minor Makefile changes
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
5 #                  Holger Schemel
6 #                  info@artsoft.org
7 #                  https://www.artsoft.org/
8 # -----------------------------------------------------------------------------
9 # src/Makefile
10 # =============================================================================
11
12 # -----------------------------------------------------------------------------
13 # configuration
14 # -----------------------------------------------------------------------------
15
16 .EXPORT_ALL_VARIABLES:
17
18 ifndef PLATFORM                         # unknown platform -- default to Unix
19 PLATFORM = unix
20 endif
21
22 PLATFORM_BASE = $(PLATFORM)
23
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
26 endif
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
29 endif
30
31 AR = ar
32 RANLIB = ranlib
33 ETAGS = etags
34 STRIP = strip
35 RM = rm -f
36
37 CONVERT = convert
38 WINDRES = windres
39
40 CONVERT_ICON_ARGS = -transparent black -background transparent
41
42 PROGBASE = rocksndiamonds
43 PROGNAME = ../$(PROGBASE)
44
45 EDITION ?= default
46
47
48 # -----------------------------------------------------------------------------
49 # configuring platform
50 # -----------------------------------------------------------------------------
51
52 ifeq ($(PLATFORM),unix)                 # compiling on Unix/Linux (generic)
53 PROFILING_FLAGS = -pg
54 endif
55
56 ifeq ($(PLATFORM_BASE),cross-win)       # cross-compiling to Windows
57 PROGNAME = ../$(PROGBASE).exe
58 EXTRA_LDFLAGS = -lshfolder -lwsock32
59 endif
60
61 ifdef BUILD_DIST                        # distribution build
62 ifeq ($(shell uname -s),Darwin)         # compiling on Mac OS X
63 MAC_TARGET_VERSION_MIN = 10.7
64 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
65 EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
66 EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
67 MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
68 endif
69 endif
70
71
72 # -----------------------------------------------------------------------------
73 # configuring target
74 # -----------------------------------------------------------------------------
75
76 ifndef TARGET                           # auto-detect compiling for SDL2
77   SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
78   ifdef SDL_VERSION
79     TARGET = sdl2
80   else
81     $(error SDL2 library not found)
82   endif
83 endif
84
85 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
86
87 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
88 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
89 SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
90 SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
91 endif
92
93
94 # -----------------------------------------------------------------------------
95 # configuring compile-time definitions
96 # -----------------------------------------------------------------------------
97
98 ifdef RO_GAME_DIR                       # path to read-only game data specified
99 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
100 endif
101
102 ifdef RW_GAME_DIR                       # path to writable game data specified
103 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
104 endif
105
106 CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
107
108 DEBUG = -DDEBUG -g
109
110 # PROFILING = $(PROFILING_FLAGS)
111
112 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
113 # OPTIONS = $(DEBUG) -O2 -Wall                  # only for debugging purposes
114 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
115 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
116 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
117 # OPTIONS = -O2 -Wall -ansi -pedantic
118 # OPTIONS = -O2 -Wall
119 # OPTIONS = -O2
120
121 ifdef BUILD_DIST                        # distribution build
122 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) |    \
123                        sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
124 OPTIONS = -O2 -Wall
125 endif
126
127 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
128 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
129
130
131 SRCS =  main.c          \
132         conf_gfx.c      \
133         conf_snd.c      \
134         conf_mus.c      \
135         conf_hlp.c      \
136         init.c          \
137         config.c        \
138         events.c        \
139         tools.c         \
140         screens.c       \
141         game.c          \
142         editor.c        \
143         files.c         \
144         tape.c          \
145         anim.c          \
146         network.c       \
147         netserv.c
148
149 OBJS =  main.o          \
150         conf_gfx.o      \
151         conf_snd.o      \
152         conf_mus.o      \
153         conf_hlp.o      \
154         init.o          \
155         config.o        \
156         events.o        \
157         tools.o         \
158         screens.o       \
159         game.o          \
160         editor.o        \
161         files.o         \
162         tape.o          \
163         anim.o          \
164         network.o       \
165         netserv.o
166
167 CNFS =  conf_gfx.h      \
168         conf_snd.h      \
169         conf_mus.h      \
170         conf_chr.c      \
171         conf_chr.h      \
172         conf_cus.c      \
173         conf_cus.h      \
174         conf_grp.c      \
175         conf_grp.h      \
176         conf_e2g.c      \
177         conf_esg.c      \
178         conf_e2s.c      \
179         conf_fnt.c      \
180         conf_g2s.c      \
181         conf_g2m.c      \
182         conf_var.c      \
183         conf_act.c
184
185 CNFS_CMD = ../build-scripts/create_element_defs.pl
186
187 TIMESTAMP_FILE = conftime.h
188 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
189
190 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
191 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
192
193 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
194 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)"  2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
195
196 COMMIT_HASH_FILE = confhash.h
197 COMMIT_HASH_NONE = "[changed files]"
198
199 # get last Git commit hash, if no files were changed
200 SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
201
202 LIBGAME_DIR = libgame
203 LIBGAME = $(LIBGAME_DIR)/libgame.a
204
205 GAME_EM_DIR = game_em
206 GAME_EM = $(GAME_EM_DIR)/game_em.a
207
208 GAME_SP_DIR = game_sp
209 GAME_SP = $(GAME_SP_DIR)/game_sp.a
210
211 GAME_MM_DIR = game_mm
212 GAME_MM = $(GAME_MM_DIR)/game_mm.a
213
214 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
215 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
216
217 ICONBASE = windows_icon
218 ICON_BASEPATH = ../Special/Icons/windows_icons
219
220 ifeq ($(PLATFORM_BASE),cross-win)
221 ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
222 ICON = $(ICONBASE).o
223 endif
224
225 GRAPHICS_DIR = ../graphics
226
227
228 # -----------------------------------------------------------------------------
229 # build targets
230 # -----------------------------------------------------------------------------
231
232 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
233
234 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
235         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
236 ifdef BUILD_DIST
237         $(STRIP) $(PROGNAME)
238 endif
239
240 libgame_dir:
241         @$(MAKE) -C $(LIBGAME_DIR)
242 $(LIBGAME):
243         @$(MAKE) -C $(LIBGAME_DIR)
244
245 game_em_dir:
246         @$(MAKE) -C $(GAME_EM_DIR)
247 $(GAME_EM):
248         @$(MAKE) -C $(GAME_EM_DIR)
249
250 game_sp_dir:
251         @$(MAKE) -C $(GAME_SP_DIR)
252 $(GAME_SP):
253         @$(MAKE) -C $(GAME_SP_DIR)
254
255 game_mm_dir:
256         @$(MAKE) -C $(GAME_MM_DIR)
257 $(GAME_MM):
258         @$(MAKE) -C $(GAME_MM_DIR)
259
260 auto-conf:
261         @for i in $(CNFS); do                   \
262                 echo "$(CNFS_CMD) $$i > $$i";   \
263                 $(CNFS_CMD) $$i > $$i;          \
264         done
265
266 auto-conf-clean:
267         @for i in $(CNFS); do                   \
268                 echo "$(RM) $$i";               \
269                 $(RM) $$i;                      \
270         done
271
272 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
273         @$(MAKE) auto-conf
274
275 conf_snd.h: conf_snd.c $(CNFS_CMD)
276         @$(MAKE) auto-conf
277
278 conf_mus.h: conf_mus.c $(CNFS_CMD)
279         @$(MAKE) auto-conf
280
281 conf-time:
282         @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
283         > $(TIMESTAMP_FILE)
284
285 conf-hash:
286         @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
287         > $(COMMIT_HASH_FILE)
288
289 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
290         @$(MAKE) conf-time
291
292 $(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
293         @$(MAKE) conf-hash
294
295 $(ICON):
296 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
297         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
298         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
299
300 .c.o:
301         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
302
303 graphics_dir:
304         @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
305
306 clean-obj:
307         $(MAKE) -C $(LIBGAME_DIR) clean
308         $(MAKE) -C $(GAME_EM_DIR) clean
309         $(MAKE) -C $(GAME_SP_DIR) clean
310         $(MAKE) -C $(GAME_MM_DIR) clean
311         $(RM) $(OBJS)
312         $(RM) $(RNDLIBS)
313
314 clean-ico:
315         $(RM) $(ICONBASE).ico
316         $(RM) $(ICONBASE).o
317
318 clean-bin:
319         $(RM) $(PROGNAME)
320         $(RM) ../*.exe
321
322 clean: clean-obj clean-ico clean-bin
323
324 clean-git: clean auto-conf-clean
325         @$(MAKE) -C $(GRAPHICS_DIR) clean
326
327 dist-clean: clean-obj clean-ico
328
329
330 # -----------------------------------------------------------------------------
331 # run and test targets
332 # -----------------------------------------------------------------------------
333
334 run:
335         cd .. && ./$(PROGBASE) --verbose
336
337 gdb:
338         cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
339
340 valgrind:
341         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
342
343
344 # -----------------------------------------------------------------------------
345 # development only
346 # -----------------------------------------------------------------------------
347
348 tags:
349         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
350
351 depend:
352         $(MAKE) -C $(LIBGAME_DIR) depend
353         $(MAKE) -C $(GAME_EM_DIR) depend
354         $(MAKE) -C $(GAME_SP_DIR) depend
355         $(MAKE) -C $(GAME_MM_DIR) depend
356         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
357
358 ifeq (.depend,$(wildcard .depend))
359 include .depend
360 endif