2 * fixed bug with creating walkable custom element under player (again)
3 * fixed bug with not copying explosion type when copying CEs in editor
4 * fixed graphical bug when drawing player in setup menu (input devices)
5 * fixed graphical bug when the player is pushing an accessible element
6 * fixed bug with classic switchable elements triggering CE changes
7 * fixed bug with entering/leaving walkable element in RelocatePlayer()
8 * added special behaviour of Supaplex ports with gravity enabled
11 * fixed bug with broken tubes after placing/exploding dynamite in them
12 * fixed bug with exploding dynamite under player due to other explosion
15 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
16 * added network multiplayer code for Windows (thanks to Niko Böhm)
19 * added option "reachable despite gravity" for gravity movement
20 * changed gravity movement of most classic walkable and passable
21 elements back to "not reachable" (for compatibility reasons)
24 * fixed (removed) "indestructible" / "can explode" dependency in editor
25 * fixed (removed) "accessible inside" / "protected" dependency
26 * fixed (removed) "step mode" / "shield time" dependency
29 * fixed dynabombs exploding now into anything diggable
30 * fixed Supaplex style gravity movement into buggy base now impossible
31 * added pressing key "space" as valid action to select menu options
34 * added "replace when walkable" to relocate player to walkable element
35 * added "enter"/"leave" event for elements affected by relocation
36 * fixed "direct"/"indirect" change order also for "when change" event
37 * fixed graphical bug when pushing things from elements walkable inside
40 * fixed graphic bug when player is snapping while moving in old levels
41 * fixed bug when a moving custom element leaves a player element behind
42 * fixed bug with mole not disappearing when moving into acid pool
43 * fixed bug with incomplete path setting when using "--basepath" option
44 * moving CE can now leave walkable elements behind under the player
45 * when relocating, player can be set on walkable element now
46 * fixed another gravity movement bug
49 * uploaded pre-release (test) version 3.1.0-2 binary and source code
52 * added "collectible" and "removable" to extended replacement types
53 (where "removable" replaces "diggable" and "collectible" elements)
54 * added "collectible & throwable" (to throw element to the next field)
55 * fixed bug with CEs digging elements that are just about to explode
56 * changed mouse cursor now always being visible when game is paused
59 * added possibility to push/press accessible elements from a side that
61 * fixed bug with not setting actual date when appending to tape
64 * fixed bug with incorrectly initialized custom element editor graphics
67 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
68 - number of levels corrected from 18 to 17 in "levelinfo.conf"
71 * fixed bug with destroyed robot wheel still attracting robots forever
72 * fixed bug with time gate switch deactivating after robot wheel time
73 (while the time gate itself is not affected by this misbehaviour)
74 * changed behaviour of BD style amoeba to always get blocked by player
75 (before it was different when there were non-BD elements in level)
76 * fixed bug with player destroying indestructable elements with shield
79 * added option to make growing elements grow into anything diggable
80 (for the various amoeba types, biomaze and "game of life")
83 * fixed bug with movable elements not moving after left behind by CEs
84 * changed gravity movement to anything diggable, not only sand/base
85 * optionally allowing passing to walkable element, not only empty space
86 * added option "can pass to walkable element" for players
87 * finally fixed gravity movement (hopefully)
90 * fixed bug with movable elements not moving anymore after falling down
93 * fixed another bug with custom elements digging and leaving elements
94 * fixed bug with "along left/right side" and automatic start direction
95 * trigger elements now also displayed when "more custom" deactivated
96 * fixed bug with clipboard element initialized when loading new level
97 * added option "drop delay" to set delay before dropping next element
100 * uploaded pre-release (test) version 3.1.0-1 binary and source code
103 * added copy and paste functions for custom change pages
104 * enhanced graphical display and functionality of tape recorder
105 * fixed bug with custom elements digging and leaving elements
108 * added move speed faster than "very fast" for custom elements
109 * fixed bug with 3+3 style explosions and missing border content
110 * fixed little bug when copying custom elements in the editor
111 * enhanced custom element changes by more side trigger actions
114 * added option "no scrolling when relocating" for instant teleporting
115 * uploaded pre-release (test) version 3.1.0-0 binary and source code
118 * added trigger element and trigger player to use as target elements
119 * added copy and paste functions for custom and group elements
122 * fixed graphical bug when displaying explosion animations
123 * fixed bug when appending to tapes, resulting in broken tapes
124 * re-recorded a few tapes broken by fixing gravity checking bug
127 * "can move into acid" property now for all elements independently
128 * "can fall into acid" property for player stored in same bitfield now
129 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
130 * version number set to 3.1.0 (finally!)
133 * changed tape recording to only record input, not programmed actions
136 * fixed totally broken (every 8th frame skipped) step-by-step recording
137 * fixed bug with requester not displayed when quick-loading interrupted
138 * added option "can fall into acid (with gravity)" for players
139 * fixed bug with player not falling when snapping down with gravity
142 * fixed bug which messed up key config when using keypad number keys
145 * fixed bug which allowed moving upwards even when gravity was active
146 * fixed bug with missing error handling when dumping levels or tapes
149 * added different colored editor graphics for Supaplex gravity tubes
152 * fixed bug that allowed solvable tapes for unsolvable levels
155 * use unlimited number of droppable elements when "count" set to zero
156 * added option to use step limit instead of time limit for level
159 * added player and change page as trigger for custom element change
162 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
165 * fixed bug with dark yamyam changing to acid when moving over acid
166 * fixed handling of levels with more than 999 seconds level time
167 (example: level 76 of "Denmine")
170 * "spring push bug" reintroduced as configurable element property
171 * fixed bug with missing properties for "mole"
172 * fixed bug that showed up when fixing the above "mole" properties bug
173 * added option "can move into acid" for all movable elements
174 * fixed graphical bug for elements moving into acid
175 * changed event handling to handle all pending events before going on
178 * fixed bug which caused all CE change pages to be ignored which had
179 the same change event, but used a different element side
180 (reported by Simon Forsberg)
182 * fixed bug which caused elements that can move and fall and that are
183 transported by a conveyor belt to continue moving into that direction
184 after leaving the conveyor belt, regardless of their own movement
185 type; only elements which can not move are transported now
186 (reported by Simon Forsberg)
188 * fixed bug which could cause an array overflow in RelocatePlayer()
189 (reported by Niko Böhm)
191 * changed Emerald Mine style "passable / over" elements to "protected"
192 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
194 * added new option to select from which side a "walkable/passable"
195 element can be entered
198 * added explosion and ignition delay for elements that can explode
201 * fixed bug which caused player not being protected against enemies
202 when a CE was "walkable / inside" and was not "indestructible"
203 * added "walkable/passable" fields to be "protected/unprotected"
204 against enemies, even if not accessible "inside" but "over/under"
207 * corrected move pattern to 32 bit and initial move direction to 8 bit
210 * added second custom element base configuration page
213 * added some special EMC mappings to Emerald Mine level loader
214 (also covering previously unknown element in level 0 of "Bondmine 8")
217 * added option to block last field when player is moving (for Supaplex)
218 * adjusted push delay of Supaplex elements
219 * removed delays for envelopes etc. when replaying with maximum speed
220 * fixed bug when dropping element on a field that just changed to empty
223 * fixed bug: infotrons can now smash yellow disks
224 * fixed bug: when gravity active, port above player can now be entered
225 * removed "one white dot" mouse pointer which irritated some people
228 * added "choice type" for group element selection
231 * fixed bug with initial invulnerability of non-yellow player
234 * added level loader for loading native Supaplex packed levels
235 (including multi-part levels like the "splvls99" levels)
238 * fixed bug which allowed creating emeralds by escaping explosions
241 * custom elements can change (limited) or leave (unlimited) elements
242 * finally added multiple matches using group elements
243 * added shortcut to dump brush (type ":DB" in editor) for use in forum
246 * added new start movement type "previous" for continued CE movement
247 * added new start movement type "random" for random CE movement start
250 * added new element "sokoban_field_player" needed for Sokoban levels
251 (thanks to Ed Booker for pointing this out!)
254 * added elements that can be digged or left behind by custom elements
257 * added group elements for multiple matches and random element creation
260 * fixed some graphical errors displayed in old levels
263 * fixed wrong double speed movement after passing closing gates
266 * added level loader for loading native Emerald Mine levels
269 * changes for "shooting" style CE movement
272 * Happy New Year! ;-)
275 * changed default snap/drop keys from left/right Shift to Control keys
278 * fixed bug with dead player getting reanimated from custom element
281 * fixed bug with wrong penguin graphics (when entering exit)
284 * fixed bug with wrong "Murphy" graphics (when digging etc.)
287 * version number set to 3.0.9
290 * version 3.0.8 released
293 * added function checked_free()
296 * fixed bug with double nut cracking sound
297 (by eliminating "default element action sound" assignment in init.c)
300 * fixed crash when no music info files are available
303 * fixed boring and sleeping sounds
306 * added "maze runner" and "maze hunter" movement types
307 * added extended collision conditions for custom elements
310 * added warnings for undefined token values in artwork config files
313 * added menu entry for level set information to the info screen
316 * fixed bug with wrong default impact sound for colored emeralds
319 * added several sub-screens for the info screen
320 * menu text now also clickable (not only blue/red sphere left of it)
323 * added configurable "bored" and "sleeping" animations for the player
324 * added "awakening" sound for player when waking up after sleeping
327 * added "copy" and "exchange" functions for custom elements to editor
330 * added configurable element animations for info screen
333 * added configurable music credits for info screen
336 * finally fixed tape recording when player is created from CE change
339 * added "editorsetup.conf" for editor element list configuration
342 * added "musicinfo.conf" for menu and level music configuration
345 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
346 (that only showed up on Linux, but not on Windows systems)
349 * fixed turning movement of butterflies and fireflies (no frame reset)
350 * enhanced sniksnak turning movement (two steps instead of only one)
353 * version number set to 3.0.8
356 * version 3.0.7 released
359 * fixed reset of player animation frame when, for example,
360 walking, digging or collecting share the same animation
361 * fixed CE with "deadly when touching" exploding when touching amoeba
364 * fixed tape recording when player is created from CE element change
367 * introduced "turning..." action graphic for elements with move delay
368 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
369 * added turning animations for bug, spaceship and sniksnak
372 * prevent "extended" changed elements from delay change in same frame
375 * fixed bug when pushing element that can move away to the side
376 (like pushing falling elements, but now with moving elements)
379 * finally fixed serious bug in code for delayed element pushing (again)
382 * unavailable setup options now marked as "n/a" instead of "off"
383 * new boolean directive "latest_engine" for "levelinfo.conf": when set
384 to "true", levels are always played with the latest game engine,
385 which is desired for levels that are imported from other games; all
386 other levels are played with the engine version stored in level file
387 (which is normally the engine version the level was created with)
390 * fixed serious bug in code for delayed element pushing
391 * fixed little bug in animation frame selection for pushed elements
392 * speed-up of reading config file for verbose output
395 * added configuration option for opening and closing Supaplex exit
396 * added configuration option for moving up/down animation for Murphy
397 * fixed incorrectly displayed animation for attacking dragon
398 * fixed bug with not setting initial gravity for each new game
399 * fixed bug with teleportation of player by custom element change
400 * fixed bug with player not getting smashed by rock sometimes
403 * version number set to 3.0.7
406 * version 3.0.6 released
409 * added support for MP3 music for SDL version through SMPEG library
412 * fixed bug when initializing font graphic structure
413 * fixed bug with animation mode "pingpong" when using only 1 frame
414 * fixed bug with extended change target introduced in 3.0.5
415 * fixed bug where passing over moving element doubles player speed
416 * fixed bug with elements continuing to move into push direction
417 * fixed bug with duplicated player when dropping bomb with shield on
418 * added "switching" event for custom elements ("pressing" only once)
419 * fixed switching bug (resetting flag when not switching but not idle)
422 * fixed element tokens for certain file elements with ".active" etc.
425 * version number set to 3.0.6
428 * version 3.0.5 released
431 * now four envelope elements available
432 * font, background, animation and sound for envelope now configurable
433 * main menu doors opening/closing animation type now configurable
436 * active/inactive sides configurable for custom element changes
437 * new movement type "move when pushed" available for custom elements
440 * fixed bug in multiple config pages loader code that caused crashes
443 * enhanced (remaining low-resolution) Supaplex graphics
446 * version number set to 3.0.5
449 * version 3.0.4 released
451 2003-09-12 src/tools.c
452 * fixed bug in custom definition of crumbled element graphics
454 2003-09-11 src/files.c
455 * fixed bug in multiple config pages code that caused crashes
458 * version number set to 3.0.4
461 * version 3.0.3 released
464 * added music to Supaplex classic level set
466 2003-09-07 src/libgame/misc.c
467 * added support for loading various music formats through SDL_mixer
469 2003-09-06 (various source files)
470 * fixed several nasty bugs that may have caused crashes on some systems
471 * added envelope content which gets displayed when collecting envelope
472 * added multiple change event pages for custom elements
474 2003-08-24 src/game.c
475 * fixed problem with player animation when snapping and moving
477 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
478 * fixed problem with flickering when drawing toon animations
480 2003-08-23 src/libgame/sdl.c
481 * fixed problem with setting mouse cursor in SDL version in fullscreen
483 2003-08-23 src/game.c
484 * fixed bug (missing array boundary check) which could crash the game
487 * version number set to 3.0.3
490 * version 3.0.2 released
492 2003-08-21 src/game.c
493 * fixed bug with creating inaccessible elements at player position
495 2003-08-20 src/init.c
496 * fixed bug with not finding current level artwork directory
498 2003-08-20 src/files.c
499 * fixed bug with choosing wrong engine version when playing tapes
500 * fixed bug with messing up custom element properties in 3.0.0 levels
503 * version number set to 3.0.2
506 * version 3.0.1 released
508 2003-08-17 (no source files affected)
509 * changed all "classic" PCX image files with 16 colors or less to
510 256 color (8 bit) storage format, because the Allegro game library
511 cannot handle PCX files with less than 256 colors (contributed
512 graphics are not affected and might look wrong in the DOS version)
514 2003-08-16 src/init.c
515 * fixed bug which (for example) crashed the level editor when defining
516 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
517 (only set to default) -- invalid graphics now set to default graphic
519 2003-08-16 src/init.c
520 * fixed graphical bug of player digging/collecting/snapping element
521 when no corresponding graphic/animation is defined for this action,
522 resulting in player being drawn as EL_EMPTY (which should only be
523 done to elements being collected, but not to the player)
525 2003-08-16 src/game.c
526 * fixed small graphical bug of player not totally moving into exit
528 2003-08-16 src/libgame/setup.c
529 * fixed bug with wrong MS-DOS 8.3 filename conversion
531 2003-08-16 src/tools.c
532 * fixed bug with invisible mouse cursor when pressing ESC while playing
534 2003-08-16 (various source files)
535 * added another 128 custom elements (disabled in editor by default)
537 2003-08-16 src/editor.c
538 * fixed NULL string bug causing Solaris to crash in sprintf()
540 2003-08-16 src/screen.c
541 * fixed drawing over scrollbar on level selection with custom fonts
543 2003-08-15 src/game.c
544 * cleanup of simple sounds / loop sounds / music settings
546 2003-08-08 (various source files)
547 * added custom element property for dropping collected elements
549 2003-08-08 src/conf_gfx.c
550 * fixed bug with missing graphic for active red disk bomb
552 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
553 * extended variable "level.gravity" to "level.initial_gravity" and
554 "game.current_gravity" to prevent level setting from being changed
555 by playing the level (keeping the runtime value after playing)
557 * fixed graphics bug when digging element that has 'crumbled' graphic
558 definition, but not 'diggable' graphic definition
561 * version number set to 3.0.1
564 * version 3.0.0 released
567 * various bug fixes; among others:
568 - fixed bug with pushing spring over empty space
569 - fixed bug with leaving tube while placing dynamite
570 - fixed bug with explosion of smashed penguins
571 - allow Murphy player graphic in levels with non-Supaplex elements
575 * I have forgotten to document changes for some time
578 * pre-release version 2.2.0rc1 released
581 * version number set to 2.1.2
584 * version 2.1.1 released
587 * version number set to 2.1.1
590 * version 2.1.0 released
593 * version number set to 2.1.0
595 2002-04-03 to 2002-05-19 (various source files)
596 * graphics, sounds and music now fully configurable
597 * bug fixed that prevented walking through tubes when gravity on
599 2002-04-02 src/events.c, src/editor.c
600 * Make Escape key less aggressive when playing or when editing level.
601 This can be configured as an option in the setup menu. (Default is
602 "less aggressive" which means "ask user if something can be lost"
603 when pressing the Escape key.)
605 2002-04-02 src/screen.c
606 * Added "graphics setup" screen.
608 2002-04-01 src/screen.c
609 * Changed "choose level" setup screen stuff to be more generic (to
610 make it easier to add more "choose from generic tree" setup screens).
612 2002-04-01 src/config.c, src/timestamp.h
613 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
614 automatically gets created by "src/Makefile" and contains an actual
615 compile-time timestamp to identify development versions of the game).
617 2002-03-31 src/tape.c, src/events.c
618 * Added quick game/tape save/load functions to tape stuff which can be
619 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
620 loads previously recorded tape and directly goes into recording mode
621 from the end of the tape (therefore appending to the tape).
623 2002-03-31 src/tape.c
624 * Added "index mark" function to tape recorder. When playing or
625 recording, "eject" button changes to "index" button. Setting index
626 mark is not yet implemented, but pressing index button when playing
627 allows very quick advancing to end of tape (when normal playing),
628 very fast forward mode (when playing with normal fast forward) or
629 very fast reaching of "pause before end of tape" (when playing with
630 "pause before end" playing mode).
632 2002-03-30 src/cartoons.c
633 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
635 2002-03-29 src/screen.c
636 * Changed setup screen stuff to be more generic (to make it easier
637 to add more setup screens).
639 2002-03-23 src/main.c, src/main.h
640 * Various changes due to the introduction of the new libgame files
641 "setup.c" and "joystick.c".
643 2002-03-23 src/files.c
644 * Generic parts of "src/files.c" (mainly setup and level directory
645 stuff) moved to new libgame file "src/libgame/setup.c".
647 2002-03-23 src/joystick.c
648 * File "src/joystick.c" moved to libgame source tree, with
649 correspondig changes.
651 2002-03-22 src/screens.c
652 * "HandleChooseLevel()": Another bug in level series navigation fixed.
653 (Wrong level series information displayed when entering main group.)
655 2002-03-22 src/editor.c
656 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
658 2002-03-22 src/editor.c
659 * Changed behaviour of "Escape" key in level editor to be more
660 intuitive: When in "Element Properties" or "Level Info" mode,
661 return to "Drawing Mode" instead of leaving the level editor.
663 2002-03-21 src/game.c, src/editor.c, src/files.c
664 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
665 gems (emeralds, diamonds, ...) slipping down from normal wall,
666 steel wall and growing wall (as in E.M.C. style levels). Although
667 the behaviour of contributed and private levels wasn't changed (due
668 to the use of "level.game_version"; see previous entry), editing
669 those levels will (of course) change the behaviour accordingly.
671 This change seems a bit too hard after thinking about it, because
672 the EM style behaviour is not the "expected" behaviour (gems would
673 normally only slip down from "rounded" walls). Therefore this was
674 now changed to an element property for gem style elements, with the
675 default setting "off" (which means: no special EM style behaviour).
676 To fix older converted levels, this flag is set to "on" for pre-2.0
677 levels that are neither contributed nor private levels.
679 2002-03-20 src/files.h
680 * Corrected settings for "level.game_version" depending of level type.
681 (Contributed and private levels always get played with game engine
682 version they were created with, while converted levels always get
683 played with the most recent version of the game engine, to let new
684 corrections of the emulation behaviour take effect.)
686 2002-03-20 src/main.h
687 * Added "#include <time.h>". This seems to be needed by "tape.c" for
688 compiling the SDL version on some systems.
689 Thanks to the several people who pointed this out.
692 * Version number set to 2.0.2.
695 * Version 2.0.1 released.
697 2002-03-18 src/screens.c
698 * "HandleChooseLevel()": Small bug in level series navigation fixed.
700 2002-03-18 src/files.c [src/libgame/misc.c]
701 * Moved some common functions from src/files.c to src/libgame/misc.c.
703 2002-03-18 src/files.c [src/libgame/misc.c]
704 * Changed permissions for new directories and saved files (especially
705 score files) according to suggestions of Debian users and mantainers.
706 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
708 2002-03-17 src/files.c
709 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
710 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
711 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
712 for levels and "TAPE" for tapes). Old "cookie" style format is
713 still supported for reading. New level and tape files are written
716 * New IFF chunk "VERS" contains version numbers for file and game
717 (where "game version" is the version of the program that wrote the
718 file, and "file version" is a version number to distinguish files
719 with different format, for example after adding new features).
721 2002-03-15 src/screen.c
722 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
723 (Before, you heard a mixture of the in-game music and the
726 2002-03-14 src/events.c
727 * Function "DumpTape()" (files.c) now available by pressing 't' from
728 main menu (when in DEBUG mode).
730 2002-03-14 src/game.c
731 * "GameWon()": When game was won playing a tape, now there is no delay
732 raising the score and no corresponding sound is played.
734 2002-03-14 src/files.c
735 * Changed "LoadTape()" for real chunk support and also adjusted
736 "SaveTape()" accordingly.
738 2002-03-14 src/game.c, src/tape.c, src/files.c
739 * Important changes to tape format: The old tape format stored all
740 actions with a real effect with a corresponding delay between the
741 stored actions. This had some major disadvantages (for example,
742 push delays had to be ignored, pressing a button for some seconds
743 mutated to several single button presses because of the non-action
744 delays between two action frames etc.). The new tape format just
745 stupidly records all device actions and replays them later. I really
746 don't know why I haven't solved it that way before?! Old-style tapes
747 (with tape file version less than 2.0) get converted to the new
748 format on-the-fly when loading and can therefore still be played;
749 only some minor parts of the old-style tape handling code was needed.
750 (A perfect conversion is not possible, because there is information
751 missing about the device actions between two action frames.)
753 2002-03-14 src/files.c
754 * New function "DumpTape()" to dump the contents of the current tape
755 in a human readable format.
757 2002-03-14 src/game.c
758 * Small tape bug fixed: When automatically advancing to next level
759 after a game was won, the tape from the previous level still was
760 loaded as a tape for the new level.
762 2002-03-14 src/tape.c
763 * Small graphical bug fixed: When pressing ""Record" or "Play" on
764 tape, cartoons did not get completely removed because
765 StopAnimation() was not called.
767 2002-03-13 src/files.c
768 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
769 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
770 size even when using 16-bit elements). Added new chunk "CNT2" for
771 16-bit amoeba content (previously written in 8-bit field in "HEAD"
772 chunk even when content was 16-bit element). "CNT2" should now be
773 able to store content for arbitrary elements (up to eight blocks of
774 3 x 3 element arrays). All "CNT2" elements will always be stored as
775 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
777 2002-03-13 src/files.c
778 * Changed "LoadLevel()" for real chunk support.
780 2002-03-12 src/game.c
781 * Fixed problem (introduced after 2.0.0 release) with penguins
782 not getting killed by enemies
784 2002-02-24 src/game.c, src/main.h
785 * Added "player->is_moving"; now "player->last_move_dir" does
786 not contain any information if the player is just moving at
788 Before, "player->last_move_dir" was misused for this purpose
789 for the robot stuff (robots don't kill players when they are
790 moving). But setting "player->last_move_dir" to MV_NO_MOVING
791 broke tapes when walking through pipes!
792 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
793 in a continuous movement. This fact is ignored for friends and