2 * fixed bug: infotron can now smash yellow disks
3 * fixed bug: when gravity active, port above player can now be entered
4 * removed "one white dot" mouse pointer which irritated some people
7 * added "choice type" for group element selection
10 * fixed bug with initial invulnerability of non-yellow player
13 * added level loader for loading native Supaplex packed levels
14 (including multi-part levels like the "splvls99" levels)
17 * fixed bug which allowed creating emeralds by escaping explosions
20 * custom elements can change (limited) or leave (unlimited) elements
21 * finally added multiple matches using group elements
22 * added shortcut to dump brush (type ":DB" in editor) for use in forum
25 * added new start movement type "previous" for continued CE movement
26 * added new start movement type "random" for random CE movement start
29 * added new element "sokoban_field_player" needed for Sokoban levels
30 (thanks to Ed Booker for pointing this out!)
33 * added elements that can be digged or left behind by custom elements
36 * added group elements for multiple matches and random element creation
39 * fixed some graphical errors displayed in old levels
42 * fixed wrong double speed movement after passing closing gates
45 * added level loader for loading native Emerald Mine levels
48 * changes for "shooting" style CE movement
54 * changed default snap/drop keys from left/right Shift to Control keys
57 * fixed bug with dead player getting reanimated from custom element
60 * fixed bug with wrong penguin graphics (when entering exit)
63 * fixed bug with wrong "Murphy" graphics (when digging etc.)
66 * Version number set to 3.0.9.
69 * Version 3.0.8 released.
72 * added function checked_free()
75 * fixed bug with double nut cracking sound
76 (by eliminating "default element action sound" assignment in init.c)
79 * fixed crash when no music info files are available
82 * fixed boring and sleeping sounds
85 * added "maze runner" and "maze hunter" movement types
86 * added extended collision conditions for custom elements
89 * added warnings for undefined token values in artwork config files
92 * added menu entry for level set information to the info screen
95 * fixed bug with wrong default impact sound for colored emeralds
98 * added several sub-screens for the info screen
99 * menu text now also clickable (not only blue/red sphere left of it)
102 * added configurable "bored" and "sleeping" animations for the player
103 * added "awakening" sound for player when waking up after sleeping
106 * added "copy" and "exchange" functions for custom elements to editor
109 * added configurable element animations for info screen
112 * added configurable music credits for info screen
115 * finally fixed tape recording when player is created from CE change
118 * added "editorsetup.conf" for editor element list configuration
121 * added "musicinfo.conf" for menu and level music configuration
124 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
125 (that only showed up on Linux, but not on Windows systems)
128 * fixed turning movement of butterflies and fireflies (no frame reset)
129 * enhanced sniksnak turning movement (two steps instead of only one)
132 * Version number set to 3.0.8.
135 * Version 3.0.7 released.
138 * fixed reset of player animation frame when, for example,
139 walking, digging or collecting share the same animation
140 * fixed CE with "deadly when touching" exploding when touching amoeba
143 * fixed tape recording when player is created from CE element change
146 * introduced "turning..." action graphic for elements with move delay
147 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
148 * added turning animations for bug, spaceship and sniksnak
151 * prevent "extended" changed elements from delay change in same frame
154 * fixed bug when pushing element that can move away to the side
155 (like pushing falling elements, but now with moving elements)
158 * finally fixed serious bug in code for delayed element pushing (again)
161 * unavailable setup options now marked as "n/a" instead of "off"
162 * new boolean directive "latest_engine" for "levelinfo.conf": when set
163 to "true", levels are always played with the latest game engine,
164 which is desired for levels that are imported from other games; all
165 other levels are played with the engine version stored in level file
166 (which is normally the engine version the level was created with)
169 * fixed serious bug in code for delayed element pushing
170 * fixed little bug in animation frame selection for pushed elements
171 * speed-up of reading config file for verbose output
174 * added configuration option for opening and closing Supaplex exit
175 * added configuration option for moving up/down animation for Murphy
176 * fixed incorrectly displayed animation for attacking dragon
177 * fixed bug with not setting initial gravity for each new game
178 * fixed bug with teleportation of player by custom element change
179 * fixed bug with player not getting smashed by rock sometimes
182 * Version number set to 3.0.7.
185 * Version 3.0.6 released.
188 * added support for MP3 music for SDL version through SMPEG library
191 * fixed bug when initializing font graphic structure
192 * fixed bug with animation mode "pingpong" when using only 1 frame
193 * fixed bug with extended change target introduced in 3.0.5
194 * fixed bug where passing over moving element doubles player speed
195 * fixed bug with elements continuing to move into push direction
196 * fixed bug with duplicated player when dropping bomb with shield on
197 * added "switching" event for custom elements ("pressing" only once)
198 * fixed switching bug (resetting flag when not switching but not idle)
201 * fixed element tokens for certain file elements with ".active" etc.
204 * Version number set to 3.0.6.
207 * Version 3.0.5 released.
210 * now four envelope elements available
211 * font, background, animation and sound for envelope now configurable
212 * main menu doors opening/closing animation type now configurable
215 * active/inactive sides configurable for custom element changes
216 * new movement type "move when pushed" available for custom elements
219 * fixed bug in multiple config pages loader code that caused crashes
222 * enhanced (remaining low-resolution) Supaplex graphics
225 * Version number set to 3.0.5.
228 * Version 3.0.4 released.
230 2003-09-12 src/tools.c
231 * fixed bug in custom definition of crumbled element graphics
233 2003-09-11 src/files.c
234 * fixed bug in multiple config pages code that caused crashes
237 * Version number set to 3.0.4.
240 * Version 3.0.3 released.
243 * added music to Supaplex classic level set
245 2003-09-07 src/libgame/misc.c
246 * added support for loading various music formats through SDL_mixer
248 2003-09-06 (various source files)
249 * fixed several nasty bugs that may have caused crashes on some systems
250 * added envelope content which gets displayed when collecting envelope
251 * added multiple change event pages for custom elements
253 2003-08-24 src/game.c
254 * fixed problem with player animation when snapping and moving
256 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
257 * fixed problem with flickering when drawing toon animations
259 2003-08-23 src/libgame/sdl.c
260 * fixed problem with setting mouse cursor in SDL version in fullscreen
262 2003-08-23 src/game.c
263 * fixed bug (missing array boundary check) which could crash the game
266 * Version number set to 3.0.3.
269 * Version 3.0.2 released.
271 2003-08-21 src/game.c
272 * fixed bug with creating inaccessible elements at player position
274 2003-08-20 src/init.c
275 * fixed bug with not finding current level artwork directory
277 2003-08-20 src/files.c
278 * fixed bug with choosing wrong engine version when playing tapes
279 * fixed bug with messing up custom element properties in 3.0.0 levels
282 * Version number set to 3.0.2.
285 * Version 3.0.1 released.
287 2003-08-17 (no source files affected)
288 * changed all "classic" PCX image files with 16 colors or less to
289 256 color (8 bit) storage format, because the Allegro game library
290 cannot handle PCX files with less than 256 colors (contributed
291 graphics are not affected and might look wrong in the DOS version)
293 2003-08-16 src/init.c
294 * fixed bug which (for example) crashed the level editor when defining
295 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
296 (only set to default) -- invalid graphics now set to default graphic
298 2003-08-16 src/init.c
299 * fixed graphical bug of player digging/collecting/snapping element
300 when no corresponding graphic/animation is defined for this action,
301 resulting in player being drawn as EL_EMPTY (which should only be
302 done to elements being collected, but not to the player)
304 2003-08-16 src/game.c
305 * fixed small graphical bug of player not totally moving into exit
307 2003-08-16 src/libgame/setup.c
308 * fixed bug with wrong MS-DOS 8.3 filename conversion
310 2003-08-16 src/tools.c
311 * fixed bug with invisible mouse cursor when pressing ESC while playing
313 2003-08-16 (various source files)
314 * added another 128 custom elements (disabled in editor by default)
316 2003-08-16 src/editor.c
317 * fixed NULL string bug causing Solaris to crash in sprintf()
319 2003-08-16 src/screen.c
320 * fixed drawing over scrollbar on level selection with custom fonts
322 2003-08-15 src/game.c
323 * cleanup of simple sounds / loop sounds / music settings
325 2003-08-08 (various source files)
326 * added custom element property for dropping collected elements
328 2003-08-08 src/conf_gfx.c
329 * fixed bug with missing graphic for active red disk bomb
331 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
332 * Extended variable "level.gravity" to "level.initial_gravity" and
333 "game.current_gravity" to prevent level setting from being changed
334 by playing the level (keeping the runtime value after playing).
336 * Fixed graphics bug when digging element that has 'crumbled' graphic
337 definition, but not 'diggable' graphic definition.
340 * Version number set to 3.0.1.
343 * Version 3.0.0 released.
346 * various bug fixes; among others:
347 - fixed bug with pushing spring over empty space
348 - fixed bug with leaving tube while placing dynamite
349 - fixed bug with explosion of smashed penguins
350 - allow Murphy player graphic in levels with non-Supaplex elements
354 * I have forgotten to document changes for some time.
357 * Pre-Release Version 2.2.0rc1 released.
360 * Version number set to 2.1.2.
363 * Version 2.1.1 released.
366 * Version number set to 2.1.1.
369 * Version 2.1.0 released.
372 * Version number set to 2.1.0.
374 2002-04-03 to 2002-05-19 (various source files)
375 * graphics, sounds and music now fully configurable
376 * bug fixed that prevented walking through tubes when gravity on
378 2002-04-02 src/events.c, src/editor.c
379 * Make Escape key less aggressive when playing or when editing level.
380 This can be configured as an option in the setup menu. (Default is
381 "less aggressive" which means "ask user if something can be lost"
382 when pressing the Escape key.)
384 2002-04-02 src/screen.c
385 * Added "graphics setup" screen.
387 2002-04-01 src/screen.c
388 * Changed "choose level" setup screen stuff to be more generic (to
389 make it easier to add more "choose from generic tree" setup screens).
391 2002-04-01 src/config.c, src/timestamp.h
392 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
393 automatically gets created by "src/Makefile" and contains an actual
394 compile-time timestamp to identify development versions of the game).
396 2002-03-31 src/tape.c, src/events.c
397 * Added quick game/tape save/load functions to tape stuff which can be
398 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
399 loads previously recorded tape and directly goes into recording mode
400 from the end of the tape (therefore appending to the tape).
402 2002-03-31 src/tape.c
403 * Added "index mark" function to tape recorder. When playing or
404 recording, "eject" button changes to "index" button. Setting index
405 mark is not yet implemented, but pressing index button when playing
406 allows very quick advancing to end of tape (when normal playing),
407 very fast forward mode (when playing with normal fast forward) or
408 very fast reaching of "pause before end of tape" (when playing with
409 "pause before end" playing mode).
411 2002-03-30 src/cartoons.c
412 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
414 2002-03-29 src/screen.c
415 * Changed setup screen stuff to be more generic (to make it easier
416 to add more setup screens).
418 2002-03-23 src/main.c, src/main.h
419 * Various changes due to the introduction of the new libgame files
420 "setup.c" and "joystick.c".
422 2002-03-23 src/files.c
423 * Generic parts of "src/files.c" (mainly setup and level directory
424 stuff) moved to new libgame file "src/libgame/setup.c".
426 2002-03-23 src/joystick.c
427 * File "src/joystick.c" moved to libgame source tree, with
428 correspondig changes.
430 2002-03-22 src/screens.c
431 * "HandleChooseLevel()": Another bug in level series navigation fixed.
432 (Wrong level series information displayed when entering main group.)
434 2002-03-22 src/editor.c
435 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
437 2002-03-22 src/editor.c
438 * Changed behaviour of "Escape" key in level editor to be more
439 intuitive: When in "Element Properties" or "Level Info" mode,
440 return to "Drawing Mode" instead of leaving the level editor.
442 2002-03-21 src/game.c, src/editor.c, src/files.c
443 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
444 gems (emeralds, diamonds, ...) slipping down from normal wall,
445 steel wall and growing wall (as in E.M.C. style levels). Although
446 the behaviour of contributed and private levels wasn't changed (due
447 to the use of "level.game_version"; see previous entry), editing
448 those levels will (of course) change the behaviour accordingly.
450 This change seems a bit too hard after thinking about it, because
451 the EM style behaviour is not the "expected" behaviour (gems would
452 normally only slip down from "rounded" walls). Therefore this was
453 now changed to an element property for gem style elements, with the
454 default setting "off" (which means: no special EM style behaviour).
455 To fix older converted levels, this flag is set to "on" for pre-2.0
456 levels that are neither contributed nor private levels.
458 2002-03-20 src/files.h
459 * Corrected settings for "level.game_version" depending of level type.
460 (Contributed and private levels always get played with game engine
461 version they were created with, while converted levels always get
462 played with the most recent version of the game engine, to let new
463 corrections of the emulation behaviour take effect.)
465 2002-03-20 src/main.h
466 * Added "#include <time.h>". This seems to be needed by "tape.c" for
467 compiling the SDL version on some systems.
468 Thanks to the several people who pointed this out.
471 * Version number set to 2.0.2.
474 * Version 2.0.1 released.
476 2002-03-18 src/screens.c
477 * "HandleChooseLevel()": Small bug in level series navigation fixed.
479 2002-03-18 src/files.c [src/libgame/misc.c]
480 * Moved some common functions from src/files.c to src/libgame/misc.c.
482 2002-03-18 src/files.c [src/libgame/misc.c]
483 * Changed permissions for new directories and saved files (especially
484 score files) according to suggestions of Debian users and mantainers.
485 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
487 2002-03-17 src/files.c
488 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
489 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
490 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
491 for levels and "TAPE" for tapes). Old "cookie" style format is
492 still supported for reading. New level and tape files are written
495 * New IFF chunk "VERS" contains version numbers for file and game
496 (where "game version" is the version of the program that wrote the
497 file, and "file version" is a version number to distinguish files
498 with different format, for example after adding new features).
500 2002-03-15 src/screen.c
501 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
502 (Before, you heard a mixture of the in-game music and the
505 2002-03-14 src/events.c
506 * Function "DumpTape()" (files.c) now available by pressing 't' from
507 main menu (when in DEBUG mode).
509 2002-03-14 src/game.c
510 * "GameWon()": When game was won playing a tape, now there is no delay
511 raising the score and no corresponding sound is played.
513 2002-03-14 src/files.c
514 * Changed "LoadTape()" for real chunk support and also adjusted
515 "SaveTape()" accordingly.
517 2002-03-14 src/game.c, src/tape.c, src/files.c
518 * Important changes to tape format: The old tape format stored all
519 actions with a real effect with a corresponding delay between the
520 stored actions. This had some major disadvantages (for example,
521 push delays had to be ignored, pressing a button for some seconds
522 mutated to several single button presses because of the non-action
523 delays between two action frames etc.). The new tape format just
524 stupidly records all device actions and replays them later. I really
525 don't know why I haven't solved it that way before?! Old-style tapes
526 (with tape file version less than 2.0) get converted to the new
527 format on-the-fly when loading and can therefore still be played;
528 only some minor parts of the old-style tape handling code was needed.
529 (A perfect conversion is not possible, because there is information
530 missing about the device actions between two action frames.)
532 2002-03-14 src/files.c
533 * New function "DumpTape()" to dump the contents of the current tape
534 in a human readable format.
536 2002-03-14 src/game.c
537 * Small tape bug fixed: When automatically advancing to next level
538 after a game was won, the tape from the previous level still was
539 loaded as a tape for the new level.
541 2002-03-14 src/tape.c
542 * Small graphical bug fixed: When pressing ""Record" or "Play" on
543 tape, cartoons did not get completely removed because
544 StopAnimation() was not called.
546 2002-03-13 src/files.c
547 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
548 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
549 size even when using 16-bit elements). Added new chunk "CNT2" for
550 16-bit amoeba content (previously written in 8-bit field in "HEAD"
551 chunk even when content was 16-bit element). "CNT2" should now be
552 able to store content for arbitrary elements (up to eight blocks of
553 3 x 3 element arrays). All "CNT2" elements will always be stored as
554 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
556 2002-03-13 src/files.c
557 * Changed "LoadLevel()" for real chunk support.
559 2002-03-12 src/game.c
560 * Fixed problem (introduced after 2.0.0 release) with penguins
561 not getting killed by enemies
563 2002-02-24 src/game.c, src/main.h
564 * Added "player->is_moving"; now "player->last_move_dir" does
565 not contain any information if the player is just moving at
567 Before, "player->last_move_dir" was misused for this purpose
568 for the robot stuff (robots don't kill players when they are
569 moving). But setting "player->last_move_dir" to MV_NO_MOVING
570 broke tapes when walking through pipes!
571 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
572 in a continuous movement. This fact is ignored for friends and