2 * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
5 * fixed bug (missing array boundary check) which caused broken tapes
6 * fixed bug (when loading level template) which caused broken levels
7 * fixed bug with new block last field code when using non-yellow player
10 * fixed bug when pressing "stop, pause, stop, play" on tape recorder
11 * internal change of how the player blocks the last field when moving
12 * fixed blocking delay of last field for EM and SP style block delay
13 * fixed bug where the player had to wait for the usual move delay after
14 unsuccessfully trying to move, when he directly could move after that
15 * the last two changes should make original Supaplex level 93 solvable
16 * improved use of random number generator to make it less predictable
17 * fixed behaviour of slippery SP elements to let slip left, then right
20 * fixed bug with wrong door state after trying to quickload empty tape
21 * fixed waste of static memory usage of the binary, making it smaller
22 * fixed very little graphical bug in Supaplex explosion
25 * version number set to 3.1.1
28 * version 3.1.0 released
31 * fixed bug with crash when writing user levelinfo.conf the first time
34 * added option "convert LEVELDIR [NR]" to command line batch commands
35 * re-converted Supaplex levels to apply latest engine fixes
36 * changed "use graphic/sound of element" to "use graphic of element"
37 due to compatibility problems with some levels ("bug machine" etc.)
40 * fixed bug with CE change replacing player with same or other player
43 * fixed bug with opaque font in envelope with background graphic when
44 background graphic is not transparent itself
47 * added "gravity on" and "gravity off" ports for Supaplex compatibility
48 * corrected original Supaplex level loading code to use these new ports
49 * also corrected Supaplex loader to auto-count infotrons if set to zero
52 * fixed bug with missing initialization of "modified" flag for GEs
55 * fixed bug that caused endless recursion loop when relocating player
56 * fixed tape recorder bug in "step mode" when using "pause before end"
57 * fixed tape recorder bug when changing from "warp forward" mode
60 * fixed bug with "when touching" for pushed elements at last position
63 * fixed bug that caused two activated toolbox buttons in level editor
64 * fixed bug with exploding dynabomb under player due to other explosion
67 * fixed bug with creating walkable custom element under player (again)
68 * fixed bug with not copying explosion type when copying CEs in editor
69 * fixed graphical bug when drawing player in setup menu (input devices)
70 * fixed graphical bug when the player is pushing an accessible element
71 * fixed bug with classic switchable elements triggering CE changes
72 * fixed bug with entering/leaving walkable element in RelocatePlayer()
73 * fixed crash bug when CE leaves behind the trigger player element
76 * fixed bug with broken tubes after placing/exploding dynamite in them
77 * fixed bug with exploding dynamite under player due to other explosion
78 * fixed bug with not resetting push delay under certain circumstances
81 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
82 * added network multiplayer code for Windows (thanks to Niko Böhm)
85 * added option "reachable despite gravity" for gravity movement
86 * changed gravity movement of most classic walkable and passable
87 elements back to "not reachable" (for compatibility reasons)
90 * fixed (removed) "indestructible" / "can explode" dependency in editor
91 * fixed (removed) "accessible inside" / "protected" dependency
92 * fixed (removed) "step mode" / "shield time" dependency
95 * fixed dynabombs exploding now into anything diggable
96 * fixed Supaplex style gravity movement into buggy base now impossible
97 * added pressing key "space" as valid action to select menu options
100 * added "replace when walkable" to relocate player to walkable element
101 * added "enter"/"leave" event for elements affected by relocation
102 * fixed "direct"/"indirect" change order also for "when change" event
103 * fixed graphical bug when pushing things from elements walkable inside
106 * fixed graphic bug when player is snapping while moving in old levels
107 * fixed bug when a moving custom element leaves a player element behind
108 * fixed bug with mole not disappearing when moving into acid pool
109 * fixed bug with incomplete path setting when using "--basepath" option
110 * moving CE can now leave walkable elements behind under the player
111 * when relocating, player can be set on walkable element now
112 * fixed another gravity movement bug
115 * uploaded pre-release (test) version 3.1.0-2 binary and source code
118 * added "collectible" and "removable" to extended replacement types
119 (where "removable" replaces "diggable" and "collectible" elements)
120 * added "collectible & throwable" (to throw element to the next field)
121 * fixed bug with CEs digging elements that are just about to explode
122 * changed mouse cursor now always being visible when game is paused
125 * added possibility to push/press accessible elements from a side that
127 * fixed bug with not setting actual date when appending to tape
130 * fixed bug with incorrectly initialized custom element editor graphics
133 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
134 - number of levels corrected from 18 to 17 in "levelinfo.conf"
137 * fixed bug with destroyed robot wheel still attracting robots forever
138 * fixed bug with time gate switch deactivating after robot wheel time
139 (while the time gate itself is not affected by this misbehaviour)
140 * changed behaviour of BD style amoeba to always get blocked by player
141 (before it was different when there were non-BD elements in level)
142 * fixed bug with player destroying indestructable elements with shield
145 * added option to make growing elements grow into anything diggable
146 (for the various amoeba types, biomaze and "game of life")
149 * fixed bug with movable elements not moving after left behind by CEs
150 * changed gravity movement to anything diggable, not only sand/base
151 * optionally allowing passing to walkable element, not only empty space
152 * added option "can pass to walkable element" for players
153 * finally fixed gravity movement (hopefully)
156 * fixed bug with movable elements not moving anymore after falling down
159 * fixed another bug with custom elements digging and leaving elements
160 * fixed bug with "along left/right side" and automatic start direction
161 * trigger elements now also displayed when "more custom" deactivated
162 * fixed bug with clipboard element initialized when loading new level
163 * added option "drop delay" to set delay before dropping next element
166 * uploaded pre-release (test) version 3.1.0-1 binary and source code
169 * added copy and paste functions for custom change pages
170 * enhanced graphical display and functionality of tape recorder
171 * fixed bug with custom elements digging and leaving elements
174 * added move speed faster than "very fast" for custom elements
175 * fixed bug with 3+3 style explosions and missing border content
176 * fixed little bug when copying custom elements in the editor
177 * enhanced custom element changes by more side trigger actions
180 * added option "no scrolling when relocating" for instant teleporting
181 * uploaded pre-release (test) version 3.1.0-0 binary and source code
184 * added trigger element and trigger player to use as target elements
185 * added copy and paste functions for custom and group elements
188 * fixed graphical bug when displaying explosion animations
189 * fixed bug when appending to tapes, resulting in broken tapes
190 * re-recorded a few tapes broken by fixing gravity checking bug
193 * "can move into acid" property now for all elements independently
194 * "can fall into acid" property for player stored in same bitfield now
195 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
196 * version number set to 3.1.0 (finally!)
199 * changed tape recording to only record input, not programmed actions
202 * fixed totally broken (every 8th frame skipped) step-by-step recording
203 * fixed bug with requester not displayed when quick-loading interrupted
204 * added option "can fall into acid (with gravity)" for players
205 * fixed bug with player not falling when snapping down with gravity
208 * fixed bug which messed up key config when using keypad number keys
211 * fixed bug which allowed moving upwards even when gravity was active
212 * fixed bug with missing error handling when dumping levels or tapes
215 * added different colored editor graphics for Supaplex gravity tubes
218 * fixed bug that allowed solvable tapes for unsolvable levels
221 * use unlimited number of droppable elements when "count" set to zero
222 * added option to use step limit instead of time limit for level
225 * added player and change page as trigger for custom element change
228 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
231 * fixed bug with dark yamyam changing to acid when moving over acid
232 * fixed handling of levels with more than 999 seconds level time
233 (example: level 76 of "Denmine")
236 * "spring push bug" reintroduced as configurable element property
237 * fixed bug with missing properties for "mole"
238 * fixed bug that showed up when fixing the above "mole" properties bug
239 * added option "can move into acid" for all movable elements
240 * fixed graphical bug for elements moving into acid
241 * changed event handling to handle all pending events before going on
244 * fixed bug which caused all CE change pages to be ignored which had
245 the same change event, but used a different element side
246 (reported by Simon Forsberg)
248 * fixed bug which caused elements that can move and fall and that are
249 transported by a conveyor belt to continue moving into that direction
250 after leaving the conveyor belt, regardless of their own movement
251 type; only elements which can not move are transported now
252 (reported by Simon Forsberg)
254 * fixed bug which could cause an array overflow in RelocatePlayer()
255 (reported by Niko Böhm)
257 * changed Emerald Mine style "passable / over" elements to "protected"
258 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
260 * added new option to select from which side a "walkable/passable"
261 element can be entered
264 * added explosion and ignition delay for elements that can explode
267 * fixed bug which caused player not being protected against enemies
268 when a CE was "walkable / inside" and was not "indestructible"
269 * added "walkable/passable" fields to be "protected/unprotected"
270 against enemies, even if not accessible "inside" but "over/under"
273 * corrected move pattern to 32 bit and initial move direction to 8 bit
276 * added second custom element base configuration page
279 * added some special EMC mappings to Emerald Mine level loader
280 (also covering previously unknown element in level 0 of "Bondmine 8")
283 * added option to block last field when player is moving (for Supaplex)
284 * adjusted push delay of Supaplex elements
285 * removed delays for envelopes etc. when replaying with maximum speed
286 * fixed bug when dropping element on a field that just changed to empty
289 * fixed bug: infotrons can now smash yellow disks
290 * fixed bug: when gravity active, port above player can now be entered
291 * removed "one white dot" mouse pointer which irritated some people
294 * added "choice type" for group element selection
297 * fixed bug with initial invulnerability of non-yellow player
300 * added level loader for loading native Supaplex packed levels
301 (including multi-part levels like the "splvls99" levels)
304 * fixed bug which allowed creating emeralds by escaping explosions
307 * custom elements can change (limited) or leave (unlimited) elements
308 * finally added multiple matches using group elements
309 * added shortcut to dump brush (type ":DB" in editor) for use in forum
312 * added new start movement type "previous" for continued CE movement
313 * added new start movement type "random" for random CE movement start
316 * added new element "sokoban_field_player" needed for Sokoban levels
317 (thanks to Ed Booker for pointing this out!)
320 * added elements that can be digged or left behind by custom elements
323 * added group elements for multiple matches and random element creation
326 * fixed some graphical errors displayed in old levels
329 * fixed wrong double speed movement after passing closing gates
332 * added level loader for loading native Emerald Mine levels
335 * changes for "shooting" style CE movement
338 * Happy New Year! ;-)
341 * changed default snap/drop keys from left/right Shift to Control keys
344 * fixed bug with dead player getting reanimated from custom element
347 * fixed bug with wrong penguin graphics (when entering exit)
350 * fixed bug with wrong "Murphy" graphics (when digging etc.)
353 * version number set to 3.0.9
356 * version 3.0.8 released
359 * added function checked_free()
362 * fixed bug with double nut cracking sound
363 (by eliminating "default element action sound" assignment in init.c)
366 * fixed crash when no music info files are available
369 * fixed boring and sleeping sounds
372 * added "maze runner" and "maze hunter" movement types
373 * added extended collision conditions for custom elements
376 * added warnings for undefined token values in artwork config files
379 * added menu entry for level set information to the info screen
382 * fixed bug with wrong default impact sound for colored emeralds
385 * added several sub-screens for the info screen
386 * menu text now also clickable (not only blue/red sphere left of it)
389 * added configurable "bored" and "sleeping" animations for the player
390 * added "awakening" sound for player when waking up after sleeping
393 * added "copy" and "exchange" functions for custom elements to editor
396 * added configurable element animations for info screen
399 * added configurable music credits for info screen
402 * finally fixed tape recording when player is created from CE change
405 * added "editorsetup.conf" for editor element list configuration
408 * added "musicinfo.conf" for menu and level music configuration
411 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
412 (that only showed up on Linux, but not on Windows systems)
415 * fixed turning movement of butterflies and fireflies (no frame reset)
416 * enhanced sniksnak turning movement (two steps instead of only one)
419 * version number set to 3.0.8
422 * version 3.0.7 released
425 * fixed reset of player animation frame when, for example,
426 walking, digging or collecting share the same animation
427 * fixed CE with "deadly when touching" exploding when touching amoeba
430 * fixed tape recording when player is created from CE element change
433 * introduced "turning..." action graphic for elements with move delay
434 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
435 * added turning animations for bug, spaceship and sniksnak
438 * prevent "extended" changed elements from delay change in same frame
441 * fixed bug when pushing element that can move away to the side
442 (like pushing falling elements, but now with moving elements)
445 * finally fixed serious bug in code for delayed element pushing (again)
448 * unavailable setup options now marked as "n/a" instead of "off"
449 * new boolean directive "latest_engine" for "levelinfo.conf": when set
450 to "true", levels are always played with the latest game engine,
451 which is desired for levels that are imported from other games; all
452 other levels are played with the engine version stored in level file
453 (which is normally the engine version the level was created with)
456 * fixed serious bug in code for delayed element pushing
457 * fixed little bug in animation frame selection for pushed elements
458 * speed-up of reading config file for verbose output
461 * added configuration option for opening and closing Supaplex exit
462 * added configuration option for moving up/down animation for Murphy
463 * fixed incorrectly displayed animation for attacking dragon
464 * fixed bug with not setting initial gravity for each new game
465 * fixed bug with teleportation of player by custom element change
466 * fixed bug with player not getting smashed by rock sometimes
469 * version number set to 3.0.7
472 * version 3.0.6 released
475 * added support for MP3 music for SDL version through SMPEG library
478 * fixed bug when initializing font graphic structure
479 * fixed bug with animation mode "pingpong" when using only 1 frame
480 * fixed bug with extended change target introduced in 3.0.5
481 * fixed bug where passing over moving element doubles player speed
482 * fixed bug with elements continuing to move into push direction
483 * fixed bug with duplicated player when dropping bomb with shield on
484 * added "switching" event for custom elements ("pressing" only once)
485 * fixed switching bug (resetting flag when not switching but not idle)
488 * fixed element tokens for certain file elements with ".active" etc.
491 * version number set to 3.0.6
494 * version 3.0.5 released
497 * now four envelope elements available
498 * font, background, animation and sound for envelope now configurable
499 * main menu doors opening/closing animation type now configurable
502 * active/inactive sides configurable for custom element changes
503 * new movement type "move when pushed" available for custom elements
506 * fixed bug in multiple config pages loader code that caused crashes
509 * enhanced (remaining low-resolution) Supaplex graphics
512 * version number set to 3.0.5
515 * version 3.0.4 released
517 2003-09-12 src/tools.c
518 * fixed bug in custom definition of crumbled element graphics
520 2003-09-11 src/files.c
521 * fixed bug in multiple config pages code that caused crashes
524 * version number set to 3.0.4
527 * version 3.0.3 released
530 * added music to Supaplex classic level set
532 2003-09-07 src/libgame/misc.c
533 * added support for loading various music formats through SDL_mixer
535 2003-09-06 (various source files)
536 * fixed several nasty bugs that may have caused crashes on some systems
537 * added envelope content which gets displayed when collecting envelope
538 * added multiple change event pages for custom elements
540 2003-08-24 src/game.c
541 * fixed problem with player animation when snapping and moving
543 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
544 * fixed problem with flickering when drawing toon animations
546 2003-08-23 src/libgame/sdl.c
547 * fixed problem with setting mouse cursor in SDL version in fullscreen
549 2003-08-23 src/game.c
550 * fixed bug (missing array boundary check) which could crash the game
553 * version number set to 3.0.3
556 * version 3.0.2 released
558 2003-08-21 src/game.c
559 * fixed bug with creating inaccessible elements at player position
561 2003-08-20 src/init.c
562 * fixed bug with not finding current level artwork directory
564 2003-08-20 src/files.c
565 * fixed bug with choosing wrong engine version when playing tapes
566 * fixed bug with messing up custom element properties in 3.0.0 levels
569 * version number set to 3.0.2
572 * version 3.0.1 released
574 2003-08-17 (no source files affected)
575 * changed all "classic" PCX image files with 16 colors or less to
576 256 color (8 bit) storage format, because the Allegro game library
577 cannot handle PCX files with less than 256 colors (contributed
578 graphics are not affected and might look wrong in the DOS version)
580 2003-08-16 src/init.c
581 * fixed bug which (for example) crashed the level editor when defining
582 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
583 (only set to default) -- invalid graphics now set to default graphic
585 2003-08-16 src/init.c
586 * fixed graphical bug of player digging/collecting/snapping element
587 when no corresponding graphic/animation is defined for this action,
588 resulting in player being drawn as EL_EMPTY (which should only be
589 done to elements being collected, but not to the player)
591 2003-08-16 src/game.c
592 * fixed small graphical bug of player not totally moving into exit
594 2003-08-16 src/libgame/setup.c
595 * fixed bug with wrong MS-DOS 8.3 filename conversion
597 2003-08-16 src/tools.c
598 * fixed bug with invisible mouse cursor when pressing ESC while playing
600 2003-08-16 (various source files)
601 * added another 128 custom elements (disabled in editor by default)
603 2003-08-16 src/editor.c
604 * fixed NULL string bug causing Solaris to crash in sprintf()
606 2003-08-16 src/screen.c
607 * fixed drawing over scrollbar on level selection with custom fonts
609 2003-08-15 src/game.c
610 * cleanup of simple sounds / loop sounds / music settings
612 2003-08-08 (various source files)
613 * added custom element property for dropping collected elements
615 2003-08-08 src/conf_gfx.c
616 * fixed bug with missing graphic for active red disk bomb
618 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
619 * extended variable "level.gravity" to "level.initial_gravity" and
620 "game.current_gravity" to prevent level setting from being changed
621 by playing the level (keeping the runtime value after playing)
623 * fixed graphics bug when digging element that has 'crumbled' graphic
624 definition, but not 'diggable' graphic definition
627 * version number set to 3.0.1
630 * version 3.0.0 released
633 * various bug fixes; among others:
634 - fixed bug with pushing spring over empty space
635 - fixed bug with leaving tube while placing dynamite
636 - fixed bug with explosion of smashed penguins
637 - allow Murphy player graphic in levels with non-Supaplex elements
641 * I have forgotten to document changes for some time
644 * pre-release version 2.2.0rc1 released
647 * version number set to 2.1.2
650 * version 2.1.1 released
653 * version number set to 2.1.1
656 * version 2.1.0 released
659 * version number set to 2.1.0
661 2002-04-03 to 2002-05-19 (various source files)
662 * graphics, sounds and music now fully configurable
663 * bug fixed that prevented walking through tubes when gravity on
665 2002-04-02 src/events.c, src/editor.c
666 * Make Escape key less aggressive when playing or when editing level.
667 This can be configured as an option in the setup menu. (Default is
668 "less aggressive" which means "ask user if something can be lost"
669 when pressing the Escape key.)
671 2002-04-02 src/screen.c
672 * Added "graphics setup" screen.
674 2002-04-01 src/screen.c
675 * Changed "choose level" setup screen stuff to be more generic (to
676 make it easier to add more "choose from generic tree" setup screens).
678 2002-04-01 src/config.c, src/timestamp.h
679 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
680 automatically gets created by "src/Makefile" and contains an actual
681 compile-time timestamp to identify development versions of the game).
683 2002-03-31 src/tape.c, src/events.c
684 * Added quick game/tape save/load functions to tape stuff which can be
685 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
686 loads previously recorded tape and directly goes into recording mode
687 from the end of the tape (therefore appending to the tape).
689 2002-03-31 src/tape.c
690 * Added "index mark" function to tape recorder. When playing or
691 recording, "eject" button changes to "index" button. Setting index
692 mark is not yet implemented, but pressing index button when playing
693 allows very quick advancing to end of tape (when normal playing),
694 very fast forward mode (when playing with normal fast forward) or
695 very fast reaching of "pause before end of tape" (when playing with
696 "pause before end" playing mode).
698 2002-03-30 src/cartoons.c
699 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
701 2002-03-29 src/screen.c
702 * Changed setup screen stuff to be more generic (to make it easier
703 to add more setup screens).
705 2002-03-23 src/main.c, src/main.h
706 * Various changes due to the introduction of the new libgame files
707 "setup.c" and "joystick.c".
709 2002-03-23 src/files.c
710 * Generic parts of "src/files.c" (mainly setup and level directory
711 stuff) moved to new libgame file "src/libgame/setup.c".
713 2002-03-23 src/joystick.c
714 * File "src/joystick.c" moved to libgame source tree, with
715 correspondig changes.
717 2002-03-22 src/screens.c
718 * "HandleChooseLevel()": Another bug in level series navigation fixed.
719 (Wrong level series information displayed when entering main group.)
721 2002-03-22 src/editor.c
722 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
724 2002-03-22 src/editor.c
725 * Changed behaviour of "Escape" key in level editor to be more
726 intuitive: When in "Element Properties" or "Level Info" mode,
727 return to "Drawing Mode" instead of leaving the level editor.
729 2002-03-21 src/game.c, src/editor.c, src/files.c
730 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
731 gems (emeralds, diamonds, ...) slipping down from normal wall,
732 steel wall and growing wall (as in E.M.C. style levels). Although
733 the behaviour of contributed and private levels wasn't changed (due
734 to the use of "level.game_version"; see previous entry), editing
735 those levels will (of course) change the behaviour accordingly.
737 This change seems a bit too hard after thinking about it, because
738 the EM style behaviour is not the "expected" behaviour (gems would
739 normally only slip down from "rounded" walls). Therefore this was
740 now changed to an element property for gem style elements, with the
741 default setting "off" (which means: no special EM style behaviour).
742 To fix older converted levels, this flag is set to "on" for pre-2.0
743 levels that are neither contributed nor private levels.
745 2002-03-20 src/files.h
746 * Corrected settings for "level.game_version" depending of level type.
747 (Contributed and private levels always get played with game engine
748 version they were created with, while converted levels always get
749 played with the most recent version of the game engine, to let new
750 corrections of the emulation behaviour take effect.)
752 2002-03-20 src/main.h
753 * Added "#include <time.h>". This seems to be needed by "tape.c" for
754 compiling the SDL version on some systems.
755 Thanks to the several people who pointed this out.
758 * Version number set to 2.0.2.
761 * Version 2.0.1 released.
763 2002-03-18 src/screens.c
764 * "HandleChooseLevel()": Small bug in level series navigation fixed.
766 2002-03-18 src/files.c [src/libgame/misc.c]
767 * Moved some common functions from src/files.c to src/libgame/misc.c.
769 2002-03-18 src/files.c [src/libgame/misc.c]
770 * Changed permissions for new directories and saved files (especially
771 score files) according to suggestions of Debian users and mantainers.
772 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
774 2002-03-17 src/files.c
775 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
776 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
777 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
778 for levels and "TAPE" for tapes). Old "cookie" style format is
779 still supported for reading. New level and tape files are written
782 * New IFF chunk "VERS" contains version numbers for file and game
783 (where "game version" is the version of the program that wrote the
784 file, and "file version" is a version number to distinguish files
785 with different format, for example after adding new features).
787 2002-03-15 src/screen.c
788 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
789 (Before, you heard a mixture of the in-game music and the
792 2002-03-14 src/events.c
793 * Function "DumpTape()" (files.c) now available by pressing 't' from
794 main menu (when in DEBUG mode).
796 2002-03-14 src/game.c
797 * "GameWon()": When game was won playing a tape, now there is no delay
798 raising the score and no corresponding sound is played.
800 2002-03-14 src/files.c
801 * Changed "LoadTape()" for real chunk support and also adjusted
802 "SaveTape()" accordingly.
804 2002-03-14 src/game.c, src/tape.c, src/files.c
805 * Important changes to tape format: The old tape format stored all
806 actions with a real effect with a corresponding delay between the
807 stored actions. This had some major disadvantages (for example,
808 push delays had to be ignored, pressing a button for some seconds
809 mutated to several single button presses because of the non-action
810 delays between two action frames etc.). The new tape format just
811 stupidly records all device actions and replays them later. I really
812 don't know why I haven't solved it that way before?! Old-style tapes
813 (with tape file version less than 2.0) get converted to the new
814 format on-the-fly when loading and can therefore still be played;
815 only some minor parts of the old-style tape handling code was needed.
816 (A perfect conversion is not possible, because there is information
817 missing about the device actions between two action frames.)
819 2002-03-14 src/files.c
820 * New function "DumpTape()" to dump the contents of the current tape
821 in a human readable format.
823 2002-03-14 src/game.c
824 * Small tape bug fixed: When automatically advancing to next level
825 after a game was won, the tape from the previous level still was
826 loaded as a tape for the new level.
828 2002-03-14 src/tape.c
829 * Small graphical bug fixed: When pressing ""Record" or "Play" on
830 tape, cartoons did not get completely removed because
831 StopAnimation() was not called.
833 2002-03-13 src/files.c
834 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
835 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
836 size even when using 16-bit elements). Added new chunk "CNT2" for
837 16-bit amoeba content (previously written in 8-bit field in "HEAD"
838 chunk even when content was 16-bit element). "CNT2" should now be
839 able to store content for arbitrary elements (up to eight blocks of
840 3 x 3 element arrays). All "CNT2" elements will always be stored as
841 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
843 2002-03-13 src/files.c
844 * Changed "LoadLevel()" for real chunk support.
846 2002-03-12 src/game.c
847 * Fixed problem (introduced after 2.0.0 release) with penguins
848 not getting killed by enemies
850 2002-02-24 src/game.c, src/main.h
851 * Added "player->is_moving"; now "player->last_move_dir" does
852 not contain any information if the player is just moving at
854 Before, "player->last_move_dir" was misused for this purpose
855 for the robot stuff (robots don't kill players when they are
856 moving). But setting "player->last_move_dir" to MV_NO_MOVING
857 broke tapes when walking through pipes!
858 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
859 in a continuous movement. This fact is ignored for friends and