2 * fixed bug which caused all CE change pages to be ignored which had
3 the same change event, but used a different element side
4 (reported by Simon Forsberg)
6 * fixed bug which caused elements that can move and fall and that are
7 transported by a conveyor belt to continue moving into that direction
8 after leaving the conveyor belt, regardless of their own movement
9 type; only elements which can not move are transported now
10 (reported by Simon Forsberg)
12 * fixed bug which could cause an array overflow in RelocatePlayer()
13 (reported by Niko Böhm)
15 * changed Emerald Mine style "passable / over" elements to "protected"
16 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
18 * added new option to select from which side a "walkable/passable"
19 element can be entered
22 * added explosion and ignition delay for elements that can explode
25 * fixed bug which caused player not being protected against enemies
26 when a CE was "walkable / inside" and was not "indestructible"
27 * added "walkable/passable" fields to be "protected/unprotected"
28 against enemies, even if not accessible "inside" but "over/under"
31 * corrected move pattern to 32 bit and initial move direction to 8 bit
34 * added second custom element base configuration page
37 * added some special EMC mappings to Emerald Mine level loader
38 (also covering previously unknown element in level 0 of "Bondmine 8")
41 * added option to block last field when player is moving (for Supaplex)
42 * adjusted push delay of Supaplex elements
43 * removed delays for envelopes etc. when replaying with maximum speed
44 * fixed bug when dropping element on a field that just changed to empty
47 * fixed bug: infotrons can now smash yellow disks
48 * fixed bug: when gravity active, port above player can now be entered
49 * removed "one white dot" mouse pointer which irritated some people
52 * added "choice type" for group element selection
55 * fixed bug with initial invulnerability of non-yellow player
58 * added level loader for loading native Supaplex packed levels
59 (including multi-part levels like the "splvls99" levels)
62 * fixed bug which allowed creating emeralds by escaping explosions
65 * custom elements can change (limited) or leave (unlimited) elements
66 * finally added multiple matches using group elements
67 * added shortcut to dump brush (type ":DB" in editor) for use in forum
70 * added new start movement type "previous" for continued CE movement
71 * added new start movement type "random" for random CE movement start
74 * added new element "sokoban_field_player" needed for Sokoban levels
75 (thanks to Ed Booker for pointing this out!)
78 * added elements that can be digged or left behind by custom elements
81 * added group elements for multiple matches and random element creation
84 * fixed some graphical errors displayed in old levels
87 * fixed wrong double speed movement after passing closing gates
90 * added level loader for loading native Emerald Mine levels
93 * changes for "shooting" style CE movement
99 * changed default snap/drop keys from left/right Shift to Control keys
102 * fixed bug with dead player getting reanimated from custom element
105 * fixed bug with wrong penguin graphics (when entering exit)
108 * fixed bug with wrong "Murphy" graphics (when digging etc.)
111 * Version number set to 3.0.9.
114 * Version 3.0.8 released.
117 * added function checked_free()
120 * fixed bug with double nut cracking sound
121 (by eliminating "default element action sound" assignment in init.c)
124 * fixed crash when no music info files are available
127 * fixed boring and sleeping sounds
130 * added "maze runner" and "maze hunter" movement types
131 * added extended collision conditions for custom elements
134 * added warnings for undefined token values in artwork config files
137 * added menu entry for level set information to the info screen
140 * fixed bug with wrong default impact sound for colored emeralds
143 * added several sub-screens for the info screen
144 * menu text now also clickable (not only blue/red sphere left of it)
147 * added configurable "bored" and "sleeping" animations for the player
148 * added "awakening" sound for player when waking up after sleeping
151 * added "copy" and "exchange" functions for custom elements to editor
154 * added configurable element animations for info screen
157 * added configurable music credits for info screen
160 * finally fixed tape recording when player is created from CE change
163 * added "editorsetup.conf" for editor element list configuration
166 * added "musicinfo.conf" for menu and level music configuration
169 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
170 (that only showed up on Linux, but not on Windows systems)
173 * fixed turning movement of butterflies and fireflies (no frame reset)
174 * enhanced sniksnak turning movement (two steps instead of only one)
177 * Version number set to 3.0.8.
180 * Version 3.0.7 released.
183 * fixed reset of player animation frame when, for example,
184 walking, digging or collecting share the same animation
185 * fixed CE with "deadly when touching" exploding when touching amoeba
188 * fixed tape recording when player is created from CE element change
191 * introduced "turning..." action graphic for elements with move delay
192 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
193 * added turning animations for bug, spaceship and sniksnak
196 * prevent "extended" changed elements from delay change in same frame
199 * fixed bug when pushing element that can move away to the side
200 (like pushing falling elements, but now with moving elements)
203 * finally fixed serious bug in code for delayed element pushing (again)
206 * unavailable setup options now marked as "n/a" instead of "off"
207 * new boolean directive "latest_engine" for "levelinfo.conf": when set
208 to "true", levels are always played with the latest game engine,
209 which is desired for levels that are imported from other games; all
210 other levels are played with the engine version stored in level file
211 (which is normally the engine version the level was created with)
214 * fixed serious bug in code for delayed element pushing
215 * fixed little bug in animation frame selection for pushed elements
216 * speed-up of reading config file for verbose output
219 * added configuration option for opening and closing Supaplex exit
220 * added configuration option for moving up/down animation for Murphy
221 * fixed incorrectly displayed animation for attacking dragon
222 * fixed bug with not setting initial gravity for each new game
223 * fixed bug with teleportation of player by custom element change
224 * fixed bug with player not getting smashed by rock sometimes
227 * Version number set to 3.0.7.
230 * Version 3.0.6 released.
233 * added support for MP3 music for SDL version through SMPEG library
236 * fixed bug when initializing font graphic structure
237 * fixed bug with animation mode "pingpong" when using only 1 frame
238 * fixed bug with extended change target introduced in 3.0.5
239 * fixed bug where passing over moving element doubles player speed
240 * fixed bug with elements continuing to move into push direction
241 * fixed bug with duplicated player when dropping bomb with shield on
242 * added "switching" event for custom elements ("pressing" only once)
243 * fixed switching bug (resetting flag when not switching but not idle)
246 * fixed element tokens for certain file elements with ".active" etc.
249 * Version number set to 3.0.6.
252 * Version 3.0.5 released.
255 * now four envelope elements available
256 * font, background, animation and sound for envelope now configurable
257 * main menu doors opening/closing animation type now configurable
260 * active/inactive sides configurable for custom element changes
261 * new movement type "move when pushed" available for custom elements
264 * fixed bug in multiple config pages loader code that caused crashes
267 * enhanced (remaining low-resolution) Supaplex graphics
270 * Version number set to 3.0.5.
273 * Version 3.0.4 released.
275 2003-09-12 src/tools.c
276 * fixed bug in custom definition of crumbled element graphics
278 2003-09-11 src/files.c
279 * fixed bug in multiple config pages code that caused crashes
282 * Version number set to 3.0.4.
285 * Version 3.0.3 released.
288 * added music to Supaplex classic level set
290 2003-09-07 src/libgame/misc.c
291 * added support for loading various music formats through SDL_mixer
293 2003-09-06 (various source files)
294 * fixed several nasty bugs that may have caused crashes on some systems
295 * added envelope content which gets displayed when collecting envelope
296 * added multiple change event pages for custom elements
298 2003-08-24 src/game.c
299 * fixed problem with player animation when snapping and moving
301 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
302 * fixed problem with flickering when drawing toon animations
304 2003-08-23 src/libgame/sdl.c
305 * fixed problem with setting mouse cursor in SDL version in fullscreen
307 2003-08-23 src/game.c
308 * fixed bug (missing array boundary check) which could crash the game
311 * Version number set to 3.0.3.
314 * Version 3.0.2 released.
316 2003-08-21 src/game.c
317 * fixed bug with creating inaccessible elements at player position
319 2003-08-20 src/init.c
320 * fixed bug with not finding current level artwork directory
322 2003-08-20 src/files.c
323 * fixed bug with choosing wrong engine version when playing tapes
324 * fixed bug with messing up custom element properties in 3.0.0 levels
327 * Version number set to 3.0.2.
330 * Version 3.0.1 released.
332 2003-08-17 (no source files affected)
333 * changed all "classic" PCX image files with 16 colors or less to
334 256 color (8 bit) storage format, because the Allegro game library
335 cannot handle PCX files with less than 256 colors (contributed
336 graphics are not affected and might look wrong in the DOS version)
338 2003-08-16 src/init.c
339 * fixed bug which (for example) crashed the level editor when defining
340 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
341 (only set to default) -- invalid graphics now set to default graphic
343 2003-08-16 src/init.c
344 * fixed graphical bug of player digging/collecting/snapping element
345 when no corresponding graphic/animation is defined for this action,
346 resulting in player being drawn as EL_EMPTY (which should only be
347 done to elements being collected, but not to the player)
349 2003-08-16 src/game.c
350 * fixed small graphical bug of player not totally moving into exit
352 2003-08-16 src/libgame/setup.c
353 * fixed bug with wrong MS-DOS 8.3 filename conversion
355 2003-08-16 src/tools.c
356 * fixed bug with invisible mouse cursor when pressing ESC while playing
358 2003-08-16 (various source files)
359 * added another 128 custom elements (disabled in editor by default)
361 2003-08-16 src/editor.c
362 * fixed NULL string bug causing Solaris to crash in sprintf()
364 2003-08-16 src/screen.c
365 * fixed drawing over scrollbar on level selection with custom fonts
367 2003-08-15 src/game.c
368 * cleanup of simple sounds / loop sounds / music settings
370 2003-08-08 (various source files)
371 * added custom element property for dropping collected elements
373 2003-08-08 src/conf_gfx.c
374 * fixed bug with missing graphic for active red disk bomb
376 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
377 * Extended variable "level.gravity" to "level.initial_gravity" and
378 "game.current_gravity" to prevent level setting from being changed
379 by playing the level (keeping the runtime value after playing).
381 * Fixed graphics bug when digging element that has 'crumbled' graphic
382 definition, but not 'diggable' graphic definition.
385 * Version number set to 3.0.1.
388 * Version 3.0.0 released.
391 * various bug fixes; among others:
392 - fixed bug with pushing spring over empty space
393 - fixed bug with leaving tube while placing dynamite
394 - fixed bug with explosion of smashed penguins
395 - allow Murphy player graphic in levels with non-Supaplex elements
399 * I have forgotten to document changes for some time.
402 * Pre-Release Version 2.2.0rc1 released.
405 * Version number set to 2.1.2.
408 * Version 2.1.1 released.
411 * Version number set to 2.1.1.
414 * Version 2.1.0 released.
417 * Version number set to 2.1.0.
419 2002-04-03 to 2002-05-19 (various source files)
420 * graphics, sounds and music now fully configurable
421 * bug fixed that prevented walking through tubes when gravity on
423 2002-04-02 src/events.c, src/editor.c
424 * Make Escape key less aggressive when playing or when editing level.
425 This can be configured as an option in the setup menu. (Default is
426 "less aggressive" which means "ask user if something can be lost"
427 when pressing the Escape key.)
429 2002-04-02 src/screen.c
430 * Added "graphics setup" screen.
432 2002-04-01 src/screen.c
433 * Changed "choose level" setup screen stuff to be more generic (to
434 make it easier to add more "choose from generic tree" setup screens).
436 2002-04-01 src/config.c, src/timestamp.h
437 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
438 automatically gets created by "src/Makefile" and contains an actual
439 compile-time timestamp to identify development versions of the game).
441 2002-03-31 src/tape.c, src/events.c
442 * Added quick game/tape save/load functions to tape stuff which can be
443 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
444 loads previously recorded tape and directly goes into recording mode
445 from the end of the tape (therefore appending to the tape).
447 2002-03-31 src/tape.c
448 * Added "index mark" function to tape recorder. When playing or
449 recording, "eject" button changes to "index" button. Setting index
450 mark is not yet implemented, but pressing index button when playing
451 allows very quick advancing to end of tape (when normal playing),
452 very fast forward mode (when playing with normal fast forward) or
453 very fast reaching of "pause before end of tape" (when playing with
454 "pause before end" playing mode).
456 2002-03-30 src/cartoons.c
457 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
459 2002-03-29 src/screen.c
460 * Changed setup screen stuff to be more generic (to make it easier
461 to add more setup screens).
463 2002-03-23 src/main.c, src/main.h
464 * Various changes due to the introduction of the new libgame files
465 "setup.c" and "joystick.c".
467 2002-03-23 src/files.c
468 * Generic parts of "src/files.c" (mainly setup and level directory
469 stuff) moved to new libgame file "src/libgame/setup.c".
471 2002-03-23 src/joystick.c
472 * File "src/joystick.c" moved to libgame source tree, with
473 correspondig changes.
475 2002-03-22 src/screens.c
476 * "HandleChooseLevel()": Another bug in level series navigation fixed.
477 (Wrong level series information displayed when entering main group.)
479 2002-03-22 src/editor.c
480 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
482 2002-03-22 src/editor.c
483 * Changed behaviour of "Escape" key in level editor to be more
484 intuitive: When in "Element Properties" or "Level Info" mode,
485 return to "Drawing Mode" instead of leaving the level editor.
487 2002-03-21 src/game.c, src/editor.c, src/files.c
488 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
489 gems (emeralds, diamonds, ...) slipping down from normal wall,
490 steel wall and growing wall (as in E.M.C. style levels). Although
491 the behaviour of contributed and private levels wasn't changed (due
492 to the use of "level.game_version"; see previous entry), editing
493 those levels will (of course) change the behaviour accordingly.
495 This change seems a bit too hard after thinking about it, because
496 the EM style behaviour is not the "expected" behaviour (gems would
497 normally only slip down from "rounded" walls). Therefore this was
498 now changed to an element property for gem style elements, with the
499 default setting "off" (which means: no special EM style behaviour).
500 To fix older converted levels, this flag is set to "on" for pre-2.0
501 levels that are neither contributed nor private levels.
503 2002-03-20 src/files.h
504 * Corrected settings for "level.game_version" depending of level type.
505 (Contributed and private levels always get played with game engine
506 version they were created with, while converted levels always get
507 played with the most recent version of the game engine, to let new
508 corrections of the emulation behaviour take effect.)
510 2002-03-20 src/main.h
511 * Added "#include <time.h>". This seems to be needed by "tape.c" for
512 compiling the SDL version on some systems.
513 Thanks to the several people who pointed this out.
516 * Version number set to 2.0.2.
519 * Version 2.0.1 released.
521 2002-03-18 src/screens.c
522 * "HandleChooseLevel()": Small bug in level series navigation fixed.
524 2002-03-18 src/files.c [src/libgame/misc.c]
525 * Moved some common functions from src/files.c to src/libgame/misc.c.
527 2002-03-18 src/files.c [src/libgame/misc.c]
528 * Changed permissions for new directories and saved files (especially
529 score files) according to suggestions of Debian users and mantainers.
530 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
532 2002-03-17 src/files.c
533 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
534 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
535 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
536 for levels and "TAPE" for tapes). Old "cookie" style format is
537 still supported for reading. New level and tape files are written
540 * New IFF chunk "VERS" contains version numbers for file and game
541 (where "game version" is the version of the program that wrote the
542 file, and "file version" is a version number to distinguish files
543 with different format, for example after adding new features).
545 2002-03-15 src/screen.c
546 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
547 (Before, you heard a mixture of the in-game music and the
550 2002-03-14 src/events.c
551 * Function "DumpTape()" (files.c) now available by pressing 't' from
552 main menu (when in DEBUG mode).
554 2002-03-14 src/game.c
555 * "GameWon()": When game was won playing a tape, now there is no delay
556 raising the score and no corresponding sound is played.
558 2002-03-14 src/files.c
559 * Changed "LoadTape()" for real chunk support and also adjusted
560 "SaveTape()" accordingly.
562 2002-03-14 src/game.c, src/tape.c, src/files.c
563 * Important changes to tape format: The old tape format stored all
564 actions with a real effect with a corresponding delay between the
565 stored actions. This had some major disadvantages (for example,
566 push delays had to be ignored, pressing a button for some seconds
567 mutated to several single button presses because of the non-action
568 delays between two action frames etc.). The new tape format just
569 stupidly records all device actions and replays them later. I really
570 don't know why I haven't solved it that way before?! Old-style tapes
571 (with tape file version less than 2.0) get converted to the new
572 format on-the-fly when loading and can therefore still be played;
573 only some minor parts of the old-style tape handling code was needed.
574 (A perfect conversion is not possible, because there is information
575 missing about the device actions between two action frames.)
577 2002-03-14 src/files.c
578 * New function "DumpTape()" to dump the contents of the current tape
579 in a human readable format.
581 2002-03-14 src/game.c
582 * Small tape bug fixed: When automatically advancing to next level
583 after a game was won, the tape from the previous level still was
584 loaded as a tape for the new level.
586 2002-03-14 src/tape.c
587 * Small graphical bug fixed: When pressing ""Record" or "Play" on
588 tape, cartoons did not get completely removed because
589 StopAnimation() was not called.
591 2002-03-13 src/files.c
592 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
593 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
594 size even when using 16-bit elements). Added new chunk "CNT2" for
595 16-bit amoeba content (previously written in 8-bit field in "HEAD"
596 chunk even when content was 16-bit element). "CNT2" should now be
597 able to store content for arbitrary elements (up to eight blocks of
598 3 x 3 element arrays). All "CNT2" elements will always be stored as
599 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
601 2002-03-13 src/files.c
602 * Changed "LoadLevel()" for real chunk support.
604 2002-03-12 src/game.c
605 * Fixed problem (introduced after 2.0.0 release) with penguins
606 not getting killed by enemies
608 2002-02-24 src/game.c, src/main.h
609 * Added "player->is_moving"; now "player->last_move_dir" does
610 not contain any information if the player is just moving at
612 Before, "player->last_move_dir" was misused for this purpose
613 for the robot stuff (robots don't kill players when they are
614 moving). But setting "player->last_move_dir" to MV_NO_MOVING
615 broke tapes when walking through pipes!
616 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
617 in a continuous movement. This fact is ignored for friends and