2 * "spring push bug" reintroduced as configurable element property
5 * fixed bug which caused all CE change pages to be ignored which had
6 the same change event, but used a different element side
7 (reported by Simon Forsberg)
9 * fixed bug which caused elements that can move and fall and that are
10 transported by a conveyor belt to continue moving into that direction
11 after leaving the conveyor belt, regardless of their own movement
12 type; only elements which can not move are transported now
13 (reported by Simon Forsberg)
15 * fixed bug which could cause an array overflow in RelocatePlayer()
16 (reported by Niko Böhm)
18 * changed Emerald Mine style "passable / over" elements to "protected"
19 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
21 * added new option to select from which side a "walkable/passable"
22 element can be entered
25 * added explosion and ignition delay for elements that can explode
28 * fixed bug which caused player not being protected against enemies
29 when a CE was "walkable / inside" and was not "indestructible"
30 * added "walkable/passable" fields to be "protected/unprotected"
31 against enemies, even if not accessible "inside" but "over/under"
34 * corrected move pattern to 32 bit and initial move direction to 8 bit
37 * added second custom element base configuration page
40 * added some special EMC mappings to Emerald Mine level loader
41 (also covering previously unknown element in level 0 of "Bondmine 8")
44 * added option to block last field when player is moving (for Supaplex)
45 * adjusted push delay of Supaplex elements
46 * removed delays for envelopes etc. when replaying with maximum speed
47 * fixed bug when dropping element on a field that just changed to empty
50 * fixed bug: infotrons can now smash yellow disks
51 * fixed bug: when gravity active, port above player can now be entered
52 * removed "one white dot" mouse pointer which irritated some people
55 * added "choice type" for group element selection
58 * fixed bug with initial invulnerability of non-yellow player
61 * added level loader for loading native Supaplex packed levels
62 (including multi-part levels like the "splvls99" levels)
65 * fixed bug which allowed creating emeralds by escaping explosions
68 * custom elements can change (limited) or leave (unlimited) elements
69 * finally added multiple matches using group elements
70 * added shortcut to dump brush (type ":DB" in editor) for use in forum
73 * added new start movement type "previous" for continued CE movement
74 * added new start movement type "random" for random CE movement start
77 * added new element "sokoban_field_player" needed for Sokoban levels
78 (thanks to Ed Booker for pointing this out!)
81 * added elements that can be digged or left behind by custom elements
84 * added group elements for multiple matches and random element creation
87 * fixed some graphical errors displayed in old levels
90 * fixed wrong double speed movement after passing closing gates
93 * added level loader for loading native Emerald Mine levels
96 * changes for "shooting" style CE movement
102 * changed default snap/drop keys from left/right Shift to Control keys
105 * fixed bug with dead player getting reanimated from custom element
108 * fixed bug with wrong penguin graphics (when entering exit)
111 * fixed bug with wrong "Murphy" graphics (when digging etc.)
114 * Version number set to 3.0.9.
117 * Version 3.0.8 released.
120 * added function checked_free()
123 * fixed bug with double nut cracking sound
124 (by eliminating "default element action sound" assignment in init.c)
127 * fixed crash when no music info files are available
130 * fixed boring and sleeping sounds
133 * added "maze runner" and "maze hunter" movement types
134 * added extended collision conditions for custom elements
137 * added warnings for undefined token values in artwork config files
140 * added menu entry for level set information to the info screen
143 * fixed bug with wrong default impact sound for colored emeralds
146 * added several sub-screens for the info screen
147 * menu text now also clickable (not only blue/red sphere left of it)
150 * added configurable "bored" and "sleeping" animations for the player
151 * added "awakening" sound for player when waking up after sleeping
154 * added "copy" and "exchange" functions for custom elements to editor
157 * added configurable element animations for info screen
160 * added configurable music credits for info screen
163 * finally fixed tape recording when player is created from CE change
166 * added "editorsetup.conf" for editor element list configuration
169 * added "musicinfo.conf" for menu and level music configuration
172 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
173 (that only showed up on Linux, but not on Windows systems)
176 * fixed turning movement of butterflies and fireflies (no frame reset)
177 * enhanced sniksnak turning movement (two steps instead of only one)
180 * Version number set to 3.0.8.
183 * Version 3.0.7 released.
186 * fixed reset of player animation frame when, for example,
187 walking, digging or collecting share the same animation
188 * fixed CE with "deadly when touching" exploding when touching amoeba
191 * fixed tape recording when player is created from CE element change
194 * introduced "turning..." action graphic for elements with move delay
195 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
196 * added turning animations for bug, spaceship and sniksnak
199 * prevent "extended" changed elements from delay change in same frame
202 * fixed bug when pushing element that can move away to the side
203 (like pushing falling elements, but now with moving elements)
206 * finally fixed serious bug in code for delayed element pushing (again)
209 * unavailable setup options now marked as "n/a" instead of "off"
210 * new boolean directive "latest_engine" for "levelinfo.conf": when set
211 to "true", levels are always played with the latest game engine,
212 which is desired for levels that are imported from other games; all
213 other levels are played with the engine version stored in level file
214 (which is normally the engine version the level was created with)
217 * fixed serious bug in code for delayed element pushing
218 * fixed little bug in animation frame selection for pushed elements
219 * speed-up of reading config file for verbose output
222 * added configuration option for opening and closing Supaplex exit
223 * added configuration option for moving up/down animation for Murphy
224 * fixed incorrectly displayed animation for attacking dragon
225 * fixed bug with not setting initial gravity for each new game
226 * fixed bug with teleportation of player by custom element change
227 * fixed bug with player not getting smashed by rock sometimes
230 * Version number set to 3.0.7.
233 * Version 3.0.6 released.
236 * added support for MP3 music for SDL version through SMPEG library
239 * fixed bug when initializing font graphic structure
240 * fixed bug with animation mode "pingpong" when using only 1 frame
241 * fixed bug with extended change target introduced in 3.0.5
242 * fixed bug where passing over moving element doubles player speed
243 * fixed bug with elements continuing to move into push direction
244 * fixed bug with duplicated player when dropping bomb with shield on
245 * added "switching" event for custom elements ("pressing" only once)
246 * fixed switching bug (resetting flag when not switching but not idle)
249 * fixed element tokens for certain file elements with ".active" etc.
252 * Version number set to 3.0.6.
255 * Version 3.0.5 released.
258 * now four envelope elements available
259 * font, background, animation and sound for envelope now configurable
260 * main menu doors opening/closing animation type now configurable
263 * active/inactive sides configurable for custom element changes
264 * new movement type "move when pushed" available for custom elements
267 * fixed bug in multiple config pages loader code that caused crashes
270 * enhanced (remaining low-resolution) Supaplex graphics
273 * Version number set to 3.0.5.
276 * Version 3.0.4 released.
278 2003-09-12 src/tools.c
279 * fixed bug in custom definition of crumbled element graphics
281 2003-09-11 src/files.c
282 * fixed bug in multiple config pages code that caused crashes
285 * Version number set to 3.0.4.
288 * Version 3.0.3 released.
291 * added music to Supaplex classic level set
293 2003-09-07 src/libgame/misc.c
294 * added support for loading various music formats through SDL_mixer
296 2003-09-06 (various source files)
297 * fixed several nasty bugs that may have caused crashes on some systems
298 * added envelope content which gets displayed when collecting envelope
299 * added multiple change event pages for custom elements
301 2003-08-24 src/game.c
302 * fixed problem with player animation when snapping and moving
304 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
305 * fixed problem with flickering when drawing toon animations
307 2003-08-23 src/libgame/sdl.c
308 * fixed problem with setting mouse cursor in SDL version in fullscreen
310 2003-08-23 src/game.c
311 * fixed bug (missing array boundary check) which could crash the game
314 * Version number set to 3.0.3.
317 * Version 3.0.2 released.
319 2003-08-21 src/game.c
320 * fixed bug with creating inaccessible elements at player position
322 2003-08-20 src/init.c
323 * fixed bug with not finding current level artwork directory
325 2003-08-20 src/files.c
326 * fixed bug with choosing wrong engine version when playing tapes
327 * fixed bug with messing up custom element properties in 3.0.0 levels
330 * Version number set to 3.0.2.
333 * Version 3.0.1 released.
335 2003-08-17 (no source files affected)
336 * changed all "classic" PCX image files with 16 colors or less to
337 256 color (8 bit) storage format, because the Allegro game library
338 cannot handle PCX files with less than 256 colors (contributed
339 graphics are not affected and might look wrong in the DOS version)
341 2003-08-16 src/init.c
342 * fixed bug which (for example) crashed the level editor when defining
343 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
344 (only set to default) -- invalid graphics now set to default graphic
346 2003-08-16 src/init.c
347 * fixed graphical bug of player digging/collecting/snapping element
348 when no corresponding graphic/animation is defined for this action,
349 resulting in player being drawn as EL_EMPTY (which should only be
350 done to elements being collected, but not to the player)
352 2003-08-16 src/game.c
353 * fixed small graphical bug of player not totally moving into exit
355 2003-08-16 src/libgame/setup.c
356 * fixed bug with wrong MS-DOS 8.3 filename conversion
358 2003-08-16 src/tools.c
359 * fixed bug with invisible mouse cursor when pressing ESC while playing
361 2003-08-16 (various source files)
362 * added another 128 custom elements (disabled in editor by default)
364 2003-08-16 src/editor.c
365 * fixed NULL string bug causing Solaris to crash in sprintf()
367 2003-08-16 src/screen.c
368 * fixed drawing over scrollbar on level selection with custom fonts
370 2003-08-15 src/game.c
371 * cleanup of simple sounds / loop sounds / music settings
373 2003-08-08 (various source files)
374 * added custom element property for dropping collected elements
376 2003-08-08 src/conf_gfx.c
377 * fixed bug with missing graphic for active red disk bomb
379 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
380 * Extended variable "level.gravity" to "level.initial_gravity" and
381 "game.current_gravity" to prevent level setting from being changed
382 by playing the level (keeping the runtime value after playing).
384 * Fixed graphics bug when digging element that has 'crumbled' graphic
385 definition, but not 'diggable' graphic definition.
388 * Version number set to 3.0.1.
391 * Version 3.0.0 released.
394 * various bug fixes; among others:
395 - fixed bug with pushing spring over empty space
396 - fixed bug with leaving tube while placing dynamite
397 - fixed bug with explosion of smashed penguins
398 - allow Murphy player graphic in levels with non-Supaplex elements
402 * I have forgotten to document changes for some time.
405 * Pre-Release Version 2.2.0rc1 released.
408 * Version number set to 2.1.2.
411 * Version 2.1.1 released.
414 * Version number set to 2.1.1.
417 * Version 2.1.0 released.
420 * Version number set to 2.1.0.
422 2002-04-03 to 2002-05-19 (various source files)
423 * graphics, sounds and music now fully configurable
424 * bug fixed that prevented walking through tubes when gravity on
426 2002-04-02 src/events.c, src/editor.c
427 * Make Escape key less aggressive when playing or when editing level.
428 This can be configured as an option in the setup menu. (Default is
429 "less aggressive" which means "ask user if something can be lost"
430 when pressing the Escape key.)
432 2002-04-02 src/screen.c
433 * Added "graphics setup" screen.
435 2002-04-01 src/screen.c
436 * Changed "choose level" setup screen stuff to be more generic (to
437 make it easier to add more "choose from generic tree" setup screens).
439 2002-04-01 src/config.c, src/timestamp.h
440 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
441 automatically gets created by "src/Makefile" and contains an actual
442 compile-time timestamp to identify development versions of the game).
444 2002-03-31 src/tape.c, src/events.c
445 * Added quick game/tape save/load functions to tape stuff which can be
446 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
447 loads previously recorded tape and directly goes into recording mode
448 from the end of the tape (therefore appending to the tape).
450 2002-03-31 src/tape.c
451 * Added "index mark" function to tape recorder. When playing or
452 recording, "eject" button changes to "index" button. Setting index
453 mark is not yet implemented, but pressing index button when playing
454 allows very quick advancing to end of tape (when normal playing),
455 very fast forward mode (when playing with normal fast forward) or
456 very fast reaching of "pause before end of tape" (when playing with
457 "pause before end" playing mode).
459 2002-03-30 src/cartoons.c
460 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
462 2002-03-29 src/screen.c
463 * Changed setup screen stuff to be more generic (to make it easier
464 to add more setup screens).
466 2002-03-23 src/main.c, src/main.h
467 * Various changes due to the introduction of the new libgame files
468 "setup.c" and "joystick.c".
470 2002-03-23 src/files.c
471 * Generic parts of "src/files.c" (mainly setup and level directory
472 stuff) moved to new libgame file "src/libgame/setup.c".
474 2002-03-23 src/joystick.c
475 * File "src/joystick.c" moved to libgame source tree, with
476 correspondig changes.
478 2002-03-22 src/screens.c
479 * "HandleChooseLevel()": Another bug in level series navigation fixed.
480 (Wrong level series information displayed when entering main group.)
482 2002-03-22 src/editor.c
483 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
485 2002-03-22 src/editor.c
486 * Changed behaviour of "Escape" key in level editor to be more
487 intuitive: When in "Element Properties" or "Level Info" mode,
488 return to "Drawing Mode" instead of leaving the level editor.
490 2002-03-21 src/game.c, src/editor.c, src/files.c
491 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
492 gems (emeralds, diamonds, ...) slipping down from normal wall,
493 steel wall and growing wall (as in E.M.C. style levels). Although
494 the behaviour of contributed and private levels wasn't changed (due
495 to the use of "level.game_version"; see previous entry), editing
496 those levels will (of course) change the behaviour accordingly.
498 This change seems a bit too hard after thinking about it, because
499 the EM style behaviour is not the "expected" behaviour (gems would
500 normally only slip down from "rounded" walls). Therefore this was
501 now changed to an element property for gem style elements, with the
502 default setting "off" (which means: no special EM style behaviour).
503 To fix older converted levels, this flag is set to "on" for pre-2.0
504 levels that are neither contributed nor private levels.
506 2002-03-20 src/files.h
507 * Corrected settings for "level.game_version" depending of level type.
508 (Contributed and private levels always get played with game engine
509 version they were created with, while converted levels always get
510 played with the most recent version of the game engine, to let new
511 corrections of the emulation behaviour take effect.)
513 2002-03-20 src/main.h
514 * Added "#include <time.h>". This seems to be needed by "tape.c" for
515 compiling the SDL version on some systems.
516 Thanks to the several people who pointed this out.
519 * Version number set to 2.0.2.
522 * Version 2.0.1 released.
524 2002-03-18 src/screens.c
525 * "HandleChooseLevel()": Small bug in level series navigation fixed.
527 2002-03-18 src/files.c [src/libgame/misc.c]
528 * Moved some common functions from src/files.c to src/libgame/misc.c.
530 2002-03-18 src/files.c [src/libgame/misc.c]
531 * Changed permissions for new directories and saved files (especially
532 score files) according to suggestions of Debian users and mantainers.
533 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
535 2002-03-17 src/files.c
536 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
537 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
538 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
539 for levels and "TAPE" for tapes). Old "cookie" style format is
540 still supported for reading. New level and tape files are written
543 * New IFF chunk "VERS" contains version numbers for file and game
544 (where "game version" is the version of the program that wrote the
545 file, and "file version" is a version number to distinguish files
546 with different format, for example after adding new features).
548 2002-03-15 src/screen.c
549 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
550 (Before, you heard a mixture of the in-game music and the
553 2002-03-14 src/events.c
554 * Function "DumpTape()" (files.c) now available by pressing 't' from
555 main menu (when in DEBUG mode).
557 2002-03-14 src/game.c
558 * "GameWon()": When game was won playing a tape, now there is no delay
559 raising the score and no corresponding sound is played.
561 2002-03-14 src/files.c
562 * Changed "LoadTape()" for real chunk support and also adjusted
563 "SaveTape()" accordingly.
565 2002-03-14 src/game.c, src/tape.c, src/files.c
566 * Important changes to tape format: The old tape format stored all
567 actions with a real effect with a corresponding delay between the
568 stored actions. This had some major disadvantages (for example,
569 push delays had to be ignored, pressing a button for some seconds
570 mutated to several single button presses because of the non-action
571 delays between two action frames etc.). The new tape format just
572 stupidly records all device actions and replays them later. I really
573 don't know why I haven't solved it that way before?! Old-style tapes
574 (with tape file version less than 2.0) get converted to the new
575 format on-the-fly when loading and can therefore still be played;
576 only some minor parts of the old-style tape handling code was needed.
577 (A perfect conversion is not possible, because there is information
578 missing about the device actions between two action frames.)
580 2002-03-14 src/files.c
581 * New function "DumpTape()" to dump the contents of the current tape
582 in a human readable format.
584 2002-03-14 src/game.c
585 * Small tape bug fixed: When automatically advancing to next level
586 after a game was won, the tape from the previous level still was
587 loaded as a tape for the new level.
589 2002-03-14 src/tape.c
590 * Small graphical bug fixed: When pressing ""Record" or "Play" on
591 tape, cartoons did not get completely removed because
592 StopAnimation() was not called.
594 2002-03-13 src/files.c
595 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
596 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
597 size even when using 16-bit elements). Added new chunk "CNT2" for
598 16-bit amoeba content (previously written in 8-bit field in "HEAD"
599 chunk even when content was 16-bit element). "CNT2" should now be
600 able to store content for arbitrary elements (up to eight blocks of
601 3 x 3 element arrays). All "CNT2" elements will always be stored as
602 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
604 2002-03-13 src/files.c
605 * Changed "LoadLevel()" for real chunk support.
607 2002-03-12 src/game.c
608 * Fixed problem (introduced after 2.0.0 release) with penguins
609 not getting killed by enemies
611 2002-02-24 src/game.c, src/main.h
612 * Added "player->is_moving"; now "player->last_move_dir" does
613 not contain any information if the player is just moving at
615 Before, "player->last_move_dir" was misused for this purpose
616 for the robot stuff (robots don't kill players when they are
617 moving). But setting "player->last_move_dir" to MV_NO_MOVING
618 broke tapes when walking through pipes!
619 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
620 in a continuous movement. This fact is ignored for friends and