2 * introduced "turning..." action graphic for elements with move delay
5 * fixed bug when pushing element that can move away to the side
6 (like pushing falling elements, but now with moving elements)
9 * finally fixed serious bug in code for delayed element pushing (again)
12 * unavailable setup options now marked as "n/a" instead of "off"
13 * new boolean directive "latest_engine" for "levelinfo.conf": when set
14 to "true", levels are always played with the latest game engine,
15 which is desired for levels that are imported from other games; all
16 other levels are played with the engine version stored in level file
17 (which is normally the engine version the level was created with)
20 * fixed serious bug in code for delayed element pushing
21 * fixed little bug in animation frame selection for pushed elements
22 * speed-up of reading config file for verbose output
25 * added configuration option for opening and closing Supaplex exit
26 * added configuration option for moving up/down animation for Murphy
27 * fixed incorrectly displayed animation for attacking dragon
28 * fixed bug with not setting initial gravity for each new game
29 * fixed bug with teleportation of player by custom element change
30 * fixed bug with player not getting smashed by rock sometimes
33 * Version number set to 3.0.7.
36 * Version 3.0.6 released.
39 * added support for MP3 music for SDL version through SMPEG library
42 * fixed bug when initializing font graphic structure
43 * fixed bug with animation mode "pingpong" when using only 1 frame
44 * fixed bug with extended change target introduced in 3.0.5
45 * fixed bug where passing over moving element doubles player speed
46 * fixed bug with elements continuing to move into push direction
47 * fixed bug with duplicated player when dropping bomb with shield on
48 * added "switching" event for custom elements ("pressing" only once)
49 * fixed switching bug (resetting flag when not switching but not idle)
52 * fixed element tokens for certain file elements with ".active" etc.
55 * Version number set to 3.0.6.
58 * Version 3.0.5 released.
61 * now four envelope elements available
62 * font, background, animation and sound for envelope now configurable
63 * main menu doors opening/closing animation type now configurable
66 * active/inactive sides configurable for custom element changes
67 * new movement type "move when pushed" available for custom elements
70 * fixed bug in multiple config pages loader code that caused crashes
73 * enhanced (remaining low-resolution) Supaplex graphics
76 * Version number set to 3.0.5.
79 * Version 3.0.4 released.
81 2003-09-12 src/tools.c
82 * fixed bug in custom definition of crumbled element graphics
84 2003-09-11 src/files.c
85 * fixed bug in multiple config pages code that caused crashes
88 * Version number set to 3.0.4.
91 * Version 3.0.3 released.
94 * added music to Supaplex classic level set
96 2003-09-07 src/libgame/misc.c
97 * added support for loading various music formats through SDL_mixer
99 2003-09-06 (various source files)
100 * fixed several nasty bugs that may have caused crashes on some systems
101 * added envelope content which gets displayed when collecting envelope
102 * added multiple change event pages for custom elements
104 2003-08-24 src/game.c
105 * fixed problem with player animation when snapping and moving
107 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
108 * fixed problem with flickering when drawing toon animations
110 2003-08-23 src/libgame/sdl.c
111 * fixed problem with setting mouse cursor in SDL version in fullscreen
113 2003-08-23 src/game.c
114 * fixed bug (missing array boundary check) which could crash the game
117 * Version number set to 3.0.3.
120 * Version 3.0.2 released.
122 2003-08-21 src/game.c
123 * fixed bug with creating inaccessible elements at player position
125 2003-08-20 src/init.c
126 * fixed bug with not finding current level artwork directory
128 2003-08-20 src/files.c
129 * fixed bug with choosing wrong engine version when playing tapes
130 * fixed bug with messing up custom element properties in 3.0.0 levels
133 * Version number set to 3.0.2.
136 * Version 3.0.1 released.
138 2003-08-17 (no source files affected)
139 * changed all "classic" PCX image files with 16 colors or less to
140 256 color (8 bit) storage format, because the Allegro game library
141 cannot handle PCX files with less than 256 colors (contributed
142 graphics are not affected and might look wrong in the DOS version)
144 2003-08-16 src/init.c
145 * fixed bug which (for example) crashed the level editor when defining
146 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
147 (only set to default) -- invalid graphics now set to default graphic
149 2003-08-16 src/init.c
150 * fixed graphical bug of player digging/collecting/snapping element
151 when no corresponding graphic/animation is defined for this action,
152 resulting in player being drawn as EL_EMPTY (which should only be
153 done to elements being collected, but not to the player)
155 2003-08-16 src/game.c
156 * fixed small graphical bug of player not totally moving into exit
158 2003-08-16 src/libgame/setup.c
159 * fixed bug with wrong MS-DOS 8.3 filename conversion
161 2003-08-16 src/tools.c
162 * fixed bug with invisible mouse cursor when pressing ESC while playing
164 2003-08-16 (various source files)
165 * added another 128 custom elements (disabled in editor by default)
167 2003-08-16 src/editor.c
168 * fixed NULL string bug causing Solaris to crash in sprintf()
170 2003-08-16 src/screen.c
171 * fixed drawing over scrollbar on level selection with custom fonts
173 2003-08-15 src/game.c
174 * cleanup of simple sounds / loop sounds / music settings
176 2003-08-08 (various source files)
177 * added custom element property for dropping collected elements
179 2003-08-08 src/conf_gfx.c
180 * fixed bug with missing graphic for active red disk bomb
182 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
183 * Extended variable "level.gravity" to "level.initial_gravity" and
184 "game.current_gravity" to prevent level setting from being changed
185 by playing the level (keeping the runtime value after playing).
187 * Fixed graphics bug when digging element that has 'crumbled' graphic
188 definition, but not 'diggable' graphic definition.
191 * Version number set to 3.0.1.
194 * Version 3.0.0 released.
197 * various bug fixes; among others:
198 - fixed bug with pushing spring over empty space
199 - fixed bug with leaving tube while placing dynamite
200 - fixed bug with explosion of smashed penguins
201 - allow Murphy player graphic in levels with non-Supaplex elements
205 * I have forgotten to document changes for some time.
208 * Pre-Release Version 2.2.0rc1 released.
211 * Version number set to 2.1.2.
214 * Version 2.1.1 released.
217 * Version number set to 2.1.1.
220 * Version 2.1.0 released.
223 * Version number set to 2.1.0.
225 2002-04-03 to 2002-05-19 (various source files)
226 * graphics, sounds and music now fully configurable
227 * bug fixed that prevented walking through tubes when gravity on
229 2002-04-02 src/events.c, src/editor.c
230 * Make Escape key less aggressive when playing or when editing level.
231 This can be configured as an option in the setup menu. (Default is
232 "less aggressive" which means "ask user if something can be lost"
233 when pressing the Escape key.)
235 2002-04-02 src/screen.c
236 * Added "graphics setup" screen.
238 2002-04-01 src/screen.c
239 * Changed "choose level" setup screen stuff to be more generic (to
240 make it easier to add more "choose from generic tree" setup screens).
242 2002-04-01 src/config.c, src/timestamp.h
243 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
244 automatically gets created by "src/Makefile" and contains an actual
245 compile-time timestamp to identify development versions of the game).
247 2002-03-31 src/tape.c, src/events.c
248 * Added quick game/tape save/load functions to tape stuff which can be
249 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
250 loads previously recorded tape and directly goes into recording mode
251 from the end of the tape (therefore appending to the tape).
253 2002-03-31 src/tape.c
254 * Added "index mark" function to tape recorder. When playing or
255 recording, "eject" button changes to "index" button. Setting index
256 mark is not yet implemented, but pressing index button when playing
257 allows very quick advancing to end of tape (when normal playing),
258 very fast forward mode (when playing with normal fast forward) or
259 very fast reaching of "pause before end of tape" (when playing with
260 "pause before end" playing mode).
262 2002-03-30 src/cartoons.c
263 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
265 2002-03-29 src/screen.c
266 * Changed setup screen stuff to be more generic (to make it easier
267 to add more setup screens).
269 2002-03-23 src/main.c, src/main.h
270 * Various changes due to the introduction of the new libgame files
271 "setup.c" and "joystick.c".
273 2002-03-23 src/files.c
274 * Generic parts of "src/files.c" (mainly setup and level directory
275 stuff) moved to new libgame file "src/libgame/setup.c".
277 2002-03-23 src/joystick.c
278 * File "src/joystick.c" moved to libgame source tree, with
279 correspondig changes.
281 2002-03-22 src/screens.c
282 * "HandleChooseLevel()": Another bug in level series navigation fixed.
283 (Wrong level series information displayed when entering main group.)
285 2002-03-22 src/editor.c
286 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
288 2002-03-22 src/editor.c
289 * Changed behaviour of "Escape" key in level editor to be more
290 intuitive: When in "Element Properties" or "Level Info" mode,
291 return to "Drawing Mode" instead of leaving the level editor.
293 2002-03-21 src/game.c, src/editor.c, src/files.c
294 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
295 gems (emeralds, diamonds, ...) slipping down from normal wall,
296 steel wall and growing wall (as in E.M.C. style levels). Although
297 the behaviour of contributed and private levels wasn't changed (due
298 to the use of "level.game_version"; see previous entry), editing
299 those levels will (of course) change the behaviour accordingly.
301 This change seems a bit too hard after thinking about it, because
302 the EM style behaviour is not the "expected" behaviour (gems would
303 normally only slip down from "rounded" walls). Therefore this was
304 now changed to an element property for gem style elements, with the
305 default setting "off" (which means: no special EM style behaviour).
306 To fix older converted levels, this flag is set to "on" for pre-2.0
307 levels that are neither contributed nor private levels.
309 2002-03-20 src/files.h
310 * Corrected settings for "level.game_version" depending of level type.
311 (Contributed and private levels always get played with game engine
312 version they were created with, while converted levels always get
313 played with the most recent version of the game engine, to let new
314 corrections of the emulation behaviour take effect.)
316 2002-03-20 src/main.h
317 * Added "#include <time.h>". This seems to be needed by "tape.c" for
318 compiling the SDL version on some systems.
319 Thanks to the several people who pointed this out.
322 * Version number set to 2.0.2.
325 * Version 2.0.1 released.
327 2002-03-18 src/screens.c
328 * "HandleChooseLevel()": Small bug in level series navigation fixed.
330 2002-03-18 src/files.c [src/libgame/misc.c]
331 * Moved some common functions from src/files.c to src/libgame/misc.c.
333 2002-03-18 src/files.c [src/libgame/misc.c]
334 * Changed permissions for new directories and saved files (especially
335 score files) according to suggestions of Debian users and mantainers.
336 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
338 2002-03-17 src/files.c
339 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
340 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
341 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
342 for levels and "TAPE" for tapes). Old "cookie" style format is
343 still supported for reading. New level and tape files are written
346 * New IFF chunk "VERS" contains version numbers for file and game
347 (where "game version" is the version of the program that wrote the
348 file, and "file version" is a version number to distinguish files
349 with different format, for example after adding new features).
351 2002-03-15 src/screen.c
352 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
353 (Before, you heard a mixture of the in-game music and the
356 2002-03-14 src/events.c
357 * Function "DumpTape()" (files.c) now available by pressing 't' from
358 main menu (when in DEBUG mode).
360 2002-03-14 src/game.c
361 * "GameWon()": When game was won playing a tape, now there is no delay
362 raising the score and no corresponding sound is played.
364 2002-03-14 src/files.c
365 * Changed "LoadTape()" for real chunk support and also adjusted
366 "SaveTape()" accordingly.
368 2002-03-14 src/game.c, src/tape.c, src/files.c
369 * Important changes to tape format: The old tape format stored all
370 actions with a real effect with a corresponding delay between the
371 stored actions. This had some major disadvantages (for example,
372 push delays had to be ignored, pressing a button for some seconds
373 mutated to several single button presses because of the non-action
374 delays between two action frames etc.). The new tape format just
375 stupidly records all device actions and replays them later. I really
376 don't know why I haven't solved it that way before?! Old-style tapes
377 (with tape file version less than 2.0) get converted to the new
378 format on-the-fly when loading and can therefore still be played;
379 only some minor parts of the old-style tape handling code was needed.
380 (A perfect conversion is not possible, because there is information
381 missing about the device actions between two action frames.)
383 2002-03-14 src/files.c
384 * New function "DumpTape()" to dump the contents of the current tape
385 in a human readable format.
387 2002-03-14 src/game.c
388 * Small tape bug fixed: When automatically advancing to next level
389 after a game was won, the tape from the previous level still was
390 loaded as a tape for the new level.
392 2002-03-14 src/tape.c
393 * Small graphical bug fixed: When pressing ""Record" or "Play" on
394 tape, cartoons did not get completely removed because
395 StopAnimation() was not called.
397 2002-03-13 src/files.c
398 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
399 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
400 size even when using 16-bit elements). Added new chunk "CNT2" for
401 16-bit amoeba content (previously written in 8-bit field in "HEAD"
402 chunk even when content was 16-bit element). "CNT2" should now be
403 able to store content for arbitrary elements (up to eight blocks of
404 3 x 3 element arrays). All "CNT2" elements will always be stored as
405 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
407 2002-03-13 src/files.c
408 * Changed "LoadLevel()" for real chunk support.
410 2002-03-12 src/game.c
411 * Fixed problem (introduced after 2.0.0 release) with penguins
412 not getting killed by enemies
414 2002-02-24 src/game.c, src/main.h
415 * Added "player->is_moving"; now "player->last_move_dir" does
416 not contain any information if the player is just moving at
418 Before, "player->last_move_dir" was misused for this purpose
419 for the robot stuff (robots don't kill players when they are
420 moving). But setting "player->last_move_dir" to MV_NO_MOVING
421 broke tapes when walking through pipes!
422 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
423 in a continuous movement. This fact is ignored for friends and