rnd-20001201-1-src
[rocksndiamonds.git] / src / cartoons.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  cartoons.c                                              *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "cartoons.h"
17 #include "main.h"
18 #include "tools.h"
19
20 static void HandleAnimation(int);
21 static boolean AnimateToon(int, boolean);
22 static void DrawAnim(Bitmap, GC, int, int, int, int, int, int, int, int);
23
24 struct AnimInfo
25 {
26   int width, height;
27   int src_x, src_y;
28   int frames;
29   int frames_per_second;
30   int stepsize;
31   boolean pingpong;
32   int direction;
33   int position;
34 };
35
36 /* values for cartoon figures */
37 #define NUM_TOONS       18
38
39 #define DWARF_XSIZE     40
40 #define DWARF_YSIZE     48
41 #define DWARF_X         2
42 #define DWARF_Y         72
43 #define DWARF2_Y        186
44 #define DWARF_FRAMES    8
45 #define DWARF_FPS       10
46 #define DWARF_STEPSIZE  4
47 #define JUMPER_XSIZE    48
48 #define JUMPER_YSIZE    56
49 #define JUMPER_X        2
50 #define JUMPER_Y        125
51 #define JUMPER_FRAMES   8
52 #define JUMPER_FPS      10
53 #define JUMPER_STEPSIZE 4
54 #define CLOWN_XSIZE     80
55 #define CLOWN_YSIZE     110
56 #define CLOWN_X         327
57 #define CLOWN_Y         10
58 #define CLOWN_FRAMES    1
59 #define CLOWN_FPS       10
60 #define CLOWN_STEPSIZE  4
61 #define BIRD_XSIZE      32
62 #define BIRD_YSIZE      30
63 #define BIRD1_X         2
64 #define BIRD1_Y         2
65 #define BIRD2_X         2
66 #define BIRD2_Y         37
67 #define BIRD_FRAMES     8
68 #define BIRD_FPS        20
69 #define BIRD_STEPSIZE   4
70
71 #define GAMETOON_XSIZE          TILEX
72 #define GAMETOON_YSIZE          TILEY
73 #define GAMETOON_FRAMES_4       4
74 #define GAMETOON_FRAMES_8       8
75 #define GAMETOON_FPS            20
76 #define GAMETOON_STEPSIZE       4
77
78 #define ANIMDIR_LEFT    1
79 #define ANIMDIR_RIGHT   2
80 #define ANIMDIR_UP      4
81 #define ANIMDIR_DOWN    8
82
83 #define ANIMPOS_ANY     0
84 #define ANIMPOS_LEFT    1
85 #define ANIMPOS_RIGHT   2
86 #define ANIMPOS_UP      4
87 #define ANIMPOS_DOWN    8
88 #define ANIMPOS_UPPER   16
89
90 #define ANIM_START      0
91 #define ANIM_CONTINUE   1
92 #define ANIM_STOP       2
93
94 void InitAnimation()
95 {
96   HandleAnimation(ANIM_START);
97 }
98
99 void StopAnimation()
100 {
101   HandleAnimation(ANIM_STOP);
102 }
103
104 void DoAnimation()
105 {
106   HandleAnimation(ANIM_CONTINUE);
107 }
108
109 void HandleAnimation(int mode)
110 {
111   static unsigned long animstart_delay = -1;
112   static unsigned long animstart_delay_value = 0;
113   static boolean anim_restart = TRUE;
114   static boolean reset_delay = TRUE;
115   static int toon_nr = 0;
116   int draw_mode;
117
118   if (!setup.toons)
119     return;
120
121   switch(mode)
122   {
123     case ANIM_START:
124       anim_restart = TRUE;
125       reset_delay = TRUE;
126
127       /* Fill empty backbuffer for animation functions */
128       if (setup.direct_draw && game_status == PLAYING)
129       {
130         int xx,yy;
131
132         SetDrawtoField(DRAW_BACKBUFFER);
133
134         for(xx=0; xx<SCR_FIELDX; xx++)
135           for(yy=0; yy<SCR_FIELDY; yy++)
136             DrawScreenField(xx,yy);
137         DrawAllPlayers();
138
139         SetDrawtoField(DRAW_DIRECT);
140       }
141
142       if (setup.soft_scrolling && game_status == PLAYING)
143       {
144         int fx = FX, fy = FY;
145
146         fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
147         fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
148
149         BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
150       }
151
152       return;
153       break;
154     case ANIM_CONTINUE:
155       break;
156     case ANIM_STOP:
157       redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
158
159       /* Redraw background even when in direct drawing mode */
160       draw_mode = setup.direct_draw;
161       setup.direct_draw = FALSE;
162
163       BackToFront();
164
165       setup.direct_draw = draw_mode;
166
167       return;
168       break;
169     default:
170       break;
171   }
172
173   if (reset_delay)
174   {
175     animstart_delay = Counter();
176     animstart_delay_value = SimpleRND(3000);
177     reset_delay = FALSE;
178   }
179
180   if (anim_restart)
181   {
182     if (!DelayReached(&animstart_delay, animstart_delay_value))
183       return;
184
185     toon_nr = SimpleRND(NUM_TOONS);
186   }
187
188   anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
189 }
190
191 boolean AnimateToon(int toon_nr, boolean restart)
192 {
193   static int pos_x = 0, pos_y = 0;
194   static int delta_x = 0, delta_y = 0;
195   static int frame = 0, frame_step = 1;
196   static boolean horiz_move, vert_move;
197   static unsigned long anim_delay = 0;
198   static unsigned long anim_delay_value = 0;
199   static int width,height;
200   static int pad_x,pad_y;
201   static int cut_x,cut_y;
202   static int src_x, src_y;
203   static int dest_x, dest_y;
204   static struct AnimInfo toon[NUM_TOONS] =
205   {
206     {
207       DWARF_XSIZE, DWARF_YSIZE,
208       DWARF_X, DWARF_Y,
209       DWARF_FRAMES,
210       DWARF_FPS,
211       DWARF_STEPSIZE,
212       ANIM_NORMAL,
213       ANIMDIR_RIGHT,
214       ANIMPOS_DOWN
215     },
216     {
217       DWARF_XSIZE, DWARF_YSIZE,
218       DWARF_X, DWARF2_Y,
219       DWARF_FRAMES,
220       DWARF_FPS,
221       DWARF_STEPSIZE,
222       ANIM_NORMAL,
223       ANIMDIR_LEFT,
224       ANIMPOS_DOWN
225     },
226     {
227       JUMPER_XSIZE, JUMPER_YSIZE,
228       JUMPER_X, JUMPER_Y,
229       JUMPER_FRAMES,
230       JUMPER_FPS,
231       JUMPER_STEPSIZE,
232       ANIM_NORMAL,
233       ANIMDIR_RIGHT,
234       ANIMPOS_DOWN
235     },
236     {
237       CLOWN_XSIZE, CLOWN_YSIZE,
238       CLOWN_X, CLOWN_Y,
239       CLOWN_FRAMES,
240       CLOWN_FPS,
241       CLOWN_STEPSIZE,
242       ANIM_NORMAL,
243       ANIMDIR_UP,
244       ANIMPOS_ANY
245     },
246     {
247       BIRD_XSIZE, BIRD_YSIZE,
248       BIRD1_X, BIRD1_Y,
249       BIRD_FRAMES,
250       BIRD_FPS,
251       BIRD_STEPSIZE,
252       ANIM_OSCILLATE,
253       ANIMDIR_RIGHT,
254       ANIMPOS_UPPER
255     },
256     {
257       BIRD_XSIZE, BIRD_YSIZE,
258       BIRD2_X, BIRD2_Y,
259       BIRD_FRAMES,
260       BIRD_FPS,
261       BIRD_STEPSIZE,
262       ANIM_OSCILLATE,
263       ANIMDIR_LEFT,
264       ANIMPOS_UPPER
265     },
266     {
267       GAMETOON_XSIZE, GAMETOON_YSIZE,
268       ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
269       ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
270       GAMETOON_FRAMES_4,
271       GAMETOON_FPS,
272       GAMETOON_STEPSIZE,
273       ANIM_NORMAL,
274       ANIMDIR_LEFT,
275       ANIMPOS_DOWN
276     },
277     {
278       GAMETOON_XSIZE, GAMETOON_YSIZE,
279       ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
280       ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
281       GAMETOON_FRAMES_4,
282       GAMETOON_FPS,
283       GAMETOON_STEPSIZE,
284       ANIM_NORMAL,
285       ANIMDIR_RIGHT,
286       ANIMPOS_DOWN
287     },
288     {
289       GAMETOON_XSIZE, GAMETOON_YSIZE,
290       ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
291       ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
292       GAMETOON_FRAMES_4,
293       GAMETOON_FPS,
294       GAMETOON_STEPSIZE,
295       ANIM_NORMAL,
296       ANIMDIR_LEFT,
297       ANIMPOS_DOWN
298     },
299     {
300       GAMETOON_XSIZE, GAMETOON_YSIZE,
301       ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
302       ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
303       GAMETOON_FRAMES_4,
304       GAMETOON_FPS,
305       GAMETOON_STEPSIZE,
306       ANIM_NORMAL,
307       ANIMDIR_RIGHT,
308       ANIMPOS_DOWN
309     },
310     {
311       GAMETOON_XSIZE, GAMETOON_YSIZE,
312       ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
313       ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
314       GAMETOON_FRAMES_4,
315       GAMETOON_FPS,
316       GAMETOON_STEPSIZE,
317       ANIM_NORMAL,
318       ANIMDIR_LEFT,
319       ANIMPOS_DOWN
320     },
321     {
322       GAMETOON_XSIZE, GAMETOON_YSIZE,
323       ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
324       ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
325       GAMETOON_FRAMES_4,
326       GAMETOON_FPS,
327       GAMETOON_STEPSIZE,
328       ANIM_NORMAL,
329       ANIMDIR_RIGHT,
330       ANIMPOS_DOWN
331     },
332     {
333       GAMETOON_XSIZE, GAMETOON_YSIZE,
334       ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
335       ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
336       GAMETOON_FRAMES_4,
337       GAMETOON_FPS,
338       GAMETOON_STEPSIZE,
339       ANIM_NORMAL,
340       ANIMDIR_LEFT,
341       ANIMPOS_DOWN
342     },
343     {
344       GAMETOON_XSIZE, GAMETOON_YSIZE,
345       ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
346       ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
347       GAMETOON_FRAMES_4,
348       GAMETOON_FPS,
349       GAMETOON_STEPSIZE,
350       ANIM_NORMAL,
351       ANIMDIR_RIGHT,
352       ANIMPOS_DOWN
353     },
354     {
355       GAMETOON_XSIZE, GAMETOON_YSIZE,
356       ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
357       ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
358       GAMETOON_FRAMES_4,
359       GAMETOON_FPS,
360       GAMETOON_STEPSIZE,
361       ANIM_NORMAL,
362       ANIMDIR_LEFT,
363       ANIMPOS_DOWN
364     },
365     {
366       GAMETOON_XSIZE, GAMETOON_YSIZE,
367       ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
368       ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
369       GAMETOON_FRAMES_4,
370       GAMETOON_FPS,
371       GAMETOON_STEPSIZE,
372       ANIM_NORMAL,
373       ANIMDIR_RIGHT,
374       ANIMPOS_DOWN
375     },
376     {
377       GAMETOON_XSIZE, GAMETOON_YSIZE,
378       ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
379       ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
380       GAMETOON_FRAMES_8,
381       GAMETOON_FPS,
382       GAMETOON_STEPSIZE,
383       ANIM_NORMAL,
384       ANIMDIR_LEFT,
385       ANIMPOS_ANY
386     },
387     {
388       GAMETOON_XSIZE, GAMETOON_YSIZE,
389       ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
390       ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
391       GAMETOON_FRAMES_8,
392       GAMETOON_FPS,
393       GAMETOON_STEPSIZE,
394       ANIM_NORMAL,
395       ANIMDIR_RIGHT,
396       ANIMPOS_ANY
397     },
398   };
399   struct AnimInfo *anim = &toon[toon_nr];
400   int anim_bitmap_nr = (toon_nr < 6 ? PIX_TOONS : PIX_HEROES);
401   Bitmap anim_bitmap = pix_masked[anim_bitmap_nr];
402   GC anim_clip_gc = clip_gc[anim_bitmap_nr];
403
404   if (restart)
405   {
406     horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
407     vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
408     anim_delay_value = 1000/anim->frames_per_second;
409     frame = 0;
410
411     if (horiz_move)
412     {
413       if (anim->position==ANIMPOS_UP)
414         pos_y = 0;
415       else if (anim->position==ANIMPOS_DOWN)
416         pos_y = FULL_SYSIZE-anim->height;
417       else if (anim->position==ANIMPOS_UPPER)
418         pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2);
419       else
420         pos_y = SimpleRND(FULL_SYSIZE-anim->height);
421
422       if (anim->direction==ANIMDIR_RIGHT)
423       {
424         delta_x = anim->stepsize;
425         pos_x = -anim->width+delta_x;
426       }
427       else
428       {
429         delta_x = -anim->stepsize;
430         pos_x = FULL_SXSIZE+delta_x;
431       }
432       delta_y = 0;
433     }
434     else
435     {
436       if (anim->position==ANIMPOS_LEFT)
437         pos_x = 0;
438       else if (anim->position==ANIMPOS_RIGHT)
439         pos_x = FULL_SXSIZE-anim->width;
440       else
441         pos_x = SimpleRND(FULL_SXSIZE-anim->width);
442
443       if (anim->direction==ANIMDIR_DOWN)
444       {
445         delta_y = anim->stepsize;
446         pos_y = -anim->height+delta_y;
447       }
448       else
449       {
450         delta_y = -anim->stepsize;
451         pos_y = FULL_SYSIZE+delta_y;
452       }
453       delta_x = 0;
454     }
455   }
456
457   if (pos_x <= -anim->width  - anim->stepsize ||
458       pos_x >=  FULL_SXSIZE  + anim->stepsize ||
459       pos_y <= -anim->height - anim->stepsize ||
460       pos_y >=  FULL_SYSIZE  + anim->stepsize)
461     return(TRUE);
462
463   if (!DelayReached(&anim_delay, anim_delay_value))
464   {
465     if ((game_status == HELPSCREEN ||
466          (game_status == MAINMENU && redraw_mask & REDRAW_MICROLEVEL))
467         && !restart)
468       DrawAnim(anim_bitmap, anim_clip_gc,
469                src_x + cut_x, src_y + cut_y, width, height,
470                REAL_SX + dest_x, REAL_SY + dest_y, pad_x, pad_y);
471
472     return(FALSE);
473   }
474
475   if (pos_x<-anim->width)
476     pos_x = -anim->width;
477   else if (pos_x>FULL_SXSIZE)
478     pos_x = FULL_SXSIZE;
479   if (pos_y<-anim->height)
480     pos_y = -anim->height;
481   else if (pos_y>FULL_SYSIZE)
482     pos_y = FULL_SYSIZE;
483
484   pad_x = (horiz_move ? anim->stepsize : 0);
485   pad_y = (vert_move  ? anim->stepsize : 0);
486   src_x = anim->src_x + frame * anim->width;
487   src_y = anim->src_y;
488   dest_x = pos_x;
489   dest_y = pos_y;
490   cut_x = cut_y = 0;
491   width  = anim->width;
492   height = anim->height;
493
494   if (pos_x<0)
495   {
496     dest_x = 0;
497     width += pos_x;
498     cut_x = -pos_x;
499   }
500   else if (pos_x>FULL_SXSIZE-anim->width)
501     width -= (pos_x - (FULL_SXSIZE-anim->width));
502
503   if (pos_y<0)
504   {
505     dest_y = 0;
506     height += pos_y;
507     cut_y = -pos_y;
508   }
509   else if (pos_y>FULL_SYSIZE-anim->height)
510     height -= (pos_y - (FULL_SYSIZE-anim->height));
511
512   DrawAnim(anim_bitmap,anim_clip_gc,
513            src_x+cut_x,src_y+cut_y, width,height,
514            REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
515
516   pos_x += delta_x;
517   pos_y += delta_y;
518   frame += frame_step;
519
520   if (frame<0 || frame>=anim->frames)
521   {
522     if (anim->pingpong)
523     {
524       frame_step *= -1;
525       frame = (frame<0 ? 1 : anim->frames-2);
526     }
527     else
528       frame = (frame<0 ? anim->frames-1 : 0);
529   }
530
531   return(FALSE);
532 }
533
534 void DrawAnim(Bitmap toon_bitmap, GC toon_clip_gc,
535               int src_x, int src_y, int width, int height,
536               int dest_x, int dest_y, int pad_x, int pad_y)
537 {
538   int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
539
540 #if 1
541   /* special method to avoid flickering interference with BackToFront() */
542   BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
543              width+2*pad_x, height+2*pad_y, buf_x, buf_y);
544   SetClipOrigin(toon_clip_gc, dest_x-src_x, dest_y-src_y);
545   BlitBitmapMasked(toon_bitmap, backbuffer,
546                    src_x, src_y, width, height, dest_x, dest_y);
547   BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y,
548              width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
549   BackToFront();
550   BlitBitmap(pix[PIX_DB_DOOR], backbuffer, buf_x, buf_y,
551             width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
552 #else
553   /* normal method, causing flickering interference with BackToFront() */
554   BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
555              width+2*pad_x, height+2*pad_y, buf_x, buf_y);
556   SetClipOrigin(toon_clip_gc, buf_x-src_x+pad_x, buf_y-src_y+pad_y);
557   BlitBitmapMasked(toon_bitmap, pix[PIX_DB_DOOR],
558                    src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y);
559   BlitBitmap(pix[PIX_DB_DOOR], window, buf_x, buf_y,
560              width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
561 #endif
562
563   FlushDisplay();
564 }