rnd-20031008-1-src
[rocksndiamonds.git] / src / Makefile
1 #=============================================================================#
2 # Makefile for Rocks'n'Diamonds                                               #
3 # (c) 1995-2002 Holger Schemel, info@artsoft.org                              #
4 #=============================================================================#
5
6 .EXPORT_ALL_VARIABLES:
7
8 ifndef PLATFORM                 # platform not specified -- try auto detection
9 ifdef COMSPEC
10 PLATFORM = msdos
11 else
12 PLATFORM = unix
13 endif
14 endif
15
16 ifdef X11_PATH                  # path to X11 specified by top level Makefile
17 XINC_PATH = $(X11_PATH)/include
18 XLIB_PATH = $(X11_PATH)/lib
19 X11_INCL = -I$(XINC_PATH)
20 X11_LIBS = -L$(XLIB_PATH)
21 endif
22
23 AR = ar
24 RANLIB = ranlib
25
26 BMP2ICO = bmp2ico
27 WINDRES = windres
28
29 ifeq ($(PLATFORM),msdos)        # MS-DOS native compiling
30
31 RM = del
32
33 PROGBASE = rocks
34 PROGNAME = ../$(PROGBASE).exe
35
36 SYS_CFLAGS = -DTARGET_X11
37 SYS_LDFLAGS = -s -lalleg
38
39 else                            # Unix or cross-compiling for MS-DOS and Win32
40
41 RM = rm -f
42
43 PROGBASE = rocksndiamonds
44 PROGNAME = ../$(PROGBASE)
45
46 ifeq ($(PLATFORM),solaris)
47 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
48 PLATFORM = unix
49 endif
50
51 ifeq ($(PLATFORM),macosx)
52 PLATFORM = unix
53 TARGET=sdl
54 endif
55
56 ifeq ($(PLATFORM),unix)
57 PROFILING_FLAGS = -pg
58 endif
59
60 ifeq ($(PLATFORM),cross-msdos)
61 PROGBASE = rocks
62 PROGNAME = ../$(PROGBASE).exe
63 TARGET = allegro
64 endif
65
66 ifeq ($(PLATFORM),cross-win32)
67 EXTRA_LDFLAGS = -lshfolder
68 PROGNAME = ../$(PROGBASE).exe
69 TARGET = sdl
70 endif
71
72 ifeq ($(TARGET),x11)
73 SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
74 SYS_LDFLAGS = $(X11_LIBS) -lX11
75 endif
76
77 ifeq ($(TARGET),sdl)
78 SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
79 ifeq ($(PLATFORM),macosx)
80 SYS_LDFLAGS = -lSDL_image -lSDL_mixer -lsmpeg $(shell sdl-config --libs)
81 else
82 SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
83 endif
84 endif
85
86 ifeq ($(TARGET),allegro)
87 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
88 SYS_LDFLAGS = -lalleg
89 endif
90
91 endif                           # (PLATFORM != msdos)
92
93
94 ifdef RO_GAME_DIR               # path to read-only game data specified
95 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
96 endif
97
98 ifdef RW_GAME_DIR               # path to writable game data specified
99 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
100 endif
101
102 ifdef SCORE_ENTRIES             # number of score entries per player specified
103 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
104 endif
105
106 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
107
108
109 CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
110 DEBUG = -DDEBUG -g
111 # PROFILING = $(PROFILING_FLAGS)
112
113 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
114 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
115 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
116 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
117 # OPTIONS = -O3 -Wall -ansi -pedantic
118 # OPTIONS = -O3 -Wall
119 # OPTIONS = -O3
120 # OPTIONS = -DSYSV -Ae                          # may be needed for HP-UX
121
122 ifdef BUILD_DIST                                # distribution build
123 OPTIONS = -O3 -Wall
124 endif
125
126 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
127 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
128
129
130 SRCS =  main.c          \
131         conf_gfx.c      \
132         conf_snd.c      \
133         init.c          \
134         config.c        \
135         events.c        \
136         tools.c         \
137         screens.c       \
138         game.c          \
139         editor.c        \
140         files.c         \
141         tape.c          \
142         cartoons.c      \
143         network.c       \
144         netserv.c
145
146 OBJS =  main.o          \
147         conf_gfx.o      \
148         conf_snd.o      \
149         init.o          \
150         config.o        \
151         events.o        \
152         tools.o         \
153         screens.o       \
154         game.o          \
155         editor.o        \
156         files.o         \
157         tape.o          \
158         cartoons.o      \
159         network.o       \
160         netserv.o
161
162 CNFS =  conf_gfx.h      \
163         conf_snd.h      \
164         conf_chr.c      \
165         conf_chr.h      \
166         conf_cus.c      \
167         conf_cus.h      \
168         conf_e2g.c      \
169         conf_esg.c      \
170         conf_e2s.c      \
171         conf_fnt.c
172
173 CNFS_CMD = ../Scripts/create_element_defs.pl
174
175 TIMESTAMP_FILE = conftime.h
176
177 LIBDIR = libgame
178 LIBGAME = $(LIBDIR)/libgame.a
179
180 ICONBASE = windows_icon
181 ifeq ($(PLATFORM),cross-win32)
182 ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
183 ICON = $(ICONBASE).o
184 endif
185
186
187 all: libgame_dir $(PROGNAME)
188
189 $(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
190         $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
191
192 libgame_dir:
193         @$(MAKE) -C $(LIBDIR)
194 $(LIBGAME):
195         @$(MAKE) -C $(LIBDIR)
196
197 auto-conf:
198         @for i in $(CNFS); do                   \
199                 echo "$(CNFS_CMD) $$i > $$i";   \
200                 $(CNFS_CMD) $$i > $$i;          \
201         done
202
203 conf_gfx.h: conf_gfx.c
204         @$(MAKE) auto-conf
205
206 conf_snd.h: conf_snd.c
207         @$(MAKE) auto-conf
208
209 $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
210         @date '+"[%Y-%m-%d %H:%M]"' \
211         | sed -e 's/^/#define COMPILE_DATE_STRING /' \
212         > $(TIMESTAMP_FILE)
213
214 $(ICON):
215         $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
216         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
217
218 .c.o:
219         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
220
221 clean-obj:
222         $(MAKE) -C $(LIBDIR) clean
223         $(RM) $(OBJS)
224         $(RM) $(LIBGAME)
225
226 clean-ico:
227         $(RM) $(ICONBASE).ico
228         $(RM) $(ICONBASE).o
229
230 clean-bin:
231         $(RM) $(PROGNAME)
232         $(RM) ../*.exe
233
234 clean: clean-obj clean-ico clean-bin
235
236
237 #-----------------------------------------------------------------------------#
238 # development only stuff                                                      #
239 #-----------------------------------------------------------------------------#
240
241 dist-clean: clean-obj
242
243 depend:
244         $(MAKE) -C $(LIBDIR) depend
245         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
246
247 ifeq (.depend,$(wildcard .depend))
248 include .depend
249 endif