1 2003-09-07 src/libgame/misc.c
2 * added support for loading various music formats through SDL_mixer
4 2003-09-06 (various source files)
5 * fixed several nasty bugs that may have caused crashes on some systems
6 * added envelope content which gets displayed when collecting envelope
7 * added multiple change event pages for custom elements
10 * fixed problem with player animation when snapping and moving
12 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
13 * fixed problem with flickering when drawing toon animations
15 2003-08-23 src/libgame/sdl.c
16 * fixed problem with setting mouse cursor in SDL version in fullscreen
19 * fixed bug (missing array boundary check) which could crash the game
22 * Version number set to 3.0.3.
25 * Version 3.0.2 released.
28 * fixed bug with creating inaccessible elements at player position
31 * fixed bug with not finding current level artwork directory
33 2003-08-20 src/files.c
34 * fixed bug with choosing wrong engine version when playing tapes
35 * fixed bug with messing up custom element properties in 3.0.0 levels
38 * Version number set to 3.0.2.
41 * Version 3.0.1 released.
43 2003-08-17 (no source files affected)
44 * changed all "classic" PCX image files with 16 colors or less to
45 256 color (8 bit) storage format, because the Allegro game library
46 cannot handle PCX files with less than 256 colors (contributed
47 graphics are not affected and might look wrong in the DOS version)
50 * fixed bug which (for example) crashed the level editor when defining
51 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
52 (only set to default) -- invalid graphics now set to default graphic
55 * fixed graphical bug of player digging/collecting/snapping element
56 when no corresponding graphic/animation is defined for this action,
57 resulting in player being drawn as EL_EMPTY (which should only be
58 done to elements being collected, but not to the player)
61 * fixed small graphical bug of player not totally moving into exit
63 2003-08-16 src/libgame/setup.c
64 * fixed bug with wrong MS-DOS 8.3 filename conversion
66 2003-08-16 src/tools.c
67 * fixed bug with invisible mouse cursor when pressing ESC while playing
69 2003-08-16 (various source files)
70 * added another 128 custom elements (disabled in editor by default)
72 2003-08-16 src/editor.c
73 * fixed NULL string bug causing Solaris to crash in sprintf()
75 2003-08-16 src/screen.c
76 * fixed drawing over scrollbar on level selection with custom fonts
79 * cleanup of simple sounds / loop sounds / music settings
81 2003-08-08 (various source files)
82 * added custom element property for dropping collected elements
84 2003-08-08 src/conf_gfx.c
85 * fixed bug with missing graphic for active red disk bomb
87 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
88 * Extended variable "level.gravity" to "level.initial_gravity" and
89 "game.current_gravity" to prevent level setting from being changed
90 by playing the level (keeping the runtime value after playing).
92 * Fixed graphics bug when digging element that has 'crumbled' graphic
93 definition, but not 'diggable' graphic definition.
96 * Version number set to 3.0.1.
99 * Version 3.0.0 released.
102 * various bug fixes; among others:
103 - fixed bug with pushing spring over empty space
104 - fixed bug with leaving tube while placing dynamite
105 - fixed bug with explosion of smashed penguins
106 - allow Murphy player graphic in levels with non-Supaplex elements
110 * I have forgotten to document changes for some time.
113 * Pre-Release Version 2.2.0rc1 released.
116 * Version number set to 2.1.2.
119 * Version 2.1.1 released.
122 * Version number set to 2.1.1.
125 * Version 2.1.0 released.
128 * Version number set to 2.1.0.
130 2002-04-03 to 2002-05-19 (various source files)
131 * graphics, sounds and music now fully configurable
132 * bug fixed that prevented walking through tubes when gravity on
134 2002-04-02 src/events.c, src/editor.c
135 * Make Escape key less aggressive when playing or when editing level.
136 This can be configured as an option in the setup menu. (Default is
137 "less aggressive" which means "ask user if something can be lost"
138 when pressing the Escape key.)
140 2002-04-02 src/screen.c
141 * Added "graphics setup" screen.
143 2002-04-01 src/screen.c
144 * Changed "choose level" setup screen stuff to be more generic (to
145 make it easier to add more "choose from generic tree" setup screens).
147 2002-04-01 src/config.c, src/timestamp.h
148 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
149 automatically gets created by "src/Makefile" and contains an actual
150 compile-time timestamp to identify development versions of the game).
152 2002-03-31 src/tape.c, src/events.c
153 * Added quick game/tape save/load functions to tape stuff which can be
154 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
155 loads previously recorded tape and directly goes into recording mode
156 from the end of the tape (therefore appending to the tape).
158 2002-03-31 src/tape.c
159 * Added "index mark" function to tape recorder. When playing or
160 recording, "eject" button changes to "index" button. Setting index
161 mark is not yet implemented, but pressing index button when playing
162 allows very quick advancing to end of tape (when normal playing),
163 very fast forward mode (when playing with normal fast forward) or
164 very fast reaching of "pause before end of tape" (when playing with
165 "pause before end" playing mode).
167 2002-03-30 src/cartoons.c
168 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
170 2002-03-29 src/screen.c
171 * Changed setup screen stuff to be more generic (to make it easier
172 to add more setup screens).
174 2002-03-23 src/main.c, src/main.h
175 * Various changes due to the introduction of the new libgame files
176 "setup.c" and "joystick.c".
178 2002-03-23 src/files.c
179 * Generic parts of "src/files.c" (mainly setup and level directory
180 stuff) moved to new libgame file "src/libgame/setup.c".
182 2002-03-23 src/joystick.c
183 * File "src/joystick.c" moved to libgame source tree, with
184 correspondig changes.
186 2002-03-22 src/screens.c
187 * "HandleChooseLevel()": Another bug in level series navigation fixed.
188 (Wrong level series information displayed when entering main group.)
190 2002-03-22 src/editor.c
191 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
193 2002-03-22 src/editor.c
194 * Changed behaviour of "Escape" key in level editor to be more
195 intuitive: When in "Element Properties" or "Level Info" mode,
196 return to "Drawing Mode" instead of leaving the level editor.
198 2002-03-21 src/game.c, src/editor.c, src/files.c
199 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
200 gems (emeralds, diamonds, ...) slipping down from normal wall,
201 steel wall and growing wall (as in E.M.C. style levels). Although
202 the behaviour of contributed and private levels wasn't changed (due
203 to the use of "level.game_version"; see previous entry), editing
204 those levels will (of course) change the behaviour accordingly.
206 This change seems a bit too hard after thinking about it, because
207 the EM style behaviour is not the "expected" behaviour (gems would
208 normally only slip down from "rounded" walls). Therefore this was
209 now changed to an element property for gem style elements, with the
210 default setting "off" (which means: no special EM style behaviour).
211 To fix older converted levels, this flag is set to "on" for pre-2.0
212 levels that are neither contributed nor private levels.
214 2002-03-20 src/files.h
215 * Corrected settings for "level.game_version" depending of level type.
216 (Contributed and private levels always get played with game engine
217 version they were created with, while converted levels always get
218 played with the most recent version of the game engine, to let new
219 corrections of the emulation behaviour take effect.)
221 2002-03-20 src/main.h
222 * Added "#include <time.h>". This seems to be needed by "tape.c" for
223 compiling the SDL version on some systems.
224 Thanks to the several people who pointed this out.
227 * Version number set to 2.0.2.
230 * Version 2.0.1 released.
232 2002-03-18 src/screens.c
233 * "HandleChooseLevel()": Small bug in level series navigation fixed.
235 2002-03-18 src/files.c [src/libgame/misc.c]
236 * Moved some common functions from src/files.c to src/libgame/misc.c.
238 2002-03-18 src/files.c [src/libgame/misc.c]
239 * Changed permissions for new directories and saved files (especially
240 score files) according to suggestions of Debian users and mantainers.
241 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
243 2002-03-17 src/files.c
244 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
245 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
246 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
247 for levels and "TAPE" for tapes). Old "cookie" style format is
248 still supported for reading. New level and tape files are written
251 * New IFF chunk "VERS" contains version numbers for file and game
252 (where "game version" is the version of the program that wrote the
253 file, and "file version" is a version number to distinguish files
254 with different format, for example after adding new features).
256 2002-03-15 src/screen.c
257 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
258 (Before, you heard a mixture of the in-game music and the
261 2002-03-14 src/events.c
262 * Function "DumpTape()" (files.c) now available by pressing 't' from
263 main menu (when in DEBUG mode).
265 2002-03-14 src/game.c
266 * "GameWon()": When game was won playing a tape, now there is no delay
267 raising the score and no corresponding sound is played.
269 2002-03-14 src/files.c
270 * Changed "LoadTape()" for real chunk support and also adjusted
271 "SaveTape()" accordingly.
273 2002-03-14 src/game.c, src/tape.c, src/files.c
274 * Important changes to tape format: The old tape format stored all
275 actions with a real effect with a corresponding delay between the
276 stored actions. This had some major disadvantages (for example,
277 push delays had to be ignored, pressing a button for some seconds
278 mutated to several single button presses because of the non-action
279 delays between two action frames etc.). The new tape format just
280 stupidly records all device actions and replays them later. I really
281 don't know why I haven't solved it that way before?! Old-style tapes
282 (with tape file version less than 2.0) get converted to the new
283 format on-the-fly when loading and can therefore still be played;
284 only some minor parts of the old-style tape handling code was needed.
285 (A perfect conversion is not possible, because there is information
286 missing about the device actions between two action frames.)
288 2002-03-14 src/files.c
289 * New function "DumpTape()" to dump the contents of the current tape
290 in a human readable format.
292 2002-03-14 src/game.c
293 * Small tape bug fixed: When automatically advancing to next level
294 after a game was won, the tape from the previous level still was
295 loaded as a tape for the new level.
297 2002-03-14 src/tape.c
298 * Small graphical bug fixed: When pressing ""Record" or "Play" on
299 tape, cartoons did not get completely removed because
300 StopAnimation() was not called.
302 2002-03-13 src/files.c
303 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
304 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
305 size even when using 16-bit elements). Added new chunk "CNT2" for
306 16-bit amoeba content (previously written in 8-bit field in "HEAD"
307 chunk even when content was 16-bit element). "CNT2" should now be
308 able to store content for arbitrary elements (up to eight blocks of
309 3 x 3 element arrays). All "CNT2" elements will always be stored as
310 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
312 2002-03-13 src/files.c
313 * Changed "LoadLevel()" for real chunk support.
315 2002-03-12 src/game.c
316 * Fixed problem (introduced after 2.0.0 release) with penguins
317 not getting killed by enemies
319 2002-02-24 src/game.c, src/main.h
320 * Added "player->is_moving"; now "player->last_move_dir" does
321 not contain any information if the player is just moving at
323 Before, "player->last_move_dir" was misused for this purpose
324 for the robot stuff (robots don't kill players when they are
325 moving). But setting "player->last_move_dir" to MV_NO_MOVING
326 broke tapes when walking through pipes!
327 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
328 in a continuous movement. This fact is ignored for friends and