2 * added "gravity on" and "gravity off" ports for Supaplex compatibility
3 * corrected original Supaplex level loading code to use these new ports
6 * fixed bug with missing initialization of "modified" flag for GEs
9 * fixed bug that caused endless recursion loop when relocating player
10 * fixed tape recorder bug in "step mode" when using "pause before end"
11 * fixed tape recorder bug when changing from "warp forward" mode
14 * fixed bug with "when touching" for pushed elements at last position
17 * fixed bug that caused two activated toolbox buttons in level editor
18 * fixed bug with exploding dynabomb under player due to other explosion
21 * fixed bug with creating walkable custom element under player (again)
22 * fixed bug with not copying explosion type when copying CEs in editor
23 * fixed graphical bug when drawing player in setup menu (input devices)
24 * fixed graphical bug when the player is pushing an accessible element
25 * fixed bug with classic switchable elements triggering CE changes
26 * fixed bug with entering/leaving walkable element in RelocatePlayer()
27 * fixed crash bug when CE leaves behind the trigger player element
30 * fixed bug with broken tubes after placing/exploding dynamite in them
31 * fixed bug with exploding dynamite under player due to other explosion
32 * fixed bug with not resetting push delay under certain circumstances
35 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
36 * added network multiplayer code for Windows (thanks to Niko Böhm)
39 * added option "reachable despite gravity" for gravity movement
40 * changed gravity movement of most classic walkable and passable
41 elements back to "not reachable" (for compatibility reasons)
44 * fixed (removed) "indestructible" / "can explode" dependency in editor
45 * fixed (removed) "accessible inside" / "protected" dependency
46 * fixed (removed) "step mode" / "shield time" dependency
49 * fixed dynabombs exploding now into anything diggable
50 * fixed Supaplex style gravity movement into buggy base now impossible
51 * added pressing key "space" as valid action to select menu options
54 * added "replace when walkable" to relocate player to walkable element
55 * added "enter"/"leave" event for elements affected by relocation
56 * fixed "direct"/"indirect" change order also for "when change" event
57 * fixed graphical bug when pushing things from elements walkable inside
60 * fixed graphic bug when player is snapping while moving in old levels
61 * fixed bug when a moving custom element leaves a player element behind
62 * fixed bug with mole not disappearing when moving into acid pool
63 * fixed bug with incomplete path setting when using "--basepath" option
64 * moving CE can now leave walkable elements behind under the player
65 * when relocating, player can be set on walkable element now
66 * fixed another gravity movement bug
69 * uploaded pre-release (test) version 3.1.0-2 binary and source code
72 * added "collectible" and "removable" to extended replacement types
73 (where "removable" replaces "diggable" and "collectible" elements)
74 * added "collectible & throwable" (to throw element to the next field)
75 * fixed bug with CEs digging elements that are just about to explode
76 * changed mouse cursor now always being visible when game is paused
79 * added possibility to push/press accessible elements from a side that
81 * fixed bug with not setting actual date when appending to tape
84 * fixed bug with incorrectly initialized custom element editor graphics
87 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
88 - number of levels corrected from 18 to 17 in "levelinfo.conf"
91 * fixed bug with destroyed robot wheel still attracting robots forever
92 * fixed bug with time gate switch deactivating after robot wheel time
93 (while the time gate itself is not affected by this misbehaviour)
94 * changed behaviour of BD style amoeba to always get blocked by player
95 (before it was different when there were non-BD elements in level)
96 * fixed bug with player destroying indestructable elements with shield
99 * added option to make growing elements grow into anything diggable
100 (for the various amoeba types, biomaze and "game of life")
103 * fixed bug with movable elements not moving after left behind by CEs
104 * changed gravity movement to anything diggable, not only sand/base
105 * optionally allowing passing to walkable element, not only empty space
106 * added option "can pass to walkable element" for players
107 * finally fixed gravity movement (hopefully)
110 * fixed bug with movable elements not moving anymore after falling down
113 * fixed another bug with custom elements digging and leaving elements
114 * fixed bug with "along left/right side" and automatic start direction
115 * trigger elements now also displayed when "more custom" deactivated
116 * fixed bug with clipboard element initialized when loading new level
117 * added option "drop delay" to set delay before dropping next element
120 * uploaded pre-release (test) version 3.1.0-1 binary and source code
123 * added copy and paste functions for custom change pages
124 * enhanced graphical display and functionality of tape recorder
125 * fixed bug with custom elements digging and leaving elements
128 * added move speed faster than "very fast" for custom elements
129 * fixed bug with 3+3 style explosions and missing border content
130 * fixed little bug when copying custom elements in the editor
131 * enhanced custom element changes by more side trigger actions
134 * added option "no scrolling when relocating" for instant teleporting
135 * uploaded pre-release (test) version 3.1.0-0 binary and source code
138 * added trigger element and trigger player to use as target elements
139 * added copy and paste functions for custom and group elements
142 * fixed graphical bug when displaying explosion animations
143 * fixed bug when appending to tapes, resulting in broken tapes
144 * re-recorded a few tapes broken by fixing gravity checking bug
147 * "can move into acid" property now for all elements independently
148 * "can fall into acid" property for player stored in same bitfield now
149 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
150 * version number set to 3.1.0 (finally!)
153 * changed tape recording to only record input, not programmed actions
156 * fixed totally broken (every 8th frame skipped) step-by-step recording
157 * fixed bug with requester not displayed when quick-loading interrupted
158 * added option "can fall into acid (with gravity)" for players
159 * fixed bug with player not falling when snapping down with gravity
162 * fixed bug which messed up key config when using keypad number keys
165 * fixed bug which allowed moving upwards even when gravity was active
166 * fixed bug with missing error handling when dumping levels or tapes
169 * added different colored editor graphics for Supaplex gravity tubes
172 * fixed bug that allowed solvable tapes for unsolvable levels
175 * use unlimited number of droppable elements when "count" set to zero
176 * added option to use step limit instead of time limit for level
179 * added player and change page as trigger for custom element change
182 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
185 * fixed bug with dark yamyam changing to acid when moving over acid
186 * fixed handling of levels with more than 999 seconds level time
187 (example: level 76 of "Denmine")
190 * "spring push bug" reintroduced as configurable element property
191 * fixed bug with missing properties for "mole"
192 * fixed bug that showed up when fixing the above "mole" properties bug
193 * added option "can move into acid" for all movable elements
194 * fixed graphical bug for elements moving into acid
195 * changed event handling to handle all pending events before going on
198 * fixed bug which caused all CE change pages to be ignored which had
199 the same change event, but used a different element side
200 (reported by Simon Forsberg)
202 * fixed bug which caused elements that can move and fall and that are
203 transported by a conveyor belt to continue moving into that direction
204 after leaving the conveyor belt, regardless of their own movement
205 type; only elements which can not move are transported now
206 (reported by Simon Forsberg)
208 * fixed bug which could cause an array overflow in RelocatePlayer()
209 (reported by Niko Böhm)
211 * changed Emerald Mine style "passable / over" elements to "protected"
212 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
214 * added new option to select from which side a "walkable/passable"
215 element can be entered
218 * added explosion and ignition delay for elements that can explode
221 * fixed bug which caused player not being protected against enemies
222 when a CE was "walkable / inside" and was not "indestructible"
223 * added "walkable/passable" fields to be "protected/unprotected"
224 against enemies, even if not accessible "inside" but "over/under"
227 * corrected move pattern to 32 bit and initial move direction to 8 bit
230 * added second custom element base configuration page
233 * added some special EMC mappings to Emerald Mine level loader
234 (also covering previously unknown element in level 0 of "Bondmine 8")
237 * added option to block last field when player is moving (for Supaplex)
238 * adjusted push delay of Supaplex elements
239 * removed delays for envelopes etc. when replaying with maximum speed
240 * fixed bug when dropping element on a field that just changed to empty
243 * fixed bug: infotrons can now smash yellow disks
244 * fixed bug: when gravity active, port above player can now be entered
245 * removed "one white dot" mouse pointer which irritated some people
248 * added "choice type" for group element selection
251 * fixed bug with initial invulnerability of non-yellow player
254 * added level loader for loading native Supaplex packed levels
255 (including multi-part levels like the "splvls99" levels)
258 * fixed bug which allowed creating emeralds by escaping explosions
261 * custom elements can change (limited) or leave (unlimited) elements
262 * finally added multiple matches using group elements
263 * added shortcut to dump brush (type ":DB" in editor) for use in forum
266 * added new start movement type "previous" for continued CE movement
267 * added new start movement type "random" for random CE movement start
270 * added new element "sokoban_field_player" needed for Sokoban levels
271 (thanks to Ed Booker for pointing this out!)
274 * added elements that can be digged or left behind by custom elements
277 * added group elements for multiple matches and random element creation
280 * fixed some graphical errors displayed in old levels
283 * fixed wrong double speed movement after passing closing gates
286 * added level loader for loading native Emerald Mine levels
289 * changes for "shooting" style CE movement
292 * Happy New Year! ;-)
295 * changed default snap/drop keys from left/right Shift to Control keys
298 * fixed bug with dead player getting reanimated from custom element
301 * fixed bug with wrong penguin graphics (when entering exit)
304 * fixed bug with wrong "Murphy" graphics (when digging etc.)
307 * version number set to 3.0.9
310 * version 3.0.8 released
313 * added function checked_free()
316 * fixed bug with double nut cracking sound
317 (by eliminating "default element action sound" assignment in init.c)
320 * fixed crash when no music info files are available
323 * fixed boring and sleeping sounds
326 * added "maze runner" and "maze hunter" movement types
327 * added extended collision conditions for custom elements
330 * added warnings for undefined token values in artwork config files
333 * added menu entry for level set information to the info screen
336 * fixed bug with wrong default impact sound for colored emeralds
339 * added several sub-screens for the info screen
340 * menu text now also clickable (not only blue/red sphere left of it)
343 * added configurable "bored" and "sleeping" animations for the player
344 * added "awakening" sound for player when waking up after sleeping
347 * added "copy" and "exchange" functions for custom elements to editor
350 * added configurable element animations for info screen
353 * added configurable music credits for info screen
356 * finally fixed tape recording when player is created from CE change
359 * added "editorsetup.conf" for editor element list configuration
362 * added "musicinfo.conf" for menu and level music configuration
365 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
366 (that only showed up on Linux, but not on Windows systems)
369 * fixed turning movement of butterflies and fireflies (no frame reset)
370 * enhanced sniksnak turning movement (two steps instead of only one)
373 * version number set to 3.0.8
376 * version 3.0.7 released
379 * fixed reset of player animation frame when, for example,
380 walking, digging or collecting share the same animation
381 * fixed CE with "deadly when touching" exploding when touching amoeba
384 * fixed tape recording when player is created from CE element change
387 * introduced "turning..." action graphic for elements with move delay
388 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
389 * added turning animations for bug, spaceship and sniksnak
392 * prevent "extended" changed elements from delay change in same frame
395 * fixed bug when pushing element that can move away to the side
396 (like pushing falling elements, but now with moving elements)
399 * finally fixed serious bug in code for delayed element pushing (again)
402 * unavailable setup options now marked as "n/a" instead of "off"
403 * new boolean directive "latest_engine" for "levelinfo.conf": when set
404 to "true", levels are always played with the latest game engine,
405 which is desired for levels that are imported from other games; all
406 other levels are played with the engine version stored in level file
407 (which is normally the engine version the level was created with)
410 * fixed serious bug in code for delayed element pushing
411 * fixed little bug in animation frame selection for pushed elements
412 * speed-up of reading config file for verbose output
415 * added configuration option for opening and closing Supaplex exit
416 * added configuration option for moving up/down animation for Murphy
417 * fixed incorrectly displayed animation for attacking dragon
418 * fixed bug with not setting initial gravity for each new game
419 * fixed bug with teleportation of player by custom element change
420 * fixed bug with player not getting smashed by rock sometimes
423 * version number set to 3.0.7
426 * version 3.0.6 released
429 * added support for MP3 music for SDL version through SMPEG library
432 * fixed bug when initializing font graphic structure
433 * fixed bug with animation mode "pingpong" when using only 1 frame
434 * fixed bug with extended change target introduced in 3.0.5
435 * fixed bug where passing over moving element doubles player speed
436 * fixed bug with elements continuing to move into push direction
437 * fixed bug with duplicated player when dropping bomb with shield on
438 * added "switching" event for custom elements ("pressing" only once)
439 * fixed switching bug (resetting flag when not switching but not idle)
442 * fixed element tokens for certain file elements with ".active" etc.
445 * version number set to 3.0.6
448 * version 3.0.5 released
451 * now four envelope elements available
452 * font, background, animation and sound for envelope now configurable
453 * main menu doors opening/closing animation type now configurable
456 * active/inactive sides configurable for custom element changes
457 * new movement type "move when pushed" available for custom elements
460 * fixed bug in multiple config pages loader code that caused crashes
463 * enhanced (remaining low-resolution) Supaplex graphics
466 * version number set to 3.0.5
469 * version 3.0.4 released
471 2003-09-12 src/tools.c
472 * fixed bug in custom definition of crumbled element graphics
474 2003-09-11 src/files.c
475 * fixed bug in multiple config pages code that caused crashes
478 * version number set to 3.0.4
481 * version 3.0.3 released
484 * added music to Supaplex classic level set
486 2003-09-07 src/libgame/misc.c
487 * added support for loading various music formats through SDL_mixer
489 2003-09-06 (various source files)
490 * fixed several nasty bugs that may have caused crashes on some systems
491 * added envelope content which gets displayed when collecting envelope
492 * added multiple change event pages for custom elements
494 2003-08-24 src/game.c
495 * fixed problem with player animation when snapping and moving
497 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
498 * fixed problem with flickering when drawing toon animations
500 2003-08-23 src/libgame/sdl.c
501 * fixed problem with setting mouse cursor in SDL version in fullscreen
503 2003-08-23 src/game.c
504 * fixed bug (missing array boundary check) which could crash the game
507 * version number set to 3.0.3
510 * version 3.0.2 released
512 2003-08-21 src/game.c
513 * fixed bug with creating inaccessible elements at player position
515 2003-08-20 src/init.c
516 * fixed bug with not finding current level artwork directory
518 2003-08-20 src/files.c
519 * fixed bug with choosing wrong engine version when playing tapes
520 * fixed bug with messing up custom element properties in 3.0.0 levels
523 * version number set to 3.0.2
526 * version 3.0.1 released
528 2003-08-17 (no source files affected)
529 * changed all "classic" PCX image files with 16 colors or less to
530 256 color (8 bit) storage format, because the Allegro game library
531 cannot handle PCX files with less than 256 colors (contributed
532 graphics are not affected and might look wrong in the DOS version)
534 2003-08-16 src/init.c
535 * fixed bug which (for example) crashed the level editor when defining
536 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
537 (only set to default) -- invalid graphics now set to default graphic
539 2003-08-16 src/init.c
540 * fixed graphical bug of player digging/collecting/snapping element
541 when no corresponding graphic/animation is defined for this action,
542 resulting in player being drawn as EL_EMPTY (which should only be
543 done to elements being collected, but not to the player)
545 2003-08-16 src/game.c
546 * fixed small graphical bug of player not totally moving into exit
548 2003-08-16 src/libgame/setup.c
549 * fixed bug with wrong MS-DOS 8.3 filename conversion
551 2003-08-16 src/tools.c
552 * fixed bug with invisible mouse cursor when pressing ESC while playing
554 2003-08-16 (various source files)
555 * added another 128 custom elements (disabled in editor by default)
557 2003-08-16 src/editor.c
558 * fixed NULL string bug causing Solaris to crash in sprintf()
560 2003-08-16 src/screen.c
561 * fixed drawing over scrollbar on level selection with custom fonts
563 2003-08-15 src/game.c
564 * cleanup of simple sounds / loop sounds / music settings
566 2003-08-08 (various source files)
567 * added custom element property for dropping collected elements
569 2003-08-08 src/conf_gfx.c
570 * fixed bug with missing graphic for active red disk bomb
572 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
573 * extended variable "level.gravity" to "level.initial_gravity" and
574 "game.current_gravity" to prevent level setting from being changed
575 by playing the level (keeping the runtime value after playing)
577 * fixed graphics bug when digging element that has 'crumbled' graphic
578 definition, but not 'diggable' graphic definition
581 * version number set to 3.0.1
584 * version 3.0.0 released
587 * various bug fixes; among others:
588 - fixed bug with pushing spring over empty space
589 - fixed bug with leaving tube while placing dynamite
590 - fixed bug with explosion of smashed penguins
591 - allow Murphy player graphic in levels with non-Supaplex elements
595 * I have forgotten to document changes for some time
598 * pre-release version 2.2.0rc1 released
601 * version number set to 2.1.2
604 * version 2.1.1 released
607 * version number set to 2.1.1
610 * version 2.1.0 released
613 * version number set to 2.1.0
615 2002-04-03 to 2002-05-19 (various source files)
616 * graphics, sounds and music now fully configurable
617 * bug fixed that prevented walking through tubes when gravity on
619 2002-04-02 src/events.c, src/editor.c
620 * Make Escape key less aggressive when playing or when editing level.
621 This can be configured as an option in the setup menu. (Default is
622 "less aggressive" which means "ask user if something can be lost"
623 when pressing the Escape key.)
625 2002-04-02 src/screen.c
626 * Added "graphics setup" screen.
628 2002-04-01 src/screen.c
629 * Changed "choose level" setup screen stuff to be more generic (to
630 make it easier to add more "choose from generic tree" setup screens).
632 2002-04-01 src/config.c, src/timestamp.h
633 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
634 automatically gets created by "src/Makefile" and contains an actual
635 compile-time timestamp to identify development versions of the game).
637 2002-03-31 src/tape.c, src/events.c
638 * Added quick game/tape save/load functions to tape stuff which can be
639 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
640 loads previously recorded tape and directly goes into recording mode
641 from the end of the tape (therefore appending to the tape).
643 2002-03-31 src/tape.c
644 * Added "index mark" function to tape recorder. When playing or
645 recording, "eject" button changes to "index" button. Setting index
646 mark is not yet implemented, but pressing index button when playing
647 allows very quick advancing to end of tape (when normal playing),
648 very fast forward mode (when playing with normal fast forward) or
649 very fast reaching of "pause before end of tape" (when playing with
650 "pause before end" playing mode).
652 2002-03-30 src/cartoons.c
653 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
655 2002-03-29 src/screen.c
656 * Changed setup screen stuff to be more generic (to make it easier
657 to add more setup screens).
659 2002-03-23 src/main.c, src/main.h
660 * Various changes due to the introduction of the new libgame files
661 "setup.c" and "joystick.c".
663 2002-03-23 src/files.c
664 * Generic parts of "src/files.c" (mainly setup and level directory
665 stuff) moved to new libgame file "src/libgame/setup.c".
667 2002-03-23 src/joystick.c
668 * File "src/joystick.c" moved to libgame source tree, with
669 correspondig changes.
671 2002-03-22 src/screens.c
672 * "HandleChooseLevel()": Another bug in level series navigation fixed.
673 (Wrong level series information displayed when entering main group.)
675 2002-03-22 src/editor.c
676 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
678 2002-03-22 src/editor.c
679 * Changed behaviour of "Escape" key in level editor to be more
680 intuitive: When in "Element Properties" or "Level Info" mode,
681 return to "Drawing Mode" instead of leaving the level editor.
683 2002-03-21 src/game.c, src/editor.c, src/files.c
684 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
685 gems (emeralds, diamonds, ...) slipping down from normal wall,
686 steel wall and growing wall (as in E.M.C. style levels). Although
687 the behaviour of contributed and private levels wasn't changed (due
688 to the use of "level.game_version"; see previous entry), editing
689 those levels will (of course) change the behaviour accordingly.
691 This change seems a bit too hard after thinking about it, because
692 the EM style behaviour is not the "expected" behaviour (gems would
693 normally only slip down from "rounded" walls). Therefore this was
694 now changed to an element property for gem style elements, with the
695 default setting "off" (which means: no special EM style behaviour).
696 To fix older converted levels, this flag is set to "on" for pre-2.0
697 levels that are neither contributed nor private levels.
699 2002-03-20 src/files.h
700 * Corrected settings for "level.game_version" depending of level type.
701 (Contributed and private levels always get played with game engine
702 version they were created with, while converted levels always get
703 played with the most recent version of the game engine, to let new
704 corrections of the emulation behaviour take effect.)
706 2002-03-20 src/main.h
707 * Added "#include <time.h>". This seems to be needed by "tape.c" for
708 compiling the SDL version on some systems.
709 Thanks to the several people who pointed this out.
712 * Version number set to 2.0.2.
715 * Version 2.0.1 released.
717 2002-03-18 src/screens.c
718 * "HandleChooseLevel()": Small bug in level series navigation fixed.
720 2002-03-18 src/files.c [src/libgame/misc.c]
721 * Moved some common functions from src/files.c to src/libgame/misc.c.
723 2002-03-18 src/files.c [src/libgame/misc.c]
724 * Changed permissions for new directories and saved files (especially
725 score files) according to suggestions of Debian users and mantainers.
726 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
728 2002-03-17 src/files.c
729 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
730 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
731 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
732 for levels and "TAPE" for tapes). Old "cookie" style format is
733 still supported for reading. New level and tape files are written
736 * New IFF chunk "VERS" contains version numbers for file and game
737 (where "game version" is the version of the program that wrote the
738 file, and "file version" is a version number to distinguish files
739 with different format, for example after adding new features).
741 2002-03-15 src/screen.c
742 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
743 (Before, you heard a mixture of the in-game music and the
746 2002-03-14 src/events.c
747 * Function "DumpTape()" (files.c) now available by pressing 't' from
748 main menu (when in DEBUG mode).
750 2002-03-14 src/game.c
751 * "GameWon()": When game was won playing a tape, now there is no delay
752 raising the score and no corresponding sound is played.
754 2002-03-14 src/files.c
755 * Changed "LoadTape()" for real chunk support and also adjusted
756 "SaveTape()" accordingly.
758 2002-03-14 src/game.c, src/tape.c, src/files.c
759 * Important changes to tape format: The old tape format stored all
760 actions with a real effect with a corresponding delay between the
761 stored actions. This had some major disadvantages (for example,
762 push delays had to be ignored, pressing a button for some seconds
763 mutated to several single button presses because of the non-action
764 delays between two action frames etc.). The new tape format just
765 stupidly records all device actions and replays them later. I really
766 don't know why I haven't solved it that way before?! Old-style tapes
767 (with tape file version less than 2.0) get converted to the new
768 format on-the-fly when loading and can therefore still be played;
769 only some minor parts of the old-style tape handling code was needed.
770 (A perfect conversion is not possible, because there is information
771 missing about the device actions between two action frames.)
773 2002-03-14 src/files.c
774 * New function "DumpTape()" to dump the contents of the current tape
775 in a human readable format.
777 2002-03-14 src/game.c
778 * Small tape bug fixed: When automatically advancing to next level
779 after a game was won, the tape from the previous level still was
780 loaded as a tape for the new level.
782 2002-03-14 src/tape.c
783 * Small graphical bug fixed: When pressing ""Record" or "Play" on
784 tape, cartoons did not get completely removed because
785 StopAnimation() was not called.
787 2002-03-13 src/files.c
788 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
789 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
790 size even when using 16-bit elements). Added new chunk "CNT2" for
791 16-bit amoeba content (previously written in 8-bit field in "HEAD"
792 chunk even when content was 16-bit element). "CNT2" should now be
793 able to store content for arbitrary elements (up to eight blocks of
794 3 x 3 element arrays). All "CNT2" elements will always be stored as
795 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
797 2002-03-13 src/files.c
798 * Changed "LoadLevel()" for real chunk support.
800 2002-03-12 src/game.c
801 * Fixed problem (introduced after 2.0.0 release) with penguins
802 not getting killed by enemies
804 2002-02-24 src/game.c, src/main.h
805 * Added "player->is_moving"; now "player->last_move_dir" does
806 not contain any information if the player is just moving at
808 Before, "player->last_move_dir" was misused for this purpose
809 for the robot stuff (robots don't kill players when they are
810 moving). But setting "player->last_move_dir" to MV_NO_MOVING
811 broke tapes when walking through pipes!
812 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
813 in a continuous movement. This fact is ignored for friends and