2 * Version number set to 3.0.4.
5 * Version 3.0.3 released.
8 * added music to Supaplex classic level set
10 2003-09-07 src/libgame/misc.c
11 * added support for loading various music formats through SDL_mixer
13 2003-09-06 (various source files)
14 * fixed several nasty bugs that may have caused crashes on some systems
15 * added envelope content which gets displayed when collecting envelope
16 * added multiple change event pages for custom elements
19 * fixed problem with player animation when snapping and moving
21 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
22 * fixed problem with flickering when drawing toon animations
24 2003-08-23 src/libgame/sdl.c
25 * fixed problem with setting mouse cursor in SDL version in fullscreen
28 * fixed bug (missing array boundary check) which could crash the game
31 * Version number set to 3.0.3.
34 * Version 3.0.2 released.
37 * fixed bug with creating inaccessible elements at player position
40 * fixed bug with not finding current level artwork directory
42 2003-08-20 src/files.c
43 * fixed bug with choosing wrong engine version when playing tapes
44 * fixed bug with messing up custom element properties in 3.0.0 levels
47 * Version number set to 3.0.2.
50 * Version 3.0.1 released.
52 2003-08-17 (no source files affected)
53 * changed all "classic" PCX image files with 16 colors or less to
54 256 color (8 bit) storage format, because the Allegro game library
55 cannot handle PCX files with less than 256 colors (contributed
56 graphics are not affected and might look wrong in the DOS version)
59 * fixed bug which (for example) crashed the level editor when defining
60 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
61 (only set to default) -- invalid graphics now set to default graphic
64 * fixed graphical bug of player digging/collecting/snapping element
65 when no corresponding graphic/animation is defined for this action,
66 resulting in player being drawn as EL_EMPTY (which should only be
67 done to elements being collected, but not to the player)
70 * fixed small graphical bug of player not totally moving into exit
72 2003-08-16 src/libgame/setup.c
73 * fixed bug with wrong MS-DOS 8.3 filename conversion
75 2003-08-16 src/tools.c
76 * fixed bug with invisible mouse cursor when pressing ESC while playing
78 2003-08-16 (various source files)
79 * added another 128 custom elements (disabled in editor by default)
81 2003-08-16 src/editor.c
82 * fixed NULL string bug causing Solaris to crash in sprintf()
84 2003-08-16 src/screen.c
85 * fixed drawing over scrollbar on level selection with custom fonts
88 * cleanup of simple sounds / loop sounds / music settings
90 2003-08-08 (various source files)
91 * added custom element property for dropping collected elements
93 2003-08-08 src/conf_gfx.c
94 * fixed bug with missing graphic for active red disk bomb
96 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
97 * Extended variable "level.gravity" to "level.initial_gravity" and
98 "game.current_gravity" to prevent level setting from being changed
99 by playing the level (keeping the runtime value after playing).
101 * Fixed graphics bug when digging element that has 'crumbled' graphic
102 definition, but not 'diggable' graphic definition.
105 * Version number set to 3.0.1.
108 * Version 3.0.0 released.
111 * various bug fixes; among others:
112 - fixed bug with pushing spring over empty space
113 - fixed bug with leaving tube while placing dynamite
114 - fixed bug with explosion of smashed penguins
115 - allow Murphy player graphic in levels with non-Supaplex elements
119 * I have forgotten to document changes for some time.
122 * Pre-Release Version 2.2.0rc1 released.
125 * Version number set to 2.1.2.
128 * Version 2.1.1 released.
131 * Version number set to 2.1.1.
134 * Version 2.1.0 released.
137 * Version number set to 2.1.0.
139 2002-04-03 to 2002-05-19 (various source files)
140 * graphics, sounds and music now fully configurable
141 * bug fixed that prevented walking through tubes when gravity on
143 2002-04-02 src/events.c, src/editor.c
144 * Make Escape key less aggressive when playing or when editing level.
145 This can be configured as an option in the setup menu. (Default is
146 "less aggressive" which means "ask user if something can be lost"
147 when pressing the Escape key.)
149 2002-04-02 src/screen.c
150 * Added "graphics setup" screen.
152 2002-04-01 src/screen.c
153 * Changed "choose level" setup screen stuff to be more generic (to
154 make it easier to add more "choose from generic tree" setup screens).
156 2002-04-01 src/config.c, src/timestamp.h
157 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
158 automatically gets created by "src/Makefile" and contains an actual
159 compile-time timestamp to identify development versions of the game).
161 2002-03-31 src/tape.c, src/events.c
162 * Added quick game/tape save/load functions to tape stuff which can be
163 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
164 loads previously recorded tape and directly goes into recording mode
165 from the end of the tape (therefore appending to the tape).
167 2002-03-31 src/tape.c
168 * Added "index mark" function to tape recorder. When playing or
169 recording, "eject" button changes to "index" button. Setting index
170 mark is not yet implemented, but pressing index button when playing
171 allows very quick advancing to end of tape (when normal playing),
172 very fast forward mode (when playing with normal fast forward) or
173 very fast reaching of "pause before end of tape" (when playing with
174 "pause before end" playing mode).
176 2002-03-30 src/cartoons.c
177 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
179 2002-03-29 src/screen.c
180 * Changed setup screen stuff to be more generic (to make it easier
181 to add more setup screens).
183 2002-03-23 src/main.c, src/main.h
184 * Various changes due to the introduction of the new libgame files
185 "setup.c" and "joystick.c".
187 2002-03-23 src/files.c
188 * Generic parts of "src/files.c" (mainly setup and level directory
189 stuff) moved to new libgame file "src/libgame/setup.c".
191 2002-03-23 src/joystick.c
192 * File "src/joystick.c" moved to libgame source tree, with
193 correspondig changes.
195 2002-03-22 src/screens.c
196 * "HandleChooseLevel()": Another bug in level series navigation fixed.
197 (Wrong level series information displayed when entering main group.)
199 2002-03-22 src/editor.c
200 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
202 2002-03-22 src/editor.c
203 * Changed behaviour of "Escape" key in level editor to be more
204 intuitive: When in "Element Properties" or "Level Info" mode,
205 return to "Drawing Mode" instead of leaving the level editor.
207 2002-03-21 src/game.c, src/editor.c, src/files.c
208 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
209 gems (emeralds, diamonds, ...) slipping down from normal wall,
210 steel wall and growing wall (as in E.M.C. style levels). Although
211 the behaviour of contributed and private levels wasn't changed (due
212 to the use of "level.game_version"; see previous entry), editing
213 those levels will (of course) change the behaviour accordingly.
215 This change seems a bit too hard after thinking about it, because
216 the EM style behaviour is not the "expected" behaviour (gems would
217 normally only slip down from "rounded" walls). Therefore this was
218 now changed to an element property for gem style elements, with the
219 default setting "off" (which means: no special EM style behaviour).
220 To fix older converted levels, this flag is set to "on" for pre-2.0
221 levels that are neither contributed nor private levels.
223 2002-03-20 src/files.h
224 * Corrected settings for "level.game_version" depending of level type.
225 (Contributed and private levels always get played with game engine
226 version they were created with, while converted levels always get
227 played with the most recent version of the game engine, to let new
228 corrections of the emulation behaviour take effect.)
230 2002-03-20 src/main.h
231 * Added "#include <time.h>". This seems to be needed by "tape.c" for
232 compiling the SDL version on some systems.
233 Thanks to the several people who pointed this out.
236 * Version number set to 2.0.2.
239 * Version 2.0.1 released.
241 2002-03-18 src/screens.c
242 * "HandleChooseLevel()": Small bug in level series navigation fixed.
244 2002-03-18 src/files.c [src/libgame/misc.c]
245 * Moved some common functions from src/files.c to src/libgame/misc.c.
247 2002-03-18 src/files.c [src/libgame/misc.c]
248 * Changed permissions for new directories and saved files (especially
249 score files) according to suggestions of Debian users and mantainers.
250 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
252 2002-03-17 src/files.c
253 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
254 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
255 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
256 for levels and "TAPE" for tapes). Old "cookie" style format is
257 still supported for reading. New level and tape files are written
260 * New IFF chunk "VERS" contains version numbers for file and game
261 (where "game version" is the version of the program that wrote the
262 file, and "file version" is a version number to distinguish files
263 with different format, for example after adding new features).
265 2002-03-15 src/screen.c
266 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
267 (Before, you heard a mixture of the in-game music and the
270 2002-03-14 src/events.c
271 * Function "DumpTape()" (files.c) now available by pressing 't' from
272 main menu (when in DEBUG mode).
274 2002-03-14 src/game.c
275 * "GameWon()": When game was won playing a tape, now there is no delay
276 raising the score and no corresponding sound is played.
278 2002-03-14 src/files.c
279 * Changed "LoadTape()" for real chunk support and also adjusted
280 "SaveTape()" accordingly.
282 2002-03-14 src/game.c, src/tape.c, src/files.c
283 * Important changes to tape format: The old tape format stored all
284 actions with a real effect with a corresponding delay between the
285 stored actions. This had some major disadvantages (for example,
286 push delays had to be ignored, pressing a button for some seconds
287 mutated to several single button presses because of the non-action
288 delays between two action frames etc.). The new tape format just
289 stupidly records all device actions and replays them later. I really
290 don't know why I haven't solved it that way before?! Old-style tapes
291 (with tape file version less than 2.0) get converted to the new
292 format on-the-fly when loading and can therefore still be played;
293 only some minor parts of the old-style tape handling code was needed.
294 (A perfect conversion is not possible, because there is information
295 missing about the device actions between two action frames.)
297 2002-03-14 src/files.c
298 * New function "DumpTape()" to dump the contents of the current tape
299 in a human readable format.
301 2002-03-14 src/game.c
302 * Small tape bug fixed: When automatically advancing to next level
303 after a game was won, the tape from the previous level still was
304 loaded as a tape for the new level.
306 2002-03-14 src/tape.c
307 * Small graphical bug fixed: When pressing ""Record" or "Play" on
308 tape, cartoons did not get completely removed because
309 StopAnimation() was not called.
311 2002-03-13 src/files.c
312 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
313 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
314 size even when using 16-bit elements). Added new chunk "CNT2" for
315 16-bit amoeba content (previously written in 8-bit field in "HEAD"
316 chunk even when content was 16-bit element). "CNT2" should now be
317 able to store content for arbitrary elements (up to eight blocks of
318 3 x 3 element arrays). All "CNT2" elements will always be stored as
319 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
321 2002-03-13 src/files.c
322 * Changed "LoadLevel()" for real chunk support.
324 2002-03-12 src/game.c
325 * Fixed problem (introduced after 2.0.0 release) with penguins
326 not getting killed by enemies
328 2002-02-24 src/game.c, src/main.h
329 * Added "player->is_moving"; now "player->last_move_dir" does
330 not contain any information if the player is just moving at
332 Before, "player->last_move_dir" was misused for this purpose
333 for the robot stuff (robots don't kill players when they are
334 moving). But setting "player->last_move_dir" to MV_NO_MOVING
335 broke tapes when walking through pipes!
336 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
337 in a continuous movement. This fact is ignored for friends and