rnd-20140430-1-src
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds Makefile (src)
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2006 Holger Schemel <info@artsoft.org>
5 # =============================================================================
6
7 # -----------------------------------------------------------------------------
8 # configuration
9 # -----------------------------------------------------------------------------
10
11 .EXPORT_ALL_VARIABLES:
12
13 ifndef PLATFORM                         # unknown platform -- try auto detection
14 ifdef COMSPEC
15 PLATFORM = msdos
16 else
17 PLATFORM = unix
18 endif
19 endif
20
21 ifdef X11_PATH                          # path to X11 from top level Makefile
22 XINC_PATH = $(X11_PATH)/include
23 XLIB_PATH = $(X11_PATH)/lib
24 X11_INCL = -I$(XINC_PATH)
25 X11_LIBS = -L$(XLIB_PATH) -lX11
26 endif
27
28 AR = ar
29 RANLIB = ranlib
30 ETAGS = etags
31 RM = rm -f
32
33 CONVERT = convert
34 WINDRES = windres
35
36 CONVERT_ICON_ARGS = -transparent black -background transparent
37
38 PROGBASE = rocksndiamonds
39
40 ifdef SPECIAL_EDITION                   # create special edition
41 PROGBASE = $(SPECIAL_EDITION)
42 endif
43
44 PROGNAME = ../$(PROGBASE)
45
46
47 # -----------------------------------------------------------------------------
48 # configuring platform
49 # -----------------------------------------------------------------------------
50
51 ifeq ($(PLATFORM),solaris)              # native compiling to Solaris
52 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
53 PLATFORM = unix
54 endif
55
56 ifeq ($(PLATFORM),macosx)               # native compiling to Mac OS X
57 EXTRA_LDFLAGS = -lstdc++
58 PLATFORM = unix
59 TARGET = sdl
60 endif
61
62 ifeq ($(PLATFORM),os2)                  # native compiling to OS/2
63 RANLIB = echo
64 PROGNAME = ../$(PROGBASE).exe
65 EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
66 EXTRA_LDFLAGS = -lsocket
67 PLATFORM = unix
68 TARGET = x11
69 endif
70
71 ifeq ($(PLATFORM),unix)                 # native compiling to Unix (generic)
72 PROFILING_FLAGS = -pg
73 endif
74
75 ifeq ($(PLATFORM),cross-win32)          # cross-compiling to Windows
76 PROGNAME = ../$(PROGBASE).exe
77 EXTRA_LDFLAGS = -lshfolder -lwsock32
78 # TARGET = sdl
79 TARGET = sdl2
80 endif
81
82 ifeq ($(PLATFORM),cross-msdos)          # cross-compiling to MS-DOS
83 PROGBASE = rocks
84 PROGNAME = ../$(PROGBASE).exe
85 TARGET = allegro
86 endif
87
88 ifeq ($(PLATFORM),msdos)                # native compiling to MS-DOS
89 PROGBASE = rocks
90 PROGNAME = ../$(PROGBASE).exe
91 SYS_CFLAGS = -DTARGET_X11
92 SYS_LDFLAGS = -s -lalleg
93 RM = del
94 endif
95
96
97 # -----------------------------------------------------------------------------
98 # configuring target
99 # -----------------------------------------------------------------------------
100
101 ifeq ($(TARGET),x11)                    # compiling for X11 target
102 SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
103 SYS_LDFLAGS = $(X11_LIBS)
104 endif
105
106 ifeq ($(TARGET),sdl)                    # compiling for SDL target
107 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
108 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
109 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
110 endif
111
112 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
113 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
114 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
115 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
116 endif
117
118 ifeq ($(TARGET),sdl-static)             # compiling for SDL target (static)
119 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
120 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
121 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
122 endif
123
124 ifeq ($(TARGET),sdl2-static)            # compiling for SDL2 target (static)
125 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
126 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
127 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
128 endif
129
130 ifeq ($(TARGET),allegro)                # compiling for Allegro target
131 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
132 SYS_LDFLAGS = -lalleg
133 endif
134
135
136 # -----------------------------------------------------------------------------
137 # configuring compile-time definitions
138 # -----------------------------------------------------------------------------
139
140 ifdef RO_GAME_DIR                       # path to read-only game data specified
141 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
142 endif
143
144 ifdef RW_GAME_DIR                       # path to writable game data specified
145 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
146 endif
147
148 ifdef SCORE_ENTRIES                     # number of score entries per player
149 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
150 endif
151
152 ifdef SPECIAL_EDITION
153 ifeq ($(SPECIAL_EDITION),rnd_jue)       # create special edition
154 CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
155 endif
156 endif
157
158 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
159 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
160
161 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
162 DEBUG = -DDEBUG -g
163 # PROFILING = $(PROFILING_FLAGS)
164
165 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
166 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
167 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
168 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
169 # OPTIONS = -O3 -Wall -ansi -pedantic
170 # OPTIONS = -O3 -Wall
171 # OPTIONS = -O3
172 # OPTIONS = -DSYSV -Ae                  # may be needed for HP-UX
173
174 ifdef BUILD_DIST                        # distribution build
175 OPTIONS = -O3 -Wall
176 endif
177
178 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
179 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
180
181
182 SRCS =  main.c          \
183         conf_gfx.c      \
184         conf_snd.c      \
185         conf_mus.c      \
186         conf_hlp.c      \
187         init.c          \
188         config.c        \
189         events.c        \
190         tools.c         \
191         screens.c       \
192         game.c          \
193         editor.c        \
194         files.c         \
195         tape.c          \
196         cartoons.c      \
197         network.c       \
198         netserv.c
199
200 OBJS =  main.o          \
201         conf_gfx.o      \
202         conf_snd.o      \
203         conf_mus.o      \
204         conf_hlp.o      \
205         init.o          \
206         config.o        \
207         events.o        \
208         tools.o         \
209         screens.o       \
210         game.o          \
211         editor.o        \
212         files.o         \
213         tape.o          \
214         cartoons.o      \
215         network.o       \
216         netserv.o
217
218 CNFS =  conf_gfx.h      \
219         conf_snd.h      \
220         conf_mus.h      \
221         conf_chr.c      \
222         conf_chr.h      \
223         conf_cus.c      \
224         conf_cus.h      \
225         conf_grp.c      \
226         conf_grp.h      \
227         conf_e2g.c      \
228         conf_esg.c      \
229         conf_e2s.c      \
230         conf_fnt.c      \
231         conf_g2s.c      \
232         conf_g2m.c      \
233         conf_var.c      \
234         conf_act.c
235
236 CNFS_CMD = ../build-scripts/create_element_defs.pl
237
238 TIMESTAMP_FILE = conftime.h
239
240 LIBGAME_DIR = libgame
241 LIBGAME = $(LIBGAME_DIR)/libgame.a
242
243 GAME_EM_DIR = game_em
244 GAME_EM = $(GAME_EM_DIR)/game_em.a
245
246 GAME_SP_DIR = game_sp
247 GAME_SP = $(GAME_SP_DIR)/game_sp.a
248
249 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
250 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
251
252 ICONBASE = windows_icon
253 ICON_BASEPATH = ../Special/Icons/windows_icons
254 ifeq ($(PLATFORM),cross-win32)
255 ifdef SPECIAL_EDITION
256 # ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
257 ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
258 else
259 # ICONSUFFIX = 32x32
260 ICON_PATH = $(ICON_BASEPATH)/default
261 endif
262 # ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
263 ICON = $(ICONBASE).o
264 endif
265
266
267 # -----------------------------------------------------------------------------
268 # build targets
269 # -----------------------------------------------------------------------------
270
271 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
272
273 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
274         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
275
276 libgame_dir:
277         @$(MAKE) -C $(LIBGAME_DIR)
278 $(LIBGAME):
279         @$(MAKE) -C $(LIBGAME_DIR)
280
281 game_em_dir:
282         @$(MAKE) -C $(GAME_EM_DIR)
283 $(GAME_EM):
284         @$(MAKE) -C $(GAME_EM_DIR)
285
286 game_sp_dir:
287         @$(MAKE) -C $(GAME_SP_DIR)
288 $(GAME_SP):
289         @$(MAKE) -C $(GAME_SP_DIR)
290
291 auto-conf:
292         @for i in $(CNFS); do                   \
293                 echo "$(CNFS_CMD) $$i > $$i";   \
294                 $(CNFS_CMD) $$i > $$i;          \
295         done
296
297 conf_gfx.h: conf_gfx.c
298         @$(MAKE) auto-conf
299
300 conf_snd.h: conf_snd.c
301         @$(MAKE) auto-conf
302
303 conf_mus.h: conf_mus.c
304         @$(MAKE) auto-conf
305
306 $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
307         @date '+"%Y-%m-%d %H:%M"' \
308         | sed -e 's/^/#define COMPILE_DATE_STRING /' \
309         > $(TIMESTAMP_FILE)
310
311 $(ICON):
312 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
313         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
314         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
315
316 .c.o:
317         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
318
319 clean-obj:
320         $(MAKE) -C $(LIBGAME_DIR) clean
321         $(MAKE) -C $(GAME_EM_DIR) clean
322         $(MAKE) -C $(GAME_SP_DIR) clean
323         $(RM) $(OBJS)
324         $(RM) $(LIBGAME)
325         $(RM) $(GAME_EM)
326         $(RM) $(GAME_SP)
327
328 clean-ico:
329         $(RM) $(ICONBASE).ico
330         $(RM) $(ICONBASE).o
331
332 clean-bin:
333         $(RM) $(PROGNAME)
334         $(RM) ../*.exe
335
336 clean: clean-obj clean-ico clean-bin
337
338
339 # -----------------------------------------------------------------------------
340 # run and test targets
341 # -----------------------------------------------------------------------------
342
343 run:
344         cd .. && ./$(PROGBASE) --verbose
345
346 gdb:
347         cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
348
349 valgrind:
350         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
351
352
353 # -----------------------------------------------------------------------------
354 # development only
355 # -----------------------------------------------------------------------------
356
357 dist-clean: clean-obj
358
359 tags:
360         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
361
362 depend:
363         $(MAKE) -C $(LIBGAME_DIR) depend
364         $(MAKE) -C $(GAME_EM_DIR) depend
365         $(MAKE) -C $(GAME_SP_DIR) depend
366         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
367
368 ifeq (.depend,$(wildcard .depend))
369 include .depend
370 endif