2 * new boolean directive "latest_engine" for "levelinfo.conf": when set
3 to "true", levels are always played with the latest game engine,
4 which is desired for levels that are imported from other games; all
5 other levels are played with the engine version stored in level file
6 (which is normally the engine version the level was created with)
9 * fixed serious bug in code for delayed element pushing
10 * fixed little bug in animation frame selection for pushed elements
13 * added configuration option for opening and closing Supaplex exit
14 * added configuration option for moving up/down animation for Murphy
15 * fixed incorrectly displayed animation for attacking dragon
16 * fixed bug with not setting initial gravity for each new game
17 * fixed bug with teleportation of player by custom element change
18 * fixed bug with player not getting smashed by rock sometimes
21 * Version number set to 3.0.7.
24 * Version 3.0.6 released.
27 * added support for MP3 music for SDL version through SMPEG library
30 * fixed bug when initializing font graphic structure
31 * fixed bug with animation mode "pingpong" when using only 1 frame
32 * fixed bug with extended change target introduced in 3.0.5
33 * fixed bug where passing over moving element doubles player speed
34 * fixed bug with elements continuing to move into push direction
35 * fixed bug with duplicated player when dropping bomb with shield on
36 * added "switching" event for custom elements ("pressing" only once)
37 * fixed switching bug (resetting flag when not switching but not idle)
40 * fixed element tokens for certain file elements with ".active" etc.
43 * Version number set to 3.0.6.
46 * Version 3.0.5 released.
49 * now four envelope elements available
50 * font, background, animation and sound for envelope now configurable
51 * main menu doors opening/closing animation type now configurable
54 * active/inactive sides configurable for custom element changes
55 * new movement type "move when pushed" available for custom elements
58 * fixed bug in multiple config pages loader code that caused crashes
61 * enhanced (remaining low-resolution) Supaplex graphics
64 * Version number set to 3.0.5.
67 * Version 3.0.4 released.
69 2003-09-12 src/tools.c
70 * fixed bug in custom definition of crumbled element graphics
72 2003-09-11 src/files.c
73 * fixed bug in multiple config pages code that caused crashes
76 * Version number set to 3.0.4.
79 * Version 3.0.3 released.
82 * added music to Supaplex classic level set
84 2003-09-07 src/libgame/misc.c
85 * added support for loading various music formats through SDL_mixer
87 2003-09-06 (various source files)
88 * fixed several nasty bugs that may have caused crashes on some systems
89 * added envelope content which gets displayed when collecting envelope
90 * added multiple change event pages for custom elements
93 * fixed problem with player animation when snapping and moving
95 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
96 * fixed problem with flickering when drawing toon animations
98 2003-08-23 src/libgame/sdl.c
99 * fixed problem with setting mouse cursor in SDL version in fullscreen
101 2003-08-23 src/game.c
102 * fixed bug (missing array boundary check) which could crash the game
105 * Version number set to 3.0.3.
108 * Version 3.0.2 released.
110 2003-08-21 src/game.c
111 * fixed bug with creating inaccessible elements at player position
113 2003-08-20 src/init.c
114 * fixed bug with not finding current level artwork directory
116 2003-08-20 src/files.c
117 * fixed bug with choosing wrong engine version when playing tapes
118 * fixed bug with messing up custom element properties in 3.0.0 levels
121 * Version number set to 3.0.2.
124 * Version 3.0.1 released.
126 2003-08-17 (no source files affected)
127 * changed all "classic" PCX image files with 16 colors or less to
128 256 color (8 bit) storage format, because the Allegro game library
129 cannot handle PCX files with less than 256 colors (contributed
130 graphics are not affected and might look wrong in the DOS version)
132 2003-08-16 src/init.c
133 * fixed bug which (for example) crashed the level editor when defining
134 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
135 (only set to default) -- invalid graphics now set to default graphic
137 2003-08-16 src/init.c
138 * fixed graphical bug of player digging/collecting/snapping element
139 when no corresponding graphic/animation is defined for this action,
140 resulting in player being drawn as EL_EMPTY (which should only be
141 done to elements being collected, but not to the player)
143 2003-08-16 src/game.c
144 * fixed small graphical bug of player not totally moving into exit
146 2003-08-16 src/libgame/setup.c
147 * fixed bug with wrong MS-DOS 8.3 filename conversion
149 2003-08-16 src/tools.c
150 * fixed bug with invisible mouse cursor when pressing ESC while playing
152 2003-08-16 (various source files)
153 * added another 128 custom elements (disabled in editor by default)
155 2003-08-16 src/editor.c
156 * fixed NULL string bug causing Solaris to crash in sprintf()
158 2003-08-16 src/screen.c
159 * fixed drawing over scrollbar on level selection with custom fonts
161 2003-08-15 src/game.c
162 * cleanup of simple sounds / loop sounds / music settings
164 2003-08-08 (various source files)
165 * added custom element property for dropping collected elements
167 2003-08-08 src/conf_gfx.c
168 * fixed bug with missing graphic for active red disk bomb
170 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
171 * Extended variable "level.gravity" to "level.initial_gravity" and
172 "game.current_gravity" to prevent level setting from being changed
173 by playing the level (keeping the runtime value after playing).
175 * Fixed graphics bug when digging element that has 'crumbled' graphic
176 definition, but not 'diggable' graphic definition.
179 * Version number set to 3.0.1.
182 * Version 3.0.0 released.
185 * various bug fixes; among others:
186 - fixed bug with pushing spring over empty space
187 - fixed bug with leaving tube while placing dynamite
188 - fixed bug with explosion of smashed penguins
189 - allow Murphy player graphic in levels with non-Supaplex elements
193 * I have forgotten to document changes for some time.
196 * Pre-Release Version 2.2.0rc1 released.
199 * Version number set to 2.1.2.
202 * Version 2.1.1 released.
205 * Version number set to 2.1.1.
208 * Version 2.1.0 released.
211 * Version number set to 2.1.0.
213 2002-04-03 to 2002-05-19 (various source files)
214 * graphics, sounds and music now fully configurable
215 * bug fixed that prevented walking through tubes when gravity on
217 2002-04-02 src/events.c, src/editor.c
218 * Make Escape key less aggressive when playing or when editing level.
219 This can be configured as an option in the setup menu. (Default is
220 "less aggressive" which means "ask user if something can be lost"
221 when pressing the Escape key.)
223 2002-04-02 src/screen.c
224 * Added "graphics setup" screen.
226 2002-04-01 src/screen.c
227 * Changed "choose level" setup screen stuff to be more generic (to
228 make it easier to add more "choose from generic tree" setup screens).
230 2002-04-01 src/config.c, src/timestamp.h
231 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
232 automatically gets created by "src/Makefile" and contains an actual
233 compile-time timestamp to identify development versions of the game).
235 2002-03-31 src/tape.c, src/events.c
236 * Added quick game/tape save/load functions to tape stuff which can be
237 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
238 loads previously recorded tape and directly goes into recording mode
239 from the end of the tape (therefore appending to the tape).
241 2002-03-31 src/tape.c
242 * Added "index mark" function to tape recorder. When playing or
243 recording, "eject" button changes to "index" button. Setting index
244 mark is not yet implemented, but pressing index button when playing
245 allows very quick advancing to end of tape (when normal playing),
246 very fast forward mode (when playing with normal fast forward) or
247 very fast reaching of "pause before end of tape" (when playing with
248 "pause before end" playing mode).
250 2002-03-30 src/cartoons.c
251 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
253 2002-03-29 src/screen.c
254 * Changed setup screen stuff to be more generic (to make it easier
255 to add more setup screens).
257 2002-03-23 src/main.c, src/main.h
258 * Various changes due to the introduction of the new libgame files
259 "setup.c" and "joystick.c".
261 2002-03-23 src/files.c
262 * Generic parts of "src/files.c" (mainly setup and level directory
263 stuff) moved to new libgame file "src/libgame/setup.c".
265 2002-03-23 src/joystick.c
266 * File "src/joystick.c" moved to libgame source tree, with
267 correspondig changes.
269 2002-03-22 src/screens.c
270 * "HandleChooseLevel()": Another bug in level series navigation fixed.
271 (Wrong level series information displayed when entering main group.)
273 2002-03-22 src/editor.c
274 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
276 2002-03-22 src/editor.c
277 * Changed behaviour of "Escape" key in level editor to be more
278 intuitive: When in "Element Properties" or "Level Info" mode,
279 return to "Drawing Mode" instead of leaving the level editor.
281 2002-03-21 src/game.c, src/editor.c, src/files.c
282 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
283 gems (emeralds, diamonds, ...) slipping down from normal wall,
284 steel wall and growing wall (as in E.M.C. style levels). Although
285 the behaviour of contributed and private levels wasn't changed (due
286 to the use of "level.game_version"; see previous entry), editing
287 those levels will (of course) change the behaviour accordingly.
289 This change seems a bit too hard after thinking about it, because
290 the EM style behaviour is not the "expected" behaviour (gems would
291 normally only slip down from "rounded" walls). Therefore this was
292 now changed to an element property for gem style elements, with the
293 default setting "off" (which means: no special EM style behaviour).
294 To fix older converted levels, this flag is set to "on" for pre-2.0
295 levels that are neither contributed nor private levels.
297 2002-03-20 src/files.h
298 * Corrected settings for "level.game_version" depending of level type.
299 (Contributed and private levels always get played with game engine
300 version they were created with, while converted levels always get
301 played with the most recent version of the game engine, to let new
302 corrections of the emulation behaviour take effect.)
304 2002-03-20 src/main.h
305 * Added "#include <time.h>". This seems to be needed by "tape.c" for
306 compiling the SDL version on some systems.
307 Thanks to the several people who pointed this out.
310 * Version number set to 2.0.2.
313 * Version 2.0.1 released.
315 2002-03-18 src/screens.c
316 * "HandleChooseLevel()": Small bug in level series navigation fixed.
318 2002-03-18 src/files.c [src/libgame/misc.c]
319 * Moved some common functions from src/files.c to src/libgame/misc.c.
321 2002-03-18 src/files.c [src/libgame/misc.c]
322 * Changed permissions for new directories and saved files (especially
323 score files) according to suggestions of Debian users and mantainers.
324 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
326 2002-03-17 src/files.c
327 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
328 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
329 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
330 for levels and "TAPE" for tapes). Old "cookie" style format is
331 still supported for reading. New level and tape files are written
334 * New IFF chunk "VERS" contains version numbers for file and game
335 (where "game version" is the version of the program that wrote the
336 file, and "file version" is a version number to distinguish files
337 with different format, for example after adding new features).
339 2002-03-15 src/screen.c
340 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
341 (Before, you heard a mixture of the in-game music and the
344 2002-03-14 src/events.c
345 * Function "DumpTape()" (files.c) now available by pressing 't' from
346 main menu (when in DEBUG mode).
348 2002-03-14 src/game.c
349 * "GameWon()": When game was won playing a tape, now there is no delay
350 raising the score and no corresponding sound is played.
352 2002-03-14 src/files.c
353 * Changed "LoadTape()" for real chunk support and also adjusted
354 "SaveTape()" accordingly.
356 2002-03-14 src/game.c, src/tape.c, src/files.c
357 * Important changes to tape format: The old tape format stored all
358 actions with a real effect with a corresponding delay between the
359 stored actions. This had some major disadvantages (for example,
360 push delays had to be ignored, pressing a button for some seconds
361 mutated to several single button presses because of the non-action
362 delays between two action frames etc.). The new tape format just
363 stupidly records all device actions and replays them later. I really
364 don't know why I haven't solved it that way before?! Old-style tapes
365 (with tape file version less than 2.0) get converted to the new
366 format on-the-fly when loading and can therefore still be played;
367 only some minor parts of the old-style tape handling code was needed.
368 (A perfect conversion is not possible, because there is information
369 missing about the device actions between two action frames.)
371 2002-03-14 src/files.c
372 * New function "DumpTape()" to dump the contents of the current tape
373 in a human readable format.
375 2002-03-14 src/game.c
376 * Small tape bug fixed: When automatically advancing to next level
377 after a game was won, the tape from the previous level still was
378 loaded as a tape for the new level.
380 2002-03-14 src/tape.c
381 * Small graphical bug fixed: When pressing ""Record" or "Play" on
382 tape, cartoons did not get completely removed because
383 StopAnimation() was not called.
385 2002-03-13 src/files.c
386 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
387 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
388 size even when using 16-bit elements). Added new chunk "CNT2" for
389 16-bit amoeba content (previously written in 8-bit field in "HEAD"
390 chunk even when content was 16-bit element). "CNT2" should now be
391 able to store content for arbitrary elements (up to eight blocks of
392 3 x 3 element arrays). All "CNT2" elements will always be stored as
393 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
395 2002-03-13 src/files.c
396 * Changed "LoadLevel()" for real chunk support.
398 2002-03-12 src/game.c
399 * Fixed problem (introduced after 2.0.0 release) with penguins
400 not getting killed by enemies
402 2002-02-24 src/game.c, src/main.h
403 * Added "player->is_moving"; now "player->last_move_dir" does
404 not contain any information if the player is just moving at
406 Before, "player->last_move_dir" was misused for this purpose
407 for the robot stuff (robots don't kill players when they are
408 moving). But setting "player->last_move_dir" to MV_NO_MOVING
409 broke tapes when walking through pipes!
410 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
411 in a continuous movement. This fact is ignored for friends and