rnd-20140515-2-src
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds Makefile (src)
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2006 Holger Schemel <info@artsoft.org>
5 # =============================================================================
6
7 # -----------------------------------------------------------------------------
8 # configuration
9 # -----------------------------------------------------------------------------
10
11 .EXPORT_ALL_VARIABLES:
12
13 ifndef PLATFORM                         # unknown platform -- default to Unix
14 PLATFORM = unix
15 endif
16
17 AR = ar
18 RANLIB = ranlib
19 ETAGS = etags
20 RM = rm -f
21
22 CONVERT = convert
23 WINDRES = windres
24
25 CONVERT_ICON_ARGS = -transparent black -background transparent
26
27 PROGBASE = rocksndiamonds
28
29 ifdef SPECIAL_EDITION                   # create special edition
30 PROGBASE = $(SPECIAL_EDITION)
31 endif
32
33 PROGNAME = ../$(PROGBASE)
34
35
36 # -----------------------------------------------------------------------------
37 # configuring platform
38 # -----------------------------------------------------------------------------
39
40 ifeq ($(PLATFORM),solaris)              # native compiling to Solaris
41 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
42 PLATFORM = unix
43 endif
44
45 ifeq ($(PLATFORM),macosx)               # native compiling to Mac OS X
46 EXTRA_LDFLAGS = -lstdc++
47 PLATFORM = unix
48 TARGET = sdl
49 endif
50
51 ifeq ($(PLATFORM),unix)                 # native compiling to Unix (generic)
52 PROFILING_FLAGS = -pg
53 endif
54
55 ifeq ($(PLATFORM),cross-win32)          # cross-compiling to Windows
56 PROGNAME = ../$(PROGBASE).exe
57 EXTRA_LDFLAGS = -lshfolder -lwsock32
58 # TARGET = sdl
59 TARGET = sdl2
60 endif
61
62
63 # -----------------------------------------------------------------------------
64 # configuring target
65 # -----------------------------------------------------------------------------
66
67 ifeq ($(TARGET),sdl)                    # compiling for SDL target
68 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
69 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
70 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
71 endif
72
73 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
74 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
75 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
76 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
77 endif
78
79 ifeq ($(TARGET),sdl-static)             # compiling for SDL target (static)
80 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
81 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
82 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
83 endif
84
85 ifeq ($(TARGET),sdl2-static)            # compiling for SDL2 target (static)
86 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
87 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
88 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
89 endif
90
91
92 # -----------------------------------------------------------------------------
93 # configuring compile-time definitions
94 # -----------------------------------------------------------------------------
95
96 ifdef RO_GAME_DIR                       # path to read-only game data specified
97 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
98 endif
99
100 ifdef RW_GAME_DIR                       # path to writable game data specified
101 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
102 endif
103
104 ifdef SCORE_ENTRIES                     # number of score entries per player
105 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
106 endif
107
108 ifdef SPECIAL_EDITION
109 ifeq ($(SPECIAL_EDITION),rnd_jue)       # create special edition
110 CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
111 endif
112 endif
113
114 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
115 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
116
117 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
118 DEBUG = -DDEBUG -g
119 # PROFILING = $(PROFILING_FLAGS)
120
121 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
122 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
123 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
124 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
125 # OPTIONS = -O3 -Wall -ansi -pedantic
126 # OPTIONS = -O3 -Wall
127 # OPTIONS = -O3
128 # OPTIONS = -DSYSV -Ae                  # may be needed for HP-UX
129
130 ifdef BUILD_DIST                        # distribution build
131 OPTIONS = -O3 -Wall
132 endif
133
134 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
135 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
136
137
138 SRCS =  main.c          \
139         conf_gfx.c      \
140         conf_snd.c      \
141         conf_mus.c      \
142         conf_hlp.c      \
143         init.c          \
144         config.c        \
145         events.c        \
146         tools.c         \
147         screens.c       \
148         game.c          \
149         editor.c        \
150         files.c         \
151         tape.c          \
152         cartoons.c      \
153         network.c       \
154         netserv.c
155
156 OBJS =  main.o          \
157         conf_gfx.o      \
158         conf_snd.o      \
159         conf_mus.o      \
160         conf_hlp.o      \
161         init.o          \
162         config.o        \
163         events.o        \
164         tools.o         \
165         screens.o       \
166         game.o          \
167         editor.o        \
168         files.o         \
169         tape.o          \
170         cartoons.o      \
171         network.o       \
172         netserv.o
173
174 CNFS =  conf_gfx.h      \
175         conf_snd.h      \
176         conf_mus.h      \
177         conf_chr.c      \
178         conf_chr.h      \
179         conf_cus.c      \
180         conf_cus.h      \
181         conf_grp.c      \
182         conf_grp.h      \
183         conf_e2g.c      \
184         conf_esg.c      \
185         conf_e2s.c      \
186         conf_fnt.c      \
187         conf_g2s.c      \
188         conf_g2m.c      \
189         conf_var.c      \
190         conf_act.c
191
192 CNFS_CMD = ../build-scripts/create_element_defs.pl
193
194 TIMESTAMP_FILE = conftime.h
195
196 LIBGAME_DIR = libgame
197 LIBGAME = $(LIBGAME_DIR)/libgame.a
198
199 GAME_EM_DIR = game_em
200 GAME_EM = $(GAME_EM_DIR)/game_em.a
201
202 GAME_SP_DIR = game_sp
203 GAME_SP = $(GAME_SP_DIR)/game_sp.a
204
205 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
206 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
207
208 ICONBASE = windows_icon
209 ICON_BASEPATH = ../Special/Icons/windows_icons
210 ifeq ($(PLATFORM),cross-win32)
211 ifdef SPECIAL_EDITION
212 # ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
213 ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
214 else
215 # ICONSUFFIX = 32x32
216 ICON_PATH = $(ICON_BASEPATH)/default
217 endif
218 # ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
219 ICON = $(ICONBASE).o
220 endif
221
222
223 # -----------------------------------------------------------------------------
224 # build targets
225 # -----------------------------------------------------------------------------
226
227 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
228
229 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
230         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
231
232 libgame_dir:
233         @$(MAKE) -C $(LIBGAME_DIR)
234 $(LIBGAME):
235         @$(MAKE) -C $(LIBGAME_DIR)
236
237 game_em_dir:
238         @$(MAKE) -C $(GAME_EM_DIR)
239 $(GAME_EM):
240         @$(MAKE) -C $(GAME_EM_DIR)
241
242 game_sp_dir:
243         @$(MAKE) -C $(GAME_SP_DIR)
244 $(GAME_SP):
245         @$(MAKE) -C $(GAME_SP_DIR)
246
247 auto-conf:
248         @for i in $(CNFS); do                   \
249                 echo "$(CNFS_CMD) $$i > $$i";   \
250                 $(CNFS_CMD) $$i > $$i;          \
251         done
252
253 conf_gfx.h: conf_gfx.c
254         @$(MAKE) auto-conf
255
256 conf_snd.h: conf_snd.c
257         @$(MAKE) auto-conf
258
259 conf_mus.h: conf_mus.c
260         @$(MAKE) auto-conf
261
262 $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
263         @date '+"%Y-%m-%d %H:%M"' \
264         | sed -e 's/^/#define COMPILE_DATE_STRING /' \
265         > $(TIMESTAMP_FILE)
266
267 $(ICON):
268 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
269         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
270         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
271
272 .c.o:
273         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
274
275 clean-obj:
276         $(MAKE) -C $(LIBGAME_DIR) clean
277         $(MAKE) -C $(GAME_EM_DIR) clean
278         $(MAKE) -C $(GAME_SP_DIR) clean
279         $(RM) $(OBJS)
280         $(RM) $(LIBGAME)
281         $(RM) $(GAME_EM)
282         $(RM) $(GAME_SP)
283
284 clean-ico:
285         $(RM) $(ICONBASE).ico
286         $(RM) $(ICONBASE).o
287
288 clean-bin:
289         $(RM) $(PROGNAME)
290         $(RM) ../*.exe
291
292 clean: clean-obj clean-ico clean-bin
293
294
295 # -----------------------------------------------------------------------------
296 # run and test targets
297 # -----------------------------------------------------------------------------
298
299 run:
300         cd .. && ./$(PROGBASE) --verbose
301
302 gdb:
303         cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
304
305 valgrind:
306         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
307
308
309 # -----------------------------------------------------------------------------
310 # development only
311 # -----------------------------------------------------------------------------
312
313 dist-clean: clean-obj
314
315 tags:
316         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
317
318 depend:
319         $(MAKE) -C $(LIBGAME_DIR) depend
320         $(MAKE) -C $(GAME_EM_DIR) depend
321         $(MAKE) -C $(GAME_SP_DIR) depend
322         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
323
324 ifeq (.depend,$(wildcard .depend))
325 include .depend
326 endif