2 * added "collectible" and "removable" to extended replacement types
3 (where "removable" replaces "diggable" and "collectible" elements)
4 * added "collectible & throwable" (to throw element to the next field)
5 * fixed bug with CEs digging elements that are just about to explode
6 * changed mouse cursor now always being visible when game is paused
9 * added possibility to push/press accessible elements from a side that
11 * fixed bug with not setting actual date when appending to tape
14 * fixed bug with incorrectly initialized custom element editor graphics
17 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
18 - number of levels corrected from 18 to 17 in "levelinfo.conf"
21 * fixed bug with destroyed robot wheel still attracting robots forever
22 * fixed bug with time gate switch deactivating after robot wheel time
23 (while the time gate itself is not affected by this misbehaviour)
24 * changed behaviour of BD style amoeba to always get blocked by player
25 (before it was different when there were non-BD elements in level)
26 * fixed bug with player destroying indestructable elements with shield
29 * added option to make growing elements grow into anything diggable
30 (for the various amoeba types, biomaze and "game of life")
33 * fixed bug with movable elements not moving after left behind by CEs
34 * changed gravity movement to anything diggable, not only sand/base
35 * optionally allowing passing to walkable element, not only empty space
36 * added option "can pass to walkable element" for players
37 * finally fixed gravity movement (hopefully)
40 * fixed bug with movable elements not moving anymore after falling down
43 * fixed another bug with custom elements digging and leaving elements
44 * fixed bug with "along left/right side" and automatic start direction
45 * trigger elements now also displayed when "more custom" deactivated
46 * fixed bug with clipboard element initialized when loading new level
47 * added option "drop delay" to set delay before dropping next element
50 * uploaded pre-release (test) version 3.1.0-1 binary and source code
53 * added copy and paste functions for custom change pages
54 * enhanced graphical display and functionality of tape recorder
55 * fixed bug with custom elements digging and leaving elements
58 * added move speed faster than "very fast" for custom elements
59 * fixed bug with 3+3 style explosions and missing border content
60 * fixed little bug when copying custom elements in the editor
61 * enhanced custom element changes by more side trigger actions
64 * added option "no scrolling when relocating" for instant teleporting
65 * uploaded pre-release (test) version 3.1.0-0 binary and source code
68 * added trigger element and trigger player to use as target elements
69 * added copy and paste functions for custom and group elements
72 * fixed graphical bug when displaying explosion animations
73 * fixed bug when appending to tapes, resulting in broken tapes
74 * re-recorded a few tapes broken by fixing gravity checking bug
77 * "can move into acid" property now for all elements independently
78 * "can fall into acid" property for player stored in same bitfield now
79 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
80 * version number set to 3.1.0 (finally!)
83 * changed tape recording to only record input, not programmed actions
86 * fixed totally broken (every 8th frame skipped) step-by-step recording
87 * fixed bug with requester not displayed when quick-loading interrupted
88 * added option "can fall into acid (with gravity)" for players
89 * fixed bug with player not falling when snapping down with gravity
92 * fixed bug which messed up key config when using keypad number keys
95 * fixed bug which allowed moving upwards even when gravity was active
96 * fixed bug with missing error handling when dumping levels or tapes
99 * added different colored editor graphics for Supaplex gravity tubes
102 * fixed bug that allowed solvable tapes for unsolvable levels
105 * use unlimited number of droppable elements when "count" set to zero
106 * added option to use step limit instead of time limit for level
109 * added player and change page as trigger for custom element change
112 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
115 * fixed bug with dark yamyam changing to acid when moving over acid
116 * fixed handling of levels with more than 999 seconds level time
117 (example: level 76 of "Denmine")
120 * "spring push bug" reintroduced as configurable element property
121 * fixed bug with missing properties for "mole"
122 * fixed bug that showed up when fixing the above "mole" properties bug
123 * added option "can move into acid" for all movable elements
124 * fixed graphical bug for elements moving into acid
125 * changed event handling to handle all pending events before going on
128 * fixed bug which caused all CE change pages to be ignored which had
129 the same change event, but used a different element side
130 (reported by Simon Forsberg)
132 * fixed bug which caused elements that can move and fall and that are
133 transported by a conveyor belt to continue moving into that direction
134 after leaving the conveyor belt, regardless of their own movement
135 type; only elements which can not move are transported now
136 (reported by Simon Forsberg)
138 * fixed bug which could cause an array overflow in RelocatePlayer()
139 (reported by Niko Böhm)
141 * changed Emerald Mine style "passable / over" elements to "protected"
142 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
144 * added new option to select from which side a "walkable/passable"
145 element can be entered
148 * added explosion and ignition delay for elements that can explode
151 * fixed bug which caused player not being protected against enemies
152 when a CE was "walkable / inside" and was not "indestructible"
153 * added "walkable/passable" fields to be "protected/unprotected"
154 against enemies, even if not accessible "inside" but "over/under"
157 * corrected move pattern to 32 bit and initial move direction to 8 bit
160 * added second custom element base configuration page
163 * added some special EMC mappings to Emerald Mine level loader
164 (also covering previously unknown element in level 0 of "Bondmine 8")
167 * added option to block last field when player is moving (for Supaplex)
168 * adjusted push delay of Supaplex elements
169 * removed delays for envelopes etc. when replaying with maximum speed
170 * fixed bug when dropping element on a field that just changed to empty
173 * fixed bug: infotrons can now smash yellow disks
174 * fixed bug: when gravity active, port above player can now be entered
175 * removed "one white dot" mouse pointer which irritated some people
178 * added "choice type" for group element selection
181 * fixed bug with initial invulnerability of non-yellow player
184 * added level loader for loading native Supaplex packed levels
185 (including multi-part levels like the "splvls99" levels)
188 * fixed bug which allowed creating emeralds by escaping explosions
191 * custom elements can change (limited) or leave (unlimited) elements
192 * finally added multiple matches using group elements
193 * added shortcut to dump brush (type ":DB" in editor) for use in forum
196 * added new start movement type "previous" for continued CE movement
197 * added new start movement type "random" for random CE movement start
200 * added new element "sokoban_field_player" needed for Sokoban levels
201 (thanks to Ed Booker for pointing this out!)
204 * added elements that can be digged or left behind by custom elements
207 * added group elements for multiple matches and random element creation
210 * fixed some graphical errors displayed in old levels
213 * fixed wrong double speed movement after passing closing gates
216 * added level loader for loading native Emerald Mine levels
219 * changes for "shooting" style CE movement
222 * Happy New Year! ;-)
225 * changed default snap/drop keys from left/right Shift to Control keys
228 * fixed bug with dead player getting reanimated from custom element
231 * fixed bug with wrong penguin graphics (when entering exit)
234 * fixed bug with wrong "Murphy" graphics (when digging etc.)
237 * version number set to 3.0.9
240 * version 3.0.8 released
243 * added function checked_free()
246 * fixed bug with double nut cracking sound
247 (by eliminating "default element action sound" assignment in init.c)
250 * fixed crash when no music info files are available
253 * fixed boring and sleeping sounds
256 * added "maze runner" and "maze hunter" movement types
257 * added extended collision conditions for custom elements
260 * added warnings for undefined token values in artwork config files
263 * added menu entry for level set information to the info screen
266 * fixed bug with wrong default impact sound for colored emeralds
269 * added several sub-screens for the info screen
270 * menu text now also clickable (not only blue/red sphere left of it)
273 * added configurable "bored" and "sleeping" animations for the player
274 * added "awakening" sound for player when waking up after sleeping
277 * added "copy" and "exchange" functions for custom elements to editor
280 * added configurable element animations for info screen
283 * added configurable music credits for info screen
286 * finally fixed tape recording when player is created from CE change
289 * added "editorsetup.conf" for editor element list configuration
292 * added "musicinfo.conf" for menu and level music configuration
295 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
296 (that only showed up on Linux, but not on Windows systems)
299 * fixed turning movement of butterflies and fireflies (no frame reset)
300 * enhanced sniksnak turning movement (two steps instead of only one)
303 * version number set to 3.0.8
306 * version 3.0.7 released
309 * fixed reset of player animation frame when, for example,
310 walking, digging or collecting share the same animation
311 * fixed CE with "deadly when touching" exploding when touching amoeba
314 * fixed tape recording when player is created from CE element change
317 * introduced "turning..." action graphic for elements with move delay
318 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
319 * added turning animations for bug, spaceship and sniksnak
322 * prevent "extended" changed elements from delay change in same frame
325 * fixed bug when pushing element that can move away to the side
326 (like pushing falling elements, but now with moving elements)
329 * finally fixed serious bug in code for delayed element pushing (again)
332 * unavailable setup options now marked as "n/a" instead of "off"
333 * new boolean directive "latest_engine" for "levelinfo.conf": when set
334 to "true", levels are always played with the latest game engine,
335 which is desired for levels that are imported from other games; all
336 other levels are played with the engine version stored in level file
337 (which is normally the engine version the level was created with)
340 * fixed serious bug in code for delayed element pushing
341 * fixed little bug in animation frame selection for pushed elements
342 * speed-up of reading config file for verbose output
345 * added configuration option for opening and closing Supaplex exit
346 * added configuration option for moving up/down animation for Murphy
347 * fixed incorrectly displayed animation for attacking dragon
348 * fixed bug with not setting initial gravity for each new game
349 * fixed bug with teleportation of player by custom element change
350 * fixed bug with player not getting smashed by rock sometimes
353 * version number set to 3.0.7
356 * version 3.0.6 released
359 * added support for MP3 music for SDL version through SMPEG library
362 * fixed bug when initializing font graphic structure
363 * fixed bug with animation mode "pingpong" when using only 1 frame
364 * fixed bug with extended change target introduced in 3.0.5
365 * fixed bug where passing over moving element doubles player speed
366 * fixed bug with elements continuing to move into push direction
367 * fixed bug with duplicated player when dropping bomb with shield on
368 * added "switching" event for custom elements ("pressing" only once)
369 * fixed switching bug (resetting flag when not switching but not idle)
372 * fixed element tokens for certain file elements with ".active" etc.
375 * version number set to 3.0.6
378 * version 3.0.5 released
381 * now four envelope elements available
382 * font, background, animation and sound for envelope now configurable
383 * main menu doors opening/closing animation type now configurable
386 * active/inactive sides configurable for custom element changes
387 * new movement type "move when pushed" available for custom elements
390 * fixed bug in multiple config pages loader code that caused crashes
393 * enhanced (remaining low-resolution) Supaplex graphics
396 * version number set to 3.0.5
399 * version 3.0.4 released
401 2003-09-12 src/tools.c
402 * fixed bug in custom definition of crumbled element graphics
404 2003-09-11 src/files.c
405 * fixed bug in multiple config pages code that caused crashes
408 * version number set to 3.0.4
411 * version 3.0.3 released
414 * added music to Supaplex classic level set
416 2003-09-07 src/libgame/misc.c
417 * added support for loading various music formats through SDL_mixer
419 2003-09-06 (various source files)
420 * fixed several nasty bugs that may have caused crashes on some systems
421 * added envelope content which gets displayed when collecting envelope
422 * added multiple change event pages for custom elements
424 2003-08-24 src/game.c
425 * fixed problem with player animation when snapping and moving
427 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
428 * fixed problem with flickering when drawing toon animations
430 2003-08-23 src/libgame/sdl.c
431 * fixed problem with setting mouse cursor in SDL version in fullscreen
433 2003-08-23 src/game.c
434 * fixed bug (missing array boundary check) which could crash the game
437 * version number set to 3.0.3
440 * version 3.0.2 released
442 2003-08-21 src/game.c
443 * fixed bug with creating inaccessible elements at player position
445 2003-08-20 src/init.c
446 * fixed bug with not finding current level artwork directory
448 2003-08-20 src/files.c
449 * fixed bug with choosing wrong engine version when playing tapes
450 * fixed bug with messing up custom element properties in 3.0.0 levels
453 * version number set to 3.0.2
456 * version 3.0.1 released
458 2003-08-17 (no source files affected)
459 * changed all "classic" PCX image files with 16 colors or less to
460 256 color (8 bit) storage format, because the Allegro game library
461 cannot handle PCX files with less than 256 colors (contributed
462 graphics are not affected and might look wrong in the DOS version)
464 2003-08-16 src/init.c
465 * fixed bug which (for example) crashed the level editor when defining
466 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
467 (only set to default) -- invalid graphics now set to default graphic
469 2003-08-16 src/init.c
470 * fixed graphical bug of player digging/collecting/snapping element
471 when no corresponding graphic/animation is defined for this action,
472 resulting in player being drawn as EL_EMPTY (which should only be
473 done to elements being collected, but not to the player)
475 2003-08-16 src/game.c
476 * fixed small graphical bug of player not totally moving into exit
478 2003-08-16 src/libgame/setup.c
479 * fixed bug with wrong MS-DOS 8.3 filename conversion
481 2003-08-16 src/tools.c
482 * fixed bug with invisible mouse cursor when pressing ESC while playing
484 2003-08-16 (various source files)
485 * added another 128 custom elements (disabled in editor by default)
487 2003-08-16 src/editor.c
488 * fixed NULL string bug causing Solaris to crash in sprintf()
490 2003-08-16 src/screen.c
491 * fixed drawing over scrollbar on level selection with custom fonts
493 2003-08-15 src/game.c
494 * cleanup of simple sounds / loop sounds / music settings
496 2003-08-08 (various source files)
497 * added custom element property for dropping collected elements
499 2003-08-08 src/conf_gfx.c
500 * fixed bug with missing graphic for active red disk bomb
502 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
503 * extended variable "level.gravity" to "level.initial_gravity" and
504 "game.current_gravity" to prevent level setting from being changed
505 by playing the level (keeping the runtime value after playing)
507 * fixed graphics bug when digging element that has 'crumbled' graphic
508 definition, but not 'diggable' graphic definition
511 * version number set to 3.0.1
514 * version 3.0.0 released
517 * various bug fixes; among others:
518 - fixed bug with pushing spring over empty space
519 - fixed bug with leaving tube while placing dynamite
520 - fixed bug with explosion of smashed penguins
521 - allow Murphy player graphic in levels with non-Supaplex elements
525 * I have forgotten to document changes for some time
528 * pre-release version 2.2.0rc1 released
531 * version number set to 2.1.2
534 * version 2.1.1 released
537 * version number set to 2.1.1
540 * version 2.1.0 released
543 * version number set to 2.1.0
545 2002-04-03 to 2002-05-19 (various source files)
546 * graphics, sounds and music now fully configurable
547 * bug fixed that prevented walking through tubes when gravity on
549 2002-04-02 src/events.c, src/editor.c
550 * Make Escape key less aggressive when playing or when editing level.
551 This can be configured as an option in the setup menu. (Default is
552 "less aggressive" which means "ask user if something can be lost"
553 when pressing the Escape key.)
555 2002-04-02 src/screen.c
556 * Added "graphics setup" screen.
558 2002-04-01 src/screen.c
559 * Changed "choose level" setup screen stuff to be more generic (to
560 make it easier to add more "choose from generic tree" setup screens).
562 2002-04-01 src/config.c, src/timestamp.h
563 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
564 automatically gets created by "src/Makefile" and contains an actual
565 compile-time timestamp to identify development versions of the game).
567 2002-03-31 src/tape.c, src/events.c
568 * Added quick game/tape save/load functions to tape stuff which can be
569 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
570 loads previously recorded tape and directly goes into recording mode
571 from the end of the tape (therefore appending to the tape).
573 2002-03-31 src/tape.c
574 * Added "index mark" function to tape recorder. When playing or
575 recording, "eject" button changes to "index" button. Setting index
576 mark is not yet implemented, but pressing index button when playing
577 allows very quick advancing to end of tape (when normal playing),
578 very fast forward mode (when playing with normal fast forward) or
579 very fast reaching of "pause before end of tape" (when playing with
580 "pause before end" playing mode).
582 2002-03-30 src/cartoons.c
583 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
585 2002-03-29 src/screen.c
586 * Changed setup screen stuff to be more generic (to make it easier
587 to add more setup screens).
589 2002-03-23 src/main.c, src/main.h
590 * Various changes due to the introduction of the new libgame files
591 "setup.c" and "joystick.c".
593 2002-03-23 src/files.c
594 * Generic parts of "src/files.c" (mainly setup and level directory
595 stuff) moved to new libgame file "src/libgame/setup.c".
597 2002-03-23 src/joystick.c
598 * File "src/joystick.c" moved to libgame source tree, with
599 correspondig changes.
601 2002-03-22 src/screens.c
602 * "HandleChooseLevel()": Another bug in level series navigation fixed.
603 (Wrong level series information displayed when entering main group.)
605 2002-03-22 src/editor.c
606 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
608 2002-03-22 src/editor.c
609 * Changed behaviour of "Escape" key in level editor to be more
610 intuitive: When in "Element Properties" or "Level Info" mode,
611 return to "Drawing Mode" instead of leaving the level editor.
613 2002-03-21 src/game.c, src/editor.c, src/files.c
614 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
615 gems (emeralds, diamonds, ...) slipping down from normal wall,
616 steel wall and growing wall (as in E.M.C. style levels). Although
617 the behaviour of contributed and private levels wasn't changed (due
618 to the use of "level.game_version"; see previous entry), editing
619 those levels will (of course) change the behaviour accordingly.
621 This change seems a bit too hard after thinking about it, because
622 the EM style behaviour is not the "expected" behaviour (gems would
623 normally only slip down from "rounded" walls). Therefore this was
624 now changed to an element property for gem style elements, with the
625 default setting "off" (which means: no special EM style behaviour).
626 To fix older converted levels, this flag is set to "on" for pre-2.0
627 levels that are neither contributed nor private levels.
629 2002-03-20 src/files.h
630 * Corrected settings for "level.game_version" depending of level type.
631 (Contributed and private levels always get played with game engine
632 version they were created with, while converted levels always get
633 played with the most recent version of the game engine, to let new
634 corrections of the emulation behaviour take effect.)
636 2002-03-20 src/main.h
637 * Added "#include <time.h>". This seems to be needed by "tape.c" for
638 compiling the SDL version on some systems.
639 Thanks to the several people who pointed this out.
642 * Version number set to 2.0.2.
645 * Version 2.0.1 released.
647 2002-03-18 src/screens.c
648 * "HandleChooseLevel()": Small bug in level series navigation fixed.
650 2002-03-18 src/files.c [src/libgame/misc.c]
651 * Moved some common functions from src/files.c to src/libgame/misc.c.
653 2002-03-18 src/files.c [src/libgame/misc.c]
654 * Changed permissions for new directories and saved files (especially
655 score files) according to suggestions of Debian users and mantainers.
656 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
658 2002-03-17 src/files.c
659 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
660 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
661 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
662 for levels and "TAPE" for tapes). Old "cookie" style format is
663 still supported for reading. New level and tape files are written
666 * New IFF chunk "VERS" contains version numbers for file and game
667 (where "game version" is the version of the program that wrote the
668 file, and "file version" is a version number to distinguish files
669 with different format, for example after adding new features).
671 2002-03-15 src/screen.c
672 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
673 (Before, you heard a mixture of the in-game music and the
676 2002-03-14 src/events.c
677 * Function "DumpTape()" (files.c) now available by pressing 't' from
678 main menu (when in DEBUG mode).
680 2002-03-14 src/game.c
681 * "GameWon()": When game was won playing a tape, now there is no delay
682 raising the score and no corresponding sound is played.
684 2002-03-14 src/files.c
685 * Changed "LoadTape()" for real chunk support and also adjusted
686 "SaveTape()" accordingly.
688 2002-03-14 src/game.c, src/tape.c, src/files.c
689 * Important changes to tape format: The old tape format stored all
690 actions with a real effect with a corresponding delay between the
691 stored actions. This had some major disadvantages (for example,
692 push delays had to be ignored, pressing a button for some seconds
693 mutated to several single button presses because of the non-action
694 delays between two action frames etc.). The new tape format just
695 stupidly records all device actions and replays them later. I really
696 don't know why I haven't solved it that way before?! Old-style tapes
697 (with tape file version less than 2.0) get converted to the new
698 format on-the-fly when loading and can therefore still be played;
699 only some minor parts of the old-style tape handling code was needed.
700 (A perfect conversion is not possible, because there is information
701 missing about the device actions between two action frames.)
703 2002-03-14 src/files.c
704 * New function "DumpTape()" to dump the contents of the current tape
705 in a human readable format.
707 2002-03-14 src/game.c
708 * Small tape bug fixed: When automatically advancing to next level
709 after a game was won, the tape from the previous level still was
710 loaded as a tape for the new level.
712 2002-03-14 src/tape.c
713 * Small graphical bug fixed: When pressing ""Record" or "Play" on
714 tape, cartoons did not get completely removed because
715 StopAnimation() was not called.
717 2002-03-13 src/files.c
718 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
719 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
720 size even when using 16-bit elements). Added new chunk "CNT2" for
721 16-bit amoeba content (previously written in 8-bit field in "HEAD"
722 chunk even when content was 16-bit element). "CNT2" should now be
723 able to store content for arbitrary elements (up to eight blocks of
724 3 x 3 element arrays). All "CNT2" elements will always be stored as
725 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
727 2002-03-13 src/files.c
728 * Changed "LoadLevel()" for real chunk support.
730 2002-03-12 src/game.c
731 * Fixed problem (introduced after 2.0.0 release) with penguins
732 not getting killed by enemies
734 2002-02-24 src/game.c, src/main.h
735 * Added "player->is_moving"; now "player->last_move_dir" does
736 not contain any information if the player is just moving at
738 Before, "player->last_move_dir" was misused for this purpose
739 for the robot stuff (robots don't kill players when they are
740 moving). But setting "player->last_move_dir" to MV_NO_MOVING
741 broke tapes when walking through pipes!
742 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
743 in a continuous movement. This fact is ignored for friends and