rnd-20031110-1-src
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds Makefile (src)
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2003 Holger Schemel <info@artsoft.org>
5 # =============================================================================
6
7 # -----------------------------------------------------------------------------
8 # configuration
9 # -----------------------------------------------------------------------------
10
11 .EXPORT_ALL_VARIABLES:
12
13 ifndef PLATFORM                 # no platform specified -- try auto detection
14 ifdef COMSPEC
15 PLATFORM = msdos
16 else
17 PLATFORM = unix
18 endif
19 endif
20
21 ifdef X11_PATH                  # path to X11 specified by top level Makefile
22 XINC_PATH = $(X11_PATH)/include
23 XLIB_PATH = $(X11_PATH)/lib
24 X11_INCL = -I$(XINC_PATH)
25 X11_LIBS = -L$(XLIB_PATH)
26 endif
27
28 AR = ar
29 RANLIB = ranlib
30
31 BMP2ICO = bmp2ico
32 WINDRES = windres
33
34 ifeq ($(PLATFORM),msdos)        # MS-DOS native compiling
35
36 RM = del
37
38 PROGBASE = rocks
39 PROGNAME = ../$(PROGBASE).exe
40
41 SYS_CFLAGS = -DTARGET_X11
42 SYS_LDFLAGS = -s -lalleg
43
44 else                            # Unix or cross-compiling for MS-DOS and Win32
45
46 RM = rm -f
47
48 PROGBASE = rocksndiamonds
49 PROGNAME = ../$(PROGBASE)
50
51 ifeq ($(PLATFORM),solaris)
52 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
53 PLATFORM = unix
54 endif
55
56 ifeq ($(PLATFORM),macosx)
57 PLATFORM = unix
58 TARGET=sdl
59 endif
60
61 ifeq ($(PLATFORM),unix)
62 PROFILING_FLAGS = -pg
63 endif
64
65 ifeq ($(PLATFORM),cross-msdos)
66 PROGBASE = rocks
67 PROGNAME = ../$(PROGBASE).exe
68 TARGET = allegro
69 endif
70
71 ifeq ($(PLATFORM),cross-win32)
72 EXTRA_LDFLAGS = -lshfolder
73 PROGNAME = ../$(PROGBASE).exe
74 TARGET = sdl
75 endif
76
77 ifeq ($(TARGET),x11)
78 SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
79 SYS_LDFLAGS = $(X11_LIBS) -lX11
80 endif
81
82 ifeq ($(TARGET),sdl)
83 SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
84 ifeq ($(PLATFORM),macosx)
85 SYS_LDFLAGS = -lSDL_image -lSDL_mixer -lsmpeg $(shell sdl-config --libs)
86 else
87 SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
88 endif
89 endif
90
91 ifeq ($(TARGET),allegro)
92 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
93 SYS_LDFLAGS = -lalleg
94 endif
95
96 endif                           # (PLATFORM != msdos)
97
98
99 ifdef RO_GAME_DIR               # path to read-only game data specified
100 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
101 endif
102
103 ifdef RW_GAME_DIR               # path to writable game data specified
104 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
105 endif
106
107 ifdef SCORE_ENTRIES             # number of score entries per player specified
108 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
109 endif
110
111 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
112
113
114 CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
115 DEBUG = -DDEBUG -g
116 # PROFILING = $(PROFILING_FLAGS)
117
118 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
119 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
120 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
121 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
122 # OPTIONS = -O3 -Wall -ansi -pedantic
123 # OPTIONS = -O3 -Wall
124 # OPTIONS = -O3
125 # OPTIONS = -DSYSV -Ae                          # may be needed for HP-UX
126
127 ifdef BUILD_DIST                                # distribution build
128 OPTIONS = -O3 -Wall
129 endif
130
131 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
132 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
133
134
135 SRCS =  main.c          \
136         conf_gfx.c      \
137         conf_snd.c      \
138         init.c          \
139         config.c        \
140         events.c        \
141         tools.c         \
142         screens.c       \
143         game.c          \
144         editor.c        \
145         files.c         \
146         tape.c          \
147         cartoons.c      \
148         network.c       \
149         netserv.c
150
151 OBJS =  main.o          \
152         conf_gfx.o      \
153         conf_snd.o      \
154         init.o          \
155         config.o        \
156         events.o        \
157         tools.o         \
158         screens.o       \
159         game.o          \
160         editor.o        \
161         files.o         \
162         tape.o          \
163         cartoons.o      \
164         network.o       \
165         netserv.o
166
167 CNFS =  conf_gfx.h      \
168         conf_snd.h      \
169         conf_chr.c      \
170         conf_chr.h      \
171         conf_cus.c      \
172         conf_cus.h      \
173         conf_e2g.c      \
174         conf_esg.c      \
175         conf_e2s.c      \
176         conf_fnt.c
177
178 CNFS_CMD = ../Scripts/create_element_defs.pl
179
180 TIMESTAMP_FILE = conftime.h
181
182 LIBDIR = libgame
183 LIBGAME = $(LIBDIR)/libgame.a
184
185 ICONBASE = windows_icon
186 ifeq ($(PLATFORM),cross-win32)
187 ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
188 ICON = $(ICONBASE).o
189 endif
190
191
192 # -----------------------------------------------------------------------------
193 # build targets
194 # -----------------------------------------------------------------------------
195
196 all: libgame_dir $(PROGNAME)
197
198 $(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
199         $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
200
201 libgame_dir:
202         @$(MAKE) -C $(LIBDIR)
203 $(LIBGAME):
204         @$(MAKE) -C $(LIBDIR)
205
206 auto-conf:
207         @for i in $(CNFS); do                   \
208                 echo "$(CNFS_CMD) $$i > $$i";   \
209                 $(CNFS_CMD) $$i > $$i;          \
210         done
211
212 conf_gfx.h: conf_gfx.c
213         @$(MAKE) auto-conf
214
215 conf_snd.h: conf_snd.c
216         @$(MAKE) auto-conf
217
218 $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
219         @date '+"[%Y-%m-%d %H:%M]"' \
220         | sed -e 's/^/#define COMPILE_DATE_STRING /' \
221         > $(TIMESTAMP_FILE)
222
223 $(ICON):
224         $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
225         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
226
227 .c.o:
228         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
229
230 clean-obj:
231         $(MAKE) -C $(LIBDIR) clean
232         $(RM) $(OBJS)
233         $(RM) $(LIBGAME)
234
235 clean-ico:
236         $(RM) $(ICONBASE).ico
237         $(RM) $(ICONBASE).o
238
239 clean-bin:
240         $(RM) $(PROGNAME)
241         $(RM) ../*.exe
242
243 clean: clean-obj clean-ico clean-bin
244
245
246 # -----------------------------------------------------------------------------
247 # development only
248 # -----------------------------------------------------------------------------
249
250 dist-clean: clean-obj
251
252 depend:
253         $(MAKE) -C $(LIBDIR) depend
254         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
255
256 ifeq (.depend,$(wildcard .depend))
257 include .depend
258 endif