2 * added move speed faster than "very fast" for custom elements
3 * fixed bug with 3+3 style explosions and missing border content
4 * fixed little bug when copying custom elements in the editor
5 * enhanced custom element changes by more side trigger actions
8 * added option "no scrolling when relocating" for instant teleporting
9 * uploaded pre-release (test) version 3.1.0-0 binary and source code
12 * added trigger element and trigger player to use as target elements
13 * added copy and paste editor functions for custom and group elements
16 * fixed graphical bug when displaying explosion animations
17 * fixed bug when appending to tapes, resulting in broken tapes
18 * re-recorded a few tapes broken by fixing gravity checking bug
21 * "can move into acid" property now for all elements independently
22 * "can fall into acid" property for player stored in same bitfield now
23 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
24 * version number set to 3.1.0 (finally!)
27 * changed tape recording to only record input, not programmed actions
30 * fixed totally broken (every 8th frame skipped) step-by-step recording
31 * fixed bug with requester not displayed when quick-loading interrupted
32 * added option "can fall into acid (with gravity)" for players
33 * fixed bug with player not falling when snapping down with gravity
36 * fixed bug which messed up key config when using keypad number keys
39 * fixed bug which allowed moving upwards even when gravity was active
40 * fixed bug with missing error handling when dumping levels or tapes
43 * added different colored editor graphics for Supaplex gravity tubes
46 * fixed bug that allowed solvable tapes for unsolvable levels
49 * use unlimited number of droppable elements when "count" set to zero
50 * added option to use step limit instead of time limit for level
53 * added player and change page as trigger for custom element change
56 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
59 * fixed bug with dark yamyam changing to acid when moving over acid
60 * fixed handling of levels with more than 999 seconds level time
61 (example: level 76 of "Denmine")
64 * "spring push bug" reintroduced as configurable element property
65 * fixed bug with missing properties for "mole"
66 * fixed bug that showed up when fixing the above "mole" properties bug
67 * added option "can move into acid" for all movable elements
68 * fixed graphical bug for elements moving into acid
69 * changed event handling to handle all pending events before going on
72 * fixed bug which caused all CE change pages to be ignored which had
73 the same change event, but used a different element side
74 (reported by Simon Forsberg)
76 * fixed bug which caused elements that can move and fall and that are
77 transported by a conveyor belt to continue moving into that direction
78 after leaving the conveyor belt, regardless of their own movement
79 type; only elements which can not move are transported now
80 (reported by Simon Forsberg)
82 * fixed bug which could cause an array overflow in RelocatePlayer()
83 (reported by Niko Böhm)
85 * changed Emerald Mine style "passable / over" elements to "protected"
86 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
88 * added new option to select from which side a "walkable/passable"
89 element can be entered
92 * added explosion and ignition delay for elements that can explode
95 * fixed bug which caused player not being protected against enemies
96 when a CE was "walkable / inside" and was not "indestructible"
97 * added "walkable/passable" fields to be "protected/unprotected"
98 against enemies, even if not accessible "inside" but "over/under"
101 * corrected move pattern to 32 bit and initial move direction to 8 bit
104 * added second custom element base configuration page
107 * added some special EMC mappings to Emerald Mine level loader
108 (also covering previously unknown element in level 0 of "Bondmine 8")
111 * added option to block last field when player is moving (for Supaplex)
112 * adjusted push delay of Supaplex elements
113 * removed delays for envelopes etc. when replaying with maximum speed
114 * fixed bug when dropping element on a field that just changed to empty
117 * fixed bug: infotrons can now smash yellow disks
118 * fixed bug: when gravity active, port above player can now be entered
119 * removed "one white dot" mouse pointer which irritated some people
122 * added "choice type" for group element selection
125 * fixed bug with initial invulnerability of non-yellow player
128 * added level loader for loading native Supaplex packed levels
129 (including multi-part levels like the "splvls99" levels)
132 * fixed bug which allowed creating emeralds by escaping explosions
135 * custom elements can change (limited) or leave (unlimited) elements
136 * finally added multiple matches using group elements
137 * added shortcut to dump brush (type ":DB" in editor) for use in forum
140 * added new start movement type "previous" for continued CE movement
141 * added new start movement type "random" for random CE movement start
144 * added new element "sokoban_field_player" needed for Sokoban levels
145 (thanks to Ed Booker for pointing this out!)
148 * added elements that can be digged or left behind by custom elements
151 * added group elements for multiple matches and random element creation
154 * fixed some graphical errors displayed in old levels
157 * fixed wrong double speed movement after passing closing gates
160 * added level loader for loading native Emerald Mine levels
163 * changes for "shooting" style CE movement
166 * Happy New Year! ;-)
169 * changed default snap/drop keys from left/right Shift to Control keys
172 * fixed bug with dead player getting reanimated from custom element
175 * fixed bug with wrong penguin graphics (when entering exit)
178 * fixed bug with wrong "Murphy" graphics (when digging etc.)
181 * version number set to 3.0.9
184 * version 3.0.8 released
187 * added function checked_free()
190 * fixed bug with double nut cracking sound
191 (by eliminating "default element action sound" assignment in init.c)
194 * fixed crash when no music info files are available
197 * fixed boring and sleeping sounds
200 * added "maze runner" and "maze hunter" movement types
201 * added extended collision conditions for custom elements
204 * added warnings for undefined token values in artwork config files
207 * added menu entry for level set information to the info screen
210 * fixed bug with wrong default impact sound for colored emeralds
213 * added several sub-screens for the info screen
214 * menu text now also clickable (not only blue/red sphere left of it)
217 * added configurable "bored" and "sleeping" animations for the player
218 * added "awakening" sound for player when waking up after sleeping
221 * added "copy" and "exchange" functions for custom elements to editor
224 * added configurable element animations for info screen
227 * added configurable music credits for info screen
230 * finally fixed tape recording when player is created from CE change
233 * added "editorsetup.conf" for editor element list configuration
236 * added "musicinfo.conf" for menu and level music configuration
239 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
240 (that only showed up on Linux, but not on Windows systems)
243 * fixed turning movement of butterflies and fireflies (no frame reset)
244 * enhanced sniksnak turning movement (two steps instead of only one)
247 * version number set to 3.0.8
250 * version 3.0.7 released
253 * fixed reset of player animation frame when, for example,
254 walking, digging or collecting share the same animation
255 * fixed CE with "deadly when touching" exploding when touching amoeba
258 * fixed tape recording when player is created from CE element change
261 * introduced "turning..." action graphic for elements with move delay
262 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
263 * added turning animations for bug, spaceship and sniksnak
266 * prevent "extended" changed elements from delay change in same frame
269 * fixed bug when pushing element that can move away to the side
270 (like pushing falling elements, but now with moving elements)
273 * finally fixed serious bug in code for delayed element pushing (again)
276 * unavailable setup options now marked as "n/a" instead of "off"
277 * new boolean directive "latest_engine" for "levelinfo.conf": when set
278 to "true", levels are always played with the latest game engine,
279 which is desired for levels that are imported from other games; all
280 other levels are played with the engine version stored in level file
281 (which is normally the engine version the level was created with)
284 * fixed serious bug in code for delayed element pushing
285 * fixed little bug in animation frame selection for pushed elements
286 * speed-up of reading config file for verbose output
289 * added configuration option for opening and closing Supaplex exit
290 * added configuration option for moving up/down animation for Murphy
291 * fixed incorrectly displayed animation for attacking dragon
292 * fixed bug with not setting initial gravity for each new game
293 * fixed bug with teleportation of player by custom element change
294 * fixed bug with player not getting smashed by rock sometimes
297 * version number set to 3.0.7
300 * version 3.0.6 released
303 * added support for MP3 music for SDL version through SMPEG library
306 * fixed bug when initializing font graphic structure
307 * fixed bug with animation mode "pingpong" when using only 1 frame
308 * fixed bug with extended change target introduced in 3.0.5
309 * fixed bug where passing over moving element doubles player speed
310 * fixed bug with elements continuing to move into push direction
311 * fixed bug with duplicated player when dropping bomb with shield on
312 * added "switching" event for custom elements ("pressing" only once)
313 * fixed switching bug (resetting flag when not switching but not idle)
316 * fixed element tokens for certain file elements with ".active" etc.
319 * version number set to 3.0.6
322 * version 3.0.5 released
325 * now four envelope elements available
326 * font, background, animation and sound for envelope now configurable
327 * main menu doors opening/closing animation type now configurable
330 * active/inactive sides configurable for custom element changes
331 * new movement type "move when pushed" available for custom elements
334 * fixed bug in multiple config pages loader code that caused crashes
337 * enhanced (remaining low-resolution) Supaplex graphics
340 * version number set to 3.0.5
343 * version 3.0.4 released
345 2003-09-12 src/tools.c
346 * fixed bug in custom definition of crumbled element graphics
348 2003-09-11 src/files.c
349 * fixed bug in multiple config pages code that caused crashes
352 * version number set to 3.0.4
355 * version 3.0.3 released
358 * added music to Supaplex classic level set
360 2003-09-07 src/libgame/misc.c
361 * added support for loading various music formats through SDL_mixer
363 2003-09-06 (various source files)
364 * fixed several nasty bugs that may have caused crashes on some systems
365 * added envelope content which gets displayed when collecting envelope
366 * added multiple change event pages for custom elements
368 2003-08-24 src/game.c
369 * fixed problem with player animation when snapping and moving
371 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
372 * fixed problem with flickering when drawing toon animations
374 2003-08-23 src/libgame/sdl.c
375 * fixed problem with setting mouse cursor in SDL version in fullscreen
377 2003-08-23 src/game.c
378 * fixed bug (missing array boundary check) which could crash the game
381 * version number set to 3.0.3
384 * version 3.0.2 released
386 2003-08-21 src/game.c
387 * fixed bug with creating inaccessible elements at player position
389 2003-08-20 src/init.c
390 * fixed bug with not finding current level artwork directory
392 2003-08-20 src/files.c
393 * fixed bug with choosing wrong engine version when playing tapes
394 * fixed bug with messing up custom element properties in 3.0.0 levels
397 * version number set to 3.0.2
400 * version 3.0.1 released
402 2003-08-17 (no source files affected)
403 * changed all "classic" PCX image files with 16 colors or less to
404 256 color (8 bit) storage format, because the Allegro game library
405 cannot handle PCX files with less than 256 colors (contributed
406 graphics are not affected and might look wrong in the DOS version)
408 2003-08-16 src/init.c
409 * fixed bug which (for example) crashed the level editor when defining
410 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
411 (only set to default) -- invalid graphics now set to default graphic
413 2003-08-16 src/init.c
414 * fixed graphical bug of player digging/collecting/snapping element
415 when no corresponding graphic/animation is defined for this action,
416 resulting in player being drawn as EL_EMPTY (which should only be
417 done to elements being collected, but not to the player)
419 2003-08-16 src/game.c
420 * fixed small graphical bug of player not totally moving into exit
422 2003-08-16 src/libgame/setup.c
423 * fixed bug with wrong MS-DOS 8.3 filename conversion
425 2003-08-16 src/tools.c
426 * fixed bug with invisible mouse cursor when pressing ESC while playing
428 2003-08-16 (various source files)
429 * added another 128 custom elements (disabled in editor by default)
431 2003-08-16 src/editor.c
432 * fixed NULL string bug causing Solaris to crash in sprintf()
434 2003-08-16 src/screen.c
435 * fixed drawing over scrollbar on level selection with custom fonts
437 2003-08-15 src/game.c
438 * cleanup of simple sounds / loop sounds / music settings
440 2003-08-08 (various source files)
441 * added custom element property for dropping collected elements
443 2003-08-08 src/conf_gfx.c
444 * fixed bug with missing graphic for active red disk bomb
446 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
447 * extended variable "level.gravity" to "level.initial_gravity" and
448 "game.current_gravity" to prevent level setting from being changed
449 by playing the level (keeping the runtime value after playing)
451 * fixed graphics bug when digging element that has 'crumbled' graphic
452 definition, but not 'diggable' graphic definition
455 * version number set to 3.0.1
458 * version 3.0.0 released
461 * various bug fixes; among others:
462 - fixed bug with pushing spring over empty space
463 - fixed bug with leaving tube while placing dynamite
464 - fixed bug with explosion of smashed penguins
465 - allow Murphy player graphic in levels with non-Supaplex elements
469 * I have forgotten to document changes for some time
472 * pre-release version 2.2.0rc1 released
475 * version number set to 2.1.2
478 * version 2.1.1 released
481 * version number set to 2.1.1
484 * version 2.1.0 released
487 * version number set to 2.1.0
489 2002-04-03 to 2002-05-19 (various source files)
490 * graphics, sounds and music now fully configurable
491 * bug fixed that prevented walking through tubes when gravity on
493 2002-04-02 src/events.c, src/editor.c
494 * Make Escape key less aggressive when playing or when editing level.
495 This can be configured as an option in the setup menu. (Default is
496 "less aggressive" which means "ask user if something can be lost"
497 when pressing the Escape key.)
499 2002-04-02 src/screen.c
500 * Added "graphics setup" screen.
502 2002-04-01 src/screen.c
503 * Changed "choose level" setup screen stuff to be more generic (to
504 make it easier to add more "choose from generic tree" setup screens).
506 2002-04-01 src/config.c, src/timestamp.h
507 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
508 automatically gets created by "src/Makefile" and contains an actual
509 compile-time timestamp to identify development versions of the game).
511 2002-03-31 src/tape.c, src/events.c
512 * Added quick game/tape save/load functions to tape stuff which can be
513 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
514 loads previously recorded tape and directly goes into recording mode
515 from the end of the tape (therefore appending to the tape).
517 2002-03-31 src/tape.c
518 * Added "index mark" function to tape recorder. When playing or
519 recording, "eject" button changes to "index" button. Setting index
520 mark is not yet implemented, but pressing index button when playing
521 allows very quick advancing to end of tape (when normal playing),
522 very fast forward mode (when playing with normal fast forward) or
523 very fast reaching of "pause before end of tape" (when playing with
524 "pause before end" playing mode).
526 2002-03-30 src/cartoons.c
527 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
529 2002-03-29 src/screen.c
530 * Changed setup screen stuff to be more generic (to make it easier
531 to add more setup screens).
533 2002-03-23 src/main.c, src/main.h
534 * Various changes due to the introduction of the new libgame files
535 "setup.c" and "joystick.c".
537 2002-03-23 src/files.c
538 * Generic parts of "src/files.c" (mainly setup and level directory
539 stuff) moved to new libgame file "src/libgame/setup.c".
541 2002-03-23 src/joystick.c
542 * File "src/joystick.c" moved to libgame source tree, with
543 correspondig changes.
545 2002-03-22 src/screens.c
546 * "HandleChooseLevel()": Another bug in level series navigation fixed.
547 (Wrong level series information displayed when entering main group.)
549 2002-03-22 src/editor.c
550 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
552 2002-03-22 src/editor.c
553 * Changed behaviour of "Escape" key in level editor to be more
554 intuitive: When in "Element Properties" or "Level Info" mode,
555 return to "Drawing Mode" instead of leaving the level editor.
557 2002-03-21 src/game.c, src/editor.c, src/files.c
558 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
559 gems (emeralds, diamonds, ...) slipping down from normal wall,
560 steel wall and growing wall (as in E.M.C. style levels). Although
561 the behaviour of contributed and private levels wasn't changed (due
562 to the use of "level.game_version"; see previous entry), editing
563 those levels will (of course) change the behaviour accordingly.
565 This change seems a bit too hard after thinking about it, because
566 the EM style behaviour is not the "expected" behaviour (gems would
567 normally only slip down from "rounded" walls). Therefore this was
568 now changed to an element property for gem style elements, with the
569 default setting "off" (which means: no special EM style behaviour).
570 To fix older converted levels, this flag is set to "on" for pre-2.0
571 levels that are neither contributed nor private levels.
573 2002-03-20 src/files.h
574 * Corrected settings for "level.game_version" depending of level type.
575 (Contributed and private levels always get played with game engine
576 version they were created with, while converted levels always get
577 played with the most recent version of the game engine, to let new
578 corrections of the emulation behaviour take effect.)
580 2002-03-20 src/main.h
581 * Added "#include <time.h>". This seems to be needed by "tape.c" for
582 compiling the SDL version on some systems.
583 Thanks to the several people who pointed this out.
586 * Version number set to 2.0.2.
589 * Version 2.0.1 released.
591 2002-03-18 src/screens.c
592 * "HandleChooseLevel()": Small bug in level series navigation fixed.
594 2002-03-18 src/files.c [src/libgame/misc.c]
595 * Moved some common functions from src/files.c to src/libgame/misc.c.
597 2002-03-18 src/files.c [src/libgame/misc.c]
598 * Changed permissions for new directories and saved files (especially
599 score files) according to suggestions of Debian users and mantainers.
600 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
602 2002-03-17 src/files.c
603 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
604 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
605 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
606 for levels and "TAPE" for tapes). Old "cookie" style format is
607 still supported for reading. New level and tape files are written
610 * New IFF chunk "VERS" contains version numbers for file and game
611 (where "game version" is the version of the program that wrote the
612 file, and "file version" is a version number to distinguish files
613 with different format, for example after adding new features).
615 2002-03-15 src/screen.c
616 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
617 (Before, you heard a mixture of the in-game music and the
620 2002-03-14 src/events.c
621 * Function "DumpTape()" (files.c) now available by pressing 't' from
622 main menu (when in DEBUG mode).
624 2002-03-14 src/game.c
625 * "GameWon()": When game was won playing a tape, now there is no delay
626 raising the score and no corresponding sound is played.
628 2002-03-14 src/files.c
629 * Changed "LoadTape()" for real chunk support and also adjusted
630 "SaveTape()" accordingly.
632 2002-03-14 src/game.c, src/tape.c, src/files.c
633 * Important changes to tape format: The old tape format stored all
634 actions with a real effect with a corresponding delay between the
635 stored actions. This had some major disadvantages (for example,
636 push delays had to be ignored, pressing a button for some seconds
637 mutated to several single button presses because of the non-action
638 delays between two action frames etc.). The new tape format just
639 stupidly records all device actions and replays them later. I really
640 don't know why I haven't solved it that way before?! Old-style tapes
641 (with tape file version less than 2.0) get converted to the new
642 format on-the-fly when loading and can therefore still be played;
643 only some minor parts of the old-style tape handling code was needed.
644 (A perfect conversion is not possible, because there is information
645 missing about the device actions between two action frames.)
647 2002-03-14 src/files.c
648 * New function "DumpTape()" to dump the contents of the current tape
649 in a human readable format.
651 2002-03-14 src/game.c
652 * Small tape bug fixed: When automatically advancing to next level
653 after a game was won, the tape from the previous level still was
654 loaded as a tape for the new level.
656 2002-03-14 src/tape.c
657 * Small graphical bug fixed: When pressing ""Record" or "Play" on
658 tape, cartoons did not get completely removed because
659 StopAnimation() was not called.
661 2002-03-13 src/files.c
662 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
663 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
664 size even when using 16-bit elements). Added new chunk "CNT2" for
665 16-bit amoeba content (previously written in 8-bit field in "HEAD"
666 chunk even when content was 16-bit element). "CNT2" should now be
667 able to store content for arbitrary elements (up to eight blocks of
668 3 x 3 element arrays). All "CNT2" elements will always be stored as
669 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
671 2002-03-13 src/files.c
672 * Changed "LoadLevel()" for real chunk support.
674 2002-03-12 src/game.c
675 * Fixed problem (introduced after 2.0.0 release) with penguins
676 not getting killed by enemies
678 2002-02-24 src/game.c, src/main.h
679 * Added "player->is_moving"; now "player->last_move_dir" does
680 not contain any information if the player is just moving at
682 Before, "player->last_move_dir" was misused for this purpose
683 for the robot stuff (robots don't kill players when they are
684 moving). But setting "player->last_move_dir" to MV_NO_MOVING
685 broke tapes when walking through pipes!
686 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
687 in a continuous movement. This fact is ignored for friends and