rnd-20010101-1-src
[rocksndiamonds.git] / src / Makefile
1 #=============================================================================#
2 # Makefile for Rocks'n'Diamonds                                               #
3 # (c) 1995-2000 Holger Schemel, info@artsoft.org                              #
4 #=============================================================================#
5
6 .EXPORT_ALL_VARIABLES:
7
8 ifndef PLATFORM                 # platform not specified -- try auto detection
9 ifdef COMSPEC
10 PLATFORM = msdos
11 else
12 PLATFORM = unix
13 endif
14 endif
15
16 ifdef X11_PATH                  # path to X11 specified by top level Makefile
17 XINC_PATH = $(X11_PATH)/include
18 XLIB_PATH = $(X11_PATH)/lib
19 X11_INCL = -I$(XINC_PATH)
20 X11_LIBS = -L$(XLIB_PATH)
21 endif
22
23 AR = ar
24 RANLIB = ranlib
25
26 ifeq ($(PLATFORM),msdos)        # MS-DOS native compiling
27
28 RM = del
29 PROGNAME = ../rocks.exe
30
31 SYS_CFLAGS = -DTARGET_X11
32 SYS_LDFLAGS = -s -lalleg
33
34 else                            # Unix or cross-compiling for MS-DOS and Win32
35
36 RM = rm -f
37 PROGNAME = ../rocksndiamonds
38
39 ifeq ($(PLATFORM),solaris)
40 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
41 PLATFORM = unix
42 endif
43
44 ifeq ($(PLATFORM),unix)
45 PROFILING_FLAGS = -pg
46 endif
47
48 ifeq ($(PLATFORM),cross-msdos)
49 PROGNAME = ../rocks.exe
50 TARGET = allegro
51 endif
52
53 ifeq ($(PLATFORM),cross-win32)
54 PROGNAME = ../rocksndiamonds.exe
55 TARGET = sdl
56 endif
57
58 ifeq ($(TARGET),x11)
59 SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
60 SYS_LDFLAGS = $(X11_LIBS) -lX11
61 endif
62
63 ifeq ($(TARGET),sdl)
64 SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
65 SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
66 endif
67
68 ifeq ($(TARGET),allegro)
69 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
70 SYS_LDFLAGS = -lalleg
71 endif
72
73 endif                           # (PLATFORM != msdos)
74
75
76 ifdef RO_GAME_DIR               # path to read-only game data specified
77 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
78 endif
79
80 ifdef RW_GAME_DIR               # path to writable game data specified
81 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
82 endif
83
84 ifdef SCORE_ENTRIES             # number of score entries per player specified
85 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
86 endif
87
88 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
89
90
91 CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
92 DEBUG = -DDEBUG -g
93 # PROFILING = $(PROFILING_FLAGS)
94
95 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
96 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
97 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
98 # OPTIONS = -O3 -Wall -ansi -pedantic
99 OPTIONS = -O3 -Wall
100 # OPTIONS = -O3
101 # OPTIONS = -DSYSV -Ae                          # may be needed for HP-UX
102
103 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
104 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
105
106
107 SRCS =  main.c          \
108         init.c          \
109         events.c        \
110         tools.c         \
111         screens.c       \
112         game.c          \
113         editor.c        \
114         files.c         \
115         tape.c          \
116         joystick.c      \
117         cartoons.c      \
118         network.c       \
119         netserv.c
120
121 OBJS =  main.o          \
122         init.o          \
123         events.o        \
124         tools.o         \
125         screens.o       \
126         game.o          \
127         editor.o        \
128         files.o         \
129         tape.o          \
130         joystick.o      \
131         cartoons.o      \
132         network.o       \
133         netserv.o
134
135 LIBDIR = libgame
136 LIBGAME = $(LIBDIR)/libgame.a
137
138
139 all: $(PROGNAME)
140
141 $(PROGNAME): $(LIBGAME) $(OBJS)
142         $(CC) $(PROFILING) $(OBJS) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
143
144 $(LIBGAME):
145         $(MAKE) -C $(LIBDIR)
146
147 .c.o:
148         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
149
150 clean-obj:
151         $(MAKE) -C $(LIBDIR) clean
152         $(RM) $(OBJS)
153         $(RM) $(LIBGAME)
154
155 clean-bin:
156         $(RM) $(PROGNAME)
157         $(RM) ../*.exe
158
159 clean: clean-obj clean-bin
160
161
162 #-----------------------------------------------------------------------------#
163 # development only stuff                                                      #
164 #-----------------------------------------------------------------------------#
165
166 dist-clean: clean-obj
167
168 depend:
169         $(MAKE) -C $(LIBDIR) depend
170         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
171
172 ifeq (.depend,$(wildcard .depend))
173 include .depend
174 endif