2acbd109cae9ddde05ecd8d101e316584717ee0f
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
5 #                  Holger Schemel
6 #                  info@artsoft.org
7 #                  https://www.artsoft.org/
8 # -----------------------------------------------------------------------------
9 # src/Makefile
10 # =============================================================================
11
12 # -----------------------------------------------------------------------------
13 # configuration
14 # -----------------------------------------------------------------------------
15
16 .EXPORT_ALL_VARIABLES:
17
18 ifndef PLATFORM                         # unknown platform -- default to Unix
19 PLATFORM = unix
20 endif
21
22 PLATFORM_BASE = $(PLATFORM)
23
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
26 endif
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
29 endif
30
31 AR = ar
32 RANLIB = ranlib
33 ETAGS = etags
34 STRIP = strip
35 RM = rm -f
36
37 CONVERT = convert
38 WINDRES = windres
39
40 CONVERT_ICON_ARGS = -transparent black -background transparent
41
42 DEBUGGER = gdb -batch -ex "run" -ex "bt"
43
44 PROGBASE = rocksndiamonds
45 PROGNAME = ../$(PROGBASE)
46
47 EDITION ?= default
48
49
50 # -----------------------------------------------------------------------------
51 # configuring platform
52 # -----------------------------------------------------------------------------
53
54 ifeq ($(PLATFORM),unix)                 # compiling on Unix/Linux (generic)
55 PROFILING_FLAGS = -pg
56 endif
57
58 ifeq ($(PLATFORM_BASE),cross-win)       # cross-compiling to Windows
59 PROGNAME = ../$(PROGBASE).exe
60 EXTRA_LDFLAGS = -lshfolder -lwsock32
61 endif
62
63 ifeq ($(PLATFORM),emscripten)           # compiling with Emscripten
64 PROGNAME = ../$(PROGBASE).js
65 DATA_FILE = $(PROGBASE).data
66 CC = emcc
67 AR = emar
68 RANLIB = emranlib
69 STRIP = true
70 FILE_PACKAGER = file_packager
71 endif
72
73 ifeq ($(shell uname -s),Darwin)         # compiling on Mac OS X
74 DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
75 ifdef BUILD_DIST                        # distribution build
76 MAC_TARGET_VERSION_MIN = 10.7
77 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
78 EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
79 EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
80 MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
81 endif
82 endif
83
84
85 # -----------------------------------------------------------------------------
86 # configuring target
87 # -----------------------------------------------------------------------------
88
89 ifndef TARGET                           # auto-detect compiling for SDL2
90   SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
91   ifdef SDL_VERSION
92     TARGET = sdl2
93   else
94     $(error SDL2 library not found)
95   endif
96 endif
97
98 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
99
100 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
101 ifeq ($(PLATFORM),emscripten)
102 SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_ZLIB=1
103 SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]'
104 EXTRA_CFLAGS = $(SDL_LIBS)
105 EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
106 DATA_DIRS = conf docs levels graphics sounds music
107 FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js
108 else
109 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
110 endif
111
112 SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
113 SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
114 endif
115
116
117 # -----------------------------------------------------------------------------
118 # configuring compile-time definitions
119 # -----------------------------------------------------------------------------
120
121 ifdef BASE_PATH                                 # path to read-only game data
122 CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\""
123 endif
124
125 CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK)
126
127 DEBUG = -DDEBUG -g
128
129 # PROFILING = $(PROFILING_FLAGS)
130
131 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
132 # OPTIONS = $(DEBUG) -O2 -Wall                  # only for debugging purposes
133 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
134 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
135 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
136 # OPTIONS = -O2 -Wall -ansi -pedantic
137 # OPTIONS = -O2 -Wall
138 # OPTIONS = -O2
139
140 ifdef BUILD_TEST                        # test build
141 OPTIONS := $(OPTIONS) -DTESTING
142 endif
143
144 ifdef BUILD_DIST                        # distribution build
145 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) |    \
146                        sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
147 OPTIONS = -O2 -Wall
148 endif
149
150 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
151 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
152
153
154 SRCS =  main.c          \
155         conf_gfx.c      \
156         conf_snd.c      \
157         conf_mus.c      \
158         conf_hlp.c      \
159         init.c          \
160         config.c        \
161         events.c        \
162         tools.c         \
163         screens.c       \
164         game.c          \
165         editor.c        \
166         files.c         \
167         tape.c          \
168         anim.c          \
169         network.c       \
170         netserv.c
171
172 OBJS =  main.o          \
173         conf_gfx.o      \
174         conf_snd.o      \
175         conf_mus.o      \
176         conf_hlp.o      \
177         init.o          \
178         config.o        \
179         events.o        \
180         tools.o         \
181         screens.o       \
182         game.o          \
183         editor.o        \
184         files.o         \
185         tape.o          \
186         anim.o          \
187         network.o       \
188         netserv.o
189
190 CNFS =  conf_gfx.h      \
191         conf_snd.h      \
192         conf_mus.h      \
193         conf_chr.c      \
194         conf_chr.h      \
195         conf_cus.c      \
196         conf_cus.h      \
197         conf_grp.c      \
198         conf_grp.h      \
199         conf_emp.c      \
200         conf_emp.h      \
201         conf_e2g.c      \
202         conf_esg.c      \
203         conf_e2s.c      \
204         conf_fnt.c      \
205         conf_g2s.c      \
206         conf_g2m.c      \
207         conf_var.c      \
208         conf_act.c
209
210 CNFS_CMD = ../build-scripts/create_element_defs.pl
211
212 TIMESTAMP_FILE = conftime.h
213 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
214
215 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
216 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
217
218 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
219 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)"  2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
220
221 COMMIT_HASH_FILE = confhash.h
222 COMMIT_HASH_NONE = "[changed files]"
223
224 # get last Git commit hash, if no files were changed
225 SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
226
227 LIBGAME_DIR = libgame
228 LIBGAME = $(LIBGAME_DIR)/libgame.a
229
230 GAME_EM_DIR = game_em
231 GAME_EM = $(GAME_EM_DIR)/game_em.a
232
233 GAME_SP_DIR = game_sp
234 GAME_SP = $(GAME_SP_DIR)/game_sp.a
235
236 GAME_MM_DIR = game_mm
237 GAME_MM = $(GAME_MM_DIR)/game_mm.a
238
239 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
240 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
241
242 ICONBASE = windows_icon
243 ICON_BASEPATH = ../Special/Icons/windows_icons
244
245 ifeq ($(PLATFORM_BASE),cross-win)
246 ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
247 ICON = $(ICONBASE).o
248 endif
249
250 GRAPHICS_DIR = ../graphics
251
252
253 # -----------------------------------------------------------------------------
254 # build targets
255 # -----------------------------------------------------------------------------
256
257 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
258
259 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
260         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
261 ifdef BUILD_DIST
262         $(STRIP) $(PROGNAME)
263 endif
264 ifeq ($(PLATFORM),emscripten)
265         (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS))
266 endif
267
268 libgame_dir:
269         @$(MAKE) -C $(LIBGAME_DIR)
270 $(LIBGAME):
271         @$(MAKE) -C $(LIBGAME_DIR)
272
273 game_em_dir:
274         @$(MAKE) -C $(GAME_EM_DIR)
275 $(GAME_EM):
276         @$(MAKE) -C $(GAME_EM_DIR)
277
278 game_sp_dir:
279         @$(MAKE) -C $(GAME_SP_DIR)
280 $(GAME_SP):
281         @$(MAKE) -C $(GAME_SP_DIR)
282
283 game_mm_dir:
284         @$(MAKE) -C $(GAME_MM_DIR)
285 $(GAME_MM):
286         @$(MAKE) -C $(GAME_MM_DIR)
287
288 auto-conf:
289         @for i in $(CNFS); do                   \
290                 echo "$(CNFS_CMD) $$i > $$i";   \
291                 $(CNFS_CMD) $$i > $$i;          \
292         done
293
294 auto-conf-clean:
295         @for i in $(CNFS); do                   \
296                 echo "$(RM) $$i";               \
297                 $(RM) $$i;                      \
298         done
299
300 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
301         @$(MAKE) auto-conf
302
303 conf_snd.h: conf_snd.c $(CNFS_CMD)
304         @$(MAKE) auto-conf
305
306 conf_mus.h: conf_mus.c $(CNFS_CMD)
307         @$(MAKE) auto-conf
308
309 conf-time:
310         @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
311         > $(TIMESTAMP_FILE)
312
313 conf-hash:
314         @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
315         > $(COMMIT_HASH_FILE)
316
317 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
318         @$(MAKE) conf-time
319
320 $(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
321         @$(MAKE) conf-hash
322
323 $(ICON):
324 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
325         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
326         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
327
328 .c.o:
329         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
330
331 graphics_dir:
332         @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
333
334 clean-obj:
335         $(MAKE) -C $(LIBGAME_DIR) clean
336         $(MAKE) -C $(GAME_EM_DIR) clean
337         $(MAKE) -C $(GAME_SP_DIR) clean
338         $(MAKE) -C $(GAME_MM_DIR) clean
339         $(RM) $(OBJS)
340         $(RM) $(RNDLIBS)
341
342 clean-ico:
343         $(RM) $(ICONBASE).ico
344         $(RM) $(ICONBASE).o
345
346 clean-bin:
347         $(RM) $(PROGNAME)
348         $(RM) $(PROGNAME).exe
349         $(RM) $(PROGNAME).js
350         $(RM) $(PROGNAME).wasm
351         $(RM) $(PROGNAME).data
352
353 clean: clean-obj clean-ico clean-bin
354
355 clean-git: clean auto-conf-clean
356         @$(MAKE) -C $(GRAPHICS_DIR) clean
357
358 dist-clean: clean-obj clean-ico
359
360
361 # -----------------------------------------------------------------------------
362 # run and test targets
363 # -----------------------------------------------------------------------------
364
365 run:
366         cd .. && ./$(PROGBASE) --verbose
367
368 gdb:
369         cd .. && $(DEBUGGER) $(PROGBASE)
370
371 valgrind:
372         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
373
374
375 # -----------------------------------------------------------------------------
376 # development only
377 # -----------------------------------------------------------------------------
378
379 tags:
380         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
381
382 depend:
383         $(MAKE) -C $(LIBGAME_DIR) depend
384         $(MAKE) -C $(GAME_EM_DIR) depend
385         $(MAKE) -C $(GAME_SP_DIR) depend
386         $(MAKE) -C $(GAME_MM_DIR) depend
387         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
388
389 ifeq (.depend,$(wildcard .depend))
390 include .depend
391 endif