2 * unavailable setup options now marked as "n/a" instead of "off"
3 * new boolean directive "latest_engine" for "levelinfo.conf": when set
4 to "true", levels are always played with the latest game engine,
5 which is desired for levels that are imported from other games; all
6 other levels are played with the engine version stored in level file
7 (which is normally the engine version the level was created with)
10 * fixed serious bug in code for delayed element pushing
11 * fixed little bug in animation frame selection for pushed elements
12 * speed-up of reading config file for verbose output
15 * added configuration option for opening and closing Supaplex exit
16 * added configuration option for moving up/down animation for Murphy
17 * fixed incorrectly displayed animation for attacking dragon
18 * fixed bug with not setting initial gravity for each new game
19 * fixed bug with teleportation of player by custom element change
20 * fixed bug with player not getting smashed by rock sometimes
23 * Version number set to 3.0.7.
26 * Version 3.0.6 released.
29 * added support for MP3 music for SDL version through SMPEG library
32 * fixed bug when initializing font graphic structure
33 * fixed bug with animation mode "pingpong" when using only 1 frame
34 * fixed bug with extended change target introduced in 3.0.5
35 * fixed bug where passing over moving element doubles player speed
36 * fixed bug with elements continuing to move into push direction
37 * fixed bug with duplicated player when dropping bomb with shield on
38 * added "switching" event for custom elements ("pressing" only once)
39 * fixed switching bug (resetting flag when not switching but not idle)
42 * fixed element tokens for certain file elements with ".active" etc.
45 * Version number set to 3.0.6.
48 * Version 3.0.5 released.
51 * now four envelope elements available
52 * font, background, animation and sound for envelope now configurable
53 * main menu doors opening/closing animation type now configurable
56 * active/inactive sides configurable for custom element changes
57 * new movement type "move when pushed" available for custom elements
60 * fixed bug in multiple config pages loader code that caused crashes
63 * enhanced (remaining low-resolution) Supaplex graphics
66 * Version number set to 3.0.5.
69 * Version 3.0.4 released.
71 2003-09-12 src/tools.c
72 * fixed bug in custom definition of crumbled element graphics
74 2003-09-11 src/files.c
75 * fixed bug in multiple config pages code that caused crashes
78 * Version number set to 3.0.4.
81 * Version 3.0.3 released.
84 * added music to Supaplex classic level set
86 2003-09-07 src/libgame/misc.c
87 * added support for loading various music formats through SDL_mixer
89 2003-09-06 (various source files)
90 * fixed several nasty bugs that may have caused crashes on some systems
91 * added envelope content which gets displayed when collecting envelope
92 * added multiple change event pages for custom elements
95 * fixed problem with player animation when snapping and moving
97 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
98 * fixed problem with flickering when drawing toon animations
100 2003-08-23 src/libgame/sdl.c
101 * fixed problem with setting mouse cursor in SDL version in fullscreen
103 2003-08-23 src/game.c
104 * fixed bug (missing array boundary check) which could crash the game
107 * Version number set to 3.0.3.
110 * Version 3.0.2 released.
112 2003-08-21 src/game.c
113 * fixed bug with creating inaccessible elements at player position
115 2003-08-20 src/init.c
116 * fixed bug with not finding current level artwork directory
118 2003-08-20 src/files.c
119 * fixed bug with choosing wrong engine version when playing tapes
120 * fixed bug with messing up custom element properties in 3.0.0 levels
123 * Version number set to 3.0.2.
126 * Version 3.0.1 released.
128 2003-08-17 (no source files affected)
129 * changed all "classic" PCX image files with 16 colors or less to
130 256 color (8 bit) storage format, because the Allegro game library
131 cannot handle PCX files with less than 256 colors (contributed
132 graphics are not affected and might look wrong in the DOS version)
134 2003-08-16 src/init.c
135 * fixed bug which (for example) crashed the level editor when defining
136 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
137 (only set to default) -- invalid graphics now set to default graphic
139 2003-08-16 src/init.c
140 * fixed graphical bug of player digging/collecting/snapping element
141 when no corresponding graphic/animation is defined for this action,
142 resulting in player being drawn as EL_EMPTY (which should only be
143 done to elements being collected, but not to the player)
145 2003-08-16 src/game.c
146 * fixed small graphical bug of player not totally moving into exit
148 2003-08-16 src/libgame/setup.c
149 * fixed bug with wrong MS-DOS 8.3 filename conversion
151 2003-08-16 src/tools.c
152 * fixed bug with invisible mouse cursor when pressing ESC while playing
154 2003-08-16 (various source files)
155 * added another 128 custom elements (disabled in editor by default)
157 2003-08-16 src/editor.c
158 * fixed NULL string bug causing Solaris to crash in sprintf()
160 2003-08-16 src/screen.c
161 * fixed drawing over scrollbar on level selection with custom fonts
163 2003-08-15 src/game.c
164 * cleanup of simple sounds / loop sounds / music settings
166 2003-08-08 (various source files)
167 * added custom element property for dropping collected elements
169 2003-08-08 src/conf_gfx.c
170 * fixed bug with missing graphic for active red disk bomb
172 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
173 * Extended variable "level.gravity" to "level.initial_gravity" and
174 "game.current_gravity" to prevent level setting from being changed
175 by playing the level (keeping the runtime value after playing).
177 * Fixed graphics bug when digging element that has 'crumbled' graphic
178 definition, but not 'diggable' graphic definition.
181 * Version number set to 3.0.1.
184 * Version 3.0.0 released.
187 * various bug fixes; among others:
188 - fixed bug with pushing spring over empty space
189 - fixed bug with leaving tube while placing dynamite
190 - fixed bug with explosion of smashed penguins
191 - allow Murphy player graphic in levels with non-Supaplex elements
195 * I have forgotten to document changes for some time.
198 * Pre-Release Version 2.2.0rc1 released.
201 * Version number set to 2.1.2.
204 * Version 2.1.1 released.
207 * Version number set to 2.1.1.
210 * Version 2.1.0 released.
213 * Version number set to 2.1.0.
215 2002-04-03 to 2002-05-19 (various source files)
216 * graphics, sounds and music now fully configurable
217 * bug fixed that prevented walking through tubes when gravity on
219 2002-04-02 src/events.c, src/editor.c
220 * Make Escape key less aggressive when playing or when editing level.
221 This can be configured as an option in the setup menu. (Default is
222 "less aggressive" which means "ask user if something can be lost"
223 when pressing the Escape key.)
225 2002-04-02 src/screen.c
226 * Added "graphics setup" screen.
228 2002-04-01 src/screen.c
229 * Changed "choose level" setup screen stuff to be more generic (to
230 make it easier to add more "choose from generic tree" setup screens).
232 2002-04-01 src/config.c, src/timestamp.h
233 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
234 automatically gets created by "src/Makefile" and contains an actual
235 compile-time timestamp to identify development versions of the game).
237 2002-03-31 src/tape.c, src/events.c
238 * Added quick game/tape save/load functions to tape stuff which can be
239 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
240 loads previously recorded tape and directly goes into recording mode
241 from the end of the tape (therefore appending to the tape).
243 2002-03-31 src/tape.c
244 * Added "index mark" function to tape recorder. When playing or
245 recording, "eject" button changes to "index" button. Setting index
246 mark is not yet implemented, but pressing index button when playing
247 allows very quick advancing to end of tape (when normal playing),
248 very fast forward mode (when playing with normal fast forward) or
249 very fast reaching of "pause before end of tape" (when playing with
250 "pause before end" playing mode).
252 2002-03-30 src/cartoons.c
253 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
255 2002-03-29 src/screen.c
256 * Changed setup screen stuff to be more generic (to make it easier
257 to add more setup screens).
259 2002-03-23 src/main.c, src/main.h
260 * Various changes due to the introduction of the new libgame files
261 "setup.c" and "joystick.c".
263 2002-03-23 src/files.c
264 * Generic parts of "src/files.c" (mainly setup and level directory
265 stuff) moved to new libgame file "src/libgame/setup.c".
267 2002-03-23 src/joystick.c
268 * File "src/joystick.c" moved to libgame source tree, with
269 correspondig changes.
271 2002-03-22 src/screens.c
272 * "HandleChooseLevel()": Another bug in level series navigation fixed.
273 (Wrong level series information displayed when entering main group.)
275 2002-03-22 src/editor.c
276 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
278 2002-03-22 src/editor.c
279 * Changed behaviour of "Escape" key in level editor to be more
280 intuitive: When in "Element Properties" or "Level Info" mode,
281 return to "Drawing Mode" instead of leaving the level editor.
283 2002-03-21 src/game.c, src/editor.c, src/files.c
284 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
285 gems (emeralds, diamonds, ...) slipping down from normal wall,
286 steel wall and growing wall (as in E.M.C. style levels). Although
287 the behaviour of contributed and private levels wasn't changed (due
288 to the use of "level.game_version"; see previous entry), editing
289 those levels will (of course) change the behaviour accordingly.
291 This change seems a bit too hard after thinking about it, because
292 the EM style behaviour is not the "expected" behaviour (gems would
293 normally only slip down from "rounded" walls). Therefore this was
294 now changed to an element property for gem style elements, with the
295 default setting "off" (which means: no special EM style behaviour).
296 To fix older converted levels, this flag is set to "on" for pre-2.0
297 levels that are neither contributed nor private levels.
299 2002-03-20 src/files.h
300 * Corrected settings for "level.game_version" depending of level type.
301 (Contributed and private levels always get played with game engine
302 version they were created with, while converted levels always get
303 played with the most recent version of the game engine, to let new
304 corrections of the emulation behaviour take effect.)
306 2002-03-20 src/main.h
307 * Added "#include <time.h>". This seems to be needed by "tape.c" for
308 compiling the SDL version on some systems.
309 Thanks to the several people who pointed this out.
312 * Version number set to 2.0.2.
315 * Version 2.0.1 released.
317 2002-03-18 src/screens.c
318 * "HandleChooseLevel()": Small bug in level series navigation fixed.
320 2002-03-18 src/files.c [src/libgame/misc.c]
321 * Moved some common functions from src/files.c to src/libgame/misc.c.
323 2002-03-18 src/files.c [src/libgame/misc.c]
324 * Changed permissions for new directories and saved files (especially
325 score files) according to suggestions of Debian users and mantainers.
326 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
328 2002-03-17 src/files.c
329 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
330 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
331 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
332 for levels and "TAPE" for tapes). Old "cookie" style format is
333 still supported for reading. New level and tape files are written
336 * New IFF chunk "VERS" contains version numbers for file and game
337 (where "game version" is the version of the program that wrote the
338 file, and "file version" is a version number to distinguish files
339 with different format, for example after adding new features).
341 2002-03-15 src/screen.c
342 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
343 (Before, you heard a mixture of the in-game music and the
346 2002-03-14 src/events.c
347 * Function "DumpTape()" (files.c) now available by pressing 't' from
348 main menu (when in DEBUG mode).
350 2002-03-14 src/game.c
351 * "GameWon()": When game was won playing a tape, now there is no delay
352 raising the score and no corresponding sound is played.
354 2002-03-14 src/files.c
355 * Changed "LoadTape()" for real chunk support and also adjusted
356 "SaveTape()" accordingly.
358 2002-03-14 src/game.c, src/tape.c, src/files.c
359 * Important changes to tape format: The old tape format stored all
360 actions with a real effect with a corresponding delay between the
361 stored actions. This had some major disadvantages (for example,
362 push delays had to be ignored, pressing a button for some seconds
363 mutated to several single button presses because of the non-action
364 delays between two action frames etc.). The new tape format just
365 stupidly records all device actions and replays them later. I really
366 don't know why I haven't solved it that way before?! Old-style tapes
367 (with tape file version less than 2.0) get converted to the new
368 format on-the-fly when loading and can therefore still be played;
369 only some minor parts of the old-style tape handling code was needed.
370 (A perfect conversion is not possible, because there is information
371 missing about the device actions between two action frames.)
373 2002-03-14 src/files.c
374 * New function "DumpTape()" to dump the contents of the current tape
375 in a human readable format.
377 2002-03-14 src/game.c
378 * Small tape bug fixed: When automatically advancing to next level
379 after a game was won, the tape from the previous level still was
380 loaded as a tape for the new level.
382 2002-03-14 src/tape.c
383 * Small graphical bug fixed: When pressing ""Record" or "Play" on
384 tape, cartoons did not get completely removed because
385 StopAnimation() was not called.
387 2002-03-13 src/files.c
388 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
389 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
390 size even when using 16-bit elements). Added new chunk "CNT2" for
391 16-bit amoeba content (previously written in 8-bit field in "HEAD"
392 chunk even when content was 16-bit element). "CNT2" should now be
393 able to store content for arbitrary elements (up to eight blocks of
394 3 x 3 element arrays). All "CNT2" elements will always be stored as
395 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
397 2002-03-13 src/files.c
398 * Changed "LoadLevel()" for real chunk support.
400 2002-03-12 src/game.c
401 * Fixed problem (introduced after 2.0.0 release) with penguins
402 not getting killed by enemies
404 2002-02-24 src/game.c, src/main.h
405 * Added "player->is_moving"; now "player->last_move_dir" does
406 not contain any information if the player is just moving at
408 Before, "player->last_move_dir" was misused for this purpose
409 for the robot stuff (robots don't kill players when they are
410 moving). But setting "player->last_move_dir" to MV_NO_MOVING
411 broke tapes when walking through pipes!
412 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
413 in a continuous movement. This fact is ignored for friends and