added additional empty space elements (not used yet)
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
5 #                  Holger Schemel
6 #                  info@artsoft.org
7 #                  https://www.artsoft.org/
8 # -----------------------------------------------------------------------------
9 # src/Makefile
10 # =============================================================================
11
12 # -----------------------------------------------------------------------------
13 # configuration
14 # -----------------------------------------------------------------------------
15
16 .EXPORT_ALL_VARIABLES:
17
18 ifndef PLATFORM                         # unknown platform -- default to Unix
19 PLATFORM = unix
20 endif
21
22 PLATFORM_BASE = $(PLATFORM)
23
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
26 endif
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
29 endif
30
31 AR = ar
32 RANLIB = ranlib
33 ETAGS = etags
34 STRIP = strip
35 RM = rm -f
36
37 CONVERT = convert
38 WINDRES = windres
39
40 CONVERT_ICON_ARGS = -transparent black -background transparent
41
42 DEBUGGER = gdb -batch -ex "run" -ex "bt"
43
44 PROGBASE = rocksndiamonds
45 PROGNAME = ../$(PROGBASE)
46
47 EDITION ?= default
48
49
50 # -----------------------------------------------------------------------------
51 # configuring platform
52 # -----------------------------------------------------------------------------
53
54 ifeq ($(PLATFORM),unix)                 # compiling on Unix/Linux (generic)
55 PROFILING_FLAGS = -pg
56 endif
57
58 ifeq ($(PLATFORM_BASE),cross-win)       # cross-compiling to Windows
59 PROGNAME = ../$(PROGBASE).exe
60 EXTRA_LDFLAGS = -lshfolder -lwsock32
61 endif
62
63 ifeq ($(PLATFORM),emscripten)           # compiling with Emscripten
64 PROGNAME = ../$(PROGBASE).js
65 CC = emcc
66 AR = emar
67 RANLIB = emranlib
68 STRIP = true
69 endif
70
71 ifeq ($(shell uname -s),Darwin)         # compiling on Mac OS X
72 DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
73 ifdef BUILD_DIST                        # distribution build
74 MAC_TARGET_VERSION_MIN = 10.7
75 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
76 EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
77 EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
78 MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
79 endif
80 endif
81
82
83 # -----------------------------------------------------------------------------
84 # configuring target
85 # -----------------------------------------------------------------------------
86
87 ifndef TARGET                           # auto-detect compiling for SDL2
88   SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
89   ifdef SDL_VERSION
90     TARGET = sdl2
91   else
92     $(error SDL2 library not found)
93   endif
94 endif
95
96 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
97
98 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
99 ifeq ($(PLATFORM),emscripten)
100 SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_ZLIB=1
101 SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]'
102 EXTRA_CFLAGS = $(SDL_LIBS)
103 EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 --preload-file ../conf/ --preload-file ../docs/ --preload-file ../levels/ --preload-file ../graphics/ --preload-file ../sounds/ --preload-file ../music/ -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
104 else
105 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
106 endif
107
108 SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
109 SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
110 endif
111
112
113 # -----------------------------------------------------------------------------
114 # configuring compile-time definitions
115 # -----------------------------------------------------------------------------
116
117 ifdef BASE_PATH                                 # path to read-only game data
118 CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\""
119 endif
120
121 CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK)
122
123 DEBUG = -DDEBUG -g
124
125 # PROFILING = $(PROFILING_FLAGS)
126
127 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
128 # OPTIONS = $(DEBUG) -O2 -Wall                  # only for debugging purposes
129 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
130 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
131 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
132 # OPTIONS = -O2 -Wall -ansi -pedantic
133 # OPTIONS = -O2 -Wall
134 # OPTIONS = -O2
135
136 ifdef BUILD_TEST                        # test build
137 OPTIONS := $(OPTIONS) -DTESTING
138 endif
139
140 ifdef BUILD_DIST                        # distribution build
141 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) |    \
142                        sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
143 OPTIONS = -O2 -Wall
144 endif
145
146 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
147 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
148
149
150 SRCS =  main.c          \
151         conf_gfx.c      \
152         conf_snd.c      \
153         conf_mus.c      \
154         conf_hlp.c      \
155         init.c          \
156         config.c        \
157         events.c        \
158         tools.c         \
159         screens.c       \
160         game.c          \
161         editor.c        \
162         files.c         \
163         tape.c          \
164         anim.c          \
165         network.c       \
166         netserv.c
167
168 OBJS =  main.o          \
169         conf_gfx.o      \
170         conf_snd.o      \
171         conf_mus.o      \
172         conf_hlp.o      \
173         init.o          \
174         config.o        \
175         events.o        \
176         tools.o         \
177         screens.o       \
178         game.o          \
179         editor.o        \
180         files.o         \
181         tape.o          \
182         anim.o          \
183         network.o       \
184         netserv.o
185
186 CNFS =  conf_gfx.h      \
187         conf_snd.h      \
188         conf_mus.h      \
189         conf_chr.c      \
190         conf_chr.h      \
191         conf_cus.c      \
192         conf_cus.h      \
193         conf_grp.c      \
194         conf_grp.h      \
195         conf_emp.c      \
196         conf_emp.h      \
197         conf_e2g.c      \
198         conf_esg.c      \
199         conf_e2s.c      \
200         conf_fnt.c      \
201         conf_g2s.c      \
202         conf_g2m.c      \
203         conf_var.c      \
204         conf_act.c
205
206 CNFS_CMD = ../build-scripts/create_element_defs.pl
207
208 TIMESTAMP_FILE = conftime.h
209 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
210
211 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
212 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
213
214 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
215 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)"  2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
216
217 COMMIT_HASH_FILE = confhash.h
218 COMMIT_HASH_NONE = "[changed files]"
219
220 # get last Git commit hash, if no files were changed
221 SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
222
223 LIBGAME_DIR = libgame
224 LIBGAME = $(LIBGAME_DIR)/libgame.a
225
226 GAME_EM_DIR = game_em
227 GAME_EM = $(GAME_EM_DIR)/game_em.a
228
229 GAME_SP_DIR = game_sp
230 GAME_SP = $(GAME_SP_DIR)/game_sp.a
231
232 GAME_MM_DIR = game_mm
233 GAME_MM = $(GAME_MM_DIR)/game_mm.a
234
235 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
236 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
237
238 ICONBASE = windows_icon
239 ICON_BASEPATH = ../Special/Icons/windows_icons
240
241 ifeq ($(PLATFORM_BASE),cross-win)
242 ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
243 ICON = $(ICONBASE).o
244 endif
245
246 GRAPHICS_DIR = ../graphics
247
248
249 # -----------------------------------------------------------------------------
250 # build targets
251 # -----------------------------------------------------------------------------
252
253 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
254
255 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
256         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
257 ifdef BUILD_DIST
258         $(STRIP) $(PROGNAME)
259 endif
260
261 libgame_dir:
262         @$(MAKE) -C $(LIBGAME_DIR)
263 $(LIBGAME):
264         @$(MAKE) -C $(LIBGAME_DIR)
265
266 game_em_dir:
267         @$(MAKE) -C $(GAME_EM_DIR)
268 $(GAME_EM):
269         @$(MAKE) -C $(GAME_EM_DIR)
270
271 game_sp_dir:
272         @$(MAKE) -C $(GAME_SP_DIR)
273 $(GAME_SP):
274         @$(MAKE) -C $(GAME_SP_DIR)
275
276 game_mm_dir:
277         @$(MAKE) -C $(GAME_MM_DIR)
278 $(GAME_MM):
279         @$(MAKE) -C $(GAME_MM_DIR)
280
281 auto-conf:
282         @for i in $(CNFS); do                   \
283                 echo "$(CNFS_CMD) $$i > $$i";   \
284                 $(CNFS_CMD) $$i > $$i;          \
285         done
286
287 auto-conf-clean:
288         @for i in $(CNFS); do                   \
289                 echo "$(RM) $$i";               \
290                 $(RM) $$i;                      \
291         done
292
293 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
294         @$(MAKE) auto-conf
295
296 conf_snd.h: conf_snd.c $(CNFS_CMD)
297         @$(MAKE) auto-conf
298
299 conf_mus.h: conf_mus.c $(CNFS_CMD)
300         @$(MAKE) auto-conf
301
302 conf-time:
303         @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
304         > $(TIMESTAMP_FILE)
305
306 conf-hash:
307         @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
308         > $(COMMIT_HASH_FILE)
309
310 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
311         @$(MAKE) conf-time
312
313 $(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
314         @$(MAKE) conf-hash
315
316 $(ICON):
317 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
318         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
319         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
320
321 .c.o:
322         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
323
324 graphics_dir:
325         @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
326
327 clean-obj:
328         $(MAKE) -C $(LIBGAME_DIR) clean
329         $(MAKE) -C $(GAME_EM_DIR) clean
330         $(MAKE) -C $(GAME_SP_DIR) clean
331         $(MAKE) -C $(GAME_MM_DIR) clean
332         $(RM) $(OBJS)
333         $(RM) $(RNDLIBS)
334
335 clean-ico:
336         $(RM) $(ICONBASE).ico
337         $(RM) $(ICONBASE).o
338
339 clean-bin:
340         $(RM) $(PROGNAME)
341         $(RM) $(PROGNAME).exe
342         $(RM) $(PROGNAME).js
343         $(RM) $(PROGNAME).wasm
344         $(RM) $(PROGNAME).data
345
346 clean: clean-obj clean-ico clean-bin
347
348 clean-git: clean auto-conf-clean
349         @$(MAKE) -C $(GRAPHICS_DIR) clean
350
351 dist-clean: clean-obj clean-ico
352
353
354 # -----------------------------------------------------------------------------
355 # run and test targets
356 # -----------------------------------------------------------------------------
357
358 run:
359         cd .. && ./$(PROGBASE) --verbose
360
361 gdb:
362         cd .. && $(DEBUGGER) $(PROGBASE)
363
364 valgrind:
365         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
366
367
368 # -----------------------------------------------------------------------------
369 # development only
370 # -----------------------------------------------------------------------------
371
372 tags:
373         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
374
375 depend:
376         $(MAKE) -C $(LIBGAME_DIR) depend
377         $(MAKE) -C $(GAME_EM_DIR) depend
378         $(MAKE) -C $(GAME_SP_DIR) depend
379         $(MAKE) -C $(GAME_MM_DIR) depend
380         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
381
382 ifeq (.depend,$(wildcard .depend))
383 include .depend
384 endif