added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / levels / Tutorials / rnd_tutorial_ncrecc / graphics / graphicsinfo.conf
1 name:                           ncrtorial\r
2 \r
3 titlescreen_1:                  ncrtorial_title_screen.png\r
4 titlescreen_1.scale_up_factor:  2\r
5 background.PANEL:RocksTooMuchPanel.png\r
6 background.PANEL.x:0\r
7 background.PANEL.y:0\r
8 background.PANEL.width:100\r
9 background.PANEL.height:280\r
10 game.panel.level_number.x:50\r
11 game.panel.level_number.y:4\r
12 game.panel.gems.y:31\r
13 game.panel.inventory_count.y:58\r
14 game.panel.inventory_last_1.x:5\r
15 game.panel.inventory_last_1.y:57\r
16 game.panel.inventory_last_1.draw_order:-2\r
17 game.panel.inventory_last_1.tile_size:16\r
18 game.panel.inventory_last_2.x:79\r
19 game.panel.inventory_last_2.y:57\r
20 game.panel.inventory_last_2.draw_order:-2\r
21 game.panel.inventory_last_2.tile_size:16\r
22 game.panel.graphic_1.x:3\r
23 game.panel.graphic_1.y:64\r
24 game.panel.graphic_1.draw_order:-1\r
25 game.panel.graphic_1.draw_masked:true\r
26 game.panel.graphic_2.x:77\r
27 game.panel.graphic_2.y:64\r
28 game.panel.graphic_2.draw_order:-1\r
29 game.panel.graphic_2.draw_masked:true\r
30 game.panel.element_1_count.x:25\r
31 game.panel.element_1_count.y:85\r
32 game.panel.element_1_count.align:left\r
33 game.panel.element_1_count.digits:2\r
34 game.panel.element_1_count.draw_order:-1\r
35 game.panel.element_1_count.font:font.level_number\r
36 game.panel.element_1_count.element:dynabomb_player_1.active\r
37 game.panel.dynabomb_number.x:55\r
38 game.panel.dynabomb_number.y:85\r
39 game.panel.dynabomb_number.align:left\r
40 game.panel.dynabomb_number.digits:2\r
41 game.panel.dynabomb_number.draw_order:-1\r
42 game.panel.dynabomb_number.font:font.level_number\r
43 game.panel.dynabomb_size.x:50\r
44 game.panel.dynabomb_size.y:103\r
45 game.panel.dynabomb_size.align:center\r
46 game.panel.dynabomb_size.draw_order:-1\r
47 game.panel.dynabomb_size.digits:3\r
48 game.panel.dynabomb_power.x:5\r
49 game.panel.dynabomb_power.y:84\r
50 game.panel.dynabomb_power.draw_order:-1\r
51 game.panel.dynabomb_power.tile_size:16\r
52 game.panel.time_anim.x:3\r
53 game.panel.time_anim.y:46\r
54 game.panel.health_anim.x:3\r
55 game.panel.health_anim.y:82\r
56 game.panel.key_1.x:3\r
57 game.panel.key_1.y:129\r
58 game.panel.key_1.draw_masked:true\r
59 game.panel.key_2.x:18\r
60 game.panel.key_2.y:129\r
61 game.panel.key_2.draw_masked:true\r
62 game.panel.key_3.x:33\r
63 game.panel.key_3.y:129\r
64 game.panel.key_3.draw_masked:true\r
65 game.panel.key_4.x:48\r
66 game.panel.key_4.y:129\r
67 game.panel.key_4.draw_masked:true\r
68 game.panel.key_5.x:64\r
69 game.panel.key_5.y:129\r
70 game.panel.key_5.draw_masked:true\r
71 game.panel.key_6.x:80\r
72 game.panel.key_6.y:129\r
73 game.panel.key_6.draw_masked:true\r
74 game.panel.key_7.x:4\r
75 game.panel.key_7.y:142\r
76 game.panel.key_7.draw_masked:true\r
77 game.panel.key_8.x:20\r
78 game.panel.key_8.y:142\r
79 game.panel.key_8.draw_masked:true\r
80 game.panel.key_white.x:80\r
81 game.panel.key_white.y:142\r
82 game.panel.key_white.draw_masked:true\r
83 game.panel.key_white_count.x:79\r
84 game.panel.key_white_count.y:143\r
85 game.panel.key_white_count.align:right\r
86 game.panel.key_white_count.digits:-1\r
87 game.panel.key_white_count.font:font.level_number\r
88 game.panel.score.y:170\r
89 game.panel.time.y:197\r
90 dynabomb_increase_power.PANEL:RocksTooMuchPanel.png\r
91 dynabomb_increase_power.PANEL.xoffset:6\r
92 dynabomb_increase_power.PANEL.yoffset:216\r
93 dynabomb_increase_power.PANEL.frames:2\r
94 dynabomb_increase_power.PANEL.anim_mode:linear\r
95 dynabomb_increase_power.PANEL.start_frame:1\r
96 #dynabomb_player_1.PANEL:RocksTooMuchPanel.png\r
97 #dynabomb_player_1.PANEL.xoffset:38\r
98 #dynabomb_player_1.PANEL.yoffset:216\r
99 #dynabomb_player_1.PANEL.frames:2\r
100 #dynabomb_player_1.PANEL.anim_mode:linear\r
101 #dynabomb_player_1.PANEL.start_frame:1\r
102 emc_key_5.PANEL:RocksTooMuchPanel.png\r
103 emc_key_5.PANEL.xoffset:38\r
104 emc_key_5.PANEL.yoffset:216\r
105 emc_key_5.PANEL.frames:2\r
106 emc_key_5.PANEL.anim_mode:linear\r
107 emc_key_5.PANEL.start_frame:1\r
108 emc_key_6.PANEL:RocksTooMuchPanel.png\r
109 emc_key_6.PANEL.xoffset:38\r
110 emc_key_6.PANEL.yoffset:242\r
111 emc_key_6.PANEL.frames:2\r
112 emc_key_6.PANEL.anim_mode:linear\r
113 emc_key_6.PANEL.start_frame:1\r
114 emc_key_7.PANEL:RocksTooMuchPanel.png\r
115 emc_key_7.PANEL.xpos:0\r
116 emc_key_7.PANEL.ypos:9\r
117 emc_key_7.PANEL.frames:1\r
118 emc_key_8.PANEL:RocksTooMuchPanel.png\r
119 emc_key_8.PANEL.xpos:1\r
120 emc_key_8.PANEL.ypos:9\r
121 emc_key_8.PANEL.frames:1\r
122 dc_key_white.PANEL:RocksTooMuchPanel.png\r
123 dc_key_white.PANEL.xpos:2\r
124 dc_key_white.PANEL.ypos:9\r
125 dc_key_white.PANEL.frames:1\r
126 graphic_1:RocksTooMuchPanel.png\r
127 graphic_1.x:5\r
128 graphic_1.y:265\r
129 graphic_1.width:8\r
130 graphic_1.height:10\r
131 graphic_1.frames:1\r
132 graphic_2:RocksTooMuchPanel.png\r
133 graphic_2.x:13\r
134 graphic_2.y:265\r
135 graphic_2.width:8\r
136 graphic_2.height:10\r
137 graphic_2.frames:1\r
138 gfx.game.panel.time_anim:RocksTooMuchBars.png\r
139 gfx.game.panel.time_anim.x:0\r
140 gfx.game.panel.time_anim.y:0\r
141 gfx.game.panel.time_anim.width:94\r
142 gfx.game.panel.time_anim.height:36\r
143 gfx.game.panel.time_anim.frames:1\r
144 gfx.game.panel.time_anim.active:RocksTooMuchBars.png\r
145 gfx.game.panel.time_anim.active.x:94\r
146 gfx.game.panel.time_anim.active.y:0\r
147 gfx.game.panel.time_anim.active.width:94\r
148 gfx.game.panel.time_anim.active.height:36\r
149 gfx.game.panel.time_anim.active.frames:1\r
150 gfx.game.panel.health_anim:RocksTooMuchBars.png\r
151 gfx.game.panel.health_anim.x:0\r
152 gfx.game.panel.health_anim.y:36\r
153 gfx.game.panel.health_anim.width:94\r
154 gfx.game.panel.health_anim.height:38\r
155 gfx.game.panel.health_anim.frames:1\r
156 gfx.game.panel.health_anim.active:RocksTooMuchBars.png\r
157 gfx.game.panel.health_anim.active.x:94\r
158 gfx.game.panel.health_anim.active.y:36\r
159 gfx.game.panel.health_anim.active.width:94\r
160 gfx.game.panel.health_anim.active.height:38\r
161 gfx.game.panel.health_anim.active.frames:1