2 * added some special EMC mappings to Emerald Mine level loader
5 * added option to block last field when player is moving (for Supaplex)
6 * adjusted push delay of Supaplex elements
7 * removed delays for envelopes etc. when replaying with maximum speed
8 * fixed bug when dropping element on a field that just changed to empty
11 * fixed bug: infotrons can now smash yellow disks
12 * fixed bug: when gravity active, port above player can now be entered
13 * removed "one white dot" mouse pointer which irritated some people
16 * added "choice type" for group element selection
19 * fixed bug with initial invulnerability of non-yellow player
22 * added level loader for loading native Supaplex packed levels
23 (including multi-part levels like the "splvls99" levels)
26 * fixed bug which allowed creating emeralds by escaping explosions
29 * custom elements can change (limited) or leave (unlimited) elements
30 * finally added multiple matches using group elements
31 * added shortcut to dump brush (type ":DB" in editor) for use in forum
34 * added new start movement type "previous" for continued CE movement
35 * added new start movement type "random" for random CE movement start
38 * added new element "sokoban_field_player" needed for Sokoban levels
39 (thanks to Ed Booker for pointing this out!)
42 * added elements that can be digged or left behind by custom elements
45 * added group elements for multiple matches and random element creation
48 * fixed some graphical errors displayed in old levels
51 * fixed wrong double speed movement after passing closing gates
54 * added level loader for loading native Emerald Mine levels
57 * changes for "shooting" style CE movement
63 * changed default snap/drop keys from left/right Shift to Control keys
66 * fixed bug with dead player getting reanimated from custom element
69 * fixed bug with wrong penguin graphics (when entering exit)
72 * fixed bug with wrong "Murphy" graphics (when digging etc.)
75 * Version number set to 3.0.9.
78 * Version 3.0.8 released.
81 * added function checked_free()
84 * fixed bug with double nut cracking sound
85 (by eliminating "default element action sound" assignment in init.c)
88 * fixed crash when no music info files are available
91 * fixed boring and sleeping sounds
94 * added "maze runner" and "maze hunter" movement types
95 * added extended collision conditions for custom elements
98 * added warnings for undefined token values in artwork config files
101 * added menu entry for level set information to the info screen
104 * fixed bug with wrong default impact sound for colored emeralds
107 * added several sub-screens for the info screen
108 * menu text now also clickable (not only blue/red sphere left of it)
111 * added configurable "bored" and "sleeping" animations for the player
112 * added "awakening" sound for player when waking up after sleeping
115 * added "copy" and "exchange" functions for custom elements to editor
118 * added configurable element animations for info screen
121 * added configurable music credits for info screen
124 * finally fixed tape recording when player is created from CE change
127 * added "editorsetup.conf" for editor element list configuration
130 * added "musicinfo.conf" for menu and level music configuration
133 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
134 (that only showed up on Linux, but not on Windows systems)
137 * fixed turning movement of butterflies and fireflies (no frame reset)
138 * enhanced sniksnak turning movement (two steps instead of only one)
141 * Version number set to 3.0.8.
144 * Version 3.0.7 released.
147 * fixed reset of player animation frame when, for example,
148 walking, digging or collecting share the same animation
149 * fixed CE with "deadly when touching" exploding when touching amoeba
152 * fixed tape recording when player is created from CE element change
155 * introduced "turning..." action graphic for elements with move delay
156 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
157 * added turning animations for bug, spaceship and sniksnak
160 * prevent "extended" changed elements from delay change in same frame
163 * fixed bug when pushing element that can move away to the side
164 (like pushing falling elements, but now with moving elements)
167 * finally fixed serious bug in code for delayed element pushing (again)
170 * unavailable setup options now marked as "n/a" instead of "off"
171 * new boolean directive "latest_engine" for "levelinfo.conf": when set
172 to "true", levels are always played with the latest game engine,
173 which is desired for levels that are imported from other games; all
174 other levels are played with the engine version stored in level file
175 (which is normally the engine version the level was created with)
178 * fixed serious bug in code for delayed element pushing
179 * fixed little bug in animation frame selection for pushed elements
180 * speed-up of reading config file for verbose output
183 * added configuration option for opening and closing Supaplex exit
184 * added configuration option for moving up/down animation for Murphy
185 * fixed incorrectly displayed animation for attacking dragon
186 * fixed bug with not setting initial gravity for each new game
187 * fixed bug with teleportation of player by custom element change
188 * fixed bug with player not getting smashed by rock sometimes
191 * Version number set to 3.0.7.
194 * Version 3.0.6 released.
197 * added support for MP3 music for SDL version through SMPEG library
200 * fixed bug when initializing font graphic structure
201 * fixed bug with animation mode "pingpong" when using only 1 frame
202 * fixed bug with extended change target introduced in 3.0.5
203 * fixed bug where passing over moving element doubles player speed
204 * fixed bug with elements continuing to move into push direction
205 * fixed bug with duplicated player when dropping bomb with shield on
206 * added "switching" event for custom elements ("pressing" only once)
207 * fixed switching bug (resetting flag when not switching but not idle)
210 * fixed element tokens for certain file elements with ".active" etc.
213 * Version number set to 3.0.6.
216 * Version 3.0.5 released.
219 * now four envelope elements available
220 * font, background, animation and sound for envelope now configurable
221 * main menu doors opening/closing animation type now configurable
224 * active/inactive sides configurable for custom element changes
225 * new movement type "move when pushed" available for custom elements
228 * fixed bug in multiple config pages loader code that caused crashes
231 * enhanced (remaining low-resolution) Supaplex graphics
234 * Version number set to 3.0.5.
237 * Version 3.0.4 released.
239 2003-09-12 src/tools.c
240 * fixed bug in custom definition of crumbled element graphics
242 2003-09-11 src/files.c
243 * fixed bug in multiple config pages code that caused crashes
246 * Version number set to 3.0.4.
249 * Version 3.0.3 released.
252 * added music to Supaplex classic level set
254 2003-09-07 src/libgame/misc.c
255 * added support for loading various music formats through SDL_mixer
257 2003-09-06 (various source files)
258 * fixed several nasty bugs that may have caused crashes on some systems
259 * added envelope content which gets displayed when collecting envelope
260 * added multiple change event pages for custom elements
262 2003-08-24 src/game.c
263 * fixed problem with player animation when snapping and moving
265 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
266 * fixed problem with flickering when drawing toon animations
268 2003-08-23 src/libgame/sdl.c
269 * fixed problem with setting mouse cursor in SDL version in fullscreen
271 2003-08-23 src/game.c
272 * fixed bug (missing array boundary check) which could crash the game
275 * Version number set to 3.0.3.
278 * Version 3.0.2 released.
280 2003-08-21 src/game.c
281 * fixed bug with creating inaccessible elements at player position
283 2003-08-20 src/init.c
284 * fixed bug with not finding current level artwork directory
286 2003-08-20 src/files.c
287 * fixed bug with choosing wrong engine version when playing tapes
288 * fixed bug with messing up custom element properties in 3.0.0 levels
291 * Version number set to 3.0.2.
294 * Version 3.0.1 released.
296 2003-08-17 (no source files affected)
297 * changed all "classic" PCX image files with 16 colors or less to
298 256 color (8 bit) storage format, because the Allegro game library
299 cannot handle PCX files with less than 256 colors (contributed
300 graphics are not affected and might look wrong in the DOS version)
302 2003-08-16 src/init.c
303 * fixed bug which (for example) crashed the level editor when defining
304 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
305 (only set to default) -- invalid graphics now set to default graphic
307 2003-08-16 src/init.c
308 * fixed graphical bug of player digging/collecting/snapping element
309 when no corresponding graphic/animation is defined for this action,
310 resulting in player being drawn as EL_EMPTY (which should only be
311 done to elements being collected, but not to the player)
313 2003-08-16 src/game.c
314 * fixed small graphical bug of player not totally moving into exit
316 2003-08-16 src/libgame/setup.c
317 * fixed bug with wrong MS-DOS 8.3 filename conversion
319 2003-08-16 src/tools.c
320 * fixed bug with invisible mouse cursor when pressing ESC while playing
322 2003-08-16 (various source files)
323 * added another 128 custom elements (disabled in editor by default)
325 2003-08-16 src/editor.c
326 * fixed NULL string bug causing Solaris to crash in sprintf()
328 2003-08-16 src/screen.c
329 * fixed drawing over scrollbar on level selection with custom fonts
331 2003-08-15 src/game.c
332 * cleanup of simple sounds / loop sounds / music settings
334 2003-08-08 (various source files)
335 * added custom element property for dropping collected elements
337 2003-08-08 src/conf_gfx.c
338 * fixed bug with missing graphic for active red disk bomb
340 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
341 * Extended variable "level.gravity" to "level.initial_gravity" and
342 "game.current_gravity" to prevent level setting from being changed
343 by playing the level (keeping the runtime value after playing).
345 * Fixed graphics bug when digging element that has 'crumbled' graphic
346 definition, but not 'diggable' graphic definition.
349 * Version number set to 3.0.1.
352 * Version 3.0.0 released.
355 * various bug fixes; among others:
356 - fixed bug with pushing spring over empty space
357 - fixed bug with leaving tube while placing dynamite
358 - fixed bug with explosion of smashed penguins
359 - allow Murphy player graphic in levels with non-Supaplex elements
363 * I have forgotten to document changes for some time.
366 * Pre-Release Version 2.2.0rc1 released.
369 * Version number set to 2.1.2.
372 * Version 2.1.1 released.
375 * Version number set to 2.1.1.
378 * Version 2.1.0 released.
381 * Version number set to 2.1.0.
383 2002-04-03 to 2002-05-19 (various source files)
384 * graphics, sounds and music now fully configurable
385 * bug fixed that prevented walking through tubes when gravity on
387 2002-04-02 src/events.c, src/editor.c
388 * Make Escape key less aggressive when playing or when editing level.
389 This can be configured as an option in the setup menu. (Default is
390 "less aggressive" which means "ask user if something can be lost"
391 when pressing the Escape key.)
393 2002-04-02 src/screen.c
394 * Added "graphics setup" screen.
396 2002-04-01 src/screen.c
397 * Changed "choose level" setup screen stuff to be more generic (to
398 make it easier to add more "choose from generic tree" setup screens).
400 2002-04-01 src/config.c, src/timestamp.h
401 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
402 automatically gets created by "src/Makefile" and contains an actual
403 compile-time timestamp to identify development versions of the game).
405 2002-03-31 src/tape.c, src/events.c
406 * Added quick game/tape save/load functions to tape stuff which can be
407 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
408 loads previously recorded tape and directly goes into recording mode
409 from the end of the tape (therefore appending to the tape).
411 2002-03-31 src/tape.c
412 * Added "index mark" function to tape recorder. When playing or
413 recording, "eject" button changes to "index" button. Setting index
414 mark is not yet implemented, but pressing index button when playing
415 allows very quick advancing to end of tape (when normal playing),
416 very fast forward mode (when playing with normal fast forward) or
417 very fast reaching of "pause before end of tape" (when playing with
418 "pause before end" playing mode).
420 2002-03-30 src/cartoons.c
421 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
423 2002-03-29 src/screen.c
424 * Changed setup screen stuff to be more generic (to make it easier
425 to add more setup screens).
427 2002-03-23 src/main.c, src/main.h
428 * Various changes due to the introduction of the new libgame files
429 "setup.c" and "joystick.c".
431 2002-03-23 src/files.c
432 * Generic parts of "src/files.c" (mainly setup and level directory
433 stuff) moved to new libgame file "src/libgame/setup.c".
435 2002-03-23 src/joystick.c
436 * File "src/joystick.c" moved to libgame source tree, with
437 correspondig changes.
439 2002-03-22 src/screens.c
440 * "HandleChooseLevel()": Another bug in level series navigation fixed.
441 (Wrong level series information displayed when entering main group.)
443 2002-03-22 src/editor.c
444 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
446 2002-03-22 src/editor.c
447 * Changed behaviour of "Escape" key in level editor to be more
448 intuitive: When in "Element Properties" or "Level Info" mode,
449 return to "Drawing Mode" instead of leaving the level editor.
451 2002-03-21 src/game.c, src/editor.c, src/files.c
452 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
453 gems (emeralds, diamonds, ...) slipping down from normal wall,
454 steel wall and growing wall (as in E.M.C. style levels). Although
455 the behaviour of contributed and private levels wasn't changed (due
456 to the use of "level.game_version"; see previous entry), editing
457 those levels will (of course) change the behaviour accordingly.
459 This change seems a bit too hard after thinking about it, because
460 the EM style behaviour is not the "expected" behaviour (gems would
461 normally only slip down from "rounded" walls). Therefore this was
462 now changed to an element property for gem style elements, with the
463 default setting "off" (which means: no special EM style behaviour).
464 To fix older converted levels, this flag is set to "on" for pre-2.0
465 levels that are neither contributed nor private levels.
467 2002-03-20 src/files.h
468 * Corrected settings for "level.game_version" depending of level type.
469 (Contributed and private levels always get played with game engine
470 version they were created with, while converted levels always get
471 played with the most recent version of the game engine, to let new
472 corrections of the emulation behaviour take effect.)
474 2002-03-20 src/main.h
475 * Added "#include <time.h>". This seems to be needed by "tape.c" for
476 compiling the SDL version on some systems.
477 Thanks to the several people who pointed this out.
480 * Version number set to 2.0.2.
483 * Version 2.0.1 released.
485 2002-03-18 src/screens.c
486 * "HandleChooseLevel()": Small bug in level series navigation fixed.
488 2002-03-18 src/files.c [src/libgame/misc.c]
489 * Moved some common functions from src/files.c to src/libgame/misc.c.
491 2002-03-18 src/files.c [src/libgame/misc.c]
492 * Changed permissions for new directories and saved files (especially
493 score files) according to suggestions of Debian users and mantainers.
494 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
496 2002-03-17 src/files.c
497 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
498 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
499 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
500 for levels and "TAPE" for tapes). Old "cookie" style format is
501 still supported for reading. New level and tape files are written
504 * New IFF chunk "VERS" contains version numbers for file and game
505 (where "game version" is the version of the program that wrote the
506 file, and "file version" is a version number to distinguish files
507 with different format, for example after adding new features).
509 2002-03-15 src/screen.c
510 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
511 (Before, you heard a mixture of the in-game music and the
514 2002-03-14 src/events.c
515 * Function "DumpTape()" (files.c) now available by pressing 't' from
516 main menu (when in DEBUG mode).
518 2002-03-14 src/game.c
519 * "GameWon()": When game was won playing a tape, now there is no delay
520 raising the score and no corresponding sound is played.
522 2002-03-14 src/files.c
523 * Changed "LoadTape()" for real chunk support and also adjusted
524 "SaveTape()" accordingly.
526 2002-03-14 src/game.c, src/tape.c, src/files.c
527 * Important changes to tape format: The old tape format stored all
528 actions with a real effect with a corresponding delay between the
529 stored actions. This had some major disadvantages (for example,
530 push delays had to be ignored, pressing a button for some seconds
531 mutated to several single button presses because of the non-action
532 delays between two action frames etc.). The new tape format just
533 stupidly records all device actions and replays them later. I really
534 don't know why I haven't solved it that way before?! Old-style tapes
535 (with tape file version less than 2.0) get converted to the new
536 format on-the-fly when loading and can therefore still be played;
537 only some minor parts of the old-style tape handling code was needed.
538 (A perfect conversion is not possible, because there is information
539 missing about the device actions between two action frames.)
541 2002-03-14 src/files.c
542 * New function "DumpTape()" to dump the contents of the current tape
543 in a human readable format.
545 2002-03-14 src/game.c
546 * Small tape bug fixed: When automatically advancing to next level
547 after a game was won, the tape from the previous level still was
548 loaded as a tape for the new level.
550 2002-03-14 src/tape.c
551 * Small graphical bug fixed: When pressing ""Record" or "Play" on
552 tape, cartoons did not get completely removed because
553 StopAnimation() was not called.
555 2002-03-13 src/files.c
556 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
557 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
558 size even when using 16-bit elements). Added new chunk "CNT2" for
559 16-bit amoeba content (previously written in 8-bit field in "HEAD"
560 chunk even when content was 16-bit element). "CNT2" should now be
561 able to store content for arbitrary elements (up to eight blocks of
562 3 x 3 element arrays). All "CNT2" elements will always be stored as
563 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
565 2002-03-13 src/files.c
566 * Changed "LoadLevel()" for real chunk support.
568 2002-03-12 src/game.c
569 * Fixed problem (introduced after 2.0.0 release) with penguins
570 not getting killed by enemies
572 2002-02-24 src/game.c, src/main.h
573 * Added "player->is_moving"; now "player->last_move_dir" does
574 not contain any information if the player is just moving at
576 Before, "player->last_move_dir" was misused for this purpose
577 for the robot stuff (robots don't kill players when they are
578 moving). But setting "player->last_move_dir" to MV_NO_MOVING
579 broke tapes when walking through pipes!
580 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
581 in a continuous movement. This fact is ignored for friends and