2 * fixed graphic bug when player is snapping while moving in old levels
3 * fixed bug when a moving custom element leaves a player element behind
4 * fixed bug with mole not disappearing when moving into acid pool
5 * fixed bug with incomplete path setting when using "--basepath" option
6 * moving CE can now leave walkable elements behind under the player
7 * when relocating, player can be set on walkable element now
8 * fixed another gravity movement bug
11 * uploaded pre-release (test) version 3.1.0-2 binary and source code
14 * added "collectible" and "removable" to extended replacement types
15 (where "removable" replaces "diggable" and "collectible" elements)
16 * added "collectible & throwable" (to throw element to the next field)
17 * fixed bug with CEs digging elements that are just about to explode
18 * changed mouse cursor now always being visible when game is paused
21 * added possibility to push/press accessible elements from a side that
23 * fixed bug with not setting actual date when appending to tape
26 * fixed bug with incorrectly initialized custom element editor graphics
29 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
30 - number of levels corrected from 18 to 17 in "levelinfo.conf"
33 * fixed bug with destroyed robot wheel still attracting robots forever
34 * fixed bug with time gate switch deactivating after robot wheel time
35 (while the time gate itself is not affected by this misbehaviour)
36 * changed behaviour of BD style amoeba to always get blocked by player
37 (before it was different when there were non-BD elements in level)
38 * fixed bug with player destroying indestructable elements with shield
41 * added option to make growing elements grow into anything diggable
42 (for the various amoeba types, biomaze and "game of life")
45 * fixed bug with movable elements not moving after left behind by CEs
46 * changed gravity movement to anything diggable, not only sand/base
47 * optionally allowing passing to walkable element, not only empty space
48 * added option "can pass to walkable element" for players
49 * finally fixed gravity movement (hopefully)
52 * fixed bug with movable elements not moving anymore after falling down
55 * fixed another bug with custom elements digging and leaving elements
56 * fixed bug with "along left/right side" and automatic start direction
57 * trigger elements now also displayed when "more custom" deactivated
58 * fixed bug with clipboard element initialized when loading new level
59 * added option "drop delay" to set delay before dropping next element
62 * uploaded pre-release (test) version 3.1.0-1 binary and source code
65 * added copy and paste functions for custom change pages
66 * enhanced graphical display and functionality of tape recorder
67 * fixed bug with custom elements digging and leaving elements
70 * added move speed faster than "very fast" for custom elements
71 * fixed bug with 3+3 style explosions and missing border content
72 * fixed little bug when copying custom elements in the editor
73 * enhanced custom element changes by more side trigger actions
76 * added option "no scrolling when relocating" for instant teleporting
77 * uploaded pre-release (test) version 3.1.0-0 binary and source code
80 * added trigger element and trigger player to use as target elements
81 * added copy and paste functions for custom and group elements
84 * fixed graphical bug when displaying explosion animations
85 * fixed bug when appending to tapes, resulting in broken tapes
86 * re-recorded a few tapes broken by fixing gravity checking bug
89 * "can move into acid" property now for all elements independently
90 * "can fall into acid" property for player stored in same bitfield now
91 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
92 * version number set to 3.1.0 (finally!)
95 * changed tape recording to only record input, not programmed actions
98 * fixed totally broken (every 8th frame skipped) step-by-step recording
99 * fixed bug with requester not displayed when quick-loading interrupted
100 * added option "can fall into acid (with gravity)" for players
101 * fixed bug with player not falling when snapping down with gravity
104 * fixed bug which messed up key config when using keypad number keys
107 * fixed bug which allowed moving upwards even when gravity was active
108 * fixed bug with missing error handling when dumping levels or tapes
111 * added different colored editor graphics for Supaplex gravity tubes
114 * fixed bug that allowed solvable tapes for unsolvable levels
117 * use unlimited number of droppable elements when "count" set to zero
118 * added option to use step limit instead of time limit for level
121 * added player and change page as trigger for custom element change
124 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
127 * fixed bug with dark yamyam changing to acid when moving over acid
128 * fixed handling of levels with more than 999 seconds level time
129 (example: level 76 of "Denmine")
132 * "spring push bug" reintroduced as configurable element property
133 * fixed bug with missing properties for "mole"
134 * fixed bug that showed up when fixing the above "mole" properties bug
135 * added option "can move into acid" for all movable elements
136 * fixed graphical bug for elements moving into acid
137 * changed event handling to handle all pending events before going on
140 * fixed bug which caused all CE change pages to be ignored which had
141 the same change event, but used a different element side
142 (reported by Simon Forsberg)
144 * fixed bug which caused elements that can move and fall and that are
145 transported by a conveyor belt to continue moving into that direction
146 after leaving the conveyor belt, regardless of their own movement
147 type; only elements which can not move are transported now
148 (reported by Simon Forsberg)
150 * fixed bug which could cause an array overflow in RelocatePlayer()
151 (reported by Niko Böhm)
153 * changed Emerald Mine style "passable / over" elements to "protected"
154 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
156 * added new option to select from which side a "walkable/passable"
157 element can be entered
160 * added explosion and ignition delay for elements that can explode
163 * fixed bug which caused player not being protected against enemies
164 when a CE was "walkable / inside" and was not "indestructible"
165 * added "walkable/passable" fields to be "protected/unprotected"
166 against enemies, even if not accessible "inside" but "over/under"
169 * corrected move pattern to 32 bit and initial move direction to 8 bit
172 * added second custom element base configuration page
175 * added some special EMC mappings to Emerald Mine level loader
176 (also covering previously unknown element in level 0 of "Bondmine 8")
179 * added option to block last field when player is moving (for Supaplex)
180 * adjusted push delay of Supaplex elements
181 * removed delays for envelopes etc. when replaying with maximum speed
182 * fixed bug when dropping element on a field that just changed to empty
185 * fixed bug: infotrons can now smash yellow disks
186 * fixed bug: when gravity active, port above player can now be entered
187 * removed "one white dot" mouse pointer which irritated some people
190 * added "choice type" for group element selection
193 * fixed bug with initial invulnerability of non-yellow player
196 * added level loader for loading native Supaplex packed levels
197 (including multi-part levels like the "splvls99" levels)
200 * fixed bug which allowed creating emeralds by escaping explosions
203 * custom elements can change (limited) or leave (unlimited) elements
204 * finally added multiple matches using group elements
205 * added shortcut to dump brush (type ":DB" in editor) for use in forum
208 * added new start movement type "previous" for continued CE movement
209 * added new start movement type "random" for random CE movement start
212 * added new element "sokoban_field_player" needed for Sokoban levels
213 (thanks to Ed Booker for pointing this out!)
216 * added elements that can be digged or left behind by custom elements
219 * added group elements for multiple matches and random element creation
222 * fixed some graphical errors displayed in old levels
225 * fixed wrong double speed movement after passing closing gates
228 * added level loader for loading native Emerald Mine levels
231 * changes for "shooting" style CE movement
234 * Happy New Year! ;-)
237 * changed default snap/drop keys from left/right Shift to Control keys
240 * fixed bug with dead player getting reanimated from custom element
243 * fixed bug with wrong penguin graphics (when entering exit)
246 * fixed bug with wrong "Murphy" graphics (when digging etc.)
249 * version number set to 3.0.9
252 * version 3.0.8 released
255 * added function checked_free()
258 * fixed bug with double nut cracking sound
259 (by eliminating "default element action sound" assignment in init.c)
262 * fixed crash when no music info files are available
265 * fixed boring and sleeping sounds
268 * added "maze runner" and "maze hunter" movement types
269 * added extended collision conditions for custom elements
272 * added warnings for undefined token values in artwork config files
275 * added menu entry for level set information to the info screen
278 * fixed bug with wrong default impact sound for colored emeralds
281 * added several sub-screens for the info screen
282 * menu text now also clickable (not only blue/red sphere left of it)
285 * added configurable "bored" and "sleeping" animations for the player
286 * added "awakening" sound for player when waking up after sleeping
289 * added "copy" and "exchange" functions for custom elements to editor
292 * added configurable element animations for info screen
295 * added configurable music credits for info screen
298 * finally fixed tape recording when player is created from CE change
301 * added "editorsetup.conf" for editor element list configuration
304 * added "musicinfo.conf" for menu and level music configuration
307 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
308 (that only showed up on Linux, but not on Windows systems)
311 * fixed turning movement of butterflies and fireflies (no frame reset)
312 * enhanced sniksnak turning movement (two steps instead of only one)
315 * version number set to 3.0.8
318 * version 3.0.7 released
321 * fixed reset of player animation frame when, for example,
322 walking, digging or collecting share the same animation
323 * fixed CE with "deadly when touching" exploding when touching amoeba
326 * fixed tape recording when player is created from CE element change
329 * introduced "turning..." action graphic for elements with move delay
330 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
331 * added turning animations for bug, spaceship and sniksnak
334 * prevent "extended" changed elements from delay change in same frame
337 * fixed bug when pushing element that can move away to the side
338 (like pushing falling elements, but now with moving elements)
341 * finally fixed serious bug in code for delayed element pushing (again)
344 * unavailable setup options now marked as "n/a" instead of "off"
345 * new boolean directive "latest_engine" for "levelinfo.conf": when set
346 to "true", levels are always played with the latest game engine,
347 which is desired for levels that are imported from other games; all
348 other levels are played with the engine version stored in level file
349 (which is normally the engine version the level was created with)
352 * fixed serious bug in code for delayed element pushing
353 * fixed little bug in animation frame selection for pushed elements
354 * speed-up of reading config file for verbose output
357 * added configuration option for opening and closing Supaplex exit
358 * added configuration option for moving up/down animation for Murphy
359 * fixed incorrectly displayed animation for attacking dragon
360 * fixed bug with not setting initial gravity for each new game
361 * fixed bug with teleportation of player by custom element change
362 * fixed bug with player not getting smashed by rock sometimes
365 * version number set to 3.0.7
368 * version 3.0.6 released
371 * added support for MP3 music for SDL version through SMPEG library
374 * fixed bug when initializing font graphic structure
375 * fixed bug with animation mode "pingpong" when using only 1 frame
376 * fixed bug with extended change target introduced in 3.0.5
377 * fixed bug where passing over moving element doubles player speed
378 * fixed bug with elements continuing to move into push direction
379 * fixed bug with duplicated player when dropping bomb with shield on
380 * added "switching" event for custom elements ("pressing" only once)
381 * fixed switching bug (resetting flag when not switching but not idle)
384 * fixed element tokens for certain file elements with ".active" etc.
387 * version number set to 3.0.6
390 * version 3.0.5 released
393 * now four envelope elements available
394 * font, background, animation and sound for envelope now configurable
395 * main menu doors opening/closing animation type now configurable
398 * active/inactive sides configurable for custom element changes
399 * new movement type "move when pushed" available for custom elements
402 * fixed bug in multiple config pages loader code that caused crashes
405 * enhanced (remaining low-resolution) Supaplex graphics
408 * version number set to 3.0.5
411 * version 3.0.4 released
413 2003-09-12 src/tools.c
414 * fixed bug in custom definition of crumbled element graphics
416 2003-09-11 src/files.c
417 * fixed bug in multiple config pages code that caused crashes
420 * version number set to 3.0.4
423 * version 3.0.3 released
426 * added music to Supaplex classic level set
428 2003-09-07 src/libgame/misc.c
429 * added support for loading various music formats through SDL_mixer
431 2003-09-06 (various source files)
432 * fixed several nasty bugs that may have caused crashes on some systems
433 * added envelope content which gets displayed when collecting envelope
434 * added multiple change event pages for custom elements
436 2003-08-24 src/game.c
437 * fixed problem with player animation when snapping and moving
439 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
440 * fixed problem with flickering when drawing toon animations
442 2003-08-23 src/libgame/sdl.c
443 * fixed problem with setting mouse cursor in SDL version in fullscreen
445 2003-08-23 src/game.c
446 * fixed bug (missing array boundary check) which could crash the game
449 * version number set to 3.0.3
452 * version 3.0.2 released
454 2003-08-21 src/game.c
455 * fixed bug with creating inaccessible elements at player position
457 2003-08-20 src/init.c
458 * fixed bug with not finding current level artwork directory
460 2003-08-20 src/files.c
461 * fixed bug with choosing wrong engine version when playing tapes
462 * fixed bug with messing up custom element properties in 3.0.0 levels
465 * version number set to 3.0.2
468 * version 3.0.1 released
470 2003-08-17 (no source files affected)
471 * changed all "classic" PCX image files with 16 colors or less to
472 256 color (8 bit) storage format, because the Allegro game library
473 cannot handle PCX files with less than 256 colors (contributed
474 graphics are not affected and might look wrong in the DOS version)
476 2003-08-16 src/init.c
477 * fixed bug which (for example) crashed the level editor when defining
478 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
479 (only set to default) -- invalid graphics now set to default graphic
481 2003-08-16 src/init.c
482 * fixed graphical bug of player digging/collecting/snapping element
483 when no corresponding graphic/animation is defined for this action,
484 resulting in player being drawn as EL_EMPTY (which should only be
485 done to elements being collected, but not to the player)
487 2003-08-16 src/game.c
488 * fixed small graphical bug of player not totally moving into exit
490 2003-08-16 src/libgame/setup.c
491 * fixed bug with wrong MS-DOS 8.3 filename conversion
493 2003-08-16 src/tools.c
494 * fixed bug with invisible mouse cursor when pressing ESC while playing
496 2003-08-16 (various source files)
497 * added another 128 custom elements (disabled in editor by default)
499 2003-08-16 src/editor.c
500 * fixed NULL string bug causing Solaris to crash in sprintf()
502 2003-08-16 src/screen.c
503 * fixed drawing over scrollbar on level selection with custom fonts
505 2003-08-15 src/game.c
506 * cleanup of simple sounds / loop sounds / music settings
508 2003-08-08 (various source files)
509 * added custom element property for dropping collected elements
511 2003-08-08 src/conf_gfx.c
512 * fixed bug with missing graphic for active red disk bomb
514 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
515 * extended variable "level.gravity" to "level.initial_gravity" and
516 "game.current_gravity" to prevent level setting from being changed
517 by playing the level (keeping the runtime value after playing)
519 * fixed graphics bug when digging element that has 'crumbled' graphic
520 definition, but not 'diggable' graphic definition
523 * version number set to 3.0.1
526 * version 3.0.0 released
529 * various bug fixes; among others:
530 - fixed bug with pushing spring over empty space
531 - fixed bug with leaving tube while placing dynamite
532 - fixed bug with explosion of smashed penguins
533 - allow Murphy player graphic in levels with non-Supaplex elements
537 * I have forgotten to document changes for some time
540 * pre-release version 2.2.0rc1 released
543 * version number set to 2.1.2
546 * version 2.1.1 released
549 * version number set to 2.1.1
552 * version 2.1.0 released
555 * version number set to 2.1.0
557 2002-04-03 to 2002-05-19 (various source files)
558 * graphics, sounds and music now fully configurable
559 * bug fixed that prevented walking through tubes when gravity on
561 2002-04-02 src/events.c, src/editor.c
562 * Make Escape key less aggressive when playing or when editing level.
563 This can be configured as an option in the setup menu. (Default is
564 "less aggressive" which means "ask user if something can be lost"
565 when pressing the Escape key.)
567 2002-04-02 src/screen.c
568 * Added "graphics setup" screen.
570 2002-04-01 src/screen.c
571 * Changed "choose level" setup screen stuff to be more generic (to
572 make it easier to add more "choose from generic tree" setup screens).
574 2002-04-01 src/config.c, src/timestamp.h
575 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
576 automatically gets created by "src/Makefile" and contains an actual
577 compile-time timestamp to identify development versions of the game).
579 2002-03-31 src/tape.c, src/events.c
580 * Added quick game/tape save/load functions to tape stuff which can be
581 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
582 loads previously recorded tape and directly goes into recording mode
583 from the end of the tape (therefore appending to the tape).
585 2002-03-31 src/tape.c
586 * Added "index mark" function to tape recorder. When playing or
587 recording, "eject" button changes to "index" button. Setting index
588 mark is not yet implemented, but pressing index button when playing
589 allows very quick advancing to end of tape (when normal playing),
590 very fast forward mode (when playing with normal fast forward) or
591 very fast reaching of "pause before end of tape" (when playing with
592 "pause before end" playing mode).
594 2002-03-30 src/cartoons.c
595 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
597 2002-03-29 src/screen.c
598 * Changed setup screen stuff to be more generic (to make it easier
599 to add more setup screens).
601 2002-03-23 src/main.c, src/main.h
602 * Various changes due to the introduction of the new libgame files
603 "setup.c" and "joystick.c".
605 2002-03-23 src/files.c
606 * Generic parts of "src/files.c" (mainly setup and level directory
607 stuff) moved to new libgame file "src/libgame/setup.c".
609 2002-03-23 src/joystick.c
610 * File "src/joystick.c" moved to libgame source tree, with
611 correspondig changes.
613 2002-03-22 src/screens.c
614 * "HandleChooseLevel()": Another bug in level series navigation fixed.
615 (Wrong level series information displayed when entering main group.)
617 2002-03-22 src/editor.c
618 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
620 2002-03-22 src/editor.c
621 * Changed behaviour of "Escape" key in level editor to be more
622 intuitive: When in "Element Properties" or "Level Info" mode,
623 return to "Drawing Mode" instead of leaving the level editor.
625 2002-03-21 src/game.c, src/editor.c, src/files.c
626 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
627 gems (emeralds, diamonds, ...) slipping down from normal wall,
628 steel wall and growing wall (as in E.M.C. style levels). Although
629 the behaviour of contributed and private levels wasn't changed (due
630 to the use of "level.game_version"; see previous entry), editing
631 those levels will (of course) change the behaviour accordingly.
633 This change seems a bit too hard after thinking about it, because
634 the EM style behaviour is not the "expected" behaviour (gems would
635 normally only slip down from "rounded" walls). Therefore this was
636 now changed to an element property for gem style elements, with the
637 default setting "off" (which means: no special EM style behaviour).
638 To fix older converted levels, this flag is set to "on" for pre-2.0
639 levels that are neither contributed nor private levels.
641 2002-03-20 src/files.h
642 * Corrected settings for "level.game_version" depending of level type.
643 (Contributed and private levels always get played with game engine
644 version they were created with, while converted levels always get
645 played with the most recent version of the game engine, to let new
646 corrections of the emulation behaviour take effect.)
648 2002-03-20 src/main.h
649 * Added "#include <time.h>". This seems to be needed by "tape.c" for
650 compiling the SDL version on some systems.
651 Thanks to the several people who pointed this out.
654 * Version number set to 2.0.2.
657 * Version 2.0.1 released.
659 2002-03-18 src/screens.c
660 * "HandleChooseLevel()": Small bug in level series navigation fixed.
662 2002-03-18 src/files.c [src/libgame/misc.c]
663 * Moved some common functions from src/files.c to src/libgame/misc.c.
665 2002-03-18 src/files.c [src/libgame/misc.c]
666 * Changed permissions for new directories and saved files (especially
667 score files) according to suggestions of Debian users and mantainers.
668 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
670 2002-03-17 src/files.c
671 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
672 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
673 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
674 for levels and "TAPE" for tapes). Old "cookie" style format is
675 still supported for reading. New level and tape files are written
678 * New IFF chunk "VERS" contains version numbers for file and game
679 (where "game version" is the version of the program that wrote the
680 file, and "file version" is a version number to distinguish files
681 with different format, for example after adding new features).
683 2002-03-15 src/screen.c
684 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
685 (Before, you heard a mixture of the in-game music and the
688 2002-03-14 src/events.c
689 * Function "DumpTape()" (files.c) now available by pressing 't' from
690 main menu (when in DEBUG mode).
692 2002-03-14 src/game.c
693 * "GameWon()": When game was won playing a tape, now there is no delay
694 raising the score and no corresponding sound is played.
696 2002-03-14 src/files.c
697 * Changed "LoadTape()" for real chunk support and also adjusted
698 "SaveTape()" accordingly.
700 2002-03-14 src/game.c, src/tape.c, src/files.c
701 * Important changes to tape format: The old tape format stored all
702 actions with a real effect with a corresponding delay between the
703 stored actions. This had some major disadvantages (for example,
704 push delays had to be ignored, pressing a button for some seconds
705 mutated to several single button presses because of the non-action
706 delays between two action frames etc.). The new tape format just
707 stupidly records all device actions and replays them later. I really
708 don't know why I haven't solved it that way before?! Old-style tapes
709 (with tape file version less than 2.0) get converted to the new
710 format on-the-fly when loading and can therefore still be played;
711 only some minor parts of the old-style tape handling code was needed.
712 (A perfect conversion is not possible, because there is information
713 missing about the device actions between two action frames.)
715 2002-03-14 src/files.c
716 * New function "DumpTape()" to dump the contents of the current tape
717 in a human readable format.
719 2002-03-14 src/game.c
720 * Small tape bug fixed: When automatically advancing to next level
721 after a game was won, the tape from the previous level still was
722 loaded as a tape for the new level.
724 2002-03-14 src/tape.c
725 * Small graphical bug fixed: When pressing ""Record" or "Play" on
726 tape, cartoons did not get completely removed because
727 StopAnimation() was not called.
729 2002-03-13 src/files.c
730 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
731 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
732 size even when using 16-bit elements). Added new chunk "CNT2" for
733 16-bit amoeba content (previously written in 8-bit field in "HEAD"
734 chunk even when content was 16-bit element). "CNT2" should now be
735 able to store content for arbitrary elements (up to eight blocks of
736 3 x 3 element arrays). All "CNT2" elements will always be stored as
737 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
739 2002-03-13 src/files.c
740 * Changed "LoadLevel()" for real chunk support.
742 2002-03-12 src/game.c
743 * Fixed problem (introduced after 2.0.0 release) with penguins
744 not getting killed by enemies
746 2002-02-24 src/game.c, src/main.h
747 * Added "player->is_moving"; now "player->last_move_dir" does
748 not contain any information if the player is just moving at
750 Before, "player->last_move_dir" was misused for this purpose
751 for the robot stuff (robots don't kill players when they are
752 moving). But setting "player->last_move_dir" to MV_NO_MOVING
753 broke tapes when walking through pipes!
754 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
755 in a continuous movement. This fact is ignored for friends and