKING, FALSE, -1,
488 EL_PEARL, FALSE, ACTION_BREAKING,
492 EL_PEARL, FALSE, ACTION_IMPACT,
496 EL_CRYSTAL, FALSE, ACTION_COLLECTING,
497 SND_CRYSTAL_COLLECTING
500 EL_CRYSTAL, FALSE, ACTION_IMPACT,
504 EL_ENVELOPE_1, TRUE, ACTION_COLLECTING,
505 SND_CLASS_ENVELOPE_COLLECTING
508 EL_ENVELOPE_1, TRUE, ACTION_OPENING,
509 SND_CLASS_ENVELOPE_OPENING
512 EL_ENVELOPE_1, TRUE, ACTION_CLOSING,
513 SND_CLASS_ENVELOPE_CLOSING
516 EL_INVISIBLE_SAND, FALSE, ACTION_DIGGING,
517 SND_INVISIBLE_SAND_DIGGING
520 EL_INVISIBLE_SAND_ACTIVE, FALSE, ACTION_DIGGING,
521 SND_INVISIBLE_SAND_ACTIVE_DIGGING
524 EL_SHIELD_NORMAL, FALSE, ACTION_COLLECTING,
525 SND_SHIELD_NORMAL_COLLECTING
528 EL_SHIELD_NORMAL_ACTIVE, FALSE, -1,
529 SND_SHIELD_NORMAL_ACTIVE
532 EL_SHIELD_NORMAL, FALSE, ACTION_ACTIVE,
533 SND_SHIELD_NORMAL_ACTIVE
536 EL_SHIELD_DEADLY, FALSE, ACTION_COLLECTING,
537 SND_SHIELD_DEADLY_COLLECTING
540 EL_SHIELD_DEADLY_ACTIVE, FALSE, -1,
541 SND_SHIELD_DEADLY_ACTIVE
544 EL_SHIELD_DEADLY, FALSE, ACTION_ACTIVE,
545 SND_SHIELD_DEADLY_ACTIVE
548 EL_EXTRA_TIME, FALSE, ACTION_COLLECTING,
549 SND_EXTRA_TIME_COLLECTING
552 EL_MOLE, FALSE, ACTION_MOVING,
556 EL_MOLE, FALSE, ACTION_WAITING,
560 EL_MOLE, FALSE, ACTION_DIGGING,
564 EL_SWITCHGATE_SWITCH_UP, TRUE, ACTION_ACTIVATING,
565 SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING
568 EL_SWITCHGATE_OPEN, TRUE, ACTION_OPENING,
569 SND_CLASS_SWITCHGATE_OPENING
572 EL_SWITCHGATE_OPEN, TRUE, ACTION_CLOSING,
573 SND_CLASS_SWITCHGATE_CLOSING
576 EL_SWITCHGATE_OPEN, TRUE, ACTION_PASSING,
577 SND_CLASS_SWITCHGATE_PASSING
580 EL_TIMEGATE_SWITCH_ACTIVE, TRUE, ACTION_ACTIVATING,
581 SND_CLASS_TIMEGATE_SWITCH_ACTIVATING
584 EL_TIMEGATE_SWITCH_ACTIVE, TRUE, ACTION_ACTIVE,
585 SND_CLASS_TIMEGATE_SWITCH_ACTIVE
588 EL_TIMEGATE_SWITCH_ACTIVE, TRUE, ACTION_DEACTIVATING,
589 SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING
592 EL_TIMEGATE_OPEN, TRUE, ACTION_OPENING,
593 SND_CLASS_TIMEGATE_OPENING
596 EL_TIMEGATE_OPEN, TRUE, ACTION_CLOSING,
597 SND_CLASS_TIMEGATE_CLOSING
600 EL_TIMEGATE_OPEN, TRUE, ACTION_PASSING,
601 SND_CLASS_TIMEGATE_PASSING
604 EL_CONVEYOR_BELT_1_SWITCH_LEFT, TRUE, ACTION_ACTIVATING,
605 SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING
608 EL_CONVEYOR_BELT_1_LEFT, TRUE, ACTION_ACTIVE,
609 SND_CLASS_CONVEYOR_BELT_ACTIVE
612 EL_CONVEYOR_BELT_1_SWITCH_LEFT, TRUE, ACTION_DEACTIVATING,
613 SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING
616 EL_LIGHT_SWITCH, FALSE, ACTION_ACTIVATING,
617 SND_LIGHT_SWITCH_ACTIVATING
620 EL_LIGHT_SWITCH, FALSE, ACTION_DEACTIVATING,
621 SND_LIGHT_SWITCH_DEACTIVATING
624 EL_DX_SUPABOMB, FALSE, ACTION_PUSHING,
625 SND_DX_SUPABOMB_PUSHING
628 EL_TRAP, FALSE, ACTION_DIGGING,
632 EL_TRAP, FALSE, ACTION_ACTIVATING,
636 EL_TUBE_ANY, TRUE, ACTION_WALKING,
637 SND_CLASS_TUBE_WALKING
640 EL_SPEED_PILL, FALSE, ACTION_COLLECTING,
641 SND_SPEED_PILL_COLLECTING
644 EL_DYNABOMB_INCREASE_NUMBER, FALSE, ACTION_COLLECTING,
645 SND_DYNABOMB_INCREASE_NUMBER_COLLECTING
648 EL_DYNABOMB_INCREASE_SIZE, FALSE, ACTION_COLLECTING,
649 SND_DYNABOMB_INCREASE_SIZE_COLLECTING
652 EL_DYNABOMB_INCREASE_POWER, FALSE, ACTION_COLLECTING,
653 SND_DYNABOMB_INCREASE_POWER_COLLECTING
656 EL_DYNABOMB_INCREASE_NUMBER, TRUE, ACTION_DROPPING,
657 SND_CLASS_DYNABOMB_DROPPING
660 EL_DYNABOMB_INCREASE_NUMBER, TRUE, ACTION_ACTIVE,
661 SND_CLASS_DYNABOMB_ACTIVE
664 EL_SATELLITE, FALSE, ACTION_MOVING,
668 EL_SATELLITE, FALSE, ACTION_WAITING,
669 SND_SATELLITE_WAITING
672 EL_SATELLITE, FALSE, ACTION_PUSHING,
673 SND_SATELLITE_PUSHING
676 EL_LAMP, FALSE, ACTION_ACTIVATING,
680 EL_LAMP, FALSE, ACTION_DEACTIVATING,
681 SND_LAMP_DEACTIVATING
684 EL_TIME_ORB_FULL, FALSE, ACTION_COLLECTING,
685 SND_TIME_ORB_FULL_COLLECTING
688 EL_TIME_ORB_FULL, FALSE, ACTION_IMPACT,
689 SND_TIME_ORB_FULL_IMPACT
692 EL_TIME_ORB_EMPTY, FALSE, ACTION_PUSHING,
693 SND_TIME_ORB_EMPTY_PUSHING
696 EL_TIME_ORB_EMPTY, FALSE, ACTION_IMPACT,
697 SND_TIME_ORB_EMPTY_IMPACT
700 EL_GAME_OF_LIFE, FALSE, ACTION_WAITING,
701 SND_GAME_OF_LIFE_WAITING
704 EL_GAME_OF_LIFE, FALSE, ACTION_GROWING,
705 SND_GAME_OF_LIFE_GROWING
708 EL_BIOMAZE, FALSE, ACTION_WAITING,
712 EL_BIOMAZE, FALSE, ACTION_GROWING,
716 EL_PACMAN, FALSE, ACTION_MOVING,
720 EL_PACMAN, FALSE, ACTION_WAITING,
724 EL_PACMAN, FALSE, ACTION_DIGGING,
728 EL_DARK_YAMYAM, FALSE, ACTION_MOVING,
729 SND_DARK_YAMYAM_MOVING
732 EL_DARK_YAMYAM, FALSE, ACTION_WAITING,
733 SND_DARK_YAMYAM_WAITING
736 EL_DARK_YAMYAM, FALSE, ACTION_DIGGING,
737 SND_DARK_YAMYAM_DIGGING
740 EL_PENGUIN, FALSE, ACTION_MOVING,
744 EL_PENGUIN, FALSE, ACTION_WAITING,
748 EL_PIG, FALSE, ACTION_MOVING,
752 EL_PIG, FALSE, ACTION_WAITING,
756 EL_PIG, FALSE, ACTION_DIGGING,
760 EL_DRAGON, FALSE, ACTION_MOVING,
764 EL_DRAGON, FALSE, ACTION_WAITING,
768 EL_DRAGON, FALSE, ACTION_ATTACKING,
777 #endif /* CONF_E2S_C */