rnd-20001204-3-src
[rocksndiamonds.git] / src / Makefile
1 #=============================================================================#
2 # Makefile for Rocks'n'Diamonds                                               #
3 # (c) 1995-2000 Holger Schemel, info@artsoft.org                              #
4 #=============================================================================#
5
6 .EXPORT_ALL_VARIABLES:
7
8 ifndef PLATFORM                 # platform not specified -- try auto detection
9 ifdef COMSPEC
10 PLATFORM = msdos
11 else
12 PLATFORM = unix
13 endif
14 endif
15
16 ifdef X11_PATH                  # path to X11 specified by top level Makefile
17 XINC_PATH = $(X11_PATH)/include
18 XLIB_PATH = $(X11_PATH)/lib
19 X11_INCL = -I$(XINC_PATH)
20 X11_LIBS = -L$(XLIB_PATH)
21 endif
22
23 AR = ar
24 RANLIB = ranlib
25
26 ifeq ($(PLATFORM),msdos)        # MS-DOS native compiling
27
28 RM = del
29 PROGNAME = ../rocks.exe
30
31 SYS_CFLAGS = -DTARGET_X11
32 SYS_LDFLAGS = -s -lalleg
33
34 else                            # Unix or cross-compiling for MS-DOS and Win32
35
36 RM = rm -f
37 PROGNAME = ../rocksndiamonds
38
39 ifeq ($(PLATFORM),solaris)
40 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
41 PLATFORM = unix
42 endif
43
44 ifeq ($(PLATFORM),unix)
45 PROFILING = -pg
46 endif
47
48 ifeq ($(PLATFORM),cross-msdos)
49 PROGNAME = ../rocks.exe
50 TARGET = allegro
51 endif
52
53 ifeq ($(PLATFORM),cross-win32)
54 PROGNAME = ../rocksndiamonds.exe
55 TARGET = sdl
56 endif
57
58 ifeq ($(TARGET),x11)
59 SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
60 SYS_LDFLAGS = $(X11_LIBS) -lX11
61 endif
62
63 ifeq ($(TARGET),sdl)
64 SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
65 SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
66 endif
67
68 ifeq ($(TARGET),allegro)
69 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
70 SYS_LDFLAGS = -lalleg
71 endif
72
73 endif                           # (PLATFORM != msdos)
74
75
76 ifdef RO_GAME_DIR               # path to read-only game data specified
77 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
78 endif
79
80 ifdef RW_GAME_DIR               # path to writable game data specified
81 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
82 endif
83
84 ifdef SCORE_ENTRIES             # number of score entries per player specified
85 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
86 endif
87
88 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
89
90
91 CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
92 DEBUG = -DDEBUG -g
93
94 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
95 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
96 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
97 # OPTIONS = -O3 -Wall -ansi -pedantic
98 # OPTIONS = -O3 -Wall
99 # OPTIONS = -O3
100 # OPTIONS = -DSYSV -Ae                          # may be needed for HP-UX
101
102 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
103 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
104
105
106 SRCS =  main.c          \
107         init.c          \
108         events.c        \
109         tools.c         \
110         screens.c       \
111         game.c          \
112         editor.c        \
113         files.c         \
114         tape.c          \
115         joystick.c      \
116         cartoons.c      \
117         network.c       \
118         netserv.c
119
120 OBJS =  main.o          \
121         init.o          \
122         events.o        \
123         tools.o         \
124         screens.o       \
125         game.o          \
126         editor.o        \
127         files.o         \
128         tape.o          \
129         joystick.o      \
130         cartoons.o      \
131         network.o       \
132         netserv.o
133
134 LIBDIR = libgame
135 LIBGAME = $(LIBDIR)/libgame.a
136
137
138 all: $(PROGNAME)
139
140 $(PROGNAME): $(LIBGAME) $(OBJS)
141         $(CC) $(PROFILING) $(OBJS) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
142
143 $(LIBGAME):
144         $(MAKE) -C $(LIBDIR)
145
146 .c.o:
147         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
148
149 clean:
150         $(MAKE) -C $(LIBDIR) clean
151         $(RM) $(OBJS)
152         $(RM) $(LIBGAME)
153         $(RM) $(PROGNAME)
154         $(RM) ../*.exe
155
156
157 #-----------------------------------------------------------------------------#
158 # development only stuff                                                      #
159 #-----------------------------------------------------------------------------#
160
161 depend:
162         $(MAKE) -C $(LIBDIR) depend
163         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
164
165 ifeq (.depend,$(wildcard .depend))
166 include .depend
167 endif