2 * fixed serious bug in code for delayed element pushing
3 * fixed little bug in animation frame selection for pushed elements
6 * added configuration option for opening and closing Supaplex exit
7 * added configuration option for moving up/down animation for Murphy
8 * fixed incorrectly displayed animation for attacking dragon
9 * fixed bug with not setting initial gravity for each new game
10 * fixed bug with teleportation of player by custom element change
11 * fixed bug with player not getting smashed by rock sometimes
14 * Version number set to 3.0.7.
17 * Version 3.0.6 released.
20 * added support for MP3 music for SDL version through SMPEG library
23 * fixed bug when initializing font graphic structure
24 * fixed bug with animation mode "pingpong" when using only 1 frame
25 * fixed bug with extended change target introduced in 3.0.5
26 * fixed bug where passing over moving element doubles player speed
27 * fixed bug with elements continuing to move into push direction
28 * fixed bug with duplicated player when dropping bomb with shield on
29 * added "switching" event for custom elements ("pressing" only once)
30 * fixed switching bug (resetting flag when not switching but not idle)
33 * fixed element tokens for certain file elements with ".active" etc.
36 * Version number set to 3.0.6.
39 * Version 3.0.5 released.
42 * now four envelope elements available
43 * font, background, animation and sound for envelope now configurable
44 * main menu doors opening/closing animation type now configurable
47 * active/inactive sides configurable for custom element changes
48 * new movement type "move when pushed" available for custom elements
51 * fixed bug in multiple config pages loader code that caused crashes
54 * enhanced (remaining low-resolution) Supaplex graphics
57 * Version number set to 3.0.5.
60 * Version 3.0.4 released.
62 2003-09-12 src/tools.c
63 * fixed bug in custom definition of crumbled element graphics
65 2003-09-11 src/files.c
66 * fixed bug in multiple config pages code that caused crashes
69 * Version number set to 3.0.4.
72 * Version 3.0.3 released.
75 * added music to Supaplex classic level set
77 2003-09-07 src/libgame/misc.c
78 * added support for loading various music formats through SDL_mixer
80 2003-09-06 (various source files)
81 * fixed several nasty bugs that may have caused crashes on some systems
82 * added envelope content which gets displayed when collecting envelope
83 * added multiple change event pages for custom elements
86 * fixed problem with player animation when snapping and moving
88 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
89 * fixed problem with flickering when drawing toon animations
91 2003-08-23 src/libgame/sdl.c
92 * fixed problem with setting mouse cursor in SDL version in fullscreen
95 * fixed bug (missing array boundary check) which could crash the game
98 * Version number set to 3.0.3.
101 * Version 3.0.2 released.
103 2003-08-21 src/game.c
104 * fixed bug with creating inaccessible elements at player position
106 2003-08-20 src/init.c
107 * fixed bug with not finding current level artwork directory
109 2003-08-20 src/files.c
110 * fixed bug with choosing wrong engine version when playing tapes
111 * fixed bug with messing up custom element properties in 3.0.0 levels
114 * Version number set to 3.0.2.
117 * Version 3.0.1 released.
119 2003-08-17 (no source files affected)
120 * changed all "classic" PCX image files with 16 colors or less to
121 256 color (8 bit) storage format, because the Allegro game library
122 cannot handle PCX files with less than 256 colors (contributed
123 graphics are not affected and might look wrong in the DOS version)
125 2003-08-16 src/init.c
126 * fixed bug which (for example) crashed the level editor when defining
127 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
128 (only set to default) -- invalid graphics now set to default graphic
130 2003-08-16 src/init.c
131 * fixed graphical bug of player digging/collecting/snapping element
132 when no corresponding graphic/animation is defined for this action,
133 resulting in player being drawn as EL_EMPTY (which should only be
134 done to elements being collected, but not to the player)
136 2003-08-16 src/game.c
137 * fixed small graphical bug of player not totally moving into exit
139 2003-08-16 src/libgame/setup.c
140 * fixed bug with wrong MS-DOS 8.3 filename conversion
142 2003-08-16 src/tools.c
143 * fixed bug with invisible mouse cursor when pressing ESC while playing
145 2003-08-16 (various source files)
146 * added another 128 custom elements (disabled in editor by default)
148 2003-08-16 src/editor.c
149 * fixed NULL string bug causing Solaris to crash in sprintf()
151 2003-08-16 src/screen.c
152 * fixed drawing over scrollbar on level selection with custom fonts
154 2003-08-15 src/game.c
155 * cleanup of simple sounds / loop sounds / music settings
157 2003-08-08 (various source files)
158 * added custom element property for dropping collected elements
160 2003-08-08 src/conf_gfx.c
161 * fixed bug with missing graphic for active red disk bomb
163 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
164 * Extended variable "level.gravity" to "level.initial_gravity" and
165 "game.current_gravity" to prevent level setting from being changed
166 by playing the level (keeping the runtime value after playing).
168 * Fixed graphics bug when digging element that has 'crumbled' graphic
169 definition, but not 'diggable' graphic definition.
172 * Version number set to 3.0.1.
175 * Version 3.0.0 released.
178 * various bug fixes; among others:
179 - fixed bug with pushing spring over empty space
180 - fixed bug with leaving tube while placing dynamite
181 - fixed bug with explosion of smashed penguins
182 - allow Murphy player graphic in levels with non-Supaplex elements
186 * I have forgotten to document changes for some time.
189 * Pre-Release Version 2.2.0rc1 released.
192 * Version number set to 2.1.2.
195 * Version 2.1.1 released.
198 * Version number set to 2.1.1.
201 * Version 2.1.0 released.
204 * Version number set to 2.1.0.
206 2002-04-03 to 2002-05-19 (various source files)
207 * graphics, sounds and music now fully configurable
208 * bug fixed that prevented walking through tubes when gravity on
210 2002-04-02 src/events.c, src/editor.c
211 * Make Escape key less aggressive when playing or when editing level.
212 This can be configured as an option in the setup menu. (Default is
213 "less aggressive" which means "ask user if something can be lost"
214 when pressing the Escape key.)
216 2002-04-02 src/screen.c
217 * Added "graphics setup" screen.
219 2002-04-01 src/screen.c
220 * Changed "choose level" setup screen stuff to be more generic (to
221 make it easier to add more "choose from generic tree" setup screens).
223 2002-04-01 src/config.c, src/timestamp.h
224 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
225 automatically gets created by "src/Makefile" and contains an actual
226 compile-time timestamp to identify development versions of the game).
228 2002-03-31 src/tape.c, src/events.c
229 * Added quick game/tape save/load functions to tape stuff which can be
230 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
231 loads previously recorded tape and directly goes into recording mode
232 from the end of the tape (therefore appending to the tape).
234 2002-03-31 src/tape.c
235 * Added "index mark" function to tape recorder. When playing or
236 recording, "eject" button changes to "index" button. Setting index
237 mark is not yet implemented, but pressing index button when playing
238 allows very quick advancing to end of tape (when normal playing),
239 very fast forward mode (when playing with normal fast forward) or
240 very fast reaching of "pause before end of tape" (when playing with
241 "pause before end" playing mode).
243 2002-03-30 src/cartoons.c
244 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
246 2002-03-29 src/screen.c
247 * Changed setup screen stuff to be more generic (to make it easier
248 to add more setup screens).
250 2002-03-23 src/main.c, src/main.h
251 * Various changes due to the introduction of the new libgame files
252 "setup.c" and "joystick.c".
254 2002-03-23 src/files.c
255 * Generic parts of "src/files.c" (mainly setup and level directory
256 stuff) moved to new libgame file "src/libgame/setup.c".
258 2002-03-23 src/joystick.c
259 * File "src/joystick.c" moved to libgame source tree, with
260 correspondig changes.
262 2002-03-22 src/screens.c
263 * "HandleChooseLevel()": Another bug in level series navigation fixed.
264 (Wrong level series information displayed when entering main group.)
266 2002-03-22 src/editor.c
267 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
269 2002-03-22 src/editor.c
270 * Changed behaviour of "Escape" key in level editor to be more
271 intuitive: When in "Element Properties" or "Level Info" mode,
272 return to "Drawing Mode" instead of leaving the level editor.
274 2002-03-21 src/game.c, src/editor.c, src/files.c
275 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
276 gems (emeralds, diamonds, ...) slipping down from normal wall,
277 steel wall and growing wall (as in E.M.C. style levels). Although
278 the behaviour of contributed and private levels wasn't changed (due
279 to the use of "level.game_version"; see previous entry), editing
280 those levels will (of course) change the behaviour accordingly.
282 This change seems a bit too hard after thinking about it, because
283 the EM style behaviour is not the "expected" behaviour (gems would
284 normally only slip down from "rounded" walls). Therefore this was
285 now changed to an element property for gem style elements, with the
286 default setting "off" (which means: no special EM style behaviour).
287 To fix older converted levels, this flag is set to "on" for pre-2.0
288 levels that are neither contributed nor private levels.
290 2002-03-20 src/files.h
291 * Corrected settings for "level.game_version" depending of level type.
292 (Contributed and private levels always get played with game engine
293 version they were created with, while converted levels always get
294 played with the most recent version of the game engine, to let new
295 corrections of the emulation behaviour take effect.)
297 2002-03-20 src/main.h
298 * Added "#include <time.h>". This seems to be needed by "tape.c" for
299 compiling the SDL version on some systems.
300 Thanks to the several people who pointed this out.
303 * Version number set to 2.0.2.
306 * Version 2.0.1 released.
308 2002-03-18 src/screens.c
309 * "HandleChooseLevel()": Small bug in level series navigation fixed.
311 2002-03-18 src/files.c [src/libgame/misc.c]
312 * Moved some common functions from src/files.c to src/libgame/misc.c.
314 2002-03-18 src/files.c [src/libgame/misc.c]
315 * Changed permissions for new directories and saved files (especially
316 score files) according to suggestions of Debian users and mantainers.
317 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
319 2002-03-17 src/files.c
320 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
321 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
322 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
323 for levels and "TAPE" for tapes). Old "cookie" style format is
324 still supported for reading. New level and tape files are written
327 * New IFF chunk "VERS" contains version numbers for file and game
328 (where "game version" is the version of the program that wrote the
329 file, and "file version" is a version number to distinguish files
330 with different format, for example after adding new features).
332 2002-03-15 src/screen.c
333 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
334 (Before, you heard a mixture of the in-game music and the
337 2002-03-14 src/events.c
338 * Function "DumpTape()" (files.c) now available by pressing 't' from
339 main menu (when in DEBUG mode).
341 2002-03-14 src/game.c
342 * "GameWon()": When game was won playing a tape, now there is no delay
343 raising the score and no corresponding sound is played.
345 2002-03-14 src/files.c
346 * Changed "LoadTape()" for real chunk support and also adjusted
347 "SaveTape()" accordingly.
349 2002-03-14 src/game.c, src/tape.c, src/files.c
350 * Important changes to tape format: The old tape format stored all
351 actions with a real effect with a corresponding delay between the
352 stored actions. This had some major disadvantages (for example,
353 push delays had to be ignored, pressing a button for some seconds
354 mutated to several single button presses because of the non-action
355 delays between two action frames etc.). The new tape format just
356 stupidly records all device actions and replays them later. I really
357 don't know why I haven't solved it that way before?! Old-style tapes
358 (with tape file version less than 2.0) get converted to the new
359 format on-the-fly when loading and can therefore still be played;
360 only some minor parts of the old-style tape handling code was needed.
361 (A perfect conversion is not possible, because there is information
362 missing about the device actions between two action frames.)
364 2002-03-14 src/files.c
365 * New function "DumpTape()" to dump the contents of the current tape
366 in a human readable format.
368 2002-03-14 src/game.c
369 * Small tape bug fixed: When automatically advancing to next level
370 after a game was won, the tape from the previous level still was
371 loaded as a tape for the new level.
373 2002-03-14 src/tape.c
374 * Small graphical bug fixed: When pressing ""Record" or "Play" on
375 tape, cartoons did not get completely removed because
376 StopAnimation() was not called.
378 2002-03-13 src/files.c
379 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
380 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
381 size even when using 16-bit elements). Added new chunk "CNT2" for
382 16-bit amoeba content (previously written in 8-bit field in "HEAD"
383 chunk even when content was 16-bit element). "CNT2" should now be
384 able to store content for arbitrary elements (up to eight blocks of
385 3 x 3 element arrays). All "CNT2" elements will always be stored as
386 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
388 2002-03-13 src/files.c
389 * Changed "LoadLevel()" for real chunk support.
391 2002-03-12 src/game.c
392 * Fixed problem (introduced after 2.0.0 release) with penguins
393 not getting killed by enemies
395 2002-02-24 src/game.c, src/main.h
396 * Added "player->is_moving"; now "player->last_move_dir" does
397 not contain any information if the player is just moving at
399 Before, "player->last_move_dir" was misused for this purpose
400 for the robot stuff (robots don't kill players when they are
401 moving). But setting "player->last_move_dir" to MV_NO_MOVING
402 broke tapes when walking through pipes!
403 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
404 in a continuous movement. This fact is ignored for friends and