rocksndiamonds-2.0.1
[rocksndiamonds.git] / src / Makefile
1 #=============================================================================#
2 # Makefile for Rocks'n'Diamonds                                               #
3 # (c) 1995-2000 Holger Schemel, info@artsoft.org                              #
4 #=============================================================================#
5
6 .EXPORT_ALL_VARIABLES:
7
8 ifndef PLATFORM                 # platform not specified -- try auto detection
9 ifdef COMSPEC
10 PLATFORM = msdos
11 else
12 PLATFORM = unix
13 endif
14 endif
15
16 ifdef X11_PATH                  # path to X11 specified by top level Makefile
17 XINC_PATH = $(X11_PATH)/include
18 XLIB_PATH = $(X11_PATH)/lib
19 X11_INCL = -I$(XINC_PATH)
20 X11_LIBS = -L$(XLIB_PATH)
21 endif
22
23 AR = ar
24 RANLIB = ranlib
25
26 BMP2ICO = bmp2ico
27 WINDRES = windres
28
29 ifeq ($(PLATFORM),msdos)        # MS-DOS native compiling
30
31 RM = del
32
33 PROGBASE = rocks
34 PROGNAME = ../$(PROGBASE).exe
35
36 SYS_CFLAGS = -DTARGET_X11
37 SYS_LDFLAGS = -s -lalleg
38
39 else                            # Unix or cross-compiling for MS-DOS and Win32
40
41 RM = rm -f
42
43 PROGBASE = rocksndiamonds
44 PROGNAME = ../$(PROGBASE)
45
46 ifeq ($(PLATFORM),solaris)
47 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
48 PLATFORM = unix
49 endif
50
51 ifeq ($(PLATFORM),unix)
52 PROFILING_FLAGS = -pg
53 endif
54
55 ifeq ($(PLATFORM),cross-msdos)
56 PROGBASE = rocks
57 PROGNAME = ../$(PROGBASE).exe
58 TARGET = allegro
59 endif
60
61 ifeq ($(PLATFORM),cross-win32)
62 PROGNAME = ../$(PROGBASE).exe
63 TARGET = sdl
64 endif
65
66 ifeq ($(TARGET),x11)
67 SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
68 SYS_LDFLAGS = $(X11_LIBS) -lX11
69 endif
70
71 ifeq ($(TARGET),sdl)
72 SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
73 SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
74 endif
75
76 ifeq ($(TARGET),allegro)
77 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
78 SYS_LDFLAGS = -lalleg
79 endif
80
81 endif                           # (PLATFORM != msdos)
82
83
84 ifdef RO_GAME_DIR               # path to read-only game data specified
85 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
86 endif
87
88 ifdef RW_GAME_DIR               # path to writable game data specified
89 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
90 endif
91
92 ifdef SCORE_ENTRIES             # number of score entries per player specified
93 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
94 endif
95
96 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
97
98
99 CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
100 DEBUG = -DDEBUG -g
101 # PROFILING = $(PROFILING_FLAGS)
102
103 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
104 OPTIONS = $(DEBUG) -O3 -Wall                    # only for debugging purposes
105 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
106 # OPTIONS = -O3 -Wall -ansi -pedantic
107 # OPTIONS = -O3 -Wall
108 # OPTIONS = -O3
109 # OPTIONS = -DSYSV -Ae                          # may be needed for HP-UX
110
111 ifdef BUILD_DIST                                # distribution build
112 OPTIONS = -O3 -Wall
113 endif
114
115 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
116 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
117
118
119 SRCS =  main.c          \
120         init.c          \
121         events.c        \
122         tools.c         \
123         screens.c       \
124         game.c          \
125         editor.c        \
126         files.c         \
127         tape.c          \
128         joystick.c      \
129         cartoons.c      \
130         network.c       \
131         netserv.c
132
133 OBJS =  main.o          \
134         init.o          \
135         events.o        \
136         tools.o         \
137         screens.o       \
138         game.o          \
139         editor.o        \
140         files.o         \
141         tape.o          \
142         joystick.o      \
143         cartoons.o      \
144         network.o       \
145         netserv.o
146
147 LIBDIR = libgame
148 LIBGAME = $(LIBDIR)/libgame.a
149
150 ICONBASE = windows_icon
151 ifeq ($(PLATFORM),cross-win32)
152 ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
153 ICON = $(ICONBASE).o
154 endif
155
156
157 all: libgame_dir $(PROGNAME)
158
159 $(PROGNAME): $(LIBGAME) $(OBJS) $(ICON)
160         $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
161
162 libgame_dir:
163         @$(MAKE) -C $(LIBDIR)
164 $(LIBGAME):
165         @$(MAKE) -C $(LIBDIR)
166
167 $(ICON):
168         $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
169         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
170
171 .c.o:
172         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
173
174 clean-obj:
175         $(MAKE) -C $(LIBDIR) clean
176         $(RM) $(OBJS)
177         $(RM) $(LIBGAME)
178
179 clean-ico:
180         $(RM) $(ICONBASE).ico
181         $(RM) $(ICONBASE).o
182
183 clean-bin:
184         $(RM) $(PROGNAME)
185         $(RM) ../*.exe
186
187 clean: clean-obj clean-ico clean-bin
188
189
190 #-----------------------------------------------------------------------------#
191 # development only stuff                                                      #
192 #-----------------------------------------------------------------------------#
193
194 dist-clean: clean-obj
195
196 depend:
197         $(MAKE) -C $(LIBDIR) depend
198         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
199
200 ifeq (.depend,$(wildcard .depend))
201 include .depend
202 endif